Dominion Strategy Forum
Dominion => Dominion General Discussion => Topic started by: GendoIkari on March 20, 2012, 11:01:06 am
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Been reading old BGG Dominion threads (for the lulz), and found a few amusing fake sample cards Donald references:
Consider a card that was an Unsilversmith. "Silver produces $1 less this turn." With some bonus to make you actually play it.
Say there was a card, Card Explosion, reading "this turn, all other action cards also say '+1 Card.'
And another card, Count Your Blessings, that said "+$1 per action in play that says '+1 Card' on it."
What if a treasure makes a variable amount of money? Say you roll a die and it's worth that much.
I don't have a quote, but I know he has also referenced "Throw-in-a-Silver," a card that you could reveal when you gain a card to also gain a Silver.
Advisor's Pal: Action - Duration, $5
Now and at the start of your next turn, +1 Card and +$1.
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When you choose this card, gain a Gold.
Strict Peddler: Action, $4
+1 Card
+1 Action
+$1
This turn, optional abilities are mandatory.
Persuasive Procurer - Action, $5
+$2
In your buy phase this turn, the other players reveal their hands, and you can buy cards from them.
Band of Nitwits: Action, $5
Play this as if it were any joke card Donald X. has posted in the forums costing less than it that you choose. This is that card until it leaves play or becomes too confusing.
So, these are awesome and amusing. Anybody else remember/can find fake sample cards that Donald has used? I especially love the names. :D
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Whenever Donald walks into the club, he makes it rain hypothetical card concepts.
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What was the context for some of those? Curious.
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What was the context for some of those? Curious.
The context for the first 3 was all related to a question about what would happen if you played Copper during Black Market action, then later played a Coppersmith. People were wondering if the already-played Copper would get the bonus. Of course it doesn't. "Throw-in-a-Silver" comes from the now-infamous Ironworks/Trader ruling. I can't remember where I saw the variable-treasure one; though obviously it was before Bank and Philosopher's Stone were around!
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Bump because there's new cards now.
Advisor's Pal: Action - Duration, $5
Now and at the start of your next turn, +1 Card and +$1.
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When you choose this card, gain a Gold.
Strict Peddler: Action, $4
+1 Card
+1 Action
+$1
This turn, optional abilities are mandatory.
Persuasive Procurer - Action, $5
+$2
In your buy phase this turn, the other players reveal their hands, and you can buy cards from them.
Band of Nitwits: Action, $5
Play this as if it were any joke card Donald X. has posted in the forums costing less than it that you choose. This is that card until it leaves play or becomes too confusing.
This thread is actually helpful in playing Band of Nitwits!
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Scouting Village: Action, $4
+1 Action
Reveal the top 4 cards of your deck. +1 Action per revealed Victory card. Put the cards on top of your deck in any order.
Scouting Witch: Action, $4
+1 Action
Reveal the top 4 cards of your deck. Each other player gains a Curse per Victory card revealed. Put the cards on top of your deck in any order.
Scoutsmith: Action, $4
Scouts reveal an extra card this turn.
Ironscout: Action, $4
+1 Action
Reveal the top 4 cards of your deck. For each card, if it is an...
Action card, put it on top of your deck.
Treasure card, put it on top of your deck.
Victory card, put it into your hand.
Scouting House: Action, $4
+1 Action
Look through your discard pile, reveal any number of Victory cards from it, and put them into your hand.
Band of Scouts: Action, $4
Play this as if it were Scout.
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I must say though that Ironscout is brilliant. It could actually be an official dominion card!
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I must say though that Ironscout is brilliant. It could actually be an official dominion card!
Yeah, sounds like it could fit perfectly well in the Intrigue expansion.
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I must say though that Ironscout is brilliant. It could actually be an official dominion card!
I dunno. Sounds overpowered to me. And it doesn't tell you what happens if you reveal a blue dog.
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I must say though that Ironscout is brilliant. It could actually be an official dominion card!
Hmm... not sure, but I think Band of Scouts is strictly better.
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I must say though that Ironscout is brilliant. It could actually be an official dominion card!
I dunno. Sounds overpowered to me. And it doesn't tell you what happens if you reveal a blue dog.
You walk it and feed it, of course (unless you revealed trader, then only walk it).
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Band of Nitwits had me laughing harder as I read more and more of it, idk why.
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I think Strict Peddler could use some self-synergy: You may make optional abilities mandatory for this turn only.
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Posting only so that avatars get confused.
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I think one of you should get a different avatar
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I think one of you should get a different avatar
I've been thinking this for a while too.
Only one of you can be island. I suggest you decide who keeps the avatar by doing a best of three on goko. Whoever loses has to change their avatar to scout.
(@liopoil: this is a legitimate usage!)
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I think one of you should get a different avatar
I've been thinking this for a while too.
Only one of you can be island. I suggest you decide who keeps the avatar by doing a best of three on goko. Whoever loses has to change their avatar to scout.
(@liopoil: this is a legitimate usage!)
Why wouldn't you want to change your avatar for scout? I'm not buying it, you've just stopped making it so blatant. Make it navigator.
Sorry if anyone's avatar is navigator...
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scout? I'm not buying it
Me neither.
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I think one of you should get a different avatar
I've been thinking this for a while too.
Only one of you can be island. I suggest you decide who keeps the avatar by doing a best of three on goko. Whoever loses has to change their avatar to scout.
(@liopoil: this is a legitimate usage!)
Why wouldn't you want to change your avatar for scout? I'm not buying it, you've just stopped making it so blatant. Make it navigator.
Sorry if anyone's avatar is navigator...
You might not believe me, but I had written the post first, and only then did I notice that I was mentioning scout.
Anyway, navigator is already taken...
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I think one of you should get a different avatar
I've been thinking this for a while too.
Only one of you can be island. I suggest you decide who keeps the avatar by doing a best of three on goko. Whoever loses has to change their avatar to scout.
(@liopoil: this is a legitimate usage!)
Why wouldn't you want to change your avatar for scout? I'm not buying it, you've just stopped making it so blatant. Make it navigator.
Sorry if anyone's avatar is navigator...
You might not believe me, but I had written the post first, and only then did I notice that I was mentioning scout.
Anyway, navigator is already taken...
You did it again! Sorry, you'll have to try harder than that to slide one past me!
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The tribe has spoken. You must be Harem.
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Only one of you can be island.
At least one English poet would suggest that neither of them can be an island.
(Side note: it took me something like 3 views of The Incredibles to realize the island around which the plot revolves is named "Nomanisan Island.")
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Only one of you can be island.
At least one English poet would suggest that neither of them can be an island.
(Side note: it took me something like 3 views of The Incredibles to realize the island around which the plot revolves is named "Nomanisan Island.")
King Solomon decrees that the pictures of Island must be cleft in twain; each shall take but one half of the whole.
(Be advised that this is a clever deceit; only the true owner of the picture of Island will refuse such an offer, begging that the picture remain intact, even if that means giving it to another. It is this person who is most fit to bear it.)
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I'd encourage you to take an original avatar instead of a dominion card
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I think one of you should get a different avatar
We should go in chronological order. I was first.
If I wasn't first, we should go in reversed chronological order.
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Sorry to unceremoniously get this thread back on track, but I've been reading through the "Interview" thread and came across this:
Baptism - Action, $2
Name a card. If a card with that name would be trashed this game, instead, it goes to heaven.
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Sorry to unceremoniously get this thread back on track, but I've been reading through the "Interview" thread and came across this:
Baptism - Action, $2
Name a card. If a card with that name would be trashed this game, instead, it goes to heaven.
I knew there must be more out there. The only one I could remember was
Caterer: Action, $2
Trash this. Gain a Feast.
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Just to make clear I ignored scout and went for a kind pandain avatar.
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The context for the first 3 was all related to a question about what would happen if you played Copper during Black Market action, then later played a Coppersmith. People were wondering if the already-played Copper would get the bonus. Of course it doesn't.
Can I get clarification on this statement? Sure, if you had spent the copper you played in the black market action then it wouldn't get the bonus, but if it is unspent...Coppersmith doesn't say that coppers played after it produce +1coin, it says that copper in general produce +1coin. So why wouldn't a copper played during the black market action (but unspent) be worth 2coin during your buy phase?
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The context for the first 3 was all related to a question about what would happen if you played Copper during Black Market action, then later played a Coppersmith. People were wondering if the already-played Copper would get the bonus. Of course it doesn't.
Can I get clarification on this statement? Sure, if you had spent the copper you played in the black market action then it wouldn't get the bonus, but if it is unspent...Coppersmith doesn't say that coppers played after it produce +1coin, it says that copper in general produce +1coin. So why wouldn't a copper played during the black market action (but unspent) be worth 2coin during your buy phase?
The amount Copper produces only matters at the moment you play the Copper. The Coppers played earlier in the turn would now produce $2, if only you played them, but you aren't playing them, you played them already, and when you played them they just made $1.
Playing treasures gives you coins to spend, just like playing actions that produce coins. You spend the coins rather than the treasures; the treasures are out of the picture. Normally this distinction is less visible, because you play your treasures and immediately spend the money or don't.
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The context for the first 3 was all related to a question about what would happen if you played Copper during Black Market action, then later played a Coppersmith. People were wondering if the already-played Copper would get the bonus. Of course it doesn't.
Can I get clarification on this statement? Sure, if you had spent the copper you played in the black market action then it wouldn't get the bonus, but if it is unspent...Coppersmith doesn't say that coppers played after it produce +1coin, it says that copper in general produce +1coin. So why wouldn't a copper played during the black market action (but unspent) be worth 2coin during your buy phase?
Obviously Donald's answer is correct; but to put it another way, you don't ever "spend Coppers", so there's no such thing as an "unspent Copper". You only spend "coins", which are a virtual currency that you never see; "coins" are produced by cards like Copper and Woodcutter.