Dominion Strategy Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - SpaceAnemone

Filter to certain boards:

Pages: 1 ... 3 4 [5] 6 7 ... 189
101
I also thought that Awaclus made sense as Boomer, and hadn't considered Billy. I was about add, for the benefit of the thread at large, that Billy is another non-military character, then I remembered that the main person who'd shown interest in the miltary-civilian division was Mathdude :-( It is generally a pretty Cylon-ish thing to do just to unexpectedly kill someone, though. That would be Cylon in the species sense, not necessarily always Cylon-aligned in the probable-game-wincon sense.

As for the third party hypothesis: it's kind of weird, by which I mean it definitely didn't occur to me. If it's also not that obvious to others, we should consider that this could be one of those many times when MiX's conclusions are strongly coloured by what MiX himself knows about the game, i.e. does MiX have any special knowledge about  third parties?

As for VP-ness, I do not have enough hours in the day to cope with a MiX QT, and have no strong sense of townieness on anyone else.

102
Mafia Game Threads / Re: M134: Conference Call Mafia V 2.0 - Day 4!
« on: March 22, 2021, 05:56:14 pm »
Space -- this is all useful information.  I wonder if you can get it all put into the thread, and then we let the day end without an exile.

If mafia take out another towny, you (or we, if you aren't around anymore) can add that data point to your info.

I'm trying to get my thoughts down, but they don't all exist yet.. I'm re-reading the same info everyone else is, in light of faust's flip and the unexpected no-kill result. I have a part-done Dylan re-read, and since I realised there are only 10 possible scum-pairs and not 20, I started more of a complete survey of the possibilities.

I feel like if I'm the only one driving content, then I'm a bit of an obvious nk target, unless I'm completely wrong, in which case perhaps they'll have more incentive to leave me alive. Hopefully by stating that, I'll at least have added some extra wifom around everything. Even better might be if the rest of town had something to contribute to a discussion...

103
Mafia Game Threads / Re: M134: Conference Call Mafia V 2.0 - Day 4!
« on: March 22, 2021, 08:56:15 am »
[This was all written at least 12 hours ago, but has been sitting unposted because I'm wary of the unknowns I mentioned in my previous post]

I've already looked at the "at least one scum in {Joth,EFHW}" hypothesis, but there's also the "no scum in {EFHW,Joth}" thing to consider.

Looking at D1 wagons, it's hard to see anything that would tie any two out of {Didds,Dylan,Ash} together as looking like they're working with mcmc and against town. Dylan is on Mathdude all day, Didds is on EFHW for most of the day before moving to Mix, and Ash meanders around, voting Didds, gkrieg and joth before ending up on Mathdude, with a very short interlude on Robz. He's on the Joth wagon at the same time as mcmc (and town!faust), but none of the rest of his behaviour seems to coordinate.

The D2 wagons also look quite uncoordinated. Dylan joins my MiX vote early on, and is the only non-green (to me) person in a three-person wagon. Didds goes straight for EFHW, but eventually moves to follow faust's gkrieg push. The others on that wagon are either flipped green (faust and MiX), or assumed green for this hypothetical non-scum-EFHW-and-Joth situation. Neither of the other two (Dylan and Ash) was even voting at the end of the day.

I just don't see much cooperation between any pairs here with D2 behaviour. Ash could have lent support to the EFHW or MiX wagons, but instead supported my wagon on faust before unvoting towards the end, so I guess if we have to propose any pairs out of this, then it would be Dylan-Didds.

104
Mafia Game Threads / Re: M134: Conference Call Mafia V 2.0 - Day 4!
« on: March 22, 2021, 08:54:01 am »
Actually, why don't I just post one of these part-written posts now, with the following caveat: I've split my reasoning into "what if at least one of EFHW and Joth is scum?" (the thing I posted already) and "what if neither of them is?", which covers the whole space of probabilities between them, but is not good for focusing on how unlikely some things in one scenario are compared to some things in the other.

Given the possibility of a Dylan scumslip about scum not having recruited N0, I'm leaning towards a Dylan-EFHW hypothesis, though it's also worrying me a bit how easily Didds is just following along with opinions here. She did that with the "Nothing for me to do, yeah?" and then active-but-passive posts during faust's exile, too, so it's still ringing scumbells. The obvious common denominator would be scum!Dylan, so my feeling now is I'd vote there above anywhere else. In an ideal world, I'd have time to attempt to work out how unlikely each of the possible 20 scum-pairings is. Let's see how I go. I also have a mostly-completed Dylan re-read, for obvious reasons. (At least hopefully obvious following me hitting "post" on my other tab!).

105
Mafia Game Threads / Re: M134: Conference Call Mafia V 2.0 - Day 4!
« on: March 22, 2021, 08:41:40 am »
then I remembered that the traitor wasn't recruited N0

Possible scum-slip here, though it's only particularly damning in the context of the two other part-written posts I have. Please can I have time to post these before anyone else no-exiles?

106
ADK doesn't normally lay so low. One of the hallmarks of ADK play is early RVS and then pressure for everyone else to vote, followed by a bunch of questions.  None of that has happened in this game. Additionally, I was late to realizing this game has started. When I finished my initial (late) read, ADK was my top scumread because they were in favor of keeping LLs role information secret, whereas Space was in favor of sharing flavor information that about half the people had and half did not.  I agreed with Space on that so found ADK a bit scummy and then they have haven't done much to change that.

That said, I have a TERRIBLE record of misexiling ADK so I am not taking my sense too seriously because of how often that sense has led me astray. But that is where I am right now.

As someone that typically townreads everyone that agrees with them, why do you think ADK being in favor of keeping LL's role a secret is scummy? Would town!ADK not do that?

I can answer this one - I meant to post back them, but never got it it - become scum only needs 1 person to know the background and can share in their QT. Town needs everyone to know it. SO if scum does know, hiding it is pro scum, while it's only possibly pro town if no scum knows.

Hah! That explanation took me some effort to get my head around, because I was looking at things opposite way round, but yes, I agree with you! Hiding the identity of LL's role can't possibly be pro-town unless it's assumed that none of the scumteam already knows it and shares with others. I would see it as being "possibly useful" to all of town, and only having a penalty in the less-likely situation where none of the scums already knows and can therefore share with their team.  If we assume that half the people know flavour, then for a 2-person mafia team not to have one of those people, it's a 1/4 chance, or for a 3-person mafia team it's down to 1/8.

Anyway, ADK's disapproval of me revealing info didn't seem to be accompanied by a scum-read particularly, though they were still saying they thought it was anti-town. I'm not sure where that leaves me reading them. Didd's case had more to it, but I'm not sure I'm really feeling it. ADK's play has actually been really variable across the game-day: they started out quite nit-picky and rules-heavy, but later made an error on how the Curfew card works and went all lurky. Is that sort behaviour pattern something people would expect scum to follow sometimes? I'm not really sure.

107
I too am against a Jack Rudd exile. We should really not exile newbies on Day 1 without an extraordinarily compelling reason.

I agree with this a lot.

I have a super busy tomorrow, and although I should be around in the evening, I have some fear of having the day get away from me.

vote: Jack Rudd  I had him and ADK on my scummiest list earlier and ADK has slipped a bit into the next-scummiest area as of late leaving Jack at the top of my list alone.

I feel like Didds is one of the biggest community-builders we have here, so I find it really odd that she apparently doesn't share the sentiment.

108
Mafia Game Threads / Re: M134: Conference Call Mafia V 2.0 - Day 4!
« on: March 21, 2021, 02:20:17 pm »
I'm basically at joth OR EFHW, WCD OR Dylan, then Space.

I'm reading this as (at least?) one scum in {Joth,EFHW}, which is interesting because if we think about traitors then they're the two with possible traitor narratives I've already thought about for D1: EFHW because of her voting pattern and Joth because he was the one scum!mcmc was tunnelling. Anyway this post is a bunch of thoughts on one of those two being scum.

If EFHW is on the scum-team, the fact she voted right behind mcmc a couple of times in d1 is weird unless she's doing that to signal to the scum team as the traitor. It EFHW is the traitor, wouldn't she have signalled both of her scum buddies, and not just mcmc? If that's the case, who else was she signalling to? Her votes for d1 are:
#40: Votes Robz, right behind mcmc, and before Robz has even shown up within the game.
#122: Votes Ash, second place on the wagon right after town!gkrieg.
#157: Starts a wagon on me.
#188: Votes Mathdude, where Dylan, town!faust and Ash are already on the wagon.
#237: Votes Joth, where mcmc is first on the wagon.
#317: Moves back to Mathdude, where Dylan, town!faust, Ash and Joth are on-wagon now.

I think if EFHW is a traitor and she's signalling to the mafia using votes, then the original pair is most likely to be mcmc-Dylan, because EFHW could have joined Ash on the gkrieg wagon at #122 instead of voting for Ash, if she'd really been signalling to the mafia by following them. However, Dylan voted Mathdude at #23 and just never moved for the whole of D1, leaving any traitor who wanted to follow his votes with exceedingly few options.

I also don't think Joth is a likely partner for EFHW, because either mcmc was bussing Joth hard even though mcmc doesn't appear to like bussing at all, or Joth was the traitor, mcmc was unlucky about who he chose to tunnel, and EFHW was weirdly just sheeping her full-mafia buddy some of the time. While some of those scenarios could happen at a pinch, there are probably more likely explanations if we look outside this trio.

Joth is an unlikely original scum with mcmc because of the mcmc bussing, so let's explore how his voting looks if he's a traitor. He votes Didds, Dylan, gkrieg, MiX, Ash, (unvotes), and Mathdude in D1, which is a wide pool. The people he didn't vote for are EFHW, faust, Robz, me and mcmc. Since I don't think he and EFHW are partners, and everyone else other than me has already flipped, then this seems unlikely as a method of signalling that he knows who scum are, because he'd have had to be inconsistent about it and voted for at least one of them, which is bad for signalling. It just doesn't seem like the voting pattern of someone who knows what's going on. In D2 he goes for Ash and then gkrieg, then in D3 only Ash. Plus, his outrage at Ash's counterclaim feels pretty close to my outrage at MiX's D1 play, so I read that as coming from a townie place.

So if there has to be one scum in Joth or EFHW then traitor!EFHW with scum!Dylan seems the most likely. I would have to re-read their actual interactions, though I do recall scum-reading Dylan for some pro-Mathdude-exile posting, just not quite as much as I scumread faust for the same thing.

Also, it's also perfectly possible that the scums are two out of {Ash, Didds, Dylan} instead, but that needs to be a different set of thinking in a different post.


109
prod request: Dylan

I believe Dylan has a VLA in effect up until today-ish, though it's not actually posted on the VLA board.

110
Also, I was thinking about the curfew, and there is a plan possible there, but I don't know how good it is. Basically if everyone just doesn't do any night actions, then if there's a nightkill tonight, we can just auto-exile scum tomorrow by putting everyone at L-1 in succession, right?

I like that idea, though presumably scum could no-kill and then we're in perpetual d1 with respect to the amount of investigative information available, which seems like a nightmare scenario for anyone who plays like me, where vote analysis and evidence are key :-P Do we have enough "reads" players to carry the game for town there?

Aside from that, though, I think there are just too many cats to herd at this stage of the game for it to be feasible. I'm sure we can all imagine a player who'd absolutely swear that they were correct to use their power in spite of such a plan if they thought it was strong, and not care that it messes up a town-wide plan. We've also got players who're surprisingly willing to self-vote if hammers become available, playing to meta as much as to their wincons. So I  think it might be risky.

Lastly, compulsive actions are definitely a thing in regular mafia, so I see no reason not to assume we may have townies with compulsive powers here. With so little known so far about how faust's particular game mechanics are realised, I think it's probably too early to go around demanding that everyone owns up to whether they have a compulsive action ahead of N1, which we'd probably have to do in order to stop scum using that excuse as a reason not to run them to E-1.

111
Mafia Game Threads / Re: M134: Conference Call Mafia V 2.0 - Day 4!
« on: March 20, 2021, 09:39:05 pm »
Ah, sorry... Today got away from me because of a lot of virtual games-based socialising before I got over to f.ds.

We have 4-ish IRL days until the next deadline, so tomorrow is my best chance at putting in some serious effort! Before last game-night, I was pretty townie on Joth because of the mcmc votes (coupled with a prior belief that scum probably would have recruited), and that Didds was pretty townie for being on the MiX wagon, especially since I was scum-reading faust in part for his insistence that there should be at least one scum on there. All that needs to be re-evaluated in the light of faust's flip and the lack of NK.

112
Great post, Mathdude. I really appreciate the conversation hooks!

What do you guys think of turning points?

The concept of "turning point" isn't in the series or the game, so I assume it's a mechanism faust has invented or pulled from elsewhere to make the game mechanics operate well. I suspect turning points occur at all the instances where the overarching BSG mechanic from faust interacts with the Mafia game: between turning points, we can assume that everyone's motivations are constant, but the turning points might shake things up a bit, probably in unforeseeable ways. The rules say that turning points based on game states are general knowledge, but I guess that also suggests that some players may trigger them privately, so we might not all know when some motivations might get updated.

I'm not sure whether I/we should be aiming for them/some or not.

If you feel comfortable with the status quo and have more to lose than to gain, I assume it's better to focus on your wincon above all else, since faust said that players shouldn't ever be required to play against their wincon.

For example, I have a night action that will trigger a turning point.  The action may help me or hurt me (it's sort of unclear, and flavour-wise, it looks like it could do either) but may also do nothing.

I feel like faust would probably not require story arc knowledge in order to work out whether a post-turning-point game will be a plus or a minus in a particularly game-changing way, because he did say that flavour knowledge isn't necessary to play.

Another point of discussion... our species, which we don't know.  Does that play into things?  Or is alignment all that will really matter?  And how about civilian/military?  I've assumed civilian is a good thing (since I am, and since getting a military president can trigger a turning point).  But now I've also heard that the majority of the "good" guys (flavour-wise) are military?  Where does this all fit in?  Is it a battle between those two factions as well, or is Scum/Town (Town-aligned/non-Town-aligned) all that matters?

I would say your personal goal and faction wincon are the two things that really matter, and we've been told they shouldn't conflict. The show is set on a military battle star that ends up having a fleet of civilian ships around it that it has to protect, so the military are initially heroes. The series does play with the problem of overreaching military policing citizens, but they do that mostly by introducing a second base star with an abusive but effective leader (Admiral Helena Cain), who is eventually killed off. That's not to say that there aren't times where the civilian government and military command don't agree, but ultimately the leader of the military (Admiral Bill Adama) and the President (Laura Roslin) end up together. Oh, and the super-problematic other civilian I forgot to mention before is Gaius Baltar, the incredibly sleazy self-interested scientific genius who's involved in unwittingly letting the Cylons into a back door in Caprica's defence mainframe prior to the big attack that wipes out the colonies, then cheats his way off-planet, offers up his intellectual services on Galactica, and proceeds to do lots of dubious stuff, like having an imaginary cylon in his head all the time, building up an entire cult of personality that sees him become president for a time, and also escaping to the Cylon fleet to collaborate with them when he's in hot water in the human fleet. One of my friends who used to like playing Balter in the BSG game absolutely didn't want to any more after seeing the show!

Basically, every character in BSG has built-in flaws, and nobody is entirely sympathetic. I wonder if the ones each viewer finds most sympathetic are really just a reflection of what their own biases are, except that most people agree that Starbuck (Kara Thrace) is objectively the best :-) I'm sure Ashersky or Awaclus will find a way to disagree with that statement, though!

PPE everything since my last post.

113
space (though in space's case they usually post less frequently but more meaty)... Even MiX is doesn't quite seem his normally MiX-imp-ish self!

Haha, I'd love to oblige, but I haven't done the setup for my vote counter for this game yet, and it's already coming up for 1am, so no post/word counts till tomorrow, unless someone else wants to code something up :-)

Believe it or not, I've been absorbed for most of the evening playing the BSG board game with some friends on TTS. It was meant to be the second half of a game we started last weekend, but one of the players called time after ~4 hours, so we're going to have to schedule a third session :-o

I agree that it's quite stally, but I think MiX is still being quite vocal enough. Am I the only one who thinks that much more from the same sets of people will just contribute more to the stall, rather than making anything move forward, because lots of posts about very little info just drowns out anything interesting and new that people say?

PPE 2: Excited for interesting new things now...

114
Vote: math for making a decision that he could've consulted with me first before doing it that I disagree with...twice. If you don't want my help, then I don't want you alive. I can just be the president if the QT's not useful for you.

Vote: MiX for taking it upon himself to dictate to the president.

Don't get me wrong, I actually agree that consulting is good, but I definitely don't like that you hint, even in jest, that exiling the president to stage a coup is a proportionate response to a newish player making mistakes his own way.

115
So if there is a day stalling in the future, I wanted to be able to use this card in the future to force an exile (and one with civilian influence).

Are you aware that probably the majority the "good" characters in the show are military, rather than civilian? Of the civilian ones I can think of in the board game, other than the president herself (who's sympathetic on the whole), I can basically only think of a shady ex-con politician, a very manipulative political aide who murders someone for personal reasons, a weird lawyer, and the wife of one of the senior military officers on BSG, who was a bad influence on him and ultimately fed info to the cylons. I'd think that a lot of these people could have personal goals that aren't necessarily great for the rest of town.

Huh, I assume giving out spoilers for the show isn't something I need to try too hard to avoid, right?

116
I am curious to know what's going on with the mostly absent people (Dylan, Jack, WCD, to a lesser degree maybe EFHW and space). Not enough to suspect / vote for them*, but wanting to hear more from them.

* I don't usually buy into the lurkers being scum idea, at least not early on D1.

I'm here, just somehow chronically short of time in spite of living alone and being more than a year into lockdown. I have maybe an hour a day I can spend on games across the site right now, and  I'm a very slow reader, so merely keeping up takes a fair chunk of time.

Some thought's on Ash's big confusion over character alignment drive: you have characters like Baltar, who are human but seem to be aligned with the main Cylon faction in parts of the series, though I'd argue he's always generally self-preservation-aligned and just not a team player. Then you have Lee Adama, who switches from being a military hot-shot to a civilian leader over the course of the show, so I'd guess that's something faust might play with. The board game has a concept of a president and also an admiral, with different lines of succession for each. The basic version of the game has a military-class Lee Adama/Apollo, but one of the expansions offers an alternative civilian leader Lee as well.



117
Mafia Game Threads / Re: M134: Conference Call Mafia V 2.0 - Day 4!
« on: March 19, 2021, 07:27:00 am »
I think we should be seriously considering Didds today. She has really skirted under the radar all game -- hasn't done anything especially scummy, nor anything especially towny.

Posts like this make me feel like all your other posts (about me) are just bluster to rile up people against a perennially easy target for an exile.  Like, why mention any other player at this point when your other posts seem to suggest you feel most strongly that I am mafia?  You (helpfully and townfully) pointed out the importance of today's exile, so why not laser-focus on your top read?

That sounds super-close to what I was scumreading faust for d1, though, albeit transplanted to a later point in the game. Faust was a big supporter of the Mathdude wagon, but was also fishing for support for people to vote for MiX, and apparently that came from a townie place of him wanting to get rid of Mathdude, but also wanting to see a MiX wagon.

118
Mafia Game Threads / Re: M134: Conference Call Mafia V 2.0 - Day 4!
« on: March 18, 2021, 08:59:57 pm »
Sorry.. was all set to come back to this game tonight but then friends appeared in other bits of the internet and stole my attention away :-P

I think the wagon-gazing is lacking something if you're only looking at who's following whom on the EoD wagons, and also not considering votes that follow our only flipped actual scum.

For instance in D1:
#40 EFHW votes Robz, following mcmc.
#129 ash votes joth, following mcmc (with faust in between).
#134 joth follows EFHW onto Ash, but only for a  few posts.
Late D1: ash, joth and efhw all follow Dylan onto the mathdude wagon, with faust in between, and with a bit of vote-wavering by both ash and EFHW in the meantime.

Possibly that type of wagon-gazing lacks something overall anyway, because nothing feels like it's likely to be a strong enough signal to scum for the remaining non-traitor to hit the traitor on what may be their very first attempt, given that they pretty much had to take out MiX on N2, and Robz makes a lot of sense as a N1 target if they hadn't already worked it out.

Anyway, I'll pull more thoughts together tomorrow if I have time!

119
Mafia Game Threads / Re: M134: Conference Call Mafia V 2.0 - Day 4!
« on: March 18, 2021, 12:45:00 pm »
No death means no kill or traitor shot, yes?

Yeah, it could mean scum are messing with us and doing something unexpected, which is definitely something I'd consider if I felt like I was in a good position as scum. Alternatively, it could be that the remaining scum(s) is/are so low-content they forgot to do a night action, which does happen very occasionally. If the latter is true then it's more likely that there's one than two, since I assume anyone with access to the scum QT could give night actions, so forgetting would be a thing more likely to happen if there's only one legal person.

Anyway, with all this it certainly feels more likely than previously that scum had a traitor in the mix, whereas previously I would have thought that any scumteam going for JOAT would already have thought that recruiting from the start was a good idea. If there were only two mafia to start with, targeting Robz directly on n1 in the hope of hitting mcmc's brother as a traitor seems like a decent play for the scumteam if they didn't have any other suspicions.

Other interesting realisation: scum who seriously thought mathdude was the traitor probably didn't want to vote there, because exiling him would have removed the chance to recruit him. I need to go back and check how much Didds seemed to buy into the line. And yes, before anyone else raises it, I was definitely very reluctant to exile mathdude, though I've already said plenty about how I thought that eod should have been allowed to play out and why. This would mean that either Didds is uniquely mcmc's first original partner (or I am, to her), or the original other partner was on-wagon for mathdude and confident about him not being the traitor, or on-wagon and not caring about the traitor/aiming for townpoints for helping exile an outed traitor. I feel like with those possibilities, I'm still not too sold on scum not having recruited their traitor.

To summarise, we either have a situation where:
A. Scum recruited N0, but then deliberately chose to no-kill (or forgot) last night; or
B. Scum didn't recruit N0, but did pile on the mathdude wagon, so presumably were okay exiling him in spite of all the speculation about him being traitor, and/or Didds was uniquely mcmc's partner.

Either way, something seems to have happened that I don't think of as the most likely way for things to go down, so it's worth re-examining everything.

PPE 10: Sorry, started noting things down at lunchtime and I guess the thread has moved on since!

120
"There's a reason you separate military and the police. One fights the enemies of the state, the other serves and protects the people. When the military becomes both, then the enemies of the state tend to become the people."

Tempted to give a d1 pass just for getting in a thematic BSG quote :-)

121
Normally I would agree with Space, but in this case, the question would have been hard to Google ("BG char who can't vote") so there was some benefit in not telling, in case all the scum don't know the flavor.  Not sure how likely that is.

If this is so, then I assert that it's anti-town for whomever said they could guess the role from meta to have said so in-thread. Once it's out there, and especially once MiX has pointed out that it's findable merely by "homework", then it just seems petty not to share.

The people saying "I know what you mean but I'm not going to tell" are merely taunting and penalising people who're unfamiliar with the show by requiring them to read several hours more stuff than the rest of us to get to the same level of engagement with the game. I think we can afford to be more respectful of each other's available play time, and also of the amount of time and effort faust has undoubtedly put into this setup so that it's really unlikely to be broken by just a little bit of BSG knowledge.

122
Uh, sorry I missed the detail that we also cannot vote for LL.

I'm pretty familiar with the flavor but if there's an obvious reason why Helo would fit, it doesn't occur to me. Oh, is it it just because he's not with the fleet yet? Okay, sure.

FWIW I was assigned one of my absolute least favorite characters.

Have you played the board game? All the characters in that have a specific weakness/drawback, and Helo's is that he's entirely absent for the first round of the game, which can feel like a really long time when you're playing.

123
I also know LL's character. I don't think it's pro-town to say it, although everyone should know it if they know the flavor, although admittedly it's not easy to find that information.

The fact that you admit it's not easy to find the information, imply it's game-useful, and then refuse just to provide it when it's already obvious to those who know the show/game actually seems anti-town to me :-P Our alignments are independent of whether we have background knowledge, and I assume that more people are human-aligned than not, so you're probably disproportionately denying town possibly-useful info.

Anyway, to clarify for anyone not familiar with the source, there's a pilot character, Helo (Karl Agathon), who spends the beginning of the series stranded on earth, away from the rest of the human fleet. In the board game, Helo has to sit out the first round of the game, which maybe looks a bit like LL not being able to interact with the voting for now.

PPE 3: Apparently I disagree with people on whether to say! I just really don't like excluding anyone from the finer points of the game just because they're not familiar with the flavour, and I especially don't like it when it's framed as "go away and do lots of hard homework to learn it because I'm not going to tell".

124
Posting in a game in regular font and black textttttttttt!

Vote: LaLight
- I just want to see if it goes to Pasta again or another random person.

Vote: LaLight for science!:-)

Also, hello Swowl, nice to see you in black text! And hello LL, too!

125
Hi everyone! I had e-mail notifications enabled for this thread but for some reason it didn't send me any e-mails.

My excuse is just that I had a busy day.

Also, are you scum in this game?

No. Are you?

Nope! Glad we sorted that out though :-)

Pages: 1 ... 3 4 [5] 6 7 ... 189

Page created in 0.064 seconds with 18 queries.