I'm wondering why Dark Ages needs a second edition. That feels like a solid set with almost no duds. I'm struggling to think of a single card in the set that feels like it needs replacing actually, despite it being a very large set.
I agree that the set is very solid but there are two outliers: Rebuild and Cultist are ridiculously overpowered.
I agree that both these are very strong, though I'm not sure I agree that rebuild is OP. I think rebuild is just fine. Cultist is Op. Maybe just play another cultist (as in 2 max) because an early 5 just creates more Cultists and slogs your opponent so fast. It's kind of like the goons pin effect in that way.
I think that these cards could be improved upon or at least tweaked a bit.
Storeroom. a lil weak though sometimes it shines. Would like to see a + action or at least + card before you discard to give it just a lil bump in power.
Beggar. Honestly this card should be sent to the counting house. it just sux.
Armory. I just find this card blah and boring. Unless there are +action cards in a deck it's usually not worth getting absent edge case scenarios.
Wandering minstrel: I actually think this is a little OP. Not really sure how i'd fix it, but it's almost worth 5 a lot of the time. actions, sifting and hand setting is a really powerful combo. Maybe if it didn't discard the coins it might be a little more in line with a 4 cost card IMHO?
Rebuild: This card sux. It's so OP you can't ignore it. And then it's largely random as to who wins the rebuild mirror battle. Just junk it. A lot of people ban it, or in game ban it through agreement.
Altar: a great card especially in the beginning, but absent heavy draw by the end game it becomes a bloated stone in your deck. Maybe add a +1 card draw for each pile that is empty? I think it would make it more fun in the end game and also lead to more fun engines and games.
Hovel/Overgrown Estate: Bet you didnt think a ruin would make the list! I'd make this a victory card. (in a related non dark ages note, I'd like to see Baron be able to discard these so maybe called them Ruined estates. Never tried to discard an Overgrown estate by a baron, but my guess is it wouldn't work. also like to see them count for silk roads/shepherds etc