Dominion Strategy Forum

Dominion => Game Reports => Topic started by: flies on January 27, 2015, 01:17:43 pm

Title: interesting money game
Post by: flies on January 27, 2015, 01:17:43 pm
http://dominionlogs.goko.com//20150127/log.5075b25251c30da02a09b898.1422381884533.txt
(http://wiki.dominionstrategy.com/images/8/89/Nomad_Camp.jpg) (http://wiki.dominionstrategy.com/index.php/Nomad Camp) (http://wiki.dominionstrategy.com/images/f/f6/Silk_Road.jpg) (http://wiki.dominionstrategy.com/index.php/Silk Road) (http://wiki.dominionstrategy.com/images/f/f5/Thief.jpg) (http://wiki.dominionstrategy.com/index.php/Thief) (http://wiki.dominionstrategy.com/images/6/62/Vault.jpg) (http://wiki.dominionstrategy.com/index.php/Vault) (http://wiki.dominionstrategy.com/images/6/6f/Peddler.jpg) (http://wiki.dominionstrategy.com/index.php/Peddler)
(http://wiki.dominionstrategy.com/images/6/67/Native_Village.jpg) (http://wiki.dominionstrategy.com/index.php/Native Village) (http://wiki.dominionstrategy.com/images/0/0e/Masquerade.jpg) (http://wiki.dominionstrategy.com/index.php/Masquerade) (http://wiki.dominionstrategy.com/images/6/6d/Warehouse.jpg) (http://wiki.dominionstrategy.com/index.php/Warehouse) (http://wiki.dominionstrategy.com/images/3/32/Philosopher's_Stone.jpg) (http://wiki.dominionstrategy.com/index.php/Philosopher's Stone) (http://wiki.dominionstrategy.com/images/a/a0/Militia.jpg) (http://wiki.dominionstrategy.com/index.php/Militia)
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Native Village, Masquerade, Warehouse, Philosopher's Stone, Militia, Nomad Camp, Silk Road, Thief, Vault, Peddler, No Shelters, No Colonies
My opponent opens copper/vault, and I open masque/militia.  (Copper?  Copper???)

Other than the copper, I think my opponent played pretty well, although he probably wanted to get a militia on T6.  I just wanted to highlight the game because the open is non-obvious, and it was a fast, money-focused game with interesting tactical decisions.  I think masque militia is correct against a vault open, but anway, i like the kingdom.  A lot of anti-synergy.

T8, I get a gold rather than province.  It's right before a shuffle, but I tend to think that this "right before a shuffle" business is a trick we play on ourselves.  It matters, but I think it's very easy to overestimate how much it matters.  However, I'd bought 2 golds, two silvers, plus masque, Militia, and Vault at that point, and I felt i needed the treasure.  I suppose I would've had the opportunity to get more later.  Your thoughts?

The end had me getting the penultimate province, which meant he'd lose on turns if he got the last province.  He'd passed me an estate in the early end-game (T12) - he could've passed silver and still had an assured province.  Looks like he had some super clumpy money there.
Title: Re: interesting money game
Post by: DG on January 27, 2015, 01:46:42 pm
The militia is the strong card in this kingdom. It works well against most of the other cards and stamps out the more exotic strategies. Masquerade also matches up badly against vault so this is a kingdom where you can skip masquerade.
Title: Re: interesting money game
Post by: Drab Emordnilap on January 27, 2015, 02:58:02 pm
Copper opening is so that a turn 4 Vault play doesn't cause a reshuffle that misses Vault and his turn 4 buy.

That's my guess anyways. (Not saying that makes it correct, but that's my guess.)
Title: Re: interesting money game
Post by: flies on January 27, 2015, 05:53:57 pm
Masquerade also matches up badly against vault so this is a kingdom where you can skip masquerade.
I'm not sure what you mean.  Like, if your opponent plays vault, you won't be able to get the full use of the bonus sifting? My thought was that the thinning would help you find your vault(s) and match them up with silvers and golds, which would be good against militia.