Originally, the basic bonus was +$1, and it was otherwise the same, making it a terminal Silver, a Silver, a +Buy Silver, and a Grand Market in the end.
I've been running through permutations of this card on my walks the last couple days. The more I think about it, the more I like this as a configuration for the card. It seems to solve the problem of power by not feeling
so much weaker than $3 for so long. It seems to solve the problem of not being a dud if you don't get to play it in spring.
If you play consistently from Spring:
Spring: terminal silver (worse than silver)
Summer: non-terminal silver (a little worse than silver)
Fall: non-terminal silver with +buy (on par with silver, situationally better)
Winter: Grand Market (way better than silver)
If you play consistently from Summer:
Summer: non-terminal copper (weak)
Fall: non-terminal copper +Buy (still weak, but at least +buy)
Winter: market (great buy for $3)
In both cases, the card gets WAY better in Winter, but that is how it should be--it blossoms in the late game (a thematic paradox
) and ramps up the ending. Missing the Spring makes Summer and Fall very weak, but Winter at least is still worth it. It might make sense to change the order in this case to +$; +Action; +Card; +Buy to make the first-play-in-Summer case substantially better.