CARDS HAVE BEEN MODIFIED - SEE DISCUSSION.So, I've tried my hand at creating fan cards before. The first batch were kinda silly and filled with newbie mistakes, the next batch was a little better, but not overly remarkable. So what I'm trying to do now is two things: 1) Try to make what the card does fit its name, and 2) Make a card that does something that hasn't been done before, would not be overpowered, and would be something you'd actually want to buy and play. Please forgive the images - I don't seem to have the correct font for the cards, and don't know how to use MSE to change the font, and I don't know how to put in the little coin symbols into the text of the card. Here we go:
$5 - Archery Range – +1 Action. Look at the top five cards of your deck. Put one in your hand. Discard one. Put the rest back on top of your deck in any order.
I wanted a card called "Archery Range," so I thought of what that would entail. Well, archery means hitting a target at a distance, so that led to thinking of the distance into your deck. So it would be like a mixture of Hunting Party and Scout, or rather, what you've always wanted Scout to be. And it also lets you discard one card, so it works well with Tunnels. Even without Tunnels, it lets you get rid of a card you don't want in your hand anytime soon.
$2 – Cadet – Action – Trash this card. Gain an Action card costing $3 or $4 and put it on top of your deck.
Again, starting with the name. What does a cadet do? It gets promoted. How can I get across an idea of promotion? Well, we can make it trash itself and give you something better. Hell, right away. So it's an odd mixture of Feast and Golem. Don't you hate those 5/2 splits sometimes? Well, buy a Cadet, and you can pretend you got 5/4! Also, Remodeling this card would be stupid.
$4 – Ballista – Action-Attack – Each other player reveals the top four cards of their deck. They discard one card that you choose, and put the rest back in any order you choose.
Ballista! Love these. Being a weapon, I assume this would be an attack. It's essentially a big bow and arrow, so it should work similarly to the Archery Range, just in someone else's deck. So you spy at the top 4 cards of their deck, and discard one of the cards (selective oracle!). But why let them choose the order it goes back? Screw with them, and put the Coppers on top of the Gold, so their Laboratory won't find it this turn. Should this have some effect for the player in case everyone reveals a Moat? Or is this powerful enough in the vein of Thief and Sea Hag?