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Author Topic: Codenames VI  (Read 159962 times)

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faust

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Re: Codenames VI
« Reply #1325 on: June 16, 2016, 10:52:57 am »

Tick
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gkrieg13

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Re: Codenames VI
« Reply #1326 on: June 16, 2016, 10:56:06 am »

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Eevee

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Re: Codenames VI
« Reply #1327 on: June 16, 2016, 11:11:32 am »

Meh. I eliminated shadow for lights, and tick I pegged for your word after the measurement clue, but I didn't really have a good grip on our remaining clues. I thought nuts, like acorns and stuff could be found in the undergrowth (couldn't connect any other words there at least). For cacophony I would have probably gone for queen (the band), although I thought cacophony means noise that isn't in harmony, so wasn't feeling good about that at all.

Dunno! What were you going for? I would have been 50-50 between shadow and nut for undergrowth without the last clue.
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eHalcyon

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Re: Codenames VI
« Reply #1328 on: June 16, 2016, 11:40:56 am »

It was shadow! I was hoping you would consider it the opposite/absence of light and take the 0 that way. I was also hoping to eliminate stuff like Paris (which is a noisy place, so maybe you were thinking about it for Cacophony) and Cross (the assassin).  I realized afterwards that you might reasonably associate Lights and Shadow instead and kicked myself for that, sorry.

Cacophony was for Racket. They are synonyms. It actually appears if you look up the definition on Google.

I do wish you had guessed instead of passed on the second to last turn, because I was lost on what useful clue to provide, everything was so different. Now I think maybe I could have done something like Mafia: 2 to get shadow and racket, but that uses a more obscure definition of racket and might hit on Cross...

Ah well, good game!
« Last Edit: June 16, 2016, 11:42:14 am by eHalcyon »
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Eevee

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Re: Codenames VI
« Reply #1329 on: June 16, 2016, 12:02:52 pm »

I passed, because I thought it'd be first priority to make their job as hard as possible so we'd get another turn and a shot to win. Didn't work out!

I'm randomizing a new grid for us.
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Eevee

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Re: Codenames VI
« Reply #1330 on: June 16, 2016, 12:04:53 pm »

Red goes first
STOCKLIONWINDHAMLOG
TURKEYHOTELKISSROOFSOUL
FLOWERMOUSESTRINGNURSEDIAMOND
VANMILKCOTTONTUBASCORPION
FORCELIGHTMAJORSPINECHARGE
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eHalcyon

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Re: Codenames VI
« Reply #1331 on: June 16, 2016, 12:09:36 pm »

New rule proposal: for simplicity and less obscurity, how about we eliminate all multi-word clues except for Dominion card/event/landmark names?
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Eevee

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Re: Codenames VI
« Reply #1332 on: June 16, 2016, 12:11:15 pm »

Vertebrate: 4

PPE: Fine with ehalcyon's proposal.
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eHalcyon

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Re: Codenames VI
« Reply #1333 on: June 16, 2016, 12:15:54 pm »

Vertebrate: 4

PPE: Fine with ehalcyon's proposal.

Wow, what a clue. OK, Lion
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Eevee

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Re: Codenames VI
« Reply #1334 on: June 16, 2016, 12:16:20 pm »

red
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eHalcyon

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Re: Codenames VI
« Reply #1335 on: June 16, 2016, 12:16:55 pm »

Mouse
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Eevee

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Re: Codenames VI
« Reply #1336 on: June 16, 2016, 12:19:28 pm »

red
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eHalcyon

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Re: Codenames VI
« Reply #1337 on: June 16, 2016, 12:23:56 pm »

Turkey
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Eevee

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Re: Codenames VI
« Reply #1338 on: June 16, 2016, 12:26:45 pm »

red
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faust

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Re: Codenames VI
« Reply #1339 on: June 16, 2016, 12:28:32 pm »

Uh, Eevee? I didn't get the grid.
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gkrieg13

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Re: Codenames VI
« Reply #1340 on: June 16, 2016, 12:30:23 pm »

Uh, Eevee? I didn't get the grid.

Uh I got the grid...
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eHalcyon

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Re: Codenames VI
« Reply #1341 on: June 16, 2016, 12:31:03 pm »

I guess we're switching up the order!

Spine
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Eevee

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Re: Codenames VI
« Reply #1342 on: June 16, 2016, 12:31:22 pm »

Oh sorry! Well, shuffling players it seems. My bad.

We can also re-do if you want of course, we got a bit of a ridiculous start here.

PPE: red
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faust

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Re: Codenames VI
« Reply #1343 on: June 16, 2016, 12:31:38 pm »

Uh, Eevee? I didn't get the grid.

Uh I got the grid...

Well... I suppose you're going to have to be spymaster again.
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eHalcyon

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Re: Codenames VI
« Reply #1344 on: June 16, 2016, 12:35:46 pm »

Pass.

I don't feel bad about the luck since we've lost the last couple games.  ;D
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Eevee

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Re: Codenames VI
« Reply #1345 on: June 16, 2016, 01:07:00 pm »

Pass.

I don't feel bad about the luck since we've lost the last couple games.  ;D
I went back the thread to track my record on all these games this far, and it's LWLLWLLLLWLLWLLWWWWLLLL, for 8/23. Not good Eevee, not good!
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gkrieg13

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Re: Codenames VI
« Reply #1346 on: June 16, 2016, 02:07:15 pm »

I'm good for being spymaster again.

crash: 3
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eHalcyon

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Re: Codenames VI
« Reply #1347 on: June 16, 2016, 02:11:33 pm »

Other thoughts on the rule proposal?
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gkrieg13

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Re: Codenames VI
« Reply #1348 on: June 16, 2016, 02:16:22 pm »

Other thoughts on the rule proposal?

I think proper names should be allowed
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faust

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Re: Codenames VI
« Reply #1349 on: June 16, 2016, 02:22:27 pm »

Other thoughts on the rule proposal?

I think proper names should be allowed

I'm not sure what "proper names" entails. I feel like single words are fine.
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