I don’t think no lynch is a terrible decision if we don’t have a secure scum read and if we have the sense that there is enough behind the scenes stuff that can/will happen that will make a difference. Do the volunteers have enough sense of who would be good to protect?? We know they can do something. We know Awa does something. Scum obviously has powers. And the Baudelaires get to talk, but scum get yo chat, too. The variations of this game might make no lynch more attractive than usual, but I need the people better with numbers and scenarios to think that through for me.
I've thought it through; it's a good idea.
A) We don't get a last minute wagon that we pretend we can analyze in the future
B) Town will not get lynched, and we will get full use of our neato powers; nobody has to claim
C) This way a vig can kill without speeding up our clock
D) If a doctor/commuter/roleblock/bulletproof does their thing we actually save a day (one more day of scum shooting for Baudelairs, sorry faust)
E) There is a 0% chance we lynch/out a Baeaudelair and do scums work for them
F) We can still analyze nightkills
G) Wagons did form on Day1, we will still be able to analyze them in the future as well. People spoke up; scumreads are known, townreads are known. Info exists