Last wave of cards for Heresy: aka variants on other peoples cards & why it's a dark ages sequel
First up:
Clergy. All trashers of various flavors.
this is the only double potion cost card in this set. Can probably run the Ruins pile very quickly in a deck with +Buys.
edit: realized I had a ping-pong problem where if two players had a Ward, it'd keep going forever. Added a two use max per Ward.
Made this a bit stronger since the weekly design contest. It also makes sense as a potion-remodel in this set.
There's five of each type of Ruins; If you've got Dark Ages, mix 'em on in. They're all at best situationally useful; tried to make a ruin for most other card archetypes, including treasure ruins, duration ruins, and reaction ruins.
And cards where I riffed on someone else's idea:
From Gubump's "Planetarium" thread.
don't remember who made this originally. I changed the first non-vanilla line to be specific (which helps with census treasures like philosopher's stone).
variant on kru5h's card "Ivory Tower"
variant on scolapasta's Archbishop that brings it a little closer to the original Bishop from prosperity and makes you play a minigame to get him back into your deck.
Based on kru5h's "Cell". pricing it with a potion, and making it only able to bury a Victory/Curse when initially playing it seems to even it out a bit.