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Author Topic: M91: trouble in the Scouncil (schadnd mafia) (g@me over)  (Read 206867 times)

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gkrieg13

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Re: M91: trouble in the Scouncil (schadnd mafia) (D1)
« Reply #300 on: January 02, 2017, 11:35:41 am »

The towniest I have ever seen Joseph act was in duel mafia, where he was scum.
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JaketheBaseballGod22

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Re: M91: trouble in the Scouncil (schadnd mafia) (D1)
« Reply #301 on: January 02, 2017, 11:38:06 am »

Joseph just seems a little off on his stunts this game. I feel like he as scum would do a stunt like this knowing theirs a chance that people would view it as bad town play therefore making him much less likely to lynch. I also think that at least 1 of the vets pushing a no lynch is scum.
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Mafia Record Overall (6-14) 30%

Town Wins (4-11) 26.7% M88L, M89L, NM9L, M91L, M95L, M97L,NM10W, RMM41L, M100L, M103L, M105W, M107W, RMM45W, M109L, RMM46L

Scum Wins (2-3) 40% M87L, M94W, ZM23L, M99L, ZM24W

MVP's: None

Roadrunner7671

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Re: M91: trouble in the Scouncil (schadnd mafia) (D1)
« Reply #302 on: January 02, 2017, 11:41:49 am »

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faust

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Re: M91: trouble in the Scouncil (schadnd mafia) (D1)
« Reply #303 on: January 02, 2017, 11:42:25 am »

Joseph just seems a little off on his stunts this game. I feel like he as scum would do a stunt like this knowing theirs a chance that people would view it as bad town play therefore making him much less likely to lynch. I also think that at least 1 of the vets pushing a no lynch is scum.
Someone is pushing a no lynch?
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The_Wine_Merchant

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Re: M91: trouble in the Scouncil (schadnd mafia) (D1)
« Reply #304 on: January 02, 2017, 11:43:26 am »

I have counted multiple veterans read Joseph as a strong town (RR, gkrieg, IDPTG, EFHW, faust, Calamitas). And while I don't understand that or agree with them it does encompass half of the players in the game and certainly includes a significant number of town players.

So while I disagree, I suppose I need to concede both that we aren't going to be able to get a lynch on him without movement from that group (unlikely, I think given they were all fairly adamant about their town read on him) and that I might just be reading Joseph wrong given that I haven't played with him before.

unvote

I still think his actions look like something that mafia might do and if those above change their minds I would likely go back to voting him. Further, if I am wrong and Joseph is town I would encourage him to avoid doing such things to make a significant number of people think you are mafia in the future.

I've never played with Joseph, and it could be that he acts crazy independent of alignment. It still seemed forced, to me.

I agree. But there is a large enough majority of players that going down that road seems to be an exercise in futility. I didn't even include Joseph in that grouping and he obviously won't vote for himself. So unless something from them changes I think we need to look elsewhere. I just don't really know where, nothing else really jumped out to me thus far except for that.
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Wins: M91, M96, NM10, M98, M102, M105
Losses: M100, M103, M104, M109, M112

MVPs: M91, M96
Win percentage: 54.5 (6/11)

Robz888

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Re: M91: trouble in the Scouncil (schadnd mafia) (D1)
« Reply #305 on: January 02, 2017, 11:46:33 am »

Joseph just seems a little off on his stunts this game. I feel like he as scum would do a stunt like this knowing theirs a chance that people would view it as bad town play therefore making him much less likely to lynch. I also think that at least 1 of the vets pushing a no lynch is scum.

No one is pushing No Lynch. We still have lots of time.
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Joseph2302

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Re: M91: trouble in the Scouncil (schadnd mafia) (D1)
« Reply #306 on: January 02, 2017, 11:49:50 am »

Joseph just seems a little off on his stunts this game. I feel like he as scum would do a stunt like this knowing theirs a chance that people would view it as bad town play therefore making him much less likely to lynch. I also think that at least 1 of the vets pushing a no lynch is scum.

No one is pushing No Lynch. We still have lots of time.
We have ages til the deadline. And everyone knows mislynch is bad.
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Town: 22 games, 8 wins
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schadd

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Re: M91: trouble in the Scouncil (schadnd mafia) (D1)
« Reply #307 on: January 02, 2017, 11:51:51 am »

Vote Count 1.2

Joseph2302 (4): Awaclus, mcmcsalot, JaketheBaseballGod22, Robz888
Robz888 (2): faust, Joseph2302

Not Voting (6): Calamitas, gkrieg13, IDontPlayThisGame, EFHW, The_Wine_Merchant, Roadrunner7671

With 12 alive, it takes 7 to lynch. Day 1 ends at Jan. 7th at 12:00 pm forum time.
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Joseph2302

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Re: M91: trouble in the Scouncil (schadnd mafia) (D1)
« Reply #308 on: January 02, 2017, 11:54:06 am »

Joseph just seems a little off on his stunts this game. I feel like he as scum would do a stunt like this knowing theirs a chance that people would view it as bad town play therefore making him much less likely to lynch. I also think that at least 1 of the vets pushing a no lynch is scum.

No one is pushing No Lynch. We still have lots of time.
We have ages til the deadline. And everyone knows mislynch is bad.
Meant no lynch here.
Mislynch is also bad though.
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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
Scum: 5 games, 3 wins

Awaclus

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Re: M91: trouble in the Scouncil (schadnd mafia) (D1)
« Reply #309 on: January 02, 2017, 11:58:35 am »

Why aren't we lynching Joseph already? He clearly wants to mislynch people.
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Joseph2302

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Re: M91: trouble in the Scouncil (schadnd mafia) (D1)
« Reply #310 on: January 02, 2017, 12:22:21 pm »

Why aren't we lynching Joseph already? He clearly wants to mislynch people.
Mislynch is bad.
But no lynch is worse.

Also, Vote: clus
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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
Scum: 5 games, 3 wins

gkrieg13

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Re: M91: trouble in the Scouncil (schadnd mafia) (D1)
« Reply #311 on: January 02, 2017, 12:30:09 pm »

Why aren't we lynching Joseph already? He clearly wants to mislynch people.
Mislynch is bad.
But no lynch is worse.

Also, Vote: clus

Not really true. But anyway
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Robz888

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Re: M91: trouble in the Scouncil (schadnd mafia) (D1)
« Reply #312 on: January 02, 2017, 12:36:28 pm »

Why aren't we lynching Joseph already? He clearly wants to mislynch people.
Mislynch is bad.
But no lynch is worse.

Also, Vote: clus

Again, I have to imagine this manner of voting is frustrating to the mod. It's incredibly confusing to me.
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schadd

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Re: M91: trouble in the Scouncil (schadnd mafia) (D1)
« Reply #313 on: January 02, 2017, 12:42:22 pm »

Why aren't we lynching Joseph already? He clearly wants to mislynch people.
Mislynch is bad.
But no lynch is worse.

Also, Vote: clus

Again, I have to imagine this manner of voting is frustrating to the mod. It's incredibly confusing to me.
i'm fine with it; i added a do-at-your-own-risk clause to the rules
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The_Wine_Merchant

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Re: M91: trouble in the Scouncil (schadnd mafia) (D1)
« Reply #314 on: January 02, 2017, 12:55:34 pm »

Why aren't we lynching Joseph already? He clearly wants to mislynch people.
Mislynch is bad.
But no lynch is worse.

Also, Vote: clus

You are just being annoying. Many individuals have asked you repeatedly to stop. Can you please recognize that your actions are frustrating to others trying to play this game.
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Wins: M91, M96, NM10, M98, M102, M105
Losses: M100, M103, M104, M109, M112

MVPs: M91, M96
Win percentage: 54.5 (6/11)

The_Wine_Merchant

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Re: M91: trouble in the Scouncil (schadnd mafia) (D1)
« Reply #315 on: January 02, 2017, 12:58:37 pm »

vote: joseph
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Wins: M91, M96, NM10, M98, M102, M105
Losses: M100, M103, M104, M109, M112

MVPs: M91, M96
Win percentage: 54.5 (6/11)

The_Wine_Merchant

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Re: M91: trouble in the Scouncil (schadnd mafia) (D1)
« Reply #316 on: January 02, 2017, 01:02:04 pm »

So here is the thing. Joseph right now, I think feels that he has a free pass, as multiple people have said he is townie if he acts crazy. So he has to continue that charade for the sake of conforming to what multiple people say they expect of him. He has to continue to be weird and strange and nonsensical and do annoying things. Because that is what the people want from him. I think if he were town, he would just stop acting that way and act with a semblance of normalcy. He hasn't, so I don't think he is town and I think the people who are not voting for him should listen to me, even I am a new player. I am coming at this without bias or much previous knowledge and I think others are overly relying on their previous biases and expectations.
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Wins: M91, M96, NM10, M98, M102, M105
Losses: M100, M103, M104, M109, M112

MVPs: M91, M96
Win percentage: 54.5 (6/11)

faust

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Re: M91: trouble in the Scouncil (schadnd mafia) (D1)
« Reply #317 on: January 02, 2017, 01:09:01 pm »

So here is the thing. Joseph right now, I think feels that he has a free pass, as multiple people have said he is townie if he acts crazy. So he has to continue that charade for the sake of conforming to what multiple people say they expect of him. He has to continue to be weird and strange and nonsensical and do annoying things. Because that is what the people want from him. I think if he were town, he would just stop acting that way and act with a semblance of normalcy. He hasn't, so I don't think he is town and I think the people who are not voting for him should listen to me, even I am a new player. I am coming at this without bias or much previous knowledge and I think others are overly relying on their previous biases and expectations.

You know, there is actually a lot of sense in this.

Vote: Joseph this is L-1.
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Robz888

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Re: M91: trouble in the Scouncil (schadnd mafia) (D1)
« Reply #318 on: January 02, 2017, 01:35:54 pm »

So here is the thing. Joseph right now, I think feels that he has a free pass, as multiple people have said he is townie if he acts crazy. So he has to continue that charade for the sake of conforming to what multiple people say they expect of him. He has to continue to be weird and strange and nonsensical and do annoying things. Because that is what the people want from him. I think if he were town, he would just stop acting that way and act with a semblance of normalcy. He hasn't, so I don't think he is town and I think the people who are not voting for him should listen to me, even I am a new player. I am coming at this without bias or much previous knowledge and I think others are overly relying on their previous biases and expectations.

You know, there is actually a lot of sense in this.

Vote: Joseph this is L-1.

I think so too.
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Roadrunner7671

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Re: M91: trouble in the Scouncil (schadnd mafia) (D1)
« Reply #319 on: January 02, 2017, 01:36:58 pm »

I don't intend to hammer, but I want Joseph to know that he's been less and less towny. That being said, I seriously doubt Joseph will get lynched today so it doesn't really matter
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Robz888

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Re: M91: trouble in the Scouncil (schadnd mafia) (D1)
« Reply #320 on: January 02, 2017, 01:41:11 pm »

I don't intend to hammer, but I want Joseph to know that he's been less and less towny. That being said, I seriously doubt Joseph will get lynched today so it doesn't really matter

Why do you doubt it?
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Joseph2302

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Re: M91: trouble in the Scouncil (schadnd mafia) (D1)
« Reply #321 on: January 02, 2017, 01:52:31 pm »

I don't intend to hammer, but I want Joseph to know that he's been less and less towny. That being said, I seriously doubt Joseph will get lynched today so it doesn't really matter
If you hammer me, then based on how much everyone else has posted this game, this game will just turn into a game of lurkers, like so many other games on here.

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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
Scum: 5 games, 3 wins

Joseph2302

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Re: M91: trouble in the Scouncil (schadnd mafia) (D1)
« Reply #322 on: January 02, 2017, 01:53:40 pm »

Why aren't we lynching Joseph already? He clearly wants to mislynch people.
Mislynch is bad.
But no lynch is worse.

Also, Vote: clus

Again, I have to imagine this manner of voting is frustrating to the mod. It's incredibly confusing to me.
i'm fine with it; i added a do-at-your-own-risk clause to the rules
If it's fine, then what's the problem?
Other people are allowed to use stupid nicknames, so why not me?
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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
Scum: 5 games, 3 wins

Robz888

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Re: M91: trouble in the Scouncil (schadnd mafia) (D1)
« Reply #323 on: January 02, 2017, 01:54:04 pm »

It's time for your claim, Joseph.
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Awaclus

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Re: M91: trouble in the Scouncil (schadnd mafia) (D1)
« Reply #324 on: January 02, 2017, 01:55:00 pm »

I don't intend to hammer, but I want Joseph to know that he's been less and less towny. That being said, I seriously doubt Joseph will get lynched today so it doesn't really matter
If you hammer me, then based on how much everyone else has posted this game, this game will just turn into a game of lurkers, like so many other games on here.

Someone hammer him. If he was town, he wouldn't have to threaten us like this, he could legitimately defend himself instead.
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