Dominion Strategy Forum
Dominion => Dominion General Discussion => Topic started by: Dingan on October 10, 2015, 01:36:55 am
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I have an idea: instead of the most fun Kingdom (http://forum.dominionstrategy.com/index.php?topic=11251.0), lets post what we think is the absolute most boring Kingdom to play. There's only 2 main rules: no Rebuild, and no Cultist (so you can't just say Rebuild + 9 other useless cards, cus ya, that's way boring, but it's like, too lame).
"Boring" can mean whatever you want it to mean -- least complicated, least synergy between cards, most sloggy, etc. Whatever you consider to be a lame game. (I for one think slogs are not boring, because there are usually many intricate things to consider when playing them.) And post why.
Note: your 10 least favorite Kingdom cards might not work because they may actually compose an interesting Kingdom.
I think it would be cool to see if there are common cards across all boring Kingdoms (Scout? Transmute? Etc.). Or maybe there are bad cards that we rarely buy, but are somewhat fun to play with, and would therefore not make these boards. Idk, would be interesting to see.
Side topic: I would think many of these Kingdoms would tend to players buying a lot of Silvers and Golds (because the Kingdom cards are so boring). But what if the Silver and Gold piles were Embargo'd? Would that make the Kingdom better? Worse?
Here's mine:
- Transmute
- Embargo
- Pearl Diver
- Workshop
- Scout
- Silk Road
- Taxman
- Saboteur
- Farmlands
- Forge
These components have no synergy between each other (at least not that I can see), no real power, no way to double Province, and would take long compared to other games without powerful attacks (like >20 turns).
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I made a board full of bottom-rated cards: Secret Chamber, Duchess, Chancellor, Woodcutter, Scout, Thief, Counting House, Harvest, Adventurer, Farmland.
Here's me playing it with Adam (http://www.twitch.tv/elatalkstoherself/c/5775682). It was only interesting because we started getting weirdly creative with it.
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Do you like Big Money? Do you love Big Money? Do you wish those pesky Kingdom cards were reduced to total irrelevance? Then try this!
Kingdom:
Coin of the Realm
Village
Scheme
Throne Room
Quarry
Walled Village
Fortress
Port
Band of Misfits
Border Village
Events:
Lost Arts
Inheritance
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On a similar note: Coin of the Realm, University, Procession, Quarry, Throne Room, Golem, Band of Misfits, Royal Carriage, King's Court, Prince
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A few of these board have Scout and a source of Alt-VP, either Silk Road or Farmland. Scout/Silk Road would probay be really good, and in the latter game, you can use Scout to clean up your next hand, making it more likely that you can buy a Gold or a Province.
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singletee has given the standard approach to boring Kingdoms: put in all the action support with no actions you want to play.
A few of these board have Scout and a source of Alt-VP, either Silk Road or Farmland. Scout/Silk Road would probay be really good, and in the latter game, you can use Scout to clean up your next hand, making it more likely that you can buy a Gold or a Province.
Scout/Silk Road is not going to be good. Workshop/Silk Road might be.
I have an idea: instead of the most fun Kingdom (http://forum.dominionstrategy.com/index.php?topic=11251.0), lets post what we think is the absolute most boring Kingdom to play. There's only 2 main rules: no Rebuild, and no Cultist (so you can't just say Rebuild + 9 other useless cards, cus ya, that's way boring, but it's like, too lame).
Rebuild may be simultaneously difficult to play and have a high component of randomness, but it only becomes boring if you're playing it constantly. Some people are going to find those two factors extremely interesting.
These components have no synergy between each other (at least not that I can see), no real power, no way to double Province, and would take long compared to other games without powerful attacks (like >20 turns).
If both players play Big Money you expect to be done well before 20 turns.
I think I've persuaded myself that boring is the same as lack of variety. So I propose random Base only Kingdoms...
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Cultist is fun.
Here's mine:
- Transmute
- Embargo
- Pearl Diver
- Workshop
- Scout
- Silk Road
- Taxman
- Saboteur
- Farmlands
- Forge
Liar, it's not there.
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Anything worse than 4 player cutpurse + treasure is probably worth quitting at turn 1. At least with ghost ships you have some decisions.
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Here's mine:
- Transmute
- Embargo
- Pearl Diver
- Workshop
- Scout
- Silk Road
- Taxman
- Saboteur
- Farmlands
- Forge
Farmlands turns copper into estate, gaining two victory cards at once. Workshop gains Silk Road in bulk. So, a little synergy.
Kingdom:
Coin of the Realm
Village
Scheme
Throne Room
Quarry
Walled Village
Fortress
Port
Band of Misfits
Border Village
Events:
Lost Arts
Inheritance
Inheritance can turn estates into Great Halls, essentially. That could be worth something.
I thought it was actually interesting until I realized that that was "Band of Misfits" and not "Bandit Camp."
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moat
chancellor
village
woodcutter
workshop
bureaucrat
feast
spy
festival
adventurer
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singletee has given the standard approach to boring Kingdoms: put in all the action support with no actions you want to play.
All vllages and no actions mmake Dominion a dull gam
All villages nd no actions make DomInion a dull game
Al Villages and no acTions Make domminon a dull game
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singletee has given the standard approach to boring Kingdoms: put in all the action support with no actions you want to play.
All vllages and no actions mmake Dominion a dull gam
All villages nd no actions make DomInion a dull game
Al Villages and no acTions Make domminon a dull game
Is this a The Shining reference? Because i expected the capital letters to spell out a threatening word, like "redrum" or "toam".
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singletee has given the standard approach to boring Kingdoms: put in all the action support with no actions you want to play.
All vllages and no actions mmake Dominion a dull gam
All villages nd no actions make DomInion a dull game
Al Villages and no acTions Make domminon a dull game
Is this a The Shining reference? Because i expected the capital letters to spell out a threatening word, like "redrum" or "toam".
It was supposed to be, but the fact that I've neither read nor watched The Shining probably hurts it.
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singletee has given the standard approach to boring Kingdoms: put in all the action support with no actions you want to play.
All vllages and no actions mmake Dominion a dull gam
All villages nd no actions make DomInion a dull game
Al Villages and no acTions Make domminon a dull game
Is this a The Shining reference? Because i expected the capital letters to spell out a threatening word, like "redrum" or "toam".
It was supposed to be, but the fact that I've neither read nor watched The Shining probably hurts it.
Well, the Letters don't spell anything out in the movie, i think. So even if you had seen it, you couldn't be blamed for your joke not meeting my expectation. You might want to watch the movie though. I think it's good.