Played a few games against Co0kieL0rd recently:
The first had Hospital and Forager. I got quite a few points by playing this combination, and CL resigned when i was about 16 to 20 VP tokens in the lead already. I assume this should be one of the best combos with Hospital, though: Forager needs to be fed junk and lowers your handsize - Hospital provides junk and increases your handsize. At the same time you get points. The board also had Alms, which made sure i could pick up either component even after aggressive trashing. It certainly made Hospital look very strong, but feel it was a combo and doesn't speak for its strength with other trashers - it should also work with Chapel and Forge, but that's about it, i think.
On another note, Paddock will leave us. I kind of like it, but it never gets used. It's just not strong enough. The last game we used it it was a key card, curiously, but in that game Gold was really unattractive, Ferry allowed cost reduction, an engine was unavailable and the other $5s were VP cards. It just doesn't prove anything, Paddock is still lame.
I will also remove Tribunal. The attack seemed clever for a while, but the things i found necessary to balance it make it look complicated and weird. I'm also not sure the attack works that good. Maybe i should have made it so only the first play gives you a choice. Meh.
Nouveau Riche hasn't aged well either. I appreciate if some people like it, but i'm not one of them anymore. I'll remove it for now and see whether i stumble over a fix.
Research will lose the "no Potion" clause and become "once per turn". Don't know why i didn't decide for that before.
I'll also look for another image for Alley.
Also, wow, have you checked out that cool new fan set, Seasons?