Dominion Strategy Forum
Dominion => Puzzles and Challenges => Topic started by: werothegreat on November 11, 2015, 06:02:59 pm
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Why would I ever want to use Throne Room on a Distant Lands? Is there some instance where that is the optimal play?
I have two trivial answers that use a TR variant, but I don't have an actually legitimate answer - I look forward to your solutions!
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Why would I ever want to use Throne Room on a Distant Lands? Is there some instance where that is the optimal play?
I have two trivial answers that use a TR variant, but I don't have an actually legitimate answer - I look forward to your solutions!
Golem and herald are the easy ones
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Easy. You have TR/TR/Terminal/Distant Lands in hand. Playing TR->TR->Terminal/Distant Lands is the only way to play both non-TRs.
Edit: spoiler tags
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You need to reduce handsize or otherwise get the Throne Room out of your hand. Suppose your hand is two Throne Rooms, two Distant Lands, and a Menagerie. (And you have an extra action for some reason.)
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procession makes sense
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Peddler etc.
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Why would I ever want to use Throne Room on a Distant Lands? Is there some instance where that is the optimal play?
I have two trivial answers that use a TR variant, but I don't have an actually legitimate answer - I look forward to your solutions!
You might have set aside throne room with prince. You might want to play your throne room to make peddlers cheaper. You might want to play the throne room knowing you have a schemes already in play. You might want to play the throne room to improve your horn of plenty. You might want to play your throne room before you trash your hand with a count. Pilgrimage. Etc.
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A lot of the answers so far are wrong I think... because they seem to forget that you can just play your Throne Room after you play your Distant Lands, on the other action that you wanted to play.
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Your hand: Village, Distant Lands, Watchtower, 2 Coppers.
Play Village, drawing Crossroads.
Play Crossroads, reveal Distant Lands, draw Throne Room.
Throning a Watchtower is useless. Thanks to deck tracking, you know that there are 3 treasures and a key Action left in your deck before the shuffle. Thanks to last turn's Pearl Diver, you know that the bottom card of your deck is a Smithy (you didn't topdeck it last turn because the Pearl Diver had already drawn a Smithy and you only had 1 action left).
Now, if you TR the Distant Lands, then play Watchtower, you can draw the Treasures and the Smithy, play the Smithy, and continue your turn with 1 action remaining.
EDIT: This doesn't work; you could play the Distant Lands first, then the TR vacuously on the Watchtower.
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Distant Lands has some sort of token on it. + Card, + Action, + $ or + Buy would all do it.
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procession makes sense
That's the trivial answer. One of them, at least. Can you figure out the other one?
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procession makes sense
That's the trivial answer. One of them, at least. Can you figure out the other one?
Disciple, to gain another one
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A lot of the answers so far are wrong I think... because they seem to forget that you can just play your Throne Room after you play your Distant Lands, on the other action that you wanted to play.
But Distant Lands is terminal, right? If I play Distant Lands first, there will be no action left to play the rest.
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I've found a good reason to play it with king's court. You can set up a hand of king's court, kings' court, distant lands, militia, masquerade.
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I've found a good reason to play it with king's court. You can set up a hand of king's court, kings' court, distant lands, militia, masquerade.
Oh dear. Then just buy Distant Lands every turn.
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I have last turn's Fishing Village in play, and Throne Room, Distant Lands, and Conspirator in hand, and want to draw exactly one card for some reason. (Reshuffle considerations probably.)
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A lot of the answers so far are wrong I think... because they seem to forget that you can just play your Throne Room after you play your Distant Lands, on the other action that you wanted to play.
But Distant Lands is terminal, right? If I play Distant Lands first, there will be no action left to play the rest.
For several of the answers I've seen, they assume you have already played a Village or something anyway. If you hadn't played a Village, you wouldn't be able to play Menagerie, Count, etc after TR+Distant Lands anyway.
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As for most cards that don't have any special effect when throned (Counting House, Secret Chamber, several Reserves), it helps activating Conspirators. The Throne Room itself is also an additional card for Peddler. And for Distant Lands as well as some of the other named cards, using the TR helps reducing your handsize for draw-to-X, Menagerie, Hunting Party etc.
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For Conspirator, it's best to just Throne the Conspirator.
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For Conspirator, it's best to just Throne the Conspirator.
My bad, i figured that when you asked for edge cases, you were asking for cases where something might be the case under specific circumstances. Apparently you wanted non-edge-cases edge cases.
TR/DL-Conspirator behaves slightly different than TR/Conspirator. This means that you can construct edge cases where one is better than the other. What do i know, you have Fishing Village in play and want to draw one card without having the additional +$2 because you want to play Storyteller and would trigger a reshuffle with those two cards...
Yes i know it's contrived, but after all, that's why they are edge cases.
Anothr thing, you could have a token on Distand Lands.
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I guess what I was going for is when would TR-DL be the optimal play for someone playing optimally. You're not normally going to put tokens on DL.
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I guess what I was going for is when would TR-DL be the optimal play for someone playing optimally. You're not normally going to put tokens on DL.
TL-DR is oftentimes the optimal play in forum discussions, though.
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I guess what I was going for is when would TR-DL be the optimal play for someone playing optimally. You're not normally going to put tokens on DL.
Your opponent put it there with Possession.