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301
Variants and Fan Cards / Re: Really bad card ideas
« on: June 23, 2011, 03:59:11 am »
Russian Roulette $4
-4 VP

Reveal the top card of your deck.  If you reveal a victory card, discard your hand.  If any other card is revealed, trash the Russian Roulette.  Each other player gains a Russian Roulette.

It's too powerful having scouts and other look-ahead's. Before playing RR, you should shuffle the discard pile into your deck.

Earthquake
$5
Action/Attack
Trash this card. Each other player trashes a Victory card from hand, or reveals a hand without Victory cards.

F-word
$3
Reaction
When any player says an f-word, you may reveal this card. That player gains a curse.

Archaeological site
$6
Victory
1VP for each 3 cards in the trash pile

302
Variants and Fan Cards / Re: What would you like to see in Dominion?
« on: June 17, 2011, 04:33:20 pm »
People don't like trashing. Probably we need a devastating attack that requires trashing by the player. Something like

Dark Plague (I wanted to call it Nuclear Bomb, but this name does not fit well to medieval settings)
Cost 7$
Action
Trash this card. All other players trash cards from their hands until they have no more than 3 cards.

(It is supposed that when you play Dark Plague, the average card cost of the opponents is higher than 3.5)

303
Variants and Fan Cards / Re: Make up your own card?
« on: June 17, 2011, 04:43:26 am »
Terracotta Warrior
$6
Action/Victory
Trash an Attack card. If you do, gain a Terracotta Warrior.
Worth 1VP for each Terracotta Warrior in your deck.

It's a variation of Duke/Duchy with a taste of Remodel. Are you ready to trash your Goons/Pirate Ships to acquire the victorious terracotta army?

304
Variants and Fan Cards / Re: Make up your own card?
« on: June 17, 2011, 04:06:51 am »
What about a supply-depletion idea:

Genocide
$5
Trash a card from your hand. Gain 4 cards of the same type and immediately trash them.

I see several uses for this card:
  • Helper for gardens and cities
  • Fast game terminator (while the others are polishing their engines, catch 3-4 provinces and genocide the rest)
  • A version of Embargo against Minions and other cards that heavily synergize with themselves
  • Cure for Curse attacks (especially in 2-player games)

305
Variants and Fan Cards / Re: What would you like to see in Dominion?
« on: June 17, 2011, 03:38:06 am »
The card I thought about earlier today that would be interesting is something like
Graveyard
Cost $4(?)
Victory
Worth 1 VP for every curse in your deck.
And it should be combo'd with some anti-chapel card like:

Black Mass
Cost $2
Action
+$4. Gain a curse

306
Dominion General Discussion / Re: First player advantage
« on: June 16, 2011, 08:05:23 am »
The advantage of first player heavily depends on the card set, and we cannot just give the second player a fixed amount of VP (like komi in Go).

For two players there exists a simple auction schema:
1. Player 1 chooses the amount of compensation VP tokens for playing first.
2. Player 2 chooses if she wants to play first or to get the pile of VP tokens.

See http://senseis.xmp.net/?AuctionKomi

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