Tomorrow I'm doing my driving theory test. Just to bring people outside the UK up to speed on how that works, it's a 50 multiple choice question test and you have to get 43 correct to pass. Then there's a hazard perception test where you basically have to watch 14 videos and identify the hazard in each as quickly as possible.
But mostly I want to focus on how weird the multiple choice part is. You get these questions which are literally just basic reasoning and deduction based on the options, and then you get questions about hand signals that nobody actually seems to know (seriously, I've asked a few friends that are drivers and they're always unsure exactly what each one is) that you're meant to use when your indicators aren't working (or whatever), and there's usually multiple reasonable options for them. So about 70% of the questions you can easily blag through without any driving knowledge whatsoever, and then 30% are just learning these answers.
It'd be like having a test that looks a bit like this, if there was a Hyrule Warriors theory test to pass:
Q1: You have enemies approaching from behind, as well as from the front. You should:
a) Ignore the enemies behind you and attack the ones ahead.
b) Ignore the enemies ahead of you, turn and attack the ones behind
c) Dodge towards the side to group the enemies together, and avoid getting flanked
d) Give up and restart the mission
Q2: Which of these weapons does not have a C6?
a) Goddess Harp
b) Horse
c) Scimitars
d) Zora Scale
Most questions on the driving theory look like question 1. I'm sure even if you've never played the game (or even know what genre it is) you can answer question 1 correctly, but question 2, you just look at and guess randomly. Maybe in context you'd be able to eliminate one or two options (e.g. if I'm signalling to turn left, I'm definitely not holding my hand straight out to the right), but yeah, they're kinda like that.