The cards listed here have all won a challenge in the Mini-Set Contest and are therefore included in the community-build set that this contest was set up to build. These cards are subject to change, based on the results of naming, wording, and playtesting discussions elsewhere in this subforum. Additionally, not all necessarily have art done yet, but if members of the community would like to do that, upload the images here, and I'll add them to this post. Other good uses for this thread would be discussion about the set as a whole; for example, noting interesting interactions between the cards in the set.
| | Almoner by Schneau $2 - Action
+1 Card +1 Action You may gain a Copper, putting it into your hand.
Winner of Challenge #1: Peddler Variant
| | | | Soothsayer by LastFootnote $4 - Action-Attack
+2 Cards Each other player gains a Curse, setting it aside on his Soothsayer mat. -- In games using this, at the start of your Buy phase you may discard a Treasure from your hand. If you don't, discard all cards on your mat. Trash the set aside cards at the end of the game.
Winner of Challenge #2: Curser
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| | Museum by Captain Frisk $5 - Victory
Worth 1 VP for each set of Copper, Silver, and Gold in your deck.
Winner (tie) of Challenge #3: Victory Card
| | | | Tea House by shark bait $4 - Victory
2 VP -- At the start of Clean-up on the turn you buy this, you may choose a card you have in play. If you discard it from play this turn, put it on your deck.
Winner (tie) of Challenge #3: Victory Card
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| | Canal by Polk5440 $6* - Victory
If the Province or Colony supply pile is empty (if it was available), then this is worth 4 VP. Otherwise, this is worth 2 VP. -- During your Buy phase, if two supply piles are empty, then this costs $3 less (but not less than $0).
Winner (tie) of Challenge #3: Victory Card
| | | | Gatherer by andwilk $5 - Action
Name two cards. Reveal cards from your deck until you have revealed two cards that you did not name. Place those two cards into your hand and discard the rest.
Winner of Challenge #4: Terminal Drawer
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| | Garrison by Drab Emordnilap $5 - Action-Attack
+3 Cards Each player (including you) with 4 or more cards in hand puts a card from his hand on top of his deck.
Winner of Challenge #5: Deck Improver
| | | | Pawn Shop by blueblimp $3 - Action
Choose one: trash a card from your hand, gaining a number of Coppers equal to its cost in coins, putting them into your hand; or trash any number of Coppers from your hand, gaining a card with cost exactly equal to the number of Coppers you trashed.
Winner of Challenge #6: Trash For Benefit
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| | Production Village by WanderingWinder $4 - Action
+2 Actions Draw until you have 5 cards in your hand.
Winner of Challenge #7: Village
| | | | Amulet by Kirian $5 - Treasure
Worth $3 When you play this, each other player may trash a card from his hand.
Winner of Challenge #8: Non-Attack Interaction
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| | Carpenter by Nicrosil $3 - Action
+$2 You may trash this card. If you do, gain a card costing up to $4.
Winner of Challenge #9: Terminal Silver
| | | | Panacea by Graystripe77 $3P - Action
+1 Card +1 Action Choose one: +1 Card; OR trash a card from your hand; OR +$1, +1 Buy.
Winner (tie) of Challenge #10: Potion-Cost Card
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| | Aqua Vitae by eHalcyon $4P - Action
+1 Card +1 Action Copper and Potion each produce an extra $1 this turn.
Winner (tie) of Challenge #10: Potion-Cost Card
| | | | Retort by Kirian $4P - Action
+3 Cards +1 Action Discard a card. If it is a Potion, +1 Action.
Winner (tie) of Challenge #10: Potion-Cost Card
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| | Crystal Ball by eHalcyon $5 - Treasure-Reaction
Worth $2 When you play this, reveal the top card of your deck and either discard it or put it back. -- When you discard this other than from play, you may reveal it and set it aside. At the start of your next Buy phase, play this card.
Winner of Challenge #11: Dual-Type Card
| | | | Academy by RobertJ $4 - Action
+2 Cards +1 Action Each other player draws a card, then discards a card from hand.
Winner (tie) of Challenge #12: Non-Terminal Drawer
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| | Harbinger by eHalcyon $5 - Action
+1 Action Reveal the top 5 cards of your deck. The player to your left separates them into two piles. Choose one pile to discard and draw the rest.
Winner (tie) of Challenge #12: Non-Terminal Drawer
| | | | Mountain Pass by eHalcyon $2 - Action
Trash this and another card from your hand. All cards cost $2 less this turn, but not less than $0.
Winner of Challenge #13: One-Shot Challenge
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| | Salesman by dnkywin $4 - Action
All cards cost $1 less this turn, but not less than $0. You may gain a card costing up to $3.
Winner of Challenge #14: Self-Synergizing Card
| | | | Missionary by Graystripe77 $2 - Action-Reaction
Trash two cards from your hand. -- When you would gain a card, you may discard this from your hand. If you do, instead gain a card costing exactly $1 more.
Winner of Challenge #15: $2 Card
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| | Astrolabe by popsofctown $4 - Treasure
+$1 -- While this is in play, when you gain a card, you may set that card aside. Return it to your deck at the end of the game.
Winner of Challenge #16: Treasure Card
| | | | Farmers Market by Jack Rudd $6 - Action
+1 Action +1 Buy +$1 Reveal cards from the top of your deck until you reveal an Action or Treasure card. Put that card into your hand. Discard the other revealed cards.
Winner (tie) of Challenge #17: +Buy Card
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| | Flea Market by Polk5440 $4 - Action
+1 Card +1 Action +1 Buy +$1 Discard a card. -- When you gain this, if at least one supply pile is empty, you may put this on your deck.
Winner (tie) of Challenge #17: +Buy Card
| | | | Barge by NoMoreFun $4 - Action-Duration
Now and at the start of your next turn: +1 Buy +$1 -- While this is in play, when you gain a card, you may trash a card from your hand.
Winner (tie) of Challenge #17: +Buy Card
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| | Silver Smelter by jamespotter $3 - Action-Reaction
+1 Action +1 Buy +$2 Discard 2 cards. -- When you discard this from your hand other than during a Clean-up phase, you may reveal it. If you do, +2 Cards.
Winner (tie) of Challenge #18: Reaction Card
| | | | Landfall by eHalcyon $3 - Action-Reaction
+2 Cards +1 Buy -- When another player gains a Victory card, you may set this aside from your hand. If you do, then at the start of your next turn, +2 Cards, +1 Buy, and discard this.
Winner (tie) of Challenge #18: Reaction Card
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| | Recruiter by yuma $5 - Action-Attack
Choose one: +1 Action and gain an Attack card from the supply; or all other players gain a Curse card. -- If you have played 2 or more Attack cards this turn (counting this): +$1.
Winner of Challenge #19: Second Chance
| | | | Thanksgiving by Tdog $5 - Action
Trash this card. Gain two cards costing up to a total of 7. Put the cards on your deck.
Winner of Challenge #19: Second Chance
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| | Archivist by rinkworks $5 - Action
+1 Action Choose one: Draw up to 6 cards in hand; or +$1 and discard one or more cards from your hand.
Winner of Challenge #20: RinkWorks Card
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