-How useful is post-draw deck inspection on a terminal?
Smithy for 5.
This card isn't bad, but it's nowhere near Scout-level good. It lacks two things that made Scout so good: low cost and non-terminality. That being said, I wouldn't go out of my way to not buy this (like I do with Scouting Party).
However, for those people who hated Scout, it's odd for them to call Patrol anything but a:Smithy for 5.
Has anyone run all the new cards through the standard BM strategies? Anything surprising?Geronimoo personally tested Patrol for me, during playtesting. It was not crazy, hooray.
Proposition: In a junking game without trashing, it is possible, and competitive, to build a draw engine using Patrol.
Does it miss shuffles? Yeah it does. But when it does it gives you very high odds of hitting $5 regardless and in the early game - who cares then?The problem is that it makes the thing you buy skip the shuffle too. And then it topdecks up to 4 cards, making it a fairly long shuffle. By the time you get through that it's no longer the early game.
Does it miss shuffles? Yeah it does. But when it does it gives you very high odds of hitting $5 regardless and in the early game - who cares then?The problem is that it makes the thing you buy skip the shuffle too. And then it topdecks up to 4 cards, making it a fairly long shuffle. By the time you get through that it's no longer the early game.
Scout is clearly better because it's non-terminal. If you have a hand of 5 Patrol, you get to play 1, and get at most +7 cards for the turn. If you have a hand of 5 Scout, you can play them all, and get up to +20 cards for the turn! With an action left to play them!
Curse is better than KC, mainly for the insane comboes with Cellar and Lookout.Scout is clearly better because it's non-terminal. If you have a hand of 5 Patrol, you get to play 1, and get at most +7 cards for the turn. If you have a hand of 5 Scout, you can play them all, and get up to +20 cards for the turn! With an action left to play them!
They are both better than King's Court. If you have a hand of 5 King's Courts, you get to play them all and get no Coins or Cards.
Scout is clearly better because it's non-terminal. If you have a hand of 5 Patrol, you get to play 1, and get at most +7 cards for the turn. If you have a hand of 5 Scout, you can play them all, and get up to +20 cards for the turn! With an action left to play them!
They are both better than King's Court. If you have a hand of 5 King's Courts, you get to play them all and get no Coins or Cards.