Then, the next (I think it's harder):
I start Turn 2 without any cards in my hand. Why is that?
Five opponents go before you and summon the right mix of Cutpurse & Bureaucrat on their turn 1.
okay, technically that's ok, but what if they do not now, what mix is right?
Could you formalize this constraint? Is the person with the soon-to-be-empty hand not allowed to cooperate in any way, and in fact do whatever he can to prevent the empty hand from happening?
Ok, let's try the hard mode:
A group of opposing players (max 5) tries to get your hand empty at the start of your turn 2. They get to pick the kingdom, seating, decide all their own shuffles, and make a plan up front. However, you overhear them making a plan, and you get to try to do whatever you can to spoil their plan (including choosing your own shuffles).
Think of a plan for the group that can't be spoiled. I have a solution, although it requires 3 events.
Edit: now also have a solution with two events.