So now that I have time for a more detailed opinion, I'll say the following.
I'm very, very enthusiastic about all of the changes to the Base game. The 6 cards that were removed were not only the 6 cards I predicted, but also the exact same 6 cards I would have killed. They're all very weak, most of them are rather boring and mostly obsolete. Some of the new cards are also really exciting, I'm especially looking forward to playing with Artisan, Bandit and Sentry. Bandit is a very nice fixed Thief variant, Artisan reminds me of Altar but I think it plays different enough that it's definitely worth the slot, and Sentry is the oh-so-badly needed extra trasher. It's kind of a fixed Lookout in a way, because you're not actually forced to trash the cards you reveal. Merchant and Poacher look kinda weak, but the set certainly needs a couple of extra cheapish cantrips like that, especially now that Vassal exists. Overall, love it, and I am definitely going to buy the updated Base set if it ever comes out here.
As enthusiastic as I am about the Base game, I'm somewhat disappointed in the new Intrigue and I think I actually liked the old one better overall. Although I was a bit fearful of it already, it really sucks that Coppersmith is gone. Sure, it was a bit narrow, but still one of the coolest cards in Intrigue, and it certainly didn't deserve to get the axe imo. I understand that Saboteur needed to go, even though I kinda liked it, but I had hoped for another trashing attack in its place instead of another junker. We have very few trashing attacks already when compared to junking attacks. Other than that, I'm still sad that the Masquerade pin got destroyed.
I also don't really like most of the new cards at first glance. Courtier looks horribly overpowered, like a slightly weaker Governor without the downside. Diplomat looks confusing and not very useful as a Reaction card. Lurker is weird, it seems out of place in Intrigue and looks like a Dark Ages takeout. I also don't think the set needed Replace, it already has Upgrade. The remaining cards are nice, I guess; Secret Passage is a clever idea, Patrol is an interesting take on a Scout-ish card, and Mill is a pretty cool mashup of Great Hall and Secret Chamber. Still, overall I'll probably need a lot of time to get used to the new Intrigue, I'm not sure if I'll ever buy it, and I'll definitely refuse to ever remove Coppersmith from my own set.