Dominion Strategy Forum

Dominion => Variants and Fan Cards => Topic started by: megabyte01 on January 26, 2016, 05:48:30 pm

Title: Roulette
Post by: megabyte01 on January 26, 2016, 05:48:30 pm
Since I'm a fan of playing roulette myself, I came up with the next card.



Action
$ 4

Look at the top three cards of the Casino Deck and play one of it. If the card would leave play, return it to the bottom of the Casino deck. During the clean-up phase, return the played card to the bottom of the Casino deck.
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Set up: At the start of the game, make a Casino deck made with X action cards that are not in the supply. Shuffle the deck and place it face-down.


What do you think of this card? I placed an X because I don't know what a safe number would be. If you really would go into thema, it should be 36, but that's only possible if you have a lot of expansions.
Title: Re: Roulette
Post by: tristan on January 26, 2016, 07:10:02 pm
This is clearly too expensive. First, there are more action cards which cost less than 5$ than there are action cards which cost 5$ or more so this is too expensive. Second, you do not know what you will play so this is more risky than a deterministic 5$ action card in your deck. Tribute is the most obvious example of the downside of such a kind of risk.
You could alleviate that risk via making the card non-terminal or decrease the price to 3$ or 4$.
Title: Re: Roulette
Post by: popsofctown on January 27, 2016, 04:38:45 pm
This is kind of expensive.  You'll have happier times with the randomness if the sample size is larger too.  For that reason I think you'd want to go all the way down to 3$ with it.  But at least 4$ for sure.
Title: Re: Roulette
Post by: megabyte01 on January 27, 2016, 07:08:36 pm
Updated it. How is it now?
Title: Re: Roulette
Post by: enfynet on January 27, 2016, 10:11:42 pm
What happens with Duration cards?
Title: Re: Roulette
Post by: tristan on January 28, 2016, 05:02:31 am
Now it is similar to Black Market in terms of giving a choice among 3 cards. I really think that this is necessary as a randomly drawn card could just totally suck (a Pirate Ship would do little, a gainer would be bad in the endgame and so on).

I think that 4$ is an appropriate price. Like with Black Market everybody should probably know which cards are in the Casino deck although you could certainly just shuffle some randomizers and not actually reveal them. It also gets the game started more quickly than Black Market (kind of a tedious setup to go over ample of cards and trying to remember them) and thematically matches the card better.
Title: Re: Roulette
Post by: Jack Rudd on January 28, 2016, 06:34:28 am
Presumably the Duration is returned to the Casino deck at the end of the turn, but it still affects what happens next turn, just as if you Procession a Duration, it gets trashed but still works on all the relevant turns.

EDIT: On the other hand, Island, Distant Lands and Prince presumably don't get returned to the Casino deck, because Casino loses track of them.
Title: Re: Roulette
Post by: megabyte01 on January 28, 2016, 09:35:40 am
Would the card be too strong if I add + 1 Action?
Title: Re: Roulette
Post by: Roadrunner7671 on January 28, 2016, 12:10:21 pm
Would the card be too strong if I add + 1 Action?
At $4, probably not.
Title: Re: Roulette
Post by: GeneralRamos on January 28, 2016, 01:45:40 pm
EDIT: On the other hand, Island, Distant Lands and Prince presumably don't get returned to the Casino deck, because Casino loses track of them.

Not to mention reserve cards!
I wonder if the randomness might be balanced a bit by specifying the price composition of the roulette deck as "action cards cost $5" or "$4-$5" or something like that.
Title: Re: Roulette
Post by: Kirian on January 28, 2016, 09:36:36 pm
Presumably the Duration is returned to the Casino deck at the end of the turn, but it still affects what happens next turn, just as if you Procession a Duration, it gets trashed but still works on all the relevant turns.

EDIT: On the other hand, Island, Distant Lands and Prince presumably don't get returned to the Casino deck, because Casino loses track of them.

Maybe word it as "When the drawn card leaves play, shuffle it into the Roulette deck."  So Distant Lands is a dud, reserves never go to their mat, Prince never gets set aside, etc.
Title: Re: Roulette
Post by: megabyte01 on January 29, 2016, 03:56:45 pm
Maybe word it as "When the drawn card leaves play, shuffle it into the Roulette deck."  So Distant Lands is a dud, reserves never go to their mat, Prince never gets set aside, etc.
[/quote]

Good idea. Thanks for the tip.
Title: Re: Roulette
Post by: Jack Rudd on January 29, 2016, 04:01:16 pm
Presumably the Duration is returned to the Casino deck at the end of the turn, but it still affects what happens next turn, just as if you Procession a Duration, it gets trashed but still works on all the relevant turns.

EDIT: On the other hand, Island, Distant Lands and Prince presumably don't get returned to the Casino deck, because Casino loses track of them.

Maybe word it as "When the drawn card leaves play, shuffle it into the Roulette deck."  So Distant Lands is a dud, reserves never go to their mat, Prince never gets set aside, etc.
Prince still sets a card aside, though. Yay, a card being set aside and played every turn with nothing tracking it.