I'd like to submit a definition for "empty court":
An empty court is a hand that contains some combination of Throne Rooms and/or King's Courts, but no other action cards to play with them.
also:
empty throne = (complaining about) drawing throne room without action to copy
setup = synonym for board, kingdom, ...
+action = synonym for village ("there is no +action in this setup")
spammable = card that are (also) good in multiples, mostly
--> cantrips, often ensuing a
--> war over them and running out the respective piles quickly
missing the (first) reshuffle = (complaining about) not drawing a card purchased on T1/T2 until T5, which is a huge setback
mirror match = game where both players pursue the same strategy, which rises the luck factor tremendously
___ war/race = both players trying to get the majority of a certain (spammable) card (Alchemist, HP, Lab, Caravan, Minion, ...) ("He won the Lab war and it was all downhill from there")
curse war = in a game without trashing, when both players try to give the opponent the majority of curses, therefore clogging the other player's deck and allowing to win on a
--> tiebreakergardens race = both players trying to get the majority of gardens in a setup where a gardens strategy looks good
tiebreaker = card that allows a player to win on a tie of the most valuable victory card
village smithy = general strategy of combining a
--> +action card with a
--> terminal card drawer and a term I never heard of, but that makes sense dominion-wise:
cashtrip = cards that gives +action, +card and +$, which are usually spammable and reduce the need for treasure cards, allowing a stable deck with good purchasing power / combinations with certain cards like Minion and Shanty Town.