Hi!
Let's face it: When we play with cards, we rarely think about what the cards feel! Have you ever asked your KC if he likes to have its only purpose in playing other KCs? Have you ever asked your Minions if they want to cooperate with eachother, or if maybe one of them wants to be your one and only? Isn't it enough to torture captives once? And what about the poor little fox who has to run away from not one but up to ten Hunting Parties?
That's cruel, and I want to change this.
After the first two turns, you are only allowed to play cards with the same name once a turn. Also, you are not allowed to have any cards more than once in your deck, the exceptions being Coppers and Estates (naturally since you start with them), and Colonies. That also means no Throne Rooms or King's Courts, and not even two Coppers are allowed to be played beginning with turn 3. Additionally, since every single card is a precious individual, you are not allowed to get rid of the last copy of a card once it is in your deck. Don't trash all your Coppers and Estates!
The goal of the challenge is to end the game by having 8 Colonies in your deck while having exactly one copy of each other card available in your deck at that point. This includes one Curse as well as one Province, but doesn't force you to empty the Black Market pile if you chose to play with Black Market.
These are many rules, but I hope they are clear and somewhat easy to remember since they thematically match the challenge (but the 8 Colonies in your deck, which is needed to avoid making things to easy by trashing a Colony into a Colony).
Entries as a gamelog and only one per person, deadline Saturday, May 5th, GMT+1 9:00 a.m.
Points (4,2,1) are awarded as usual for the fewest turns needed, and bonus points (2,1) for the highest valued Fairgrounds in your deck at the end of the game.
Please tell me if something is not clear; otherwise, have fun!