Here is an interesting Kingdom I played recently:
Squire, Vagrant, Forager, Hermit, Gardens, Thief, Butcher, Graverobber, Witch, Altar
No one replied to
my previous game report, so I'm not really sure if people liked it or thought it was too long or what. I'm going to try something a bit different this time - I will comment less & use chess-style annotations. For those unfamiliar with chess, the symbols are below. Player skill is taken into account, so a good opener (for example) is uncommented b/c it is an expected move.
?? - Blunder, possibly leading to direct loss
? - Mistake
?! - Dubious move; probably bad, but leads to interesting/difficult decisions
!? - Interesting move; probably good, but unclear/difficult to execute
! - Good move
!! - Excellent move, possibly the game winner
Pregame thoughts: I was pretty unclear what to do beyond getting a Witch ASAP. I decided on getting a Hermit to cleanup anticipated curses and build up some money, a couple forgers to get rid of Copper, and maybe a bunch of Graverobbers for trash and replace Provinces. There is a nice Squire-Hermit (or Curse)-Garden rush, which I did not see but my opponent went for.
Player 1: kassy (iso 32)
Player 2: ThaddeusB (iso 29)
Log:
http://gokosalvager.com/static/logprettifier.html?20140825/log.53be12a0e4b00ccce8075fbc.1409019186815.txt | kassy | ThaddeusB | Comments |
Turn 1 | buys Hermit | buys Hermit |
Turn 2 | buys Squire | buys Silver |
Turn 3 | plays Hermit | buys Squire ! | I bought this squire specifically to trash with my Hermit for a Witch next hand. |
| gains Squire | | Although I don't realize it yet, kassy is setting up a Gardens strategy nicely. |
| buys Squire ! | |
Turn 4 | buys Silver | buys Altar !? | I got a surprise 6 here and decided I could wait on Witch. I'm not sure about the wisdom of this choice, but it worked out. |
Turn 5 | plays Squire | plays Hermit | My Hermit misses the shuffle, a bad break delaying my ability to get a Witch. |
| plays Squire | trashes_Overgrown_Estate |
| gains Silver | gains Forager |
| buys Witch | buys Silver |
Turn 6 | plays Hermit | buys Forager | kassy executes the Squire->Witch trick nicely |
| trashes Squire | |
| gains Witch | |
| gains Squire | |
| buys Squire | |
Turn 7 | plays Squire | plays Squire | It is right around here when I realized kassy was going for a Gardens rush. Figuring I'd contest the pile, I got a Butcher to try trash and replace on the Gardens. In retrospect the move seems highly questionable. |
| buys Squire | plays Forager |
| buys Squire | trashes Squire |
| | gains Witch |
| | plays Altar |
| | trashes Hovel |
| | gains Butcher ?! |
Turn 8 | plays Necropolis | plays Forager | Taking a Butcher was questionable for me, but downright bad kassy. He shouldn't be wasting a buy on it given he is going for a rush. |
| plays Witch | trashes Copper |
| plays Squire | plays Hermit |
| plays Hermit | trashes Curse |
| gains Squire | gains Squire |
| buys Butcher ? | buys Vagrant |
| | buys Vagrant |
Turn 9 | plays Squire | buys Gold | I am behind and I figure the best I can do is try to pick up enough Provinces quickly to outlast the rush, so a Gold is a nice hit. |
| plays Squire | |
| plays Squire | |
| buys Vagrant | |
| buys Vagrant | |
| gains Vagrant | |
| gains Vagrant | |
| gains Vagrant | |
Turn 10 | plays Squire | plays Vagrant | The greening rush begins with a nice 2-in-1 hit for me. |
| plays Witch | plays Forager |
| buys Gardens | trashes Copper |
| | plays Altar |
| | trashes Necropolis |
| | gains Gardens |
| | buys Gardens |
Turn 11 | plays Squire | plays Vagrant |
| buys Gardens | plays Forager |
| buys Copper | trashes Copper |
| buys Copper | plays Hermit |
| | trashes Curse |
| | gains Vagrant |
| | buys Silver |
Turn 12 | plays Squire | plays Squire | I could have taken two Gardens here, but elect for the Province. I don't mind losing the Garden split - I just can't afford to lose it 8-0. |
| plays Squire | plays Witch |
| plays Butcher | plays Butcher |
| buys Gardens | uses 1 coin token |
| buys Copper | buys Province |
| buys Copper | |
Turn 13 | plays Vagrant | plays Vagrant | I trade a Silver and all of my coin tokens for the last two Gardens, so we split 4-4. Its an interesting choice - perhaps keeping my stuff and accepting a 5-3 split was better, but this did make things hard on kassy because he'll need his Gardens to be worthy a lot more than mine to win (he outnumbers me 36-222 cards already). |
| plays Vagrant | plays Forager |
| plays Squire | trashes Copper |
| plays Witch | plays Squire |
| plays Hermit | plays Butcher |
| trashes Curse | trashes Silver |
| gains Vagrant | uses 1 coin token |
| buys Gardens | gains Gardens |
| | uses 2 coin tokens !? |
| | buys Gardens |
Turn 14 | plays Squire | plays Vagrant | Kassy forces the issue by taking two Vagrants instead of, for example, two Estates. I respond with the Duchy and now we are both looking to force the three pile ending. |
| plays Necropolis | plays Witch |
| plays Squire | buys Duchy ! |
| buys Vagrant ! | |
| buys Vagrant ! | |
| buys Copper | |
Turn 15 | plays Squire | plays Vagrant | His Gardens upgrade and I have no choice but to take all the green I can or else he can three-pile me. |
| plays Vagrant | plays Forager |
| plays Witch | trashes Silver |
| uses_2_coin_tokens | plays Altar |
| buys Duchy | trashes Copper |
| | gains Duchy |
| | buys Estate |
Turn 16 | plays Squire | plays Butcher |
| buys Estate | trashes Forager ! |
| buys Estate | uses 2 coin tokens |
| buys Copper | gains Duchy |
| | buys Estate |
Turn_17 | plays Vagrant | plays Vagrant | In the end it is I who force the three-pile with a little help from a curse to take the lead first. Just in time too - he was a maximum of 2 turns from leveling up the Gardens. |
| plays Vagrant | plays Squire |
| plays Necropolis | plays Witch |
| plays Squire | plays Hermit |
| buys Duchy | trashes Curse |
| buys Copper | gains Vagrant |
| buys Copper | buys Vagrant |
Analysis: My pre-game plan was not a good one, but I adapted well and managed to pull out the win. The Altar was very helpfully in my ability to hold off the 3 pile ending (by gaining Duchies). Still, I have to think I mostly got lucky. kassy certainly had the better game plan; perhaps that strange Butcher buy cost him the win. (He got some use of it, but an extra Gardens would have almost certainly been better.)
Other thoughts?