https://docs.google.com/spreadsheets/d/17wEI7t15xuA3p4GbC5PavLIrdOlwliNCZ-AXotR9y0w/edit?usp=sharing
The kingdoms.
I was definitely a huge fan of these. Even when the strategy was fairly clear, there was always some way to refine it. For instance, the fact that on table 2, Plaza is the village in Village/Torturer allows the creation of a double-Tac deck, despite the alternate draw. Table 5 was the first one I played, with nana-king, and while it's definitely City-Bridge, the presence of Armory and Saboteur raise some interesting questions. Someone pointed out Saboteur as a punishment for a player who greens too early.
Table 4, I did Prince of Miser, but it was a struggle because it was tough to lean on Squire and Crossroads for Village-ness, Squire because sometimes you just need it for buys
I had the hardest time vs. Ben, with whom I played Tables 1 and 10. I got this huge smile on my face when I saw Table 1; I've never seen so much green on one board. He and I did almost exactly the same thing, though he got Smugglers and put Lost Arts on Embassy, and I got Bridge and Butcher. Either of us could have won that; I happened to get enough Gardens towards the end before double Silk-Roading for the win. Our difference in Table 10 was that he went for Treasure Trove and I went for Teacher. Teacher was almost too slow, but the +Buy on Peddler and +Card on WM came through in the end. It was a good thing there was Duke on the board, or I don't think I'd have been able to pull it off. Travelling Fair hurt my +Buy advantage, but I was eventually able to use it as well.
Finals game was Table 12. I trashed down much faster than my opponent, even though he went for Marauder. The plan was to Highway Colonies down in cost and then Counterfeit Horns of Plenty to gain them, but that was unnecessary given that a three-pile ending was imminent.
I do wish there had been more of a showing this time around, but I had a blast with those who came!