Here's a turn where, without Goons OR Bridge, I netted 69 points over my opponent.
And it didn't even end the game.
--- WanderingWinder's turn 20 ---
WanderingWinder draws 2 cards and gets +1 buy from the Wharf.
WanderingWinder draws 2 cards and gets +1 buy from the Wharf.
WanderingWinder draws 2 cards and gets +1 buy from the Wharf.
(WanderingWinder reshuffles.)
WanderingWinder draws 2 cards and gets +1 buy from the Wharf.
WanderingWinder plays a King's Court.
... and plays a King's Court.
... ... and plays a King's Court.
... ... ... and plays a Followers.
... ... ... ... drawing 2 cards.
... ... ... ... gaining an Estate.
... ... ... ... ReverendGypsy gains a Curse.
... ... ... ... ReverendGypsy discards 2 cards.
... ... ... and plays the Followers again.
... ... ... ... drawing 2 cards.
... ... ... ... gaining an Estate.
... ... ... ... ReverendGypsy gains a Curse.
... ... ... ... ReverendGypsy only has 3 cards.
... ... ... and plays the Followers a third time.
... ... ... ... drawing 2 cards.
... ... ... ... gaining an Estate.
... ... ... ... ReverendGypsy gains a Curse.
... ... ... ... ReverendGypsy only has 3 cards.
... ... and plays the King's Court again.
... ... ... and plays a King's Court.
... ... ... ... and plays a Wharf.
... ... ... ... ... drawing 2 cards and getting +1 buy.
... ... ... ... and plays the Wharf again.
... ... ... ... ... drawing 2 cards and getting +1 buy.
... ... ... ... and plays the Wharf a third time.
... ... ... ... ... drawing 2 cards and getting +1 buy.
... ... ... and plays the King's Court again.
... ... ... ... and plays a Village.
... ... ... ... ... drawing 1 card and getting +2 actions.
... ... ... ... and plays the Village again.
... ... ... ... ... drawing 1 card and getting +2 actions.
... ... ... ... and plays the Village a third time.
... ... ... ... ... drawing 1 card and getting +2 actions.
... ... ... and plays the King's Court a third time.
... ... ... ... and plays a Tournament.
... ... ... ... ... getting +1 action.
... ... ... ... ... WanderingWinder reveals a Province.
... ... ... ... ... WanderingWinder discards a Province and gains a Diadem on the deck.
... ... ... ... ... drawing 1 card and getting +$1.
... ... ... ... and plays the Tournament again.
... ... ... ... ... getting +1 action.
... ... ... ... ... WanderingWinder reveals a Province.
... ... ... ... ... WanderingWinder discards a Province and gains a Princess on the deck.
... ... ... ... ... drawing 1 card and getting +$1.
... ... ... ... and plays the Tournament a third time.
... ... ... ... ... getting +1 action.
... ... ... ... ... drawing 1 card and getting +$1.
... ... and plays the King's Court a third time.
... ... ... and plays a Village.
... ... ... ... drawing 1 card and getting +2 actions.
... ... ... and plays the Village again.
... ... ... ... drawing 1 card and getting +2 actions.
... ... ... and plays the Village a third time.
... ... ... ... drawing 1 card and getting +2 actions.
... and plays the King's Court again.
... ... and plays a King's Court.
... ... ... and plays a Village.
... ... ... ... (WanderingWinder reshuffles.)
... ... ... ... drawing 1 card and getting +2 actions.
... ... ... and plays the Village again.
... ... ... ... drawing 1 card and getting +2 actions.
... ... ... and plays the Village a third time.
... ... ... ... drawing 1 card and getting +2 actions.
... ... and plays the King's Court again.
... ... ... and plays a Princess.
... ... ... ... getting +1 buy.
... ... ... ... reducing all costs by $2.
... ... ... and plays the Princess again.
... ... ... ... getting +1 buy.
... ... ... and plays the Princess a third time.
... ... ... ... getting +1 buy.
... ... and plays the King's Court a third time.
... ... ... and plays a Shanty Town.
... ... ... ... revealing a Diadem, 7 Coppers, 2 Golds, a Platinum, 6 Estates, a Colony, 2 Silvers, and 2 Provinces.
... ... ... ... drawing 2 cards and getting +2 actions.
... ... ... and plays the Shanty Town again.
... ... ... ... revealing a Diadem, 7 Coppers, 2 Golds, a Platinum, 7 Estates, a Colony, 2 Silvers, and 3 Provinces.
... ... ... ... drawing nothing and getting +2 actions.
... ... ... and plays the Shanty Town a third time.
... ... ... ... revealing a Diadem, 7 Coppers, 2 Golds, a Platinum, 7 Estates, a Colony, 2 Silvers, and 3 Provinces.
... ... ... ... drawing nothing and getting +2 actions.
... and plays the King's Court a third time.
... ... but plays no action with it.
WanderingWinder plays 2 Golds, 2 Silvers, a Platinum, 7 Coppers, and a Diadem.
WanderingWinder buys a Colony.
WanderingWinder buys a Colony.
WanderingWinder buys a Colony.
WanderingWinder buys a Colony.
WanderingWinder buys a Colony.
WanderingWinder buys a Colony.
WanderingWinder buys an Estate.
WanderingWinder buys an Estate.
WanderingWinder buys an Estate.
WanderingWinder buys a Copper.
WanderingWinder buys a Copper.
(WanderingWinder reshuffles.)
(WanderingWinder draws: a Colony, a Silver, a Princess, a Copper, and an Estate.)
Best. Diadem. Ever.