Sometimes I forget how pedantic this place can get.
Okay, work with me and let's see if we can identify the salient points of the analogy.
The public launch of goko is like the launch of 4e in that they both were announced at GenCon, both directed people to a website and both caused the website to crash. The public launch of goko differs from the launch of 4e in many material ways, including the fact that they happened in different years, were done by different companies, were different products, and are completely different games.
The public launch of goko is like the launch of an MMO in that they are both software products, subject to heavy traffic at launch, which can cause delays or failures in using the product. The public launch of goko differs from the launch of an MMO in many material ways, including the fact that MMOs are typically of a much larger scale and have much more complex code.
Nonetheless, I would submit that the salient feature of goko for purposes of the prior posts (it doesn't work) is similar to the salient feature of the WotC website at the 4e announcement (it didn't work) and MMOs at launch (they often don't work), likely due to either (a) unexpectedly high demand for the product or (b) poor preparation for regular demand. Given that Dominion has helped spawn/inspire an entire sub-segment of games, that there are multiple Dominion clone apps available on various platforms that seem to be doing fairly well, the launch was announced at one of the largest concentrations of their customers on the planet, and that many of us have waited for baited breath for an official version (no disrespect to Iso intended), I suspect that goko is a victim of Dominion's own success.
Edit: Great, and now blueblimp has to go and post something that disproves my snotty post. Maybe I should listen next time the forum says "someone posted something that makes you sound like an idiot, are you sure you don't want to read it before hitting submit."