Now, to make a point relating to two conversations: D1 and whether or not scumhunting and hitting scum D1 is very important or not as important for town to win and about fluffy/not helpful posting. I suspect that the most important part of the D1 exile (man that's hard to change that vocab, sorry when I inevitably miss it) is finding a high information exile, regardless of their alignment. I think it would ultimately work out better if you hit scum at equivalent to random chance D1 with high info exiles every time rather than hitting a low info scum D1 every game, whether low info means lurky or fluffy or hearthstony or whatever. So at least D1, I don't think fluff or whatever label you want to use for not directly game related posts and conversations are a good basis for the day's exile, especially if the fluffy person doesn't have much else in the way of interactions or info that would help either connect them to scum or clear other town. However, on later days, that would be less true as letting scum hide behind that is obviously no good.
I disagree because you're now encouraging players of all alignments to be low information D1 since nobody wants to be the D1 exile.
I'm much more in favor of punishing -not- generating information, to force scum to generate information and not be floofy
Information doesn't solely come from what a person posts, it's also how other people react to them.
But yeah, at this point we are almost at a question of meta (site-wide more than individual). So a nearly universal truth: town wants to close the information gap that gives scum their advantage at the beginning of the game.
With your plan, if we routinely lynch low-info (aka fluffy) players D1, scum would make a habit of being more active/less fluffy. However, town won't be able to capitalize on that info D2 normally because scum wouldn't be the D1 exile very often. The active playstyle would then benefit scum more later in the game as well because it gives scum a chance to control the conversation and flow of info, thus further hurting town's chances.
If we exile high info players D1 and scum does as you say by being fluffy intentionally, they may not be the D1 exile, but they're play is not going to have them in a good position later as town is in a more controlling position of conversations and info flow. If scum then starts trying to be more active later, that inconsistency could be a good scum tell, thus helping town.
So yeah, I mean blanket statements can always be used/abused by good scum players, but I still think as a general principle, if two equally null reads are at X-1 at the deadline and I have to choose, I would choose high info wagon every time.