Dominion Strategy Forum

Miscellaneous => Forum Games => Mafia Game Threads => Topic started by: faust on July 31, 2017, 07:37:27 am

Title: M106: Night Vale Mafia (Game over)
Post by: faust on July 31, 2017, 07:37:27 am
Welcome to M106: Night Vale Mafia!

Mod: faust

This is an open setup for 11 players. Flavor is based on the podcast series Welcome to Night Vale. The game will not start before August 13.

Players:
1. 2.71828.....
2. Robz888
3. LaLight
4. IDontPlayThisGame
5. Dylan32 Awaclus
6. Cuzz
7. CheesyJelly
8. chairs
9. mcmcsalot
10. Joseph2302
11. Teproc

Spectators tagged: ashersky, scott_pilgrim, Roadrunner7671, SpaceAnemone, gkrieg13

Day starts/ends:
Day 1 start (http://forum.dominionstrategy.com/index.php?topic=17443.msg712526#msg712526) | traffic (http://forum.dominionstrategy.com/index.php?topic=17443.msg713464#msg713464)

General rules

Changes to the usual rule sets are marked in olive.

The Golden Rule:


Please remember that this is a game and your main objective is to have fun!  Be considerate of each other, don’t get personal, and enjoy the game. Please read The Civility Pledge (http://forum.dominionstrategy.com/index.php?topic=7695.0) before signing up for any mafia game on this site.  If you have not /pledged there, you cannot play. Excessive personal attacks or uncivil behavior may be dealt with by modifiers or modkills.

1. General Gameplay and Etiquette:

1. You may not quote information (either real or fabricated) from any game-related source other than the thread you are posting in. This means no quotes from PMs and no quotes from QTs in the main thread or in another QT. Paraphrasing is acceptable. If you are unsure whether a post is legal, please ask the moderator before posting.
2. There is to be NO personal communication outside of the forum postings and the QTs specifically designed for this purpose.
3. As a general rule you should aim for one post every 24 hours, minimum, to keep the game moving.

2. Voting, Deadlines, and Player Death:

1. Day phases will last 7 days, Night lasts at least 36 hours.
2. A simple majority (rounded up) of all living members must agree on one person for a lynch to occur prior to deadline.
3. Once you have reached a simple majority no further unvoting will change someone’s fate. Further votes will also be ignored.
4. Once a player is lynched the game enters twilight until the mod locks the thread; all players including the one who was lynched may continue to post during twilight.
5. If the deadline is hit without a player reaching the majority of votes, there will be no lynch.
6. Please submit votes as: Vote: PlayerName.  Votes will NOT be counted if they are not bold or do not follow this syntax! Obvious abbreviations or nicknames will be counted so long as they are unambiguous.
7. Please submit vote revocations Unvote. Unvotes are not necessary before changing votes.
8. You may Vote: No Lynch - a simple majority of these vote types are required to send the game to Night phase without a lynch.
9. If the game goes on for 3 days and 3 nights without a lynch or night kill, mafia wins.
10. Once you are killed (either via lynch or night kill) you may no longer post in the game or in Quicktopics. This means that you do not even get a “Bah” post. The dead in this game are silent.
11. If the thread is locked, you may not post.  Threads can be locked for various reasons, but no matter what the reason, you may not post.  The mod may forget to lock the thread, but if they say it is locked, it is still locked.

3. Miscellaneous/Mechanics:

1. Bold, olive text is reserved for the mod.  No invisible/small text is allowed, nor is cryptography.
2. If you have an issue/problem with the game, please discuss this in your role QT.  Do not post issues/complaints in the game thread.
3. The Mods may make mistakes - please point out any mistakes gently.  Mistakes will be corrected where possible, but sometimes mistakes are made that cannot be reversed.  These will stand as final to be commiserated over after the game.
4. Please bold all requests to the Mods so that they don’t get missed.
5. Prods of missing players will be issued upon request after 24 hours of no activity.  A prodded player has 48 hours to respond or risks replacement.  A player who has been prodded 2 times is subject to replacement under rule 3.9 without further notice.
6. Please do not discuss ongoing games, it can unintentionally affect the other game. Do not discuss this game in any thread that is not directly related to it.
7. Rule violations will be dealt with according to their severity, which may include modkill(s) if needed.
8. If you anticipate being unavailable for more than a 48-hour period please post a notice to that effect in the thread.  Treat this game as a commitment.  Be considerate – don’t leave us hanging. Players who fail to post for 48 hours without an announcement, or fail to post for 24 hours repeatedly, risk being subject to replacement and/or being modkilled without further notice.
9. Players who discover they are too busy to play in a game or want to leave the game for civility issues are not allowed to officially /out in the thread.  A request to /out must only be done via a post in the role QT. Please do not use this as a manipulation technique.  (Note players may continue to threaten to /out or imply that they might as long as it does not include an official request). Requests to /out are final once submitted. There will be no /outing and then /inning back into the game so make sure that when you /out you have thought it through and really want to do it. Players that can't be replaced will simply be mod-killed. Whether your request to /out will lead to replacement or a modkill is up to the mod's discretion.
Title: Re: M106: Night Vale Mafia
Post by: faust on July 31, 2017, 07:40:02 am
Setup:

The game has the following roles:

1 Innocent Child
8 Town-aligned Weird Scouts
3 Mafia-aligned Weird Scouts

Mafia has Daychat. Mafia will be provided with the flavor name of any town-aligned player on request. Mafia themselves will have randomly selected fakeclaims.

Targeting chains:

A targeting chain is the following: If A targets B, B target C, C targets D, this gives a targeting chain

A -> B -> C -> D

If D does not target anyone, they are considered to be at the end of the targeting chain.

Role PMs:

Quote
Welcome to Night Vale... Mafia!

You are XXX, the Innocent Child!

At the beginning of the game, the mod will confirm you as town.

You win when all Mafia-aligned players have died.

Quote
Welcome to Night Vale... Mafia!

You are XXX, the Town-aligned Weird Scout!

Each night, you may target a player. At the end of the night, if you were not targeted by any player that night, you will receive the name of the player at the end of the targeting chain starting with you.

You lose your powers when the second Mafia-aligned player dies.

You win when all Mafia-aligned players have died.

Quote
Welcome to Night Vale... Mafia!

You are XXX, the Mafia-aligned Weird Scout!

Each night, you may target a player. At the end of the night, if you were not targeted by any player that night, you will receive the name of the player at the end of the targeting chain starting with you.

You lose your powers when the second Mafia-aligned player dies. You may not use your power in conjunction with the nightkill.

You are a member of the mafia, and may talk to your partners at any time in this QT : [QT link]

You win when all Town-aligned players have died, or nothing can stop that from happening.
Title: Re: M106: Night Vale Mafia
Post by: Jimmmmm on July 31, 2017, 07:47:07 am
Targeting chains:

A targeting chain is the following: If A targets B, B target C, C targets D, this gives a targeting chain

A -> B -> C -> D

If D does not target anyone, they are considered to be at the end of the targeting chain.

What if D targets B or C?
Title: Re: M106: Night Vale Mafia
Post by: faust on July 31, 2017, 07:49:47 am
Targeting chains:

A targeting chain is the following: If A targets B, B target C, C targets D, this gives a targeting chain

A -> B -> C -> D

If D does not target anyone, they are considered to be at the end of the targeting chain.

What if D targets B or C?
That would result in an infínite targeting chain (or a targeting cycle if you want). Nobody in that chain would receive any result.
Title: Re: M106: Night Vale Mafia
Post by: The_Wine_Merchant on July 31, 2017, 08:05:58 am
In
Title: Re: M106: Night Vale Mafia
Post by: Cuzz on July 31, 2017, 08:33:01 am
Does the factional kill count as targeting?
Title: Re: M106: Night Vale Mafia
Post by: faust on July 31, 2017, 08:52:44 am
Does the factional kill count as targeting?
Yes.
Title: Re: M106: Night Vale Mafia
Post by: 2.71828..... on July 31, 2017, 10:40:47 am
/Tag
Title: Re: M106: Night Vale Mafia
Post by: Robz888 on July 31, 2017, 10:46:56 am
/in
Title: Re: M106: Night Vale Mafia
Post by: ashersky on July 31, 2017, 10:47:15 am
Tag.
Title: Re: M106: Night Vale Mafia
Post by: LaLight on July 31, 2017, 10:57:24 am
/in
Title: Re: M106: Night Vale Mafia
Post by: Galzria on July 31, 2017, 12:49:13 pm
So the only way a chain ever ends is if somebody intentionally chooses to do nothing?
Title: Re: M106: Night Vale Mafia
Post by: Cuzz on July 31, 2017, 01:00:48 pm
So the only way a chain ever ends is if somebody intentionally chooses to do nothing?

Well, the IC Doesn't have targeting ability, so if mafia NKs them, town can probably reconstruct most of the chain.
Title: Re: M106: Night Vale Mafia
Post by: IDontPlayThisGame on July 31, 2017, 03:11:14 pm
/in
Title: Re: M106: Night Vale Mafia
Post by: Dylan32 on July 31, 2017, 03:37:47 pm
So the only way a chain ever ends is if somebody intentionally chooses to do nothing?

Well, the IC Doesn't have targeting ability, so if mafia NKs them, town can probably reconstruct most of the chain.

/in
Title: Re: M106: Night Vale Mafia
Post by: Dylan32 on July 31, 2017, 03:38:19 pm
Ignore the quote, I started to say something about night actions, but decided to just join instead.
Title: Re: M106: Night Vale Mafia
Post by: Cuzz on July 31, 2017, 04:35:00 pm
yeah i'll /in
Title: Re: M106: Night Vale Mafia
Post by: Joseph2302 on July 31, 2017, 05:10:42 pm
/tag as I'm unsure of last August availability.
Title: Re: M106: Night Vale Mafia
Post by: scott_pilgrim on July 31, 2017, 07:33:17 pm
Ignore the quote, I started to say something about night actions, but decided to just join instead.

I took that to mean that you liked that particular fact about the set-up so much it convinced you to play!

/tag
Title: Re: M106: Night Vale Mafia
Post by: schadd on July 31, 2017, 08:27:34 pm
This is an open setup for 12 players.
1 Innocent Child
7 Town-aligned Weird Scouts
3 Mafia-aligned Weird Scouts
Title: Re: M106: Night Vale Mafia
Post by: Roadrunner7671 on July 31, 2017, 09:33:59 pm
/tag
Title: Re: M106: Night Vale Mafia
Post by: faust on August 01, 2017, 01:25:20 am
This is an open setup for 12 players.
1 Innocent Child
7 Town-aligned Weird Scouts
3 Mafia-aligned Weird Scouts
Right, thanks. It's going to be only 11 players, on second thought.
Title: Re: M106: Night Vale Mafia
Post by: CheesyJelly on August 01, 2017, 04:52:59 am
/in

I'm a fan of Welcome to Night Vale (though I haven't listened in a long time - too many podcasts these days).  I play in a thematically appropriate way, which is to say...

This is gonna get weird.
Title: Re: M106: Night Vale Mafia
Post by: Cuzz on August 01, 2017, 07:43:21 am
I usually could not care less about the flavor of games, even when it's something I'm a fan of. This is the first one I've been legitimately excited about.
Title: Re: M106: Night Vale Mafia
Post by: chairs on August 01, 2017, 09:33:56 am
Interesting.

/in
Title: Re: M106: Night Vale Mafia
Post by: IDontPlayThisGame on August 01, 2017, 10:37:50 am
Will knowledge of the flavor be helpful/necessary?
Title: Re: M106: Night Vale Mafia
Post by: chairs on August 01, 2017, 10:59:28 am
Doubtful.
Title: Re: M106: Night Vale Mafia
Post by: Cuzz on August 01, 2017, 11:00:15 am
Will knowledge of the flavor be helpful/necessary?

None of us have ever known anything. Not really.
Title: Re: M106: Night Vale Mafia
Post by: CheesyJelly on August 01, 2017, 11:12:00 am
Will knowledge of the flavor be helpful/necessary?

None of us have ever known anything. Not really.

The only flavour permitted is Berry Blast.  Experiences of, cravings for, or knowledge of any other flavours will be punished by the Secret Police.
Title: Re: M106: Night Vale Mafia
Post by: chairs on August 01, 2017, 11:17:49 am
Will knowledge of the flavor be helpful/necessary?

None of us have ever known anything. Not really.

The only flavour permitted is Berry Blast.  Experiences of, cravings for, or knowledge of any other flavours will be punished by the Secret Police.

Knowledge of the Secret Police is forbidden. A Secret Policeman will be with you shortly for your mandatory voluntary reconditioning.
Title: Re: M106: Night Vale Mafia
Post by: Dylan32 on August 01, 2017, 12:46:40 pm
Will knowledge of the flavor be helpful/necessary?

None of us have ever known anything. Not really.

The only flavour permitted is Berry Blast.  Experiences of, cravings for, or knowledge of any other flavours will be punished by the Secret Police.

Knowledge of the Secret Police is forbidden. A Secret Policeman will be with you shortly for your mandatory voluntary reconditioning.

Knowledge of the Secret Police and of the mandatory voluntary reconditioning is forbidden. A secret person will be with you shortly for secret things.
Title: Re: M106: Night Vale Mafia
Post by: chairs on August 01, 2017, 12:47:06 pm
Will knowledge of the flavor be helpful/necessary?

None of us have ever known anything. Not really.

The only flavour permitted is Berry Blast.  Experiences of, cravings for, or knowledge of any other flavours will be punished by the Secret Police.

Knowledge of the Secret Police is forbidden. A Secret Policeman will be with you shortly for your mandatory voluntary reconditioning.

Knowledge of the Secret Police and of the mandatory voluntary reconditioning is forbidden. A secret person will be with you shortly for secret things.

secrets are forbidden. Things.
Title: Re: M106: Night Vale Mafia
Post by: Dylan32 on August 01, 2017, 12:49:51 pm
Will knowledge of the flavor be helpful/necessary?

None of us have ever known anything. Not really.

The only flavour permitted is Berry Blast.  Experiences of, cravings for, or knowledge of any other flavours will be punished by the Secret Police.

Knowledge of the Secret Police is forbidden. A Secret Policeman will be with you shortly for your mandatory voluntary reconditioning.

Knowledge of the Secret Police and of the mandatory voluntary reconditioning is forbidden. A secret person will be with you shortly for secret things.

secrets are forbidden. Things.

 :-X
Title: Re: M106: Night Vale Mafia
Post by: chairs on August 01, 2017, 12:53:05 pm
Will knowledge of the flavor be helpful/necessary?

None of us have ever known anything. Not really.

The only flavour permitted is Berry Blast.  Experiences of, cravings for, or knowledge of any other flavours will be punished by the Secret Police.

Knowledge of the Secret Police is forbidden. A Secret Policeman will be with you shortly for your mandatory voluntary reconditioning.

Knowledge of the Secret Police and of the mandatory voluntary reconditioning is forbidden. A secret person will be with you shortly for secret things.

secrets are forbidden. Things.

 :-X

 8)
Title: Re: M106: Night Vale Mafia
Post by: CheesyJelly on August 02, 2017, 08:57:19 am
Will knowledge of the flavor be helpful/necessary?

Let's take a look at the Community Calendar for this weekend.

Friday: Community BBQ, sponsored by a vague, yet menacing, government agency.  Buns will be provided, but please bring whatever condiment you think you would taste best with!  Taking place between 6pm and the Curfew at your local park.  Not the dog park.  ANYWHERE but the dog park.

Saturday:
If you've never listened to the show before, and your name is IDontPlayThisGame, why not give it a try!  The premise is sort of like if every single episode of The Twilight Zone, The X-Files, Buffy the Vampire Slayer and other such shows was taking place simultaneously and forever in a single small American town in the middle of nowhere.  'Welcome to Night Vale' is the community radio station in that town.  It goes for dark and mysterious but with a knowing, silly and witty tone.  I really recommend checking it out if you can spare 20 minutes.

Sunday: Sunday has been moved Friday, for reasons that I am forbidden to utter.
Title: Re: M106: Night Vale Mafia
Post by: chairs on August 02, 2017, 09:09:09 am
Dogs are not allowed at the dog park.

People are not allowed at the dog park.

Do not talk about the dog park.
Title: Re: M106: Night Vale Mafia
Post by: chairs on August 02, 2017, 09:10:04 am
AND NOW
I BRING YOU
THE WEATHER

https://www.youtube.com/watch?v=BQAKRw6mToA
Title: Re: M106: Night Vale Mafia
Post by: mcmcsalot on August 02, 2017, 02:34:04 pm
I'm scared and confused which means it's a good time to /in!
Title: Re: M106: Night Vale Mafia
Post by: IDontPlayThisGame on August 02, 2017, 10:33:10 pm
Will knowledge of the flavor be helpful/necessary?

Let's take a look at the Community Calendar for this weekend.

Friday: Community BBQ, sponsored by a vague, yet menacing, government agency.  Buns will be provided, but please bring whatever condiment you think you would taste best with!  Taking place between 6pm and the Curfew at your local park.  Not the dog park.  ANYWHERE but the dog park.

Saturday:
If you've never listened to the show before, and your name is IDontPlayThisGame, why not give it a try!  The premise is sort of like if every single episode of The Twilight Zone, The X-Files, Buffy the Vampire Slayer and other such shows was taking place simultaneously and forever in a single small American town in the middle of nowhere.  'Welcome to Night Vale' is the community radio station in that town.  It goes for dark and mysterious but with a knowing, silly and witty tone.  I really recommend checking it out if you can spare 20 minutes.

Sunday: Sunday has been moved Friday, for reasons that I am forbidden to utter.

Gave the Pilot a listen. Seems fun. I'll probably continue.
Title: Re: M106: Night Vale Mafia (2 spots left)
Post by: Joseph2302 on August 04, 2017, 11:58:47 am
/in as it's not starting til after the f.ds Europe trip
Title: Re: M106: Night Vale Mafia (2 spots left)
Post by: The_Wine_Merchant on August 04, 2017, 01:08:27 pm
/in as it's not starting til after the f.ds Europe trip

oof. I didn't notice that. Completely understandable, but I was thinking this would start when it was full. O well.
Title: Re: M106: Night Vale Mafia (2 spots left)
Post by: Joseph2302 on August 04, 2017, 01:15:24 pm
/in as it's not starting til after the f.ds Europe trip

oof. I didn't notice that. Completely understandable, but I was thinking this would start when it was full. O well.
Well the mod and 2 of the players will be away, so makes sense to start later.
Title: Re: M106: Night Vale Mafia (2 spots left)
Post by: The_Wine_Merchant on August 04, 2017, 01:16:25 pm
/in as it's not starting til after the f.ds Europe trip

oof. I didn't notice that. Completely understandable, but I was thinking this would start when it was full. O well.
Well the mod and 2 of the players will be away, so makes sense to start later.
Totally.
Title: Re: M106: Night Vale Mafia (2 spots left)
Post by: Teproc on August 04, 2017, 01:43:55 pm
/in
Title: Re: M106: Night Vale Mafia (2 spots left)
Post by: 2.71828..... on August 04, 2017, 02:36:02 pm
/in
Title: Re: M106: Night Vale Mafia (2 spots left)
Post by: 2.71828..... on August 04, 2017, 02:36:46 pm
/in

Or not. Missed Joseph's in
Title: Re: M106: Night Vale Mafia (2 spots left)
Post by: luckat on August 04, 2017, 03:38:18 pm
/tag
Title: Re: M106: Night Vale Mafia (2 spots left)
Post by: The_Wine_Merchant on August 06, 2017, 02:12:14 pm
Out. Please remove me from the queue
Title: Re: M106: Night Vale Mafia (2 spots left)
Post by: faust on August 07, 2017, 04:27:56 pm
/in

I'm counting this as an in since TWM outted.
Title: Re: M106: Night Vale Mafia (full, starts August 13)
Post by: chairs on August 07, 2017, 04:58:54 pm
Starts August 13th?

HAPPY BIRTHDAY TO ME.
HAPPY BIRTHDAY TO ME.
I'LL DIE ON DAY ONE NOW.
HAPPY BIRTHDAY TO ME.
Title: Re: M106: Night Vale Mafia (full, starts August 13)
Post by: CheesyJelly on August 08, 2017, 03:03:21 pm
Oh sweet.  I'm excited about this one.  I might be late to the party on the 13th (away that weekend for a wedding), then somewhat LA 19th-26th due to a holiday.  But that's not stopped me being active before.
Title: Re: M106: Night Vale Mafia (full, starts August 13)
Post by: Joseph2302 on August 12, 2017, 05:34:21 pm
Vote: LaLight
Obv!scum
Title: Re: M106: Night Vale Mafia (full, starts August 13)
Post by: LaLight on August 12, 2017, 05:49:50 pm
Vote: LaLight
Obv!scum

I'm a jk!
Title: Re: M106: Night Vale Mafia (Night 0)
Post by: faust on August 13, 2017, 09:58:09 am
PMs are out! Thread locked except for tags.
Title: Re: M106: Night Vale Mafia (Night 0)
Post by: SpaceAnemone on August 13, 2017, 05:13:08 pm
/tag :-)
Title: Re: M106: Night Vale Mafia (Night 0)
Post by: gkrieg13 on August 13, 2017, 10:29:28 pm
/tag
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: faust on August 14, 2017, 09:55:29 am
Exciting news, dear listeners! We are happy to announce that today is the start of the first ever Night Vale Dominion tournament. The contest in the popular card game will be held at the Desert Flower Bowling Alley and Arcade Fun Complex starting this afternoon. The tournament mode is Sviss elimination. For those of you less familiar with competitive tournament structure: This means that after a match has been completed, the losing player will be ceremonially gutted and their innards will be placed on display in the tournament hall - as is the custom with the people of Svitz. Participants for the tournament will be selected at random; participation if mandatory. If you have been selected, a member member of the Sheriff's Secret Police will come to your home later in the day to escort you to the Desert Flower Bowling Alley and Arcade Fun Complex. In a statement issued by the Secret Police, they asked us to inform you that "you may try to run and hide", but htat "it is pointless, really".

Oh, listeners. Are these not exciting times? Our little town is taking its first steps to becoming a major spot for board game competitions! Who knows, maybe some day we will attract visitors from all over the country to play here. Carlos and I have recently taken a fancy to board gaming ourselves, playing a nice game called Huge Mediocre Galaxies, even though Carlos explained to me that the ship movement is not scientifically accurate as it would take billions of years to travel between galaxies.

In other news, we at the station have received an e-mail this morning. We did not recognize the sender address, which was erika@opera-house.com. I do not think it belongs to any citizen of our town. Anyway, the message reads as follows:

"Dear Cecil,

me and my fellow angels have decided that we need to inform you -"

Of course, dear listeners, you are all aware that angels do not exist, and that this mail is clearly a prank from someone with an abysmal sense of humor. This is the kind of jest that Steve Carlsberg would enjoy, I am sure of that. Still, I will read on, as it is my duty as a radio host to inform you about all that is happening - or all that has been judged as "safe to report" by the Sheriff's Secret Police.

"- we need to inform you that a dark presence has settled in Night Vale. Everyone you know - everyone in this town - may have been infected. We angels were only able to protect our dear friend and landlord, Old Lady Josie, from this malicious influence. The rest of Night Vale may have been corrupted. Please stay vigilant.

- Erika"

That's Erika with a k.

What to make of this message, listeners? Do we really need to be worried, or is this nothing but a joke? I cannot say yet, but we at the station will of course make sure to find out. I have already sent out our intern, Maurine, to investigate if anything strange can be detected. More on this story as it develops.


mcmcsalot is Old Lady Josie, the Innocent Child!

Vote Count 1.0

Not Voting (11): 2.71828....., Robz888, LaLight, IDontPlayThisGame, Dylan32, Cuzz, CheesyJelly, chairs, mcmcsalot, Joseph2302, Teproc

With 11 alive, it takes 6 to lynch. Day 1 ends August 21 at 10 am forum time.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Robz888 on August 14, 2017, 09:58:48 am
Well, at least no one will call me scum for town!reading mcmc this time.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: mcmcsalot on August 14, 2017, 09:59:07 am
Wooo IC babies! Come grovel for the towncred, come come.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: mcmcsalot on August 14, 2017, 09:59:43 am
Well, at least no one will call me scum for town!reading mcmc this time.

Oh good, see towncred for yoouuuu
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Robz888 on August 14, 2017, 10:00:31 am
I mean, this is sort of a pointless IC situation, since I would have town read you anyway...
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Robz888 on August 14, 2017, 10:02:49 am
So in case anyone doesn't understand how this targeting thing works, townies, DO NOT target mcmc. Since mcmc can't target anyone, that ends the chain and you would just get the result "mcmc," which doesn't help. You want to target someone else, and hope that person is mafia who kills mcmc, probably. Then if you get the result mcmc, you know the person you targeted is scum.

Got it?

Actually we can probably pretty easily keep mcmc alive this way, since scum is going to be too nervous to target him.

Oh, and go ahead and explain how I'm wrong, if I'm wrong. But I don't think I am.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: mcmcsalot on August 14, 2017, 10:19:18 am
I believe if mafia kills me it turns into a bit of a hunt.

Say robz is mafia who kills me, 2.7 is town who targets robz, lalight is town who targets 2.7.

Day 2 opens with lalight claiming I targeted 2.7 and saw mcmc as the end. 2.7 then claims oh well I'm town who targeted robz and got mcmc as the end as well. Mafia!robz would then lie and say oh I targeted chairs and saw mcmc at the end, making us guess between him and chairs who presumably would say they targeted someone not me, or mafia!robz could lie and say they targeted not me making town guess between robz and 2.7 also if mafia!robz says they target their partner then their partner could initiate the lie and so people participating in a chain that catches scum could still be scum.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: mcmcsalot on August 14, 2017, 10:21:24 am
So it's not perfect but I agree the plan is nobody target me, also we want to avoid target loops.

Robz targets 2.7, 2.7 targets lalight, lalight targets 2.7 or robz, and they all get no result.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: 2.71828..... on August 14, 2017, 10:29:23 am
I think we should target in pairs to maximize results. We get 5 results for tomorrow.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: 2.71828..... on August 14, 2017, 10:30:18 am
But I haven't thought it through completely yet
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: 2.71828..... on August 14, 2017, 10:31:10 am
And mcmc can randomly target one of the groups to "steal" that result of he wants to
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: 2.71828..... on August 14, 2017, 10:32:05 am
And mcmc can randomly target one of the groups to "steal" that result of he wants to

Oh yeah. Mcmc can't target.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: 2.71828..... on August 14, 2017, 10:36:46 am
So for example:

2.71828 targets Robz888
LaLight targets IDontPlayThisGame
Dylan32 targets Cuzz
CheesyJelly targets chairs
Joseph2302 targets Teproc

If we just used the signup order.  Which I don't think we should do.  I think at least a little more thought should be put into it.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Robz888 on August 14, 2017, 10:38:37 am
So for example:

2.71828 targets Robz888
LaLight targets IDontPlayThisGame
Dylan32 targets Cuzz
CheesyJelly targets chairs
Joseph2302 targets Teproc

If we just used the signup order.  Which I don't think we should do.  I think at least a little more thought should be put into it.

Actually, we could have mcmc assign everyone's night actions.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: mcmcsalot on August 14, 2017, 10:42:19 am
I currently don't see a problem with me telling everyone to target the person below them in this order.

1. 2.71828.....
2. Robz888
3. LaLight
4. IDontPlayThisGame
5. Dylan32
6. Cuzz
7. CheesyJelly
8. chairs
9. Joseph2302
10. Teproc

And for teproc to target no one.

This would mean everyone should receive a result of teproc I have run it in my own head and I don't think there is a way for mafia to break the chain without giving up who did what. The thing they would have to do is kill teproc. So please let know if you think there is a way mafia could break this, I believe I can set an order and direct the mafia nk each night.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Robz888 on August 14, 2017, 10:44:56 am
I currently don't see a problem with me telling everyone to target the person below them in this order.

1. 2.71828.....
2. Robz888
3. LaLight
4. IDontPlayThisGame
5. Dylan32
6. Cuzz
7. CheesyJelly
8. chairs
9. Joseph2302
10. Teproc

And for teproc to target no one.

This would mean everyone should receive a result of teproc I have run it in my own head and I don't think there is a way for mafia to break the chain without giving up who did what. The thing they would have to do is kill teproc. So please let know if you think there is a way mafia could break this, I believe I can set an order and direct the mafia nk each night.

Let's say Joseph is mafia, Joseph opts to kill 2.7 instead. We all get the result "no one," since it's a loop.

So this does seem breakable?
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: 2.71828..... on August 14, 2017, 10:45:26 am
mcmc directing the pairs sounds fine to me.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Robz888 on August 14, 2017, 10:45:56 am
I guess if someone earlier on breaks it, like, say Cuzz, then all of us before Cuzz get nothing, and the people immediately after get Teproc, so we do know it's Cuzz. That would be better.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Robz888 on August 14, 2017, 10:46:34 am
Tentatively it seems like pairs are smarter to me than anything else. A targets B, B targets no one, C targets D, D targets no one.

Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Robz888 on August 14, 2017, 10:47:32 am
Or I guess that's bad. If C is mafia, C just kills like anyone and gets away with it, huh?
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Cuzz on August 14, 2017, 10:47:49 am
I think we should target in pairs to maximize results. We get 5 results for tomorrow.

They aren't really "results" though unless they end with the person who gets NK'd. I think that's really the only possible useful information that can be gained.

I think this setup is really fascinating and has a lot more going on than meets the eye. I've been meaning to work out some more of the possibilities by hand but of course put it off until after the game started.

But while I think it appears reasonable to plan and announce all night actions, I suspect scum can usually use that info to guarantee that town gets no useful results from it.

Ppe: bunches
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: mcmcsalot on August 14, 2017, 10:48:11 am
So for example:

2.71828 targets Robz888
LaLight targets IDontPlayThisGame
Dylan32 targets Cuzz
CheesyJelly targets chairs
Joseph2302 targets Teproc

If we just used the signup order.  Which I don't think we should do.  I think at least a little more thought should be put into it.

This is bad, 2.7/lalight/dylan/cheesy/Joseph would all be expected to say they received no result, and could easily lie, no one would be checking them. Robz/idp/cuzz/chairs/teproc would have to do nothing unless their partner was the one watching them but pairs seems to be a terrible idea to me.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Robz888 on August 14, 2017, 10:49:52 am
Yes I've changed my mind about pars, but see my previous post, mcmc, about how your plan can be broken.

It's of course possible, likely in fact, that faust has thought about this setup long enough to make sure we can't do anything too nuts and unfair to mafia.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Teproc on August 14, 2017, 10:51:46 am
I currently don't see a problem with me telling everyone to target the person below them in this order.

1. 2.71828.....
2. Robz888
3. LaLight
4. IDontPlayThisGame
5. Dylan32
6. Cuzz
7. CheesyJelly
8. chairs
9. Joseph2302
10. Teproc

And for teproc to target no one.

This would mean everyone should receive a result of teproc I have run it in my own head and I don't think there is a way for mafia to break the chain without giving up who did what. The thing they would have to do is kill teproc. So please let know if you think there is a way mafia could break this, I believe I can set an order and direct the mafia nk each night.

Let's say Joseph is mafia, Joseph opts to kill 2.7 instead. We all get the result "no one," since it's a loop.

So this does seem breakable?

Wouldn't this out Joseph as scum though ?

PPE: 3
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Teproc on August 14, 2017, 10:52:15 am
Like, Joseph doing that is the only thing that leads to "no one" in this situation right ? I need to reread the setup.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Teproc on August 14, 2017, 10:54:22 am
Yes I've changed my mind about pars, but see my previous post, mcmc, about how your plan can be broken.

It's of course possible, likely in fact, that faust has thought about this setup long enough to make sure we can't do anything too nuts and unfair to mafia.

Obviously we can't break the setup, but there is likely a way to make life tough for mafia/help PoE/direct NKs/something. It's a shame we don't have ash around.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Robz888 on August 14, 2017, 10:55:40 am
I currently don't see a problem with me telling everyone to target the person below them in this order.

1. 2.71828.....
2. Robz888
3. LaLight
4. IDontPlayThisGame
5. Dylan32
6. Cuzz
7. CheesyJelly
8. chairs
9. Joseph2302
10. Teproc

And for teproc to target no one.

This would mean everyone should receive a result of teproc I have run it in my own head and I don't think there is a way for mafia to break the chain without giving up who did what. The thing they would have to do is kill teproc. So please let know if you think there is a way mafia could break this, I believe I can set an order and direct the mafia nk each night.

Let's say Joseph is mafia, Joseph opts to kill 2.7 instead. We all get the result "no one," since it's a loop.

So this does seem breakable?

Wouldn't this out Joseph as scum though ?

PPE: 3

Actually, I think there's probably a way for scum to frame Josep there, but I have to think about it more.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: 2.71828..... on August 14, 2017, 10:56:09 am
So for example:

2.71828 targets Robz888
LaLight targets IDontPlayThisGame
Dylan32 targets Cuzz
CheesyJelly targets chairs
Joseph2302 targets Teproc

If we just used the signup order.  Which I don't think we should do.  I think at least a little more thought should be put into it.

This is bad, 2.7/lalight/dylan/cheesy/Joseph would all be expected to say they received no result, and could easily lie, no one would be checking them. Robz/idp/cuzz/chairs/teproc would have to do nothing unless their partner was the one watching them but pairs seems to be a terrible idea to me.

No, 2.7/lalight/dylan/cheesy/Joseph would all get the result of the name of the player they targeted.  If any of Robz/idp/cuzz/chairs/teproc makes the kill then one of 2.7/lalight/dylan/cheesy/Joseph would know. 

Quote
Welcome to Night Vale... Mafia!

You are XXX, the Town-aligned Weird Scout!

Each night, you may target a player. At the end of the night, if you were not targeted by any player that night, you will receive the name of the player at the end of the targeting chain starting with you.

Unless I am just reading the setup wrong
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: mcmcsalot on August 14, 2017, 10:57:35 am
I currently don't see a problem with me telling everyone to target the person below them in this order.

1. 2.71828.....
2. Robz888
3. LaLight
4. IDontPlayThisGame
5. Dylan32
6. Cuzz
7. CheesyJelly
8. chairs
9. Joseph2302
10. Teproc

And for teproc to target no one.

This would mean everyone should receive a result of teproc I have run it in my own head and I don't think there is a way for mafia to break the chain without giving up who did what. The thing they would have to do is kill teproc. So please let know if you think there is a way mafia could break this, I believe I can set an order and direct the mafia nk each night.

Let's say Joseph is mafia, Joseph opts to kill 2.7 instead. We all get the result "no one," since it's a loop.

So this does seem breakable?

Wouldn't this out Joseph as scum though ?

PPE: 3
If joesph did that everyone would receive the result nothing. If Joseph claimed to receive nothing you would know one of teproc or Joseph has to be scum(only them targetting someone in the chain resultsnon nothing) if Joseph claims he got teproc as a result, you know on of Joseph or chairs is scum.

So yes they can kill anyone in the circuit but they pin themselves at 1 of 2
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: 2.71828..... on August 14, 2017, 10:57:52 am
And yeah, maybe all the results from N1 wouldn't necessarily give us something, but the more results we get, over the course of the game, and we can learn something.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Cuzz on August 14, 2017, 10:59:26 am
I currently don't see a problem with me telling everyone to target the person below them in this order.

1. 2.71828.....
2. Robz888
3. LaLight
4. IDontPlayThisGame
5. Dylan32
6. Cuzz
7. CheesyJelly
8. chairs
9. Joseph2302
10. Teproc

And for teproc to target no one.

This would mean everyone should receive a result of teproc I have run it in my own head and I don't think there is a way for mafia to break the chain without giving up who did what. The thing they would have to do is kill teproc. So please let know if you think there is a way mafia could break this, I believe I can set an order and direct the mafia nk each night.

Let's say Joseph is mafia, Joseph opts to kill 2.7 instead. We all get the result "no one," since it's a loop.

So this does seem breakable?

Wouldn't this out Joseph as scum though ?

PPE: 3

Joseph would claim to have gotten Teproc which would be consistent with chairs being scum.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: mcmcsalot on August 14, 2017, 11:00:39 am
So for example:

2.71828 targets Robz888
LaLight targets IDontPlayThisGame
Dylan32 targets Cuzz
CheesyJelly targets chairs
Joseph2302 targets Teproc

If we just used the signup order.  Which I don't think we should do.  I think at least a little more thought should be put into it.

This is bad, 2.7/lalight/dylan/cheesy/Joseph would all be expected to say they received no result, and could easily lie, no one would be checking them. Robz/idp/cuzz/chairs/teproc would have to do nothing unless their partner was the one watching them but pairs seems to be a terrible idea to me.

No, 2.7/lalight/dylan/cheesy/Joseph would all get the result of the name of the player they targeted.  If any of Robz/idp/cuzz/chairs/teproc makes the kill then one of 2.7/lalight/dylan/cheesy/Joseph would know. 

Quote
Welcome to Night Vale... Mafia!

You are XXX, the Town-aligned Weird Scout!

Each night, you may target a player. At the end of the night, if you were not targeted by any player that night, you will receive the name of the player at the end of the targeting chain starting with you.

Unless I am just reading the setup wrong
Oh yea but the same thing applies, they should all receive the name of the player they target, but if any of the targeters are mafia they can just lie. Pairs only works if we can trust all five players down the targeting.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: mcmcsalot on August 14, 2017, 11:01:00 am
I currently don't see a problem with me telling everyone to target the person below them in this order.

1. 2.71828.....
2. Robz888
3. LaLight
4. IDontPlayThisGame
5. Dylan32
6. Cuzz
7. CheesyJelly
8. chairs
9. Joseph2302
10. Teproc

And for teproc to target no one.

This would mean everyone should receive a result of teproc I have run it in my own head and I don't think there is a way for mafia to break the chain without giving up who did what. The thing they would have to do is kill teproc. So please let know if you think there is a way mafia could break this, I believe I can set an order and direct the mafia nk each night.

Let's say Joseph is mafia, Joseph opts to kill 2.7 instead. We all get the result "no one," since it's a loop.

So this does seem breakable?

Wouldn't this out Joseph as scum though ?

PPE: 3

Joseph would claim to have gotten Teproc which would be consistent with chairs being scum.
I already said this.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: 2.71828..... on August 14, 2017, 11:01:54 am
I currently don't see a problem with me telling everyone to target the person below them in this order.

1. 2.71828.....
2. Robz888
3. LaLight
4. IDontPlayThisGame
5. Dylan32
6. Cuzz
7. CheesyJelly
8. chairs
9. Joseph2302
10. Teproc

And for teproc to target no one.

This would mean everyone should receive a result of teproc I have run it in my own head and I don't think there is a way for mafia to break the chain without giving up who did what. The thing they would have to do is kill teproc. So please let know if you think there is a way mafia could break this, I believe I can set an order and direct the mafia nk each night.

but can't any scum in this chain just target the next person?  Still keeps the chain intact, and we learn nothing.  It does help keep you alive though, which is good for PoE.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: 2.71828..... on August 14, 2017, 11:05:54 am
I currently don't see a problem with me telling everyone to target the person below them in this order.

1. 2.71828.....
2. Robz888
3. LaLight
4. IDontPlayThisGame
5. Dylan32
6. Cuzz
7. CheesyJelly
8. chairs
9. Joseph2302
10. Teproc

And for teproc to target no one.

This would mean everyone should receive a result of teproc I have run it in my own head and I don't think there is a way for mafia to break the chain without giving up who did what. The thing they would have to do is kill teproc. So please let know if you think there is a way mafia could break this, I believe I can set an order and direct the mafia nk each night.

but can't any scum in this chain just target the next person?  Still keeps the chain intact, and we learn nothing.  It does help keep you alive though, which is good for PoE.


And I would be the only person to get an actual name here.  Say Dylan kills Cuzz.  The chain is still working and I will get the name Teproc.  Nothing learned, just a dead townie.  mcmc is protected though, which is nice
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Teproc on August 14, 2017, 11:06:00 am
ALso: is scum forced to NK ? I don't actually see anything about scum even having a NK in the setup, though I assume they do ?
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Robz888 on August 14, 2017, 11:08:11 am
ALso: is scum forced to NK ? I don't actually see anything about scum even having a NK in the setup, though I assume they do ?

It says a mafia can't kill and do the non-kill targeting in the same night, so that implies a kill.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: 2.71828..... on August 14, 2017, 11:08:36 am
9. If the game goes on for 3 days and 3 nights without a lynch or night kill, mafia wins.

assumes that no NK is possible
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: mcmcsalot on August 14, 2017, 11:09:31 am
To keep things clear if people could make sure they are bringing forth a new opinion that would be helpful.

Pairs are very dangerous, a long chain controls the nk and so far I haven't seen how it's breakable

2.71828..... - Robz888 - LaLight - IDontPlayThisGame - Dylan32 - Cuzz - CheesyJelly - chairs - Joseph2302 - Teproc

If anyone breaks the chain to create a loop we know it and that doesn't change the fact that mafia would have to kill teproc. Like before asking if this might not work take your thought, plug the new targets into the chain(a mafia new target and/or a mafia nk), and see what happens.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: mcmcsalot on August 14, 2017, 11:09:55 am
9. If the game goes on for 3 days and 3 nights without a lynch or night kill, mafia wins.

assumes that no NK is possible

So they can not nk but we would still be lynching so that's good
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: 2.71828..... on August 14, 2017, 11:10:09 am
ALso: is scum forced to NK ? I don't actually see anything about scum even having a NK in the setup, though I assume they do ?

It says a mafia can't kill and do the non-kill targeting in the same night, so that implies a kill.

kills don't count as targeting?  If that is the case then yeah, I think doing a long chain might be really good.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Teproc on August 14, 2017, 11:10:59 am
ALso: is scum forced to NK ? I don't actually see anything about scum even having a NK in the setup, though I assume they do ?

It says a mafia can't kill and do the non-kill targeting in the same night, so that implies a kill.

Right.

Can scum no kill ?

I assume yes, but worth asking. I suppose no kills just create a bunch of WIFOM, which is fine if it prevents a death.

PPE: Ok then.

PPE2: No, the no kill/no lynch standoff ends with a mafia, so we'd have to lynch eventually.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Teproc on August 14, 2017, 11:11:47 am
Does the factional kill count as targeting?
Yes.

Kills most definitely count as targeting.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: 2.71828..... on August 14, 2017, 11:13:35 am
Does the factional kill count as targeting?
Yes.

Kills most definitely count as targeting.

reading setup talk in the thread before the game starts.....scummy
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: mcmcsalot on August 14, 2017, 11:13:49 am
I currently don't see a problem with me telling everyone to target the person below them in this order.

2.71828..... - Robz888 - LaLight - IDontPlayThisGame - Dylan32 - Cuzz - CheesyJelly - chairs - Joseph2302 - Teproc

And for teproc to target no one.

This would mean everyone should receive a result of teproc I have run it in my own head and I don't think there is a way for mafia to break the chain without giving up who did what. The thing they would have to do is kill teproc. So please let know if you think there is a way mafia could break this, I believe I can set an order and direct the mafia nk each night.

but can't any scum in this chain just target the next person?  Still keeps the chain intact, and we learn nothing.  It does help keep you alive though, which is good for PoE.


And I would be the only person to get an actual name here.  Say Dylan kills Cuzz.  The chain is still working and I will get the name Teproc.  Nothing learned, just a dead townie.  mcmc is protected though, which is nice
If dylan kills cuz and everyone gets the result teproc:

2.71828..... - Robz888 - LaLight - IDontPlayThisGame - Dylan32 -nk- Cuzz - CheesyJelly - chairs - Joseph2302 - Teproc

Is the only way the chain stays intact and we know dylan is scum. Any player not dylan killing cuzz would result in a different chain result.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: faust on August 14, 2017, 11:14:19 am
Can scum no kill ?
Yes.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Cuzz on August 14, 2017, 11:16:08 am
Does the factional kill count as targeting?
Yes.

Kills most definitely count as targeting.

Yeah it's a little confusing because kills count as targeting in terms of the target chain but are distinct from the other kind of targeting which should maybe be called something more specific like "Weird Scout ability" or something.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: mcmcsalot on August 14, 2017, 11:16:34 am
Can scum no kill ?
Yes.
does a mafia kill count as targeting for chain resolution purposes?
If a player targets someone and is nightkilled does their targeting still count for chain resolution.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: 2.71828..... on August 14, 2017, 11:17:29 am
I currently don't see a problem with me telling everyone to target the person below them in this order.

2.71828..... - Robz888 - LaLight - IDontPlayThisGame - Dylan32 - Cuzz - CheesyJelly - chairs - Joseph2302 - Teproc

And for teproc to target no one.

This would mean everyone should receive a result of teproc I have run it in my own head and I don't think there is a way for mafia to break the chain without giving up who did what. The thing they would have to do is kill teproc. So please let know if you think there is a way mafia could break this, I believe I can set an order and direct the mafia nk each night.

but can't any scum in this chain just target the next person?  Still keeps the chain intact, and we learn nothing.  It does help keep you alive though, which is good for PoE.


And I would be the only person to get an actual name here.  Say Dylan kills Cuzz.  The chain is still working and I will get the name Teproc.  Nothing learned, just a dead townie.  mcmc is protected though, which is nice
If dylan kills cuz and everyone gets the result teproc:

2.71828..... - Robz888 - LaLight - IDontPlayThisGame - Dylan32 -nk- Cuzz - CheesyJelly - chairs - Joseph2302 - Teproc

Is the only way the chain stays intact and we know dylan is scum. Any player not dylan killing cuzz would result in a different chain result.

ok, I see that.

What about

2.71828..... - Robz888 -nk- Cuzz - CheesyJelly - chairs - Joseph2302 - Teproc
LaLight - IDontPlayThisGame - Dylan32

LaLight could be scum and just say they got no result.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: faust on August 14, 2017, 11:19:07 am
does a mafia kill count as targeting for chain resolution purposes?
Yes.
If a player targets someone and is nightkilled does their targeting still count for chain resolution.
Yes.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Cuzz on August 14, 2017, 11:24:34 am
I think we're overestimating how much control town has.

Say we decide on a plan for something, then unless we lynched scum, they have 7 pieces of information that we don't have that they can use to fuck up the plan:

3 mafia targets
Which one of the above to be the NK
3 mafia claimed results

Like, these toy models where we assume so and so individual player is scum and try to figure out how the chain could be broken should really include the fact that almost a full third of the people in the chain are scum and can go against the plan/lie about their result.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: mcmcsalot on August 14, 2017, 11:30:32 am
ok, I see that.

What about

2.71828..... - Robz888 -nk- Cuzz - CheesyJelly - chairs - Joseph2302 - Teproc
LaLight - IDontPlayThisGame - Dylan32

LaLight could be scum and just say they got no result.
Oh yea this is the problem.

2.71828..... - Robz888 - LaLight - IDontPlayThisGame - Dylan32 - Cuzz - CheesyJelly - chairs - Joseph2302 - Teproc

If scum!robz kills anyone down the chain,

2.7 - robz -nk- chairs - Joseph - teproc (all receive teproc)
Idp - dylan - cuzz - cheesy - chairs - Jospeh - teproc (all receive teproc)

Scum doesn't need to trick the chain they can just kill anyone below them.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: mcmcsalot on August 14, 2017, 11:31:23 am
I dislike how much cuzz is railing against trying to come up with a plan but I don't think scum is so brazen about it.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: chairs on August 14, 2017, 11:36:49 am
tl;dr here is basically that any plan needs to be resistant to scum manipulation.

If A, D, and G are scum in this ordering: A > B > C > D > E > F > G > H

How do we prevent A, D, and G from lying in such a manner that we can't tell who is lying?

For example: A kills E. If scum otherwise don't lie, we get B with a result of H, right? But instead scum could have D target B (no result) and G target E (no result). H doesn't get a result anyway, so we end up with no results anywhere. G can still lie and say that they got a result, or they can claim no result - one implicates F/E/D as scum, the other does the same.

Title: Re: M106: Night Vale Mafia (Day 1)
Post by: mcmcsalot on August 14, 2017, 11:42:50 am
The whole line idea is bad now that I realized scum can kill anyone later in the chain and don't have to lie, because everyone just needs to end at the same place.

I am backcto thinking hidden picks (not me) is best in an attempt to find scum. Then scum will be able to lie to help themselves but that opens up more manipulation.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Cuzz on August 14, 2017, 12:37:35 pm
The whole line idea is bad now that I realized scum can kill anyone later in the chain and don't have to lie, because everyone just needs to end at the same place.

I am backcto thinking hidden picks (not me) is best in an attempt to find scum. Then scum will be able to lie to help themselves but that opens up more manipulation.

This is sorta what I'm thinking.

The best case scenario is that a townie gets a result that coincides with the NK, so that we can try to reconstruct the chain. For that to be the case, we would need the person who gets NKed to not have scouted anyone. The two ways for this to happen are if scum NKs mcmc, or if someone voluntarily chooses not to scout, and happens to draw the NK.

Let's suppose for now that scum leaves mcmc alive to play it safe. We then want the second scenario above and want to maximize two probabilities that are somewhat at odds with one another:
a. The probability that the NK victim was one of the townies who didn't target anyone.
b. The probability that someone receives the NK victim as a result.

For (a), we probably want several townies to not scout anyone, and for (b) we want enough townies to be scouting so that someone scouts the scum who actually performed the NK.

As a rule of thumb, then, I'd then say that if you thought you had a high probability of being NKd, then you should not scout anyone tonight. Otherwise, you should scout your top scumread.

There's lots of WIFOM in the first sentence there, though,
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Dylan32 on August 14, 2017, 12:43:37 pm
So I only skimmed and someone might have said this, and fyi I'm VLA starting after I post this until later on Thursday.

You only receive a result <b>"if you were not targeted by any player that night"</b> and you receive the name of the person at the end of the chain.

So in a > b > ... > f > g > h chain, if d nk's someone else other than e and noone else targets e, e will receive a result, proving that d didn't actually target them.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Dylan32 on August 14, 2017, 12:44:16 pm
So I only skimmed and someone might have said this, and fyi I'm VLA starting after I post this until later on Thursday.

You only receive a result "if you were not targeted by any player that night" and you receive the name of the person at the end of the chain.

So in a > b > ... > f > g > h chain, if d nk's someone else other than e and noone else targets e, e will receive a result, proving that d didn't actually target them.

fixed tags
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Dylan32 on August 14, 2017, 12:48:04 pm
So in a long chain, it seems to me after a cursory analysis, the only way for scum to cover each other is to be back to back in the order where the 1st one kills and the 2nd lies about getting no result unless they manage to create a loop where noone gets a result, which I think is probably possible.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Cuzz on August 14, 2017, 12:50:28 pm
ok, I see that.

What about

2.71828..... - Robz888 -nk- Cuzz - CheesyJelly - chairs - Joseph2302 - Teproc
LaLight - IDontPlayThisGame - Dylan32

LaLight could be scum and just say they got no result.
Oh yea this is the problem.

2.71828..... - Robz888 - LaLight - IDontPlayThisGame - Dylan32 - Cuzz - CheesyJelly - chairs - Joseph2302 - Teproc

If scum!robz kills anyone down the chain,

2.7 - robz -nk- chairs - Joseph - teproc (all receive teproc)
Idp - dylan - cuzz - cheesy - chairs - Jospeh - teproc (all receive teproc)

Scum doesn't need to trick the chain they can just kill anyone below them.

Oh yeah, mcmc, after reading Dylan's post above, this is all wrong. In the original chain, only 2.7 gets a result of Teproc. If Robz NKs someone down the chain, 2.7 and LaLight will get a result of Teproc.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: mcmcsalot on August 14, 2017, 01:03:41 pm
Oh okay so in a chain

2.71828..... - Robz888 - LaLight - IDontPlayThisGame - Dylan32 - Cuzz - CheesyJelly - chairs - Joseph2302 - Teproc

Only 2.7 should get the result of teproc and if a scum kills someone below them in the chain the player after the scum also gets a result of teproc instead of no result.

So if I set an order, and no two scum players were next to eachother, they would have to follow the order. And if they are next to eachother they can only kill people later on chain.

I'm back to thinking a line is good because of how much it pidgeon holes scum, whereas 2.7's semi random plan could outright catch scum and could reveal nothing.

Title: Re: M106: Night Vale Mafia (Day 1)
Post by: mcmcsalot on August 14, 2017, 01:04:46 pm
Oh okay so in a chain

2.71828..... - Robz888 - LaLight - IDontPlayThisGame - Dylan32 - Cuzz - CheesyJelly - chairs - Joseph2302 - Teproc

Only 2.7 should get the result of teproc and if a scum kills someone below them in the chain the player after the scum also gets a result of teproc instead of no result.

So if I set an order, and no two scum players were next to eachother, they would have to follow the order. And if they are next to eachother they can only kill people later on chain.

I'm back to thinking a line is good because of how much it pidgeon holes scum, whereas 2.7's cuzz's semi random plan could outright catch scum and could reveal nothing.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Cuzz on August 14, 2017, 01:15:57 pm
Can players target themselves?
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: faust on August 14, 2017, 01:31:45 pm
Can players target themselves?
No.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Cuzz on August 14, 2017, 01:50:32 pm
Oh okay so in a chain

2.71828..... - Robz888 - LaLight - IDontPlayThisGame - Dylan32 - Cuzz - CheesyJelly - chairs - Joseph2302 - Teproc

Only 2.7 should get the result of teproc and if a scum kills someone below them in the chain the player after the scum also gets a result of teproc instead of no result.

So if I set an order, and no two scum players were next to eachother, they would have to follow the order. And if they are next to eachother they can only kill people later on chain.

I'm back to thinking a line is good because of how much it pidgeon holes scum, whereas 2.7's semi random plan could outright catch scum and could reveal nothing.

I'm just brainstorming other ways that this could break, when we consider that there are (probably) two other scum in the chain. This is not meant to be comprehensive.

To recall, we're supposing that as town we decide to target
2.71828..... - Robz888 - LaLight - IDontPlayThisGame - Dylan32 - Cuzz - CheesyJelly - chairs - Joseph2302 - Teproc
and we assume that all townies do exactly as told.

If scum went along with this plan, then 2.7 would receive Teproc as a result, everyone else would get no result, and no one would be NKed.

As before, suppose Robz is scum and NKs someone down the chain (say Cuzz). If his partners do as they're told, 2.7 receives Teproc and LaLight also receives Teproc. If LaLight is town, this outs Robz as scum.

But Robz has two other partners. Depending on where they fall, they can screw things up:

a. scum!Teproc could target anyone. This causes a loop and no one receives any result.
b. scum!Joseph could target anyone other than Teproc. This causes a loop and no one receives any result. Since these two scenarios yield the same outcome, either could try to frame the other.

c. scum!LaLight could claim no result. I think this would imply that there are two scum adjacent to each other, without revealing where in the chain they are.

d--f. scum!chairs, Dylan or IDP could claim Teproc as a result, essentially counterclaiming LaLight and thereby trying to frame both LaLight and the person behind them in the order (risky)

g---?? More complicated combinations of the above.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Robz888 on August 14, 2017, 02:28:48 pm
I think mcmc proposes a line is far from the worst idea so far.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Cuzz on August 14, 2017, 04:13:34 pm
I think mcmc proposes a line is far from the worst idea so far.

I'm not against it. Just trying to think through the various permutations.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: CheesyJelly on August 14, 2017, 04:58:17 pm
Woah, there's a lot to process here!  Still trying to get my head around it.  So far, my only comment is this:
Any plan that means scum knows who is going to target them is going to let them manipulate the outcome.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: IDontPlayThisGame on August 14, 2017, 04:58:56 pm
Not really sure what to make of all this. I had some set-up talk prepared, but unfortunately I misread the set-up so it's all worthless. I'll let you know if I think of anything.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Cuzz on August 14, 2017, 05:17:02 pm
Woah, there's a lot to process here!  Still trying to get my head around it.  So far, my only comment is this:
Any plan that means scum knows who is going to target them is going to let them manipulate the outcome.

This is true. But the important counter-argument is the following:

If we go with some kind of set plan, then even results such as everyone obtaining "No Result" may yield real information, because we can deduce a narrowed set of possibilities about who is lying and/or who didn't target who they said they would.

If we don't go with a set plan, then scum can't manipulate us as easily, but we only get real information if someone lucks into a concrete result.

I know I'm all over the map here. I'm thinking things through and don't really know which way I lean yet re: plan v. semi-random scouting.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: CheesyJelly on August 14, 2017, 05:26:24 pm
Has anybody floated the idea of a flavour name claim?  I'd be more than happy to get us started.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Cuzz on August 14, 2017, 05:27:18 pm
Has anybody floated the idea of a flavour name claim?  I'd be more than happy to get us started.

How would this help anything? Don't scum have fakeclaims?
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Robz888 on August 14, 2017, 05:43:07 pm
Has anybody floated the idea of a flavour name claim?  I'd be more than happy to get us started.

Nope. No point.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Joseph2302 on August 14, 2017, 05:58:52 pm
I've skim read the setup and night targeting discussion. A concrete plan can easily be manipulated by scum, but it seems they'll probably out themselves to a degree to do it.

Woah, there's a lot to process here!  Still trying to get my head around it.  So far, my only comment is this:
Any plan that means scum knows who is going to target them is going to let them manipulate the outcome.

This is true. But the important counter-argument is the following:

If we go with some kind of set plan, then even results such as everyone obtaining "No Result" may yield real information, because we can deduce a narrowed set of possibilities about who is lying and/or who didn't target who they said they would.

If we don't go with a set plan, then scum can't manipulate us as easily, but we only get real information if someone lucks into a concrete result.

I know I'm all over the map here. I'm thinking things through and don't really know which way I lean yet re: plan v. semi-random scouting.
I agree on this. We need to find the right balance between a set plan and a random idea, so that scum can't manipulate the plan, but we get some useful information.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Cuzz on August 14, 2017, 06:00:12 pm
When a mod gives scum fakeclaims, do the fakeclaims overlap with real flavor names from townies? Or are they otherwise unused in the game?
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: chairs on August 14, 2017, 06:06:16 pm
When a mod gives scum fakeclaims, do the fakeclaims overlap with real flavor names from townies? Or are they otherwise unused in the game?

They're generally "safeclaims" - that is, they don't overlap.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Joseph2302 on August 14, 2017, 06:17:02 pm
When a mod gives scum fakeclaims, do the fakeclaims overlap with real flavor names from townies? Or are they otherwise unused in the game?
Unique names usually.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: IDontPlayThisGame on August 14, 2017, 07:08:19 pm
Does Mafia having Daychat change how much we want to be talking about this?
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Robz888 on August 14, 2017, 08:11:42 pm
Does Mafia having Daychat change how much we want to be talking about this?

I had no idea they had daychat. Vote: IDP
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Teproc on August 14, 2017, 08:17:20 pm
Woah, there's a lot to process here!  Still trying to get my head around it.  So far, my only comment is this:
Any plan that means scum knows who is going to target them is going to let them manipulate the outcome.

Has anybody floated the idea of a flavour name claim?  I'd be more than happy to get us started.

Vote: CJ
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: IDontPlayThisGame on August 14, 2017, 08:49:13 pm
Does Mafia having Daychat change how much we want to be talking about this?

I had no idea they had daychat. Vote: IDP

Someone didn't read the setup.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: mcmcsalot on August 14, 2017, 10:43:08 pm
Does Mafia having Daychat change how much we want to be talking about this?

I had no idea they had daychat. Vote: IDP
Town robz, also vote: idp have a super faint memory of reading that two week ago.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Cuzz on August 14, 2017, 10:50:30 pm
Boo. Reading the setup is not a scumtell.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: IDontPlayThisGame on August 14, 2017, 11:51:00 pm
Does Mafia having Daychat change how much we want to be talking about this?

I had no idea they had daychat. Vote: IDP
Town robz, also vote: idp have a super faint memory of reading that two week ago.

Reading me saying that about a setup or Robz voting me? Because only one of those happened (hint: it's the second one).
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: faust on August 15, 2017, 01:59:05 am
There is a thin semantic line separating weird and beautiful. And that line is covered in jellyfish.

Vote Count 1.1

IDontPlayThisGame (2): Robz888, mcmcsalot
CheesyJelly (1): Teproc

Not Voting (8): 2.71828....., LaLight, IDontPlayThisGame, Dylan32, Cuzz, CheesyJelly, chairs, Joseph2302

With 11 alive, it takes 6 to lynch. Day 1 ends August 21 at 10 am forum time.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: LaLight on August 15, 2017, 02:22:53 am
whoa I had no idea they have daychat either. But guys, I can confirm, that IDP is a setup-reader, so that's definitely NAI for him.

I also had no idea we have an IC. But yeah, obviously mcmc's role is to rule us. I quite like the system with pairs, though I have a question to mod:

faust, what result does Tracker acquire if their target targeted no one? What result is if their target targeted themselves?
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: faust on August 15, 2017, 02:25:57 am
faust, what result does Tracker acquire if their target targeted no one? What result is if their target targeted themselves?

There is no Tracker in this setup. Assuming this should mean Weird Scouts, and the target did not target anyone else, and the targeter was not targeted by anyone else, the result would be the name of their target.

Self-targeting is impossible.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: LaLight on August 15, 2017, 02:28:43 am
faust, what result does Tracker acquire if their target targeted no one? What result is if their target targeted themselves?

There is no Tracker in this setup. Assuming this should mean Weird Scouts, and the target did not target anyone else, and the targeter was not targeted by anyone else, the result would be the name of their target.

Got it.

Self-targeting is impossible.

Sorry, I am dumb. Question was what is the result for A if A targets B and B targets A
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: faust on August 15, 2017, 02:33:22 am
Sorry, I am dumb. Question was what is the result for A if A targets B and B targets A
No result.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: LaLight on August 15, 2017, 02:42:09 am
So as I think if we work in pairs, that should be

1 -> 2 result 2
3 -> 4 result 4
5 -> 6 result 6
7 -> 8 result 8
9 -> 10 result 10

Let's say scum wants to mess up. what can they do?

1) Let's say all scum is even numbers. they can mess up with 3 results which will give us 3 pairs of people and three of them are scum. Bad for scum.
2) Let's say all scum are odd numbers. They can claim whatever they want and get away with that. Bad for town but we will know that at least 1 scum was odd number, because there was a kill. Shrinking lynchpool!
3) Let's say some scum are even some are odd. Even numbers do nothing, odd are killing people and claiming whatever they want. Bad for town but we will know that at least 1 scum was odd number, because there was a kill.

So the point is, the town reads should be odd, the scum reads should be even. And yeah, if the kill happens, we have a quite good PoE. Any flaws?

Essentially this means that all the even number
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: CheesyJelly on August 15, 2017, 06:02:56 am
Woah, there's a lot to process here!  Still trying to get my head around it.  So far, my only comment is this:
Any plan that means scum knows who is going to target them is going to let them manipulate the outcome.

Has anybody floated the idea of a flavour name claim?  I'd be more than happy to get us started.

Vote: CJ


I have no idea how you read these things and come up with the conclusion that I'm scum.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: CheesyJelly on August 15, 2017, 06:57:04 am
So as I think if we work in pairs, that should be

1 -> 2 result 2
3 -> 4 result 4
5 -> 6 result 6
7 -> 8 result 8
9 -> 10 result 10

Let's say scum wants to mess up. what can they do?

1) Let's say all scum is even numbers. they can mess up with 3 results which will give us 3 pairs of people and three of them are scum. Bad for scum.
2) Let's say all scum are odd numbers. They can claim whatever they want and get away with that. Bad for town but we will know that at least 1 scum was odd number, because there was a kill. Shrinking lynchpool!
3) Let's say some scum are even some are odd. Even numbers do nothing, odd are killing people and claiming whatever they want. Bad for town but we will know that at least 1 scum was odd number, because there was a kill.

So the point is, the town reads should be odd, the scum reads should be even. And yeah, if the kill happens, we have a quite good PoE. Any flaws?

Essentially this means that all the even number

I think you got cut off there, LaLight.  What was the rest of your thinking?

I'm not hugely in love with pairs - all we'll know is that at least one scum is an odd number, which is statistically likely anyway (unless our reads are particularly good).  But that might be better than nothing, I suppose.  Let's not put it past scum is forgo the Night Kill to muddy the waters.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: LaLight on August 15, 2017, 07:00:02 am
ah lol, I didn't get cut off, I wrote that sentence, then changed it into "So the point is, the town reads should be odd, the scum reads should be even." and forgot to delete.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: mcmcsalot on August 15, 2017, 08:32:53 am
unvote
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: chairs on August 15, 2017, 09:35:32 am
vote: LaLight.

Pairs are probably the worst plan.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Joseph2302 on August 15, 2017, 09:39:09 am
vote: LaLight.

Pairs are probably the worst plan.
Agreed.
Vote: LaLight
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: LaLight on August 15, 2017, 09:49:27 am
vote: LaLight.

Pairs are probably the worst plan.

why?
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: LaLight on August 15, 2017, 09:49:43 am
to be sincere I have not yet reread the game
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Joseph2302 on August 15, 2017, 10:14:55 am
to be sincere I have not yet reread the game
Reread and all will be revealed
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Cuzz on August 15, 2017, 11:10:25 am
So as I think if we work in pairs, that should be

1 -> 2 result 2
3 -> 4 result 4
5 -> 6 result 6
7 -> 8 result 8
9 -> 10 result 10

Let's say scum wants to mess up. what can they do?

1) Let's say all scum is even numbers. they can mess up with 3 results which will give us 3 pairs of people and three of them are scum. Bad for scum.
2) Let's say all scum are odd numbers. They can claim whatever they want and get away with that. Bad for town but we will know that at least 1 scum was odd number, because there was a kill. Shrinking lynchpool!
3) Let's say some scum are even some are odd. Even numbers do nothing, odd are killing people and claiming whatever they want. Bad for town but we will know that at least 1 scum was odd number, because there was a kill.

So the point is, the town reads should be odd, the scum reads should be even. And yeah, if the kill happens, we have a quite good PoE. Any flaws?

Essentially this means that all the even number

If we choose pairs randomly there is a ~92% chance that there is an odd scum so this is pretty useless.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: IDontPlayThisGame on August 15, 2017, 03:13:13 pm
Let's not put it past scum is forgo the Night Kill to muddy the waters.

Of all the options to discuss, I'm pretty sure that's the one we don't talk about. If you have thoughts, leave them in your QT and bring it up after it happens, if it happens. We don't need to do scum's work for them.

That said, I'm currently in favor of mcmc giving us targets for tonight's Scouting. I'm still working some stuff out on paper, but I think it's our best bet. I'm reasonably certain that we can't out scum directly N1 (mainly because I think faust wouldn't have a setup with that kind of flaw), but if we can limit their options I don't see how that hurts.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: CheesyJelly on August 15, 2017, 07:37:07 pm
Let's not put it past scum is forgo the Night Kill to muddy the waters.

Of all the options to discuss, I'm pretty sure that's the one we don't talk about. If you have thoughts, leave them in your QT and bring it up after it happens, if it happens. We don't need to do scum's work for them.

That said, I'm currently in favor of mcmc giving us targets for tonight's Scouting. I'm still working some stuff out on paper, but I think it's our best bet. I'm reasonably certain that we can't out scum directly N1 (mainly because I think faust wouldn't have a setup with that kind of flaw), but if we can limit their options I don't see how that hurts.

Yeah - I support this.  Apologies for my inadvertent anti-town thinking-out-loud.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: IDontPlayThisGame on August 15, 2017, 08:09:01 pm
Let's not put it past scum is forgo the Night Kill to muddy the waters.

Of all the options to discuss, I'm pretty sure that's the one we don't talk about. If you have thoughts, leave them in your QT and bring it up after it happens, if it happens. We don't need to do scum's work for them.

That said, I'm currently in favor of mcmc giving us targets for tonight's Scouting. I'm still working some stuff out on paper, but I think it's our best bet. I'm reasonably certain that we can't out scum directly N1 (mainly because I think faust wouldn't have a setup with that kind of flaw), but if we can limit their options I don't see how that hurts.

Yeah - I support this.  Apologies for my inadvertent anti-town thinking-out-loud.

Sorry if that seemed agressive. It wasn't supposed to be.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Robz888 on August 15, 2017, 08:15:57 pm
So, we do have to get to normal scumhunting at some point.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: 2.71828..... on August 15, 2017, 09:01:14 pm
So, we do have to get to normal scumhunting at some point.

What? No...

I do think LaLight ours townie for pushing my pairs plan after it had been shot down by just about everyone in the thread. I think scum keeps track of proposed plans better as they try to come up with ways around them to 1) get around them and 2) get town cred for debunking plans that won't work
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: 2.71828..... on August 15, 2017, 09:01:55 pm
CJ still coming off townie
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Cuzz on August 15, 2017, 09:33:59 pm
So, we do have to get to normal scumhunting at some point.

What? No...

I do think LaLight ours townie for pushing my pairs plan after it had been shot down by just about everyone in the thread. I think scum keeps track of proposed plans better as they try to come up with ways around them to 1) get around them and 2) get town cred for debunking plans that won't work

This is pretty reasonable. For better or for worse, LaLight's lack of knowledge about what we had already discussed seemed genuine, whereas with daychat, scum is probably already discussing and analyzing all the proposals so far in the QT .
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Cuzz on August 15, 2017, 09:35:00 pm
CJ still coming off townie

What do you mean "still?"

Also, why?
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Teproc on August 16, 2017, 03:57:56 am
CJ still coming off townie

Still ? He has like three posts, and two of them are the scummiest thing that's happened so far.

chairs's argument for his LL vote is wrong but he's townie for making it.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: CheesyJelly on August 16, 2017, 06:01:21 am
Sorry if that seemed agressive. It wasn't supposed to be.
It didn't  :)


Still don't see how I'm scummy, but alright. I'm bouncing off this set-up in terms of understanding it. Not sure why. That's why I'm not contributing as much as I normally would. I'll try to sit down and offer some more complete thoughts when I get home tonight.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Cuzz on August 16, 2017, 08:15:12 am
Sorry if that seemed agressive. It wasn't supposed to be.
It didn't  :)


Still don't see how I'm scummy, but alright. I'm bouncing off this set-up in terms of understanding it. Not sure why. That's why I'm not contributing as much as I normally would. I'll try to sit down and offer some more complete thoughts when I get home tonight.

People find you scummy for proposing a flavor name claim which would be a useless distraction/waste of time.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Teproc on August 16, 2017, 08:53:28 am
That's not it for me. It's just that CJ's first two posts are what I would use to illustrate the definition of "forced" in the dictionary.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Teproc on August 16, 2017, 08:53:58 am
I mean yeah, flavor claiming would be a waste of time but I don't think proposing it is all that alignment-indicative.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: 2.71828..... on August 16, 2017, 09:41:02 am
CJ still coming off townie

What do you mean "still?"

Also, why?

The "still" was me thinking about other games that I have played with CJ and thinking about that. Sorry.

Cj is townie for that post though
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: 2.71828..... on August 16, 2017, 09:41:31 am
Let's not put it past scum is forgo the Night Kill to muddy the waters.

Of all the options to discuss, I'm pretty sure that's the one we don't talk about. If you have thoughts, leave them in your QT and bring it up after it happens, if it happens. We don't need to do scum's work for them.

That said, I'm currently in favor of mcmc giving us targets for tonight's Scouting. I'm still working some stuff out on paper, but I think it's our best bet. I'm reasonably certain that we can't out scum directly N1 (mainly because I think faust wouldn't have a setup with that kind of flaw), but if we can limit their options I don't see how that hurts.

Yeah - I support this.  Apologies for my inadvertent anti-town thinking-out-loud.

This post
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Cuzz on August 16, 2017, 09:46:43 am
Let's not put it past scum is forgo the Night Kill to muddy the waters.

Of all the options to discuss, I'm pretty sure that's the one we don't talk about. If you have thoughts, leave them in your QT and bring it up after it happens, if it happens. We don't need to do scum's work for them.

That said, I'm currently in favor of mcmc giving us targets for tonight's Scouting. I'm still working some stuff out on paper, but I think it's our best bet. I'm reasonably certain that we can't out scum directly N1 (mainly because I think faust wouldn't have a setup with that kind of flaw), but if we can limit their options I don't see how that hurts.

Yeah - I support this.  Apologies for my inadvertent anti-town thinking-out-loud.

This post

Meh. I don't see any real reason to read that as town, but ok.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: chairs on August 16, 2017, 10:54:20 am
I'm calling the secret police.

vote: CheesyJelly
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Robz888 on August 16, 2017, 12:31:08 pm
I don't really think Cheesy Jelly's post are all that scummy.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Joseph2302 on August 16, 2017, 12:45:11 pm
I don't really think Cheesy Jelly's post are all that scummy.
Me neither.
And I think Robz is kind of towny.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: IDontPlayThisGame on August 16, 2017, 03:15:41 pm
If mcmc picks an order for us, would the last person on the list target anyone?
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: IDontPlayThisGame on August 16, 2017, 03:29:13 pm
I'm at work so I'll post my full thoughts when I get a chance, but I think that if mcmc gives us an order, town follows the order, and the last person targets no one, we gain no information for D2.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: CheesyJelly on August 16, 2017, 03:36:24 pm
I'm at work so I'll post my full thoughts when I get a chance, but I think that if mcmc gives us an order, town follows the order, and the last person targets no one, we gain no information for D2.
If the last person targets anyone, we get a loop, and everybody receives "no result".
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Teproc on August 16, 2017, 03:39:10 pm
If mcmc picks an order for us, would the last person on the list target anyone?

My understanding is no.

PPE: Beaten to it.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Teproc on August 16, 2017, 03:42:18 pm
People who are not voting should be voting.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Joseph2302 on August 16, 2017, 03:48:33 pm
I'm at work so I'll post my full thoughts when I get a chance, but I think that if mcmc gives us an order, town follows the order, and the last person targets no one, we gain no information for D2.
If the last person targets anyone, we get a loop, and everybody receives "no result".
The question is do we want a loop or not?
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Cuzz on August 16, 2017, 04:24:50 pm
This game completely skipped RVS and I'm only just now realizing how much I rely on it to form reads, because I don't really have any.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Cuzz on August 16, 2017, 04:28:25 pm
I'm at work so I'll post my full thoughts when I get a chance, but I think that if mcmc gives us an order, town follows the order, and the last person targets no one, we gain no information for D2.

By "town" following the order do you mean "all players" or "all town-aligned players." Because the former can't happen if scum wants a nightkill, and the latter potentially will give us information for D2.

Remember, even stuff like everyone receiving "no result" is Information if we have a set plan and assume all town-aligned players followed it.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Cuzz on August 16, 2017, 04:42:01 pm
I'm at work so I'll post my full thoughts when I get a chance, but I think that if mcmc gives us an order, town follows the order, and the last person targets no one, we gain no information for D2.
If the last person targets anyone, we get a loop, and everybody receives "no result".
The question is do we want a loop or not?

Interesting thought. Form a closed loop of all living players and the default result would be for everyone to receive no result. Deviations from that would be Information.

This might actually be better than the open-ended chain plan because it adds symmetry and puts everyone but mcmc on equal footing, instead of having to consider special cases involving the first and last person in the chain.

I'm starting to get to the point where I am not sure that we need to comprehensively work out exactly what type of information we get based on what scenarios, since I think we're starting to help scum at that point.

But I think I like this idea:

Mcmc posts a closed loop ordering of all players, as well as an assignment (with a backup) of who will begin the massclaim on D2. Each person scouts the person following them in the order. All townies must agree to this and on D2 we autolynch anyone who admits to having violated the agreement. Beginning of D2 we massclaim our results in the determined order and see what we see.

Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Cuzz on August 16, 2017, 05:14:49 pm
I may have second thoughts about the above plan. There's a way for scum to break it.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: chairs on August 16, 2017, 05:22:41 pm
vote: Cuzz for having thoughts. Thoughts are prohibited by the City Council.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Robz888 on August 16, 2017, 05:24:07 pm
Vote: Cuzz for moving us back into the "propose plan and then immediately neg said plan" portion of Day 1.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Cuzz on August 16, 2017, 06:04:17 pm
Vote: Cuzz for moving us back into the "propose plan and then immediately neg said plan" portion of Day 1.

Try harder please.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Joseph2302 on August 16, 2017, 06:06:33 pm
Vote: Cuzz for moving us back into the "propose plan and then immediately neg said plan" portion of Day 1.
Agreed. If you don't think the plan is going to work, don't suggest it. Today has just been attempted plans being proposed then denounced.

I think a hard plan is too manipulatable for scum, so we need some sort of plan with a bit of Lee way so it doesn't get screwed by scum.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: IDontPlayThisGame on August 16, 2017, 06:08:00 pm
Mcmc: at what point do I stop posting theories because it might help scum? I feel like it's better to post what I have because it might help us avoid a bad situation tonight but I'll defer to your judgement.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Cuzz on August 16, 2017, 06:11:26 pm
Vote: Cuzz for moving us back into the "propose plan and then immediately neg said plan" portion of Day 1.
Agreed. If you don't think the plan is going to work, don't suggest it. Today has just been attempted plans being proposed then denounced.

If you look at the timestamps in between those posts, you will notice a 30 minute gap much of which was spent finding the flaw in the plan. I obviously would not propose a plan that I already knew wouldn't work.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Cuzz on August 16, 2017, 06:13:54 pm
Vote: Cuzz for moving us back into the "propose plan and then immediately neg said plan" portion of Day 1.
I think a hard plan is too manipulatable for scum, so we need some sort of plan with a bit of Lee way so it doesn't get screwed by scum.

What does this even mean? Do you have something in mind that you'd like to share? Or are you just suggesting vague non-plans that can't be scrutinized in order to seem like you're doing something pro-town?
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: CheesyJelly on August 16, 2017, 06:48:45 pm
I think I have an actual plan that should reduce the lynch pool.  I've tried for a while to try to break it, but I think I've got all options covered.  Nearly.

We create two targeting chains:
Chain A: 1 --> 2 --> 3 --> 4 --> 5
Chain B: 6 --> 7 --> 8 --> 9 --> 10

1 and 6 need to be the most townie and trustworthy.  I think 5 and 10 should be the scummiest players, with town-scum gradients for both chains.
1 should receive the result "5".  6 should receive the result "10".  If this happens and somebody dies, the killer was in the same chain as the victim and had a lower number (if 4 dies then 1, 2 and 3 are suspects) OR was the leader of the other chain (1 or 6).
If everybody receives "no result", then one out of 4 and 5, and one out of 9 and 10, are scum and have created a deliberate loop.
Every other result should be able to be figured out to create a limited set for where scum is hiding.

I genuinely think this is the way forward.  It can be messed with, but I can't find a result that gives us zero information, as long as both 1 and 6 are town.  I appreciate that's risky.  I should not be made a chain leader.  Scum!me would find the best option for town, ride the towncred, and blow up my own Death Star (as it were).  That's not what's happening here.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Teproc on August 16, 2017, 06:49:53 pm
vote: Cuzz
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Cuzz on August 16, 2017, 07:17:44 pm
I think I have an actual plan that should reduce the lynch pool.  I've tried for a while to try to break it, but I think I've got all options covered.  Nearly.

We create two targeting chains:
Chain A: 1 --> 2 --> 3 --> 4 --> 5
Chain B: 6 --> 7 --> 8 --> 9 --> 10

1 and 6 need to be the most townie and trustworthy.  I think 5 and 10 should be the scummiest players, with town-scum gradients for both chains.
1 should receive the result "5".  6 should receive the result "10".  If this happens and somebody dies, the killer was in the same chain as the victim and had a lower number (if 4 dies then 1, 2 and 3 are suspects) OR was the leader of the other chain (1 or 6).
If everybody receives "no result", then one out of 4 and 5, and one out of 9 and 10, are scum and have created a deliberate loop.
Every other result should be able to be figured out to create a limited set for where scum is hiding.

I genuinely think this is the way forward.  It can be messed with, but I can't find a result that gives us zero information, as long as both 1 and 6 are town.  I appreciate that's risky.  I should not be made a chain leader.  Scum!me would find the best option for town, ride the towncred, and blow up my own Death Star (as it were).  That's not what's happening here.

Scum can/will lie about their results, so scum in position 1 or 6 can also claim no result to frame 4/5/9/10.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: CheesyJelly on August 16, 2017, 07:26:36 pm
"as long as both 1 and 6 are town.  I appreciate that's risky."
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Cuzz on August 16, 2017, 07:32:20 pm
Missed that, but obviously that assumption can't be included in the logic when trying to deduce what happened.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Cuzz on August 16, 2017, 07:41:56 pm
Adjacent scum screws this up also (this is the issue I keep running into with most of these plans)

The scum assigned to target their partner can skip them and target the next person in line. This frees up the partner to kill literally anyone they like. That partner then lies and claims no result.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: IDontPlayThisGame on August 16, 2017, 10:43:42 pm
I think I have an actual plan that should reduce the lynch pool. I've tried for a while to try to break it, but I think I've got all options covered. Nearly.

We create two targeting chains:
Chain A: 1 --> 2 --> 3 --> 4 --> 5
Chain B: 6 --> 7 --> 8 --> 9 --> 10

1 and 6 need to be the most townie and trustworthy. I think 5 and 10 should be the scummiest players, with town-scum gradients for both chains.
1 should receive the result "5". 6 should receive the result "10". If this happens and somebody dies, the killer was in the same chain as the victim and had a lower number (if 4 dies then 1, 2 and 3 are suspects) OR was the leader of the other chain (1 or 6).
If everybody receives "no result", then one out of 4 and 5, and one out of 9 and 10, are scum and have created a deliberate loop.
Every other result should be able to be figured out to create a limited set for where scum is hiding.

I genuinely think this is the way forward. It can be messed with, but I can't find a result that gives us zero information, as long as both 1 and 6 are town. I appreciate that's risky. I should not be made a chain leader. Scum!me would find the best option for town, ride the towncred, and blow up my own Death Star (as it were). That's not what's happening here.

I don't know if this is scum asking town to find the best way for them to play their plan or a really bad town plan. Therefore, I vote we don't go with the above plan.

Suppose we create these two chains. Let's also suppose that both 1 and 6 are town.

If there are 3 scum in Chain A or B, they're guaranteed 2 sequential scum (the same as Cuzz's "adjacent scum") which allows them a free NK on anyone, including mcmc. I prefer plans that don't result in dead ICs. To be fair, any plan involving a chain that has the possibility of sequential scum has this problem.

Moving on to the other case (2 scum in one chain, let's go with A), we have an ordering of SSTT, STST, STTS, TSST, TSTS, or TTSS for the last four of the chain (since we assumed the first member of the chain is town). 3 out of those 6 have sequential scum. So we're already at a 50% chance of this going wrong given that we correctly placed placed town starting both chains. Looking at the ones that don't have sequential scum, we have STST, STTS, and TSTS.

STST: 2 targets 3, 3 targets 4, 4 targets 1, 5 targets no one. 1 gets "No Result" but dies and can't tell us that.
STTS: 2 targets 3, 3 targets 4, 4 targets 5, 5 targets 1. 1 gets "No Result" but dies and can't tell us that.
TSTS: 2 targets 3, 3 targets 4, 4 targets 5, 5 targets 1. 1 gets "No Result" but dies and can't tell us that.

These all give the exact same result. Any ordering of sequential scum could do the same, so getting two scum in one chain (the most likely situation given that 1 and 6 are town) yields a dead 1 (or 6 if Chain B). The problem is that sequential scum in Chain A could NK 6 to make it look like there are two scum in Chain B. Sequential scum in Chain B could do the same to Chain A.

So if there's sequential scum in A or B, it looks the same as there being two scum in either Chain A or B. If there actually are two scum in A or B, they can NK the leader of their chain with identical results from any of the six orderings. Further, if 5 (10) is scum, they can NK 1 (6), again making it seem like there are two scum in their chain. Remember that this assumes 1 and 6 are actually town. If either is scum, they can NK whoever they want and lie about their result.

This leads to a lot of dead 1s or 6s. The 1s or 6s that mcmc trusts not to be scum. So it's a great way to kill off mcmc's top town reads (+WIFOM).

Let's talk about the bits where mcmc dies but 1 and 6 get the planned Results.

1 is scum: NK mcmc and lie about the result.
6 is scum: NK mcmc and lie about the result.
Sequential scum: NK mcmc but 1 and 6 get the planned Results.

Again, 1 and 6 being town gives a >50% chance of sequential scum.

TL;DR: vote for this plan if you want to see mcmc dead at the beginning of D2.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: LaLight on August 17, 2017, 02:03:44 am
avoiding the prod

ugh. I am the worst setup speculator of all times, I just dislike the stuff when it comes to this. And Cuzz is right, no RVS, no reads. I will vote soon, when I CLOSELY reread the whole thread
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Teproc on August 17, 2017, 03:30:39 am
I'm voting for Cuzz so it should be obvious enough, but major FoS on the people using theory talk to avoid playing the game. There's more than enough to vote for already, if you can't find it you're simply not trying. I appreciate the necessity of coming up with a plan, but it doesn't get us anywhere if we don't also play the game.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Teproc on August 17, 2017, 03:32:41 am
I guess one of those people actually has it as a disclaimer in his username thatz he doesn't play, but still.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: CheesyJelly on August 17, 2017, 05:42:47 am
I really thought I had something, otherwise I wouldn't have pursued ANOTHER plan. Missed the adjacent scum thing. Sorry for wasting time. I don't have a vote yet - have basically nothing in way of reads. I'll try to fix this soon with a reread.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: faust on August 17, 2017, 07:07:05 am
Now is your chance. Well, that was it. It's over. Did you do it? Have you achieved what you wanted? No? Oh well.

Vote Count 1.2

LaLight (1): Joseph2302
Cuzz (3): chairs, Robz888, Teproc

Not Voting (7): 2.71828....., LaLight, IDontPlayThisGame, Dylan32, Cuzz, CheesyJelly, mcmcsalot

With 11 alive, it takes 6 to lynch. Day 1 ends August 21 at 10 am forum time.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: LaLight on August 17, 2017, 07:23:55 am
finally reread it all and yeah, pairs is a bad plan.

vote: Teproc he's unusual and seems to try to own the situation. I mean pushing people to voting, voting Cuzz without reason.. It just feels scummy to me.

Other than that IDP and Robz are comparatively townie.

And I don't think setup talk is anyhow indicative of alignment.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Cuzz on August 17, 2017, 08:44:02 am
I'm voting for Cuzz so it should be obvious enough, but major FoS on the people using theory talk to avoid playing the game. There's more than enough to vote for already, if you can't find it you're simply not trying. I appreciate the necessity of coming up with a plan, but it doesn't get us anywhere if we don't also play the game.

Disagree (surprise). I actually lean town on people who have been pursuing theory talk in thread (as opposed to, say, a shared QT with daychat).

In fact, I think the daychat can probably explain some of the slowness of this game, since there are 3 players for whom a large portion of their activity is hidden from the rest of us.


Mild reads for now:

Lean town:
E
Cheesy
IDP
LL

Null:
Dylan
Robz
chairs
2.7

Lean scum:
Teproc
Joseph

Actually, what the hell Vote: Teproc
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: mcmcsalot on August 17, 2017, 09:10:18 am
Mcmc: at what point do I stop posting theories because it might help scum? I feel like it's better to post what I have because it might help us avoid a bad situation tonight but I'll defer to your judgement.
I don't think anyone should not post theories because it could help scum or becaus it bogs us down from scumhunting but I do want everyone to vet their theories before they post, most people have been disproving their own theories a little while after posting them.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: mcmcsalot on August 17, 2017, 09:12:24 am
Robz reread lalight and give me thoughts.

Cuzz break down your cheesy and idp reads.

Dylan have you done anything this game and I'm just forgetting it?

2.7 what are your thought on Joseph.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: chairs on August 17, 2017, 09:50:52 am
Townread on CJ.
Light townread on Cuzz.

Scum on mcmc except he's IC :P

Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Robz888 on August 17, 2017, 10:14:03 am
Robz reread lalight and give me thoughts.

I don't like that he ignored the fact we had already done some setup talk, and instead of reading the thread he basically went right over the exact same talk again.

I don't know if that's scummy though. Otherwise I get nothing. Was I supposed to get something?
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: CheesyJelly on August 17, 2017, 10:30:06 am
Vote: Teproc

I agree with the reasons given by Cuzz and LaLight.

There's more than enough to vote for already, if you can't find it you're simply not trying. I appreciate the necessity of coming up with a plan, but it doesn't get us anywhere if we don't also play the game.
For us town, playing the game looks exactly like this: trying to work out how to use our abilities and limited information to our best advantage.  We don't have a second QT to throw around ideas and spot exploits of potential plans.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Joseph2302 on August 17, 2017, 10:34:37 am
Robz reread lalight and give me thoughts.

Cuzz break down your cheesy and idp reads.

Dylan have you done anything this game and I'm just forgetting it?

2.7 what are your thought on Joseph.
Joseph is Obv!town. I'm never scum
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: IDontPlayThisGame on August 17, 2017, 10:36:53 am
Mcmc: at what point do I stop posting theories because it might help scum? I feel like it's better to post what I have because it might help us avoid a bad situation tonight but I'll defer to your judgement.
I don't think anyone should not post theories because it could help scum or becaus it bogs us down from scumhunting but I do want everyone to vet their theories before they post, most people have been disproving their own theories a little while after posting them.

It's not so much a plan as it is an explanation of how scum can abuse any set-up where you give us an order and people target the following way: 1 > 2 > 3 > 4 > 5 > 6 > 7 > 8 > 9 > 10 > no one. 10 targeting someone to make a planned loop only makes things worse.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Teproc on August 17, 2017, 10:43:16 am
Huh.

I'm not saying we shouldn't do theory talk at all, I'm saying it should not stop us from scumhunting.

My vote for Cuzz was for getting the game back to theory talk only when we were finally moving towards some actual gameplay, which I think is 100% what scum wants to do. The longer we stay in theory talk, the less useful day 1 will be too look at later (and the more annoying it will be to reread, too), and Cuzz is an expericend enough town player not to be doing that.

The way he overcompensated by giving a full reads list is comforting me there, by the way.

Oh, and having just played a game with daychat, I can tell you that it has very little impact on players activity in actual gameplay. Theoretically I get that argument, but both times I've played with daychat I haven't seen this by true at all: people just tend to post both in thread and in the QT.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: IDontPlayThisGame on August 17, 2017, 11:28:55 am
Let's talk about the bits where mcmc dies but 1 and 6 get the planned Results.

1 is scum: NK mcmc and lie about the result.
6 is scum: NK mcmc and lie about the result.
Sequential scum: NK mcmc but 1 and 6 get the planned Results.

Again, 1 and 6 being town gives a >50% chance of sequential scum.

I'm surprised no one brought up the flaw here. If 1 or 6 target mcmc, 2 or 7 get a Result. There's still a problem if 1 or 6 is scum, but it's a bit different.

If 1 is scum, there are either 0, 1, or 2 additional scum in the chain.

If there are no other scum in Chain A, then there are two in Chain B. If 6 is town, the analysis from before holds (the bit where we assumed 6 was town). If 6 is scum, it's identical to 1 being scum with one other scum in Chain A.

If there is one additional scum in Chain A, that scum can be located at position 2, 3, 4, or 5.
Location 2: sequential scum
Location 3: the only decent town one. However, scum can kill 2 (1 target 2) or 4 (3 target 4) without messing with Results.
Location 4: 1 targets anyone, 4 targets 2. Everyone gets the expected "No Result"
Location 5: either one or 5 target anyone. If 1 performs the NK, 5 targets 2. If 5 performs the NK, 1 lies about the result.

If there are two additional scum in one chain, there are either sequential scum or scum at 1, 3, and 5. This is the same case as one additional scum at location 5 from before.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Cuzz on August 17, 2017, 11:49:00 am
Cuzz break down your cheesy and idp reads.

Mainly because of this point:

I actually lean town on people who have been pursuing theory talk in thread (as opposed to, say, a shared QT with daychat).



Dylan have you done anything this game and I'm just forgetting it?

I think Dylan has been VLA most of the game
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Teproc on August 17, 2017, 11:50:37 am
Also, Cuzz's hyper-awareness of daychat and arguments based on it is scum-indicative to me. If you look at Fleetwood Mac, the people who talked the most about daychat were scum.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Cuzz on August 17, 2017, 12:01:17 pm
Huh.

I'm not saying we shouldn't do theory talk at all, I'm saying it should not stop us from scumhunting.

My vote for Cuzz was for getting the game back to theory talk only when we were finally moving towards some actual gameplay, which I think is 100% what scum wants to do. The longer we stay in theory talk, the less useful day 1 will be too look at later

Well, there had never been a real conclusion regarding the theory talk, so I reject the notion that the discussion was over and we had all moved on. Anyway, the ironic thing is that I usually get really bored by theory talk and much more enjoy the social deduction portion of the game.

However, this particular game has a really deep setup that I think merits a lot of discussion, which is evidenced by the number of people who have gotten things wrong while trying to tease out all of the logical interactions. I just find it really interesting, and want to get my thoughts out there in case I'm dead tomorrow.

I muddied things up a bit by posting some stuff that was less helpful than I had thought (fwiw, the closed loop plan is about as good as any other, but suffers from the same adjacent-scum flaw as all the others do). My bad on that.

Cuzz is an expericend enough town player not to be doing that.


Not sure where this comes from since I haven't played very many games and I don't think we've ever played together before but thanks I guess.

The way he overcompensated by giving a full reads list is comforting me there, by the way.

Sorry for moving towards some actual gameplay.


Oh, and having just played a game with daychat, I can tell you that it has very little impact on players activity in actual gameplay. Theoretically I get that argument, but both times I've played with daychat I haven't seen this by true at all: people just tend to post both in thread and in the QT.

I wouldn't know, but thanks for the input on that.

ppe: cool
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Robz888 on August 17, 2017, 12:03:32 pm
Also, Cuzz's hyper-awareness of daychat and arguments based on it is scum-indicative to me. If you look at Fleetwood Mac, the people who talked the most about daychat were scum.

I'm assuming this checks out. Vote: Cuzz
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Robz888 on August 17, 2017, 12:04:10 pm
(I now recall I was already voting CUzz.)
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: chairs on August 17, 2017, 12:07:29 pm
lol.

The Fleetwood Mac thing is a great point.

vote: Cuzz
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Cuzz on August 17, 2017, 12:07:44 pm
JFC daychat is part of the setup right there on the first page and it has been since before anyone even got their role pm. It's worth being aware of and I'm so sick of people casting suspicion on those who make it their business to understand how the game actually works.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Cuzz on August 17, 2017, 12:10:00 pm
"Oh you know this thing that is public information that an otherwise ignorant town might want to keep in mind because it has an impact on the game. You must be scum."

Also, I wasn't even the one who brought up daychat in the first place. IDP was:

Does Mafia having Daychat change how much we want to be talking about this?
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Teproc on August 17, 2017, 12:11:57 pm
We have played together Cuzz, in X-Men and X-Shots, but also I got into mafia by reading old games.

My point is not that being aware of the setup is scummy, my point is that using that to scumhunt is something scum is more likely to do because they think about it more.

As for theory talk, I'll repeat since you didn't care to read it the first time: I'm not saying we need to stop thinking and talking about plans, since we don't have one. But we can do it AND scumhunt at the same time, whichb was not what you were doing earlier.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Cuzz on August 17, 2017, 12:23:01 pm
We have played together Cuzz, in X-Men and X-Shots, but also I got into mafia by reading old games.

Ah ok I have like no recollection of that game.

As for theory talk, I'll repeat since you didn't care to read it the first time: I'm not saying we need to stop thinking and talking about plans, since we don't have one. But we can do it AND scumhunt at the same time, whichb was not what you were doing earlier.

I did read the first time, but this is semantic argle-bargle. You're not saying that we need to stop thinking and talking about plans, but you find me scummy for a particular instance of thinking and talking about plans. Oh you also find me scummy for not scumhunting, which apparently is somehow unique to me in a game where we all went like 5 pages before the first vote.

I was not lying about the lack of RVS being the reason I didn't really have any reads for the first part of the game. But this right here, we are generating some real content here, so that's good at least.

I'm probably done going back and forth with Teproc for now. I think there's enough for others to decide for themselves.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Cuzz on August 17, 2017, 12:28:57 pm
Unvote because I have a nasty habit of townreading people who tunnel me which will assuredly bite me in the ass someday.

I think chairs and Joseph and Robz are most worth a reread right now. Stay tuned.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Joseph2302 on August 17, 2017, 12:32:38 pm
Also, Cuzz's hyper-awareness of daychat and arguments based on it is scum-indicative to me. If you look at Fleetwood Mac, the people who talked the most about daychat were scum.
I agree that does seem kind of scummy. Wasn't Cuzz the first one to mention it?
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Cuzz on August 17, 2017, 12:34:14 pm
Also, Cuzz's hyper-awareness of daychat and arguments based on it is scum-indicative to me. If you look at Fleetwood Mac, the people who talked the most about daychat were scum.
I agree that does seem kind of scummy. Wasn't Cuzz the first one to mention it?

Nope, we've covered this, folks, a mere 6 posts later:

Also, I wasn't even the one who brought up daychat in the first place. IDP was:

Does Mafia having Daychat change how much we want to be talking about this?
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Joseph2302 on August 17, 2017, 12:49:59 pm
Also, Cuzz's hyper-awareness of daychat and arguments based on it is scum-indicative to me. If you look at Fleetwood Mac, the people who talked the most about daychat were scum.
I agree that does seem kind of scummy. Wasn't Cuzz the first one to mention it?

Nope, we've covered this, folks, a mere 6 posts later:

Also, I wasn't even the one who brought up daychat in the first place. IDP was:

Does Mafia having Daychat change how much we want to be talking about this?
Well then Vote: IDP seems sensible
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: IDontPlayThisGame on August 17, 2017, 12:53:24 pm
Also, Cuzz's hyper-awareness of daychat and arguments based on it is scum-indicative to me. If you look at Fleetwood Mac, the people who talked the most about daychat were scum.
I agree that does seem kind of scummy. Wasn't Cuzz the first one to mention it?

Nope, we've covered this, folks, a mere 6 posts later:

Also, I wasn't even the one who brought up daychat in the first place. IDP was:

Does Mafia having Daychat change how much we want to be talking about this?
Well then Vote: IDP seems sensible

What?
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: chairs on August 17, 2017, 12:58:31 pm
Ugh Teproc/Cuzz is so TvT it hurts.

vote: IDP (he doesn't play this game)
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: mcmcsalot on August 17, 2017, 02:00:22 pm
So I had figured out the night actions 100% to give us the best chance possible and then I realized we will be lynching someone before night actions and there will only be 9 of you to target people. Then my plan got made better!

1-2-3
4-5-6
7-8-9

The only safe ways for scum to kill me are if scum is in (1,2)(1,3)(4,5)(4,6)(7,8)(7,9)
This occurs when the first person kills and second lies, or first kills and third targets second covering for the first. Remember if 1 kills, 2 gets a result of 3 unless targeted.

A single scum in a triplet cannot shoot without being caught. Also two scum at the end of the chain cannot fool the townie at the beginning of the chain.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: mcmcsalot on August 17, 2017, 02:05:37 pm
I'm actually disappointed in all of us for not getting this answer sooner. Like man, we all blew past the fact that we are going to lynch someone and drop to 9 and once you get 9 triplets are pretty obvious and amazing.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Robz888 on August 17, 2017, 02:15:31 pm
Okay lets take 1-2-3. 1 targets 2, 2 targets 3, 3 targets no one. 1 and 2 should get result 3.

Let's say 3 is scum and 3 shoots 1. So 2 gets 3, catches scum, we know 2 or 3 is scum. This works!

Obviously scum can mess it up but we should be able to do some helpful POE based on the results.

Yes I endorse this plan.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: mcmcsalot on August 17, 2017, 02:26:13 pm
Okay lets take 1-2-3. 1 targets 2, 2 targets 3, 3 targets no one. 1 and 2 should get result 3.

Let's say 3 is scum and 3 shoots 1. So 2 gets 3, catches scum, we know 2 or 3 is scum. This works!

Obviously scum can mess it up but we should be able to do some helpful POE based on the results.

Yes I endorse this plan.
Ugh people need to stop rambly approving or disapproving. You only get a result if you are not also targeted by someone. 1-2-3 yields 3, No response, nothing. 1 doing anything other then targeting 2 makes 2 then see 3 instead of NR, 2 targeting anything but 3 gets caught by 1, 3 targeting anything gets caught by 1.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: CheesyJelly on August 17, 2017, 02:29:46 pm
The only safe ways for scum to kill me are if scum is in (1,2)(1,3)(4,5)(4,6)(7,8)(7,9)
That's relatively likely, and doesn't give us much to go on going forwards if that does occur.  But if that's the plan you're going with, let's do it.  At least we can rule out both of (2,3)(5,6)(8,9) being scum.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: mcmcsalot on August 17, 2017, 02:33:23 pm
The only safe ways for scum to kill me are if scum is in (1,2)(1,3)(4,5)(4,6)(7,8)(7,9)
That's relatively likely, and doesn't give us much to go on going forwards if that does occur.  But if that's the plan you're going with, let's do it.  At least we can rule out both of (2,3)(5,6)(8,9) being scum.
Ha well 6 pairs of scum combos is the least amount possible with the setup so that's great and we get tons to go on. If a nk happens yes none of (2,3)(5,6)(8,9) can be scum, also there HAS to be 2 scum in one of the triplets so on of them is 100% clear of scum and the other has one(could be any spot) you know one of (1,4,7) HAS to be scum. We get tons of info
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: 2.71828..... on August 17, 2017, 03:31:04 pm
Seems like a good enough plan to me. Now I need to do a reread and find someone to lynch
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: chairs on August 17, 2017, 03:45:50 pm
100% sold on this plan.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: mcmcsalot on August 17, 2017, 04:26:00 pm
Also good to note with my plan we need to set the order after I know who we are lynching so don't put anyone to l-1 untill I have my order.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Cuzz on August 17, 2017, 04:30:00 pm
Also good to note with my plan we need to set the order after I know who we are lynching so don't put anyone to l-1 untill I have my order.

Who do you wanna lynch today?
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: CheesyJelly on August 17, 2017, 04:45:35 pm
I would kill ANYBODY for Old Woman Josie.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Cuzz on August 17, 2017, 04:49:38 pm
I would kill ANYBODY for Old Woman Josie.

Out near the car lot?
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Joseph2302 on August 17, 2017, 04:53:16 pm
Also good to note with my plan we need to set the order after I know who we are lynching so don't put anyone to l-1 untill I have my order.
That makes sense. And it makes sense to let IC dictate proceedings, since they're the only PR we got this game
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Cuzz on August 17, 2017, 05:06:41 pm
Vote: Joseph

Something seems off about the above post. Like, it should absolutely go without saying that the IC should dictate things.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: IDontPlayThisGame on August 17, 2017, 05:12:03 pm
Okay lets take 1-2-3. 1 targets 2, 2 targets 3, 3 targets no one. 1 and 2 should get result 3.

Let's say 3 is scum and 3 shoots 1. So 2 gets 3, catches scum, we know 2 or 3 is scum. This works!

Obviously scum can mess it up but we should be able to do some helpful POE based on the results.

Yes I endorse this plan.
Ugh people need to stop rambly approving or disapproving. You only get a result if you are not also targeted by someone. 1-2-3 yields 3, No response, nothing. 1 doing anything other then targeting 2 makes 2 then see 3 instead of NR, 2 targeting anything but 3 gets caught by 1, 3 targeting anything gets caught by 1.

3 targeting 1 gives a "No Result" but 1 still dies and can't tell us. Sequential scum will always cause problems, but I think this creates a ton of WIFOM for them to use. Sequential scum could kill the leader of a different chain to make it seem like there was scum in that line rather than killing mcmc.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Cuzz on August 17, 2017, 05:13:33 pm
This game is like the fucking blue eyed islanders puzzle.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: IDontPlayThisGame on August 17, 2017, 05:13:48 pm
And just so it never comes up again, a full chain with a planned closed loop allows scum to NK anyone in the chain with zero information gained.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Cuzz on August 17, 2017, 05:14:41 pm
And just so it never comes up again, a full chain with a planned closed loop allows scum to NK anyone in the chain with zero information gained.

You're right. I'm dumb.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Robz888 on August 17, 2017, 05:48:39 pm
Okay lets take 1-2-3. 1 targets 2, 2 targets 3, 3 targets no one. 1 and 2 should get result 3.

Let's say 3 is scum and 3 shoots 1. So 2 gets 3, catches scum, we know 2 or 3 is scum. This works!

Obviously scum can mess it up but we should be able to do some helpful POE based on the results.

Yes I endorse this plan.
Ugh people need to stop rambly approving or disapproving. You only get a result if you are not also targeted by someone. 1-2-3 yields 3, No response, nothing. 1 doing anything other then targeting 2 makes 2 then see 3 instead of NR, 2 targeting anything but 3 gets caught by 1, 3 targeting anything gets caught by 1.

I don't know what I did wrong...
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Cuzz on August 17, 2017, 05:59:53 pm
Okay lets take 1-2-3. 1 targets 2, 2 targets 3, 3 targets no one. 1 and 2 should get result 3.

Let's say 3 is scum and 3 shoots 1. So 2 gets 3, catches scum, we know 2 or 3 is scum. This works!

Obviously scum can mess it up but we should be able to do some helpful POE based on the results.

Yes I endorse this plan.
Ugh people need to stop rambly approving or disapproving. You only get a result if you are not also targeted by someone. 1-2-3 yields 3, No response, nothing. 1 doing anything other then targeting 2 makes 2 then see 3 instead of NR, 2 targeting anything but 3 gets caught by 1, 3 targeting anything gets caught by 1.

I don't know what I did wrong...

You were implying that everyone in the chain gets a result of the last person in the chain, when only the first non-targeted person in the chain does, which is an important distinction.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Robz888 on August 17, 2017, 07:10:49 pm
OHHHHHH
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: 2.71828..... on August 17, 2017, 08:00:43 pm
So in case anyone doesn't understand how this targeting thing works, townies, DO NOT target mcmc. Since mcmc can't target anyone, that ends the chain and you would just get the result "mcmc," which doesn't help. You want to target someone else, and hope that person is mafia who kills mcmc, probably. Then if you get the result mcmc, you know the person you targeted is scum.

Got it?

Actually we can probably pretty easily keep mcmc alive this way, since scum is going to be too nervous to target him.

Oh, and go ahead and explain how I'm wrong, if I'm wrong. But I don't think I am.

OHHHHHH

And now robz fully understands the setup
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: IDontPlayThisGame on August 17, 2017, 08:33:29 pm
So I had figured out the night actions 100% to give us the best chance possible and then I realized we will be lynching someone before night actions and there will only be 9 of you to target people. Then my plan got made better!

1-2-3
4-5-6
7-8-9

The only safe ways for scum to kill me are if scum is in (1,2)(1,3)(4,5)(4,6)(7,8)(7,9)
This occurs when the first person kills and second lies, or first kills and third targets second covering for the first. Remember if 1 kills, 2 gets a result of 3 unless targeted.

A single scum in a triplet cannot shoot without being caught. Also two scum at the end of the chain cannot fool the townie at the beginning of the chain.

I think this is a decent plan. Something seems off to me, but I haven't put my finger on it yet. My initial suspicion about the plan leads to implicating 3 scum in 6 people and that seems pretty good for town. I'm wondering if that result can be faked though.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: IDontPlayThisGame on August 17, 2017, 08:34:53 pm
Rather, I think it's a decent plan because it might keep mcmc alive. We need to figure out the probability of sequential scum though and minimize that or else we get a dead mcmc and little to no info.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: IDontPlayThisGame on August 17, 2017, 09:43:12 pm
A single scum in a triplet cannot shoot without being caught.

False. 1 can NK 2, 2 can NK 1 or 3, and 3 can NK 1 without disrupting 1's Result of 3 (note that this is because 1 dies if 2 or 3 is scum and can't tell us the Result wasn't 3). Sequential scum from another chain can mimic this for WIFOM.

I'm starting to dislike this plan.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: faust on August 18, 2017, 05:02:55 am
And now: traffic.

The city council has announced that Friday will be the date for Night Vale's first annual checkups on driver's licenses. Our little town has seen an increase of road accidents over the last few years, and finally the city council has voted unanimously for precautionary measures.

Every citizen of Night Vale over the age of 18 will be escorted - one at a time - to the Secret Police's detention center out in the desert. You will be asked to hand over your driver's license and the Secret Police officers will begin rigorous testing. According to a statement from the city council that they made speaking in a single voice into a telephone, the tests will include diametral compression tests, folding endurance, Charpy impact tests and laser flash analysis. If your driver's license is considered safe to use and in good shape, it will be handed back to you after the testing is complete.

The Secret Police asks aall citizens to wait patiently in the detention center as testing is ongoing. They have informed us that they have extended their HBO subscription, so you will still be able to watch your favorite shows.

Anyone whose driver's license fails the test will be transferred to the Secret Police's reeducation center for a short refresher on safe driving and the hierarchy of angels.

This has been traffic.


Vote Count 1.3

Cuzz (2): Robz888, Teproc
Teproc (2): LaLight, CheesyJelly
IDontPlayThisGame (2): Joseph2302, chairs
Joseph2302 (1): Cuzz

Not Voting (4): 2.71828....., IDontPlayThisGame, Dylan32, mcmcsalot

With 11 alive, it takes 6 to lynch. Day 1 ends August 21 at 10 am forum time.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Teproc on August 18, 2017, 05:06:26 am
Also good to note with my plan we need to set the order after I know who we are lynching so don't put anyone to l-1 untill I have my order.

Who do you wanna lynch today?

How are there only two votes on Cuzz ?
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Joseph2302 on August 18, 2017, 06:22:00 am
Also good to note with my plan we need to set the order after I know who we are lynching so don't put anyone to l-1 untill I have my order.

Who do you wanna lynch today?

How are there only two votes on Cuzz ?
Because he's not necessarily scummy. Just bad ideas, but trying to be helpful.
Vote: Teproc.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: mcmcsalot on August 18, 2017, 07:56:04 am
A single scum in a triplet cannot shoot without being caught.

False. 1 can NK 2, 2 can NK 1 or 3, and 3 can NK 1 without disrupting 1's Result of 3 (note that this is because 1 dies if 2 or 3 is scum and can't tell us the Result wasn't 3). Sequential scum from another chain can mimic this for WIFOM.

I'm starting to dislike this plan.

If 1 NK's 2, we know 1 is scum. If 1 shoots anywhere else they are caught by 2(this means 4/7 can't have shot 2 because 5/8 would then get results). similar thing happen if 2 NK's 1. And yes sequential scum will always be able to kill me, this only has six of those pairs because in a pair of three the ending two scum still can't do anything.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: mcmcsalot on August 18, 2017, 07:56:28 am
vote: idp
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: CheesyJelly on August 18, 2017, 09:09:43 am
vote: idp
Is this our lucky winner of the Night Vale Weird Scouts' Raffle?
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Cuzz on August 18, 2017, 09:36:19 am
chairs, what happened between here

lol.

The Fleetwood Mac thing is a great point.

vote: Cuzz

and here

Ugh Teproc/Cuzz is so TvT it hurts.

vote: IDP (he doesn't play this game)


?
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Robz888 on August 18, 2017, 10:25:47 am
vote: idp

Is this who you want us to lynch?
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: IDontPlayThisGame on August 18, 2017, 10:30:50 am
A single scum in a triplet cannot shoot without being caught.

False. 1 can NK 2, 2 can NK 1 or 3, and 3 can NK 1 without disrupting 1's Result of 3 (note that this is because 1 dies if 2 or 3 is scum and can't tell us the Result wasn't 3). Sequential scum from another chain can mimic this for WIFOM.

I'm starting to dislike this plan.

If 1 NK's 2, we know 1 is scum. If 1 shoots anywhere else they are caught by 2(this means 4/7 can't have shot 2 because 5/8 would then get results). similar thing happen if 2 NK's 1. And yes sequential scum will always be able to kill me, this only has six of those pairs because in a pair of three the ending two scum still can't do anything.

If 2 NKs 1 3 still doesn't get a result so it could have been 2, 3, or somewhere else. I'll stop arguing unless I find something egregious.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: LaLight on August 18, 2017, 10:31:29 am
I don't want to lynch IDP. I think he's much more concious and calm than in that one game he was Mafia in.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Cuzz on August 18, 2017, 10:33:03 am
I do not understand this idp wagon.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: mcmcsalot on August 18, 2017, 10:34:02 am
vote: idp

Is this who you want us to lynch?
Jeez just because I'm town doesn't mean I'm magically right all the time I'm currently voting here, not strong on that much.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: chairs on August 18, 2017, 10:35:24 am
chairs, what happened between here

lol.

The Fleetwood Mac thing is a great point.

vote: Cuzz

and here

Ugh Teproc/Cuzz is so TvT it hurts.

vote: IDP (he doesn't play this game)


?

You and Teproc became painfully TvT.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: chairs on August 18, 2017, 10:35:50 am
vote: idp

Is this who you want us to lynch?
Jeez just because I'm town doesn't mean I'm magically right all the time I'm currently voting here, not strong on that much.

In fact, statistically you're the worst guesser here!
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Joseph2302 on August 18, 2017, 10:47:53 am
I do not understand this idp wagon.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: CheesyJelly on August 18, 2017, 11:16:20 am
vote: idp

Is this who you want us to lynch?
Jeez just because I'm town doesn't mean I'm magically right all the time I'm currently voting here, not strong on that much.
Sure, but we're waiting to follow your lead. We were just checking if that was the call to arms. If it wasn't, I'm still happy with my Teproc vote.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: chairs on August 18, 2017, 11:35:50 am
Ugh, calls to arms... vote: CJ

I just want to be a vigilante in a game again so I can just NK my reads instead of having to argue about them :P
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Dylan32 on August 18, 2017, 11:50:52 am
Ugh, calls to arms... vote: CJ

I just want to be a vigilante in a game again so I can just NK my reads instead of having to argue about them :P

Except for the fact vigs shouldn't shoot
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: mcmcsalot on August 18, 2017, 12:16:55 pm
Ugh, calls to arms... vote: CJ

I just want to be a vigilante in a game again so I can just NK my reads instead of having to argue about them :P

Except for the fact vigs shouldn't shoot
Chairs is the only exception to that rule.

Speaking of, explain your cj read please chairs
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: mcmcsalot on August 18, 2017, 12:19:15 pm
I do not understand this idp wagon.
You mean the one you are a part of?
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: chairs on August 18, 2017, 12:20:12 pm
Ugh, calls to arms... vote: CJ

I just want to be a vigilante in a game again so I can just NK my reads instead of having to argue about them :P

Except for the fact vigs shouldn't shoot

Not to toot my own horn, but to clarify mcmc's response to this, you should probably read my favorite mafia post ever (linked in my signature).
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Dylan32 on August 18, 2017, 12:23:49 pm
Ok. Some (weak) reads:

IDP - slight scum to null
chairs - scummy
CJ - mostly null, would lynch for info
Robz - possibly strongest townread for now
Cuzz - never read him well. Null I guess
LL - likely town, but wouldn't be completely surprised if scum
Teproc - slight scum to town. Would lynch if no better option, but I think there are better options.
e - I just realized that I don't remember much there, and I usually read him decently well I think. Maybe sneaky scum
Joseph - null. hard for me to read
mcmc - IC
Dylan - IC2 as far as I'm concerned  :D
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Cuzz on August 18, 2017, 12:26:18 pm
I do not understand this idp wagon.
You mean the one you are a part of?

huh?
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: mcmcsalot on August 18, 2017, 12:27:54 pm
I do not understand this idp wagon.
You mean the one you are a part of?

huh?
Joseph is voting for idp
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Dylan32 on August 18, 2017, 12:28:25 pm
Ugh, calls to arms... vote: CJ

I just want to be a vigilante in a game again so I can just NK my reads instead of having to argue about them :P

Except for the fact vigs shouldn't shoot

Not to toot my own horn, but to clarify mcmc's response to this, you should probably read my favorite mafia post ever (linked in my signature).

Nice lol. That was 4 years ago though. Any vig games since then to back it up?
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Cuzz on August 18, 2017, 12:29:45 pm
I do not understand this idp wagon.
You mean the one you are a part of?

huh?
Joseph is voting for idp

Oh sry, got confused about the quote. He is not anymore, he switched to Teproc after the vote count.

But yes, he was earlier, and therefore should not be so baffled about such a wagon.

This is another data point for why people should consider voting for Joseph.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Robz888 on August 18, 2017, 12:42:53 pm
Man, those Dylan and Cuzz avatars are similar.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Cuzz on August 18, 2017, 12:44:23 pm
Man, those Dylan and Cuzz avatars are similar.

Space too. I think I was here first, though.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Joseph2302 on August 18, 2017, 12:55:09 pm
I do not understand this idp wagon.
You mean the one you are a part of?

huh?
Joseph is voting for idp

Oh sry, got confused about the quote. He is not anymore, he switched to Teproc after the vote count.

But yes, he was earlier, and therefore should not be so baffled about such a wagon.

This is another data point for why people should consider voting for Joseph.
I'm allowed to change me mind.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Cuzz on August 18, 2017, 01:09:33 pm
I do not understand this idp wagon.
You mean the one you are a part of?

huh?
Joseph is voting for idp

Oh sry, got confused about the quote. He is not anymore, he switched to Teproc after the vote count.

But yes, he was earlier, and therefore should not be so baffled about such a wagon.

This is another data point for why people should consider voting for Joseph.
I'm allowed to change me mind.

It's fine to change your mind but it's weird to be like "I don't understand why anyone would be voting for this person whom I was voting for until very recently."
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Joseph2302 on August 18, 2017, 01:14:41 pm
I do not understand this idp wagon.
You mean the one you are a part of?

huh?
Joseph is voting for idp

Oh sry, got confused about the quote. He is not anymore, he switched to Teproc after the vote count.

But yes, he was earlier, and therefore should not be so baffled about such a wagon.

This is another data point for why people should consider voting for Joseph.
I'm allowed to change me mind.

It's fine to change your mind but it's weird to be like "I don't understand why anyone would be voting for this person whom I was voting for until very recently."
I voted for him much earlier. Then I think I found a better lynch candidate. And don't see why people want to stay on IDP
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: chairs on August 18, 2017, 03:55:39 pm
Ugh, calls to arms... vote: CJ

I just want to be a vigilante in a game again so I can just NK my reads instead of having to argue about them :P

Except for the fact vigs shouldn't shoot

Not to toot my own horn, but to clarify mcmc's response to this, you should probably read my favorite mafia post ever (linked in my signature).

Nice lol. That was 4 years ago though. Any vig games since then to back it up?

Sadly, I have yet to roll vig in another game :(
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Robz888 on August 18, 2017, 04:39:05 pm
Man, no one is sticking out at all this game. Except maybe Cuzz.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Teproc on August 18, 2017, 06:35:24 pm
Ok. Some (weak) reads:

IDP - slight scum to null
chairs - scummy
CJ - mostly null, would lynch for info
Robz - possibly strongest townread for now
Cuzz - never read him well. Null I guess
LL - likely town, but wouldn't be completely surprised if scum
Teproc - slight scum to town. Would lynch if no better option, but I think there are better options.
e - I just realized that I don't remember much there, and I usually read him decently well I think. Maybe sneaky scum
Joseph - null. hard for me to read
mcmc - IC
Dylan - IC2 as far as I'm concerned  :D

Why are you not voting ? These reads are nice and all, but right now they mean nothing, because you're not playing the game.

Guys, if we don't want to rush through a lynch at deadline, we need to get to work. People keep complaining that nothing is happening but you know what ? Nothing will happen if you don't make it happen. People not voting at this point in the game (e, DYlan, IDP) is unacceptable.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Teproc on August 18, 2017, 06:36:53 pm
This is what I meant earlier by the way. Theory talk is scum's best friend: I understand we needed it in this setup, but look where we are now. 5 days into the game and virtually nothing has happened. This didn't happen by accident: look at the people who prolonged theory talk as long as they could without moving the game along. I know where that leads me.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Cuzz on August 18, 2017, 07:00:02 pm
Teproc who is your second choice for today?
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Teproc on August 18, 2017, 07:04:19 pm
Teproc who is your second choice for today?

One of the people not voting.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Cuzz on August 18, 2017, 07:06:28 pm
I think people should reread Joseph and consider a vote. Life is getting severely in the way this week(end) so I am not sure I'll be able to post a full case but I think he's been just active enough while saying so very little of substance that he is my top scumread at the moment.

Ppe: yeah Dylan also would be someone to look at. Though he was vla so that's hard to evaluate properly
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: CheesyJelly on August 18, 2017, 07:19:38 pm
I think people should reread Joseph and consider a vote. Life is getting severely in the way this week(end) so I am not sure I'll be able to post a full case but I think he's been just active enough while saying so very little of substance that he is my top scumread at the moment.

Ppe: yeah Dylan also would be someone to look at. Though he was vla so that's hard to evaluate properly
Yeah, I can see this.  It's hard to put into words, but your assessment seems fair.  My read on Teproc has flipped, so I need to move my vote.

Vote: Joseph
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: mcmcsalot on August 18, 2017, 08:20:06 pm
I believe this is the vote count

Cuzz (2): Robz888, Teproc
Teproc (2): LaLight, Joseph2302
IDontPlayThisGame (2): chairs, mcmcsalot
Joseph2302 (2): Cuzz, CheesyJelly
CheesyJelly (1): chairs


Not Voting (4): 2.71828....., IDontPlayThisGame, Dylan32
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: IDontPlayThisGame on August 18, 2017, 08:25:20 pm
I believe this is the vote count

Cuzz (2): Robz888, Teproc
Teproc (2): LaLight, Joseph2302
IDontPlayThisGame (2): chairs, mcmcsalot
Joseph2302 (2): Cuzz, CheesyJelly
CheesyJelly (1): chairs


Not Voting (4): 2.71828....., IDontPlayThisGame, Dylan32

I think chairs is voting CJ, not me.

vote: LaLight because I can do that and he's not a mod.

vote: CJ as an actual vote. FoS LaLight, at least until we hear more from him.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Dylan32 on August 18, 2017, 11:17:09 pm
I believe this is the vote count

Cuzz (2): Robz888, Teproc
Teproc (2): LaLight, Joseph2302
IDontPlayThisGame (2): chairs, mcmcsalot
Joseph2302 (2): Cuzz, CheesyJelly
CheesyJelly (1): chairs


Not Voting (4): 2.71828....., IDontPlayThisGame, Dylan32

Wow we are spread out...

Vote: Cuzz because I like that wagon slightly more than any of the other combinations of 2.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: 2.71828..... on August 19, 2017, 02:16:38 am
I will do a reread tomorrow. Sorry, busy the last couple days
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Robz888 on August 19, 2017, 10:20:17 am
I think people should reread Joseph and consider a vote. Life is getting severely in the way this week(end) so I am not sure I'll be able to post a full case but I think he's been just active enough while saying so very little of substance that he is my top scumread at the moment.

Ppe: yeah Dylan also would be someone to look at. Though he was vla so that's hard to evaluate properly

I could also vote for Joseph, and it's better to take him out now because he's always a tempting mislynch in the end game, but... dunno. "Joseph saying very little of substance" is a common enough occurrence, even when he is town.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: LaLight on August 19, 2017, 10:25:43 am
I think people should reread Joseph and consider a vote. Life is getting severely in the way this week(end) so I am not sure I'll be able to post a full case but I think he's been just active enough while saying so very little of substance that he is my top scumread at the moment.

Ppe: yeah Dylan also would be someone to look at. Though he was vla so that's hard to evaluate properly

I could also vote for Joseph, and it's better to take him out now because he's always a tempting mislynch in the end game, but... dunno. "Joseph saying very little of substance" is a common enough occurrence, even when he is town.

tempting mislynch?

vote: Robz888
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Robz888 on August 19, 2017, 10:34:14 am
Yes, in that it's tempting lynch him even when he's definitely not scum.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: IDontPlayThisGame on August 19, 2017, 03:53:42 pm
I'm not sure how much time I'll have from now until the deadline. I'll try to check in when I can.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Joseph2302 on August 20, 2017, 06:18:15 am
So deadline is tomorrow? 28 hours and not a clear view if what we're doing yet.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: mcmcsalot on August 20, 2017, 09:57:22 am
I'll be on at 8:45 forum time tommorow with a targeting order. Hopefully we have a decided lynch by then but if not, enough town have to be on to help collaborate a lynch.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Joseph2302 on August 20, 2017, 10:14:42 am
I'll be on at 8:45 forum time tommorow with a targeting order. Hopefully we have a decided lynch by then but if not, enough town have to be on to help collaborate a lynch.
I'll try and be online then.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: 2.71828..... on August 20, 2017, 11:30:01 am
Just reread and not really getting a lot.

Teproc seems like he is trying to push town in the right direction, town points for that.

Robz is interesting because he came out thinking he understood the setup, but only fully "got it" recently. Which I think is more likely coming from town.

Of the people with wagons (should jist say votes, no real wagons) I think Joseph is the most suspicious to me right now. There are just so many nondescript players right now.

Vote: Joseph

Because wagons
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: 2.71828..... on August 20, 2017, 11:31:54 am
Also, for the record. LaLight I think is town this game


(Right now)
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: 2.71828..... on August 20, 2017, 11:37:06 am
Just reread Joseph and IDPTG, I feel comfortable flying for either of them.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: 2.71828..... on August 20, 2017, 11:41:49 am
Also, not a huge fan of the Cuzz wagon.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: 2.71828..... on August 20, 2017, 11:42:49 am
Also, less than 24 hours to go
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: mcmcsalot on August 20, 2017, 11:52:48 am
Also, less than 24 hours to go
Jeez
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: 2.71828..... on August 20, 2017, 12:07:13 pm
I will be around all day today, checking in when I can. We really just need more people to come around and give some input.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: LaLight on August 20, 2017, 12:53:34 pm
I'll be here to deadline. For now I won't oppose Joseph, Robz or Eevee lynch
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: IDontPlayThisGame on August 20, 2017, 01:17:06 pm
I could get on the Joseph wagon, but I prefer CJ. Or LaLight.

Eevee lynch

Mostly because of that
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: IDontPlayThisGame on August 20, 2017, 01:21:30 pm
Actually, scratch that. I did a quick reread of Joseph and I'm not sure what you're all seeing there.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: LaLight on August 20, 2017, 01:41:41 pm
god sorry. VLA is not going well.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: LaLight on August 20, 2017, 01:42:53 pm
in THIS game I would not be opposed to lynching Teproc or Joseph. Cuzz seems townie, so is IDPTG.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Dylan32 on August 20, 2017, 03:00:38 pm
Also, not a huge fan of the Cuzz wagon.

The existence of the wagon itself, or the makeup of the wagon?
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: 2.71828..... on August 20, 2017, 03:04:11 pm
Also, not a huge fan of the Cuzz wagon.

The existence of the wagon itself, or the makeup of the wagon?

The existence mostly. Teproc hasn't posted much, but what he has done I have liked. Robz is townie with what he has done regarding the setup.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Dylan32 on August 20, 2017, 03:05:54 pm
Also, not a huge fan of the Cuzz wagon.

The existence of the wagon itself, or the makeup of the wagon?

The existence mostly. Teproc hasn't posted much, but what he has done I have liked. Robz is townie with what he has done regarding the setup.

Ok. Good clarification. I agree with you on those two reads I guess, so I wanted to see if we were just on different pages on reads there.  So why don't you think Cuzz is a good lynch then, and please don't just say "I think he is towny"
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: 2.71828..... on August 20, 2017, 03:19:16 pm
Boo. Reading the setup is not a scumtell.

This game completely skipped RVS and I'm only just now realizing how much I rely on it to form reads, because I don't really have any.

I'm voting for Cuzz so it should be obvious enough, but major FoS on the people using theory talk to avoid playing the game. There's more than enough to vote for already, if you can't find it you're simply not trying. I appreciate the necessity of coming up with a plan, but it doesn't get us anywhere if we don't also play the game.

Disagree (surprise). I actually lean town on people who have been pursuing theory talk in thread (as opposed to, say, a shared QT with daychat).

In fact, I think the daychat can probably explain some of the slowness of this game, since there are 3 players for whom a large portion of their activity is hidden from the rest of us.


Mild reads for now:

Lean town:
E
Cheesy
IDP
LL

Null:
Dylan
Robz
chairs
2.7

Lean scum:
Teproc
Joseph

Actually, what the hell Vote: Teproc

98% of all Cuzz posts are about the setup. He admits not developing reads as normal, so what does he do? Develop reads based on what he has. I mean, I disagree with some of his reads, and they are a product of "who has posted more" rather than "who is scummy" but it rings true as town trying to lynch scum. So yeah, "I think he is towny"
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: 2.71828..... on August 20, 2017, 03:20:18 pm
On the other hand, I could build a narrative saying he is scum for doing that very thing, I just don't think it is the case
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Robz888 on August 20, 2017, 03:21:16 pm
I could lynch anyone really. I feel sort of committed to Cuzz right now, though.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: LaLight on August 20, 2017, 03:34:23 pm
Let's lynch Teproc then
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Robz888 on August 20, 2017, 03:37:48 pm
What's the vote count? We are remarkably close to deadline and No Lynch would be terrible. Also, has mcmc laid out who is targeting each other yet?
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: 2.71828..... on August 20, 2017, 03:41:45 pm
I'll be on at 8:45 forum time tommorow with a targeting order. Hopefully we have a decided lynch by then but if not, enough town have to be on to help collaborate a lynch.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: 2.71828..... on August 20, 2017, 03:42:00 pm
What's the vote count? We are remarkably close to deadline and No Lynch would be terrible. Also, has mcmc laid out who is targeting each other yet?

And yes, I agree with this
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: 2.71828..... on August 20, 2017, 03:42:17 pm
Let's lynch Teproc then

I would rather not
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Robz888 on August 20, 2017, 03:47:48 pm
Okay. Man,  8:45 does not seem like a great time to try and coordinate a lynch. I would feel best if we had somebody at L-2, mcmc could propose his order and then L-1 that person, and then someone else could hammer.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: IDontPlayThisGame on August 20, 2017, 03:52:25 pm
Let's lynch Teproc then

Why would scum Teproc try to get people to vote instead of letting people discuss set-up indefinitely?
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: LaLight on August 20, 2017, 05:30:11 pm
Let's lynch Teproc then

Why would scum Teproc try to get people to vote instead of letting people discuss set-up indefinitely?

Because it is the easiest way to grab some townpoints. I mean, eventually someone would do this and look townie: why not scum?
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: 2.71828..... on August 20, 2017, 06:05:53 pm
Let's lynch Teproc then

Why would scum Teproc try to get people to vote instead of letting people discuss set-up indefinitely?

Because it is the easiest way to grab some townpoints. I mean, eventually someone would do this and look townie: why not scum?

Yeah, there is always going to be a certain level of WIFOM associated with whether town or scum would do a certain action. Then it falls on what you think scum is most likely to do, and then we either agree or disagree.

For me, I think someone like Teproc who basically ignored almost all setup talk and someone like Cuzz who can do nothing but talk setup are both townie. I think scum falls into the middle gray area. Engage both topics, but not too much in either direction.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: 2.71828..... on August 20, 2017, 06:06:45 pm
I could lynch anyone really. I feel sort of committed to Cuzz right now, though.

Would be great to expand on this
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: CheesyJelly on August 20, 2017, 06:20:06 pm
Just done a quick reread:
Cuzz reads as quite scummy. Too scummy. No idea if this is town!Cuzz.
E is defending me a lot. I'm suspicious - I haven't really deserved it.
Chairs is tunneling me a bit... Meh.
I can't really get a read on IDP, Dylan and Joseph. Could be convinced to lynch.
This does not seem like town!LaLight:
Let's lynch Teproc then
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: CheesyJelly on August 20, 2017, 06:21:21 pm
I am completely ambivalent about a Teproc lynch right now. Cannot work out where I stand.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Teproc on August 20, 2017, 06:48:18 pm
I've been absent, but it looks like I didn't miss much. I guess e is now somewhat present.

A Joseph lynch always feels like a coin flip to me. Well, a coin flip weighted so that it has the basic odds of hitting mafia, you know what I mean. I'd rather catch him through his parnters.

Cuzz's complete disappearance is not doing much to convince me to look elsewhere either.

Robz is townie, LL too I think. Everyone else I didn't name is slightly scummy by virtue of being forgettable (I guess CJ isn't forgettable, let's put him at null).
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Teproc on August 20, 2017, 06:50:21 pm
Like, Cuzz's reaction to pressure on him is fake indignation (or real indignation but you know) then hoping everyone forgets about him. And it looks like a bad strategy here because the game never really started up again, but normally it can work and I think is an under-scrutinized scum tactic.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: IDontPlayThisGame on August 20, 2017, 09:50:34 pm
I really don't like what CJ's been doing. Every post has been really safe by either restating something someone said earlier or something only vaguely game related, with the exception of a plan for tonight's targeting. Even the latest reads list ultimately says nothing.

Just done a quick reread:
Cuzz reads as quite scummy. Too scummy. No idea if this is town!Cuzz.
E is defending me a lot. I'm suspicious - I haven't really deserved it.
Chairs is tunneling me a bit... Meh.
I can't really get a read on IDP, Dylan and Joseph. Could be convinced to lynch.
This does not seem like town!LaLight:
Let's lynch Teproc then

The Cuzz read (in my eyes) amounts to a null read. Everything else is null with brief suspicion thrown on LaLight. I could see a CJ/LL/X team.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: IDontPlayThisGame on August 20, 2017, 09:51:17 pm
I get Teproc's case on Cuzz but I don't share the read.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Cuzz on August 20, 2017, 11:33:16 pm
I get Teproc's case on Cuzz but I don't share the read.

Same
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Cuzz on August 20, 2017, 11:35:00 pm
I will try very hard to be around for deadline
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: IDontPlayThisGame on August 21, 2017, 12:33:56 am
I get Teproc's case on Cuzz but I don't share the read.

Same

You better not be scum after all this
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: 2.71828..... on August 21, 2017, 12:36:23 am
Meh. Had to do some stuff and I was hoping that some additional discussion would have happened while I was away. It didn't.

Feels very much like we are headed toward a lynch that everyone settles on rather than one we want, which rarely works out
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: faust on August 21, 2017, 02:37:31 am
Get the body you’ve always wanted. We know where it’s buried, and can lend you a shovel.

Vote Count 1.4

Cuzz (3): Robz888, Teproc, Dylan32
Teproc (1): Joseph2302
IDontPlayThisGame (1): mcmcsalot
Joseph2302 (3): Cuzz, Cheesyjelly, 2.71828.....
CheesyJelly (2): chairs, IDontPlayThisGame
Robz888 (1): LaLight

Not Voting (0)

With 11 alive, it takes 6 to lynch. Day 1 ends August 21 at 10 am forum time. That's in 7.5 hours.

Twilight will last for approximately 2 hours after that as I get back home from work.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: LaLight on August 21, 2017, 02:53:28 am
I am here for the next 7,5 hrs. I don't think Joseph, who is "tempting mislynch" is scum. So I eill switch to Cuzz if this will be needed for a lynch
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Joseph2302 on August 21, 2017, 04:34:02 am
I am here for the next 7,5 hrs. I don't think Joseph, who is "tempting mislynch" is scum. So I eill switch to Cuzz if this will be needed for a lynch
I will also switch to Cuzz to get a lynch. But not yet as I don't want to risk a hammer before mcmc reveals the plan.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: CheesyJelly on August 21, 2017, 04:53:38 am
Sorry you don't like what I've been doing, IDP. I'm finding it very hard to generate useful reads this game. What I will say is that this is not what scum!me looks like.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: LaLight on August 21, 2017, 04:57:46 am
Sorry you don't like what I've been doing, IDP. I'm finding it very hard to generate useful reads this game. What I will say is that this is not what scum!me looks like.

Your sig says the opposite ;)
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Joseph2302 on August 21, 2017, 07:19:09 am
Deadline is in ~2.5 hours. Sounds like we're waiting for mcmc, and then just going to lynch Cuzz. Unless there's any better options.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Teproc on August 21, 2017, 07:56:19 am
Alright, I'm around and will be until deadline. Don't see a reason to move my vote right now.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Cuzz on August 21, 2017, 08:32:08 am
Deadline is in ~2.5 hours. Sounds like we're waiting for mcmc, and then just going to lynch Cuzz. Unless there's any better options.

Oh it sounds like that, does it, guy with the only other viable wagon?
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Cuzz on August 21, 2017, 08:36:14 am
I am here for the next 7,5 hrs. I don't think Joseph, who is "tempting mislynch" is scum. So I eill switch to Cuzz if this will be needed for a lynch

I legit don't know what this is supposed to mean.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Joseph2302 on August 21, 2017, 08:56:27 am
I am here for the next 7,5 hrs. I don't think Joseph, who is "tempting mislynch" is scum. So I eill switch to Cuzz if this will be needed for a lynch

I legit don't know what this is supposed to mean.
It means I'm one of the people that gets frequently mislynched the most
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Joseph2302 on August 21, 2017, 08:56:51 am
Deadline is in ~2.5 hours. Sounds like we're waiting for mcmc, and then just going to lynch Cuzz. Unless there's any better options.

Oh it sounds like that, does it, guy with the only other viable wagon?
Well we can lynch me, or we can lynch someone who might be scum
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: chairs on August 21, 2017, 08:56:59 am
I am here for the next 7,5 hrs. I don't think Joseph, who is "tempting mislynch" is scum. So I eill switch to Cuzz if this will be needed for a lynch

I legit don't know what this is supposed to mean.

It means Town!Joseph is frequently mislynched, at least in LaLight's opinion.

We need to lynch someone so let's make sure that happens.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Joseph2302 on August 21, 2017, 08:57:29 am
And mcmc was due here 12 minutes ago :(
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Teproc on August 21, 2017, 08:59:27 am
I am here for the next 7,5 hrs. I don't think Joseph, who is "tempting mislynch" is scum. So I eill switch to Cuzz if this will be needed for a lynch

I legit don't know what this is supposed to mean.

It means Town!Joseph is frequently mislynched, at least in LaLight's opinion.

We need to lynch someone so let's make sure that happens.

Yes. Do you think we're likely to lynch CJ ? Because I don't. I'm wary of him (see: his sig) but mixed enough that I think we have better options.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: LaLight on August 21, 2017, 09:05:19 am
I am here for the next 7,5 hrs. I don't think Joseph, who is "tempting mislynch" is scum. So I eill switch to Cuzz if this will be needed for a lynch

I legit don't know what this is supposed to mean.

It means Town!Joseph is frequently mislynched, at least in LaLight's opinion.

We need to lynch someone so let's make sure that happens.

No,this is a direct quote from Robz, who said Joseph is a tempting mislynch in the late game.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: LaLight on August 21, 2017, 09:05:50 am
vote: Cuzz
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: LaLight on August 21, 2017, 09:06:12 am
less than an hour left btw
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: 2.71828..... on August 21, 2017, 09:15:46 am
Request vote count
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: 2.71828..... on August 21, 2017, 09:17:17 am
Uh, so signup order in triplets of mcmc doesn't get here?
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: LaLight on August 21, 2017, 09:19:55 am
Uh, so signup order in triplets of mcmc doesn't get here?

we will have 2 more hours of twilight. He'll be in time I believe
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Teproc on August 21, 2017, 09:20:17 am
Vote Count

Cuzz (4): Robz, Teproc, Dylan, LaLight
Joseph (3): Cuzz, Cheesyjelly, e
CheesyJelly (2): chairs, IDPTG
Teproc (1): Joseph
IDPTG (1): mcmc

With 11 alive, it takes 6 to lynch. Day 1 ends August 21 at 10 am forum time.

PPE: Hmm. Well, I think mcmc will get there anyway. There's also a long twilight (beaten to it by LL).
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: LaLight on August 21, 2017, 09:20:31 am
Get the body you’ve always wanted. We know where it’s buried, and can lend you a shovel.

Vote Count 1.4

Cuzz (3): Robz888, Teproc, Dylan32
Teproc (1): Joseph2302
IDontPlayThisGame (1): mcmcsalot
Joseph2302 (3): Cuzz, Cheesyjelly, 2.71828.....
CheesyJelly (2): chairs, IDontPlayThisGame
Robz888 (1): LaLight

Not Voting (0)

With 11 alive, it takes 6 to lynch. Day 1 ends August 21 at 10 am forum time. That's in 7.5 hours.

Twilight will last for approximately 2 hours after that as I get back home from work.

The only thing changed is my vote is now on Cuzz
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: mcmcsalot on August 21, 2017, 09:21:09 am
I'm here
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: LaLight on August 21, 2017, 09:21:30 am
I'm here

cool
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: mcmcsalot on August 21, 2017, 09:28:42 am
The order for the nights targets are:

Teproc - IDP - CheesyJelly
Robz - Chairs - Dylan
Joseph - Lalight - 2.7

vote: cuzz that's l-1
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Cuzz on August 21, 2017, 09:31:10 am
Ok folks, here is the homework I promised, better late than never (?):


I've skim read the setup and night targeting discussion. A concrete plan can easily be manipulated by scum, but it seems they'll probably out themselves to a degree to do it.

...snip...

We need to find the right balance between a set plan and a random idea, so that scum can't manipulate the plan, but we get some useful information.

Joseph's first quote, well into the first IRL day when lot's of discussion had been taking place already. The first part of the quote is obvious, and had been discussed at length already. The bottom part of the quote is flaky and vague, something that Joseph said we "need to" do, without ever following up on what on earth this might look like or how it might work. I probed him to expand on it later, and he never did.


Vote: Cuzz for moving us back into the "propose plan and then immediately neg said plan" portion of Day 1.
Agreed. If you don't think the plan is going to work, don't suggest it. Today has just been attempted plans being proposed then denounced.

I think a hard plan is too manipulatable for scum, so we need some sort of plan with a bit of Lee way so it doesn't get screwed by scum.


Again, the second half of the quote trying to look pro-town by suggesting something that he has no intention of actually turning into a real proposal. Joseph never once explained what he means by this.

The first half of the quote I found annoying because it implies that I proposed a plan that I knew wouldn't work, only to then immediately debunk it myself before anyone weighed in, which seems to be assuming pretty insane behavior on my part.

...
Joseph is Obv!town. I'm never scum

Ugh

Also, Cuzz's hyper-awareness of daychat and arguments based on it is scum-indicative to me. If you look at Fleetwood Mac, the people who talked the most about daychat were scum.
I agree that does seem kind of scummy. Wasn't Cuzz the first one to mention it?

Cuzz was not the first one to mention it, and this could have been easily verified, but perhaps it was even easier to try to urge suspicion on me by being disingenuous.

Also good to note with my plan we need to set the order after I know who we are lynching so don't put anyone to l-1 untill I have my order.
That makes sense. And it makes sense to let IC dictate proceedings, since they're the only PR we got this game

I pointed this out at the time and no one commented, but like this remark is so inherently obvious and unnecessary and empty.

I do not understand this idp wagon.

Again, mentioned this before, but Joseph echoes my skepticism of an IDP wagon, despite him having been on it moments earlier. He brushes this off as being "allowed to change [his] mind," but I don't buy it. There is a difference between changing one's mind and unvoting someone, and saying you don't understand why others are voting for a person for whom you have been recently voting. It makes no sense.

Anyway, I think Joseph is a good lynch for today, and I dislike and reject the entire "often mislynched as town" argument. In each individual game, most people are town. Across all of their collective games, most people are town. Joseph's alignment in this game is independent of any game he's played before.

I also think I am a bad lynch, what with being town and all, and because I will be helpful in analyzing the results of N1 tomorrow.


Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Cuzz on August 21, 2017, 09:31:24 am
ppe: too late i guess
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: LaLight on August 21, 2017, 09:32:22 am
so, just to be sure: I target 2.7, correct? The result must be "2.7", correct?
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: 2.71828..... on August 21, 2017, 09:33:17 am
so, just to be sure: I target 2.7, correct? The result must be "2.7", correct?

You would get no result because Joseph targets you
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Cuzz on August 21, 2017, 09:33:48 am
I swear I am incapable of being this active when I am scum. When I roll scum it is going to be 100% obvious and I am going to involuntarily lurk so hard and my partners are going to be so annoyed that I can't even approach my level of play as town.

Whatever, good luck, folks. Make sure you all actually understand the setup tomorrow so scum can't screw with your interpretation of the night results.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: mcmcsalot on August 21, 2017, 09:35:36 am
so, just to be sure: I target 2.7, correct? The result must be "2.7", correct?
To be sure, you target 2.7 and if Joseph targets you like he is supposed to you will receive "no result". If Joseph doesn't target you and 2.7 targets no one you will receive 2.7. If ylu get a result that isn't 2.7 it means Joseph didn't target you and 2.7 did target someone.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Cuzz on August 21, 2017, 09:35:53 am
so, just to be sure: I target 2.7, correct? The result must be "2.7", correct?

Like ffs we've been discussing this for a week and people still don't get it, but no, let's lynch a guy who has been trying to work out all of the details in public because "setup talk is scummy."
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: LaLight on August 21, 2017, 09:38:34 am
so, just to be sure: I target 2.7, correct? The result must be "2.7", correct?
To be sure, you target 2.7 and if Joseph targets you like he is supposed to you will receive "no result". If Joseph doesn't target you and 2.7 targets no one you will receive 2.7. If ylu get a result that isn't 2.7 it means Joseph didn't target you and 2.7 did target someone.

ok yeah, sorry
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: IDontPlayThisGame on August 21, 2017, 09:38:51 am
If it's down to Joseph and Cuzz, I prefer vote: Joseph

L-2
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Teproc on August 21, 2017, 09:43:07 am
The order for the nights targets are:

Teproc - IDP - CheesyJelly
Robz - Chairs - Dylan
Joseph - Lalight - 2.7

vote: cuzz that's l-1

In the future, I think that should only be shared in twilight.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Teproc on August 21, 2017, 09:43:54 am
Not that the outcome is in question here (Joseph is going to hammer out of self-preservation I assume), but still.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: mcmcsalot on August 21, 2017, 09:44:11 am
We can do Joseph or cuzz, lalight which do you prefer?

Also who else is around?

Me/idp/lalight/cuzz?
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: LaLight on August 21, 2017, 09:44:36 am
We can do Joseph or cuzz, lalight which do you prefer?

Also who else is around?

Me/idp/lalight/cuzz?

me here. I prefer Cuzz
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Cuzz on August 21, 2017, 09:45:30 am
I am here but I am not self-voting now or ever.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: 2.71828..... on August 21, 2017, 09:45:53 am
I am here, like Joseph better, but will lynch cuzz
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Cuzz on August 21, 2017, 09:46:50 am
I am here for the next 7,5 hrs. I don't think Joseph, who is "tempting mislynch" is scum. So I eill switch to Cuzz if this will be needed for a lynch

I legit don't know what this is supposed to mean.

It means Town!Joseph is frequently mislynched, at least in LaLight's opinion.

We need to lynch someone so let's make sure that happens.

FoS chairs for this, since they seem to have left and are not even on one of the viable wagons.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Cuzz on August 21, 2017, 09:51:31 am
Also, just because I'm petty and can't let things go, check the VLA thread, man.

Cuzz's complete disappearance is not doing much to convince me to look elsewhere either.

Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Joseph2302 on August 21, 2017, 09:52:45 am
Vote: Cuzz. Was that hammer?
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Teproc on August 21, 2017, 09:53:04 am
Also, just because I'm petty and can't let things go, check the VLA thread, man.

Cuzz's complete disappearance is not doing much to convince me to look elsewhere either.

Sorry about that, I do tend to forget to check that. It was not a deciding factor for me, just a small one, FWIW.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: IDontPlayThisGame on August 21, 2017, 09:53:14 am
Vote: Cuzz. Was that hammer?

Yeah
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Teproc on August 21, 2017, 09:53:18 am
Quote fail. ALso yes Joseph, that was the hammer.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Cuzz on August 21, 2017, 09:53:43 am
Vote: Cuzz. Was that hammer?

Oh golly, was it? How could anyone be sure? Good lord, please lynch this guy tomorrow, folks.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Joseph2302 on August 21, 2017, 09:53:54 am
The order for the nights targets are:

Teproc - IDP - CheesyJelly
Robz - Chairs - Dylan
Joseph - Lalight - 2.7

vote: cuzz that's l-1
So I target LL, correct?
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Joseph2302 on August 21, 2017, 09:55:29 am
Vote: Cuzz. Was that hammer?

Oh golly, was it? How could anyone be sure? Good lord, please lynch this guy tomorrow, folks.
I think so. It was 7 minutes til the deadline and lynch beats no lynch always
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: mcmcsalot on August 21, 2017, 09:56:29 am
So I don't expect cuz to flip scum but I also doubt Joseph is scum.

I think there is one or two in robz/teproc/dylan/lalight(leaning lalight and dylan) and or two in cj/2.7/idp(leaning idp and 2.7)
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: mcmcsalot on August 21, 2017, 09:56:42 am
The order for the nights targets are:

Teproc - IDP - CheesyJelly
Robz - Chairs - Dylan
Joseph - Lalight - 2.7

vote: cuzz that's l-1
So I target LL, correct?
yes
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Teproc on August 21, 2017, 09:58:26 am
The order for the nights targets are:

Teproc - IDP - CheesyJelly
Robz - Chairs - Dylan
Joseph - Lalight - 2.7

vote: cuzz that's l-1
So I target LL, correct?

I'f you'll allow me mcmc.

The above is simple. It means:

Teproc targets IDPTG
IDPTG targets CJ
CJ does not take an action
Robz targets chairs
chairs targets Dylan
Dylan does not take an action
Joseph targets LaLight
LaLight targets e
e does not take an action.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Joseph2302 on August 21, 2017, 10:00:43 am
So I don't expect cuz to flip scum but I also doubt Joseph is scum.

I think there is one or two in robz/teproc/dylan/lalight(leaning lalight and dylan) and or two in cj/2.7/idp(leaning idp and 2.7)
From their reaction, I think Cuzz is probably town
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Teproc on August 21, 2017, 10:01:53 am
I don't. It's very "you're lyncing me for the wrong reasons! " But we'll see soon enough.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Cuzz on August 21, 2017, 10:06:35 am
Scummy:

Dylan
Robz
chairs
Joseph

Null:

LL

Towny:
CJ
IDP
E
Teproc

Title: Re: M106: Night Vale Mafia (Day 1)
Post by: mcmcsalot on August 21, 2017, 10:07:06 am
The order for the nights targets are:

Teproc - IDP - CheesyJelly
Robz - Chairs - Dylan
Joseph - Lalight - 2.7

vote: cuzz that's l-1
So I target LL, correct?

I'f you'll allow me mcmc.

The above is simple. It means:

Teproc targets IDPTG
IDPTG targets CJ
CJ does not take an action
Robz targets chairs
chairs targets Dylan
Dylan does not take an action
Joseph targets LaLight
LaLight targets e
e does not take an action.

Yes this! Also for clarity the only results should be teproc recieves CJ, Robz recieves dylan, and Joseph recieves E. Anything different means scum messed with stuff.

Remember the only possibly scum parings if I'm dead are:
(Teproc, IDP) (Teproc, CJ) (Robz, Chairs) (Robz, Dylan) (Joseph, Lalight) (Joseph, 2.7)

If I do die, two 4 person chains is your best bet to form tomorrow.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Cuzz on August 21, 2017, 10:10:51 am
Thoughts on Joseph have been made clear.

Robz: Knows how important it is to lynch scum D1, as he discussed in the aftermath of that game where IDP and schadd were scum, yet he didn't seem to have much conviction in his vote on me, did not do any real scumhunting, and was not here at deadline to help us do anything.

chairs: chairs was seemingly certain that I am town, and also talked about how important it was not to no-lynch, yet ended the day voting for CJ who was not viable, and was not around at deadline to prevent my lynch

Dylan: invisible for all of D1, even after returning from VLA
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Cuzz on August 21, 2017, 10:12:53 am
gl, hf, back to VLA
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: LaLight on August 21, 2017, 10:13:24 am
Yeah, I am very inclined to think Robz is scum.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: LaLight on August 21, 2017, 10:13:38 am
unrelated to Cuzz' alignment
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Joseph2302 on August 21, 2017, 10:41:38 am
Thoughts on Joseph have been made clear.

Robz: Knows how important it is to lynch scum D1, as he discussed in the aftermath of that game where IDP and schadd were scum, yet he didn't seem to have much conviction in his vote on me, did not do any real scumhunting, and was not here at deadline to help us do anything.

chairs: chairs was seemingly certain that I am town, and also talked about how important it was not to no-lynch, yet ended the day voting for CJ who was not viable, and was not around at deadline to prevent my lynch

Dylan: invisible for all of D1, even after returning from VLA
Lynching scum D1 is good, but wasn't going to happen today (unless you flip scum, which seems unlikely)
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: chairs on August 21, 2017, 11:45:31 am
vote: cuzz
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: chairs on August 21, 2017, 11:46:08 am
(Posted, then had to run for work, but yay I made it back in time to avoid no-lynch).
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: chairs on August 21, 2017, 11:47:12 am
Oh lol just saw that Joseph hammered and my vote didn't matter.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Robz888 on August 21, 2017, 11:49:48 am
Sorry I missed deadline. Having it the morning after Game of Thrones did not help! But I am fine with the Cuzz lynch and it would not be crazy to me if he flipped scum. But we'll see.

I understand why I am being suspected right now. Hopefully I'll get the chance to clear my name tomorrow.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: faust on August 21, 2017, 12:37:47 pm
Those who remember history are also doomed to repeat it.

Day 1 Final Vote Count

Cuzz (6): Robz888, Teproc, Dylan32, LaLight, mcmcsalot, Joseph2302
Joseph2302 (4): Cuzz, Cheesyjelly, 2.71828....., IDontPlayThisGame
CheesyJelly (1): chairs

Not Voting (0)

With 11 alive, it took 6 to lynch.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: faust on August 21, 2017, 12:40:28 pm
News from Old Woman Josie. Apparently, Tamika Flynn and her band of well-read child vigilantes have set up camp around the house, right over at the car lot. Tamika claimed that due to the revelations by Old Woman Josie's tall winged tenants - who are definitely not angels - it was her duty to protect the house an all its inhabitants from the malevolent forces that have taken up residence in Night Vale. Her followers immediately began preparing forticifcation around the area - which they learned from reading Frank Kafka's The Trial, and armed their newly built towers with slingshot warriors.

Shortly after these developments, the city council released a statement condemning the actions of the child army. They claime dthat there was no threat for Night Vale as noone ever mentioned that there was one. "Especially not angels", they pointed out in a deep voice like the echo in a well that reaches right down into the center of the earth, "angels do not exist". The Sheriff and his Secret Police began right away to undo the defenses. When the child soldiers began to fight them, Tamika stopped them. "We are not here to fight our fellow citizens", she pointed out as she submitted herself into custody and was transported away. The remaining children ran towards their helicopters and lef the scene, fleeing into the sand wastes, before the Secret Police officers could catch them.

In other news, the first round of the Dominion tournament has come to a close! We have seen some truly spectacular plays, listeners. Frances Donaldson, manager of the antiques mall on Desert Elm Drive, beat Michelle Nguyen, owner of Dark Owl Records, in an amazing comeback utilizing an engine of Hot Air Balloons. Wehn asked for a statement, Michelle said "Whatever. Dominion has seen its best days already, it's waay too popular now" before she was led away for the ceremonial gutting.


Cuzz has been lynched! They were Tamika Flynn, the Town-aligned Weird Scout!

Night 2 begins now and lasts until August 23 at noon forum time. Night actions due within 36 hours.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: faust on August 23, 2017, 01:32:53 pm
Listeners, ohhh... listeners. Once again, tradegy strikes our little desert community, and as your community radio host, it is my duty to inform you, as best I can, even as grief strikes at my heart.

Earlier today, an attack took place in the city hall. The Sheriff has informed us that apparently, someone was able to sneak through the tight security net that has been installed after the attempted coup by former mayoral candidates Hiram McDaniels and the Faceless Old Woman woh Secretly Lives in Your Home. According to the Sheriff's Secret Police, the intruder was able to get past the hooded figures that patrol the surrounding, he outwitted the rabid librarians that guard the door and was able to pick each of the locks, which I am told were of the highest security standards.

Friends... listeners... Our mayor, Dana Cardinal, was found dead in her office. Her torso was carved in with a bloody cross - the lines meeting right at each one's center - against her pale skin.

To the friends and family our Dana... [sobs] she was a great and dutiful intern, she led Night Vale bravely through its regular crises as our mayor, and - above all - she was a true friend to this community radio host - to me. I believe I speak for every citizen of Night Vale when I say that she will be - sorely - missed.


Robz888 has been killed! They were Mayor Dana Cardinal, the Town-aligned Weird Scout!

Vote Count 2.0

Not Voting (9): 2.71828....., LaLight, IDontPlayThisGame, Dylan32, CheesyJelly, chairs, mcmcsalot, Joseph2302, Teproc

With 9 alive, it takes 5 to lynch. Day 2 ends August 30 at 1:30 pm forum time.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: mcmcsalot on August 23, 2017, 01:53:33 pm
Woooooo! So it's possible, that no scum parings allowing them to kill me exsisted. It is very possible that one of those parings exsisted and they chose not to kill me anyway but it points toward that not being a thing.

We need everyone to claim their night result. Teproc and Joseph should have a target to tell us and idp/chairs/lalight should have seen no result. CJ/Dylan/2.7 should not have done anything.

First off with the night kill, teproc, chairs, dylan and Joseph all could have killed robz from their positions without any problems. Cj and 2.7 could not have done the kill unless Dylan or Chairs or teproc or Joseph were also scum.

So currently it's just more likely for scum in (teproc/Joseph/chairs/dylan) and less likely in (idp/cj/lalight/2.7).
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: chairs on August 23, 2017, 02:04:01 pm
I didn't get any mod response.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: LaLight on August 23, 2017, 02:11:23 pm
I didn't get any mod response.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: CheesyJelly on August 23, 2017, 02:12:26 pm
I did nothing, as instructed. We may need to do give Faust some time if he's ill. Don't want to rush him. Excited for the flavour - it's all been so so good so far!
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: Teproc on August 23, 2017, 02:23:47 pm
I did not get a result.

Not entirely sure what that means, but presumably we can make something out of it ?
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: Teproc on August 23, 2017, 02:26:14 pm
Like, my first though was that it implicated poeple down the line, but me being targeted also explains it, so... I'm not really sure what to make of it.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: Teproc on August 23, 2017, 02:27:28 pm
I suppose me being targeted by people in other lines would also disrupt those lines, so we'll know more once we get a fuller picture.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: mcmcsalot on August 23, 2017, 02:32:18 pm
I suppose me being targeted by people in other lines would also disrupt those lines, so we'll know more once we get a fuller picture.
Yes there is really zero point untill we here from everyone. I have lots of thoughts currently but think most should be held till the end.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: IDontPlayThisGame on August 23, 2017, 03:09:41 pm
I didn't get any mod response.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: chairs on August 23, 2017, 03:11:33 pm
I suppose me being targeted by people in other lines would also disrupt those lines, so we'll know more once we get a fuller picture.
Yes there is really zero point untill we here from everyone. I have lots of thoughts currently but think most should be held till the end.

I know this is a really petty/stupid thing but it's hear, not here.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: IDontPlayThisGame on August 23, 2017, 03:14:25 pm
I suppose me being targeted by people in other lines would also disrupt those lines, so we'll know more once we get a fuller picture.
Yes there is really zero point untill we here from everyone. I have lots of thoughts currently but think most should be held till the end.

I know this is a really petty/stupid thing but it's hear, not here.

What was that? I couldn't here you.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: chairs on August 23, 2017, 03:15:21 pm
I suppose me being targeted by people in other lines would also disrupt those lines, so we'll know more once we get a fuller picture.
Yes there is really zero point untill we here from everyone. I have lots of thoughts currently but think most should be held till the end.

I know this is a really petty/stupid thing but it's hear, not here.

What was that? I couldn't here you.

*eye twitch intensifies*
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: IDontPlayThisGame on August 23, 2017, 03:17:08 pm
Anyway, vote: CJ
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: CheesyJelly on August 23, 2017, 03:18:46 pm
Anyway, vote: CJ
Um... Okay?
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: Dylan32 on August 23, 2017, 03:31:01 pm
Well, I have to admit, I'm glad you told me not to do anything. I've been so busy I never even caught up before the deadline and accidentally forgot to look for a plan or to submit a night action anyway, so sticking me on the end worked out great, cuz I did nothing.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: Dylan32 on August 23, 2017, 03:40:55 pm
...
First off with the night kill, teproc, chairs, dylan and Joseph all could have killed robz from their positions without any problems. Cj and 2.7 could not have done the kill unless Dylan or Chairs or teproc or Joseph were also scum.

So currently it's just more likely for scum in (teproc/Joseph/chairs/dylan) and less likely in (idp/cj/lalight/2.7).

So if Teproc or Joseph killed Robz, that means IDP or LL would have received a result, whereas they wouldn't have if they were scouted. So really, the pool of people who could get away with killing Robz safely, ignoring other results, really would only be Chairs or me.  However, I guess since Teproc has already said he got no result, scum did more to muddy stuff up.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: mcmcsalot on August 23, 2017, 04:06:35 pm
...
First off with the night kill, teproc, chairs, dylan and Joseph all could have killed robz from their positions without any problems. Cj and 2.7 could not have done the kill unless Dylan or Chairs or teproc or Joseph were also scum.

So currently it's just more likely for scum in (teproc/Joseph/chairs/dylan) and less likely in (idp/cj/lalight/2.7).

So if Teproc or Joseph killed Robz, that means IDP or LL would have received a result, whereas they wouldn't have if they were scouted. So really, the pool of people who could get away with killing Robz safely, ignoring other results, really would only be Chairs or me.  However, I guess since Teproc has already said he got no result, scum did more to muddy stuff up.
Oh right I constantly forget the targeted by rule, you are right dylan and chairs are the only two people, who could kill robz alone.

Really just waiting on Joseph and confirmation that 2.7 did nothing
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: 2.71828..... on August 23, 2017, 04:07:31 pm
I did nothing.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: 2.71828..... on August 23, 2017, 04:14:40 pm
Also, mcmc being alive is cool, won't be able to really think too much about implications yet.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: CheesyJelly on August 23, 2017, 05:06:47 pm
The order for the nights targets are:

Teproc - IDP - CheesyJelly
Robz - Chairs - Dylan
Joseph - Lalight - 2.7
So, possible Mafia pairings (assuming everybody reports the expected results):
Teproc and IDP
Chairs and Dylan
Joseph and LaLight
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: CheesyJelly on August 23, 2017, 05:09:32 pm
Actually, Dylan could have carried out the kill solo. Chairs gets no result either way. But chairs can't have done it without Dylan also being scum.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: Dylan32 on August 23, 2017, 05:12:29 pm
Actually, Dylan could have carried out the kill solo. Chairs gets no result either way. But chairs can't have done it without Dylan also being scum.

Wrong. Since I didn't target anyone, there's no way for me to get a result to know whether or not chairs targeted me either way.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: CheesyJelly on August 23, 2017, 05:15:40 pm
Actually, Dylan could have carried out the kill solo. Chairs gets no result either way. But chairs can't have done it without Dylan also being scum.

Wrong. Since I didn't target anyone, there's no way for me to get a result to know whether or not chairs targeted me either way.
True, sorry. Chairs could have carried this out solo, too.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Dylan32 on August 23, 2017, 05:22:03 pm
The order for the nights targets are:

Teproc - IDP - CheesyJelly
Robz - Chairs - Dylan
Joseph - Lalight - 2.7
So, possible Mafia pairings (assuming everybody reports the expected results):
Teproc and IDP
Chairs and Dylan
Joseph and LaLight

It is also possible that the whole top and bottom lines are scum. It could also be the 1st and 3rd person in the line. 1st person targets like they are supposed to and lies about getting the 3rd person as a result freeing #3 up to kill whoever they want. So add Teproc - CJ and Joseph - e to your list there buddy.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: IDontPlayThisGame on August 23, 2017, 06:15:17 pm
The order for the nights targets are:

Teproc - IDP - CheesyJelly
Robz - Chairs - Dylan
Joseph - Lalight - 2.7
So, possible Mafia pairings (assuming everybody reports the expected results):
Teproc and IDP
Chairs and Dylan
Joseph and LaLight

Is this every pairing or the three you feel like talking about?
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: CheesyJelly on August 23, 2017, 06:19:47 pm
The order for the nights targets are:

Teproc - IDP - CheesyJelly
Robz - Chairs - Dylan
Joseph - Lalight - 2.7
So, possible Mafia pairings (assuming everybody reports the expected results):
Teproc and IDP
Chairs and Dylan
Joseph and LaLight

It is also possible that the whole top and bottom lines are scum. It could also be the 1st and 3rd person in the line. 1st person targets like they are supposed to and lies about getting the 3rd person as a result freeing #3 up to kill whoever they want. So add Teproc - CJ and Joseph - e to your list there buddy.
This is also true. I have done a bad job. These are crucial pairings.


If it turns out that I'm scum, that increases the chances that Teproc is scum, and IDP is town, for example.


Basically, it all gets very Bayesian. But it is info.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: IDontPlayThisGame on August 23, 2017, 06:26:24 pm
I want to hear from Joseph before I say much more.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: Joseph2302 on August 23, 2017, 06:40:08 pm
I want to hear from Joseph before I say much more.
I did not get a result
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: Joseph2302 on August 23, 2017, 06:40:55 pm
And I'm use checking in, bed now and will post more tomorrow
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: IDontPlayThisGame on August 23, 2017, 06:44:40 pm
I want to hear from Joseph before I say much more.
I did not get a result

This makes it interesting
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: IDontPlayThisGame on August 23, 2017, 07:06:22 pm
Unless I missed something, no one got a result last night. I think this means any combination of three players could have killed Robz and gotten this result. I was going to say that a (1, 2) or (1, 3) pairing would have killed mcmc, but this seems way better for scum so I don't think we can count anything out.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: IDontPlayThisGame on August 23, 2017, 07:25:12 pm
Yeah, this tells us nothing.

If one scum is in a chain, that chain receives No Result. If 1 is scum, they lie. If 2 or 3 is scum, they target 1 to create a No Result loop. Therefore, this net result (everyone got No Result) can happen if each chain only had 1 scum since either Chairs or Dylan could have killed Robz.

If there are two scum in a chain, one causes the No Result in that chain, one causes the No Result in the chain without scum, and the one scum in the last chain causes that chain's No Result. I'm counting the Robz NK as a No Result since the two are achieved the same way- by targeting Robz.

If there are three scum in a chain, two of them cause a No Result in the other two chains and the last one gets a good night's sleep.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: 2.71828..... on August 23, 2017, 11:10:28 pm
Yeah, this tells us nothing.

If one scum is in a chain, that chain receives No Result. If 1 is scum, they lie. If 2 or 3 is scum, they target 1 to create a No Result loop. Therefore, this net result (everyone got No Result) can happen if each chain only had 1 scum since either Chairs or Dylan could have killed Robz.

If there are two scum in a chain, one causes the No Result in that chain, one causes the No Result in the chain without scum, and the one scum in the last chain causes that chain's No Result. I'm counting the Robz NK as a No Result since the two are achieved the same way- by targeting Robz.

If there are three scum in a chain, two of them cause a No Result in the other two chains and the last one gets a good night's sleep.

I think this about sums it up. I could restate this and call it my analysis, but that wouldn't be intellectually honest.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: 2.71828..... on August 23, 2017, 11:20:56 pm
I am just curious why scum didn't kill mcmc though?

If 1 scum is in each chain, killing mcmc gets them caught.

2 scum in a chain, 1 in another, killing mcmc would have to be done with the scum in the two-scum chain, one creates the no result in their chain, one can create a no result in the other chain, the third chain gets a result.

3 scum in a chain they can kill mcmc and still get no results everywhere.

I guess if scum killed mcmc it would guarantee that (at least) one of our chains was scum-free. So we would learn something. I don't know that we really learn anything from our results.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: 2.71828..... on August 23, 2017, 11:23:34 pm
Basically, why didn't scum kill mcmc? WIFOM.

I don't want to draw any conclusions from it at this point.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: IDontPlayThisGame on August 23, 2017, 11:32:03 pm
Basically, why didn't scum kill mcmc? WIFOM.

I don't want to draw any conclusions from it at this point.

Pretty much. With this result, we learn nothing and mcmc's earliest townread dies.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: IDontPlayThisGame on August 23, 2017, 11:36:23 pm
Unless I've made an error here or someone finds something really useful about it, I think there's no reason to discuss the NK any more today. We have nothing to gain and it'll waste time and effort.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: IDontPlayThisGame on August 23, 2017, 11:37:20 pm
Rather, the set-up implications of the NK, not the NK itself.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: CheesyJelly on August 24, 2017, 05:02:35 am
Every time I try to think through the various possibilities for how scum could have done it with the results we have, I forgot one very obvious fact: scum could lie about their results.

Has anyone started the think about the best targeting plan for eight? Is it two chains of four? Or two chains of three, with the remaining two targeting each other?
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: Joseph2302 on August 24, 2017, 06:21:52 am
Every time I try to think through the various possibilities for how scum could have done it with the results we have, I forgot one very obvious fact: scum could lie about their results.

Has anyone started the think about the best targeting plan for eight? Is it two chains of four? Or two chains of three, with the remaining two targeting each other?
Mcmc suggested 2 chains of 4 on D1
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: mcmcsalot on August 24, 2017, 09:13:21 am
Idp is completely correct, we really don't get a ton out of this other than me being alive and a slightly more likely then not one scum in each chain. (Because two scum in a chain could kill me, there is wifom but it's still ever so slight).

I agree there isn't a huge need to discuss the setup implications at this point I wil work out what I think is best for tommorow and let you all know.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: chairs on August 24, 2017, 09:16:00 am
Idp is completely correct, we really don't get a ton out of this other than me being alive and a slightly more likely then not one scum in each chain. (Because two scum in a chain could kill me, there is wifom but it's still ever so slight).

I agree there isn't a huge need to discuss the setup implications at this point I wil work out what I think is best for tommorow and let you all know.

Wait, if A -> B -> C, then B couldn't kill you without A knowing, and C couldn't kill you without A knowing, so I don't think this clears (B,C) pairs.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: chairs on August 24, 2017, 09:17:10 am
I'm not 100% sure I understand what the actual results we ended up with are though, I'll need to map it out (expected vs actual) later.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: IDontPlayThisGame on August 24, 2017, 09:20:25 am
I'm not 100% sure I understand what the actual results we ended up with are though, I'll need to map it out (expected vs actual) later.

Expected: Joseph receives 2.7. Robz receives Dylan. Teproc receives CJ. No one else gets a result.

Actual: No one got a result.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: 2.71828..... on August 24, 2017, 09:58:20 am
Vote: Dylan

Shows up, comments on the setup once, but unfortunately not very present D1. He gets back, does a reads list, votes Cuzz as "the best wagon available," and rides it out until the lynch.

Now shows up D2 with a couple thoughts on the night actions specifically stating certain implications "only people who could have got away with killing robz are me [Dylan] and chairs."

I mean, he has been v/la and all, so inactivity happens (trust me, I know) but just not getting a town vibe when he had been around
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: chairs on August 24, 2017, 10:03:59 am
So for me, this is actually great, since it narrows my lynch pool to {Dylan, Joseph, Teproc}.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: Teproc on August 24, 2017, 10:05:30 am
Hm. Well I can't see exactly how we can learn anything right now either, though I suspect there might be some deductions we can make later on once we get more data.

Now to the business of finding scum the traditional way... well, let's look at yesterday.

Cuzz (6): Robz888, Teproc, Dylan32, LaLight, mcmcsalot, Joseph2302
Joseph2302 (4):  Cuzz, Cheesyjelly, 2.71828....., IDontPlayThisGame
CheesyJelly (1): chairs

So two scenarios: either Joseph is scum and that means scum deflected towards Cuzz, or Joseph is town and scum just got to sit back and enjoy the show.

Who made the Cuzz lynch happen ? Well, I was pushing it from the start but there's nothing useful I can say about that really, so let's look at the point where it was really Cuzz v Joseph, when the vote count looked like this (#344):

Cuzz (3): Robz888, Teproc, Dylan32
Joseph2302 (3): Cuzz, Cheesyjelly, 2.71828.....
CheesyJelly (2): chairs, IDontPlayThisGame
Teproc (1): Joseph2302
IDontPlayThisGame (1): mcmcsalot
Robz888 (1): LaLight

This is where the game kinda stopped for a while, with people saying when they'd be there for deadline and stuff like that but not moving, until:

vote: Cuzz

The order for the nights targets are:

Teproc - IDP - CheesyJelly
Robz - Chairs - Dylan
Joseph - Lalight - 2.7

vote: cuzz that's l-1

And that was basically it. Some people did vote for Joseph there but it was a foregone conclusion since Joseph would obviously hammer, regardless of his alignment.

So the three most decisive votes on Cuzz are mine (in the sense that I argued strongly for his lynch), LaLight's and mcmc's. So two townies (you don't know that but whatever) and LaLight, whom I'm undecided but lean town on. This makes me think Joseph is town and scum didn't need to do much, other than play their best versions of their town meta.

vote: e.

PPE: It does ? How ?
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: chairs on August 24, 2017, 10:07:08 am
I think I like e's argument so vote: dylan.

Also I just realized I'm somewhat wrong about my lynch pool vs actual possible matches due to the way scum could ring-around-the-rosie this.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: chairs on August 24, 2017, 10:07:37 am
(PPE: It doesn't, exactly, and I was just posting that).
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: 2.71828..... on August 24, 2017, 10:08:25 am
Hm. Well I can't see exactly how we can learn anything right now either, though I suspect there might be some deductions we can make later on once we get more data.

Now to the business of finding scum the traditional way... well, let's look at yesterday.

Cuzz (6): Robz888, Teproc, Dylan32, LaLight, mcmcsalot, Joseph2302
Joseph2302 (4):  Cuzz, Cheesyjelly, 2.71828....., IDontPlayThisGame
CheesyJelly (1): chairs

So two scenarios: either Joseph is scum and that means scum deflected towards Cuzz, or Joseph is town and scum just got to sit back and enjoy the show.

Who made the Cuzz lynch happen ? Well, I was pushing it from the start but there's nothing useful I can say about that really, so let's look at the point where it was really Cuzz v Joseph, when the vote count looked like this (#344):

Cuzz (3): Robz888, Teproc, Dylan32
Joseph2302 (3): Cuzz, Cheesyjelly, 2.71828.....
CheesyJelly (2): chairs, IDontPlayThisGame
Teproc (1): Joseph2302
IDontPlayThisGame (1): mcmcsalot
Robz888 (1): LaLight

This is where the game kinda stopped for a while, with people saying when they'd be there for deadline and stuff like that but not moving, until:

vote: Cuzz

The order for the nights targets are:

Teproc - IDP - CheesyJelly
Robz - Chairs - Dylan
Joseph - Lalight - 2.7

vote: cuzz that's l-1

And that was basically it. Some people did vote for Joseph there but it was a foregone conclusion since Joseph would obviously hammer, regardless of his alignment.

So the three most decisive votes on Cuzz are mine (in the sense that I argued strongly for his lynch), LaLight's and mcmc's. So two townies (you don't know that but whatever) and LaLight, whom I'm undecided but lean town on. This makes me think Joseph is town and scum didn't need to do much, other than play their best versions of their town meta.

vote: e.

PPE: It does ? How ?

You do ask this great analysis then come to this conclusion?
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: Teproc on August 24, 2017, 10:11:34 am
Do you mean the vote part or my general point about scum being among the people who had an unremarkable day 1 part ?
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: 2.71828..... on August 24, 2017, 10:12:51 am
Do you mean the vote part or my general point about scum being among the people who had an unremarkable day 1 part ?

Your vote. It was terrible. Try again.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: Teproc on August 24, 2017, 10:12:59 am
I guess the vote part, because Dyaln quite fits that description. I don't think his comment about completely missing the whole plan is very likely to come from scum though.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: 2.71828..... on August 24, 2017, 10:18:19 am
This makes me think Joseph is town and scum didn't need to do much, other than play their best versions of their town meta.


I mean, that odds a brilliantly put add-on to my Dylan case. He does his town duty of posting reads. He does his town duty to vote on a wagon. He then was just able to ride it out and lynch Cuzz.

Also, not sold on the whole "Joseph is town" bit yet.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: 2.71828..... on August 24, 2017, 10:18:43 am
I guess the vote part, because Dyaln quite fits that description. I don't think his comment about completely missing the whole plan is very likely to come from scum though.

Oh. Ppe....
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: 2.71828..... on August 24, 2017, 10:20:17 am
I guess the vote part, because Dyaln quite fits that description. I don't think his comment about completely missing the whole plan is very likely to come from scum though.

I think it is more likely to come from Dylan, his alignment doesn't matter there so much in my opinion
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: 2.71828..... on August 24, 2017, 11:02:02 am
I wil work out what I think is best for tommorow and let you all know.

I think the best plan for tomorrow is random. Maybe some organization, but I feel like a determined targeting order is too easy to manipulate. Reference: last night.

Also, the plan needs to be for 7, not 8.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: mcmcsalot on August 24, 2017, 11:07:52 am
I wil work out what I think is best for tommorow and let you all know.

I think the best plan for tomorrow is random. Maybe some organization, but I feel like a determined targeting order is too easy to manipulate. Reference: last night.

Also, the plan needs to be for 7, not 8.
Yea that's where I'm leaning, the chain plan really was more to protect me.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: Joseph2302 on August 24, 2017, 01:35:21 pm
I wil work out what I think is best for tommorow and let you all know.

I think the best plan for tomorrow is random. Maybe some organization, but I feel like a determined targeting order is too easy to manipulate. Reference: last night.

Also, the plan needs to be for 7, not 8.
Yea that's where I'm leaning, the chain plan really was more to protect me.
Which worked, so that's something positive. Would've liked some actual information too though.

But I agree that a set plan just means that scum can set up how to screw it easily.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: IDontPlayThisGame on August 24, 2017, 03:09:55 pm
I wil work out what I think is best for tommorow and let you all know.

I think the best plan for tomorrow is random. Maybe some organization, but I feel like a determined targeting order is too easy to manipulate. Reference: last night.

Also, the plan needs to be for 7, not 8.

I agree.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: Joseph2302 on August 24, 2017, 05:30:42 pm
Maybe we should start doing some scum hunting, instead of endlessly discussing plans for next night. After all, that's what we did most of D1, and ultimately it got us nowhere.

I want to Vote: LL. There's a scum who screwed up the result I was meant to get, that would have to be someone in my cycle.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: LaLight on August 24, 2017, 05:38:29 pm
Maybe we should start doing some scum hunting, instead of endlessly discussing plans for next night. After all, that's what we did most of D1, and ultimately it got us nowhere.

I want to Vote: LL. There's a scum who screwed up the result I was meant to get, that would have to be someone in my cycle.

Anyone might've targeted you and you would get no result
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: LaLight on August 24, 2017, 05:39:37 pm
Maybe we should start doing some scum hunting, instead of endlessly discussing plans for next night. After all, that's what we did most of D1, and ultimately it got us nowhere.

I want to Vote: LL. There's a scum who screwed up the result I was meant to get, that would have to be someone in my cycle.

And if I would do ANYTHING you would get the result. So the vote is really unnecessary. Or scummy. vote: Joseph
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: Joseph2302 on August 24, 2017, 05:44:25 pm
Maybe we should start doing some scum hunting, instead of endlessly discussing plans for next night. After all, that's what we did most of D1, and ultimately it got us nowhere.

I want to Vote: LL. There's a scum who screwed up the result I was meant to get, that would have to be someone in my cycle.

And if I would do ANYTHING you would get the result. So the vote is really unnecessary. Or scummy. vote: Joseph
Unless you targetted me. Or you targetted someone that caused some loop, which doesn't necessarily need to include someone targetting me.

e.g. a targetting pattern Joseph --> LL --> A --> B --> C --> A, where A, B and C are some people would cause no result as A, B, C has a loop
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: IDontPlayThisGame on August 24, 2017, 06:33:09 pm
I want to Vote: LL. There's a scum who screwed up the result I was meant to get, that would have to be someone in my cycle.

No, the scum doesn't have to be in your cycle/chain. I went over this already.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: Teproc on August 24, 2017, 06:35:06 pm
I want to Vote: LL. There's a scum who screwed up the result I was meant to get, that would have to be someone in my cycle.

No, the scum doesn't have to be in your cycle/chain. I went over this already.

Who do you think is scum ?
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: SpaceAnemone on August 24, 2017, 06:39:52 pm
I'm stepping in as a co-mod. Your usual faust will be returned eventually.

Vote Count 2.1

CheesyJelly (1): IDontPlayThisGame
Dylan (2): 2.71828....., chairs
2.71828..... (1): Teproc
LaLight (1): Joseph2302
Joseph2302 (1): LaLight

Not Voting (3): Dylan, CheesyJelly, mcmcsalot

With 9 alive, it takes 5 to lynch. Day 2 ends August 30 at 1:30 pm forum time.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: IDontPlayThisGame on August 24, 2017, 06:41:48 pm
I want to Vote: LL. There's a scum who screwed up the result I was meant to get, that would have to be someone in my cycle.

No, the scum doesn't have to be in your cycle/chain. I went over this already.

Who do you think is scum ?

Not quite ready to call the team yet, but CJ and LaLight seem like scum, Chairs had some weird EoD stuff, and I haven't decided on my feelings about the whole Joseph v. Cuzz lynch. Not sure what to make of Dylan just yet.

PPE: Leaning scum on Space too
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: Teproc on August 24, 2017, 06:42:47 pm
Why/how do they "feel like scum" ?
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: IDontPlayThisGame on August 24, 2017, 06:48:54 pm
Why/how do they "feel like scum" ?

My CJ case hasn't changed since yesterday. He's doing more of the same stuff.

LaLight reminds me of scum!LaLight from NM10 and another game I played with him that I can't remember the number of. I don't think town bothers to clarify what their Result should be after the night. Town's job is to follow orders and not lie. You don't need to know your result to do that. There was some other stuff (I think). I'm on my phone and a complete reread isn't practical.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: IDontPlayThisGame on August 24, 2017, 06:50:55 pm
I think it was M94.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: CheesyJelly on August 24, 2017, 06:53:15 pm
Vote: Joseph

Absolutely anyone (apart from mcmc) could have caused your no result. Something tells me you already know this.


PPE: Scum!me would have changed style as subtly as possible. I'm doing nothing wrong so there's zero need to change.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: IDontPlayThisGame on August 24, 2017, 06:55:32 pm
PPE: Scum!me would have changed style as subtly as possible. I'm doing nothing wrong so there's zero need to change.

I tend to ignore it when people say what scum!them would do and how they're not doing that so clearly they're town.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: LaLight on August 24, 2017, 07:52:07 pm
Space, may you please confirm that instead of "No Result" people who performed an action and should get "No Result" would get nothing instead?
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: 2.71828..... on August 24, 2017, 10:53:51 pm
Not entirely sure if one, both, or neither of joseph/LaLight are scum.

Both votes really felt forced to me. But I don't think scum wants to create a 1 v 1, scum v scum. But I could totally see one of the two as scum, especially since they were on the same chain as me.

Meh. Still like my vote on Dylan better
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: SpaceAnemone on August 25, 2017, 05:56:38 am
Space, may you please confirm that instead of "No Result" people who performed an action and should get "No Result" would get nothing instead?

I do not yet have access to individual QTs, so I'm unable to confirm for sure.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: Teproc on August 25, 2017, 06:08:34 am
Well, I can confirm that you don't get anything. Why ?
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: Joseph2302 on August 25, 2017, 06:09:43 am
Space, may you please confirm that instead of "No Result" people who performed an action and should get "No Result" would get nothing instead?
I received nothing.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: Teproc on August 25, 2017, 06:10:42 am
Also, I like what e is doing. Still don't think Dylan is scum though...

Let's try a vote: chairs
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: LaLight on August 25, 2017, 06:11:34 am
I mean it's possible faust was sick and forgot to give us a result. and vote: Teproc
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: faust on August 25, 2017, 06:13:19 am
Space, may you please confirm that instead of "No Result" people who performed an action and should get "No Result" would get nothing instead?

I confirm that people who performed an action only get a result if the conditions in the role description are met.

I oppose the implication that they should get "No Result" :P

In other news, D2 start flavor has now been added.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: 2.71828..... on August 25, 2017, 10:58:27 am
Also, I like what e is doing. Still don't think Dylan is scum though...

Let's try a vote: chairs

Why chairs? What foo you think of my Dylan case?
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: chairs on August 25, 2017, 11:00:02 am
Also, I like what e is doing. Still don't think Dylan is scum though...

Let's try a vote: chairs

Why chairs? What foo you think of my Dylan case?

I don't know why chairs, but they clearly don't think Dylan is scum so apparently your case was poop :P
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: 2.71828..... on August 25, 2017, 11:00:14 am
I mean it's possible faust was sick and forgot to give us a result. and vote: Teproc

Are you voting teproc because he "confirmed you don't get anything"? If so, really don't like your vote. If not, can you give your other reason(s)?
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: 2.71828..... on August 25, 2017, 11:00:58 am
Also, I like what e is doing. Still don't think Dylan is scum though...

Let's try a vote: chairs

Why chairs? What foo you think of my Dylan case?

I don't know why chairs, but they clearly don't think Dylan is scum so apparently your case was poop :P

You like poop then. Ha!
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: LaLight on August 25, 2017, 11:06:49 am
I mean it's possible faust was sick and forgot to give us a result. and vote: Teproc

Are you voting teproc because he "confirmed you don't get anything"? If so, really don't like your vote. If not, can you give your other reason(s)?

No. I am voting him because he doesn't frel like town!Teproc and didn't feel like one on D1
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: Teproc on August 25, 2017, 11:08:25 am
Also, I like what e is doing. Still don't think Dylan is scum though...

Let's try a vote: chairs

Why chairs? What foo you think of my Dylan case?

Again, townie for his "phew, got lucky that the plan involved me not doing anything" thing. You disaghree, that's fine. Your case is... I don't know, I don't disagree with it, but all it does is put Dylan in a general category that I think other people belong to, and those people don't have anything townie going for them. Like chairs.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: chairs on August 25, 2017, 11:10:56 am
Also, I like what e is doing. Still don't think Dylan is scum though...

Let's try a vote: chairs

Why chairs? What foo you think of my Dylan case?

Again, townie for his "phew, got lucky that the plan involved me not doing anything" thing. You disaghree, that's fine. Your case is... I don't know, I don't disagree with it, but all it does is put Dylan in a general category that I think other people belong to, and those people don't have anything townie going for them. Like chairs.

I have all the best Town things going for me! THE BEST THINGS!
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: 2.71828..... on August 25, 2017, 03:15:29 pm
I mean it's possible faust was sick and forgot to give us a result. and vote: Teproc

Are you voting teproc because he "confirmed you don't get anything"? If so, really don't like your vote. If not, can you give your other reason(s)?

No. I am voting him because he doesn't frel like town!Teproc and didn't feel like one on D1

Hm. Ok. I guess it shouldn't be too surprising to me that we have different reads.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: Teproc on August 25, 2017, 03:17:12 pm
I mean it's possible faust was sick and forgot to give us a result. and vote: Teproc

Are you voting teproc because he "confirmed you don't get anything"? If so, really don't like your vote. If not, can you give your other reason(s)?

No. I am voting him because he doesn't frel like town!Teproc and didn't feel like one on D1

Hm. Ok. I guess it shouldn't be too surprising to me that we have different reads.

Is this a general comment or something specific to LaLight ? If the latter, why ?
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: 2.71828..... on August 25, 2017, 03:37:48 pm
I mean it's possible faust was sick and forgot to give us a result. and vote: Teproc

Are you voting teproc because he "confirmed you don't get anything"? If so, really don't like your vote. If not, can you give your other reason(s)?

No. I am voting him because he doesn't frel like town!Teproc and didn't feel like one on D1

Hm. Ok. I guess it shouldn't be too surprising to me that we have different reads.

Is this a general comment or something specific to LaLight ? If the latter, why ?

I feel like LaLight and I have very different reads rather frequently. Just in general
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: CheesyJelly on August 25, 2017, 03:50:29 pm
Vote: LaLight

He doesn't feel like town!LaLight right now. Not sure if I can put the feeling into words.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: LaLight on August 25, 2017, 04:08:08 pm
I am actually a little distracted and VLA thus not as active as usual
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: Joseph2302 on August 25, 2017, 04:18:15 pm
Vote: LaLight

He doesn't feel like town!LaLight right now. Not sure if I can put the feeling into words.
I'm getting the same feeling too about LL
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: 2.71828..... on August 25, 2017, 06:40:28 pm
Vote Count 2.e

CheesyJelly (1): IDontPlayThisGame
Dylan (2): 2.71828....., chairs
LaLight (2): Joseph2302, CJ
Chairs (1): Teproc
Teproc (1): LaLight

Not Voting (2): Dylan, mcmcsalot

With 9 alive, it takes 5 to lynch. Day 2 ends August 30 at 1:30 pm forum time.

Real wagons would be nice. And any hammer before mcmc sets out a plan is just extremely scummy. But I habe no issue building people up to L-2/L-1. I feel like D1 was all setup talk and we need to make up for lost time
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: 2.71828..... on August 25, 2017, 06:46:31 pm
Vote: LaLight

He doesn't feel like town!LaLight right now. Not sure if I can put the feeling into words.
I'm getting the same feeling too about LL

We need reads, not feelings right now. Yeah, gut is an important part of mafia in my opinion, but I think we have decent evidence against Dylan.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: 2.71828..... on August 25, 2017, 09:04:34 pm
Teproc, Joseph, LaLight, chairs, CJ, e.

Those are the people who have posted in the last 24 hours. If we want to catch scum we have to at least try to find them
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: IDontPlayThisGame on August 25, 2017, 09:50:52 pm
Vote: LaLight

He doesn't feel like town!LaLight right now. Not sure if I can put the feeling into words.
I'm getting the same feeling too about LL

We need reads, not feelings right now. Yeah, gut is an important part of mafia in my opinion, but I think we have decent evidence against Dylan.

Are you opposed to a LaLight lynch?
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: 2.71828..... on August 25, 2017, 09:52:22 pm
Vote: LaLight

He doesn't feel like town!LaLight right now. Not sure if I can put the feeling into words.
I'm getting the same feeling too about LL

We need reads, not feelings right now. Yeah, gut is an important part of mafia in my opinion, but I think we have decent evidence against Dylan.

Are you opposed to a LaLight lynch?

No, just not my top choice
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: Joseph2302 on August 26, 2017, 11:09:16 am
Teproc, Joseph, LaLight, chairs, CJ, e.

Those are the people who have posted in the last 24 hours. If we want to catch scum we have to at least try to find them
Posting levels in last 24-36 hours have been woeful. At this rate, we'll do nothing and end up with a random lynch. Which would be such a dumb way to play this game.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: 2.71828..... on August 26, 2017, 11:14:08 am
Teproc, Joseph, LaLight, chairs, CJ, e.

Those are the people who have posted in the last 24 hours. If we want to catch scum we have to at least try to find them
Posting levels in last 24-36 hours have been woeful. At this rate, we'll do nothing and end up with a random lynch. Which would be such a dumb way to play this game.

We still have time, but in my opinion the best reads are made earlier in the day as wagons form. 3 players 1 vote and 2 players with two votes doesn't put any pressure on anyone and while you might be able to figure some stuff out, it is easier with more pressure in my opinion
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: Teproc on August 26, 2017, 11:44:59 am
Dylan needs to show up. I feel like a broken record, but not voting at this point in the day is not really acceptable. You have a wagon on you, if you don't want to get mislynched, do something about it. If you're scum, by all means continue to lurk I suppose.

This is another game in which it feels like scum has had nothing to do and has let town bury themselves. Yeah, I like lynching chairs. He's put just the bare minimum in to show that he's here, which is exactly where I think scum is here.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: Joseph2302 on August 26, 2017, 11:47:00 am
Dylan needs to show up. I feel like a broken record, but not voting at this point in the day is not really acceptable. You have a wagon on you, if you don't want to get mislynched, do something about it. If you're scum, by all means continue to lurk I suppose.

This is another game in which it feels like scum has had nothing to do and has let town bury themselves. Yeah, I like lynching chairs. He's put just the bare minimum in to show that he's here, which is exactly where I think scum is here.
I agree about Dylan. He's not listed as V/LA, and he needs to contribute. Although many other people need to as well
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: Joseph2302 on August 26, 2017, 11:55:35 am
Request: Prod on everyone who hasn't posted in last 24 hours.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: 2.71828..... on August 26, 2017, 12:27:41 pm
Request: Prod on everyone who hasn't posted in last 24 hours.

That's mcmc, chairs (just barely), and Dylan.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: Dylan32 on August 26, 2017, 12:54:04 pm
No prod for me, but I am just too busy irl to give this game what it, and all of you, deserve. I'm sorry that my schedule has put you all in a tough spot, but I'm going to request a replacement.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: Teproc on August 26, 2017, 02:26:49 pm
Joseph, CJ: what's the case on LL exactly ?
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: IDontPlayThisGame on August 26, 2017, 02:43:19 pm
Teproc, what are your feelings on these posts?

vote: cuzz

(Posted, then had to run for work, but yay I made it back in time to avoid no-lynch).

Oh lol just saw that Joseph hammered and my vote didn't matter.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: Teproc on August 26, 2017, 03:03:34 pm
That chairs didn't check the vote count and voted Cuzz because he wanted a lynch to go through ? That's alignment-neutral, given that Cuzz flipped town.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: IDontPlayThisGame on August 26, 2017, 03:07:22 pm
An hour and forty-five minutes after the deadline passed?
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: Teproc on August 26, 2017, 03:31:14 pm
I hadn't realized it was, but I don't think that changes much. I don't think scum!chairs is that much more aware of the dealdine than town!chairs. I guess if Joseph is scum then that makes chairs townie because surely he would then have been more aware.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: CheesyJelly on August 26, 2017, 05:03:10 pm
Joseph, CJ: what's the case on LL exactly ?
He doesn't feel like town!LaLight right now. Not sure if I can put the feeling into words.
Just back from holiday after a long drive. The above is the best I can do right now. I'll freshen up soon and try to give you some more thoughts before bed.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: 2.71828..... on August 26, 2017, 05:49:38 pm
I feel like IDPTG has been coming out recently with some very good thoughts.

Town points

(Can't always just talk about scum reads)
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: CheesyJelly on August 26, 2017, 07:23:13 pm
Joseph, CJ: what's the case on LL exactly ?
He doesn't feel like town!LaLight right now. Not sure if I can put the feeling into words.
Just back from holiday after a long drive. The above is the best I can do right now. I'll freshen up soon and try to give you some more thoughts before bed.
Failed to do this, sorry.  Too tired.  I'll try tomorrow.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: SpaceAnemone on August 26, 2017, 07:27:49 pm
Vote Count 2.2

CheesyJelly (1): IDontPlayThisGame
Dylan (2): 2.71828....., chairs
LaLight (2): Joseph2302, CheesyJelly
chairs (1): Teproc
Teproc (1): LaLight

Not Voting (2): Dylan, mcmcsalot

With 9 alive, it takes 5 to lynch. Day 2 ends August 30 at 1:30 pm forum time.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: faust on August 27, 2017, 03:32:50 am
Request: Prod on everyone who hasn't posted in last 24 hours.

mcmc has been prodded.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: Joseph2302 on August 27, 2017, 06:55:49 am
I feel like IDPTG has been coming out recently with some very good thoughts.

Town points

(Can't always just talk about scum reads)
I kind of agree, IDPTG seems towny. Like to see more from them, and also mcmc. I want to know what the towniest people in the game think
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: Joseph2302 on August 27, 2017, 12:08:34 pm
My opinion of this game is that some of the lurkiest people are probably scum. And we also need some more ideas. Or anything really.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: 2.71828..... on August 27, 2017, 12:31:50 pm
My opinion of this game is that some of the lurkiest people are probably scum. And we also need some more ideas. Or anything really.

We need wagons. All three ideas are out there, we just need mcmc to confirm his plan for tonight, we discuss/ refine it, then lynch
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: 2.71828..... on August 27, 2017, 12:32:15 pm
All the* ideas.

Not three.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: 2.71828..... on August 27, 2017, 12:33:48 pm
 And I learned a valuable lesson very early in my mafia career: scum doesn't always lurk. Town can lurk just as much as scum.

In a game moving this slow it does make it easier for scum to lurk though
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: IDontPlayThisGame on August 27, 2017, 12:43:22 pm
I don't like the LaLight wagon because of who's on it currently. Dylan seems like an easy lynch here. If he's replacing out, then he won't be posting again and it's hard to mount a defence for yourself when you're not posting.

vote: chairs because it looks like CJ isn't happening again.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: chairs on August 27, 2017, 01:42:21 pm
Hey, sorry about the delayed posting, I didn't have access to my password manager yesterday.

Dylan is replacing out?
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: IDontPlayThisGame on August 27, 2017, 01:46:58 pm
No prod for me, but I am just too busy irl to give this game what it, and all of you, deserve. I'm sorry that my schedule has put you all in a tough spot, but I'm going to request a replacement.

If he doesn't request out after that, I'm voting him.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: chairs on August 27, 2017, 01:56:07 pm
No prod for me, but I am just too busy irl to give this game what it, and all of you, deserve. I'm sorry that my schedule has put you all in a tough spot, but I'm going to request a replacement.

If he doesn't request out after that, I'm voting him.

Ah.

vote: LaLight
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: Joseph2302 on August 27, 2017, 02:21:12 pm
My opinion of this game is that some of the lurkiest people are probably scum. And we also need some more ideas. Or anything really.

We need wagons. All three ideas are out there, we just need mcmc to confirm his plan for tonight, we discuss/ refine it, then lynch
The lynch part is quite important. Another mislynch is bad.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: Joseph2302 on August 27, 2017, 02:23:05 pm
No prod for me, but I am just too busy irl to give this game what it, and all of you, deserve. I'm sorry that my schedule has put you all in a tough spot, but I'm going to request a replacement.

If he doesn't request out after that, I'm voting him.
There was a request for replacement in f.ds Mafia Hub. So I assume it was genuine.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: IDontPlayThisGame on August 27, 2017, 03:17:42 pm
No prod for me, but I am just too busy irl to give this game what it, and all of you, deserve. I'm sorry that my schedule has put you all in a tough spot, but I'm going to request a replacement.

If he doesn't request out after that, I'm voting him.
There was a request for replacement in f.ds Mafia Hub. So I assume it was genuine.

I assumed it is as well. I'll be extremely offended if it's a strategic maneuver.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: 2.71828..... on August 27, 2017, 03:27:11 pm
I prefer that we don't speculate over substitutions/outs.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: CheesyJelly on August 27, 2017, 05:08:51 pm
I prefer that we don't speculate over substitutions/outs.
Agreed.

Urgh, I can't get a detailed LaLight read that I promised because I just don't have one.  He doesn't feel like town!LL because he doesn't feel like his normal self, but I don't think I do in this game either.

Vote: Dylan

Seems like a moderately sensible wagon, and would make things neater!
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: Teproc on August 27, 2017, 05:13:02 pm
I prefer that we don't speculate over substitutions/outs.

This.

I don't like the Dylan wagon at all. I know e adressed it, but do all the people voting really think scum!Dylan invents the thing about missing the plan entirely ?
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: 2.71828..... on August 27, 2017, 05:31:25 pm
I prefer that we don't speculate over substitutions/outs.

This.

I don't like the Dylan wagon at all. I know e adressed it, but do all the people voting really think scum!Dylan invents the thing about missing the plan entirely ?

I think he is probably telling the truth. That doesn't make him town. I know in games I have modded/been scum in other members of the mafia have been able to submit night across for teammates
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: 2.71828..... on August 27, 2017, 05:31:48 pm
Night actions*
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: Teproc on August 27, 2017, 05:33:06 pm
I prefer that we don't speculate over substitutions/outs.

This.

I don't like the Dylan wagon at all. I know e adressed it, but do all the people voting really think scum!Dylan invents the thing about missing the plan entirely ?

I think he is probably telling the truth. That doesn't make him town. I know in games I have modded/been scum in other members of the mafia have been able to submit night across for teammates

I guess.

Can scum order night actions other than the night kill for their teammates ?
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: CheesyJelly on August 27, 2017, 05:50:41 pm
Oh right.  I'd missed the point about Dylan missing N1.  There's no way for us to get 'no result' for everybody with only 2 scum, even if they lie about the results.  I've checked every permutation.  Let's see what the mod response is.  If it's a 'no' - I think Dylan is town.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: mcmcsalot on August 27, 2017, 06:04:47 pm
Hi sorry I have been super busy IRL, catching up.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: mcmcsalot on August 27, 2017, 06:11:38 pm
So I didn't miss much, the dylan night action implications are intriguing.

My plan for tonight is noone target me, target the scum you think is most likely to make the nk. If you think you could likely be the nk you could opt to target noone in an effert to not create loops that cover others tracking.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: Dylan32 on August 27, 2017, 07:05:25 pm
Hi. I shouldn't have said anything in the main thread about requesting a sub and hate that I did. It was sincere, there was a formal request, and I hope you all believe that I would never use something like that as a strategic/manipulative ploy. I have too much respect for everyone here to ever do something like that.

After a conversation, in the meantime:

My plan for tonight is noone target me, target the scum you think is most likely to make the nk. If you think you could likely be the nk you could opt to target noone in an effert to not create loops that cover others tracking.

I think this is the right plan probably. I think at least someone will end up with a result that will give us info. With hind sight, we probably should have done it N1, and I suggest a FoS on some of the people who were most vocal and most focused on getting us to set a specific plan (I haven't gone back to look and see who that would be exactly).
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: IDontPlayThisGame on August 27, 2017, 08:11:00 pm
Oh right.  I'd missed the point about Dylan missing N1.  There's no way for us to get 'no result' for everybody with only 2 scum, even if they lie about the results. I've checked every permutation.  Let's see what the mod response is.  If it's a 'no' - I think Dylan is town.

1 and 2 in a chain are scum. 1 NKs Robz. 2 targets the leader of the other chain. Scum!Dylan does nothing and we get this exact result.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: IDontPlayThisGame on August 27, 2017, 08:47:33 pm
Just reread Joseph and IDPTG, I feel comfortable flying for either of them.

e, what's changed in your opinion of Joseph since towards the end of D1 when you posted this?
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: 2.71828..... on August 27, 2017, 09:38:36 pm
Just reread Joseph and IDPTG, I feel comfortable flying for either of them.

e, what's changed in your opinion of Joseph since towards the end of D1 when you posted this?

My opinion of you has changed more than my opinion of joseph.

but really, give me some time. I haven't explored a Joseph lynch as much today due to my read on Dylan. I learned a while back that lynching secondary targets can end badly. After we lynch Dylan today, its coming. I mean, obviously flips/NKs/etc affect things, but yeah. I just don't think Joseph is the best target today.

You are more townie though to me than when I posted that
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: 2.71828..... on August 27, 2017, 09:42:54 pm
See above plus I am still trying to decide who is scummier between lalight/Joseph. I stated earlier (I think, I am not checking) that I doubt both are scum, it is interesting that no one is voting Joseph anymore but LaLight is very much a lynch candidate. If Joseph is scum i would be suspicious of the people voting LaLight.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: 2.71828..... on August 27, 2017, 09:44:40 pm
But this is how I see it. I am looking at scum in
[Dylan]
[Joseph, LaLight]
[All you other people]
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: Teproc on August 28, 2017, 03:26:45 am
See above plus I am still trying to decide who is scummier between lalight/Joseph. I stated earlier (I think, I am not checking) that I doubt both are scum, it is interesting that no one is voting Joseph anymore but LaLight is very much a lynch candidate. If Joseph is scum i would be suspicious of the people voting LaLight.

Why do you doubt both are scum specifically ?

Not sure about LaLight. I think I need to do a full reread, I'm null on so many people in this game.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: LaLight on August 28, 2017, 03:52:01 am
VLA's over, will catch up soon
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: SpaceAnemone on August 28, 2017, 04:34:03 am
And now it is time for a word from our sponsors. For this, we again welcome Deb, a sentient patch of haze, in the studio.

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Vote Count 2.3


Dylan (2): 2.71828....., CheesyJelly
LaLight (2): Joseph2302, chairs
chairs (2): Teproc, IDontPlayThisGame
Teproc (1): LaLight

Not Voting (2): Dylan, mcmcsalot

With 9 alive, it takes 5 to lynch. Day 2 ends August 30 at 1:30 pm forum time.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: SpaceAnemone on August 28, 2017, 04:38:24 am
Can scum order night actions other than the night kill for their teammates ?

Yes
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: Teproc on August 28, 2017, 06:45:58 am
Right. Well, I'll reread tonight and see if this game gets any clearer.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: CheesyJelly on August 28, 2017, 07:11:51 am
Oh right.  I'd missed the point about Dylan missing N1.  There's no way for us to get 'no result' for everybody with only 2 scum, even if they lie about the results. I've checked every permutation.  Let's see what the mod response is.  If it's a 'no' - I think Dylan is town.

1 and 2 in a chain are scum. 1 NKs Robz. 2 targets the leader of the other chain. Scum!Dylan does nothing and we get this exact result.

You're right.  Damn.   Why can't I get my head around this game!?

But if 1 and 2 in a chain were scum, then they could have killed mcmcsalot and left us with all 'no result's, if the still had their third player.  I have to believe that scum would have done that if they could.  But we know that scum could have ordered Dylan if he was absent.  So this doesn't change anything.  ARGH!
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: faust on August 28, 2017, 09:57:31 am
Awaclus replaces Dylan32!
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: Awaclus on August 28, 2017, 10:40:04 am
Hi! Are people townreading me?
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: Awaclus on August 28, 2017, 10:44:27 am
Dylan didn't tell me anything in his QT, so unfortunately I can only guess what he was planning and stuff.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: Awaclus on August 28, 2017, 10:50:46 am
Also I haven't been following at all. I'm catching up right now.
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: Awaclus on August 28, 2017, 10:56:56 am
Dylan does not take an action

At least I can confirm that he did, indeed, not take an action.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: Awaclus on August 28, 2017, 11:06:21 am
I'm done reading. Vote: Joseph
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: 2.71828..... on August 28, 2017, 11:08:18 am
Hi! Are people townreading me?

No
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: 2.71828..... on August 28, 2017, 11:08:31 am
Dylan didn't tell me anything in his QT, so unfortunately I can only guess what he was planning and stuff.

Check the scum qt
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: Awaclus on August 28, 2017, 11:40:42 am
Dylan didn't tell me anything in his QT, so unfortunately I can only guess what he was planning and stuff.

Check the scum qt

He doesn't have one.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: LaLight on August 28, 2017, 01:55:49 pm
I townread e. This game is superhard given that this is a setup feast.

And vote: Awaclus
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: Awaclus on August 28, 2017, 02:22:52 pm
I townread e. This game is superhard given that this is a setup feast.

And vote: Awaclus

Man, I haven't done anything scummy this game.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: mcmcsalot on August 28, 2017, 02:25:43 pm
I'm done reading. Vote: Joseph
What made you come to this conclusion?
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: chairs on August 28, 2017, 02:58:30 pm
Hi Awaclus!
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: Awaclus on August 28, 2017, 03:02:35 pm
I'm done reading. Vote: Joseph
What made you come to this conclusion?

Reading the game.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: Awaclus on August 28, 2017, 03:02:48 pm
Hi Awaclus!

Hi!
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: Awaclus on August 28, 2017, 03:03:16 pm
Wait, I already said hi.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: Joseph2302 on August 28, 2017, 03:06:50 pm
I'm done reading. Vote: Joseph
What made you come to this conclusion?

I don't necessarily think Dylan/Awaclus is scummy. Dylan didn't do a night action, but he wasn't meant to, right? And he seems like an obvious mislynch candidate right now.

PPE: 1 or 2
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: Teproc on August 28, 2017, 04:06:53 pm
Hi Awaclus!

vote: chairs
vote: chairs
vote: chairs
vote: chairs
vote: chairs

Can anyone not voting chairs explain to me why they aren't ? Like, is this what town does ? Before you say "but town!chairs..." I'll stop you: town!chairs isn't the most active player, but he's not anti-town.

@Joseph: Are you serious ? No one is saying DYlan is scummy for not taking an action, how would that make any kind of sense ?
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: chairs on August 28, 2017, 04:20:34 pm
Hi Awaclus!

vote: chairs
vote: chairs
vote: chairs
vote: chairs
vote: chairs

Can anyone not voting chairs explain to me why they aren't ? Like, is this what town does ? Before you say "but town!chairs..." I'll stop you: town!chairs isn't the most active player, but he's not anti-town.

@Joseph: Are you serious ? No one is saying DYlan is scummy for not taking an action, how would that make any kind of sense ?

...how in the nine hells do you count "being friendly" as anti-town?

You're tunneling me like I'm the English Channel and it's the late 80s. Jesus.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: Teproc on August 28, 2017, 04:31:01 pm
Yeah, that's totally what I'm saying. You popping in to say hi and not adding anything worthwile to the game surely can't have anything to do with it.

This game is drifting, you know why ? Because scum wants it to drift. That way we have to scramble for a lynch when suddenly everyone realizes the deadline is coming, which we all know is the best way to find scum, right ?

If you're town, explain to me why you came in early in the day, did some stuff, parked your vote and then decided you were done ? Like, how does that work ?
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: Teproc on August 28, 2017, 04:32:23 pm
Tunneling is fine when it's on scum. Yeah yeah I was wrong on Cuzz. I'm right this time.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: Awaclus on August 28, 2017, 04:37:56 pm
Can anyone not voting chairs explain to me why they aren't ?

Because voting for Joseph is more important right now.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: Teproc on August 28, 2017, 04:39:09 pm
Deadline is in two days, people. We're now down a vote if we want to lynch anyone other than Joseph. I guess that's fine if one of those two (Awaclus and Joseph) is scum, but I don't want to have another last minute lynch.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: Teproc on August 28, 2017, 04:39:29 pm
Can anyone not voting chairs explain to me why they aren't ?

Because voting for Joseph is more important right now.

I guess I should have said "anyone except mcmc and Awaclus".
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: Awaclus on August 28, 2017, 04:43:02 pm
Deadline is in two days, people. We're now down a vote if we want to lynch anyone other than Joseph. I guess that's fine if one of those two (Awaclus and Joseph) is scum, but I don't want to have another last minute lynch.

Why would we want to lynch anyone other than Joseph?
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: Teproc on August 28, 2017, 04:44:09 pm
Deadline is in two days, people. We're now down a vote if we want to lynch anyone other than Joseph. I guess that's fine if one of those two (Awaclus and Joseph) is scum, but I don't want to have another last minute lynch.

Why would we want to lynch anyone other than Joseph?

Once you'll explain why we should want to lynch Joseph, I'll answer that.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: Awaclus on August 28, 2017, 04:47:20 pm
Once you'll explain why we should want to lynch Joseph, I'll answer that.

Is that a promise?
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: Teproc on August 28, 2017, 04:49:00 pm
Once you'll explain why we should want to lynch Joseph, I'll answer that.

Is that a promise?

I can't promise it will be anything that I haven't already said, but yes.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: Awaclus on August 28, 2017, 04:50:36 pm
Once you'll explain why we should want to lynch Joseph, I'll answer that.

Is that a promise?

I can't promise it will be anything that I haven't already said, but yes.

Okay. So the reason why we should want to lynch Joseph is that he's scum.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: Teproc on August 28, 2017, 04:52:23 pm
Once you'll explain why we should want to lynch Joseph, I'll answer that.

Is that a promise?

I can't promise it will be anything that I haven't already said, but yes.

Okay. So the reason why we should want to lynch Joseph is that he's scum.

Great. The reason we should lynch anyone else is that we should lynch chairs because he's scum. Happy ?

Sorry for the flood, people, I should know better. Logging off before I start caps locking.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: Awaclus on August 28, 2017, 05:00:55 pm
Once you'll explain why we should want to lynch Joseph, I'll answer that.

Is that a promise?

I can't promise it will be anything that I haven't already said, but yes.

Okay. So the reason why we should want to lynch Joseph is that he's scum.

Great. The reason we should lynch anyone else is that we should lynch chairs because he's scum. Happy ?

Sorry for the flood, people, I should know better. Logging off before I start caps locking.

Are you Joseph's scum partner?
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: CheesyJelly on August 28, 2017, 05:10:16 pm
Vote: chairs

I'll sheep for now.  We do need to get co-ordinated, and our wagons are so so small.  Although, I have to say...

You're tunneling me like I'm the English Channel and it's the late 80s.

...is utterly brilliant.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: Joseph2302 on August 28, 2017, 05:21:24 pm
Once you'll explain why we should want to lynch Joseph, I'll answer that.

Is that a promise?

I can't promise it will be anything that I haven't already said, but yes.

Okay. So the reason why we should want to lynch Joseph is that he's scum.
He isn't. Please give some sort of reason for it.
Problem is I still think you're town, just don't like this read.
And we need to find scum fast.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: LaLight on August 28, 2017, 05:24:58 pm
Chairs is weird, that's true.

I think I can get behind Joseph or chairs lynch, if Awaclus isn't happening.

Also townreading Teproc for now

Let's vote: Joseph2302
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: mcmcsalot on August 28, 2017, 05:25:54 pm
vote: awaclus

Oh it's happening
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: Awaclus on August 28, 2017, 05:36:43 pm
vote: awaclus

Oh it's happening

It shouldn't be happening. There are people who are legitimately scummy, and you're lynching me just because Dylan happened to be not around much and participated in the silly last minute lynch from yesterday?
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: mcmcsalot on August 28, 2017, 06:03:31 pm
vote: awaclus

Oh it's happening

It shouldn't be happening. There are people who are legitimately scummy, and you're lynching me just because Dylan happened to be not around much and participated in the silly last minute lynch from yesterday?
How about some of your own medicine.

I'm lynching you because I think it's best for town.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: Awaclus on August 28, 2017, 06:13:55 pm
vote: awaclus

Oh it's happening

It shouldn't be happening. There are people who are legitimately scummy, and you're lynching me just because Dylan happened to be not around much and participated in the silly last minute lynch from yesterday?
How about some of your own medicine.

I'm lynching you because I think it's best for town.

It's better to lynch a townie than scum?
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: 2.71828..... on August 28, 2017, 06:56:11 pm
vote: awaclus

Oh it's happening

It shouldn't be happening. There are people who are legitimately scummy, and you're lynching me just because Dylan happened to be not around much and participated in the silly last minute lynch from yesterday?
How about some of your own medicine.

I'm lynching you because I think it's best for town.

It's better to lynch a townie than scum?

No. That's why we are lynching you
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: 2.71828..... on August 28, 2017, 06:58:05 pm
Vote: chairs

I'll sheep for now.  We do need to get co-ordinated, and our wagons are so so small.  Although, I have to say...

You're tunneling me like I'm the English Channel and it's the late 80s.

...is utterly brilliant.

Really don't like chairs for today's lynch. Awaclus/Joseph/LaLight is really where I want to lynch today
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: Awaclus on August 28, 2017, 07:51:37 pm
No. That's why we are lynching you

But there isn't a reason to think that I'm scum.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: Teproc on August 29, 2017, 05:56:09 am
I'll never say no to an Awaclus lynch, but he's in the same category as Joseph for me: I have no idea how to figure out their alignment, so it feels a bit like a random lynch.

e, why don't you like the chairs lynch ?
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: LaLight on August 29, 2017, 06:01:34 am
Vote: chairs

I'll sheep for now.  We do need to get co-ordinated, and our wagons are so so small.  Although, I have to say...

You're tunneling me like I'm the English Channel and it's the late 80s.

...is utterly brilliant.

Really don't like chairs for today's lynch. Awaclus/Joseph/LaLight is really where I want to lynch today

Why me?
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: Awaclus on August 29, 2017, 07:41:36 am
Vote: chairs

I'll sheep for now.  We do need to get co-ordinated, and our wagons are so so small.  Although, I have to say...

You're tunneling me like I'm the English Channel and it's the late 80s.

...is utterly brilliant.

Really don't like chairs for today's lynch. Awaclus/Joseph/LaLight is really where I want to lynch today

Why me?

Why not you?
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: LaLight on August 29, 2017, 08:02:03 am
Vote: chairs

I'll sheep for now.  We do need to get co-ordinated, and our wagons are so so small.  Although, I have to say...

You're tunneling me like I'm the English Channel and it's the late 80s.

...is utterly brilliant.

Really don't like chairs for today's lynch. Awaclus/Joseph/LaLight is really where I want to lynch today

Why me?

Why not you?

Because I am town.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: faust on August 29, 2017, 08:26:23 am
Life is like a box of chocolates; Unopened. Dusty. And beginning to attract a lot of insects.

Vote Count 2.4

Awaclus (2): 2.71828....., mcmcsalot
LaLight (2): Joseph2302, chairs
chairs (3): Teproc, IDontPlayThisGame, CheesyJelly
Joseph2302 (2): Awaclus, LaLight

Not Voting (0)

With 9 alive, it takes 5 to lynch. Day 2 ends August 30 at 1:30 pm forum time.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: Awaclus on August 29, 2017, 09:45:57 am
Vote: chairs

I'll sheep for now.  We do need to get co-ordinated, and our wagons are so so small.  Although, I have to say...

You're tunneling me like I'm the English Channel and it's the late 80s.

...is utterly brilliant.

Really don't like chairs for today's lynch. Awaclus/Joseph/LaLight is really where I want to lynch today

Why me?

Why not you?

Because I am town.

Why should we believe that?
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: LaLight on August 29, 2017, 09:47:40 am
Vote: chairs

I'll sheep for now.  We do need to get co-ordinated, and our wagons are so so small.  Although, I have to say...

You're tunneling me like I'm the English Channel and it's the late 80s.

...is utterly brilliant.

Really don't like chairs for today's lynch. Awaclus/Joseph/LaLight is really where I want to lynch today

Why me?

Why not you?

Because I am town.

Why should we believe that?

Why shouldn't you believe that?
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: Awaclus on August 29, 2017, 09:48:18 am
Why shouldn't you believe that?

Because I can vote for you without giving you a reason but you can't remove that vote without giving me a reason to remove it.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: 2.71828..... on August 29, 2017, 09:48:38 am
Ah yes. The awaclus conversations. How I have missed them
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: Joseph2302 on August 29, 2017, 10:21:01 am
Ah yes. The awaclus conversations. How I have missed them
Yh this conversation and voting without justification is kind of dull. And LL is doing it as well.
I prefer my vote on LL rather than Awaclus thought
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: Awaclus on August 29, 2017, 10:45:34 am
Yh this conversation and voting without justification is kind of dull.

What's dull is claiming you're town without justification.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: Teproc on August 29, 2017, 11:07:30 am
LaLight, you've played with Awaclus, why are you doing this ?

And I'm still curious why people seem to think chairs is town, or at least not scummy enough to vote for. Like, what's the town narrative for chairs not saying anything of substance in the last, what, week ?
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: LaLight on August 29, 2017, 11:13:12 am
LaLight, you've played with Awaclus, why are you doing this ?

And I'm still curious why people seem to think chairs is town, or at least not scummy enough to vote for. Like, what's the town narrative for chairs not saying anything of substance in the last, what, week ?

Sorry. I am trying to understand 1) Awaclus' line of thought, 2) Awaclus' alignment.

I am fine with voting chairs, but I guess you know this
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: Teproc on August 29, 2017, 11:14:57 am
Do you find that this line of questioning usually helps with that ? I guess I've given up on that front, but if you get something out of it I'm curious what it is.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: Joseph2302 on August 29, 2017, 12:01:18 pm
LaLight, you've played with Awaclus, why are you doing this ?

And I'm still curious why people seem to think chairs is town, or at least not scummy enough to vote for. Like, what's the town narrative for chairs not saying anything of substance in the last, what, week ?
There's a lot of people who've done not much in the last week. And chairs does this regardless of alignment. He could be scum, but his inactivity isn't really strong evidence for this.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: Teproc on August 29, 2017, 12:26:12 pm
It's not just inactivity though. That "hi" post I quoted: that was chairs being around and chosing not to do anything.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: mcmcsalot on August 29, 2017, 12:34:45 pm
It's not just inactivity though. That "hi" post I quoted: that was chairs being around and chosing not to do anything.
I have been around and choosing to do nothing a lot, so I don't know why that so scummy of chairs.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: Teproc on August 29, 2017, 02:01:06 pm
It's not just inactivity though. That "hi" post I quoted: that was chairs being around and chosing not to do anything.
I have been around and choosing to do nothing a lot, so I don't know why that so scummy of chairs.

Well, IC is a very different role than VT, ther's value in withholding... as VT the only thing you can do is create interactions by posting.

Like... i don't get how you can possibly make this argument ? If you don't post, the game never advances and we all rush a lynch just before deadline. And oh look, it's exactly what's going to happen today, and more or less what happened yesterday.

This is not how town wins games. This is all obvious stuff, isn't it ? Like, I don't get how you can possibly argue that chairs is not being anti-town. And town!chairs, while not the most active player there is, is not anti-town.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: mcmcsalot on August 29, 2017, 02:34:30 pm
It's not just inactivity though. That "hi" post I quoted: that was chairs being around and chosing not to do anything.
I have been around and choosing to do nothing a lot, so I don't know why that so scummy of chairs.
Definitely didn't forget this is the game where I am an ic...
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: chairs on August 29, 2017, 02:36:51 pm
I'm taking the day off, my car's in the shop, I'm writing up a big old megapost, it'll be fun.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: 2.71828..... on August 29, 2017, 03:14:08 pm
It's not just inactivity though. That "hi" post I quoted: that was chairs being around and chosing not to do anything.
I have been around and choosing to do nothing a lot, so I don't know why that so scummy of chairs.

Well, IC is a very different role than VT, ther's value in withholding... as VT the only thing you can do is create interactions by posting.

Like... i don't get how you can possibly make this argument ? If you don't post, the game never advances and we all rush a lynch just before deadline. And oh look, it's exactly what's going to happen today, and more or less what happened yesterday.

This is not how town wins games. This is all obvious stuff, isn't it ? Like, I don't get how you can possibly argue that chairs is not being anti-town. And town!chairs, while not the most active player there is, is not anti-town.

I wouldn't say chairs has been anti-town, just not actively helping. But we will see what this promised megapost says.

I feel like chairs is being chairs, not really standing out. I suppose it could be scum chairs hiding behind that
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: chairs on August 29, 2017, 03:58:29 pm
These thoughts are my "right now" thoughts based on rereading the thread from the top. They do not necessarily reflect my thoughts at the time of the post I'm quoting, just my thought at the time right now, stream of consciousness as I read through the entire game, so you are likely to see me say "I leaned scum on mcmc after this" and "This made me think mcmc was Town" and this is all based on -right as I read that post in this reread- with the reread done chronologically. Mcmc used as the example person as he's IC so nobody will make stupid arguments about the importance of my example player. Oh, and I'm probably going to talk about scum/town reads on players that are now dead, because I'm not keeping track of that during the reread. I'll try to then do some analysis based on how I felt about the dead players' play and how I felt about the living players at various points.

Well, at least no one will call me scum for town!reading mcmc this time.

I know this is literally the first post of day 1 but it gave me a light scum read on Robz.

So in case anyone doesn't understand how this targeting thing works, townies, DO NOT target mcmc. Since mcmc can't target anyone, that ends the chain and you would just get the result "mcmc," which doesn't help. You want to target someone else, and hope that person is mafia who kills mcmc, probably. Then if you get the result mcmc, you know the person you targeted is scum.

Got it?

Actually we can probably pretty easily keep mcmc alive this way, since scum is going to be too nervous to target him.

Oh, and go ahead and explain how I'm wrong, if I'm wrong. But I don't think I am.

This, however, set me back to neutral on Robz, because I expect this out of a town Robz.

I think we should target in pairs to maximize results. We get 5 results for tomorrow.

I thought this was a clever idea at first, but started deciding it was awful pretty quickly and it gave me a light scum read on e who I expect to think things through better than I do when proposing a plan. Very next post is e hedging/refining (depending on whether you think e is town or scum) and (posting in a stream of consciousness manner / inflating post count intentionally) - again depends on what you think of e. Leans me more scum at this point.

I won't bother quoting but mcmc suggests one big chains and then Robz points out the flaw in the big chain and agrees pairs are better. Then we end up figuring out pairs are bad. Slight scum on Robz during this set of posts (up to #79).

Cuzz townread b/c of his opposition to plans which as far as I can tell have been only harmful to Town this game.

Feeling worse about Robz as the setup talk continues (page 5/6). Scum.

CJ randomly suggests flavor name claim on page 6. WTF is the point? Scum.

Robz votes IDP for noting Mafia have daychat. With as much setup talk as has been happening I feel like Robz would have gone back to review. Scum.

Teproc votes CJ for suggesting the flavor claim. reply 135. slight town.

Quote
Vote Count 1.1

IDontPlayThisGame (2): Robz888, mcmcsalot
CheesyJelly (1): Teproc

Not Voting (8): 2.71828....., LaLight, IDontPlayThisGame, Dylan32, Cuzz, CheesyJelly, chairs, Joseph2302

LaLight buddying IDP on reply 141. scum ESPECIALLY if IDP flips scum.

Continuing discussion of pairs talk from LaLight here is Towny feeling though, even though I actually voted him at the time.

e buddying LaLight a bit / towncredding him at reply 160 and CJ at 161. scummy.

Teproc townreading me at 164. eeeehhhhh. Neutral b/c of the way he says it. Subsequent discussion of why people think CJ is scummy and null-reading CJ who is at like 4 posts at this point. Push towards scumhunting and away from plans. Town.

e townreading CJ apparently due to apologizing for being anti-town with chat re: lack of NK. Already gave the scumpoints for this and feel comfortable not negating them.

At this point I voted CJ.

Robz defends CJ. .5 scumpoints b/c of the way he says it.

Joseph says Robz is Towny and that CJ isn't scummy. Took a position on two people. Town.

Plan question from IDP - scum, since we should be scumhunting at this point in the Day. Comes out of the blue so to speak, too, at least for me, so double points.

Call for voting from Teproc reply 179, .5 town.

"Do we want a loop?" - Joseph 180. more setup talk. .5 scum.

"I have no reads b/c we didn't RVS" - cuzz 181. 1 scum. followed by setup talk. 2 scum total.

At this point I voted Cuzz. Probably a mistake in hindsight, I think CJ is way scummier still upon reread.

Robz sheeps my vote saying we need to scumhunt. I think scum!Robz prefers scumhunting, but we need to be scumhunting, so neutral here.

Joseph/IDP/Cuzz annoying but neutral posts here. (up to 191). If anything slight scum from IDP.

CJ keeping us in plan mode 192 - 1 scum.

Teproc naked vote Cuzz. 1 scum. Intriguingly, my little scum/town scoreboard says this is the first time I've thought scummy things about Teproc this whole reread. Dylan/Awaclus still hasn't even triggered a point either way which is scummy in itself. Awarding Dylaclus 1 scum for that.

IDP/Cuzz still making plans WHY GOD WHY. 1 scum each.

I've just hit page 9 (reply 200) for those of you playing the home game on my reread.

Teproc agrees with my thoughts here re: scumhunting vs planhunting. 1 Town because I think this is important and I think scumproc doesn't do this.

CJ advises no reads. We're on page 9. How do you not have at least one read on one person at this point? Scum Scum Scum Scum. 2 scum points awarded.

Quote
Vote Count 1.2

LaLight (1): Joseph2302
Cuzz (3): chairs, Robz888, Teproc

Not Voting (7): 2.71828....., LaLight, IDontPlayThisGame, Dylan32, Cuzz, CheesyJelly, mcmcsalot

LaLight votes teproc, says IDP and Robz are townie, doesn't think setup talk is alignment related. .5 town.

Cuzz makes a bunch of reads and votes Teproc. 2 town, basically does a scum to chum, which is what we really needed here.

At this point I expressed a townread on CJ, a small townread on Cuzz, and I thought mcmc was trying to convince me ICs could be part of the scum team. During my reread at this moment CJ is at -6 (negative for scum points, positive for town points) and I don't know what made me think CJ was town here. Cuzz is at 0 on the scorebord.

Robz rereads LaLight, gives a very hedgy scumread. .5 scum.

CJ votes Teproc sheeping Cuzz/LaLight. feels lazy. .5 scum.

Teproc then comes in suggesting Cuzz's reads list is overcompensating and dismisses the impact of daychat on actual posting. Not sure if that's true or not. Neutral.

Cuzz mentions (216) Dylan's VLA. That clears the one scum point I had on Dylan then.
Cuzz gets mad about people voting him, but not in a way that makes me feel scum. .5 Town.

By reply 230 I'm convinced Teproc/Cuzz are both Town and vote for IDP. Feels solid upon reread.

mcmc finally figured out the triplets plan (which doesn't seem to have helped us, but at least we got sold on a plan).

slight scum on joseph, reply 243.

Robz finally understands the setup at post 251. That sounds... bad. .5 scum.

Quote
Vote Count 1.3

Cuzz (2): Robz888, Teproc
Teproc (2): LaLight, CheesyJelly
IDontPlayThisGame (2): Joseph2302, chairs
Joseph2302 (1): Cuzz

Not Voting (4): 2.71828....., IDontPlayThisGame, Dylan32, mcmcsalot

Remainder of the page, I'm again reminded of how much more fun it is to just be a vigilante and shoot people instead of having to argue.

Dylan scum to chums in 277 but hedges his reads. No vote. scum.

Little bit of "I could vote" talk from various people, feels neutral and a result of too much theory talk.

Robz in/around reply 301 - slight scum.

e votes Joseph and it feels dumb, then hedges on LaLight. .5 scum.

hedging hedging hedging god day one sucks... .5 scum to lalight.

CJ reread gives a small reads list on 334. meh. neutral. feels hedgy.

IDP/Cuzz interaction at 342 is weird. 1 scum IDP.

Quote
Vote Count 1.4

Cuzz (3): Robz888, Teproc, Dylan32
Teproc (1): Joseph2302
IDontPlayThisGame (1): mcmcsalot
Joseph2302 (3): Cuzz, Cheesyjelly, 2.71828.....
CheesyJelly (2): chairs, IDontPlayThisGame
Robz888 (1): LaLight

Not Voting (0)

God our votes suck, no strong wagon and it's 8 hours from D1 end.

Mild deflection from Teproc at 357 off the CJ wagon but the reasoning feels town. .5 town.

We end up lynching Cuzz. For some reason I didn't swap my vote, I feel bad about that. I don't think I'd have voted Cuzz though, maaayyyyybbbee would've voted Joseph.

Twilight ends, Cuzz is lynched (Town), Robz dies (Town). Weird that Robz dies, I think Robz would be easy to mislynch for scum at this point. Updated scoreboard to reflect they're now conf!town.

IDP votes CJ no explanation 424. .5 scum.

Nobody gets a result on D2. If we lynch scum this tells us things, until then... not really.

Okay so that's D1 and a very little of D2, I'm going to go ahead and post this as my eyes are getting tired of reading.

Scum scoreboard:
e: -2.5
Robz: Dead (Town)
LaLight - 0
IDP: -5
Awaclus: -1
Cuzz: Dead (Town)
CheesyJelly: -6.5
chairs: Alive (Town)
mcmcsalot: Alive (Town)
Joseph2302: 0
Teproc: 3

vote: CheesyJelly

FWIW, reread part 2 will start at page 19.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: LaLight on August 29, 2017, 04:03:47 pm
why am I "-0" and Joseph "0"? How is he townier than me?
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: LaLight on August 29, 2017, 04:04:14 pm
sorry, couldn't hold it.

town on chairs. This is a good train of thought
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: 2.71828..... on August 29, 2017, 05:05:16 pm
It is a good stream of conscious post. Never been a fan of the whole point system thing though. Too easy for lurkers to hide behind or scum to have townie posts that get counted for them.

Also, less than 24 hours to go.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: IDontPlayThisGame on August 29, 2017, 05:13:41 pm
I voted CJ early D2 because I thought he was scum at the end of D1 and nothing changed overnight so I still thought he was scum. I only moved my vote because I wanted to avoid a Cuzz lynch, so this was me putting it back. I still think CJ is scum and would be happy to vote him if we stand a chance of lynching him.

vote: CJ
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: CheesyJelly on August 29, 2017, 06:56:06 pm
Scum scoreboard:
e: -2.5
Robz: Dead (Town)
LaLight - 0
IDP: -5
Awaclus: -1
Cuzz: Dead (Town)
CheesyJelly: -6.5
chairs: Alive (Town)
mcmcsalot: Alive (Town)
Joseph2302: 0
Teproc: 3
Cool, Teproc's in the lead.  I'm going to keep sheeping.

Vote: chairs

Something like the above is very easy to do as scum.  I think IDP is a scum partner that chairs is very graciously distancing from in case a chairs lynch does go through.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: IDontPlayThisGame on August 29, 2017, 08:16:11 pm
Something like the above is very easy to do as scum.  I think IDP is a scum partner that chairs is very graciously distancing from in case a chairs lynch does go through.

I've heard worse theories.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: Joseph2302 on August 30, 2017, 04:38:14 am
Under 12 hours til deadline (just over 8hrs?). We need to do something I guess.

None of these lynch options seem super good, as no-one seems that scummy. But I guess lynch beats no lynch
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: LaLight on August 30, 2017, 04:40:37 am
vote: CJ
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: LaLight on August 30, 2017, 04:40:47 am
also we do need a plan
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: Joseph2302 on August 30, 2017, 04:42:08 am
also we do need a plan
I believe mcmc said semi-random for today? As a concrete plan like N1 just gets destroyed by scum.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: Joseph2302 on August 30, 2017, 04:43:06 am
Right now, I think the viable lynches are chairs, CJ or maybe Awaclus (and maybe me).

Of those, I prefer Vote: CJ
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: Teproc on August 30, 2017, 05:14:32 am
Hm. Well I don't find that reread convincing, neither of chairs's towniness nor of CJ's scumminess*. It is something though, I appreciate that.

Let's reread CJ.

*Is that right, grammatically speaking ?
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: Teproc on August 30, 2017, 05:16:47 am
Before I do that, let's vote count.

CJ (4): chairs, IDPTG, LaLight, Joseph
Awaclus (2): e, mcmc
chairs (2): Teproc, CJ
Joseph (1): Awaclus

Right, CJ's at L-1.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: Teproc on August 30, 2017, 05:22:20 am
Day 1 CJ is mostly theory talk then hedging about everything and everyone. It's almost comical. I suppose scum could be hedgy if no wagons are on them and they don't really care who gets lynched (which I think might have happened D1).

Day 2 is more like "I don't have time for this but let's try to move things along". Lots of voting. A willingness to move the game along at a time where very little was happening which I think is townie.

Lean town I think. Still like the chairs lynch.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: CheesyJelly on August 30, 2017, 05:44:37 am
Well, at least my lynch will be informative. Scum is definitely on my wagon by now.

Remember town, this is the plan:
- Target someone you think could be scum
- If you think you might be the NK, don't target anybody

Anyone who doesn't start tomorrow by explaining their actions should be lynched. You'll need the data to try to find something. Try not to forget that if someone is targeted, they'll receive no result.

I found this one hard to get my head around, so I'm not sore about being lynched. I do think chairs would be better, but I expect to be hammered soon.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: Joseph2302 on August 30, 2017, 05:49:26 am
Unvote to avoid quickhammer. I'd like to hear from mcmc if possible for night plan. Didn't realise it was L1
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: Joseph2302 on August 30, 2017, 07:04:57 am
6.5 hours to go..... Mcmc, are you around? Any ideas for tonight?
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: LaLight on August 30, 2017, 07:10:27 am
I'm here till the deadline
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: Teproc on August 30, 2017, 07:14:20 am
Going away now but I'll be back a few hours before deadline.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: CheesyJelly on August 30, 2017, 08:51:49 am
I'd like to hear from mcmc if possible for night plan. Didn't realise it was L1

THERE IS A PLAN!  STOP PRETENDING LIKE THERE ISN'T A PLAN!

My plan for tonight is noone target me, target the scum you think is most likely to make the nk. If you think you could likely be the nk you could opt to target noone in an effert to not create loops that cover others tracking.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: Joseph2302 on August 30, 2017, 08:53:06 am
I'd like to hear from mcmc if possible for night plan. Didn't realise it was L1

THERE IS A PLAN!  STOP PRETENDING LIKE THERE ISN'T A PLAN!

My plan for tonight is noone target me, target the scum you think is most likely to make the nk. If you think you could likely be the nk you could opt to target noone in an effert to not create loops that cover others tracking.
I missed that specific plan from mcmc.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: mcmcsalot on August 30, 2017, 08:57:33 am
Y'all confident enough that cj is scum that you want to lynch him over anti-town awaclus we can do that. I'm still sticking with the plan I gave before which cj it's posted.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: LaLight on August 30, 2017, 08:58:19 am
after thinking a little, if we can vote: Joseph2302, I can we will lynch a scum.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: mcmcsalot on August 30, 2017, 09:03:48 am
after thinking a little, if we can vote: Joseph2302, I can we will lynch a scum.
You want the other wagon from yesterday?
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: LaLight on August 30, 2017, 09:07:23 am
after thinking a little, if we can vote: Joseph2302, I can we will lynch a scum.
You want the other wagon from yesterday?

I would definitely lynch Joseph, yeah. If anything I can switch prior to deadline, I am here
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: CheesyJelly on August 30, 2017, 09:07:36 am
after thinking a little, if we can vote: Joseph2302, I can we will lynch a scum.
I could go for a Vote: Joseph right about now, sure.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: mcmcsalot on August 30, 2017, 09:10:30 am
I still think idp/dylan(awaclus) are scum as then maybe lalight/e
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: mcmcsalot on August 30, 2017, 09:13:01 am
So you guys think scum!joseph waited till just before deadline to hammer town!cuzz even though he was the other viable wagon for what?
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: LaLight on August 30, 2017, 09:14:38 am
So you guys think scum!joseph waited till just before deadline to hammer town!cuzz even though he was the other viable wagon for what?

Towncred of course? Why would he end the day earlier than intended?
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: chairs on August 30, 2017, 09:23:42 am
Feels like scum trying to deflect off CJ - why? just to no lynch, or is CJ scum?
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: LaLight on August 30, 2017, 09:28:31 am
Feels like scum trying to deflect off CJ - why? just to no lynch, or is CJ scum?

I am okay with lynching CJ over no lynch and I am here to switch back again and all that stuff, believe me. I feel more about scum!Joseph than scum!CJ. And you are also an option.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: mcmcsalot on August 30, 2017, 09:35:44 am
So you guys think scum!joseph waited till just before deadline to hammer town!cuzz even though he was the other viable wagon for what?

Towncred of course? Why would he end the day earlier than intended?
But he wasn't sitting at l-1 for awhile, Joseph and cuzz were stalled at like 4 votes for awhile, I wasn't looking like I was going to vote anywhere, why wouldn't Joseph vote at least out of survival, no one would hate on him for that.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: LaLight on August 30, 2017, 09:36:12 am
So you guys think scum!joseph waited till just before deadline to hammer town!cuzz even though he was the other viable wagon for what?

Towncred of course? Why would he end the day earlier than intended?
But he wasn't sitting at l-1 for awhile, Joseph and cuzz were stalled at like 4 votes for awhile, I wasn't looking like I was going to vote anywhere, why wouldn't Joseph vote at least out of survival, no one would hate on him for that.

why wouldn't he do it as town?
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: mcmcsalot on August 30, 2017, 09:43:53 am
So you guys think scum!joseph waited till just before deadline to hammer town!cuzz even though he was the other viable wagon for what?

Towncred of course? Why would he end the day earlier than intended?
But he wasn't sitting at l-1 for awhile, Joseph and cuzz were stalled at like 4 votes for awhile, I wasn't looking like I was going to vote anywhere, why wouldn't Joseph vote at least out of survival, no one would hate on him for that.

why wouldn't he do it as town?
Because he wansnt convinced of cuzz being scum.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: LaLight on August 30, 2017, 09:44:36 am
So you guys think scum!joseph waited till just before deadline to hammer town!cuzz even though he was the other viable wagon for what?

Towncred of course? Why would he end the day earlier than intended?
But he wasn't sitting at l-1 for awhile, Joseph and cuzz were stalled at like 4 votes for awhile, I wasn't looking like I was going to vote anywhere, why wouldn't Joseph vote at least out of survival, no one would hate on him for that.

why wouldn't he do it as town?
Because he wansnt convinced of cuzz being scum.

so he would prefer no lynch over it? He would not. That's towncred grab as I see it
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: LaLight on August 30, 2017, 09:45:19 am
of course waiting before jumping on a wagon is always better to show you're "not convince" town player is scummy. But in the end outcome is the same
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: mcmcsalot on August 30, 2017, 09:47:00 am
Ugh you keep acting like it was l-1 before Joseph had a point to vote. Yes at l-1 with deadline about to hit he did vote cuzz, over nolynch. But long before that when the wagons were even and could have tipped toward Joseph, he doesn't vote for cuzz.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: mcmcsalot on August 30, 2017, 09:47:27 am
of course waiting before jumping on a wagon is always better to show you're "not convince" town player is scummy. But in the end outcome is the same
But as scum that could get lynched I don't think waiting is worth the risk.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: LaLight on August 30, 2017, 09:53:34 am
of course waiting before jumping on a wagon is always better to show you're "not convince" town player is scummy. But in the end outcome is the same
But as scum that could get lynched I don't think waiting is worth the risk.

I mean, if you don't want to lynch him now, it was worth it, right. Robz did the same thing once but I don't remember the game.

Fine. vote: CJ
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: CheesyJelly on August 30, 2017, 10:00:56 am
Feels like scum trying to deflect off CJ - why? just to no lynch, or is CJ scum?
Nobody's deflecting.  Fact is, I'm not as scummy as you want to convince people and so town are looking for other possible lynches.

Vote: chairs

That's the vote I want to show up when people look at the end-of-day votes and pick apart my wagon tomorrow.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: 2.71828..... on August 30, 2017, 10:10:35 am
 really don't see why everyone but myself and mcmc think awaclus is town
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: 2.71828..... on August 30, 2017, 10:11:45 am
I will be around to hammer as necessary, but work is usually busier in the morning than afternoon, so not quite as available
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: CheesyJelly on August 30, 2017, 10:17:58 am
really don't see why everyone but myself and mcmc think awaclus is town
I'm clueless enough to go with any wagon that isn't my own.  I'm not townreading Awaclus (mainly because of stuff before Awaclus joined us!) but that lynch doesn't seem to be happening.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: Awaclus on August 30, 2017, 10:20:41 am
really don't see why everyone but myself and mcmc think awaclus is town

Because there were only very weak reasons to think that Dylan was scum to begin with and my entrance was towny.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: mcmcsalot on August 30, 2017, 11:21:08 am
request vote count
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: Joseph2302 on August 30, 2017, 11:26:56 am
I'm around for now. Should be avaliable til deadline
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: Joseph2302 on August 30, 2017, 11:28:00 am
And I'm town, I waited on lynch D1 because I wasn't sure about it. But lynch beats no lynch.

Same is true here, I'll vote to get a lynch, CJ would be my preference rather than chairs or Awaclus.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: Joseph2302 on August 30, 2017, 11:29:01 am
Awaclus has been anti-town, but he's kind of that way anyway.
Chairs also seems very normal!chairs, not particularly alignment indicative.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: mcmcsalot on August 30, 2017, 11:36:08 am
Awaclus has been anti-town, but he's kind of that way anyway.
Chairs also seems very normal!chairs, not particularly alignment indicative.
My big problem is that your first point won't change and we won't be able to read him any better later.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: LaLight on August 30, 2017, 11:40:21 am
I have zero idea how the vote count looks like
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: Joseph2302 on August 30, 2017, 11:44:05 am
I have zero idea how the vote count looks like
Me neither. I have phone access only as well, so difficult for me to count
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: mcmcsalot on August 30, 2017, 11:55:30 am
I have zero idea how the vote count looks like
Me neither. I have phone access only as well, so difficult for me to count
Same
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: Teproc on August 30, 2017, 12:05:38 pm
I'm there. Where are we ?
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: Teproc on August 30, 2017, 12:09:08 pm
CJ (3): chairs, IDPTG, LaLight
Awaclus (2): e, mcmc
chairs (2): Teproc, CJ
Joseph (1): Awaclus

Not Voting (1): Joseph

With Joseph presumably going to vote CJ again ?
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: Teproc on August 30, 2017, 12:09:47 pm
vote: Awaclus

I'll go back to chairs if there's support there, but I definitely like lynching Awaclus more than CJ.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: LaLight on August 30, 2017, 12:11:01 pm
vote: Awaclus then I think. I am not super-excited about CJ
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: LaLight on August 30, 2017, 12:11:20 pm
L-1
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: LaLight on August 30, 2017, 12:17:41 pm
45 minutes
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: 2.71828..... on August 30, 2017, 12:20:15 pm
Who else is around that can hammer? We do need a lynch
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: mcmcsalot on August 30, 2017, 12:21:20 pm
Who else is around that can hammer? We do need a lynch
Joseph should still be around
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: Teproc on August 30, 2017, 12:28:19 pm
Presumably CJ will be around, right ?
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: CheesyJelly on August 30, 2017, 12:30:06 pm
Vote: Awaclus
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: CheesyJelly on August 30, 2017, 12:30:30 pm
Just in before the time, I think!
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: mcmcsalot on August 30, 2017, 12:32:24 pm
Just in before the time, I think!
I think there is still 1 hour but it's all good.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: Teproc on August 30, 2017, 12:33:59 pm
Well, you had a solid hour left. But sure.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: Teproc on August 30, 2017, 12:34:40 pm
Reminder for everyone :

Everyone targets someone. Whoever you want. Whatever you think is most likely to produce useful info.

That's the idea, right ?
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: Teproc on August 30, 2017, 12:36:43 pm
Looking at the post again, I guess it's more like:

Don't target mcmc. Other than that, do whatever you think will be more informative, including not targeting anyone
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: Joseph2302 on August 30, 2017, 12:43:53 pm
Vote: Awaclus If the hammer hasn't happened
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: Awaclus on August 30, 2017, 12:46:50 pm
Awaclus has been anti-town, but he's kind of that way anyway.

Do you have any evidence to suggest that I have been anti-town?
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: Awaclus on August 30, 2017, 12:47:17 pm
Oh, I was already hammered.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: Teproc on August 30, 2017, 12:48:09 pm
Oh, I was already hammered.

Yeah. Reads ? I don't even know if you like sharing them in twilight, but might as well try.

Joseph is scum, yes, we got that. Anything else ?
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: Awaclus on August 30, 2017, 12:49:21 pm
I would focus on LaLight, mcmc, CJ and Joseph tomorrow.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: Awaclus on August 30, 2017, 12:49:34 pm
In that order probably.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: Awaclus on August 30, 2017, 12:50:37 pm
No wait, mcmc is an IC.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: Teproc on August 30, 2017, 12:50:48 pm
I would be wary of ny order putting an IC as more scummy than other people, but okay.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: Awaclus on August 30, 2017, 12:51:50 pm
Well, disregard that list then. I generally think anyone who claims to have scumread Cuzz is extremely suspicious.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: CheesyJelly on August 30, 2017, 01:26:22 pm
Well, you had a solid hour left. But sure.
Oh yeah. I misread the time stamp on LL's 45 minute warning and panicked. I'm out and about on mobile.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: CheesyJelly on August 30, 2017, 01:27:03 pm
I would focus on LaLight, mcmc, CJ and Joseph tomorrow.
I agree with 50% of this list.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: mcmcsalot on August 30, 2017, 01:28:03 pm
If I'm alive tomorrow no one reveal night results untill I ask. We will want it ordered no matter what.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: CheesyJelly on August 30, 2017, 02:44:44 pm
If I'm alive tomorrow no one reveal night results untill I ask. We will want it ordered no matter what.
You could give us an order now? Or declare a no. 2 for tomorrow?
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: faust on August 30, 2017, 03:04:57 pm
To err is human, but to err is also computer. We'll have to find another test to reveal which of us are secretly bots.

Day 2 Final Vote Count

Awaclus (5): 2.71828....., mcmcsalot, Teproc, LaLight, CheesyJelly

Joseph2302 (1): Awaclus
CheesyJelly (2): chairs, IDontPlayThisGame

Not Voting (1): Joseph2302

With 9 alive, it took 5 to lynch.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: faust on August 30, 2017, 03:07:03 pm
Far out in the sand wastes, so far away from Night Vale that the lights shining into the endless void from below and the mysterious light that pass the town overhead both fade into the black night sky, there is a black car with darkened windows. Inside the car, there are two men: One who is not tall and another who is not short. The two men look at each other. The man who is not short has an earnest, solemn expression. Both men do not speak. The only sounds come from the man in the radio, a man narrating their story.

The man who is not tall takes the hand of the man who is not short and shakes it. Their silent agreement lingers in the air. Someone has to pay. Then the man who is not tall leaves the car. He stands outside in the sand wastes and watches as the black car drives away, back to the town, back to the job.

The man who is not tall makes a small sigh. He could not stop the invasion. He tried. He was not good enough. Now, there need to be consequences. The man who is not tall looks up to the sky - mostly void, partially stars - then reaches to his belt and takes his gun. He man who is not tall slwoly moves the gun towards his faces. He opens his mouth. He can taste the cold steel on his lips, on his tongue. Once again, one final time, he looks up at the sky. But now, he sees something else. Not far away, yet too far to hear, he saw it. A planet of awesome size, lit by no sun, an invisible titan, all thick black forests and jagged mountains and deep, turbulent oceans.

He nods, almost as if expecting this. Then,his gaze turns back down. He pulls the trigger.


Awaclus has been lynched! They were The Man who is Not Tall, the town-aligned Weird Scout!

Night 2 starts now and last until September 1 at 3 pm forum time. Night actions due within 36 hours.
Title: Re: M106: Night Vale Mafia (Day 3)
Post by: faust on September 01, 2017, 03:51:19 pm
Listeners, we are glad to announce that the Dominion tournament is still going strong! We have now entered the second round of the tournament and in an unexpected and completely off-the-rules turn of events, some new entries have joined the tournament. These competitors have recently arrived here from out of town. Most of them are wearing chainmail armor with a striking red cross painted right at the center of their chest, on white ground. There is also a woman of slender build, wearing a long black robes and dark sunglasses. She will face off against an tall winged creature named Erika in the second...

People of Night Vale, take cover and fear
The Woman from Italy - once again here.
Wherever you're hiding, you're homes, in your bed,
She comes for her victims and soon they'll be dead.
No god and no angel can protect your house
She'll tear down your wall, you'll be crushed like a louse.
She'll peel off your skin till you pass out in pain
Your blood stains your carpet and then you'll be slain.

...become clear that she has crushed Erika in the one-on-one match. Now it is unsure how the tournament proceeds as the officials cannot determine how to correct gut an angelic being.

Listeners, we have to interrupt this report as Intern Maurine just came in and waved a paper at me, saying there has been an incident at Old Woman Josie's house. I have to talk to Maurine and investigate this. We will soon bring you the news, but first, let me take you... to the weather.


https://www.youtube.com/watch?v=Ox95G3v-CD0

mcmcsalot has been killed! They were Old Woman Josie, the town-aligned Innocent Child!

Vote Count 3.0

Not Voting (7): 2.71828....., LaLight, IDontPlayThisGame, CheesyJelly, chairs, Joseph2302, Teproc

With 7 alive, it takes 4 to lynch. Day 3 lasts until September 8 at 4 pm forum time.
Title: Re: M106: Night Vale Mafia (Day 3)
Post by: CheesyJelly on September 01, 2017, 04:08:29 pm
With mcmc dead, either somebody co-ordinates the claiming of results, or we claim whenever we're active, or we have an arbitrary order (alphabetical, sign-up order). I'm in favour of that last one, personally.
Title: Re: M106: Night Vale Mafia (Day 3)
Post by: 2.71828..... on September 01, 2017, 04:20:37 pm
yeah, mcmc being around would be useful about now. Probably why scum killed him
Title: Re: M106: Night Vale Mafia (Day 3)
Post by: 2.71828..... on September 01, 2017, 04:22:47 pm
I did think we need a claim order of some sort.

I still think one of joseph/LaLight is scum. Start there and go from there?
Title: Re: M106: Night Vale Mafia (Day 3)
Post by: LaLight on September 01, 2017, 04:29:52 pm
I can claim first. Should I?
Title: Re: M106: Night Vale Mafia (Day 3)
Post by: 2.71828..... on September 01, 2017, 04:33:16 pm
I can claim first. Should I?

I am fine with that.

LL
Joseph
Awaclus wagon
Cuzz wagon
Anyone else
Title: Re: M106: Night Vale Mafia (Day 3)
Post by: 2.71828..... on September 01, 2017, 04:33:50 pm
I think that is a decent order to go by.
Title: Re: M106: Night Vale Mafia (Day 3)
Post by: 2.71828..... on September 01, 2017, 04:36:10 pm
Which the anyone else is chairs and IDPTG as the two people not on either mislynch
Title: Re: M106: Night Vale Mafia (Day 3)
Post by: LaLight on September 01, 2017, 04:37:09 pm
I have not taken any action. I thought most of us shouldn't have unless you had really amazing scumreading abilities
Title: Re: M106: Night Vale Mafia (Day 3)
Post by: 2.71828..... on September 01, 2017, 04:37:23 pm
My proposed claim order:

LL
Joseph
CJ
Teproc
e
Chairs
IDPTG
Title: Re: M106: Night Vale Mafia (Day 3)
Post by: 2.71828..... on September 01, 2017, 04:45:48 pm
So, Joseph is up next unless we have a bunch of complaints about that.
Title: Re: M106: Night Vale Mafia (Day 3)
Post by: CheesyJelly on September 01, 2017, 04:54:25 pm
I'm fine with this. We should also withhold commenting about the results until we have everyone.
Title: Re: M106: Night Vale Mafia (Day 3)
Post by: IDontPlayThisGame on September 01, 2017, 05:11:56 pm
I have no issue with the ordering. I won't be around for at least a few hours though.
Title: Re: M106: Night Vale Mafia (Day 3)
Post by: 2.71828..... on September 01, 2017, 05:18:43 pm
I have no issue with the ordering. I won't be around for at least a few hours though.

Yeah, that is the problem with claim orders. The next person on the list is never around when you want them to be.
Title: Re: M106: Night Vale Mafia (Day 3)
Post by: Teproc on September 01, 2017, 06:09:58 pm
I don't get why e is dictating claim orders.
Title: Re: M106: Night Vale Mafia (Day 3)
Post by: IDontPlayThisGame on September 01, 2017, 06:12:01 pm
I don't get why e is dictating claim orders.

How would you order it?
Title: Re: M106: Night Vale Mafia (Day 3)
Post by: 2.71828..... on September 01, 2017, 06:23:10 pm
I don't get why e is dictating claim orders.

It's called initiative and a natural leadership ability
Title: Re: M106: Night Vale Mafia (Day 3)
Post by: Teproc on September 01, 2017, 06:24:24 pm
I don't get why e is dictating claim orders.

How would you order it?

I guess I'd put e before me just on principle that I don't like that we're taking orders from someone of unknown alignment. I suppose the rest is fine.
Title: Re: M106: Night Vale Mafia (Day 3)
Post by: 2.71828..... on September 01, 2017, 06:24:37 pm
Really I just didn't want to waste half the day fluctuating between claim orders so I just suggested something that I thought was as impartial as possible
Title: Re: M106: Night Vale Mafia (Day 3)
Post by: IDontPlayThisGame on September 01, 2017, 06:28:29 pm
I don't get why e is dictating claim orders.

How would you order it?

I guess I'd put e before me just on principle that I don't like that we're taking orders from someone of unknown alignment. I suppose the rest is fine.

Then I vote we leave it as is.
Title: Re: M106: Night Vale Mafia (Day 3)
Post by: 2.71828..... on September 01, 2017, 06:57:21 pm
So.......joseph is up. Whenever he gets here
Title: Re: M106: Night Vale Mafia (Day 3)
Post by: Joseph2302 on September 01, 2017, 07:33:27 pm
So.......joseph is up. Whenever he gets here
Here now- sorry I've been out all evening.

I targeted IDPTG and got result LL
Title: Re: M106: Night Vale Mafia (Day 3)
Post by: Joseph2302 on September 01, 2017, 07:38:01 pm
Next up is CJ
Title: Re: M106: Night Vale Mafia (Day 1)
Post by: 2.71828..... on September 01, 2017, 11:14:25 pm
In lieu of people claiming....

Those who remember history are also doomed to repeat it.

Day 1 Final Vote Count

Cuzz (6): Robz888, Teproc, Dylan32, LaLight, mcmcsalot, Joseph2302
Joseph2302 (4): Cuzz, Cheesyjelly, 2.71828....., IDontPlayThisGame
CheesyJelly (1): chairs

Not Voting (0)

With 11 alive, it took 6 to lynch.

To err is human, but to err is also computer. We'll have to find another test to reveal which of us are secretly bots.

Day 2 Final Vote Count

Awaclus (5): 2.71828....., mcmcsalot, Teproc, LaLight, CheesyJelly

Joseph2302 (1): Awaclus
CheesyJelly (2): chairs, IDontPlayThisGame

Not Voting (1): Joseph2302

With 9 alive, it took 5 to lynch.

On both mislynches: Teproc, LaLight
On one mislynch: Joseph, e, CJ
On neither mislynch: chairs, IDPTG

I don't really see chairs/CJ both being scum with chairs voting CJ pretty consistently. I got a pretty strong townie feeling from IDPTG yesterday, and I have been reading teproc as town all game. That leaves...LaLight/(CJ/chairs)/Joseph? But then I have been thinking LaLight and Joseph can't be scum together. So then one of (teproc/idptg) is scum instead of (LaLight/Joseph)?

I don't think I am doing myself any favors here. Conclusion: anyone could be scum.
Title: Re: M106: Night Vale Mafia (Day 3)
Post by: 2.71828..... on September 01, 2017, 11:15:25 pm
And now I have thoughts, but we should probably finish claiming
Title: Re: M106: Night Vale Mafia (Day 3)
Post by: 2.71828..... on September 01, 2017, 11:20:03 pm
I feel like this is like playing sudoku. This box can't be x,y, or z; therefore w. I don't think these people are partners; therefore A is scum.

I feel like we have the information out there to figure this out
Title: Re: M106: Night Vale Mafia (Day 3)
Post by: 2.71828..... on September 01, 2017, 11:20:41 pm
But yeah. Thoughts.

Claiming needs to finish first
Title: Re: M106: Night Vale Mafia (Day 3)
Post by: CheesyJelly on September 02, 2017, 03:59:05 am
I targeted LaLight. I received no result.
Title: Re: M106: Night Vale Mafia (Day 3)
Post by: LaLight on September 02, 2017, 04:01:39 am
Wow everyone targeted me. i am flattered
Title: Re: M106: Night Vale Mafia (Day 3)
Post by: CheesyJelly on September 02, 2017, 06:08:44 am
Wow everyone targeted me. i am flattered
Just me so far, actually.
Title: Re: M106: Night Vale Mafia (Day 3)
Post by: LaLight on September 02, 2017, 06:11:54 am
Wow everyone targeted me. i am flattered
Just me so far, actually.

Joseph seen idptg targeting me
Title: Re: M106: Night Vale Mafia (Day 3)
Post by: CheesyJelly on September 02, 2017, 07:18:57 am
Wow everyone targeted me. i am flattered
Just me so far, actually.

Joseph seen idptg targeting me
Not necessarily. IDP may have targeted me. The whole point is that it forms chains.
Title: Re: M106: Night Vale Mafia (Day 3)
Post by: CheesyJelly on September 02, 2017, 09:43:40 am
LL
IDP
CJ
Teproc
e
Chairs
IDPTG
Teproc, you're up.
Title: Re: M106: Night Vale Mafia (Day 3)
Post by: CheesyJelly on September 02, 2017, 09:44:28 am
LL
IDP
CJ
Teproc
e
Chairs
IDPTG
Teproc, you're up.
Ugh. Messed up the quote. Joseph, not IDP. Teproc is still next though.
Title: Re: M106: Night Vale Mafia (Day 3)
Post by: 2.71828..... on September 02, 2017, 10:45:34 am
Hm. I was hoping to wake up and have it my turn to claim
Title: Re: M106: Night Vale Mafia (Day 3)
Post by: Teproc on September 02, 2017, 01:35:23 pm
I'm sorry, visiting my parents and Internet access is not great.

Well, as I'm sure he's figured out by now, I targeted e. Got an mcmc result.
Title: Re: M106: Night Vale Mafia (Day 3)
Post by: 2.71828..... on September 02, 2017, 01:47:15 pm
I'm sorry, visiting my parents and Internet access is not great.

Well, as I'm sure he's figured out by now, I targeted e. Got an mcmc result.

That's interesting. I targeted chairs and got nothing.
Title: Re: M106: Night Vale Mafia (Day 3)
Post by: 2.71828..... on September 02, 2017, 01:51:18 pm
Also, looks like random worked.

Like I said before. Thoughts. Lots of thoughts.

Let's finish the claims though
Title: Re: M106: Night Vale Mafia (Day 3)
Post by: CheesyJelly on September 02, 2017, 06:38:22 pm
We should prod chairs if there's no reply soon. It's been over 24 hours since start of day.
Title: Re: M106: Night Vale Mafia (Day 3)
Post by: 2.71828..... on September 02, 2017, 08:23:14 pm
I am fine with a slow start to the day as long as we don't maintain this pace.

That being said, claiming sooner rather than later would be nice
Title: Re: M106: Night Vale Mafia (Day 3)
Post by: chairs on September 02, 2017, 09:43:14 pm
I targeted cheesyjelly.
Title: Re: M106: Night Vale Mafia (Day 3)
Post by: chairs on September 02, 2017, 09:43:23 pm
(and got no result, sorry).
Title: Re: M106: Night Vale Mafia (Day 3)
Post by: chairs on September 02, 2017, 09:44:18 pm
on that note vote: CheesyJelly.
Title: Re: M106: Night Vale Mafia (Day 3)
Post by: IDontPlayThisGame on September 02, 2017, 09:51:04 pm
I targeted LaLight and got no result.
Title: Re: M106: Night Vale Mafia (Day 3)
Post by: 2.71828..... on September 02, 2017, 10:19:51 pm
on that note vote: CheesyJelly.

Uh, we need to be careful with our votes here. Quick thoughts now that claims are out this is totally a possibility and the longer the vote stands the better odds are that CJ is scum, but I would rather talk it over first.

Any unvote would be nice
Title: Re: M106: Night Vale Mafia (Day 3)
Post by: 2.71828..... on September 02, 2017, 10:24:16 pm
But yeah....

Teproc -> e -> chairs -> CJ -> mcmc (LaLight claim)
Joseph -> IDPTG -> LaLight

So....teproc or CJ is scum?
Title: Re: M106: Night Vale Mafia (Day 3)
Post by: 2.71828..... on September 02, 2017, 10:25:18 pm
But no, if teproc is scum then he wouldnt have gotten the mcmc result. Like, who would have killed mcmc.
Title: Re: M106: Night Vale Mafia (Day 3)
Post by: 2.71828..... on September 02, 2017, 10:26:53 pm
I mean, I think we just straight up caught scum. Trying to think of other scenarios
Title: Re: M106: Night Vale Mafia (Day 3)
Post by: IDontPlayThisGame on September 02, 2017, 10:29:05 pm
I mean, I think we just straight up caught scum. Trying to think of other scenarios

Have you factored in lies yet? I think the claim order is important. I'm inclined to believe Joseph/LaLight. That was way too early to predict my targetting without being super bold (or I'm super readable). Not that this means they're not scum, just that it's not a lie.
Title: Re: M106: Night Vale Mafia (Day 3)
Post by: 2.71828..... on September 02, 2017, 10:30:50 pm
I mean, I think we just straight up caught scum. Trying to think of other scenarios

Have you factored in lies yet? I think the claim order is important. I'm inclined to believe Joseph/LaLight. That was way too early to predict my targetting without being super bold (or I'm super readable). Not that this means they're not scum, just that it's not a lie.

Yeah, 2 scum probably targeted people and the third did the kill.
Title: Re: M106: Night Vale Mafia (Day 3)
Post by: 2.71828..... on September 02, 2017, 10:31:58 pm
I mean, I am still thinking of the scenarios where scum can lie here and frame CJ
Title: Re: M106: Night Vale Mafia (Day 3)
Post by: 2.71828..... on September 02, 2017, 10:33:46 pm
If CJ is town..... Teproc has to be scum.

Teproc actually gets LaLight as a result. No one in our chain killed mcmc then.

So scum is IDPTG/Joseph/teproc
Title: Re: M106: Night Vale Mafia (Day 3)
Post by: 2.71828..... on September 02, 2017, 10:35:21 pm
And IDPTG or Joseph did the kill.

Because yeah. Joseph can kill mcmc and just claim IDPTG's real result of LaLight.
Title: Re: M106: Night Vale Mafia (Day 3)
Post by: 2.71828..... on September 02, 2017, 10:39:02 pm
Because yeah, we covered this in discussion about chains.

So random targeting, in order for it to work, a pair of scum has to be teproc/e or joseph/idptg.

And the third a random person we don't know yet.
Title: Re: M106: Night Vale Mafia (Day 3)
Post by: 2.71828..... on September 02, 2017, 10:39:46 pm
So yeah.

Scum is IDPTG/Joseph/X

Or CJ/X/Y
Title: Re: M106: Night Vale Mafia (Day 3)
Post by: 2.71828..... on September 02, 2017, 10:40:49 pm
Teproc/e/X

For completion, but I know that's not true.
Title: Re: M106: Night Vale Mafia (Day 3)
Post by: IDontPlayThisGame on September 02, 2017, 10:42:44 pm
Because yeah, we covered this in discussion about chains.

So random targeting, in order for it to work, a pair of scum has to be teproc/e or joseph/idptg.

And the third a random person we don't know yet.

But unlike chains, scum didn't know who was going to target whom. Unless you're saying every target was predicted.
Title: Re: M106: Night Vale Mafia (Day 3)
Post by: 2.71828..... on September 02, 2017, 10:44:44 pm
Because yeah, we covered this in discussion about chains.

So random targeting, in order for it to work, a pair of scum has to be teproc/e or joseph/idptg.

And the third a random person we don't know yet.

But unlike chains, scum didn't know who was going to target whom. Unless you're saying every target was predicted.

Yeah. So either you and Joseph got lucky and no one targeted you, or CJ is scum.

Right?
Title: Re: M106: Night Vale Mafia (Day 3)
Post by: IDontPlayThisGame on September 02, 2017, 10:46:59 pm
CJ/LaLight as a team seems reasonable to me. LaLight does no action so CJ can claim the end of a chain there. Any other chain that targets LaLight can verify that he didn't do anything.

PPE: I'm inclined to believe CJ is scum at the moment both because of previous reads and last night's targeting.
Title: Re: M106: Night Vale Mafia (Day 3)
Post by: 2.71828..... on September 02, 2017, 10:47:40 pm
Ok.

Lets assume IDPTG/Joseph are scum.

Joseph claims to target IDPTG, result LaLight because he knows partner!IDPTG targeted LaLight and got a real result.

But like.... huge gamble so early because anyone could have targeted Joseph.
Title: Re: M106: Night Vale Mafia (Day 3)
Post by: 2.71828..... on September 02, 2017, 10:49:46 pm
We still need to talk about tonight's actions before any lynching happens though.

Like, please. No more votes yet.
Title: Re: M106: Night Vale Mafia (Day 3)
Post by: IDontPlayThisGame on September 02, 2017, 10:57:42 pm
I find it hard to believe that scum would bother taking that kind of risk. If Joseph and I are scumbuddies, why would he gamble by saying he got a result? He could claim no result and, if no one targeted him, I could come in at the end to say I targeted him and mimic the end of his fake!chain. Yeah, I get it, WIFOM, but that just seems dumb.

As I said earlier, due to how early the claims happened I'm inclined to believe that Joseph and LaLight are telling the truth. I also feel comfortable with a Joseph/LaLight/CJ team.
Title: Re: M106: Night Vale Mafia (Day 3)
Post by: 2.71828..... on September 02, 2017, 11:00:19 pm
Yeah. The more I think about it the more I like it.

Still want other people to look at it to see if I missed anything.
Title: Re: M106: Night Vale Mafia (Day 3)
Post by: 2.71828..... on September 02, 2017, 11:00:39 pm
Yeah. The more I think about it the more I like it.

Still want other people to look at it to see if I missed anything.

It being CJ is scum
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: IDontPlayThisGame on September 02, 2017, 11:12:13 pm
If I'm alive tomorrow no one reveal night results untill I ask. We will want it ordered no matter what.
You could give us an order now? Or declare a no. 2 for tomorrow?

Step 1 in gaming the system: figure out what the system is
Title: Re: M106: Night Vale Mafia (Day 3)
Post by: 2.71828..... on September 02, 2017, 11:15:49 pm
If I'm alive tomorrow no one reveal night results untill I ask. We will want it ordered no matter what.
You could give us an order now? Or declare a no. 2 for tomorrow?

Step 1 in gaming the system: figure out what the system is

Yeah, seeing results from last night I am convinced random is the way to go in this setup.

An ordered method is great to protect the IC, but I think the chance of catching scum is too good to pass up
Title: Re: M106: Night Vale Mafia (Day 3)
Post by: 2.71828..... on September 02, 2017, 11:19:30 pm
At least, before you have caught scum. I think tonight we may want to organize something. Haven't thought about it yet though.
Title: Re: M106: Night Vale Mafia (Day 3)
Post by: CheesyJelly on September 03, 2017, 02:37:56 am
E, slow your roll. I just woke up to this, but you're definitely overlooking many things. Up to three people could be lying about their results. Anyone claiming later is more likely to have been able to construct a lie safely.

For a start, it is super dodgy that LaLight straight up ignored the instructions from mcmc.
Title: Re: M106: Night Vale Mafia (Day 3)
Post by: LaLight on September 03, 2017, 02:53:54 am
E, slow your roll. I just woke up to this, but you're definitely overlooking many things. Up to three people could be lying about their results. Anyone claiming later is more likely to have been able to construct a lie safely.

For a start, it is super dodgy that LaLight straight up ignored the instructions from mcmc.

I did not? "Do what you think is best" was an instruction. If more people took no action we'd have more results
Title: Re: M106: Night Vale Mafia (Day 3)
Post by: CheesyJelly on September 03, 2017, 02:54:32 am
For me to claim no result, I'd have to have known I was targeted. If you think it's me, it HAS to be chairs too.

LaLight had to claim early, and saying "I did nothing" is the safest way to not be caught out. That said, he ends two chains. Not sure what to think of that yet.

We still have the adjacent scum issue. An e-chairs scum pairing could have easily managed this. For example.

E could easily have rigged the claim order to put scum last, so that they can work out a safe lie.

Can somebody I trust right now (maybe Teproc?) work out the "If this person has told the truth, this person must be lying" situation at some point? At least then, flips will be informative.
Title: Re: M106: Night Vale Mafia (Day 3)
Post by: CheesyJelly on September 03, 2017, 02:56:14 am
E, slow your roll. I just woke up to this, but you're definitely overlooking many things. Up to three people could be lying about their results. Anyone claiming later is more likely to have been able to construct a lie safely.

For a start, it is super dodgy that LaLight straight up ignored the instructions from mcmc.

I did not? "Do what you think is best" was an instruction. If more people took no action we'd have more results
The plan was "target scum unless you think you're likely to be the NK". It was stated clearly several times.
Title: Re: M106: Night Vale Mafia (Day 2)
Post by: LaLight on September 03, 2017, 03:15:48 am
Looking at the post again, I guess it's more like:

Don't target mcmc. Other than that, do whatever you think will be more informative, including not targeting anyone
Title: Re: M106: Night Vale Mafia (Day 3)
Post by: Teproc on September 03, 2017, 03:40:42 am
Alright, so let's sum the claims up:

LaLight: Targeted no one, got nothing.
Joseph: Targeted IDPTG and got "LaLight".
CJ: Targeted LaLight and got nothing.
Teproc: Targeted e and got "mcmcsalot".
e: Targeted chairs and got nothing.
chairs: Targeted CJ and got nothing.
IDPTG: Targeted LaLight and got nothing.

Who can the killer be here ? IDPTG and Joseph are out of my chain theoretically so most likely not them.

Could it be e ? There still needs to be someone targeting chairs for him not to get a result... or chairs could be scum with e.

Could it be chairs ? Needs to someone targeting CJ, so it's the same thing.

And obviously it can be CJ.

LaLight... well it's probably possible ? I guess he only needs Joseph to lie right ? Hm.

I actually thought right away that LaLight's willingness to claim early was fishy. Bear in mind that the killer knows he was targeted here, and because they have daychat, also knows that there's a mcmc result somewhere that could lead to him. Al of this is known to scum before the claiming happens, right ?

Is it obvious it's CJ from chairs's perspective ? It's not right ? Could still be LaLight ? He definitely shouldn't be voting.

Ugh, I was really hoping my result meant we could narrow it down to me vs scum, but I don't think we can ?
Title: Re: M106: Night Vale Mafia (Day 3)
Post by: Teproc on September 03, 2017, 04:00:21 am
Do we have to think in terms of whole scumteams here ? It's possible we do. That sound like a nightmare though.

What needs to be true for LaLight to be the killer ?

Joseph has to be his partner. That's basically it. He says he got "LaLight" and they LaLight being first to claim isworth enough towncred to get away with it.

What needs to be true for CJ to be the killer ?

Nothing really. He just got caught. Which probably works in his father because it seems unlikely scum would let that happen ? I guess he probably isn't scum with LaLight, too, because he'd presumably assume that whoever he claims to have targeted would automatically be put in the lynchpool. I suppose if scum was all in the early claims this is possible, so like Joseph/CJ/e ? Wait no, e doesn't propose that claiming order there. Maybe Joseph/CJ/chairs, with chairs bussing for towncred ? THat makes sense I suppose.

For chairs to be the killer, well there needs to be someone targeting CJ somewhere. Or CJ is scum and we're in a bussingfor towncred situation again I suppose. Otherwise something like Joseph/IDPTG/chairs is possible... generally Joseph/IDPTG being scum together would mean they were essentially free to claim whatever, right ?

For e to be the killer... he needs chairs to be scum ? Like, chairs got a "LaLight" result but he's lying about it to frame CJ ? I like that actually, because it makes sense in the order the claim went too: I claim my result, then e and chairs have their claimto offer a counter-narrative.

Hm, my first thought is that the most likely guy to be scum in all this is chairs ?

I'll need to check back on this later.

Oh, I agree with LaLight that not targeting was perfectly valid, specifically if you thought you were likely to be targeted by other townies.
Title: Re: M106: Night Vale Mafia (Day 3)
Post by: Teproc on September 03, 2017, 08:28:03 am
vote: CJ
Title: Re: M106: Night Vale Mafia (Day 3)
Post by: 2.71828..... on September 03, 2017, 08:28:53 am
 vote: CJ
Title: Re: M106: Night Vale Mafia (Day 3)
Post by: Joseph2302 on September 03, 2017, 08:29:09 am
Vote: CheesyJelly. He's obv!scum.
Title: Re: M106: Night Vale Mafia (Day 3)
Post by: 2.71828..... on September 03, 2017, 08:29:29 am
Obviously.
Title: Re: M106: Night Vale Mafia (Day 3)
Post by: LaLight on September 03, 2017, 08:29:39 am
vote: cj
Title: Re: M106: Night Vale Mafia (Day 3)
Post by: 2.71828..... on September 03, 2017, 08:30:45 am
vote: cj

Wait, you aren't scum with us.
Title: Re: M106: Night Vale Mafia (Day 3)
Post by: Joseph2302 on September 03, 2017, 08:31:30 am
vote: cj
I think CJ is already dead.

vote: cj

Wait, you aren't scum with us.
I'm good though? So it must be e/Teproc/LaLight scum team.
Title: Re: M106: Night Vale Mafia (Day 3)
Post by: Joseph2302 on September 03, 2017, 08:34:41 am
I assume scum wouldn't bus, and scum are on this wagon, so CJ must be town. Man my vote was bad.....
Title: Re: M106: Night Vale Mafia (Day 3)
Post by: Teproc on September 03, 2017, 08:42:25 am
Curious who'd have been lynched here. I think we might have been able to get a chairs lynch through anyway.

Daychat is nice.
Title: Re: M106: Night Vale Mafia (Day 3)
Post by: 2.71828..... on September 03, 2017, 08:45:49 am
 Yes, daychat is nice. Especially when figuring out claims after a random night of actions
Title: Re: M106: Night Vale Mafia (Day 3)
Post by: CheesyJelly on September 03, 2017, 09:25:05 am
Is that game over? Cool. Well done, scum.

E/Teproc/Joseph, right?
Title: Re: M106: Night Vale Mafia (Day 3)
Post by: CheesyJelly on September 03, 2017, 09:26:17 am
Or not Joseph. I dunno. Don't have the energy to work it out.
Title: Re: M106: Night Vale Mafia (Day 3)
Post by: faust on September 03, 2017, 11:09:20 am
True beauty is on the inside, where everything is red and glistening and full of practical organs and sharp rocks.

Day 3 Final Vote Count

CheesyJelly (4): chairs, Teproc, 2.71828......, Joseph2302

Not Voting (3): LaLight, IDontPlayThisGame, CheesyJelly

With 7 alive, it took 4 to lynch.
Title: Re: M106: Night Vale Mafia (Day 3)
Post by: faust on September 03, 2017, 11:13:11 am
Hello, dear listeners! Oh, how wonderful is it to finally be back here? Maybe some of you don't know me, or have forgotten me: I am Kevin, and I will be taking over this radio station from now on. Isn't that right, Cecil?

Hngmmnhgnh!

Oh thank you. Yes, I do hope that I will make a great host too! I am so excited to have such a warm welcome here.

Now some of you may be wondering how I came back here. I have been trapped in the desert otherworld for quite some time, building a town with the army of masked warriors. Some day, another army came to our town, and they were just so much better. They killed all of the other army, and then they scattered their entrails all over. Ohh, you should have seen it! Such a pretty sight.

Then I talked to them, and found out that they come from a place called Svitz. Some decades ago, a foreign community radio host came to their country and ravaged their coutnry. They swore revenge, and they found a way first to the desert otherworld and from there to this place - Night Vale! An elderly lady without a face that was inhabiting their home in secret apparently showed them the way! They swore to estalish their Dominion here, and well, it seems that they did!

Listeners, today a way chapter begins for this town, a chapter under the benevolent rule of the Sviss army, who in a first move have established the faceless lady that helped them as mayor. And with new chapters come new names. I think our town should adopt a new name in celebration of this day. And I can think about just the one: how about... Desert Bluffs? Isn't that just a wonderful name for a place like this?

I swear I shall be a dutiful radio host, and as such, I shall bring you the news:

The Dominion tournament has ended. The victor was a nice lady wearing sunglasses and the most beautiful smile. All other attendents have beend ealt with according to the rules. Ohh, you should have been there. So much red, and blood, and teeth! I brought a back with me so I can start redecorating the station.

So for now, as always: Until next time, Desert Bluffs. Until next time.


CheesyJelly has been lynched! They were the Glow Cloud, the town-aligned Weird Scout!

chairs, LaLight and IDontPlayThisGame have been endgamed!

The scum team of Teproc, 2.71828..... and Joseph2302 wins flawlessly!
Title: Re: M106: Night Vale Mafia (Game over)
Post by: faust on September 03, 2017, 11:15:56 am
Scum QT (https://www.quicktopic.com/52/H/3gBBfRE2LJK6)
Mod QT (https://www.quicktopic.com/52/H/JiSDNiaUhgYL)
Speccy (https://www.quicktopic.com/52/H/BSJsNmtkDvb)
Title: Re: M106: Night Vale Mafia (Game over)
Post by: 2.71828..... on September 03, 2017, 11:21:55 am
Good game everyone! I enjoyed this setup a lot
Title: Re: M106: Night Vale Mafia (Game over)
Post by: 2.71828..... on September 03, 2017, 11:24:13 am
Day chat was invaluable though.
Title: Re: M106: Night Vale Mafia (Game over)
Post by: Robz888 on September 03, 2017, 11:33:19 am
GG scum!
Title: Re: M106: Night Vale Mafia (Game over)
Post by: IDontPlayThisGame on September 03, 2017, 12:11:44 pm
gg wp
Title: Re: M106: Night Vale Mafia (Game over)
Post by: IDontPlayThisGame on September 03, 2017, 12:13:14 pm
Sorry CJ
Title: Re: M106: Night Vale Mafia (Game over)
Post by: CheesyJelly on September 03, 2017, 12:24:33 pm
Just read the scum QT.
- I'm flattered to have been the centre of so much attention
- Town were silly to vote so quickly with 3 scum alive
Title: Re: M106: Night Vale Mafia (Game over)
Post by: Teproc on September 03, 2017, 01:45:43 pm
Re: mod QT, I don't think daychat is too strong here... well, I guess I don't see how scum can make it at all without it. Even with it, we still messed up our claiming on D3 I think. On that subject, I think e should be MVP because he was the one who understood the setup the best... I sure was glad to be able to rely on him because I frequently felt quite overwhelmed by the complexity of it. It's quite fascinating, and the tension between plans - which limit the NK but don't catch scum - or everyone being a weird Tracker variant and doing whatever  which might result in nothing or even a succesful frame, but could also catch multiple scum - is a big part of it.
Title: Re: M106: Night Vale Mafia (Game over)
Post by: CheesyJelly on September 03, 2017, 07:27:19 pm
I agree with e for MVP: taking control of the claiming on D3 was crucial for the perfect win. I would be very interested to see how it would have played out if scum didn't have daychat. I think scum could have still functioned. Especially when town had a plan, it might have been prohibitively difficult once town started targeting randomly.
Title: Re: M106: Night Vale Mafia (Game over)
Post by: mcmcsalot on September 03, 2017, 07:55:41 pm
I played pretty badly this game, I mean I'm a bad townie, I'm good at not getting lynched so making me an ic takes away like my one skill as town.
Title: Re: M106: Night Vale Mafia (Game over)
Post by: chairs on September 03, 2017, 09:18:49 pm
Good job scum.
Title: Re: M106: Night Vale Mafia (Game over)
Post by: faust on September 04, 2017, 04:23:58 am
Final flavor is up.
Title: Re: M106: Night Vale Mafia (Game over)
Post by: Cuzz on September 05, 2017, 09:45:15 am
gg folks. was sad to be out so early, this was a really fantastic setup. I don't really follow most games closely after I'm dead--anyone wanna share a few highlights?
Title: Re: M106: Night Vale Mafia (Game over)
Post by: 2.71828..... on September 05, 2017, 09:55:39 am
gg folks. was sad to be out so early, this was a really fantastic setup. I don't really follow most games closely after I'm dead--anyone wanna share a few highlights?

The plan for N1 didn't work: scum too easily manipulated a published plan and made it impossible to learn anything.

D2: pushed a mislynch on jake/Awaclus through.

N2 went random, which almost worked out perfectly for town. Two chains were created that both led to LaLight, scum claimed one of the chains ended on mcmc, and were able to get the mislynch on CJ.

Thoughts: random is the only way to go before scum is caught. After you catch 1 scum, some sort of direction could be useful, but definitely not before.
Title: Re: M106: Night Vale Mafia (Game over)
Post by: 2.71828..... on September 05, 2017, 10:43:42 am
Also, daychat. 499 posts in the mafia qt. Maybe I spammed it a bit too much, but it was a very good tool
Title: Re: M106: Night Vale Mafia (Game over)
Post by: Joseph2302 on September 05, 2017, 11:46:25 am
Also, daychat. 499 posts in the mafia qt. Maybe I spammed it a bit too much, but it was a very good tool
You and Teproc did about 100 on the first day of D3
Title: Re: M106: Night Vale Mafia (Game over)
Post by: chairs on September 05, 2017, 08:22:08 pm
This is a perfect example game of why I think daychat is useful.
Title: Re: M106: Night Vale Mafia (Game over)
Post by: faust on September 08, 2017, 04:57:47 am
Listeners, it is my pleasure to announce that one of our citizens has achieved the elusive status of eternal scout! 2.71828..... will receive a special ceremony and will subsequently be preserved and kept in a glass case in front of city hall, as a reminder of the risks and rewards of bravery, loyalty, and being a scout.

2.71828..... is the Eternal Scout! (MVP)