I just recently got Dominion Adventures, and the first two games were a lot of fun! Reserve cards, travelers and events were a whole lot of fun! I do have a question about the recommended set Prince of Orange:
Amulet, Dungeon, Haunted Woods, Page, Swamp Hag,
Caravan, Fishing Village, Merchant Ship, Tactician, Treasure Map,
Mission
I was wondering about Mission's place in this set. I know the card is quite situational, but it doesn't seem like this set particularly shows its strengths. I assume that its purpose is to activate duration cards in the extra no-buying turn, but it seems to me that you're just as likely to make your main-turn duration cards fizzle in worthlessness. I would rather their effects on my next real turn! And this at a cost of 4, precluding me from buying something like a Caravan!
"Then don't buy Mission when you have duration cards out," you could rightly say. But with 8 of the 10 kingdom cards being durations, that's unlikely. Is Mission included here for those rare cases where you have lots of duration cards in your deck but just didn't happen to get any during your main turn? I can see Mission shining more if there were any non-buy gaining besides Treasure Map, or more trashing besides Amulet, or non-duration attacks.
Please show me where I'm wrong-headed on this! Mission, like Outpost, just doesn't seem like something I'd usually want to buy instead of something that will actually add to my deck.