remake, yeah. i was one of those 20 people. that card is a doozy, unless poor house is on the board, in which case, hey gang, who wants to come to my house for a crying party, in which you cry for all of the party.
remaking two estates into two silvers is, like, net $3 free money in the future, and you don't even always do that.
herald is a pretty good card. when it works out, it's +2 cards, +1.8 actions, because you don't get to choose what action you play. it works out, uh, a lot of the time, maybe, so it's about 1.7 cards, 1.5 actions on average, weighted to when you want cards and actions. i'm fine with him at 7th, it'll be easier to figure out if someone maths it out with random kingdom generation (honestly i think it would be a nice exercise to just root through kingdoms n quantify, how many have good trashing, how many have villages, etc). overpay is a bonus, and if there's any card you might want to overpay for regardless, it'll be a village. there's just too many times where i forget where i am in the shuffle and force several coppers on myself.
young witch might merit being higher. probably get to 5, probably give a curse to the bad guys on turn 3/4, i like those odds. i think a lot of the time with junkers we're thinking of them in the context of, both of us bought one anyway, so they might be stronger than we realize, and also i might be completely wrong and misleading in saying that, who knows. just, try to not get cultist, and have fun not doing things by turn 7.
speaking of, cultist is, like, almost certainly the best $5, no? ja?