The Naming of Cards is a difficult matter,
It isn't just one of your casual games;
You may think at first I'm as mad as a hatter
When I tell you, a card must have THREE DIFFERENT NAMES.
First of all, there's the name that the players use daily,
Such as Mystic, Cartographer, Bishop or Scout,
Such as Village or Pirate Ship, Pawn or Sir Bailey--
All of them sensible names to call out.
But I tell you, a card needs a name that's particular,
A name that's peculiar and jokey and weird,
Else how can he keep up his text perpendicular,
And spread out his scrollwork, and cherish his beard?
Of names of this kind, I can give you a quorum,
Such as Wandering Winder or Hot Air Balloon,
Such as Dukey, Dame Trasher, or things from Temporum--
Names that f.DS users will recognize soon.
But above and beyond there's still one name left over,
And that is the name that you never will guess;
The name that none but Donald X can discover--
But THE CARD ITSELF KNOWS, and will never confess.
When you notice a Sage in profound meditation,
The reason, I tell you, is always the same:
His mind is engaged in a rapt contemplation
Of the thought, of the thought, of the thought of his name:
His ineffable effable
Effanineffable
Deep and inscrutable singular Name.