Earlier I said that a lot could be done differently at the start and I'll explain that a bit more. You started turn 1 Butcher, turn 2 nothing, turn 3 use butcher to trash estate for silver, buy silver using coin token, turn 4 buy silver. The result predictably was some treasure filled turns where you buy a monument (terminal silver) and then have two seven coin hands. The deck is big and lumpy and everything is happening too slowly.
Instead you could do something like butcher the estate to a great hall on turn 3, save a coin token, and have five coins to spend on turn 4 to buy a lab. This is going to create a completely different deck which is likely to have good butcher trashing and a good mint turn. There are other options as well such as taking the potion on turn 4 and saving a coin to help buy the golem, a turn 4 mint, a turn 4 butcher, a turn 3 oracle, in fact you can style all sorts of interesting decks with the turn 3 decision.