Any chance we can get an update to this that includes Dark Ages + Guilds + (maybe) Adventures?
I will quickly glance through the visual spoilers for Dark Ages and Guilds.
Dark Ages:
- It's no secret that I'd rather Rebuild wasn't so strong/boring.
- People have complained about Necropolis not color-wise matching the other Shelters. Easy to fix too. I hadn't specified.
- I might change Dame Josephine to something better.
- I'd rethink the *$0 cost on Madman and Mercenary. There are virtues of having cost tell you something about power level, and just breaking that for Peddler.
- Some of you have complained about Cultist and Urchin/Mercenary but I'd have to do more research to know if I'd change those. I don't think I'd change Fortress (/Bishop).
Guilds:
- I regret changing Soothsayer from "Gain a Gold. Each other player gains a Curse and draws a card." Making the card conditional is extra complexity that gets you very little.
- I considered simplifying Butcher but didn't. It seems to have worked out but if I were working on the set I'd look at that again.