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Non-Mafia Game Threads / Re: Decrypto 4
« on: June 12, 2020, 10:01:25 am »
Sure why not /in
Gum - Crown - I was too cute here, I was thinking to go Tooth, and then went one more abstraction away. I didn't see any other connection, so thought you'd eventually get here.That is exactly the mistake I made in the first game. The problem is that it is not a good kind of complexity, because it is as hard for your own team as for us.
I'm feel pretty good about Edge for their #1.You are correct. Here is our discussion thread
Round 4 - Intercept Guess: 4-1-3My team guesses 4-3-2, the correct code is 4-3-2.
Clue:3-2-4
Master - Lever - Gum
Deadline for Interecept:
Saturday, June 6, 14:30, Forum time
Players compete in two teams in Decrypto, with each trying to correctly interpret the coded messages presented to them by their teammates while cracking the codes they intercept from the opposing team.
In more detail, each team has their own screen, and in this screen they tuck four cards in pockets numbered 1-4, letting everyone on the same team see the words on these cards while hiding the words from the opposing team. In the first round, each team does the following: One team member takes a code card that shows three of the digits 1-4 in some order, e.g., 4-2-1. They then give a coded message that their teammates must use to guess this code. For example, if the team's four words are "pig", "candy", "tent", and "son", then I might say "Sam-striped-pink" and hope that my teammates can correctly map those words to 4-2-1. If they guess correctly, great; if not, we receive a black mark of failure.
Starting in the second round, a member of each team must again give a clue about their words to match a numbered code. If I get 2-4-3, I might now say, "sucker-prince-stake". The other team then attempts to guess our numbered code. If they're correct, they receive a white mark of success; if not, then my team must guess the number correctly or take a black mark of failure. (Guessing correctly does nothing except avoid failure and give the opposing team information about what our hidden words might be.)
The rounds continue until a team collects either its second white mark (winning the game) or its second black mark (losing the game). Games typically last between 4-7 rounds. If neither team has won after eight rounds, then each team must attempt to guess the other team's words; whichever team guesses more words correctly wins.
I think people are vastly underestimating (or rather, perhaps not estimating at all and "bypassing") the number of "calculator friendly" handicaps available to a hypothetical Dominion AI. Stuff that it's just better to have a machine do. The machine makes railroad better than John Henry because it runs on coal.What you are referring to is also implemented for Chess and Go. You run the game for a few steps with your current evaluation function and then assess where you stand. I would not dare to say whether this gives you more benefit in Dominion as compare to the other two games.
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Dominion seems far more tricky than a deterministic abstract like chess to me. It has stochastic elements, there are far more "pieces" and every game is different. I guess that DeepMind would have to play one Kingdom a zillion times over before it could move to the next one.In the end you have a function to project from a game state onto a given set of actions. I don't believe that there is a huge qualitative difference between the space of Dominion and the space of Go. Chess might be indeed a bit smaller.
- Timers will be posted as a community effort. Let's all just work together on this one to try and make it happen.Isn't it simpler that whenever an action is taken that updates a timer the person taking that action also post the updated timer? So: