I think we should test the simulator again. Here are two games of mine from the weekend. First one for warm-up:
http://councilroom.com/game?game_id=game-20110717-054641-44e5537a.htmlI was a little bit surprised
how well this Chapel/2xQuarry->GM-thing worked out, but when you think about it I could have expected it. The Bot would play something like that
<player name="SimCha3.1-DStu1">
<buy name="Province">
<condition>
<left type="countCardsInSupply" attribute="Grand_Market"/>
<operator type="equalTo" />
<right type="constant" attribute="0.0"/>
</condition>
</buy>
<buy name="Duchy">
<condition>
<left type="countCardsInSupply" attribute="Province"/>
<operator type="smallerOrEqualThan" />
<right type="constant" attribute="4.0"/>
</condition>
</buy>
<buy name="Estate">
<condition>
<left type="countCardsInSupply" attribute="Province"/>
<operator type="smallerOrEqualThan" />
<right type="constant" attribute="2.0"/>
</condition>
</buy>
<buy name="Grand_Market"/>
<buy name="Quarry">
<condition>
<left type="countCardsInDeck" attribute="Quarry"/>
<operator type="smallerThan" />
<right type="constant" attribute="2.0"/>
</condition>
</buy>
<buy name="Chapel">
<condition>
<left type="countCardsInDeck" attribute="Chapel"/>
<operator type="equalTo" />
<right type="constant" attribute="0.0"/>
</condition>
</buy>
</player>
Don't think that one can improve the general strategy, but maybe one can get a few percent by Vineyards in the endgame (I didn't manage to). Other question is: When the bot played against itself, the second player looses 40:60. Can one improve the winrate for the second player?
Second game:
http://councilroom.com/game?game_id=game-20110717-060819-5cfe60ec.htmlSame situation, I would say we replace Forge by Chapel again, because
a) I got lucky with the early Forge, usually this would not have worked so well
b) The simulator is not really good in forging.
c) Chapel does exactly what one wants the Forge to do here.
The general situation is a little bit like the game before, just that we have Markets instead of GM, and additionally Labs, which gives you Chapel/Lab. Can you beat it? My Quarrybased approaches all don't really work out.