I simply can't understand what Ash is doing here. It's super anti-town. He's also misunderstanding the setup once more.
Teproc, I suggest you heed your own advice and ignore Ash for the time being.
And the discussion about morality in aSoIaF is interesting and all, but we've got a thread for that, and here it's derailing the discussion.
And he starts to deflect again.
Why is it not relevant to the discussion? Go and read past flavored games. In LOTR1, for example, orcs and dragons were scum. In the books, also evil. In Dr. Who mafia, the bad guys were the evil dudes from the show. It goes on and on. In samurai and ninjas, same deal. In Buffy, I had to use the amnesia trope to NOT have the big bads be the regular big bads.
So, as it has been stated by more than one person not named ashersky (hence, you should have read it) that the flavor is pretty dang spot on in this game, I have to imagine that faust has chosen the "bad guys" from the books to be the bad guys here.
People are right that there is a lot more gray areas in GoT, but this is a game of mafia, so he needs to do something with it.
It's absolutely possible (and awesome) to design a game with four neighborhoods, but one neighborhood is a front for the mafia. They would still have their secret hideout (factional QT), but as we have seen, many a laundromat or restaurant has been a mafia front in the past. So just reflavor it here. Maybe House Stark is the front, I don't know the books well enough. But it isn't outside the realm of possibility.
So, I do think it is relevant to figure out who is most likely to be the bad guys flavor-wise so we can use that information to inform our decisions during the day, during claims, during the night, etc.