None of these have been playtested yet.
Bartender:
+$2
Put this on your Tavern mat. If you do, gain a Patron card from one of the Patron piles.
When you call a Reserve card, you may call this, to put that card back on your Tavern mat.
Cost: $5
Action - Reserve
There are four "Patron piles." Each one contains 5 copies of different cards. Here are the Patron cards:
Mountaineer:
+1 Buy
+$2
Put this on your Tavern mat.
At the start of your buy phase, you may call this, for +$1. (This is not in the Supply)
Cost: $0*
Action - Reserve - Patron
^Not quite the same as Coin tokens because you can't play the same copy multiple times to stack the effect.
Dragon Slayer v1:
+2 Cards
Each other player gains a Curse. Put this on your Tavern mat.
When you gain a Curse, you may call this, to gain a Gold. (This is not in the Supply)
Cost: $0*
Action - Attack - Reserve - Patron
Dragon Slayer v2:
+2 Cards
Each other player gains a Curse. Put this on your Tavern mat.
When you gain a Curse, you may call this, to gain another Curse. If you gained a 2nd Curse, gain a Gold. (This is not in the Supply
Cost: $0*
Action - Attack - Reserve - Patron
Drunkard:
Do this twice: Choose one: +1 Card; +1 Action; +1 Buy; or +$1.
Put this on your Tavern mat.
At the start of your turn, you may call this, to return a card from your hand to the Supply. Each other player gains a copy of that card. (This is not in the Supply)
Cost: $0*
Action - Reserve - Patron
^If you choose to return a card that is not in the Supply, you still return it to its pile, but nobody else can gain a copy of it.
Wanderer:
+2 Actions
If you played this from your hand, put this on your Tavern mat.
Otherwise, at the start of your next turn, +2 Cards.
At the start of your turn, you may call this, to look through your discard pile. You may reveal an Action card from it and play it. (This is not in the Supply)
Cost: $0*
Action - Duration - Reserve - Patron
^If you play it normally, it's just a Necropolis. If you play it with a Wanderer or a Herald, for example, however, you get the Duration effect. Considering raising it to +3 Cards because of how hard it is to trigger.