Dominion Strategy Forum

Dominion => Variants and Fan Cards => Topic started by: market squire on September 12, 2015, 08:26:35 am

Title: Accolade - Event that turns Actions into Reserves
Post by: market squire on September 12, 2015, 08:26:35 am
Hi,

this Event card idea is rather old (see here (http://forum.dominionstrategy.com/index.php?topic=12391.0)), but I really like it. Now I simplified it to make it more pleasing. Maybe someone can make a card image for it?


ACCOLADE (Event) $2
Choose an Action that you have in play. Put it on your Tavern mat.
(When a non-Reserve Action card is on your Tavern mat, you may pay an Action during your Action phase to play it.)



The problem is that it takes up a Buy. I tried to compare it to Expedition which gives you +2 cards the next turn; this gives you +1 card anytime you need it. Maybe it should cost more because the +1 card you placed on the mat is better than 2 random cards from the deck...? What do you think?
Title: Re: Accolade - Event that turns Actions into Reserves
Post by: pacovf on September 12, 2015, 09:29:33 am
Don't know about the cost, but maybe this wording would be better:

(You may play non-Reserve Action cards in your Tavern Mat as if they were in your hand)
Title: Re: Accolade - Event that turns Actions into Reserves
Post by: Fragasnap on September 12, 2015, 11:05:00 am
Quote
Accolade
Types: Event
Cost: $3
Choose an Action you have in play. When you discard it this turn, put it onto your Reserve mat. If it is not a Reserve card, you may play it on a later turn as if it was in your hand.
Wording changes for ease of tracking in the case of duration cards.

I would price this at $3 in order to avoid particularly abusive cases with Attacks. Witch arms races could possibly occur even with Accolade having a cost of $3, but at least unending Goons and Ghost Ship attacks would require a tiny bit of effort.
Title: Re: Accolade - Event that turns Actions into Reserves
Post by: market squire on September 12, 2015, 01:09:51 pm
I had the anti Duration wording as well but then I realized that tracking is not that huge of an issue.
The card is still in front of you at least until the start of the next turn; if people durations by tapping the card or by putting them into another row, they could do this on the Tavern mat as well. It wouldn't work with my other-than-"at the start of your next turn" Durations, but with the original ones it should work well.

The Attack problem sounds important. I guess it allows the player to go completely destructive. If he buys nothing than Accolading a Witch every turn, it feels like Saboteur - he doesn't do any good for his own deck at all, just harming the other players.
So maaybe it would be better to give it +1 Buy for $3? So you are able to buy a regular card as well?

Quote
Accolade (Event) $3
+1 Buy. Choose an Action that you have in play. Put it on your Tavern mat.
(You may play non-Reserve Action cards in your Tavern Mat as if they were in your hand.)
Title: Re: Accolade - Event that turns Actions into Reserves
Post by: Jack Rudd on September 12, 2015, 01:43:22 pm
I had the anti Duration wording as well but then I realized that tracking is not that huge of an issue.
The card is still in front of you at least until the start of the next turn; if people durations by tapping the card or by putting them into another row, they could do this on the Tavern mat as well. It wouldn't work with my other-than-"at the start of your next turn" Durations, but with the original ones it should work well.
Hireling is going to be interesting to track, even so.
Title: Re: Accolade - Event that turns Actions into Reserves
Post by: market squire on September 13, 2015, 06:22:39 am
Hireling is going to be interesting to track, even so.
Got me.

So Fragasnap's wording it is. But whith +1 Buy I guess.
Title: Re: Accolade - Event that turns Actions into Reserves
Post by: faust on September 13, 2015, 11:21:45 am
The card is pretty similar to Scheme. Scheme is slower to set up, which means that it doesn't help as much with cursing attacks. $3 might be a better price point. Also something like Accolade - draw with +buy is going to be pretty strong. Like Accolade-Margrave gives you an 8 card hand every turn (unless the opponent uses Margrave as well). So making it a bit more expensive would be good.

One consideration is how this works with Reserve cards. You can use this to call a Reserve card every turn, which will be pretty strong with stuff like Duplicate, Transmogrify or Royal Carriage. Probably not broken though.
Title: Re: Accolade - Event that turns Actions into Reserves
Post by: Haddock on September 13, 2015, 02:39:17 pm
The card is pretty similar to Scheme. Scheme is slower to set up, which means that it doesn't help as much with cursing attacks. $3 might be a better price point. Also something like Accolade - draw with +buy is going to be pretty strong. Like Accolade-Margrave gives you an 8 card hand every turn (unless the opponent uses Margrave as well). So making it a bit more expensive would be good.

One consideration is how this works with Reserve cards. You can use this to call a Reserve card every turn, which will be pretty strong with stuff like Duplicate, Transmogrify or Royal Carriage. Probably not broken though.

Saying "it gives you an 8-card hand very turn" is misleading since you're still spending an action to get there, its not like having 3 hirelings in play. But I don't disagree with you in general.