My guesses:
Ruined Village: +1 Action
Ruined Library: +1 Card
Ruined Mine: +1 Coin
Ruined Chapel: Trash this
- For Ruined Village, I think +2 Action would be too "strong". I mean, yeah, its pretty bad, but having any action splitter at all can really enable certain strategies so I think would be too swingy in certain boards. Even consider how it interacts with cultist the only looter we've seen so far. Cultist can potentially draw a ton of cards, but without a splitter, any non-cultist actions it draws are dead. But with just one +2 action to start, you have the ability to play one or more of those cards.
- I think most people are in agreement that there will be a +1 Card and a +1 Coin. Personally, I think Library and Mine sound cooler thematically, and would allow for super cool art. I don't think a ruined smithy or even a laboratory would be as cool looking as a ruined library. But that's pretty subjective (i'm sure some will disagree at least wrt lab). Similarly, I can't think of anything else that would really fit that well for the +coin card aesthetically other than Mine, but again, pretty subjective.
- I think Ruined Chapel would be awesome aesthetically speaking, and Chapel is such a prominent base set card to boot. I think trashing itself would be cooler than trashing something else, while still keeping with the basic spirit of what Chapel is all about. Again, I kind of feel like even trashing 1 card is a little too good for a ruins card, especially given the context of Dark Ages (its presence in the game guarantees you've got major trashing targets and being able to trash anything can unlock on-trash abilities that may be inaccessible to players who got a different ruins) Also it seems too obvious based on Donald's post. Trashing itself is neat though. It literally does nothing, but if you've got a spare action you can at least self-clean it from your deck.