Dominion Strategy Forum

Dominion => Variants and Fan Cards => Topic started by: NoMoreFun on August 16, 2015, 07:42:42 am

Title: Dominion: Bestiary - Cards that reference themselves (beta: just a few ideas)
Post by: NoMoreFun on August 16, 2015, 07:42:42 am
Inspired by Rats and Magpie (but not Trusty Steed)

Attempting to make a small expansion out of cards that reference themselves. Ideas so far:

King Parrot
Action - $3
Do this twice:
Play an Action card you have in play that isn't a King Parrot or a Duration card.

Cats
Action - $4
Gain a Cats
Trash a card from your hand. Gain a card costing exactly $1 more than it.

Toad
Action/Attack - $4
+$1
You may gain a Toad. If you did, each other player gains a Curse. Otherwise, return this to the supply.

Tiger
Action - $4
+2 Cards
You may play an Action card that isn't a Tiger from your hand.
Title: Re: Dominion: Bestiary - Cards that reference themselves (beta: just a few ideas)
Post by: GeeJo on August 16, 2015, 07:58:34 am
Some neat ideas! Do you think you'd want a non-regular number of beasts in a pile?

I'd specify the types that Tiger can play, unless it's intended that you can use it to "play" Curses and Victory cards (which might be relevant if there's something like Bonfire around).

Throne Rooming a King Parrot which Parrots the Throne Room is going to be weird, though I don't see why it wouldn't work.
Title: Re: Dominion: Bestiary - Cards that reference themselves (beta: just a few ideas)
Post by: NoMoreFun on August 16, 2015, 08:00:47 am
Some neat ideas! Do you think you'd want a non-regular number of beasts in a pile?

I'd specify the types that Tiger can play, unless it's intended that you can use it to "play" Curses and Victory cards (which might be relevant if there's something like Bonfire around).

Nah, just an oversight.
Title: Re: Dominion: Bestiary - Cards that reference themselves (beta: just a few ideas)
Post by: Awaclus on August 16, 2015, 08:08:13 am
I'd specify the types that Tiger can play, unless it's intended that you can use it to "play" Curses and Victory cards (which might be relevant if there's something like Bonfire around).

I don't think you could have played Curses and Victory cards anyway.
Title: Re: Dominion: Bestiary - Cards that reference themselves (beta: just a few ideas)
Post by: GeeJo on August 16, 2015, 08:09:39 am
The rules for individual phases lay out that you can play Actions in the Action phase and Treasures in the buy phase, but there's nothing in the rules *preventing* unusual types from being played out of their regular phases if a particular card tells you to. Otherwise Storyteller, Black Market and Caravan Guard wouldn't work as printed. It's just that there are no "play any card" cards around, so the issue of playing Curses or pure Victory cards hasn't come up.
Title: Re: Dominion: Bestiary - Cards that reference themselves (beta: just a few ideas)
Post by: Awaclus on August 16, 2015, 08:21:42 am
The rules for individual phases lay out that you can play Actions in the Action phase and Treasures in the buy phase, but there's nothing in the rules *preventing* unusual types from being played if a particular card tells you to. It's just that there are no "play any card" cards around, so it hasn't come up.

Well, it's essentially a case of "do the card rules overwrite rulebook rules even when there isn't necessarily a contradiction". That has come up with Throne Room and Mining Village, and the answer is no.
Title: Re: Dominion: Bestiary - Cards that reference themselves (beta: just a few ideas)
Post by: LastFootnote on August 16, 2015, 09:04:36 am
The rules for individual phases lay out that you can play Actions in the Action phase and Treasures in the buy phase, but there's nothing in the rules *preventing* unusual types from being played if a particular card tells you to. It's just that there are no "play any card" cards around, so it hasn't come up.

Well, it's essentially a case of "do the card rules overwrite rulebook rules even when there isn't necessarily a contradiction". That has come up with Throne Room and Mining Village, and the answer is no.

??? Link or it didn't happen.

I am quite sure that GeeJo is correct.
Title: Re: Dominion: Bestiary - Cards that reference themselves (beta: just a few ideas)
Post by: Awaclus on August 16, 2015, 09:22:28 am
The rules for individual phases lay out that you can play Actions in the Action phase and Treasures in the buy phase, but there's nothing in the rules *preventing* unusual types from being played if a particular card tells you to. It's just that there are no "play any card" cards around, so it hasn't come up.

Well, it's essentially a case of "do the card rules overwrite rulebook rules even when there isn't necessarily a contradiction". That has come up with Throne Room and Mining Village, and the answer is no.

??? Link or it didn't happen.

I am quite sure that GeeJo is correct.

You can't trash a Mining Village which is already in the trash even though it says that you may trash it.

EDIT: Although, rethinking it, you can probably try trashing it and fail. In that case, you could also try playing a Victory card and succeed.
Title: Re: Dominion: Bestiary - Cards that reference themselves (beta: just a few ideas)
Post by: NoMoreFun on August 16, 2015, 09:34:49 am
Adding some Durations so King Parrot doesn't need "Duration (from Dominion: Seaside or Dominion: Adventures)" on its text.

Dolphin
Action/Duration - $4
+2 Cards
If any other player has a Dolphin in play, +$1
At the start of your next turn, +1 Action

Fish
Action/Duration - $2
+1 Action
+1 Buy
At the start of your next turn, you may return this to the supply. If you do, +$2
---
While this is in play, when you would gain a card, you may instead gain a Fish.
Title: Re: Dominion: Bestiary - Cards that reference themselves (beta: just a few ideas)
Post by: GendoIkari on August 16, 2015, 10:35:38 am
The rules for individual phases lay out that you can play Actions in the Action phase and Treasures in the buy phase, but there's nothing in the rules *preventing* unusual types from being played if a particular card tells you to. It's just that there are no "play any card" cards around, so it hasn't come up.

Well, it's essentially a case of "do the card rules overwrite rulebook rules even when there isn't necessarily a contradiction". That has come up with Throne Room and Mining Village, and the answer is no.

??? Link or it didn't happen.

I am quite sure that GeeJo is correct.

You can't trash a Mining Village which is already in the trash even though it says that you may trash it.

EDIT: Although, rethinking it, you can probably try trashing it and fail. In that case, you could also try playing a Victory card and succeed.

Your edit is correct. There's a rule preventing you from trashing things in the trash. 2 rules actually. One, the track rule, which says that you can't trash it because it's not where it expects it to be. Two, the definition of trash which is to move from somewhere other than the trash to the trash. I don't think the second rule is anywhere explicit; it's just the definition of trash.

There is no rule that says you cannot play victory cards. The rules only spell out what you can do, not what you can't. And they say you can play action cards, and they say you can do what a card tells you to do.
Title: Re: Dominion: Bestiary - Cards that reference themselves (beta: just a few ideas)
Post by: GendoIkari on August 16, 2015, 10:38:58 am

Cats
Action - $4
Trash a card from your hand. Gain a card costing exactly $1 more than it and a Cats.


For clarity, put "gain a cats" before the rest. "And a cats" is ambiguous, sounds like you gain one card that  has to cost 1 more than the trashed card and 1 more than cats.
Title: Re: Dominion: Bestiary - Cards that reference themselves (beta: just a few ideas)
Post by: popsofctown on August 17, 2015, 01:27:11 pm
Pretty sure you can play Victory cards.  I'm pretty sure everyone in this forum has played a Victory card.

Just like Storyteller lets you play Harem during your action phase, even though you have no business playing treasures during your action phase.  The game rules do not empower you to do so, but Storyteller's text does.  If Storyteller's checked for the characteristic "a card named Estate" instead of "a card that is at Treasure", there is no reason it would stop working. 
Title: Re: Dominion: Bestiary - Cards that reference themselves (beta: just a few ideas)
Post by: LastFootnote on August 17, 2015, 01:41:13 pm
Back on topic, I'm really liking these ideas. Very cool stuff.

King Parrot
Action - $3
Do this twice:
Play an Action card you have in play that isn't a King Parrot or a Duration card.

Early on, Adventures had a similar card that let you replay a card you had in play. The problem is that you usually need a village to make it worthwhile. Maybe doing it twice makes up for that, but I worry that King Parrot will be really strong in the cases where you do have a village available. It might just be too strong across the board.

Cats
Action - $4
Gain a Cats
Trash a card from your hand. Gain a card costing exactly $1 more than it.

Sort of a roundabout Rats/Feast. I mean it's similar in concept to Rats, but maybe different enough.

Toad
Action/Attack - $4
+$1
You may gain a Toad. If you did, each other player gains a Curse. Otherwise, return this to the supply.

Looks promising, although it has the potential to empty the Curses very quickly; even more quickly than Sea Hag. Obviously you're shooting yourself in the foot if you do so, but that doesn't mean it won't happen. Anyway there may be tweaks if that ends up being the case. I like the concept.

Tiger
Action - $4
+2 Cards
You may play an Action card that isn't a Tiger from your hand.

Very simple and very cool.

Dolphin
Action/Duration - $4
+2 Cards
If any other player has a Dolphin in play, +$1
At the start of your next turn, +1 Action

Neat. You might consider "Choose a player. +$1 per Dolphin he has in play." But maybe that's too much of a boost for the players that go Dolphin (in a game with more than 2 players). Cool idea in general.

Fish
Action/Duration - $2
+1 Action
+1 Buy
At the start of your next turn, you may return this to the supply. If you do, +$2
---
While this is in play, when you would gain a card, you may instead gain a Fish.

Looks cool!
Title: Re: Dominion: Bestiary - Cards that reference themselves (beta: just a few ideas)
Post by: AJD on August 17, 2015, 03:33:51 pm
Back on topic, I'm really liking these ideas. Very cool stuff.

King Parrot
Action - $3
Do this twice:
Play an Action card you have in play that isn't a King Parrot or a Duration card.

Early on, Adventures had a similar card that let you replay a card you had in play. The problem is that you usually need a village to make it worthwhile. Maybe doing it twice makes up for that, but I worry that King Parrot will be really strong in the cases where you do have a village available. It might just be too strong across the board.

I think the comparison points here are King's Court and Conspirator. Conspirator is proto–Grand Market, a $7 card, but only if you can play two Action cards before it and still have enough actions left to play Conspirator. If you can play two Action cards before King Parrot and still have an action remaining, King Parrot gives you more flexibility than King's Court, at the cost of using up one more action than King's Court would. I'm... not sure what that adds up to, but I wouldn't be surprised if this is more balanced at $5 than $3.
Title: Re: Dominion: Bestiary - Cards that reference themselves (beta: just a few ideas)
Post by: LastFootnote on August 17, 2015, 03:40:02 pm
Back on topic, I'm really liking these ideas. Very cool stuff.

King Parrot
Action - $3
Do this twice:
Play an Action card you have in play that isn't a King Parrot or a Duration card.

Early on, Adventures had a similar card that let you replay a card you had in play. The problem is that you usually need a village to make it worthwhile. Maybe doing it twice makes up for that, but I worry that King Parrot will be really strong in the cases where you do have a village available. It might just be too strong across the board.

I think the comparison points here are King's Court and Conspirator. Conspirator is proto–Grand Market, a $7 card, but only if you can play two Action cards before it and still have enough actions left to play Conspirator. If you can play two Action cards before King Parrot and still have an action remaining, King Parrot gives you more flexibility than King's Court, at the cost of using up one more action than King's Court would. I'm... not sure what that adds up to, but I wouldn't be surprised if this is more balanced at $5 than $3.

You don't need to have played two Actions before King Parrot. Play Laboratory, then play King Parrot, choosing that Laboratory twice. You now have 2 Actions and 9 cards in hand.
Title: Re: Dominion: Bestiary - Cards that reference themselves (beta: just a few ideas)
Post by: AJD on August 17, 2015, 03:52:43 pm
Back on topic, I'm really liking these ideas. Very cool stuff.

King Parrot
Action - $3
Do this twice:
Play an Action card you have in play that isn't a King Parrot or a Duration card.

Early on, Adventures had a similar card that let you replay a card you had in play. The problem is that you usually need a village to make it worthwhile. Maybe doing it twice makes up for that, but I worry that King Parrot will be really strong in the cases where you do have a village available. It might just be too strong across the board.

I think the comparison points here are King's Court and Conspirator. Conspirator is proto–Grand Market, a $7 card, but only if you can play two Action cards before it and still have enough actions left to play Conspirator. If you can play two Action cards before King Parrot and still have an action remaining, King Parrot gives you more flexibility than King's Court, at the cost of using up one more action than King's Court would. I'm... not sure what that adds up to, but I wouldn't be surprised if this is more balanced at $5 than $3.

You don't need to have played two Actions before King Parrot. Play Laboratory, then play King Parrot, choosing that Laboratory twice. You now have 2 Actions and 9 cards in hand.

If you play one (non-terminal) Action before King Parrot, King Parrot is as good as King's Court minus one action. What I said was that if you play two Actions before King Parrot, it's more flexible than King's Court minus one action.
Title: Re: Dominion: Bestiary - Cards that reference themselves (beta: just a few ideas)
Post by: LastFootnote on August 17, 2015, 03:56:14 pm
If you play one (non-terminal) Action before King Parrot, King Parrot is as good as King's Court minus one action. What I said was that if you play two Actions before King Parrot, it's more flexible than King's Court minus one action.

Gotcha.

Either way, I'd think King Parrot is probably too strong even at $5.
Title: Re: Dominion: Bestiary - Cards that reference themselves (beta: just a few ideas)
Post by: NoMoreFun on August 18, 2015, 02:06:14 pm
Thanks for the feedback.

Big oversight with King Parrot, forgetting the value of the initial play that you get. Back to the drawing board there (it's not really exploring anything Royal Carriage doesn't anyway).

Another possible card (will need a Sanity Check)

Parrot
Action - $4
Put a card from your hand onto your Tavern Mat
Play this as if it were an Action card on your Tavern Mat that isn't a Parrot.
Title: Re: Dominion: Bestiary - Cards that reference themselves (beta: just a few ideas)
Post by: GeeJo on August 18, 2015, 10:39:38 pm
Without commenting on whether it would be broken or fine since it's something that needs playtesting, some odd interactions:

Title: Re: Dominion: Bestiary - Cards that reference themselves (beta: just a few ideas)
Post by: NoMoreFun on August 19, 2015, 08:42:46 am
Without commenting on whether it would be broken or fine since it's something that needs playtesting, some odd interactions:

  • There's an (I assume) unintended side-effect of the new Parrot in that it lets you tuck your junk onto your Tavern Mat. Greening will no longer harm your deck at all. So in addition to its action-copying it's a repeatable Island, too, for the same cost.
  • This doubles the size of a Laboratory or Minion or Hunting Party pile while making half of them cheaper.
  • When a card leaves play, it loses track of what it was doing. What this means is that if I Parrot an existing Reserve card, the Parrot is lost permanently on the mat and can't be called back for effect.
  • Put a Band of Misfits on the Tavern mat; Parrot plays as Band of Misfits plays as Parrot plays as Band of Misfits, etc. I think. I'm not sure whether you can stack "play as" effects like that. But if that's not the case, there's no need for the "other than a Parrot" clause on the card either.

The Victory tucking was intentional, but maybe it shouldn't be there.

The Minion and Hunting party issue is the same with BoM and Ferry, as is the issue with BOM+Reserves.

The issue with Band of Misfits needs to be resolved though. The Band of Misfits on the reserve mat never "becomes" a Parrot, but you can still put any number of cards from your hand onto your tavern mat, and Pathfinding etc. ruin everything.

Attempt 3:

Parrot
Action: 5
You may put an action from your hand on your Tavern mat.
Play an action card from your tavern mat twice.
---
While this is in play, when you gain an Action card, you may put it on your Tavern mat.
Title: Re: Dominion: Bestiary - Cards that reference themselves (beta: just a few ideas)
Post by: Jack Rudd on August 19, 2015, 01:29:15 pm
Attempt 3:

Parrot
Action: 5
You may put an action from your hand on your Tavern mat.
Play an action card from your tavern mat twice.
---
While this is in play, when you gain an Action card, you may put it on your Tavern mat.
Jack Rudd plays a Parrot
...putting a Parrot on the Tavern mat
...playing a Parrot from the tavern mat twice
......playing a Parrot from the tavern mat twice
.........playing a Parrot from the tavern mat twice
............playing a Parrot from the tavern mat twice
...............playing a Parrot from the tavern mat twice
..................playing a Parrot from the tavern mat twice
Title: Re: Dominion: Bestiary - Cards that reference themselves (beta: just a few ideas)
Post by: NoMoreFun on August 19, 2015, 09:05:21 pm
Only if you have infinitely many parrots on your tavern mat. The card you play leaves the mat.
Title: Re: Dominion: Bestiary - Cards that reference themselves (beta: just a few ideas)
Post by: ancientcampus on August 19, 2015, 10:01:42 pm
Throne Rooming a King Parrot which Parrots the Throne Room is going to be weird, though I don't see why it wouldn't work.
Brain = Broke.

First off, love the idea for the set.

Second: I love King Parrot in particular. I like the idea of a card that replays cards that are already in play - I realize why it had issues working well, given that it utterly relies on +action in some form.

Conspirator is a great example though - it's okay (read: bad) if you haven't "activated" it yet, but not useless. I'd say a King Parrot that only plays the in-play card once, and provides some benefit if it lacks a target might be workable. Perhaps less exciting, though.
Title: Re: Dominion: Bestiary - Cards that reference themselves (beta: just a few ideas)
Post by: liopoil on August 19, 2015, 10:27:20 pm
liopoil plays a Parrot
...playing a Parrot from the tavern mat twice
......playing an Upgrade from the tavern mat twice
........trashing a fortress twice for an upgrade and a parrot on the tavern mat
......playing a Parrot from the tavern mat twice
.........playing an upgrade from the tavern mat twice
............trashing a fortress twice for an upgrade and a parrot on the tavern mat

.
.
.

Now I have all the Parrots and all the Upgrades in my deck, a million actions, and I drew 20 cards from the upgrades. Oh, and I still get to parrot another thing. What did I need? A parrot and upgrade on the mat or in my hand, and another parrot and fortress in my hand. 3-card combo, but this is just an extreme case. This card will have lots of insane things. Maybe that's okay with you though.
Title: Re: Dominion: Bestiary - Cards that reference themselves (beta: just a few ideas)
Post by: NoMoreFun on August 23, 2015, 02:50:21 am
Animals have a thing for rapid self piling given the right conditions.

Title: Re: Dominion: Bestiary - Cards that reference themselves (beta: just a few ideas)
Post by: GeeJo on August 25, 2015, 05:38:32 pm
In the spirit of cards that reference themselves, even if it's not animal-themed:

(http://i.imgur.com/hrMy2NB.jpg)

Banquet
$5 Action
Trash this. Gain two cards each costing $5 or less that are not Banquets. Put them on top of your deck.

__________

The first iteration of this didn't have the self-reference (but did set gained cards aside until the clean-up phase to prevent instant pile-outs with Lost City), and was tested on a Kingdom with Treasury. After the opening moves, the game went something like this:

Play Banquet, gain Treasury+Banquet, buy something. Pass.
Play Treasury, Play Banquet, gain Treasury+Banquet, buy something. Pass.
Play Treasury, Play Treasury, Play Banquet, gain Treasury+Banquet, buy something. Pass.
Play Treasury, Play Treasury, Play Treasury, Play Banquet, gain Treasury+Banquet, buy something. Pass.
until both piles were quickly empty.

The effect above would be less extreme with non-Treasury 5-cost cantrips as they'd be discarded after the first use, but getting a second Banquet as one of the options is generally still a no-brainer.

It's still theoretically possible if you put a Ferry token on Banquets when Band of Misfits is around, but at that point it's just a legitimate multi-part combo of the type that Dominion already has plenty of examples, and there's generally better things to do with a Band of Misfits/Ferry than this anyway.
Title: Re: Dominion: Bestiary - Cards that reference themselves (beta: just a few ideas)
Post by: RelzeriZynx on August 25, 2015, 09:41:17 pm
Monkey
$3 Action
+1 Card
Choose one: Gain a Monkey, Play a Monkey, or discard a card from your hand.

There are 20 monkey cards in the supply.

---

Frog
$4 Action
+1 Action
Turn your journey token over. If it is faced up, choose one: Gain a Duchy, Gain a Gold. Otherwise, gain a copper and a frog.

Title: Re: Dominion: Bestiary - Cards that reference themselves (beta: just a few ideas)
Post by: 461.weavile on September 04, 2015, 12:43:48 pm
So the effect of playing a Monkey is just to play another Monkey until you run out of them?
Title: Re: Dominion: Bestiary - Cards that reference themselves (beta: just a few ideas)
Post by: 461.weavile on September 04, 2015, 01:10:46 pm
Here's my proposal for Parrot

Action-Reserve $5
+1 Action
Put this on your Tavern mat. If you did, you may return an action you played this turn to your hand.
--------
When you call a card that is not a Parrot, you may call this to call that card two more times.

I kept the self-reference theme (for good reason) and fixed the other problem with things getting stuck on the Tavern mat...except maybe Parrot; that would get stuck if there were not other Action-Reserve cards in the kingdom, but then nobody would buy a Parrot.
The main part of the action might be a little bit overpowered, but it's offset by making Parrot a Reserve, so you can't do it as often, and it doesn't matter if that you put a Parrot back since it would give back the Action you just spent and the Card you just played, essentially being an "undo," while it wouldn't go on the Tavern mat since it lost track. EDIT: rearranged because of some game-breaking edge cases: Say you get KC, Market (or a bunch of other things), and Parrot in the same hand; play Market, play KC to play Parrot 3 times, pick up the Market, KC, and Parrot with the main part of the Parrot; you now have 6 cards, 3 actions, 1 coin, and 2 buys; repeat ad infinitum to get all the Provinces in one turn.
The theme fits because both the action and the call effect allow you to mimic like a parrot.
Right now, it feels balanced (before any real testing) but I might like it at $6
Title: Re: Dominion: Bestiary - Cards that reference themselves (beta: just a few ideas)
Post by: Jack Rudd on September 04, 2015, 01:32:25 pm
Here's my proposal for Parrot

Action-Reserve $5
+1 Action
You may return an action you played this turn to your hand.
Put this on your Tavern mat.
--------
When you call a card that is not a Parrot, you may call this to call that card two more times.
This is going to run into interesting tracking issues if I go KC-KC-Parrot, and then use the Parrot to pick up the King's Courts.
Title: Re: Dominion: Bestiary - Cards that reference themselves (beta: just a few ideas)
Post by: 461.weavile on September 04, 2015, 01:37:31 pm
Yeah, I just thought of that in the shower, so I think I fixed it to be less broken, this way you can't do it infinitely. I just don't want to need to add a "Crossroads clause"
Title: Re: Dominion: Bestiary - Cards that reference themselves (beta: just a few ideas)
Post by: LastFootnote on September 04, 2015, 04:05:09 pm
Action-Reserve $5
+1 Action
Put this on your Tavern mat. If you did, you may return an action you played this turn to your hand.
--------
When you call a card that is not a Parrot, you may call this to call that card two more times.

This also has Duration tracking issues. Even if you return the Duration card you just played to your hand, its effects on future turns still happen; there's just nothing left in play to remind you to do them.
Title: Re: Dominion: Bestiary - Cards that reference themselves (beta: just a few ideas)
Post by: 461.weavile on September 04, 2015, 07:11:09 pm
It wouldn't really be noticeable if you're going to play it again, but that could probably be solved by just making you play the action again instead of picking it up and giving another action. That probably will give the same effect.