You've said you'd prefer to do spinoffs over further expansions, and now the above, so would you ever consider doing an online-only spinoff to try physically impossible features? Do you think "Dominion with online-only features" is far enough from the original to be a called a spinoff?
- I made Dominion on a weekend. We played it that Monday.
- I showed Dominion to RGG in June of 2007. It was published in October of 2008.
- My first contact with Funsockets (later called Goko) was October 2011. It's March 2015. The online version still isn't done.
Which is to say, board games are so much easier to get made than computer games. Man. I think I could do good things for some existing computer games. I have some ideas for new computer games. It never sounds fun to pursue them.
I'd consider doing physically impossible things in the online version. I probably won't ever make an online-only expansion, because an expansion that could also be sold irl would be a better project, but I might do a physically impossible promo. I've given it some thought.
For me it's more a question of keeping whatever spin-off close enough to Dominion to justify calling it a spin-off.