All role PMs except for eHalcyon's and Robz888's were in the form of the "standard" role PM given at the start of the thread,
except:
- all players needed to go up to
4 on their unRobz counters to die, not 3; and
- all players had a nightly
Tracker ability in addition to their other abilities.
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Here is
eHalcyon's Role PM.
The Crazy EightsWelcome to Bastard Mafia II!
I vote for an all-Robz mafia game, moderated by Robz, wherein Robz sends himself 9 role PMs and then talks to himself for 70 pages.
You are
The Crazy Eights.
1. You have three player incarnations: eRobzyon, robzHalcyon, and eHalcyrobz.
2. Each Day, after voting publicly as one of your player incarnations, you may submit your other incarnations' votes (if they are still alive) to the Mod privately by PM. Your three incarnations must all vote for different players.
ModNote: After one of eHalcyon's incarnations dies, he will be told that he can have his two remaining incarnations vote for the same player.3. You have no night actions.
4. Your incarnations cannot be Robzified. If someone tries to Robzify you, and that Robzification is not cancelled by another player's Robzification effort, you will be provided the Robzifier's Quicktopic link but your team affiliation will not be changed.
5. Your incarnations have a shared unRobz counter, which starts at -4. All unRobzification attempts on any of your incarnations will increase the shared counter. If the shared counter reaches 8 or higher at the end of a Night phase, or if it reaches 8 or higher during at any time during a Day phase, all of your incarnations die immediately.
6. If one of your incarnations is lynched, your remaining incarnations stay alive.
You win if one of your incarnations is one of the last two players alive.
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Here is
Robz888's Role PM.
Bastard ModWelcome to Bastard Mafia II!
I vote for an all-Robz mafia game, moderated by Robz, wherein Robz sends himself 9 role PMs and then talks to himself for 70 pages.
You are a
Bastard Mod.
1. You cannot post. If you do, you will be selfModkilled.
2. Each Day, your vote will automatically be applied to hammer the first player to come one vote away from being lynched. This will not be explained to the other players.
3. You cannot be lynched. If you are voted to a lynch, the lynch will fail and Night will begin. [Per #2 above, your vote may be automatically applied to selfhammer, causing a failed lynch.]
4. You have no night actions. All Robzification and unRobzification efforts upon you will fail. The players targeting you will not be advised of this.
5. After each Night, you will be told which players tried to Robzify you. During the following Day, you may, by PM, advise me to change each of those players' alignments to a team of your choice (once per player). The affected players will be notified by PM that their team has changed, but not told why. If this power is not used during the following Day, it is lost.
6. After each Night, you will be told which players tried to unRobzify you. During the following Day, you may, by PM, advise me to unRobzify up to X players of your choice, where X is the number of unRobzification efforts targeting you the previous Night. You may not unRobzify the same player more than once during the same Day. Any shots of this power not used during that Day are lost.
7. You will receive a list of all players' Quicktopic links.
8. You will receive a copy of all PM communications between players and the Mod, including Role PMs.
9. If at any time all living players except you are on the same team, and there are at least three players alive, you will automatically die.
You win if you are one of the last two players alive.