Merry Men • $5* • Action - Attack
Each other player gets +4 Cards and divides their hand into 2 piles, face down; You choose a pile for each player to discard and the other pile goes back to their hand.
When drawing a new hand at the end of your turn, +2 Cards.
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This costs $1 per card in your hand at the start of your turn.
FAQ:
• each other player can look at the contents of their piles at any time prior to announcing their dividing is done;
• Piles do not have to be evenly split;
• Cards discarded in a pile are not considered discarded from your hand;
• Deciding the price on this card is a lowercase-e event that can happen before or after other "at the start of your turn" events like tavern mat calling, hireling, etc;
• I tried to balance unambiguity with not needing to bust out the reading glasses but just to be clear, you don't get to tell Player B to discard Player A's pile - there is no card swapping between players that occurs with this.
Secret History:
Was thinking about "you cut / I choose" gameplay, then about this week's challenge, and had a reese's peanut butter cup moment.
Originally had this at '+2 Cards' instead of way-of-squirrel but figured this made it more interesting/was a better counter to itself. Font size stayed roughly the same either way so i went with the more exotic option.
The name on this came from the mini bluffing game you get to do as part of it, which reminded me of the bluffing in "Sheriff of Nottingham"; thus, "Merry Men".
Also gave me an excuse to bust out the sharpies and doodle up the art (it can't be worse than shanty town, right?).
e.g. on your 4th turn it costs $4.
My immediate reaction to this card: