Schrödinger's Cat : Action : $4
+2 Cards
You may trash this for
+1 Card and +1 Action.
-
While in the trash, this is also in the Supply,
(but not in it's pile).
This is super weak. For the same price you get a OneShotDoubleLab with Experiment.Which card are you referencing with "this"?
Obviously it would be too strong as regular card as it likely beats Smithy BM.
This is super weak. For the same price you get a OneShotDoubleLab with Experiment.Which card are you referencing with "this"?
Obviously it would be too strong as regular card as it likely beats Smithy BM.
(https://i.imgur.com/l4OTSibh.png) | Quote Stash House • $4 • Action |
Hero's Demise 4$
+2 cards
+2 actions
If you have 3 or more unused Actions (Actions, not Action cards), set this aside and trash it at the start of clean-up.
Its a Lost City that punishes you for being the village idiot. The additional draw compared to village helps you finding your terminal. It sets itself aside to prevent the mining village problem of forgetting the additional actions. The name is of course a play on tragic hero, who mirrors this to a degree. Feedback would be highly appreciated!
Would Seize the Day from Menagerie count?
Prospecting Town
$4
Action
+1 Card and +2 Actions.
At the start of Clean-up, if you have two or more Prospecting Towns in play, if you would discard this from play this turn, you may return it to its pile to gain a Gold.
Notes: If you have two Prospecting Towns in play, it is intended that you can return both to gain Golds. I am not sure if the wording makes that clear, or if it would be fine as an FAQ answer even if not.
Can the wording be improved (or can similar functionality be achieved with a simpler mechanism for returning to its pile)? The "if you would discard this from play this turn" is to avoid complications with things like Royal Galley.
You might need to be careful about returning Prospecting Towns to avoid ending up under-Villaged. Unless you are using them like a lower risk, lower reward Treasure Map, which should be fun too!
+1 Card
+2 Actions
In games using this, at the start of Clean-up, if you have multiple Prospecting Towns in play, you may exchange any number of them for Golds.
Travelling book merchant $3
Action
Trash this or another card
-
When you trash this card, +3 cards, +1 action
Sometimes you just need an boost to get this going. I also like how it reads: trash this, okey. O, you want to trash this!
Hero's Demise 4$
+2 cards
+2 actions
If you have 3 or more unused Actions (Actions, not Action cards), set this aside and trash it at the start of clean-up.
Its a Lost City that punishes you for being the village idiot. The additional draw compared to village helps you finding your terminal. It sets itself aside to prevent the mining village problem of forgetting the additional actions. The name is of course a play on tragic hero, who mirrors this to a degree. Feedback would be highly appreciated!
It's a great idea, but I wonder if it may be too strong - the first copy played each turn has no trashing risk at all* and is therefore a must-buy at $4, as good as Lab and Vanillage combined. And usually you'll be happy to buy enough terminals so that you can play all of your HD's without trashing them (barring bad shuffle luck).
For comparison, Tragic Hero has a weaker penalty, but it wouldn't be overpowered even if it had no penalty at all (it would still be worse than Margrave).
*At least if you play it before any other village - but I'd usually not want any other villages anyway when this is available.
Mask Salesman Action - Command, (http://wiki.dominionstrategy.com/images/thumb/3/3d/Coin2.png/16px-Coin2.png)
Trash this.
Play a non-Command Action card from the Supply costing up to (http://wiki.dominionstrategy.com/images/thumb/7/7d/Coin5.png/16px-Coin5.png), leaving it there.
(https://live.staticflickr.com/65535/52516638775_2c7a3f1b6a_n.jpg)
The copper trashing is mandatory if you have one in play, but for the majority of decks that's a good thing.
I priced it at $4 just thinking about openings, but do you guys think it should be cheaper? One-shots are hard for me to gauge.
Study
Action
$4
Draw until you have 8 cards in hand.
__________________________________________________________
When you play this, if you already have another Study in play trash this.
Draw until you have 8 cards in hand. If you already have another Study in play trash this.
I think Herald and Hero's Demise have approximately the same strength because Herald is very weak at the beginning of the game and "comes online" only when you managed to trash most of your starting deck. I'd perhaps make Hero's Demise return to the supply (like Encampment) because otherwise it has a chance to just "disappear" from the game, but it's a good card in its current form as well.
I agree. As the self-trashing is only relevant in engines, this is likely broken in BM as it is obviously strictly better than Smithy BM.(https://live.staticflickr.com/65535/52516638775_2c7a3f1b6a_n.jpg)
The copper trashing is mandatory if you have one in play, but for the majority of decks that's a good thing.
I priced it at $4 just thinking about openings, but do you guys think it should be cheaper? One-shots are hard for me to gauge.
You need to specify how many +Action(s) this gives. Since it say +Action I presume you meant for it to be 1, but if so it should say +1 Action.Study
Action
$4
Draw until you have 8 cards in hand.
__________________________________________________________
When you play this, if you already have another Study in play trash this.
This seems extremely strong. From a 5 card hand this is +4 Cards, which is equivalent to a Hunting Grounds (which costs $6). In the presence of any hand size attacks or disappearing money it is even stronger. And since it is terminal, a player could play this card without villages and never worry about the trashing because they only ever play one copy. Moreover, at $4 it is playable by basically every Command card in the game, all of which can use it multiple times without triggering the trashing effect.
Also, you don't need a vertical line for an on-play effect. That's what the regular text box is. Thus, it should just say:QuoteDraw until you have 8 cards in hand. If you already have another Study in play trash this.
I agree. As the self-trashing is only relevant in engines, this is likely broken in BM as it is obviously strictly better than Smithy BM.Study
Action
$4
Draw until you have 8 cards in hand.
__________________________________________________________
When you play this, if you already have another Study in play trash this.
This seems extremely strong. From a 5 card hand this is +4 Cards, which is equivalent to a Hunting Grounds (which costs $6). In the presence of any hand size attacks or disappearing money it is even stronger. And since it is terminal, a player could play this card without villages and never worry about the trashing because they only ever play one copy. Moreover, at $4 it is playable by basically every Command card in the game, all of which can use it multiple times without triggering the trashing effect.
Also, you don't need a vertical line for an on-play effect. That's what the regular text box is. Thus, it should just say:QuoteDraw until you have 8 cards in hand. If you already have another Study in play trash this.
Morgue
Action - $3
+4 Cards
At the start of your buy phase, you may reveal an Action from your hand. If you didn't, return this to its pile.
Adorn | Night | $4
Trash a non-Duration card you have in play. Gain a card costing exactly $1 more than it.
-
When you trash this, gain a Copper.
Burnt Offering - $5
Action
Trash this to gain a Gold.
Trash your hand, then, for each differently named card trashed this way, gain a card costing up to $2 more than it and a Copper.
Gunpowder - $4
Action - Attack
+1 Buy
+$2
You may trash this. If you did, choose one: Trash up to 3 cards from your hand; or each other player discards down to 3 cards in hand.
(https://dominion-township.weebly.com/uploads/1/3/6/2/136286056/pupil-v0-2_orig.png)
A nest of one-shots.
(https://abload.de/img/contest1o5fks.png) (https://abload.de/img/contest2p0c2d.png) (https://abload.de/img/contest3iyik3.png)
If you did, trash up to 4 cards from your hand or discard pile, and gain every Seed Money in the trash.
(https://i.postimg.cc/38sXrxzT/Recylced-Goods-V5.png)
Infrastructure
@5
Project
Directly after you finish playing an Action or Treasure card, if it's still in play, you may return your purchase token from here, to replay that card twice..
I don't know if the victory point is worth it being trashed on the first play. I feel like the effect should be more or the cost less.Potentially. But I could see games where I might be set up to use this as it is. I think it depends on how niche X-tra is aiming for Recycled Goods to be.
(https://i.postimg.cc/38sXrxzT/Recylced-Goods-V5.png)
(https://i.imgur.com/NIAER6M.png)
I don't know if the victory point is worth it being trashed on the first play. I feel like the effect should be more or the cost less.The main perk is not the (http://wiki.dominionstrategy.com/images/thumb/9/92/VP.png/14px-VP.png), but the trashing clause itself. Sometimes, you want to hit (http://wiki.dominionstrategy.com/images/thumb/7/7d/Coin5.png/16px-Coin5.png), but do not wish to keep the Silver that got you there. Recycled Goods is just that: A Silver that does not linger in your deck. And it's mostly better than keeping a subpar stop card.
Recycled Goods can copy Duchess’s (http://wiki.dominionstrategy.com/index.php/Duchess) “In games using this” wording. It also doesn’t need the Reaction type because the contents of the trash are common knowledge.True that it could use Duchess' wording, but that would add a 4th line of text, shrinking the font. I think the current version is a good compromise between readability and ease of understanding. The only reason why it's blue is to draw attention to the fact that it can be gained from the trash. Same as Patron; that card is uselessly coloured in blue, yet it still is since Donald X. figured that players could benefit from the extra tell.
Trailblazer
$3 Action
+5 Cards
Discard 4 cards.
You may trash this to play it again.
I don't know if the victory point is worth it being trashed on the first play. I feel like the effect should be more or the cost less.The main perk is not the (http://wiki.dominionstrategy.com/images/thumb/9/92/VP.png/14px-VP.png), but the trashing clause itself. Sometimes, you want to hit (http://wiki.dominionstrategy.com/images/thumb/7/7d/Coin5.png/16px-Coin5.png), but do not wish to keep the Silver that got you there. Recycled Goods is just that: A Silver that does not linger in your deck. And it's mostly better than keeping a subpar stop card.Recycled Goods can copy Duchess’s (http://wiki.dominionstrategy.com/index.php/Duchess) “In games using this” wording. It also doesn’t need the Reaction type because the contents of the trash are common knowledge.True that it could use Duchess' wording, but that would add a 4th line of text, shrinking the font. I think the current version is a good compromise between readability and ease of understanding. The only reason why it's blue is to draw attention to the fact that it can be gained from the trash. Same as Patron; that card is uselessly coloured in blue, yet it still is since Donald X. figured that players could benefit from the extra tell.
I don't know if the victory point is worth it being trashed on the first play. I feel like the effect should be more or the cost less.The main perk is not the (http://wiki.dominionstrategy.com/images/thumb/9/92/VP.png/14px-VP.png), but the trashing clause itself. Sometimes, you want to hit (http://wiki.dominionstrategy.com/images/thumb/7/7d/Coin5.png/16px-Coin5.png), but do not wish to keep the Silver that got you there. Recycled Goods is just that: A Silver that does not linger in your deck. And it's mostly better than keeping a subpar stop card.Recycled Goods can copy Duchess’s (http://wiki.dominionstrategy.com/index.php/Duchess) “In games using this” wording. It also doesn’t need the Reaction type because the contents of the trash are common knowledge.True that it could use Duchess' wording, but that would add a 4th line of text, shrinking the font. I think the current version is a good compromise between readability and ease of understanding. The only reason why it's blue is to draw attention to the fact that it can be gained from the trash. Same as Patron; that card is uselessly coloured in blue, yet it still is since Donald X. figured that players could benefit from the extra tell.
Yeah, but the trashing is forced. Spending $3 to hit $5 once maybe isn't great. Stop cards aren't great either, but I feel like this is extending that line of thinking too far. There is a point you want a silver, and that point lasts longer than once during the third/fourth turn.
I don't think that this power argument holds up well in a world in which Collection exists.I don't know if the victory point is worth it being trashed on the first play. I feel like the effect should be more or the cost less.The main perk is not the (http://wiki.dominionstrategy.com/images/thumb/9/92/VP.png/14px-VP.png), but the trashing clause itself. Sometimes, you want to hit (http://wiki.dominionstrategy.com/images/thumb/7/7d/Coin5.png/16px-Coin5.png), but do not wish to keep the Silver that got you there. Recycled Goods is just that: A Silver that does not linger in your deck. And it's mostly better than keeping a subpar stop card.Recycled Goods can copy Duchess’s (http://wiki.dominionstrategy.com/index.php/Duchess) “In games using this” wording. It also doesn’t need the Reaction type because the contents of the trash are common knowledge.True that it could use Duchess' wording, but that would add a 4th line of text, shrinking the font. I think the current version is a good compromise between readability and ease of understanding. The only reason why it's blue is to draw attention to the fact that it can be gained from the trash. Same as Patron; that card is uselessly coloured in blue, yet it still is since Donald X. figured that players could benefit from the extra tell.
Yeah, but the trashing is forced. Spending $3 to hit $5 once maybe isn't great. Stop cards aren't great either, but I feel like this is extending that line of thinking too far. There is a point you want a silver, and that point lasts longer than once during the third/fourth turn.
He's playtested it a fair bit, including with me, and it hasn't seemed underpowered so far. Keep in mind that the non-one-shot version is not only a (http://wiki.dominionstrategy.com/images/thumb/7/7d/Coin5.png/16px-Coin5.png), but a (http://wiki.dominionstrategy.com/images/thumb/7/7d/Coin5.png/16px-Coin5.png) that you have to go through 5+ other cards to get to (I say "5+" because those 5 cards can potentially return themselves to the pile). And the Reaction amps it up a decent amount as well.
I don't know if the victory point is worth it being trashed on the first play. I feel like the effect should be more or the cost less.The main perk is not the (http://wiki.dominionstrategy.com/images/thumb/9/92/VP.png/14px-VP.png), but the trashing clause itself. Sometimes, you want to hit (http://wiki.dominionstrategy.com/images/thumb/7/7d/Coin5.png/16px-Coin5.png), but do not wish to keep the Silver that got you there. Recycled Goods is just that: A Silver that does not linger in your deck. And it's mostly better than keeping a subpar stop card.Recycled Goods can copy Duchess’s (http://wiki.dominionstrategy.com/index.php/Duchess) “In games using this” wording. It also doesn’t need the Reaction type because the contents of the trash are common knowledge.True that it could use Duchess' wording, but that would add a 4th line of text, shrinking the font. I think the current version is a good compromise between readability and ease of understanding. The only reason why it's blue is to draw attention to the fact that it can be gained from the trash. Same as Patron; that card is uselessly coloured in blue, yet it still is since Donald X. figured that players could benefit from the extra tell.
Yeah, but the trashing is forced. Spending $3 to hit $5 once maybe isn't great. Stop cards aren't great either, but I feel like this is extending that line of thinking too far. There is a point you want a silver, and that point lasts longer than once during the third/fourth turn.
He's playtested it a fair bit, including with me, and it hasn't seemed underpowered so far. Keep in mind that the non-one-shot version is not only a (http://wiki.dominionstrategy.com/images/thumb/7/7d/Coin5.png/16px-Coin5.png), but a (http://wiki.dominionstrategy.com/images/thumb/7/7d/Coin5.png/16px-Coin5.png) that you have to go through 5+ other cards to get to (I say "5+" because those 5 cards can potentially return themselves to the pile). And the Reaction amps it up a decent amount as well.
Yeah, but the trashing is forced. Spending $3 to hit $5 once maybe isn't great. Stop cards aren't great either, but I feel like this is extending that line of thinking too far. There is a point you want a silver, and that point lasts longer than once during the third/fourth turn.Spending a (pseudo) one-shot to hit (http://wiki.dominionstrategy.com/images/thumb/7/7d/Coin5.png/16px-Coin5.png) is not only fair, it's totally great. Feast existed for a reason, and it wasn't cut because of its power level - rather, because it was a boring card. Recycled Goods remedies the boring factor by adding a neat alt-(http://wiki.dominionstrategy.com/images/thumb/9/92/VP.png/14px-VP.png) scoring mode combined with player interactivity and giving more mileage out of Estates and Duchies. Pretty nifty.
The reaction doesn't amp the actual card up, it just makes it so you have it in your deck more often... It doesn't provide any more reason to buy it.The reaction does amp up the card, otherwise it wouldn’t exist. It mostly amps up the excitedness of the card over the power level, but it sure allows you to set up to get more benefit from Duchy dancing. Duchy dancing happens fairly often, and if you played a Recycled Goods prior to gaining your first Duchy, then, playing that re-gained Recycled Goods, you’ll score 5(http://wiki.dominionstrategy.com/images/thumb/9/92/VP.png/14px-VP.png) for (http://wiki.dominionstrategy.com/images/thumb/4/47/Coin8.png/16px-Coin8.png), which is one point short of a Province for the same cost. The advantage being that you didn’t carry a dead weight Silver in your deck prior to that.
As for it being a "5+" without the one shot, that doesn't really change my opinion much. You can't play it multiple times, that's a huge drawback. Not to mention your original argument was that it's strength came from it leaving your deck. I feel like that indicates a card is weak in the first place (and silver is fairly priced, so that's probably not what this is about, but your argument falls through nonetheless).Your idea that a card leaving your deck on its own being weak is pure nonsense. This would mean that all one-shot cards are de facto weak, not to mention Horses. There is a fallacy here.
I suggest you tone it down a bit. Building some weird strawman to claim that someone critiquing your card is talking "pure nonsense" is pretty rude.As for it being a "5+" without the one shot, that doesn't really change my opinion much. You can't play it multiple times, that's a huge drawback. Not to mention your original argument was that it's strength came from it leaving your deck. I feel like that indicates a card is weak in the first place (and silver is fairly priced, so that's probably not what this is about, but your argument falls through nonetheless).Your idea that a card leaving your deck on its own being weak is pure nonsense. This would mean that all one-shot cards are de facto weak, not to mention Horses. There is a fallacy here.
I suggest you tone it down a bit. Building some weird strawman to claim that someone critiquing your card is talking "pure nonsense" is pretty rude.Sorry about the misusage of the word "nonsense," that was indeed unnecessary. I guess it's the "your argument falls through nonetheless" that ticked me off somewhat. Though in my defense, I believe I have argued correctly and sanely for the rest of what I had to say.
Also, of course a card being a one-shot means it's weaker than if it wasn't a one-shot, unless you're going to argue that Horses are in fact better than Laboratories.
I can't think of any instances in which it matters that the card can have different costs simultaneously--like Peddler, it basically just means you can always buy/gain it for $2, but otherwise it costs $5.
WDC #169: I Am Not Throwing Away My [One-]ShotFirst i'd like to say, this is some of the best judging i have seen in the three months i have been here. Thank you for taking the time to critique each card.
Ocean Wave by BryGuy (http://forum.dominionstrategy.com/index.php?topic=21507.msg897794#msg897794)
A one-shot terminal draw that puts any non-Treasures from the top 6 cards into your hand, and offers an overpay option to gain a second one. There are a few wording adjustments needed ("Put the Treasures back in any order" and the using the new overpay language). This can provide a pretty nice big draw on a single play, and getting two of them for $4 isn't a bad deal, but the biggest problem is that you need both trashing and village support to really make it worth it. In games where you're missing one or both of these, Ocean Wave simply won't be helpful.
Wow, my first win! Thank you.With all the good cards you make - this being your first win is surprising.
New contest will be up shortly.
Wow, my first win! Thank you.With all the good cards you make - this being your first win is surprising.
New contest will be up shortly.