Dominion Strategy Forum
Archive => Archive => GokoDom => Topic started by: Mean Mr Mustard on January 31, 2012, 12:10:26 am
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The theme for Round 2 will be <i><a href=http://en.wikipedia.org/wiki/Rube_Goldberg_machine>Rube Goldberg's Challenge</a></i>
Submitted by A_S00:
Counting House, Vault, Laboratory, Golem, Coppersmith, Worker's Village, Tunnel, Chancellor, Apothecary, Hamlet
Submitted by shark_bait:
Colony, Peddler, Forge, Possession, Ghost Ship, Golem, Farming Village, Bishop, Wishing Well, Apothecary, Pawn
Submitted by Dubdubdubdub:
Transmute, Duchess, Trader, Cache, Ill-Gotten Gains, Inn, Haggler, Border Village, Farmland, Hoard
Submitted by Olneyce:
Market, Cartographer, Scout, Noble Brigand, Farming Village, Spy, Wishing Well, Swindler, Apothecary, Secret Chamber
Submitted by Mean Mr Mustard:
Colony, Cartographer, Coppersmith, Worker's Village, Ironworks, Wishing Well, Warehouse, Apothecary, Scrying Pool, Hamlet, Native Village
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I love it.
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Might I make the suggestion that after there has been a decision as to what round two's theme kingdom is, that you post the suggestions that didn't make the cut to the top 5.
It would be interesting to see what didn't make it.
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I'm excited.
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Poll up for week 2.
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Needz moar Apothecaries.
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One of these seems waaaay better at accomplishing the intended goal than the others, and while I haven't looked at voting or planning on voting myself, I'm kinda not looking forward to playing that set next week because it's so weird :)
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I don't think I quite understood the concept, even though these look incredibly fun. Could someone explain why the leading set (or any of them) best represents Rube Goldberg's Challenge? ie. apply the wiki-page to these sets. (Of course, after the voting is complete)
I hope the complicated set prevails over silly BM.
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Well, we sure didn't get to play with the one I expected.. More comments after the game I guess.
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I don't think I quite understood the concept, even though these look incredibly fun. Could someone explain why the leading set (or any of them) best represents Rube Goldberg's Challenge? ie. apply the wiki-page to these sets. (Of course, after the voting is complete)
I hope the complicated set prevails over silly BM.
I saw the challenge as making a set that led to other other things. As I described to MMM in my submission,
A rube-goldberg type of set needs multiple components that follow a sequential order to accomplish a single task. Therefore, including colony/platinum is a given as it adds another step in terms of treasure acquisition. The addition of alchemy also adds this by going potion-->apothecary-->golem-->possession. This set has a variety of other potential goldberg type sequences that could occur. Most obviously is the path to peddler which consists of cantrip spamming. Other sequential actions that mimic a rube goldberg can be seen in apothecary/farming village/wishing well in which each can be played in a specific order to get the most out of the cards. And yes, I felt it necessary to include possession. There are many counters to it in this set (ghost ship, bishop and golem) and also one big danger (forge). Knowing whether to go for possession will not be so cut and dry in this set unlike a possession/chapel game where both players refuse to get good decks knowing that they will just be possessed.
I think Fabian was clearly thinking about Dubdub's set. Where one buy could result in a massive chain reaction of gaining more cards and/or reactions to the gained cards. In my opinion, this is the best rube goldberg interpretation as everything is triggered one after another without any delay.
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I like how I seem to lose "dubs" with every mention in this thread ;)
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I didn't vote for dub's kingdom. I focused on the one which I felt would be the coolest/weirdest from a strategic standpoint.
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OOOOH I guess that's how people looked at it, which makes sense. I'll refrain from saying the one I voted for but it had like pieces that sorta go together if you squint hard enough, but don't really do all that much together (although on second look, its could be super powerful). Hence, I hope BM doesn't beat it.
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I have a feeling you voted for the one I'm thinking of, then. A few of these kingdoms seem.. really (well, comparatively) uninteresting from a playing perspective.
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Oh voting is closed? Well the one I chose was by MMM. At first it seems uninteresting, but since it's all based around coppers, I thought it looked cool. Aside from hamlet/native village (not sure how they fit exactly), all the other pieces work to getting coppers in your hand.
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Yup, that's the one. I've done a full 180 and now kinda want to play it :)
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My thoughts on the kingdom I submitted and the theme (spoilered if you don't want your thoughts tainted before playing it :P ):
I was imagining the engine deck in my kingdom to be huge, complicated, and vaguely perpetual-motiony (I know perpetual motion isn't really what a Rube Goldberg machine is about, but it's what I think of when I think of big complicated machinery). So I tried to come up with the kingdom that would best facilitate a deck that makes something (in this case, your copper) go around and around and around (discard>draw>discard>draw>etc.), using lots of different moving parts (action cards) to accomplish a simple goal (making $$$).
I do also really really like dub's take on it, using a bunch of different cards that trash each other or can be trashed into each other in complicated sequences.
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I didn't vote for dub's kingdom. I focused on the one which I felt would be the coolest/weirdest from a strategic standpoint.
I swear I will be called " " sometime soon :p I was too late to vote, but really like A_S00's set. Can't wait to play!
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I swear I will be called " " sometime soon :p
You got it easy compared to the guy named !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!…