Dominion Strategy Forum

Dominion => Variants and Fan Cards => Topic started by: Frolouch on December 12, 2019, 01:35:08 am

Title: Pricier Base Treasures and Victory Cards
Post by: Frolouch on December 12, 2019, 01:35:08 am
So, I started thinking about what the next level for treasures and victory cards would be after platinum and colonies.. This is what I figured:

The treasures seem to go up by the Fibonacci sequence so..
0: Copper........1
3: Silver..........2
6: Gold...........3
9: Platinum.....5
12: Diamond...8
15: Cobalt.....13
18: ? ? ? ?.....21

Victory cards go like so:
2: Estate.............1
5: Duchy.............3
8: Province..........6
11: Colony.........10
14: New Land....15
17: Outland.......21
20: ? ? ? ?.........28

Designed the first couple..
(https://imgur.com/PSlyklc.jpg)   (https://imgur.com/WQMkuAL.jpg)   (https://imgur.com/g57lMrX.jpg)   (https://imgur.com/V8rQzCX.jpg)


Do you think games would still be interesting using these? You'd probably have to eliminate the end game rule using Provinces to win.
Title: Re: Pricier Base Treasures and Victory Cards
Post by: spineflu on December 12, 2019, 02:07:42 am
the fifteen point / $14 one is out already in empires - "Dominate"
Title: Re: Pricier Base Treasures and Victory Cards
Post by: faust on December 12, 2019, 03:56:35 am
The treasures seem to go up by the Fibonacci sequence so..
some other options: primes, partitions of n... and more (https://oeis.org/search?q=1%2c2%2c3%2c5&fmt=short).
Title: Re: Pricier Base Treasures and Victory Cards
Post by: spineflu on December 12, 2019, 09:09:30 am
So the ones you've mocked up are very nice looking cards.
However I don't think they'd be super effective as cards though - mostly, they'd just make the game longer, and make getting bogged down by "lesser" treasures more penalizing. With the bigger money, you'd have a runaway leader problem, where whoever can afford the treasures that makes $13 in a turn earliest being way further ahead than anyone else and more able to afford the bigger lands.
I forget who said it - it's on the forums here someplace - but dominion isn't a game about having the most points; dominion is a game about ending the game when you have the most points.
Title: Re: Pricier Base Treasures and Victory Cards
Post by: segura on December 13, 2019, 01:42:56 pm
Colony already bends the game towards money and these will do something similar, especially if you opt for the Fibonacci continuation.

Dominate is so interesting precisely because of the tempo issue that is absent with Colony as well as New Land: in order to get the virtual 15VP cards you have to drain the Provinces, thus strategically competing with whoever just goes straightforward for Provinces.

So while it might be fun to play around with these new Treasures (and I agree with spineflu that they look fantastic), I have my doubts about how non-one-dimensional play will actually be.
Title: Re: Pricier Base Treasures and Victory Cards
Post by: somekindoftony on December 25, 2019, 08:49:58 pm
Genuinely why I lose: "I don't care what the point of the game is. I want a Diamond."