(http://wiki.dominionstrategy.com/images/thumb/2/22/Transmute.jpg/200px-Transmute.jpg) | #10 Transmute (Alchemy) Weighted Average: 1.7% ▲0.5pp / Median: 0% =0pp / Standard Deviation: 7.4% ▼4.0pp Highest Value(s): 44.4% (1x), 22.2% (1x), 11.1% (6x) / Lowest Value(s): 0% (46x) Transmute is still clearly the worst Potion cost card in this list with 46 votes on the last place, but it's a little bit higher placed and the disagreement is way higher with one vote on #6 and one vote on #8. But the deviation is still the lowest in this list, so no doubt about its placement. Why is that card so bad? You need trashers early in the game. For Transmute you need to open Potion. Then you buy a Transmute in turn 3/4 at best and have your Transmute somewhere between turn 5 and 8! That is really slow. And what's the benefit? You can trash Estates to get Gold, ok that's really nice, but only for the 3 starting Estates and you have to draw them together. If you trash Copper you get another Transmute! Why does anyone want that unless you go for Vineyards? And trash actions to get Duchies could only be nice in the end game, but are rarely a big difference. You can also trash a Curse, but you won't get anything for that. For a pure trasher it's too slow, for a trash-for-benefit card it's too weak. When do you really want to buy one? Yes, it's better with dual-type cards like Great Hall (for Duchy and Gold) and you can heavily trash for Gold->Transmute->Duchy and try to three-pile, but I think that's just too slow in the most cases. I think the only reason when you want to buy it, if you want that Potion anyway and you desperately need a trasher anyway like on Familiar boards. |
(http://wiki.dominionstrategy.com/images/thumb/3/32/Philosopher%27s_Stone.jpg/200px-Philosopher%27s_Stone.jpg) | #9 Philosopher's Stone (Alchemy) Weighted Average: 14.4% ▼1.6pp / Median: 11.1% =0pp / Standard Deviation: 10.4% ▲6.3pp Highest Value(s): 44.4% (2x), 33.3% (5x) / Lowest Value(s): 0% (6x) 6 of the remaining 8 last places got Philosopher's Stone. It's where it was and its agreement is much higher as it's the card with the second lowest deviation in this list because it got no vote in the upper half. With Philosopher's Stone on the board and it is the only Potion cost card, it's often ignorable. And it anti-synergizes with all other Potion cards except for Familiar (with University you get a lot of cards, but mostly to build an engine). With a relative cost of ~5.5$ it's in direct comparism to Gold. This means you need 20 cards and no drawing power. With no +Buy you need 10 turns to achieve this. This is often way too late. This card gets better and better the longer the game lasts. But you want high value treasures early in the game. The only reason going for it, may be in Curse-heavy games where it's obvious you get big decks. Also it has this nice synergy with Herbalist and also Storeroom. |
(http://wiki.dominionstrategy.com/images/thumb/3/3b/Possession.jpg/200px-Possession.jpg) | #8 Possession (Alchemy) Weighted Average: 32.2% ▼4.8pp / Median: 22.2% ▼11.1pp / Standard Deviation: 18.4% ▲5.1pp Highest Value(s): 100% (1x), 88.9% (1x), 55.6% (6x) / Lowest Value(s): 11.1% (8x) Possession stays also where it was and although it has still a really high deviation because of two big outliers on the first and second rank, its deviation is much lower than the last time. Also it lost a bit of points. Possession seems so powerful, but in reality it isn't. It's just frustating. There's much to say about Possession, but I keep it short. First you have to realize, that it's really the most expensive kingdom card in the game as it costs ~8.5$. So, if you want it and it is the only Potion cost card on the board, don't open Potion. And the cost also means it's in direct competition with Province. When you've bought a Possession you mostly could have bought a Province instead. Its high cost makes it stronger in Colony games. When does it shine? Especially in 2-player games when your opponent opens with strong cards like Ambassador or Masquerade, you may look after an opportunity to send good cards (of course especially Provinces and Colonies) to you. With King's Court Possession is just madness. With Council Room or especially Governor you can boost the turn you get from your opponent and may even boost your own turn afterwards if he has them too. When your opponent has strong trash-for-benefit cards like Apprentice, you can even trash Provinces or Colonies to get the benefit. And if he has cards with choices like Envoy you either get stronger benefit or can mess his deck up. And if he has duration cards you can also profit from them. It may seem now that there are many situations where Possession is good. That's true, but still often ignorable because of its slowness, because at the time you play your first Possession your opponent may already have a couple of Provinces. |
(http://wiki.dominionstrategy.com/images/thumb/9/9b/University.jpg/200px-University.jpg) | #7 University (Alchemy) Weighted Average: 46.6% ▲1.5pp / Median: 44.4% =0pp / Standard Deviation: 16.9% ▼2.6pp Highest Value(s): 77.8% (5x) / Lowest Value(s): 22.2% (7x) Again it was close between ranks #6 and #7. This time University lost this fight and did fall one rank although its average is slightly better. It has no votes on last or second last but still a lot of bad votes to make it a below average card. The effect of University is by far not bad. Unlike Workshop you don't need to spend an action to gain a card and you don't get weak $4 cards, you get strong $5 ones. And you are able to play all of them because of the +2 Actions. But, it has the same problem as all Potion cards have. It's very slow. If you go for University and open Potion/X you lose at least one reshuffle to get the critical $5 cards (and you need to get a Potion only to get strong non-Potion cards, what?). You have to be sure to have enough time to catch up and this really depends if the cards on the board are really so strong that you want as many as you can get. So, it's very board dependant and is really nice with Watchtower/Library, Wharf, City, Torturer, Knights and any money producing cantrip and is especially good in Colony games where you often have enough time to catch up. It has only few combination potential with other Potion cards. University/Scrying Pool looks nice but is even slower. Only University/Vineyard is really strong. Beware of 3-piling with University. |
(http://wiki.dominionstrategy.com/images/thumb/2/22/Alchemist.jpg/200px-Alchemist.jpg) | #6 Alchemist (Alchemy) Weighted Average: 48.2% ▲4.1pp / Median: 55.6% ▲11.1pp / Standard Deviation: 19.8% ▲0.5pp Highest Value(s): 100% (1x), 88.9% (3x) / Lowest Value(s): 22.2% (6x), 0% (1x) After losing 4 ranks last time it's one rank higher this time. It was voted first and last once. Alchemist is strictly superior to Laboratory and if you have a lot of Alchemists to draw most of your deck, you're almost unstoppable. But how do you get there? First you have to buy Potion and then you have to spend the next turns to buy Alchemists. That's really slow and with no source of +Buy, you aren't able to build up your economy at the same time. Alchemists are therefore more powerful in Colony games, but often weak in Province games unless you have any supporting card. That's the reason Herbalist was added in Alchemy. With Herbalist you're able to put your Potion back and get the needed +Buy. Cards that profit from big hand sizes like Bank (if you have the +Buys) are great. Outpost also synergizes perfectly. So, it's often a big question if the unstoppable Alchmist stack can be setup fast enough to be worth it going for it. Also: Beware of opponents playing with Minions or Masquerade. |
(http://wiki.dominionstrategy.com/images/thumb/d/dc/Golem.jpg/200px-Golem.jpg) | #5 Golem (Alchemy) Weighted Average: 51.5% ▼0.1pp / Median: 55.6% =0pp / Standard Deviation: 20.6% ▼0.3pp Highest Value(s): 100% (1x), 88.9% (3x) / Lowest Value(s): 22.2% (4x), 11.1% (1x) Golem was voted also first once but has no last rank. Its rating nearly didn't change since the last time and it's also on the same rank as before. But in the unweighted ranking it would be one rank higher. It has the second highest deviation. Like Throne Room, Golem's strength heavily depends from the action cards on the board, what makes it hard to rate. But it hasn't the drawback of Throne Room or King's Court to have at least one action card in hand. You can use Golem either in action-heavy decks and may be able to play more of them in your turns even with Curses or Victory cards in your deck. It acts also as a pseudo-village. Just beware of Golem+Trasher because you have to play the drawn action card and you don't want to risk trashing a Province. Or you use it to play your only 1-2 action cards in your deck everytime you play Golem. Counting House+X Golems guarantees to draw all Coppers in hand. Golem+Scheme+strong attack is also very nice because you can play your attack every turn. Even with those cards on board Golem is very expensive with a cost of ~6.5$. So don't open Potion with Golem being the only Potion card on the board. With Looters from Dark Ages Golem it's much weaker as you will draw Ruins into your hand with your Golem, so keep that in mind. |
(http://wiki.dominionstrategy.com/images/thumb/6/69/Apothecary.jpg/200px-Apothecary.jpg) | #4 Apothecary (Alchemy) Weighted Average: 56.0% ▼1.1pp / Median: 55.6% =0pp / Standard Deviation: 23.8% ▼0.5pp Highest Value(s): 88.9% (5x) / Lowest Value(s): 11.1% (6x) Apothecary has the highest deviation in this list with 5 votes on second and 6 votes on second last. It would be below Golem in the unweighted ranking. Apothecary seems very weak at first glance because of its profit of Copper. But unlike many other Potion cards it's very strong at the start at getting very strong cards very early in the game. Buy a early Forge and with your next big hand you can get rid of all your Coppers; or get an early King's Court or Goons. Later in the game it's almost never a bad card, because it's at least a cantrip and even if it draws no cards you can set the order of your next cards (basically a Cartographer without the ability to discard) and comboes nice with Wishing Well or Mystic for example. It's also strong if you build your strategy around Copper. Apothecary/Coppersmith can easily net you Provinces. The problem still is, it leaves the junk on top of the deck. With Native Village you can use this as an advantage. With 8 Coppers, a few Apothecaries and at least one Native Village you are able to buy a Province each turn. With no strong $6+ card or no synergizing card on the board, Apothecary often is not worth a Potion. |
(http://wiki.dominionstrategy.com/images/thumb/c/c8/Vineyard.jpg/200px-Vineyard.jpg) | #3 Vineyard (Alchemy) Weighted Average: 69.6% ▲2.4pp / Median: 77.8% ▲11.1pp / Standard Deviation: 17.0% ▲1.4pp Highest Value(s): 100% (2x), 88.9% (3x) / Lowest Value(s): 33.3% (4x), 22.2% (1x) We're making a big jump of over 13pp and there's Vineyard. It has only 7 votes below average and 2 first ranks. Vineyard is another card that heavily depends from the action cards on the board. You definitely want +Buy or at least gainers to get enough action cards to make it worthwhile. +Buy is also better in getting Vineyards, because you don't waant to "waste" $6P for a Vineyard. Beside +Buy and gainers, you definitely need Villages or many catrips to be able to play all of your actions, cheap cantrips like Hamlet or Pawn are very good. Like all alternative VP strategies, you can totally ignore Provinces what gives you more time getting more action cards. Unlike all other Potion cards you can delay buying the Potion until mid-game when you already have a good running engine and even buy more Potions to buy Vineyards. It has nearly no practical limit in the max VP you can get from one Vineyard what can make it really strong and often a clearly superior strategy over Provinces. Also if your opponent goes for Cultist or Marauder they only make your Vineyards worth 3VP more and you can also use Death Cart to get a lot of Action cards at once or Rats to get even more Actions cards really fast. |
(http://wiki.dominionstrategy.com/images/thumb/7/79/Scrying_Pool.jpg/200px-Scrying_Pool.jpg) | #2 Scrying Pool (Alchemy) Weighted Average: 86.8% ▲2.9pp / Median: 88.9% =0pp / Standard Deviation: 12.1% ▲4.0pp Highest Value(s): 100% (9x) / Lowest Value(s): 66.6% (5x), 44.4% (2x) And now an even bigger jump of over 17pp. Scrying Pool stays on the second rank with a higher rating and much higher consensus. It was voted first 9 times and has only 2 votes below average. Attacks that mess up the top of your deck are often weak. Scrying Pool is different because of its drawing power. It may draw your whole deck. But you mustn't have a lot of treasure cards in your deck. Its power is therefore dependant of trashers on the board and action cards that net you money. Secret Chamber/Vault is especially nice, just discard all action cards and keep one Scrying Pool in hand to get a lot of money and draw them again with your Scrying Pool. Attacks that tend to be swingy because of the top card of your opponent, like Jester or Swindler, are gaining value with Scrying Pools, because you can choose which card to keep on top. If those cards are not in the supply, Scrying Pool is just a Spy (which draws sometimes an additional card) and not worth the Potion. Scrying Pool really doesn't mind Ruins that much and can use Rats to convert non-Action cards into Action cards really fast. |
(http://wiki.dominionstrategy.com/images/thumb/4/48/Familiar.jpg/200px-Familiar.jpg) | #1 Familiar (Alchemy) Weighted Average: 92.9% ▼4.0pp / Median: 100% =0pp / Standard Deviation: 17.8% ▼9.0pp Highest Value(s): 100% (40x) / Lowest Value(s): 33.3% (1x), 0% (1x) Familar is still on the first rank where 40 votes ranked it. It has two votes below average - one of them a really big outlier on the last rank, not quite understandable, so that the deviation is much higher this time and the rating also quite worse. Cursing attacks are the strongest cards in the game. A cantrip curser is just ridiculous strong. If you haven't a plan for defense to get no curses at all or easily deal with them (which is very rare), you can't skip over Familiar. What makes Familiar one of the most hated cards is its cost. If one player doesn't get $3P while the other hits it in turn 3/4, the player who hasn't gained the Familiar is in a clear disadvantage. |
I'd say university vs. alchemist is iffy, but golem is worse than both of them.
There's much to say about Possession, but I keep it short. First you have to realize, that it's really the most expensive kingdom card in the game as it costs ~8.5$. So, if you want it and it is the only Potion cost card on the board, don't open Potion. And the cost also means it's in direct competition with Province. When you've bought a Possession you mostly could have bought a Province instead.
this is so wrong. i woud've #1'd university. it's skippable on fewer boards than familiar. can't believe it's #7
[/quote]There's much to say about Possession, but I keep it short. First you have to realize, that it's really the most expensive kingdom card in the game as it costs ~8.5$. So, if you want it and it is the only Potion cost card on the board, don't open Potion. And the cost also means it's in direct competition with Province. When you've bought a Possession you mostly could have bought a Province instead.
This is a really strange way to compare things. Province is an absolutely awful card (just slightly better than Curse) in non-Tournament games for most of the game; ideally you don't buy any until the game is close to over. A rather extreme illustration: starting with a free Province in your deck (3xE, 1xP, 7xC) is a significant disadvantage, whereas starting with a free Possession would make it hard to lose.
Possession's cost is a weakness because it makes it relatively hard to get, not because it "competes" with Province (that's like saying that Familiar is weak because it "competes" with Duchy).
The main thing is, often by the time you can buy a Possession, it's late enough in the game that you would have also bought a Province.
this is so wrong. i woud've #1'd university. it's skippable on fewer boards than familiar. can't believe it's #7
Qvist did a good job outlying the issues with University. It's slow, and it needs good $5 cards to be worthwhile. Even when there are good $5's, you won't always want to go for University because of that early tempo loss. Looking at the old Council Room statistics (which should always be taken with a pinch of salt but they're good baseline numbers), University was gained in around 2/3rds of games, and it's win rate with is below average while win rate without is above average. Familiar was gained roughly the same amount of the time, but players won (slightly) more with it than without it.
Also: something something Apothecary and Wishing Well.
Edit: or Mystic.
Also: something something Apothecary and Wishing Well.
Edit: or Mystic.
Native Village, too.
Also: something something Apothecary and Wishing Well.
Edit: or Mystic.
Later in the game it's almost never a bad card, because it's at least a cantrip and even if it draws no cards you can set the order of your next cards (basically a Cartographer without the ability to discard) and comboes nice with Wishing Well or Mystic for example.:)
He also thinks Lookout is the best $3 trasher. So, you know, grain of salt.
QuoteHe also thinks Lookout is the best $3 trasher. So, you know, grain of salt.
i've written a program which compares look/look, look/amb and amb/amb by playing the scenario with reasonable choices, simply boards and random shuffle luck, simulating all three 1000 000 times to see which is better, so it's probably a good idea not to argue about that anymore.
Now if you could at least pretend to be tolerant enough to accept that I disagree that would be amazing.
Also: something something Apothecary and Wishing Well.
Edit: or Mystic.Later in the game it's almost never a bad card, because it's at least a cantrip and even if it draws no cards you can set the order of your next cards (basically a Cartographer without the ability to discard) and comboes nice with Wishing Well or Mystic for example.:)
Lookout is great. I have even opened lookout/lookout before. A couple times in fact.
(you know those rare situations when it is the only trasher AND tunnel is on the board AND it is a pretty weak board. I have found that lookout/lookout is better than lookout/tunnel. You can always buy tunnel t3 or t4 at the latest)
[...]You've already mentioned the former happened to you with LookoutI did what?
i've written a program which compares look/look, look/amb and amb/amb by playing the scenario with reasonable choices, simply boards and random shuffle luck, simulating all three 1000 000 times to see which is better, so it's probably a good idea not to argue about that anymore.Is that admitting that I'm wrong? No... I don't think so. No, actually not at all. Really, it isn't. It isn't.
If I'm playing a cantrip card that gives you curses, and you're playing a terminal to get rid of itwhat trasher are you talking about - Silk Road? Forager is not a terminal, Lookout is not terminal, Ambassador doesn't just repair but gives you the curse, Altar gets a card costing up to 5$ as a reward for trashing, and chapel trashes so fast that your curses will probably be removed in the turn that they're gained.
. I would still play Familiar on many boards with Lookout, Forager, Hermit etc.....uh, yea. Duh. Obvoiusly. That's why familiar is #1, because people play him way too often. Familiar is overrated, that is my whole point, if it weren't, I wouldn't claim that he's too high. Junking in general is overrated, in my opinion, not even primarily Faimilar which even I find to be really strong, but Sea Hag f.i. was rated #1 on the $4 Card List, which is just ridiculous.
This isn't a scientific list, just a compiled list of the community's opinion of the best cards.
He also thinks Lookout is the best $3 trasher. So, you know, grain of salt.
[...]You've already mentioned the former happened to you with LookoutI did what?Quotei've written a program which compares look/look, look/amb and amb/amb by playing the scenario with reasonable choices, simply boards and random shuffle luck, simulating all three 1000 000 times to see which is better, so it's probably a good idea not to argue about that anymore.Is that admitting that I'm wrong? No... I don't think so. No, actually not at all. Really, it isn't. It isn't.
QuoteIf I'm playing a cantrip card that gives you curses, and you're playing a terminal to get rid of itwhat trasher are you talking about. Silk Road? Forager is not a terminal, Lookout is not terminal, Ambassador doesn't just repair but gives you the curse, Altar gets a card costing up to 5$ as a reward for trashing, and chapel trashes so fast that your curses will probably be removed in the turn that they're gained.
But yes, Familiar is a better card than, let's say, Lookout. And yes, if you play your cantrip Familiar and then I trash with Lookout with 1 card disadvantage, I lose in this equation. There is nothing to be argued here, it's simple maths. However, Lookout can be bought in turn 1 and while you tech for familiars, I can get other stuff. And here maths stops, because things become too complex to make simple comparisons. That's also why I usually don't try to make lots of arguments: unless someone claims, let's say, Market is better in a strong deck than Laboratory, which I could disprove by explaining him something about average card value n stuff, what you believe to know about the game is a result of experience from playing the game.
Quote. I would still play Familiar on many boards with Lookout, Forager, Hermit etc.....uh, yea. Duh. Obvoiusly. That's why familiar is #1, because people play him way too often. Familiar is overrated, that is my whole point, if it weren't, I wouldn't claim that he's too high. Junking in general is overrated, in my opinion, not even primarily Faimilar who even I find to be really strong, but Sea Hag f.i. was rated #1 on the $4 Card List, which is just ridiculous.
And my post about opinion...stuff wasn't directed to you anyway, I was mostly motivated by this:QuoteHe also thinks Lookout is the best $3 trasher. So, you know, grain of salt.
Cus that isn't... how'd you call it? Overwhelming opposition? No, not in the slightest.
Oh, my bad. I assume your program did demonstrate how good Lookout isn't to you, though? The 'probably not a good idea to argue that stuff anymore' bit kind of suggested that you were conceding the point. Because, well, if Lookout really were anywhere near as good as Ambassador - at least without some kind of shocking breakthrough on ways to use it (which I doubt will happen) - I think F.DS would collectively eat all it's hats if it did turn out to be better than Ambassador.
I... don't think I understand the point you're making. You're aware we have some pretty good simulators already to test these things, right?
I... don't think I understand the point you're making. You're aware we have some pretty good simulators already to test these things, right?
heard of them, but I don't have any interest im them, these things always frustrate me because sooner or later I want to change something and than I can't because I didn't write it myself. If they prove that amb/amb beats l/l than there's no reason to talk any further. go play double amb. I wasn't trying to make any sort of point, I was just explaining why I didn't post the results of my little simulation
I... don't think I understand the point you're making. You're aware we have some pretty good simulators already to test these things, right?
heard of them, but I don't have any interest im them, these things always frustrate me because sooner or later I want to change something and than I can't because I didn't write it myself. If they prove that amb/amb beats l/l than there's no reason to talk any further. go play double amb. I wasn't trying to make any sort of point, I was just explaining why I didn't post the results of my little simulation
In the rare cases where I do find something that's commonly done wrong I'll keep it private.
Both Amb/Amb and Lookout/Lookout into BigMoney are certainly not a good idea, probably both lose against BigMoney. Trashing is for engines, it doesn't make sense to compare the strength of trasher openings for BigMoney.I... don't think I understand the point you're making. You're aware we have some pretty good simulators already to test these things, right?If they prove that amb/amb beats l/l than there's no reason to talk any further. go play double amb.
In the rare cases where I do find something that's commonly done wrong I'll keep it private.
Get your ass off this forum then.
QuoteHe also thinks Lookout is the best $3 trasher. So, you know, grain of salt.
i've written a program which compares look/look, look/amb and amb/amb by playing the scenario with reasonable choices, simply boards and random shuffle luck, simulating all three 1000 000 times to see which is better, so it's probably a good idea not to argue about that anymore.
and for the record: i never actually said that lookout is the best trasher, except in my first post, which was clearly just an expression of my personal opinions. the discussion which followed (which btw was way too long and going nowhere so pls don't bring it back to life) wasn't actually about which card is better but about whether you can know how good a card is. And i'll stand by that, stats can't prove anything. I think university > familiar because there are a lot of cards which beat familiar. Amb is one of them, so is lookout, but forager works too, hermit, chapel, doctor, junk dealer, masquerade, upgreade, sometimes even forge, lighthouse, altar, trading post, some strategies don't care about curses in the first place and I'm sure I forgot something. Now if you could at least pretend to be tolerant enough to accept that I disagree that would be amazing.
@SCSNI mean, it is a known scumtell.
So essentially you have something against lurkers.
@SCSNI don't think he has anything against lurkers, he just has something against people who post just to say that they have something they could be sharing with us, but choose not to.
So essentially you have something against lurkers.
Ah, well I can see how someone can get annoyed by that. Still, you can't expect someone to want to share their thoughts and discoveries when they are consistently bashed. For Silverspawn, it's too soon to say the bashing has been consistent.@SCSNI don't think he has anything against lurkers, he just has something against people who post just to say that they have something they could be sharing with us, but choose not to.
So essentially you have something against lurkers.
On the matter of Familiar vs. University. I agree that there are more cards which make me skip Familiar than there are cards which make me skip University. But then, that's because there isn't really a card that makes me skip University since I don't start out with the assumption that I'll buy University. Rather, there need to be cards present that affirmatively cause me to buy University. In other words, if I see University is in the kingdom, I'll scan the other cards in search of a reason to buy University. If I see Familiar in the kingdom, I'll scan the other cards in search of a reason not to buy Familiar. So yeah, I won't be able to give a list of counters for University.
And the fact that there can't be objective truths here is an objective truth. Funny, isn't it?
Ah, well I can see how someone can get annoyed by that. Still, you can't expect someone to want to share their thoughts and discoveries when they are consistently bashed. For Silverspawn, it's too soon to say the bashing has been consistent.@SCSNI don't think he has anything against lurkers, he just has something against people who post just to say that they have something they could be sharing with us, but choose not to.
So essentially you have something against lurkers.
@WWYeah, I totally get this. But my (first) point here is that it's a bit unreasonable to at one second berate someone for the incorrectness of their ideas, and at the next berate him for saying he won't share any further.
My problem is not with him being wrong or having a terrible learning attitude, my problem is with him being a leech. A lot of people here spend a lot of time discussing strategy, sharing insights and helping others improve their game. Then this guy comes and he's basically saying "I'm here to benefit from all your insight, but if I ever discover something on my own, I'll keep it to myself!"
It's like when you're out with a group where over the course of the night each person buys a round of drinks, except for one guy, and he doesn't just meekly try to avoid it, he's actively boasting that he isn't going to buy any.Ok, I don't drink, but... this happens? I mean, this is totally befuddling. So, the guy boasts that he won't buy any... ok, why are you buying any for him then? Beyond this, when you buy something for someone, it's not much of a gift if reciprocation is so expected that you'd be mad if it doesn't come back. Certainly, I don't buy things for people with the expectation of anything in return. If I did, I would call them business partners rather than friends, and I would have a contract.
That sort of behavior is just completely unacceptable to me, so I'm going to lash out against it in a strong way that clearly gets the message across.Then I assume you don't have a problem with people posting disagreements with your own actions. Fantastic!
It's not personal, just Tit-for-Tat without any grudges--if he changes then all is forgotten.Here's the issue: it is personal. It's quite obviously personal. The attacks are against him, not against lurking. Again, the post would have been something about the unfairness of "leeching" or freeloading or whatever, I don't have a problem with that. The story about going drinking - this is totally fine. There were ways I thought about saying something similar, when I made my post this morning, but I figured it would detract from the main point. (Personally, I also don't think that anyone ought to be compelled to divulge any advantages they have over opponents in a competitive strategy game, even if said opponents are doing so; I mean, seriously, I like doing this, but I really don't feel a right of expectation of it from anyone else - and many top players are around these forums without posting much if any strategy advice, without complaint so far....).
Scrying Pool basically needs non-terminals. Well, it also needs the absence of fast non-potion stuff sometimes, and it prefers cantrips or trashers and things... well, it's VERY strong, and the best partner for scout, I think I'd put it #2 ahead of familiar and behind...
I have a great meme, but can't for the life of me get an image working in a post...
Scrying Pool basically needs non-terminals. Well, it also needs the absence of fast non-potion stuff sometimes, and it prefers cantrips or trashers and things... well, it's VERY strong, and the best partner for scout, I think I'd put it #2 ahead of familiar and behind...
Someone emblazon the bolded bit on a flag and make it the new f.ds logo.
a reasonable number of strategies can actually just try to race against it (and will usually win if the opponent misses 3p, lose more often than not but still have a fighting chance if they hit 3p), .