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Dominion General Discussion / Re: Interview with Donald X.
« on: April 30, 2024, 02:28:45 pm »Is it still up in the air because the art has not been turned in yet?It's that, and when the debt tokens arrive.
Is it still up in the air because the art has not been turned in yet?It's that, and when the debt tokens arrive.
Rising sun is listed at rio grande as "June". Will that be true for europe?That's not information I ever have, but I don't know if it will even make June in the US. I'm still hoping for June.
I just checked my file, not the physical rulebook, sorry. But there we go.What is the recommended way to mark which card is the bane?It looks like the original rulebook had no such recommendation. I personally just put that pile next to the Young Witch pile on the table, and in my experience everyone will remember. If you need more you could mark it with the Young Witch randomizer card (or any randomizer card, since there aren't more of these).
Actullay, the original rulebook says: "mark its pile with the Young Witch randomizer card (underneath it, sideways)."
The “Second edition” page mentions: Removed the Bane marker card.Was it worth it to have 6 Rewards? Or, to have 2 of each Reward for multiplayer? If it meant losing this thing that I personally never had in the prototype? My feeling was, yes, yes it was.
Strange 🤔
Why does C&G not have a colored outline on the top of the box like say prosperity 2e?In the words of Wernher von Braun, "that's not my department." It's nothing I knew existed, would have known to proofread for, care about.
What is the recommended way to mark which card is the bane?It looks like the original rulebook had no such recommendation. I personally just put that pile next to the Young Witch pile on the table, and in my experience everyone will remember. If you need more you could mark it with the Young Witch randomizer card (or any randomizer card, since there aren't more of these).
Did you ever consider Traits to be applied to Night card piles as well?I didn't want to single out Night, to name it in an expansion with no Night cards. I considered applying Traits to any kingdom card; the problem is that it limits what you can do on the Trait. There were always Traits that would do nothing on e.g. Gardens.
Joust's faq says: "Rewards are not in the Supply, and can only be gained from their pile via playing Joust." So yes they have a pile, and you can return them with Way of the Horse.Correct.
From CoolKid1182 in the Discord: “Base having such poor payload is too bad because it sort of teaches the idea that you should buy treasures/golds as payload.” What do you think of that?The base game is doing its best, I mean my best; I'm trying to lead not mislead, etc. People start out buying all the pretty cards, then lose to money because they can't play their actions; it's a real problem that you have to see past that to building good decks. If there was a better way to mark that path well sorry; at least a few people got past money and had fun.
What’s your favorite April Fool’s DomBot feature so far?
I see that the Temple Gates client has implemented these cards as follows:Going from the wiki texts. Telling you my rulings for today, rather than e.g. what some particular software does or what my rulings would be with hypothetical wordings. And I haven't checked where this conflicts with the wiki or other posts.
Giant: if there's no card, you don't gain a curse.
Barbarian: if there's no card, you don't gain a curse.
Sorcerer: if there's no card, you don't gain a curse.
Sorceress: if there's no card, the other players don't gain a curse.
Bounty Hunter: if there's no card, you don't get +$3.
They all follow what I thought made the most sense in this thread.
But, the first three (Giant, Barbarian, Sorcerer) don't follow the last rulings that I'm aware of. Are they wrong in the client, or have you made new rulings, Donald X.?
Cornucopia-Guilds 2E has a few more obscure or archaic names for cards - Footpad, Housecarl, Demesne, Coronet. Did you seek out lesser known words and is it something you'll be doing more moving ahead?They're fun once in a while. I don't try to have a bunch of them or anything, and didn't there, but then I also try to name cards things that cards aren't already named.
What's your favorite kind of strategy in Dominion? (e.g. trying to draw all of your cards in your deck every turn, noticing 2 cards that synergize too well with each other and using almost-exclusively those, etc.)My favorite thing is for something exotic to come up, some experience I haven't had before, didn't know about. I'd like that to always happen! In all of my games, and also all games that aren't mine.
What portion of boards do you want that kind of strategy to be viable?
Many thanks to Rio Grande Game and Jay T. Today I received the missing card pack.No rules change, just a mistake.
It also came with Farm from Intrigue in a separate, individual pack? Weirdly, that pack only has 10 cards + randomizer and not the 12 I would expect. I don't currently have Intrigue so I'm not specifically concerned about it, but should I notify RG that I received it? ...that it had the wrong number of cards?
Or did I miss a rule change about kingdom victory cards (I checked the Wiki and it still says 12 cards for 3+ players)?
Per the discord post https:/discord.com/channels/212660788786102272/574819906818801664/1162440777880842252The art is taking longer than we'd hoped, and still isn't all done. My new optimistic guess is June.
" ... I will know more in say February ... "
Any more to say about the details?
Is 'Shop' a noun or a verb?Some people actually wanted me to never answer this for Duplicate. Maybe I should respect that here too. Something that can safely be left a mystery.
The only landscape cards with different backs, iirc, are Boons and Hexes. The rest are designed to be chosen at random so have the generic back.https://wiki.dominionstrategy.com/index.php/File:Ally-back.jpg
My memory vaguely says that when landscapes were first added (Adventures), the intention was to have the backs printed in landscape, but there was some sort of production mix-up that caused them to not be. Then it was decided that it worked out fine that way because they worked along with the randomizer deck. Am I right?No. Events did get the wrong back; they were supposed to have the randomizer back, the expectation being that you'd shuffle them in with other randomizers. They got the regular back instead so we've stuck with that. It doesn't so much matter for shuffling that deck, because well the randomizer deck is just to give you a way to pick out cards, there's no way to cheat with it. These days I think people prefer to keep Events (and Landmarks and Ways and Projects) separate, so they can always have 2 or something. So a different back for all of those (not including Allies as they're always paired with Liaisons) would have been fine. But here we are.
How do you know if its a knock-off?It's unlikely that Amazon is selling many knock-offs these days. It was a thing that came up some years ago, Chinese knock-offs, and you could spot the path the boxes took to be clear that they were fakes. And Amazon tried to address it and there haven't been complaints for a while now. So I mean I would not worry about that. The issue with a knock-off anyway is going to be inferior cards, not having the wrong ones.
I really like when “setup:” and “overpay:” are bolded. I think this is especially helpful IRL games with newer players. Will this print of corn/guilds 2E have that bolded?Yes.
On a similar note, why don’t Charlatan and Footpad have some sort of visual reminder that they change the rules? A bolded “law:” for example. Their below the line texts are easy to overlook (especially IRL) and quite unprecedented/unexpected considering 99% of kingdom piles don’t modify rules. Did you consider other ways to implement those rules changes?No-one in playtesting ever said "hey we should add a word to these cards." I mean it's that simple; lots of things never come up, that's one of them. Possibly the cards should have been a unique color, to draw your attention at the start of the game; it didn't come up, and they sure aren't.
Hey, I was wondering if anyone knew when the Second Edition of Cornucopia and Guilds will be available physically in the US.Still on schedule, should be in the warehouse within a week, and propagate outwards from there.
Some of your questions are way too much "predict the future for me." No-one knows the future. I can't predict the future. Even saying what I expect, I have to heavily qualify it with "this is what I expect, to the best of my poor knowledge," to try to avoid people screaming at me that I lied to them.
- Is the plan for TGG and ShuffleIT to both continue to exist as independent products indefinitely?
ShuffleIT's was made by a serious player for serious players. TGG's was made by casual players for casual players. Both are trying not to be so narrow but they have a certain initial perspective. TGG also was made to be an app, on tablets and phones, not just on computers; ShuffleIT's was made for computer screens.
- How do the interfaces compare? What are the pros and cons of each?
I spend basically 100% of my Dominion time nowadays on TGG, but it's just because of Hard AI / Daily Dominion. If those didn't exist, I would probably never use it outside of mobile maybe. I think both TGG and ShuffleIT are ugly (TGG has your basic generic polished look, but it doesn't do anything for me). But TGG is ugly and busy, while at least ShuffleIT mostly gets out of your eyes. The desktop TGG client is constrained by being identical to the mobile versions, and it suffers for it. There will be reveal window situations to manage that have you clicking on buttons about as far away as possible on the screen in succession just to check things. It's still not possible on TGG to turn the animations off so you don't have to sit and wait through chains of HP or Wandering Minstrel reveals or whatever where dozens of cards are flying around meaninglessly and some of them become giant on your screen. The side log on TGG truncates many lines so that it reads like "X buys a Y and a ...", you have to click to learn what Z is. There's a bunch of contexts where you have to make additional clicks in the log just to get information that you should be able to just read. The TGG UI is quite a bit worse in terms of seeing cards in play / set aside card information and other things like that. Navigating those interfaces generally just takes a lot more screen searching and mouse movement / clicking than on ShuffleIT. At the moment, I would never want to play a game I cared about the result of on TGG, finding relevant information is just way more annoying than it should be. I'm not actually sure there's any card play interface that I think is better on TGG, as far as I can remember. There are of course UI problems in both clients. The TGG hint icons are mostly nice. I think ShuffleIT autoplays are a bit better / less buggy at this point.
TGG's big advantage is just that someone is actually working on TGG, so it has a chance to get better. ShuffleIT will just be what it is indefinitely.
This we'll say is a question for someone else; I don't have any data at all here. Vocal people on the discord are on dominion.games; the league is on dominion.games. I can't find the leaderboard on TGG, I guess because I haven't played any rated games. Someone could post it.
- Are there general trends for who tends to play on each platform? What is the quality of competition? Are people migrating to TGG for the most part or staying on dominion.games or some of both?
That's a question for you really. Money isn't linear, for starters.
- Is it worth continuing to pay for a ShuffleIT subscription, and also paying for sets on TGG?
Those two questions appear unrelated to me. The first is unknowable. The second, well if they switch to a subscription model and somehow say "that means you no longer have the stuff we sold you," probably there will be a class-action lawsuit against them? Unless their user agreement or whatever that is, is extremely tricky and evil. That's my best guess. But I don't actually know any law or anything about the future or anything relevant to any topic in any situation.
- Will TGG ever use a subscription model or can I expect to play indefinitely if I shell out for each set?
Unknowable future.
- Will TGG ever run in a browser or on MacOS?
Nah, I'm good.
- Other thoughts?
I was looking into picking up a copy of cornucopia and guilds 2e when it releases but one thing kind of irked me. I was wondering why the rewards had a cost of zero. From my understanding most out of supply cards (ex. Horses, loot, ghost, ect) have a cost. The two explanations I have seen are that it emphasizes that they cannot be bought and that it is so that it never feels like the correct play to remodel your reward. However to me neither of these make much sense because most out of supply cards have a cost so if anything it costing zero adds confusion. Also I think remodeling a prize into a province is much less of an issue than having someone swindle it into a curse.At the time they were the only non-supply cards; it was helpful to have them cost $0. It actually helped make it clear that you couldn't buy them. The Swindler vs. Remodel thing, that stuff doesn't weigh nearly as heavily for me. We thought it was more fun to not Remodel our Prizes, and it was always clear that this meant you could Swindler them.
I think there might be another error in the rulebook. Under the description for Young Witch, it says that you may respond to it with Reaction cards like Horse Traders or Moat.Yes a different example would have been better.
Since Horse Traders is no longer in the expansion, shouldn’t a different Reaction be used as an example?
How do you feel about cards that sometimes have effects which will be irrelevant in some games? (Like Footpad, some games you wont be able to gain in action phase). Do you care about how small the chance is of this happening, do you look to not have many of these, or do you just not care at all (footpad is basically 2 way different cards in the 2 scenarios) Just your general thoughtsIt's a concern when the card is absolutely nothing without the interaction, e.g. Tomb. For landscapes it seems sufficiently tolerable that I went ahead and made Tomb anyway. For kingdom cards, well they do something at least; Moat is relevant sometimes with no attacks. And of course cards that do everything they do are sometimes going to go untouched just because the board has something better to do.
8 new kingdom cards (80+8 randomizers, since none are Victory cards), plus 2x of each new Reward (12 total) for an exactly 100 card update pack.There is no Bane card in this edition - not in the upgrade pack, not in the large box. There wasn't even one card slot available for it.
That means no 'Bane' card.
I'd still like to know what the 'box inlay' situation will be.
Ideally, two separate inlays would be nice, one each to accommodate the early separate prints, with one being double-sided to be used for either the big box or one small box.