Dominion Strategy Forum
Miscellaneous => General Discussion => Topic started by: sudgy on June 05, 2013, 12:26:37 am
-
I've been playing a bunch of SLASH'EM recently, and I was wondering if anybody else plays any roguelike games on here.
-
I've tried Nethack before, but the interface is pretty tricky to get into. I also suspect that it's not a good habit to start! (These comments also apply to Dwarf Fortress.)
Is SLASH'EM easier to get on with than Nethack?
-
I've tried Nethack before, but the interface is pretty tricky to get into. I also suspect that it's not a good habit to start! (These comments also apply to Dwarf Fortress.)
Is SLASH'EM easier to get on with than Nethack?
SLASH'EM is a harder version of NetHack with added features. It's made for people who have overplayed NetHack.
I think the comments apply 100000000% more to Dwarf Fortress than to NetHack. You only need to learn a few commands to be able to play NetHack (but not be able to do much, and not even get close to ascending), then you slowly learn the rest of them.
Also, the quidebook to NetHack specifically tells you to either call it "nethack" or "NetHack", not "Nethack"...
-
Also, the quidebook to NetHack specifically tells you to either call it "nethack" or "NetHack", not "Nethack"...
I swear my first version had "nethack", but the dastardly SLASH'EM website has "Nethack". :-[
-
I used to play quite a bit of nethack and hang out on rgn. But that was nearly a decade ago.
-
I used to play huge amounts of Angband, and I was even on the development team for ZAngband for a while. I won Angband twice, but I haven't played it in many years.
-
I've ascended in nethack once (as a Monk), and gotten to The Plane of Fire once as a Barbarian. That was a sad death. I'd been trying to not spoil myself too much until I'd at least gotten to whatever area and died there, so I didn't know the peril of using conflict there. I was using my quest artifact for levitation, and I missed the message about the levitation wearing off while jamming through the instances of "The fire elemental hits the fire elemental! The fire elemental is unaffected" a hundred times a tick. I walked into lava, but I had intrinsic fire resistance, so I only got stuck. I zapped a wand of cold down to solidify the lava, and tried to use it to solidify the lava all around, but I ran out of charges. (I should have Applied it instead, to hit the squares around me.) Then I dug down with a pickaxe to free myself, but the lava came back rushing in. I end up drowning. In lava.
-
Never played nethack, I do like the idea.
I played for quite some time game called POWDER (link: http://www.zincland.com/powder/index.php?pagename=about) which is a roguelike, and I had an apsolute blast. One things that I love is when games are a quite hard challenge, which cannot be said for many new ones, sadly..
-
Never played nethack, I do like the idea.
I played for quite some time game called POWDER (link: http://www.zincland.com/powder/index.php?pagename=about) which is a roguelike, and I had an apsolute blast. One things that I love is when games are a quite hard challenge, which cannot be said for many new ones, sadly..
Have you ever played the Japanese Super Mario Bros. 2? That is one of the hardest games I've ever played. Up there with difficulty, is I Wanna Be The Guy and NetHack. Also, beating Pikmin in 9 days with only 50 pikmin was hard too, but that was a self-imposed challenge, not how hard the game was.
-
Oh yeah, I play NetHack on alt.org and SLASH'EM on crash-override.net if you guys wanted to try to watch me.
-
Never played nethack, I do like the idea.
I played for quite some time game called POWDER (link: http://www.zincland.com/powder/index.php?pagename=about) which is a roguelike, and I had an apsolute blast. One things that I love is when games are a quite hard challenge, which cannot be said for many new ones, sadly..
Have you ever played the Japanese Super Mario Bros. 2? That is one of the hardest games I've ever played. Up there with difficulty, is I Wanna Be The Guy and NetHack. Also, beating Pikmin in 9 days with only 50 pikmin was hard too, but that was a self-imposed challenge, not how hard the game was.
Thats "The lost levels, right?" I've heard, its on my "list", I think I'm gonna do Ghost 'n' Goblin next. My bro has beaten IWBTG, I never did.
My most recent "I gotta beat it" game was a little childhood pet peeve, Kid Chamelon. Finally managed to do it!
-
Thats "The lost levels, right?"
Yes.
-
IWBTG is hard, but also completely unfair. There are legitimate platforming challenges, but the amount of stupid traps that you can't avoid unless you know they're coming doesn't make it worth it IMO.
Super Meat Boy is hard + fair. VVVVVV is not that hard, but is still pretty challenging the first time through. I've heard that Binding of Isaac is essentially a modern roguelike, but I've never played it so I'm not sure.
-
IWBTG is hard, but also completely unfair. There are legitimate platforming challenges, but the amount of stupid traps that you can't avoid unless you know they're coming doesn't make it worth it IMO.
I always just laugh at the unfair deaths. It's like, "What in the world just happened?!?!? HAHAHAHA!" And those happen just once (usually). (Note: I've never actually beaten the game, but I've played some)
-
The whole "hard platformer" angle of IWBTG is really just a pretext to set up comedic reversals at the player's expense. Every screen is built on the same structure of training you to get through some obstacle, letting you have some success with it and some variations, and finally changing the rules right when you start to think you'll get through it. In that way it's got more in common with a Wile E. Coyote cartoon than any of the games it references.
-
If you like the hard platforming style of I Wanna Be The Guy/Super Meat Boy etc., a good game to check out is I Wanna Be The Boshy. As the name suggests it's an IWBTG spinoff, but many people agree it's a better game than the original - a lot more boss fights (which are a lot more fun) and the platforming sections are simultaneously harder and fairer, with fewer traps (although there's still a few of those). It's difficulty settings are also more varied than just 'more save points'.
Grujah: Can't you beat Pikmin 1 in like, 6 days now with the new tricks? And still only 50 Pikmin I think. I know it's a totally insane route, mind you - you end Distant Springs with like a 3 on the clock, if you play near perfectly.
-
Grujah: Can't you beat Pikmin 1 in like, 6 days now with the new tricks? And still only 50 Pikmin I think. I know it's a totally insane route, mind you - you end Distant Springs with like a 3 on the clock, if you play near perfectly.
That was me. As far as I know, ONE person has beaten the game in six days (and definitely not with 50). He finished day 2 with a zero on the clock.
-
Hm, I'll look it up. Generally when people discover this kind of thing is possible, a number more people will do it as well. And sorry, I knew it was you. I just screwed up.
Edit: Looking just on youtube, I see a number of 6 day runs by different people. I reckon if I checked the usual Pikmin suspects on Twitch, I might even find more.
-
Hm, I'll look it up. Generally when people discover this kind of thing is possible, a number more people will do it as well. And sorry, I knew it was you. I just screwed up.
Edit: Looking just on youtube, I see a number of 6 day runs by different people. I reckon if I checked the usual Pikmin suspects on Twitch, I might even find more.
Well, it was a while ago that I saw it.
-
While maybe not a roguelike by the strictest definition, FTL is definitely roguelike-like.
FTL is a spaceship simulation roguelike-like. Its aim is to recreate the atmosphere of running a spaceship exploring the galaxy (like Firefly/Star Trek/BSG etc.) In any given episode of those classic shows, the captain is always yelling “Reroute power to shields!” or giving commands to the engineer now that their Warp Core is on fire. We wanted that experience, as opposed to the “dog fighting in space” that most videogames focus on. We wanted a game where we had to manage the crew, fix the engines, reroute power to shields, target the enemy life support, and then figure out how to repel the boarders that just transported over!
It's half off right now for $4.99, Mac/PC/Linux, and it would be a steal at quadruple the price. Highly recommended.
http://ftlgame.com
-
Heh, that sounds like Space Alert. (an excellent board game)
-
Oh, FTL is half price? I was considering buying that, but thought it might be a little too much at full price. Hmm...
-
Never played nethack, I do like the idea.
I played for quite some time game called POWDER (link: http://www.zincland.com/powder/index.php?pagename=about) which is a roguelike, and I had an apsolute blast. One things that I love is when games are a quite hard challenge, which cannot be said for many new ones, sadly..
Have you ever played the Japanese Super Mario Bros. 2? That is one of the hardest games I've ever played. Up there with difficulty, is I Wanna Be The Guy and NetHack. Also, beating Pikmin in 9 days with only 50 pikmin was hard too, but that was a self-imposed challenge, not how hard the game was.
Oh IWBTG, I have beaten it and actually don't find it very difficult, simply repetetive. I would call myslelf a super talented gamer but it just takes playing IWBTG over and over and over until its memorized and not too hard. Also the final bosses move set is ripped of of sigma from mega man x, so if you've beaten that its not too bad.
-
So, I've been trying to get into roguelikes on and off for a few months, but the interfaces always confused me.
I started off with Angband; I don't think I even made it to the third floor of the dungeon.
Then I moved to NetHack, which was SO MUCH BETTER, but I still didn't really like the interface/game.
Finally, I found Dungeon Crawl Stone Soup, (https://crawl.develz.org/wordpress/) which had a nice tutorial to get me to understand what was going on, is more accessible than NetHack, and is just generally great. I recommend it to anyone who would like to try a roguelike.
-
So, I've been trying to get into roguelikes on and off for a few months, but the interfaces always confused me.
I started off with Angband; I don't think I even made it to the third floor of the dungeon.
Then I moved to NetHack, which was SO MUCH BETTER, but I still didn't really like the interface/game.
Finally, I found Dungeon Crawl Stone Soup, (https://crawl.develz.org/wordpress/) which had a nice tutorial to get me to understand what was going on, is more accessible than NetHack, and is just generally great. I recommend it to anyone who would like to try a roguelike.
I recently discovered DCSS as well. (actually googled Jorbles or somebody and it came up).
It is quite awesome, hard, rewarding, easy to get in, well documented..
My best so far is Hill Orc Fighter of Beogh who got 3 runes, than just HAD to clear Vaults even though he did get the Vault rune, and I then pressed a wrong key and unwielded my weapon and engaged an ancient lich unarmed, managed to escape, then noticed what I did, killed the lich, healed, but lost my band of orcs somewhere in the process and than died to a warden a two convokers who summoned a shitload of monsters on me. :'(
-
Although I've never gotten very far in nethack, I've played a lot of roguelike and roguelike-like games. I'm hoping that someday Sword of Fargoal 2 will be released, but I'm not holding my breath there. If any of you have a PSP or a Vita, I recommend Z.H.P. Unlosing Ranger vs Darkdeath Evilman for those who enjoy roguelikes and Prinny and Prinny 2 for those who enjoy very difficult platformers.
EDIT: Oh, and Spelunky for those who like both. Man, that is a great game.
-
The soldier ant hits! The soldier ant hits! The soldier ant hits! --More--
You die... --More--
-
Have you tried Rogue?
http://www.coredumpcentral.org/play.html
-
Anyone else ever get into Dwarf Fortress? I played it a whole bunch back in the day but then stopped for awhile. I recently picked up one of the newer releases and tried to see how far I could get. Halfway through the third summer, one of my immigrants who had lived in the fort for awhile revealed themselves to be a necromancer, animated a bunch of body parts that were in a refuse pile near my entrance, and killed almost my entire fortress before being subdued, and all I could do was be like, "well that's new."
-
Anyone else ever get into Dwarf Fortress? I played it a whole bunch back in the day but then stopped for awhile. I recently picked up one of the newer releases and tried to see how far I could get. Halfway through the third summer, one of my immigrants who had lived in the fort for awhile revealed themselves to be a necromancer, animated a bunch of body parts that were in a refuse pile near my entrance, and killed almost my entire fortress before being subdued, and all I could do was be like, "well that's new."
I've played it before. Not much though.
-
Anyone else ever get into Dwarf Fortress? I played it a whole bunch back in the day but then stopped for awhile. I recently picked up one of the newer releases and tried to see how far I could get. Halfway through the third summer, one of my immigrants who had lived in the fort for awhile revealed themselves to be a necromancer, animated a bunch of body parts that were in a refuse pile near my entrance, and killed almost my entire fortress before being subdued, and all I could do was be like, "well that's new."
I've been playing a few months. Trying to get my minecarts to function properly.
-
My only noteworthy DF accomplishment was colonizing a seaside volcano. Then I constructed a grand lavaduct to carry molten rock to the sea, and began to construct a massive artificial igneous island!
But then, you know, goblins. I may still get back into it someday.
-
My only noteworthy DF accomplishment was colonizing a seaside volcano. Then I constructed a grand lavaduct to carry molten rock to the sea, and began to construct a massive artificial igneous island!
But then, you know, goblins. I may still get back into it someday.
That's when you redirect the magma flow to double as your fortress defense. Couldn't possibly go wrong!
-
Never played a roguelike so I just downloaded DCSS at heron's suggestion.
MAN was that a small file..
-
I need heeeeelp who else has played htis
-
I can recommend FTL as well. It's a good little time filler and cheap.
-
I need heeeeelp who else has played htis
Exactly how I feel when I play rougelike games :(
-
I need heeeeelp who else has played htis
Exactly how I feel when I play rougelike games :(
Needs a co-op mode!
-
I need heeeeelp who else has played htis
Just played this, died at level 2.
Damn Green Rats
-
All the rats I've seen are red. If you really did see a green rat, it is probably a high level rat that has a small chance of appearing on an early floor.
My highest score so far is 5556 on DCSS i challenge you all to defeat me!
-
594524, died on Zot:3 to a green draconian annihilator with a bolt of lightning.
-
This is a pretty fun but quick roguelike RPG.
http://www.kongregate.com/games/danielben/ernesto-a-quick-rpg
-
468982 is my highest, still. (HOFi of Beogh). My highest non-pure-melee is much lower, 49795 (White DrNe of Kiku, died from stupid Orc Knight's bolt).
What do you need help with exactly, pops? What class(es) are you playing?
-
I tend to pick a random race, then pick a class. It sounds like pure melee is OP?
I can't figure out what fangs and claws means, i looked all over the abilities and mutation descriptions but couldn't find it.
Is ther a diminishing returns where levelling up one skill high makes it harder and harder to level it up, or is the game kind of broken when you max out melee weapon proficiency?
-
The main thing about leveling melee weapon skills is that it decreases your attack delay.
A weapons minimum delay is its base delay/2, rounded down to end in a 0, or 70%, whichever is lower.
So base delay 100% = min delay 50%, base delay 130% = min delay 60%, and base delay 200% = min delay 70%.
Note that the percent signs are misleading; I don't think it actually has anything to do with percents.
Each level of weapon skill decreases your attack delay by 5% until you reach min delay. Leveling past this point doesn't have much effect.
Fangs and claws and other body parts sometimes give you auxiliary attacks when you attack something. They also may affect which items you are able to equip or use.
Melee is good, but even a melee based character will want to delve into magic eventually for escape options.
Some combos you might want to try are Merfolk Transmuter, Draconian Wizard, maybe a Minotaur Berserker if you want an easy start.
-
Minotaur beserker is my highest scorer. The start was too easy though, I found it kinda boring
-
I see no one has mentioned Dungeons of Dredmor which has tons of replayability because of the role balancing.
Binding of Isaac is fun for being able to just pick it up whenever you like.
-
I'm too cheap to buy binding
-
It routinely sells for 0.99 or less on steam which is how I got it and Dreadmor.
-
I'm not an active user of steam so I am not really able to catch when they have sales.
-
I tend to pick a random race, then pick a class. It sounds like pure melee is OP?
Not OP, just easier to play/get into, as your survival is mainly based on big HP pool and scrolls of tp/blink, where you have to think more with other classes.
I do not agree with heron that even with pure melee you need spells. Heck, you will be wearing chainmail/platemail for majority of time (unless you find a dragon armor) and that makes casting nigh impossible. I'd much rather stick to pure melee and Evocations for various wand effects.
-
He did use the word magic. Wands are magical. Is there a wand of blinking out there?
-
No, I really think that you want to train blink or swiftness or even haste on a melee character.
The benefits are enormous. Haste is just a massive buff to everything basically, and blink and swiftness make great escape options when you're in a pinch. I suppose if you need blink to escape then you should have run earlier, but it's still good to have.
-
OH! big question. How do I change my name? I put Xed in as my name when i first started playing but I can't figure out how to use a new name for new characters. All my characters are named Xed
-
In the main menu, click the enter your name field and you can change it. This also lets you have multiple characters at once.
Also, just cleared Lair with my Grey DrWz of Sif Muna, so yay.
-
I'm still trying to beat this game for the first time!
-
I'm still trying to beat this game for the first time!
Sadly, same. I took a long break after my Zot: 3 death in annoyance though. And this run is looking really good; I will start casting Lehudib's Crystal Spear and Ice Storm soon, and those are really good spells.
-
I drank a potion of mutation and it gave me claws! and poison resistance, so now I can eat kobold meat
-
what does Zot: 3 mean?
-
I discovered a hidden room by accident during one run when my scroll of teleportation put me in a room that was walled off from everything else on the floor. Is there a good way to discover those without a scroll of magic mapping? You could reach it using the staircase in the floor below, but if I had passed by that one I probably would have assumed it led nowhere special
-
If you denounce a religion, will the god try to find you and kill you later or something like that, or have you lost very little as long as you don't return to that religion that run?
-
Apparently Terence was wearing a cursed scale male when we fought. No wonder he lost >_<
-
No, I really think that you want to train blink or swiftness or even haste on a melee character.
The benefits are enormous. Haste is just a massive buff to everything basically, and blink and swiftness make great escape options when you're in a pinch. I suppose if you need blink to escape then you should have run earlier, but it's still good to have.
Meh, wands and scrolls.
Though, I did lose once on a very good run cuz I banked most my Blink Scrolls for a treasure trove that was.. shitty.
OTOH, how do you skill spells on a Wizard? What do you skip/use, from starting book, at least?
I drank a potion of mutation and it gave me claws! and poison resistance, so now I can eat kobold meat
I like drinking those in start, if they turn out good, great, if they don't, well, at least I died early. :D
I discovered a hidden room by accident during one run when my scroll of teleportation put me in a room that was walled off from everything else on the floor. Is there a good way to discover those without a scroll of magic mapping? You could reach it using the staircase in the floor below, but if I had passed by that one I probably would have assumed it led nowhere special
Yes. There is always 3 stairs down and 3 stairs up, on every floor. If on a floor there are only 2 steps down, that means that one of the up-steps on lower floor lead to a secret room. (If there are 4 stairs, one is a mimic).
If you denounce a religion, will the god try to find you and kill you later or something like that, or have you lost very little as long as you don't return to that religion that run?
Yes, they will take vengeance if you leave them (exception is leaving a good god for another good god (Zin, Evylion, Shining One)).
-
Apparently Terence was wearing a cursed scale male when we fought. No wonder he lost >_<
Terence is like.. the easiest unique (except maybe Iyib).
Sigmund, on the other hand.. if you see him, run. If you really have to kill him, do it like.. after D:9 or so.
Also Grinder. Grinder is a huge bitch, exp if he paralyses you.
-
So, is the best strategy in this game to be monotheistic?
-
For the most time, yes.
Later on when you can take the punishment and you already made the best use of your current God and need some other benefits, you can switch (I never did this, but people say so).
-
Or you can be an atheist demigod!!
-
I got killed by God punishment only once, I think. I was Demonspawn that had that trait to randomly spawn imps and things, and I have taken Okawaru. Unfortunately, I forgot that he doesn't take it lightly when your allies die.
-
what does Zot: 3 mean?
Within the dungeon, there are other branches, like the Lair of the Beasts (the easiest one), the Orcish Mines, or the Vaults.
The Orb of Zot is on the Zot branch, which has at least three levels. To enter the Zot branch, you first have to acquire 3 runes of Zot. These are found in most of the more difficult branches, like the Shoals or the Snake Pit. Then you go down to the twenty-seventh dungeon floor, enter the Zot branch, head down a few more floors (hopefully not getting killed by the weird monsters there) and grab the orb. Then I guess you leave the dungeon. Probably something terrible happens when you grab the orb though.
There are 15 runes total though, so you can also play an extended game where you get all of the runes.
-
I haven't gotten past the area called "Dungeon" T_T
-
OTOH, how do you skill spells on a Wizard? What do you skip/use, from starting book, at least?
I tend to learn everything from the starting book, and later ditch slow and summon imp.
I usually start out skilling spellcasting and conjuration.
The main tactic I like to use is hiding in a corridor and using conjure flame as a barrier. If there is no room for conjure flame, you can summon imp, back up twice, and then conjure.
Summon imp is a pretty good spell for a while actually.
Mephitic cloud is also very useful to deal with crowds, especially if your character doesn't breathe like my current grey draconian.
Blink is used to escape, magic missile for killing the basic enemies.
I base my later skills off what books I find/are given.
I haven't gotten past the area called "Dungeon" T_T
How far do you usually get to and what kills you? (Like, which level of the dungeon do you die on)
Have you reached the ecumenical temple?
You probably need to use the tactic called "Running for your life" a little more often.
-
I've reached the ecumenical temple several times. I didn't know it had a fixed position, I thought it was a random place.
-
My highest floor was 9. I usually die to a unique or one of my own ghosts
-
I found a dagger of speed. It said attacks with it take half as long, but deal slightly less damage. Does that mean if I max out my dagger skills I will attack four times as fast? Or do they not stack?
-
I found a sewer! this game is so fun
-
the sewer had an ice ring, which is great since i'm an ice elementalist ghoul
i'm gonna kick ass and take names and inscribe them onto the rotting corpses
-
This game is so damn dark.
"You die. Fedhas appreciates your contribution to the ecosystem."
-
What's the clarity mutation do? And why can't I find mutations in the documentation :((
-
Hm.. Should I buy:
The +7, +7 sword "Leuxithru"
or
3 large rocks
Tough call. I mean I could throw one of those rocks, and then still have twice as many left in my pocket, that's value right there.
-
I found a dagger of speed. It said attacks with it take half as long, but deal slightly less damage. Does that mean if I max out my dagger skills I will attack four times as fast? Or do they not stack?
Weapons of speed are generally very good.
What's the clarity mutation do? And why can't I find mutations in the documentation :((
Makes your mind clear, thus protecting you from confusion and few other things, and making you unable to berserk.
(As for documentation, there is a quite a detailed Wiki, if you want spoilers).
Hm.. Should I buy:
The +7, +7 sword "Leuxithru"
or
3 large rocks
Tough call. I mean I could throw one of those rocks, and then still have twice as many left in my pocket, that's value right there.
Large rocks can only be used be Ogres and Trolls, be aware of that. Also, they have very low chance of being destroyed when thrown. Sword is okish, I guess, if you get it branded later.
-
I'm in Lair!
-
I'm in Lair!
Cool! Watch out for hydras and death yak packs. Be aware that the last floor (8) usually has a large pack of death yaks and an 'end vault.'
(Vaults are designed maps that are placed into the generated map)
-
Also, if you are using a edged weapon (swords, axes) hydras are extra hard to kill, as they spawn more heads as you slash them. You can defeat it like in the myth, though.
I am currently forcing KoEn, they are quite strong/fun, but died second time in a row to a Orc Priest. UGH.
-
My DrWz is still going strong; I am currently on D:21 and have cleared the Orcish Mines. Trying to decide whether to keeping pushing deeper or to go for a rune.
My Lair-branches are Shoals, Spider, and obviously Slime, but I have no rPoison, so Spider is probably a bad idea. Shoals is probably safe enough though.
Edit: Hey cool the shoals got an art upgrade.
-
Michel is a centaur bowman so hydras aren't hard. I am running out of arrows though and starting to have to use maces.
-
I figured out I can play this game in the computer lab. I just failed college
-
CeHus are great. I have a great CeHu story, though. So, I am at D:8, and bow is my primary weapon, of course, and unarmed is my secondary. I got some wands, too. And I get into a fight with Maurice (a rogue that blinks, goes invis and steals stuff). And he steals my bow. I do ctrl + F and search the dungeon for other bows - NOT a single other bow spawned. It is quite hard to catch Maurice, and when I do find him there is a castle structure thing in the middle of level surrounded by a moat with electric eels that just fry me and I he blinks in there when I get a couple of blows in and I lose him again.
I clear the level and use up all my wands in process (only have few shots left in my polymorf wands), try to clear others for bows but it just ain't doable barehanded. I scumm the level for hundreds of turns, staying away from the moat and praying for maurice to show up. Instead, cuz I scummed, game spawns a tengu reaver, which is like CR 20 or so. Yeeeah, now I also have to keep avoding that guy too. So I roam and roam, and finally manage to polymorf Maurice (ironically, in a centaur, that I was searching for to get a bow :D) and I think he lost ability to invis (I might be wrong) so I finally kill him.
After wasting like 40 minutes there I go down and die like a level or two below.
RAGEQUIT.
-
I just died too, in Vaults. Jory got me (I had never seen him before).
I thought I was invincible after I killed Mennas.
-
Mennas is hard. I encountered him only a few times, won each time, but each time it was close. Jory was never a problem. My worst record is against Rupert, he killed me like 75% I've met him.
-
YASD, and a fun one:
Killed by an exploding giant spore... set off by themself.
Thing is there was a ogre zombie just behind the corner, outside of LoS, and I wanted to stab the spore (instead of darting it, for some reason), so I come close, see ogre, panic, attack the spore and die from ogre + spore.
-
What is scumming? And how exactly does the high level spawn punishment deal work? I read a mention of it in passing somewhere but don't understand it. I don't think I've encountered any high level monsters on low level floors except for the occasional slightly higher ones that had a random chance to be there when the floor was virgin.
I have returned to lower level floors I thought were clear and found a low level monster or two there. I am not sure if those are spawning periodically, or if they were wandering the floor in a pattern that made me miss out on seeing them on the first clear. (You know, the whole, if two people are at a crowded park and are looking for eachother, the maximum amount of time it takes for them to find eachother is infinite, if one of them stays still, it's finite)
-
They spawn periodically. When you roam a empty level to kill low level creatures that spawn and slowly grind experience, that is scumming. Game doesn't encourage that, so if you do it, after X turns it spawns super out-of-depth monster(s). Do not confuse with save scumming which is backuping your save and than restoring it if you die, that is cheating (so the game says).
BTW, few things that I've put in my init file that ease the gameplay:
easy_eat_chunks = true
auto_eat_chunks = true
First one makes it so that it when you press "e", it auto-eats the oldest chuck, without prompt. Makes it faster.
Second one makes it so that if you sleep or use auto-move (o or shift), and become hungry, it automatically eats (chunks only).
Also this, as I often forget to re-skill at start.
####Auto-open Skill Menu##############################################
# To automatically open the skill menu when starting a new game, add
# the following to your options file.
{
local need_skills_opened = true
function ready()
if you.turns() == 0 and need_skills_opened then
need_skills_opened = false
crawl.sendkeys("m")
end
end
}
######################################################################
-
If you go to a higher level floor, temporarily then return to scum more, will the game spawn out of depths anyway?
-
ok I looked that up myself, apparently it counts total time spent on the level.
The wiki said that scumming was "cheating" and "against the spirit of the game", but to me it seems like they should design the game to make it unrewarding, but if you can do it then it is worth it. If every monster kill adds to your score, I bet the highest scorers are Mummies and Liches that scummed D2 and D3 etc until they were totally empty. Probably Lich, that thing doesn't have enough downside.
-
http://crawl.chaosforge.org/Cheating
It is not cheating, but "degenerative behavior" that they have a mechanism to stop.
-
Degenerate behavior is supposed to be a subheading of "not cheating", that's why I misread it before. I wish I could fix that.
-
is the game always laggy when I play it online? I guess I should stick to offline for now since I'm bad anyway but I was wondering about whether playing online is worthwhile
-
thanks for the autoeat btw
-
ok guys i need some help/advice. Michel the Centaur hunter has been several floors into Lair, full cleared mine, and a couple floors into shoals. In the main dungeon I've only been a little bit past Lair. I'm not sure what to do next. The only poison resist I've found so far is a Halberd with 1 level of poison resist on it, and I have no skill with axes, just with maces. So Spiderland seems dangerous and going further into the shoals seems dangerous because this tanky merfolk guy started poisoning me and I had to blink out of that. There's that slime related place the branches off Lair too I think, I don't know much about it. Right now I'm leaning towards continuing through the dungeon because the last floor I delved into wasn't that hard, just annoying, had some ugly things. The main reason I didn't keep going was because I was hungry and ugly things don't have nutrition. I eat the ugly things meat since in the grand scheme of things I'm only 0/4 objects in so I figure random mutations are worthwhile.
-
Yeah, only play offline cuz Webtiles is slow.
Do the Lair. Lair is generally easier than Orc Mines. Also enemy density is lower so less arrows needed :P Beware of Rupert, he sometimes spawns there.
Going down the dungeon is ok too. They do get quite hard fast so, take care with any new enemy that you encounter. Rock Trolls, Mountain Giants, Yakataurs - non are pleasant.
For slime you kneed some kind of corrosion and mutation protection.
Don't eat the ugly thing, not now. Not worth it now, imo. Esp as you can get some very nasty ones.
-
i will stop eating ugly thing then.
There was a unique in Lair I was avoiding, he might have been rupert. I think i'll try more dungeon
12112
-
After Lair and Orc, the game gets significantly easier.
How was your experience on Orc: 4?
Usually in my games I find massive hordes with at least 6 high priests, but in my last game there were none, so I am wonder whether I had exceptionally good luck or have been having exceptionally bad luck.
-
orc 4 was kinda faceroll
-
My worse was when there was 6 small rooms, each with a shop and filled with knights, high priests and sorcs, with an occasional warrior. Some runs were easier, yeah. So you had luck :P
-
Yeah, I actually had a harder time on orc 3 than orc 4 because my orc 3 had stairs going straight into an orc mob. My orc 4 was open with some corners for kiting so it wasn't that hard, stuff came one at a time.
-
i will stop eating ugly thing then.
There was a unique in Lair I was avoiding, he might have been rupert. I think i'll try more dungeon
Rupert's strat is to Paralyze you and than berserk and close in and bash you in melee. If he spawns with electrocution or draining, he is very hard to beat in melee. MR+ helps resist paralyze. You are fast so you might kite him, not sure how fast is he.
-
Still forcing Enchanters. Switched to Spriggans, due to speed and superior spellcasting. Had limited success, last two promising guys got blasted by Psyche and Joseph cuz I was too stupid to fight. Played this one smarter (except that I branded my dagger of protection hoping for electrocution and got a mediocre brand), but still this one is the best so far, still going strong:
http://pastebin.com/E3VWq7Bi
Dispel Undead from Kiku's book came like a blessing, I cannot Hibernate the undead (which is a big problem) so this is my main way of fighting them (and it works so good). Edit: note D:2 Sigmund kill. :P
Edit: rebranded into venom, works good. Found Labyrinth. Gonna go in. Any tips, heron?
(no digging, unfortunately. Food shouldn't be an issue.).
-
Ok, if somebody could in plain words explain me how glow (magic contamination) works and how to avoid negative effects. I just got -2 str from it, will have to quaff the potion to get rid of it, it hurts.
-
What class are you playing? The wiki says STR is the least important stat, so it shouldn't be too big of a deal.
You get a chance to mutate when your glow stacks up really high. The color of the word "Contam" tells you how intense it is. You're supposed to wait a while before getting more contaminated if it's too high.
-
and.. YASD.
I thought it was such a good idea to carry abominations with me (so that enemies hit them instead of me). And than instead of just going invis stabbing the whole room of ogres and trolls that were sleeping, my abominations woke them all up.
Yeaaah. Not gonna learn that again. Still like Kiku for pain brand and some other goodies (Guaranteed Dispel Undead), but summons are definitely not that good. :/ I though they would be good in orc cause there are a lot of corpses. But also everybody is sleeping there and it's better to just go invis and stabity-stab.
I was SpEn, I had only 7 str and with 5 I risk sudden stat-death and also have very limited carry capacity.
-
yeah summons don't really go with a stealth strategy.
-
Yeah, learned that the hard way. Still gonna play SpEn for a while (Actually Vampire is kinda better for this build that I am going for (Necro/Ench) but vamp is so annoying and fiddley to play that I'll rather stay with Sp).
-
yeah, speaking of annoying and fiddly, only just now found a ring of sustenance for my Centaur. Much more convenient
-
I think glow is just lower stealth and at high levels a chance of mutation.
-
does ring of magic resistance block poison somewhat?
-
I don't think so.
Ring of resist poison block poison, ring of MR makes you resist spells easier.
This run I've realised that Kiku isn't all that awesome, after all. Confuse seems to be working against undeads quite good as well so Dispel Undead is less cool, and there are other good brands as well. (Have distortion currently). Still, not a terrible choice. Probably going with Curse God (Azsh?) next time (or Oka/Makhleb). Though, still not dead, this one is.
-
And YASD. I was going strong, I was able to cast Invis reliably and just slaughter sleeping rooms, than for no reason whatsoever attacked a non-sleeping (and I can make them asleep) a simaclura that nearly one-shot killed me, managed to run away / heal, and than got shot by centaur archer. It could have been avoided sooo easily. I could have swept Orc Mines without even taking a hit. Sigh.
-
I've had a look at DCSS. It's the first roguelike I've been able to get on with at all (Tiles helps a lot). I've run through the tutorials and tried the three different hints modes. What should I look at next?
-
Just start playing, start dying, start playing again. Minotaur Beserker of Trog is definitely the simplest class to play, Centaur Hunter is also easy and I think stealth-dagger-backstabby things are pretty straightforward too. When you don't understand something hit the wiki and figure out what it is.
Make sure to press m at the start of the game, then hit / to modify your skill distributions. Many characters should abandon Stealth entirely, for instance
-
1. Dunno if it is covered in tut, but learn stair dancing, it's very important skill.
Basically, when if you take the stairs up/down, all monsters will get to attempt a hit on you, but only those right next to you will follow you.
Use this to break big group of enemies into smaller group, than heal, than go back, repeat.
Biggest killers early game to watch out for:
Sigmund (plain nasty), Orc Priests (can attack anything in LoS, they are in green, not purple), Gnolls (strong attack + swarm + often have polearms), Ogres (can 1hitKO characters), Centaurs (ranged,often good damage), bees (swarm + evasion + poison).
-
Trying to get a Felid Monk far enough to see Jivya. As a monk you can go get the ability to summon slimes right away, which lets you use the religion long before the slime pits.
Mutations that prohibit equipment as a drawback seem good for a Felid.
-
Hm, actually Octopode is probably better for this. Just because, I think Octopode is a stronger class overall. Revive is not nearly as useful as ring stacking.
-
Oh, Octopodes don't like to be monks, nevermind.
-
I like the idea of Monking into Jivya though, is anyone better than Felid for that?
-
I was trying that with Troll for some time, never made it to Slime Pits. Troll needs no equipment (other than your choice of ranged, wands or large rocks) and has claws which are so awesome.
Never really played Felids or Octopedes, so no idea about them.
-
Actually I think Draconians might be best.
-
how do I mark everything in the game for autopickup? I plan on feeding oozes after all. Do they eat skeletons?
-
You will get burdned fast, but iwth one of these ;'\, not sure.
-
BTW Just died to Nergille on XL13 cuz she sees invis and I didnt' know that spectral orcs can shoot bolts, would have blinked with a scroll otherwise. Char was so awesome, I almost clear Orc with Invis alone, had Darkness, Blink spell, all other kind of awesome spells, artefact buckler, good dagger.. sigh.
-
My strategy is to dump all of every floors contents next to the stairs so they can be easily accessed later once me and Jivya are on a first name basis with eachother. So I can handle the burden.
Skeletons eventually rot completely like chunks, it turns out, so it doesn't matter much whether oozes eat them for my hoarding tactics.
-
My strategy is to dump all of every floors contents next to the stairs so they can be easily accessed later once me and Jivya are on a first name basis with eachother. So I can handle the burden.
Skeletons eventually rot completely like chunks, it turns out, so it doesn't matter much whether oozes eat them for my hoarding tactics.
This sounds like an extremely tedious strategy. The game is generally designed to discourage picking up every item on the floor.
-
Actually, compared to some stashing strategies, it's quite lite.
I only stash food/scrolls/pots/situational jewelry/situational backup weapons/sometimes wands.
Like, I don't like to carry all my blink scrolls/speed potions with me, in case I catch fire or something. Other things mostly as they take too much weight/space to carry.
-
I have the summon fire and fire elementals lantern, and the wind version, and two copies of the water version. When I unleash them they kick some ass, and they recharge fairly quickly as I gain experience. Am I just lucky to get so many of these things? Are they so effective because I've been using evocations? (I level it, for wands).
Do they become less useful late game?
-
i wiped everything on shoals 5 but can't find the rune
-
It was on an island i had to teleport onto. I almost died because I pissed off my god when my fire elementals damage my water elementals. Either that or one of my wands shot through steam and hit an ally i couldn't see.
-
I died. I was playing a little too loose. Might have been because i wanted to get to playing draconian
-
Ok. These Orc Priests. They are just NOT FAIR.
-
I have a level 7 fire yoshi!
I actually really like that orc priests are in the game. They balance things out by guaranteeing that maximum health matters, and by making sure damage output matters.
-
wish this game had sound sometimes
-
There are no games that I ever play with sound on. In fact, I rarely ever have sound on period (only for videos and even then sometimes I watch them in silence).
-
Just died to a room with 4 orc priests on D:4...should have IDed my tele scrolls.
-
Seems hard to get stuck in a situation like that with unIDed scrolls as the only mistake.
Right now I'm playing a High Orc Beserker. But I accidentally got in a bad situation where i had 5 health against an orc priest and an orc warrior. I was forced to bow to Beogh to turn them neutral. Now Trog wants to kill me, I successfully barely Teleported out of brute summoning but he's not mollified yet.
I had a lot of Trog piety, it's a shame.
-
I'm playing on webtiles now, so I think it's possible for you to look at my game. I dunno how tho
-
Started again after some time of notplaying, with a great run of SpEn (Best so far, lol), and fucked up cuz I just had to see "how does the Slime Pit looks like" after clearing Orc and Lair. Not even mad, though, as killing a heard of death yaks without taking a scratch and one-stab killing all the nasty uniques is so satisfying. :D Also realized that Snake is going to be a bitch as Nagas see invis.
-
If you have rpois you can probably just kite the nagas.
-
Kiting is not a problem, I can kite mostly anything in game (except like.. wolves). But I cannot really kill anything that doesn't sleep or is confused or cannot see me. So once one guy wakes and alarms the others, I have to put em all to sleep/confuse them, which is much harder to do visible. I am much faster, though, that might help.
-
Try to see if maybe you can find Nagas near stairs and bring them up one floor with you. If you can survive doing that, you can kite them all you want on the cleared floor and repeat that until all or almost all the Nagas are gone. Then you can kill the other stuff with invis
-
Just a possible idea
-
rpois is huge though. You only need one rank of it (one rank is the max rank) and it blocks 90% of all poisoning occurences.
-
Before you decide to stairdance, you should remember that whenever you enter a previously unseen floor, you get the first move. So the second time you go down and up the stairs you will receive twice as much damage as the first time, plus additional damage because more enemies have moved over to the stairs. This is why I prefer to use tele over stairdancing. (for large crowds)
-
Try to see if maybe you can find Nagas near stairs and bring them up one floor with you. If you can survive doing that, you can kite them all you want on the cleared floor and repeat that until all or almost all the Nagas are gone. Then you can kill the other stuff with invis
I know how to stair dance, but thanks :P
-
Also what heron said, esp as I have miniscule amount of health. But you can always use different stair for going down.
(Also, do note that I died in that Slime Pit and have do to it all over again :P).
-
Teleporting is a valuable resource though. Are you saying you usually play translocation mage heron?
-
I usually either have blink, a ring of tele, or a wand of tele, so generally I am pretty tele'd up. I am pretty reluctant to use an actual scroll for teleporting.
-
oh, ok, you usually train evocations. I don't always train evocations so the tele-rings aren't always reliable for me, that's the main difference.
-
I rolled a kobold that was not a beserker of trog, right next to starting point there was an amulet of rage just sitting there
-
note to self: DO NOT wield identify magic staves. Esp not if you got no remove curse scrolls.
-
OK, cleared Orc and Lair again, and doing GREAT. Had some luck with equipment.
http://pastebin.com/nzDzuHFe
Now, the question is, which armor to go with?
I got +2 robe of Magic Resistance, +2 robe of Resistances and Mottled Dragon Armor (well, hide, but I also got spare Ench Armour).
-
Risk of rain is fun :)
-
If you're anywhere with a normal balance of casters and other mobs, I think the mottled dragon armor is going to win. It will almost double your AC without adding much encumbrance
-
I was leaning towards Resistances. AC difference of +2 robe and mottled is only 2 points, not that much. On mottled GDR 28% is very nice, though. Also, if I enchant it enough I can get it to additional +6 AC, and that is A LOT. But I don't have that much ench scrolls ATM.
Also, I barely take any melee damage. my AC is high, and buckler helps. A huge ranged burst of fire damage concerns me much more, as it can halve my hp, at least. OTOH, reflection does take care of many projectiles.. dunno.
I mean, mottled is better in the long run, but not sure about "right now".
(Got Shoals and Spider, if it makes a difference. Going shoals first, I think).
Edit: O yeah, also, those 12 honey combs are the life saver. I actually ate my last bread ration just before finding them and was pretty much convinced I was going to starve soon (I can't eat chunks). These babies are gonna last a while, though!
-
Ok, yeah, the enchant level makes a difference. But i mean if you start commiting enchant scrolls towards something it should be the mottled.
-
Note to self: Never play drunk.
-
I got the launching damage formula from learndb. It's interesting. There's a min() function that looks at your Strength and the enchantment level of your bow, so it would seem you are incentivized to just leave your Strenght at 0 if you find a +12,+12 bow or somesuch, and discouraged from bothering with enchanting your weapon if you max out strength. (crossbows still get an enchantment/2 damage bonus, but all other launchers get no enchantment benefit if your strength is arbitrarily large.)
Oh, wait, there is an L/8 term at the beginning, but that's a lot more negligible.
The number of opening and closing parentheses isn't equal so I guess I shouldn't trust it.
-
Don't read this, I'm leaving it here for later.
I have an epic story to tell, and the log is better with explanation since I can explain positionings.
_This raw flesh tastes terrible.
_You continue eating. x2
_You start resting.
_Your crimson imp disappears in a puff of smoke!
"Let's go for a ride!"
Your surroundings suddenly seem different.
_Your surroundings suddenly seem different.
Found a ring mail and 19 gold pieces.
A necromancer and 2 simulacra come into view.
_The sheep simulacrum moves out of view.
_You now have 992 gold pieces (gained 19).
You see here a ring mail.
You start memorising the spell. You continue memorising.
The sheep simulacrum bites you. Your memorisation is interrupted.
_The sheep simulacrum freezes you.
You hit the sheep simulacrum.
Your headbutt misses the sheep simulacrum.
The sheep simulacrum barely misses you. You furiously retaliate!
_You headbutt the sheep simulacrum, but do no damage.
You hit the sheep simulacrum. You kick the sheep simulacrum!
_The sheep simulacrum vapourises!
You start removing your armour.
_You continue taking off your +0 orcish cloak.
You finish taking off your +0 orcish cloak.
You start removing your armour.
_You continue taking off your +1 ring mail. x5
You finish taking off your +1 ring mail.
You start putting on your armour.
_You continue putting on your +2 orcish robe of resistance. x2
You finish putting on your +2 orcish robe of resistance.
You feel resistant to extremes of temperature.
You start putting on your armour.
_You continue putting on your +0 orcish cloak.
You finish putting on your +0 orcish cloak.
_You start memorising the spell. You continue memorising.
_You finish memorising.
_A yell rips itself from your throat!
_You hear a shout!
You miscast Summon Butterflies.
You are very lightly contaminated with residual magic.
_Shadowy shapes form in the air around you, then vanish.
Something misses your butterfly.
Something completely misses your butterfly.
_Something barely misses your butterfly.
_You miscast Summon Butterflies. Nothing appears to happen.
You don't have enough magic to cast that spell.
It begins to drip with poison!
_B - an uncursed trident of venom (weapon)
You reach to attack! You hit the grizzly bear simulacrum.
The grizzly bear simulacrum misses your butterfly.
The grizzly bear simulacrum completely misses your butterfly.
The grizzly bear simulacrum claws your butterfly.
The grizzly bear simulacrum freezes your butterfly!
_Your butterfly dies!
_You reach to attack! You hit the grizzly bear simulacrum.
Your uncursed trident of venom stops dripping with poison.
m - a +4,+1 orcish hand axe (weapon)
The grizzly bear simulacrum barely misses you.
You furiously retaliate!
You headbutt the grizzly bear simulacrum.
The grizzly bear simulacrum claws you but does no damage.
_The grizzly bear simulacrum closely misses you.
_You hit the grizzly bear simulacrum. You kick the grizzly bear simulacrum.
You hit the grizzly bear simulacrum.
The grizzly bear simulacrum barely misses you.
You furiously retaliate!
You headbutt the grizzly bear simulacrum.
The grizzly bear simulacrum closely misses you.
The grizzly bear simulacrum claws you.
The grizzly bear simulacrum freezes you.
_You resist.
You slash the grizzly bear simulacrum!
_The grizzly bear simulacrum vapourises!
_You feel clever all of a sudden.
The necromancer hits your butterfly with a runed dagger.
Your butterfly writhes in agony.
_Your butterfly dies!
The necromancer casts a spell at you.
_You resist.
_The necromancer hits you with a dagger of pain.
You open the door.
9 simulacra come into view.
_The necromancer hits you but does no damage.
_As you read the scroll of blinking, it crumbles to dust.
You open the door.
Psyche comes into view. She is wielding a runed dagger.
_Psyche shouts!
Found a dagger.
Psyche barely misses your butterfly.
The necromancer casts a spell at you.
The bolt of cold hits you! You resist.
The sheep simulacrum bites your butterfly.
_Your butterfly dies!
You don't have enough magic to cast that spell.
You hit the necromancer but do no damage.
Your kick misses the necromancer. You headbutt the necromancer.
The necromancer is lightly wounded.
Psyche's eyes start to glow.
The grizzly bear simulacrum barely misses your butterfly.
The grizzly bear simulacrum claws your butterfly.
The grizzly bear simulacrum freezes your butterfly!
_Your butterfly dies!
You closely miss the necromancer.
The necromancer is lightly wounded.
Psyche looks braver.
_The necromancer hits you with a dagger of pain.
You slash the necromancer! Your kick misses the necromancer.
The necromancer is moderately wounded.
Psyche gestures at you while chanting.
The puff of flame hits your butterfly.
Your butterfly dies!
_You smell something rotten. (slot a)
_Psyche hits you with a runed dagger.
There is an open door, spattered with blood here.
The necromancer gestures at you while chanting.
You resist.
Psyche points at you and mumbles some strange words.
_The puff of frost hits you! You resist.
Psyche casts a spell at you.
The magic dart hits you!
_* * * LOW HITPOINT WARNING * * *
Psyche laughs secretively.
Psyche gestures wildly while chanting.
_Psyche seems to speed up.
You hit Psyche. Your kick misses Psyche.
Psyche is lightly wounded.
_Psyche hits you but does no damage.
You hit Psyche. Your kick misses Psyche.
Psyche is lightly wounded.
Psyche hits you with a runed dagger.
_* * * LOW HITPOINT WARNING * * *
Psyche cries, "You've killed my pet!"
Psyche points at you and mumbles some strange words.
_The puff of flame misses you.
Psyche casts a spell at you.
The puff of flame hits you! You resist.
_* * * LOW HITPOINT WARNING * * *
_Psyche barely misses you. You furiously retaliate! You headbutt Psyche!
Psyche hits you with a runed dagger.
* * * LOW HITPOINT WARNING * * *
_You partially resist. You feel drained.
Psyche hits you with a dagger of chaos!
* * * LOW HITPOINT WARNING * * *
You partially resist. You feel drained.
_* * * LOW HITPOINT WARNING * * *
You hit Psyche. Your kick misses Psyche. Your headbutt misses Psyche.
Psyche is heavily wounded.
_Psyche hits you but does no damage.
You hit Psyche. You kick Psyche.
Psyche is severely wounded.
_Psyche drinks a potion. Psyche is healed!
Quivering D - a throwing net [frayed] for throwing.
You hit Psyche. You kick Psyche.
Psyche is severely wounded.
Psyche barely misses you. You furiously retaliate! You headbutt Psyche.
Psyche laughs secretively.
Psyche casts a spell at you.
The puff of flame hits you! You resist.
_* * * LOW HITPOINT WARNING * * *
You closely miss Psyche. Your kick misses Psyche. Your headbutt misses Psyche.
Psyche is severely wounded.
"Let's see if it's strong enough to survive yet."
Psyche's dagger of chaos dances into the air!
It bites your dagger of chaos but does no damage.
Something completely misses your dagger of chaos.
It claws your dagger of chaos but does no damage.
The necromancer closely misses your dagger of chaos.
Psyche hits you.
_* * * LOW HITPOINT WARNING * * *
You hit Psyche.
Psyche is almost dead.
_Psyche closely misses you.
You hit Psyche.
You kill Psyche!
Your life force feels restored.
Your dagger of chaos hits the hound simulacrum.
The necromancer closely misses your dagger of chaos.
The hound simulacrum barely misses your dagger of chaos.
Something bites your dagger of chaos. Something freezes your dagger of chaos.
Your dagger of chaos resists.
Something closely misses your dagger of chaos.
_It claws your dagger of chaos but does no damage.
Your dagger of chaos hits the hound simulacrum!
The hound simulacrum vapourises!
Something hits your dagger of chaos.
_Your dagger of chaos closely misses something.
Your dagger of chaos closely misses something.
_Something misses your dagger of chaos. Your dagger of chaos misses something.
Your Axes skill increases to level 16!
_You feel a bit more experienced.
_You feel a bit more experienced.
_You feel a bit more experienced.
A kobold and a centaur come into view.
_The kobold shouts!
_The centaur wields a bow. The centaur shoots an arrow. The arrow misses you.
The centaur shoots an arrow. The arrow hits your butterfly.
Your butterfly dies!
_Your dagger of chaos barely misses the sheep simulacrum.
The centaur shoots an arrow. The arrow misses your butterfly.
The arrow hits you!
* * * LOW HITPOINT WARNING * * *
Your dagger of chaos hits the sheep simulacrum!
The sheep simulacrum misses your butterfly.
The centaur shoots an arrow. The arrow hits your butterfly.
Your butterfly dies!
Your dagger of chaos hits the sheep simulacrum!
_The sheep simulacrum vapourises!
The kobold misses your butterfly. The centaur shoots an arrow.
_The arrow misses your butterfly. The arrow misses you.
The centaur shoots an arrow. The arrow misses your butterfly.
The arrow misses your butterfly. The arrow misses you.
The kobold barely misses your butterfly.
The centaur shoots an arrow. The arrow hits your butterfly.
_Your butterfly dies!
The kobold completely misses your butterfly.
_The hound simulacrum barely misses your butterfly.
Quivering t - 2 darts of flame for throwing.
You throw a dart of flame.
The dart of flame misses the hound simulacrum.
The centaur shoots an arrow. The arrow hits your butterfly.
The hound simulacrum misses your butterfly.
The kobold barely misses your dagger of chaos.
_The centaur shoots an arrow. The arrow misses you.
You swap places.
Your butterfly disappears in a puff of smoke! x2
_The hound simulacrum barely misses your butterfly.
Quivering D - a throwing net [frayed] for throwing.
You throw a throwing net [frayed].
The throwing net [frayed] hits the kobold.
The kobold is caught in the net!
Your butterfly disappears in a puff of smoke!
The kobold struggles to escape the net. Your dagger of chaos hits the centaur!
_Your dagger of chaos freezes the centaur.
You swap places. The kobold struggles to escape the net.
_The hound simulacrum misses your butterfly.
You swap places. The kobold struggles to escape the net.
The centaur unwields an uncursed bow. The centaur completely misses you.
Your dagger of chaos hits the centaur. The centaur is healed somewhat.
The centaur closely misses you. You furiously retaliate!
You headbutt the centaur!
_You kill the centaur!
The kobold struggles against the net.
_The rat simulacrum completely misses your butterfly.
The kobold struggles against the net. Your dagger of chaos hits the kobold!
_The kobold dies!
_You feel a little less clever now.
You swap places.
Your dagger of chaos hits the hound simulacrum!
The hound simulacrum bites your butterfly.
The hound simulacrum freezes your butterfly.
Your dagger of chaos hits the hound simulacrum!
_The hound simulacrum vapourises!
Your dagger of chaos hits the rat simulacrum!
_The rat simulacrum vapourises!
_You start resting.
_Your dagger of chaos falls from the air.
You see here a dagger of chaos.
_v - a dagger of chaos
_You start resting.
_Your butterfly disappears in a puff of smoke!
_Your magical contamination has completely faded away.
_Your butterfly disappears in a puff of smoke! x2
_Your butterfly disappears in a puff of smoke!
_Your butterfly disappears in a puff of smoke! x2
_A hobgoblin comes into view. It is wielding an orcish club.
_Your butterfly disappears in a puff of smoke! x2
_You remove your ring of poison resistance.
You hit the hobgoblin.
_You kill the hobgoblin!
-
Ok. Big story time. This is without a doubt my most epic crawl experience thus far. I badly want to share it.
I was playing a Minotaur Gladiator of Xom, with a large amount of skill invested in Axes. I had a book of random basic spells Xom gifted me, and shouting, hooves, and cold resist mutations. I also had an amulet that blocks some deflects some attacks from summoned monsters.
_This raw flesh tastes terrible.
_You continue eating. x2
_You start resting.
So, I'm chilling out, eating meat and healing up from 60% with the imp xom summoned for me. Mostly new floor
_Your crimson imp disappears in a puff of smoke!
"Let's go for a ride!"
Your surroundings suddenly seem different.
_Your surroundings suddenly seem different.
Found a ring mail and 19 gold pieces.
A necromancer and 2 simulacra come into view.
When Xom decides to make my life exciting and teleport me into a room with an extremely dangerous necromancer and some simulacra. It's a roughly square room with a lower left door, lower right door, necromancer in the upper left, and a vertical dead end in the upper right hidden from the necro's line of sight.
_The sheep simulacrum moves out of view.
_You now have 992 gold pieces (gained 19).
You see here a ring mail.
Since the necro hasn't seen me yet I bolt for the dead end, hoping to regen that 40% before escaping or fighting. The sheep saw me, I hope it will forget about me.
You start memorising the spell. You continue memorising.
I decide to try to memorize summon butterfly from the low level book even though my character is nonmagical up to this point. Almost no other tricks are up my sleeve
The sheep simulacrum bites you. Your memorisation is interrupted.
_The sheep simulacrum freezes you.
You hit the sheep simulacrum.
Your headbutt misses the sheep simulacrum.
The sheep simulacrum barely misses you. You furiously retaliate!
_You headbutt the sheep simulacrum, but do no damage.
You hit the sheep simulacrum. You kick the sheep simulacrum!
_The sheep simulacrum vapourises!
Woops, now I'm at 50%. At least I am pretty sure now that only the sheep saw me. I definitely have time to do a switch that leaves my AC temporarily low.
You start removing your armour.
_You continue taking off your +0 orcish cloak.
You finish taking off your +0 orcish cloak.
You start removing your armour.
_You continue taking off your +1 ring mail. x5
You finish taking off your +1 ring mail.
You start putting on your armour.
_You continue putting on your +2 orcish robe of resistance. x2
You finish putting on your +2 orcish robe of resistance.
You feel resistant to extremes of temperature.
You start putting on your armour.
_You continue putting on your +0 orcish cloak.
You finish putting on your +0 orcish cloak.
That's better.
_You start memorising the spell. You continue memorising.
_You finish memorising.
ok, cool. Now I'll just hit 5 until I'm at full health, then summon 8 butterflies and make a break for it.
_A yell rips itself from your throat!
_You hear a shout!
shiiiiiiiit
You miscast Summon Butterflies.
You are very lightly contaminated with residual magic.
[successful butterfly cast]
Something misses your butterfly.
Something completely misses your butterfly.
_Something barely misses your butterfly.
_You miscast Summon Butterflies. Nothing appears to happen.
You don't have enough magic to cast that spell.
It begins to drip with poison!
_B - an uncursed trident of venom (weapon)
You reach to attack! You hit the grizzly bear simulacrum.
The grizzly bear simulacrum misses your butterfly.
The grizzly bear simulacrum completely misses your butterfly.
The grizzly bear simulacrum claws your butterfly.
The grizzly bear simulacrum freezes your butterfly!
_Your butterfly dies!
_You reach to attack! You hit the grizzly bear simulacrum.
Your uncursed trident of venom stops dripping with poison.
m - a +4,+1 orcish hand axe (weapon)
The grizzly bear simulacrum barely misses you.
You furiously retaliate!
You headbutt the grizzly bear simulacrum.
The grizzly bear simulacrum claws you but does no damage.
_The grizzly bear simulacrum closely misses you.
_You hit the grizzly bear simulacrum. You kick the grizzly bear simulacrum.
You hit the grizzly bear simulacrum.
The grizzly bear simulacrum barely misses you.
You furiously retaliate!
You headbutt the grizzly bear simulacrum.
The grizzly bear simulacrum closely misses you.
The grizzly bear simulacrum claws you.
The grizzly bear simulacrum freezes you.
_You resist.
You slash the grizzly bear simulacrum!
_The grizzly bear simulacrum vapourises!
_You feel clever all of a sudden.
Generic fighting against the frosties while my butterflies flutter.
The necromancer hits your butterfly with a runed dagger.
Your butterfly writhes in agony.
_Your butterfly dies!
The necromancer casts a spell at you.
_You resist.
_The necromancer hits you with a dagger of pain.
Oh god, a dagger of pain. I'm bolting past him to the lower right door.
You open the door.
9 simulacra come into view.
You gotta be kidding me. A dead end with nothing but 9 simulacra I just released.
_The necromancer hits you but does no damage.
_As you read the scroll of blinking, it crumbles to dust.
You open the door.
I blink to the other door. Please have up-stairs and a bat.
Psyche comes into view. She is wielding a runed dagger.
_Psyche shouts!
Seriously? Definitely close enough to get some hits on me when I run past her to flee down the only hall this room has. At least it is a 1 tile thick hall if I get there alive. I don't expect to at this point. I have no potions, no cards, no wild card scrolls, nothing but EV and cold resist rolls, butterflies, and Xom's funny ideas about honor at this point.
Found a dagger.
Psyche barely misses your butterfly.
Psyche you are usually unintimidating compared to other uniques but that's kind of a new low for you hun.
The necromancer casts a spell at you.
The bolt of cold hits you! You resist.
The sheep simulacrum bites your butterfly.
_Your butterfly dies!
You don't have enough magic to cast that spell.
You hit the necromancer but do no damage.
Your kick misses the necromancer. You headbutt the necromancer.
The necromancer is lightly wounded.
Psyche's eyes start to glow.
The grizzly bear simulacrum barely misses your butterfly.
The grizzly bear simulacrum claws your butterfly.
The grizzly bear simulacrum freezes your butterfly!
_Your butterfly dies!
You closely miss the necromancer.
The necromancer is lightly wounded.
Psyche looks braver.
_The necromancer hits you with a dagger of pain.
You slash the necromancer! Your kick misses the necromancer.
The necromancer is moderately wounded.
Psyche gestures at you while chanting.
The puff of flame hits your butterfly.
Your butterfly dies!
The butterflies block Psyche's LoS for a moment so I try to see if the necro is surprisingly squishy for an "extremely dangerous". He's not, so once Psyche destroys my butterfly cover I head back to the hall
_Psyche hits you with a runed dagger.
There is an open door, spattered with blood here.
The necromancer gestures at you while chanting.
You resist.
Psyche points at you and mumbles some strange words.
_The puff of frost hits you! You resist.
Psyche casts a spell at you.
The magic dart hits you!
_* * * LOW HITPOINT WARNING * * *
Psyche laughs secretively.
Psyche gestures wildly while chanting.
_Psyche seems to speed up.
Psyche is faster than me and demonstrating that she has the INT to kill me using spell that doesn't miss. I don't have a choice besides fighting back now, and it looks really bleak.
You hit Psyche. Your kick misses Psyche.
Psyche is lightly wounded.
_Psyche hits you but does no damage.
You hit Psyche. Your kick misses Psyche.
Psyche is lightly wounded.
Psyche hits you with a runed dagger.
_* * * LOW HITPOINT WARNING * * *
Psyche cries, "You've killed my pet!"
Psyche points at you and mumbles some strange words.
_The puff of flame misses you.
Psyche casts a spell at you.
The puff of flame hits you! You resist.
_* * * LOW HITPOINT WARNING * * *
_Psyche barely misses you. You furiously retaliate! You headbutt Psyche!
Psyche hits you with a runed dagger.
* * * LOW HITPOINT WARNING * * *
_You partially resist. You feel drained.
Psyche hits you with a dagger of chaos!
* * * LOW HITPOINT WARNING * * *
You partially resist. You feel drained.
_* * * LOW HITPOINT WARNING * * *
I am literally at 1/86 HP at this point guys. 1/86 HP. There's still a blob of simulacrams in the hall waiting for their turn, and the necro. But at least Psyche is wounded right?
You hit Psyche. Your kick misses Psyche. Your headbutt misses Psyche.
Psyche is heavily wounded.
_Psyche hits you but does no damage.
You hit Psyche. You kick Psyche.
Psyche is severely wounded.
_Psyche drinks a potion. Psyche is healed!
Not even..
You hit Psyche. You kick Psyche.
Psyche is severely wounded.
Psyche barely misses you. You furiously retaliate! You headbutt Psyche.
Psyche laughs secretively.
Psyche casts a spell at you.
The puff of flame hits you! You resist.
_* * * LOW HITPOINT WARNING * * *
You closely miss Psyche. Your kick misses Psyche. Your headbutt misses Psyche.
Psyche is severely wounded.
I'm literally overdue for death at this point, not even gambler's fallacy, the chick is gonna get down to 1MP and cast magic dart because it's cheapest.
"Let's see if it's strong enough to survive yet."
Psyche's dagger of chaos dances into the air!
It bites your dagger of chaos but does no damage.
Something completely misses your dagger of chaos.
It claws your dagger of chaos but does no damage.
The necromancer closely misses your dagger of chaos.
0.0 I didn't even know Xom could do that!! Now Psyche is unarmed and my AC makes it very likely she does 0 damage. She actually does just enough damage to counteract my regen and put me back to 1, of course.
Psyche hits you.
_* * * LOW HITPOINT WARNING * * *
You hit Psyche.
Psyche is almost dead.
_Psyche closely misses you.
You hit Psyche.
You kill Psyche!
Your life force feels restored.
Your dagger of chaos hits the hound simulacrum.
The necromancer closely misses your dagger of chaos.
The hound simulacrum barely misses your dagger of chaos.
Something bites your dagger of chaos. Something freezes your dagger of chaos.
Your dagger of chaos resists.
Something closely misses your dagger of chaos.
_It claws your dagger of chaos but does no damage.
Your dagger of chaos hits the hound simulacrum!
The hound simulacrum vapourises!
Something hits your dagger of chaos.
_Your dagger of chaos closely misses something.
Your dagger of chaos closely misses something.
_Something misses your dagger of chaos. Your dagger of chaos misses something.
Your Axes skill increases to level 16!
_You feel a bit more experienced.
_You feel a bit more experienced.
_You feel a bit more experienced.
I run away while the dagger distracts them. It quickly falls to 1 HP as an act of loyalty and unity and then it starts owning stuff.
A kobold and a centaur come into view.
_The kobold shouts!
_The centaur wields a bow. The centaur shoots an arrow. The arrow misses you.
The centaur shoots an arrow. The arrow hits your butterfly.
It never ends. I'm at 2-3 HP, and the hall lets out into an open area with these two ranged enemies with good accuracy. I spam the hell out of butterflies and constantly try to juke and hide in the butterflies, hoping my dagger will finish all the dudes, then come over here and kill or distract the centaur.
Your butterfly dies!
_Your dagger of chaos barely misses the sheep simulacrum.
The centaur shoots an arrow. The arrow misses your butterfly.
The arrow hits you!
* * * LOW HITPOINT WARNING * * *
Your dagger of chaos hits the sheep simulacrum!
The sheep simulacrum misses your butterfly.
The centaur shoots an arrow. The arrow hits your butterfly.
Your butterfly dies!
Your dagger of chaos hits the sheep simulacrum!
_The sheep simulacrum vapourises!
The kobold misses your butterfly. The centaur shoots an arrow.
_The arrow misses your butterfly. The arrow misses you.
The centaur shoots an arrow. The arrow misses your butterfly.
The arrow misses your butterfly. The arrow misses you.
The kobold barely misses your butterfly.
The centaur shoots an arrow. The arrow hits your butterfly.
_Your butterfly dies!
The kobold completely misses your butterfly.
_The hound simulacrum barely misses your butterfly.
Quivering t - 2 darts of flame for throwing.
You throw a dart of flame.
The dart of flame misses the hound simulacrum.
The centaur shoots an arrow. The arrow hits your butterfly.
The hound simulacrum misses your butterfly.
The kobold barely misses your dagger of chaos.
_The centaur shoots an arrow. The arrow misses you.
You swap places.
Your butterfly disappears in a puff of smoke! x2
_The hound simulacrum barely misses your butterfly.
Quivering D - a throwing net [frayed] for throwing.
You throw a throwing net [frayed].
The throwing net [frayed] hits the kobold.
The kobold is caught in the net!
Your butterfly disappears in a puff of smoke!
The kobold struggles to escape the net. Your dagger of chaos hits the centaur!
_Your dagger of chaos freezes the centaur.
You swap places. The kobold struggles to escape the net.
_The hound simulacrum misses your butterfly.
You swap places. The kobold struggles to escape the net.
The centaur unwields an uncursed bow. The centaur completely misses you.
Your dagger of chaos hits the centaur. The centaur is healed somewhat.
The centaur closely misses you. You furiously retaliate!
You headbutt the centaur!
_You kill the centaur!
The kobold struggles against the net.
_The rat simulacrum completely misses your butterfly.
The kobold struggles against the net. Your dagger of chaos hits the kobold!
_The kobold dies!
_You feel a little less clever now.
You swap places.
Your dagger of chaos hits the hound simulacrum!
The hound simulacrum bites your butterfly.
The hound simulacrum freezes your butterfly.
Your dagger of chaos hits the hound simulacrum!
_The hound simulacrum vapourises!
Your dagger of chaos hits the rat simulacrum!
_The rat simulacrum vapourises!
_You start resting.
I finally five, the dagger kills everything. Then it falls to the ground for me to keep. I thank the Xoms, a lot. Nothing wanders by before I 5 up to full HP, the end.
-
That was awesome.
I just died cuz of starvation. :( And I had randomly found dagger of pain on D6 which was so awesome as I switched to kiku.
-
That was awesome.
I just died cuz of starvation. :( And I had randomly found dagger of pain on D6 which was so awesome as I switched to kiku.
Wow. Outside a labyrinth, without hungry ghost impact? I've always had a big enough permafood cushion to not starve.
-
So tell me what kikku is all about, because I notice when I read the bio from the god I often don't get the same "feel" the god will actually have when I worship it. Like when I read about TSO I thought I was going to mainly have no benefit except some holy blasts of bonus damage to undead, but then when I actually played it, it has this very significant rent-a-shield mechanic going on and the anti-undead stuff turned out to be more Samson style clear or panic button uses.
For this reason I have yet to give some of them a shot yet.
-
That was awesome.
I just died cuz of starvation. :( And I had randomly found dagger of pain on D6 which was so awesome as I switched to kiku.
Wow. Outside a labyrinth, without hungry ghost impact? I've always had a big enough permafood cushion to not starve.
Yeah, in Lair. Well, I live only on permafood, did cast a lot of Invisibility and didn't find much food, so .. yeah.
-------------------------------------------
I get what you mean about Gods. While benefits of some are very clear (Oka), some are not.
So, Kiku. First, it is easy to please him. No condemned actions (other than renouncing him), and he is easy to please (just kill stuff).
Main benefits, I would say, are gifts. Particularly the second Necrobook and the final gift. But, lets go over him (I went Kiku with Necros and Enchants, so speaking from there).
* - you get the ability so summon corpses at will for small piety/good cost and the first necrobook.
Now, I didn't find summon corpses THAT useful. Mainly because, maybe as I didn't have Necromancy high enough, it was not consistent in what it gives. Sometimes I get like awesome troll corpses sometimes jackals. For that reason it worked somewhat better with Twisted Resurrection than Animate Dead and the like. It can also serve as quick food grab, esp if you are a Vampire. As I said, I don't think this is all that useful, but is ok.
The value of first Necrobook really depends on whether you started as Necromancer or not. If you did, many spells are redundant with your original spell book so it ain't all that flashy (Corpse Rot Sublimation of Blood are good, though).
If you started with another background it offers a good way to start learning necro, esp if you get Pain and Vampiric Draining.
** - Necro misscast and death curses protection. I didn't get a necro far enough to experience stronger death curses nor did I cast many high level risky spells to know how to rate this. Sigh.
*** - the most awesome of levels. You get the second necrobook. It has many great spells in it. Agony lets you torment ANYONE in LoS, Dispel Undead makes up for the fact that many other necro spells don't work on undead as it deals obsene amount of irresistable damage. You get a choice of summoning spells and possibly also Bolt of Draining. All of this is VERY strong. Note that zombies cannot follow you up/down stairs but abominations and spectral things can.
**** - Sickness protection from Hount never like came into play for me, and while Torment Protection might not be the flashiest of benefits it does help as torment can be quite painful at times. Okish, I guess.
***** - pray on corpse, Torment everything in sight. I was mostly afraid to use this. While you do get Torment protection, and the effect of halving everybody's hp in half is strong, still the price is high. Probably works the best if you have army of undead to protect you from further harm (also they are torment immune). Seems powerful, didn't test it.
****** - your choice - a pain brand on any non-artifact or the Necronomicon. This is why you always play Necromancer with a fast, weaker weapon rather than a slow, stronger ones (whips over morningstars etc). It can do huge amount of damage, and if you are a stabber, jeez. Necronomicon seems quite strong, high-risk high-rewards spell that I didn't use yet.
tl;dr - brand and books awesome. Rest situational/up to you to decide.
-
query - what stuff do you guys stash? where?
Edit: also, you you triple-down? (find all stairs down, and go down and back up on each one, to gain more info about level).
-
So, I started experimenting with Warrior-Mages today. Tried some combos, latest one was DsWr. I pregame decided that I'll go with Makhleb. And so I find Makhleb shrine on D:2. Great.
Than I find +27 Lear's hauberk (http://crawl.chaosforge.org/Lear%27s_hauberk), which pretty much disables my spellcasting if worn. I also find an anti-magic trident and an Amulet of Rage. I also get 2x horn mutation and you gain a 1x you gain power with damage. This is all early-game, too. (like, XL6-7, am 9 ATM).
This kinda changed my build, I must say. :D Might revert back to a caster later.
Edit: Just bought unindentified artifact shield from shop, it is a large shield +Blink, +Fly, rElec, MR++. +Blink kinda makes up for spellcasting, and rest is just gravy.
Edit2: Dead to a set of unfair, large open levels. Meh.
(I also found sabre of pain, rPois, +4Str, +2Dex, sigh).
-
I stash on Lair2 because all the guides say to. Sometimes I just dump stuff wherever if I'm only half sure I'll go back to it.
I tend to stash elementally resistive stuff that I will need for different branches. Like you can do shoals without corrosion or mutation resistance but you want to keep that in your stock for slime pits.
-
I only triple down when I am playing well and not lazy, so basically never
-
I just died to poison while fiving, while I had a bunch of curing potions... ugh.
-
I have a game going on webtiles and one on local right now. The one on local is a centaur focusing on axes that has somehow found just about every randart axe known to man (many of them gifted by Trog).
The one on webtiles is a mummy wanderer that spawned with a basic necro book, level 5 fighting, and a mace (not with much skill at using the mace, but it beats the necro-background dagger).
I assumed the best route to go would be necro magic, because I thought I remembered mages being the recommended class for Mummy. But even after committing to magic a ton I'm doing like no damage with pain. It's because my Int is low, it's lower then my other stats, even before you throw in the +5 str +3 dex ring I found.
So I feel like that was a mistake and the character is incredibly imperfect. But he keeps finding really strong drops, including a dagger of distortion, which I am afraid to unequip ever since i found it because there's a risk of banishment, aka instaloss.
Dagger of distortion turns out to deal really good damage though, and I've hit two unique armors, multiple unique rings, and lots of scrolls to buff the dagger of distortion pretty strong. I'm not sure whether to keep forcing a magic build or just get strength and dex and work my distortion dagger. I worshipped vehemut expecting that to buff my pain damage, but he only buffs conjuration damages :/
-
Mummies are good mages cause they have no spell hunger. You can make Pain deal more damage by learning a lot of necro..
Had an AWESOME HECj. He had so many tricks up his sleeve - conjure flames + searing ray, mephitic cloud + ignite poison (was gonna learn poison bolt for this too), learned blink as well and could just straight up spam fireballs.
Than I got killed by an fucking unseen horror that I couldn't fight at all as I didn't find anything to see invis whole game.
AAAARGH.
-
So I finally caved and downloaded this. My first character, an Octopod Artificer, was not long for this world. Obviously Octopodes are the best race, so I'll keep trying that.
-
Octopodes seem like they could maybe be one of the best 15 rune run species, but I'm pretty sure they aren't the best 3 rune run species.
It's a pretty cool species though
-
Mummies learn necro slow, which kind of sucks.
-
I mostly ignore Octopedes, Felids, Mummies, Ghouls, Demigods, Deep Dwarves, Gargoyles, Halflings and Ogres.
:D
-
First rune! Spider rune!
-
Died with 3 runes :(
-
My best character so far was a Gargoyle Warper. I'm digging the Warper class.
-
My best character so far was a Gargoyle Warper. I'm digging the Warper class.
It's probably really good. Translocation is so good that some of the high level branches forbid nonrandom teleportation/blinking. You can beat the game without entering those branches though.
-
Gargoyles are quite good too, they are getting a nerf in 0.14.
My current is (black) DrCj (of Sif). quite satisfied so far, didn't really find many books, got to XL10 with only basic Cj book.
-
Died with 3 runes :(
Which char? MuWn? :D
-
Died with 3 runes :(
Which char? MuWn? :D
Oh no, the MuWn didn't make it very far at all, he was poorly built and that mattered more than his lucky drops.
It was a CeBe
-
This spell:
http://crawl.chaosforge.org/Iskenderun%27s_Battlesphere
Is SOOOOO Goood.
Edit: Apparently, this highly armored mage Louise can Banish you to Abyss. I didn't know that. And it is quite unpleasant if you are low on HP and MP. I made it out, somehow. (XL 15, cleared Lair/Mines). Ok, twice. Finally got her.
-
I killed Sigmund! On Dungeon:4 as a Merman Gladiator. Those nets are a life-saver! And then I was rocking his enchanted scythe afterwards.
Only to succumb two floors down to ant poisoning :(
-
Killing Sig early is always an achivement. Scythe, though, is usually bad as a weapon (unless the brand is really, really good).
Ugh, almost died to Frances in Swamp; she took like 3/4 of my hp with one spell (Iron Shot, I believe). Managed to get away; not sure if I want to go back, skip that floor or just go somewhere else.
Edit: I'm out of healing pots now (also no blink for quite a while), which ain't good. Still got some tps. Only transloc I've found so far is phase shift, ugh. Killed Frances, set fire to whole swamp floor in process. While it seemed like an OK idea, all that steam makes it so hard to navigate and not run into trouble.
-
I can't believe I missed this thread especially when Grujah specifically mentioned how he found DC:SS by googling me. I may have to start playing this again.
-
What's your best score so far? :D
In other news, Lamia is freaking hard. I am not fighting her.
-
It hasn't changed since I played, which was a few years ago, but it's here (http://crawl.akrasiac.org/rawdata/Jorbles/morgue-Jorbles-20110513-010527.txt). If I remember correctly I got picked off by a pack of ugly things though I can't remember exactly what happened, but it had to do with running out of food. I think I tried going to DL 13, it was too hard. I went back up to try and explore somewhere else, but some strong creatures spawned and ate me.
It had been a nice run, I was a High Elven Wizard. I'd gotten some nice spellbooks. Sif Muna gifted me the Compendium of Torrid Confrontation, and I'd found the Book of Clouds and the Book of Air previously. I had found a really nice mace for a wizard, which I wasn't great using, but I'd decided it was better than the enchanted sabre I'd been using even with the much lower skill level I had with it (+4, +1). I was mostly trying to kill things with spells at that point anyways.
l - the +5,+5 mace of Brilliance {holy, rN+ AC+5 Int+5 SInv Stlth-}
(You found it on level 9 of the Dungeon)
It has been blessed by the Shining One to cause great damage to the undead
and demons.
It affects your AC (+5).
It affects your intelligence (+5).
It protects you from negative energy.
It enhances your eyesight.
It makes you less stealthy.
I did not however identify my ring of sustenance (it hurt to see that in my inventory at the end of the game). So when I started to starve, and couldn't get past level 13, I tried to go back up to find monsters to scrounge for food so I could make a second attempt. Found ugly things who I guess killed me in my weakened state.
-
Man, I'm having a weird memory cascade of this run from analyzing the file. I was trying to make my way to the Elven Halls to scavenge for food in the first level or two, but I collapsed from exhaustion/starvation and a red ugly thing caught me.
-
Luckily, I've found the ring of satiation early on, it helps A TON when playing heavy caster.
Just got the serpentine rune (in Snake Pit, I skipped killing Lumia, though). Now, realized I that I've under/overestimated few things about my char:
Sif. I knew that gift spellbooks are good. But channel energy is quite weaker than I though (gives a very little boost in MP, though is sometimes enough to get you out of a rough spot), but more importantly, Forgot Spell is way more useful that I imagined. Coupled with the huge amount of spellbooks, it basically allows you to adapt to any branch, as long as you diversify your spell schools - you just forget some spells and learn the needed ones. Need crowd control for Orc ? Get Meph Cloud and Fireball. Need poison for Spiders? Get Poison Cloud and Pois Arrow. Going Snake next? Forget poison and learn fire/air spells. Shoals? Repel/Deflect Missiles etc etc.
Black Draconian. I died enough times from Pikel's or Wraith's elec weapons and from elec eels (I even made them travel exclusive by default) to know how much rElec helps. And I did knew that that breath weapon isn't all that good, as even though it is powerful, esp later, it is just too random to be reliable. But I had NO IDEA how much at will, perma-flying helps. I basically beat Snake cuz on S:5, near the final lair where there were dozens of enemies, there was also a pool of lava. I basically cleared it but triggering aggro on few of them, flying into lava, and than spam them with Ice Clouds and various Bolts, while they cannot reach me. It was marvelous!
tl;dr - Sif's Forgot Spell and at-will permanent flying are both awesome.
-
I definitely enjoy playing casters the most and Sif Muna is a great deity for casters. I find the hardest part with spell casters is finding the spells you need to go somewhere though. The reason the above run did so well was that I had a good variety of strong spells early Mephitic Cloud, Repel Missiles, and Poisonous Cloud were essential to getting me as far as I did. I was just getting to a point where I needed to start playing around and forgetting spells when I died. Maybe next time.
-
I posted the tournament I want to run in forum games. I'm hoping to get at least 4 people because I feel like it would be fun to at least see one guy show up the other three with his skills. Ask any questions in that thread.
-
I love the little touches in DCSS.. when you kill Prince Ribbit he leaves "The human corpse of Prince Ribbit". Much moral ambiguity.
-
Yeah, I loved it one I found out that if you confuse a monster than making him asleep, he sleepwalks :P
ION, Dead.
-
Is that snail-covered slowness god worthwhile? If so, for what builds? I had a pretty cool Ghoulish Monk who died pretty much immediately after joining that. Could be coincidental though.
-
I feel like the snail god is one of the hardest gods to get good use of. Probably aimed at people who want a bit more of a challenge.
-
Made a new character. Immediately died to a lizard when I tried punching it to death instead of wasting MP.
-
Chei is good for Naga Transmuter and some other guys, I think.
-
I think that Chei pretends to be good for nagas but actually still sucks.
Also, why does the ring of sustenance help heavy casters?
As long as you're not vegetarian, I've always thought that there is plenty of food in the dungeon.
-
Is that snail-covered slowness god worthwhile? If so, for what builds? I had a pretty cool Ghoulish Monk who died pretty much immediately after joining that. Could be coincidental though.
I caught a bit of conversation between two people in IRC and they were cracking jokes about it being the best god in the game. My inferences is that it's not a powerful god.
Keep in mind that Monks are best when they go barehanded, and barehanded is best for extensive runs, like 8+ runes. The reason is that they need more skill levels than any other weapon to reach their maximum attack speed. They have to reach 27, iirc. Once they reach 27 they have high attack speed than many other weapons and better damage than shortblades. They are a really cool class and really fun to play, and I couldn't resist playing them several times, but keep in mind that dying early is what they're good at. I have lately been really wanting to score a first win so have been saving them for later.
If you're going for 3 rune runs, going monk is probably more of a handicap than worshipping snails
-
I think that Chei pretends to be good for nagas but actually still sucks.
Also, why does the ring of sustenance help heavy casters?
As long as you're not vegetarian, I've always thought that there is plenty of food in the dungeon.
Clearing large crowds where you cannot go in and butcher them half-way through eats through permafood very fast without it.
-
I think that Chei pretends to be good for nagas but actually still sucks.
Also, why does the ring of sustenance help heavy casters?
As long as you're not vegetarian, I've always thought that there is plenty of food in the dungeon.
Clearing large crowds where you cannot go in and butcher them half-way through eats through permafood very fast without it.
Really? You know that you don't really get any penalties until 'Starving'? I have never experienced such problems before.
-
What do you guys think about undead spellcasters? I tried a Mummy Ice Elementalist (mostly because I was annoyed with being so hungry) and it seemed to work ok.
-
Mummy is actually the only undead spellcaster that doesn't eat food. The other ones have to eat.
However, any spellcaster can go on the zero calorie diet if they find the rare spell "Lich", found in randomly dropped books or earned from worshipping Ydremmul. It transforms them into a hungerless undead with bonus power on necromancy spells, and you can refresh the buff to keep it going all the time.
Using the auto-eat and easy-eat functions from configs can make eating less of a pain though.
-
Isn't that 'Necromutation' and you get it from Kikubaaqudgha?
-
Isn't that 'Necromutation' and you get it from Kikubaaqudgha?
Yes.
And my DrCj really did have eating problems when casting a lot (I also later got "you digest meat inefficiently"). I do know that starving is the only bad one.
-
Made a new character. Immediately died to a lizard when I tried punching it to death instead of wasting MP.
Was it a Giant Gecko or an iguana? Iguanas are really strong and rarely appear on floor one, giant geckos are harder than goblins and rats but wouldn't normally annihilate you before you could figure out what was happening.
-
I think that Chei pretends to be good for nagas but actually still sucks.
Also, why does the ring of sustenance help heavy casters?
As long as you're not vegetarian, I've always thought that there is plenty of food in the dungeon.
Clearing large crowds where you cannot go in and butcher them half-way through eats through permafood very fast without it.
That's why you kill something with wand of disentegration and have a midfight snack :D
-
Made a new character. Immediately died to a lizard when I tried punching it to death instead of wasting MP.
Was it a Giant Gecko or an iguana? Iguanas are really strong and rarely appear on floor one, giant geckos are harder than goblins and rats but wouldn't normally annihilate you before you could figure out what was happening.
I think it was a gecko, but I can't remember anymore.
I actually had a fairly good run going today with a Minotaur Berserker. I thought I was going really far, but then I ran into Sonja, who I was about to kill when she banished me to the Abyss. I didn't know she could do that, but it sucked. I died quite quickly there I was nowhere near ready for the Abyss.
-
It's not too hard to survive banishment to the Abyss if you just run from everything and wait for a randomly generated exit door. You can try playing Abyssal Knight a couple times to practice, they start in the Abyss at level 1, but more than half the time clever movement will allow you to escape.
Just make sure your strategy is not to kill stuff when you get banished to the abyss. That's not what you want at all. I wouldn't even recommend oneshotting small stuff or using disables on things as you flee, every turn you spend not moving there are demons moving towards you from the area near you, but if you move in the direction of ungenerated terrain no monsters are there yet, so it's safer. At least, that's how it seems.
-
Stopping by to say that I've been spending a lot of time on Binding of Isaac lately, which is a more of a rogue-lite according to people who have played more roguelikes than me. It takes so long to get there, but once you can beat the game semi-consistently, and you realize that you're getting more consistent every run, suddenly all your free time disappears.
As point of reference, working on 100%ing the game, I've gotten final unlocks for half of the characters so far, and every general achievement except for the annoying RNG ones.
-
I loved the Binding of Isaac and spent waaay too much time on it. I've got all unlocks except the scissors, and I am missing the "don't get hit" achievements from most areas (although once I got reaaaaaally close to beating the womb without being touched, thanks to a flying high-speed high-tears build).
Have you beaten the chest yet?
-
Yeah. Acheivements/items I have left are:
Get 4 meat cubes (aka RNG: the acheivement.)
Common cold (which is also RNG, but I think it's weird I don't have it yet. You only need two items, and they're not THAT rare...)
Beat Sheol with Samson, Eve.
Beat Cathedral with Samson.
Beat Chest with Samson, Eve, ??.?
tl;dr I really do not like Samson. I don't like Judas either, but I just got two amazing back to back runs to Chest and Sheol today, so at least I never have to use him ever again.
Edit: Oh and no damage on depths or womb, but I'm focusing more on unlocking the items than the achievements.
-
It's not too hard to survive banishment to the Abyss if you just run from everything and wait for a randomly generated exit door. You can try playing Abyssal Knight a couple times to practice, they start in the Abyss at level 1, but more than half the time clever movement will allow you to escape.
Just make sure your strategy is not to kill stuff when you get banished to the abyss. That's not what you want at all. I wouldn't even recommend oneshotting small stuff or using disables on things as you flee, every turn you spend not moving there are demons moving towards you from the area near you, but if you move in the direction of ungenerated terrain no monsters are there yet, so it's safer. At least, that's how it seems.
I dunno what are the rules when banished, but it seems easier to do with AK XL1 as you are guaranteed an exit near your spawn point.
And yeah, unless you are ready to take on Lair Branches (Shoals etc) you shouldn't fight at all in Abyss, just run.
-
What do you guys do with Randarts you find that are not useful to your character?
-
Yeah. Acheivements/items I have left are:
Get 4 meat cubes (aka RNG: the acheivement.)
Common cold (which is also RNG, but I think it's weird I don't have it yet. You only need two items, and they're not THAT rare...)
Beat Sheol with Samson, Eve.
Beat Cathedral with Samson.
Beat Chest with Samson, Eve, ??.?
tl;dr I really do not like Samson. I don't like Judas either, but I just got two amazing back to back runs to Chest and Sheol today, so at least I never have to use him ever again.
Edit: Oh and no damage on depths or womb, but I'm focusing more on unlocking the items than the achievements.
The 4 meat cube ones, having the book of revelations help, since if you use it, you are guaranteed a fight against a horseman at the end of the level (unless you've already fought one in this "zone"). Unlocking the forgotten horseman doesn't help, though.
I hate Samson. He's just the worst of all, with no life, no damage, no tears... I find dead baby is better than him! There are some objects that only activate when you're at half a heart or lower, and dead baby abuses them like no other. And he doesn't get lowered tears and damage either.
But I do like Judas. He's got insanely high damage, and his object is quite nice (increased chance to find Satan, which might translate into an angel room later on if you can't buy anything). He is dependent on finding a couple of heart increases quickly, though, so I can see why you don't like him.
But my favourite is Cain. He's quick, he's strong, and his initial object is nuts, both from the increase of drops, the always positive pills (bordering OP), and the better returns on fortune telling machines for crazy amounts of spirit hearts (which aren't capped, unlike red hearts). Seriously, all this for one less heart than Isaac and slightly less range.
-
On a new run with a new Minotaur Berzerker, and it's going even better than before. I managed to find plate armour early, found a good halberd (anti-magic), and found a ring of regen, which is incredibly useful to speed up resting.
Using those I've managed to get to the second level of the lair, where I now have max piety, and found !crystal plate! just lying around near a stair case. On top of that I decided to ID some potions in a safe spot and found the mutations potion when it gave me breathe fire, +2 strength and +2 int! Trog's started granting me branded halberds, nothing amazing so far (freezing and dragon-slaying), too. Some runs just go well.
(Having said this I'll probably die as soon as I start playing again)
-
Tagging this thread. Now that I've played a few games. Also, I have virtually no idea what anybody is talking about.
-
Tagging this thread. Now that I've played a few games. Also, I have virtually no idea what anybody is talking about.
Sometimes people are talking about different games, which makes it extra confusing!
-
The issue I have with the 4 meat cubes achievement is that there are 4 zones, and you can fight a harbinger at most once per zone. So to get it, you need to fight the one for the first 2 floors out of sheer luck, because it's so unlikely you find a Book of Rev. Then you have to luck into a Book of Revelations. Then you have to hope neither Depths nor Womb is a labyrinth level, because I believe the boss replacement doesn't work there (probably because it tries to replace the forced boss fights instead of the one before it.) And you have to hope you never fight the Headless Horseman, or Conquest, because odds are you'll get a pony instead.
Basically, everything has to go right, and the odds of getting it without explicitly resetting every time you can't are stupid.
Also, I think Isaac + D6 > Cain, but that's just because D6 is stupid. Otherwise Cain is pretty unquestionably the best character.
-
What do you guys do with Randarts you find that are not useful to your character?
Some gods except them as sacrifice. Some I might some day use, like a holy branded weapon from a skill i can crosstrain, I toss those in stash. Draining and distortion ones I toss in lava
-
The issue I have with the 4 meat cubes achievement is that there are 4 zones, and you can fight a harbinger at most once per zone. So to get it, you need to fight the one for the first 2 floors out of sheer luck, because it's so unlikely you find a Book of Rev. Then you have to luck into a Book of Revelations. Then you have to hope neither Depths nor Womb is a labyrinth level, because I believe the boss replacement doesn't work there (probably because it tries to replace the forced boss fights instead of the one before it.) And you have to hope you never fight the Headless Horseman, or Conquest, because odds are you'll get a pony instead.
Basically, everything has to go right, and the odds of getting it without explicitly resetting every time you can't are stupid.
Also, I think Isaac + D6 > Cain, but that's just because D6 is stupid. Otherwise Cain is pretty unquestionably the best character.
Yeah, is still luck based, but if you prioritize the book of revelations in your runs, I'd give you a 10% chance to get it in any given run, and... man, beating the womb 10 times, unlocking the chest, and beating Sheol and the chest with all characters takes a while.
How do you use the D6? It seems like the intended use is to reroll treasure rooms (since 50% of the objects there are pretty crappy) and boss drops (if you are particularly unlucky), and that's kinda tight in the first floors because of the lack of rooms. Plus, you'll have to drop the D6 at some moment for a more useful active object (book of revelations, nail, prayer card, you name it), while you keep the lucky foot forever. I don't know, I think that better starting stats and overall better stat progression from pills beats the extra reliability from early treasure rooms, unless there are ways to abuse the D6 that I don't know of...? I know there's an exploit involving libraries, but that takes a lot of luck and keys.
-
On a new run with a new Minotaur Berzerker, and it's going even better than before. I managed to find plate armour early, found a good halberd (anti-magic), and found a ring of regen, which is incredibly useful to speed up resting.
Using those I've managed to get to the second level of the lair, where I now have max piety, and found !crystal plate! just lying around near a stair case. On top of that I decided to ID some potions in a safe spot and found the mutations potion when it gave me breathe fire, +2 strength and +2 int! Trog's started granting me branded halberds, nothing amazing so far (freezing and dragon-slaying), too. Some runs just go well.
(Having said this I'll probably die as soon as I start playing again)
I don't quaff-identify if I do not know potion of mut anymore. Esp not on L2. Though those are some good muts.
And I only find crystal plates with like Draconians and Spriggans, sigh.
-
Also note that quaff-id is bad as it often wastes valuable resources like cure mut, speed, heal, etc. You usually have enough ID-Scrolls to ID all of your potions and a few scrolls.
-
The issue I have with the 4 meat cubes achievement is that there are 4 zones, and you can fight a harbinger at most once per zone. So to get it, you need to fight the one for the first 2 floors out of sheer luck, because it's so unlikely you find a Book of Rev. Then you have to luck into a Book of Revelations. Then you have to hope neither Depths nor Womb is a labyrinth level, because I believe the boss replacement doesn't work there (probably because it tries to replace the forced boss fights instead of the one before it.) And you have to hope you never fight the Headless Horseman, or Conquest, because odds are you'll get a pony instead.
Basically, everything has to go right, and the odds of getting it without explicitly resetting every time you can't are stupid.
Also, I think Isaac + D6 > Cain, but that's just because D6 is stupid. Otherwise Cain is pretty unquestionably the best character.
Yeah, is still luck based, but if you prioritize the book of revelations in your runs, I'd give you a 10% chance to get it in any given run, and... man, beating the womb 10 times, unlocking the chest, and beating Sheol and the chest with all characters takes a while.
How do you use the D6? It seems like the intended use is to reroll treasure rooms (since 50% of the objects there are pretty crappy) and boss drops (if you are particularly unlucky), and that's kinda tight in the first floors because of the lack of rooms. Plus, you'll have to drop the D6 at some moment for a more useful active object (book of revelations, nail, prayer card, you name it), while you keep the lucky foot forever. I don't know, I think that better starting stats and overall better stat progression from pills beats the extra reliability from early treasure rooms, unless there are ways to abuse the D6 that I don't know of...? I know there's an exploit involving libraries, but that takes a lot of luck and keys.
The library exploit is a bit easier than it seems. I believe the chance of a library room increases if you've visited one before, even if you don't carry a book into the next level, but I can't find this anywhere online so it might be false. It's still pretty luck based.
What makes the D6 good is that you can reroll devil room items. In the ideal D6 game, you get a devil deal on Caves 2. You either pickup or reroll into one of the passive items (like Mark, or Pact, or Brimstone, or maybe Knife if you're good enough at it.) Then, you try to get as many passive items as you can, before you find an active you absolutely cannot pass up. If you get lucky enough, you can keep the D6 into the chest, and get a second shot at all the items there.
You can also reroll the $15 shop items, in hopes that you get a Treasure Map or Compass, or secret room items in hope for Dr. Fetus or Epic Fetus. The main use however, is avoiding devil rooms that have awful items in them. If you're skilled enough, you can even go for Guppy and get it a decent amount of the time. I'm not that good, so every time I try I end up dying thanks to Dead Cat :/
-
Also note that quaff-id is bad as it often wastes valuable resources like cure mut, speed, heal, etc. You usually have enough ID-Scrolls to ID all of your potions and a few scrolls.
Quaff IDing stuff you have 3+ copies of is ok. Bad mutation potions are too rare to get in triplicate, you're mostly going to figure out whether the stack is potion of confusion or potion of cure.
-
On a new run with a new Minotaur Berzerker, and it's going even better than before. I managed to find plate armour early, found a good halberd (anti-magic), and found a ring of regen, which is incredibly useful to speed up resting.
Using those I've managed to get to the second level of the lair, where I now have max piety, and found !crystal plate! just lying around near a stair case. On top of that I decided to ID some potions in a safe spot and found the mutations potion when it gave me breathe fire, +2 strength and +2 int! Trog's started granting me branded halberds, nothing amazing so far (freezing and dragon-slaying), too. Some runs just go well.
(Having said this I'll probably die as soon as I start playing again)
I don't quaff-identify if I do not know potion of mut anymore. Esp not on L2. Though those are some good muts.
And I only find crystal plates with like Draconians and Spriggans, sigh.
Oh it was way earlier in the run that I did the quaff IDing. Probably around D3. I like to play pretty loose at the start, if I die early I don't lose much time.
This run is going really well now. I've IDed almost every scroll, and finished the Lair and have started exploring the Orcish Mines. I think I can probably take the Shoals, as I'm a super turtle and have rElec and the ability to fly with a RandArt. Still haven't worked out if I have rPoison in my ring collection though. Bad luck IDing rings so the Spiders will have to wait until I work that out.
-
The shoals has lots of nasty poisonous sea snakes that will make you prefer to have rpois. It's not strictly necessary but if it takes spending money at a shop it could be worth it.
On the other hand, nothing there is actually electric (it doesn't have electric eels or any normal fish stuffs) so that probably won't help much.
-
Been pushing DsTm, DsSk and MeSk today. Been very unlucky. Am very frustrated as a result.
-
I hope that someday I'll learn all of these crazy abbreviations. The other day I made it down to the fourth level, yay. Even if it's not much, that still felt like an achievement.
-
The shoals has lots of nasty poisonous sea snakes that will make you prefer to have rpois. It's not strictly necessary but if it takes spending money at a shop it could be worth it.
On the other hand, nothing there is actually electric (it doesn't have electric eels or any normal fish stuffs) so that probably won't help much.
For some reason I thought that place would have lots of electric eels. Oh well, I'm almost done clearing the Mines now. Had to leave the final vault after taking a big chunk out of it when some orc high priests summoned too many demons to deal with safely.
-
Bought a randart armour with rPoison, but it's not my sweet crystal plate. :(
-
Now that you have it, Spiders may be a much easier rune. I found spiders with rpois a good deal easier than shoals. Granted, I didn't hit many uniques, but still. The one thing to watch out for is the suppression moths, they cancel all magical effects on your items so they remove your poison resistance. I just stayed away from those, they wander so eventually you can clear the rest of the floor without fighting them.
-
What makes the D6 good is that you can reroll devil room items. In the ideal D6 game, you get a devil deal on Caves 2. You either pickup or reroll into one of the passive items (like Mark, or Pact, or Brimstone, or maybe Knife if you're good enough at it.) Then, you try to get as many passive items as you can, before you find an active you absolutely cannot pass up. If you get lucky enough, you can keep the D6 into the chest, and get a second shot at all the items there.
You can also reroll the $15 shop items, in hopes that you get a Treasure Map or Compass, or secret room items in hope for Dr. Fetus or Epic Fetus. The main use however, is avoiding devil rooms that have awful items in them. If you're skilled enough, you can even go for Guppy and get it a decent amount of the time. I'm not that good, so every time I try I end up dying thanks to Dead Cat :/
Hadn't thought of rerolling devil room items, for some reason. Guess I haven't played D6 Isaac enough. Yeah, I can see why people like him now (going for Guppy seems way too risky, though, if you don't find any of the pieces in a red chest beforehand)
-
Argh! Autotravel into Aizul, he casts sleep on me before I get an action, I wake up at 2/3 health, and stupidly don't use invis/escape immediately. This run was going so perfectly too.
-
Now that you have it, Spiders may be a much easier rune. I found spiders with rpois a good deal easier than shoals. Granted, I didn't hit many uniques, but still. The one thing to watch out for is the suppression moths, they cancel all magical effects on your items so they remove your poison resistance. I just stayed away from those, they wander so eventually you can clear the rest of the floor without fighting them.
Decided to follow your advice and I've cleared the first few floors of the Spider Nest without incident. The most irritating thing I've found so far are ghost moths, who are unable to kill me, but are irritatingly successful at debuffing my stats. I just found this item. (http://crawl.chaosforge.org/Scythe_of_Curses) I have a Polearms skill of 18 so it seems possibly really useful on the surface, but it's constant cursing might make it unusable. I do have 12 scrolls of remove curse, but I'm not sure if I want to use them on this item. Do you have any experience with this weapon?
-
I got the 4 meat cubes acheivement! Got it while playing Eve, by lucking into my first 2 meat cubes and buying the book in Depths. I'm also on a good streak right now, just beat Satan with Eve, and Chest with Eve and ??.?. Just have to do all of Samson now, which is going to be completely awful.
-
Samson is horrible. I was so glad when I finished his runs, so that I didn't have to use him ever again. His unlocks aren't even that good to begin with! But, yeah, completionism got the best of me. Just checked the wiki, apparently his starting item reduces the odds of getting better items too. I guess he's just meant to be hard mode... Good luck!
Yay for the meat boy achievement :D The one that took me forever to unlock was the Mom's eye/contacts one, for some reason.
By the way, what objects do you look for, in your runs? I usually try to get flight as soon as possible, which means spirit of the night (the closest there is to a reliable Win Condition item in this game, IMHO) or lord of the pit, and I buy the ladder before that; then I try to get some source of soul hearts (the nail from the Devil, the book of revelations from shop, library or Devil, or if lucky celtic cross), and a way to recharge active items to speed it up (battery, 6 volt and habit, all from the shop). Given how many rooms are made trivial by flight, I can stockpile an obscene amount of soul hearts by the time I get to the difficult zones and just bruteforce them.
Everything else is just the cherry on top. I usually try to get down to zero hearts (mainly through guppy's paw) to perma-activate some items (whore of babylon, polaroid). If I'm going for the Cathedral/Chest, then I try to get three orbitals (abusing the casinos, you can get a fly to orbit you randomly from any slot machine; two of those plus a meat cube/face is enough), since that drastically decreases the number of times you get hit by the tear spam. Or brimstone, but personally I don't like it that much. Another nice thing is high tears + cancer, even without knockback upgrades you can keep any single enemy at bay for as long as you want to because of the tear spam, but unfortunately if you are going to the chest you can't keep cancer (except with mom's purse)...
-
Ok, artefacts.
So, my last char was red DrVM of Vehumet. Was GREAT. I also learned fireball and was clearing everything until I ran out of mana and was surrounded, and have previosly only found 1 of each tp scrolls, and read both before IDing them.
So, this char was DrVM, too. Turned out red, as well, and found a book with Iginite poison.
Also found an artefact: Wrath of Trog, Battleaxe +4/+11, antimagic, *Rage. Uhm no.
I then find a shop with these (I can't buy any, yet):
Ring, EV+5 Acc -1
Ring, rC+, Str+1, Acc+6, Dam+3
Ring, rElec, rF-, Str+1, Dam+6
all decent.
And THEN I find an artefact staff. No ID scrolls on me. Voice #1 says "don't wield-ID, you know it's gonna turn out bad" Voice #2, however, goes "Hey, you got uncurse scrolls, what's the worse that can happen?".
So I wield it.
Staff "Hell-Harrower", +Inv, rF+, MR+.
Pretty awesome, huh?
Also, distortion and Rage* (Bersekitis).
(I had +1 buckler and flail of protection earlier).
So, I risk Berserking in worst possible moment or being banished.
Huh.
Edit: so far, Berserkitis is not THAT bad. Will have to unwield eventually. Edit2: Dead, hubris, didn't cloud right away like I should have.
-
Samson is horrible. I was so glad when I finished his runs, so that I didn't have to use him ever again. His unlocks aren't even that good to begin with! But, yeah, completionism got the best of me. Just checked the wiki, apparently his starting item reduces the odds of getting better items too. I guess he's just meant to be hard mode... Good luck!
Yay for the meat boy achievement :D The one that took me forever to unlock was the Mom's eye/contacts one, for some reason.
By the way, what objects do you look for, in your runs? I usually try to get flight as soon as possible, which means spirit of the night (the closest there is to a reliable Win Condition item in this game, IMHO) or lord of the pit, and I buy the ladder before that; then I try to get some source of soul hearts (the nail from the Devil, the book of revelations from shop, library or Devil, or if lucky celtic cross), and a way to recharge active items to speed it up (battery, 6 volt and habit, all from the shop). Given how many rooms are made trivial by flight, I can stockpile an obscene amount of soul hearts by the time I get to the difficult zones and just bruteforce them.
Everything else is just the cherry on top. I usually try to get down to zero hearts (mainly through guppy's paw) to perma-activate some items (whore of babylon, polaroid). If I'm going for the Cathedral/Chest, then I try to get three orbitals (abusing the casinos, you can get a fly to orbit you randomly from any slot machine; two of those plus a meat cube/face is enough), since that drastically decreases the number of times you get hit by the tear spam. Or brimstone, but personally I don't like it that much. Another nice thing is high tears + cancer, even without knockback upgrades you can keep any single enemy at bay for as long as you want to because of the tear spam, but unfortunately if you are going to the chest you can't keep cancer (except with mom's purse)...
My general plan in most runs is to never take red heart damage. So I try really hard to get soul hearts early, usually by blowing up the special rocks. In devil rooms, items I'll look for are Mark, Pact, Brimstone, and Spirit of the Night. (Brimstone is only worth it with the Brimstone glitch, or with Poly/Quad/Triple Shot.) I used to not like Nail, but I'm coming around to it. Sometimes, I'll take Dead Cat, but that's only when it's not a big hit to me (like if I have 2 heart containers left, then it effectively costs 1.)
I also used to auto-take Spirit of the Night, but I'm starting to take Mark and Pact over it for the damage and soul hearts. There's also the issue where Spirit doesn't help you as much in the final floors, the layouts aren't as easy to exploit. My goal for every run is to get down to no red hearts + a lot of soul hearts for Polaroid, and to get enough damage to clear rooms quickly. I'm really awful at dodging enemies, so it's easier for me to play when I kill things before having to think about dodging.
Priorities for me are: Soul hearts > orbitals > damage > tears > health up (prioritized higher earlier so that I can afford devil deals, goes down after I get a couple nice items.) Flight is nice if I get it, but I'd take damage first unless I already have a lot of damage.
For active items, it's really what I can get. Unicorn + Gamekid are nice for the rooms I really don't feel like dodging in. Book of Rev/Nail are good for soul hearts. Book of Shadows is good for the endgame, but I'd rather have a good farming active before then. Paw is amazing if you get it at the right time, but I never do. (Unlocking more devil items didn't help.) Most actives I don't care about.
-
Do you guys know of a way to put DC:SS into full-screen mode? I tried alt-Enter, tried messing with the config file, doesn't seem to work. I've just been going into 800x600 resolution like a barbarian
-
Do you guys know of a way to put DC:SS into full-screen mode? I tried alt-Enter, tried messing with the config file, doesn't seem to work. I've just been going into 800x600 resolution like a barbarian
Changing the init file has always worked for me. Did you remember to delete the # at the beginning of the line?
-
I did...what were the settings exactly that you changed?
-
I did...what were the settings exactly that you changed?
I just delete the # in front of 'tile_full_screen = true'.
-
Yep, definitely did that...idk
-
My general plan in most runs is to never take red heart damage. So I try really hard to get soul hearts early, usually by blowing up the special rocks. In devil rooms, items I'll look for are Mark, Pact, Brimstone, and Spirit of the Night. (Brimstone is only worth it with the Brimstone glitch, or with Poly/Quad/Triple Shot.) I used to not like Nail, but I'm coming around to it. Sometimes, I'll take Dead Cat, but that's only when it's not a big hit to me (like if I have 2 heart containers left, then it effectively costs 1.)
I also used to auto-take Spirit of the Night, but I'm starting to take Mark and Pact over it for the damage and soul hearts. There's also the issue where Spirit doesn't help you as much in the final floors, the layouts aren't as easy to exploit. My goal for every run is to get down to no red hearts + a lot of soul hearts for Polaroid, and to get enough damage to clear rooms quickly. I'm really awful at dodging enemies, so it's easier for me to play when I kill things before having to think about dodging.
Priorities for me are: Soul hearts > orbitals > damage > tears > health up (prioritized higher earlier so that I can afford devil deals, goes down after I get a couple nice items.) Flight is nice if I get it, but I'd take damage first unless I already have a lot of damage.
For active items, it's really what I can get. Unicorn + Gamekid are nice for the rooms I really don't feel like dodging in. Book of Rev/Nail are good for soul hearts. Book of Shadows is good for the endgame, but I'd rather have a good farming active before then. Paw is amazing if you get it at the right time, but I never do. (Unlocking more devil items didn't help.) Most actives I don't care about.
My priority would be like flight or source of soul hearts (and enablers, afterwards)> 2nd red heart > speed (unless high) > damage, and then it gets murky.
Flight is just so good. It allows you to avoid so much incoming damage, it effectively works as a source of soul hearts by itself (since it saves so many of them). AND it effectively increases your economy by allowing to reach chests/beggars that are closed in (pits, rocks or spikes). It pays for itself if you receive it by early depths, even forgetting about the whole "can't touch this" factor. It's one of the reasons why I am ready to pay for the ladder, even though it's somewhat rare to finish a run without a source of flight.
The second red heart is just because playing with only one red heart is obviously very dangerous (Judas, Samson), too many things can kill you because of random bad luck.
And speed because not getting hit (necessary to unlock the devil room) is simply impossible if you can't outrun your enemies and get out of the way of projectiles fast enough.
I think the only offensive active item I ever consider keeping (or buying!) is the candle. It's innate recharge ability makes it good for clearing normal rooms, and being able to use it more than once per room helps inmensely against a lot of bosses. Plus the way the fire propagates is different from the way your tears do, opening tactical possibilities, so it stays relevant even if you've got high tears and damage. I wish all the damage dealing items recharged themselves automatically, then a lot of them would actually be usable, unlike now, where finding an active item in a treasure room is like "ugh". I mean, of course I won't mind too much getting, say, the Necronomicon, but I know I'll have to drop it sooner or later, while passives will simply stay. Oh well.
-
Considering the init file is a very small txt file, why not just share yours with walrus, heron? just a suggestion.
I currently have a webtiles run with a wanderer minotaur of Nemelex Xobeh. One thing about webtiles is that you have to play slow, or else you'll die from lag, but on the other hand, you play slow anyway, it leads to some thoughtfulness. With micromanaging and solid armor my character has scarecly fallen below half health since the Nemelex piety got going. It's challenging my thinking about how much of MiBe's power is solid stats and headbutts, and maybe the beserkers are strong/fast when you measure in real time, but maybe not in turns taken time.
-
So, after all this Cjs and Tms and VMs and whatnot, I decided to go brainless and do a MiFi.
So Gods are good and D:4 I find an artifact plate mail! (+7, rN+, nothing to write home about but extremely good D:4 drop).
-
Note:
If you find a vault (vault is non-random room within a dungon) with 3 ugly things and a human wizard, with two rooms behind, and in one room is loads of very good jewelry, DO NOT open the room behind that. It has many abominations of all sizes and is deadly, I had to blink out.
-
Seeing all the people talking about DCSS here, I decided to give it a try. After a couple of random tries dying by D3 (Naga Death Knight killed by a unique at the Sewers yay), I decided to read the wiki a bit, and rolled a MiBe.
Managed to reach D13, saw the entrance to the Orc Mines a while before that, but decided to try the Lair first, as said in the wiki. Didn't see the entrance at all. On the way there, I quaff a couple of potions of mutations and a potion of beneficial mutations. The first two turned out to be a bad idea, but the last one gave me the evolving trait, which over time gave me some kind of random mapping through walls, one extra AC, and carnivorous, and I was still evolving when I died.
I didn't have any spectacular equipment I think (+2,+3 battleaxe, right before I died, was the best I found for weapons, aside from a +2/+1 (unknown) whip of electrocution from Pikel, which I didn't use since I wasn't training flails and I didn't know how good the electrocution part was; also a +1 dwarven chain mail). Even then, I was pretty much going on a rampage, and I didn't even have to berserk to survive (I did use Trog's hand, maybe too often, though)
So there I went to D13. Didn't like the first stairs down (open zone and plenty of ranged enemies), so I try a second one. Quite open too, with some kind of unique necromancer, but since undead don't follow you across the stairs, I decide to make a stand. I cut through the undead minions, retreated to safety to heal, go back down the stairs again, kill the necromancer, go back up the stairs since pretty much the whole level is around me by then. Around 30 hp. Start resting. "It" hits me. I try hitting it back, but it moves randomly, don't really know where it is. Use a scroll of fog, it stops attacking me. The moment the fog dissipates, it comes back for more. I try to run. It runs faster than I do. At some point I manage to lose him. And I guess it's here where I do a mistake: I quaff a heal wounds and rest a short time, and go back to kill it before it regenerates too much, instead of just sprinting (or using my teleport wand, which I had forgotten I had) to the third set of stairs (I had to go through it anyway, no stairs where I was). At that time I hadn't understood yet how utterly random its movements were, and how fast it could pursue me, and the fact that it wouldn't turn visible at all. I die shortly after to the Unseen Horror.
A learning experience, I guess.
-
Yeah, Unseen Horrors are a bitch without see invis. I just skip floors with them, most of the time. :s
Evolving is an awesome mut, you get 75% chance of gaining a good mut each time you evolve, one of my best chars had that.
Speaking of good chars, I had quite a luck so far:
http://pastebin.com/0dBxQ1aC
+1/+5 Triple of A-M is god gift, and is awesome.
+4/+5 flaming Great is god gift, that I re-branded, and it's use is for hydra slaying.
+0/+8 ring of slaying is gravy.
+9 Plate of +3Str +3Dex is not shabby.
Legendary deck of summoning is something that I didnt use before, but can't NOT be useful.
Amulet of faith is not going anywhere until I really need corrosion or something.
Edit:
YASD, didn't notice Sonja had draining, pretty much got ~20 negative skill levels, than a few more from maurice. I was getting slowsly back, but I was so bored and annoyed that I berserked into death. Meh.
-
webtiles is soooo slow, i don't understad how the majority of players say they prefer it to local just because it has trunk.
After hours and hours of play, I got the serpentine rune of zot. 2 more to go. Stuff is getting harder, I think Nemelex doesn't scale well, he's kinda midgamey.
-
Tried some short-lived fighters (orc warriors are dangerous, ID-wielding without scroll of remove curse is stupid), then tried a Kobold Berserker. The beginning wasn't particularly easy, but as my short blades and dodge skills went up, I started surviving most stuff, berserkering when necessary (I was always engorged starting from D8 or so). I eventually branched into sneaking, evocation and throwing (50+ tomahawks of return from the Bailey), and the best short blade I received from Trog was a +1/+8 quickblade, which was nice by then. Did all Lair but the last level, and I was carrying a ton of wands around. I even had boots of flying.
6h30 in, died to a centaur warrior in D13 who snuck on me as I was trying to kill an electric eel. Three arrows, around 30 hp each, 8 hp left (there was some lag with webtiles, otherwise I would have reacted after the second arrow). My instinct reaction is to check my scroll list. Read a scroll of fear, he's not impressed, so I blink-scroll out of his view. An electric eel that was out of reach of my fear scroll snipes me. I had two invisibility potions on me. :'(
PS: a bit tangential, but for something systematically marked as easy, electric eels are notoriously dangerous, since they don't follow you around corners...
PPS: found a +5/+7 falchion of electrocution with MR++, evoke invisibility, intelligence +2. Shame that falchions aren't short blades.
-
Electric eels are really dangerous without rElec. I usually just avoid them if I can if I don't have rElec, not usually worth the effort to kill off.
-
I note which floor the eels are on and go back and kill them once i get rElec because it's 90% reduction.
I just died on D14 or some such with 2 rune. Disappointing. Was exploring new floors of the main dungeon to get the Drain I acquired in the vaults to wear off. maybe I should have just scummed for that.
-
Tried some short-lived fighters (orc warriors are dangerous, ID-wielding without scroll of remove curse is stupid), then tried a Kobold Berserker. The beginning wasn't particularly easy, but as my short blades and dodge skills went up, I started surviving most stuff, berserkering when necessary (I was always engorged starting from D8 or so). I eventually branched into sneaking, evocation and throwing (50+ tomahawks of return from the Bailey), and the best short blade I received from Trog was a +1/+8 quickblade, which was nice by then. Did all Lair but the last level, and I was carrying a ton of wands around. I even had boots of flying.
6h30 in, died to a centaur warrior in D13 who snuck on me as I was trying to kill an electric eel. Three arrows, around 30 hp each, 8 hp left (there was some lag with webtiles, otherwise I would have reacted after the second arrow). My instinct reaction is to check my scroll list. Read a scroll of fear, he's not impressed, so I blink-scroll out of his view. An electric eel that was out of reach of my fear scroll snipes me. I had two invisibility potions on me. :'(
PS: a bit tangential, but for something systematically marked as easy, electric eels are notoriously dangerous, since they don't follow you around corners...
PPS: found a +5/+7 falchion of electrocution with MR++, evoke invisibility, intelligence +2. Shame that falchions aren't short blades.
+1/+8 quickblade is awsome at any point of game. If you get it branded with a nice brand (distortion, elec, venom), it is a weapon to keep till endgame.
-
Got both Samson runs down. Beat Chest with a super ridiculous start, Brimstone + Book of Revelation on Basement 1 thanks to a Joker card, and lots of Tears Up and 3 orbitals. Sheol run was pretty ridiculous too, Dead Cat + Brimstone + Guppy's Tail + Lord of the Pit + 3 orbitals + Poly. Never touching Samson again, wow is he an awful character.
Just Common Cold plus the no damage achievements left. I would have gotten the Depths no damage achievement if I hadn't fought Bloat on Depths 1 and got hit instantly as the fight started.
-
+1/+8 quickblade is awsome at any point of game. If you get it branded with a nice brand (distortion, elec, venom), it is a weapon to keep till endgame.
Yes, but the heavy armoured enemies simply ignored the damage from it. And a Goliath Beetle qualifies as heavy armoured. A flat damage brand can deal much more damage to some enemies, and Trog worshipers can't get their weapons branded (unless they pray to the RNG and use tons of brand scrolls, I guess). I mean, don't get me wrong, I was laying waste to pretty much everything on my way (even hydras, which surprised me when I was forced to stand my ground against one in the Lair), but some enemies took forever to go down, and my dodgy berserker kobold didn't really want fights to go on for too long...
Currently trying a Demonspawn Necromancer whose heritage insists that he wants to get up close and personal. Let's see how that goes.
Got both Samson runs down. Beat Chest with a super ridiculous start, Brimstone + Book of Revelation on Basement 1 thanks to a Joker card, and lots of Tears Up and 3 orbitals. Sheol run was pretty ridiculous too, Dead Cat + Brimstone + Guppy's Tail + Lord of the Pit + 3 orbitals + Poly. Never touching Samson again, wow is he an awful character.
Just Common Cold plus the no damage achievements left. I would have gotten the Depths no damage achievement if I hadn't fought Bloat on Depths 1 and got hit instantly as the fight started.
How did you manage to get Brimstone on Basement 1? Did the boss give you an extra heart container, and then you used the Joker card? If that's the case, then yeah, getting the book of revelations too is completely nuts. Shame about missing the third Guppy object on that Sheol run. The flies from transforming to Guppy are absolutely ridiculous.
Oh, and yeah, the thing I hate the most in this game (after Samson, of course) is Bloat. And he somehow appeared one time out of two in my runs. I just viewed it as a soul heart toll to get to the Depths II. I think no other boss was so proficient at consistently harming me, he's got nearly no tells, and the greeting beam is recognized as a bug.
-
I didn't get a health up, abused the starting soul heart to let me live with -1 heart containers, then used Book of Revelations to have 1 Soul Heart going into the next floor.
The full event list was
Floor 1: Open Secret Room, get 9 coins. Get Joker Card, use it to get Brimstone. Get Judgment card, beggar gives Book of Revelations.
Floor 2: Treasure Room contains Lucky Foot. Get Devil Deal, buy Mark to go to -3 heart containers. I had 2 soul hearts, lost them all, then got back 1 from the Mark, so it ended up pretty cheap.
Proceed to get lots of Tears Up pills, a couple Pretty Fly pills, a Fortune Telling Machine to farm soul hearts from...
-
Oh, I thought that it was impossible to get two Devil Rooms in a row, unless the second one is because of the Joker card. Nice use of the soul hearts to get the items for cheap, though. Book of revelations from the beggar, and lucky foot on the next floor, well, that's definitely lucky!
-
Ok, so after learning a whole lot about Nemelex from that minotaur wanderer, I got a super crazy idea in my head.
There's a card that appears in ornate and legendary deck of wonders called "the shuffle". It permanently swaps/rearranges the permanent values for your Dex, Str, and Int. Most of the time you want to avoid that at all cost, because your stats won't match your skills anymore and you'll be hosed.
My crazy idea is to roll a Draconian Warrior and use the shuffle as a respec. Warriors start out with 18 Str and you can level that even higher. Level Fighting, Dodging, and Evocations, since they are all useful for a Nemelex caster, then worship Nemelex and rush max piety. Once at max piety sacrifice a bunch of potions and food to skew deck gifts towards wonders. Then spam the deck of wonders for the shuffle and try to shuffle the super high STR stat onto Int. Then you can buy a book matching whatever kind of Draconian you turned out to be and start becoming a very smart caster.
It's pretty hard to get to max piety for Nemelex without investing experience into weapons skill. After many dead draconians of a variety of colors, though, I have finally pulled this off. I just now pulled a shuffle, and have a 24 Int poison draconian that is going to start reading the young poisoner's handbook I bought in the orc mines. I am really lucky because I got Str moved to Int on my first try, and Dex is my second highest stat, which is what I want. My drac has a hand axe of distortion, which was a big help in getting to this point. I've pulled 2 Experience cards so far and put those towards spellcasting and poison magic, gonna be all poison from here out.
It's a really really silly strategy, which makes it all the more fun.
If Heron or Grujah have more poison mage experience than I do I would love any advice on what spells to favor because I don't want this guy to die now. But I've never played poison mage before.
-
VM concern numero uno: what to do with undead/other poison immune things. Poison Arrow helps as it effects even poison immune, but it is a high level spell. Decks can help, I guess, but you need a permanent solution, which usually means branching into something else. Fire is OK, Air is better U guess as Air also makes Meph Cloud stronger. Straight Conjugation is not bad too. Depends on which books you find.
Mephitic Cloud is very very useful. You use it as crowd control, to disable casters, to get away.
OTR I guess is much better with rPois, but I always preferred direct damage spells over it (Poison Bolt, mainly).
Basically, my early tactics were always Meph on anything, than spam Sting. Later, Meph on anything and either OTR or spam Bolt (Sting when low on mana), choose one. OTR might be better on green Drac, and you can still spam direct spells as well.
That is until you find other spells.
Poison Arrow deals huge amount of damage, you use it for high priority targets. Poison Cloud is powerful, but not as much as Arrow or Freezing Cloud, I find (if you can cast that, like, by branching into Air, I would take it over).
-
Actually, just remember why Fire is great too. If you find ignite poison, it ROCKS with both Clouds and especially OTR. Probably the better branch-out.
-
Here is my green DrVM, made it to Lair..
Dungeon Crawl Stone Soup version 0.13.1 (tiles) character file.
14530 Hops the Tainter (level 11, -24/76 (83) HPs)
Began as a Green Draconian Venom Mage on Feb 23, 2014.
Was an Elder of Kikubaaqudgha.
Killed from afar by Harold (25 damage)
... with a bolt of fire
... on Level 2 of the Lair of Beasts.
The game lasted 01:39:50 (15744 turns).
Hops the Tainter (Green Draconian Venom Mage) Turns: 15744, Time: 01:39:50
HP -24/76 (83) AC 10 Str 10 XL: 11 Next: 82%
MP 4/28 EV 13 Int 24 God: Kikubaaqudgha [****..]
Gold 582 SH 7 Dex 15 Spells: 10 memorised, 0 levels left
Res.Fire : . . . See Invis. : . a - +7,+6 falchion of Dissolution {flame, rC+ Dex+3}
Res.Cold : + . . Warding : . (armour unavailable)
Life Prot.: . . . Conserve : . B - +0 buckler
Res.Poison: + Res.Corr. : + (helmet restricted)
Res.Elec. : . Clarity : . e - +0 cloak
Sust.Abil.: . . Spirit.Shd : . C - +0 pair of gauntlets
Res.Mut. : . Stasis : . v - +0 pair of orc boots
Res.Rott. : . Flight : . D - amulet of resist corrosion
Saprovore : . . . x - ring of sustenance
h - ring of flight
@: brilliant, quick, somewhat resistant to hostile enchantments, unstealthy
A: breathe noxious fumes, unfitting armour, poison resistance, AC +7
a: Breathe Noxious Fumes, Receive Corpses, Renounce Religion, Evoke Flight
You were on level 2 of the Lair of Beasts.
You worshipped Kikubaaqudgha.
Kikubaaqudgha was greatly pleased with you.
You were hungry.
You visited 3 branches of the dungeon, and saw 14 of its levels.
You collected 562 gold pieces.
Inventory:
Hand weapons
a - the +7,+6 falchion of Dissolution (weapon) {flame, rC+ Dex+3}
(You found it on level 4 of the Dungeon)
It emits flame when wielded, causing extra injury to most foes and up to
double damage against particularly susceptible opponents. Big, fiery blades
are also staple armaments of hydra-hunters.
It affects your dexterity (+3).
It protects you from cold.
u - a +2,+3 dagger of chaos (quivered)
E - the +8,+10 mace of the Middle {drain, Int+3}
(You found it on level 8 of the Dungeon)
A truly terrible weapon, it drains the life of those it strikes.
It affects your intelligence (+3).
Armour
e - a +0 cloak (worn)
v - a +0 pair of orcish boots (worn)
B - a +0 buckler (worn)
C - a +0 pair of gauntlets (worn)
K - a +0 cloak
Magical devices
r - a wand of confusion (6)
H - a wand of lightning (5)
I - a wand of cold (8)
S - a wand of polymorph (5) {unknown}
Comestibles
c - 4 bread rations
f - 17 grapes
q - an apple
w - 3 pears
W - 3 rotting chunks of giant slug flesh
Scrolls
g - 2 scrolls of magic mapping
n - a scroll of recharging {unknown}
p - a scroll of curse weapon
y - 2 scrolls of remove curse
L - 4 scrolls of enchant weapon I
Jewellery
d - a cursed ring of teleportation
h - a ring of flight (left hand)
x - a ring of sustenance (right hand)
D - an amulet of resist corrosion (around neck)
T - an uncursed amulet of guardian spirit
Potions
k - a potion of restore abilities
m - a potion of resistance
o - a potion of flight
A - a potion of might
G - 2 potions of agility
O - a potion of magic {unknown}
P - a potion of speed {unknown}
Books
b - a Young Poisoner's Handbook
Spells Type Level
*Sting Conjuration/Poison 1
*Cure Poison Poison 2
*Mephitic Cloud Conjuration/Poison/Air 3
Olgreb's Toxic Radiance Poison 4
*Venom Bolt Conjuration/Poison 5
j - a book of Changes
Spells Type Level
Beastly Appendage Transmutation 1
Sticks to Snakes Transmutation 2
Spider Form Transmutation/Poison 3
Ice Form Ice/Transmutation 4
Blade Hands Transmutation 5
t - Kikubaaqudgha's Tome of Stolen Souls
(Kikubaaqudgha gifted it to you on level 5 of the Dungeon)
Spells Type Level
*Pain Necromancy 1
Lethal Infusion Charms/Necromancy 2
*Sublimation of Blood Necromancy 2
Vampiric Draining Necromancy 3
Control Undead Necromancy 4
z - the Incunabulum of Destructive Lightness
(You found it on level 10 of the Dungeon)
Spells Type Level
Shock Conjuration/Air 1
*Swiftness Charms/Air 2
Static Discharge Conjuration/Air 3
*Mephitic Cloud Conjuration/Poison/Air 3
J - a book of Hinderance
Spells Type Level
Confusing Touch Hexes 1
Slow Hexes 2
Confuse Hexes 3
Petrify Transmutation/Earth 4
Leda's Liquefaction Hexes/Earth 4
Metabolic Englaciation Hexes/Ice 6
M - a book of the Tempests
Spells Type Level
Static Discharge Conjuration/Air 3
Lightning Bolt Conjuration/Air 5
Fireball Conjuration/Fire 5
Tornado Air 9
Shatter Earth 9
N - Kikubaaqudgha's Grimoire of Sinister Arts
(Kikubaaqudgha gifted it to you on level 9 of the Dungeon)
Spells Type Level
*Animate Dead Necromancy 4
*Agony Necromancy 5
*Dispel Undead Necromancy 5
Bolt of Draining Conjuration/Necromancy 6
Simulacrum Ice/Necromancy 6
R - a book of Wizardry
Spells Type Level
Summon Elemental Summoning 4
*Agony Necromancy 5
Force Lance Conjuration 5
Fireball Conjuration/Fire 5
Haste Charms 6
Invisibility Hexes 6
Rods
i - a +0 rod of demonology (13/13)
(You found it on level 4 of the Dungeon)
Skills:
+ Level 6.2 Fighting
- Level 6.9 Long Blades
+ Level 4.3 Dodging
- Level 1.7 Stealth
- Level 10.0 Spellcasting
- Level 4.2 Conjurations
* Level 3.2 Charms
+ Level 8.0 Necromancy
- Level 10.0 Poison Magic
You couldn't memorise any spells.
You knew the following spells:
Your Spells Type Power Failure Level Hunger
a - Sting Conj/Pois #### 1% 1 None
b - Sublimation of Blood Necr ######.... 1% 2 None
c - Dispel Undead Necr ######.. 1% 5 ###....
d - Pain Necr #### 1% 1 None
e - Venom Bolt Conj/Pois ######.... 1% 5 ###....
f - Swiftness Chrm/Air ####...... 1% 2 None
g - Animate Dead Necr N/A 1% 4 #......
q - Cure Poison Pois ######.... 1% 2 None
s - Mephitic Cloud Conj/Pois/Air #####... 1% 3 None
w - Agony Necr ######.. 1% 5 ###....
Dungeon Overview and Level Annotations
Branches:
Dungeon (11/27) Temple (1/1) D:5 Lair (2/8) D:10
Orc: D:6-11
Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
the Shining One
Beogh
Shops:
D:5 [[ D:7 [
Annotations:
D:4 Sigmund
D:6 Dowan; Duvessa
D:9 Joseph
Lair:2 Gastronok, Harold
Innate Abilities, Weirdness & Mutations
You can breathe blasts of noxious fumes.
Your lurid green scales are hard (AC +7).
Your body does not fit into most forms of armour.
Your cold-blooded metabolism reacts poorly to cold.
Your system is resistant to poisons.
Message History
Casting: Swiftness
Confirm with . or Enter, or press ? or * to list all spells.
Okay, then.
Casting: Swiftness
Confirm with . or Enter, or press ? or * to list all spells.
Okay, then.
Casting: Swiftness
Confirm with . or Enter, or press ? or * to list all spells.
Okay, then.
Casting: Swiftness
Confirm with . or Enter, or press ? or * to list all spells.
You feel better.
You block the jackal's attack.
The jackal bites you but does no damage.
Harold points at you and mumbles some strange words.
The bolt of fire hits the jackal.
The jackal dies!
The bolt of fire hits you!
You die...
Kikubaaqudgha rasps: "You have failed me! Welcome... death!"
.............
#f....(.....
##j...h.....
#.%.%.......
##Sz........
#..#..###.#
##.#####
##.@##
#.#..# #
#####.#..######P##...P
...[......zS%@........
.##########@#.PP####.#
#.#####
###
You could see Harold, a black mamba and a friendly giant frog zombie.
Vanquished Creatures
The ghost of Gon the Spear-Bearer, a powerful MfGl of Fedhas (Lair:1)
Pikel (D:9)
A hill giant (D:10)
An orc knight (D:10)
2 black mambas (Lair:1)
Psyche (D:8)
A troll (D:10)
A komodo dragon (Lair:1)
A raven (D:7)
The ghost of Ivica the Changer, an average DrTm (D:5)
3 slime creatures
14 yaks
2 manticores
2 necrophages
A mottled dragon (D:10)
2 porcupines (Lair:1)
9 wolves
4 sky beasts
3 slaves (D:9)
A yellow wasp (D:8)
11 orc warriors
A black bear (D:8)
4 ogres
2 phantoms
A crocodile (Lair:1)
3 centaurs
An ice beast (D:8)
3 gnoll sergeants (D:5)
Blork the orc (D:8)
2 water moccasins
A big kobold (D:10)
8 giant frogs
8 killer bees
A troll skeleton (D:10)
3 wights (D:6)
2 goliath beetles
6 crimson imps
7 hounds
A giant frog zombie (D:8)
4 jellies
9 orc priests
A gnoll shaman (D:5)
A quasit (D:11)
2 scorpions
9 orc wizards
A black bear skeleton (D:4)
6 iguanas
A manticore simulacrum (D:10)
7 worker ants
A hound skeleton (D:4)
A worker ant zombie (D:10)
17 gnolls (D:5)
14 adders
A giant centipede (D:9)
2 giant mites
4 worms
5 giant eyeballs
An ooze (D:3)
48 orcs
A ball python (D:5)
A bat skeleton (D:6)
5 giant cockroaches
14 goblins
11 hobgoblins
14 jackals
18 kobolds
2 quokkas
8 bats
5 giant geckos
6 giant newts
A jackal zombie (D:6)
An orc skeleton (D:5)
An orc zombie (D:5)
A quokka skeleton (D:5)
11 rats
2 rat zombies
3 ballistomycetes (D:10)
358 creatures vanquished.
Vanquished Creatures (collateral kills)
A black mamba (Lair:1)
A giant slug (Lair:1)
A water moccasin (Lair:2)
A giant frog (Lair:1)
A killer bee (D:8)
2 jackals (Lair:2)
A quokka (Lair:2)
A rat (Lair:1)
9 creatures vanquished.
Vanquished Creatures (others)
A slave (D:9)
A komodo dragon skeleton (Lair:1)
A wolf zombie (Lair:1)
A jelly (D:9)
A wolf skeleton (Lair:1)
A crocodile zombie (Lair:2)
A jackal (Lair:2)
A giant spore (D:10)
8 creatures vanquished.
Grand Total: 375 creatures vanquished
Notes
Turn | Place | Note
--------------------------------------------------------------
0 | D:1 | Hops, the Draconian Venom Mage, began the quest for the Orb.
0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3
221 | D:1 | Reached XP level 2. HP: 14/20 MP: 1/5
742 | D:2 | Found a glowing silver altar of Zin.
786 | D:2 | Reached XP level 3. HP: 14/26 MP: 0/7
890 | D:2 | Learned a level 3 spell: Mephitic Cloud
899 | D:2 | Learned a level 2 spell: Cure Poison
1171 | D:2 | Found a sparkling altar of Nemelex Xobeh.
1399 | D:3 | Reached XP level 4. HP: 15/33 MP: 2/9
1767 | D:3 | Paralysed by a potion of paralysis for 4 turns
2161 | D:4 | Found a shattered altar of Ashenzari.
2266 | D:4 | Reached XP level 5. HP: 31/38 MP: 7/12
2596 | D:3 | Identified a +0 rod of demonology (13/13) (You found it on level 4 of the Dungeon)
2910 | D:4 | Reached skill level 5 in Spellcasting
3067 | D:4 | Got a shimmering falchion
3208 | D:4 | Identified the falchion of Dissolution {flame, rC+ Dex+3} (You found it on level 4 of the Dungeon)
3334 | D:4 | Noticed an orc warrior
3577 | D:4 | Noticed a phantom
3585 | D:4 | Reached skill level 1 in Long Blades
3585 | D:4 | Reached XP level 6. HP: 35/45 MP: 11/15
3591 | D:4 | Noticed Sigmund
3620 | D:5 | Entered Level 5 of the Dungeon
3621 | D:5 | Found Xangui's Armour Shop.
3635 | D:5 | Reached skill level 1 in Conjurations
3652 | D:4 | Found a white marble altar of Elyvilon.
3652 | D:4 | Found a burning altar of Makhleb.
3652 | D:4 | Found an ancient bone altar of Kikubaaqudgha.
3652 | D:4 | Found an iron altar of Okawaru.
3695 | D:4 | Became a worshipper of Kikubaaqudgha
3719 | D:4 | Reached skill level 1 in Fighting
4270 | D:5 | Your scales start taking on a lurid green colour.
4270 | D:5 | Gained mutation: Your system is resistant to poisons. [draconian maturity]
4270 | D:5 | Reached XP level 7. HP: 39/52 MP: 16/18
4318 | D:5 | Found a staircase to the Ecumenical Temple.
4351 | D:5 | Paralysed by a giant eyeball for 4 turns
4358 | D:5 | Paralysed by a giant eyeball for 4 turns
4376 | Temple | Entered the Ecumenical Temple
4447 | D:5 | Acquired Kikubaaqudgha's first power
4447 | D:5 | Received a gift from Kikubaaqudgha
4477 | D:5 | Identified Kikubaaqudgha's Tome of Stolen Souls (Kikubaaqudgha gifted it to you on level 5 of the Dungeon)
4481 | D:5 | Learned a level 1 spell: Pain
4505 | D:5 | Found a sparkling altar of Nemelex Xobeh.
4707 | D:5 | Reached skill level 1 in Necromancy
4912 | D:5 | Noticed Ivica's ghost (average DrTm)
4964 | D:5 | Found Viyhey's Armour Shoppe.
5731 | D:6 | Noticed Duvessa
5768 | D:6 | Noticed Dowan
6184 | D:6 | Reached XP level 8. HP: 59/59 MP: 15/19
6669 | D:5 | Killed Ivica's ghost
6951 | D:5 | Learned a level 4 spell: Control Undead
6956 | D:5 | Learned a level 4 spell: Olgreb's Toxic Radiance
6959 | D:5 | Learned a level 2 spell: Sublimation of Blood
7086 | D:7 | Found Irutaho's Antique Armour Shop.
7108 | D:7 | Reached skill level 5 in Necromancy
7175 | D:7 | Reached skill level 6 in Spellcasting
7175 | D:7 | Reached skill level 5 in Poison Magic
7210 | D:7 | Paralysed by a giant eyeball for 4 turns
7217 | D:7 | Noticed a raven
7300 | D:7 | Acquired Kikubaaqudgha's second power
7528 | D:7 | Reached XP level 9. HP: 50/60 MP: 7/22
7543 | D:7 | Reached skill level 5 in Long Blades
7678 | D:7 | Found a bloodstained altar of Trog.
7923 | D:7 | Killed a raven
8154 | D:8 | Got a crude mace
8173 | D:8 | Identified the mace of the Middle {drain, Int+3} (You found it on level 8 of the Dungeon)
8366 | D:8 | Reached skill level 7 in Necromancy
8400 | D:8 | Noticed Psyche
8412 | D:8 | Killed Psyche
8508 | D:8 | Noticed Blork the orc
8522 | D:9 | Noticed Pikel
8660 | D:8 | Killed Blork the orc
8916 | D:8 | Reached XP level 10. HP: 65/70 MP: 4/23
9265 | D:9 | Killed Pikel
9265 | D:9 | Received a gift from Kikubaaqudgha
9272 | D:9 | Identified Kikubaaqudgha's Grimoire of Sinister Arts (Kikubaaqudgha gifted it to you on level 9 of the Dungeon)
9397 | D:9 | Reached skill level 8 in Poison Magic
9623 | D:9 | Noticed Joseph
9652 | D:10 | Entered Level 10 of the Dungeon
9832 | D:10 | Found a staircase to the Lair.
9873 | D:10 | Learned a level 5 spell: Agony
9888 | Lair:1 | Entered Level 1 of the Lair of Beasts
9959 | Lair:1 | Reached skill level 9 in Poison Magic
10443 | D:10 | Identified the Incunabulum of Destructive Lightness (You found it on level 10 of the Dungeon)
10660 | D:10 | Found a roughly hewn altar of Beogh.
10677 | D:10 | Acquired Kikubaaqudgha's third power
11585 | D:10 | Learned a level 5 spell: Venom Bolt
11818 | D:10 | Noticed a hill giant
11843 | D:10 | Killed a hill giant
11843 | D:10 | Reached skill level 5 in Fighting
11843 | D:10 | Reached skill level 10 in Poison Magic
11843 | D:10 | Reached XP level 11. HP: 59/74 MP: 10/26
12927 | Lair:1 | Noticed a black mamba
12946 | Lair:1 | Killed a black mamba
12970 | Lair:1 | Noticed a black mamba
12977 | Lair:1 | Killed a black mamba
13018 | Lair:1 | Noticed Gon's ghost (powerful MfGl)
13071 | D:10 | HP: 2/74 [wolf (5)]
13415 | D:10 | Learned a level 5 spell: Dispel Undead
13418 | D:10 | Learned a level 2 spell: Swiftness
14012 | D:10 | Reached skill level 10 in Spellcasting
14095 | D:10 | Acquired Kikubaaqudgha's fourth power
14356 | D:10 | Noticed an orc knight
14368 | D:10 | Killed an orc knight
14368 | D:10 | Reached skill level 1 in Charms
14600 | D:10 | Found a burning altar of Makhleb.
14608 | D:10 | Found a glowing silver altar of Zin.
15088 | Lair:1 | Learned a level 4 spell: Animate Dead
15275 | Lair:1 | Noticed a black mamba
15284 | Lair:1 | Killed a black mamba
15536 | Lair:1 | Killed Gon's ghost
15555 | Lair:1 | Noticed a four-headed hydra
15713 | Lair:2 | Noticed Gastronok
15717 | Lair:2 | Noticed Harold
15739 | Lair:2 | HP: 2/76 [black mamba (18)]
15744 | Lair:2 | Killed from afar by Harold
Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total
-------------------------+-------+-------+-------+-------++-------
Melee: Dagger | 42 | 129 | | || 171
Falchion | | 72 | 203 | 236 || 511
Cast: Sting | 42 | 72 | 106 | 83 || 303
Mephitic Cloud | | 9 | 57 | 101 || 167
Pain | | | 80 | 196 || 276
Olgreb's Toxic Ra | | | 1 | 1 || 2
Agony | | | | 17 || 17
Sublimation of Bl | | | | 5 || 5
Venom Bolt | | | | 13 || 13
Swiftness | | | | 6 || 6
Dispel Undead | | | | 5 || 5
Animate Dead | | | | 2 || 2
Cure Poison | | | | 2 || 2
Invok: Receive Corpses | | | | 1 || 1
Torment | | | | 1 || 1
Abil: Breathe Noxious F | | | 8 | 12 || 20
Evoke Flight | | | 4 | || 4
Evoke: Wand | | 2 | 5 | 9 || 16
Use: Scroll | | 17 | 9 | 8 || 34
Potion | | 5 | 3 | 5 || 13
Stab: Sleeping | 1 | | | 1 || 2
Confused | | | 2 | 7 || 9
In the other news, I didn't really knew what Nessos did (that he could blink), and my very awesome MfSk died to his poison cuz I was out of curings. AAAAAARGH. I was going pretty good and died in freaking swamps (no, didn't have rPois either, yes, in Swamps).
-
How can you get the character dump after your death in Webtiles?
I need counsel from the wise for my Demonspawn Necromancer of Kiku. I managed to max piety, and I am going to grab the Necronomicon for Necromutation, and later Haunt. Right now my main damage dealing method are Abominations, of which I've got 6. I tank the damage (I've got 20 EV and 26 AC, even though I am wearing a robe) and let the abominations lay waste to everything.
But I am thinking about abandoning Kiku in favour of a god that let's me put the demonspawn 3 aptitude in invocations to good use. Say, Makhleb. The reasoning being that once in Lichform, spell hunger won't be an issue anymore, so I'd rather train something else than spellcasting (-1 aptitude) to increase my max MP. Hence, invocations. Is that a good idea? Will I be able to survive Kiku's wrath? I can share my char dump when I can access my computer, but for reference, I am level 13, cleared Lair and Orc mines except from their last levels.
-
Last levels of Lair are usually safe (sans Rupert). Orc can be tricky.
I've never actually asked for Necronomicon (always went for pain). His punishment seems pretty harsh, esp if he torments you. You can try to avoid the punishment by waiting it out/abandoning the floor as undeads won't follow. Do not that he will turn all your Minions hostile once you abandon.
Now, I don't think that changing the god just to "make good use of Invo" is that great idea. How useful Makhleb really is? Healing certainly is. Destruction - well, depends. If you focus on summonings, it is random and you will be hitting your guys too. If you are focusing on torment, it is great way to finish off guys. Demons seem redundant if you already have a lot of summons, but can help, I guess.
Dump will help a lot, I am not quite sure myself :s
-
theoretically you could go to Dungeon level 2 or 1, spam lich until you kill everything on the floor (it will spawn out of depth monsters for a little while, but infrequently, and then after many turns it will stop spawning anything), then you could abandon kikku and spam lich more to deal with his wrath on an empty floor.
-
theoretically you could go to Dungeon level 2 or 1, spam lich until you kill everything on the floor (it will spawn out of depth monsters for a little while, but infrequently, and then after many turns it will stop spawning anything), then you could abandon kikku and spam lich more to deal with his wrath on an empty floor.
If you gonna do that it's easier to just go to temple.
-
pacovf the Reanimator (Demonspawn Necromancer) Turns: 24468, Time: 07:53:38
HP 103/103 AC 26 Str 10 XL: 13 Next: 67%
MP 27/27 EV 20 Int 20 God: Kikubaaqudgha [******]
Gold 1748 SH 0 Dex 18 Spells: 6 memorised, 6 levels left
rFire + . . SeeInvis . f - +2 trident (protect)
rCold . . . Clarity . t - +2 robe {MR+}
rNeg . . . Conserve . (no shield)
rPois + rCorr . l - +1 hat
rElec . rRot . s - +2 cloak {rPois}
SustAb . . Spirit + r - +2 pair of gloves
rMut . Warding . v - +1 pair of boots {Fly}
Saprov + . . Stasis . (no amulet)
MR +.... x - ring of protection from fire
M - ring of poison resistance
@: flying, somewhat resistant to hostile enchantments, quite stealthy
A: horns 2, iridescent scales 3, agile 2, saprovore 1, wild magic 1, magic
shield
a: Receive Corpses, Torment, Renounce Religion, Stop Flying
You are on level 11 of the Dungeon.
You worship Kikubaaqudgha.
Kikubaaqudgha is exalted by your worship.
You are not hungry.
You have visited 4 branches of the dungeon, and seen 22 of its levels.
You have collected 1853 gold pieces.
You have spent 105 gold pieces at shops.
Inventory:
Hand weapons
f - a +2,+2 trident of protection (weapon)
Armour
l - a +1 hat (worn)
r - a +2 pair of gloves (worn)
s - a +2 cloak of poison resistance (worn)
t - a +2 robe of magic resistance (worn)
v - a +1 pair of boots of flying (worn)
B - the +4 robe of the Leaf {rF+}
(You found it on level 9 of the Dungeon)
It protects you from fire.
Magical devices
q - a wand of draining {zapped: 4}
w - a worn gold wand
L - a crooked brass wand
Q - a wand of paralysis {zapped: 1}
Comestibles
a - a sausage
b - a chunk of shark flesh
c - 16 bread rations
g - a strawberry
z - 10 grapes
D - 7 oranges
N - a rambutan
S - 2 meat rations
Scrolls
d - a scroll of remove curse
h - a scroll of enchant weapon II
j - 2 scrolls of enchant armour
m - a scroll labeled BAYSHR TERYI
p - 3 scrolls of identify
A - a scroll labeled WYHISIMUTO
C - a scroll of teleportation
G - 2 scrolls of magic mapping
H - a scroll labeled XEOJECL ETIOJE
I - a scroll labeled SKEMU TUEGUX
K - a scroll labeled ALATEO HUIHUTU
O - a scroll labeled CLIAQOEHILI
Jewellery
x - a ring of protection from fire (right hand)
M - a ring of poison resistance (left hand)
Potions
e - 2 glowing silvery potions
i - 5 potions of curing
k - 2 potions of resistance
o - 2 gluggy white potions
u - 2 sedimented yellow potions
J - a potion of agility
R - a potion of berserk rage
V - a fuming brown potion
Y - a potion of magic
Books
n - a book of the Dragon
Spells Type Level
Flight Charms/Air 3
Cause Fear Hexes 4
Bolt of Fire Conjuration/Fire 6
Dragon Form Transmutation 7
Dragon's Call Summoning 9
F - Kikubaaqudgha's Incunabulum of Black Rituals
(Kikubaaqudgha gifted it to you on level 8 of the Dungeon)
Spells Type Level
*Animate Skeleton Necromancy 1
Corpse Rot Necromancy 2
Sublimation of Blood Necromancy 2
*Vampiric Draining Necromancy 3
Control Undead Necromancy 4
T - Kikubaaqudgha's Catalogue of Stolen Souls
(Kikubaaqudgha gifted it to you on level 3 of the Lair of Beasts)
Spells Type Level
Excruciating Wounds Charms/Necromancy 5
Bolt of Draining Conjuration/Necromancy 5
*Agony Necromancy 5
Dispel Undead Necromancy 5
*Twisted Resurrection Necromancy 5
Skills:
+ Level 9.8 Fighting
Level 2.0 Short Blades
* Level 10.0 Polearms
- Level 1.2 Armour
+ Level 9.8 Dodging
- Level 5.0 Stealth
+ Level 6.9 Spellcasting
Level 1.0 Charms
+ Level 14.1 Necromancy
- Level 3.1 Evocations
You have 6 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Pain Necr #### 1% 1 None
b - Animate Skeleton Necr N/A 1% 1 None
c - Vampiric Draining Necr #######... 1% 3 ##.....
d - Animate Dead Necr N/A 2% 4 ###....
e - Agony Necr #######. 3% 5 #####..
f - Twisted Resurrection Necr #######... 3% 5 #####..
Dungeon Overview and Level Annotations
Branches:
Dungeon (11/16) Temple (1/1) D:6 Orc (3/4) D:11
Elf (0/3) Orc:2 Orc:3 Lair (7/8) D:10 Swamp (0/5) Lair:5
Spider (0/5) Lair:5 Slime (0/6) Lair:6
Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
The Shining One
Beogh
Shops:
D:7 * Orc:1 % Orc:2 ( Orc:3 [
Annotations:
D:6 exclusion: oklob plant
Innate Abilities, Weirdness & Mutations
You have a pair of horns on your head.
You are completely covered in iridescent scales (AC +8).
You can tolerate rotten meat.
When hurt, damage is shared between your health and your magic reserves.
You are very agile. (Dex +4)
Your spells are a little harder to cast, but a little more powerful.
The idea with changing gods is also to cover some of the weaknesses of this guy. Forgetting about the abominations (since they'll start falling like flies when I reach AoE-able enemies), I've got no easy way to dispose of negative energy resistant enemies, and I've got no panic button. Branching into new magic schools is difficult because of the -1 aptitude of Demonspawns in the relevant schools (charms, translocations). Makhleb gives me ranged attacks that (mostly) ignore negative energy resistance, and let's me invoke demons, should I find myself without my undead minions (getting a new army from scratch is notoriously difficult). Another possibility would be Lugonu, which gives two panic buttons, and the distortion brand, but no ranged attacks, and I haven't found its altar anyway...
Of course, I could choose to learn Death's Door instead of Necromutation, but I am finding it quite difficult to keep my undead army while feeding myself.
-
Aren't most enemies with rN+ (++) undeads? You have Dispeal Undead. It's super efficient.
Your reasoning for Makhleb seem fine, go for it. Lugonu has better panic button but he is nigh impossible to find before Abyss.
-
Does rPois stack? You appear to have two sources of it (ring and cloak), and the resistances charts doesn't indicate that it stacks.
Also is mana shield the same as magic shield? If it is, how did you get that? That's a super good ability.
edit: realized if it is the same you got it from demonspawn luck.
-
No, it does not.
rN stacks up to 3, also rC and rF stack up to -3 or +3. MR+ stacks indefinetely, I think. rN does not, but I think it gives like 90% chance to resist poison anyway.
Mana Shield? What do you mean, like guardian spirit/song of defense? or like Ozobu's Armour/TSO's shield?
Yeah, it the DS mutation, works like guardian spirit.
-
I was just confused because it was called "magic shield" in the char sheet, but "mana shield" in the wiki.
-
All non-natural entities have negative energy inmunity. Elementals and gargoyles are the only non-undead I've encountered yet, but more will come. Can't really say that a +2 trident of protection is dealing much damage, with only 10 strength. Anyway, can't learn necromutation yet, I'll wait for that before incurring Kiku's wrath. Having to rebuild my abomination army, now that the Orcish Mines are mostly cleared, will hurt.
I've got only two rings, so you know, don't think too much about my double poison resistance.
And yeah, I've been incredibly lucky with mutations. Especially that one time where I was reduced to 3 hp and poisoned fighting Erica, who was having great fun confusing my undead minions. I was reduced to frantically quaffing un-ID'd potions, looking for potions of curing/healing (levels D9-D10-D11 were VERY interesting; Psyche spawned at the end of D9, 4 uniques spawned on D10, and D11 was an open area with roaming orc packs before I could actually tackle them). I somehow survived that, quaffing a potion of mutations in the process, which gave me +4 dex and wild magic XD. Oh, and +8 AC from iridiscent scales 3 is not too shabby either. Guardian spirit was annoying at first, though, since it prevented me from casting vampiric draining at crucial times.
-
Why don't you have Curing/Healing IDed before D9? Thats not good.
My recent MfSk encountered 4 uniques on D10 too, and they were Grum, Erolcha, Erica and Urug. (and a ghost as well). Made short work of all of them except Erica who was a problem but I teared her down.
And yeah, Guardian Sprit seems less than idea, but you do have an army o protect you.
-
O yeah, thinking about going with Namelex soon with a few chars, a short course in using him would be nice. Pops?
edit: Lol, anybody else got "you are too terrified to walk while being watched!"? XD
edit2: OMG. I just found a super easy way to defeat Pikel. Just Charm him (Enslavement/Wand). Slaves turn neutral, than when he becomes un-charmed again they kill him. Super awesome.
-
Why don't you have Curing/Healing IDed before D9? Thats not good.
My recent MfSk encountered 4 uniques on D10 too, and they were Grum, Erolcha, Erica and Urug. (and a ghost as well). Made short work of all of them except Erica who was a problem but I teared her down.
And yeah, Guardian Sprit seems less than idea, but you do have an army o protect you.
Guardian spirit is alright now, since most of my spellcasting is done outside combat. But I wasn't happy at first.
My ID'ing policy is: when I enter a new level, I read any scroll of which I have at least 2, until I've found the panic-button ones (teleport, blink, cause fear, mainly. Remove curse is important too). Quaff potions if I've got at least three of them. If I am swimming in identify scrolls (more than three), then I use them to identify the potions I have the least of.
I still haven't identified potion of healing wounds :P
My four uniques were Sonja (with short blade of distortion), Erica, Harold, and I-am-sure-you-don't-need-that-wand-of-paralysis (and many other things) Maurice. Encountered Maurice, a troll and an ogre, all very close to me, as soon as I reached D10, fleeing from Psyche. Fled to D11, encountered two orc warriors, two orc wizards, and some normal orcs. After some fighting, fled to D10 again, encountered Maurice again, who fled after stealing my stuff and heavily damaging me as I was taking care of Sonja, then encountered Erica briefly after a couple of corpse deliveries from Kiku. Luckily, things got better afterwards. I thought I was dead more than once during those 40 minutes.
-
Now, I'm ok with dying when I am stupid, but like this.. argh.
So, I am at D:10, SpEn. I run into Fannar, and decide that I don't want to fight immediately as he is resistant to sleep (I probably could have won, with Confuse or Invis, but I really didn't want to fight), so I got a level down. I am in a metal-walled smallish triangle room of sorts. Think about going up, but he gets a spell on me right away, though in hindsight I could have gone invis and went back as this turned out to be a vault, but I didn't except what was about to happen.
so, I go east, there is a longer metal wall and a door. I open the door. What I see?
Yakataur Captain and Stone Giant. On D:11. GOSH. I didn't find Orc Mines yet.
I get struck with an arrow, on 25% of hp now. Probably should have casted invis, but I try to back out, large rock to the face, dead.
I HATE THIS GAME.
-
I'm pretty sure the people who told me INT doesn't affect deck of destruction effects were bullshitting me. Everything I draw is one shotting now that my INT is so high.
-
Ok, maybe the first few rolls were lucky.
-
My first rune-getting character just died! He got 3 in fact!...Serpentine, Barnacled, and Silver. But then succumbed to a yaktaur...why is it always the yaktaurs. I ate a bread ration at an extremely foolish moment.
So passes the greatness of Garg, the Gargoyle Berserker of Trog. I'm not even mad for once, I'm just happy to know it's theoretically possible to make progress in this game. I might practice now with a character who actually knows how to read lol.
Here's the dump:
Dungeon Crawl Stone Soup version 0.13.1 (console) character file.
408040 Garg the Shatterer (level 23, -5/159 HPs)
Began as a Gargoyle Berserker on Mar 11, 2014.
Was a High Priest of Trog.
Shot with a silver bolt by a yaktaur captain (26 damage)
... on Level 23 of the Dungeon.
The game lasted 06:29:56 (63950 turns).
Garg the Shatterer (Gargoyle Berserker) Turns: 63950, Time: 06:29:56
HP -5/159 AC 48 Str 25 XL: 23 Next: 4%
MP 33/33 EV 22 Int 13 God: Trog [*****.]
Gold 2630 SH 38 Dex 21 Spells: 0 memorised, 24 levels left
Res.Fire : . . . See Invis. : . L - +3,+10 eveningstar of Greatest Utility {venom, Dex+3 Int+2}
Res.Cold : + + . Warding : . t - +3 ice dragon armour
Life Prot.: + + . Conserve : . z - +6 shield of the gong {rElec rN+ MR+}
Res.Poison: + Res.Corr. : . O - -1 helmet of Liberty {Dex+4 Int+2}
Res.Elec. : + Clarity : . n - -1 cloak
Sust.Abil.: . . Spirit.Shd : . S - +0 pair of gauntlets
Res.Mut. : + Stasis : . J - +0 pair of boots
Res.Rott. : + Flight : . Z - amulet of the Gloaming {rMut rF+ Acc+3}
Saprovore : . . . P - +6 ring of evasion
o - +6 ring of protection
@: regenerating, extraordinarily resistant to hostile enchantments, extremely
unstealthy
A: large and strong wings, fangs 1, talons 2, life protection 1, electricity
resistance, slow metabolism 1, unbreathing, petrification resistance, AC +17
a: Fly, Burn Spellbooks, Berserk, Trog's Hand, Brothers in Arms, Renounce
Religion
}: 3/15 runes: serpentine, barnacled, silver
You were on level 23 of the Dungeon.
You worshipped Trog.
Trog was extremely pleased with you.
You were not hungry.
You visited 6 branches of the dungeon, and saw 50 of its levels.
You also visited: Labyrinth.
You collected 5347 gold pieces.
You spent 2737 gold pieces at shops.
Inventory:
Hand weapons
c - the +4,+11 scimitar of Afoluzet {slice, +Blink +Inv rC++ Str+1 Int-2}
(Trog gifted it to you on level 5 of the Snake Pit)
It inflicts extra damage upon your enemies.
It affects your strength (+1).
It affects your intelligence (-2).
It greatly protects you from cold.
It lets you turn invisible.
It lets you blink.
L - the +3,+10 eveningstar of Greatest Utility (weapon) {venom, Dex+3 Int+2}
(Trog gifted it to you on level 2 of the Vaults)
It poisons the flesh of those it strikes.
It affects your intelligence (+2).
It affects your dexterity (+3).
Armour
n - a -1 cloak (worn)
t - a +3 ice dragon armour (worn)
z - the +6 shield of the gong (worn) {rElec rN+ MR+}
(You bought it in a shop on level 4 of the Orcish Mines)
It insulates you from electricity.
It protects you from negative energy.
It affects your resistance to hostile enchantments.
J - a +0 pair of boots (worn)
O - the -1 helmet of Liberty (worn) {Dex+4 Int+2}
(You found it in a labyrinth)
It affects your intelligence (+2).
It affects your dexterity (+4).
S - a +0 pair of gauntlets (worn)
Magical devices
a - a wand of confusion (7)
b - a wand of disintegration (6)
d - a wand of hasting (2)
f - a wand of polymorph (5)
h - a wand of teleportation (0)
j - a wand of confusion (18)
w - a wand of paralysis (24)
x - a wand of flame (8)
A - a wand of confusion (23)
B - a wand of lightning (11)
D - a wand of polymorph (13)
F - a wand of fire (10)
G - a wand of fireball (9)
H - a wand of enslavement (17) {unknown}
K - a wand of slowing (17)
R - a wand of lightning (12)
T - a wand of polymorph (16)
X - a wand of invisibility (2)
Y - a wand of digging (13)
Comestibles
q - 10 bread rations
Scrolls
m - a scroll of teleportation
C - 7 scrolls of identify
N - 4 scrolls of remove curse
Jewellery
k - an uncursed ring of regeneration
o - a +6 ring of protection (left hand)
P - a +6 ring of evasion (right hand)
U - the ring "Esural" {SustAb +Blink rN+ SInv Stlth--}
(You took it off a yaktaur captain on level 5 of the Vaults)
[ring of sustain abilities]
It protects you from negative energy.
It enhances your eyesight.
It lets you blink.
It makes you much less stealthy.
Z - the amulet of the Gloaming (around neck) {rMut rF+ Acc+3}
(You found it on level 13 of the Dungeon)
[amulet of resist mutation]
It affects your accuracy (+3).
It protects you from fire.
Potions
e - a potion of speed
l - 11 potions of curing
p - 2 potions of might
s - a potion of berserk rage
u - a potion of agility
v - 2 potions of brilliance
M - a potion of heal wounds
Miscellaneous
i - a plain deck of defence {the Blade}
E - a plain deck of changes {the Helm}
W - a phial of floods
Skills:
* Level 21.1 Fighting
+ Level 22.0 Maces & Flails
+ Level 19.0 Armour
+ Level 9.0 Dodging
* Level 17.0 Shields
- Level 1.2 Spellcasting
- Level 10.4 Evocations
You had 24 spell levels left.
You didn't know any spells.
Dungeon Overview and Level Annotations
Branches:
Dungeon (23/27) Temple (0/1) D:6 Orc (4/4) D:9
Elf (0/3) Orc:4 Lair (8/8) D:12 Shoals (5/5) Lair:5
Snake (5/5) Lair:5 Slime (0/6) Lair:6 Vaults (5/5) D:15
Blade (0/1) Vaults:3 Crypt (0/5) Vaults:2
Altars:
Elyvilon
Fedhas
Kikubaaqudgha
Sif Muna
Trog
Yredelemnul
Beogh
Shops:
Orc:4 ?(}[?%(= Shoals:1 ( Snake:1 / Snake:2 / Vaults:3 /
Vaults:4 *
Portals:
Hell: D:21 D:22
Pandemonium: D:21 D:22
Annotations:
D:20 exclusion: silver statue
D:23 exclusion: orange crystal statue
Innate Abilities, Weirdness & Mutations
You are resistant to torment.
You are immune to poison.
You can fly continuously.
Your stone body is very resilient (AC +17).
Your wings are large and strong.
You have very sharp teeth.
You have razor-sharp toenails.
You resist negative energy.
You are resistant to electric shocks.
You have a slow metabolism.
You can survive without breathing.
You are immune to petrification.
Message History
The ettin hits you with a great mace!
* * * LOW HITPOINT WARNING * * *
You block the ettin's attack.
PANG!
The yaktaur captain shoots a silver bolt.
The silver bolt hits you!
* * * LOW HITPOINT WARNING * * *
You continue eating.
You block the fire giant's attack.
BONNNG!
You block the frost giant's attack.
BONNNG!
You continue eating.
The ettin looks more healthy. The stone giant completely misses you.
The ettin barely misses you. The ettin hits you but does no damage.
The fire giant hits you but does no damage.
The frost giant hits you but does no damage.
The yaktaur captain shoots a silver bolt.
The silver bolt hits you!
You die...
##'## ##...
##...## ##.#
##.....## ####.#
# ##..%....## ##.##.#
##..c####(........####...#.#
....Cc..()........'........#
##..C####)(.."(....###...#.#
# ##CCC....#.# ##.##.#
##@C...##.# ####.#
##).(.##########.#
##c..........##.#
#.#..#.####.##.#
#.##.# #.##.#
####.##..### #.....
#....>.....# #.##.#
........<..##.# #.##.#
###..#...#.##.###.##.#
You could see a fire giant, a frost giant, a stone giant, a yaktaur captain and
an ettin.
Vanquished Creatures
Boris (twice) (D:20 Vaults:5)
Sojobo (D:22)
Margery (D:22)
Mennas (Vaults:5)
Jory (D:20)
Xtahua (Vaults:5)
Frederick (Shoals:4)
2 tentacled monstrosities
2 sphinxes
A storm dragon (Vaults:5)
A lich (Vaults:5)
A kraken (Shoals:5)
Agnes (Snake:1)
5 shadow dragons (Vaults:5)
Roxanne (D:15)
Ilsuiw (Shoals:5)
9 tengu reavers
The ghost of Awesome Antelope the Envoy of Void, a powerful CeAK of Lugonu (D:17)
Wiglaf (Snake:5)
3 frost giants (Vaults:4)
Maud (Shoals:1)
A fire giant (Vaults:3)
Aizul (D:18)
9 vault wardens
Gastronok (Orc:2)
Jorgrun (Vaults:5)
4 greater nagas (Snake:5)
29 stone giants
A deep elf demonologist (Vaults:4)
8 merfolk javelineers
Snorg (D:19)
30 vault guards
4 dragons
6 merfolk impalers
A minotaur (Lab)
6 ettins
21 yaktaur captains
7 sirens
The ghost of Clocktopus the Martial Artist, a powerful OpMo of Cheibriados (D:14)
A great orb of eyes (D:18)
Fannar (Lair:2)
10 ironheart preservers
3 merfolk aquamancers (Shoals:5)
Harold (Lair:1)
An ice dragon (shapeshifter) (D:22)
13 hydras
Nessos (D:14)
A hydra (shapeshifter) (Vaults:5)
Erica (D:16)
5 ogre magi
2 alligator snapping turtles
12 anacondas
3 deep troll earth magi
4 death yaks
4 deep troll shamans
5 orc high priests
10 naga warriors
2 very ugly things (D:18)
A soul eater (Vaults:2)
21 centaur warriors
A storm dragon zombie (D:22)
2 iron golems
Nergalle (Lair:1)
6 spectral orcs (Lair:1)
4 fire crabs
2 iron trolls
4 hell knights (D:22)
2 ice devils
2 unseen horrors
A catoblepas (Lair:8)
A flayed ghost (Vaults:2)
11 skeletal warriors
14 sea snakes
4 deep trolls
9 hill giants
A giant orange brain (shapeshifter) (Vaults:5)
A storm dragon skeleton (D:22)
8 ironbrand convokers
18 harpies
Erolcha (D:9)
A sphinx zombie (D:20)
5 large abominations (D:16)
19 orc knights
2 tengu zombies (Vaults:5)
Joseph (Lair:1)
A necromancer (Vaults:5)
3 wizards
4 wolf spiders
4 red wasps
3 frost giant zombies
5 fire giant zombies
6 stone giant zombies
4 orc sorcerers
9 giant amoebae
A phantasmal warrior (Vaults:4)
2 elephants (Lair:8)
12 cyclopes
13 griffons
4 frost giant skeletons
Maurice (D:10)
2 fire giant skeletons
4 vault sentinels
38 black mambas
13 spiny frogs
A spiny worm (D:22)
8 stone giant skeletons
2 eyes of devastation
A storm dragon simulacrum (Vaults:3)
An orange demon (D:18)
Psyche (D:11)
A feature mimic (D:10)
17 naga magi
2 smoke demons
32 yaktaurs
A mermaid (shapeshifter) (D:19)
9 trolls
A hellwing (Orc:4)
11 mermaids
2 iron troll zombies (D:21)
9 komodo dragons
12 fire drakes
2 fire drakes (shapeshifter)
A giant firefly (shapeshifter) (D:18)
A deep elf priest (Vaults:4)
2 iron troll skeletons
A komodo dragon (shapeshifter) (Vaults:1)
A spriggan (D:8)
3 human zombies (Vaults:5)
Prince Ribbit (D:5)
13 two-headed ogres
13 blink frogs
14 snapping turtles
A harpy skeleton (D:17)
34 slime creatures
An ettin zombie (Vaults:5)
8 boulder beetles
A dragon zombie (D:12)
A hydra skeleton (D:14)
91 ugly things
2 ynoxinuls (Orc:4)
A trapdoor spider (D:11)
A trapdoor spider (shapeshifter) (Vaults:4)
A redback (D:23)
8 basilisks
3 ettin skeletons
A griffon skeleton (D:19)
2 vampires
An ice dragon skeleton (D:18)
4 shadows
A dragon skeleton (D:14)
2 wraiths
3 wyverns
An elephant slug (Lair:8)
24 hippogriffs
9 hill giant zombies
A chaos spawn (Orc:4)
30 vampire mosquitoes
A clay golem (D:15)
16 sharks
42 yaks
A hill giant skeleton (D:11)
A hog (shapeshifter) (Vaults:2)
42 merfolk
7 deep elf fighters
2 mottled dragons
4 hungry ghosts
2 fire elementals
11 wolves
Edmund (D:9)
A neqoxec (D:18)
2 deep troll zombies
2 hell hounds (D:14)
40 orc warriors
21 manticores
A rock worm (Vaults:2)
2 freezing wraiths
A soldier ant (shapeshifter) (Vaults:1)
A deep troll skeleton (Vaults:2)
5 porcupines
5 ice beasts
4 sky beasts
A deep dwarf (shapeshifter) (Vaults:5)
A necrophage (D:12)
7 small abominations (D:16)
3 black bears
60 nagas
20 ogres
A snapping turtle zombie (Shoals:1)
3 phantoms
A centaur (shapeshifter) (Vaults:5)
2 ice beasts (shapeshifter)
19 crocodiles
A big kobold (shapeshifter) (D:18)
An ettin simulacrum (Vaults:2)
5 wargs
4 yaktaur zombies
36 centaurs
18 giant slugs
A boring beetle (Lair:8)
39 water moccasins
3 big kobolds
A giant slug zombie (Vaults:1)
4 brain worms (D:18)
Blork the orc (D:5)
2 cyclops zombies
A manticore zombie (D:11)
A deep troll simulacrum (D:22)
19 giant frogs
12 agate snails
A yaktaur skeleton (D:15)
A cyclops skeleton (D:16)
A merfolk simulacrum (Shoals:1)
A yak zombie (D:7)
A troll zombie (D:9)
5 jellyfish
7 killer bees
3 boulder beetle zombies
A jelly (shapeshifter) (Vaults:5)
23 wights
4 electric eels (Lair:6)
2 yak skeletons
A troll skeleton (D:13)
7 crimson imps
A pulsating lump (shapeshifter) (Vaults:5)
A pulsating lump (Vaults:4)
A vampire bat (Orc:3)
6 goliath beetles
2 giant frog zombies
A centaur zombie (D:9)
A black bear zombie (D:8)
10 jellies
2 gnoll shamans
9 iguanas
A quasit (D:13)
8 hounds
28 orc wizards
39 orc priests
13 big fish
8 worker ants
5 scorpions
34 sheep
A killer bee zombie (D:13)
3 ogre zombies
An ogre skeleton (D:11)
2 mummies
39 green rats
50 adders
3 giant centipedes
A worm zombie (D:7)
A lemure (D:20)
A shadow imp (D:18)
9 gnolls
An inept feature mimic (D:8)
5 giant mites
A worm (shapeshifter) (Vaults:5)
4 worms
13 ufetubi (Orc:4)
A scorpion zombie (D:10)
An adder zombie (D:6)
2 adder skeletons
3 giant eyeballs
12 oozes (Lair:1)
172 orcs
5 ball pythons
4 giant cockroaches
12 goblins
19 hobgoblins
38 bats
6 giant geckos
A giant gecko skeleton (D:6)
5 giant newts
3 goblin skeletons (D:9)
A goblin zombie (D:5)
3 hobgoblin skeletons
4 hobgoblin zombies
23 jackals
A jackal skeleton (D:4)
32 kobolds
A kobold skeleton (D:6)
4 orc skeletons (D:9)
19 orc zombies
12 quokkas
24 rats
2 rat skeletons
A ballistomycete (D:10)
A plant (Lair:6)
2174 creatures vanquished.
Vanquished Creatures (collateral kills)
Saint Roka (Orc:4)
Mara (Vaults:3)
Nikola (Shoals:4)
A tentacled monstrosity (Vaults:5)
Polyphemus (Shoals:4)
A frost giant (Vaults:3)
Louise (D:14)
A stone giant (D:22)
A greater naga (Snake:5)
Azrael (D:14)
2 merfolk impalers (Shoals:5)
An ironheart preserver (Vaults:2)
A merfolk aquamancer (Shoals:5)
3 yaktaur captains
An ogre mage (Vaults:1)
Josephine (Shoals:1)
A hydra (Lair:8)
An anaconda (Snake:4)
2 death yaks (Lair:8)
8 centaur warriors
A sun demon (Orc:4)
2 naga warriors (Snake:5)
A catoblepas (Shoals:4)
An orc high priest (Orc:4)
3 skeletal warriors (D:14)
A griffon (Vaults:2)
3 orc knights
2 cyclopes
A stone giant zombie (Vaults:2)
7 black mambas
A wolf spider (D:20)
A vault sentinel (Vaults:1)
A smoke demon (Vaults:4)
8 yaktaurs
A mermaid (Shoals:5)
A naga mage (Snake:5)
A two-headed ogre (Vaults:1)
3 slime creatures (Vaults:1)
A stone giant simulacrum (Vaults:2)
4 snapping turtles
3 ugly things (Vaults:4)
A deep elf mage (Vaults:4)
8 vampire mosquitoes
A hill giant skeleton (D:14)
2 deep elf fighters
2 hippogriffs
7 merfolk (Shoals:5)
3 manticores (Shoals:5)
A deep troll zombie (Vaults:1)
3 hell hounds (D:14)
7 orc warriors (Orc:4)
3 nagas (Snake:5)
A merfolk zombie (Shoals:1)
8 centaurs
A merfolk skeleton (Shoals:1)
3 ogres
2 yaktaur zombies (D:20)
2 vampire mosquito zombies (D:20)
2 manticore zombies (Shoals:1)
A water moccasin (Snake:5)
A merfolk simulacrum (Shoals:1)
A mermaid simulacrum (Shoals:1)
An orc priest (Orc:4)
2 orc wizards (Orc:4)
A killer bee zombie (D:14)
2 adders (Snake:4)
13 orcs (Orc:4)
4 ball pythons (Snake:4)
161 creatures vanquished.
Vanquished Creatures (others)
A tengu reaver (Vaults:5)
A vault warden (Vaults:5)
A yaktaur captain (Vaults:5)
An unseen horror (D:11)
2 iron trolls
2 flayed ghosts
3 deep trolls
A hill giant (D:14)
A necromancer (Vaults:5)
A phantasmal warrior (Vaults:5)
2 human zombies (Vaults:5)
4 trolls
A grizzly bear (Vaults:5)
5 two-headed ogres
2 orc warriors
A vampire mosquito (Vaults:1)
12 ogres
A centaur (Vaults:1)
A hound (shapeshifter) (Vaults:5)
An orc (D:21)
2 giant spores
4 fungi
A plant (Shoals:4)
5 tentacles (Shoals:5)
55 tentacle segments (Shoals:5)
111 creatures vanquished.
Grand Total: 2446 creatures vanquished
Notes
Turn | Place | Note
--------------------------------------------------------------
0 | D:1 | Garg, the Gargoyle Berserker, began the quest for the Orb.
0 | D:1 | Reached XP level 1. HP: 14/14 MP: 0/0
109 | D:1 | Reached XP level 2. HP: 14/19 MP: 1/1
279 | D:1 | Reached skill level 4 in Maces & Flails
500 | D:1 | Reached XP level 3. HP: 24/24 MP: 2/2
738 | D:2 | Found a white marble altar of Elyvilon.
884 | D:2 | Acquired Trog's second power
1205 | D:2 | Reached XP level 4. HP: 23/28 MP: 3/3
1720 | D:3 | Reached skill level 5 in Maces & Flails
1755 | D:3 | Reached XP level 5. HP: 21/33 MP: 4/4
2605 | D:4 | Noticed an ogre
2611 | D:4 | Killed an ogre
2611 | D:4 | Reached skill level 6 in Maces & Flails
2611 | D:4 | Reached XP level 6. HP: 39/39 MP: 5/5
2680 | D:4 | Acquired Trog's third power
3333 | D:5 | Entered Level 5 of the Dungeon
3372 | D:5 | Noticed Prince Ribbit
3778 | D:5 | Reached skill level 5 in Fighting
3791 | D:5 | Reached XP level 7. HP: 40/44 MP: 6/6
3856 | D:5 | Killed Prince Ribbit
3856 | D:5 | Reached skill level 7 in Maces & Flails
4207 | D:5 | Noticed Blork the orc
4220 | D:5 | Killed Blork the orc
5200 | D:6 | Reached XP level 8. HP: 49/49 MP: 7/7
5209 | D:6 | Reached skill level 5 in Armour
5214 | D:6 | Reached skill level 8 in Maces & Flails
5818 | D:6 | Found a staircase to the Ecumenical Temple.
6114 | D:7 | Reached skill level 9 in Maces & Flails
6790 | D:7 | Reached XP level 9. HP: 55/55 MP: 8/8
7416 | D:8 | Paralysed by a giant eyeball for 2 turns
7451 | D:8 | Reached skill level 10 in Maces & Flails
7819 | D:8 | Found a bloodstained altar of Trog.
8016 | D:8 | Reached skill level 11 in Maces & Flails
8419 | D:8 | Noticed a spriggan baker
8428 | D:8 | Killed a spriggan baker
8428 | D:8 | Reached XP level 10. HP: 58/62 MP: 9/9
8616 | D:9 | Found a blossoming altar of Fedhas.
8678 | D:10 | Entered Level 10 of the Dungeon
8707 | D:9 | Found a staircase to the Orcish Mines.
8770 | D:9 | Reached skill level 1 in Evocations
8827 | D:9 | Reached skill level 12 in Maces & Flails
9008 | D:9 | Received a gift from Trog
9034 | D:9 | Noticed Erolcha
9044 | D:9 | Killed Erolcha
9428 | D:9 | Noticed Edmund
9444 | D:9 | Killed Edmund
9676 | D:10 | Reached XP level 11. HP: 68/68 MP: 15/15
9834 | D:10 | Noticed Maurice
9881 | D:10 | Killed Maurice
9881 | D:10 | Reached skill level 13 in Maces & Flails
10157 | D:10 | Noticed a hill giant
10168 | D:10 | Killed a hill giant
10807 | D:10 | Reached skill level 10 in Fighting
10845 | D:11 | Received a gift from Trog
10990 | D:11 | Noticed an eight-headed hydra
10996 | D:11 | Killed an eight-headed hydra
11191 | D:11 | Noticed an unseen horror
11191 | D:11 | Noticed a centaur warrior
11208 | D:11 | Killed an unseen horror
11257 | D:11 | Killed a centaur warrior
11257 | D:11 | Reached skill level 14 in Maces & Flails
11257 | D:11 | Reached skill level 10 in Armour
11560 | D:11 | Reached XP level 12. HP: 70/76 MP: 17/17
11614 | D:11 | Noticed Psyche
11628 | D:11 | Killed Psyche
11841 | D:11 | Noticed an unseen horror
11855 | D:11 | Killed an unseen horror
11866 | D:11 | Noticed a five-headed hydra
11880 | D:11 | Killed a five-headed hydra
11910 | D:11 | Noticed a hill giant
11917 | D:11 | Killed a hill giant
11917 | D:11 | Received a gift from Trog
11981 | D:11 | Identified a scroll of acquirement
11984 | D:11 | Got a faintly glowing helmet
11988 | D:11 | Identified the +1 helmet of Hairiness {rPois} (You acquired it on level 11 of the Dungeon)
11989 | D:11 | Identified a +2 rod of the swarm (12/12) (You found it on level 8 of the Dungeon)
12283 | D:12 | Noticed a six-headed hydra
12293 | D:12 | Killed a six-headed hydra
12490 | D:12 | Reached skill level 15 in Maces & Flails
12696 | D:12 | Found a labyrinth entrance.
12768 | Lab | Entered a labyrinth
13118 | Lab | Noticed a minotaur
13123 | Lab | Killed a minotaur
13166 | Lab | Got a slimy silver amulet
13225 | Lab | Identified the amulet "Ciepuomm" {rMut Dex+3 Int+2} (You found it in a labyrinth)
13230 | Lab | Got an encrusted hand axe
13230 | Lab | Got a steaming helmet
13232 | Lab | Identified a +2 rod of warding (9/9) (You found it in a labyrinth)
13240 | Lab | Identified the cursed -1 helmet of Liberty {Dex+4 Int+2} (You found it in a labyrinth)
13248 | Lab | Identified Galijeli's Incunabulum of Transformation and Intoxication (You found it in a labyrinth)
13660 | D:12 | Found a staircase to the Lair.
13787 | D:13 | Noticed an ogre mage
14025 | D:13 | Killed an ogre mage
15030 | D:13 | Reached XP level 13. HP: 65/82 MP: 18/18
15181 | D:13 | Got a scintillating ruby amulet
15182 | D:13 | Identified the amulet of the Gloaming {rMut rF+ Acc+3} (You found it on level 13 of the Dungeon)
15341 | D:13 | Noticed a seven-headed hydra
15378 | D:13 | Killed a seven-headed hydra
15378 | D:13 | Reached skill level 16 in Maces & Flails
15659 | D:13 | Paralysed by a giant eyeball for 3 turns
15688 | D:13 | Paralysed by a giant eyeball for 2 turns
15712 | D:13 | Paralysed by a giant eyeball for 3 turns
17576 | Lair:1 | Entered Level 1 of the Lair of Beasts
17853 | Lair:1 | Noticed Joseph
17876 | Lair:1 | Killed Joseph
18079 | Lair:1 | Received a gift from Trog
18120 | Lair:1 | Got a shimmering great mace {god gift}
18121 | Lair:1 | Identified the great mace of the Two Names {god gift, crush, Int+3} (Trog gifted it to you on level 1 of the Lair of Beasts)
18318 | Lair:1 | Noticed Nergalle
18328 | Lair:1 | Killed Nergalle
18855 | Lair:1 | Noticed Harold
18864 | Lair:1 | Killed Harold
19082 | Lair:1 | Reached skill level 17 in Maces & Flails
19240 | Lair:1 | Identified the cursed hand axe "Threschox" {venom, Dex+2 Int-3} (You found it in a labyrinth)
20135 | Lair:2 | Noticed Fannar
20142 | Lair:2 | Killed Fannar
20206 | Lair:2 | Gained mutation: Your wings are large and strong. [gargoyle growth]
20206 | Lair:2 | Reached XP level 14. HP: 70/89 MP: 19/19
20813 | Lair:3 | Received a gift from Trog
22502 | Lair:5 | Received a gift from Trog
22546 | Lair:5 | Found a staircase to the Snake Pit.
22649 | Lair:5 | Found a staircase to the Shoals.
22845 | Lair:5 | Reached skill level 18 in Maces & Flails
22939 | Lair:5 | Found a white marble altar of Elyvilon.
23596 | Lair:5 | Received a gift from Trog
24402 | Lair:6 | Received a gift from Trog
24463 | Lair:6 | Found a staircase to the Slime Pits.
25683 | Lair:7 | Reached XP level 15. HP: 94/96 MP: 20/20
25700 | Lair:8 | Entered Level 8 of the Lair of Beasts
25887 | Lair:8 | Found a dark tunnel.
26289 | Lair:8 | Received a gift from Trog
27080 | D:14 | Entered Level 14 of the Dungeon
27080 | D:14 | Noticed Azrael
27316 | D:14 | Noticed Clocktopus' ghost (powerful OpMo)
27328 | D:14 | Killed Clocktopus' ghost
27420 | D:14 | Noticed Nessos
27430 | D:14 | Killed Nessos
27430 | D:14 | Reached skill level 19 in Maces & Flails
27555 | D:14 | Killed Azrael
27730 | D:14 | Noticed Louise
27749 | D:14 | Killed Louise
28037 | D:15 | Entered Level 15 of the Dungeon
28324 | D:15 | Found a staircase to the Vaults.
28463 | D:15 | Noticed Roxanne
28476 | D:15 | Killed Roxanne
28476 | D:15 | Reached skill level 15 in Fighting
28554 | D:15 | Reached skill level 15 in Armour
28704 | D:15 | Received a gift from Trog
29326 | Orc:1 | Entered Level 1 of the Orcish Mines
29649 | Orc:2 | Found a roughly hewn altar of Beogh.
29653 | Orc:2 | Noticed Gastronok
29668 | Orc:2 | Killed Gastronok
30240 | Orc:4 | Entered Level 4 of the Orcish Mines
30240 | Orc:4 | Found Ceage's Magic Scroll Shoppe.
30240 | Orc:4 | Noticed Saint Roka
30255 | Orc:4 | Received a gift from Trog
30256 | Orc:4 | Killed Saint Roka
30616 | Orc:4 | Bought a scroll of enchant weapon I for 77 gold pieces
30616 | Orc:4 | Bought a scroll of enchant weapon I for 77 gold pieces
30616 | Orc:4 | Bought a scroll of enchant armour for 77 gold pieces
30616 | Orc:4 | Bought a scroll of enchant weapon I for 77 gold pieces
30626 | Orc:4 | Found Chasusu's Food Emporium.
30674 | Orc:4 | Found Ghein's Weapon Boutique.
30697 | Orc:4 | Found a staircase to the Elven Halls.
31332 | Orc:4 | Received a gift from Trog
31615 | Orc:4 | Found Grekka's Jewellery Shoppe.
31966 | Orc:4 | Reached XP level 16. HP: 81/104 MP: 7/21
32261 | Orc:4 | Found Coezid's Gadget Emporium.
32261 | Orc:4 | Found Baxzal's Magic Scroll Emporium.
32261 | Orc:4 | Found Biossett's Armour Emporium.
32262 | Orc:4 | Found Ghuypt's Weapon Shoppe.
32363 | Orc:4 | Bought the +6 shield of the gong {rElec rN+ MR+} for 1919 gold pieces
33212 | D:16 | Reached skill level 1 in Shields
34028 | D:16 | Noticed Erica
34041 | D:16 | Killed Erica
34301 | D:16 | Received a gift from Trog
34691 | Snake:1 | Entered Level 1 of the Snake Pit
34800 | Snake:1 | Noticed Agnes
34806 | Snake:1 | Killed Agnes
34815 | Snake:1 | Found Grurch's Magical Wand Boutique.
35067 | Snake:1 | Reached skill level 5 in Shields
36330 | Snake:2 | Received a gift from Trog
36569 | Snake:2 | Found Qosiotib's Magical Wand Boutique.
36929 | Snake:3 | Received a gift from Trog
36951 | Snake:3 | Paralysed by a potion of paralysis for 4 turns
37728 | Snake:3 | Reached skill level 20 in Maces & Flails
38782 | Snake:4 | Reached XP level 17. HP: 112/112 MP: 23/23
38812 | Snake:4 | Received a gift from Trog
38932 | Snake:5 | Entered Level 5 of the Snake Pit
39233 | Snake:5 | Noticed Wiglaf
39244 | Snake:5 | Killed Wiglaf
39332 | Snake:5 | Received a gift from Trog
39335 | Snake:5 | Got a polished scimitar {god gift}
39336 | Snake:5 | Identified the scimitar of Afoluzet {god gift, slice, +Blink +Inv rC++ Str+1 Int-2} (Trog gifted it to you on level 5 of the Snake Pit)
39522 | Snake:5 | Got a serpentine rune of Zot
40360 | Shoals:1 | Entered Level 1 of the Shoals
40368 | Shoals:1 | Noticed Maud
40383 | Shoals:1 | Killed Maud
40400 | Shoals:1 | Noticed Josephine
40405 | Shoals:1 | Reached skill level 1 in Spellcasting
40417 | Shoals:1 | Killed Josephine
40781 | Orc:4 | Bought an uncursed ring of regeneration for 510 gold pieces
41338 | Shoals:1 | Got a heavily runed scale mail
41339 | Shoals:1 | Identified the -4 scale mail of True Grit {+Rage rF++} (You found it on level 1 of the Shoals)
41801 | Shoals:1 | Found Gonaucs' Weapon Shoppe.
42284 | Shoals:2 | Received a gift from Trog
43831 | Shoals:3 | Reached skill level 10 in Shields
44053 | Shoals:4 | Reached XP level 18. HP: 120/120 MP: 25/25
44073 | Shoals:4 | Reached skill level 5 in Evocations
44074 | Shoals:4 | Noticed Nikola
44080 | Shoals:4 | Noticed Polyphemus
44087 | Shoals:4 | Killed Nikola
44095 | Shoals:4 | Killed Polyphemus
44832 | Shoals:5 | Entered Level 5 of the Shoals
44856 | Shoals:5 | Noticed Ilsuiw
44880 | Shoals:5 | Killed Ilsuiw
44887 | Shoals:5 | Noticed Frederick
45288 | Shoals:4 | Killed Frederick
46758 | Shoals:5 | Got a barnacled rune of Zot
47180 | D:15 | Reached skill level 5 in Dodging
47412 | D:17 | Noticed Awesome Antelope's ghost (powerful CeAK)
47452 | D:17 | Killed Awesome Antelope's ghost
48150 | D:18 | Paralysed by a great orb of eyes for 6 turns
48262 | D:18 | Reached XP level 19. HP: 127/127 MP: 28/28
48270 | D:18 | Noticed Aizul
48287 | D:18 | Killed Aizul
48393 | D:18 | Found a deep blue altar of Sif Muna.
48910 | D:19 | Received a gift from Trog
49177 | D:19 | Noticed Snorg
49192 | D:19 | Killed Snorg
49466 | D:20 | Entered Level 20 of the Dungeon
49501 | D:20 | Noticed Boris
49506 | D:20 | Noticed Jory
49519 | D:20 | Killed Jory
49712 | D:20 | Killed Boris
50400 | Vaults:1 | Entered Level 1 of the Vaults
50856 | Vaults:1 | Received a gift from Trog
52201 | Vaults:2 | Received a gift from Trog
52204 | Vaults:2 | Got a faintly glowing eveningstar {god gift}
52205 | Vaults:2 | Identified the eveningstar of Greatest Utility {god gift, venom, Dex+3 Int+2} (Trog gifted it to you on level 2 of the Vaults)
52351 | Vaults:2 | Reached XP level 20. HP: 135/135 MP: 29/29
53205 | Vaults:2 | Found a staircase to the Crypt.
53205 | Vaults:2 | Found a basalt altar of Yredelemnul.
53206 | Vaults:2 | Found an ancient bone altar of Kikubaaqudgha.
53208 | Vaults:2 | Reached skill level 21 in Maces & Flails
53546 | Vaults:3 | Found a staircase to the Hall of Blades.
54153 | Vaults:3 | Received a gift from Trog
54201 | Vaults:3 | Noticed Mara
54209 | Vaults:3 | Killed Mara
54312 | Vaults:3 | Found Qaffe's Magical Wand Emporium.
55201 | Vaults:4 | Received a gift from Trog
55216 | Vaults:4 | Got a bloodstained scimitar {god gift}
55218 | Vaults:4 | Identified the scimitar "Yrainn" {god gift, freeze, +Fly Str+1 Int+1} (Trog gifted it to you on level 4 of the Vaults)
55908 | Vaults:4 | Found Ykaagg Lesi's General Store.
57058 | Vaults:5 | Entered Level 5 of the Vaults
57074 | Vaults:4 | Reached XP level 21. HP: 143/143 MP: 31/31
57315 | Vaults:5 | Noticed Mennas
57349 | Vaults:5 | Noticed Boris
57510 | Vaults:5 | Reached skill level 15 in Shields
57536 | Vaults:5 | Received a gift from Trog
57614 | Vaults:5 | Got a dazzling morningstar
57683 | Vaults:5 | Noticed Xtahua
57701 | Vaults:5 | Killed Mennas
57904 | Vaults:5 | Killed Boris
58030 | Vaults:5 | Got a smoking jade ring
58189 | Vaults:5 | Reached skill level 10 in Evocations
58314 | Vaults:5 | Noticed Jorgrun
58336 | Vaults:5 | Killed Jorgrun
58370 | Vaults:5 | Reached XP level 22. HP: 60/151 MP: 33/33
58630 | Vaults:5 | Killed Xtahua
58696 | Vaults:5 | Identified the morningstar of the Volcano {drain, MR++} (You took it off a vault warden on level 5 of the Vaults)
58700 | Vaults:5 | Identified the ring of Styv {Fire rElec rPois rN+} (You took it off a yaktaur captain on level 5 of the Vaults)
59479 | Vaults:5 | Got a steaming wooden ring
59480 | Vaults:5 | Identified the cursed ring "Esural" {SustAb +Blink rN+ SInv Stlth--} (You took it off a yaktaur captain on level 5 of the Vaults)
60347 | Vaults:5 | Got a silver rune of Zot
61189 | D:21 | Received a gift from Trog
61850 | D:21 | Found a one-way gate leading to the halls of Pandemonium.
61935 | D:21 | Found a gateway to Hell.
62396 | D:22 | Noticed Sojobo
62564 | D:22 | Killed Sojobo
62706 | D:22 | Noticed Margery
62719 | D:22 | Killed Margery
63453 | D:22 | Received a gift from Trog
63531 | D:22 | Reached skill level 22 in Maces & Flails
63894 | D:23 | Reached XP level 23. HP: 159/159 MP: 33/33
63950 | D:23 | Shot with a silver bolt by a yaktaur captain
Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 | 16-18 | 19-21 | 22-24 || total
-------------------------+-------+-------+-------+-------+-------+-------+-------+-------++-------
Melee: Mace | 66 | 169 | 176 | | | | | || 411
Morningstar | | | 208 | 618 | | | | || 826
Rod | | | | 272 | 736 | | | || 1008
Dire flail | | | | 115 | | | | || 115
Great mace | | | | | 231 | 59 | | || 290
Eveningstar | | | | | 1304 | 1667 | 1775 | 826 || 5572
Unarmed | | | | | | | 23 | || 23
Invok: Berserk | 1 | 5 | 9 | 12 | 19 | 21 | 13 | 7 || 87
Burn Spellbooks | | | | 1 | 2 | 4 | 2 | 5 || 14
Trog's Hand | | | | | 2 | 5 | 4 | 6 || 17
Brothers in Arms | | | | | 10 | 16 | 19 | 4 || 49
Abil: Fly | | | | | | 1 | | || 1
Evoke Blink | | | | | | 1 | | || 1
Stop Flying | | | | | | 1 | | || 1
Evoke: Wand | | 1 | | 5 | 7 | 6 | 12 | 1 || 32
Use: Scroll | | 13 | 10 | 10 | 24 | 20 | 10 | 5 || 92
Potion | | 3 | 2 | 6 | 11 | 10 | 12 | 3 || 47
Stab: Held in net/web | | | 2 | | | | | || 2
Confused | | | | 3 | | | | || 3
Petrified | | | | | 2 | | | || 2
Distracted | | | | | 1 | 1 | 2 | || 4
Fleeing | | | | | | | | 1 || 1
-
My draconian warrior is at 2 runes. I've never gotten a third rune, only 2. This time I sorta ninja'ed the first two runes, but Vault might make me play fair with its halls and walls.
-
I've only got 6 runes alltogether in all my runs. 3 with a HOFi, 2 with a MiFi and 1 with a DrCj.
Rocking a pretty awesome fire-y DECj right now.
@Walrus -
You had +Blink. Why not use it in that fight that got you killed?
-1 cloak? can't you get a 0 cloak at least? :D
Stealth-- is usually not so good, but completely makes no difference as I believe you are noisy anyhow.
-
Just escaped a short run into the Elven Halls with my DeNe (still of Kiku, don't want to have to face his wrath before I can cast Necromutation reliably... which will take a while).
I am reduced to three stars (down from six) with Kiku, with no undead minions at all, and the walkthrough tells me that my next stop should be the vaults... this doesn't bode well.
-
Walkthrough ?
-
"Walkthrough"
http://crawl.chaosforge.org/Walkthrough
-
AAAAAAAAARGH!
Had awesome DECj. Was taking on Snake:5. Pretty much can kill anything unless I get constricted. I am left on 1 blink scroll that I do not want to use here (used one on constriction already). Decide do be play smart and try to Lee's rapid deconstrct some wall to backdoor. Many come through it before i can seal it with conjure flames. I totally forget that i also have uncontrolled blink to get out of constrict. I try to survive without using up blink scroll, get from half hp to 0 too fast, die.
And I just got Lehudib's Crystal Spear to 10% fail, I would start casting on 8. :( Had 30 Int, (+4 robe of (+4 to Int, Dex and Str) helped), staff on Conjurations.. Was awesome allround.
-
I've only got 6 runes alltogether in all my runs. 3 with a HOFi, 2 with a MiFi and 1 with a DrCj.
Rocking a pretty awesome fire-y DECj right now.
@Walrus -
You had +Blink. Why not use it in that fight that got you killed?
-1 cloak? can't you get a 0 cloak at least? :D
Stealth-- is usually not so good, but completely makes no difference as I believe you are noisy anyhow.
Haha I know, I should have used that damn blinky sword my god gave me. I was starving, I thought I could get away with eating and Trogging my way out of it, but I just got ganked. I didn't realize that Vault: 5 would be so insane (it is) and I ended up using all the charges on my wand of teleport.
Heh, I'm pretty sure that -1 is due to slime creature-related shenanigans. In general I had pretty lousy armor drops, I even had to buy that shield at a store. No, Trog, I don't need another enchanted sling, thanks though.
It's like gargoyles are designed to take on the midgame. Poison resistance means the Lair and 3/4 of those branches are no prob, and flight trivializes the Shoals. Electric eels? I scoff at them and mace them in the face. The low HP at the beginning is the most dangerous part, but Trog handles that, and it matters less when you get up to AC of 40+.
-
"Walkthrough"
http://crawl.chaosforge.org/Walkthrough
I like moving around totally unaware of over-arching strategy. It mirrors my life better ;)
-
Not so much strategy as -suddenly every single enemy is handing my ass over to me-. I mean, even following that, it still happens from time to time. I think that making the Lair of beasts significatively easier than the Dungeon by the time you get there, and especially making the last level of each branch so much more difficult than the previous ones is bad design.
Just checked Vaults 1, and it was horrible. Abominations are so incredibly stupid... My next run will be without allies, it's just way too annoying when one of them just chooses to sacrifice itself and stand on a doorway. And you also have to suffer reduced XP...
50% chance to cast Necromutation successfully... with two rings of wizardry on. Getting there!
EDIT: Depths 1 (Dungeon 17), find Sojobo, with some Tengu reavers. Force them into a corridor. Kill Sojobo, after he resists an unusual number of agonies. A moth of wrath (shapeshifter) makes me berserk. I try to run (I had 20+10 hp). A tengu reaver casts a cloud of ice. I see my HPs drop as I try to get out. -1 HP (out of 150, mind you) just before I got out. Worst thing is, I had been wearing an amulet of clarity for 90% of the game, and had just equiped and amulet of the Gourmand because food was becoming an issue. I was this close to being able to spam haunt while necromutated. GAAAAAAAAAAAAAH. I think I am going to take a break away from DCSS for a while...
EDIT: I tried using wizard mode to recreate my character, just to have a feel for how a necromutation-haunt demonspawn would have worked. Unfortunately, wizard mode gives you no control over mutations (I had wild magic, faster magic regeneration, and was about to "unlock" rot resistance, which makes haunt castable without penalties).
-
Fire Mage's guide to clearing Snake (probably works in Spider too):
1. Find a way to safely kill anacondas.
2. Learn Ignite Poison.
In other news, I got the serpentine rune and shortly after I got killed by combo of catoblepas and that unique Cyclops from Shoals.
-
I have refired up Dwarf Fortress, truly the best/most stupidly complex game ever.
-
I just wanted to say that in DCSS I imagine the "ugly things" to look like this guy for some reason:
(http://upload.wikimedia.org/wikipedia/en/7/77/Gossamer_restored.jpg)
And I definitely always imagine Jiyva as looking like this:
(http://images4.wikia.nocookie.net/__cb20100419235438/clannad/images/c/c0/Dango.png)
Do you guys play in ASCII mode? I have no idea what the tiles mode looks like, I'm just used to console from playing Nethack for 8 million years.
-
I recently switched from ASCII to tile, but I'm not sure which I prefer yet. I might switch back. I think the tiles give a little bit more info sometimes faster (if something is an elven short sword instead of a normal short sword for instance) it has a slightly different graphic, but I don't think there's a major benefit of one over the other, and I kinda miss being an @.
-
Elven/Dwarven/Orcish things are getting deleted in 0.14.
Playing SpEn (again) found Wizard's and Skald's starting books so far - the two that you really really want (esp Wizard). Many very useful stuff in both, Blink and Meph Cloud especially. And Repeal Missiles as great too. Shroud not bad.
-
Nice...I've got a cool (Yellow) Draconian Monk game going right now where I found a felicitous Transmutation book on D1 or 2. So now I can cast Stoneskin with reasonable power and I'm trying to build up to Statue Form.
-
Elven/Dwarven/Orcish things are getting deleted in 0.14.
The racial gear feels like a holdover from when the game felt more Tolkienesque. I do like the idea of certain gear being better for certain builds though. Is it being replaced with anything, or just being removed to simplify?
-
Also, the best thing to find with Spriggan is a bakery (a vault with some monsters and food). And I just diiiiid!
-
I love the Spriggan bakery! He's just some baker making bread for the local monsters when all of a sudden some adventurer smashes in his door, beats him up and steals all his bread. The life of a dungeon baker is hard.
-
Have you guys found the Spriggan Bakery with the "hidden" room in back? That cracked me up hard the first time I saw it
-
I don't remember what Spriggan one has. But you get some "hint" of what are they baking every time.
-
Well, I've seen a few regular ones with just bread, but the first time I found it there was a back room that contained a baked Spriggan. I assumed it was sort of a Sweeney Todd style thing
-
Yeah, a said, "a hint". :P
Jeez, most disapointing Orc:4 ever.
A quite hard level, a spiral structure in middle swarming with enemies (including a warlord, some sorcs and high priests). There I found 2 potion shops, 1 scroll shop (no acquirement) and 1 armor shop with no armor I can wear.
Sigh.
It continues.
Found Bazaar. All but one shops were only potions and wands. Single other one was artifact-less weapon shop. Best item in shop is TP wand.
Jeez.
OTOH, found a hive of 12 "small slimey thing" (green oozes that mix together in giant ooze). They were sleeping. All dead, no single damage taken. Usually this is way way harder encounter.
-
Ok, luck smiled when I found a weird vault. It has 2x2 rooms, like 15 of them, 4 items in each, each guarded by one monster.(Hardish). Also few "blocked in" items inbetween. Had okish staff.
Biggest problem is that Lair spawned Swamp and Spider and I didn't find a rPois ANYTHING nor Clarity for Swamp so far, and I am on D:17 Searching. (well, actually there is a Ring-Mail of rPois but I cannot use that).
Also got this awesome amulet of rCor, rElec, MR++, Dex -1. (scroll of acq).
Edit: Also, Agnes is a BITCH. She sees invis, resists Hexes, is just as fast as I. Also spawned with Vampiric. No way for me to kill it, had to summon Makhleb's Demons.
-
I went on an Adventure Time mini-binge yesterday to catch up with the most recent seasons, and this episode was a bit on the nose considering how much DCSS I've been playing lately...
http://dubbed-scene.com/adventure-time-season-5-episode-36-dungeon-train
-
Yo guys...I just beat the game! Woooooo
Slim Shady the Hill Orc Fighter of Beeooogggghhh. I never really had a Beogh game that took off before, but this one obviously did...it's really fun. When it gets going you have a portable Orc:4 following you around everywhere you go. I recommend changing the pick-up settings to 'all' to truly share with your orcish brethren. Then they do awesome stuff like pick up demon whips of electrocution that you weren't going to use anyway. And I love how they add personal touches like names and dialogue for your followers...Ortolf for example was my first good ally, an orc sorcerer who really bro'd with me throughout Lair. When he died in Snake, I howled in rage, and immediately slaughtered Mara to avenge him.
But as I approached Zot, the numbers dwindled to one, and then zero...some tasks must be undertaken alone. Sort of a Lord of the Rings vibe.
Dungeon Crawl Stone Soup version 0.13.1 (console) character file.
1554934 Slim Shady the Axe Maniac (level 27, 256/256 (264) HPs)
Began as a Hill Orc Fighter on Mar 20, 2014.
Was the Champion of Beogh.
Escaped with the Orb
... and 3 runes on Mar 22, 2014!
The game lasted 10:11:22 (83112 turns).
Slim Shady the Axe Maniac (Hill Orc Fighter) Turns: 83112, Time: 10:11:22
HP 256/256 (264) AC 40 Str 24 XL: 27
MP 38/40 EV 16 Int 9 (10) God: Beogh [******]
Gold 6353 SH 39 Dex 20 Spells: 2 memorised, 23 levels left
Res.Fire : + . . See Invis. : + G - +6,+11 war axe of Disembowelment {venom, rC+ Dex-3 SInv}
Res.Cold : + + + Warding : . p - +4 orc plate armour {rC+}
Life Prot.: . . . Conserve : + c - +0 orc shield
Res.Poison: + Res.Corr. : + o - +2 helmet of the Four Suns {+Rage rC+ Int+2 Dam+3}
Res.Elec. : . Clarity : . U - +1 cloak {rCorr, Cons}
Sust.Abil.: . . Spirit.Shd : . f - +2 pair of orc gloves {Dex+3}
Res.Mut. : + Stasis : . i - +0 pair of orc boots
Res.Rott. : . Flight : . z - amulet of resist mutation
Saprovore : + . . K - ring of protection from fire
b - ring "Cimirr" {Regen +Blink rPois}
@: quite resistant to hostile enchantments, extremely unstealthy
A: walk on water, hooves 1, carnivore 1, deterioration 1, saprovore 1, Dex +2
a: Smiting, Recall Orcish Followers, Renounce Religion, Evoke Blink, Evoke
Berserk Rage
}: 3/15 runes: serpentine, barnacled, silver
You escaped.
You worshipped Beogh.
Beogh was exalted by your worship.
You were not hungry.
You visited 11 branches of the dungeon, and saw 69 of its levels.
You visited the Abyss 3 times.
You also visited: Volcano.
You collected 9538 gold pieces.
You spent 3205 gold pieces at shops.
Inventory:
Hand weapons
G - the +6,+11 war axe of Disembowelment (weapon) {venom, rC+ Dex-3 SInv}
(You took it off an orc wizard on level 5 of the Dungeon)
It poisons the flesh of those it strikes.
It affects your dexterity (-3).
It protects you from cold.
It enhances your eyesight.
Armour
c - a +0 orcish shield (worn)
f - a +2 pair of orcish gloves of dexterity (worn)
i - a +0 pair of orcish boots (worn)
o - the +2 helmet of the Four Suns (worn) {+Rage rC+ Int+2 Dam+3}
(You bought it in a shop on level 4 of the Orcish Mines)
It affects your intelligence (+2).
It affects your damage-dealing abilities (+3).
It protects you from cold.
It lets you go berserk.
p - a +4 orcish plate armour of cold resistance (worn)
q - the +0 cloak of Erroskun {+Rage rN+}
(You bought it in a shop on level 19 of the Dungeon)
It protects you from negative energy.
It lets you go berserk.
U - a +1 cloak of preservation (worn)
Magical devices
d - a wand of teleportation (9)
h - a wand of cold (11)
j - a wand of paralysis (13)
k - a wand of polymorph (12)
n - a wand of draining (10)
r - a wand of slowing (11)
s - a wand of invisibility (4)
u - a wand of confusion (11)
D - a wand of enslavement (8)
E - a wand of lightning (7)
I - a wand of fireball (3)
L - a wand of disintegration (24)
M - a wand of fire (5)
N - a wand of digging (10)
R - a wand of fireball (8)
W - a wand of flame (11)
Z - a wand of lightning (10)
Comestibles
H - 3 meat rations
Scrolls
a - a scroll of fog
g - a scroll of teleportation
v - a scroll of identify
C - 6 scrolls of remove curse
Y - a scroll of fear
Jewellery
b - the ring "Cimirr" (left hand) {Regen +Blink rPois}
(You found it on level 9 of the Dungeon)
[ring of regeneration]
It protects you from poison.
It lets you blink.
l - the amulet "Batoid" {Cons -Cast +Inv}
(You found it on level 5 of the Vaults)
[amulet of conservation]
It lets you turn invisible.
It prevents spellcasting.
t - a +5 ring of strength
z - an amulet of resist mutation (around neck)
B - an uncursed ring of protection from fire
F - a +0,+7 ring of slaying
J - an uncursed ring of protection from cold
K - a ring of protection from fire (right hand)
O - an uncursed amulet of warding
T - an uncursed ring of sustenance
Potions
e - a potion of might
m - 4 potions of curing
x - 2 potions of resistance
P - a potion of flight
Q - 2 potions of restore abilities
X - 2 potions of invisibility
Orbs of Power
y - the Orb of Zot
Miscellaneous
A - a legendary deck of defence {the Blade}
V - a sack of spiders
Skills:
+ Level 23.6 Fighting
O Level 27 Axes
+ Level 22.1 Armour
+ Level 14.7 Dodging
+ Level 22.3 Shields
- Level 17.6 Evocations
You had 23 spell levels left.
You knew the following spells:
Your Spells Type Power Failure Level Hunger
a - Blink Tloc N/A 99% 2 ###....
b - Apportation Tloc #......... 95% 1 ##.....
Dungeon Overview and Level Annotations
Branches:
Dungeon (27/27) Temple (1/1) D:7 Orc (4/4) D:9
Elf (3/3) Orc:4 Lair (8/8) D:10 Shoals (5/5) Lair:6
Snake (5/5) Lair:3 Slime (0/6) Lair:6 Vaults (5/5) D:19
Blade (1/1) Vaults:4 Crypt (5/5) Vaults:3 Tomb (0/3) Crypt:3
Zot (5/5) D:27
Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
the Shining One
Beogh
Jiyva
Shops:
D:7 (* D:9 ? D:17 [ D:19 [ D:21 * D:24 +(+ Orc:4 ([*+
Elf:3 = Vaults:1 [ Vaults:3 +
Portals:
Hell: D:21 D:22 D:23 D:24 D:25 D:26 D:27
Abyss: D:25
Pandemonium: D:24 D:25 D:27
Innate Abilities, Weirdness & Mutations
You can walk on water.
You can tolerate rotten meat.
You have large cloven feet.
You have a somewhat thin skeletal structure (Dex +2, Stlth).
Your digestive system is specialised to digest meat.
Your body is slowly deteriorating.
Message History
You see here a dart.
You feel your intelligence returning.
There is a stone staircase leading down here.
There is an open door here.
A kobold comes into view.
The kobold shouts!
The kobold throws a dart. The dart hits you!
You see here a dart.
There is an open door here.
You see here a dart.
There is a staircase leading out of the dungeon here.
You slice the kobold!!
You kill the kobold!
Beogh accepts your kill.
Use which ability? (? or * to list)
You begin recalling your allies. You feel slightly more hungry.
Your orc knight is recalled. Your orc is recalled. Your orc is recalled.
Your orc wizard is recalled.
You finish recalling your allies.
You have escaped!
#'# #.....).....
####.#####....#.#####
#.'...%.##....#.#
####(#####....#.#####
#.%...'.####.........
####.#### #.........
#.'...'.####.........
#######o####..........[.
#....'o@o'.#.###........
#.#####o####.#.......(..
# #.##.'...'.#.#..##.#####
# #####.#####.####)#.......# #
# #......#.'...'.#.#.....#.###
# #.####.####.####.#####.#.#..
# #.# #.#.%...%.#(# #.#.#.#
# #.# #.####.####(# #.#.#.#
######.####.# #'# #.#####.#.#.#
You could see a friendly orc knight, a friendly orc wizard and 2 friendly orcs.
Vanquished Creatures
5 orbs of fire (Zot:5)
2 pandemonium lords
3 ancient liches
Margery (Vaults:4)
2 Killer Klowns (Zot:5)
Lamia (Snake:2)
Mara (Snake:3)
Mennas (Shoals:5)
A curse toe (Zot:3)
4 golden dragons
6 bone dragons
Jory (Vaults:2)
Xtahua (Blade)
Nikola (D:14)
5 electric golems
A Hell Sentinel (Vaults:5)
8 tentacled monstrosities
26 Orb Guardians
An Ice Fiend (D:8)
3 liches
A Shadow Fiend (D:24)
2 titans
6 storm dragons
Polyphemus (Shoals:3)
A sphinx (D:26)
6 tengu reavers
Agnes (D:16)
Rupert (Snake:1)
2 ancient champions (Crypt:2)
6 shadow dragons
A draconian monk (Zot:3)
4 revenants
Roxanne (Snake:1)
Ilsuiw (Shoals:5)
3 fire giants
A draconian knight (Zot:5)
Wiglaf (Snake:3)
A draconian scorcher (Zot:1)
7 deep elf sorcerers
A frost giant (D:24)
3 ghost moths (Zot:5)
Louise (Shoals:3)
An azure jelly (D:23)
A curse skull (Crypt:5)
An orc warlord (Orc:4)
A cacodemon (D:14)
7 vault wardens
A balrug (D:8)
4 draconian annihilators
18 stone giants
4 vampire knights
2 reapers (Crypt:4)
A lorocyproca (D:18)
3 deep elf demonologists (Elf:3)
3 greater nagas (Snake:5)
3 grey draconians
4 green draconians
4 eidola
A spectral titan (Crypt:2)
5 black draconians
5 merfolk javelineers (Shoals:5)
6 purple draconians
6 deep elf annihilators
5 pale draconians
7 mottled draconians
7 red draconians
A white draconian (Zot:4)
2 yellow draconians
8 ettins
An unborn (Crypt:3)
5 merfolk impalers (Shoals:5)
A death ooze (D:23)
11 jiangshi
3 deep elf death magi
A mummy priest (Crypt:5)
10 dragons
9 vault guards
24 yaktaur captains
2 sirens
11 dancing weapons (Blade)
2 deep elf high priests (Elf:3)
2 ravenous feature mimics
Harold (Lair:4)
7 ironheart preservers
Josephine (D:10)
5 ice dragons
7 death cobs
3 merfolk aquamancers
A quicksilver dragon skeleton (Crypt:3)
Nessos (Snake:2)
Erica (Lair:4)
2 alligator snapping turtles (Shoals:5)
6 deep troll earth magi
15 ogre magi
A deep dwarf death knight (Crypt:2)
2 anacondas (Snake:5)
8 hydras
2 spectral stone giants
3 deep troll shamans
8 death yaks
A spectral fire giant (Crypt:4)
2 sun demons
2 large abominations (Elf:3)
7 naga warriors
2 plague shamblers
10 very ugly things
Urug (D:14)
3 spectral elves
6 vampire magi
An orc high priest (Orc:4)
A hell knight (Vaults:4)
Nergalle (Orc:2)
4 deep elf knights
6 iron trolls
4 iron golems (Crypt:5)
A fire crab (D:10)
A storm dragon zombie (D:24)
3 soul eaters
4 hell hogs (D:14)
11 centaur warriors
6 unseen horrors
A titan skeleton (D:23)
38 skeletal warriors
3 ice devils
5 shadow wraiths
2 shadow demons
8 sea snakes
A storm dragon skeleton (Vaults:4)
10 flayed ghosts
17 deep trolls
An ice statue (Elf:2)
6 giant amoebae
A hill giant (shapeshifter) (D:27)
10 orc knights
Pikel (D:5)
A crystal golem (Vaults:5)
A wolf spider zombie (Crypt:5)
2 golden dragon skeletons
A sphinx zombie (Vaults:2)
16 harpies
4 necromancers
6 ironbrand convokers
12 hill giants
11 deep elf conjurers
9 flaming corpses
5 wolf spiders
A lindwurm (Lair:8)
A statue (D:24)
A spectral alligator (Crypt:4)
A sphinx skeleton (Crypt:4)
11 phantasmal warriors
3 orc sorcerers
A shadow dragon skeleton (D:24)
7 stone giant zombies
2 sixfirhies
15 moths of wrath
4 griffons
2 frost giant zombies (D:24)
2 oklob plants
8 stone giant skeletons
A cyclops (shapeshifter) (Vaults:5)
2 frost giant skeletons
6 spiny worms
5 naga magi
A satyr zombie (Crypt:2)
2 fire giant skeletons (Crypt:5)
8 cyclopes
A moth of wrath (shapeshifter) (D:27)
An orange demon (D:14)
The ghost of Kung Fu Orc Jesus the Ruffian, an experienced HOMo of Beogh (D:5)
24 black mambas
4 deep elf summoners (Elf:1)
A guardian serpent (shapeshifter) (Vaults:4)
9 vault sentinels
5 elephants
An eye of devastation (D:17)
Psyche (D:10)
An efreet (D:9)
4 fire drakes
3 hellwings
A vapour (Vaults:4)
3 guardian serpents (Snake:5)
50 yaktaurs
2 redback zombies
2 smoke demons
A mottled draconian zombie (Crypt:2)
3 spiny frogs
An item mimic (Volcano)
A feature mimic (Volcano)
8 mermaids
A spriggan (shapeshifter) (Vaults:3)
A queen bee (shapeshifter) (D:16)
3 red devils
6 deep elf priests
An iron devil (Vaults:4)
A harpy zombie (Crypt:4)
7 komodo dragons
A burning bush (D:12)
A hydra zombie (D:14)
2 giant fireflies (Lair:8)
A spectral harpy (Crypt:4)
2 demonic crawlers
Sonja (D:10)
An iron troll skeleton (Vaults:3)
11 trolls
A polar bear (Lair:8)
A silent spectre (Crypt:2)
A slime creature (shapeshifter) (D:21)
5 blue devils
5 fire vortices
2 giant leeches (Lair:8)
A spectral red wasp (Crypt:4)
18 two-headed ogres
31 slime creatures
11 snapping turtles
A stone giant simulacrum (Crypt:4)
A jumping spider (D:23)
17 deep elf magi
2 brown oozes (D:23)
3 redbacks
6 shadows
3 boulder beetles
3 ettin skeletons
A trapdoor spider (D:10)
25 flying skulls
A grizzly bear (Lair:5)
72 ugly things
2 basilisks
6 tarantellas
2 tarantellas (shapeshifter) (D:18)
4 sharks
A dragon skeleton (Crypt:5)
16 vampires
3 blink frogs (Lair:5)
A trapdoor spider (shapeshifter) (Vaults:5)
3 chaos spawn
15 water elementals
A spiny worm zombie (D:19)
3 wraiths
4 wyverns
8 hungry ghosts
31 merfolk
2 molten gargoyles (Volcano)
3 neqoxecs
27 deep elf fighters
A hippogriff (shapeshifter) (D:20)
2 clay golems (Volcano)
A water nymph skeleton (Crypt:3)
12 hippogriffs
22 yaks
A glowing shapeshifter (Crypt:2)
A steam dragon (D:13)
5 rock worms
3 vampire mosquitoes
4 deep troll zombies
Edmund (D:6)
A plague shambler skeleton (D:24)
Menkaure (D:5)
3 wolves (Lair:6)
12 manticores
2 necrophages (Crypt:5)
5 mottled dragons
A soldier ant (D:16)
4 deep troll skeletons
11 freezing wraiths
7 porcupines
A black bear (D:6)
44 nagas
An ice beast (shapeshifter) (D:23)
6 sky beasts
A boring beetle (shapeshifter) (D:19)
A giant goldfish (D:21)
10 orc warriors
A small abomination (Abyss:1)
4 ice beasts
A slave (D:5)
2 rotting devils (D:25)
A lost soul (D:26)
71 ogres
3 phantoms
29 centaurs
9 crocodiles
2 boring beetles
24 water moccasins
6 big kobolds
6 giant slugs
2 brain worms
2 komodo dragon zombies
A spectral boulder beetle (Crypt:4)
5 wargs
Sigmund (D:5)
15 giant frogs
A yaktaur zombie (Crypt:5)
2 cyclops zombies
12 agate snails
A spectral rock worm (Crypt:4)
2 boulder beetle zombies
A cyclops skeleton (D:10)
An eye of draining (shapeshifter) (D:15)
An eye of draining (D:8)
2 jellyfish
14 killer bees
2 hippogriff skeletons
3 troll skeletons
25 wights
A spectral gnome (Crypt:4)
3 electric eels
8 fire bats
10 lava fish (Volcano)
A quasit (Vaults:4)
A boring beetle zombie (D:24)
10 crimson imps
A goliath beetle (D:11)
9 hounds
4 lava snakes (Volcano)
An octopode zombie (Crypt:3)
2 iron imps
5 orc priests
2 centaur skeletons
2 giant frog skeletons
6 jellies
4 scorpions
2 big fish
A gnoll shaman (D:4)
An iguana (shapeshifter) (Vaults:5)
A warg zombie (Orc:4)
19 orc wizards
9 worker ants
10 iguanas
12 orange rats
A warg skeleton (Vaults:4)
A wolf simulacrum (Crypt:5)
22 sheep
A spectral killer bee (Crypt:4)
A big kobold zombie (D:10)
6 human zombies (D:24)
8 boggarts
A big kobold skeleton (D:9)
A mottled dragon skeleton (D:13)
A demigod skeleton (Crypt:1)
2 mummies
2 lemures
29 adders
4 gnolls (D:4)
7 giant centipedes
29 green rats
4 shadow imps
4 white imps
A giant mite (D:9)
21 worms
6 ufetubi
An adder skeleton (D:4)
A scorpion zombie (D:10)
3 giant eyeballs
2 oozes (D:23)
42 orcs
A bat zombie (D:7)
6 giant cockroaches
18 goblins
19 hobgoblins
25 jackals
38 kobolds
9 quokkas
4 training dummies (D:9)
3 ball pythons
27 bats
4 giant geckos
4 giant newts
A goblin skeleton (D:4)
A hobgoblin skeleton (D:6)
An orc skeleton (D:10)
10 orc zombies
A quokka skeleton (Crypt:4)
A quokka zombie (D:10)
19 rats
A rat skeleton (Crypt:2)
A rat zombie (D:6)
A spectral giant gecko (Crypt:4)
4 ballistomycetes (D:10)
A bush (Lair:2)
2 crawling corpses (Elf:3)
8 fungi
19 plants
4 tentacles
2212 creatures vanquished.
Vanquished Creatures (collateral kills)
An orb of fire (Zot:1)
2 ancient liches
Saint Roka (Vaults:5)
Boris (D:20)
2 Killer Klowns
Norris (Shoals:3)
6 golden dragons
The ghost of Garg the Shatterer, a great GrBe of Trog (D:23)
A bone dragon (Zot:1)
Frederick (D:21)
11 tentacled monstrosities
3 liches
A deep elf blademaster (Elf:3)
2 Orb Guardians (Zot:5)
3 deep elf master archers (Elf:3)
A quicksilver dragon (Vaults:5)
2 krakens
12 storm dragons
7 shadow dragons
3 tengu reavers
2 draconian monks
A draconian knight (Zot:4)
A revenant (Crypt:4)
6 fire giants
Donald (Orc:3)
A player illusion (Snake:3)
5 deep elf sorcerers (Elf:3)
2 draconian scorchers
Aizul (Vaults:4)
A frost giant (D:27)
An orc warlord (Orc:4)
6 vault wardens
A draconian zealot (Zot:2)
5 greater nagas (Snake:5)
Jorgrun (Vaults:5)
A draconian annihilator (D:27)
15 stone giants
2 grey draconians
2 draconian shifters
A green draconian (Zot:3)
5 deep elf demonologists
An eidolon (Crypt:2)
6 deep elf annihilators
A lorocyproca (D:18)
2 purple draconians
4 black draconians
A white draconian (Zot:2)
4 pale draconians
A red draconian (Zot:4)
2 yellow draconians
A mottled draconian (Zot:2)
2 death oozes (D:23)
22 vault guards
A merfolk impaler (Shoals:5)
6 ettins
8 dragons
6 deep elf death magi
7 great orbs of eyes
A deep elf high priest (Elf:3)
9 jiangshi
4 ironheart preservers
4 sirens
17 yaktaur captains
2 death cobs
7 ice dragons
4 deep troll earth magi
6 ogre magi
6 hydras
2 ravenous feature mimics
8 dancing weapons (Blade)
An anaconda (shapeshifter) (Vaults:2)
3 anacondas
A spectral frost giant (Crypt:4)
2 deep troll shamans
3 vampire magi
A death yak (Lair:8)
2 plague shamblers (Crypt:1)
A deep dwarf death knight (Crypt:1)
13 centaur warriors
An orc high priest (Orc:4)
6 very ugly things
A sun demon (Elf:3)
A soul eater (Elf:3)
2 hell hogs (D:16)
An elf (shapeshifter) (D:14)
3 iron golems (Crypt:5)
An iron troll (D:22)
A catoblepas (Shoals:3)
A hell knight (Vaults:4)
17 skeletal warriors
7 sea snakes
A deep troll (shapeshifter) (Vaults:5)
A storm dragon skeleton (Vaults:4)
8 deep elf knights
5 naga warriors
An ice devil (Elf:3)
A death drake (shapeshifter) (D:26)
A spectral anaconda (Crypt:4)
An unseen horror (D:20)
A giant amoeba (D:23)
2 flayed ghosts
6 flaming corpses
11 deep trolls
8 hill giants
An oklob plant (Shoals:4)
2 ironbrand convokers
A lindwurm (Lair:8)
9 deep elf conjurers
11 harpies
4 spectral elves (Elf:3)
3 griffons
A harpy (shapeshifter) (Vaults:4)
A shining eye (shapeshifter) (Vaults:5)
3 orc sorcerers
2 shadow dragon skeletons
8 phantasmal warriors
2 necromancers (D:24)
A sphinx skeleton (Vaults:2)
A frost giant zombie (Vaults:2)
4 stone giant zombies
9 orc knights
A fire giant zombie (D:27)
2 guardian serpents (Snake:5)
6 moths of wrath
3 elephants (Lair:8)
An iron dragon skeleton (Crypt:2)
5 spiny worms
2 frost giant skeletons
8 cyclopes
5 stone giant skeletons
Maurice (Orc:2)
A dire elephant zombie (Crypt:5)
8 black mambas
2 fire giant skeletons
9 deep elf summoners
Erolcha (Orc:4)
4 vault sentinels
2 smoke demons
A spectral redback (Crypt:4)
A spiny frog (Lair:5)
38 yaktaurs
4 deep elf priests
3 blue devils
An iron troll zombie (D:18)
4 mermaids
4 naga magi
A hellwing (Elf:1)
A death drake zombie (Crypt:4)
A hell beast (Elf:3)
3 demonic crawlers
A burning bush (D:12)
A giant firefly (shapeshifter) (Elf:3)
2 giant fireflies (Lair:8)
3 iron devils
A queen bee (shapeshifter) (D:22)
A baby alligator (shapeshifter) (D:19)
5 red devils
3 iron troll skeletons
A siren zombie (Crypt:2)
2 komodo dragons
A jumping spider (D:23)
3 wandering mushrooms (D:14)
A giant leech (Lair:8)
A boulder beetle (shapeshifter) (D:26)
21 slime creatures
3 trolls
2 guardian serpent zombies
A trapdoor spider zombie (Crypt:4)
A boulder beetle (D:26)
A brown ooze (D:23)
A griffon zombie (D:13)
A catoblepas skeleton (Crypt:3)
2 ettin zombies
A stone giant simulacrum (Vaults:1)
A trapdoor spider (D:15)
14 two-headed ogres
A blink frog (Lair:5)
An elf skeleton (Crypt:3)
5 redbacks
An ugly thing zombie (Vaults:4)
6 snapping turtles
A dragon skeleton (Crypt:5)
8 flying skulls
58 ugly things
An ettin skeleton (Vaults:4)
5 sharks
12 deep elf magi
2 vampires
7 wraiths
2 hill giant zombies
9 yaks
An octopode (shapeshifter) (Vaults:4)
7 water elementals
A chaos spawn (Elf:1)
A vampire mosquito (D:17)
A ynoxinul (Elf:3)
A spriggan zombie (Crypt:4)
3 electric eels
A wyvern (Lair:5)
A shadow (Crypt:1)
2 neqoxecs
An elephant slug (Lair:8)
18 merfolk
3 hill giant skeletons
3 hippogriffs
A faun zombie (Crypt:2)
6 deep troll zombies
7 rock worms
12 deep elf fighters
A hungry ghost (Crypt:5)
A kobold demonologist (D:18)
An iron troll simulacrum (Vaults:1)
2 wolves (Lair:6)
2 manticores
A mottled dragon (Vaults:1)
4 freezing wraiths
A naga (shapeshifter) (Vaults:5)
29 ogres
15 orc warriors
2 ice beasts
27 nagas
A boring beetle (Lair:8)
26 centaurs
4 big kobolds
2 crocodiles
An elephant skeleton (Lair:8)
11 wargs
A fire drake zombie (Lair:8)
2 rotting devils
A komodo dragon zombie (D:15)
A yaktaur zombie (D:17)
A hog skeleton (Crypt:3)
5 giant slugs
2 water moccasins
3 brain worms
Blork the orc (Orc:4)
2 giant frogs
4 agate snails
2 giant slug zombies
A manticore zombie (D:13)
2 yaktaur skeletons (Crypt:5)
A deep troll simulacrum (Vaults:2)
A spectral rock worm (Crypt:2)
A cyclops skeleton (D:14)
An eye of draining (D:13)
6 wights
A yak zombie (Crypt:5)
4 killer bees
A fire bat (D:12)
3 two-headed ogre zombies
An iguana (D:13)
A big fish (D:21)
A hound (Lair:7)
8 orc priests
A warg zombie (Crypt:3)
6 orc wizards
A scorpion (D:14)
4 worker ants (D:14)
2 spectral orcs (Orc:2)
3 orange rats
A sheep (Lair:5)
A dwarf zombie (Crypt:1)
An ogre zombie (D:20)
6 boggarts (Vaults:2)
A mottled dragon skeleton (D:17)
A gnoll (D:4)
A lemure (Crypt:5)
2 ufetubi
2 worms (Lair:8)
5 human zombies (D:24)
A scorpion zombie (Crypt:1)
A giant gecko (Lair:4)
2 oozes (D:23)
35 orcs
9 adders
4 goblins
A hobgoblin (Orc:3)
2 jackals (Lair:6)
2 bats
A green rat skeleton (Crypt:4)
7 kobolds
9 orc zombies
6 fungi
11 plants
1152 creatures vanquished.
Vanquished Creatures (others)
A tengu reaver (D:27)
10 orc warlords
A deep elf demonologist (Elf:3)
3 orc high priests
An ogre mage (Vaults:3)
2 sun demons (Vaults:5)
An anaconda zombie (Snake:5)
4 ice devils
A deep elf conjurer (Elf:1)
29 orc knights
6 orc sorcerers
6 sixfirhies
A stone giant skeleton (D:24)
A guardian serpent (Snake:5)
4 orange demons
3 smoke demons
2 sea snake zombies
4 hellwings
A hydra zombie (D:16)
4 red devils
An iron devil (Snake:1)
A sea snake skeleton (Shoals:4)
2 harpy zombies (Shoals:3)
2 two-headed ogres
7 blue devils
A deep troll zombie (Vaults:3)
A guardian serpent zombie (Snake:5)
2 ynoxinuls
5 black mamba zombies
5 chaos spawn
A flying skull (D:24)
2 deep elf fighters (Elf:2)
A deep elf mage (Elf:2)
A spiny worm zombie (Lair:8)
2 neqoxecs
44 orc warriors
A spiny frog zombie (Lair:6)
2 snapping turtle zombies (Shoals:5)
3 merfolk zombies
2 ugly thing zombies
An ogre (Vaults:4)
5 human zombies
14 lost souls
4 rotting devils
3 yaktaur zombies
2 yaktaur skeletons
A manticore zombie (Shoals:5)
3 yak zombies
2 hippogriff zombies (Shoals:5)
A troll zombie (D:16)
A cyclops zombie (D:14)
2 centaur zombies
A giant frog zombie (D:14)
An iron imp (D:23)
30 orc priests
A water moccasin skeleton (Snake:5)
2 two-headed ogre zombies (Vaults:4)
2 warg zombies
17 orc wizards
A quasit (Snake:5)
A water moccasin zombie (Lair:6)
3 killer bee zombies
An orange rat (Vaults:3)
12 ogre zombies
A sky beast zombie (D:13)
4 big kobold zombies
9 naga zombies
A boggart (D:20)
A worker ant zombie (D:14)
A naga skeleton (Snake:5)
2 worm zombies (Lair:8)
34 ufetubi
An adder skeleton (Lair:6)
A sheep zombie (D:14)
A scorpion zombie (D:14)
104 orcs
A bat zombie (Lair:6)
3 adder zombies
A giant spore (D:10)
A goblin skeleton (Orc:4)
A hobgoblin skeleton (Orc:1)
A jackal zombie (Lair:6)
A kobold skeleton (D:13)
7 kobold zombies
An orc skeleton (Vaults:4)
24 orc zombies
2 plants
9 tentacles
131 tentacle segments
625 creatures vanquished.
Grand Total: 3989 creatures vanquished
Notes
Turn | Place | Note
--------------------------------------------------------------
0 | D:1 | Slim Shady, the Hill Orc Fighter, began the quest for the Orb.
0 | D:1 | Reached XP level 1. HP: 19/19 MP: 0/0
84 | D:1 | Reached XP level 2. HP: 24/26 MP: 1/1
301 | D:1 | Reached skill level 4 in Fighting
419 | D:1 | Reached XP level 3. HP: 33/33 MP: 2/2
1211 | D:2 | Reached XP level 4. HP: 40/40 MP: 3/3
1366 | D:2 | Found a blossoming altar of Fedhas.
2589 | D:4 | Reached XP level 5. HP: 41/46 MP: 4/4
2856 | D:5 | Entered Level 5 of the Dungeon
2999 | D:4 | Noticed a phantom
3100 | D:4 | Reached skill level 5 in Axes
3301 | D:4 | Reached skill level 5 in Fighting
3301 | D:4 | Reached XP level 6. HP: 53/53 MP: 5/5
3431 | D:4 | Learned a level 2 spell: Blink
3802 | D:4 | Noticed an ogre
3865 | D:4 | Killed an ogre
4234 | D:4 | Reached skill level 6 in Axes
4280 | D:4 | Killed a phantom
4280 | D:4 | Reached skill level 5 in Shields
4280 | D:4 | Reached XP level 7. HP: 42/60 MP: 6/6
4465 | D:5 | Noticed a centaur
4468 | D:5 | Noticed Sigmund
4476 | D:5 | Killed a centaur
4523 | D:5 | Killed Sigmund
4535 | D:5 | Got an ichor-stained ring mail
4549 | D:5 | Identified the +4 ring mail of Fashionability {Str+1 Int+2 Acc-1} (You found it on level 5 of the Dungeon)
4624 | D:5 | Reached skill level 5 in Armour
4660 | D:5 | Got an iridescent war axe
4805 | D:5 | Noticed Kung Fu Orc Jesus' ghost (experienced HOMo)
4805 | D:5 | Identified the war axe of Disembowelment {venom, rC+ Dex-3 SInv} (You took it off an orc wizard on level 5 of the Dungeon)
4840 | D:5 | Killed Kung Fu Orc Jesus' ghost
4840 | D:5 | Reached skill level 7 in Axes
4840 | D:5 | Reached skill level 1 in Dodging
4840 | D:5 | Reached XP level 8. HP: 46/69 MP: 7/7
5022 | D:5 | Noticed a sky beast
5037 | D:5 | Killed a sky beast
5037 | D:5 | Reached skill level 8 in Axes
5148 | D:5 | Noticed a slave
5149 | D:5 | Noticed a slave
5150 | D:5 | Noticed Pikel
5152 | D:5 | Noticed a slave
5152 | D:5 | Noticed a slave
5154 | D:5 | Killed a slave
5167 | D:5 | Killed Pikel
5167 | D:5 | Reached skill level 9 in Axes
5358 | D:5 | Noticed a sky beast
5366 | D:5 | Killed a sky beast
5366 | D:5 | Reached XP level 9. HP: 75/75 MP: 8/8
5462 | D:5 | Found a bloodstained altar of Trog.
5463 | D:5 | Noticed Menkaure
5470 | D:5 | Killed Menkaure
6164 | D:6 | Found a radiant altar of Vehumet.
6343 | D:6 | Noticed Edmund
6351 | D:6 | Killed Edmund
6351 | D:6 | Reached skill level 10 in Axes
6597 | D:7 | Identified a scroll of acquirement
6611 | D:7 | Found Yliurod's Weapon Emporium.
6617 | D:7 | Learned a level 2 spell: Blink
6708 | D:7 | Found an ancient bone altar of Kikubaaqudgha.
6745 | D:7 | Found Anwacist's General Store.
6911 | D:7 | Found a staircase to the Ecumenical Temple.
7282 | D:7 | Found a snail-covered altar of Cheibriados.
7384 | Temple | Entered the Ecumenical Temple
7546 | D:8 | Reached skill level 11 in Axes
7626 | D:8 | Paralysed by a potion of paralysis for 2 turns
7929 | D:8 | Reached XP level 10. HP: 77/85 MP: 9/9
8289 | D:9 | Found an iron altar of Okawaru.
8388 | D:9 | Noticed a hill giant
8396 | D:9 | Killed a hill giant
8726 | D:9 | Got a sparkling copper ring
8727 | D:9 | Identified the ring "Cimirr" {Regen +Blink rPois} (You found it on level 9 of the Dungeon)
8837 | D:9 | Noticed a hill giant
8845 | D:9 | Killed a hill giant
8845 | D:9 | Reached skill level 12 in Axes
8957 | D:9 | Found Yvessocial's Magic Scroll Boutique.
9044 | D:9 | Became a worshipper of Beogh the Brigand
9067 | D:9 | Found a staircase to the Orcish Mines.
9593 | D:10 | Entered Level 10 of the Dungeon
9712 | D:10 | Noticed Josephine
9722 | D:10 | Acquired Beogh's first power
9746 | D:10 | Killed Josephine
9746 | D:10 | Reached skill level 1 in Evocations
9835 | D:10 | Reached skill level 13 in Axes
9835 | D:10 | Reached XP level 11. HP: 92/94 MP: 13/13
9927 | D:10 | Noticed Sonja
9929 | D:10 | Killed Sonja
10023 | D:10 | Learned a level 1 spell: Apportation
10073 | D:10 | Found a staircase to the Lair.
10108 | D:10 | Noticed a fire crab
10118 | D:10 | Acquired Beogh's second power
10121 | D:10 | Killed a fire crab
10471 | D:10 | Noticed Psyche
10478 | D:10 | Killed Psyche
10535 | Lair:1 | Entered Level 1 of the Lair of Beasts
10655 | Lair:1 | Reached skill level 10 in Fighting
11019 | Lair:1 | Noticed an eight-headed hydra
11025 | Lair:1 | Killed a ten-headed hydra
11107 | Lair:1 | Noticed a five-headed hydra
11118 | Lair:1 | Killed a six-headed hydra
11140 | Lair:1 | Reached skill level 14 in Axes
11145 | Lair:1 | Acquired Beogh's third power
12396 | Lair:2 | Reached XP level 12. HP: 104/104 MP: 19/19
12694 | Lair:3 | Found a staircase to the Snake Pit.
12806 | Lair:3 | Acquired Beogh's fourth power
12847 | Lair:3 | Noticed a six-headed hydra
12854 | Lair:3 | Killed a six-headed hydra
12854 | Lair:3 | Reached skill level 5 in Evocations
13448 | Lair:4 | Noticed Erica
13461 | Lair:4 | Killed Erica
13461 | Lair:4 | Reached skill level 10 in Shields
13512 | Lair:4 | Noticed Harold
13519 | Lair:4 | Killed Harold
13519 | Lair:4 | Reached skill level 15 in Axes
13607 | Lair:4 | Noticed a four-headed hydra
13619 | Lair:4 | Killed a nine-headed hydra
13818 | Lair:4 | Found a dark tunnel.
13831 | Volcano | Entered a volcano
14041 | Volcano | Reached skill level 10 in Armour
14090 | Volcano | Found a bloodstained altar of Trog.
14738 | Lair:5 | Found a burning altar of Makhleb.
14942 | Lair:5 | Reached XP level 13. HP: 113/113 MP: 22/22
15051 | Lair:5 | Gained Ortolf as an ally
15543 | Lair:6 | Reached skill level 16 in Axes
15568 | Lair:6 | Got a polished scale mail
15582 | Lair:6 | Identified the cursed -1 scale mail "Frasaala" {Str+1} (You found it on level 6 of the Lair of Beasts)
15661 | Lair:6 | Found a staircase to the Slime Pits.
15669 | Lair:6 | Acquired Beogh's fifth power
16297 | Lair:6 | Found a staircase to the Shoals.
16981 | Lair:7 | Got a distressingly furry robe
16991 | Lair:7 | Identified the +2 robe of Repulsion {rC+ Dam+4} (You found it on level 7 of the Lair of Beasts)
17150 | Lair:8 | Entered Level 8 of the Lair of Beasts
17779 | Lair:8 | Reached skill level 17 in Axes
18312 | Lair:8 | Reached XP level 14. HP: 100/123 MP: 25/25
19394 | Orc:1 | Entered Level 1 of the Orcish Mines
19418 | Orc:1 | Gained Agrik as an ally
19733 | Orc:2 | Noticed Maurice
19740 | Orc:2 | Killed Maurice
19831 | Orc:3 | Noticed Donald
19842 | Orc:3 | Killed Donald
19974 | Orc:4 | Entered Level 4 of the Orcish Mines
19986 | Orc:4 | Found a staircase to the Elven Halls.
19988 | Orc:4 | Gained Berold as an ally
19989 | Orc:4 | Gained Zorug as an ally
19994 | Orc:4 | Your ally Berold died
20012 | Orc:4 | Killed Erolcha
20090 | Orc:4 | Noticed an orc warlord
20091 | Orc:4 | Found a roughly hewn altar of Beogh.
20098 | Orc:4 | Gained Bogbarth as an ally
20106 | Orc:4 | Killed an orc warlord
20107 | Orc:4 | Gained Orbeogh as an ally
20109 | Orc:4 | Noticed Blork the orc
20112 | Orc:4 | Killed Blork the orc
20114 | Orc:4 | Gained Boghold as an ally
20114 | Orc:4 | Your ally Orbeogh died
20140 | Orc:4 | Found Huuhas' Antique Armour Emporium.
20151 | Orc:4 | Found Sazo's Antique Weapon Emporium.
20196 | Orc:4 | Bought an ancient helmet for 165 gold pieces
20200 | Orc:4 | Identified the +2 helmet of the Four Suns {+Rage rC+ Int+2 Dam+3} (You bought it in a shop on level 4 of the Orcish Mines)
20238 | Orc:4 | Found Plog's Book Emporium.
20481 | Orc:4 | Noticed an orc warlord
20482 | Orc:4 | Gained Bogmar as an ally
20484 | Orc:4 | Reached skill level 18 in Axes
20495 | Orc:4 | an orc warlord (ally) was killed
20695 | Orc:4 | Found Samu's General Store.
20894 | Orc:3 | Gained Hawl as an ally
20903 | Orc:3 | Noticed an orc warlord
20985 | Orc:3 | Gained Alork as an ally
21217 | Orc:2 | Noticed Nergalle
21224 | Orc:2 | Killed Nergalle
21854 | Snake:1 | Entered Level 1 of the Snake Pit
22040 | Snake:1 | Noticed Roxanne
22056 | Snake:1 | Killed Roxanne
22220 | Snake:1 | Noticed Rupert
22220 | Snake:1 | Paralysed by Rupert for 7 turns
22241 | Snake:1 | Killed Rupert
22242 | Snake:1 | Gained Borgoth as an ally
23174 | Snake:2 | Noticed Lamia
23189 | Snake:2 | Killed Lamia
23275 | Snake:2 | Noticed Nessos
23282 | Snake:2 | Killed Nessos
23697 | Snake:3 | Reached XP level 15. HP: 132/132 MP: 27/27
23762 | Snake:3 | Noticed Mara
23763 | Snake:3 | Noticed Mara
23763 | Snake:3 | Noticed Mara
23765 | Snake:3 | Noticed Slim Shady's illusion
23780 | Snake:3 | Your ally Ortolf died
23783 | Snake:3 | Borgoth the orc warlord (ally) was killed
23783 | Snake:3 | Your ally Borgoth died
23790 | Snake:3 | Killed Slim Shady's illusion
23792 | Snake:3 | Killed Mara
24088 | Snake:3 | Reached skill level 19 in Axes
24113 | Snake:3 | Noticed Wiglaf
24128 | Snake:3 | Your ally Zorug died
24131 | Snake:3 | Killed Wiglaf
24364 | Snake:3 | Reached skill level 10 in Evocations
24578 | Snake:4 | Gained Norbak as an ally
24623 | Snake:4 | Your ally Agrik died
25383 | Snake:5 | Entered Level 5 of the Snake Pit
25792 | Snake:5 | Found a burning altar of Makhleb.
25805 | Snake:5 | Gained Morun as an ally
26117 | Snake:5 | Your ally Alork died
26306 | Snake:5 | Your ally Bogbarth died
26309 | Snake:5 | Your ally Morun died
26808 | Snake:5 | Reached skill level 20 in Axes
26822 | Snake:5 | Reached XP level 16. HP: 141/141 MP: 29/29
26946 | Snake:5 | Got a serpentine rune of Zot
26973 | Snake:5 | Your ally Boghold died
27620 | Shoals:1 | Entered Level 1 of the Shoals
28165 | Shoals:2 | Your ally Hawl died
28240 | Shoals:2 | Gained Borgk as an ally
28305 | Shoals:2 | Gained Argrim as an ally
28335 | Shoals:2 | Gained Arkwar as an ally
29359 | Shoals:3 | Gained Olfrun as an ally
29385 | Shoals:3 | Noticed Polyphemus
29393 | Shoals:3 | Killed Polyphemus
29435 | Shoals:3 | Noticed Louise
29437 | Shoals:3 | Noticed Norris
29445 | Shoals:3 | Noticed a kraken
29452 | Shoals:3 | Killed Louise
29455 | Shoals:3 | Killed a kraken
29483 | Shoals:3 | Your ally Olfrun died
29486 | Shoals:3 | Paralysed by Norris for 7 turns
29517 | Shoals:3 | Paralysed by Norris for 5 turns
29526 | Shoals:3 | Killed Norris
30070 | Shoals:4 | Gained Orkrul as an ally
30442 | Shoals:4 | Reached skill level 21 in Axes
30491 | Shoals:4 | Reached skill level 15 in Fighting
30496 | Shoals:4 | Gained Bogwald as an ally
30496 | Shoals:4 | Gained Garbold as an ally
30532 | Shoals:4 | Gained Wargath as an ally
30633 | Shoals:5 | Entered Level 5 of the Shoals
30633 | Shoals:5 | Noticed Mennas
30641 | Shoals:5 | Your ally Bogmar died
30643 | Shoals:5 | Killed Mennas
30652 | Shoals:5 | Gained Boldo as an ally
30663 | Shoals:5 | Your ally Boldo died
30720 | Shoals:5 | Gained Borgoth as an ally
30802 | Shoals:5 | Gained Gorg as an ally
30890 | Shoals:5 | Gained Morun as an ally
31019 | Shoals:5 | Reached XP level 17. HP: 149/151 MP: 31/31
31060 | Shoals:5 | Identified the Compendium of Enchantment
31072 | Shoals:5 | Noticed Ilsuiw
31120 | Shoals:5 | Killed Ilsuiw
31285 | Shoals:5 | Noticed a kraken
31292 | Shoals:5 | Your ally Orkrul died
31307 | Shoals:5 | Your ally Morun died
31322 | Shoals:5 | Killed a kraken
31329 | Shoals:5 | Got a barnacled rune of Zot
31469 | Shoals:5 | Your ally Garbold died
31473 | Shoals:5 | Your ally Borgk died
31543 | Shoals:5 | Got a slimy trident
31544 | Shoals:5 | Identified the +3,+6 trident of Psorphon {pain, *Rage rElec} (You found it on level 5 of the Shoals)
32788 | D:12 | Gained Bogmar as an ally
33201 | D:12 | Gained Orbeogh as an ally
33308 | D:12 | Your ally Orbeogh died
33320 | D:12 | Your ally Borgoth died
33512 | D:13 | Gained Alork as an ally
33675 | D:13 | Paralysed by a giant eyeball for 2 turns
33871 | D:13 | Reached skill level 22 in Axes
34061 | D:14 | Entered Level 14 of the Dungeon
34296 | D:14 | Gained Borgun as an ally
34353 | D:14 | Noticed Urug
34359 | D:14 | Killed Urug
34727 | D:14 | Noticed Nikola
34739 | D:14 | Killed Nikola
34893 | D:15 | Entered Level 15 of the Dungeon
35447 | D:15 | Reached XP level 18. HP: 158/161 MP: 32/32
36412 | D:16 | Gained Boghold as an ally
36466 | D:16 | Noticed Agnes
36475 | D:16 | Killed Agnes
36762 | D:17 | Found Ekolomuvi's Armour Emporium.
36871 | D:17 | Your ally Gorg died
36874 | D:17 | Gained Bogwald as an ally
36879 | D:17 | Your ally Borgun died
37273 | D:18 | Gained Bogwald as an ally
37510 | D:18 | Gained Ugbert as an ally
37644 | D:18 | Your ally Wargath died
38112 | D:19 | Found a staircase to the Vaults.
38171 | D:19 | Your ally Bogwald died
38223 | D:19 | Gained Arkwar as an ally
38293 | D:19 | Reached skill level 15 in Shields
39004 | D:19 | Found Grunap's Antique Armour Shoppe.
39015 | D:19 | Bought a pitted cloak for 210 gold pieces
39015 | D:19 | Bought an amethyst-encrusted ice dragon armour for 2800 gold pieces
39045 | D:19 | Identified the +10 ice dragon armour of Mirth {rF- rC++ Acc+5 Dam-4} (You bought it in a shop on level 19 of the Dungeon)
39071 | D:19 | Identified the +0 cloak of Erroskun {+Rage rN+} (You bought it in a shop on level 19 of the Dungeon)
39128 | D:20 | Entered Level 20 of the Dungeon
39200 | Vaults:1 | Entered Level 1 of the Vaults
39307 | Vaults:1 | Paralysed by a great orb of eyes for 5 turns
39630 | Vaults:1 | Reached skill level 15 in Armour
39632 | Vaults:1 | Gained Oreg as an ally
39788 | Vaults:1 | Reached skill level 23 in Axes
39986 | Vaults:1 | Found Ciupt's Armour Shoppe.
40597 | Vaults:2 | Reached XP level 19. HP: 170/170 MP: 33/33
40842 | Vaults:2 | Your ally Oreg died
41029 | Vaults:2 | Gained Garbold as an ally
41033 | Vaults:2 | Noticed Jory
41040 | Vaults:2 | Killed Jory
41117 | Vaults:2 | Reached skill level 5 in Dodging
41722 | Vaults:3 | Found Wanug Barir's Book Boutique.
41734 | Vaults:3 | Gained Oruk as an ally
41922 | Vaults:3 | Gained Hawl as an ally
42203 | Vaults:3 | Found a basalt altar of Yredelemnul.
42203 | Vaults:3 | Found a staircase to the Crypt.
42204 | Vaults:3 | Found an ancient bone altar of Kikubaaqudgha.
43358 | Vaults:4 | Noticed Margery
43374 | Vaults:4 | Killed Margery
43575 | Vaults:4 | Reached XP level 20. HP: 163/181 MP: 34/34
43584 | Vaults:4 | Reached skill level 24 in Axes
43663 | Vaults:4 | Found a staircase to the Hall of Blades.
43909 | Vaults:4 | Your ally Boghold died
43924 | Vaults:4 | Gained Orkrul as an ally
44160 | Vaults:4 | Paralysed by a great orb of eyes for 5 turns
44164 | Vaults:4 | Found a glowing golden altar of the Shining One.
44166 | Vaults:4 | Paralysed by a great orb of eyes for 4 turns
44588 | Vaults:4 | Your ally Garbold died
44672 | Vaults:4 | Your ally Orkrul died
44799 | Vaults:4 | Noticed Aizul
44804 | Vaults:4 | Killed Aizul
45212 | Vaults:5 | Entered Level 5 of the Vaults
45212 | Vaults:5 | Noticed Saint Roka
45224 | Vaults:5 | Your ally Bogmar died
45232 | Vaults:5 | Killed Saint Roka
45234 | Vaults:5 | Your ally Arkwar died
45250 | Vaults:5 | Your ally Ugbert died
45625 | Vaults:5 | Gained Hilgar as an ally
45690 | Vaults:5 | Reached XP level 21. HP: 138/191 MP: 36/36
45804 | Vaults:5 | Reached skill level 15 in Evocations
45814 | Vaults:5 | Got a warped lead amulet
45817 | Vaults:5 | Identified the amulet "Batoid" {Cons -Cast +Inv} (You found it on level 5 of the Vaults)
46030 | Vaults:5 | Reached skill level 25 in Axes
46040 | Vaults:5 | Identified the Catalogue of Damage Dealing and Envenoming (You found it on level 5 of the Vaults)
46263 | Vaults:5 | Noticed Jorgrun
46272 | Vaults:5 | Killed Jorgrun
46459 | Vaults:5 | Noticed an ancient lich
46473 | Vaults:5 | Killed an ancient lich
46512 | Vaults:5 | Gained Bolgrim as an ally
46699 | Vaults:5 | Noticed a bone dragon
46719 | Vaults:5 | Killed a bone dragon
46747 | Vaults:5 | Got a silver rune of Zot
46757 | Vaults:5 | Got an ancient buckler
46761 | Vaults:5 | Identified the +2 buckler "Siahu" {Int+3} (You found it on level 5 of the Vaults)
46776 | Vaults:5 | Got a faintly glowing copper ring
46777 | Vaults:5 | Identified the ring of Vyniuv {Str-3 Int+5 SInv} (You found it on level 5 of the Vaults)
48186 | Elf:1 | Entered Level 1 of the Elven Halls
49562 | Elf:2 | Gained Arkwar as an ally
49940 | Elf:3 | Entered Level 3 of the Elven Halls
50205 | Elf:3 | Found Jononkio's Jewellery Emporium.
50376 | Elf:3 | Your ally Norbak died
50390 | Elf:3 | Reached XP level 22. HP: 53/202 MP: 36/36
50397 | Elf:3 | Your ally Oruk died
50400 | Elf:3 | Your ally Argrim died
50407 | Elf:3 | Your ally Bogwald died
50413 | Elf:3 | Your ally Bolgrim died
50417 | Elf:3 | Your ally Arkwar died
50459 | Elf:3 | Your ally Arkwar died
50737 | Elf:3 | Cast into the Abyss (deep elf sorcerer)
50737 | Abyss:1 | Found a corrupted altar of Lugonu.
50890 | Abyss:1 | Gained mutation: You occasionally shout uncontrollably. [a neqoxec]
50891 | Abyss:1 | Gained mutation: You are frail (-10% HP). [a neqoxec]
50904 | Abyss:1 | Lost mutation: You are frail (-10% HP). [potion of cure mutation]
50904 | Abyss:1 | Lost mutation: You occasionally shout uncontrollably. [potion of cure mutation]
50906 | Elf:3 | Escaped the Abyss
50925 | Elf:3 | Reached skill level 26 in Axes
51034 | Elf:3 | Cast into the Abyss (deep elf sorcerer)
51047 | Elf:3 | Escaped the Abyss
51052 | Elf:3 | Your ally Hilgar died
51269 | Elf:3 | Got an amber-encrusted plate armour
51292 | Elf:3 | Identified the +0 plate armour of Hauso {+Fly rPois SInv} (You found it on level 3 of the Elven Halls)
51713 | Elf:3 | Cast into the Abyss (deep elf sorcerer)
51770 | Elf:3 | Escaped the Abyss
52389 | Orc:2 | Gained Orkrul as an ally
53235 | D:20 | Your ally Orkrul died
53244 | D:20 | Gained Warrok as an ally
53247 | D:20 | Gained Okrist as an ally
53247 | D:20 | Your ally Okrist died
53248 | D:20 | Your ally Warrok died
53249 | D:20 | Gained Wargath as an ally
53257 | D:20 | Noticed Boris
53275 | D:20 | Killed Boris
53989 | D:21 | Noticed Frederick
54004 | D:21 | Killed Frederick
54054 | D:21 | Found a gateway to Hell.
54273 | D:21 | Found Bubifit's Elemental Accessories.
54502 | D:21 | You fall through a shaft!
55170 | D:22 | Gained Wulfoc as an ally
55176 | D:22 | Gained Oreg as an ally
55339 | D:22 | Gained Margrim as an ally
55597 | D:23 | Noticed Garg's ghost (great GrBe)
55805 | D:23 | Found a viscous altar of Jiyva.
56099 | D:23 | Your ally Margrim died
56106 | D:23 | Your ally Wargath died
56112 | D:23 | Your ally Bogwald died
56117 | D:23 | Your ally Hawl died
56121 | D:23 | Killed Garg's ghost
56124 | D:23 | Your ally Oreg died
56141 | D:23 | Gained Thorok as an ally
56482 | D:23 | Reached XP level 23. HP: 212/212 MP: 37/37
56736 | D:24 | Found Xialoebri's Gadget Shoppe.
56741 | D:24 | Your ally Thorok died
56804 | D:24 | Xialoebri's Gadget Shoppe was a mimic.
56894 | D:24 | Found Syxox's Book Shop.
56934 | D:24 | Found Mustonnu's Weapon Boutique.
57006 | D:24 | Gained Gorbash as an ally
57057 | D:24 | Found a one-way gate leading to the halls of Pandemonium.
57064 | D:24 | Found a basalt altar of Yredelemnul.
57077 | D:24 | Paralysed by a vampire knight for 6 turns
57231 | D:24 | Gained Morguth as an ally
57337 | D:24 | Gained Ogrik as an ally
57350 | D:24 | Found Trel's Book Boutique.
57663 | D:24 | Identified Khufu's Tome of Black Secrets
57956 | D:25 | Entered Level 25 of the Dungeon
57987 | D:25 | Reached skill level 27 in Axes
58197 | D:25 | Gained Orbeogh as an ally
58207 | D:25 | Your ally Morguth died
58259 | D:25 | Found a one-way gate to the infinite horrors of the Abyss.
58264 | D:25 | Gained Norbak as an ally
58570 | D:25 | Got a slimy ring mail
58571 | D:25 | Identified the cursed -3 ring mail of the Vestibule of Hell {+Blink +Inv rElec rC+ rN+ Int+3} (You found it on level 25 of the Dungeon)
58600 | D:25 | Gained Ogrik as an ally
58606 | D:25 | Your ally Ogrik died
58609 | D:25 | Your ally Ogrik died
58657 | D:25 | Gained mutation: You have a somewhat thin skeletal structure (Dex +2, Stlth). [potion of mutation]
58657 | D:25 | Gained mutation: You are robust (+10% HP). [potion of mutation]
59036 | D:26 | Gained Koronagh as an ally
59115 | D:26 | Your ally Koronagh died
59130 | D:26 | Gained Hilgar as an ally
59156 | D:26 | Gained Orkwin as an ally
59303 | D:26 | Your ally Orbeogh died
60285 | D:27 | Entered Level 27 of the Dungeon
60581 | D:27 | Reached skill level 10 in Dodging
60775 | D:27 | Reached XP level 24. HP: 232/245 MP: 38/38
60786 | D:27 | Got a turquoise-encrusted leather armour
60787 | D:27 | Identified the +1 leather armour of Blo Begh {Dex-4 Int-4 Curse} (You found it on level 27 of the Dungeon)
62316 | Zot:1 | Entered Level 1 of the Realm of Zot
62322 | Zot:1 | Noticed an orb of fire
62338 | Zot:1 | Lost mutation: You are robust (+10% HP). [an orb of fire]
62340 | Zot:1 | Your ally Norbak died
62533 | Zot:1 | Noticed an orb of fire
62533 | Zot:1 | Gained mutation: You are weak. (Str -2) [an orb of fire]
62542 | Zot:1 | Your ally Orkwin died
62545 | Zot:1 | Killed an orb of fire
62999 | Zot:1 | Your ally Wulfoc died
63773 | Zot:2 | HP: 16/337 [burnt (1)]
65169 | Zot:3 | Reached XP level 25. HP: 234/234 MP: 39/39
65941 | Zot:4 | Your ally Alork died
65964 | Zot:4 | Your ally Gorbash died
66455 | Zot:4 | Got a smoking cap
66456 | Zot:4 | Identified the cursed +1 cap of Sin {rPois MR++ Int+4 Acc-1} (You found it on level 4 of the Realm of Zot)
67691 | Blade | Entered the Hall of Blades
67870 | Blade | Noticed Xtahua
67881 | Blade | Killed Xtahua
68836 | Lair:2 | Gained mutation: You are dopey. (Int -2) [potion of mutation]
68836 | Lair:2 | Gained mutation: Your body is slowly deteriorating. [potion of mutation]
68836 | Lair:2 | Gained mutation: You have a pair of small horns on your head. [potion of mutation]
68837 | Lair:2 | Gained mutation: You are partially covered in yellow scales (AC +2). [potion of mutation]
68837 | Lair:2 | Gained mutation: Your digestive system is specialised to digest meat. [potion of mutation]
68841 | Lair:2 | Lost mutation: Your digestive system is specialised to digest meat. [potion of cure mutation]
68841 | Lair:2 | Lost mutation: You are dopey. (Int -2) [potion of cure mutation]
68841 | Lair:2 | Lost mutation: You are weak. (Str -2) [potion of cure mutation]
68841 | Lair:2 | Lost mutation: You have a pair of small horns on your head. [potion of cure mutation]
68841 | Lair:2 | Lost mutation: You are partially covered in yellow scales (AC +2). [potion of cure mutation]
69066 | Orc:4 | Bought a potion of curing for 30 gold pieces
70276 | Crypt:1 | Entered Level 1 of the Crypt
72789 | Crypt:3 | Reached XP level 26. HP: 247/247 MP: 40/40
73320 | Crypt:3 | Found a staircase to the Tomb.
74615 | Crypt:5 | Entered Level 5 of the Crypt
74860 | Crypt:5 | Identified a +2 cloak of preservation (You found it on level 5 of the Crypt)
74870 | Crypt:5 | Got a shimmering chain mail
74891 | Crypt:5 | Identified the cursed +7 chain mail of Orthodoxy {Str+2 Int-3} (You found it on level 5 of the Crypt)
75608 | Crypt:5 | Found an ancient bone altar of Kikubaaqudgha.
75613 | Crypt:5 | Noticed an ancient lich
75632 | Crypt:5 | Killed an ancient lich
77333 | Zot:5 | Entered Level 5 of the Realm of Zot
78167 | Zot:5 | Your ally Hilgar died
78633 | Zot:5 | Noticed an ancient lich
78664 | Zot:5 | Killed an ancient lich
78779 | Zot:5 | Noticed an ancient lich
78788 | Zot:5 | Killed an ancient lich
78788 | Zot:5 | Reached XP level 27. HP: 198/251 MP: 40/40
78881 | Zot:5 | Noticed an orb of fire
78895 | Zot:5 | Killed an orb of fire
78950 | Zot:5 | Noticed an orb of fire
78956 | Zot:5 | Gained mutation: Your digestive system is specialised to digest meat. [an orb of fire]
78988 | Zot:5 | Killed an orb of fire
79507 | Zot:5 | Noticed an orb of fire
79517 | Zot:5 | Gained mutation: You have large cloven feet. [an orb of fire]
79524 | Zot:5 | Killed an orb of fire
79672 | Zot:5 | Noticed an ancient lich
79683 | Zot:5 | Killed an ancient lich
79927 | Zot:5 | Noticed an orb of fire
79936 | Zot:5 | Killed an orb of fire
80284 | Zot:5 | Noticed an orb of fire
80297 | Zot:5 | Killed an orb of fire
81732 | Zot:5 | Got the Orb of Zot
81756 | Zot:5 | Noticed Mnoanonn the pandemonium lord
81835 | Zot:3 | Killed Mnoanonn the pandemonium lord
82538 | D:13 | Noticed Efuot the pandemonium lord
82560 | D:12 | Killed Efuot the pandemonium lord
83112 | D:$ | Escaped with the Orb!
Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 | 16-18 | 19-21 | 22-24 | 25-27 || total
-------------------------+-------+-------+-------+-------+-------+-------+-------+-------+-------++-------
Melee: Hand axe | 162 | 253 | 45 | | | | | | || 460
War axe | | | 203 | 590 | 804 | 1311 | 1160 | 1494 | 2073 || 7635
Throw: Hand axe | | | | 1 | | | | | || 1
Invok: Convert to Beogh | | | | 1 | | | | | || 1
Recall Orcish Fol | | | | | 1 | 19 | 7 | 18 | 9 || 54
Abil: Evoke Berserk Rag | | | | 3 | 14 | 8 | 10 | 10 | 20 || 65
Evoke: Wand | | | 6 | 16 | 7 | 16 | 6 | 4 | 3 || 58
Use: Scroll | | 15 | 7 | 15 | 13 | 19 | 11 | 9 | 6 || 95
Potion | | 7 | 7 | | | 10 | 6 | 21 | 22 || 73
Stab: Distracted | | | | 2 | 19 | 27 | 30 | 41 | 24 || 143
Paralysed | | | | | 3 | 1 | 1 | | || 5
Held in net/web | | | | | | 4 | | | || 4
Fleeing | | | | | | | 1 | 3 | 1 || 5
-
Yo guys...I just beat the game! Woooooo
And I just lost The Game. >:(
-
Nice. Congrats.
My best so far is also HOFi of Beogh, 3 runes but no Orb :'(
-
Why. Mad props to walrus on actually beating the game. Sick dude.
-
Why. Mad props to walrus on actually beating the game. Sick dude.
Seriously? You didn't know you were winning this whole time?
Congratulations on your first loss, good luck beating your personal best now!
http://en.wikipedia.org/wiki/The_Game_%28mind_game%29
-
Why. Mad props to walrus on actually beating the game. Sick dude.
Seriously? You didn't know you were winning this whole time?
Congratulations on your first loss, good luck beating your personal best now!
http://en.wikipedia.org/wiki/The_Game_%28mind_game%29
Not losing the game is not the same as winning, you cannot win the game...only not lose!
Which...thanks, i have done
-
I have a MiBe run where I found a +15 patent armor that prevents casting spells and blinking. I don't cast spells anyway so I'm going to try to enjoy the massive AC. 38 AC now, will be even more if I level my armor some more. I'm excite. And probs gonna die.
-
Go for it. Spells are for the weak! My AC builds have generally been the most successful, except for trolls I guess.
My addiction has not waned at all haha. I had the coolest game as a Demonspawn Transmuter where my goal was to get as mutated as possible...ate every Sky beast and made sure to ID and avoid Cure Mutation. I started with Chei...I feel like he's OK for the warrior-mage types because he boosts all stats, so I could comfortably cast Blade Hands, which is awesome. Also his penance is quite mild, because after I cleared out Lair and Orc 1-3 I transitioned to Jiyva for more mutation fun. Nabbing the Slimy Rune is easy as pie, and there was a lot of good shit in there, including the most amazing ring.
Unfortunately I got mega-smitten in Orc:4 and bit it. Such a shame. I never believed in the Transmuter class until now.
-
I've just had this awesome Demonsspawn Necro that was really fun and regenerated like crazy and than I realized that I totally forgot how hard spiked frogs hit low-AC chars in melee. One of the more painful deaths. :'(
Transmuters are good. Demonspawn are a good candidate always, but Merfolk are awesome too, for great aptititues and lack of legs for constant horns from Beastly in earlygame.
-
Here's a roguelike with an ascii goldfish. It's pretty fun.
http://ondras.github.io/goldfish/
-
That game is adorable! (I can't figure out how to regain health though.)
-
That game is adorable! (I can't figure out how to regain health though.)
Eat seaweed.
-
That game is adorable! (I can't figure out how to regain health though.)
Eat seaweed.
I beat it first try! Now I'm the best goldfish.
-
Yeah, a said, "a hint". :P
Jeez, most disapointing Orc:4 ever.
A quite hard level, a spiral structure in middle swarming with enemies (including a warlord, some sorcs and high priests). There I found 2 potion shops, 1 scroll shop (no acquirement) and 1 armor shop with no armor I can wear.
Sigh.
It continues.
Found Bazaar. All but one shops were only potions and wands. Single other one was artifact-less weapon shop. Best item in shop is TP wand.
Jeez.
OTOH, found a hive of 12 "small slimey thing" (green oozes that mix together in giant ooze). They were sleeping. All dead, no single damage taken. Usually this is way way harder encounter.
In a vanilla nethack game I once found a shop that had spawned in a 2x2 square, meaning there could only be two items in it.
One of the two items was a mimic.
-
Been playing Shattered Planet app on Ios recently, not bad for a freebie, thats very roguelike
-
Ugh, and now I just lost this character...my first good Nemelexite, James Monroe the Tengu Assassin, 2 runes, foolish teleport in Vault 5
Dungeon Crawl Stone Soup version 0.13.1 (console) character file.
509813 James Monroe the Swashbuckler (level 25, -4/167 HPs)
Began as a Tengu Assassin on Mar 27, 2014.
Was the Champion of Nemelex Xobeh.
Shot with a silver bolt by a yaktaur captain (11 damage)
... on Level 5 of the Vaults on Mar 28, 2014.
The game lasted 08:46:06 (94272 turns).
James Monroe the Swashbuckler (Tengu Assassin) Turns: 94272, Time: 08:46:12
HP -4/167 AC 26 Str 17 XL: 25 Next: 36%
MP 0/37 EV 50 Int 13 God: Nemelex Xobeh [******]
Gold 3629 SH 0 Dex 33 Spells: 9 memorised, 1 level left
Res.Fire : + + + See Invis. : . v - legendary deck of escape {drawn: 1}
Res.Cold : + + + Warding : . A - +5 ring mail "Steidapt" {rF+ rC+ Str+3 Int-1 Stlth+}
Life Prot.: + . . Conserve : . (no shield)
Res.Poison: + Res.Corr. : . X - +2 cap {Int+3}
Res.Elec. : + Clarity : + B - +0 cloak "Yreill" {rF+ Dex+4 Acc+4}
Sust.Abil.: . . Spirit.Shd : + l - +2 pair of gauntlets
Res.Mut. : . Stasis : . (boots unavailable)
Res.Rott. : . Flight : + R - amulet of guardian spirit
Saprovore : . . . Z - ring "Hiah Ocu" {+Inv rC+ rN+}
G - +6 ring of protection
@: agile, flying, very slightly contaminated, quite resistant to hostile
enchantments, incredibly stealthy
A: able to fly continuously, beak, talons 3, clarity, +10% hp, screaming 1,
slowness 1, slow metabolism 2, EV +2, Dex -2
a: Stop Flying, Draw One, Peek at Two, Triple Draw, Deal Four, Stack Five,
Renounce Religion, Evoke Invisibility
}: 2/15 runes: decaying, serpentine
You were on level 5 of the Vaults.
You worshipped Nemelex Xobeh.
Nemelex Xobeh was exalted by your worship.
You were not hungry.
You visited 7 branches of the dungeon, and saw 50 of its levels.
You visited the Abyss 2 times.
You also visited: Bailey, Ice Cave and Volcano.
You collected 5951 gold pieces.
You spent 2372 gold pieces at shops.
Inventory:
Hand weapons
a - the +11,+7 dagger of Impatience (quivered) {freeze, Int+2}
(You bought it in a shop on level 4 of the Orcish Mines)
It has been specially enchanted to freeze those struck by it, causing extra
injury to most foes and up to double damage against particularly susceptible
opponents. It can also slow down cold-blooded creatures.
It affects your intelligence (+2).
b - a +0 blowgun
Y - the +0,+0 long sword of Trog {flame, +Inv rC+ SInv}
(You found it on level 20 of the Dungeon)
It emits flame when wielded, causing extra injury to most foes and up to
double damage against particularly susceptible opponents. Big, fiery blades
are also staple armaments of hydra-hunters.
It protects you from cold.
It enhances your eyesight.
It lets you turn invisible.
Missiles
C - 98 poisoned needles
M - 3 curare-tipped needles
Armour
l - a +2 pair of gauntlets (worn)
A - the +5 ring mail "Steidapt" (worn) {rF+ rC+ Str+3 Int-1 Stlth+}
(You found it on level 14 of the Dungeon)
It affects your strength (+3).
It affects your intelligence (-1).
It protects you from fire.
It protects you from cold.
It makes you much more stealthy.
B - the +0 cloak "Yreill" (worn) {rF+ Dex+4 Acc+4}
(You found it on level 18 of the Dungeon)
It affects your dexterity (+4).
It affects your accuracy (+4).
It protects you from fire.
X - a +2 cap of intelligence (worn)
Magical devices
m - a wand of lightning (0)
H - a wand of disintegration (11)
I - a wand of enslavement (21)
N - a wand of digging (4)
Q - a wand of polymorph (18)
S - a wand of flame (2)
W - a wand of paralysis (12)
Comestibles
t - 16 meat rations
Scrolls
x - a scroll of remove curse
Jewellery
f - an uncursed ring of sustain abilities {unknown}
g - an uncursed ring of poison resistance
o - the ring of Free Expression {+Fly rPois Str-1, unknown}
(You found it on level 5 of the Vaults)
[ring of poison resistance]
It affects your strength (-1).
It lets you fly.
u - an uncursed amulet of resist corrosion
G - a +6 ring of protection (left hand)
J - an uncursed amulet of resist mutation
R - an amulet of guardian spirit (around neck)
T - an uncursed amulet of warding
Z - the ring "Hiah Ocu" (right hand) {+Inv rC+ rN+}
(You bought it in a shop on level 2 of the Vaults)
[ring of invisibility]
It protects you from cold.
It protects you from negative energy.
Potions
n - 4 potions of might
q - a potion of agility
w - a potion of berserk rage
D - 2 potions of coagulated blood
U - 2 potions of resistance
Miscellaneous
c - an ornate deck of summonings
d - an ornate deck of summonings {the Crusade}
e - an ornate deck of summonings
i - an ornate deck of escape
j - an ornate deck of escape {the Banshee}
p - a legendary deck of destruction
r - an ornate deck of summonings {drawn: 4}
s - a legendary deck of destruction {Pain}
v - a legendary deck of escape {drawn: 1} (in hand)
y - an ornate deck of dungeons {Dowsing}
z - an ornate deck of summonings
F - a legendary deck of destruction {drawn: 1}
K - a legendary deck of destruction {drawn: 1}
Skills:
+ Level 14.3 Fighting
* Level 20.1 Short Blades
- Level 10.0 Long Blades
- Level 2.2 Throwing
+ Level 14.6 Armour
* Level 20.0 Dodging
* Level 20.1 Stealth
- Level 7.6 Conjurations
+ Level 8.4 Charms
+ Level 11.5 Evocations
You had one spell level left.
You knew the following spells:
Your Spells Type Power Failure Level Hunger
a - Magic Dart Conj ###. 1% 1 ##.....
b - Iskenderun's Battles Conj/Chrm ###..... 12% 4 #####..
c - Ozocubu's Armour Chrm/Ice ##........ 17% 3 ####...
d - Poison Weapon Chrm/Pois ##........ 17% 3 ####...
e - Summon Butterflies Summ #....... 30% 1 ##.....
f - Sure Blade Hex/Chrm ##........ 10% 2 ###....
g - Regeneration Chrm/Necr ##........ 17% 3 ####...
h - Conjure Flame Conj/Fire #....... 21% 3 ####...
i - Mephitic Cloud Conj/Pois/Air #....... 34% 3 ####...
Dungeon Overview and Level Annotations
Branches:
Dungeon (22/27) Temple (1/1) D:5 Orc (4/4) D:10
Elf (0/3) Orc:4 Lair (8/8) D:9 Swamp (5/5) Lair:3
Snake (5/5) Lair:6 Slime (0/6) Lair:7 Vaults (5/5) D:18
Blade (0/1) Vaults:4 Crypt (0/5) Vaults:2
Altars:
Ashenzari
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Trog
Vehumet
Xom
Yredelemnul
Zin
the Shining One
Shops:
D:4 + D:21 +}? Orc:1 [ Orc:4 [**%} Snake:1 * Vaults:2 %%**+
Vaults:4 !
Portals:
Hell: D:21
Pandemonium: D:21
Ziggurat: D:7 (6030 gp)
Annotations:
D:16 exclusion: orange crystal statue
Lair:5 exclusion: oklob plant
Innate Abilities, Weirdness & Mutations
You can fly continuously.
You have a beak for a mouth.
You have claws for feet.
You are surrounded by a mild repulsion field (EV +2).
You possess an exceptional clarity of mind.
You are clumsy. (Dex -2)
You are robust (+10% HP).
You occasionally shout uncontrollably.
You cover ground slowly.
You need consume almost no food.
Message History
* * * LOW HITPOINT WARNING * * *
The yak completely misses you.
The tengu reaver hits you but does no damage.
The tengu reaver closely misses you. The tengu reaver completely misses you.
Drink which item? (? for menu, Esc to quit)
Okay, then.
Use which ability? (? or * to list)
Okay, then.
Evoke which item? (* to show all) (? for menu, Esc to quit)
Okay, then.
Wield which item (- for none, * to show all)? (? for menu, Esc to quit)
You feel stupid.
The +11,+7 dagger of Impatience {freeze, Int+2} stops glowing.
v - a legendary deck of escape {drawn: 1} (in hand)
The phantasmal warrior completely misses you.
The yaktaur captain shoots a silver bolt.
The silver bolt hits you!
The silver sears you!
You die...
Your body disappears without a glow.
#(.C#O......# ..# #?......#...#
.(.#CcC.((.(#....#..#=§@.$..#...#
*.#C@Cv.(..v#[...#..#?}H....#...#
H#H.@*....*.#....#..#########...#
#.H....C.(C.#*...#.... .....
.*.....C.CC)cc..w.(.. ......
###########))@(....##### #######
...(..)..()e(*H<WC.......
.@..)(().[))cOCY@........
..D)[))[....D.@CH........
....))[......DO..((.....
###########)...@...#####
...........
{..#....#.##
..#....#C#
.#....#.#
.#....#
You could see a shadow dragon, a storm dragon, a frost giant, 2 tengu reavers, 6
stone giants, a vault warden, an ironheart preserver, 2 yaktaur captains, a
vault guard, a spiny worm, a phantasmal warrior, a deep elf high priest, a
yaktaur, a yak and 2 ogres.
Vanquished Creatures
Saint Roka (Swamp:3)
Mennas (Snake:5)
Xtahua (D:21)
Nikola (D:17)
A tentacled monstrosity (D:21)
An Ice Fiend (IceCv)
A Shadow Fiend (D:20)
2 sphinxes
A storm dragon (Vaults:4)
Rupert (Lair:3)
3 tengu reavers
A shadow dragon (Vaults:5)
Kirke (Vaults:1)
2 frost giants
A fire giant (D:21)
Wiglaf (Vaults:1)
8 vault wardens
Maud (Lair:3)
Aizul (Snake:1)
15 stone giants
7 greater nagas (Snake:5)
Jorgrun (D:19)
An ettin (Vaults:5)
A deep elf death mage (Vaults:3)
Snorg (D:17)
13 ironheart preservers
6 dragons
19 yaktaur captains
16 vault guards
Fannar (Orc:3)
5 dancing weapons
Josephine (D:16)
23 hydras
3 ice dragons
A hydra (shapeshifter) (D:15)
18 death yaks
14 ogre magi
9 anacondas
5 rakshasas
10 alligators
14 naga warriors
2 spectral elves (Vaults:3)
11 very ugly things
2 fire crabs
20 centaur warriors
Nergalle (D:13)
A deep elf knight (Vaults:2)
2 iron trolls
2 hell knights (Vaults:4)
2 flayed ghosts
6 ice devils
14 skeletal warriors
A shadow wraith (D:21)
3 catoblepae (Lair:8)
A storm dragon skeleton (Vaults:2)
3 deep trolls
Erolcha (Volcano)
2 death drakes (D:20)
2 swamp dragons
20 hill giants
4 unseen horrors
An ice statue (IceCv)
17 orc knights
A draconian (shapeshifter) (Vaults:4)
6 giant amoebae
2 wolf spiders
2 lindwurms (shapeshifter)
13 ironbrand convokers
4 harpies (Vaults:5)
2 wizards
8 red wasps
9 orc sorcerers
2 necromancers
A frost giant zombie (Vaults:1)
A spectral human (Vaults:3)
2 fire giant zombies (D:20)
3 griffons
2 phantasmal warriors
4 stone giant zombies
A stone golem (D:17)
A deep elf conjurer (Vaults:3)
29 elephants
A sphinx skeleton (D:19)
5 oklob plants
9 cyclopes
6 stone giant skeletons
A frost giant skeleton (Vaults:4)
A deep elf summoner (Vaults:2)
31 black mambas
An eye of devastation (D:15)
13 guardian serpents
7 vault sentinels
7 spiny worms
25 spiny frogs
An efreet (D:13)
2 mermaids (shapeshifter)
A yaktaur zombie (Vaults:3)
7 fire drakes
10 komodo dragons
A hellwing (D:20)
An iron troll zombie (Vaults:2)
2 redback zombies (Vaults:1)
A phoenix simulacrum (IceCv)
2 golden dragon simulacra (IceCv)
26 yaktaurs
2 deep elf priests (D:19)
2 vapours (Snake:5)
15 naga magi
A spriggan (shapeshifter) (Vaults:2)
2 anaconda simulacra (IceCv)
2 hydra zombies
A polar bear (shapeshifter) (D:21)
8 giant leeches
13 trolls
A fire giant simulacrum (Vaults:1)
A blue devil (D:21)
8 wandering mushrooms
3 iron troll skeletons
A jumping spider (Vaults:2)
7 baby alligators
55 slime creatures
A polar bear (Lair:3)
18 two-headed ogres
A hydra skeleton (D:14)
7 bog bodies
2 ettin zombies
A griffon zombie (D:16)
9 boulder beetles
2 grizzly bears (shapeshifter)
15 blink frogs
A tarantella (Vaults:2)
6 trapdoor spiders
2 stone giant simulacra
4 water elementals (D:20)
5 basilisks
3 dire elephant simulacra (IceCv)
7 redbacks
2 ettin skeletons
7 shadows
71 yaks
A griffon skeleton (D:17)
7 vampires
An ice dragon skeleton (D:17)
144 ugly things
A dragon skeleton (D:15)
4 wraiths
6 deep elf magi
2 hill giant zombies
A chaos spawn (Vaults:4)
5 sharks (D:20)
A merfolk (D:14)
Eustachio (D:4)
2 elephant slugs (Lair:7)
3 neqoxecs (D:20)
51 vampire mosquitoes
4 wyverns
4 deep elf fighters
A spiny worm zombie (D:19)
A death yak simulacrum (IceCv)
8 hungry ghosts
2 clay golems
10 hippogriffs
A molten gargoyle (Volcano)
3 hill giant skeletons
A harpy simulacrum (IceCv)
2 steam dragons (Swamp:5)
5 manticores
2 rock worms
A manticore (shapeshifter) (D:21)
9 wolves
A deep troll zombie (D:21)
54 swamp worms
7 mottled dragons
3 iron troll simulacra (IceCv)
7 hydra simulacra (IceCv)
2 dwarves (D:9)
An orange crystal statue (D:20)
12 swamp drakes
11 freezing wraiths
A black bear (shapeshifter) (D:16)
6 hell hounds (D:20)
7 giant goldfish
12 porcupines
12 ice beasts
4 kobold demonologists
A yellow wasp (shapeshifter) (D:20)
A yellow wasp (D:15)
2 ettin simulacra
2 necrophages
5 draconian simulacra (IceCv)
19 crocodiles
43 orc warriors
122 nagas
51 ogres
3 sky beasts
A spriggan simulacrum (IceCv)
A boring beetle (Lair:6)
44 centaurs
2 giant amoeba simulacra
A phantom (D:13)
An elf simulacrum (D:20)
A fire crab zombie (D:15)
A rotting devil (D:20)
A hill giant simulacrum (D:16)
Duvessa (D:5)
6 big kobolds
26 giant frogs
7 giant slugs
2 brain worms
2 jellies
12 wargs
41 water moccasins
3 lava worms (Swamp:5)
A cyclops zombie (D:15)
8 insubstantial wisps (Swamp:4)
A glowing shapeshifter simulacrum (Vaults:3)
5 agate snails
2 yaktaur skeletons
2 cyclops skeletons (D:16)
A manticore skeleton (D:9)
A hippogriff zombie (D:12)
3 eyes of draining (D:20)
2 yak zombies
18 jellyfish
2 lava fish
16 killer bees
A quasit (D:5)
A yak skeleton (D:14)
2 troll skeletons
A hippogriff skeleton (D:8)
15 wights
Dowan (D:5)
16 hounds
11 crimson imps
3 goliath beetles
A pulsating lump (Lair:7)
3 giant frog zombies
3 electric eels (Swamp:2)
3 centaur skeletons
A lava snake (Volcano)
22 orc priests
A two-headed ogre skeleton (D:14)
7 big fish
2 centaur zombies
10 iguanas
An iron imp (D:20)
25 orc wizards
11 worker ants
2 scorpions
3 spectral orcs (D:13)
10 human simulacra (D:20)
2 grizzly bear simulacra (D:10)
5 troll simulacra
13 sheep
An ogre zombie (Vaults:3)
A killer bee zombie (D:10)
4 centaur simulacra
4 boggarts
3 mummies
A worker ant zombie (D:7)
74 adders
4 hound simulacra (D:10)
5 giant centipedes
27 gnolls
49 green rats
4 ogre simulacra
7 giant mites
A shadow imp (D:20)
5 white imps (IceCv)
A naga simulacrum (IceCv)
4 worms
6 ufetubi
A giant centipede zombie (D:14)
5 giant eyeballs
7 giant geckos
155 orcs
2 sheep simulacra (D:10)
3 ball pythons
4 giant cockroaches
63 goblins
42 hobgoblins
32 jackals
49 kobolds
16 quokkas
13 bats
A giant gecko zombie (D:7)
6 giant newts
A hobgoblin zombie (D:8)
47 illusory rakshasas
A kobold skeleton (D:7)
An orc zombie (Vaults:3)
A quokka zombie (D:5)
16 rats
3 rat simulacra (D:10)
A rat skeleton (D:5)
3 ballistomycetes (D:11)
2 butterflies (D:4)
5 fungi
2 plants
2619 creatures vanquished.
Vanquished Creatures (collateral kills)
Margery (Vaults:4)
Jory (Vaults:5)
Donald (Swamp:5)
A vault warden (Vaults:5)
2 stone giants (Vaults:5)
10 greater nagas (Snake:5)
An ettin (Vaults:5)
A yaktaur captain (Vaults:5)
6 vault guards (Vaults:5)
A great orb of eyes (D:21)
An ironheart preserver (Vaults:5)
2 alligators (Swamp:1)
3 naga warriors (Snake:5)
2 hell knights (Vaults:4)
2 very ugly things (Vaults:4)
A harpy (Vaults:5)
A cyclops (D:21)
A stone giant skeleton (D:21)
5 guardian serpents
A wolf spider (Vaults:1)
A fire giant skeleton (D:21)
A vapour (Vaults:5)
2 yaktaurs (Vaults:5)
2 naga magi (Snake:5)
A two-headed ogre (Vaults:5)
2 slime creatures (D:21)
3 baby alligators (Swamp:1)
A basilisk (D:21)
2 ugly things (D:19)
A vampire mosquito (Vaults:5)
A wolf (Vaults:5)
A swamp worm (Swamp:5)
6 nagas (Snake:5)
2 orc warriors
2 ogres
An orc priest (Swamp:3)
2 orc wizards
2 adders
4 orcs
A kobold (D:8)
82 creatures vanquished.
Vanquished Creatures (others)
2 bone dragons (Vaults:5)
A Brimstone Fiend (D:20)
An eldritch tentacle (Lair:8)
2 vault wardens
6 dancing weapons
A vault guard (Vaults:5)
A hydra (Swamp:5)
4 very ugly things
A fire giant zombie (D:21)
A griffon (Vaults:5)
A spiny frog (Snake:5)
8 vapours
A komodo dragon (Snake:5)
An iron devil (Vaults:5)
2 humans (Vaults:1)
A two-headed ogre (Volcano)
A grizzly bear (Vaults:5)
3 basilisks
A hog (Swamp:1)
An ugly thing (D:19)
11 vampire mosquitoes
4 swamp drakes (Swamp:5)
2 wolves
2 black bears (Vaults:5)
2 nagas (Snake:5)
2 ogres
A centaur (Vaults:4)
A warg (D:20)
A boring beetle (Vaults:5)
2 agate snails
A jellyfish (Swamp:5)
An orc wizard (D:15)
A boggart (D:16)
An orc (Orc:1)
A giant spore (D:11)
67 eldritch tentacle segments (Lair:8)
11 fungi
20 plants
171 creatures vanquished.
Grand Total: 2872 creatures vanquished
Notes
Turn | Place | Note
--------------------------------------------------------------
0 | D:1 | James Monroe, the Tengu Assassin, began the quest for the Orb.
0 | D:1 | Reached XP level 1. HP: 12/12 MP: 0/0
245 | D:1 | Reached XP level 2. HP: 14/16 MP: 2/2
725 | D:1 | Reached XP level 3. HP: 18/20 MP: 3/3
1633 | D:2 | Reached skill level 5 in Stealth
1633 | D:2 | Reached XP level 4. HP: 26/26 MP: 4/4
1768 | D:2 | Found a bloodstained altar of Trog.
2211 | D:3 | Reached XP level 5. HP: 30/30 MP: 6/6
2786 | D:3 | Found a shattered altar of Ashenzari.
3185 | D:3 | Reached XP level 6. HP: 4/35 MP: 7/7
3986 | D:4 | Found Irikowk's Book Shoppe.
3995 | D:3 | Gained mutation: You can breathe flames. [potion of beneficial mutation]
3996 | D:3 | Lost mutation: You can breathe flames. [potion of cure mutation]
4316 | D:4 | Reached skill level 6 in Stealth
4505 | D:4 | Found a white marble altar of Elyvilon.
4527 | D:4 | Noticed Eustachio
4534 | D:4 | Killed Eustachio
4534 | D:4 | Reached XP level 7. HP: 40/40 MP: 8/8
4987 | D:4 | Gained mutation: You have an increased reservoir of magic (+10% MP). [potion of beneficial mutation]
5041 | D:5 | Entered Level 5 of the Dungeon
5076 | D:5 | Noticed Duvessa
5097 | D:5 | Killed Duvessa
5107 | D:5 | Noticed Dowan
5131 | D:5 | Killed Dowan
5140 | D:5 | Reached skill level 1 in Armour
5322 | D:5 | Found a staircase to the Ecumenical Temple.
5359 | D:5 | Reached skill level 5 in Dodging
5421 | Temple | Entered the Ecumenical Temple
5644 | Temple | Became a worshipper of Nemelex Xobeh
5753 | D:5 | Reached XP level 8. HP: 33/45 MP: 11/11
5872 | D:5 | Received a gift from Nemelex Xobeh
6065 | D:5 | Reached skill level 5 in Short Blades
6214 | D:5 | Reached skill level 7 in Stealth
6350 | D:6 | Acquired Nemelex Xobeh's first power
6743 | D:6 | Reached skill level 1 in Evocations
7123 | D:6 | Acquired Nemelex Xobeh's second power
7764 | D:6 | Acquired Nemelex Xobeh's third power
7807 | D:6 | Reached XP level 9. HP: 50/50 MP: 14/14
8145 | D:6 | Reached skill level 8 in Stealth
8651 | D:6 | Paralysed by a giant eyeball for 2 turns
9581 | D:7 | Reached skill level 5 in Fighting
9581 | D:7 | Reached skill level 5 in Armour
9581 | D:7 | Reached skill level 9 in Stealth
9581 | D:7 | Reached XP level 10. HP: 55/57 MP: 15/19
9642 | D:7 | Reached skill level 10 in Stealth
9676 | D:7 | Found a gateway to a ziggurat.
11367 | D:9 | Found an iron altar of Okawaru.
11416 | D:9 | Received a gift from Nemelex Xobeh
11598 | D:9 | Found a staircase to the Lair.
12061 | D:9 | Reached XP level 11. HP: 63/63 MP: 19/22
12170 | D:10 | Entered Level 10 of the Dungeon
12497 | D:10 | Received a gift from Nemelex Xobeh
12511 | D:10 | Found a staircase to the Orcish Mines.
12533 | D:10 | Reached skill level 5 in Evocations
12738 | D:10 | Noticed a necromancer
12757 | D:10 | Killed a necromancer
13318 | D:10 | Learned a level 1 spell: Magic Dart
13454 | D:11 | Found a white marble altar of Elyvilon.
13461 | D:11 | Acquired Nemelex Xobeh's fourth power
13504 | D:11 | Reached skill level 1 in Conjurations
13541 | D:10 | Reached skill level 11 in Short Blades
13541 | D:10 | Reached skill level 12 in Stealth
13541 | D:10 | Reached XP level 12. HP: 67/69 MP: 23/25
13653 | Lair:1 | Entered Level 1 of the Lair of Beasts
13866 | Lair:1 | Found a dark tunnel.
13893 | Volcano | Entered a volcano
14217 | Volcano | Found a burning altar of Makhleb.
14217 | Volcano | Noticed Erolcha
14436 | Volcano | Cast into the Abyss (Erolcha)
14480 | Abyss:1 | Noticed a starcursed mass
14551 | Abyss:1 | Noticed a lich
14576 | Abyss:1 | Noticed a wretched star
14586 | Abyss:1 | Noticed a thrashing horror
14628 | Abyss:1 | Noticed a starcursed mass
14666 | Abyss:1 | Noticed a wretched star
14716 | Volcano | Escaped the Abyss
14731 | Volcano | Cast into the Abyss (Erolcha)
14732 | Abyss:1 | Noticed a starcursed mass
14740 | Volcano | Escaped the Abyss
14770 | Volcano | Killed Erolcha
15151 | Volcano | Received a gift from Nemelex Xobeh
15485 | Lair:1 | Noticed a four-headed hydra
15489 | Lair:1 | Killed a four-headed hydra
16001 | Lair:1 | Reached skill level 13 in Stealth
16001 | Lair:1 | Reached XP level 13. HP: 63/75 MP: 27/27
17408 | Lair:2 | Noticed a six-headed hydra
17417 | Lair:2 | Killed a six-headed hydra
17448 | Lair:2 | Learned a level 4 spell: Iskenderun's Battlesphere
17941 | Lair:3 | Noticed Rupert
17944 | Lair:3 | Killed Rupert
17944 | Lair:3 | Reached XP level 14. HP: 81/81 MP: 29/29
18094 | Lair:3 | Found a staircase to the Swamp.
18461 | Lair:3 | Gained mutation: You occasionally shout uncontrollably. [helix card]
18883 | Lair:3 | Gained mutation: Space occasionally distorts in your vicinity. [helix card]
18962 | Lair:3 | Noticed Maud
19808 | Lair:4 | Received a gift from Nemelex Xobeh
19895 | Lair:4 | Identified a scroll of acquirement
20267 | Lair:3 | Killed Maud
22440 | Lair:5 | Paralysed by a potion of paralysis for 2 turns
24028 | Lair:2 | Lost mutation: Space occasionally distorts in your vicinity. [potion of cure mutation]
24028 | Lair:2 | Lost mutation: You have an increased reservoir of magic (+10% MP). [potion of cure mutation]
24028 | Lair:2 | Lost mutation: You occasionally shout uncontrollably. [potion of cure mutation]
24218 | Lair:6 | You fall through a shaft!
24218 | Lair:8 | Entered Level 8 of the Lair of Beasts
25071 | Lair:7 | Found a staircase to the Slime Pits.
25371 | Lair:6 | Found a staircase to the Snake Pit.
25409 | Lair:6 | Received a gift from Nemelex Xobeh
25598 | Lair:6 | Reached XP level 15. HP: 64/87 MP: 28/28
25939 | Lair:6 | Gained mutation: You are robust (+10% HP). [potion of beneficial mutation]
26585 | Lair:6 | Reached skill level 14 in Stealth
28279 | Lair:7 | Acquired Nemelex Xobeh's fifth power
29165 | Lair:8 | Received a gift from Nemelex Xobeh
29954 | Lair:8 | Received a gift from Nemelex Xobeh
29975 | Lair:8 | Noticed an eldritch tentacle
30022 | Lair:8 | Reached skill level 10 in Fighting
30022 | Lair:8 | Reached skill level 1 in Charms
30031 | Lair:8 | Killed an eldritch tentacle
30853 | Lair:8 | Received a gift from Nemelex Xobeh
31744 | Lair:8 | Reached skill level 10 in Armour
32539 | Lair:2 | Learned a level 3 spell: Ozocubu's Armour
33078 | D:11 | Noticed a hill giant
33108 | D:11 | Killed a hill giant
33595 | D:12 | Reached XP level 16. HP: 103/103 MP: 29/29
33835 | D:12 | Received a gift from Nemelex Xobeh
33866 | D:12 | Found an ancient bone altar of Kikubaaqudgha.
34260 | Orc:1 | Entered Level 1 of the Orcish Mines
34260 | Orc:1 | Found Fricsenu's Armour Boutique.
34761 | Orc:1 | Received a gift from Nemelex Xobeh
35100 | Orc:1 | Received a gift from Nemelex Xobeh
35619 | Orc:1 | Received a gift from Nemelex Xobeh
35914 | Orc:2 | Found a flagged portal.
35990 | Bailey | Entered a bailey
36063 | Bailey | Received a gift from Nemelex Xobeh
36247 | Bailey | Received a gift from Nemelex Xobeh
36587 | Orc:3 | Noticed Fannar
36617 | Orc:3 | Killed Fannar
36789 | Orc:4 | Entered Level 4 of the Orcish Mines
36913 | Orc:4 | Found an iron altar of Okawaru.
36949 | Orc:4 | Received a gift from Nemelex Xobeh
36984 | Orc:4 | Found Frimuram's Armour Shoppe.
37247 | Orc:4 | Found Rohyatys' Assorted Antiques.
37256 | Orc:4 | Found Naestry's Food Emporium.
37256 | Orc:4 | Found Kihyokho's Gadget Shoppe.
37681 | Orc:4 | Found a staircase to the Elven Halls.
37897 | Orc:4 | Found Cubabbut's General Store.
37958 | Orc:4 | Received a gift from Nemelex Xobeh
38159 | Orc:4 | Received a gift from Nemelex Xobeh
38186 | Orc:4 | Bought a jewelled dagger for 224 gold pieces
38190 | Orc:4 | Identified the dagger of Impatience {freeze, Int+2} (You bought it in a shop on level 4 of the Orcish Mines)
38878 | D:13 | Gained mutation: You are resistant to hostile enchantments. [mutagenic meat]
38885 | D:13 | Noticed Nergalle
38969 | D:13 | Reached skill level 10 in Evocations
39202 | D:14 | Entered Level 14 of the Dungeon
39778 | D:13 | Received a gift from Nemelex Xobeh
39938 | D:13 | Killed Nergalle
40256 | D:14 | Learned a level 3 spell: Poison Weapon
40517 | D:14 | Got a faintly glowing ring mail
40528 | D:14 | Identified the +5 ring mail "Steidapt" {rF+ rC+ Str+3 Int-1 Stlth+} (You found it on level 14 of the Dungeon)
41197 | D:15 | Entered Level 15 of the Dungeon
41779 | D:15 | Reached skill level 15 in Stealth
41819 | D:15 | Reached skill level 15 in Dodging
41876 | D:15 | Gained mutation: Your body is slowly deteriorating. [potion of mutation]
41876 | D:15 | Gained mutation: You can translocate small distances at will. [potion of mutation]
41957 | D:15 | Found a frozen archway.
41973 | IceCv | Entered an ice cave
43723 | IceCv | Reached skill level 15 in Short Blades
43752 | IceCv | Noticed an Ice Fiend
44888 | IceCv | Killed an Ice Fiend
44936 | IceCv | Got a transparent scale mail
44955 | IceCv | Received a gift from Nemelex Xobeh
45062 | IceCv | Identified the +9 scale mail of Blue Skies {rN+} (You found it in an ice cave)
45597 | D:15 | Reached XP level 17. HP: 110/110 MP: 31/31
46052 | D:15 | Gained mutation: You occasionally shout uncontrollably. [mutagenic meat]
47173 | D:16 | Noticed Josephine
47191 | D:16 | Killed Josephine
48373 | D:16 | Paralysed by it for 4 turns
48467 | D:16 | Received a gift from Nemelex Xobeh
49299 | Swamp:1 | Entered Level 1 of the Swamp
51395 | Swamp:2 | Learned a level 1 spell: Summon Butterflies
51769 | Swamp:2 | Reached skill level 16 in Dodging
52879 | Swamp:3 | Reached skill level 5 in Charms
52879 | Swamp:3 | Reached XP level 18. HP: 116/116 MP: 32/32
52884 | Swamp:3 | Received a gift from Nemelex Xobeh
52970 | Swamp:3 | Noticed Saint Roka
53005 | Swamp:3 | Killed Saint Roka
53302 | Swamp:3 | Received a gift from Nemelex Xobeh
53978 | Swamp:4 | Reached XP level 19. HP: 123/123 MP: 32/32
54488 | Swamp:5 | Entered Level 5 of the Swamp
55339 | Swamp:5 | Got a decaying rune of Zot
55651 | Swamp:5 | Noticed Donald
55714 | Swamp:5 | Killed Donald
56836 | Snake:1 | Entered Level 1 of the Snake Pit
57205 | Snake:1 | Found Dacim's General Store.
57351 | Snake:1 | Lost mutation: Your body is slowly deteriorating. [potion of cure mutation]
57351 | Snake:1 | Lost mutation: You can translocate small distances at will. [potion of cure mutation]
57351 | Snake:1 | Lost mutation: You occasionally shout uncontrollably. [potion of cure mutation]
57351 | Snake:1 | Lost mutation: You are robust (+10% HP). [potion of cure mutation]
57351 | Snake:1 | Lost mutation: You are resistant to hostile enchantments. [potion of cure mutation]
57369 | Snake:1 | Noticed Aizul
57376 | Snake:1 | Killed Aizul
57775 | Snake:1 | Received a gift from Nemelex Xobeh
58850 | Snake:2 | Got a polished ring mail
58915 | Snake:1 | Identified the +1 ring mail of Loss {rF+ Dam+4} (You found it on level 2 of the Snake Pit)
59296 | Snake:2 | Received a gift from Nemelex Xobeh
61314 | Snake:4 | Reached skill level 17 in Dodging
61354 | Snake:4 | Received a gift from Nemelex Xobeh
62601 | Snake:4 | Received a gift from Nemelex Xobeh
62789 | Snake:5 | Entered Level 5 of the Snake Pit
63177 | Snake:5 | Received a gift from Nemelex Xobeh
63789 | Snake:5 | Noticed Mennas
63868 | Snake:5 | Killed Mennas
64379 | Snake:5 | Received a gift from Nemelex Xobeh
64902 | Snake:5 | Reached XP level 20. HP: 95/119 MP: 22/33
65063 | Snake:5 | Received a gift from Nemelex Xobeh
65697 | Snake:5 | Received a gift from Nemelex Xobeh
65750 | Snake:5 | Got a serpentine rune of Zot
66704 | Snake:5 | Received a gift from Nemelex Xobeh
67903 | D:17 | Noticed Snorg
67919 | D:17 | Killed Snorg
68446 | D:17 | Received a gift from Nemelex Xobeh
68923 | D:17 | Noticed Nikola
68933 | D:17 | Killed Nikola
69093 | D:17 | Received a gift from Nemelex Xobeh
69778 | D:18 | Gained mutation: You possess an exceptional clarity of mind. [mutagenic meat]
69824 | D:18 | Got a polished cloak
69828 | D:18 | Identified the +0 cloak "Yreill" {rF+ Dex+4 Acc+4} (You found it on level 18 of the Dungeon)
69840 | D:18 | Found a staircase to the Vaults.
70125 | Vaults:1 | Entered Level 1 of the Vaults
70556 | D:19 | Noticed Jorgrun
70563 | D:19 | Received a gift from Nemelex Xobeh
71033 | D:19 | Killed Jorgrun
72825 | D:19 | Reached skill level 18 in Dodging
72907 | D:19 | Received a gift from Nemelex Xobeh
73204 | D:19 | Received a gift from Nemelex Xobeh
73637 | D:20 | Entered Level 20 of the Dungeon
74091 | D:20 | Identified the Volume of Lucky Beguiling (You found it on level 20 of the Dungeon)
74095 | D:20 | Learned a level 2 spell: Sure Blade
74099 | D:20 | Learned a level 3 spell: Regeneration
74302 | D:20 | Reached XP level 21. HP: 113/126 MP: 1/34
74467 | D:20 | Received a gift from Nemelex Xobeh
74786 | D:20 | Gained mutation: You have a slow metabolism. [potion of beneficial mutation]
75327 | D:20 | Received a gift from Nemelex Xobeh
75569 | D:20 | Gained mutation: You are clumsy. (Dex -2) [a neqoxec]
75678 | D:20 | Got a crystal long sword
75679 | D:20 | Identified the cursed long sword of Trog {flame, +Inv rC+ SInv} (You found it on level 20 of the Dungeon)
76186 | D:20 | Reached XP level 22. HP: 130/132 MP: 34/34
76370 | D:20 | Reached skill level 1 in Long Blades
76676 | D:20 | Received a gift from Nemelex Xobeh
76729 | D:20 | Reached XP level 23. HP: 138/138 MP: 35/35
77260 | D:21 | Found Turis' Book Shop.
77265 | D:21 | Noticed Xtahua
77305 | D:21 | Killed Xtahua
77396 | D:21 | Paralysed by a great orb of eyes for 6 turns
77754 | D:21 | Found Gaworph's Magic Scroll Boutique.
77760 | D:21 | Found Qeani's Gadget Shop.
77762 | D:21 | Bought a scroll of teleportation for 48 gold pieces
77762 | D:21 | Bought a scroll of identify for 32 gold pieces
77762 | D:21 | Bought a scroll of teleportation for 48 gold pieces
77857 | D:21 | Found a one-way gate leading to the halls of Pandemonium.
77875 | D:21 | Found a gateway to Hell.
78414 | D:21 | Received a gift from Nemelex Xobeh
78440 | D:21 | Identified Sif Muna's Volume of Gliding Confrontation (You found it on level 21 of the Dungeon)
78683 | D:21 | Received a gift from Nemelex Xobeh
79177 | Vaults:1 | Noticed Wiglaf
79213 | Vaults:1 | Killed Wiglaf
79451 | Vaults:1 | Received a gift from Nemelex Xobeh
80222 | Vaults:1 | Received a gift from Nemelex Xobeh
80747 | Vaults:1 | Noticed Kirke
80765 | Vaults:1 | Killed Kirke
81111 | Vaults:1 | Reached skill level 10 in Long Blades
81485 | Vaults:2 | Found Fuifiech's Food Shoppe.
81508 | Vaults:2 | Found Kuhaerig's Food Boutique.
81511 | Vaults:2 | Found Sheklyly's General Store.
81550 | Vaults:2 | Received a gift from Nemelex Xobeh
81581 | Vaults:2 | Bought the ring "Hiah Ocu" {+Inv rC+ rN+} for 663 gold pieces
81581 | Vaults:2 | Bought a scroll of identify for 26 gold pieces
81590 | Vaults:2 | Found Threno Loanti's Assorted Antiques.
82017 | Vaults:2 | Bought a shimmering scale mail for 345 gold pieces
82017 | Vaults:2 | Bought 2 potions of heal wounds for 156 gold pieces
82017 | Vaults:2 | Bought a scroll of teleportation for 78 gold pieces
82017 | Vaults:2 | Bought a scroll of identify for 52 gold pieces
82051 | Vaults:2 | Identified the +5 scale mail of Wrong Decisions {MR++} (You bought it in a shop on level 2 of the Vaults)
82541 | Vaults:2 | Reached skill level 19 in Stealth
82864 | Vaults:2 | Received a gift from Nemelex Xobeh
83343 | Vaults:2 | Found Ehinunuiri's Book Emporium.
83563 | Vaults:2 | Received a gift from Nemelex Xobeh
83667 | Vaults:2 | Found a staircase to the Crypt.
83772 | Vaults:2 | Reached XP level 24. HP: 145/145 MP: 36/36
84818 | Vaults:2 | Received a gift from Nemelex Xobeh
85568 | Vaults:3 | Received a gift from Nemelex Xobeh
85906 | Vaults:3 | Received a gift from Nemelex Xobeh
86456 | Vaults:3 | Received a gift from Nemelex Xobeh
86602 | Vaults:3 | Received a gift from Nemelex Xobeh
88266 | Vaults:4 | Noticed Margery
88310 | Vaults:4 | Killed Margery
88344 | Vaults:3 | Gained mutation: You cover ground slowly. [mutagenic glow]
88693 | Vaults:4 | Received a gift from Nemelex Xobeh
88847 | D:18 | Paralysed by you for 7 turns
89164 | Vaults:4 | Received a gift from Nemelex Xobeh
89252 | Vaults:4 | Found a staircase to the Hall of Blades.
89549 | Vaults:4 | Found Frusaos' Distillery.
89554 | Vaults:4 | Bought 2 potions of heal wounds for 84 gold pieces
89554 | Vaults:4 | Bought a potion of mutation for 42 gold pieces
89554 | Vaults:4 | Bought a potion of cure mutation for 490 gold pieces
89554 | Vaults:4 | Bought a potion of heal wounds for 42 gold pieces
89554 | Vaults:4 | Bought a potion of heal wounds for 42 gold pieces
89559 | Vaults:4 | Gained mutation: You are robust (+10% HP). [potion of mutation]
89559 | Vaults:4 | Gained mutation: You need consume almost no food. [potion of mutation]
89559 | Vaults:4 | Gained mutation: You are surrounded by a mild repulsion field (EV +2). [potion of mutation]
89884 | Vaults:4 | Got a sparkling golden ring
90043 | D:18 | Identified the ring "Qulul" {rN+ Dam+7} (You found it on level 4 of the Vaults)
90358 | Vaults:4 | Received a gift from Nemelex Xobeh
90569 | Vaults:4 | Gained mutation: You occasionally shout uncontrollably. [mutagenic glow]
91345 | Vaults:4 | Paralysed by an orc sorcerer for 7 turns
91415 | Vaults:4 | Received a gift from Nemelex Xobeh
91987 | Vaults:4 | Reached XP level 25. HP: 154/167 MP: 35/37
92115 | Vaults:4 | Received a gift from Nemelex Xobeh
92210 | Vaults:5 | Entered Level 5 of the Vaults
92687 | Vaults:5 | Reached skill level 20 in Short Blades
92761 | Vaults:5 | Received a gift from Nemelex Xobeh
92819 | Vaults:5 | Got an ancient granite ring
92830 | Vaults:5 | Learned a level 3 spell: Conjure Flame
92834 | Vaults:5 | Learned a level 3 spell: Mephitic Cloud
93177 | Vaults:5 | Received a gift from Nemelex Xobeh
93686 | Vaults:5 | Received a gift from Nemelex Xobeh
93698 | Vaults:5 | Noticed Jory
93728 | Vaults:5 | Killed Jory
94234 | Vaults:5 | Received a gift from Nemelex Xobeh
94271 | Vaults:5 | HP: 6/167 [deep elf high priest/divine providence (14)]
94272 | Vaults:5 | Shot with a silver bolt by a yaktaur captain
Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 | 16-18 | 19-21 | 22-24 | 25-27 || total
-------------------------+-------+-------+-------+-------+-------+-------+-------+-------+-------++-------
Melee: Dagger | 93 | 145 | 602 | 679 | 3176 | 3344 | 3612 | 2758 | 319 || 14728
Unarmed | | | | | 14 | | | | || 14
Blowgun | | | | | 3 | | | | || 3
Long sword | | | | | | | 58 | 13 | || 71
Fire: Blowgun | | 30 | 14 | 38 | 42 | | | | || 124
Throw: Javelin | | | | | 4 | | | | || 4
Dagger | | | | | 2 | | | | || 2
Cast: Magic Dart | | | | | 7 | | | | || 7
Regeneration | | | | | | | 5 | 2 | 3 || 10
Sure Blade | | | | | | | 1 | 3 | 3 || 7
Invok: Draw One | | | | 2 | 13 | 4 | 24 | 6 | 13 || 62
Triple Draw | | | | 3 | 3 | | | | || 6
Deal Four | | | | | | | 4 | 1 | 2 || 7
Abil: Fly | | 1 | 5 | 11 | 6 | | | | || 23
Blink | | | | | | 2 | | | || 2
Evoke Teleport Co | | | | | | 1 | | | || 1
Evoke Invisibilit | | | | | | | | 20 | 4 || 24
Evoke: Wand | | | 12 | 6 | 27 | 8 | 21 | 2 | 5 || 81
Miscellaneous | | | | | 1 | | | | || 1
Use: Scroll | 3 | 11 | 5 | 12 | 16 | 18 | 19 | 20 | 4 || 108
Potion | | 6 | 8 | | 10 | 23 | 20 | 5 | 11 || 83
Stab: Sleeping | 8 | 9 | 7 | 40 | 66 | 83 | 91 | 118 | 8 || 430
Distracted | | | 1 | | 8 | 14 | 25 | 13 | 12 || 73
Confused | | | | 1 | 5 | 4 | | | || 10
Fleeing | | | | | | 1 | 3 | | || 4
Invisible | | | | | | | | 64 | 5 || 69
-
Sheesh, already at Vaults 5 in less than 9 hours? How can you be so quick?
-
Sheesh, already at Vaults 5 in less than 9 hours? How can you be so quick?
the +11,+7 dagger of Impatience means you have to go FAST!
-
Ok, I'll just ask. What are your usual times for Lair:7? And for your first rune? Asking this to pretty much everybody, since after spending 20 hours to be halfway between my first and second rune, I don't think I have enough time to play DCSS anymore. But maybe it's just because I am a n00b and play slowly.
-
i play really slowly. Also, I've never gotten below NonDungeonBranch:1 ever. So that backs up my noobness.
-
0.14 is gonna be released soon (a week or so).
0.14 Tourney is April 11th - April 27th, we could make a f.ds team for fun, if you guy would play.
Here are tourney rules:
http://dobrazupa.org/tournament/0.14/
-
I'd play. I looked at the scoring system, and it makes no sense to me. I prefer to play random characters (since I really don't know what's my forte or anything), and might be able to pick up some of those odd achievements.
-
I don't know if anyone has mentioned it yet, but Sword of the Stars : The Pit is a nice roguelike. It's Sci-Fi, got permadeath, crafting, and a nice amount of non-fighting skills. The average fight difficulty is not exceedingly high, even when trying to save ammo, but running away from trouble is quite hard (basically the only panic buttons are grenades, and exploiting the fact that most enemies aren't that bloodthirsty).
And definitely not a roguelike, but Age of Decadence is an amazing game. It's more of a TBS/RPG/text adventure mix (think the first Fallout). But the thing is, when you start, your guy has a 60% chance to beat the average goon on a straight fight, which quickly drops as you have to face more than that, or their equipment improves. You'll need good strategy and inventory management to win your fights, and more often than not, you'll actually want to avoid getting in the fight in the first place; although there's no permadeath, so you can always game the odds if you want to. The different backgrounds/guild quests give you a different perspective on the underlying plot, making the game very replayable. Still in development, but the demo is free if you want to try it, I definitely recommend it.
-
Getting that one specific draconian colour that you want is a pain in the butt.
-
Getting that one specific draconian colour that you want is a pain in the butt.
This. I wish they'd just let you pick.
-
Hoping for that colour you want seems like you are in dire need of frustation, given how the Random Number God in DCSS only smiles at you every so often. They probably don't let you pick to make draconians a bit weaker/interesting.
I'd guess that starting as a Draconian Transmuter and branching into the relevant conjuration when you learn its colour (Vehumet and Sif Muna increase the odds that you'll eventually get some useful conjurations) is less rage-inducing.
-
From the Refused and Rejected ideas list on the development wiki:
-Choosing your colour as a Draconian
--Dr isn't meant to be seven subspecies, but to introduce a challenge where the player must adapt to the colour.
So I wouldn't hold your breath :P. Besides, I kind of agree with them. That's half the reason I like Demonspawn too--you get a grab bag and then have to roll with it.
-
No, I get that they want you to play more open and have to adapt. It's always better to start as Cj or Wz and than focus depending on what you get.
It's just that I want an Earth casting Drac, and don't think I ever got Grey Drac. (and last two times I got Black, (as Wz and EA) and he gets -2 Earth). Aaaargh. Will have to go with Elf or Gargoyle, I guess. That or make like 10 EAs. xD
OTOH Grey DrWz is going pretty well.
-
With Dr, as long as you don't get yellow or the opposite of your main element, you're good I think.
-
Losing this character was painful...Lovecraft the Deep Dwarf Necromancer, my best magic user by far to date. Got the Gossamer Rune, but then I got cocky in the Shoals...fighting against Ileisiusiueuw I ended up in a situation where I was engulfed by water elementals but also mesmerized by mermaids and unable to move away...and so unable to cast spells or read scrolls. I realized too late that what I probably should have done is put on my ring of teleportation, or else just engage from a better angle in the first place--I stupidly charged right in rather than drawing them out. OH WELL
Dungeon Crawl Stone Soup version 0.13.1 (console) character file.
213418 Lovecraft the Necromancer (level 18, -1/147 HPs)
Began as a Deep Dwarf Necromancer on Apr 1, 2014.
Was the Champion of Kikubaaqudgha.
Hit by a steel javelin thrown by a merfolk javelineer (15 damage)
... on Level 5 of the Shoals on Apr 3, 2014.
The game lasted 11:11:49 (98966 turns).
Lovecraft the Necromancer (Deep Dwarf Necromancer) Turns: 98966, Time: 11:11:51
HP -1/147 AC 14 Str 16 XL: 18 Next: 17%
MP 9/37 EV 22 Int 28 God: Kikubaaqudgha [******]
Gold 3542 SH 16 Dex 20 Spells: 10 memorised, 3 levels left
Res.Fire : + + . See Invis. : . a - +7 scimitar of Midwinter {vamp, rN+ Int+2}
Res.Cold : + + + Warding : + C - +3 leather armour {rC+}
Life Prot.: + + + Conserve : + V - +3 buckler "Tolodar" {Dex+3 Int+2}
Res.Poison: . Res.Corr. : + s - +1 helmet "Klirr" {rN+ Str+4 Dex+1}
Res.Elec. : . Clarity : . l - +1 cloak {rCorr, Cons}
Sust.Abil.: . . Spirit.Shd : . I - -2 pair of gloves of Fruiviec {rF++}
Res.Mut. : . Prev.Telep.: + N - +1 pair of dwarf boots
Res.Rott. : . Flight : . X - amulet of warding
Saprovore : . . . J - cursed ring of teleportation
K - ring of Surprise {Hunger- -Tele rC++ Dex+3}
@: mesmerised, non-regenerating, very slightly contaminated, very resistant to
hostile enchantments, fairly stealthy
A: damage resistance, recharge devices, life protection 1, sense surroundings 3,
slow healing 3
a: Device Recharging, Receive Corpses, Torment, Renounce Religion, Evoke
Teleportation
}: 1/15 runes: gossamer
You were on level 5 of the Shoals.
You worshipped Kikubaaqudgha.
Kikubaaqudgha was exalted by your worship.
You were very hungry.
You visited 6 branches of the dungeon, and saw 40 of its levels.
You also visited: Sewer, Ice Cave and Volcano.
You collected 4663 gold pieces.
You spent 1141 gold pieces at shops.
Inventory:
Hand weapons
a - the +7,+7 scimitar of Midwinter (weapon) {vamp, rN+ Int+2}
(You found it on level 4 of the Spider Nest)
It inflicts no extra harm, but heals its wielder somewhat when it strikes a
living foe.
It affects your intelligence (+2).
It protects you from negative energy.
R - a +3,+3 sabre of electrocution
Missiles
t - 5 poisoned darts (quivered)
Armour
l - a +1 cloak of preservation (worn)
s - the +1 helmet "Klirr" (worn) {rN+ Str+4 Dex+1}
(You acquired it on level 4 of the Shoals)
It affects your strength (+4).
It affects your dexterity (+1).
It protects you from negative energy.
C - a +3 leather armour of cold resistance (worn)
I - the -2 pair of gloves of Fruiviec (worn) {rF++}
(You found it on level 7 of the Dungeon)
It greatly protects you from fire.
N - a +1 pair of dwarven boots (worn)
V - the +3 buckler "Tolodar" (worn) {Dex+3 Int+2}
(You acquired it on level 5 of the Spider Nest)
It affects your intelligence (+2).
It affects your dexterity (+3).
Magical devices
c - a wand of heal wounds (4)
u - a wand of fireball (4)
w - a wand of frost (13)
z - a wand of polymorph (7)
D - a wand of digging (14)
S - a wand of confusion (10)
W - a wand of disintegration (4)
Comestibles
d - 3 bread rations
Scrolls
f - a scroll of enchant weapon II
p - 7 scrolls of remove curse
q - a scroll of amnesia
x - a scroll of recharging
A - 2 scrolls of fog
G - 2 scrolls of curse jewellery {unknown}
H - 4 scrolls of identify
L - 2 scrolls of magic mapping
Q - 4 scrolls of teleportation
U - 2 scrolls of fear
Z - a scroll of summoning
Jewellery
e - a +4 ring of protection
g - an uncursed ring of protection from fire
h - an uncursed ring of poison resistance
k - the ring of Divine Compulsion {MP+9 Str+5 Int+4}
(You bought it in a shop on level 5 of the Shoals)
[ring of magical power]
It affects your strength (+5).
It affects your intelligence (+4).
m - an uncursed ring of flight
y - an uncursed ring of protection from cold
J - a cursed ring of teleportation (right hand)
K - the ring of Surprise (left hand) {Hunger- -Tele rC++ Dex+3}
(You found it on level 17 of the Dungeon)
[ring of sustenance]
It affects your dexterity (+3).
It greatly protects you from cold.
It prevents most forms of teleportation.
O - an uncursed ring of see invisible
P - an uncursed ring of wizardry
T - an uncursed ring of teleport control
X - an amulet of warding (around neck)
Potions
i - 6 potions of might
j - a potion of resistance
n - 3 potions of agility
o - 5 potions of curing
r - 2 potions of magic
v - 2 potions of heal wounds
B - 3 potions of invisibility
E - 2 potions of restore abilities
F - 2 potions of speed
M - 5 potions of brilliance
Y - 2 potions of berserk rage
Magical staves
b - an uncursed staff of wizardry
Skills:
+ Level 7.2 Fighting
- Level 9.5 Short Blades
* Level 7.0 Long Blades
- Level 10.2 Armour
- Level 12.1 Dodging
- Level 7.0 Stealth
* Level 5.3 Shields
* Level 13.4 Spellcasting
* Level 10.2 Summonings
* Level 17.1 Necromancy
+ Level 8.0 Transmutations
- Level 5.0 Evocations
You had 3 spell levels left.
You knew the following spells:
Your Spells Type Power Failure Level Hunger
a - Pain Necr #### 0% 1 None
b - Animate Skeleton Necr N/A 0% 1 None
c - Vampiric Draining Necr #######... 0% 3 None
d - Control Undead Necr #######... 1% 4 None
e - Sublimation of Blood Necr #######... 0% 2 None
f - Animate Dead Necr N/A 1% 4 None
g - Agony Necr #######. 1% 5 None
h - Dispel Undead Necr #######. 1% 5 None
i - Haunt Necr/Summ #######... 10% 7 ######.
j - Necromutation Trmt/Necr ######.... 95% 8 #######
Dungeon Overview and Level Annotations
Branches:
Dungeon (17/27) Temple (1/1) D:4 Orc (4/4) D:8
Elf (0/3) Orc:4 Lair (8/8) D:9 Shoals (5/5) Lair:4
Spider (5/5) Lair:4 Slime (0/6) Lair:8
Vaults: D:15-20
Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
the Shining One
Shops:
D:5 [ D:10 }[/[? D:15 * D:17 %[}(} Orc:4 }**+ Shoals:2 (
Shoals:4 %[? Shoals:5 =
Portals:
Ziggurat: D:16 (3490 gp)
Annotations:
D:3 Good Bird's ghost, weakling TeWz
D:4 Norm's ghost, average DrTm
D:9 exclusion: oklob plant
Lair:4 exclusion: ice statue
Shoals:5 Ilsuiw
Innate Abilities, Weirdness & Mutations
You are resistant to damage.
You can recharge devices by infusing magical energy.
You resist negative energy.
You passively map a large area around you.
You do not heal naturally.
Message History
You're wearing two rings. Remove which one? (K/h/</>/Esc)
< or K - the ring of Surprise {Hunger- -Tele rC++ Dex+3}
> or h - a ring of poison resistance
You remove your ring of poison resistance.
Your lungs strain for air!
The merfolk is engulfed in a cloud of scalding steam.
The merfolk impaler closely misses you. The water elemental hits you!
* * * LOW HITPOINT WARNING * * *
The mermaid chants her luring song.
The merfolk impaler hits you from afar with a runed trident!
* * * LOW HITPOINT WARNING * * *
The merfolk hits you but does no damage.
You feel slightly jumpy. Oops, that ring feels deathly cold.
J - a cursed ring of teleportation (right hand)
* * * LOW HITPOINT WARNING * * *
Your lungs strain for air!
The merfolk javelineer throws a steel javelin.
The steel javelin hits you!
You die...
Kikubaaqudgha rasps: "You have failed me! Welcome... death!"
˜ ˜˜˜˜˜ ˜ ˜
˜˜˜˜˜˜˜˜˜˜˜ ˜ ˜
˜ ˜˜˜˜˜˜˜˜˜˜˜˜˜˜˜ ˜ ˜
˜ ˜ ˜˜˜˜˜˜˜˜˜˜˜˜˜ , ˜˜
˜ *+ #..˜˜˜˜˜˜˜˜˜. ˜˜
* , *#...m˜m˜˜˜.. * ˜
˜PP˜ , #..Emmmm˜˜# ,
˜˜˜˜P˜# , ,#.EEmEmmm# ˜
˜˜˜˜P˜#, , #EEE@mmm#§m˜ ,
PP˜˜P˜##,, ##.(Ezzm#m˜˜˜˜ ˜ *,
.P˜˜PPP#####.E.˜Ez.#* ˜˜˜*
P˜˜˜˜P˜......˜EE˜˜## ˜ ˜* * *
P˜˜˜P˜˜......˜˜˜˜˜#** *
˜˜˜˜P˜˜......˜˜˜˜˜˜. ˜ *
˜˜˜P˜˜˜........[..˜.˜˜ ,
#####˜˜............. ˜ ˜˜ ˜ ˜
#˜˜˜##z(....#####. ˜ ˜
You could see 2 merfolk impalers, 3 merfolk javelineers, 12 water elementals, 5
merfolk, 5 mermaids, a friendly snapping turtle zombie and 2 friendly merfolk
zombies.
Vanquished Creatures
A kraken (Shoals:5)
Agnes (D:17)
The ghost of Grahr the Severer, a powerful DDBe of Trog (Orc:4)
Donald (Shoals:1)
2 emperor scorpions (Spider:5)
A frost giant (IceCv)
Aizul (Shoals:3)
2 ghost moths
Gastronok (Lair:1)
2 merfolk javelineers (Shoals:4)
A merfolk impaler (Shoals:5)
A dragon (Lair:8)
The ghost of Stabwise the Covert, a powerful KoEn of Nemelex Xobeh (D:12)
2 merfolk aquamancers
7 hydras
Josephine (Spider:1)
An ogre mage (D:15)
7 death yaks
An orc high priest (Orc:4)
5 centaur warriors
2 catoblepae
11 sea snakes
A lindwurm (Lair:8)
5 unseen horrors
An ice statue (IceCv)
2 orc knights
4 hill giants
6 harpies
14 wolf spiders
An oklob plant (D:13)
6 spiny worms
4 cyclopes
3 elephants
6 red wasps
6 spiny frogs
4 black mambas
2 queen ants
3 demonic crawlers (Spider:5)
6 mermaids
6 yaktaurs (D:17)
7 komodo dragons
7 orb spiders
A mermaid (shapeshifter) (D:13)
2 giant fireflies (Lair:8)
A fire drake (Lair:8)
4 trolls
17 jumping spiders
2 steam dragons (Lair:8)
A hydra zombie (D:12)
14 polar bears
9 blink frogs
5 sharks
7 slime creatures
13 snapping turtles
A hydra skeleton (D:17)
A griffon zombie (D:12)
3 two-headed ogres
2 boulder beetles
8 basilisks
2 vampires
4 water elementals
A griffon skeleton (D:13)
42 yaks
4 shadows
33 redbacks
A hill giant zombie (D:12)
2 ugly things
27 merfolk
11 vampire mosquitoes
Eustachio (D:6)
A hog (Spider:1)
7 wyverns
17 tarantellas
A wraith (D:16)
15 hippogriffs
4 hungry ghosts
A clay golem (D:17)
2 humans (D:7)
13 wolves
A wind drake skeleton (Spider:1)
11 trapdoor spiders
A hill giant skeleton (D:16)
5 rock worms
3 mottled dragons
Menkaure (D:4)
13 manticores
2 hell hounds (D:17)
A necrophage (D:12)
2 swamp drakes (Lair:8)
18 soldier ants
3 yellow wasps
A black bear (D:13)
6 giant goldfish (Spider:5)
43 orc warriors
4 sky beasts
13 ice beasts
6 porcupines
A spiny frog skeleton (Spider:1)
10 ogres
19 centaurs
A phantom (D:11)
3 boring beetles
Duvessa (Orc:1)
A brain worm (Lair:8)
3 yaktaur zombies
9 water moccasins
2 big kobolds
15 crocodiles
17 giant frogs
4 giant slugs
A manticore zombie (D:15)
3 cyclops zombies (D:17)
An agate snail (Lair:1)
A spiny worm simulacrum (D:17)
A manticore skeleton (Volcano)
2 eyes of draining
A rock worm zombie (D:16)
A hippogriff zombie (D:12)
A yak skeleton (D:14)
15 killer bees
3 wights (D:10)
6 crimson imps
A hippogriff skeleton (D:11)
A troll skeleton (D:10)
4 goliath beetles
A giant frog zombie (D:11)
Dowan (Orc:1)
A giant frog skeleton (D:13)
11 scorpions
28 orc wizards
A jelly (Lair:8)
3 sirens
A basilisk zombie (D:15)
9 hounds
18 orc priests
17 spiders
A water moccasin skeleton (D:10)
42 worker ants
12 iguanas
A centaur skeleton (D:11)
2 big fish (Lair:3)
18 sheep
Ijyb (D:7)
Jessica (D:2)
A mottled dragon zombie (D:16)
An ogre skeleton (D:8)
A mummy (Volcano)
A naga skeleton (Volcano)
21 adders
9 giant centipedes
63 green rats
12 giant mites
12 white imps
18 worms
2 iguana skeletons
An adder zombie (D:6)
6 grey rats
3 giant eyeballs
4 oozes (Lair:8)
182 orcs
A scorpion simulacrum (Spider:1)
2 ball pythons
A bat skeleton (D:7)
9 giant cockroaches
9 goblins
12 hobgoblins
13 jackals
10 quokkas
20 bats
19 giant geckos
A giant gecko zombie (D:5)
12 giant newts
A giant newt skeleton (D:4)
2 giant spores (D:14)
A goblin skeleton (D:4)
2 illusory rakshasas (D:16)
21 kobolds
2 orc zombies
39 rats
11 ballistomycetes
1383 creatures vanquished.
Vanquished Creatures (collateral kills)
Norris (Shoals:3)
Nikola (Spider:3)
Polyphemus (Shoals:3)
Frances (Shoals:5)
Kirke (Spider:1)
Roxanne (Shoals:1)
2 ghost moths (Spider:5)
Wiglaf (Spider:4)
3 emperor scorpions
A frost giant (Shoals:3)
The ghost of Mutissimo the Martial Artist, a powerful DsTm of Jiyva (Orc:4)
Louise (Shoals:2)
Azrael (D:17)
A merfolk javelineer (Shoals:5)
An ettin (D:17)
A merfolk impaler (Shoals:5)
A dragon (Lair:8)
2 sirens (Shoals:2)
Fannar (D:11)
Harold (Spider:1)
A ravenous feature mimic (IceCv)
A great orb of eyes (D:17)
5 merfolk aquamancers
Nessos (D:13)
A ravenous item mimic (IceCv)
4 hydras
An ogre mage (D:15)
Erica (D:10)
9 death yaks
A rakshasa (D:16)
Urug (D:11)
A catoblepas (Lair:3)
2 centaur warriors
A fire crab (D:17)
8 sea snakes
Erolcha (D:11)
5 harpies
An unseen horror (D:11)
The ghost of Makkhalakkhahai the Reanimator, an experienced DsNe (D:7)
An ice statue (Lair:4)
7 hill giants
2 lindwurms (Lair:8)
7 wolf spiders
2 orc knights
3 red wasps
A sphinx skeleton (Volcano)
A human (D:7)
2 griffons
7 elephants
An elephant (shapeshifter) (D:17)
18 cyclopes
4 spiny worms
A moth of wrath (Spider:5)
An item mimic (Lair:3)
A black mamba (Lair:8)
An orange demon (Shoals:5)
Psyche (D:12)
A yaktaur (D:17)
3 spiny frogs
A komodo dragon (Lair:8)
8 demonic crawlers
A troll (D:17)
A fire drake (Lair:8)
2 giant fireflies (Lair:8)
7 orb spiders
9 jumping spiders
5 two-headed ogres
2 polar bears (IceCv)
3 giant leeches (Lair:8)
A tarantella zombie (Spider:1)
7 wolves
4 blink frogs
A boulder beetle (Spider:3)
A griffon zombie (D:15)
2 minotaur skeletons (Volcano)
9 snapping turtles
2 basilisks
13 trapdoor spiders
A basilisk (shapeshifter) (D:17)
A flying skull (Volcano)
3 slime creatures
3 ugly things
A griffon skeleton (D:17)
A ynoxinul (Shoals:5)
5 sharks
A vampire (Volcano)
3 wyverns
3 water elementals
28 yaks
A draconian skeleton (Volcano)
3 elephant slugs
2 fire elementals (D:17)
18 redbacks
Grum (D:12)
15 tarantellas
2 rock worms (Lair:8)
8 manticores
4 vampire mosquitoes
5 soldier ants
18 merfolk
A necrophage (D:8)
11 hippogriffs
3 porcupines
A big kobold (D:11)
2 hell hounds (D:17)
4 phantoms
5 giant goldfish
5 ogres
A sky beast (D:11)
2 yellow wasps
7 orc warriors
6 centaurs
12 crocodiles
6 ice beasts
10 giant frogs
5 giant slugs
3 brain worms
A warg (Orc:1)
15 spiders
3 agate snails
7 water moccasins
A yaktaur skeleton (D:17)
A hippogriff zombie (D:10)
4 killer bees
An eye of draining (D:12)
2 manticore skeletons
A yak zombie (D:12)
5 electric eels
4 jellyfish
5 crimson imps
A goliath beetle (Spider:4)
4 orc priests
9 wights
2 hounds
2 scorpions
6 orc wizards
3 big fish
A shapeshifter simulacrum (D:17)
7 mermaids
30 worker ants
6 iguanas
An orb spider simulacrum (Spider:1)
6 sheep
A big kobold skeleton (D:9)
An ogre skeleton (Volcano)
A hound skeleton (D:9)
2 giant geckos (Lair:3)
A mummy (Volcano)
34 green rats
7 adders
4 giant centipedes
A lemure (D:11)
4 white imps
8 worms
2 giant mites
5 ufetubi (Shoals:5)
An ooze (D:1)
56 orcs
3 goblins
2 hobgoblins
7 jackals
5 kobolds (D:9)
3 quokkas
4 bats
An orc zombie (D:7)
5 rats
A rat zombie (D:6)
11 ballistomycetes
4 fungi
11 plants
A tentacle (Shoals:5)
739 creatures vanquished.
Vanquished Creatures (others)
An eldritch tentacle (Orc:1)
A death yak (Shoals:3)
5 shadow wraiths
5 wolf spider zombies
A harpy (Shoals:5)
14 phantasmal warriors
2 wolf spiders (Spider:5)
3 merfolk skeletons (Shoals:5)
A death yak zombie (Shoals:3)
4 redback zombies
5 sea snake zombies
4 harpy zombies
A hydra zombie (Lair:3)
A moth of wrath zombie (Spider:5)
A siren zombie (Shoals:2)
A catoblepas zombie (Lair:4)
3 jumping spider zombies
A polar bear (IceCv)
3 demonic crawler zombies
A dragon zombie (Lair:8)
7 trapdoor spider zombies
A basilisk (Lair:8)
9 tarantella zombies
A red wasp zombie (D:17)
57 wraiths
A queen ant zombie (Lair:6)
A black mamba zombie (Lair:8)
A spiny worm zombie (Lair:8)
3 hill giant skeletons
A hill giant zombie (D:11)
2 wolves (IceCv)
7 hungry ghosts
An elf skeleton (D:11)
5 blink frog zombies
A lindwurm zombie (Lair:8)
4 elephant zombies
9 freezing wraiths
11 merfolk zombies
4 phantoms
2 snapping turtle zombies
A vampire mosquito zombie (D:15)
A fire drake zombie (Lair:8)
2 wargs
A crocodile (Lair:8)
A komodo dragon zombie (Lair:7)
A komodo dragon skeleton (Lair:8)
3 mermaid zombies
A yaktaur zombie (D:17)
3 hell hound zombies (D:17)
A yaktaur skeleton (D:17)
A water moccasin (Lair:8)
3 manticore zombies
3 cyclops zombies
A wyvern zombie (D:10)
A wyvern skeleton (D:11)
2 giant goldfish zombies (Spider:5)
A troll zombie (D:17)
6 hippogriff zombies
4 shark zombies
13 yak zombies
3 rock worm zombies (Lair:8)
An orb spider zombie (Spider:5)
3 polar bear zombies
6 yak skeletons
5 wolf zombies
5 hippogriff skeletons
A polar bear skeleton (IceCv)
8 giant frog zombies
6 centaur zombies
2 wolf skeletons (IceCv)
2 basilisk zombies
A yellow wasp zombie (Spider:3)
6 soldier ant zombies
A two-headed ogre zombie (D:17)
2 basilisk skeletons (Lair:6)
2 giant frog skeletons (Lair:4)
2 water moccasin zombies (Lair:5)
3 centaur skeletons
2 hounds
An ogre skeleton (D:11)
A black bear skeleton (D:13)
2 scorpions
2 porcupine zombies
A porcupine skeleton (Lair:4)
7 crocodile zombies
5 killer bee zombies
A brain worm zombie (Lair:8)
A sheep (Lair:8)
A mottled dragon zombie (Lair:8)
5 ogre zombies
4 crocodile skeletons
A human skeleton (D:12)
3 spider zombies
2 hound skeletons
3 hound zombies
A swamp drake zombie (Lair:8)
20 worker ant zombies
A big fish zombie (Lair:3)
5 human zombies
4 worm zombies (Lair:8)
10 adder skeletons
6 giant centipede zombies
2 goblin zombies
7 iguana zombies
A scorpion zombie (D:9)
7 sheep zombies
3 adder zombies
2 iguana skeletons
2 sheep skeletons
An orc (Orc:4)
6 bat skeletons
5 bat zombies
A giant mite zombie (Lair:4)
19 green rat zombies
3 humans (Spider:1)
5 jackals
A ball python skeleton (D:3)
2 giant gecko skeletons
3 giant gecko zombies (Lair:3)
2 giant newt skeletons (D:2)
2 giant newt zombies (Lair:3)
3 giant spores
3 goblin skeletons
6 green rat skeletons
2 grey rat skeletons (Sewer)
2 hobgoblin skeletons
A hobgoblin zombie (Orc:2)
A jackal skeleton (Lair:4)
9 jackal zombies
4 kobold skeletons
2 kobold zombies
32 orc skeletons
103 orc zombies
A quokka skeleton (D:3)
6 rat skeletons
2 rat zombies
2 ballistomycetes
95 eldritch tentacle segments (Orc:1)
5 fungi
A plant (Shoals:1)
6 tentacles (Shoals:5)
115 tentacle segments (Shoals:5)
859 creatures vanquished.
Grand Total: 2981 creatures vanquished
Notes
Turn | Place | Note
--------------------------------------------------------------
0 | D:1 | Lovecraft, the Deep Dwarf Necromancer, began the quest for the Orb.
0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3
2 | D:1 | Learned a level 1 spell: Animate Skeleton
422 | D:1 | Reached XP level 2. HP: 22/22 MP: 1/4
779 | D:2 | Reached skill level 5 in Necromancy
1071 | D:2 | Reached XP level 3. HP: 22/28 MP: 3/6
1892 | D:2 | Reached XP level 4. HP: 23/36 MP: 2/7
1897 | D:2 | Learned a level 3 spell: Vampiric Draining
2190 | D:3 | Noticed Good Bird's ghost (weakling TeWz)
2705 | D:3 | Noticed Jessica
2734 | D:2 | Killed Jessica
3177 | D:3 | Reached XP level 5. HP: 25/42 MP: 6/9
4078 | D:4 | Reached skill level 6 in Necromancy
4125 | D:4 | Reached skill level 1 in Armour
4223 | D:4 | Found a burning altar of Makhleb.
4456 | D:4 | Noticed Norm's ghost (average DrTm)
4492 | D:4 | Found a staircase to the Ecumenical Temple.
4498 | Temple | Entered the Ecumenical Temple
4590 | Temple | Became a worshipper of Kikubaaqudgha
4612 | D:4 | Paralysed by a giant eyeball for 2 turns
4703 | D:4 | Noticed Menkaure
4759 | D:4 | Killed Menkaure
4759 | D:4 | Reached XP level 6. HP: 16/49 MP: 8/11
5098 | D:4 | Learned a level 4 spell: Control Undead
5667 | D:5 | Entered Level 5 of the Dungeon
5713 | D:5 | Acquired Kikubaaqudgha's first power
5713 | D:5 | Received a gift from Kikubaaqudgha
5716 | D:5 | Identified Kikubaaqudgha's Collected Works on Necromancy (Kikubaaqudgha gifted it to you on level 5 of the Dungeon)
5720 | D:5 | Found a glowing drain.
5769 | Sewer | Entered a sewer
5865 | Sewer | Reached XP level 7. HP: 49/55 MP: 9/14
6599 | Sewer | Acquired Kikubaaqudgha's second power
7261 | D:5 | Learned a level 2 spell: Sublimation of Blood
7274 | D:5 | Reached skill level 7 in Necromancy
7481 | D:5 | Found Khoal's Antique Armour Emporium.
7490 | D:5 | Bought a runed cloak for 22 gold pieces
7493 | D:5 | Identified a +0 cloak of preservation (You bought it in a shop on level 5 of the Dungeon)
8319 | D:6 | Reached XP level 8. HP: 60/62 MP: 0/18
8505 | D:6 | Learned a level 4 spell: Animate Dead
8726 | D:6 | Noticed Eustachio
8746 | D:6 | Killed Eustachio
8928 | D:6 | Reached skill level 5 in Dodging
9043 | D:6 | Reached skill level 1 in Short Blades
9200 | D:6 | Your ally Eustachio died
9261 | D:5 | Reached skill level 8 in Necromancy
9815 | D:7 | Got a pair of smoking gloves
9824 | D:6 | Identified the cursed -2 pair of gloves of Fruiviec {rF++} (You found it on level 7 of the Dungeon)
9880 | D:7 | Gained mutation: You passively map the area around you. [level up]
9880 | D:7 | Reached XP level 9. HP: 57/68 MP: 1/20
9986 | D:7 | Noticed Makkhalakkhahai's ghost (experienced DsNe)
10015 | D:7 | Killed Makkhalakkhahai's ghost
10015 | D:7 | Reached skill level 5 in Stealth
10015 | D:7 | Reached skill level 5 in Spellcasting
10050 | D:7 | Received a gift from Kikubaaqudgha
10053 | D:7 | Identified Kikubaaqudgha's Disquisition on Darkness (Kikubaaqudgha gifted it to you on level 7 of the Dungeon)
10259 | D:7 | Found an iron altar of Okawaru.
10464 | D:7 | Reached skill level 9 in Necromancy
10667 | D:7 | Noticed a human
10679 | D:7 | Killed a human
10679 | D:7 | Reached skill level 5 in Armour
10995 | D:7 | Noticed Ijyb
11004 | D:7 | Killed Ijyb
11151 | D:8 | Found a staircase to the Orcish Mines.
11256 | D:8 | Noticed a six-headed hydra
11270 | D:8 | Your ally Ijyb died
11271 | D:8 | Killed a six-headed hydra
11271 | D:8 | Reached XP level 10. HP: 34/75 MP: 0/23
11433 | D:8 | Learned a level 5 spell: Agony
11803 | D:8 | Reached skill level 1 in Evocations
12338 | D:9 | Found a staircase to the Lair.
12338 | D:9 | Noticed an elephant
12570 | D:8 | Killed an elephant
12570 | D:8 | Reached skill level 10 in Necromancy
12767 | D:9 | Acquired Kikubaaqudgha's third power
12906 | D:9 | Found a radiant altar of Vehumet.
12906 | D:9 | Noticed an oklob plant
13563 | D:9 | Reached skill level 5 in Short Blades
13663 | D:9 | Found a bloodstained altar of Trog.
13938 | D:9 | Got a slimy leather armour
13950 | D:9 | Identified the cursed -5 leather armour of the Grue {Str+3 Dex+3} (You took it off a kobold on level 9 of the Dungeon)
14538 | D:10 | Entered Level 10 of the Dungeon
14607 | D:10 | Found Twosho Letta's Gadget Emporium.
14694 | D:10 | Found Suanuamp's Armour Emporium.
14694 | D:10 | Noticed Erica
14700 | D:10 | Killed Erica
14735 | D:10 | Found Ilu Mano's Magic Scroll Emporium.
14741 | D:10 | Bought a scroll of enchant armour for 77 gold pieces
14797 | D:10 | Your ally Erica died
14805 | D:10 | Reached XP level 11. HP: 55/81 MP: 2/25
14963 | D:10 | Noticed a hill giant
15096 | D:10 | Noticed a six-headed hydra
15180 | D:10 | Killed a six-headed hydra
15335 | D:10 | Found Haixzam's Magical Wand Boutique.
15376 | D:10 | Killed a hill giant
15376 | D:10 | Reached skill level 11 in Necromancy
15442 | D:10 | Found Usuvoemo's Antique Armour Emporium.
15907 | D:11 | Acquired Kikubaaqudgha's fourth power
16138 | D:11 | Noticed a centaur warrior
16155 | D:11 | Killed a centaur warrior
16167 | D:10 | Learned a level 3 spell: Call Canine Familiar
16382 | Lair:1 | Entered Level 1 of the Lair of Beasts
16475 | Lair:1 | Found a dark tunnel.
16495 | Volcano | Entered a volcano
16801 | Lair:1 | Reached skill level 1 in Summonings
16819 | Lair:1 | Noticed Gastronok
16840 | Lair:1 | Killed Gastronok
17544 | Lair:1 | Noticed a six-headed hydra
17553 | Lair:1 | Killed a six-headed hydra
18126 | Lair:1 | Noticed a five-headed hydra
18131 | Lair:1 | Killed a five-headed hydra
19149 | Lair:1 | Reached XP level 12. HP: 68/88 MP: 24/27
20542 | Lair:3 | Reached skill level 12 in Necromancy
21901 | Lair:3 | Noticed a five-headed hydra
21911 | Lair:3 | Killed a five-headed hydra
24588 | Temple | Received a gift from Kikubaaqudgha
24915 | Lair:4 | Found a staircase to the Shoals.
25933 | Lair:4 | Found a hole to the Spider Nest.
26570 | Lair:4 | Reached XP level 13. HP: 50/94 MP: 6/30
26891 | Lair:5 | Found an iron altar of Okawaru.
27452 | Lair:5 | Reached skill level 13 in Necromancy
29113 | Lair:6 | Reached skill level 10 in Spellcasting
31349 | Lair:6 | Got a shimmering robe
31357 | Lair:6 | Identified the cursed -1 robe of the Great Game {+Fly Str+3} (You found it on level 6 of the Lair of Beasts)
31420 | Lair:6 | Found a deep blue altar of Sif Muna.
31618 | Lair:6 | Reached skill level 1 in Fighting
32006 | Lair:7 | Got a fine mace
32007 | Lair:7 | Identified the mace of Fortitude {freeze, rF+} (You found it on level 7 of the Lair of Beasts)
33066 | Lair:7 | Reached skill level 5 in Summonings
34208 | Lair:8 | Entered Level 8 of the Lair of Beasts
34276 | Lair:7 | Reached skill level 10 in Dodging
34672 | Lair:8 | Found a staircase to the Slime Pits.
35164 | Lair:8 | Paralysed by a potion of paralysis for 5 turns
35467 | Lair:8 | Gained mutation: You resist negative energy. [level up]
35467 | Lair:8 | Reached XP level 14. HP: 70/106 MP: 0/32
36812 | Lair:8 | Identified a scroll of acquirement
38356 | Lair:8 | Reached skill level 14 in Necromancy
38889 | Lair:2 | Learned a level 7 spell: Haunt
38893 | Lair:2 | Learned a level 3 spell: Spider Form
38958 | Orc:1 | Entered Level 1 of the Orcish Mines
39124 | Orc:1 | Killed an eldritch tentacle
39335 | Orc:1 | Noticed Dowan
39336 | Orc:1 | Noticed Duvessa
39342 | Orc:1 | Killed Dowan
39350 | Orc:1 | Killed Duvessa
39911 | Orc:2 | Found a frozen archway.
40135 | IceCv | Entered an ice cave
40369 | IceCv | Identified a +1 rod of the swarm (11/11) (You found it in an ice cave)
41784 | IceCv | Noticed a frost giant
41833 | IceCv | Reached skill level 1 in Transmutations
41918 | IceCv | Reached skill level 10 in Armour
42439 | IceCv | Killed a frost giant
47361 | Orc:4 | Entered Level 4 of the Orcish Mines
48079 | Orc:4 | Found a staircase to the Elven Halls.
48300 | Orc:4 | Noticed Grahr's ghost (powerful DDBe)
48418 | Orc:4 | Killed Grahr's ghost
49541 | Orc:4 | Noticed Mutissimo's ghost (powerful DsTm)
49843 | Orc:4 | Killed Mutissimo's ghost
50249 | Orc:4 | Reached XP level 15. HP: 91/116 MP: 12/33
50857 | Orc:4 | Found Pnet's Assorted Antiques.
50857 | Orc:4 | Found Crizioqa's General Store.
50860 | Orc:4 | Found Pnaum's Book Shoppe.
50862 | Orc:4 | Found Xyaxof's Gadget Shop.
50869 | Orc:4 | Bought a potion of heal wounds for 45 gold pieces
51635 | D:11 | Noticed Urug
51654 | D:11 | Killed Urug
52176 | D:11 | Noticed an unseen horror
52194 | D:11 | Noticed a hill giant
52213 | D:11 | Killed a hill giant
52218 | D:11 | Killed an unseen horror
52374 | D:11 | Noticed Fannar
52383 | D:11 | Killed Fannar
53448 | D:12 | Noticed Psyche
53450 | D:12 | Noticed Erolcha
53744 | D:11 | Your ally Fannar died
53978 | D:11 | Killed Erolcha
54076 | D:12 | Noticed Stabwise's ghost (powerful KoEn)
54333 | D:12 | Killed Psyche
54994 | D:12 | Your ally Psyche died
55823 | Lair:2 | Learned a level 5 spell: Dispel Undead
56232 | D:11 | Your ally Erolcha died
56933 | D:12 | Killed Stabwise's ghost
57273 | D:12 | Paralysed by a giant eyeball for 3 turns
57280 | D:12 | Paralysed by a giant eyeball for 3 turns
58016 | D:13 | Noticed Nessos
58022 | D:13 | Killed Nessos
58023 | D:13 | Noticed Grum
58249 | D:12 | Killed Grum
59056 | D:14 | Entered Level 14 of the Dungeon
59107 | D:14 | Paralysed by a red wasp for 2 turns
59527 | D:14 | Reached skill level 15 in Necromancy
60808 | D:15 | Entered Level 15 of the Dungeon
60833 | D:15 | Found Bomibo Biub's General Store.
60852 | D:15 | Bought a scroll of enchant weapon I for 88 gold pieces
61909 | D:15 | Got a warped scale mail
61910 | D:15 | Identified the +4 scale mail of Lugonu's Favour {rPois rN+} (You found it on level 15 of the Dungeon)
62771 | D:15 | Reached skill level 5 in Fighting
64233 | D:16 | Found a gateway to a ziggurat.
65079 | D:17 | Found Uhasch's Food Shoppe.
65622 | D:17 | Noticed Agnes
65632 | D:17 | Killed Agnes
65755 | D:17 | Found Tres' Gadget Emporium.
66087 | D:17 | Reached XP level 16. HP: 118/127 MP: 9/34
66351 | D:17 | Found Psaen's Antique Weapon Shop.
66359 | D:17 | Found Triowipp's Gadget Boutique.
66513 | D:17 | Found Smulolla's Armour Shop.
66723 | D:17 | Noticed Azrael
66741 | D:17 | Killed Azrael
67147 | D:17 | Reached skill level 5 in Transmutations
68108 | D:17 | Got a brightly glowing pewter ring
68109 | D:17 | Identified the ring of Surprise {Hunger- -Tele rC++ Dex+3} (You found it on level 17 of the Dungeon)
69210 | Spider:1 | Entered Level 1 of the Spider Nest
69359 | Spider:1 | Noticed Kirke
69373 | Spider:1 | Killed Kirke
70036 | Spider:1 | Your ally Kirke died
70250 | Spider:1 | Noticed Josephine
70260 | Spider:1 | Killed Josephine
70585 | Spider:1 | Noticed Harold
70594 | Spider:1 | Killed Harold
73156 | Spider:3 | Noticed Nikola
73189 | Spider:3 | Killed Nikola
74580 | Lair:2 | Learned a level 8 spell: Necromutation
77376 | Spider:4 | Reached skill level 16 in Necromancy
77880 | Spider:4 | Got a warped scale mail
77881 | Spider:4 | Identified the +3 scale mail "Fuamn" {MR++ Dex-2 SInv} (You found it on level 4 of the Spider Nest)
78011 | Spider:4 | Got a bloodstained scimitar
78013 | Spider:4 | Identified the +7,+7 scimitar of Midwinter {vamp, rN+ Int+2} (You found it on level 4 of the Spider Nest)
78245 | Spider:4 | Noticed Wiglaf
78257 | Spider:4 | Killed Wiglaf
78480 | Spider:5 | Entered Level 5 of the Spider Nest
80303 | Spider:5 | Reached skill level 1 in Long Blades
80908 | Spider:5 | Reached XP level 17. HP: 125/136 MP: 36/36
82373 | Spider:5 | Gained mutation: Your vision is a little blurry. [mutagenic meat]
82374 | Spider:5 | Gained mutation: Your flesh is heat resistant. [mutagenic meat]
82375 | Spider:5 | Gained mutation: You have a pair of small horns on your head. [mutagenic meat]
82376 | Spider:5 | Gained mutation: You are clumsy. (Dex -2) [potion of mutation]
82376 | Spider:5 | Gained mutation: You have a fast metabolism. [potion of mutation]
82377 | Spider:5 | Lost mutation: You are clumsy. (Dex -2) [potion of mutation]
82377 | Spider:5 | Lost mutation: Your vision is a little blurry. [potion of mutation]
82377 | Spider:5 | Gained mutation: Your magical capacity is low (-10% MP). [potion of mutation]
82670 | Lair:2 | Lost mutation: You have a fast metabolism. [potion of cure mutation]
82670 | Lair:2 | Lost mutation: You have a pair of small horns on your head. [potion of cure mutation]
82670 | Lair:2 | Lost mutation: Your magical capacity is low (-10% MP). [potion of cure mutation]
82670 | Lair:2 | Lost mutation: Your flesh is heat resistant. [potion of cure mutation]
83272 | Spider:5 | Got a transparent buckler
83276 | Spider:5 | Identified the +3 buckler "Tolodar" {Dex+3 Int+2} (You acquired it on level 5 of the Spider Nest)
83286 | Spider:5 | Got a gossamer rune of Zot
83996 | Shoals:1 | Entered Level 1 of the Shoals
84017 | Shoals:1 | Noticed Roxanne
84084 | Shoals:1 | Killed Roxanne
85078 | Shoals:1 | Reached skill level 1 in Shields
85382 | Shoals:1 | Noticed Donald
85391 | Shoals:1 | Killed Donald
90088 | Shoals:2 | Found Irghoet's Antique Weapon Shoppe.
90423 | Shoals:2 | Noticed Louise
90459 | Shoals:2 | Killed Louise
92880 | Shoals:2 | Reached skill level 5 in Long Blades
93145 | Shoals:3 | Noticed Norris
93157 | Shoals:3 | Killed Norris
93596 | Shoals:3 | Noticed Polyphemus
93610 | Shoals:3 | Killed Polyphemus
93741 | Shoals:3 | Your ally Norris died
93920 | Shoals:3 | Reached skill level 10 in Summonings
94370 | Shoals:3 | Got a faintly glowing glass ring
94371 | Shoals:3 | Identified the ring "Derimuxt" {rC+ Str-4 Dex+3} (You found it on level 3 of the Shoals)
95010 | Shoals:4 | Reached skill level 5 in Evocations
95296 | Shoals:4 | Found Creytei's Armour Shoppe.
95325 | Shoals:4 | Got a jewelled helmet
95329 | Shoals:4 | Identified the +1 helmet "Klirr" {rN+ Str+4 Dex+1} (You acquired it on level 4 of the Shoals)
95441 | Shoals:4 | Found Mapadghist's Magic Scroll Shoppe.
95647 | Shoals:4 | Found Bokyep's Food Shop.
95656 | Shoals:4 | Bought a bread ration for 44 gold pieces
95656 | Shoals:4 | Bought a bread ration for 44 gold pieces
95656 | Shoals:4 | Bought a bread ration for 44 gold pieces
96463 | Shoals:3 | Noticed Aizul
96472 | Shoals:3 | Killed Aizul
96901 | Shoals:5 | Entered Level 5 of the Shoals
97067 | Shoals:5 | Reached skill level 17 in Necromancy
97311 | Shoals:4 | Gained mutation: You passively map a large area around you. [level up]
97311 | Shoals:4 | Reached XP level 18. HP: 94/146 MP: 3/37
98210 | Shoals:5 | Noticed Frances
98221 | Shoals:5 | Killed Frances
98408 | Shoals:5 | Reached skill level 5 in Shields
98723 | Shoals:5 | Found Opiquas' Jewellery Emporium.
98783 | Shoals:5 | Bought the ring of Divine Compulsion {MP+9 Str+5 Int+4} for 777 gold pieces
98947 | Shoals:5 | Noticed Ilsuiw
98966 | Shoals:5 | Hit by a steel javelin thrown by a merfolk javelineer
Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 | 16-18 || total
-------------------------+-------+-------+-------+-------+-------+-------++-------
Melee: Unarmed | 6 | | | 62 | | || 68
Dagger | | 11 | | | | || 11
Short sword | | 39 | 388 | 356 | 3169 | 326 || 4278
Staff | | | | 7 | 367 | 31 || 405
Sabre | | | | | | 327 || 327
Scimitar | | | | | | 347 || 347
Throw: Dart | | | | | 2 | || 2
Cast: Pain | 72 | 88 | 205 | 428 | 287 | 21 || 1101
Animate Skeleton | 17 | 26 | 27 | 34 | 83 | 5 || 192
Vampiric Draining | | 29 | 75 | 286 | 1262 | 806 || 2458
Animate Dead | | | 7 | 52 | 117 | 125 || 301
Control Undead | | | 1 | 9 | 3 | || 13
Agony | | | | 91 | 161 | 95 || 347
Sublimation of Bl | | | | 5 | | || 5
Call Canine Famil | | | | 4 | 17 | || 21
Haunt | | | | | 43 | 67 || 110
Dispel Undead | | | | | 46 | 28 || 74
Invok: Receive Corpses | | | | 1 | 1 | || 2
Evoke: Wand | | 2 | 7 | 17 | 44 | 20 || 90
Use: Scroll | | | 18 | 17 | 24 | 24 || 83
Potion | | | 11 | 7 | 6 | 18 || 42
Stab: Sleeping | | | 2 | 9 | 26 | 11 || 48
Distracted | | | 6 | 1 | 40 | 17 || 64
Paralysed | | | 1 | | | || 1
Held in net/web | | | | | | 1 || 1
Invisible | | | | | | 3 || 3
I also just realized I took off the wrong ring in my dying throes. So my teleport would have been blocked even if I hadn't died. Whoopsie.
-
Ugh, that map looks painful. Charging seems like a terrible idea, but I guess it didn't look that way at first (it never does, sadly). It's always tricky against summoners, you never know when you will get surrounded.
No twisted resurrection, though? Fully formed abominations hit like a truck, and if you are playing prior to 1.4, they actually regenerate naturally. They are corpse-expensive, but that's what the Orcish Mines are for. :D
And somehow you don't look very prepared against Negative Energy immune creatures, unless you didn't mind casting Haunt...?
Although I now find any class depending on allies sub-par. They are less dangerous to play than others, since, if push comes to shove, you can simply run for it while your minions/summons get slaughtered, but I don't know if that's enough to make up for the reduced xp, and the looking-for-suicide attitude of your allies, which forces you to charge in with them, with the consequences we all know and hate.
My particular pet peeve is when there's a doorway, and there's three squares from which you can attack it. The optimal formation is to stand in those squares with two allies, and pummel whichever enemy dares stand on the doorway, that way you only face one enemy at a time, and enemy shooters can't do a thing. Of course, as soon as it dies, one of your allies cries "For ROHAAAAAAAAN!" and stands on the doorway itself, and now is the one getting pummeled by three enemies while blocking your shooting.
-
Yeah...I had just stomped all over a vault just like it! ::) I also didn't realize until now that enemy summoners have an "implicit" Mass Abjuration...my first two Haunts got completely nullified.
I meant to upgrade to Twisted, not sure why I didn't. I was fine with living and undead monsters, demons and such were dicier, but Deep Dwarves can hold their own in combat. Haunt was quite castable; I had been leaning on a Staff of Wizardry as a crutch earlier, but now I had just gotten to where I was comfortable going with the vamp scimitar full time. And with full Kiku piety I didn't even get sick once.
Possibly my biggest mistake was my obsession with trying to get Necromutation online...all those spell levels and Transmutation skills should have been something else. It wouldn't have even helped me too much I don't think...my resistances were excellent, ring with Hung-, and not enough magic to really "spam" Haunt. I wonder if focusing Evocations more would have boosted my MP supply...hmmm.
I agree with you that allies are annoying, but yet some of my most successful games have been ally-centric. The moral support from your Beogh allies saying "It's good to have friends" and "I'm glad I met you" is benefit enough ;D
-
I checked the wiki a while back, and evocations/invocations only get you around 2/3 of the extra MPs spellcasting does, and spellcasting is the only convenient way to get more spell levels, so it doesn't work as well as you would think for an actual spellcaster.
Note that in 1.4, abominations don't regenerate anymore (which I think is too much of a nerf, considering one abomination takes 4-6 corpses and how frail they are), but fleshy bits can join with existing ones to heal them. If only they didn't have a tendency to merge with max HP abominations...
Necromutation takes a heavy skill investment, since you will need close to level 20 average between necro and transmutations to cast it reliably (probably around 17-18 with one wizardry bonus), and you can't cast any other transmutation spell while in lich form. If you really want to forget about the hunger clock and get torment inmunity, you are better off starting with a mummy and be done with it. Of course, I didn't know this back then.
I personally had a lot of trouble against thorn hunters in the swamp. Even just ONE of them all by itself could decimate my abomination army and still look for more.
And your Orc followers are so cuuuuuute ;D
-
Anyone playing on Ubuntu (or other Debian based Linux)?
I have problem updating to 0.13.2 (from 0.13.1)
-
After losing another one-runer HaHu^Oka (stupidly, to a hydra), I tried a few Chaos Knights for fun, and well, not to jinx myself, but I've never seen Xom in such a good mood before. I wanted to show this before he decides to swing things the other way.
Check out these mutations (I'm Halfling stabber-type again btw):
You are small and have problems with some larger weapons.
You are somewhat resistant to both further mutation and mutation removal.
You have a slow metabolism.
You have very sharp teeth.
You have hoof-like feet.
You are partially covered in rough black scales (AC +4, Dex -1).
You are partially covered in rugged brown scales (AC +1, +3% HP).
You have a somewhat thin skeletal structure (Dex +2, Stlth).
You are agile. (Dex +2)
You possess an exceptional clarity of mind.
Your flesh is heat resistant.
You passively map a small area around you.
Your system is resistant to poisons.
Your muscles are strong. (Str +2)
And a couple neat gifts too, including an artifact buckler and $4000 cash! Bear in mind too that Halflings normally have rMut, so this is quite exceptional--I'm not sure if that had something to do with me avoiding the bad ones. I'm almost tempted to "cash out" now with all my great mutations, but I'm sure that would end badly, and it wouldn't be very Xommanlike anyhow...
-
OK, just now he added magic resistance, wild magic, another point in slow metabolism and genetic stability, and uncontrollable shouting (I was bound to get a bad one eventually, I guess...and it's pretty hilarious anyway). Xom is out-Jiyvaing Jiyva this game
-
This is fairly ridiculous. Luckily he'll banish you soon :p
-
Haha, that character got banished twice no problem. The second time took a while and the temptation to switch to Lugonu was strong, but I kept the faith.
Unfortunately Xom saw fit to summon a hostile reaper and then switch out my artifact dagger for a regular +0,+0...admittedly it was pretty hilarious.
-
DCSS 0.14 is now available for download, for those who still care. Time to splat some ants...
-
Dithmenos seems like a quite good stabber god. New tiles are sweet. New minimap too.
-
FTL just got a free upgrade which adds a whole bunch of content to it for anyone who has the game already. It's pretty fun and adds among other things mind control, hacking, a new race of metal aliens that don't breathe air, and cloning.
-
I spent a lot of time on Nethack and Angband. I even used to have my own variant of angband, called DaJAngband. It's still available, but it's got bugs and I haven't touched it in about two years and don't have any plans to go back to it. My favorite other variant of Angband is probably Sil. Haven't playing any of them in awhile though.
-
FTL just got a free upgrade which adds a whole bunch of content to it for anyone who has the game already. It's pretty fun and adds among other things mind control, hacking, a new race of metal aliens that don't breathe air, and cloning.
Just saw that, looks really amazing, I'll have to pick it up again when I have more time (right now my free time is being devoured by Might and Magic: Duel of Champions).
You're forgeting that the new race actually absorbs oxygen from the room they are in, that they have a new ship, and that every existing ship got a new 3rd layout. Also tons of new weapons, events, etc.
-
Have the most awesome GrEE.
You know that part in Vault:5 when you get down and get surrounded by gazillion Guards? Two casts of shatter and they are all dead. Oh, and no mana used as Vehumet gives everything back :P
Edit: you guys are a jinx. As soon as I posted that, cuz I did cast 2 shatters in an area of crystal walls, whole level heard me and came to get me. Barely survived, used up blinks.
Also, new Spellforge guy is really strong.
And yeah, still didn't find any kind of blink spell.
-
That's sweet, that level is a nightmare. I recently experienced the joy of using Corrupt on Vault:5 with my DsAK. Corrupt is badass.
Unfortunately I died soon afterward to an outrageously long sphinx paralysation...
-
FTL just got a free upgrade which adds a whole bunch of content to it for anyone who has the game already. It's pretty fun and adds among other things mind control, hacking, a new race of metal aliens that don't breathe air, and cloning.
Just saw that, looks really amazing, I'll have to pick it up again when I have more time (right now my free time is being devoured by Might and Magic: Duel of Champions).
You're forgeting that the new race actually absorbs oxygen from the room they are in, that they have a new ship, and that every existing ship got a new 3rd layout. Also tons of new weapons, events, etc.
Yeah, that was the "other things" I just wanted to make it sound interesting if people hadn't heard of it, but didn't feel completist.
-
also, the final boss is harder with the advanced edition content enabled...
-
Ok, I'm in front of Zot enterance with 3 runes. First time ever to do this. GrEE^Veh, will post dump when I go around the dungeon and pick up everything I've saved for now. Any general advice? Walrus? (Also don't know if I should attempt Crypt, for example).
-
Nice dude! I'm sure it's pretty situational, but for what it's worth, after Vaults I cleared Blade, Elf, and Crypt before finally making the plunge to Zot.
You doubtless knew this, but Orbs of Fire will ruin your day. rF++ or more is highly recommended, and rMut is helpful too. I didn't even have rElec when I went down, although I wish I had...those electric golems are nasty. Draconians are numerous but not that bad. Klowns and Orb Guardians didn't me much trouble. Ancient Liches are a concern but if you take them out quickly they can't do much. Try to separate foes and deal with them individually, especially in Zot:5, and clear everything before you try to escape. Again, this was for a heavily armoured Axe Maniac Orc, so YMMV
Play slowly, deliberately. Be ready to teleport out if necessary. Relish each moment and take frequent smoke breaks :) I let my character just sit on the Orb for about 15 min, absorbing its radiant awesomeness.
Good luck!!
-
Here he is:
http://pastebin.com/FEuCPn4W
I mostly have 2 modes:
1) Make a Spellforged servitor, shoot stuff, with LCS/LRD, run away and let servitor clear the rest, recharge, repeat.
2) Spam shatter till everything dies.
Staff of power helps a lot with hunger issues. Have quite decent AC/EV/SH for a caster. Also a lot of haste pots and other useful stuff, but not that many good resistance jewelry/armour. Got an unused acq scroll
-
FTL just got a free upgrade which adds a whole bunch of content to it for anyone who has the game already. It's pretty fun and adds among other things mind control, hacking, a new race of metal aliens that don't breathe air, and cloning.
Just saw that, looks really amazing, I'll have to pick it up again when I have more time (right now my free time is being devoured by Might and Magic: Duel of Champions).
You're forgeting that the new race actually absorbs oxygen from the room they are in, that they have a new ship, and that every existing ship got a new 3rd layout. Also tons of new weapons, events, etc.
Yeah, that was the "other things" I just wanted to make it sound interesting if people hadn't heard of it, but didn't feel completist.
For a free expansion two years after the launch of the game, I thought it was important to point out that it is a rather large one!
-
Here he is:
http://pastebin.com/FEuCPn4W
I mostly have 2 modes:
1) Make a Spellforged servitor, shoot stuff, with LCS/LRD, run away and let servitor clear the rest, recharge, repeat.
2) Spam shatter till everything dies.
Staff of power helps a lot with hunger issues. Have quite decent AC/EV/SH for a caster. Also a lot of haste pots and other useful stuff, but not that many good resistance jewelry/armour. Got an unused acq scroll
Looks pretty great to me.
Defenses look good. HP is a little lower than I would've liked, but hey it's a gargoyle. Lack of rC may be relevant for dragons or Klowns, but I don't think it's the end of the world. I'd say put on that rMut amulet as soon as you see an OoF.
No better shields? :P I'd maybe blow the acquirement on armor just to see if I can get a cooler one. Might as well, you know? Similarly, if there's anything you sort of want from a shop, now's the time to buy it.
Spells...idk your charms is good, is there something there you can pick up? Regeneration maybe, or Shroud of Golubria? Repel Missiles is great, but it's probably more useful earlier when you're dealing with yaktaurs and such. I understand you can play games by apporting the Orb, but I don't think that's worth it unless you're really trying to ninja it. Summon Butterflies is a superb distraction...just cast it before a big fight, if things are getting hairy then you've got better escape options. Maybe not worth it at this point in the game, but I understand it can be helpful against OoFs, for example.
Seriously though you've got better intuition than anyone as to how your char plays...if you think you're ready you're ready! Take it slow, don't get cocky, and I think you've got a great shot!!
-
WON.
Dungeon Crawl Stone Soup version 0.14.0 (tiles) character file.
1338055 Vizogo the Petrodigitator (level 27, 172/172 HPs)
Began as a Gargoyle Earth Elementalist on Apr 13, 2014.
Was the Champion of Vehumet.
Escaped with the Orb
... and 3 runes on Apr 14, 2014!
The game lasted 10:52:51 (146187 turns).
Vizogo the Petrodigitator (GrEE) Turns 146187, Time: 10:52:51
HP 172/172 AC 50 Str 16 XL: 27
MP 41/44 EV 10 Int 32 God: Vehumet [******]
Gold 1834 SH 24 Dex 8 Spells: 13 memorised, 4 levels left
rFire + + . SeeInvis . b - staff of energy
rCold . . . Clarity . s - +4 Fire Dragon armour
rNeg + + . Conserve + H - -2 shield
rPois + rCorr + P - +0 helmet "Soaxiw" {Str+3 Acc+5}
rElec + rRot + V - +1 cloak {rCorr, Cons}
SustAb . . Spirit . w - +0 pair of gloves of Classification {Int+2}
rMut + Warding . L - +1 pair of boots {run}
Saprov . . . Stasis . z - amulet of resist mutation
MR ++... K - ring of positive energy
e - ring of protection from cold
@: very slightly contaminated, quick, very resistant to hostile enchantments,
very unstealthy
A: able to fly continuously, large and strong wings, clever 1, clumsy 1, life
protection 1, electricity resistance, unbreathing, petrification resistance, AC
+20
a: Fly, Renounce Religion
0: Orb of Zot
}: 3/15 runes: serpentine, barnacled, silver
You escaped.
You worshipped Vehumet.
Vehumet was exalted by your worship.
You were not hungry.
You visited 10 branches of the dungeon, and saw 56 of its levels.
You also visited: Labyrinth, Trove and Ice Cave.
You collected 7468 gold pieces.
You spent 5634 gold pieces at shops.
Inventory:
Hand weapons
a - the +2,+4 bastard sword of Odih {elec, MR+ SInv}
(You found it in a Treasure Trove)
Occasionally, upon striking a foe, it will discharge some electrical energy
and cause terrible harm.
It affects your resistance to hostile enchantments.
It enhances your eyesight.
T - the +4,+10 Spriggan's Knife {MR+ EV+4 Dex+4 Stlth+}
(You found it on level 3 of the Elven Halls)
It affects your evasion (+4).
It affects your dexterity (+4).
It affects your resistance to hostile enchantments.
It makes you much more stealthy.
Armour
s - a +4 Fire Dragon armour (worn)
t - a +0 cloak of magic resistance
w - the +0 pair of gloves of Classification (worn) {Int+2}
(You found it on level 13 of the Dungeon)
It affects your intelligence (+2).
H - a -2 shield (worn)
L - a +1 pair of boots of running (worn)
P - the +0 helmet "Soaxiw" (worn) {Str+3 Acc+5}
(You bought it in a shop on level 4 of the Vaults)
It affects your strength (+3).
It affects your accuracy with ranged weapons and melee attacks (+5).
S - the +3 hat of Pondering {ponderous, MR+ MP+10 Int+5}
(You found it on level 3 of the Elven Halls)
It affects your intelligence (+5).
It affects your resistance to hostile enchantments.
It affects your magic capacity (+10).
U - the +3 cloak of Flash {+Fly EV+4}
(You bought it in a shop on level 1 of the Shoals)
It affects your evasion (+4).
It lets you fly.
V - a +1 cloak of preservation (worn)
Magical devices
l - a wand of fireball (6)
n - a wand of heal wounds (2)
p - a wand of fireball (2)
u - a wand of heal wounds (5)
x - a wand of teleportation (5)
F - a wand of hasting (3)
Comestibles
q - 3 meat rations
Scrolls
f - 3 scrolls of fog
k - 4 scrolls of fear
B - a scroll of blinking
G - a scroll of magic mapping
O - 3 scrolls of teleportation
X - 2 scrolls of identify
Jewellery
e - a ring of protection from cold (left hand)
g - an uncursed ring of protection from magic
i - an uncursed ring of protection from cold
j - the ring of Shaolin {EV+8}
(You found it on level 3 of the Elven Halls)
[ring of evasion]
It affects your evasion (+8).
o - an uncursed ring of protection from magic
v - the amulet "Viydoezu" {+Rage Dex+4 Int+5}
(You took it off an ironbrand convoker on level 5 of the Vaults)
[amulet of rage]
It affects your intelligence (+5).
It affects your dexterity (+4).
y - an uncursed amulet of conservation
z - an amulet of resist mutation (around neck)
A - an uncursed amulet of stasis
C - an uncursed amulet of warding
J - an uncursed ring of magical power
K - a ring of positive energy (right hand)
M - an uncursed ring of protection from fire
Q - an uncursed ring of protection from magic
R - the amulet "Peolyjuong" {+Rage rF++}
(You found it on level 3 of the Elven Halls)
[amulet of rage]
It greatly protects you from fire.
W - an uncursed ring of see invisible
Potions
c - a potion of resistance
d - a potion of magic
h - a potion of might
m - a potion of berserk rage
E - 5 potions of curing
N - 2 potions of haste
Y - 3 potions of heal wounds
Magical staves
b - an uncursed staff of energy (weapon)
D - an uncursed staff of earth
Skills:
+ Level 17.6 Fighting
+ Level 21.0 Armour
+ Level 14.2 Dodging
- Level 8.7 Stealth
- Level 15.5 Shields
- Level 15.9 Spellcasting
+ Level 22.6 Conjurations
- Level 14.3 Charms
- Level 10.0 Summonings
- Level 0.7 Transmutation
O Level 27 Earth Magic
- Level 1.7 Evocations
You had 4 spell levels left.
You knew the following spells:
Your Spells Type Power Failure Level Hunger
a - Lehudib's Crystal Sp Conj/Erth ########.. 1% 8 None
b - Apportation Tloc ####...... 3% 1 None
c - Spellforged Servitor Conj/Summ #######... 1% 7 None
d - Lee's Rapid Deconstr Erth ########.. 0% 5 None
e - Haste Chrm #######. 1% 6 None
f - Blink Tloc N/A 6% 2 None
g - Mephitic Cloud Conj/Pois/Air ######.. 1% 3 None
h - Stoneskin Trmt/Erth #######... 0% 2 None
i - Swiftness Chrm/Air ######.. 1% 2 None
q - Passwall Trmt/Erth #######... 1% 3 None
r - Shatter Erth ########.. 2% 9 None
t - Summon Butterflies Summ ######.. 1% 1 None
w - Petrify f Trmt/Erth #######. 1% 4 None
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (1/1) D:6 Orc (4/4) D:12
Elf (3/3) Orc:3 Lair (8/8) D:10 Shoals (5/5) Lair:6
Snake (5/5) Lair:4 Slime (0/6) Lair:7 Vaults (5/5) D:14
Blade (0/1) Vaults:3 Crypt (0/5) Vaults:2 Zot (5/5) Depths:5
Depths (5/5) D:15
Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
The Shining One
Beogh
Shops:
D:9 % D:13 [ Orc:3 ( Orc:4 *(%* Elf:1 *}*[ Elf:3 ! Shoals:1 !*?[[ Shoals:5 [ Vaults:1 ?
Vaults:4 *=[[? Depths:1 [ Depths:3 : Depths:5 *
Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:4 Depths:5
Abyss: Depths:1 Depths:4
Pandemonium: Depths:3
Ziggurat: Depths:4
Annotations:
Shoals:3 Mara
Innate Abilities, Weirdness & Mutations
You are resistant to torment.
You are immune to poison.
You are immune to rotting.
You can fly continuously.
Your stone body is very resilient (AC +20).
Your wings are large and strong.
You resist negative energy.
You are resistant to electric shocks.
You can survive without breathing.
You are immune to petrification.
Your mind is acute. (Int +2)
You are clumsy. (Dex -2)
Message History
You begin to meditate on the wall. You continue meditating on the rock.
You continue meditating on the rock.
You finish merging with the rock.
There is a stone staircase leading up here.
You climb upwards.
You sense a powerful magical force warping space.
There is a stone staircase leading down, spattered with blood here.
There is a stone staircase leading up here.
There is a stone staircase leading up here.
You climb upwards.
You sense a powerful magical force warping space.
There is a stone staircase leading down here.
Casting: Passwall
Confirm with . or Enter, or press ? or * to list all spells.
Which direction?
You begin to meditate on the wall. You continue meditating on the rock.
You continue meditating on the rock.
You finish merging with the rock.
There is a staircase leading out of the dungeon here.
You have escaped!
##.......................>)..
............................#
...............##............
...)..(..##....##....##....>.
.........##..........##......
....##.(..................)..
....##.(.................##..
.........................##..
.............................
..##.........................
..##..........@...........##.
..........................##.
.............................
...##........................
...##.......)...........##...
........................##...
.......##..........##........
.......##....##....##........
#............##..............
............................)
There were no monsters in sight!
Vanquished Creatures
5 orbs of fire
6 ancient liches
Boris (Vaults:2)
4 curse toes
2 Killer Klowns (Zot:5)
7 golden dragons
A Brimstone Fiend (Depths:5)
Nikola (Depths:3)
An electric golem (Zot:1)
9 bone dragons
Asterion (Shoals:4)
23 Orb Guardians
18 tentacled monstrosities
6 liches
4 deep elf master archers (Elf:3)
3 titans
2 deep elf blademasters (Elf:3)
A sphinx (shapeshifter) (Depths:4)
A kraken (Shoals:5)
5 tengu reavers
13 storm dragons
Rupert (Snake:1)
6 sphinxes
9 shadow dragons
Kirke (Snake:1)
2 draconian monks
An azure jelly (shapeshifter) (Depths:4)
Ilsuiw (Shoals:5)
10 fire giants
4 ghost moths
Donald (Elf:1)
9 greater nagas
2 balrugs (Depths:4)
7 draconian knights
13 Frost Giant
A draconian scorcher (Zot:4)
22 vault wardens
Aizul (Snake:4)
3 iron dragons
An emperor scorpion (shapeshifter) (D:13)
5 emperor scorpions
6 draconian zealots
13 deep elf sorcerers
3 orc warlords
Gastronok (Orc:3)
The ghost of Mish the Arsonist, a powerful DrCj of Vehumet (Lair:8)
3 war gargoyles (Vaults:5)
An octopode crusher (Shoals:4)
A spriggan defender (Depths:3)
7 draconian annihilators
The ghost of Makeza the Destroyer, a powerful DECj of Vehumet (Shoals:2)
6 deep elf demonologists
6 grey draconians
7 draconian callers
3 draconian shifters
2 green draconians
2 vampire knights (Depths:2)
30 Stone Giant
9 pale draconians
11 deep elf annihilators
5 mottled draconians
8 yellow draconians
5 dire elephants
6 purple draconians
3 white draconians
5 red draconians
11 black draconians
The ghost of Guza the Cleaver, a powerful HOFi of Beogh (Elf:1)
5 spellforged servitors
5 deep elf death magi
Snorg (Orc:1)
A crystal guardian (Vaults:4)
11 ettins
4 merfolk javelineers (Shoals:5)
A minotaur (shapeshifter) (Depths:4)
14 Fire Dragon
28 vault guards
4 minotaurs
9 sirens
21 yaktaur captains
9 merfolk impalers
2 great orbs of eyes (Depths:4)
16 ironheart preservers
10 deep elf high priests
2 rakshasas (Depths:4)
14 ice dragons
17 naga warriors
A spriggan air mage (Depths:3)
3 dancing weapons
17 anacondas
Nessos (D:14)
8 hydras
The ghost of Haqq the Reanimator, a powerful DsNe of Kikubaaqudgha (Lair:2)
2 satyrs
24 ogre magi
The ghost of Zivkonja the Geomancer, a powerful GrEE of Vehumet (D:11)
4 death cobs
4 merfolk aquamancers
13 deep troll earth magi
23 death yaks
A death yak (shapeshifter) (Depths:1)
5 tengu warriors
22 naga sharpshooters
A titan zombie (Depths:3)
8 deep troll shamans
A shock serpent (shapeshifter) (Vaults:4)
3 spriggan berserkers
3 orc high priests
A soul eater (Depths:3)
9 very ugly things
3 spriggans
5 shock serpents
Nergalle (Orc:3)
4 catoblepae
A sun demon (D:3)
11 centaur warriors
7 iron trolls
6 salamander mystics
A fire crab (shapeshifter) (Vaults:4)
2 hell knights
9 skeletal warriors
2 storm dragon zombies
15 deep elf knights
An orb spider (shapeshifter) (Depths:5)
31 deep trolls
34 sea snakes
3 flayed ghosts
6 deep elf summoners
A sea snake (shapeshifter) (Depths:4)
An orb spider (Depths:4)
8 naga ritualists
An ice statue (Vaults:3)
A water nymph (shapeshifter) (Vaults:5)
7 water nymphs
6 Hill Giant
A death drake (Zot:5)
7 unseen horrors
A giant orange brain (Depths:5)
10 harpies
12 ironbrand convokers
4 necromancers
A golden dragon skeleton (Zot:1)
13 orc knights
9 fauns
6 wolf spiders
Joseph (Lair:1)
4 wizards
A flaming corpse (D:10)
3 lindwurms (Depths:4)
15 deep elf conjurers
15 mana vipers
A Frost Giant zombie (Depths:3)
19 griffons
19 manticores
4 red wasps
13 cyclopes
3 phantasmal warriors
A draconian (shapeshifter) (Vaults:1)
5 orc sorcerers
18 salamanders
A cyclops (shapeshifter) (Vaults:1)
A drowned soul (Shoals:4)
A mermaid (shapeshifter) (D:15)
15 elephants
24 moths of wrath
A Stone Giant zombie (Vaults:2)
11 vault sentinels
38 black mambas
2 guardian serpents
21 spiny frogs
A draconian skeleton (Zot:2)
2 item mimics (Orc:1)
A storm dragon simulacrum (Vaults:2)
9 mermaids
31 naga magi
3 gargoyles
A kobold demonologist (Depths:4)
2 orange demons
An eye of devastation (Depths:4)
A yaktaur (shapeshifter) (Vaults:3)
70 yaktaurs
A mottled draconian zombie (Zot:5)
A red devil (Depths:5)
An iron devil (Depths:5)
A spriggan skeleton (Depths:3)
2 jumping spiders (shapeshifter)
Grinder (D:6)
3 freezing wraiths
A troll (shapeshifter) (Vaults:5)
A merfolk (shapeshifter) (Vaults:5)
A jumping spider (Elf:1)
27 deep elf priests
35 slime creatures
2 Fire Drake
6 giant fireflies
A polar bear (shapeshifter) (Depths:3)
A komodo dragon (shapeshifter) (Vaults:5)
A centaur skeleton (D:14)
2 iron troll skeletons (Vaults:2)
Sonja (Orc:2)
8 komodo dragons
A blink frog (shapeshifter) (Vaults:3)
38 two-headed ogres
A blue devil (Depths:1)
3 human zombies (Vaults:2)
12 boggarts
5 Wind Drake
A baby alligator (shapeshifter) (Vaults:4)
A raiju (shapeshifter) (Depths:3)
47 merfolk
13 polar bears
11 snapping turtles
A spriggan zombie (Depths:3)
7 trolls
3 blink frogs
2 snapping turtles (shapeshifter)
49 deep elf magi
A moth of wrath zombie (Zot:2)
An ettin zombie (Vaults:2)
6 ravens
2 fire vortices (D:10)
4 boulder beetles
A grizzly bear (Lair:8)
A redback (shapeshifter) (Depths:4)
2 Grizzly Bears (shapeshifter)
3 wraiths
3 basilisks
A trapdoor spider (D:13)
A shadow (Lab)
A deep troll zombie (Vaults:2)
A trapdoor spider (shapeshifter) (Vaults:2)
A hog (shapeshifter) (Depths:2)
2 yaks (shapeshifter)
9 redbacks
19 Water Elemental
A chaos spawn (Zot:3)
6 Air Elemental
2 elephant slugs
Eustachio (D:5)
A wyvern (D:13)
55 deep elf fighters
8 sharks
2 hogs (Snake:1)
21 vampire mosquitoes
4 fire bats (D:10)
A golden eye (Depths:4)
62 yaks
4 vampires
A tarantella (Vaults:3)
59 ugly things
27 wolves
A Hill Giant skeleton (D:13)
A hippogriff (shapeshifter) (Depths:4)
12 hippogriffs
3 hungry ghosts
68 nagas
A steam dragon (D:9)
8 wargs
41 water moccasins
An orange crystal statue (Elf:2)
4 mottled dragons
A dwarf (shapeshifter) (Depths:3)
16 porcupines
A human simulacrum (Vaults:2)
A hydra simulacrum (Depths:4)
3 black bears
A red wasp simulacrum (Vaults:1)
6 ice beasts
A swamp drake (D:12)
3 giant goldfish
3 sky beasts
43 orc warriors
A centaur (shapeshifter) (Elf:1)
88 ogres
A manticore skeleton (D:13)
4 phantoms
24 centaurs
9 crocodiles
Sigmund (D:2)
20 giant frogs
16 Giant Slug
4 yaktaur zombies
A gnoll sergeant (D:10)
3 big kobolds
A cyclops zombie (D:10)
3 lava worms (D:9)
A glowing shapeshifter simulacrum (Depths:3)
4 Earth Elemental (D:14)
3 scorpions
2 eyes of draining
A cyclops skeleton (D:9)
A hippogriff zombie (D:6)
18 Killer Bees
A hippogriff skeleton (D:9)
5 Electric Eel
3 Goliath Beetle
9 wights (D:15)
A pulsating lump (Lair:7)
5 crimson imps
A giant frog zombie (D:6)
2 quasits
7 iron imps (Depths:5)
5 jellies
7 hounds
5 lava snakes
34 orc priests
8 iguanas
34 orc wizards
A black bear skeleton (D:6)
2 orange rats
11 worker ants
A mottled dragon skeleton (D:15)
2 ogre zombies (Vaults:2)
22 sheep
A sky beast zombie (D:9)
A hound skeleton (D:4)
A mummy (D:13)
67 green rats
30 adders
16 gnolls
An orc skeleton (D:7)
3 shadow imps
3 giant mites
12 worms
A Goliath Beetle zombie (D:13)
2 ufetubi
An adder zombie (D:6)
3 giant eyeballs
7 giant geckos
3 oozes
210 orcs
22 bats
4 Giant Cockroach
22 goblins
14 hobgoblins
43 jackals
16 kobolds
7 quokkas
3 ball pythons
A giant gecko skeleton (D:4)
4 giant newts
4 giant spores
2 kobold skeletons (D:6)
26 rats
A spectral orc (D:8)
37 ballistomycetes
2 crawling corpses
2 fungi (Elf:3)
A plant (Lair:7)
6 tentacles
A tentacle segment (Shoals:5)
3068 creatures vanquished.
Vanquished Creatures (collateral kills)
2 orbs of fire
2 ancient liches (Zot:5)
A Killer Klown (Zot:4)
3 golden dragons
2 electric golems (Zot:5)
6 bone dragons
3 tentacled monstrosities
A lich (Depths:5)
4 Orb Guardians (Zot:5)
A titan (Depths:3)
2 sphinxes
8 storm dragons
A kraken (Shoals:5)
2 shadow dragons
2 draconian monks
6 Frost Giant
4 fire giants
A greater naga (Snake:5)
5 emperor scorpions
A deep elf sorcerer (Elf:3)
2 draconian scorchers (Zot:3)
A vault warden (Vaults:1)
A draconian zealot (Zot:2)
3 draconian annihilators
A draconian knight (Zot:2)
4 Stone Giant
2 draconian callers
2 draconian shifters
3 grey draconians
3 green draconians
2 deep elf annihilators (Elf:3)
3 white draconians
A dire elephant (Depths:5)
2 purple draconians
2 black draconians (Zot:1)
A mottled draconian (Depths:5)
2 red draconians
A yellow draconian (Zot:1)
3 spellforged servitors
A merfolk javelineer (Shoals:5)
4 ettins
2 minotaurs (Depths:3)
A merfolk impaler (Shoals:5)
3 ironheart preservers
4 Fire Dragon
4 death cobs
2 vault guards (Vaults:2)
3 rakshasas
2 naga warriors
6 ice dragons
4 yaktaur captains
2 hydras
4 spriggan air magi
An anaconda (Snake:5)
6 deep troll shamans
2 merfolk aquamancers (Shoals:5)
4 ogre magi
12 death yaks
A shock serpent (shapeshifter) (Vaults:4)
5 deep troll earth magi
2 dancing weapons (Depths:4)
3 spriggan berserkers
A naga sharpshooter (Snake:5)
A deep elf knight (Depths:3)
4 very ugly things
A centaur warrior (Depths:4)
2 spriggans (Depths:3)
A catoblepas (Depths:4)
6 iron trolls
A fire crab (shapeshifter) (Depths:3)
A giant orange brain (Depths:2)
9 skeletal warriors
17 deep trolls
A flayed ghost (Vaults:4)
A golden dragon zombie (Zot:1)
An unseen horror (Depths:4)
A lindwurm (Depths:4)
A naga ritualist (Snake:5)
2 necromancers
2 orc knights
6 deep elf conjurers
2 wolf spiders
A sixfirhy (Depths:3)
A wizard (Depths:3)
An ironbrand convoker (Vaults:1)
A human zombie (Vaults:3)
A shining eye (shapeshifter) (Depths:2)
2 salamanders (Snake:5)
An oklob plant (Snake:5)
A mana viper (Snake:5)
2 fauns
A cyclops (D:15)
2 elephants (Depths:4)
2 harpies
3 orc sorcerers
4 moths of wrath
A manticore (Shoals:2)
A red draconian zombie (Zot:2)
3 naga magi (Snake:5)
3 vault sentinels
A guardian serpent (Depths:4)
25 yaktaurs
2 Fire Drake
A redback zombie (Vaults:2)
A giant firefly (Depths:3)
2 deep elf priests (Depths:4)
A merfolk (Shoals:5)
A polar bear (Depths:2)
8 two-headed ogres
10 slime creatures
A small abomination (Elf:3)
3 Air Elemental
A snapping turtle (Depths:4)
A spriggan (shapeshifter) (Depths:3)
A raven (Depths:3)
3 deep elf magi
2 Water Elemental
A hippogriff (D:14)
A fire bat (shapeshifter) (Depths:4)
3 nagas (Snake:5)
6 ugly things
2 deep elf fighters
7 vampire mosquitoes
A mottled dragon (Vaults:2)
A yaktaur simulacrum (Vaults:3)
A hungry ghost (D:14)
3 orc warriors
A porcupine (Lair:2)
A swamp drake (Zot:3)
An ogre skeleton (D:14)
A human simulacrum (Vaults:1)
10 ogres
A centaur (shapeshifter) (Depths:2)
A big kobold (D:14)
A glowing shapeshifter simulacrum (Vaults:2)
A human skeleton (Vaults:3)
A boulder beetle zombie (Vaults:3)
A tengu skeleton (D:14)
A wight (D:13)
3 iron imps (Depths:3)
3 orc priests
A kobold skeleton (D:14)
A sheep (Lair:2)
An ogre zombie (Vaults:2)
A crocodile skeleton (D:14)
3 green rats (Lair:2)
A green rat (shapeshifter) (Depths:4)
A giant eyeball (Depths:4)
3 orcs
A kobold (D:14)
2 orc zombies (Vaults:2)
A crawling corpse (Vaults:4)
3 tentacles (Shoals:5)
402 creatures vanquished.
Vanquished Creatures (others)
An eldritch tentacle (Shoals:2)
A draconian scorcher (Zot:1)
49 spellforged servitors
A Fire Dragon (Depths:5)
An ironheart preserver (Vaults:2)
An alligator (Depths:4)
A death yak (Depths:4)
A wolf spider (Vaults:5)
13 drowned souls
A black mamba (Snake:5)
2 polar bears
A raven (Depths:3)
A fire vortex (D:10)
2 yaks (IceCv)
A human (Snake:1)
A wolf (IceCv)
A bat (Lair:3)
6 giant spores
A rat (D:6)
A ballistomycete (D:8)
6 butterflies (Zot:4)
64 eldritch tentacle segments (Shoals:2)
6 fungi
3 plants
26 tentacles
178 tentacle segments
370 creatures vanquished.
Grand Total: 3840 creatures vanquished
Notes
Turn | Place | Note
--------------------------------------------------------------
0 | D:1 | Vizogo, the Gargoyle Earth Elementalist, began the quest for the Orb.
0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3
70 | D:1 | Reached skill level 4 in Earth Magic
235 | D:1 | Reached XP level 2. HP: 12/15 MP: 0/4
968 | D:2 | Reached skill level 5 in Earth Magic
968 | D:2 | Reached XP level 3. HP: 8/19 MP: 1/6
1293 | D:2 | Noticed Sigmund
1302 | D:2 | Learned a level 3 spell: Stone Arrow
1587 | D:3 | Reached XP level 4. HP: 18/24 MP: 4/7
1737 | D:3 | Noticed a sky beast
1751 | D:3 | Killed a sky beast
1751 | D:3 | Reached skill level 7 in Earth Magic
1751 | D:3 | Reached XP level 5. HP: 18/28 MP: 6/9
1814 | D:3 | Noticed an ogre
1840 | D:3 | Killed an ogre
1840 | D:3 | Reached XP level 6. HP: 29/32 MP: 3/10
2079 | D:3 | Reached skill level 8 in Earth Magic
2350 | D:3 | Learned a level 3 spell: Passwall
3053 | D:4 | Reached skill level 9 in Earth Magic
3053 | D:4 | Reached XP level 7. HP: 36/36 MP: 10/12
3095 | D:3 | Found a shattered altar of Ashenzari.
3862 | D:5 | Entered Level 5 of the Dungeon
3863 | D:5 | Noticed Eustachio
4064 | D:5 | Killed Eustachio
4064 | D:5 | Reached skill level 10 in Earth Magic
4170 | D:5 | Reached XP level 8. HP: 26/41 MP: 11/16
4305 | D:5 | Found a bloodstained altar of Trog.
4424 | D:6 | Got a steaming chain mail
4442 | D:6 | Identified the cursed -1 chain mail of Mynlocs {rC++} (You found it on level 6 of the Dungeon)
4520 | D:6 | Learned a level 5 spell: Lee's Rapid Deconstruction
4606 | D:6 | Noticed Grinder
4649 | D:6 | Killed Grinder
4649 | D:6 | Reached skill level 1 in Fighting
4649 | D:6 | Reached skill level 1 in Armour
4769 | D:6 | Found a staircase to the Ecumenical Temple.
4787 | Temple | Entered the Ecumenical Temple
5187 | D:6 | Reached skill level 11 in Earth Magic
5515 | D:6 | Reached XP level 9. HP: 39/49 MP: 10/20
5601 | D:6 | Reached skill level 5 in Spellcasting
6803 | D:7 | Learned a level 4 spell: Petrify
6806 | D:7 | Learned a level 2 spell: Stoneskin
7165 | D:7 | Found a shadowy altar of Dithmenos.
7165 | D:7 | Found a shimmering altar of Xom.
7569 | D:8 | Found a radiant altar of Vehumet.
7631 | D:8 | Became a worshipper of Vehumet
8171 | D:8 | Found a basalt altar of Yredelemnul.
8246 | D:9 | Found Braufes' Food Shoppe.
8422 | D:9 | Found a blossoming altar of Fedhas.
9271 | D:9 | Acquired Vehumet's first power
9271 | D:9 | Offered knowledge of Sting by Vehumet.
9275 | D:9 | Reached XP level 10. HP: 55/58 MP: 7/23
9275 | D:9 | Reached skill level 12 in Earth Magic
9306 | D:9 | Reached skill level 1 in Conjurations
9340 | D:9 | Reached skill level 5 in Fighting
10053 | D:10 | Entered Level 10 of the Dungeon
10197 | D:10 | Found a staircase to the Lair.
10340 | D:10 | Reached skill level 5 in Stealth
10590 | D:10 | Offered knowledge of Throw Flame by Vehumet.
10914 | D:10 | Noticed a flaming corpse
10920 | D:10 | Reached skill level 5 in Dodging
10920 | D:10 | Reached skill level 13 in Earth Magic
10968 | D:10 | Reached XP level 11. HP: 51/64 MP: 14/25
11697 | D:10 | Killed a flaming corpse
12287 | D:11 | Noticed Zivkonja's ghost (powerful GrEE)
12401 | Lair:1 | Entered Level 1 of the Lair of Beast
12879 | Lair:1 | Offered knowledge of Inner Flame by Vehumet.
13015 | Lair:1 | Acquired Vehumet's second power
13111 | Lair:1 | Reached skill level 5 in Armour
13229 | Lair:1 | Reached skill level 14 in Earth Magic
13494 | Lair:1 | Noticed Joseph
13497 | Lair:1 | Killed Joseph
13756 | Lair:1 | Offered knowledge of Conjure Flame by Vehumet.
13765 | Lair:1 | Reached XP level 12. HP: 46/72 MP: 3/27
13920 | Lair:2 | Noticed a five-headed hydra
14038 | Lair:1 | Learned a level 6 spell: Iron Shot
14155 | Lair:1 | Killed a five-headed hydra
14560 | Lair:2 | Noticed Haqq's ghost (powerful DsNe)
14605 | Lair:1 | Acquired Vehumet's third power
14849 | Lair:1 | Offered knowledge of Olgreb's Toxic Radiance by Vehumet.
15534 | Lair:2 | Killed Haqq's ghost
15534 | Lair:2 | Reached skill level 15 in Earth Magic
18164 | Lair:4 | Noticed a four-headed hydra
18167 | Lair:4 | Killed a four-headed hydra
18169 | Lair:4 | Reached skill level 1 in Shields
18207 | Lair:4 | Offered knowledge of Ignite Poison by Vehumet.
18260 | Lair:4 | Found a staircase to the Snake Pit.
18708 | Lair:4 | Reached XP level 13. HP: 64/80 MP: 30/30
19479 | D:11 | Killed an unseen horror
19542 | D:11 | Killed Zivkonja's ghost
19542 | D:11 | Reached skill level 16 in Earth Magic
19556 | D:11 | Noticed a Hill Giant
19559 | D:11 | Killed a Hill Giant
19921 | D:10 | Learned a level 2 spell: Sublimation of Blood
20043 | D:11 | Found a portal to a secret trove of treasure.
20708 | D:12 | Learned a level 5 spell: Ignite Poison
21268 | Lair:1 | Noticed a four-headed hydra
21274 | Lair:1 | Killed a four-headed hydra
21614 | Snake:1 | Entered Level 1 of the Snake Pit
21622 | Snake:1 | Offered knowledge of Force Lance by Vehumet.
22252 | Lair:5 | Reached skill level 10 in Spellcasting
23297 | Lair:6 | Found a frozen archway.
23304 | Lair:6 | Reached skill level 17 in Earth Magic
23444 | IceCv | Entered an Ice Cave
23623 | IceCv | Got an ichor-stained falchion
23743 | IceCv | Identified the +10,+6 falchion of the Lame Duck {pain, rElec} (You found it in an Ice Cave)
23881 | IceCv | Gained mutation: Your wings are large and strong. [gargoyle growth]
23881 | IceCv | Reached XP level 14. HP: 55/87 MP: 2/32
24277 | IceCv | Offered knowledge of Spellforged Servitor by Vehumet.
24378 | IceCv | Reached skill level 5 in Conjurations
24379 | IceCv | Reached skill level 10 in Fighting
24534 | IceCv | Noticed a Frost Giant
24748 | IceCv | Killed a Frost Giant
25146 | IceCv | Got a faintly humming chain mail
25338 | Lair:6 | Identified the cursed -4 chain mail of Filth {rF+} (You found it in an Ice Cave)
25363 | Lair:6 | Learned a level 7 spell: Spellforged Servitor
25568 | Lair:6 | Found a staircase to the Shoals.
26681 | D:12 | Found a staircase to the Orcish Mine.
26748 | D:12 | Paralysed by a potion of paralysis for 5 turns
27051 | Orc:1 | Entered Level 1 of the Orcish Mine
27160 | Orc:1 | Offered knowledge of Fireball by Vehumet.
27912 | Orc:3 | Found a burning altar of Makhleb.
27923 | Orc:3 | Found Cletanet's Antique Weapon Shoppe.
28016 | Orc:3 | Noticed Gastronok
28760 | Orc:2 | Noticed Sonja
28765 | Orc:2 | Killed Sonja
28765 | Orc:2 | Reached skill level 5 in Shields
28773 | Orc:2 | Offered knowledge of Poison Arrow by Vehumet.
28774 | Orc:2 | Noticed Snorg
28997 | Orc:1 | Killed Snorg
29291 | Orc:3 | Killed Gastronok
29521 | Orc:3 | Noticed Nergalle
29598 | Orc:2 | Reached skill level 1 in Summonings
29715 | Orc:3 | Killed Nergalle
29945 | Orc:4 | Entered Level 4 of the Orcish Mine
30451 | Orc:4 | Reached skill level 18 in Earth Magic
30728 | Orc:4 | Noticed an orc warlord
30849 | Orc:4 | Killed an orc warlord
31452 | Orc:4 | Reached XP level 15. HP: 92/92 MP: 26/33
31456 | Orc:4 | Offered knowledge of Bolt of Fire by Vehumet.
31715 | Orc:4 | Found Khocheh's Food Shop.
31715 | Orc:4 | Found Saena's Assorted Antiques.
31753 | Orc:4 | Found Fiujyk's Weapon Shop.
31753 | Orc:4 | Found Veggeig's General Store.
31784 | Orc:4 | Found a burning altar of Makhleb.
32381 | Orc:3 | Found a staircase to the Elven Halls.
33847 | D:13 | Noticed a Frost Giant
33851 | D:13 | Killed a Frost Giant
33937 | D:13 | Noticed a sphinx
33937 | D:13 | an emperor scorpion changed into a sphinx
33942 | D:13 | Noticed an azure jelly
33942 | D:13 | a sphinx changed into an azure jelly
33949 | D:13 | Noticed a sphinx
33949 | D:13 | an azure jelly changed into a sphinx
34254 | D:13 | Noticed a fire giant
35135 | Lair:7 | Found a staircase to the Slime Pits.
36075 | Lair:7 | Reached skill level 10 in Conjurations
36300 | Lair:8 | Entered Level 8 of the Lair of Beast
36441 | Lair:8 | Offered knowledge of Delayed Fireball by Vehumet.
36525 | Lair:8 | Found a labyrinth entrance.
36547 | Lab | Entered a labyrinth
36787 | Lab | Got a crude quarterstaff
36811 | Lair:8 | Identified the +4,+8 quarterstaff of Karma {pain, +Fly rF- Stlth-} (You found it in a labyrinth)
36888 | Lair:8 | Noticed Mish's ghost (powerful DrCj)
36898 | Lair:8 | Killed Mish's ghost
38792 | Lair:8 | Reached XP level 16. HP: 97/97 MP: 13/34
39354 | Snake:1 | Noticed Rupert
39355 | Snake:1 | Paralysed by Rupert for 6 turns
39371 | Snake:1 | Paralysed by Rupert for 6 turns
39380 | Snake:1 | Killed Rupert
39380 | Snake:1 | Reached skill level 5 in Summonings
39815 | Snake:1 | Found a bloodstained altar of Trog.
39815 | Snake:1 | Noticed Kirke
39828 | Snake:1 | Killed Kirke
40633 | Snake:1 | Identified a +0 rod of ignition (9/9) (You took it off a minotaur in a labyrinth)
40891 | Snake:1 | Reached skill level 1 in Evocations
41045 | Snake:2 | Offered knowledge of Lehudib's Crystal Spear by Vehumet.
41045 | Snake:2 | Offered knowledge of Fire Storm by Vehumet.
41045 | Snake:2 | Offered knowledge of Shatter by Vehumet.
41281 | Snake:1 | Reached skill level 19 in Earth Magic
41834 | Snake:2 | Identified a scroll of acquirement
42916 | Snake:3 | Found a shadowy altar of Dithmenos.
44581 | Snake:4 | Identified a +1 rod of inaccuracy (13/13) (You found it on level 3 of the Snake Pit)
45179 | Snake:4 | Reached XP level 17. HP: 89/102 MP: 27/35
47187 | Snake:4 | Reached skill level 10 in Armour
47241 | Snake:4 | Noticed Aizul
47259 | Snake:4 | Killed Aizul
48939 | Snake:5 | Entered Level 5 of the Snake Pit
49231 | Snake:3 | Learned a level 8 spell: Lehudib's Crystal Spear
49781 | Shoals:1 | Entered Level 1 of the Shoals
49977 | Shoals:1 | Found Bulemo Beeby's Antique Armour Boutique.
50745 | Shoals:1 | Found Qetriwoi's Distillery.
50754 | Shoals:1 | Bought 2 potions of curing for 72 gold pieces
50900 | Shoals:1 | Found Gudam's Assorted Antiques.
50900 | Shoals:1 | Found Peinium's Magic Scroll Boutique.
51468 | D:13 | Killed a fire giant
51932 | Shoals:1 | Reached skill level 20 in Earth Magic
52043 | Shoals:1 | Found Fruapig's Antique Armour Emporium.
52051 | Shoals:1 | Bought a faintly humming leather armour for 231 gold pieces
52051 | Shoals:1 | Bought the +3 cloak of Flash {+Fly EV+4} for 1498 gold pieces
52063 | Shoals:1 | Identified the +1 leather armour "Gotiocat" {Dex+2 Int+1} (You bought it in a shop on level 1 of the Shoals)
53103 | Shoals:2 | Noticed Makeza's ghost (powerful DECj)
53493 | Shoals:2 | Killed Makeza's ghost
53495 | Shoals:2 | Reached XP level 18. HP: 95/108 MP: 16/36
56230 | D:2 | Killed Sigmund
57604 | Shoals:3 | Noticed Mara
57653 | Shoals:3 | Noticed Vizogo's illusion
57875 | Shoals:3 | Got a fine helmet
57879 | Shoals:3 | Identified the cursed -3 helmet of the Pure Curses {Dex+5 Int+1} (You found it on level 3 of the Shoals)
58296 | Shoals:3 | Noticed Vizogo's illusion
58617 | Shoals:4 | Noticed Asterion
59036 | Shoals:4 | Killed Asterion
61566 | Snake:5 | Found an ancient bone altar of Kikubaaqudgha.
62342 | Shoals:1 | Found Bulemo Beeby's Antique Armour Boutique.
62363 | Shoals:1 | Found Peinium's Magic Scroll Boutique.
62364 | Shoals:1 | Found Gudam's Assorted Antiques.
62372 | Shoals:1 | Bought a scroll of identify for 32 gold pieces
62372 | Shoals:1 | Bought a scroll of identify for 32 gold pieces
62372 | Shoals:1 | Bought a scroll of identify for 32 gold pieces
62375 | Shoals:1 | Bought a scroll of identify for 46 gold pieces
62727 | Trove | Entered a Treasure Trove
62744 | Trove | Got a polished trident
62756 | Trove | Got an iridescent claymore
62758 | Trove | Got a crude bastard sword
62900 | D:11 | Identified the +7,+1 trident "Syuss" {elec, -Cast +Fly rN+ Stlth+} (You found it in a Treasure Trove)
62908 | D:11 | Identified the +10,+3 claymore of Entrepreneurial Spirit {slice, rElec rC+ rN+ MR+ Int+3 Stlth} (You found it in a Treasure Trove)
62909 | D:11 | Identified the +2,+4 bastard sword of Odih {elec, MR+ SInv} (You found it in a Treasure Trove)
63417 | Snake:5 | Found a snail-covered altar of Cheibriados.
63674 | Snake:5 | Reached skill level 21 in Earth Magic
65891 | Snake:5 | Reached XP level 19. HP: 112/112 MP: 21/37
68610 | Snake:5 | Got a serpentine rune of Zot
69529 | Lair:1 | Learned a level 9 spell: Shatter
69992 | Shoals:5 | Entered Level 5 of the Shoals
70020 | Shoals:5 | Found Streifavo's Antique Armour Shoppe.
70439 | Shoals:5 | Noticed Ilsuiw
70449 | Shoals:5 | Killed Ilsuiw
72742 | Shoals:5 | Reached skill level 22 in Earth Magic
73288 | Shoals:5 | Got an encrusted lajatang
73294 | Shoals:5 | Identified the +5,+9 lajatang of the Rat {slice, rF+ rN+} (You took it off a siren on level 5 of the Shoals)
74334 | Shoals:5 | Reached XP level 20. HP: 92/117 MP: 30/38
75440 | Shoals:5 | Got a barnacled rune of Zot
75995 | D:13 | Reached skill level 10 in Summonings
76190 | D:13 | Got a pair of pitted gloves
76723 | D:13 | Identified the +0 pair of gloves of Classification {Int+2} (You found it on level 13 of the Dungeon)
76757 | D:13 | Found Zenwoiru's Antique Armour Emporium.
76815 | D:13 | Bought a pitted hat for 297 gold pieces
76815 | D:13 | Bought an ichor-stained robe for 188 gold pieces
76819 | D:13 | Identified the +0 hat "Thousur" {Dex-3} (You bought it in a shop on level 13 of the Dungeon)
76829 | D:13 | Identified the +1 robe of Pandemonium {+Rage} (You bought it in a shop on level 13 of the Dungeon)
77133 | D:13 | Found a basalt altar of Yredelemnul.
78023 | D:14 | Reached skill level 15 in Conjurations
78188 | D:14 | Noticed Nessos
78188 | D:14 | Killed Nessos
79338 | D:14 | Found a gate to the Vaults.
79495 | D:15 | Entered Level 15 of the Dungeon
80316 | D:15 | Found a staircase to the Depths.
80482 | Depths:1 | Entered Level 1 of the Depths
80482 | Depths:1 | Found Puyryo's Armour Emporium.
80494 | Depths:1 | Bought a +1 pair of boots of running for 547 gold pieces
80753 | Elf:1 | Entered Level 1 of the Elven Halls
81002 | Elf:1 | Reached skill level 23 in Earth Magic
81122 | Elf:1 | Noticed Donald
81129 | Elf:1 | Killed Donald
81131 | Elf:1 | Got a bloodstained shield {Donald}
81145 | Elf:1 | Identified the cursed -2 shield of Tyfirgh {rPois rN+ Dex-2} (You took it off Donald on level 1 of the Elven Halls)
81204 | Elf:1 | Found Chosot's General Store.
81244 | Elf:1 | Found Goiblale's Gadget Emporium.
81245 | Elf:1 | Noticed Guza's ghost (powerful HOFi)
81250 | Elf:1 | Killed Guza's ghost
81519 | Elf:1 | Found Juadoake's Armour Shoppe.
81764 | Elf:1 | Found Kudyo's Assorted Antiques.
82547 | Elf:2 | Reached skill level 10 in Shields
82942 | Elf:3 | Entered Level 3 of the Elven Halls
83422 | Elf:3 | Found Struwk Meito's Distillery.
83783 | Elf:3 | Reached XP level 21. HP: 115/122 MP: 34/38
85562 | Elf:3 | Reached skill level 24 in Earth Magic
86121 | Orc:3 | Got a faintly humming robe
86129 | Orc:3 | Identified the cursed -2 robe of Xuut Raj {+Fly} (You found it on level 3 of the Orcish Mine)
86521 | Shoals:2 | Got a shimmering scale mail
86538 | Shoals:2 | Identified the cursed +0 scale mail of Ytohuhio {Str+3 Int-2} (You found it on level 2 of the Shoals)
87005 | Elf:3 | Got a shimmering battleaxe
87010 | Elf:3 | Identified the +10,+7 battleaxe of Beogh's Indignation {antimagic, rPois rC+ Int+2} (You took it off a deep elf fighter on level 3 of the Elven Halls)
87202 | Elf:3 | Got a crude amber ring
87251 | Elf:3 | Got a slimy pewter amulet
87254 | Elf:3 | Identified the amulet "Peolyjuong" {+Rage rF++} (You found it on level 3 of the Elven Halls)
87254 | Elf:3 | Identified the ring "Suodeil" {Hunger Str+2 Dam+5 SInv} (You found it on level 3 of the Elven Halls)
87305 | Elf:3 | Got an iridescent bow
87307 | Elf:3 | Identified the +5,+12 bow "Ogreslayer" {frost, rPois} (You found it on level 3 of the Elven Halls)
87352 | Elf:3 | Got a steaming mace
87354 | Elf:3 | Identified the +8,+8 mace "Ochorph" {drain, rElec} (You found it on level 3 of the Elven Halls)
87540 | Elf:3 | Learned a level 2 spell: Swiftness
88495 | D:13 | Found a basalt altar of Yredelemnul.
88659 | D:13 | Found Zenwoiru's Antique Armour Emporium.
89283 | Vaults:1 | Entered Level 1 of the Vaults
89514 | Vaults:1 | Reached skill level 1 in Charms
89989 | Vaults:1 | Found Graher's Magic Scroll Emporium.
92563 | Vaults:1 | Reached XP level 22. HP: 111/128 MP: 23/39
93437 | Vaults:2 | Reached skill level 5 in Charms
93458 | Vaults:2 | Noticed Boris
93649 | Vaults:2 | Killed Boris
95833 | Vaults:2 | Found a staircase to the Crypt.
95833 | Vaults:2 | Found an ancient bone altar of Kikubaaqudgha.
95834 | Vaults:2 | Found a basalt altar of Yredelemnul.
96321 | Vaults:2 | Found a roughly hewn altar of Beogh.
97386 | Vaults:3 | Got a bloodstained long sword
97387 | Vaults:3 | Identified the +2,+7 long sword "Keun" {slice, rElec} (You found it on level 3 of the Vaults)
97652 | Vaults:3 | Found a staircase to the Hall of Blades.
97955 | Vaults:3 | Reached skill level 15 in Armour
98108 | Vaults:3 | Got a warped plate armour
98239 | Vaults:3 | Identified the -9 plate armour "Niehoa" {Dam+4 SInv Stlth--} (You found it on level 3 of the Vaults)
98838 | Vaults:4 | Reached XP level 23. HP: 132/132 MP: 35/40
98891 | Vaults:4 | Reached skill level 10 in Dodging
98960 | Vaults:4 | Found Kaosch's Antique Armour Emporium.
98971 | Vaults:4 | Bought a sheer robe for 233 gold pieces
98984 | Vaults:4 | Identified the cursed -1 robe "Fomus" {rPois Dam+3} (You bought it in a shop on level 4 of the Vaults)
99456 | Vaults:4 | Found Frelis' General Store.
99822 | Vaults:4 | Found Eroir's Jewellery Boutique.
100239 | Vaults:4 | Found Cofirred's Magic Scroll Boutique.
100587 | Vaults:4 | Found Etaeps' Antique Armour Boutique.
100716 | Vaults:4 | Learned a level 6 spell: Haste
101353 | Vaults:4 | Bought a shimmering helmet for 323 gold pieces
101353 | Vaults:4 | Bought a crude ring mail for 306 gold pieces
101369 | Vaults:4 | Identified the +0 helmet "Soaxiw" {Str+3 Acc+5} (You bought it in a shop on level 4 of the Vaults)
101386 | Vaults:4 | Identified the +4 ring mail of Beogh's Hatred {Str+3 Int+4} (You bought it in a shop on level 4 of the Vaults)
101443 | Vaults:5 | Entered Level 5 of the Vaults
101444 | Vaults:5 | Reached skill level 10 in Charms
102002 | Vaults:5 | Noticed an ancient lich
102005 | Vaults:5 | Killed an ancient lich
102005 | Vaults:5 | Reached XP level 24. HP: 118/137 MP: 41/41
102010 | Vaults:5 | Reached skill level 15 in Shields
104578 | Vaults:5 | Got a faintly glowing diamond amulet
105067 | Vaults:5 | Identified the amulet "Viydoezu" {+Rage Dex+4 Int+5} (You took it off an ironbrand convoker on level 5 of the Vaults)
105335 | Vaults:5 | Got a smelly ring mail
105342 | Vaults:5 | Identified the cursed -4 ring mail of Leaves {MR+ Dam+5} (You found it on level 5 of the Vaults)
105577 | Vaults:5 | Got a silver rune of Zot
106335 | D:14 | Got an uncursed bloodstained broad axe {holy}
106337 | D:14 | Identified the +5,+8 broad axe of Invincibility {holy, Int+4} (You took it off a centaur warrior on level 14 of the Dungeon)
106608 | Depths:1 | Reached XP level 25. HP: 114/142 MP: 22/41
106938 | Depths:1 | Found a one-way gate to the infinite horrors of The Abyss.
106942 | Depths:1 | Found a gateway to Hell.
110209 | Depths:3 | Noticed Nikola
110219 | Depths:3 | Killed Nikola
110394 | Depths:3 | Found a glowing golden altar of the Shining One.
110412 | Depths:3 | Found Fixarhugg's Book Shop.
110421 | Depths:3 | Bought a book of Minor Magic for 340 gold pieces
110437 | Depths:3 | Learned a level 2 spell: Blink
110447 | Depths:3 | Learned a level 3 spell: Mephitic Cloud
112252 | Orc:4 | Bought a scroll of enchant armour for 225 gold pieces
114753 | Depths:3 | Reached skill level 25 in Earth Magic
114855 | Depths:3 | Got a brightly glowing spear
114856 | Depths:3 | Identified the cursed +2,+2 spear of Curses {antimagic, Int+4} (You found it on level 3 of the Depths)
115058 | Depths:3 | Reached XP level 26. HP: 147/147 MP: 26/41
116412 | Depths:4 | Found a gateway to a ziggurat.
117715 | Depths:4 | Gained mutation: Your mind is acute. (Int +2) [potion of beneficial mutation]
119190 | Depths:3 | Found a one-way gate leading to the halls of Pandemonium.
120613 | Depths:4 | Paralysed by a giant eyeball for 2 turns
121407 | Depths:5 | Entered Level 5 of the Depths
122213 | Depths:5 | Reached XP level 27. HP: 157/157 MP: 22/42
122215 | Depths:5 | Got a glittering marble ring
122226 | Depths:5 | Identified the ring "Norubb" {Ice -Tele} (You found it on level 5 of the Depths)
122943 | Depths:5 | Found a gate to the Realm of Zot.
123036 | Depths:5 | Found Ipad's Assorted Antiques.
123725 | Depths:5 | Paralysed by a giant eyeball for 4 turns
125891 | Shoals:1 | Found Fruapig's Antique Armour Emporium.
125899 | Shoals:1 | Bought a jewelled scale mail for 297 gold pieces
125917 | Shoals:1 | Identified the +4 scale mail of Rojavont {Str+4 Dex+3 Stlth} (You bought it in a shop on level 1 of the Shoals)
128347 | Zot:1 | Entered Level 1 of the Realm of Zot
128676 | Zot:1 | Reached skill level 26 in Earth Magic
130630 | Zot:2 | Noticed an orb of fire
130635 | Zot:1 | Killed an orb of fire
131045 | Zot:2 | Reached skill level 15 in Spellcasting
132113 | Depths:5 | Got a brightly glowing marble ring
132115 | Depths:5 | Identified the ring "Jaraxtey" {Ice Dex+1 Int-1} (You acquired it on level 5 of the Depths)
132914 | Elf:1 | Bought a book of Beastsfor 935 gold pieces
132920 | Elf:1 | Learned a level 1 spell: Summon Butterflies
132998 | Elf:3 | Learned a level 1 spell: Apportation
134494 | Zot:3 | Noticed an orb of fire
135032 | Zot:3 | Killed an orb of fire
137768 | Zot:4 | Reached skill level 15 in Fighting
137920 | Zot:3 | Noticed an orb of fire
137927 | Zot:3 | Killed an orb of fire
137989 | Zot:4 | Reached skill level 27 in Earth Magic
138941 | Zot:4 | Identified a +1 cloak of preservation (You took it off a green draconian on level 4 of the Realm of Zot)
139318 | Zot:4 | Noticed an orb of fire
139324 | Zot:4 | Killed an orb of fire
140069 | Zot:5 | Entered Level 5 of the Realm of Zot
141230 | Zot:5 | Noticed an ancient lich
141235 | Zot:5 | Killed an ancient lich
141746 | Zot:5 | Noticed an orb of fire
141747 | Zot:5 | Noticed an ancient lich
141751 | Zot:5 | Killed an orb of fire
141758 | Zot:5 | Noticed an ancient lich
142054 | Zot:5 | Killed an ancient lich
142592 | Zot:5 | Noticed an orb of fire
142596 | Zot:5 | Killed an orb of fire
142620 | Zot:5 | Killed an ancient lich
142770 | Zot:5 | Noticed an ancient lich
142771 | Zot:5 | Paralysed by an ancient lich for 4 turns
142774 | Zot:5 | Killed an ancient lich
142790 | Zot:5 | Noticed an orb of fire
142879 | Zot:5 | Noticed an ancient lich
143226 | Zot:5 | Killed an ancient lich
143858 | Zot:5 | Noticed an ancient lich
143863 | Zot:5 | Killed an ancient lich
144269 | Zot:5 | Killed an orb of fire
145083 | Zot:5 | Noticed an ancient lich
145086 | Zot:5 | Killed an ancient lich
145377 | Zot:5 | Got the Orb of Zot
145899 | D:13 | Gained mutation: You are clumsy. (Dex -2) [mutagenic glow]
146187 | D:$ | Escaped with the Orb!
Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 | 16-18 | 19-21 | 22-24 | 25-27 || total
-------------------------+-------+-------+-------+-------+-------+-------+-------+-------+-------++-------
Melee: Unarmed | 19 | | 4 | | 2 | | | | || 25
Whip | 17 | | | | | | | | || 17
Dagger | 37 | 47 | 374 | 60 | 1 | | | | || 519
War axe | | | | 229 | 130 | | | | || 359
Quarterstaff | | | | 291 | | | | | || 291
Claymore | | | | 8 | | | | | || 8
Staff | | | | | 23 | 14 | 10 | 12 | 36 || 95
Falchion | | | | | 280 | 8 | | | || 288
Bastard sword | | | | | | | 45 | | 51 || 96
Knife | | | | | | | 61 | | 5 || 66
Throw: Javelin | | 1 | | | | | | | || 1
Stone | | 1 | | | | | | | || 1
Cast: Sandblast | 24 | 29 | 40 | 6 | | | | | || 99
Stone Arrow | | 5 | 78 | 186 | 446 | 287 | 186 | 42 | 6 || 1236
Lee's Rapid Decon | | | 21 | 56 | 143 | 55 | 221 | 164 | 170 || 830
Passwall | | | 1 | 7 | 7 | 29 | 7 | | 17 || 68
Iron Shot | | | | 51 | 277 | 291 | | | || 619
Petrify | | | | 6 | 22 | 3 | 10 | 7 | 6 || 54
Ignite Poison | | | | | 2 | | | | || 2
Stoneskin | | | | | 4 | 3 | 1 | | 1 || 9
Sublimation of Bl | | | | | 2 | | | | || 2
Lehudib's Crystal | | | | | | 247 | 341 | 227 | 728 || 1543
Spellforged Servi | | | | | | 15 | 65 | 53 | 200 || 333
Shatter | | | | | | | 71 | 59 | 56 || 186
Swiftness | | | | | | | 3 | 2 | 1 || 6
Haste | | | | | | | | 4 | 16 || 20
Blink | | | | | | | | | 9 || 9
Mephitic Cloud | | | | | | | | | 5 || 5
Apportation | | | | | | | | | 49 || 49
Summon Butterflie | | | | | | | | | 2 || 2
Abil: Fly | | | | | 3 | 4 | 3 | | 3 || 13
Stop Flying | | | | | 3 | 3 | 4 | | 3 || 13
Evoke Teleport Co | | | | | | | | | 1 || 1
Evoke: Wand | | 1 | 10 | 2 | 17 | 5 | 5 | 3 | 2 || 45
Lamp of fire | | | | 1 | 1 | | | | || 2
Staff of energy | | | | | 2 | 9 | 24 | 15 | 42 || 92
Rod | | | | | | 1 | | | || 1
Use: Scroll | | 4 | 13 | 8 | 13 | 6 | 14 | 12 | 18 || 88
Potion | | | 1 | 7 | 11 | 2 | 2 | 4 | 1 || 28
Stab: Sleeping | | | 3 | 3 | 1 | | | | || 7
Distracted | | | | 1 | 1 | | | | || 2
Petrified | | | | | 1 | | | | || 1
@Walrus:
I had rC++ on Ice Dragon Armor but it was not as enchanted, and would have to wear something to counteract rF loss.
No better shields. Found one of reflection that got corroded, Donald droped some crap, I actually had a pretty decent runed shield that a random passing monster took and I couldn't find it later when I got shields to 15. I used acquirement on jewelry and got some totally shitty Dex-1 Int+1.
I should have gotten Regen, would actually make difference while running. But I was fine anyway. Learned Butterflies but didn't really use them.
------
OoF were surprisingly EASY. With rF++ their damage wasn't bad, I wasn't mutated once (and I carried amulet of preservation most of the time as I was more worried about items, until I found that cloak, than I put on resMut) and I could take them down with few spears. (sometimes as few as two). Elec golems were breeze with built in resistance. Liches were biggest problem down there.
Mana vipers were a bitch in Snake, and Ghost Moths in Depths were HORRIBLE (I had to take them down with my artifact sword of see invis, completely untrained).
I had only one bump while ascending, in depths, I got hellfired by some demon and was low, but had a lot of healing and few spears got him.
Passwall is such an awesome spell, if you play smart and very cautiously (like, run away when on full hp but in disadvantage) it's basically controlled blink.
Petrify is neat skill too, saves you in a pitch and gives you extra LRD targets.
I was in grave danger only twice. Once in V:5 as I said before, and once in Lair:2 where I find an old ghost, a Necromancer, who tormented me, I tried to blink away, but had un-IDed amulet of stasis on myself. (as I was saving ID scrolls to pay for treasure trove).
I feel like I could have cleared a few more branches and gotten an extra rune or two, but still, beating the game feels AWESOME.
-
Many props Grujah!! Best video game-related feeling I've experienced in some time haha.
-
O yeah, forgot to mention my awesome Staff of Energy!
Found it very early, it eliminates spell hunger which allows me to spam shatter/spear with no drawbacks and it can be evoked for 1-3MP for a cost of 50 food which really works wonders in a pitch, when you really need to cast haste/passwall/spellforge servant (I had no Evoc training so it often failed, but was still great).
Run boots were a great buy, for a while I also wore Pondering Hat which negated the boots, but later that proved to be a bad idea.
-
also, the final boss is harder with the advanced edition content enabled...
After a year long break, tried to start again with the rock cruiser A on normal difficulty, went as well as you could expect. I lowered the difficulty to easy, and got to the end boss after a couple of tries. I was in for a nasty surprise, especially since I didn't manage to buy the cloaking device... The hacking in the first phase was nasty but manageable. The 35 seconds (!!!) of mindcontrol that you can't do a thing about during the third phase because of the super Zoltan shield was lethal. Didn't manage to board the ship in time to avoid death by missiles.
I checked the wiki, and what they've done to the end boss in hard difficulty is just cruel.
WON.
Congrats! 8) \golf_clap
May it be the first of many succesful runs!
-
also, the final boss is harder with the advanced edition content enabled...
After a year long break, tried to start again with the rock cruiser A on normal difficulty, went as well as you could expect. I lowered the difficulty to easy, and got to the end boss after a couple of tries. I was in for a nasty surprise, especially since I didn't manage to buy the cloaking device... The hacking in the first phase was nasty but manageable. The 35 seconds (!!!) of mindcontrol that you can't do a thing about during the third phase because of the super Zoltan shield was lethal. Didn't manage to board the ship in time to avoid death by missiles.
I checked the wiki, and what they've done to the end boss in hard difficulty is just cruel.
I still haven't beaten the game on medium without the advanced edition content... I have been working on unlocking the ships, and doing that on easy because I don't want to torture myself... The only one I have left is Mantis B and the crystal cruiser. But yeah, what I've found with the final boss in AE: Don't buy the backup battery. The hacking on the first stage of the boss always hits the backup battery, which not only blocks you from using it for a time, but also reduces your overall reactor strength by 2, which is awful... I didn't have as much of a problem with the mind control part because when I beat it on easy with AE enabled, I was using the zoltan ship and they couldn't mind control until my shield was down as well.
-
also, the final boss is harder with the advanced edition content enabled...
After a year long break, tried to start again with the rock cruiser A on normal difficulty, went as well as you could expect. I lowered the difficulty to easy, and got to the end boss after a couple of tries. I was in for a nasty surprise, especially since I didn't manage to buy the cloaking device... The hacking in the first phase was nasty but manageable. The 35 seconds (!!!) of mindcontrol that you can't do a thing about during the third phase because of the super Zoltan shield was lethal. Didn't manage to board the ship in time to avoid death by missiles.
I checked the wiki, and what they've done to the end boss in hard difficulty is just cruel.
I still haven't beaten the game on medium without the advanced edition content... I have been working on unlocking the ships, and doing that on easy because I don't want to torture myself... The only one I have left is Mantis B and the crystal cruiser. But yeah, what I've found with the final boss in AE: Don't buy the backup battery. The hacking on the first stage of the boss always hits the backup battery, which not only blocks you from using it for a time, but also reduces your overall reactor strength by 2, which is awful... I didn't have as much of a problem with the mind control part because when I beat it on easy with AE enabled, I was using the zoltan ship and they couldn't mind control until my shield was down as well.
That actually sounds really great. When I fought the advanced boss on medium he took out my drone bay. I was playing as Engi B. I'd way rather spend 35 scrap on a backup battery that I can just plan not to use so I can have the extra offense of attack drones. I took tons of damage on the first one before I gradually wore him down with Ion Blasters and Flak. I had almost no health when I fought the second iteration and died in the first drone burst.
-
Ah. In that situation that makes sense. But I usually (at least on easy) don't have a surplus of energy bars. I usually max out. I guess it would be better to just take a dodge chance hit and lose 2 bars in the engine. Maybe I'll try that next time
-
spoilers
-
Also: Have you guys found that they don't give you nearly enough time to get to the boss? Multiple times I have gotten to the ship in as few jumps as I could and it was 1-2 jumps away from the base...
-
Ah. In that situation that makes sense. But I usually (at least on easy) don't have a surplus of energy bars. I usually max out. I guess it would be better to just take a dodge chance hit and lose 2 bars in the engine. Maybe I'll try that next time
I agree with Jorbles, two less energy bars is much more manageable than basically anything else (barring something stupid like sensors, doors or medbay). In my run without cloaking or the battery, shields got hacked. That lowers your shields to zero in five seconds, and keeps them there for five more seconds. It takes five more seconds to go up to four layers. The flagship has a modified halberd beam (2 damage per room, can hit five rooms). You do the maths :p
It's unusual to be able to power all your systems from the midgame onwards, unless maybe you took the Zoltan ship. Micromanaging your energy is a core part of the game, even more than managing your crew (with some exceptions). If you find yourself depowering your oxygen often, you are doing it right.
I'm doing another run with the rock cruiser B, bought mind control. I'm not as impressed as with hacking (which is extremely powerful, thank God most random ships don't use it correctly), but it's useful. I appreciate that you can't buy all the systems you want, so maybe now endgame builds will be a bit more varied than teleport, cloaking and oh-I've-got-some-spare-scrap drone control.
I really, really like the new augmentations though, more than anything else, some of them really change the way your ship plays. There is one that fully heals your teleported crew, completely bananas with a rock boarding party and a high level teleporter.
EDIT: beat the flagship with teleport, mind control and cloaking, with very little hull damage. I had the battery, but I regularly forgot to use it, I don't think I know how to use it yet. The flagship hacked the teleport room, which was annoying rather than dangerous, since it sent my boarders back to my ship regularly. I needed two trips to destroy the missile launcher, but my own cloaking ensured that I took minimal damage until then. Mind control eliminated the crew one by one, since once you turn one of them two other crewmen gang up on him and kill him. Also the mindcontrolled guy was regularly teleported back to my ship because of the hack. Second phase was trivial with the cloak and teleport, I kinda wish they had replaced the regular boarding drone with an ion intruder, now that would be scary. Third phase would have been easy too thanks to the cloak, but the augmentation that let me bypass zoltan shields made it trivial. Also my own mind control negated the flagships mind control, so there was nothing it could do.
It looks like unlocking the secret ship in the advanced edition is both harder and easier, since there's more events to chose from. I've played close to eight hours, and only encountered one of the two random events needed to kickstart the quest once. On the other hand, you can now unlock it automatically if you beat the flagship with all layouts A and B. Also Rock Cruiser C starts with one member of the secret race, so you can stumble across the ancient device in the Rock homeworlds and activate it without all the fuss of the first two events.
Also: Have you guys found that they don't give you nearly enough time to get to the boss? Multiple times I have gotten to the ship in as few jumps as I could and it was 1-2 jumps away from the base...
The flagship needs to spend three turns in the base for you to lose, so it should be fine. You shouldn't dally in the last sector anyway, the drops are not good and there are no shops AFAIK.
PS: My posts keep getting longer and longer, I should self-impose some sort of limit on the number of times I can edit a post.
-
Blade Hands + Song of Slaying + Evoke Berserk + Makhleb's lifelink = JUGGERNAUT.
-
I felt the same way about my FoAK with his one-handed dire flail of distortion. Until a water nymph sniped me for 40 damage. Why didn't anyone tell me about water nymphs??
-
Shoals didnt spawn, I have Ice Form/Flight for watery fights, though :)
-
I had the cloak of Flash and everything! I was unreasonably worried about wind drakes and I didn't know about water strike.
-
Lost this guy today, it was painful:
Dungeon Crawl Stone Soup version 0.14.0 (tiles) character file.
185292 Hilbi the Unseen (level 17, 0/128 (131) HPs)
Began as a Vampire Enchanter on Apr 17, 2014.
Was a High Priest of Dithmenos.
Killed from afar by a merfolk aquamancer (9 damage)
... with a great wave of water
... on Level 4 of the Shoals on Apr 18, 2014.
The game lasted 02:39:47 (47005 turns).
Hilbi the Unseen (Vampire Enchanter) Turns: 47005, Time: 02:39:47
HP 0/128 (131) AC 22 Str 15 XL: 17 Next: 70%
MP 27/28 EV 16 Int 27 God: Dithmenos [*****.]
Gold 3026 SH 15 Dex 19 Spells: 8 memorised, 3 levels left
rFire . . . SeeInvis + a - +8,+4 dagger (elec)
rCold + + + Clarity . d - +5 scale mail of the Heavens {Str+2 Dex+4 Int+4}
rNeg + + + Conserve . g - +2 buckler
rPois + rCorr . R - +0 helmet
rElec + rRot + K - +2 cloak of the Saviour {Str+2 Acc+4 Stlth}
SustAb . . Spirit . w - +0 pair of gloves {Str+3}
rMut . Warding . U - +2 pair of boots {run}
Saprov . . . Stasis . m - amulet of faith
MR +.... T - ring of Foukhloh {rElec rC+ EV+1 Int+3 Acc+5}
F - ring of flight
@: non-regenerating, invisible, very slightly contaminated, wreathed by umbra,
quick, somewhat resistant to hostile enchantments, uncannily stealthy
A: bottle blood, fangs 3, see invisible, unbreathing
a: Bat Form, Bottle Blood, Shadow Step, Shadow Form, Renounce Religion, Evoke
Flight
You were on level 4 of the Shoals.
You worshipped Dithmenos.
Dithmenos was extremely pleased with you.
You were bloodless.
You visited 6 branches of the dungeon, and saw 36 of its levels.
You also visited: Labyrinth.
You collected 3296 gold pieces.
You spent 270 gold pieces at shops.
Inventory:
Hand weapons
a - a +8,+4 dagger of electrocution (weapon)
Armour
d - the +5 scale mail of the Heavens (worn) {Str+2 Dex+4 Int+4}
(You bought it in a shop on level 4 of the Orcish Mines)
It affects your strength (+2).
It affects your intelligence (+4).
It affects your dexterity (+4).
g - a +2 buckler (worn)
w - a +0 pair of gloves of strength (worn)
K - the +2 cloak of the Saviour (worn) {Str+2 Acc+4 Stlth}
(You found it on level 10 of the Dungeon)
It affects your strength (+2).
It affects your accuracy with ranged weapons and melee attacks (+4).
It makes you more stealthy.
R - a +0 helmet (worn)
U - a +2 pair of boots of running (worn)
Magical devices
k - a wand of digging (9)
C - a wand of paralysis (0)
E - a wand of cold (1)
N - a wand of invisibility (3)
Y - a wand of draining (2)
Scrolls
e - 3 scrolls of recharging
j - a scroll of enchant armour
l - 5 scrolls of remove curse
p - a scroll of summoning
u - 2 scrolls of identify
x - 2 scrolls of amnesia
y - a scroll of fear
J - a scroll of fog
L - 6 scrolls of teleportation
M - 3 scrolls of magic mapping
Z - a scroll of torment
Jewellery
f - a +5 ring of intelligence
h - the ring of Visayz {+/*Tele rF+ Dex+1}
(You took it off a naga on level 3 of the Snake Pit)
[ring of teleportation]
It affects your dexterity (+1).
It protects you from fire.
m - an amulet of faith (around neck)
n - a +5 ring of protection
D - the amulet "Staon" {Clar SInv}
(You found it on level 5 of the Shoals)
[amulet of clarity]
It enhances your eyesight.
F - a ring of flight (left hand)
G - an uncursed ring of protection from cold
O - an uncursed ring of ice
P - an uncursed ring of teleportation
Q - the ring "Wuohir" {Fire Dex-1 Int+4}
(You found it on level 5 of the Shoals)
[ring of fire]
It affects your intelligence (+4).
It affects your dexterity (-1).
T - the ring of Foukhloh (right hand) {rElec rC+ EV+1 Int+3 Acc+5}
(You found it on level 8 of the Lair of Beasts)
[ring of evasion]
It affects your evasion (+1).
It affects your intelligence (+3).
It affects your accuracy with ranged weapons and melee attacks (+5).
It protects you from cold.
It insulates you from electricity.
W - an uncursed ring of sustain abilities
Potions
i - 3 potions of might
o - 4 potions of brilliance
q - 3 potions of agility
r - 16 potions of curing
s - 2 potions of resistance
t - 9 potions of heal wounds
v - 6 potions of restore abilities
H - a potion of magic
I - a potion of blood
V - a potion of lignification
Books
z - a Young Poisoner's Handbook
Spells Type Level
Sting Conjuration/Poison 1
Cure Poison Poison 2
Mephitic Cloud Conjuration/Poison/Air 3
Olgreb's Toxic Radiance Poison 4
Venom Bolt Conjuration/Poison 5
Miscellaneous
c - a sack of spiders
A - a phial of floods
X - a stone of tremors
Rods
b - a +3 lightning rod (10/10)
(You found it in a labyrinth)
Skills:
- Level 11.5 Fighting
* Level 14.8 Short Blades
- Level 0.7 Throwing
+ Level 7.0 Armour
- Level 12.7 Dodging
+ Level 18.4 Stealth
- Level 6.7 Shields
- Level 5.2 Spellcasting
+ Level 16.8 Hexes
- Level 10.6 Charms
- Level 5.0 Necromancy
- Level 4.4 Invocations
- Level 4.8 Evocations
You had 3 spell levels left.
You knew the following spells:
Your Spells Type Power Failure Level Hunger
a - Sure Blade Hex/Chrm ######.... 1% 2 None
d - Confuse Hex #######. 1% 3 #......
e - Invisibility Hex #######. 4% 6 ######.
f - Enslavement Hex #######. 1% 4 ###....
q - Vampiric Draining Necr ####...... 12% 3 #......
r - Corpse Rot Necr N/A 6% 2 None
s - Ensorcelled Hibernat Hex/Ice ###### 1% 2 None
w - Summon Butterflies Summ #....... 28% 1 None
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (1/1) D:6 Orc (4/4) D:11
Elf (0/3) Orc:3 Lair (8/8) D:11 Shoals (5/5) Lair:4
Snake (4/5) Lair:4 Slime (0/6) Lair:7 Vaults (0/5) D:14
Depths (0/5) D:15
Altars:
Ashenzari
Cheibriados
Dithmenos
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Trog
Vehumet
Xom
Yredelemnul
Shops:
D:12 [ D:14 ! Orc:1 * Orc:4 *(:[ Shoals:1 :} Snake:3 (
Portals:
Trove: D:13 (give 6 potions of haste)
Annotations:
D:5 Pikel
D:6 Blork the orc
D:9 exclusion: orange crystal statue
Innate Abilities, Weirdness & Mutations
You do not heal naturally.
You can bottle blood from corpses.
You have razor-sharp teeth.*
You have supernaturally acute eyesight.
You can survive without breathing.*
Message History
The shard of ice misses you.
The merfolk aquamancer casts a spell at you.
You block the shard of ice.
There is an escape hatch in the ceiling here.
The merfolk javelineer throws a javelin of penetration.
The javelin of penetration pierces through the merfolk aquamancer.
The merfolk aquamancer dies!
The javelin of penetration pierces through the merfolk aquamancer.
The merfolk aquamancer gestures at you while chanting.
The ball of steam hits you!
* * * LOW HITPOINT WARNING * * *
A mysterious force pulls you upwards. The hatch slams shut behind you.
You hear a splash.
Read which item? (? for menu, Esc to quit)
Blink to where?
Press: ? - help, Dir - move target cursor
As you read the scroll of blinking, it crumbles to dust.
The merfolk aquamancer casts a spell at you.
The great wave of water hits you!
You die...
≈≈..≈≈≈≈.≈≈≈..%....≈≈≈≈).....
≈≈..≈≈≈≈≈≈≈≈..##.≈≈≈≈≈≈......
.≈..≈≈≈≈≈≈≈≈.###≈≈≈≈..≈.###..
.≈≈≈≈≈≈.≈≈≈≈≈..≈≈≈≈≈.≈≈..##..
.≈≈≈≈≈..≈≈≈≈..≈≈≈≈≈≈≈≈≈..≈...
.≈≈≈≈≈..≈≈....≈≈≈≈≈≈≈≈≈≈.....
..≈≈≈≈.≈......[≈≈≈≈≈≈≈≈......
...≈......####.≈≈≈≈≈≈≈≈......
.##.....%## #.≈≈≈≈≈≈≈≈.....#
###.....## ###.>≈≈≈≈≈≈≈≈....#
###..#### #..@≈≈≈≈≈≈≈≈≈%...#
....## ##.≈≈≈≈≈≈≈≈≈.....#
...## #.≈≈≈≈≈≈≈≈≈%....#
...## #..≈≈≈≈≈≈≈≈≈....#
....# #..≈≈≈≈≈≈≈≈≈....#
(...# #..≈≈≈≈≈≈≈≈......
..>.# ##.≈≈≈≈≈≈≈≈≈≈≈≈..
....# ##m≈≈≈≈≈≈≈≈≈≈≈≈≈≈
..### #§.≈≈≈≈≈≈≈≈≈≈≈≈≈≈
.## ###..≈≈≈≈≈≈≈≈≈≈≈≈≈≈
You could see a merfolk aquamancer.
Vanquished Creatures
Asterion (Shoals:2)
Polyphemus (Shoals:2)
A kraken (Shoals:4)
Frances (Lair:4)
Ilsuiw (Shoals:5)
A greater naga (Snake:4)
An orc warlord (Orc:4)
Aizul (Snake:1)
Louise (Snake:1)
Gastronok (Lair:3)
The ghost of Opolo the Martial Artist, a powerful DrTm of Yredelemnul (Orc:1)
2 vault guards (D:14)
A siren (Shoals:1)
A minotaur (Lab)
5 merfolk javelineers
The ghost of Javram the Fighter, a powerful DsCj of Vehumet (D:13)
An ettin (D:15)
7 merfolk impalers
4 hydras
Fannar (Orc:3)
7 naga warriors
2 ravenous item mimics
4 anacondas
An alligator snapping turtle (Shoals:5)
A merfolk aquamancer (Shoals:4)
2 satyrs (Shoals:5)
3 orc high priests (Orc:4)
14 death yaks
3 tengu warriors (D:14)
3 centaur warriors
3 naga sharpshooters
Nergalle (Lair:1)
A catoblepas (Shoals:2)
A hell knight (D:15)
4 naga ritualists
9 sea snakes
5 water nymphs
25 harpies
An unseen horror (D:12)
6 mana vipers
2 oklob plants
10 hill giants
A necromancer (D:14)
Joseph (Orc:3)
13 griffons
13 fauns
3 orc knights (Orc:4)
6 manticores
5 cyclopes
6 elephants (Lair:7)
5 orc sorcerers (Orc:4)
2 guardian serpents
4 salamanders (Snake:1)
21 black mambas
A naga mage (Snake:4)
2 feature mimics
2 gargoyles
9 mermaids
Psyche (D:11)
26 spiny frogs
A yaktaur (D:15)
4 tengu conjurers
4 trolls
25 blink frogs
Sonja (Orc:3)
4 komodo dragons
29 merfolk
2 giant leeches (Lair:8)
A wind drake (Shoals:5)
Prince Ribbit (Lair:3)
2 two-headed ogres
2 grizzly bears (Lair:3)
5 ravens (D:14)
3 deep elf magi
12 snapping turtles
A basilisk (Lair:7)
A trapdoor spider (D:12)
4 wyverns
13 sharks
2 wraiths
6 water elementals
15 ugly things
22 humans
5 vampire mosquitoes (Lair:8)
5 deep elf fighters
5 wolves (Lair:6)
32 yaks
2 hungry ghosts
3 wargs
25 nagas
13 hippogriffs
7 porcupines
2 necrophages (D:7)
A mottled dragon (D:14)
26 water moccasins
34 orc warriors
3 sky beasts
3 giant goldfish
A manticore zombie (D:15)
3 ice beasts
11 centaurs
A yellow wasp (D:13)
2 boring beetles
12 crocodiles
5 ogres
Duvessa (D:6)
8 giant slugs
2 big kobolds
25 giant frogs
6 jellies
6 scorpions
A wyvern skeleton (D:14)
An eye of draining (D:11)
10 electric eels
Dowan (D:6)
3 goliath beetles
29 orc priests
5 crimson imps
7 big fish
A lava snake (D:10)
A giant frog skeleton (D:5)
5 hounds
A giant frog zombie (D:5)
7 iguanas
29 orc wizards
25 sheep
5 worker ants
22 adders
34 green rats
A giant mite (Lair:6)
2 shadow imps
6 worms
An iguana skeleton (D:4)
3 giant eyeballs
2 orc skeletons
8 giant geckos
An ooze (D:2)
179 orcs
30 bats
A bat zombie (D:6)
7 giant cockroaches
13 hobgoblins
15 quokkas
3 giant newts
22 goblins
21 jackals
24 kobolds
A kobold skeleton (D:5)
5 orc zombies (Orc:4)
30 rats
A fungus (Lair:2)
2 plants
3 toadstools (Lair:2)
1240 creatures vanquished.
Vanquished Creatures (collateral kills)
A black mamba (Snake:1)
2 ugly things (D:12)
3 creatures vanquished.
Vanquished Creatures (others)
A merfolk aquamancer (Shoals:5)
A faun (Shoals:2)
3 drowned souls (Shoals:3)
A human (D:10)
An earth elemental (Lair:4)
A hound (D:7)
2 butterflies (Lair:3)
21 plants
9 toadstools (Lair:2)
40 creatures vanquished.
Grand Total: 1283 creatures vanquished
Notes
Turn | Place | Note
--------------------------------------------------------------
0 | D:1 | Hilbi, the Vampire Enchanter, began the quest for the Orb.
0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3
252 | D:1 | Reached XP level 2. HP: 19/19 MP: 4/4
266 | D:1 | Learned a level 2 spell: Ensorcelled Hibernation
306 | D:1 | Reached skill level 5 in Hexes
1014 | D:2 | Reached XP level 3. HP: 20/24 MP: 3/6
1249 | D:2 | Found an ancient bone altar of Kikubaaqudgha.
1251 | D:2 | Found a sparkling altar of Nemelex Xobeh.
1254 | D:2 | Found a bloodstained altar of Trog.
1336 | D:2 | Found a snail-covered altar of Cheibriados.
2193 | D:2 | Reached XP level 4. HP: 30/30 MP: 1/7
2367 | D:3 | Learned a level 3 spell: Confuse
2509 | D:3 | Found a sparkling altar of Nemelex Xobeh.
2581 | D:3 | Reached skill level 6 in Hexes
2783 | D:4 | Reached skill level 5 in Stealth
2783 | D:4 | Reached XP level 5. HP: 21/35 MP: 6/9
3074 | D:4 | Learned a level 2 spell: Sure Blade
3085 | D:4 | Noticed an ogre
3097 | D:4 | Killed an ogre
3097 | D:4 | Reached skill level 7 in Hexes
3131 | D:4 | Reached XP level 6. HP: 41/41 MP: 7/10
3325 | D:4 | Noticed a phantom
4295 | D:5 | Entered Level 5 of the Dungeon
4313 | D:5 | Reached skill level 8 in Hexes
4784 | D:5 | Found a shimmering altar of Xom.
4848 | D:5 | Reached XP level 7. HP: 43/46 MP: 10/12
5120 | D:5 | Reached skill level 5 in Short Blades
5201 | D:5 | Reached skill level 9 in Hexes
5256 | D:5 | Reached XP level 8. HP: 52/52 MP: 5/16
5439 | D:5 | Found a radiant altar of Vehumet.
5439 | D:5 | Found a burning altar of Makhleb.
5575 | D:6 | Noticed Pikel
6059 | D:6 | Noticed Blork the orc
7053 | D:6 | Found a staircase to the Ecumenical Temple.
7062 | Temple | Entered the Ecumenical Temple
7073 | Temple | Became a worshipper of Dithmenos the Shadowed
7439 | D:6 | Noticed Duvessa
7439 | D:6 | Noticed Dowan
7467 | D:6 | Killed Duvessa
7473 | D:6 | Killed Dowan
7511 | D:6 | Reached skill level 10 in Hexes
8032 | D:5 | Learned a level 6 spell: Invisibility
8134 | D:7 | Reached XP level 9. HP: 57/57 MP: 5/20
8507 | D:5 | Reached skill level 5 in Spellcasting
8628 | D:6 | Learned a level 4 spell: Enslavement
8648 | D:7 | Reached skill level 10 in Stealth
8707 | D:7 | You fall through a shaft for 3 floors!
8707 | D:10 | Entered Level 10 of the Dungeon
8739 | D:10 | Acquired Dithmenos' first power
8909 | D:10 | Reached skill level 11 in Hexes
8961 | D:10 | Found an ancient bone altar of Kikubaaqudgha.
9384 | D:10 | Got a polished cloak
9394 | D:10 | Identified the cursed +2 cloak of the Saviour {Str+2 Acc+4 Stlth} (You found it on level 10 of the Dungeon)
9461 | D:10 | Got a brightly glowing falchion
10172 | D:9 | Identified the cursed +3,-1 falchion of Ragnarok {slice, +Blink rElec rF+ rN+} (You found it on level 10 of the Dungeon)
10498 | D:9 | Reached skill level 1 in Shields
12572 | D:11 | Reached XP level 10. HP: 63/63 MP: 17/22
12728 | D:11 | Reached skill level 5 in Shields
12783 | D:11 | Acquired Dithmenos' second power
12859 | D:11 | Found a staircase to the Lair.
12945 | D:11 | Noticed Psyche
12949 | D:11 | Killed Psyche
13195 | D:11 | Identified a scroll of acquirement
13201 | D:11 | Identified a +2 pair of boots of running (You acquired it on level 11 of the Dungeon)
13370 | D:11 | Found a staircase to the Orcish Mines.
13419 | D:11 | Noticed a gargoyle
13421 | D:11 | Killed a gargoyle
13745 | D:12 | Reached skill level 12 in Hexes
13777 | D:12 | Found Ynarer's Armour Boutique.
14118 | D:11 | Reached skill level 5 in Dodging
14450 | D:12 | Reached XP level 11. HP: 64/68 MP: 4/23
14486 | D:12 | Noticed a hill giant
14492 | D:12 | Killed a hill giant
15026 | D:12 | Noticed an unseen horror
15033 | D:12 | Killed an unseen horror
15201 | D:13 | Noticed a hill giant
15204 | D:13 | Killed a hill giant
15275 | D:13 | Noticed a hill giant
15288 | D:13 | Killed a hill giant
15358 | D:13 | Noticed a hill giant
15373 | D:13 | Killed a hill giant
15632 | D:13 | Found a portal to a secret trove of treasure.
15779 | D:13 | Noticed Javram's ghost (powerful DsCj)
15795 | D:13 | Killed Javram's ghost
15921 | D:14 | Found Wicy's Distillery.
15922 | D:14 | Acquired Dithmenos' third power
15922 | D:14 | Reached skill level 13 in Hexes
16001 | D:14 | Found a labyrinth entrance.
16032 | Lab | Entered a labyrinth
17104 | Lab | Noticed a minotaur
17108 | Lab | Killed a minotaur
17113 | Lab | Got a pitted quarterstaff
17217 | D:14 | Learned a level 3 spell: Vampiric Draining
17259 | D:14 | Noticed a five-headed hydra
17280 | D:14 | Killed a five-headed hydra
17342 | D:14 | Noticed a tengu warrior
17365 | D:14 | Killed a tengu warrior
17965 | D:14 | Noticed a hill giant
17970 | D:14 | Killed a hill giant
17970 | D:14 | Reached XP level 12. HP: 74/74 MP: 17/24
17987 | D:14 | Noticed a hill giant
18001 | D:14 | Noticed a hill giant
18003 | D:14 | Noticed a hill giant
18006 | D:14 | Killed a hill giant
18006 | D:14 | Reached skill level 10 in Short Blades
18014 | D:14 | Killed a hill giant
18210 | D:14 | Reached skill level 10 in Dodging
18259 | D:14 | Noticed a necromancer
18276 | D:14 | Killed a necromancer
18276 | D:14 | Reached skill level 14 in Hexes
18294 | D:14 | Found a gate to the Vaults.
18294 | D:14 | Noticed a vault guard
18294 | D:14 | Noticed a vault guard
18299 | D:14 | Killed a vault guard
18306 | D:14 | Killed a vault guard
18455 | D:14 | Noticed a centaur warrior
18463 | D:14 | Killed a centaur warrior
18483 | D:14 | Noticed a tengu warrior
18639 | D:14 | Killed a hill giant
18757 | D:14 | Noticed a tengu warrior
18759 | D:14 | Killed a tengu warrior
18898 | D:14 | Noticed a centaur warrior
18903 | D:14 | Killed a centaur warrior
18906 | D:14 | Reached XP level 13. HP: 79/79 MP: 15/25
18912 | D:14 | Reached skill level 1 in Necromancy
18915 | D:14 | Killed a tengu warrior
19046 | D:15 | Entered Level 15 of the Dungeon
19160 | D:15 | Found a staircase to the Depths.
19167 | D:15 | Reached skill level 15 in Stealth
20045 | Lair:1 | Entered Level 1 of the Lair of Beasts
20187 | Lair:1 | Found an ancient bone altar of Kikubaaqudgha.
20313 | Lair:1 | Acquired Dithmenos' fourth power
20453 | Lair:1 | Noticed Nergalle
20464 | Lair:1 | Killed Nergalle
21044 | Lair:2 | Found a blossoming altar of Fedhas.
21177 | Lair:2 | Learned a level 1 spell: Summon Butterflies
21662 | Lair:2 | Reached skill level 1 in Fighting
21874 | Lair:2 | Got a crystal dagger
21875 | Lair:2 | Identified the +5,+4 dagger "Psoes" {stab, -Tele +Inv rPois rC+} (You found it on level 2 of the Lair of Beasts)
23208 | Lair:3 | Noticed Gastronok
23215 | Lair:3 | Killed Gastronok
23215 | Lair:3 | Reached skill level 5 in Fighting
23373 | Lair:3 | Noticed Prince Ribbit
23391 | Lair:3 | Killed Prince Ribbit
24028 | Lair:4 | Reached XP level 14. HP: 100/100 MP: 15/26
24074 | Lair:4 | Found a staircase to the Shoals.
24121 | Lair:4 | Learned a level 2 spell: Corpse Rot
24246 | Lair:4 | Found a staircase to the Snake Pit.
24674 | Lair:4 | Reached skill level 16 in Stealth
25137 | Lair:5 | Got an ichor-stained hand axe
25138 | Lair:5 | Identified the +10,+8 hand axe "Umauf" {antimagic, +Fly rElec rPois Dex+4} (You found it on level 5 of the Lair of Beasts)
25574 | Lair:6 | Reached skill level 5 in Necromancy
26241 | Lair:6 | Found a staircase to the Snake Pit.
26246 | Lair:6 | the staircase to the Snake Pit was a mimic.
26369 | Lair:6 | Reached skill level 1 in Evocations
27349 | Lair:7 | Found a staircase to the Slime Pits.
28570 | Lair:8 | Entered Level 8 of the Lair of Beasts
28716 | Lair:8 | Reached skill level 10 in Fighting
29271 | Lair:8 | Identified the Tome of the Oath and Transmutation (You found it on level 8 of the Lair of Beasts)
29275 | Lair:8 | Got a crude marble ring
29298 | Lair:8 | Identified the ring of Foukhloh {rElec rC+ EV+1 Int+3 Acc+5} (You found it on level 8 of the Lair of Beasts)
29473 | Lair:8 | Reached XP level 15. HP: 114/114 MP: 21/27
30154 | Orc:1 | Entered Level 1 of the Orcish Mines
30154 | Orc:1 | Noticed Opolo's ghost (powerful DrTm)
30166 | Orc:1 | Killed Opolo's ghost
30609 | Orc:1 | Found Udaemn's Assorted Antiques.
31744 | Orc:3 | Noticed Fannar
31761 | Orc:3 | Killed Fannar
31907 | Orc:3 | Noticed Joseph
31917 | Orc:3 | Found a staircase to the Elven Halls.
31923 | Orc:3 | Killed Joseph
31923 | Orc:3 | Reached skill level 1 in Charms
32262 | Orc:3 | Noticed Sonja
32270 | Orc:3 | Killed Sonja
32345 | Orc:4 | Entered Level 4 of the Orcish Mines
32644 | Orc:4 | Found Onouh's Antique Armour Boutique.
32755 | Orc:4 | Found Soun Rek's Antique Weapon Boutique.
32924 | Orc:4 | Reached skill level 1 in Armour
32955 | Orc:4 | Found Laywn's Book Boutique.
33940 | Orc:4 | Found Cloaxt's General Store.
33976 | Orc:4 | Reached skill level 5 in Charms
34267 | Orc:4 | Paralysed by an orc sorcerer for 6 turns
35030 | Orc:4 | Bought a crude scale mail for 270 gold pieces
35032 | Orc:4 | Identified the +5 scale mail of the Heavens {Str+2 Dex+4 Int+4} (You bought it in a shop on level 4 of the Orcish Mines)
35313 | Snake:1 | Entered Level 1 of the Snake Pit
35326 | Snake:1 | Noticed Frances
37376 | Snake:1 | Noticed Louise
37379 | Snake:1 | Killed Louise
38366 | Snake:1 | Noticed Aizul
38370 | Snake:1 | Killed Aizul
38973 | Snake:2 | Reached XP level 16. HP: 122/122 MP: 25/27
39130 | Snake:3 | Found Riot's Weapon Boutique.
39326 | Snake:3 | Reached skill level 5 in Armour
39472 | Snake:3 | Got a crude glass ring
39475 | Snake:3 | Identified the ring of Visayz {+/*Tele rF+ Dex+1} (You took it off a naga on level 3 of the Snake Pit)
41126 | Lair:4 | Killed Frances
41126 | Lair:4 | Reached skill level 17 in Stealth
41227 | Shoals:1 | Entered Level 1 of the Shoals
41246 | Shoals:1 | Found Annaj's Gadget Shoppe.
41397 | Shoals:1 | Found Zioqurch's Book Emporium.
42089 | Shoals:2 | Reached skill level 15 in Hexes
42173 | Shoals:2 | Noticed Polyphemus
42176 | Shoals:2 | Killed Polyphemus
42177 | Shoals:2 | Found a shattered altar of Ashenzari.
42649 | Shoals:2 | Found a bloodstained altar of Trog.
42838 | Shoals:2 | Noticed Asterion
42851 | Shoals:2 | Noticed a spectral weapon
42886 | Shoals:2 | Noticed a spectral weapon
42925 | Shoals:2 | Noticed a spectral weapon
43589 | Shoals:2 | Reached skill level 1 in Invocations
43765 | Shoals:2 | Killed Asterion
43896 | Shoals:2 | Reached skill level 10 in Charms
44377 | Shoals:4 | Reached XP level 17. HP: 83/128 MP: 18/28
45466 | Shoals:5 | Entered Level 5 of the Shoals
45594 | Shoals:5 | Noticed Ilsuiw
45697 | Shoals:5 | Killed Ilsuiw
45697 | Shoals:5 | Reached skill level 18 in Stealth
46041 | Shoals:5 | Got a steaming platinum ring
46077 | Shoals:5 | Identified the ring "Wuohir" {Fire Dex-1 Int+4} (You found it on level 5 of the Shoals)
46414 | Shoals:5 | Got a smoking lapis lazuli ring
46420 | Shoals:5 | Identified the ring "Vodiop" {Fire Dex+2 Int-4} (You found it on level 5 of the Shoals)
46579 | Shoals:5 | Got a steaming tin amulet
46582 | Shoals:5 | Identified the amulet "Staon" {Clar SInv} (You found it on level 5 of the Shoals)
47005 | Shoals:4 | Killed from afar by a merfolk aquamancer
Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 | 16-18 || total
-------------------------+-------+-------+-------+-------+-------+-------++-------
Melee: Dagger | 121 | 144 | 281 | 260 | 1345 | 585 || 2736
Falchion | | | 4 | | | || 4
Unarmed | | | 1 | | | || 1
Rod | | | | 3 | | || 3
Cast: Ensorcelled Hiber | 29 | 29 | 138 | 96 | 301 | 116 || 709
Confuse | | 15 | 17 | 17 | 22 | 4 || 75
Sure Blade | | 1 | | 1 | 2 | 4 || 8
Invisibility | | | 6 | 9 | 29 | 23 || 67
Enslavement | | | | 2 | 1 | 3 || 6
Vampiric Draining | | | | | 3 | 3 || 6
Summon Butterflie | | | | | 1 | || 1
Corpse Rot | | | | | 1 | || 1
Invok: Shadow Step | | | 1 | 9 | 20 | 18 || 48
Abil: Bottle Blood | | 4 | 11 | 9 | 9 | 2 || 35
End Transformatio | | 3 | 11 | 3 | 6 | || 23
Bat Form | | 3 | 11 | 3 | 6 | || 23
Evoke Flight | | | | | 2 | 4 || 6
Evoke Invisibilit | | | | | 1 | || 1
Turn Visible | | | | | 1 | || 1
Stop Flying | | | | | | 2 || 2
Evoke: Wand | | 1 | 10 | 4 | 12 | 11 || 38
Rod | | | | | 1 | || 1
Stone of tremors | | | | | 1 | || 1
Use: Scroll | 7 | | 17 | 12 | 17 | 12 || 65
Potion | | 2 | 6 | 4 | 9 | 5 || 26
Stab: Sleeping | 24 | 29 | 100 | 92 | 441 | 147 || 833
Confused | | 3 | 8 | 3 | 3 | || 17
Invisible | | | 2 | 13 | 39 | 18 || 72
Distracted | | | | | 10 | 1 || 11
Paralysed | | | | | 1 | || 1
Should have attacked or drank the potion, I blinked instead.
Or, even better. Should have learned Apporation (not sure if it spawned, but probably did). I saw the rune and everybody was sleeping, could have ninja'd it easily. All Merfolk sprites look same to me and I don't differentiate their abilities, got overwhelmed very fast as somebody woke up even though I was invis and super-stealthy. (maybe cuz I made a splash in water, should have been flying, ARGH).
-
I tried a long blades High Elf Gladiator / transitioning into stabber/charmer of Dithmenos today on the plane. Worked pretty well until I got cocky against Nikola in Spider.
My favorite part was guiltily lopping off hydra heads with my long sword of flame. I didn't feel *that* guilty about it ;D
-
Ugh, hydras.
Before this guy, I really forced a large number of mostly unsuccessful DsTm^Makhleb. Their main offense was Blade Hands, Hydras made me cringe ;D
Good thing that somebody is having fun with them.
Dith is fun, Umbra/Shadow Step really make stabbers life a breeze, other stuff is not as useful (You need a lot of Invo to cast last ability reliably, and you can have less costly Invisibility sources), so I spam Shadow Step a lot. One-shotting uniques is the best.
Edit: looking at the VpEn morgue, I now see that I totally forgot that I had summon butterflies, that would have helped with escape.
-
Back to FTL:AE.
I feel like there are many new options to tackle the trip to sector 8 with all this new content, but the fight against the flagship still requires the same setup as before to win consistently: cloaking to avoid the mass attacks in phases two and three; teleport to get rid of the missile launcher as soon as possible in phases one and two, and "empty" the flagship of crewmen in phase one; some way to get rid of the zoltan shield in phase three (say, an ion weapon); a bomb to help with the boarding; and now you also want mind control to counter the mind control in phase three and help with the boarding in phase one. You can definitely win with other setups, but then it just takes a lucky missile from the flagship to shut you down long enough for you to go down in a glorious rain of lasers and beams.
I am tempted to try hard mode just to test if this setup isn't as effective against the modified flagship, but then I am not sure I am good enough to get to sector 8 in hard mode...
-
I was having a blast with my troll monk yesterday. Then I learned that troll claws can rip the head off of a hydra. Oops.
(although even if they didn't I probably should have been staying away from eight-headed hydrae in the first place)
-
Hahah yeah I learned that the hard way heron...although my high score list was filled with TrMo's for some time.
Just lost a cool Minotaur Death Knight in Vault 5 to that mute asshole Mennas. A few floors earlier there was an epic confrontation between my army of the undead and Saint Roka's band...and then I had enslaved Saint Roka's soul to fight for me haha. His spectral self can still smite people and he got into some silly smiting contests with some deep elf priests.
In an unrelated story, I was playing a quick Chaos Knight game, and Xom transformed Dowan into a giant mite and made him fight against Duvessa. Really hilarious even by Xom standards hahaha
-
Dowan/Duvesa is quite hilarious, right up there to Pikel's slaves turning on him.
As for enslaving souls, my favourite enslaved soul was Nergalla, as she summoned more spectral orcs which was so awesome :)
-
Oh, that dreadful feeling that karma is going to get back at you when your DsNe finds a Manual of Necromancy randomly on D:10.
-
A manual of necromancy? As in, the one you start with? I don't understand.
EDIT: oh sorry, manual, not book. Hhhmmm...
-
Yo check it out, 5-rune win with a Minotaur Gladiator of Trog!!
Dungeon Crawl Stone Soup version 0.14.0 (console) character file.
2728978 Thorium the Minotaur Blade (level 27, 251/251 HPs)
Began as a Minotaur Gladiator on Apr 19, 2014.
Was a High Priest of Trog.
Escaped with the Orb
... and 5 runes on Apr 20, 2014!
The game lasted 08:11:03 (91796 turns).
Thorium the Minotaur Blade (Minotaur Gladiator) Turns: 91796, Time: 08:11:03
HP 251/251 AC 41 Str 30 XL: 27
MP 32/32 EV 27 Int 6 God: Trog [*****.]
Gold 5522 SH 24 Dex 22 Spells: 0 memorised, 26 levels left
rFire + + + SeeInvis . c - -2,+12 short sword of Starshine {holy, Str+3}
rCold + . . Clarity . X - +9 plate armour "Zoalusk" {+Blink rF+ Dex+2 Acc-4}
rNeg . . . Conserve . F - +3 buckler {rC+ rF+}
rPois + rCorr . (helmet unavailable)
rElec . rRot . B - +2 cloak {rPois}
SustAb . . Spirit . r - +3 pair of gloves of Watchfulness {rF+ Acc+4 Dam+4}
rMut + Warding . s - +3 pair of boots of Submission {Str+1 Int+3}
Saprov . . . Stasis . I - amulet of resist mutation
MR ++... C - ring "Sempoo" {+Inv rF++}
n - +5,+2 ring of slaying
@: very resistant to hostile enchantments, extremely unstealthy
A: retaliatory headbutt, horns 3, yellow scales 1, deformed body, dopey 1,
herbivore 1, low mp 1, mutation resistance 1, regeneration 1, strong 1
a: Burn Spellbooks, Berserk, Trog's Hand, Brothers in Arms, Renounce Religion,
Evoke Blink, Evoke Invisibility
0: Orb of Zot
}: 5/15 runes: barnacled, slimy, silver, abyssal, gossamer
You escaped.
You worshipped Trog.
Trog was extremely pleased with you.
You were not hungry.
You visited 10 branches of the dungeon, and saw 61 of its levels.
You visited the Abyss 5 times.
You visited 1 bazaar.
You also visited: Ice Cave and Volcano.
You collected 8605 gold pieces.
You spent 3083 gold pieces at shops.
Inventory:
Hand weapons
a - the +1,+8 long sword of the End of Times {slice, rC+ Int+2 SInv}
(Trog gifted it to you on level 4 of the Vaults)
It inflicts extra damage upon your enemies.
It affects your intelligence (+2).
It protects you from cold.
It enhances your eyesight.
b - a +8,+7 longbow of flame
c - the -2,+12 short sword of Starshine (weapon) {holy, Str+3}
(Trog gifted it to you on level 8 of the Lair of Beasts)
It has been blessed by the Shining One to cause great damage to the undead
and demons.
It affects your strength (+3).
d - the +4,+3 dagger of Descent {antimagic, +Inv Stlth++}
(You found it on level 6 of the Dungeon)
It disrupts the flow of magical energy around spellcasters and certain
magical creatures (including the wielder).
It lets you turn invisible.
It makes you much more stealthy.
e - the +1,+13 falchion "Psira" {slice, rElec rPois MR+}
(Trog gifted it to you on level 1 of the Spider Nest)
It inflicts extra damage upon your enemies.
It insulates you from electricity.
It protects you from poison.
It affects your resistance to hostile enchantments.
f - the +7,+5 long sword of the Rat {flame, rC+}
(Trog gifted it to you on level 2 of the Lair of Beasts)
It emits flame when wielded, causing extra injury to most foes and up to
double damage against particularly susceptible opponents. Big, fiery blades
are also staple armaments of hydra-hunters.
It protects you from cold.
g - the +9,+9 Sword of Zonguldrok {reap, Curse}
(You found it on level 5 of the Vaults)
If a monster killed with it leaves a corpse in good enough shape, the corpse
will be animated as a zombie friendly to the killer.
It may recurse itself when equipped.
Missiles
y - 217 arrows
Armour
r - the +3 pair of gloves of Watchfulness (worn) {rF+ Acc+4 Dam+4}
(You acquired it on level 6 of the Pits of Slime)
It affects your accuracy with ranged weapons and melee attacks (+4).
It affects your damage with ranged weapons and melee attacks (+4).
It protects you from fire.
s - the +3 pair of boots of Submission (worn) {Str+1 Int+3}
(You found it on level 2 of the Depths)
It affects your strength (+1).
It affects your intelligence (+3).
B - a +2 cloak of poison resistance (worn)
F - a +3 buckler of resistance (worn)
H - a gold dragon hide
X - the +9 plate armour "Zoalusk" (worn) {+Blink rF+ Dex+2 Acc-4}
(You acquired it on level 12 of the Dungeon)
It affects your dexterity (+2).
It affects your accuracy with ranged weapons and melee attacks (-4).
It protects you from fire.
It lets you blink.
Magical devices
h - a wand of fireball (2)
m - a wand of teleportation (8)
E - a wand of slowing (9)
K - a wand of cold (13)
M - a wand of digging (7)
O - a wand of draining (6)
R - a wand of lightning (10)
U - a wand of disintegration (15)
V - a wand of hasting (6)
Y - a wand of fireball (6)
Comestibles
l - a choko
t - a pear
z - 6 royal jellies
W - 4 bread rations
Jewellery
n - a +5,+2 ring of slaying (left hand)
o - an uncursed ring of protection from cold
q - an uncursed ring of protection from fire
v - the amulet of Wienizev {rCorr Str+2 Dex+3}
(You took it off a deep elf knight on level 2 of the Depths)
[amulet of resist corrosion]
It affects your strength (+2).
It affects your dexterity (+3).
w - the ring of Ethics {+/*Tele rF- Dex+3 Stlth}
(You found it in an ice cave)
[ring of teleportation]
It affects your dexterity (+3).
It makes you vulnerable to fire.
It makes you more stealthy.
x - an uncursed ring of teleport control
C - the ring "Sempoo" (right hand) {+Inv rF++}
(You found it on level 2 of the Vaults)
[ring of invisibility]
It greatly protects you from fire.
G - an uncursed ring of flight
I - an amulet of resist mutation (around neck)
L - an uncursed ring of sustenance
Potions
i - a potion of invisibility
j - a potion of resistance
u - a potion of restore abilities
A - 7 potions of curing
D - a potion of brilliance
J - a potion of flight
S - 3 potions of might
Rods
N - a +4 rod of ignition (10/10)
(You found it on level 4 of the Vaults)
Skills:
+ Level 21.4 Fighting
+ Level 23.4 Short Blades
+ Level 24.9 Long Blades
+ Level 19.4 Bows
- Level 4.0 Throwing
+ Level 23.7 Armour
+ Level 20.5 Dodging
- Level 12.4 Stealth
+ Level 20.9 Shields
- Level 15.0 Evocations
You had 26 spell levels left.
You didn't know any spells.
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (0/1) D:5 Orc (4/4) D:9
Elf (3/3) Orc:3 Lair (8/8) D:9 Shoals (5/5) Lair:5
Spider (5/5) Lair:5 Slime (6/6) Lair:8 Vaults (5/5) D:13
Blade (0/1) Vaults:3 Crypt (0/5) Vaults:3 Zot (5/5) Depths:5
Depths (5/5) D:15
Altars:
Ashenzari
Dithmenos
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
The Shining One
Jiyva
Shops:
D:6 % Orc:1 * Orc:2 : Orc:3 = Orc:4 :(*[ Elf:2 !% Vaults:2 *
Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:4 Depths:5
Abyss: Depths:1 Depths:4
Pandemonium: Depths:3
Ziggurat: Depths:3
Trove: D:15 (give +4,+4 demon trident)
Annotations:
D:6 Natasha
Lair:5 exclusion: oklob plant
Innate Abilities, Weirdness & Mutations
You reflexively headbutt those who attack you in melee.
You have a pair of large horns on your head.
You are partially covered in yellow scales (AC +2).
Armour fits poorly on your strangely shaped body.
You are dopey. (Int -2)
You digest meat inefficiently.
Your magical capacity is low (-10% MP).
You are somewhat resistant to further mutation.
Your natural rate of healing is unusually fast.
Your muscles are strong. (Str +2)
Message History
The Executioner is heavily wounded.
The Executioner hits you but does no damage.
The Executioner completely misses you. The Executioner barely misses you.
You closely miss the Executioner. Your headbutt misses the Executioner.
The Executioner is heavily wounded.
The Executioner misses you. The Executioner completely misses you.
The Executioner hits you but does no damage.
You hit the Executioner but do no damage.
You headbutt the Executioner!
The Executioner is heavily wounded.
You slice the Executioner!!
You kill the Executioner!
Trog accepts your kill.
(D) Dungeon (T) Temple (O) Orcish Mines (E) Elven Halls
(L) Lair (A) Shoals (N) Spider Nest (M) Slime Pits
(V) Vaults (B) Hall of Blades (C) Crypt (H) Hell
(Z) Zot (U) Depths
Where to? (* - list waypoints, Enter - D:1 @ (x,y), ? - help)
There is a staircase leading out of the dungeon here.
You have escaped!
#.#
#.#
#.#
##.#
#..#
###.##
#########...##############
#.........................
########........@........#######.
....##...###############...# ##
....##...# ##.......## #...#
....##...###...[.....###...#
....##...##...........##...###
........#.......(.......#....#
#.####..)##.......%...##...#.#
#.# #...###.........###...#.#
#%# #...# ##.......## #.).#.#
There were no monsters in sight!
Vanquished Creatures
the royal jelly (Slime:6)
6 orbs of fire
5 ancient liches
2 curse toes
Sojobo (Vaults:3)
Margery (Vaults:2)
Mennas (Vaults:2)
2 Killer Klowns (Zot:5)
8 golden dragons
A profane servitor (Abyss:1)
3 electric golems
3 Brimstone Fiends
3 pandemonium lords
Frederick (Vaults:3)
the Enchantress (Depths:5)
Nikola (Shoals:1)
12 bone dragons
2 hellephants (Abyss:1)
11 liches
2 Hell Sentinels
14 tentacled monstrosities
Asterion (Spider:1)
27 Orb Guardians
An Ice Fiend (Zot:4)
A titan (Vaults:5)
2 quicksilver dragons
3 deep elf master archers
3 deep elf blademasters
12 acid blobs
A Shadow Fiend (Elf:3)
11 storm dragons
A kraken (Shoals:2)
An Executioner (D:1)
2 sphinxes
Polyphemus (Shoals:3)
10 tentacled starspawn
Rupert (D:14)
Agnes (Spider:4)
Frances (Shoals:2)
An ancient champion (Vaults:3)
10 azure jellies (Slime:6)
Kirke (Shoals:4)
12 tengu reavers
11 shadow dragons
Roxanne (Shoals:2)
4 draconian monks
Ilsuiw (Shoals:5)
10 fire giants
7 frost giants
2 iron dragons
Donald (Shoals:2)
9 ghost moths
Wiglaf (Vaults:1)
Maud (D:15)
13 vault wardens
The ghost of Abdul Alhazred the Reanimator, a powerful DDNe of Ashenzari (D:13)
A balrug (Abyss:1)
5 draconian scorchers
11 deep elf sorcerers
Aizul (Depths:2)
9 emperor scorpions
7 draconian zealots
5 draconian knights
Jorgrun (Vaults:2)
An angel (Abyss:1)
2 draconian shifters
4 draconian annihilators
3 reapers
4 spriggan defenders
9 deep elf demonologists
3 war gargoyles
13 stone giants
4 vampire knights
4 grey draconians
6 green draconians
5 draconian callers
A lorocyproca (Abyss:1)
8 white draconians
A salamander firebrand (Depths:2)
4 purple draconians
6 dire elephants
9 deep elf annihilators
7 pale draconians
3 red draconians
3 yellow draconians
4 black draconians
8 mottled draconians
12 deep elf death magi
5 ettins
42 vault guards
13 merfolk impalers
13 merfolk javelineers
2 crystal guardians (Vaults:5)
A blizzard demon (Abyss:1)
A quicksilver dragon zombie (Abyss:3)
3 sirens
14 fire dragons
14 ironheart preservers
7 death oozes
9 death cobs
3 minotaurs
6 spriggan air magi
8 deep elf high priests
16 yaktaur captains
Fannar (D:10)
Harold (D:14)
3 ravenous feature mimics
7 great orbs of eyes
7 rakshasas
13 ice dragons
Nessos (D:14)
A spectral storm dragon (Depths:2)
6 merfolk aquamancers
An anaconda (Lair:8)
3 satyrs (Shoals:4)
6 hydras
4 deep troll earth magi
18 ogre magi
5 tengu warriors
2 orc high priests
A vampire mage (Abyss:1)
3 hell hogs (Abyss:3)
22 death yaks
11 spectral elves
A spriggan berserker (Depths:5)
3 sun demons (Depths:2)
20 very ugly things
22 deep elf knights
11 centaur warriors
4 deep troll shamans
2 thrashing horrors (Abyss:1)
Nergalle (D:10)
A titan skeleton (Abyss:3)
13 wretched stars
3 catoblepae
10 skeletal warriors
Erolcha (Orc:2)
18 hell knights
2 shadow wraiths
5 soul eaters
4 iron trolls
3 ice devils
24 orb spiders
An unseen horror (D:11)
24 large abominations
An orb spider (shapeshifter) (Depths:1)
6 hill giants
23 sea snakes
4 flayed ghosts
A death drake (Zot:2)
2 ice statues (IceCv)
11 deep elf summoners
10 orc knights
29 deep trolls
4 queen bees (shapeshifter) (Depths:2)
8 water nymphs
A lindwurm (shapeshifter) (Vaults:4)
5 giant orange brains
9 necromancers
The ghost of Thorium the Slasher, an experienced MiGl of Okawaru (D:6)
3 hellions
15 ironbrand convokers
3 very ugly thing zombies
2 flaming corpses
Joseph (Orc:3)
22 deep elf conjurers
A fire giant zombie (Depths:2)
An oklob plant (D:12)
25 harpies
43 wolf spiders
A phantasmal warrior (Vaults:5)
A griffon (shapeshifter) (Vaults:5)
A wizard (Vaults:3)
A draconian zombie (Zot:2)
4 mermaids
10 manticores
A manticore (shapeshifter) (Depths:2)
10 red wasps
15 fauns
A human skeleton (Vaults:5)
6 cyclopes
10 griffons
19 moths of wrath
A fire giant skeleton (Abyss:1)
4 worldbinders (Abyss:3)
A mermaid (shapeshifter) (D:14)
A dire elephant zombie (Depths:4)
16 elephants
4 shining eyes
A frost giant skeleton (Abyss:3)
5 black mambas
A stone giant skeleton (Vaults:5)
7 smoke demons
17 vault sentinels
3 apocalypse crabs
A queen ant (Spider:4)
3 sixfirhies
A gargoyle (D:14)
A pale draconian zombie (Zot:2)
11 orange demons
10 spiny frogs
An emperor scorpion zombie (Depths:1)
A spiny frog (shapeshifter) (Depths:1)
51 yaktaurs
4 death yak zombies
A tormentor (Elf:3)
4 kobold demonologists
2 tengu conjurers (D:12)
A yaktaur (shapeshifter) (Vaults:1)
A black draconian zombie (Depths:5)
10 ancient zymes
16 demonic crawlers
A fire drake (Lair:7)
4 efreet
A feature mimic (Lair:3)
3 red devils (Depths:2)
10 freezing wraiths
A yaktaur skeleton (Vaults:5)
15 deep elf priests
4 komodo dragons
13 iron devils
3 hellwings
2 giant fireflies
7 boggarts
13 raiju
5 blue devils
5 trolls
Sonja (D:11)
45 jumping spiders
3 wind drakes
41 merfolk
2 komodo dragons (shapeshifter)
An iron dragon simulacrum (Vaults:5)
10 ravens
22 two-headed ogres
2 frost giant simulacra
19 slime creatures
17 snapping turtles
2 spriggan zombies (Depths:5)
17 brown oozes
8 boulder beetles
A human simulacrum (Vaults:1)
A fire giant simulacrum (Vaults:3)
40 yaks
A basilisk (shapeshifter) (Vaults:2)
59 redbacks
10 ynoxinuls
7 air elementals
4 flying skulls (Depths:2)
A grizzly bear (Lair:8)
An ettin zombie (Depths:1)
12 blink frogs
34 trapdoor spiders
4 wyverns
10 golden eyes
A spriggan (shapeshifter) (Vaults:5)
3 hungry ghosts
20 starcursed masses
37 deep elf magi
2 spriggans
A hill giant zombie (D:11)
6 humans (Volcano)
2 shadows
12 hippogriffs
19 tarantellas
15 water elementals
An elephant slug (Lair:5)
A hog (shapeshifter) (Vaults:2)
13 sharks
3 toenail golems (Volcano)
A tarantella (shapeshifter) (Vaults:5)
An ugly thing zombie (Depths:4)
6 wraiths
Eustachio (D:4)
2 vampires
13 fire elementals (Depths:1)
51 ugly things
9 neqoxecs
39 deep elf fighters
7 chaos spawn
A hill giant skeleton (D:8)
A hog (Shoals:4)
22 wargs
Edmund (D:4)
19 vampire mosquitoes
A mottled dragon (D:15)
14 water moccasins
14 porcupines
2 necrophages
4 soldier ants
An orange crystal statue (Zot:5)
3 deep troll zombies
7 wolves
An iron troll simulacrum (Vaults:5)
3 black bears
17 small abominations
17 spiders
23 ice beasts
5 sky beasts
5 yellow wasps
4 human zombies
80 ogres
63 orc warriors
4 hell hounds
3 giant goldfish
A lost soul (Elf:3)
A boring beetle (shapeshifter) (Vaults:5)
3 boring beetles
6 crocodiles
A manticore skeleton (D:13)
A crocodile (shapeshifter) (Vaults:2)
A big kobold (D:13)
28 centaurs
8 giant slugs
A brain worm (D:14)
2 yaktaur zombies (Depths:1)
A silver statue (Zot:5)
A cyclops zombie (D:15)
19 giant frogs
An earth elemental (Abyss:1)
A wyvern zombie (D:9)
A hell hound zombie (Depths:2)
A gnoll sergeant (D:8)
A yak zombie (D:9)
15 scorpions
A cyclops skeleton (D:15)
10 killer bees
6 eyes of draining
A pulsating lump (Slime:5)
10 crimson imps
3 wights (D:10)
A giant frog zombie (D:11)
A hippogriff skeleton (D:14)
4 quasits
5 elf zombies
2 goliath beetles
9 hounds
A two-headed ogre zombie (Depths:1)
5 electric eels
22 jellies
A boring beetle zombie (D:14)
Crazy Yiuf (D:2)
31 orc priests
13 iguanas
An iron imp (Abyss:1)
29 orc wizards
A basilisk skeleton (D:15)
4 elf skeletons
Natasha (twice) (D:6)
4 big fish
18 sheep
15 worker ants
9 orange rats
A shapeshifter simulacrum (D:14)
Ijyb (D:4)
2 ogre zombies (Depths:1)
A hound skeleton (D:5)
25 adders
15 gnolls
A scorpion zombie (D:5)
4 shadow imps
92 green rats
4 giant mites
A goliath beetle zombie (D:9)
5 worms
18 ufetubi
3 white imps
An iguana skeleton (D:7)
10 giant eyeballs
14 giant geckos
18 oozes
207 orcs
A bat skeleton (D:5)
A bat zombie (D:7)
4 giant cockroaches
19 goblins
25 hobgoblins
7 quokkas
A ball python (D:6)
17 bats
5 giant newts
2 hobgoblin skeletons
26 jackals
19 kobolds
2 kobold skeletons
A lurking horror (Abyss:1)
2 orc skeletons
A quokka skeleton (D:6)
31 rats
A rat skeleton (D:6)
23 ballistomycetes
2 crawling corpses (Elf:3)
A fungus (Elf:3)
3 plants
3 starspawn tentacles
3 tentacles (Shoals:2)
A tentacle segment (Shoals:2)
3319 creatures vanquished.
Vanquished Creatures (collateral kills)
A Killer Klown (Zot:5)
A bone dragon (Depths:4)
A lich (Depths:2)
An acid blob (Slime:6)
A pandemonium lord (D:8)
A tengu reaver (Depths:2)
An azure jelly (Slime:6)
A fire giant (Depths:2)
2 emperor scorpions (Depths:1)
A reaper (Depths:2)
A spriggan defender (Depths:5)
A grey draconian (Depths:5)
A white draconian (Depths:5)
A great orb of eyes (Slime:6)
A rakshasa (Depths:2)
An ogre mage (Depths:2)
2 death yaks
A deep troll shaman (Depths:4)
A centaur warrior (Depths:2)
2 very ugly things (Depths:4)
A spriggan (Depths:5)
2 hell knights
2 ice devils (Depths:2)
An ice statue (Depths:2)
A stone giant zombie (Depths:2)
A salamander zombie (Depths:2)
2 yaktaurs (Depths:1)
2 death yak zombies (Depths:2)
A spriggan zombie (Depths:5)
3 red devils
A spectral human (Depths:5)
A giant firefly (Depths:5)
A golden dragon simulacrum (Depths:2)
2 two-headed ogres
2 boggarts (Depths:1)
A brown ooze (Slime:6)
A deep troll zombie (Depths:1)
2 ugly things
4 deep elf fighters
A spriggan simulacrum (Depths:2)
2 chaos spawn
An orange crystal statue (Depths:4)
An ettin simulacrum (Depths:2)
5 ogres
2 ice beasts (Depths:2)
A two-headed ogre zombie (Depths:4)
3 gnolls (D:8)
A giant eyeball (Depths:2)
71 creatures vanquished.
Vanquished Creatures (others)
An Orb Guardian (Depths:4)
A tengu reaver (Vaults:3)
A fire giant (Depths:2)
A draconian scorcher (Zot:2)
A stone giant (Slime:6)
A white draconian (Zot:3)
2 mottled draconians (Zot:3)
An ironheart preserver (Vaults:4)
2 merfolk aquamancers
A tengu zombie (Depths:2)
2 shadow dragon zombies
2 hill giants
A necromancer (Depths:5)
A frost giant zombie (Depths:5)
2 fire giant zombies
A manticore (D:15)
A dire elephant zombie (Depths:1)
7 drowned souls
An emperor scorpion zombie (Depths:2)
A mottled draconian zombie (Depths:5)
A grey draconian zombie (Depths:5)
A demonic crawler (Spider:5)
7 death yak zombies
A centaur zombie (Depths:2)
A catoblepas zombie (Depths:2)
A boggart (Vaults:1)
3 deep troll zombies
An ice dragon zombie (Depths:5)
2 tarantellas (Spider:1)
A water elemental (Shoals:5)
A shark (Shoals:5)
An ugly thing zombie (Depths:4)
3 humans (Shoals:4)
A ynoxinul (Zot:1)
3 deep elf fighters
A neqoxec (Depths:5)
8 ogre zombies
A chaos spawn (Abyss:3)
4 human zombies (Depths:5)
A spider (Spider:4)
2 swamp drakes
2 ogres
A lost soul (Vaults:5)
2 yaktaur zombies (Depths:1)
A big kobold (D:14)
A hell hound zombie (Depths:2)
A wyvern zombie (Depths:1)
8 elf zombies
2 two-headed ogre zombies
A giant eyeball (Depths:5)
An orc (Orc:2)
2 giant spores
6 kobolds
3 fungi
3 plants
19 starspawn tentacles
14 starspawn tentacle segments (Abyss:1)
5 tentacles (Shoals:2)
283 tentacle segments (Shoals:2)
431 creatures vanquished.
Grand Total: 3821 creatures vanquished
Notes
Turn | Place | Note
--------------------------------------------------------------
0 | D:1 | Thorium, the Minotaur Gladiator, began the quest for the Orb.
0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1
142 | D:1 | Reached XP level 2. HP: 16/25 MP: 1/1
283 | D:1 | Reached skill level 4 in Long Blades
509 | D:1 | Reached XP level 3. HP: 28/30 MP: 2/2
850 | D:2 | Reached skill level 1 in Armour
949 | D:2 | Found a glowing golden altar of the Shining One.
1155 | D:2 | Reached XP level 4. HP: 35/38 MP: 2/2
1470 | D:2 | Noticed Crazy Yiuf
1478 | D:2 | Killed Crazy Yiuf
1478 | D:2 | Reached skill level 5 in Long Blades
1478 | D:2 | Reached XP level 5. HP: 21/46 MP: 2/2
2406 | D:3 | Found a bloodstained altar of Trog.
2534 | D:3 | Became a worshipper of Trog the Wrathful
2667 | D:3 | Found a radiant altar of Vehumet.
2834 | D:4 | Gained mutation: Your muscles are strong. (Str +2) [potion of mutation]
2834 | D:4 | Gained mutation: You have a pair of large horns on your head. [potion of mutation]
2834 | D:4 | Gained mutation: Your muscles are very strong. (Str +4) [potion of mutation]
2952 | D:4 | Noticed Edmund
2972 | D:4 | Killed Edmund
2972 | D:4 | Reached XP level 6. HP: 36/52 MP: 3/3
3106 | D:4 | Noticed Ijyb
3113 | D:4 | Killed Ijyb
3120 | D:4 | Reached skill level 6 in Long Blades
3299 | D:4 | Acquired Trog's first power
3389 | D:4 | Reached XP level 7. HP: 60/60 MP: 3/3
3605 | D:4 | Noticed Eustachio
3620 | D:4 | Killed Eustachio
3723 | D:5 | Entered Level 5 of the Dungeon
3893 | D:5 | Acquired Trog's second power
3920 | D:5 | Found a staircase to the Ecumenical Temple.
4108 | D:5 | Reached skill level 7 in Long Blades
4150 | D:5 | Reached skill level 5 in Fighting
4245 | D:5 | Reached skill level 5 in Dodging
4245 | D:5 | Reached XP level 8. HP: 68/68 MP: 3/3
4312 | D:5 | Reached skill level 5 in Armour
4341 | D:5 | Found a blossoming altar of Fedhas.
4532 | D:6 | Found Kiadio's Food Shop.
4541 | D:6 | Reached skill level 1 in Shields
4590 | D:6 | Noticed Natasha
4599 | D:6 | Killed Natasha
4790 | D:6 | Got a transparent dagger
4791 | D:6 | Identified the +4,+3 dagger of Descent {antimagic, +Inv Stlth++} (You found it on level 6 of the Dungeon)
4933 | D:6 | Reached skill level 1 in Short Blades
4933 | D:6 | Reached skill level 1 in Evocations
4936 | D:6 | HP: 3/70 [orc warrior/dire flail (15)]
4943 | D:6 | Reached skill level 8 in Long Blades
5877 | D:6 | Noticed Thorium's ghost (experienced MiGl)
5889 | D:6 | Killed Thorium's ghost
5889 | D:6 | Reached skill level 1 in Bows
5889 | D:6 | Reached XP level 9. HP: 78/78 MP: 5/7
5960 | D:6 | Noticed Natasha
5967 | D:6 | Killed Natasha
6120 | D:6 | Noticed Natasha
6278 | D:7 | Acquired Trog's third power
6465 | D:7 | Reached skill level 9 in Long Blades
6750 | D:7 | Found a sparkling altar of Nemelex Xobeh.
7092 | D:8 | Reached skill level 5 in Short Blades
7444 | D:8 | Reached XP level 10. HP: 84/86 MP: 9/9
8437 | D:8 | Reached skill level 10 in Long Blades
8673 | D:9 | Paralysed by a giant eyeball for 2 turns
8676 | D:9 | Paralysed by a giant eyeball for 2 turns
8691 | D:9 | Reached skill level 5 in Shields
9330 | D:9 | Found a staircase to the Orcish Mines.
9373 | D:9 | Found a staircase to the Lair.
9378 | D:9 | Received a gift from Trog
9498 | D:9 | Found a shadowy altar of Dithmenos.
9499 | D:9 | Found a shattered altar of Ashenzari.
9501 | D:9 | Found a shimmering altar of Xom.
9502 | D:9 | Found a blossoming altar of Fedhas.
9534 | D:9 | Found an iron altar of Okawaru.
9770 | D:9 | Paralysed by a giant eyeball for 2 turns
9871 | D:9 | Found an ancient bone altar of Kikubaaqudgha.
9874 | D:9 | Noticed a hill giant
9881 | D:9 | Killed a hill giant
9881 | D:9 | Reached XP level 11. HP: 90/93 MP: 12/12
10124 | D:10 | Entered Level 10 of the Dungeon
10148 | D:9 | Reached skill level 11 in Long Blades
10500 | D:10 | Reached skill level 5 in Bows
10510 | D:10 | Noticed Nergalle
10524 | D:10 | Killed Nergalle
10881 | D:10 | Noticed Fannar
10891 | D:10 | Killed Fannar
11158 | D:11 | Reached skill level 5 in Evocations
11232 | D:11 | Noticed Sonja
11940 | D:12 | Reached skill level 12 in Long Blades
11974 | D:12 | Received a gift from Trog
12045 | D:12 | Reached XP level 12. HP: 49/103 MP: 4/16
12290 | D:12 | Found a frozen archway.
12298 | IceCv | Entered an ice cave
13228 | IceCv | Noticed an ice dragon
13241 | IceCv | Killed an ice dragon
13244 | IceCv | Noticed an ice dragon
13252 | IceCv | Killed an ice dragon
13647 | IceCv | Got a shimmering marble ring
13659 | IceCv | Identified the ring of Ethics {+/*Tele rF- Dex+3 Stlth} (You found it in an ice cave)
13780 | D:12 | Identified a scroll of acquirement
13783 | D:12 | Got a shimmering plate armour
13800 | D:12 | Identified the +9 plate armour "Zoalusk" {+Blink rF+ Dex+2 Acc-4} (You acquired it on level 12 of the Dungeon)
14535 | D:12 | Noticed a four-headed hydra
14545 | D:12 | Killed a four-headed hydra
14748 | D:13 | Received a gift from Trog
14793 | D:13 | Noticed Abdul Alhazred's ghost (powerful DDNe)
14808 | D:13 | Killed Abdul Alhazred's ghost
14986 | D:13 | Noticed a seven-headed hydra
15053 | D:13 | Killed a four-headed hydra
15053 | D:13 | Reached skill level 13 in Long Blades
15078 | D:13 | Reached skill level 10 in Short Blades
15236 | D:13 | Found a gate to the Vaults.
15236 | D:13 | Noticed a vault guard
15236 | D:13 | Noticed a vault guard
15236 | D:13 | Noticed a vault guard
15236 | D:13 | Noticed a vault guard
15236 | D:13 | Noticed a vault guard
15237 | D:13 | Noticed a vault guard
15244 | D:13 | Noticed a vault guard
15275 | D:13 | Killed a vault guard
15275 | D:13 | Reached skill level 10 in Armour
15284 | D:13 | Killed a vault guard
15284 | D:13 | Reached XP level 13. HP: 111/111 MP: 18/18
15290 | D:13 | Killed a vault guard
15305 | D:13 | Killed a vault guard
15329 | D:13 | Killed a vault guard
15339 | D:13 | Killed a vault guard
15345 | D:13 | Noticed a vault guard
15365 | D:13 | Killed a vault guard
15503 | D:13 | Killed a vault guard
15853 | D:11 | Killed an unseen horror
16478 | D:11 | Received a gift from Trog
16527 | D:11 | Killed Sonja
16527 | D:11 | Reached skill level 10 in Fighting
16827 | Lair:1 | Entered Level 1 of the Lair of Beasts
17650 | Lair:2 | Received a gift from Trog
17852 | Lair:2 | Received a gift from Trog
17871 | Lair:2 | Got a bloodstained long sword {god gift}
17872 | Lair:2 | Identified the +7,+5 long sword of the Rat {flame, rC+} (Trog gifted it to you on level 2 of the Lair of Beasts)
18629 | Lair:3 | Found a dark tunnel.
18641 | Volcano | Entered a volcano
18727 | Volcano | Received a gift from Trog
19445 | Lair:4 | Received a gift from Trog
19470 | Lair:4 | Reached XP level 14. HP: 96/121 MP: 20/20
19808 | Lair:4 | Reached skill level 14 in Long Blades
19894 | Lair:4 | Reached skill level 10 in Dodging
20185 | Lair:5 | Found a staircase to the Shoals.
20384 | Lair:5 | Found a hole to the Spider Nest.
20550 | Lair:5 | Received a gift from Trog
21809 | Lair:7 | Received a gift from Trog
22643 | Lair:8 | Entered Level 8 of the Lair of Beasts
22643 | Lair:8 | Found a staircase to the Slime Pits.
22643 | Lair:8 | Found a viscous altar of Jiyva.
22651 | Lair:8 | Received a gift from Trog
22866 | Lair:8 | Received a gift from Trog
22880 | Lair:8 | Got a transparent short sword {god gift}
22881 | Lair:8 | Identified the -2,+12 short sword of Starshine {holy, Str+3} (Trog gifted it to you on level 8 of the Lair of Beasts)
23480 | Lair:8 | Reached skill level 10 in Shields
23864 | Lair:8 | Reached skill level 1 in Stealth
24432 | Orc:1 | Entered Level 1 of the Orcish Mines
24512 | Orc:1 | Received a gift from Trog
24563 | Orc:1 | Found Tratt's General Store.
24799 | Orc:1 | Received a gift from Trog
25025 | Orc:2 | Found Crycaok's Book Emporium.
25245 | Orc:3 | Found a staircase to the Elven Halls.
25328 | Orc:3 | Received a gift from Trog
25347 | Orc:3 | Noticed Joseph
25355 | Orc:3 | Killed Joseph
25599 | Orc:4 | Entered Level 4 of the Orcish Mines
25604 | Orc:4 | Reached skill level 15 in Long Blades
25815 | Orc:4 | Found a bloodstained altar of Trog.
25917 | Orc:4 | Received a gift from Trog
26103 | Orc:4 | Reached XP level 15. HP: 100/129 MP: 23/23
26158 | Orc:4 | Found Ceusk's Weapon Shoppe.
26158 | Orc:4 | Found Agheufoz's General Store.
26356 | Orc:4 | Found Hywkeny's Antique Armour Shop.
26358 | Orc:4 | Found Doumirch's Book Emporium.
26836 | Orc:4 | Bought a runed buckler for 103 gold pieces
26859 | Orc:4 | Bought a pair of boots for 103 gold pieces
26862 | Orc:4 | Bought a slimy scale mail for 207 gold pieces
26862 | Orc:4 | Bought a dazzling scale mail for 207 gold pieces
26871 | Orc:4 | Bought a scroll of identify for 32 gold pieces
26875 | Orc:4 | Identified the cursed +4 scale mail of Reason {Int+2} (You bought it in a shop on level 4 of the Orcish Mines)
26876 | Orc:4 | Identified the cursed -5 scale mail "Setsacih" {+Rage MR++ Str+1 SInv} (You bought it in a shop on level 4 of the Orcish Mines)
26889 | Orc:4 | Bought a manual of Armour for 1214 gold pieces
27014 | Orc:3 | Received a gift from Trog
27125 | Orc:3 | Found Uqupp's Jewellery Shoppe.
27204 | Orc:3 | Bought an uncursed ring of teleport control for 650 gold pieces
27305 | Orc:2 | Noticed Erolcha
27317 | Orc:2 | Killed Erolcha
27671 | Spider:1 | Entered Level 1 of the Spider Nest
28735 | Spider:1 | Reached skill level 16 in Long Blades
28740 | Spider:1 | Received a gift from Trog
29205 | Spider:1 | Received a gift from Trog
29212 | Spider:1 | Got a brightly glowing falchion {god gift}
29213 | Spider:1 | Identified the +1,+13 falchion "Psira" {slice, rElec rPois MR+} (Trog gifted it to you on level 1 of the Spider Nest)
29402 | Spider:1 | Noticed Asterion
29406 | Spider:1 | Noticed a spectral weapon
29411 | Spider:1 | Killed Asterion
30429 | Spider:2 | Reached skill level 10 in Bows
30841 | Spider:2 | Received a gift from Trog
31237 | Spider:2 | Reached skill level 17 in Long Blades
31922 | Spider:3 | Received a gift from Trog
32052 | Spider:3 | Got a crystal bow
32053 | Spider:3 | Identified the +8,+7 bow "Kugoit" {venom, MR++} (You found it on level 3 of the Spider Nest)
32104 | Spider:3 | Reached XP level 16. HP: 139/139 MP: 24/24
32848 | Spider:4 | Noticed Agnes
32860 | Spider:4 | Killed Agnes
32887 | Spider:4 | Reached skill level 15 in Armour
33530 | Spider:4 | Got a steaming crossbow
33531 | Spider:4 | Identified the +10,+4 crossbow of Sulphur {velocity, +Inv Int+2 Stlth--} (You found it on level 4 of the Spider Nest)
33643 | Spider:4 | Received a gift from Trog
34300 | Spider:4 | Reached skill level 18 in Long Blades
34567 | Spider:5 | Entered Level 5 of the Spider Nest
34651 | Spider:5 | Gained mutation: You are partially covered in yellow scales (AC +2). [potion of beneficial mutation]
35616 | Spider:5 | Received a gift from Trog
36626 | Spider:5 | Reached skill level 5 in Stealth
36649 | Spider:5 | Received a gift from Trog
37379 | Spider:5 | Got a gossamer rune of Zot
37448 | Spider:5 | Reached skill level 19 in Long Blades
37448 | Spider:5 | Reached XP level 17. HP: 144/148 MP: 13/26
37625 | Spider:5 | Reached skill level 10 in Evocations
38365 | Orc:4 | Bought a potion of restore abilities for 48 gold pieces
38579 | Shoals:1 | Entered Level 1 of the Shoals
38716 | Shoals:1 | Noticed Nikola
38731 | Shoals:1 | Killed Nikola
38811 | Shoals:1 | Received a gift from Trog
39196 | Shoals:2 | Noticed Donald
39211 | Shoals:2 | Killed Donald
39876 | Shoals:2 | Noticed Roxanne
39906 | Shoals:2 | Killed Roxanne
40033 | Shoals:2 | Noticed Frances
40044 | Shoals:2 | Killed Frances
40275 | Shoals:2 | Gained mutation: Your magical capacity is low (-10% MP). [mutagenic glow]
40870 | Shoals:2 | Received a gift from Trog
41462 | Shoals:3 | Noticed Polyphemus
41513 | Shoals:3 | Killed Polyphemus
41866 | Shoals:4 | Reached skill level 20 in Long Blades
41919 | Shoals:4 | Noticed Kirke
41939 | Shoals:4 | Killed Kirke
42818 | Shoals:4 | Received a gift from Trog
43291 | Shoals:4 | Reached XP level 18. HP: 157/157 MP: 24/24
43875 | Shoals:4 | Received a gift from Trog
44250 | Shoals:5 | Entered Level 5 of the Shoals
44339 | Shoals:5 | Received a gift from Trog
45286 | Shoals:5 | Noticed Ilsuiw
45545 | Shoals:5 | Received a gift from Trog
45657 | Shoals:5 | Killed Ilsuiw
45828 | Shoals:5 | Cast into the Abyss (merfolk javelineer)
45845 | Abyss:1 | Found a shadowy altar of Dithmenos.
45914 | Abyss:1 | Found a corrupted altar of Lugonu.
46001 | Abyss:1 | Found a corrupted altar of Lugonu.
46126 | Abyss:1 | Found a corrupted altar of Lugonu.
46261 | Shoals:5 | Escaped the Abyss
46406 | Shoals:5 | Got a barnacled rune of Zot
47024 | Shoals:5 | Got an ichor-stained chain mail
47047 | Shoals:5 | Identified the +4 chain mail of Integrity {MR+} (You found it on level 5 of the Shoals)
47529 | Shoals:4 | Received a gift from Trog
48247 | Shoals:1 | Received a gift from Trog
48960 | D:14 | Noticed Nessos
48986 | D:14 | Killed Nessos
49016 | D:14 | Received a gift from Trog
49401 | D:14 | Noticed Rupert
49403 | D:14 | Paralysed by Rupert for 6 turns
49421 | D:14 | Killed Rupert
49583 | D:14 | Noticed Harold
49597 | D:14 | Killed Harold
50109 | D:15 | Entered Level 15 of the Dungeon
50217 | D:15 | Noticed Maud
50237 | D:15 | Killed Maud
50237 | D:15 | Reached XP level 19. HP: 135/166 MP: 26/26
50563 | D:15 | Found a portal to a secret trove of treasure.
50615 | D:15 | Received a gift from Trog
50726 | D:15 | Found a staircase to the Depths.
51114 | Vaults:1 | Entered Level 1 of the Vaults
51178 | Vaults:1 | Received a gift from Trog
51193 | Vaults:1 | Got a faintly glowing bastard sword {god gift}
51194 | Vaults:1 | Identified the -1,+0 bastard sword of the Pure Cities {drain, rC- rN+ MR+ Dex+2 Stlth++} (Trog gifted it to you on level 1 of the Vaults)
51374 | Vaults:1 | Noticed Wiglaf
51388 | Vaults:1 | Killed Wiglaf
51854 | Vaults:1 | Received a gift from Trog
52434 | Vaults:1 | Reached skill level 21 in Long Blades
52629 | Vaults:1 | Received a gift from Trog
52909 | Vaults:1 | Received a gift from Trog
53300 | Vaults:2 | Noticed Margery
53326 | Vaults:2 | Killed Margery
53360 | Vaults:2 | Received a gift from Trog
53449 | Vaults:2 | Noticed Mennas
53470 | Vaults:2 | Killed Mennas
53470 | Vaults:2 | Reached skill level 15 in Short Blades
53813 | Vaults:2 | Noticed Jorgrun
53835 | Vaults:2 | Killed Jorgrun
54579 | Vaults:2 | Got a faintly glowing platinum ring
54580 | Vaults:2 | Identified the ring "Sempoo" {+Inv rF++} (You found it on level 2 of the Vaults)
54649 | Vaults:2 | Reached XP level 20. HP: 165/176 MP: 12/27
54659 | Vaults:2 | Received a gift from Trog
54994 | Vaults:2 | Found Hyaxu's General Store.
55003 | Vaults:2 | Bought a scroll of identify for 36 gold pieces
55003 | Vaults:2 | Bought a scroll of enchant weapon I for 63 gold pieces
55285 | Vaults:3 | Found a staircase to the Hall of Blades.
55586 | Vaults:3 | Noticed Frederick
55588 | Vaults:3 | Noticed Sojobo
55608 | Vaults:3 | Killed Sojobo
55977 | Vaults:3 | Killed Frederick
56084 | Vaults:3 | Found a basalt altar of Yredelemnul.
56088 | Vaults:3 | Found a staircase to the Crypt.
56145 | Vaults:3 | Received a gift from Trog
56227 | Vaults:3 | Found an ancient bone altar of Kikubaaqudgha.
56362 | Vaults:3 | Received a gift from Trog
56532 | Vaults:3 | Reached skill level 15 in Fighting
57391 | Vaults:4 | Identified a +4 rod of ignition (10/10) (You found it on level 4 of the Vaults)
57567 | Vaults:4 | Received a gift from Trog
57585 | Vaults:4 | Got a polished long sword {god gift}
57586 | Vaults:4 | Identified the +1,+8 long sword of the End of Times {slice, rC+ Int+2 SInv} (Trog gifted it to you on level 4 of the Vaults)
58145 | Vaults:4 | Paralysed by an ogre mage for 5 turns
58468 | Vaults:4 | Received a gift from Trog
58639 | Vaults:4 | Cast into the Abyss (ogre mage)
58651 | Vaults:4 | Escaped the Abyss
59092 | Vaults:4 | Reached XP level 21. HP: 184/184 MP: 27/27
59210 | Vaults:5 | Entered Level 5 of the Vaults
59799 | Vaults:4 | Cast into the Abyss (deep elf sorcerer)
59857 | Abyss:1 | Noticed a bone dragon
59881 | Abyss:1 | Killed a bone dragon
59924 | Vaults:4 | Escaped the Abyss
60213 | Vaults:5 | Received a gift from Trog
60593 | Vaults:5 | Noticed an ancient lich
60618 | Vaults:5 | Killed an ancient lich
60628 | Vaults:5 | Received a gift from Trog
60697 | Vaults:5 | HP: 9/187 [spectral elf/bolt of negative energy[a deep elf death mage] (6)]
61316 | Vaults:5 | Got a jewelled mace
61317 | Vaults:5 | Identified the cursed -1,+2 mace of a Hundred Suns {flame, +Blink SInv} (You found it on level 5 of the Vaults)
61665 | Vaults:5 | Reached skill level 15 in Shields
62085 | Vaults:5 | Received a gift from Trog
62121 | Vaults:5 | Noticed an ancient lich
62128 | Vaults:5 | Killed an ancient lich
62181 | Vaults:5 | Reached skill level 22 in Long Blades
62330 | Vaults:5 | Got a faintly glowing dagger {god gift}
62331 | Vaults:5 | Identified the +1,+11 dagger of Trog's Vengeance {stab, *Rage rPois MR++} (Trog gifted it to you on level 5 of the Vaults)
62372 | Vaults:5 | Reached XP level 22. HP: 172/194 MP: 28/28
62754 | Vaults:5 | Reached skill level 15 in Dodging
63810 | Vaults:5 | Received a gift from Trog
64135 | Vaults:5 | Received a gift from Trog
64213 | Vaults:5 | Got a faintly humming buckler
64214 | Vaults:5 | Identified the cursed -5 buckler of Makhleb's Supremacy {Dex+2 Int+3} (You found it on level 5 of the Vaults)
64233 | Vaults:5 | Got a silver rune of Zot
64680 | Depths:1 | Entered Level 1 of the Depths
64686 | Depths:1 | Reached skill level 15 in Bows
64962 | Depths:1 | Found a gateway to Hell.
65225 | Depths:1 | Found a one-way gate to the infinite horrors of the Abyss.
65576 | Depths:1 | Reached skill level 10 in Stealth
66370 | Depths:2 | Found a deep blue altar of Sif Muna.
66373 | Depths:2 | Received a gift from Trog
66534 | Depths:2 | Found a sparkling altar of Nemelex Xobeh.
66679 | Depths:2 | Noticed Aizul
66692 | Depths:2 | Killed Aizul
67297 | Depths:2 | Got a transparent sapphire amulet
67300 | Depths:2 | Identified the amulet of Wienizev {rCorr Str+2 Dex+3} (You took it off a deep elf knight on level 2 of the Depths)
67359 | Depths:2 | Got a pair of jewelled boots
67360 | Depths:2 | Identified the +3 pair of boots of Submission {Str+1 Int+3} (You found it on level 2 of the Depths)
67468 | Depths:2 | Reached XP level 23. HP: 192/203 MP: 29/29
67508 | Depths:2 | Received a gift from Trog
67730 | Depths:2 | Found a burning altar of Makhleb.
67788 | Depths:2 | Received a gift from Trog
68137 | Depths:2 | Found a glowing golden altar of the Shining One.
68330 | Depths:2 | Paralysed by a giant eyeball for 3 turns
69150 | Depths:3 | Found a one-way gate leading to the halls of Pandemonium.
69213 | Depths:3 | Found a gateway to a ziggurat.
69358 | Depths:3 | Found a flickering gateway to a bazaar.
69374 | Bazaar | Entered a bazaar
69374 | Bazaar | Found Jaopuh's Armour Boutique.
69374 | Bazaar | Found Geriadghogro's Antique Armour Shop.
69374 | Bazaar | Found Frutiz's Weapon Shop.
70781 | Depths:4 | Paralysed by a giant eyeball for 4 turns
70844 | Depths:4 | Received a gift from Trog
71362 | Depths:4 | HP: 4/205 [sphinx/divine providence (14)]
72003 | Depths:4 | Got a shimmering chain mail
72004 | Depths:4 | Identified the +6 chain mail "Rerrehea" {rN+} (You found it on level 4 of the Depths)
72310 | Depths:4 | Received a gift from Trog
72349 | Depths:5 | Entered Level 5 of the Depths
72413 | Depths:5 | Received a gift from Trog
72697 | Depths:5 | Reached XP level 24. HP: 201/214 MP: 30/30
73099 | Depths:5 | Found a gate to the Realm of Zot.
73100 | Depths:5 | Noticed the Enchantress
73114 | Depths:5 | Killed the Enchantress
73518 | Depths:5 | Got a faerie dragon armour
73519 | Depths:5 | Identified the -2 faerie dragon armour {+Rage Dam-1} (You took it off the Enchantress on level 5 of the Depths)
73933 | Depths:5 | Received a gift from Trog
74005 | Depths:5 | Reached skill level 23 in Long Blades
74503 | Depths:5 | Received a gift from Trog
75019 | Slime:1 | Entered Level 1 of the Pits of Slime
75091 | Slime:2 | Paralysed by a giant eyeball for 3 turns
75102 | Slime:3 | Lost mutation: Your muscles are very strong. (Str +4) [a shining eye]
75239 | Slime:5 | Gained mutation: Your natural rate of healing is unusually fast. [a shining eye]
75263 | Slime:6 | Entered Level 6 of the Pits of Slime
75493 | Slime:6 | Paralysed by a giant eyeball for 2 turns
75656 | Slime:6 | Received a gift from Trog
75661 | Slime:6 | Paralysed by a giant eyeball for 3 turns
75672 | Slime:6 | Noticed the royal jelly
75696 | Slime:6 | Found a viscous altar of Jiyva.
75720 | Slime:6 | Gained mutation: You digest meat inefficiently. [a shining eye]
75722 | Slime:6 | Killed the royal jelly
75793 | Slime:6 | Got a slimy rune of Zot
75819 | Slime:6 | Got a pair of faintly glowing gloves
75830 | Slime:6 | Identified the +3 pair of gloves of Watchfulness {rF+ Acc+4 Dam+4} (You acquired it on level 6 of the Pits of Slime)
76356 | Slime:3 | Gained mutation: Armour fits poorly on your strangely shaped body. [a shining eye]
76359 | Slime:3 | Gained mutation: You are dopey. (Int -2) [a shining eye]
76360 | Slime:3 | Gained mutation: Your vision is a little blurry. [a shining eye]
76405 | Slime:2 | Paralysed by a giant eyeball for 2 turns
76412 | Slime:2 | Paralysed by a giant eyeball for 2 turns
76434 | Slime:2 | Received a gift from Trog
76754 | Lair:2 | Gained mutation: You are somewhat resistant to further mutation. [potion of mutation]
76754 | Lair:2 | Lost mutation: Your vision is a little blurry. [potion of mutation]
77647 | Depths:1 | Voluntarily entered the Abyss.
77869 | Abyss:1 | Paralysed by you for 4 turns
78057 | Abyss:1 | Reached XP level 25. HP: 218/223 MP: 31/31
78594 | Abyss:1 | Paralysed by accursed screaming for 1 turns
78851 | Abyss:2 | Found a corrupted altar of Lugonu.
78893 | Abyss:2 | Received a gift from Trog
79126 | Abyss:2 | Got a pitted chain mail
79127 | Abyss:2 | Identified the +13 chain mail "Nemewnul" {rPois rC+} (You found it on level 2 of the Abyss)
79458 | Abyss:3 | Received a gift from Trog
79610 | Abyss:3 | Received a gift from Trog
79698 | Abyss:3 | Lost intelligence.
80010 | Abyss:3 | Got an abyssal rune of Zot
80179 | Depths:1 | Escaped the Abyss
80480 | Elf:1 | Entered Level 1 of the Elven Halls
80494 | Elf:1 | Reached skill level 15 in Evocations
80508 | Elf:1 | Received a gift from Trog
80700 | Elf:1 | Received a gift from Trog
80875 | Elf:1 | Received a gift from Trog
81489 | Elf:2 | Received a gift from Trog
81599 | Elf:2 | Found Ghit's Distillery.
81627 | Elf:2 | Bought a potion of curing for 34 gold pieces
81627 | Elf:2 | Bought a potion of heal wounds for 51 gold pieces
81627 | Elf:2 | Bought a potion of heal wounds for 51 gold pieces
81627 | Elf:2 | Bought a potion of heal wounds for 51 gold pieces
81627 | Elf:2 | Bought a potion of curing for 34 gold pieces
81781 | Elf:2 | Received a gift from Trog
81791 | Elf:2 | Got an encrusted scimitar {god gift}
81792 | Elf:2 | Identified the -1,+1 scimitar "Ythrewagg" {freeze, Noisy rPois} (Trog gifted it to you on level 2 of the Elven Halls)
81952 | Elf:2 | Found Ryfye's Food Emporium.
81966 | Elf:2 | Bought a meat ration for 55 gold pieces
81966 | Elf:2 | Bought a bread ration for 48 gold pieces
82009 | Elf:2 | Bought a bread ration for 48 gold pieces
82009 | Elf:2 | Bought a bread ration for 48 gold pieces
82070 | Elf:3 | Entered Level 3 of the Elven Halls
82474 | Elf:3 | Got a fine copper amulet
82572 | Elf:3 | Got an ichor-stained dagger
82573 | Elf:3 | Identified the +4,+3 dagger "Goblinbane" {drain, +Blink rF+ Dex+2} (You found it on level 3 of the Elven Halls)
82580 | Elf:3 | Got a topaz-encrusted chain mail
82600 | Elf:3 | Identified the +7 chain mail of Immorality {+Blink} (You found it on level 3 of the Elven Halls)
82669 | Elf:3 | Found a burning altar of Makhleb.
82804 | Elf:3 | Received a gift from Trog
83109 | Elf:3 | Received a gift from Trog
83339 | Elf:3 | Received a gift from Trog
83605 | Elf:3 | Reached XP level 26. HP: 234/234 MP: 32/32
83771 | D:9 | Identified the amulet "Blepn" {Gourm Dex+2 Int+5} (You took it off a deep elf conjurer on level 3 of the Elven Halls)
83773 | D:9 | Reached XP level 27. HP: 242/242 MP: 32/32
84194 | Zot:1 | Entered Level 1 of the Realm of Zot
84779 | Zot:2 | Cast into the Abyss (a Zot trap)
85109 | Zot:2 | Escaped the Abyss
85420 | Zot:2 | Received a gift from Trog
85524 | Zot:2 | Reached skill level 24 in Long Blades
85847 | Zot:2 | Received a gift from Trog
86326 | Zot:3 | Noticed an orb of fire
86356 | Zot:3 | Killed an orb of fire
87050 | Zot:3 | Paralysed by a Zot trap for 5 turns
87395 | Zot:4 | Received a gift from Trog
87781 | Zot:4 | Received a gift from Trog
88015 | Zot:4 | Received a gift from Trog
88173 | Zot:5 | Entered Level 5 of the Realm of Zot
88627 | Zot:5 | Noticed an ancient lich
88639 | Zot:5 | Killed an ancient lich
88980 | Zot:5 | Noticed an orb of fire
88983 | Zot:5 | Noticed an ancient lich
89001 | Zot:5 | Killed an ancient lich
89005 | Zot:5 | Killed an orb of fire
89427 | Zot:5 | Noticed an orb of fire
89437 | Zot:5 | Killed an orb of fire
89506 | Zot:5 | Noticed an orb of fire
89523 | Zot:5 | Noticed an orb of fire
89527 | Zot:5 | Killed an orb of fire
89528 | Zot:5 | Noticed an orb of fire
89907 | Zot:5 | Noticed an ancient lich
89930 | Zot:5 | Killed an ancient lich
90497 | Zot:5 | Killed an orb of fire
90893 | Zot:5 | Killed an orb of fire
90946 | Zot:5 | Got the Orb of Zot
91040 | Zot:5 | Received a gift from Trog
91138 | Zot:2 | Noticed Tixijuj the pandemonium lord
91151 | Zot:2 | Killed Tixijuj the pandemonium lord
91475 | D:9 | Noticed Wotorrul the pandemonium lord
91492 | D:9 | Killed Wotorrul the pandemonium lord
91504 | D:9 | Noticed Boijom the pandemonium lord
91513 | D:8 | Killed Boijom the pandemonium lord
91646 | D:4 | Noticed Emo Seph the pandemonium lord
91654 | D:4 | Killed Emo Seph the pandemonium lord
91712 | D:3 | Received a gift from Trog
91796 | D:$ | Escaped with the Orb!
Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 | 16-18 | 19-21 | 22-24 | 25-27 || total
-------------------------+-------+-------+-------+-------+-------+-------+-------+-------+-------++-------
Melee: Long sword | 93 | 113 | 272 | 551 | 1402 | 1332 | 1676 | 854 | 398 || 6691
Dagger | | | 15 | 89 | 78 | 395 | 12 | 20 | || 609
Unarmed | | | | 19 | | 57 | | | 1 || 77
Scimitar | | | | 49 | 364 | | | | || 413
Short sword | | | | | 29 | 5 | 37 | 210 | 1023 || 1304
Falchion | | | | | 8 | 27 | 23 | 8 | 699 || 765
Bastard sword | | | | | | | | 975 | || 975
Fire: Longbow | | | | 4 | 66 | 149 | 53 | 23 | 114 || 409
Bow | | | | | 4 | 3 | | | || 7
Invok: Berserk | | | 1 | 14 | 13 | 15 | 24 | 16 | 22 || 105
Burn Spellbooks | | | | 2 | 1 | 7 | 4 | 7 | 8 || 29
Trog's Hand | | | | | 3 | 5 | 11 | 10 | 14 || 43
Brothers in Arms | | | | | | | | 2 | 4 || 6
Abil: Evoke Invisibilit | | | | 4 | 3 | 18 | 1 | 1 | 12 || 39
Evoke Blink | | | | | 2 | 1 | | | 1 || 4
Evoke Teleport Co | | | | | 1 | | | | || 1
Evoke Flight | | | | | | | | 1 | 1 || 2
Evoke: Wand | | | 6 | 3 | 6 | | 9 | 7 | 2 || 33
Deck | | | | | | | | | 1 || 1
Use: Potion | | 7 | 3 | 2 | 6 | 6 | 6 | 10 | 6 || 46
Scroll | | 14 | 6 | 14 | 22 | 18 | 16 | 34 | 9 || 133
Stab: Invisible | | | | 1 | 13 | 71 | 1 | | 79 || 165
Distracted | | | | | 1 | | | 20 | || 21
Confused | | | | | 1 | | | | || 1
Held in net/web | | | | | | 1 | | | || 1
Paralysed | | | | | | | | | 1 || 1
Pretty straightforward, started with long blades then added some bow and short blade support. I was originally planning on going Oka but I found an early Trog altar, so what are you gonna do. Pretty soon I had quite the arsenal of various God-gifted blades, which could be swapped as appropriate. The dagger with Stealth++ and Inv was particularly helpful, and that's what prompted me initially to train short blades, and to get my evocations high enough so I could go invisible whenever. Very helpful in Shoals, for instance, and vs. draconians in Zot. I also picked up manuals for both Long Blades and Armour in the midgame, pretty fortuitous. And a lucky card of Experience exactly at exp 26 to bump me to the final level.
Decided to spice things up by going for Slimy and Abyssal...pretty fun! Honestly neither one of them put my character in too much peril. I considered trying more, but my biggest concern at this point was torment...the hairiest moments occurred with Liches and Curse Toes and weird demons like Nqotoqixxaqluq. And also when three Orbs of Fire zoomed around the corner just after I was exhausted from a berserk...right in the Orb chamber, jeez that was scary.
Next time I'll hopefully dip my feet into Hell and such. And maybe it'll be a character who actually passed magic kindergarten...
-
Nice job. Some quite decent weapons there, but the gloves really take the cake, I think. Some luck you had with that D:3 potion of mut.. +4 Str and +1 Horns. Jeez. Only 6 Brothers in Arms? Heh.
Maybe you should have switched to TSO in order to clear Tomb.
My DsNe is going ok. I also found Amulet of Clar, rN+, MR+++ and robe of rF+ rC+, but am having some problems in Snake. I almost died to Nikola in Snake:4, used up my last blink scroll. Nothing with rElec spawned yet, so I will have to go somewhere else or quaff a resistance potion. He's so dead.
I now have a choice of buying Necronomicon from Orc and finding a weapon to pain-brand (like demonwhip or something) or saving 1400 and getting Necrobook from Kiku. First option is not as awesome as it sounds as I mainly use necro-staff, but I am willing to switch as I already have 20 Necro due to Manual. And I also did find Bazaar and Orc:4 and tehre isn't anything that interesting that I want to buy.
Edit: and my pain problem is dealing with demons, I have no way of it, actually.
-
Trying to clear Elf ATM. Found a lot of artifact jewelery there.
Right now, I have rF+++, rC++, rN+++, rPois+, MR+++++, Clarity, Whiz and +Blink. ;D
(some of that from armour). Can also switch for cTele, which is nice as I know blink.
Shit.
Didn't notice that Blademaster had quickblade. Didn't use Revivication. Died.
SHIT SHIT SHIT.
-
I have found a solution to my TrMo hydra problem: Be a TrAK instead!
Hooray for 4-mana powers which one-shot anything.
-
I have found a solution to my TrMo hydra problem: Be a TrAK instead!
Hooray for 4-mana powers which one-shot anything.
Wands and/or Makhleb also help.
-
R u kidding me? Second win in a row!
Dungeon Crawl Stone Soup version 0.14.0 (console) character file.
1578153 Barium the Earth Mage (level 27, 242/242 (259) HPs)
Began as a Ghoul Earth Elementalist on Apr 20, 2014.
Was the Champion of Cheibriados.
Escaped with the Orb
... and 4 runes on Apr 21, 2014!
The game lasted 14:12:36 (197632 turns).
Barium the Earth Mage (Ghoul Earth Elementalist) Turns: 197632, Time: 14:12:37
HP 242/242 (259) AC 44 Str 30 (31) XL: 27
MP 43/43 EV 24 Int 33 (34) God: Cheibriados [******]
Gold 5076 SH 37 Dex 24 Spells: 15 memorised, 1 level left
rFire + . . SeeInvis + a - +8,+9 short sword (distort)
rCold + . . Clarity . w - +27 Lear's hauberk
rNeg + + + Conserve + V - +2 shield "Preledod" {Acc+3 SInv}
rPois + rCorr + (no helmet)
rElec + rRot + j - +2 cloak {rCorr, Cons}
SustAb . . Spirit . (no gloves)
rMut . Warding . (no boots)
Saprov + + + Stasis + X - amulet of Stagh {Stasis rElec}
MR ++... h - ring of Vitality {Regen HP+15}
A - ring of protection from fire
@: rotting, very slow, very resistant to hostile enchantments, very unstealthy
A: rotting body, claws 1, carnivore 3, cold resistance 1, life protection 3,
poison resistance, saprovore 3, slow healing 1, torment resistance, unbreathing
a: Bend Time, Temporal Distortion, Slouch, Step From Time, Renounce Religion
0: Orb of Zot
}: 4/15 runes: serpentine, barnacled, silver, golden
You escaped.
You worshipped Cheibriados.
Cheibriados was exalted by your worship.
You were hungry.
You visited 10 branches of the dungeon, and saw 60 of its levels.
You visited the Abyss 3 times.
You visited 2 bazaars.
You also visited: Sewer.
You collected 9297 gold pieces.
You spent 4221 gold pieces at shops.
Inventory:
Hand weapons
a - a +8,+9 short sword of distortion (weapon)
B - the cursed +1,+8 short sword of Psueh {speed, rElec SInv}
(You found it on level 2 of the Crypt)
Attacks with this weapon are significantly faster.
It insulates you from electricity.
It enhances your eyesight.
It has a curse placed upon it.
Cheibriados disapproves of the use of such an item.
Missiles
c - 20 throwing nets (quivered)
Armour
j - a +2 cloak of preservation (worn)
w - the +27 Lear's hauberk (worn)
(You found it on level 5 of the Lair of Beasts)
C - a +0 cloak of magic resistance
V - the +2 shield "Preledod" (worn) {Acc+3 SInv}
(You found it on level 7 of the Lair of Beasts)
It affects your accuracy with ranged weapons and melee attacks (+3).
It enhances your eyesight.
Magical devices
b - a wand of paralysis (6)
i - a wand of teleportation (3)
q - a wand of polymorph (8)
r - a wand of enslavement (17)
u - a wand of lightning (0)
x - a wand of flame (11)
y - a wand of confusion (10)
D - a wand of fire (5)
F - a wand of disintegration (7)
J - a wand of digging (10)
K - a wand of heal wounds (0)
M - a wand of flame (5)
Q - a wand of cold (8)
T - a wand of draining (5)
U - a wand of slowing (8)
Scrolls
n - a scroll of fog
t - 3 scrolls of identify
W - 2 scrolls of amnesia
Z - a scroll of teleportation
Jewellery
f - a cursed ring of protection from cold
g - the ring of Shaolin {EV+8}
(You found it on level 3 of the Tomb of the Ancients)
[ring of evasion]
It affects your evasion (+8).
h - the ring of Vitality (right claw) {Regen HP+15}
(You took it off an orc knight on level 5 of the Vaults)
[ring of regeneration]
It affects your health (+15).
k - an uncursed amulet of clarity
m - an uncursed ring of sustain abilities
p - an uncursed ring of protection from fire
A - a ring of protection from fire (left claw)
G - a cursed ring of protection from magic
H - a cursed ring of wizardry
L - a cursed amulet of resist corrosion
O - a cursed ring of flight
R - the amulet "Boath" {Gourm rF+ rC- Dex-2}
(You found it on level 3 of the Tomb of the Ancients)
[amulet of the gourmand]
It affects your dexterity (-2).
It protects you from fire.
It makes you vulnerable to cold.
X - the amulet of Stagh (around neck) {Stasis rElec}
(You bought it in a shop on level 4 of the Orcish Mines)
[amulet of stasis]
It insulates you from electricity.
Y - an uncursed ring of teleportation
Potions
d - a potion of might
e - 3 potions of heal wounds
o - 4 potions of brilliance
N - 3 potions of curing
S - 3 potions of restore abilities
Books
l - a book of Annihilations
Spells Type Level
Poison Arrow Conjuration/Poison 6
Chain Lightning Conjuration/Air 8
*Lehudib's Crystal Spear Conjuration/Earth 8
Glaciate Conjuration/Ice 9
Fire Storm Conjuration/Fire 9
E - the Compendium of Changing
(You found it on level 3 of the Tomb of the Ancients)
Spells Type Level
Petrify Transmutation/Earth 4
Alistair's Intoxication Transmutation/Poison 4
Statue Form Transmutation/Earth 6
I - a book of Frost
Spells Type Level
Freeze Ice 1
Throw Frost Conjuration/Ice 2
Ozocubu's Armour Charms/Ice 3
Throw Icicle Conjuration/Ice 4
Summon Ice Beast Ice/Summoning 4
Condensation Shield Ice 4
P - a book of Burglary
Spells Type Level
*Apportation Translocation 1
Swiftness Charms/Air 2
*Passwall Transmutation/Earth 3
Passage of Golubria Translocation 4
*Lee's Rapid Deconstruction Earth 5
Darkness Hexes 7
Miscellaneous
v - a crystal ball of energy
Skills:
* Level 19.3 Fighting
- Level 14.0 Short Blades
+ Level 15.1 Armour
+ Level 16.1 Dodging
- Level 10.1 Stealth
+ Level 18.7 Shields
- Level 0.9 Unarmed Combat
* Level 16.9 Spellcasting
+ Level 15.2 Conjurations
Level 0.2 Hexes
- Level 14.0 Charms
- Level 10.0 Necromancy
- Level 15.0 Translocations
- Level 0.8 Transmutations
* Level 20.6 Earth Magic
- Level 4.0 Invocations
- Level 14.0 Evocations
You had one spell level left.
You knew the following spells:
Your Spells Type Power Failure Level Hunger
a - Blink Tloc N/A 0% 2 None
b - Stone Arrow Conj/Erth ###### 0% 3 None
c - Passwall Trmt/Erth #######... 1% 3 None
d - Shroud of Golubria Chrm/Tloc #######... 0% 2 None
e - Regeneration Chrm/Necr #######... 1% 3 None
f - Lee's Rapid Deconstr Erth ########.. 1% 5 None
g - Iron Shot Conj/Erth #######... 1% 6 None
h - Summon Butterflies Summ ####.... 3% 1 None
i - Repel Missiles Chrm/Air ###### 1% 2 None
j - Control Teleport Chrm/Tloc #######... 1% 4 None
k - Apportation Tloc #######... 0% 1 None
l - Phase Shift Tloc #######... 1% 5 None
m - Controlled Blink Tloc N/A 8% 7 ####...
n - Dispersal Tloc #######... 1% 6 None
o - Lehudib's Crystal Sp Conj/Erth #######... 14% 8 #####..
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (0/1) D:6 Orc (4/4) D:11
Elf (0/3) Orc:4 Lair (8/8) D:8 Shoals (5/5) Lair:4
Snake (5/5) Lair:3 Slime (0/6) Lair:7 Vaults (5/5) D:14
Blade (0/1) Vaults:4 Crypt (5/5) Vaults:3 Tomb (3/3) Crypt:3
Zot (5/5) Depths:5 Depths (5/5) D:15
Altars:
Ashenzari
Cheibriados
Dithmenos
Fedhas
Kikubaaqudgha
Okawaru
Sif Muna
Vehumet
Xom
Yredelemnul
Zin
Lugonu
Shops:
D:7 ( D:8 [ D:10 [ D:14 ( Orc:2 %= Orc:4 **=([ Vaults:3 [:!
Depths:4 =****
Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:4 Depths:5
Abyss: Depths:1 Depths:2 Depths:3 Depths:4
Pandemonium: Depths:1 Depths:3 Depths:4
Ziggurat: Depths:3
Annotations:
Shoals:4 Norris
Crypt:5 Frederick
Abyss:1 Donald, Ilsuiw, Jory, Mennas, Wiglaf, the Enchantress
Innate Abilities, Weirdness & Mutations
Your body is rotting away.
You have sharp fingernails.
You are carnivorous and can eat meat at any time.
Your flesh is cold resistant.
You are immune to negative energy.
Your system is resistant to poisons.
You thrive on rotten meat.
You heal slowly when monsters are visible.
You are immune to unholy pain and torment.
You can survive without breathing.
Message History
You barely miss the ufetubus. You block the ufetubus' attack.
You block the ufetubus' attack. The ufetubus closely misses you.
The ufetubus barely misses you.
You slice the ufetubus!!
You kill the ufetubus!
You hit the ufetubus.
The ufetubus is heavily wounded.
The ufetubus disappears!
No target in view!
There is a stone staircase leading up here.
Magic restored.
You climb upwards.
You sense a powerful magical force warping space.
There is a stone staircase leading down here.
HP restored.
There is an open door here.
There is a staircase leading out of the dungeon here.
You aren't carrying any food.
You can't go down here!
You have escaped!
#.####...##....######..##...##
#.# #...##....# #..##...#
#.######.###...# #..######
#......#.##....# ##..#
####.............######...#
.....................##...###
####...##.....#####.........#
######...#.#...#.##......#
#...#.'.@.).##......#
#.#..##...######.####
#.#..###### #....##
##### #.#.....# #.....##
#...# #.#.....### #......######
....# #.#.......#####....##....
....#####........(...............
.####...#...###...######..###..).
............................#....
There were no monsters in sight!
Vanquished Creatures
2 orbs of fire (Zot:5)
5 ancient liches
28 greater mummies
A curse toe (Zot:5)
2 Killer Klowns
16 golden dragons
3 electric golems
13 bone dragons
8 liches
17 tentacled monstrosities
25 Orb Guardians
A quicksilver dragon (Vaults:5)
4 titans
Polyphemus (Abyss:1)
21 storm dragons
14 sphinxes
2 krakens
5 tentacled starspawn (Abyss:1)
Rupert (Abyss:1)
5 shadow dragons
Frances (Shoals:4)
5 ancient champions
Kirke (Shoals:1)
4 tengu reavers
2 draconian monks
7 frost giants
2 revenants (Crypt:4)
5 fire giants
2 ghost moths
11 vault wardens
3 deep elf sorcerers
3 greater nagas (Snake:5)
2 pandemonium lords
14 draconian scorchers
A balrug (Depths:1)
Aizul (Abyss:1)
3 emperor scorpions
4 draconian zealots
6 draconian knights
6 spriggan defenders
11 draconian annihilators
A draconian shifter (Zot:2)
4 war gargoyles
3 reapers
3 draconian callers
A deep elf demonologist (Vaults:1)
23 stone giants
10 grey draconians
3 salamander firebrands (Depths:5)
10 green draconians
A dire elephant (Depths:4)
14 black draconians
2 white draconians
2 curse skulls
A deep elf annihilator (Depths:3)
11 purple draconians
7 yellow draconians
11 mottled draconians
5 red draconians
7 vampire knights
4 pale draconians
7 merfolk javelineers (Shoals:5)
7 deep elf death magi
5 eidola
2 unborn (Vaults:3)
16 ettins
6 minotaurs
29 mummy priests
3 deep elf high priests
13 vault guards
3 merfolk impalers
13 death cobs
27 jiangshi
A blizzard demon (Abyss:1)
3 crystal guardians (Crypt:5)
19 yaktaur captains
8 sirens
21 fire dragons
8 ironheart preservers
A great orb of eyes (shapeshifter) (Vaults:4)
3 great orbs of eyes
Fannar (Lair:6)
13 naga warriors
6 dancing weapons
12 hydras
18 ice dragons
5 rakshasas
Nessos (Snake:1)
17 ogre magi
7 spriggan air magi
A spectral stone giant (Crypt:1)
An alligator snapping turtle (Shoals:5)
14 deep troll earth magi
3 deep dwarf death knights
10 anacondas
3 merfolk aquamancers
4 thrashing horrors (Abyss:1)
8 vampire magi
4 plague shamblers
A spectral elf (Crypt:2)
24 death yaks
2 titan zombies (Crypt:1)
5 tengu warriors
A hell hog (Abyss:1)
13 naga sharpshooters
12 centaur warriors
5 sun demons
13 spriggan berserkers
15 deep troll shamans
8 very ugly things
A storm dragon zombie (Tomb:2)
9 shock serpents
Nergalle (Lair:1)
4 salamander mystics
7 soul eaters
2 fire crabs (Vaults:3)
4 catoblepae
5 wretched stars (Abyss:1)
2 infernal demonspawn
A spectral ghost moth (Crypt:4)
3 ice devils
6 iron trolls
2 fire crabs (shapeshifter)
35 skeletal warriors
7 hell knights
An unseen horror (shapeshifter) (Vaults:4)
A titan skeleton (Crypt:1)
16 large abominations (Abyss:1)
3 giant orange brains
25 shadow wraiths
A storm dragon skeleton (Abyss:1)
A putrid demonspawn (D:3)
12 deep elf knights
A death drake (shapeshifter) (Depths:1)
A spectral anaconda (Tomb:2)
9 naga ritualists
A quicksilver dragon simulacrum (Crypt:3)
22 sea snakes
6 water nymphs
2 deep trolls (shapeshifter) (Depths:2)
A shadow demon (Abyss:1)
An orb spider (shapeshifter) (Vaults:3)
A spriggan druid (Depths:4)
4 deep elf summoners
53 deep trolls
A swamp dragon (shapeshifter) (Vaults:1)
12 flayed ghosts
4 unseen horrors
A golden dragon skeleton (Tomb:2)
12 ironbrand convokers
6 orc knights
23 hill giants
2 anaconda skeletons
10 flaming corpses
25 harpies
7 wizards
A lindwurm (shapeshifter) (Depths:3)
An iron dragon zombie (Tomb:2)
3 orc sorcerers
3 fauns (Shoals:1)
13 necromancers
2 torturous demonspawn (Zot:4)
4 deep elf conjurers
5 wolf spiders
8 red wasps
8 cyclopes
12 griffons
15 manticores
16 salamanders
2 draconian zombies (Zot:1)
A sphinx skeleton (Depths:3)
A stone giant zombie (Vaults:2)
7 mana vipers
2 worldbinders (Abyss:1)
30 moths of wrath
14 mermaids
A mermaid (shapeshifter) (Depths:2)
8 elephants
12 phantasmal warriors
6 guardian serpents
53 black mambas
12 drowned souls
An elephant (shapeshifter) (Depths:3)
A fire giant skeleton (Crypt:4)
A black mamba (shapeshifter) (Abyss:1)
7 sixfirhies
A stone giant skeleton (Crypt:1)
A frost giant skeleton (Tomb:2)
A shock serpent zombie (Tomb:1)
20 vault sentinels
A shock serpent skeleton (Crypt:2)
32 naga magi
A spiny frog (shapeshifter) (Vaults:3)
12 spiny frogs
A spriggan zombie (Depths:1)
5 smoke demons
4 kobold demonologists
5 tengu conjurers
2 fire drakes (shapeshifter)
5 orange demons
A purple draconian zombie (Zot:1)
A spectral human (Crypt:5)
A green draconian zombie (Crypt:2)
A black draconian zombie (Crypt:5)
An emperor scorpion zombie (Crypt:5)
An ancient zyme (Abyss:1)
An efreet (D:15)
4 iron devils
A centaur zombie (D:13)
An elf (shapeshifter) (Vaults:4)
10 komodo dragons
62 yaktaurs
6 hellwings
13 deep elf priests
A yaktaur skeleton (Vaults:2)
17 freezing wraiths
An anaconda simulacrum (Crypt:4)
11 raiju (Abyss:1)
5 fire drakes
6 giant fireflies
92 guardian mummies
A jumping spider (shapeshifter) (Vaults:1)
An iron dragon simulacrum (Tomb:3)
4 red devils
9 blue devils
A spectral harpy (Crypt:4)
14 trolls
5 silent spectres
A siren zombie (Crypt:2)
32 two-headed ogres
13 boggarts
2 giant fireflies (shapeshifter)
A shadow dragon simulacrum (Crypt:2)
2 wind drakes
28 merfolk
2 polar bears
Prince Ribbit (Lair:1)
10 ravens
3 hydra skeletons
17 blink frogs
6 snapping turtles
22 slime creatures
An alligator zombie (Crypt:1)
A deep troll zombie (Depths:1)
4 boulder beetles
2 ettin zombies
4 basilisks
2 grizzly bears
A raiju (shapeshifter) (Vaults:3)
7 air elementals
A spectral black mamba (Tomb:1)
A blink frog (shapeshifter) (Depths:3)
An ice dragon zombie (Crypt:3)
13 redbacks
A black mamba zombie (Crypt:1)
A shock serpent simulacrum (Crypt:1)
A stone giant simulacrum (Abyss:1)
4 trapdoor spiders
2 wyverns
16 spriggans
85 flying skulls
An ettin skeleton (Crypt:1)
10 fire bats
A fire dragon skeleton (Crypt:2)
26 shadows
A grizzly bear (shapeshifter) (Depths:3)
An ice dragon skeleton (Abyss:1)
3 tarantellas
2 wyverns (shapeshifter)
14 deep elf magi
30 wraiths
A human (D:7)
A spriggan (shapeshifter) (D:15)
7 water elementals
8 ynoxinuls
2 hill giant zombies
A steam dragon (shapeshifter) (Depths:4)
An elephant slug (Lair:8)
18 hippogriffs
A hell beast (Depths:3)
2 hill giant skeletons
A hippogriff (shapeshifter) (D:14)
18 hungry ghosts
A human (shapeshifter) (Vaults:1)
30 ugly things
25 vampire mosquitoes
10 deep elf fighters
14 sharks
4 hogs
2 steam dragons
17 vampires
6 chaos spawn
41 yaks
A golden eye (shapeshifter) (Vaults:5)
A golden eye (Abyss:1)
A soldier ant (D:12)
A human zombie (Crypt:5)
Menkaure (D:7)
6 wargs
A soldier ant (shapeshifter) (D:14)
2 wolves (shapeshifter) (Vaults:4)
A merfolk zombie (Crypt:3)
11 wolves
64 nagas
8 neqoxecs
3 harpy simulacra
A mottled dragon (shapeshifter) (Abyss:1)
13 porcupines
A hydra simulacrum (Crypt:2)
36 water moccasins
4 mottled dragons
34 orc warriors
2 spiny frog zombies (Tomb:1)
A yellow wasp (D:13)
6 ice beasts
17 small abominations
A spectral troll (Crypt:4)
2 spiny frog skeletons
4 sky beasts
4 swamp drakes
17 necrophages
19 starcursed masses (Abyss:1)
80 ogres
A boring beetle (shapeshifter) (D:15)
An elf skeleton (Vaults:2)
5 giant goldfish
2 phantoms
25 centaurs
4 yaktaur zombies
2 lost souls
17 crocodiles
14 giant slugs
4 big kobolds
A water moccasin zombie (Crypt:3)
An ogre simulacrum (Vaults:1)
A gnoll sergeant (D:7)
A wyvern zombie (Crypt:4)
25 giant frogs
A swamp dragon simulacrum (Crypt:1)
14 killer bees
6 scorpions
A cyclops skeleton (D:13)
2 eyes of draining
A troll zombie (Crypt:2)
A hippogriff zombie (D:11)
38 wights
8 electric eels
A troll skeleton (D:9)
A wolf zombie (Crypt:1)
A yak skeleton (Crypt:1)
2 giant frog zombies
A pulsating lump (shapeshifter) (Depths:3)
7 quasits
14 crimson imps
A formicid zombie (Crypt:4)
2 soldier ant zombies
A boring beetle zombie (Crypt:2)
8 hounds
2 jellies
2 centaur skeletons
13 iron imps
4 elf zombies
A jelly (shapeshifter) (D:15)
36 orc priests
3 goliath beetles
2 kobold skeletons
A basilisk zombie (D:11)
29 orc wizards
2 big fish
20 iguanas
A human skeleton (Crypt:1)
A sheep (shapeshifter) (Vaults:5)
12 worker ants
40 sheep
A killer bee zombie (D:11)
A troll simulacrum (Crypt:1)
A sky beast zombie (D:11)
A mottled dragon zombie (D:15)
A felid zombie (Crypt:1)
A naga zombie (Tomb:2)
2 ogre zombies
Ijyb (D:2)
2 ogre skeletons
A necrophage skeleton (Crypt:5)
A demigod skeleton (Crypt:3)
A felid skeleton (Crypt:1)
A hound zombie (D:6)
A naga skeleton (Crypt:5)
69 mummies
11 gnolls
A tengu simulacrum (Crypt:1)
36 adders
41 green rats
An inept feature mimic (D:3)
An inept item mimic (D:7)
An orc skeleton (D:6)
7 shadow imps
6 worms
5 giant mites
7 white imps
29 ufetubi
An iguana skeleton (Crypt:4)
An adder skeleton (Crypt:3)
5 giant eyeballs
An ooze (D:2)
17 giant geckos
209 orcs
A ball python (D:4)
2 bat skeletons
10 giant cockroaches
42 hobgoblins
13 jackals
15 quokkas
34 bats
A giant gecko zombie (D:6)
9 giant newts
2 giant newt skeletons
A giant newt zombie (Crypt:3)
2 giant spores
31 goblins
A green rat skeleton (Crypt:1)
A jackal zombie (D:5)
33 kobolds
A lurking horror (Abyss:1)
4 orc zombies
A quokka zombie (D:7)
33 rats
A rat zombie (D:7)
A spectral orc (Crypt:4)
34 ballistomycetes
3 crawling corpses (Vaults:5)
A plant (Shoals:5)
11 starspawn tentacles (Abyss:1)
7 tentacles
A tentacle segment (Shoals:5)
3856 creatures vanquished.
Vanquished Creatures (others)
2 greater mummies
2 golden dragons (Vaults:5)
2 bone dragons
An electric golem (Zot:5)
3 tentacled monstrosities
An Ice Fiend (Crypt:5)
2 titans (Vaults:5)
4 Orb Guardians (Zot:5)
2 quicksilver dragons
4 storm dragons
An eldritch tentacle (Zot:4)
4 tengu reavers
2 ancient champions (Crypt:1)
2 shadow dragons (Vaults:5)
The ghost of Serious Business the Severer, a mighty MiCK of Xom (Snake:5)
2 ghouls
2 greater nagas (Snake:5)
A frost giant (Depths:2)
An iron dragon (Vaults:5)
3 draconian scorchers
3 draconian knights
5 vault wardens
2 fire giants
A draconian zealot (Zot:1)
3 reapers
A spriggan defender (Depths:4)
2 draconian annihilators
2 stone giants
3 draconian shifters
A war gargoyle (Crypt:5)
2 vampire knights
3 grey draconians
A lorocyproca (D:4)
A green draconian (Zot:4)
2 pale draconians
A spectral titan (Tomb:1)
4 white draconians
A yellow draconian (Zot:5)
2 purple draconians
A deep elf annihilator (Vaults:2)
A red draconian (Zot:4)
3 mottled draconians
4 dire elephants (Depths:1)
3 ettins
A merfolk javelineer (Shoals:4)
A minotaur (Depths:3)
8 vault guards
A mummy priest (Tomb:2)
2 deep elf knights (Depths:1)
11 jiangshi
A spectral golden dragon (Crypt:1)
4 merfolk impalers (Shoals:5)
A fire dragon (Depths:3)
3 eidola
A yaktaur captain (Vaults:3)
A great orb of eyes (Vaults:1)
2 death cobs
7 ironheart preservers
3 ice dragons
A dancing weapon (Vaults:4)
4 naga warriors
2 ogre magi
An anaconda (Snake:3)
2 deep troll earth magi
A spectral elf (Crypt:4)
A naga sharpshooter (Snake:5)
8 death yaks
A titan zombie (Crypt:1)
3 vampire magi
A spriggan berserker (Depths:4)
5 deep troll shamans
3 spriggans (Depths:4)
2 spriggan riders
A hell hog (D:4)
3 very ugly things
4 hell knights
2 titan skeletons
5 soul eaters
A salamander mystic (Snake:5)
3 sea snakes
2 shadow wraiths
A centaur warrior (D:13)
2 fire crabs
A sun demon (Depths:1)
18 skeletal warriors
A quicksilver dragon simulacrum (Crypt:1)
A death drake (shapeshifter) (D:14)
3 iron trolls
6 deep trolls
A death drake (Zot:5)
An unseen horror (Vaults:1)
A giant orange brain (Vaults:4)
2 flayed ghosts (Crypt:1)
2 water nymphs (Shoals:5)
A deep elf summoner (Depths:1)
An ice devil (Depths:5)
A spectral iron dragon (Tomb:1)
A spectral hydra (Tomb:1)
5 ironbrand convokers
4 naga ritualists
2 hill giants
A golden dragon skeleton (Tomb:1)
3 flaming corpses
A torturous demonspawn (D:15)
3 harpies
An anaconda skeleton (Tomb:2)
A spectral wolf spider (Crypt:1)
8 orc knights
2 iron dragon zombies
4 necromancers
A mana viper (Snake:3)
A spectral ettin (Crypt:1)
A griffon (Lair:3)
6 phantasmal warriors
A frost giant zombie (Crypt:4)
A mana viper (shapeshifter) (Vaults:5)
2 salamanders (Depths:5)
An octopode (shapeshifter) (Vaults:2)
2 spectral ice dragons
A spectral shock serpent (Crypt:4)
4 sixfirhies
A moth of wrath (Zot:1)
49 drowned souls
A fire giant skeleton (Vaults:2)
2 vault sentinels
A stone giant skeleton (Crypt:1)
2 guardian serpents
4 elephants
4 black mambas
4 naga magi
An orange demon (Tomb:1)
An elephant slug zombie (Crypt:3)
2 hellwings
16 yaktaurs
A spiny frog (Lair:8)
A demonic crawler (D:15)
A spectral glowing shapeshifter (Crypt:4)
2 freezing wraiths
A centaur zombie (D:12)
2 iron devils
8 guardian mummies
A troll (D:13)
6 komodo dragons
4 boggarts
A giant firefly (Depths:4)
A jumping spider (Vaults:5)
A silent spectre (Crypt:2)
3 two-headed ogres
A death drake zombie (Crypt:3)
A wind drake (Zot:5)
A merfolk (Shoals:4)
2 slime creatures
2 ravens (Depths:2)
An ice dragon zombie (Crypt:1)
A minotaur skeleton (Crypt:2)
2 shadows
A snapping turtle (Shoals:5)
7 flying skulls
4 wraiths
A frost giant simulacrum (Tomb:2)
4 hungry ghosts
5 vampires
A water elemental (Depths:3)
2 ettin skeletons
A hog (Shoals:1)
An elephant slug (Lair:6)
A tarantella (shapeshifter) (Depths:3)
A giant leech zombie (Crypt:4)
5 ugly things
A queen ant zombie (Crypt:1)
A vampire mosquito (D:13)
A redback (Vaults:1)
A ynoxinul (Zot:1)
4 sharks
A neqoxec (Shoals:4)
8 yaks
A deep elf fighter (Vaults:2)
2 necrophages (Tomb:1)
7 nagas
2 spiny frog zombies
2 swamp drakes
4 water moccasins
A snapping turtle zombie (Crypt:2)
4 orc warriors
A black bear (D:6)
An alligator simulacrum (Tomb:2)
A giant goldfish (Lair:6)
9 ogres
A yellow wasp (shapeshifter) (Vaults:5)
A snapping turtle skeleton (Tomb:3)
9 lost souls
A brain worm (Lair:7)
A giant slug (Lair:8)
A spiny frog simulacrum (Tomb:2)
A snapping turtle simulacrum (Tomb:2)
A hippogriff skeleton (D:14)
5 wights
A goliath beetle (D:7)
2 quasits
6 orc wizards
A two-headed ogre zombie (Vaults:5)
A human skeleton (Abyss:1)
An iguana (D:13)
An iron imp (Depths:4)
An orange rat (Vaults:2)
A sheep (Lair:1)
2 ogre zombies (Vaults:5)
A tengu zombie (Tomb:1)
4 mummies
A naga skeleton (Tomb:2)
A green rat (Lair:1)
3 ufetubi (Abyss:1)
2 orcs
3 giant spores
A kobold (D:9)
A kobold skeleton (D:6)
5 ballistomycetes (D:8)
93 eldritch tentacle segments (Zot:4)
21 fungi
32 plants
32 starspawn tentacles (Abyss:1)
222 starspawn tentacle segments (Abyss:1)
26 tentacles
413 tentacle segments
1414 creatures vanquished.
Grand Total: 5270 creatures vanquished
Notes
Turn | Place | Note
--------------------------------------------------------------
0 | D:1 | Barium, the Ghoul Earth Elementalist, began the quest for the Orb.
0 | D:1 | Reached XP level 1. HP: 14/14 MP: 2/2
208 | D:1 | Reached XP level 2. HP: 12/20 MP: 0/3
1092 | D:1 | Reached XP level 3. HP: 26/26 MP: 6/6
1312 | D:1 | Reached skill level 4 in Earth Magic
2015 | D:2 | Reached XP level 4. HP: 14/31 MP: 3/6
2074 | D:2 | Found a shimmering altar of Xom.
2304 | D:2 | Noticed Ijyb
2388 | D:2 | Killed Ijyb
2834 | D:2 | Learned a level 3 spell: Stone Arrow
3221 | D:3 | Reached XP level 5. HP: 11/38 MP: 8/8
3560 | D:3 | Reached skill level 1 in Fighting
3560 | D:3 | Reached skill level 1 in Short Blades
3623 | D:3 | Found an iron altar of Okawaru.
3648 | D:3 | Learned a level 3 spell: Passwall
3681 | D:3 | Paralysed by a potion of paralysis for 4 turns
4204 | D:4 | Found a blossoming altar of Fedhas.
4281 | D:4 | Found a shattered altar of Ashenzari.
4303 | D:4 | Found a snail-covered altar of Cheibriados.
4307 | D:4 | Became a worshipper of Cheibriados the Contemplative
4417 | D:4 | Reached XP level 6. HP: 43/48 MP: 10/10
4531 | D:4 | Found a basalt altar of Yredelemnul.
4546 | D:4 | Found a radiant altar of Vehumet.
4757 | D:4 | Found a glowing drain.
4761 | Sewer | Entered a sewer
4793 | Sewer | Reached skill level 5 in Earth Magic
5250 | Sewer | Found a white marble altar of Elyvilon.
5398 | D:4 | Reached skill level 1 in Conjurations
5398 | D:4 | Reached XP level 7. HP: 49/55 MP: 11/11
6556 | D:5 | Entered Level 5 of the Dungeon
7185 | D:5 | Acquired Cheibriados' first power
7691 | D:6 | Reached XP level 8. HP: 62/62 MP: 10/14
8010 | D:6 | Found a staircase to the Ecumenical Temple.
8237 | D:6 | Reached skill level 6 in Earth Magic
8237 | D:6 | Reached skill level 1 in Invocations
8241 | D:6 | Learned a level 2 spell: Shroud of Golubria
8258 | D:6 | Learned a level 3 spell: Regeneration
8362 | D:6 | Acquired Cheibriados' second power
8780 | D:7 | Reached skill level 1 in Charms
9195 | D:7 | Found Vitoclue's Weapon Emporium.
9391 | D:7 | Reached XP level 9. HP: 70/70 MP: 1/17
9524 | D:7 | Reached skill level 1 in Necromancy
9720 | D:7 | Acquired Cheibriados' third power
9760 | D:7 | Reached skill level 1 in Translocations
9929 | D:7 | Reached skill level 1 in Armour
9929 | D:7 | Reached skill level 5 in Stealth
10210 | D:7 | Noticed Menkaure
10218 | D:7 | Killed Menkaure
10307 | D:7 | Found a shadowy altar of Dithmenos.
10977 | D:8 | Found Astihust's Armour Shop.
11006 | D:8 | Bought a +2 robe of the Archmagi for 490 gold pieces
11408 | D:8 | Found a shattered altar of Ashenzari.
11452 | D:8 | Found a deep blue altar of Sif Muna.
11823 | D:8 | Noticed a komodo dragon
11825 | D:8 | Reached skill level 5 in Dodging
11825 | D:8 | Reached skill level 7 in Earth Magic
11930 | D:8 | Found a staircase to the Lair.
12179 | D:8 | Reached XP level 10. HP: 80/80 MP: 12/19
12447 | D:8 | Killed a komodo dragon
12519 | D:8 | Reached skill level 5 in Fighting
12752 | D:9 | Found a glowing silver altar of Zin.
12752 | D:9 | Noticed an angel
13511 | D:9 | Reached skill level 5 in Short Blades
13768 | D:9 | Learned a level 5 spell: Lee's Rapid Deconstruction
14187 | D:9 | Reached skill level 5 in Spellcasting
14927 | D:10 | Entered Level 10 of the Dungeon
15846 | D:10 | Reached XP level 11. HP: 89/89 MP: 12/22
16033 | D:10 | Found Sofyxtoy's Antique Armour Shoppe.
16257 | D:10 | Bought a pair of embroidered gloves for 144 gold pieces
17667 | D:11 | Reached skill level 8 in Earth Magic
17916 | D:11 | Found a staircase to the Orcish Mines.
18132 | D:11 | Noticed a hill giant
18138 | D:11 | Killed a hill giant
18138 | D:11 | Reached skill level 1 in Shields
18976 | D:10 | Bought a pair of runed boots for 144 gold pieces
19302 | Lair:1 | Entered Level 1 of the Lair of Beasts
19546 | Lair:1 | Noticed a five-headed hydra
19552 | Lair:1 | Killed a five-headed hydra
19680 | Lair:1 | Noticed Nergalle
19701 | Lair:1 | Killed Nergalle
19883 | Lair:1 | Noticed Prince Ribbit
20252 | Lair:1 | Reached XP level 12. HP: 77/95 MP: 0/24
20293 | Lair:1 | Killed Prince Ribbit
22189 | Lair:2 | Noticed a seven-headed hydra
22222 | Lair:2 | Killed a seven-headed hydra
23401 | Lair:3 | Reached skill level 1 in Evocations
23436 | Lair:3 | Reached skill level 9 in Earth Magic
24211 | Lair:3 | Found a staircase to the Snake Pit.
24409 | Lair:3 | Reached skill level 5 in Shields
24657 | Lair:3 | Noticed a five-headed hydra
24664 | Lair:3 | Killed a five-headed hydra
24664 | Lair:3 | Reached XP level 13. HP: 107/107 MP: 3/25
26271 | Lair:4 | Found a staircase to the Shoals.
27613 | Lair:2 | Learned a level 2 spell: Sublimation of Blood
27617 | Lair:2 | Learned a level 3 spell: Spectral Weapon
27900 | Lair:5 | Got a glittering emerald amulet
27901 | Lair:5 | Identified the amulet of Tuezug {Inacc rElec Curse} (You found it on level 5 of the Lair of Beasts)
28745 | Lair:5 | Identified the Papyrus of Boosting Attacks
28749 | Lair:5 | Learned a level 2 spell: Repel Missiles
29706 | Lair:6 | Reached skill level 10 in Stealth
29828 | Lair:6 | Noticed Fannar
29868 | Lair:6 | Killed Fannar
30872 | Lair:6 | Reached skill level 10 in Earth Magic
31174 | Lair:7 | Reached XP level 14. HP: 116/116 MP: 20/27
31868 | Lair:7 | Got a brightly glowing shield
31869 | Lair:7 | Identified the +2 shield "Preledod" {Acc+3 SInv} (You found it on level 7 of the Lair of Beasts)
31901 | Lair:7 | Found a staircase to the Slime Pits.
33270 | Lair:8 | Entered Level 8 of the Lair of Beasts
35994 | Lair:8 | Reached skill level 5 in Charms
37684 | Orc:1 | Entered Level 1 of the Orcish Mines
38679 | Orc:2 | Found Phaemud's Food Emporium.
38708 | Orc:2 | Found Pishicva's Jewellery Shop.
40590 | Orc:4 | Entered Level 4 of the Orcish Mines
40590 | Orc:4 | Found a staircase to the Elven Halls.
41001 | Orc:4 | Found Risypose's General Store.
41027 | Orc:4 | Found Bojunkay's Antique Armour Shoppe.
41204 | Orc:4 | Reached skill level 10 in Dodging
41207 | Orc:4 | Bought an ichor-stained robe for 171 gold pieces
41208 | Orc:4 | Identified the +2 robe of the Cockroach {Stlth+} (You bought it in a shop on level 4 of the Orcish Mines)
41375 | Orc:4 | Reached XP level 15. HP: 92/123 MP: 1/28
42066 | Orc:4 | Reached skill level 11 in Earth Magic
42395 | Orc:4 | Found Kli Xieg's Antique Weapon Emporium.
42401 | Orc:4 | Bought a scroll of teleportation for 42 gold pieces
42401 | Orc:4 | Bought a scroll of identify for 28 gold pieces
42401 | Orc:4 | Bought a scroll of enchant weapon I for 49 gold pieces
42507 | Orc:4 | Found Zaept's Jewellery Shop.
42508 | Orc:4 | Found Zilov's General Store.
42573 | Orc:4 | Bought the cursed amulet of Stagh {Stasis rElec} for 370 gold pieces
46358 | D:13 | Noticed a frost giant
46359 | D:13 | Noticed a fire giant
49014 | D:14 | Reached skill level 10 in Shields
49601 | D:14 | Found Rosamp's Antique Weapon Boutique.
49814 | D:14 | Found a gate to the Vaults.
49978 | D:15 | Entered Level 15 of the Dungeon
51069 | D:15 | Reached XP level 16. HP: 130/130 MP: 30/30
51725 | D:15 | Reached skill level 12 in Earth Magic
51726 | D:15 | Found a staircase to the Depths.
53404 | Snake:1 | Entered Level 1 of the Snake Pit
54073 | Snake:1 | Learned a level 4 spell: Control Teleport
54105 | Snake:1 | Noticed Nessos
54116 | Snake:1 | Killed Nessos
55186 | Snake:2 | Noticed Aizul
55757 | Snake:2 | Found a shimmering altar of Xom.
56121 | Snake:2 | Noticed Rupert
56121 | Snake:2 | Paralysed by Rupert for 5 turns
56129 | Snake:2 | Banished Rupert
56717 | Snake:2 | Reached skill level 10 in Fighting
57249 | Snake:2 | Banished Aizul
57513 | Snake:2 | Reached skill level 5 in Armour
59091 | Snake:3 | Learned a level 2 spell: Blink
59093 | Snake:3 | Learned a level 1 spell: Apportation
59724 | Snake:3 | Reached skill level 10 in Short Blades
60112 | Snake:3 | Reached XP level 17. HP: 124/140 MP: 12/32
60651 | Snake:4 | Reached skill level 5 in Translocations
61140 | Snake:4 | Got a dazzling chain mail
61141 | Snake:4 | Identified the +0 chain mail of Dyraj {rF+ Str+1 Stlth+ Curse} (You found it on level 4 of the Snake Pit)
64069 | Snake:5 | Entered Level 5 of the Snake Pit
64203 | Snake:5 | Got a serpentine rune of Zot
64390 | Snake:5 | Noticed Serious Business' ghost (mighty MiCK)
64419 | Snake:5 | Banished Serious Business' ghost
65037 | Snake:5 | Reached skill level 13 in Earth Magic
65827 | Snake:5 | Learned a level 5 spell: Phase Shift
65884 | Snake:5 | Cast into the Abyss (salamander)
65884 | Abyss:1 | Found a viscous altar of Jiyva.
65889 | Abyss:1 | Found a corrupted altar of Lugonu.
66023 | Abyss:1 | HP: 5/143 [ettin zombie[a necromancer] (28)]
66127 | Abyss:1 | Paralysed by you for 5 turns
66289 | Abyss:1 | Reached XP level 18. HP: 123/146 MP: 29/33
66567 | Abyss:1 | Found a corrupted altar of Lugonu.
66685 | Abyss:1 | Found a corrupted altar of Lugonu.
66899 | Abyss:1 | Noticed a profane servitor
67004 | Abyss:1 | Killed Aizul
67088 | Abyss:1 | Noticed a lich
67289 | Abyss:1 | Got a faintly glowing iron ring
67588 | Abyss:1 | Noticed a bone dragon
67788 | Abyss:1 | Paralysed by Rupert for 2 turns
67978 | Abyss:1 | Identified the ring of Daill {Contam Str+1} (You found it on level 1 of the Abyss)
68037 | Abyss:1 | Reached skill level 10 in Spellcasting
68052 | Abyss:1 | Noticed a lich
68060 | Abyss:1 | Noticed a Brimstone Fiend
68066 | Abyss:1 | Killed a lich
68251 | Abyss:1 | Killed Rupert
68460 | Abyss:1 | Noticed a hellephant
68562 | Abyss:1 | Noticed a bone dragon
69041 | Abyss:1 | Noticed a bone dragon
69347 | Abyss:1 | Noticed a bone dragon
69703 | Snake:5 | Escaped the Abyss
71008 | Snake:5 | Reached XP level 19. HP: 125/156 MP: 1/34
73019 | Shoals:1 | Entered Level 1 of the Shoals
74692 | Shoals:1 | Identified a scroll of acquirement
74725 | Shoals:1 | Noticed Kirke
74759 | Shoals:1 | Killed Kirke
77219 | Shoals:3 | Noticed Mara
77235 | Shoals:3 | Noticed Barium's illusion
77657 | Shoals:3 | Noticed Barium's illusion
78001 | Shoals:3 | Noticed Barium's illusion
78028 | Shoals:3 | Cast into the Abyss (Barium's illusion)
78028 | Abyss:1 | Found a corrupted altar of Lugonu.
78145 | Abyss:1 | Found an iron altar of Okawaru.
78149 | Shoals:3 | Escaped the Abyss
78152 | Shoals:3 | Noticed Barium's illusion
78275 | Shoals:4 | Noticed Frances
78615 | Shoals:4 | Noticed Polyphemus
80290 | Shoals:4 | Banished Polyphemus
80557 | Shoals:4 | Killed Frances
80748 | Shoals:4 | Noticed Norris
80759 | Shoals:4 | Paralysed by Norris for 7 turns
80768 | Shoals:4 | Paralysed by Norris for 6 turns
80920 | Shoals:5 | Entered Level 5 of the Shoals
81223 | Shoals:5 | Noticed Ilsuiw
81232 | Shoals:5 | Banished Ilsuiw
81232 | Shoals:5 | Reached XP level 20. HP: 147/168 MP: 16/35
82958 | Shoals:5 | Reached skill level 14 in Earth Magic
85574 | Shoals:5 | Got a barnacled rune of Zot
86013 | Shoals:5 | Reached skill level 10 in Translocations
86462 | Lair:2 | Learned a level 6 spell: Iron Shot
86743 | Vaults:1 | Entered Level 1 of the Vaults
87442 | Vaults:1 | Reached skill level 5 in Evocations
87960 | Vaults:1 | Found a flickering gateway to a bazaar.
87968 | Bazaar | Entered a bazaar
88104 | Bazaar | Found Gyrochoe's Jewellery Shop.
88125 | Bazaar | Found Smyrousu's Weapon Shoppe.
88148 | Bazaar | Found Shiare Selu's Assorted Antiques.
88152 | Bazaar | Bought a scroll of enchant weapon II for 154 gold pieces
88164 | Bazaar | Found Qyapiz's Gadget Shop.
88192 | Bazaar | Found Wyafrya's Weapon Shop.
89642 | Vaults:1 | Reached XP level 21. HP: 115/176 MP: 1/36
91425 | Vaults:2 | Paralysed by an orc sorcerer for 4 turns
92709 | Vaults:2 | Reached skill level 10 in Charms
93175 | Vaults:2 | Reached skill level 5 in Conjurations
95435 | Vaults:2 | Paralysed by an ogre mage for 5 turns
97385 | Vaults:3 | Found Douwom's Book Boutique.
97410 | Vaults:3 | Found Quolaoq's Distillery.
97415 | Vaults:3 | Bought a potion of curing for 30 gold pieces
97415 | Vaults:3 | Bought a potion of curing for 30 gold pieces
97415 | Vaults:3 | Bought a potion of curing for 30 gold pieces
98016 | Vaults:3 | Noticed Jory
98019 | Vaults:3 | Banished Jory
98360 | Vaults:3 | Found a staircase to the Crypt.
98662 | Vaults:3 | Learned a level 1 spell: Summon Butterflies
99525 | Vaults:3 | Found Eraliq's Antique Armour Shoppe.
99533 | Vaults:3 | Bought an embroidered cloak for 126 gold pieces
99641 | Vaults:3 | Reached XP level 22. HP: 161/184 MP: 15/37
100583 | Vaults:4 | Noticed Donald
100729 | Vaults:4 | Found a flickering gateway to a bazaar.
100739 | Bazaar | Entered a bazaar
100741 | Bazaar | Found Deapsaeh's Antique Armour Boutique.
100744 | Bazaar | Found Utafib's Assorted Antiques.
100745 | Bazaar | Bought an ancient crystal plate armour for 1190 gold pieces
100745 | Bazaar | Found Hanyta's Armour Boutique.
100745 | Bazaar | Found Prues' Antique Weapon Boutique.
100755 | Bazaar | Bought a scroll of enchant armour for 135 gold pieces
100755 | Bazaar | Bought a scroll of enchant weapon I for 63 gold pieces
100786 | Bazaar | Identified the +7 crystal plate armour of the Sea {Str+2 Int+2} (You bought it in a shop in a bazaar)
102436 | Vaults:4 | Found a staircase to the Hall of Blades.
105043 | Vaults:4 | Banished Donald
105239 | Vaults:5 | Entered Level 5 of the Vaults
105254 | Vaults:4 | Reached skill level 5 in Necromancy
106110 | Vaults:4 | Reached skill level 15 in Earth Magic
106519 | Vaults:2 | Reached skill level 15 in Shields
108286 | Vaults:5 | Reached XP level 23. HP: 153/188 MP: 2/38
108362 | Vaults:5 | Cast into the Abyss (vault warden)
108421 | Abyss:1 | Killed Polyphemus
108491 | Vaults:5 | Escaped the Abyss
109273 | Vaults:5 | Identified a +2 pair of boots of running (You found it on level 5 of the Vaults)
110835 | Vaults:5 | Identified the Volume of Assistive Orientation
112360 | Vaults:5 | Reached skill level 10 in Armour
113182 | Vaults:5 | Got a silver rune of Zot
114305 | Vaults:5 | Reached XP level 24. HP: 202/202 MP: 5/38
115076 | Lair:2 | Learned a level 7 spell: Controlled Blink
115622 | Crypt:1 | Entered Level 1 of the Crypt
118926 | Crypt:2 | Got a transparent short sword
118930 | Crypt:2 | Identified the +1,+8 short sword of Psueh {speed, rElec SInv} (You found it on level 2 of the Crypt)
121963 | Crypt:3 | Found a staircase to the Tomb.
123622 | Depths:1 | Entered Level 1 of the Depths
125197 | Depths:1 | Found a one-way gate leading to the halls of Pandemonium.
125737 | Depths:1 | Found a gateway to Hell.
126463 | Depths:1 | Found a one-way gate to the infinite horrors of the Abyss.
126691 | Depths:1 | Reached XP level 25. HP: 209/209 MP: 23/39
130176 | Crypt:4 | Reached skill level 16 in Earth Magic
131423 | Crypt:5 | Entered Level 5 of the Crypt
132094 | Crypt:5 | Reached skill level 10 in Conjurations
132310 | Crypt:5 | Paralysed by a vampire knight for 7 turns
132408 | Crypt:5 | Noticed Frederick
133417 | Crypt:5 | Identified Cigotuvi's Catalogue of Unholy Secrets
133533 | Crypt:5 | Noticed an ancient lich
133545 | Crypt:5 | Banished an ancient lich
133601 | Crypt:5 | Paralysed by a lich for 5 turns
134334 | Crypt:5 | Found an ancient bone altar of Kikubaaqudgha.
135998 | Tomb:1 | Entered Level 1 of the Tomb of the Ancients
136222 | Tomb:1 | Noticed Wiglaf
136660 | Tomb:1 | Reached XP level 26. HP: 215/215 MP: 19/40
137037 | Tomb:1 | Reached skill level 10 in Evocations
137316 | Tomb:1 | Noticed a greater mummy
137446 | Tomb:1 | Banished Wiglaf
137895 | Tomb:1 | Noticed a greater mummy
138380 | Tomb:1 | Noticed a greater mummy
139017 | Tomb:2 | Noticed a greater mummy
139017 | Tomb:2 | Noticed a greater mummy
139162 | Tomb:2 | Noticed a greater mummy
139163 | Tomb:2 | Noticed a greater mummy
139284 | Tomb:1 | Killed a greater mummy
139311 | Tomb:1 | Killed a greater mummy
139311 | Tomb:1 | Reached skill level 15 in Fighting
139606 | Tomb:1 | Killed a greater mummy
139828 | Tomb:2 | Killed a greater mummy
140763 | Tomb:2 | Paralysed by a Zot trap for 2 turns
140782 | Tomb:1 | Noticed a greater mummy
140808 | Tomb:1 | Noticed a greater mummy
140816 | Tomb:1 | Killed a greater mummy
140817 | Tomb:1 | Noticed a greater mummy
140967 | Tomb:1 | Killed a greater mummy
140972 | Tomb:1 | Noticed a greater mummy
141107 | Tomb:1 | Banished a greater mummy
141208 | Tomb:1 | Noticed a greater mummy
141308 | Tomb:1 | Noticed a greater mummy
141321 | Tomb:1 | Killed a greater mummy
141445 | Tomb:1 | Noticed a greater mummy
141467 | Tomb:1 | Noticed a greater mummy
141489 | Tomb:1 | Killed a greater mummy
141651 | Tomb:1 | Noticed a greater mummy
141660 | Tomb:1 | Noticed a greater mummy
141661 | Tomb:1 | Killed a greater mummy
141666 | Tomb:1 | Noticed a greater mummy
141668 | Tomb:1 | Noticed a greater mummy
141671 | Tomb:1 | Noticed a greater mummy
141800 | Tomb:1 | Killed a greater mummy
142225 | Tomb:1 | Killed a greater mummy
142498 | Tomb:1 | Killed a greater mummy
142699 | Tomb:1 | Killed a greater mummy
142844 | Tomb:1 | Noticed a greater mummy
143014 | Tomb:1 | Noticed a greater mummy
143021 | Tomb:1 | Banished a greater mummy
143135 | Tomb:1 | Noticed a greater mummy
143142 | Tomb:1 | Killed a greater mummy
143186 | Tomb:1 | Killed a greater mummy
143340 | Tomb:1 | Noticed a greater mummy
143343 | Tomb:1 | Noticed a greater mummy
143561 | Tomb:1 | Noticed a greater mummy
143561 | Tomb:1 | Noticed a greater mummy
143586 | Tomb:1 | Banished a greater mummy
143598 | Tomb:1 | Banished a greater mummy
143626 | Tomb:1 | Noticed a greater mummy
143672 | Tomb:1 | Noticed a greater mummy
144087 | Tomb:2 | Reached XP level 27. HP: 158/198 MP: 8/41
144619 | Tomb:1 | Killed a greater mummy
144702 | Tomb:1 | Banished a greater mummy
144891 | Tomb:1 | Killed a greater mummy
146155 | Orc:4 | Bought a scroll of remove curse for 42 gold pieces
146536 | Lair:2 | Learned a level 6 spell: Dispersal
147066 | Depths:2 | Reached skill level 17 in Earth Magic
147828 | Depths:2 | Reached skill level 10 in Necromancy
148290 | Depths:2 | Found a corrupted altar of Lugonu.
152293 | Depths:3 | Found a shimmering altar of Xom.
152662 | Depths:3 | Found a gateway to a ziggurat.
152730 | Depths:3 | Noticed an ancient lich
153784 | Depths:3 | Found a shimmering altar of Xom.
153784 | Depths:3 | Found a shimmering altar of Xom.
153784 | Depths:3 | Found a shimmering altar of Xom.
153785 | Depths:3 | Found a shimmering altar of Xom.
153787 | Depths:3 | Found a shimmering altar of Xom.
155523 | Depths:3 | Killed an ancient lich
155983 | Depths:4 | Found Uteihabe's Jewellery Emporium.
156612 | Depths:4 | Found Sieqin's General Store.
156630 | Depths:4 | Found Jephac's Assorted Antiques.
156631 | Depths:4 | Found Kekhuh's Assorted Antiques.
156645 | Depths:4 | Found Hataeqer's General Store.
156841 | Depths:4 | Bought a potion of heal wounds for 99 gold pieces
156841 | Depths:4 | Bought a demon trident for 495 gold pieces
156841 | Depths:4 | Bought a scroll of teleportation for 99 gold pieces
156858 | Depths:4 | Bought a scroll of enchant weapon I for 94 gold pieces
156858 | Depths:4 | Bought a scroll of remove curse for 81 gold pieces
156858 | Depths:4 | Bought a scroll of remove curse for 81 gold pieces
156869 | Depths:4 | Bought a potion of curing for 34 gold pieces
161071 | Depths:5 | Entered Level 5 of the Depths
161205 | Depths:5 | Noticed the Enchantress
161632 | Depths:5 | Found a gate to the Realm of Zot.
161633 | Depths:5 | Noticed Mennas
162572 | Depths:5 | Reached skill level 18 in Earth Magic
163321 | Depths:5 | Banished Mennas
163376 | Depths:5 | Banished the Enchantress
165587 | Tomb:1 | Killed a greater mummy
165899 | Tomb:1 | Killed a greater mummy
166150 | Tomb:1 | Killed a greater mummy
166391 | Tomb:1 | Killed a greater mummy
167143 | Tomb:3 | Entered Level 3 of the Tomb of the Ancients
172126 | Tomb:3 | Got a golden rune of Zot
172196 | Tomb:3 | Got a faintly glowing wooden ring
172198 | Tomb:3 | Identified the Compendium of Changing
172209 | Tomb:3 | Got a heavily runed bronze amulet
172233 | Tomb:3 | Identified the ring of Mibawogg {+Fly Dex-3} (You found it on level 3 of the Tomb of the Ancients)
172233 | Tomb:3 | Identified the amulet "Boath" {Gourm rF+ rC- Dex-2} (You found it on level 3 of the Tomb of the Ancients)
173802 | Zot:1 | Entered Level 1 of the Realm of Zot
174338 | Zot:1 | Reached skill level 15 in Conjurations
178291 | Zot:2 | Identified a +2 cloak of preservation (You took it off a draconian knight on level 2 of the Realm of Zot)
182983 | Zot:2 | Reached skill level 15 in Dodging
184227 | Zot:3 | Reached skill level 15 in Spellcasting
186624 | Zot:4 | Reached skill level 19 in Earth Magic
189262 | Zot:5 | Entered Level 5 of the Realm of Zot
190160 | Zot:5 | Noticed an orb of fire
190661 | Zot:5 | Banished an orb of fire
190846 | Zot:5 | Reached skill level 15 in Translocations
191203 | Zot:5 | Noticed an ancient lich
191211 | Zot:5 | Killed an ancient lich
191456 | Zot:5 | Noticed an orb of fire
191710 | Zot:5 | Banished an orb of fire
192706 | Zot:5 | Noticed an orb of fire
192714 | Zot:5 | Killed an orb of fire
193062 | Zot:5 | Noticed an orb of fire
193087 | Zot:5 | Killed an orb of fire
193743 | Zot:5 | Reached skill level 20 in Earth Magic
193757 | Zot:5 | Learned a level 8 spell: Lehudib's Crystal Spear
194614 | Zot:5 | Noticed an ancient lich
194628 | Zot:5 | Noticed an ancient lich
194632 | Zot:5 | Killed an ancient lich
194636 | Zot:5 | Noticed an ancient lich
194672 | Zot:5 | Killed an ancient lich
195049 | Zot:5 | Killed an ancient lich
195915 | Zot:5 | Reached skill level 15 in Armour
196307 | Zot:5 | Got the Orb of Zot
196818 | Depths:1 | Noticed Boruj the pandemonium lord
196823 | Depths:1 | Killed Boruj the pandemonium lord
197424 | D:5 | Noticed Jaijak the pandemonium lord
197431 | D:5 | Killed Jaijak the pandemonium lord
197632 | D:$ | Escaped with the Orb!
Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 | 16-18 | 19-21 | 22-24 | 25-27 || total
-------------------------+-------+-------+-------+-------+-------+-------+-------+-------+-------++-------
Melee: Unarmed | 81 | 1 | | | | | | | || 82
Dagger | 28 | 241 | | | | | | | || 269
Short sword | | 10 | 288 | 461 | 1095 | 1989 | 2119 | 3585 | 5913 || 15460
Throw: Throwing net | | | | | 1 | | | | || 1
Cast: Sandblast | 30 | 22 | | | | | | | || 52
Stone Arrow | | 2 | 141 | 417 | 961 | 708 | 1435 | 1059 | 2105 || 6828
Shroud of Golubri | | | 3 | 19 | 52 | 45 | 58 | 87 | 58 || 322
Regeneration | | | 2 | 14 | 47 | 79 | 62 | 87 | 109 || 400
Repel Missiles | | | | | 3 | 11 | 16 | 10 | 6 || 46
Control Teleport | | | | | | 5 | | | 14 || 19
Lee's Rapid Decon | | | | | | 2 | 1 | 1 | 25 || 29
Passwall | | | | | | 9 | | | || 9
Apportation | | | | | | 1 | | | || 1
Blink | | | | | | 3 | 2 | | 8 || 13
Phase Shift | | | | | | | 2 | 54 | 52 || 108
Iron Shot | | | | | | | | 88 | 1014 || 1102
Lehudib's Crystal | | | | | | | | | 8 || 8
Invok: Bend Time | | | | | | | | | 1 || 1
Abil: Evoke Teleportati | | | | | | | 9 | 2 | 12 || 23
Evoke: Wand | | | | 10 | 7 | 7 | 6 | 6 | 25 || 61
Use: Potion | | 12 | 2 | 4 | 1 | 19 | 12 | 6 | 7 || 63
Scroll | | 10 | 6 | 11 | 23 | 20 | 17 | 16 | 19 || 122
Stab: Sleeping | 3 | 4 | 9 | 22 | 12 | 1 | 3 | 5 | 2 || 61
Distracted | | | 1 | 1 | 2 | 1 | 1 | 1 | 1 || 8
Invisible | | | | | | 3 | | 1 | || 4
Confused | | | | | | | | | 5 || 5
With a way more intriguing character I should say. Found that +27 hauberk in the Lair, and the short sword of distortion in the Sewer, and those two pretty much carried me to the end of the game. Chei is a peculiar god choice but I stand by it -- ghouls have the worst attributes of any species, and Chei granted me the intelligence to cast fancy spells, the strength to sport that hauberk in style, and the dexterity to poke stuff with my little sword of space-time. Also Chei's hunger reduction was appealing, considering how hungry ghouls are all the time, especially spellcasters. And then I cranked Translocations to compensate for my slowness.
I went for the Golden rune this time as a bonus, considering I was undead with rN+++ and I thought it would be a fun way to try something new and get up to exp 27. Well it was actually a nightmare, and I used all my wand charges and permafood. So I don't imagine it would be fun as a living being, except with the Shining One probably. After that I had a major food crisis and just went to end the game...on the Orb run I even started starving with no permafood...scariest moment of the entire game. Fortunately some tasty demonspawn appeared pretty quickly.
So the moral of the story is I guess, name your characters after elements of the periodic table!
-
My EE used a lot more LRD and Passwall, you didn't seem to find them useful?
Also, you didn't use Dispersion at all?
Also, I have no idea how I am going to catch up now :(
-
Hahah a lot of those spells were mostly for show really. I never got the hang of them really I guess. Passwall saved my ass a few times in the Abyss. I never even really got a chance to use controlled teleport gainfully. Having a ring of teleport on tap is usually good enough.
-
I've only made it to the 2nd level of the flagship, have yet to beat FTL. Have made probably about 20-30 runs total. Can almost always get to flagship now but with something crucial missing (missiles or crew).
-
What difficulty are you playing on, what ship layouts are you trying? Are you going straight for the exit in each sector, or do you delay it as much as possible?
In general, trying to get a boarding crew (ideally two mantis or two rockmen, but you can make do with less) as early as possible and the teleport device should carry you to the end sector with an excess of scrap to buy anything else you need. Prioritize shields, that way you can take your time with your boarding attempts. Actually, in most cases shields level 2 should be the first thing you buy; door system level 2 as soon as sector 2 is important if you are low on crew too. You should rarely buy weapons, most of the time you can make do with what you find on your way and your starting weapons (there are exceptions depending on the ship, and some weapons are too good to pass up; see vulcan and fire bomb, for example). Something similar applies to crewmembers, three of them are enough as long as boarding is not involved, and even then some smart venting (and use of the healing bay if things get bad) should take care of the situation; you definitely want as many crewmembers as possible by the end, but they are not your initial priority.
It's also a good idea to keep a buffer of unused scrap (50-100 scrap) in case you find a shop, and avoid shops if you don't have that much scrap (you'll be losing out on fuel and time otherwise). Some ways to increase scrap production (before boarding parties) are to cut on reactor upgrades and hull repairs. Also, most ships that surrender don't offer much scrap, so go for the kill anyway if you are confident that you can defeat them with minor extra damage to your own ship (unless they offer some resource that you are severely lacking, e.g. fuel below 8, since you can't be sure if you'll get any after destroying them).
It also pays to recognize events, but if you've done 20-30 runs, you should already know most of them. It's especially important to know which ones may make you lose a crewmember, that can really cripple your run, so avoid them.
-
What difficulty are you playing on, what ship layouts are you trying? Are you going straight for the exit in each sector, or do you delay it as much as possible?
In general, trying to get a boarding crew (ideally two mantis or two rockmen, but you can make do with less) as early as possible and the teleport device should carry you to the end sector with an excess of scrap to buy anything else you need. Prioritize shields, that way you can take your time with your boarding attempts. Actually, in most cases shields level 2 should be the first thing you buy; door system level 2 as soon as sector 2 is important if you are low on crew too. You should rarely buy weapons, most of the time you can make do with what you find on your way and your starting weapons (there are exceptions depending on the ship, and some weapons are too good to pass up; see vulcan and fire bomb, for example). Something similar applies to crewmembers, three of them are enough as long as boarding is not involved, and even then some smart venting (and use of the healing bay if things get bad) should take care of the situation; you definitely want as many crewmembers as possible by the end, but they are not your initial priority.
It's also a good idea to keep a buffer of unused scrap (50-100 scrap) in case you find a shop, and avoid shops if you don't have that much scrap (you'll be losing out on fuel and time otherwise). Some ways to increase scrap production (before boarding parties) are to cut on reactor upgrades and hull repairs. Also, most ships that surrender don't offer much scrap, so go for the kill anyway if you are confident that you can defeat them with minor extra damage to your own ship (unless they offer some resource that you are severely lacking, e.g. fuel below 8, since you can't be sure if you'll get any after destroying them).
It also pays to recognize events, but if you've done 20-30 runs, you should already know most of them. It's especially important to know which ones may make you lose a crewmember, that can really cripple your run, so avoid them.
Playing on easy with default everything. Been following this pretty much although self-learned from really bad early runs. One thing I have not done is use teleport. I tend to run large crews (6-8) and try to stockpile missiles and max my shields so I can eventually win all ship fights and overcome intruders. I tend to always find myself missing one thing. For example I had a great build going and ran out of fuel, The rebel fleet caught up to me and I was crippled to the point of dying. Another time everything was perfect except I failed to make sure my jump course actually reached the exit and I had to backtrack into the rebel fleet. Getting caught by the fleet is basically a death knell, they won't kill you but the next 5 battles will. The one time I got to the 2nd stage of the boss I failed to hit a repair stop otherwise I am certain I would have defeated him.
-
I agree with you, they have severely buffed the Rebel Fleet in Advanced Edition, to the point where you are bound to lose a lot even if you manage to jump "early", usually spelling the end of your run. It definitely pays to be careful when planning your journey now, leaving a sector early is a much better prospect than getting caught by the Rebel Fleet.
I recommend trying the teleport device, start with a ship layout that helps with that (two rockmen/mantis, and a bomb/missile, basically), save scrap for the second shield (50) and teleport device (90). It's tricky at first, but once you try, there's no going back ;)
When you mention repair shops, you mean before the first phase of the battle with the Flagship, right? There's never time to repair in between phases (unless you are extremely lucky). Cloaking device (lvl1) cancels most of the dangers the Flagship can send at you after the first phase anyway.
But sounds like you are already taking most right choices, resource management-wise, so once you get used to the Flagship attack patterns, you should get a victory easily. Admittedly, it is very difficult to beat it without having encountered each phase at least once (or detailed spoilers).
-
I took about a 75% hull beating in phase 1. I chased the ship down when I could have jumped to repair and then to ship without much issue. It was a dumb move, I was totally thrilled with having beat phase 1 that I forgot I was in tatters.
-
Ouph, that's a hell of a pounding indeed. What was your setup?
-
IIRC, 3 or 4 levels of shields, 2x Burst Lasers, Artemis, Upgraded Doors, 5 second cloaking, Ion resistance, and a Combat Drone Mark 1. 8 crew with a few Rocks and Engis. I had no trouble with boarders or patching up systems. Too bad there is no way to repair the hull without drones.
-
I assume that the burst lasers are MkII (the version that shoots three lasers), you probably started with the Kestrel A.
You are a bit undergeared for the Flagship with that though, and the second phase would have made you sweat a lot (on the other hand phase three would have been nearly trivial).
Problem is, the flagship has from 20 to 45% evade (depends on phase, crew, etc.), so even a full barrage of that setup (and I am counting the combat drone) would barely dent the flagship's defensive or offensive capacity... and the flagship can cloak for long enough to let its crew repair most of the damage you can deal in the time it takes for it to cool down.
You want to destroy its offensive capacity ASAP, only damaging its defenses if strictly necessary to get there. With that setup, IMHO the best you can do is an artemis missile to the pilot (drops pilot to level 1 and forces pilot to repair, so evade goes down to 0 briefly), then your 2 bursts mkII to the flagships missile launcher deal 3 damage if your combat drone drops the shield one level. Your anti-ion augment (and a reasonable level of engines) means that only the missile launcher is any danger to you during the first phase, so you are safe until the guy in the missile launcher repairs it. Problem is, your fist missile has to hit the flagship, otherwise your burst mk II are not likely to do much, and even if you do hit with your missile, you are not impairing the flagship that much.
You need more firepower (or the teleport device). Useful endgame weapons to look for are the Pegasus or the Chain Vulcan. Failing that, good weapons are the Breach Missile (blocked by defense drones), Swarm Missile (not very precise), Ion Blast mkII (takes 3 energy yet it can't deal damage) or Burst Laser mkIII (4 energy, blocked by shields), and Flak Gun II sounds nice but I've never tried it. There's a lot of useful bombs, but you can't go wrong with the small bomb or breach bomb II. Beams are a "win more" kind of weapon (unless you have ion blast mkII). If you want to face the Flaship straight on, you better have a couple of these, or one of these and a couple of more average weapons that complement it.
It is good to keep in mind that the Flagship has much more firepower and shields than most things you have to face before sector 8, so you have to adapt your strategy (and setup) to that fact. That's why missiles/bombs and teleport are good: you can neutralize its weapons quickly, before having to take down its shields. Otherwise, you want to make sure that your volleys are overpowering its defenses. Artemis and Burst mkII are efficient weapons and perfectly serviceable all the way up to sector 8, but by themselves can't overpower the Flagship.
-
Flak II is amazing. It shoots 7 pieces of trash, obliterating shields and still having a good chance of hitting something. so you could easily use that instead of rockets/bombs to take down defenses and a well timed laser to take out the Flagships rocket launcher.
-
Flak is I think my favourite of the new weapons. It is so good at demolishing shields, and inaccurate ship damage is still really strong.
-
YASD on my TeAE. Swiftness would have saved me too.
I think I need to figure out how to play this game faster, it's too frustrating to lose a week's investment in a character.
Also, does anyone know what those invisible things that shoot lightning bolts in Swamp are? SInv didn't spawn in my game so I couldn't figure it out.
-
Flak is I think my favourite of the new weapons. It is so good at demolishing shields, and inaccurate ship damage is still really strong.
It's so good. Flak 1 is alright, but I don't think I'd go out of my way to buy it. But flak II is soooo much better that I would probably pick that one up in a shop. (If I had the money)
-
Gah...just lost a Level 25 Gargoyle Monk of Xom in Vault 5 to a Titan. Shit...I just realized I was flying, I never thought that I should land against Titans! I had just cleared out Depths, I thought for sure Xom and I were going to bro all the way to the Orb.
Dungeon Crawl Stone Soup version 0.14.0 (console) character file.
488405 Package the Black Belt (level 24, -12/162 HPs)
Began as a Gargoyle Monk on Apr 23, 2014.
Was a Favourite Plaything of Xom.
Killed by the air
... invoked by a titan
(21 damage)
... on Level 5 of the Vaults.
The game lasted 06:23:32 (67470 turns).
Package the Black Belt (Gargoyle Monk) Turns: 67470, Time: 06:23:35
HP -12/162 AC 38 Str 18 XL: 24 Next: 98%
MP 29/35 EV 30 Int 21 God: Xom
Gold 829 SH 24 Dex 28 Spells: 12 memorised, 3 levels left
rFire + . . SeeInvis . - Unarmed
rCold + + . Clarity + G - +4 troll leather armour
rNeg + . . Conserve . q - +2 buckler {rC+}
rPois + rCorr . U - +1 helmet
rElec + rRot + k - +0 cloak {rC+}
SustAb . . Spirit . T - +1 pair of gloves of the Wasteland {Dex+1 Int+3}
rMut . Warding . v - +1 pair of boots
Saprov . . . Rnd*Tele + f - amulet of clarity
MR +.... e - ring "Ibrahugo" {+/*Tele Dex+5 Int+4}
w - ring of protection from fire
@: repel missiles, regenerating, about to teleport, flying, drained, somewhat
resistant to hostile enchantments, extremely stealthy
A: able to fly continuously, large and strong wings, large bone plates 1, agile
1, blurry vision 1, clever 1, life protection 1, screaming 1, electricity
resistance, slow metabolism 1, unbreathing, petrification resistance, AC +17
a: Stop Flying, Renounce Religion, Evoke Teleportation
}: 2/15 runes: barnacled, gossamer
You were on level 5 of the Vaults.
You worshipped Xom.
You were Xom's teddy bear.
You were not hungry.
You visited 9 branches of the dungeon, and saw 49 of its levels.
You visited the Abyss 1 time.
You visited 1 bazaar.
You also visited: Ice Cave.
You collected 4999 gold pieces.
You spent 3979 gold pieces at shops.
Inventory:
Armour
h - the +3 faerie dragon armour {Dex+4 Int+4}
(You took it off the Enchantress on level 2 of the Depths)
It affects your intelligence (+4).
It affects your dexterity (+4).
k - a +0 cloak of cold resistance (worn)
q - a +2 buckler of cold resistance (worn)
v - a +1 pair of boots (worn)
G - a +4 troll leather armour (worn)
T - the +1 pair of gloves of the Wasteland (worn) {Dex+1 Int+3}
(You bought it in a shop in a bazaar)
It affects your intelligence (+3).
It affects your dexterity (+1).
U - a +1 helmet (worn)
Magical devices
d - a wand of lightning (0)
g - a wand of confusion (14)
l - a wand of polymorph (14)
m - a wand of polymorph (15)
n - a wand of digging (14)
o - a wand of fireball (3)
p - a wand of cold (0)
H - a wand of lightning (0)
K - a wand of invisibility (3)
S - a wand of disintegration (16)
V - a wand of confusion (7)
X - a wand of slowing (14)
Z - a wand of fire (7)
Comestibles
a - 2 rotting chunks of human flesh
b - 24 bread rations
s - 12 apples
Scrolls
r - a scroll of remove curse
B - a scroll of teleportation
D - a scroll of identify
P - 2 scrolls of vulnerability
Jewellery
c - an uncursed ring of sustenance
e - the ring "Ibrahugo" (right hand) {+/*Tele Dex+5 Int+4}
(You bought it in a shop on level 4 of the Orcish Mines)
[ring of teleportation]
It affects your intelligence (+4).
It affects your dexterity (+5).
f - an amulet of clarity (around neck)
j - a +6,+4 ring of slaying
t - the ring "Ghapho" {MR++ SInv}
(You bought it in a shop on level 4 of the Orcish Mines)
[ring of see invisible]
It affects your resistance to hostile enchantments.
u - an uncursed ring of protection from cold
w - a ring of protection from fire (left hand)
y - an uncursed ring of positive energy
N - the amulet "Mazxaufa" {Gourm rC+ Acc-3}
(You found it on level 12 of the Dungeon)
[amulet of the gourmand]
It affects your accuracy with ranged weapons and melee attacks (-3).
It protects you from cold.
Y - a +2,+6 ring of slaying
Potions
F - a potion of haste
L - 2 potions of magic
O - 2 potions of restore abilities
R - 2 potions of might
Books
C - a book of Wizardry
Spells Type Level
*Summon Elemental Summoning 4
Agony Necromancy 5
Force Lance Conjuration 5
*Haste Charms 6
Invisibility Hexes 6
Spellforged Servitor Conjuration/Summoning 7
E - the Catalogue of Frigorific Bewitchment
(You found it on level 4 of the Depths)
Spells Type Level
Confusing Touch Hexes 1
Freeze Ice 1
Confuse Hexes 3
Summon Ice Beast Ice/Summoning 4
Silence Hexes/Air 5
Invisibility Hexes 6
Rods
i - a +7 rod of inaccuracy (12/12)
(You took it off a merfolk on level 5 of the Shoals)
M - a +3 rod of destruction (13/13)
(You found it on level 14 of the Dungeon)
Skills:
* Level 19.7(19.4) Fighting
- Level 12.0(11.8) Armour
* Level 15.9(15.7) Dodging
+ Level 14.8(14.6) Stealth
- Level 15.1(14.9) Shields
* Level 20.7(20.4) Unarmed Combat
+ Level 5.9(5.7) Spellcasting
- Level 6.0(5.8) Conjurations
- Level 1.6(1.4) Hexes
* Level 8.0(7.8) Charms
- Level 8.3(8.1) Summonings
+ Level 5.8(5.6) Necromancy
+ Level 5.8(5.6) Translocations
+ Level 11.0(10.8) Evocations
You had 3 spell levels left.
You knew the following spells:
Your Spells Type Power Failure Level Hunger
a - Magic Dart Conj #### 1% 1 None
b - Searing Ray Conj ####.. 1% 2 None
c - Dazzling Spray Conj/Hex ###..... 10% 3 ##.....
d - Blink Tloc N/A 1% 2 None
e - Repel Missiles Chrm/Air ###... 3% 2 None
f - Call Imp Summ #####... 1% 2 None
g - Call Canine Familiar Summ #####... 1% 3 ##.....
h - Apportation Tloc ####...... 1% 1 None
i - Shroud of Golubria Chrm/Tloc ####...... 1% 2 None
j - Regeneration Chrm/Necr ####...... 1% 3 ##.....
k - Summon Elemental Summ #####..... 3% 4 ####...
l - Haste Chrm #####... 71% 6 #######
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (1/1) D:6 Orc (4/4) D:12
Elf (0/3) Orc:3 Lair (8/8) D:10 Shoals (5/5) Lair:4
Spider (5/5) Lair:6 Slime (1/6) Lair:8 Vaults (5/5) D:14
Blade (0/1) Vaults:3 Crypt (0/5) Vaults:3 Zot (0/5) Depths:5
Depths (5/5) D:15
Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
The Shining One
Beogh
Lugonu
Shops:
D:9 ?!:[! D:10 ( D:15 * Orc:3 : Orc:4 !*=* Shoals:2 : Shoals:3 =[[[
Vaults:2 * Vaults:3 *
Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:4 Depths:5
Abyss: Depths:3 Depths:4
Pandemonium: Depths:2 Depths:3
Ziggurat: Depths:5
Bazaar: Shoals:3
Annotations:
Depths:5 exclusions: daeva, downstairs and 1 more exclusion
Innate Abilities, Weirdness & Mutations
You are resistant to torment.
You are immune to poison.
You are immune to rotting.
You can fly continuously.
Your stone body is very resilient (AC +17).
Your wings are large and strong.
You resist negative energy.
You are resistant to electric shocks.
You can survive without breathing.
You are immune to petrification.
You are partially covered in large bone plates (AC +2, SH +2).
You are agile. (Dex +2)
Your vision is a little blurry.
Your mind is acute. (Int +2)
You occasionally shout uncontrollably.
You have a slow metabolism.
Message History
The fire giant seems to slow down.
You are now Xom's teddy bear.
Casting: Regeneration
Confirm with . or Enter, or press ? or * to list all spells.
Your skin crawls.
The fire giant gestures at you while chanting.
The bolt of fire misses you.
The titan waves its arms in wide circles.
The air twists around and violently strikes you in flight!
* * * LOW HITPOINT WARNING * * *
Drink which item? (? for menu, Esc to quit)
You feel better.
The deep elf demonologist casts a spell.
The fire giant points at you and mumbles some strange words.
The fireball explodes! The fireball engulfs you! You resist.
* * * LOW HITPOINT WARNING * * *
The titan waves its arms in wide circles.
The air twists around and violently strikes you in flight!
You die...
Xom roars with laughter!
.
..#
#...#
#...e#
#...CC#
#...1..#########
#......@........
....e..$)........
..#############
You could see a titan, a fire giant, an Executioner, a deep elf demonologist and
a deep elf conjurer.
Vanquished Creatures
Saint Roka (Shoals:2)
Boris (Depths:3)
A golden dragon (Depths:5)
the Enchantress (Depths:2)
Nikola (Shoals:4)
Arachne (Spider:2)
A bone dragon (Depths:5)
An Ice Fiend (IceCv)
Asterion (Shoals:3)
4 tentacled monstrosities
2 titans
6 liches
An acid blob (Depths:1)
A kraken (Shoals:5)
5 sphinxes
Agnes (Shoals:5)
Frances (Spider:5)
Kirke (Shoals:1)
5 tengu reavers
3 shadow dragons
Ilsuiw (Shoals:5)
8 fire giants
Donald (Spider:2)
Wiglaf (Spider:2)
10 frost giants
A frost giant (shapeshifter) (Orc:3)
A draconian scorcher (Depths:5)
4 iron dragons
A balrug (Abyss:1)
6 vault wardens
A draconian knight (Depths:5)
10 emperor scorpions
2 deep elf sorcerers
An emperor scorpion (shapeshifter) (Depths:1)
A draconian zealot (Depths:5)
2 ghost moths
An octopode crusher (Depths:1)
Jorgrun (Shoals:3)
6 spriggan defenders
12 stone giants
The ghost of Phresh the Covert, a powerful HaEn of Dithmenos (Orc:3)
2 deep elf demonologists
A green draconian (Vaults:1)
3 vampire knights
Azrael (D:14)
A black draconian (Depths:5)
2 pale draconians (Depths:5)
A yellow draconian (Depths:5)
7 dire elephants
A blizzard demon (Depths:2)
26 vault guards
Snorg (D:15)
6 large abominations
4 merfolk impalers (Shoals:5)
15 ettins
13 fire dragons
7 merfolk javelineers (Shoals:5)
4 sirens
3 minotaurs
18 ironheart preservers
10 yaktaur captains
2 jiangshi (Depths:3)
A deep elf high priest (Vaults:5)
2 starcursed masses (Abyss:1)
Fannar (Orc:3)
2 great orbs of eyes
5 spriggan air magi
Harold (Lair:8)
4 dancing weapons (Vaults:3)
2 ravenous item mimics
10 ice dragons
7 hydras
4 rakshasas
A ravenous feature mimic (Vaults:2)
15 deep troll earth magi
Erica (Orc:3)
16 ogre magi
4 merfolk aquamancers
An alligator snapping turtle (Shoals:4)
17 death yaks
7 tengu warriors
5 satyrs
2 spriggan berserkers (Depths:5)
2 sun demons
4 centaur warriors
10 hell knights
30 very ugly things
Urug (Shoals:1)
13 deep troll shamans
3 catoblepae
Nergalle (Lair:2)
8 deep elf knights
5 skeletal warriors
2 soul eaters
A wretched star (Abyss:1)
8 iron trolls
A fire crab (Vaults:3)
7 unseen horrors
A spatial maelstrom (Abyss:1)
18 sea snakes
A shadow wraith (Vaults:3)
A gelid demonspawn (Depths:2)
A giant orange brain (shapeshifter) (Depths:4)
24 orb spiders
2 giant orange brains
4 ice devils (IceCv)
9 water nymphs
9 ironbrand convokers
2 flayed ghosts
44 deep trolls
2 swamp dragons (Spider:1)
A deep elf summoner (Vaults:2)
6 wizards
Nessos (D:12)
31 harpies
A mana viper (shapeshifter) (Depths:3)
10 necromancers
A hill giant (shapeshifter) (Vaults:2)
2 hill giants
A faun (shapeshifter) (Vaults:5)
13 orc knights
A wolf spider zombie (Vaults:4)
9 cyclopes
38 wolf spiders
A tengu skeleton (Depths:4)
A lindwurm (Lair:8)
21 fauns
4 deep elf conjurers
2 oklob plants (Lair:8)
19 griffons
14 manticores
A draconian (shapeshifter) (D:14)
6 red wasps
A worldbinder (Abyss:1)
11 orc sorcerers
8 elephants
19 mermaids
2 black mambas
A dire elephant zombie (Depths:1)
A fire giant skeleton (Depths:4)
2 moths of wrath
A gargoyle (D:14)
A drowned soul (Shoals:1)
8 vault sentinels
3 stone giant skeletons
A smoke demon (Vaults:3)
2 orange demons
2 kobold demonologists
15 spiny frogs
The ghost of Lou Gehrig the Firebug, an experienced DrFE of the Shining One (D:5)
A brown ooze (shapeshifter) (Vaults:3)
8 demonic crawlers
2 anaconda simulacra (IceCv)
41 yaktaurs
An efreet (D:14)
5 tengu conjurers
A hellwing (Depths:2)
4 golden dragon simulacra
11 deep elf priests
2 iron devils
A centaur skeleton (D:12)
A polar bear (Lair:4)
A blue devil (Abyss:1)
16 freezing wraiths
5 komodo dragons
37 jumping spiders
34 merfolk
3 wind drakes
24 two-headed ogres
A giant firefly (shapeshifter) (Depths:1)
3 giant fireflies
2 boggarts
7 trolls
A raiju (shapeshifter) (D:14)
3 raiju (Abyss:1)
4 boulder beetles
20 slime creatures
11 snapping turtles
4 deep troll zombies (Vaults:3)
A frost giant simulacrum (Vaults:2)
21 ravens
2 basilisks (Lair:7)
A jumping spider (shapeshifter) (Depths:4)
26 tarantellas
A tarantella (shapeshifter) (Depths:2)
4 grizzly bears
A redback (shapeshifter) (Vaults:5)
50 redbacks
4 vampires
5 spriggans
11 water elementals
4 shadows
23 trapdoor spiders
A hill giant zombie (D:12)
A hog (Shoals:1)
An elephant slug (Lair:3)
2 wyverns
A steam dragon (Lair:5)
16 sharks
A wraith (D:12)
38 yaks
8 air elementals
A hell beast (Depths:4)
59 ugly things
7 deep elf magi
2 dire elephant simulacra (IceCv)
A ynoxinul (Abyss:1)
13 hippogriffs
13 deep elf fighters
A hill giant skeleton (D:11)
A golden eye (D:10)
4 fire elementals (D:14)
A yaktaur simulacrum (Vaults:3)
3 harpy simulacra (IceCv)
12 vampire mosquitoes
3 neqoxecs
Edmund (D:8)
A naga (shapeshifter) (D:14)
11 water moccasins
2 soldier ants
3 necrophages
10 wargs
19 wolves
A swamp worm (Shoals:2)
A hungry ghost (D:10)
A deep troll skeleton (Vaults:1)
2 sky beasts
3 hydra simulacra (IceCv)
2 mottled dragons
9 porcupines
31 spiders
An iron troll simulacrum (IceCv)
2 human skeletons
6 small abominations
26 orc warriors
A phantom (D:11)
3 yellow wasps (Spider:5)
3 giant goldfish
3 orc zombies
An ettin simulacrum (IceCv)
6 black bears
7 ice beasts
3 human simulacra
59 ogres
2 elf zombies
5 boring beetles
8 crocodiles
A lava worm (Lair:3)
A manticore zombie (Depths:4)
5 big kobolds
6 yaktaur zombies
A brain worm (D:12)
22 giant frogs
20 centaurs
12 giant slugs
3 human zombies
A cyclops zombie (D:12)
A glowing shapeshifter simulacrum (Depths:4)
A troll zombie (Vaults:4)
10 scorpions
15 wights
2 elephant simulacra (IceCv)
A hippogriff skeleton (D:9)
17 killer bees
5 electric eels
2 draconian simulacra (IceCv)
A yak skeleton (D:10)
3 vampire bats (Lair:8)
29 orc priests
A centaur zombie (D:12)
A basilisk zombie (D:10)
6 goliath beetles
3 quasits
4 crimson imps
9 big fish
2 giant frog zombies
57 orc wizards
6 jellies
17 hounds
4 iron imps
A spriggan simulacrum (IceCv)
8 iguanas
An orange rat (Vaults:2)
16 worker ants
49 sheep
2 troll simulacra (IceCv)
A wolf simulacrum (IceCv)
A sheep (shapeshifter) (Lair:5)
A hound zombie (D:4)
A hound skeleton (D:4)
2 ogre simulacra (IceCv)
6 gnolls
37 green rats
26 adders
An inept item mimic (D:8)
3 shadow imps
7 giant mites
13 white imps
9 worms
12 ufetubi
An adder zombie (D:6)
2 orc skeletons
5 giant eyeballs
7 giant geckos
2 oozes (D:3)
215 orcs
3 ball pythons
33 bats
2 bat zombies
23 goblins
25 hobgoblins
32 jackals
11 quokkas
10 giant cockroaches
A giant gecko zombie (D:5)
14 giant newts
2 giant spores
A goblin zombie (D:5)
A hobgoblin skeleton (D:4)
36 kobolds
37 rats
3 ballistomycetes
A butterfly (Lair:6)
A crawling corpse (Depths:2)
A fungus (Lair:8)
A plant (Lair:8)
4 tentacles (Shoals:5)
2595 creatures vanquished.
Vanquished Creatures (collateral kills)
A tengu reaver (Vaults:4)
A vault warden (Vaults:3)
An ettin (Depths:2)
2 vault guards (Vaults:4)
A death yak (Lair:8)
A vampire mage (Depths:3)
A sea snake (Shoals:3)
An ironbrand convoker (Vaults:4)
2 harpies (Shoals:3)
An unseen horror (D:12)
A faun (Shoals:3)
A vault sentinel (Vaults:3)
2 boggarts (Depths:2)
A deep elf priest (Vaults:4)
A merfolk (D:10)
A two-headed ogre (Depths:1)
3 blink frogs (Lair:8)
A spriggan (Depths:2)
4 yaks
A deep elf fighter (Depths:2)
An orc warrior (D:6)
2 ogres
A yellow wasp (D:10)
A centaur (Shoals:3)
2 wights (D:6)
3 crimson imps
A quasit (Lair:5)
A centaur skeleton (D:10)
3 orc priests
3 orc wizards
A worker ant (D:6)
An adder (D:7)
2 shadow imps (D:14)
A giant eyeball (Depths:1)
6 orcs
A hobgoblin (D:6)
A kobold (D:14)
A goblin (Orc:2)
3 bushes (D:11)
7 fungi
2 plants (Shoals:3)
72 creatures vanquished.
Vanquished Creatures (others)
A bone dragon (Depths:3)
A fire giant (Depths:4)
A ghost moth (Spider:5)
A war gargoyle (Vaults:5)
A deep troll shaman (Depths:2)
4 dancing weapons
A death yak (Lair:8)
A very ugly thing (Depths:1)
A water nymph (Shoals:3)
An orc sorcerer (Vaults:3)
An orc knight (Orc:2)
An elf zombie (Depths:4)
4 drowned souls (Shoals:2)
A yaktaur (Vaults:3)
An iron devil (IceCv)
A deep dwarf (Vaults:5)
A merfolk (Shoals:3)
2 jumping spiders
A two-headed ogre (Vaults:2)
A snapping turtle (Shoals:4)
A raven (Depths:5)
3 humans (Shoals:1)
2 yaks (Lair:6)
An ugly thing (Depths:1)
A vampire mosquito (Depths:5)
A spider (Spider:2)
An orc warrior (Orc:2)
4 crimson imps
13 quasits
A wyvern simulacrum (D:14)
2 worker ants (Shoals:3)
4 hounds
6 iron imps
2 orc wizards
14 white imps
5 shadow imps
9 ufetubi
A worm (Depths:5)
6 orcs
2 bats (Lair:8)
A kobold (D:13)
2 butterflies (Depths:1)
9 fungi
4 plants
9 tentacles (Shoals:5)
268 tentacle segments (Shoals:5)
399 creatures vanquished.
Grand Total: 3066 creatures vanquished
Notes
Turn | Place | Note
--------------------------------------------------------------
0 | D:1 | Package, the Gargoyle Monk, began the quest for the Orb.
0 | D:1 | Reached XP level 1. HP: 14/14 MP: 1/1
244 | D:1 | Reached XP level 2. HP: 10/19 MP: 2/2
1048 | D:1 | Reached XP level 3. HP: 21/23 MP: 3/3
1678 | D:2 | Reached XP level 4. HP: 27/29 MP: 4/4
1762 | D:2 | Reached skill level 5 in Unarmed Combat
1920 | D:2 | Found an ancient bone altar of Kikubaaqudgha.
2436 | D:2 | Reached XP level 5. HP: 27/33 MP: 5/5
3590 | D:4 | Reached XP level 6. HP: 34/38 MP: 6/6
3696 | D:4 | Reached skill level 6 in Unarmed Combat
4221 | D:4 | Reached XP level 7. HP: 27/44 MP: 7/7
4446 | D:4 | Noticed an ogre
4457 | D:4 | Killed an ogre
4865 | D:5 | Entered Level 5 of the Dungeon
4885 | D:5 | Reached skill level 5 in Fighting
4885 | D:5 | Reached skill level 5 in Dodging
5010 | D:5 | Found a glowing golden altar of the Shining One.
5010 | D:5 | Found a shimmering altar of Xom.
5012 | D:5 | Found a glowing silver altar of Zin.
5020 | D:5 | Became a worshipper of Xom of Chaos
5074 | D:5 | Reached skill level 7 in Unarmed Combat
5092 | D:5 | Learned a level 1 spell: Magic Dart
5106 | D:5 | Learned a level 2 spell: Searing Ray
5124 | D:5 | XOM: divination: detect creatures
5172 | D:5 | XOM: harmless Divn miscast
5227 | D:5 | XOM: divination: magic mapping
5300 | D:5 | Reached XP level 8. HP: 49/49 MP: 3/8
5349 | D:5 | Noticed Lou Gehrig's ghost (experienced DrFE)
5362 | D:5 | XOM: harmless Ice miscast
5367 | D:5 | XOM: potion effect (agility)
5373 | D:5 | XOM: potion effect (magic)
5381 | D:5 | Killed Lou Gehrig's ghost
5464 | D:5 | XOM: divination: detect creatures
5516 | D:5 | XOM: divination: detect creatures
5771 | D:6 | XOM is BORED!
5771 | D:6 | XOM: mild Necr miscast
5854 | D:6 | XOM: mild Pois miscast
5859 | D:6 | XOM: mild Divn miscast
6040 | D:6 | XOM: divination: detect creatures
6042 | D:6 | XOM: enchant monster (good)
6043 | D:6 | XOM: divination: detect items
6072 | D:6 | XOM: god gift: pair of transparent gloves {god gift}
6077 | D:6 | Got a pair of transparent gloves {god gift}
6086 | D:6 | Identified the +0 pair of gloves "Joav" {Str+1 Int+5} (Xom gifted it to you on level 6 of the Dungeon)
6274 | D:6 | Reached skill level 8 in Unarmed Combat
6329 | D:6 | XOM: god gift: encrusted agate ring {god gift}
6506 | D:6 | Found a bloodstained altar of Trog.
6773 | D:6 | Found a staircase to the Ecumenical Temple.
6773 | D:6 | XOM: 9-stop teleportation journey
6782 | Temple | Entered the Ecumenical Temple
7248 | Temple | Reached XP level 9. HP: 51/55 MP: 7/9
7314 | Temple | XOM: noise
7617 | D:6 | XOM: polymorph scorpion -> centaur
7619 | D:6 | XOM: medium Tloc miscast
7621 | D:6 | XOM: enchant monster (bad)
7961 | D:6 | XOM: harmless Tloc miscast
7985 | D:6 | XOM: silly message
8055 | D:6 | XOM: medium Chrm miscast
8112 | D:7 | XOM: polymorph goblin -> kobold
8209 | D:7 | XOM: 2-stop teleportation journey
8212 | D:7 | XOM: confusion (+ monsters)
8241 | D:7 | Reached skill level 5 in Conjurations
8391 | D:7 | Reached skill level 1 in Spellcasting
8478 | D:7 | XOM: summons 3 friendly demons
8501 | D:7 | Reached skill level 9 in Unarmed Combat
8551 | D:7 | XOM: silly message
8819 | D:7 | XOM: harmless Trmt miscast
8926 | D:7 | XOM: confusion (+ monsters)
9041 | D:7 | XOM: swap monsters
9160 | D:7 | Found a sparkling altar of Nemelex Xobeh.
9337 | D:8 | XOM: confusion
9355 | D:8 | Reached XP level 10. HP: 25/61 MP: 12/14
9381 | D:8 | XOM: cast spell 'Beastly Appendage'
9573 | D:8 | Noticed Edmund
9587 | D:8 | XOM: swap monsters
9604 | D:8 | Killed Edmund
9647 | D:8 | XOM: confuse monster(s)
9709 | D:8 | XOM: scenery: 2 doors open
9757 | D:8 | Noticed a hill giant
9767 | D:8 | Killed a hill giant
9876 | D:8 | XOM is BORED!
9876 | D:8 | XOM: 1-stop teleportation journey
9883 | D:8 | XOM: confuse monster(s)
9884 | D:8 | Reached skill level 5 in Stealth
9938 | D:8 | XOM: stat loss: -1 Int (14/15)
10593 | D:8 | Found a radiant altar of Vehumet.
10647 | D:8 | Found a snail-covered altar of Cheibriados.
10751 | D:9 | XOM: swap monsters
10759 | D:9 | Reached skill level 10 in Unarmed Combat
10875 | D:9 | XOM: silly message
11021 | D:9 | Found Phiysuut's Distillery.
11044 | D:9 | Found Jaijeg's Magic Scroll Shoppe.
11074 | D:9 | XOM: enchant monster (bad)
11084 | D:9 | Found Khirchi's Armour Boutique.
11084 | D:9 | XOM: 6-stop teleportation journey
11172 | D:9 | Found Ban Atih's Book Boutique.
11176 | D:9 | XOM: give mutation
11176 | D:9 | Gained mutation: Your vision is a little blurry. [Xom's mischief]
11472 | D:9 | Found Ghusesaidd's Distillery.
11490 | D:9 | Bought a +2 buckler of protection for 322 gold pieces
11656 | D:9 | XOM: mild Pois miscast
11714 | D:9 | XOM: noise
11720 | D:9 | XOM: cast spell 'Summon Dragon'
11722 | D:9 | Reached skill level 1 in Shields
11725 | D:9 | Reached XP level 11. HP: 57/67 MP: 20/20
11884 | D:10 | Entered Level 10 of the Dungeon
11961 | D:10 | Found Ghymad's Antique Weapon Boutique.
11979 | D:10 | Found a staircase to the Lair.
12115 | D:10 | Gained mutation: Your flesh is cold resistant. [potion of beneficial mutation]
12119 | D:10 | Noticed a hill giant
12123 | D:10 | XOM: polymorph ice beast -> golden eye
12135 | D:10 | Killed a hill giant
12143 | D:10 | Reached skill level 11 in Unarmed Combat
12263 | D:10 | XOM: harmless Pois miscast
12310 | D:10 | Found a white marble altar of Elyvilon.
12320 | D:10 | XOM: colour smoke trail
12367 | D:10 | XOM: harmless Erth miscast
12450 | D:10 | XOM: polymorph orc warrior -> warg
12454 | D:10 | XOM: confusion (+ monsters)
12471 | D:10 | XOM: mild Summ miscast
12954 | D:11 | XOM: medium Conj miscast
13121 | D:11 | XOM: give mutation
13121 | D:11 | Gained mutation: Your body is slowly deteriorating. [Xom's mischief]
13777 | Lair:1 | Entered Level 1 of the Lair of Beasts
13796 | Lair:1 | XOM: cast spell 'Summon Small Mammal'
14015 | Lair:1 | XOM: enchant monster (good)
14022 | Lair:1 | XOM: enchant monster (bad)
14023 | Lair:1 | XOM: harmless Conj miscast
14036 | Lair:1 | XOM: mild Fire miscast
14040 | Lair:1 | XOM: swap monsters
14189 | Lair:1 | XOM: medium Divn miscast
14204 | Lair:1 | Reached skill level 5 in Shields
14259 | Lair:1 | XOM: vitrification
14579 | Lair:1 | You fall through a shaft!
14601 | Lair:2 | XOM: summons 5 hostile demons
14656 | Lair:1 | XOM: blink monster(s)
14807 | Lair:1 | XOM: harmless Conj miscast
14869 | Lair:1 | XOM: harmless Trmt miscast
15158 | Lair:1 | XOM: draining
15393 | Lair:1 | XOM: mild Divn miscast
15597 | Lair:2 | Reached skill level 12 in Unarmed Combat
15625 | Lair:2 | Learned a level 3 spell: Dazzling Spray
15626 | Lair:2 | Noticed Nergalle
15635 | Lair:2 | XOM: polymorph jackal -> orc
15637 | Lair:2 | XOM: confuse monster(s)
15654 | Lair:2 | XOM: enchant monster (good)
15668 | Lair:2 | Killed Nergalle
15668 | Lair:2 | Reached XP level 12. HP: 69/76 MP: 20/20
15755 | Lair:2 | XOM: noise
15760 | Lair:2 | XOM: colour smoke trail
15782 | Lair:2 | XOM: harmless Trmt miscast
16156 | Lair:2 | XOM: confusion
16665 | Lair:2 | XOM: divination: detect creatures
16851 | Lair:3 | Reached skill level 1 in Hexes
16865 | Lair:3 | XOM: enchant monster (good)
17150 | Lair:3 | XOM: summons 4 friendly demons
17231 | Lair:3 | XOM: divination: magic mapping
17244 | Lair:3 | Noticed a seven-headed hydra
17255 | Lair:3 | Killed a seven-headed hydra
17269 | Lair:3 | XOM: noise
17304 | Lair:3 | XOM: potion effect (haste)
17406 | Lair:3 | XOM: harmless Pois miscast
17609 | Lair:3 | Reached skill level 10 in Fighting
17622 | Lair:3 | Learned a level 2 spell: Blink
17625 | Lair:3 | Learned a level 2 spell: Repel Missiles
17628 | Lair:3 | Learned a level 2 spell: Call Imp
18059 | Lair:4 | XOM: harmless Erth miscast
18106 | Lair:4 | Reached skill level 1 in Summonings
18106 | Lair:4 | XOM: divination: magic mapping
18233 | Lair:4 | XOM: harmless Hex miscast
18258 | Lair:4 | XOM: potion effect (invisibility)
18293 | Lair:4 | Found a staircase to the Shoals.
18340 | Lair:4 | XOM: blink monster(s)
18468 | Lair:4 | Reached skill level 1 in Charms
18612 | Lair:4 | Noticed a six-headed hydra
18615 | Lair:4 | XOM: confuse monster(s)
18625 | Lair:4 | Killed a six-headed hydra
18625 | Lair:4 | Reached skill level 13 in Unarmed Combat
18625 | Lair:4 | Reached skill level 1 in Translocations
18638 | Lair:4 | Learned a level 3 spell: Call Canine Familiar
18934 | Lair:5 | Reached XP level 13. HP: 83/83 MP: 21/21
18950 | Lair:5 | Noticed a death yak
18950 | Lair:5 | Noticed a death yak
18951 | Lair:5 | Noticed a death yak
18962 | Lair:5 | XOM: potion effect (agility)
18974 | Lair:5 | XOM: summons friendly quasit
18988 | Lair:5 | Killed a death yak
18999 | Lair:5 | XOM: enchant monster (good)
19001 | Lair:5 | XOM: enchant monster (good)
19008 | Lair:5 | XOM: confuse monster(s)
19015 | Lair:5 | Killed a death yak
19035 | Lair:5 | Killed a death yak
19332 | Lair:5 | XOM: polymorph giant frog -> sheep
19840 | Lair:6 | XOM: god gift: scroll of random uselessness
19867 | Lair:6 | XOM: stat loss: -1 Dex (12/16)
19877 | Lair:6 | XOM: summons friendly ufetubus
19945 | Lair:6 | XOM: inner flame monster(s)
19946 | Lair:6 | XOM: harmless Divn miscast
20105 | Lair:6 | Reached skill level 1 in Armour
20155 | Lair:6 | XOM: harmless Fire miscast
20223 | Lair:6 | XOM: scenery: create altars
20477 | Lair:6 | XOM: divination: detect creatures
20613 | Lair:6 | Found a hole to the Spider Nest.
20961 | Lair:7 | XOM: give mutation
20961 | Lair:7 | XOM: give mutations
20961 | Lair:7 | Gained mutation: You have large cloven feet. [Xom's grace]
20961 | Lair:7 | Gained mutation: Your natural rate of healing is unusually fast. [Xom's grace]
20961 | Lair:7 | Gained mutation: You have a pair of small horns on your head. [Xom's grace]
20969 | Lair:7 | XOM: swap monsters
21071 | Lair:7 | XOM: harmless Divn miscast
21205 | Lair:7 | XOM: snakes to sticks
21228 | Lair:7 | XOM: summons 2 friendly demons
21233 | Lair:7 | XOM: summons friendly shadow imp
21267 | Lair:7 | XOM: divination: detect creatures
21505 | Lair:7 | XOM: summons 3 friendly demons
21514 | Lair:7 | XOM: divination: magic mapping
21515 | Lair:7 | XOM: enchant monster (good)
21672 | Lair:7 | XOM: divination: detect creatures
21740 | Lair:7 | XOM: vitrification
22049 | Lair:7 | XOM: harmless Erth miscast
22154 | Lair:4 | XOM: give mutations
22154 | Lair:4 | Gained mutation: You are partially covered in thin metallic scales (AC +2). [Xom's mischief]
22154 | Lair:4 | Lost mutation: Your vision is a little blurry. [Xom's mischief]
22154 | Lair:4 | Lost mutation: You have a pair of small horns on your head. [Xom's mischief]
22154 | Lair:4 | Gained mutation: You are clumsy. (Dex -2) [Xom's mischief]
22371 | Lair:8 | Entered Level 8 of the Lair of Beasts
22482 | Lair:8 | XOM: snakes to sticks
22492 | Lair:8 | XOM: polymorph boulder beetle -> trapdoor spider
22527 | Lair:8 | XOM: summons 7 friendly demons
22669 | Lair:8 | Noticed Harold
22672 | Lair:8 | XOM: 3-stop teleportation journey
22736 | Lair:8 | XOM: summons friendly white imp
22743 | Lair:8 | XOM: cast spell 'Shadow Creatures'
22746 | Lair:8 | Killed Harold
22755 | Lair:8 | Gained mutation: Your wings are large and strong. [gargoyle growth]
22755 | Lair:8 | Reached XP level 14. HP: 75/90 MP: 17/22
22792 | Lair:8 | XOM: give mutations
22792 | Lair:8 | Gained mutation: Your digestive system is specialised to digest meat. [Xom's grace]
22792 | Lair:8 | Gained mutation: You are robust (+10% HP). [Xom's grace]
22792 | Lair:8 | Gained mutation: Your muscles are strong. (Str +2) [Xom's grace]
22792 | Lair:8 | Gained mutation: You are partially covered in icy blue scales (AC +1). [Xom's grace]
22816 | Lair:8 | XOM: confuse monster(s)
22844 | Lair:8 | XOM: give mutations
22844 | Lair:8 | Lost mutation: You are clumsy. (Dex -2) [Xom's grace]
22844 | Lair:8 | Gained mutation: You can translocate small distances at will. [Xom's grace]
22919 | Lair:8 | XOM: inner flame monster(s)
23062 | Lair:8 | XOM: vitrification
23196 | Lair:8 | XOM: polymorph five-headed hydra -> minotaur
23309 | Lair:8 | XOM: give mutations
23309 | Lair:8 | Gained mutation: You are somewhat resistant to further mutation. [Xom's grace]
23309 | Lair:8 | Gained mutation: You can spit poison. [Xom's grace]
23309 | Lair:8 | Gained mutation: You are partially covered in rough black scales (AC +4, Dex -1). [Xom's grace]
23309 | Lair:8 | Lost mutation: You are somewhat resistant to further mutation. [Xom's grace]
23309 | Lair:8 | Gained mutation: You evolve. [Xom's grace]
23388 | Lair:8 | XOM: summons 2 friendly demons
23394 | Lair:8 | XOM: confuse monster(s)
23400 | Lair:8 | Reached skill level 10 in Dodging
23423 | Lair:8 | Reached skill level 14 in Unarmed Combat
23447 | Lair:8 | XOM: divine lightning
23459 | Lair:8 | XOM: summons 3 friendly demons
23471 | Lair:8 | XOM: give mutations
23471 | Lair:8 | Gained mutation: You have a pair of small horns on your head. [Xom's grace]
23471 | Lair:8 | Gained mutation: You rapidly evolve. [Xom's grace]
23471 | Lair:8 | Gained mutation: You have a beak for a mouth. [Xom's grace]
23471 | Lair:8 | Gained mutation: You have an increased reservoir of magic (+10% MP). [Xom's grace]
23513 | Lair:8 | XOM: enchant monster (good)
23541 | Lair:8 | XOM: inner flame monster(s)
23571 | Lair:8 | Gained mutation: You have a slow metabolism. [evolution]
23629 | Lair:8 | XOM: swap monsters
23802 | Lair:8 | XOM: scenery: create altars
23822 | Lair:8 | Found a staircase to the Slime Pits.
23990 | Lair:3 | XOM: silly message
23999 | Lair:2 | XOM: give mutation
23999 | Lair:2 | Lost mutation: Your flesh is cold resistant. [Xom's mischief]
24097 | D:11 | Noticed an unseen horror
24100 | D:11 | Killed an unseen horror
24332 | D:11 | XOM: polymorph yak -> something unseen
24483 | D:11 | Found a blossoming altar of Fedhas.
24509 | D:11 | XOM: inner flame monster(s)
24918 | D:12 | Lost mutation: You are partially covered in icy blue scales (AC +1). [evolution]
25217 | D:12 | Noticed Nessos
25226 | D:12 | XOM: blink monster(s)
25242 | D:12 | Killed Nessos
25463 | D:12 | Got a twitching bronze amulet
25468 | D:12 | Identified the amulet "Mazxaufa" {Gourm rC+ Acc-3} (You found it on level 12 of the Dungeon)
25611 | D:12 | XOM: god gift: 15 poisoned sling bullets
25625 | D:12 | XOM: 2-stop teleportation journey
25762 | D:12 | XOM: swap monsters
25771 | D:12 | Reached skill level 10 in Shields
25776 | D:12 | Found a staircase to the Orcish Mines.
25825 | D:12 | XOM: summons friendly iron imp
25916 | D:13 | XOM: summons 3 friendly demons
25957 | Orc:1 | Entered Level 1 of the Orcish Mines
26167 | Orc:2 | XOM: summons 2 friendly demons
26185 | Orc:2 | XOM: divine lightning
26346 | Orc:1 | XOM: god gift: 23 gold pieces
26434 | Orc:1 | Reached XP level 15. HP: 106/106 MP: 25/25
26578 | Orc:1 | XOM: medium Ice miscast
26635 | Orc:2 | Found a bloodstained altar of Trog.
26816 | Orc:3 | XOM: polymorph stone giant -> alligator snapping turtle
26816 | Orc:3 | Noticed a frost giant
26816 | Orc:3 | an alligator snapping turtle changed into a frost giant
26823 | Orc:3 | Killed a frost giant
26852 | Orc:3 | Found Naaliomiy's Book Emporium.
26859 | Orc:3 | Noticed Phresh's ghost (powerful HaEn)
26870 | Orc:3 | XOM: confuse monster(s)
26884 | Orc:3 | Killed Phresh's ghost
26939 | Orc:3 | XOM: inner flame monster(s)
27030 | Orc:3 | Noticed Fannar
27047 | Orc:3 | Killed Fannar
27201 | Orc:3 | Found a staircase to the Elven Halls.
27229 | Orc:3 | XOM: god gift: glass wand {god gift}
27329 | Orc:3 | Noticed Erica
27339 | Orc:3 | Killed Erica
27544 | Orc:4 | Entered Level 4 of the Orcish Mines
27544 | Orc:4 | Found a burning altar of Makhleb.
27735 | Orc:4 | XOM: mild Summ miscast
27873 | Orc:4 | XOM: 1-stop teleportation journey
27937 | Orc:4 | Reached skill level 5 in Armour
27946 | Orc:4 | Found a roughly hewn altar of Beogh.
28019 | Orc:4 | XOM: confuse monster(s)
28149 | Orc:4 | Found Someyw's Assorted Antiques.
28149 | Orc:4 | Found Thraliason's Jewellery Shoppe.
28156 | Orc:4 | XOM: potion effect (berserk rage)
28171 | Orc:4 | XOM: 1-stop teleportation journey
28302 | Orc:4 | Found Xeigoj's General Store.
28302 | Orc:4 | Found Laphots' Distillery.
28305 | Orc:4 | XOM: summons 6 friendly demons
28315 | Orc:4 | Paralysed by an orc sorcerer for 2 turns
28422 | Orc:4 | Bought a fine turquoise ring for 125 gold pieces
28422 | Orc:4 | Bought a twisted robe for 142 gold pieces
28423 | Orc:4 | Identified the cursed -5 robe "Voymn" {Dex+2 Dam-3} (You bought it in a shop on level 4 of the Orcish Mines)
28425 | Orc:4 | Identified the ring "Ghapho" {MR++ SInv} (You bought it in a shop on level 4 of the Orcish Mines)
28556 | Orc:4 | Reached skill level 1 in Evocations
28737 | Orc:4 | Bought the ring "Ibrahugo" {+/*Tele Dex+5 Int+4} for 520 gold pieces
28756 | Orc:4 | XOM: give mutation
28756 | Orc:4 | Gained mutation: Your digestive system is highly specialised to digest meat. [Xom's grace]
28770 | Orc:4 | Bought a potion of beneficial mutation for 630 gold pieces
28771 | Orc:4 | Gained mutation: Your muscles are very strong. (Str +4) [potion of beneficial mutation]
29259 | D:12 | XOM: give mutations
29259 | D:12 | Lost mutation: You have large cloven feet. [Xom's mischief]
29259 | D:12 | Lost mutation: Your muscles are very strong. (Str +4) [Xom's mischief]
29259 | D:12 | Lost mutation: You can spit poison. [Xom's mischief]
29776 | D:14 | XOM: inner flame monster(s)
29886 | D:14 | XOM: confuse monster(s)
30137 | D:14 | XOM: blink monster(s)
30142 | D:14 | XOM: stat loss: -1 Str (18/19)
30235 | D:14 | Noticed Azrael
30251 | D:14 | Killed Azrael
30379 | D:14 | Found a gate to the Vaults.
30381 | D:14 | Reached skill level 15 in Unarmed Combat
30403 | D:14 | Identified a +3 rod of destruction (13/13) (You found it on level 14 of the Dungeon)
30589 | D:14 | XOM: noise
30629 | D:14 | XOM: blink monster(s)
30774 | D:14 | Noticed a tengu reaver
30786 | D:14 | Killed a tengu reaver
30941 | D:14 | XOM: medium Trmt miscast
31108 | D:15 | Entered Level 15 of the Dungeon
31108 | D:15 | Noticed Louise
31116 | D:15 | Noticed Louise
31116 | D:15 | Louise changed into Louise the griffon
31116 | D:15 | XOM: polymorph Louise -> Louise the griffon
31124 | D:15 | Killed Louise the griffon
31224 | D:15 | XOM: confusion
31225 | D:15 | Found a staircase to the Depths.
31228 | D:15 | XOM: summons 4 hostile shadow creatures
31290 | D:15 | XOM: 2-stop teleportation journey
31292 | D:15 | Noticed Snorg
31301 | D:15 | XOM: harmless Tloc miscast
31308 | D:15 | XOM: enchant monster (bad)
31309 | D:15 | XOM: blink monster(s)
31343 | D:15 | XOM: confusion
31402 | D:15 | Found a glowing golden altar of the Shining One.
31414 | D:15 | XOM: chaos upgrade
31415 | D:15 | XOM: harmless Trmt miscast
31435 | D:15 | XOM: noise
31508 | D:15 | Reached XP level 16. HP: 88/114 MP: 26/26
31597 | D:15 | Killed Snorg
31685 | D:15 | Found a radiant altar of Vehumet.
31787 | D:15 | Found Yshei's Assorted Antiques.
31796 | D:15 | Bought a bloodstained leather armour for 252 gold pieces
31797 | D:15 | Identified the +1 leather armour of Vlad {rN+ MR++} (You bought it in a shop on level 15 of the Dungeon)
31827 | D:15 | XOM: mild Hex miscast
32125 | D:14 | XOM: stat loss: -1 Str (19/20)
32376 | Slime:1 | Entered Level 1 of the Pits of Slime
32462 | Spider:1 | Entered Level 1 of the Spider Nest
32520 | Spider:1 | XOM: polymorph tarantella -> swamp dragon
32527 | Spider:1 | XOM: harmless Necr miscast
32570 | Spider:1 | XOM: medium Conj miscast
32574 | Spider:1 | XOM: polymorph tarantella -> swamp dragon
32711 | Spider:1 | Reached skill level 10 in Stealth
32713 | Spider:1 | Reached skill level 5 in Summonings
32820 | Spider:1 | XOM: silly message
33006 | Spider:1 | XOM: mild Conj miscast
33112 | Spider:2 | XOM: enchant monster (good)
33114 | Spider:2 | Noticed Donald
33123 | Spider:2 | XOM: divine lightning
33130 | Spider:2 | XOM: inner flame monster(s)
33132 | Spider:2 | Killed Donald
33145 | Spider:2 | XOM: mild Tloc miscast
33192 | Spider:2 | XOM: silly message
33215 | Spider:2 | XOM: draining
33221 | Spider:2 | XOM: potion effect (berserk rage)
33226 | Spider:2 | XOM: cast spell 'Metabolic Englaciation'
33252 | Spider:2 | XOM: divination: magic mapping
33275 | Spider:2 | Noticed Wiglaf
33288 | Spider:2 | Killed Wiglaf
33324 | Spider:2 | XOM: potion effect (brilliance)
33328 | Spider:2 | XOM: divination: detect creatures
33549 | Spider:2 | Noticed Arachne
33561 | Spider:2 | XOM: noise
33563 | Spider:2 | XOM: blink monster(s)
33566 | Spider:2 | Killed Arachne
33775 | Spider:3 | XOM: mild Conj miscast
34135 | Spider:3 | XOM: harmless Hex miscast
34504 | Spider:3 | XOM: silly message
34593 | Spider:3 | XOM: harmless Divn miscast
34759 | Lair:2 | XOM: silly message
34785 | Lair:4 | XOM: cast spell 'Dragon Form'
34880 | Spider:3 | XOM: enchant monster (good)
35056 | Spider:4 | Reached XP level 17. HP: 119/122 MP: 26/26
35078 | Spider:4 | XOM: mild Erth miscast
35219 | Spider:4 | XOM: silly message
35590 | Spider:5 | Entered Level 5 of the Spider Nest
35682 | Spider:5 | Reached skill level 16 in Unarmed Combat
35743 | Spider:5 | XOM: summons 3 hostile demons
35815 | Spider:5 | XOM: harmless Chrm miscast
35911 | Spider:5 | XOM: potion effect (berserk rage)
35965 | Spider:5 | XOM: cast spell 'Cause Fear'
36011 | Spider:5 | XOM: noise
36020 | Spider:5 | XOM: divination: detect creatures
36103 | Spider:5 | XOM: divination: detect creatures
36240 | Spider:5 | XOM: potion effect (might)
36254 | Spider:5 | Noticed Frances
36271 | Spider:5 | Killed Frances
36352 | Spider:5 | XOM: confuse monster(s)
36395 | Spider:5 | XOM: enchant monster (good)
36639 | Spider:5 | Reached skill level 5 in Evocations
36705 | Spider:5 | XOM: swap monsters
37074 | Spider:5 | XOM: confuse monster(s)
37126 | Spider:5 | XOM: confusion
37128 | Spider:5 | XOM: give mutations
37128 | Spider:5 | Lost mutation: Your body is slowly deteriorating. [Xom's mischief]
37128 | Spider:5 | Lost mutation: You have a pair of small horns on your head. [Xom's mischief]
37128 | Spider:5 | Lost mutation: You have an increased reservoir of magic (+10% MP). [Xom's mischief]
37128 | Spider:5 | Lost mutation: Your natural rate of healing is unusually fast. [Xom's mischief]
37242 | Spider:5 | XOM: cast spell 'Chain of Chaos'
37293 | Spider:5 | Got a gossamer rune of Zot
37337 | Spider:5 | XOM: silly message
37458 | Spider:5 | XOM: harmless Erth miscast
37467 | Spider:5 | XOM: mild Pois miscast
37814 | Shoals:1 | Entered Level 1 of the Shoals
37817 | Shoals:1 | XOM: confusion
37839 | Shoals:1 | XOM: medium Erth miscast
37903 | Shoals:1 | XOM: mild Divn miscast
38048 | Shoals:1 | Reached skill level 15 in Fighting
38133 | Shoals:1 | Noticed Urug
38144 | Shoals:1 | Killed Urug
38203 | Shoals:1 | Found a frozen archway.
38203 | Shoals:1 | Noticed Kirke
38228 | Shoals:1 | Reached XP level 18. HP: 130/130 MP: 26/26
38235 | Shoals:1 | XOM: noise
38246 | Shoals:1 | Killed Kirke
38289 | IceCv | Entered an ice cave
38318 | IceCv | XOM: silly message
38376 | IceCv | Got a warped crystal amulet
38377 | IceCv | Identified the amulet of Sloth {Cons Contam Dex+3} (You found it in an ice cave)
38468 | IceCv | XOM: colour smoke trail
38501 | IceCv | XOM: mild Hex miscast
38509 | IceCv | XOM: polymorph ice devil -> soul eater
38580 | IceCv | XOM: mild Chrm miscast
38598 | IceCv | XOM: blink monster(s)
38604 | IceCv | XOM: confusion
38615 | IceCv | XOM: 2-stop teleportation journey
38803 | IceCv | Noticed an Ice Fiend
38831 | IceCv | XOM: summons 4 friendly demons
38839 | IceCv | XOM: potion effect (invisibility)
38879 | IceCv | XOM: colour smoke trail
38911 | IceCv | XOM: cast spell 'Beastly Appendage'
39033 | IceCv | XOM: noise
39205 | IceCv | XOM: noise
39215 | IceCv | Killed an Ice Fiend
39236 | IceCv | XOM: summons friendly crimson imp
39273 | IceCv | XOM: harmless Divn miscast
39398 | IceCv | XOM: mild Pois miscast
39473 | Shoals:1 | XOM: summons 6 friendly demons
39481 | Shoals:1 | XOM: confuse monster(s)
39629 | Shoals:1 | XOM: harmless Fire miscast
39693 | Shoals:1 | XOM: harmless Summ miscast
39697 | Shoals:1 | Gained mutation: You tend to lose your temper in combat. [evolution]
39831 | Shoals:1 | XOM: enchant monster (good)
40004 | Shoals:1 | XOM: mild Necr miscast
40027 | Shoals:1 | XOM: harmless Summ miscast
40069 | Shoals:2 | XOM: cast spell 'Ring of Flames'
40190 | Shoals:2 | XOM: enchant monster (good)
40196 | Shoals:2 | Found Weizugor's Book Shoppe.
40230 | Shoals:2 | XOM: 1-stop teleportation journey
40314 | Shoals:2 | Noticed Saint Roka
40316 | Shoals:2 | XOM: 1-stop teleportation journey
40343 | Shoals:2 | XOM: mild Fire miscast
40358 | Shoals:2 | Killed Saint Roka
40369 | Shoals:2 | XOM: stat loss: -1 Int (13/16)
40390 | Shoals:2 | XOM: colour smoke trail
40424 | Shoals:2 | XOM: draining
40430 | Shoals:2 | XOM: 8-stop teleportation journey
40439 | Shoals:2 | XOM: enchant monster (bad)
40446 | Shoals:2 | XOM: enchant monster (bad)
40637 | Shoals:2 | XOM: harmless Chrm miscast
40879 | Shoals:2 | XOM: polymorph mermaid -> swamp worm
40883 | Shoals:2 | XOM: confusion
40890 | Shoals:2 | XOM: potion effect (heal wounds)
41130 | Shoals:2 | XOM: vitrification
41419 | Orc:1 | XOM: stat loss: -1 Int (12/16)
41482 | Orc:4 | XOM: give mutations
41482 | Orc:4 | Lost mutation: Your muscles are strong. (Str +2) [Xom's mischief]
41482 | Orc:4 | Lost mutation: You tend to lose your temper in combat. [Xom's mischief]
41504 | Orc:4 | Bought an uncursed amulet of clarity for 240 gold pieces
41829 | Shoals:2 | XOM: mild Trmt miscast
41869 | Shoals:3 | Noticed Asterion
41870 | Shoals:3 | XOM: harmless Hex miscast
41883 | Shoals:3 | XOM: cast spell 'Summon Swarm'
41967 | Shoals:3 | XOM: chaos upgrade
41976 | Shoals:3 | Killed Asterion
41976 | Shoals:3 | XOM: summons 3 friendly demons
42000 | Shoals:3 | XOM: draining
42066 | Shoals:3 | XOM: give mutations
42066 | Shoals:3 | Lost mutation: You are robust (+10% HP). [Xom's mischief]
42066 | Shoals:3 | Gained mutation: You are frail (-10% HP). [Xom's mischief]
42066 | Shoals:3 | Lost mutation: You have a slow metabolism. [Xom's mischief]
42066 | Shoals:3 | Lost mutation: You rapidly evolve. [Xom's mischief]
42089 | Shoals:3 | Found Adewnaump's Antique Armour Shop.
42104 | Shoals:3 | Found Calol's Antique Armour Shoppe.
42108 | Shoals:3 | XOM: repel stairs
42109 | Shoals:3 | XOM: summons 1 hostile demon
42140 | Shoals:3 | Found a flickering gateway to a bazaar.
42149 | Shoals:3 | XOM: blink monster(s)
42195 | Bazaar | Entered a bazaar
42222 | Bazaar | Found Schanod's Magic Scroll Emporium.
42226 | Bazaar | Bought a scroll of teleportation for 33 gold pieces
42238 | Bazaar | Found Schaha's Antique Weapon Shoppe.
42238 | Bazaar | Found Kusang's General Store.
42259 | Bazaar | Found Orarual's Antique Armour Shoppe.
42259 | Bazaar | Found Etroegy's Armour Emporium.
42269 | Bazaar | Bought a twisted leather armour for 140 gold pieces
42269 | Bazaar | Bought a pair of steaming gloves for 190 gold pieces
42283 | Bazaar | Identified the +1 leather armour "Yzoi" {Dex+2 Int+3} (You bought it in a shop in a bazaar)
42284 | Bazaar | Identified the +1 pair of gloves of the Wasteland {Dex+1 Int+3} (You bought it in a shop in a bazaar)
42331 | Bazaar | Bought a scroll of identify for 22 gold pieces
42331 | Bazaar | Bought a scroll of identify for 22 gold pieces
42376 | Shoals:3 | XOM: colour smoke trail
42398 | Shoals:3 | Found Ugiosch's Jewellery Shoppe.
42425 | Shoals:3 | XOM: summons 6 friendly demons
42551 | Shoals:3 | Reached skill level 17 in Unarmed Combat
42599 | Shoals:3 | Learned a level 1 spell: Apportation
42608 | Shoals:3 | Bought a steaming leather armour for 259 gold pieces
42608 | Shoals:3 | Bought a colourful robe for 210 gold pieces
42630 | Shoals:3 | Bought a bloodstained ring mail for 297 gold pieces
42630 | Shoals:3 | Identified the +0 leather armour "Entiuraig" {rElec rN+ Int+3 Stlth} (You bought it in a shop on level 3 of the Shoals)
42637 | Shoals:3 | Identified the +0 ring mail "Sheizome" {rF+ Dex+3} (You bought it in a shop on level 3 of the Shoals)
42640 | Shoals:3 | Identified the cursed +1 robe of the World {rElec rPois Str+3} (You bought it in a shop on level 3 of the Shoals)
42914 | Shoals:3 | Found Taodee's Antique Armour Shop.
42916 | Shoals:3 | Lost mutation: You are partially covered in thin metallic scales (AC +2). [potion of mutation]
42916 | Shoals:3 | Gained mutation: You are partially covered in large bone plates (AC +2, SH +2). [potion of mutation]
42916 | Shoals:3 | Lost mutation: You are partially covered in rough black scales (AC +4, Dex -1). [potion of mutation]
42926 | Shoals:3 | Bought a glowing cloak for 135 gold pieces
42927 | Shoals:3 | Identified a +0 cloak of preservation (You bought it in a shop on level 3 of the Shoals)
42994 | Shoals:3 | Noticed Jorgrun
43007 | Shoals:3 | Killed Jorgrun
43187 | Shoals:4 | Noticed Nikola
43204 | Shoals:4 | XOM: divine lightning (protected)
43209 | Shoals:4 | Killed Nikola
43209 | Shoals:4 | Reached XP level 19. HP: 92/112 MP: 28/28
43261 | Shoals:4 | XOM: vitrification
43264 | Shoals:4 | Identified a scroll of acquirement
43267 | Shoals:4 | Got an ancient cloak
43268 | Shoals:4 | Identified the -3 cloak of Lugonu's Outrage {Dex-3 Int+2} (You acquired it on level 4 of the Shoals)
43339 | Shoals:4 | XOM: god gift: fluorescent wand {god gift}
43345 | Shoals:4 | XOM: give mutation
43345 | Shoals:4 | Gained mutation: You occasionally shout uncontrollably. [Xom's mischief]
43516 | Shoals:4 | XOM: stat loss: -1 Str (16/17)
43753 | Shoals:4 | Got a shimmering jade ring
43754 | Shoals:4 | Identified the cursed ring of Griekk {AC-3 Str+2} (You found it on level 4 of the Shoals)
43845 | Shoals:4 | XOM: 1-stop teleportation journey
44169 | Shoals:5 | Entered Level 5 of the Shoals
44174 | Shoals:5 | XOM: medium Summ miscast
44177 | Shoals:5 | XOM: enchant monster (bad)
44255 | Shoals:5 | XOM: harmless Conj miscast
44454 | Shoals:5 | XOM: 6-stop teleportation journey
44494 | Shoals:5 | XOM: confuse monster(s)
44532 | Shoals:5 | XOM: noise
44588 | Shoals:5 | Noticed Ilsuiw
44592 | Shoals:5 | XOM: potion effect (might)
44614 | Shoals:5 | Killed Ilsuiw
44651 | Shoals:5 | XOM: cast spell 'Confusing Touch'
44654 | Shoals:5 | XOM: enchant monster (good)
44712 | Shoals:5 | Noticed Agnes
44728 | Shoals:5 | Killed Agnes
44734 | Shoals:5 | XOM: confuse monster(s)
44845 | Shoals:5 | Got a barnacled rune of Zot
44850 | Shoals:5 | XOM: cast spell 'Summon Butterflies'
45021 | Shoals:5 | XOM: enchant monster (good)
45290 | Shoals:5 | XOM: mild Ice miscast
45832 | Lair:4 | XOM: cast spell 'Dragon Form'
45847 | Lair:4 | XOM: silly message
45862 | Lair:4 | XOM: god gift: 18 stones
46048 | Vaults:1 | Entered Level 1 of the Vaults
46644 | Vaults:1 | Reached XP level 20. HP: 110/118 MP: 29/29
46782 | Vaults:1 | XOM: cast spell 'Cause Fear'
47170 | Vaults:1 | Lost mutation: You can translocate small distances at will. [mutagenic meat]
47400 | Vaults:2 | XOM: summons friendly shadow imp
47492 | Vaults:2 | Reached skill level 10 in Armour
47562 | Vaults:2 | XOM: polymorph shadow imp -> crimson imp
47569 | Vaults:2 | Found Toufasch's General Store.
47654 | Vaults:2 | XOM: summons friendly iron imp
47668 | Vaults:2 | Cast into the Abyss (deep elf sorcerer)
47771 | Abyss:1 | XOM: mild Conj miscast
47803 | Abyss:1 | Lost mutation: Your digestive system is highly specialised to digest meat. [a neqoxec]
47820 | Abyss:1 | XOM: potion effect (brilliance)
47839 | Abyss:1 | XOM: mild Erth miscast
48305 | Abyss:1 | XOM: cast spell 'Ring of Flames'
48346 | Abyss:1 | XOM: divination: detect creatures
48447 | Abyss:1 | XOM: blink monster(s)
48584 | Vaults:2 | Escaped the Abyss
48625 | Vaults:2 | XOM: divination: magic mapping
48649 | Vaults:2 | XOM: cast spell 'Necromutation'
48661 | Vaults:2 | XOM: harmless Ice miscast
48662 | Vaults:2 | XOM: harmless Fire miscast
48835 | Vaults:2 | Reached skill level 5 in Charms
48851 | Vaults:2 | XOM: potion effect (curing)
48865 | Vaults:2 | XOM: potion effect (haste)
49082 | Vaults:2 | XOM: divination: magic mapping
49104 | Vaults:2 | Lost mutation: You are frail (-10% HP). [mutagenic meat]
49105 | Vaults:2 | Gained mutation: You are frail (-10% HP). [mutagenic meat]
49106 | Vaults:2 | Gained mutation: Your mind is acute. (Int +2) [mutagenic meat]
49107 | Vaults:2 | Lost mutation: You are frail (-10% HP). [mutagenic meat]
49256 | Vaults:2 | XOM: divination: detect items
49348 | Vaults:2 | XOM: scenery: 6 doors close
49412 | Vaults:2 | Reached skill level 18 in Unarmed Combat
49452 | Vaults:2 | XOM: silly message
49512 | Vaults:2 | XOM: divination: detect items
49612 | Vaults:2 | XOM: god gift: bronze wand {god gift}
49871 | Vaults:2 | XOM: cast spell 'Necromutation'
50208 | Lair:2 | Identified a cursed +7 rod of inaccuracy (12/12) (You took it off a merfolk on level 5 of the Shoals)
50291 | D:9 | XOM: polymorph kobold -> giant cockroach
50349 | D:9 | Bought a book of War Chants for 440 gold pieces
50353 | D:9 | Learned a level 2 spell: Shroud of Golubria
50357 | D:9 | Learned a level 3 spell: Regeneration
50578 | Vaults:1 | XOM: polymorph yaktaur captain -> green draconian
50581 | Vaults:1 | XOM: silly message
50856 | Vaults:3 | XOM: summons friendly quasit
50877 | Vaults:3 | XOM: noise
50881 | Vaults:3 | XOM: mild Summ miscast
50902 | Vaults:3 | Found Eraut's Assorted Antiques.
51043 | Vaults:3 | XOM: enchant monster (good)
51362 | Vaults:3 | XOM: enchant monster (good)
51371 | Vaults:3 | XOM: summons 5 friendly demons
51373 | Vaults:3 | XOM: enchant monster (good)
51477 | Vaults:3 | Reached XP level 21. HP: 139/139 MP: 31/31
51552 | Vaults:3 | XOM: inner flame monster(s)
51553 | Vaults:3 | XOM: confuse monster(s)
51587 | Vaults:3 | XOM: harmless Ice miscast
51664 | Vaults:3 | XOM: god gift: 8 needles of confusion
51693 | Vaults:3 | XOM: summons friendly ufetubus
51702 | Vaults:3 | XOM: potion effect (invisibility)
51707 | Vaults:3 | XOM: potion effect (agility)
51713 | Vaults:3 | Reached skill level 1 in Necromancy
51759 | Vaults:3 | XOM: harmless Necr miscast
51898 | Vaults:3 | Found a staircase to the Crypt.
51941 | Vaults:3 | XOM: mild Chrm miscast
51966 | Vaults:3 | XOM: scenery: 1 doors close
51969 | Vaults:3 | Found a staircase to the Hall of Blades.
52044 | Vaults:3 | XOM: divination: detect creatures
52318 | Vaults:3 | XOM: medium Pois miscast
52395 | Vaults:4 | XOM: polymorph yaktaur captain -> dire elephant
52397 | Vaults:4 | Lost mutation: Your mind is acute. (Int +2) [evolution]
52640 | Vaults:4 | XOM: medium Chrm miscast
52660 | Vaults:4 | XOM: silly message
52662 | Vaults:4 | XOM: noise
52681 | Vaults:4 | XOM: noise
52689 | Vaults:4 | XOM: confuse monster(s)
52693 | Vaults:4 | XOM: noise
52705 | Vaults:4 | XOM: noise
52706 | Vaults:4 | XOM: mild Summ miscast
52709 | Vaults:4 | XOM: divination: detect items
52715 | Vaults:4 | XOM: divination: detect items
52725 | Vaults:4 | XOM: harmless Necr miscast
52781 | Vaults:4 | XOM: divination: detect items
52866 | Vaults:4 | XOM: medium Trmt miscast
53106 | Vaults:4 | XOM: harmless Conj miscast
53183 | Vaults:4 | XOM: blink monster(s)
53198 | Vaults:4 | XOM: blink monster(s)
53267 | Vaults:4 | XOM: medium Erth miscast
53272 | Vaults:4 | XOM: enchant monster (bad)
53295 | Vaults:4 | XOM: confuse monster(s)
53513 | Vaults:4 | XOM: confuse monster(s)
53514 | Vaults:4 | XOM: enchant monster (good)
53975 | Vaults:5 | Entered Level 5 of the Vaults
53980 | Vaults:4 | XOM: harmless Ice miscast
54029 | Vaults:5 | Noticed an ancient lich
54046 | Vaults:4 | XOM: harmless Hex miscast
54050 | Vaults:4 | XOM: enchant monster (bad)
54060 | Vaults:4 | XOM: inner flame monster(s)
54061 | Vaults:4 | XOM: polymorph vault guard -> something unseen
54063 | Vaults:4 | XOM: summons friendly crimson imp
54273 | Vaults:4 | XOM: summons 4 hostile shadow creatures
54549 | Vaults:4 | XOM: give mutations
54549 | Vaults:4 | Gained mutation: Your mind is acute. (Int +2) [Xom's grace]
54549 | Vaults:4 | Lost mutation: You evolve. [Xom's grace]
54549 | Vaults:4 | Gained mutation: You are somewhat resistant to further mutation. [Xom's grace]
54683 | Vaults:4 | XOM: god gift: scroll of noise
54687 | Vaults:4 | XOM: cast spell 'Statue Form'
55177 | Depths:1 | Entered Level 1 of the Depths
55230 | Depths:1 | Lost mutation: Your digestive system is specialised to digest meat. [mutagenic meat]
55233 | Depths:1 | Gained mutation: You have a slow metabolism. [mutagenic meat]
55399 | Depths:1 | XOM: confuse monster(s)
55421 | Depths:1 | XOM: mild Fire miscast
55493 | Depths:1 | XOM: 1-stop teleportation journey
55501 | Depths:1 | XOM: harmless Divn miscast
55533 | Depths:1 | XOM: confuse monster(s)
55540 | Depths:1 | Reached XP level 22. HP: 137/146 MP: 32/32
55546 | Depths:1 | XOM: blink monster(s)
55559 | Depths:1 | XOM: divination: detect creatures
55728 | Depths:1 | XOM: god gift: scroll of enchant weapon II
55954 | Depths:1 | XOM: noise
55959 | Depths:1 | XOM: cast spell 'Ring of Flames'
56125 | Depths:1 | XOM: blink monster(s)
56130 | Depths:1 | Found a gateway to Hell.
56284 | Depths:1 | XOM: noise
56348 | Depths:1 | XOM: harmless Necr miscast
56582 | Depths:1 | XOM: harmless Conj miscast
56651 | Depths:1 | XOM: divine lightning
56655 | Depths:1 | Paralysed by a giant eyeball for 3 turns
56664 | Depths:1 | Reached skill level 19 in Unarmed Combat
56674 | Depths:1 | XOM: cast spell 'Ring of Flames'
56682 | Depths:1 | Paralysed by a giant eyeball for 3 turns
56684 | Depths:1 | XOM: potion effect (brilliance)
56687 | Depths:1 | XOM: divination: detect creatures
56690 | Depths:1 | XOM: mild Trmt miscast
56693 | Depths:1 | XOM: cast spell 'Cause Fear'
56695 | Depths:1 | Paralysed by a giant eyeball for 4 turns
56696 | Depths:1 | XOM: divination: detect creatures
56704 | Depths:1 | XOM: summons friendly white imp
56713 | Depths:1 | Paralysed by a giant eyeball for 3 turns
56719 | Depths:1 | XOM: cast spell 'Summon Ice Beast'
56762 | Depths:1 | Paralysed by a giant eyeball for 3 turns
56763 | Depths:1 | XOM: summons 2 friendly demons
56765 | Depths:1 | XOM: polymorph iron dragon -> acid blob
56775 | Depths:1 | Paralysed by a giant eyeball for 3 turns
56777 | Depths:1 | XOM: summons 2 friendly demons
56783 | Depths:1 | XOM: confuse monster(s)
56793 | Depths:1 | XOM: polymorph crimson imp -> iron imp
56796 | Depths:1 | XOM: silly message
57070 | Depths:2 | Found a one-way gate leading to the halls of Pandemonium.
57084 | Depths:2 | XOM: summons 5 hostile demons
57086 | Depths:2 | XOM: medium Necr miscast
57196 | Depths:2 | XOM: divination: magic mapping
57232 | Depths:2 | XOM: divination: detect items
57255 | Depths:2 | XOM: vitrification
57294 | Depths:2 | Noticed the Enchantress
57294 | Depths:2 | XOM: swap monsters
57317 | Depths:2 | XOM: confuse monster(s)
57330 | Depths:2 | XOM: potion effect (agility)
57344 | Depths:2 | Killed the Enchantress
57399 | Depths:2 | XOM: mild Divn miscast
57401 | Depths:2 | Got a faerie dragon armour
57452 | Depths:1 | XOM: potion effect (haste)
57517 | Depths:1 | XOM: harmless Ice miscast
57578 | Depths:1 | Identified the +3 faerie dragon armour {Dex+4 Int+4} (You took it off the Enchantress on level 2 of the Depths)
57749 | Depths:2 | Lost mutation: You have a beak for a mouth. [helix card]
57797 | Depths:2 | XOM: cast spell 'Ring of Flames'
57914 | Depths:2 | Paralysed by a giant eyeball for 2 turns
57934 | Depths:2 | XOM: silly message
58248 | Depths:3 | XOM: potion effect (might)
58507 | Depths:3 | XOM: stat loss: -1 Dex (23/24)
58509 | Depths:3 | XOM: 1-stop teleportation journey
58542 | Depths:3 | XOM: harmless Pois miscast
58544 | Depths:3 | XOM: blink monster(s)
58550 | Depths:3 | XOM: polymorph tengu reaver -> sphinx
58553 | Depths:3 | XOM: summons friendly ufetubus
58566 | Depths:3 | XOM: confuse monster(s)
58591 | Depths:3 | XOM: enchant monster (bad)
58596 | Depths:3 | XOM: confuse monster(s)
58599 | Depths:3 | XOM: divination: magic mapping
58630 | Depths:3 | XOM: medium Chrm miscast
58649 | Depths:3 | Reached skill level 15 in Dodging
58650 | Depths:3 | Reached XP level 23. HP: 83/153 MP: 24/33
58662 | Depths:3 | XOM: swap monsters
58663 | Depths:3 | XOM: summons 5 friendly demons
58687 | Depths:3 | XOM: enchant monster (good)
58688 | Depths:3 | XOM: divination: detect items
58698 | Depths:3 | XOM: noise
58925 | Depths:3 | Reached skill level 15 in Shields
59104 | Depths:3 | XOM: 1-stop teleportation journey
59306 | Depths:3 | Found a one-way gate to the infinite horrors of the Abyss.
59322 | Depths:3 | XOM: harmless Hex miscast
59439 | Depths:3 | Noticed Boris
59451 | Depths:3 | XOM: harmless Necr miscast
59463 | Depths:3 | XOM: 6-stop teleportation journey
59641 | Depths:3 | XOM: harmless Necr miscast
59646 | Depths:3 | XOM: summons friendly shadow imp
59813 | Depths:3 | XOM: summons friendly quasit
60113 | Depths:3 | XOM: inner flame monster(s)
60133 | Depths:3 | XOM: summons friendly iron imp
60134 | Depths:3 | XOM: harmless Hex miscast
60136 | Depths:3 | XOM: cast spell 'Cause Fear'
60149 | Depths:3 | Killed Boris
60652 | Depths:3 | Reached skill level 10 in Evocations
60795 | Depths:3 | XOM: harmless Conj miscast
60966 | Depths:3 | XOM: confuse monster(s)
61277 | Depths:4 | XOM: silly message
61278 | Depths:4 | XOM: cast spell 'Stoneskin'
61298 | Depths:4 | XOM: stat loss: -1 Str (17/18)
61314 | Depths:4 | XOM: swap monsters
61319 | Depths:4 | XOM: enchant monster (bad)
61399 | Depths:4 | XOM: harmless Necr miscast
61732 | Depths:4 | XOM: give mutation
61732 | Depths:4 | Gained mutation: You have a pair of small horns on your head. [Xom's mischief]
61743 | Depths:4 | XOM: give mutations
61743 | Depths:4 | Gained mutation: You heal slowly when monsters are visible. [Xom's mischief]
61743 | Depths:4 | Lost mutation: You have a pair of small horns on your head. [Xom's mischief]
61743 | Depths:4 | Lost mutation: You are somewhat resistant to further mutation. [Xom's mischief]
61743 | Depths:4 | Gained mutation: Your vision is a little blurry. [Xom's mischief]
61749 | Depths:4 | XOM: enchant monster (bad)
61804 | Depths:3 | XOM: confuse monster(s)
62139 | Depths:3 | XOM: inner flame monster(s)
62244 | Depths:4 | XOM: give mutation
62244 | Depths:4 | Gained mutation: You are frail (-10% HP). [Xom's mischief]
62663 | Depths:4 | Reached skill level 20 in Unarmed Combat
62889 | Depths:4 | Found a corrupted altar of Lugonu.
62957 | Depths:4 | XOM: cast spell 'Ice Form'
63114 | Depths:4 | Identified the Catalogue of Frigorific Bewitchment
63251 | Depths:4 | XOM: noise
63391 | Depths:4 | XOM: confuse monster(s)
63453 | Depths:4 | XOM: colour smoke trail
63489 | Depths:4 | XOM: polymorph something unseen -> hill giant
63494 | Depths:4 | Reached XP level 24. HP: 96/144 MP: 34/34
63498 | Depths:4 | XOM: summons friendly ufetubus
63520 | Depths:4 | XOM: polymorph ufetubus -> iron imp
63569 | Depths:4 | XOM: 3-stop teleportation journey
63794 | Depths:4 | Reached skill level 5 in Necromancy
63808 | Depths:4 | XOM: god gift: bread ration
63873 | Depths:4 | Reached skill level 5 in Spellcasting
63973 | Depths:5 | Entered Level 5 of the Depths
64117 | Depths:5 | Learned a level 4 spell: Summon Elemental
64176 | Depths:5 | Lost mutation: You heal slowly when monsters are visible. [mutagenic meat]
64178 | Depths:5 | Gained mutation: You are agile. (Dex +2) [mutagenic meat]
64214 | Depths:5 | XOM: summons friendly white imp
64225 | Depths:5 | XOM: inner flame monster(s)
64237 | Depths:5 | XOM: enchant monster (good)
64366 | Depths:5 | XOM: inner flame monster(s)
64378 | Depths:5 | XOM: summons friendly iron imp
64401 | Depths:5 | XOM: mild Divn miscast
64463 | Depths:5 | XOM: enchant monster (bad)
64504 | Depths:5 | XOM: silly message
64519 | Depths:5 | Reached skill level 5 in Translocations
64541 | Depths:5 | XOM: divination: detect creatures
64552 | Depths:5 | XOM: divination: magic mapping
64617 | Depths:5 | XOM: 2-stop teleportation journey
64627 | Depths:5 | XOM: divination: detect items
64681 | Depths:5 | XOM: enchant monster (good)
64683 | Depths:5 | XOM: potion effect (agility)
64684 | Depths:5 | XOM: potion effect (might)
64687 | Depths:5 | XOM: noise
64699 | Depths:5 | XOM: summons friendly quasit
64707 | Depths:5 | XOM: polymorph quasit -> iron imp
64721 | Depths:5 | XOM: enchant monster (good)
65003 | Depths:5 | XOM: confuse monster(s)
65016 | Depths:5 | XOM: summons friendly white imp
65031 | Depths:5 | XOM: harmless Summ miscast
65045 | Depths:5 | XOM: harmless Chrm miscast
65116 | Depths:5 | Found a gate to the Realm of Zot.
65120 | Depths:5 | XOM: mild Ice miscast
65126 | Depths:5 | XOM: divination: detect creatures
65364 | Depths:5 | Found a gateway to a ziggurat.
65594 | Depths:5 | XOM: summons 4 hostile shadow creatures
65628 | Depths:5 | XOM: enchant monster (good)
65651 | Depths:5 | XOM: cast spell 'Summon Swarm'
65722 | Depths:5 | XOM: silly message
65728 | Depths:5 | XOM: silly message
65755 | Depths:5 | XOM: enchant monster (bad)
65774 | Depths:5 | XOM: colour smoke trail
65806 | Depths:5 | Lost mutation: You are frail (-10% HP). [mutagenic meat]
66230 | Depths:2 | XOM: polymorph Cradul the naga -> Cradul the deep dwarf
66311 | Depths:2 | XOM: colour smoke trail
66356 | D:15 | XOM: medium Summ miscast
66851 | Vaults:5 | Your ally Cradul died
66960 | Vaults:4 | XOM: summons 4 friendly demons
67000 | Vaults:4 | XOM: enchant monster (bad)
67079 | Vaults:5 | XOM: confuse monster(s)
67081 | Vaults:5 | XOM: potion effect (magic)
67146 | Vaults:5 | XOM: 1-stop teleportation journey
67156 | Vaults:5 | XOM: summons 9 friendly demons
67158 | Vaults:5 | XOM: cast spell 'Cause Fear'
67193 | Vaults:5 | XOM: potion effect (invisibility)
67277 | Vaults:5 | XOM: potion effect (agility)
67301 | Vaults:5 | Learned a level 6 spell: Haste
67405 | Vaults:5 | XOM: summons friendly ufetubus
67461 | Vaults:5 | XOM: mild Tloc miscast
67464 | Vaults:5 | XOM: 2-stop teleportation journey
67468 | Vaults:5 | XOM: enchant monster (good)
67470 | Vaults:5 | Killed from afar by a titan
Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 | 16-18 | 19-21 | 22-24 || total
-------------------------+-------+-------+-------+-------+-------+-------+-------+-------++-------
Melee: Unarmed | 153 | 349 | 576 | 1290 | 1581 | 1770 | 2112 | 2441 || 10272
Cast: Magic Dart | | | 28 | 22 | 2 | 1 | | || 53
Searing Ray | | | 3 | 2 | | | | || 5
Repel Missiles | | | | 1 | 4 | 8 | 9 | 6 || 28
Call Canine Famil | | | | | 4 | 2 | | || 6
Blink | | | | | | 2 | | 3 || 5
Regeneration | | | | | | | 12 | 46 || 58
Shroud of Golubri | | | | | | | 12 | 25 || 37
Abil: Fly | | | | | 1 | | | || 1
Evoke Teleportati | | | | | 1 | | 1 | 11 || 13
Blink | | | | | | 3 | | || 3
Evoke: Wand | | | 1 | 10 | 13 | 14 | 5 | 17 || 60
Deck | | | | | | | | 6 || 6
Use: Scroll | | 14 | 7 | 16 | 12 | 19 | 17 | 6 || 91
Potion | | 2 | 5 | 13 | 8 | 6 | 1 | 8 || 43
Stab: Sleeping | 3 | 3 | 12 | 33 | 35 | 20 | 25 | 20 || 151
Distracted | | | 1 | 1 | 8 | 7 | 9 | 19 || 45
Confused | | | | 6 | 9 | 5 | 5 | 17 || 42
Fleeing | | | | 1 | 1 | | | 2 || 4
Paralysed | | | | 2 | 1 | | 2 | 2 || 7
Invisible | | | | 4 | 3 | | 21 | 6 || 34
Petrified | | | | 3 | 5 | 1 | | 5 || 14
Petrifying | | | | | 1 | | 2 | 1 || 4
Character motivation--the #1 killer for me in Xom games is when he decides to swap your weapon with a monster's, which often causes immediate death, or prolonged death because you just lost your best sword. So I figured, let's play an unarmed character, that'll do the trick. And it did for a while...I was like one-shot punching elephants and hydras in Lair. Xom is surprisingly bro-ish about helping you out in dire situations, either by teleporting you out, giving you boosts, confusing everyone, etc. And I had a ring of teleport for emergencies. The plan was to switch to Jiyva eventually for yet more chaos, but his altar didn't appear...I wish it had though, as my mutation luck turned rather sourer after the midgame.
Anyway it was a really fun game. Now I'm going to see if I can get a Zin character off the ground, too much chaos for me haha
-
Flak is I think my favourite of the new weapons. It is so good at demolishing shields, and inaccurate ship damage is still really strong.
It's so good. Flak 1 is alright, but I don't think I'd go out of my way to buy it. But flak II is soooo much better that I would probably pick that one up in a shop. (If I had the money)
I just unlocked the Flak Artillery this morning. Class C of the star trek shaped ship. I'm looking forward to playing around with it when I get home tonight.
-
Did a run on hard with the Federation ship layout B (Osprey, I think it's called), which is a solid ship. I got to sector 8 without too much trouble once I got my shield to level 2, but I was slightly less well equiped than I am used to, in engines, crew and energy. The scrap rewards in the first four sectors or so were ridiculously low.
I never managed to get a second boarder (my fault, I didn't prioritize the hostile sectors), and one of my zoltans died in sector 8 from an unlucky laser-into-fire-into-bomb combo, plus an engi that I lost to an event beforehand, so I didn't really expect to beat hardmode flagship with only five crew and not enough missiles to spam pegasus (although I am sure normal Flagship would have been very doable, except maybe the last phase if unlucky).
I still tried to board the Flagship, since I didn't really have much choice, but I didn't have enough gear to support my subpar boarding party, and did a couple of mistakes. Got my healing bay hacked, which was an annoyance rather than a real danger. Lost half my hull while only killing one enemy crewmember in the first phase. Went to the second phase, not expecting much. I held myself reasonably well, but I didn't have enough crew to man my systems and defend against boarding droids, so eventually I fell.
-
Flak is I think my favourite of the new weapons. It is so good at demolishing shields, and inaccurate ship damage is still really strong.
It's so good. Flak 1 is alright, but I don't think I'd go out of my way to buy it. But flak II is soooo much better that I would probably pick that one up in a shop. (If I had the money)
I just unlocked the Flak Artillery this morning. Class C of the star trek shaped ship. I'm looking forward to playing around with it when I get home tonight.
The slug ship? I've barely tried the B layout because it is kinda rough... Haven't tried it enough to get to sector 8. but sounds fun! I just unlocked C layout of the rock cruiser. It comes with a swarm missile! which is awesome...
-
Flak is I think my favourite of the new weapons. It is so good at demolishing shields, and inaccurate ship damage is still really strong.
It's so good. Flak 1 is alright, but I don't think I'd go out of my way to buy it. But flak II is soooo much better that I would probably pick that one up in a shop. (If I had the money)
I just unlocked the Flak Artillery this morning. Class C of the star trek shaped ship. I'm looking forward to playing around with it when I get home tonight.
The slug ship? I've barely tried the B layout because it is kinda rough... Haven't tried it enough to get to sector 8. but sounds fun! I just unlocked C layout of the rock cruiser. It comes with a swarm missile! which is awesome...
No, I meant the Federation Cruiser, the Nisos. Had to look it up. I wish I had the slug ship, but I haven't even unlocked the A version of that yet.
-
Flak is I think my favourite of the new weapons. It is so good at demolishing shields, and inaccurate ship damage is still really strong.
It's so good. Flak 1 is alright, but I don't think I'd go out of my way to buy it. But flak II is soooo much better that I would probably pick that one up in a shop. (If I had the money)
I just unlocked the Flak Artillery this morning. Class C of the star trek shaped ship. I'm looking forward to playing around with it when I get home tonight.
The slug ship? I've barely tried the B layout because it is kinda rough... Haven't tried it enough to get to sector 8. but sounds fun! I just unlocked C layout of the rock cruiser. It comes with a swarm missile! which is awesome...
I am pretty sure that he means the Federation cruiser, layout C.
My best score so far was my first run with the Stormwalker (Slug B)! Around 5500 points, normal difficulty, pre AE; all my other high scores are around the 4400 mark. The first few sectors are hardcore, though, but awesome. Not nearly half as difficult as, say, the Vortex (Engi B), though, now that one isn't for the faint-hearted.
EDIT: why are you "spoilering" slug ship? How to unlock the ships, especially the secret one, might constitute a spoiler, but the fact that there's at least one ship per species? Not so much.
-
Grahhhh why do I always die in Vault 5...another two runer down the drain, this time a Vampire Enchanter of Dithmenos (i.e. As sneaky as possible). I thought Discord would do the trick, and honestly I pressed my luck too far. I should really just start going for one of the other runes besides Silver.
-
Flak is I think my favourite of the new weapons. It is so good at demolishing shields, and inaccurate ship damage is still really strong.
It's so good. Flak 1 is alright, but I don't think I'd go out of my way to buy it. But flak II is soooo much better that I would probably pick that one up in a shop. (If I had the money)
I just unlocked the Flak Artillery this morning. Class C of the star trek shaped ship. I'm looking forward to playing around with it when I get home tonight.
The slug ship? I've barely tried the B layout because it is kinda rough... Haven't tried it enough to get to sector 8. but sounds fun! I just unlocked C layout of the rock cruiser. It comes with a swarm missile! which is awesome...
I am pretty sure that he means the Federation cruiser, layout C.
My best score so far was my first run with the Stormwalker (Slug B)! Around 5500 points, normal difficulty, pre AE; all my other high scores are around the 4400 mark. The first few sectors are hardcore, though, but awesome. Not nearly half as difficult as, say, the Vortex (Engi B), though, now that one isn't for the faint-hearted.
EDIT: why are you "spoilering" slug ship? How to unlock the ships, especially the secret one, might constitute a spoiler, but the fact that there's at least one ship per species? Not so much.
I don't know, he spoliered the ship he was talking about, so I did the same.
I'm a fan of the Engi B. I've gotten to sector 8 twice with it, once pre-AE, once with AE. I believe Engi A is the first ship I beat the game with... I think I'll make my next run with the slug B and try to get slug C.
-
Ok, so I just started a run on normal, Slug B, With AE enabled (I'm gonna fail, but whatever, it'll be interesting). Literally first jump, I find a weapon... And it's the anti-bio beam. So far so good :)
-
Ha! Not bad, although you still need to lower shields to use it. Get an ion weapon and you are set until sector 8!
-
I mistakenly sold my Artemis to buy an ion bomb, then realized I couldn't damage systems anymore, just stun them... so I just stopped. Every shop didn't have weapons...I think I'm going to try the rock cruiser type C on normal AE. See what happens
-
I mistakenly sold my Artemis to buy an ion bomb, then realized I couldn't damage systems anymore, just stun them... so I just stopped. Every shop didn't have weapons...I think I'm going to try the rock cruiser type C on normal AE. See what happens
The lament of roguelike players. Making an undoable mistake. At least you won't do that again! :D
-
First jump in sector 2: Used rock crew member in an event, received weapon pre-igniter. gg
-
Booo... it only charges one of the swarm missiles...
-
Dude, you've got the weapon pre-igniter FOR FREE, don't complain! You'll eventually get something ridiculous to make it work, don't worry (say, Flak II and glaive beam). Plus, you were going to run out of missiles anyway ;D
EDIT: Also, I think you could have made your ion bomb + healing bomb + antibio beam + teleport run work :P
-
Dude, you've got the weapon pre-igniter FOR FREE, don't complain! You'll eventually get something ridiculous to make it work, don't worry (say, Flak II and glaive beam). Plus, you were going to run out of missiles anyway ;D
EDIT: Also, I think you could have made your ion bomb + healing bomb + antibio beam + teleport run work :P
Maybe... Anyway, in the free pre-igniter run, i just got creamed. I somehow didn't notice my doors were damaged, got boarded, couldn't then board them (not enough crew), then they took out the helm and engines, and they had a flak I, a rocket, and a laser that had 3 shots... with no dodge I didn't stand a chance.
BTW, the AI has gotten much better on normal... sector 2 I had to jump away from an enemy that was ion bombing out my weapons (they hit it 3 times in a row). This was before I got my teleporter... Ugh... it was going to be such a good run too...
-
How to start DCSS at level 7: Play AK with a spear. Kite a large abomination. Depart the abyss.
-
Heh heh, I figured out that trick too. Particularly easy with Centaurs or Spriggans.
I am despondent over just having lost James Baxter the Level 27 Centaur Hunter of Zin, formally of The Shining One, formerly of Okawaru. I had 6 runes and I was hoping to explore Hell for the first time. But on the way up from the Slime Pits I was assaulted by Golden Eyes and became hopelessly confused, no potions of curing, no amulets of clarity in the entire game. I should have Vitalized, but oh well. And I realize now I could have used my wands to at least teleport out...I am a colossal fool.
+30% robust mutation on a centaur meant I was sitting at 320 HP ;(
-
TIL Dire Elephants are a lot frigging tougher than Elephants and Death Yaks. RIP Hodor Ogre Berserker, you, your Troll Hide Armour, Large Rocks, Amulet of Guardian Spirit, Shield and +4 Morningstar of Protection will be missed.
-
TIL Dire Elephants are a lot frigging tougher than Elephants and Death Yaks. RIP Hodor Ogre Berserker, you, your Troll Hide Armour, Large Rocks, Amulet of Guardian Spirit, Shield and +4 Morningstar of Protection will be missed.
That's why you never kill anacondas that are near elephant statues.
And in YASD news, I accidently used lightning bolt instead of shock, and all of Snake woke up and attacked me. Even tele didn't save me, because I just tele'd into an equally bad situation. I think I'll check out the depths before going after a rune next time.
-
TIL Dire Elephants are a lot frigging tougher than Elephants and Death Yaks. RIP Hodor Ogre Berserker, you, your Troll Hide Armour, Large Rocks, Amulet of Guardian Spirit, Shield and +4 Morningstar of Protection will be missed.
That's why you never kill anacondas that are near elephant statues.
Yep! That's exactly what happened.
-
TIL Dire Elephants are a lot frigging tougher than Elephants and Death Yaks. RIP Hodor Ogre Berserker, you, your Troll Hide Armour, Large Rocks, Amulet of Guardian Spirit, Shield and +4 Morningstar of Protection will be missed.
That's why you never kill anacondas that are near elephant statues.
And in YASD news, I accidently used lightning bolt instead of shock, and all of Snake woke up and attacked me. Even tele didn't save me, because I just tele'd into an equally bad situation. I think I'll check out the depths before going after a rune next time.
Careful, Depths is no picnic either...The fact that Vault at the bottom of Dungeon requires a rune just to enter is a pretty good milestone. I feel like much of Depths is comparable in difficulty to Vault.
Usually I've been doing something like: Dungeon -> Lair (sometimes a few more levels of D first) -> Orc -> Bottom of Dungeon -> Lair Branches -> Vault 1-4 -> Depths -> Vault 5 -> Zot or wherever else. Seems to be a reasonable pace. Naturally you can mix it up...my Troll really wanted a giant spiked club for example, so he dove into Orc a ways with its high ogre density.
You can skip the end levels (Lair 8, Orc 4, Spider 5, etc.) for a while I guess, as they are often much more challenging or require specific preparation. However usually I don't have the patience for that...my character can usually handle it if I'm careful, and besides that's where all the good loot is anyway (I make an exception for the nightmarish Vault 5 however). Of course, my High Elf Air Elementalist was just chomped by the 27-headed hydra at the bottom of Swamp...Ashenzari wasn't kidding when he said I should be "very afraid"...
-
Stupid DCSS minigame:
Play as a Formicid. Immediately start digging downwards. Don't stop until you get to the bottom. After that, try to sneak back up to D1, or at least survive for as long as possible.
Inspired by one of my pastimes as an Archaeologist in Nethack haha
-
Stupid DCSS minigame:
Play as a Formicid. Immediately start digging downwards. Don't stop until you get to the bottom. After that, try to sneak back up to D1, or at least survive for as long as possible.
Inspired by one of my pastimes as an Archaeologist in Nethack haha
Have you won?
-
Nope! But I only played a few rounds last night between "serious" games. Maybe I should start with halfway down or so and see if that's possible.
-
Nope! But I only played a few rounds last night between "serious" games. Maybe I should start with halfway down or so and see if that's possible.
What class do you take? Assassin for the stealth?
-
I tried a bunch of times...best I did was up to D8. Assassin is not a bad choice, sometimes you even get a lucky stab or needle opportunity and go up like eight levels. The other option which seemed to work for me was Hunter, with the large rocks...you can take down relatively threatening enemies at range, which is enough to buy you some time.
Meanwhile, my (actually good) Gargoyle Healer is wondering why there are a bunch of low-level ghost ants strewn throughout the lower parts of the dungeon haha
-
I tried a bunch of times...best I did was up to D8. Assassin is not a bad choice, sometimes you even get a lucky stab or needle opportunity and go up like eight levels. The other option which seemed to work for me was Hunter, with the large rocks...you can take down relatively threatening enemies at range, which is enough to buy you some time.
Meanwhile, my (actually good) Gargoyle Healer is wondering why there are a bunch of low-level ghost ants strewn throughout the lower parts of the dungeon haha
I think Assassin is the way to go. I've had little trouble getting to level 15, back up is a lot harder, but getting a lucky kill using curare on an ogre or something is pretty hilarious. +4 levels immediately.
-
Alright, I have a pretty good normal level run going, but I have a conundrum... Here's my loadout:
Zoltan B
2 Ion blasts
Pike Beam
Halberd beam (all powered up)
Level 3 shields
Level 5 engines
2 combat drones, level 1 but I need to power down engines/shields or something to power them.
Besides being at 3 hull right now, I want to know which you think is better:
Swap my ion blast for an ion bomb (I picked it up for free) or keep the dual ion blasts. I have 50 rockets, so that's not a limiting factor.
This might all not matter anyways since I'm likely to die soon, but still...
-
Ugggghhh...9 runes in with my Troll Berserker. Antaeus really didn't want me to have the 10th.
-
Alright, I have a pretty good normal level run going, but I have a conundrum... Here's my loadout:
Zoltan B
2 Ion blasts
Pike Beam
Halberd beam (all powered up)
Level 3 shields
Level 5 engines
2 combat drones, level 1 but I need to power down engines/shields or something to power them.
Besides being at 3 hull right now, I want to know which you think is better:
Swap my ion blast for an ion bomb (I picked it up for free) or keep the dual ion blasts. I have 50 rockets, so that's not a limiting factor.
This might all not matter anyways since I'm likely to die soon, but still...
If you don't find a shop soon, you are going to die... Beams are too slow, 3 hp too low.
Let's compare: 2 ion blasts will shoot each twice before your beams get online. If your first two shots hit, you become very resilient against misses, and will eventually eliminate the opposing shield. By the time your beams are online, you will have very probably lowered the enemy shields by two points.
Ion Bomb deals 4 ion damage for 20 seconds every 18 seconds (minus gunner modifier, etc.). Halberd beam charges slightly faster than that, at 17 seconds, and you will have to wait for the ion bomb to actually hit the enemy ship. In most cases, this won't make any difference for your first salve, but the enemy ship will probably get an extra shot at you (compared to the double ion blast version) before your second salve. Your first ion blast shot won't last until the ion bomb launches, so you are looking at 5 ion damage before your first salve, and the ion blast should eventually lower the shields to nothing by itself (although a second ion bomb won't do you any harm). But if your first ion bomb misses, you've lost the fight.
On the other hand, you can use ion bomb on the enemy weapon system and severely delay its next attack (20 seconds, plus charge time of their weapons); it won't do you much good since you can't actually harm them with an ion blast and two beams, but if you like quirky strategies, you could replace the pike beam with the ion bomb and use the ion bomb that way, with combat drones to supplement your halberd beam after your second ion blast salve (to lower shields for the halberd). You only need to use the ion bomb once, you can depower afterwards, so you only need to remove two power from elsewhere.
I'd go for ion bomb instead of ion blast because it helps against phase 2 of the flagship, but it's a toss up, you won't notice a significant advantage over your current set up before then.
-
Well, the choice doesn't matter any more... I found a store, but had to sell the ion bomb for repairs. Good news is: I won't die instantly now. Bad news: I'm super low on fuel...
-
I pulled it off! Finally won on normal!
Score: 4132
-
I pulled it off! Finally won on normal!
Score: 4132
Congratulations! Beating the Flagship without bombs or teleport is tough! How did the fight go?
-
Super well. I only took like 4 damage the whole fight. Dual combat drones mark 1 is really good (at least when paired with 2 ion blasts). I destroyed level 2 without even really noticing it. I was able to snag level 3 cloak and enough power bars to power up all weapons and drones simultaneously.
-
15 rune victory! Dukhbukhkaadukhbukh the Gargoyle Necromancer. Kikubaaqudgha was pleased by my extravagantly unpronounceable name and granted me his fortune.
Dungeon Crawl Stone Soup version 0.14.0 (console) character file.
11217541 Dukhbukhkaadukhbukh the Slayer (level 27, 210/210 HPs)
Began as a Gargoyle Necromancer on May 10, 2014.
Was the Champion of Kikubaaqudgha.
Escaped with the Orb
... and 15 runes on May 13, 2014!
The game lasted 18:29:40 (145902 turns).
Dukhbukhkaadukhbukh the Slayer (GrNe) Turns: 145902, Time: 18:29:41
HP 210/210 AC 45 Str 15 XL: 27
MP 46/46 EV 21 Int 28 God: Kikubaaqudgha [******]
Gold 9498 SH 17 Dex 14 Spells: 12 memorised, 2 levels left
rFire + + + SeeInvis + a - +8,+7 demon trident (freeze)
rCold + + + Clarity . f - +4 ring mail of Exclusion {Int+2 Acc+5}
rNeg + . . Conserve . J - +3 buckler {rC+ rF+}
rPois + rCorr . y - +0 mask of the Dragon {MR+ Acc+3 Dam+3 SInv}
rElec + rRot + G - +0 cloak of Levity {Str+2 Dam+6}
SustAb . . Spirit . K - +2 pair of gloves of the Trout {+Blink +Rage +Fly rPois rC+ Dex+4 Curse}
rMut + Warding . l - +3 pair of boots of the spider {+Jump, Stlth+}
Saprov . . . Stasis . U - amulet "Wonin" {rMut rC+}
MR ++++. p - ring of Hyjergh {Wiz +Blink rPois MR+}
j - ring of Vitality {Regen HP+15}
@: flying, incredibly resistant to hostile enchantments, stealthy
A: able to fly continuously, large and strong wings, hooves 1, rugged brown
scales 1, fire resistance 2, life protection 1, screaming 1, electricity
resistance, weak 1, wild magic 1, unbreathing, petrification resistance, AC +20
a: Stop Flying, Receive Corpses, Torment, Renounce Religion, Evoke Blink, Evoke
Berserk Rage, Evoke Jump Attack
0: Orb of Zot
}: 15/15 runes: decaying, slimy, silver, golden, iron, obsidian, icy, bone,
abyssal, demonic, glowing, magical, fiery, dark, gossamer
You escaped.
You worshipped Kikubaaqudgha.
Kikubaaqudgha was exalted by your worship.
You were full.
You visited 18 branches of the dungeon, and saw 99 of its levels.
You visited Pandemonium 2 times, and saw 25 of its levels.
You visited the Abyss 2 times.
You visited 1 bazaar.
You also visited: Ice Cave.
You collected 15088 gold pieces.
You spent 5590 gold pieces at shops.
Inventory:
Hand weapons
a - a +8,+7 demon trident of freezing (weapon)
b - a +4,+6 demon trident of flaming
q - a +2,+0 demon trident of electrocution
H - the +6,+6 Sword of Cerebov {flame}
(You took it off Cerebov in Pandemonium)
It emits flame when wielded, causing extra injury to most foes and up to
double damage against particularly susceptible opponents. Big, fiery blades
are also staple armaments of hydra-hunters.
Armour
f - the +4 ring mail of Exclusion (worn) {Int+2 Acc+5}
(You found it on level 2 of the Crypt)
It affects your intelligence (+2).
It affects your accuracy with ranged weapons and melee attacks (+5).
l - the +3 pair of boots of the spider (worn) {+Jump, Stlth+}
(You bought it in a shop on level 10 of the Dungeon)
It makes you much more stealthy.
y - the +0 mask of the Dragon (worn) {MR+ Acc+3 Dam+3 SInv}
(You found it on level 4 of the Dungeon)
It affects your accuracy with ranged weapons and melee attacks (+3).
It affects your damage with ranged weapons and melee attacks (+3).
It affects your resistance to hostile enchantments.
It enhances your eyesight.
G - the +0 cloak of Levity (worn) {Str+2 Dam+6}
(You bought it in a shop on level 1 of the Orcish Mines)
It affects your strength (+2).
It affects your damage with ranged weapons and melee attacks (+6).
J - a +3 buckler of resistance (worn)
K - the +2 pair of gloves of the Trout (worn) {+Blink +Rage +Fly rPois rC+ Dex+4 Curse}
(You found it on level 4 of the Realm of Zot)
It affects your dexterity (+4).
It protects you from cold.
It protects you from poison.
It lets you fly.
It lets you blink.
It lets you go berserk.
It may recurse itself when equipped.
Magical devices
d - a wand of heal wounds (6)
e - a wand of teleportation (4)
i - a wand of confusion (9)
o - a wand of hasting (2)
w - a wand of disintegration (0)
x - a wand of polymorph (18)
B - a wand of digging (12)
W - a wand of disintegration (6)
Comestibles
g - 4 royal jellies
k - 6 honeycombs
u - 8 meat rations
P - 13 apples
Scrolls
n - a scroll of blinking
F - a scroll of teleportation
Jewellery
h - the ring of Pherim {+cTele +Inv rPois rF++}
(You found it on level 3 of the Tomb of the Ancients)
[ring of teleport control]
It greatly protects you from fire.
It protects you from poison.
It lets you turn invisible.
j - the ring of Vitality (left hand) {Regen HP+15}
(You took it off Antaeus on level 7 of Cocytus)
[ring of regeneration]
It affects your health (+15).
p - the ring of Hyjergh (right hand) {Wiz +Blink rPois MR+}
(You bought it in a shop on level 4 of the Orcish Mines)
[ring of wizardry]
It protects you from poison.
It affects your resistance to hostile enchantments.
It lets you blink.
r - an uncursed ring of teleportation
s - an uncursed amulet of clarity
t - an uncursed amulet of warding
v - an uncursed ring of protection from magic
z - a +4 ring of evasion
A - an uncursed ring of sustain abilities
C - an uncursed amulet of conservation {unknown}
N - an uncursed amulet of resist corrosion
O - the ring of Fixation {Hunger- rN+}
(You took it off a deep elf sorcerer on level 3 of the Elven Halls)
[ring of sustenance]
It protects you from negative energy.
U - the amulet "Wonin" (around neck) {rMut rC+}
(You found it on level 3 of the Tomb of the Ancients)
[amulet of resist mutation]
It protects you from cold.
Potions
M - a potion of might
S - a potion of restore abilities
X - 2 potions of curing
Magical staves
c - an uncursed staff of energy
Skills:
* Level 24.0 Fighting
+ Level 16.4 Polearms
+ Level 18.2 Armour
+ Level 19.3 Dodging
+ Level 17.4 Stealth
- Level 11.0 Shields
+ Level 20.3 Spellcasting
* Level 15.7 Conjurations
- Level 15.1 Charms
- Level 16.0 Summonings
+ Level 22.0 Necromancy
Level 9.3 Transmutations
- Level 3.1 Ice Magic
+ Level 6.0 Air Magic
+ Level 15.3 Evocations
You had 2 spell levels left.
You knew the following spells:
Your Spells Type Power Failure Level Hunger
a - Spellforged Servitor Conj/Summ ########.. 1% 7 ####...
b - Animate Skeleton Necr N/A 1% 1 None
c - Vampiric Draining Necr ########.. 1% 3 None
d - Regeneration Chrm/Necr ########.. 1% 3 None
e - Dispel Undead Necr ######## 1% 5 None
f - Orb of Destruction Conj ########.. 2% 7 ####...
h - Haunt Necr/Summ ########.. 1% 7 ####...
i - Simulacrum Ice/Necr #######... 1% 6 None
j - Deflect Missiles Chrm/Air #######... 2% 6 None
k - Abjuration Summ ########.. 1% 3 None
B - Borgnjor's Revivific Necr ########.. 1% 8 #####..
D - Death's Door Chrm/Necr ########.. 5% 8 #####..
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (1/1) D:5 Orc (4/4) D:9
Elf (3/3) Orc:4 Lair (8/8) D:11 Swamp (5/5) Lair:5
Spider (5/5) Lair:6 Slime (6/6) Lair:8 Vaults (5/5) D:13
Blade (0/1) Vaults:3 Crypt (5/5) Vaults:3 Tomb (3/3) Crypt:2
Hell (1/1) Dis (7/7) Hell Geh (7/7) Hell
Coc (7/7) Hell Tar (7/7) Hell Zot (5/5) Depths:5
Depths (5/5) D:15
Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
The Shining One
Jiyva
Shops:
D:10 [: D:14 ( Orc:1 ?![ Orc:2 ! Orc:3 ( Orc:4 %*== Elf:2 :
Vaults:4 * Depths:4 *
Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:4 Depths:5
Abyss: Depths:4 Depths:5
Pandemonium: Depths:3 Depths:4 Depths:5
Ziggurat: Depths:5
Annotations:
D:3 Dukhbukhkaadukhbukh's ghost, average GrNe; Grinder
Swamp:5 exclusion: Roxanne, Roxanne
Innate Abilities, Weirdness & Mutations
You are resistant to torment.
You are immune to poison.
You are immune to rotting.
You can fly continuously.
Your stone body is very resilient (AC +20).
Your wings are large and strong.
You resist negative energy.
You are resistant to electric shocks.
You can survive without breathing.
You are immune to petrification.
You have large cloven feet.
You are partially covered in rugged brown scales (AC +1, +3% HP).
Your flesh is very heat resistant.
You occasionally shout uncontrollably.
You are weak. (Str -2)
Your spells are a little harder to cast, but a little more powerful.
Message History
The Orb Guardian hits you but does no damage.
You barely miss the Orb Guardian.
The Orb Guardian is lightly wounded.
The Orb Guardian hits you but does no damage.
You puncture the Orb Guardian! You freeze the Orb Guardian.
You kick the Orb Guardian!
The Orb Guardian is heavily wounded.
The Orb Guardian hits you but does no damage.
You impale the Orb Guardian!! You freeze the Orb Guardian.
The Orb Guardian is severely wounded.
The Orb Guardian hits you but does no damage.
You impale the Orb Guardian!! You freeze the Orb Guardian.
The Orb Guardian is almost dead.
The Orb Guardian barely misses you.
You puncture the Orb Guardian! You freeze the Orb Guardian.
You kill the Orb Guardian!
Kikubaaqudgha accepts your kill.
Your Fighting skill increases to level 24!
There is a staircase leading out of the dungeon here.
You have escaped!
.#.##.......#...#...#........# #
....#.#..#...#..#..#...#...######
..........#..#..#..#..#........z.
....##.....#..#.#.#..#.....#####.
...###..#...#.#.#.#.#...#..# #.
....##...##..#.#.#.#..##...# #.
.###...zz..##.#...#.##.....# ##
.# #.#.z.....#.....#.......#
.###.#.######...@...######.#
#...##...(...#.....#.......#
##.###.....##.#...#.##.....#
.........##..#.#.#.#..##...#
####.#..#...#.#.#.#.#...#..#
#.#.....#..#.#.#..#.....#
#.#....#..#..#..#..#....#
#.##..#...#..#..#...#...#
#........#...#...#......#
There were no monsters in sight!
Vanquished Creatures
Asmodeus (Geh:7)
Cerebov (Pan)
Ereshkigal (Tar:7)
Gloorx Vloq (Pan)
6 orbs of fire
11 ancient liches
the Serpent of Hell (Dis:7)
36 greater mummies
A seraph (Pan)
Boris (Vaults:5)
2 curse toes
Saint Roka (Vaults:4)
Sojobo (Crypt:1)
Mennas (Crypt:4)
Geryon (Hell)
Jory (Vaults:3)
A profane servitor (Abyss:3)
Xtahua (Depths:3)
2 electric golems (Zot:5)
14 bone dragons
18 Brimstone Fiends
5 Hell Sentinels
4 Killer Klowns
The ghost of Wiki Wa the Unseen, a mighty HaEn of Dithmenos (Vaults:3)
6 golden dragons
11 tentacled monstrosities
14 Ice Fiends
14 Orb Guardians
4 pandemonium lords
11 Shadow Fiends
2 deep elf blademasters (Elf:3)
2 liches
6 sphinxes
19 Executioners
A tentacled starspawn (Abyss:2)
4 titans
3 warmongers (Pan)
3 acid blobs
2 deep elf master archers (Elf:3)
2 quicksilver dragons
5 shadow dragons
7 ancient champions
6 draconian monks
3 tengu reavers
4 revenants
6 ghouls
3 draconian knights (Zot:5)
Agnes (Vaults:3)
17 storm dragons
4 azure jellies
19 balrugs
4 angels
9 cacodemons (Pan)
8 deep elf sorcerers
5 frost giants
Gastronok (D:10)
12 war gargoyles (Dis:7)
8 emperor scorpions
34 reapers
2 draconian zealots
4 iron dragons
Donald (Crypt:3)
4 draconian scorchers
5 blood saints (Pan)
6 draconian annihilators
Aizul (Elf:2)
43 large abominations
6 fire giants
4 corrupters (Pan)
4 greater nagas (Depths:1)
2 ghost moths
2 draconian shifters (Zot:5)
5 ophanim
2 green draconians
4 deep elf demonologists (Elf:3)
2 vampire knights
A spectral titan (Tomb:1)
8 salamander firebrands
The ghost of Real One the Basher, a powerful OgHu of the Shining One (Lair:1)
A lorocyproca (Pan)
7 grey draconians
17 stone giants
2 curse skulls (Crypt:5)
7 black draconians
A yellow draconian (shapeshifter) (Depths:2)
6 purple draconians
5 mottled draconians
4 chaos champions (Pan)
3 white draconians
13 eidola
11 deep elf annihilators
2 unborn
12 vault wardens
6 pale draconians
5 yellow draconians
5 dire elephants
5 black suns (Pan)
2 draconian callers
2 death oozes (Swamp:5)
5 green deaths
8 blizzard demons
6 red draconians
Snorg (D:15)
21 jiangshi
24 mummy priests
11 deep elf death magi
10 ettins
3 quicksilver dragon zombies
20 yaktaur captains
A kraken zombie (Hell)
2 minotaurs
11 rakshasas
5 death cobs
17 fire dragons
7 ironheart preservers
37 vault guards
2 quicksilver dragon skeletons
3 dancing weapons
11 monstrous demonspawn (Pan)
A shambling mangrove (Swamp:3)
16 hydras
2 spriggan air magi
A ravenous feature mimic (Zot:2)
Nessos (D:15)
8 deep elf high priests
7 plague shamblers
11 vampire magi
4 anacondas (Depths:1)
Fannar (D:15)
4 deep troll earth magi
8 deep troll shamans
29 soul eaters
18 death yaks
4 great orbs of eyes
4 spectral elves
5 alligators
3 naga warriors (Depths:1)
8 hell hogs
3 thrashing horrors
2 titan zombies
3 spriggan berserkers
49 sun demons
Erica (Vaults:3)
12 ogre magi
2 iron golems (Dis:7)
Erolcha (D:10)
3 wretched stars
97 skeletal warriors
31 ice dragons
15 iron trolls
2 deep dwarf death knights
An orc high priest (Elf:2)
9 shadow wraiths
4 storm dragon zombies
4 titan skeletons
5 storm dragon skeletons
17 deep elf knights
6 gelid demonspawn (Pan)
A spriggan (Swamp:3)
4 cherubim
3 death drakes
2 fire crabs (Vaults:4)
9 shadow demons
19 ice devils
3 very ugly things
7 tengu warriors
5 golden dragon zombies
15 deep trolls
11 flayed ghosts
10 infernal demonspawn (Pan)
12 torturous demonspawn (Pan)
3 anaconda zombies
14 centaur warriors
3 ice statues
22 hellions
A giant orange brain (shapeshifter) (Depths:4)
26 hell knights
A kraken simulacrum (Hell)
17 orb spiders
A harpy (shapeshifter) (Vaults:3)
10 putrid demonspawn (Pan)
6 shadow dragon zombies
6 unseen horrors
10 deep elf summoners
A catoblepas (Depths:1)
2 golden dragon skeletons
6 hill giants
An anaconda skeleton (Tar:1)
Joseph (D:10)
10 spiny frogs
8 wizards
2 lindwurms (Depths:1)
A spriggan druid (Swamp:4)
3 wolf spider zombies
5 flaming corpses
4 iron dragon zombies
6 orc knights
17 phantasmal warriors
6 salamanders
4 shadow dragon skeletons
9 hell beasts
4 fire giant zombies
A manticore (shapeshifter) (Vaults:4)
A stone giant zombie (Crypt:5)
8 frost giant zombies
A faun (shapeshifter) (Elf:3)
An apocalypse crab (Abyss:2)
8 stone giant skeletons
8 red wasps
21 sixfirhies
14 ironbrand convokers
A manticore (Depths:3)
5 iron dragon skeletons
5 molten gargoyles
Maurice (D:9)
2 shock serpent zombies
17 deep elf conjurers
2 dire elephant zombies
4 fire giant skeletons
16 wolf spiders
2 demonspawn zombies (Pan)
27 moths of wrath
41 smoke demons
6 swamp dragons
8 black mambas
2 feature mimics
3 giant orange brains
3 elephants
3 frost giant skeletons
5 guardian serpents (Depths:1)
22 tormentors
2 gargoyles
5 vapours
A shock serpent skeleton (Tomb:2)
A purple draconian zombie (Geh:2)
18 vault sentinels
3 emperor scorpion zombies
2 shining eyes
5 griffons
5 orc sorcerers
25 orange demons
33 necromancers
3 dire elephant skeletons
14 demonic crawlers
An elf (shapeshifter) (Elf:3)
A black draconian zombie (Crypt:2)
5 efreet
A salamander (shapeshifter) (Vaults:4)
20 blue devils
A yellow draconian zombie (Crypt:4)
2 centaur zombies
4 silent spectres
An alligator snapping turtle skeleton (Crypt:1)
A golden dragon simulacrum (Crypt:3)
4 tengu conjurers
6 trolls
52 yaktaurs
2 cyclopes
42 hellwings
32 red devils
17 jumping spiders
9 kobold demonologists
An ancient zyme (Abyss:3)
A queen bee (Lair:1)
25 two-headed ogres
A jumping spider (shapeshifter) (Vaults:2)
7 hydra zombies
2 komodo dragons (shapeshifter)
Sonja (D:10)
21 iron devils
8 komodo dragons
118 guardian mummies
An iron troll zombie (Hell)
A mana viper skeleton (Crypt:2)
A baby alligator (Swamp:4)
24 freezing wraiths
3 griffon zombies (D:15)
A wind drake (shapeshifter) (Depths:2)
16 polar bears
3 fire drakes
8 raiju
2 stone giant simulacra
5 ice dragon zombies
A fire vortex (Pan)
7 alligator zombies
2 fire dragon zombies
A red wasp zombie (Vaults:4)
7 thorn lotuses
15 bog bodies
3 hydra skeletons
6 ettin zombies
3 harpy skeletons
19 blink frogs
5 boggarts
A raven (shapeshifter) (Elf:3)
51 slime creatures
36 yaks
5 basilisks
93 flying skulls
A catoblepas skeleton (Coc:7)
2 frost giant simulacra
A basilisk (shapeshifter) (Elf:1)
A spriggan (shapeshifter) (D:15)
4 sharks
A black mamba zombie (Dis:2)
7 ice dragon skeletons
2 alligator skeletons
24 deep elf priests
4 air elementals
11 brown oozes
4 fire dragon skeletons
6 wyverns
10 ettin skeletons
16 starcursed masses
26 ynoxinuls
2 griffon skeletons
9 fire elementals
47 shadows
10 vampires
A dragon skeleton (Crypt:1)
40 deep elf magi
6 water elementals
26 wraiths
A giant leech zombie (Crypt:4)
3 giant fireflies
A dire elephant simulacrum (Crypt:2)
A hill giant zombie (D:9)
8 hungry ghosts
Eustachio (D:6)
2 fire bats
8 giant leeches
16 neqoxecs
6 hippogriffs
16 vampire mosquitoes
Grum (D:11)
15 tarantellas
33 deep elf fighters
2 hill giant skeletons
22 wolves
2 spatial vortices
11 golden eyes
17 humans (Vaults:3)
A deep troll zombie (Crypt:3)
24 redbacks
9 chaos spawn
4 boulder beetles
A raven zombie (Depths:1)
A monstrous demonspawn zombie (Pan)
A merfolk zombie (Crypt:5)
2 putrid demonspawn zombies
14 ravens
11 small abominations
22 swamp worms
27 necrophages
11 raven skeletons (Crypt:5)
4 wargs
52 hell hounds
36 ugly things
11 nagas (Depths:1)
A deep troll skeleton (Crypt:2)
12 trapdoor spiders
A spider (shapeshifter) (Vaults:5)
A snapping turtle zombie (Crypt:5)
21 water moccasins
3 spiny frog zombies
A human simulacrum (Vaults:2)
10 swamp drakes
3 spiny frog skeletons
7 ice beasts
9 phantoms
6 sky beasts
2 black bears
An ettin simulacrum (Crypt:2)
A black bear (shapeshifter) (Depths:1)
4 porcupines
26 spiders
3 yellow wasps (Spider:5)
15 orc warriors
6 giant goldfish
2 swamp dragon zombies
An ice beast (shapeshifter) (Vaults:3)
49 ogres
A snapping turtle skeleton (Tar:1)
A soldier ant (shapeshifter) (Vaults:3)
26 centaurs
A swamp dragon skeleton (Crypt:4)
A lindwurm skeleton (Crypt:1)
4 big kobolds
A boring beetle (shapeshifter) (Vaults:3)
13 crocodiles
3 boring beetles
3 manticore skeletons
10 lost souls
2 steam dragons
3 yaktaur zombies
An octopode zombie (Crypt:2)
8 giant slugs
Blork the orc (D:4)
9 brain worms
3 silver statues
9 giant frogs
A draconian zombie (Crypt:2)
A chimera skeleton (Crypt:1)
2 mottled dragons
A yaktaur skeleton (Vaults:3)
4 hell hound zombies
A water moccasin zombie (Crypt:4)
23 insubstantial wisps
8 scorpions
A water moccasin skeleton (Crypt:4)
23 killer bees
2 electric eels
A hippogriff skeleton (D:8)
A pulsating lump (Slime:2)
56 wights
A spectral centaur (Tomb:1)
15 crimson imps
An ogre zombie (D:10)
A giant frog zombie (D:5)
A wolf zombie (Crypt:1)
6 human zombies
A quasit (D:9)
6 eyes of draining
A pulsating lump (shapeshifter) (Vaults:4)
A black bear zombie (Crypt:3)
2 goliath beetles
A basilisk zombie (D:15)
8 big fish
10 hounds
21 orc priests
A yellow wasp zombie (Crypt:3)
2 giant frog skeletons (D:11)
11 worker ants
6 elf zombies
20 iron imps
6 jellies
14 orc wizards
7 iguanas
A black bear skeleton (Crypt:3)
A human skeleton (Crypt:1)
6 orange rats (Elf:1)
19 sheep
A sky beast zombie (Crypt:3)
A mottled dragon zombie (D:15)
A naga zombie (Coc:3)
A tengu zombie (Abyss:3)
Ijyb (Vaults:3)
A crocodile zombie (Lair:8)
A hound zombie (Crypt:4)
An ogre skeleton (D:7)
A tengu skeleton (Pan)
51 mummies
2 scorpion zombies
21 adders
4 gnolls
3 orc zombies
10 shadow imps
50 green rats
An orc skeleton (D:11)
4 giant mites
5 worms
A goliath beetle zombie (Crypt:3)
11 white imps
17 ufetubi
A worm (shapeshifter) (Vaults:1)
A sheep skeleton (Crypt:4)
An adder skeleton (D:7)
A snake skeleton (Crypt:2)
6 giant eyeballs
3 giant geckos
9 oozes
109 orcs
5 ball pythons
18 bats
A bat skeleton (Crypt:1)
21 goblins
21 hobgoblins
15 jackals
31 kobolds
9 quokkas
8 giant cockroaches
A giant gecko skeleton (Crypt:1)
8 giant newts
A hobgoblin skeleton (D:4)
A jackal skeleton (Crypt:2)
A kobold skeleton (Geh:6)
3 kobold zombies
A lava orc zombie (Crypt:3)
A lurking horror (Abyss:2)
A quokka skeleton (D:9)
20 rats
2 rat skeletons
5 ballistomycetes (D:10)
2 crawling corpses (Elf:1)
A fungus (Lair:8)
A grand avatar (Pan)
A plant (D:11)
A starspawn tentacle (Abyss:2)
3 tentacles (Hell)
4316 creatures vanquished.
Vanquished Creatures (collateral kills)
Antaeus (Coc:7)
the royal jelly (Slime:6)
Mnoleg (Pan)
Lom Lobon (Pan)
An ancient lich (Vaults:5)
Dispater (Dis:7)
3 orbs of fire (Zot:5)
Norris (Swamp:4)
2 golden dragons
A bone dragon (Depths:5)
4 Brimstone Fiends
Nikola (Spider:5)
Arachne (Spider:2)
Asterion (Depths:2)
4 tentacled monstrosities
13 Orb Guardians (Zot:5)
An Ice Fiend (Coc:7)
A Shadow Fiend (Dis:7)
3 Executioners (Pan)
5 titans
6 quicksilver dragons
8 acid blobs (Slime:6)
4 sphinxes
3 shadow dragons (Vaults:5)
5 storm dragons
A spectral weapon (Depths:2)
2 azure jellies (Slime:6)
2 draconian monks
3 tengu reavers
A ghoul (Vaults:3)
3 fire giants
2 draconian knights
Wiglaf (Spider:4)
2 draconian scorchers
3 ghost moths
13 balrugs
5 iron dragons
4 emperor scorpions
A deep elf sorcerer (Elf:1)
9 stone giants
5 cacodemons (Pan)
Jorgrun (Spider:4)
3 frost giants
2 draconian shifters
6 vault wardens
8 reapers
A draconian annihilator (Pan)
12 war gargoyles
3 green draconians
A deep elf demonologist (Vaults:5)
A yellow draconian (Zot:5)
3 curse skulls
A red draconian (shapeshifter) (Vaults:5)
A pale draconian (Zot:2)
A dire elephant (Depths:5)
A white draconian (Zot:3)
A chaos champion (Pan)
3 purple draconians
A red draconian (Depths:5)
2 mottled draconians
A deep elf annihilator (Vaults:5)
A death ooze (Slime:6)
3 green deaths
A mummy priest (Tomb:1)
A great orb of eyes (Slime:6)
8 ettins
A death cob (Zot:4)
4 ironheart preservers
2 fire dragons
5 yaktaur captains
7 ogre magi
3 rakshasas
3 monstrous demonspawn (Pan)
4 vault guards
A shambling mangrove (Swamp:3)
A dancing weapon (Vaults:5)
A tengu warrior (Depths:3)
2 deep troll earth magi (Depths:4)
6 ice dragons
A deep troll shaman (Depths:4)
A spriggan berserker (Depths:5)
3 centaur warriors
2 spectral elves
A titan zombie (Coc:7)
2 hydras
9 death yaks
4 soul eaters
10 iron golems
2 spriggans (Swamp:4)
31 skeletal warriors
9 very ugly things
17 sun demons
A deep elf knight (Vaults:2)
16 hell knights
A storm dragon skeleton (Crypt:1)
11 large abominations (Pan)
A fire crab (Vaults:4)
5 ice devils
A ball lightning (Pan)
An anaconda zombie (Dis:7)
A spriggan druid (Swamp:4)
4 infernal demonspawn (Pan)
A death drake (Zot:5)
11 deep trolls
3 gelid demonspawn (Pan)
2 putrid demonspawn (Pan)
A shadow demon (Depths:3)
3 orb spiders
3 trolls
A hill giant (D:15)
A flaming corpse (Dis:7)
An anaconda skeleton (Tar:7)
4 hellions
4 necromancers
A torturous demonspawn (Pan)
3 wizards
3 deep elf conjurers
3 griffons
2 cyclopes
7 wolf spiders
A wolf spider zombie (D:15)
8 sixfirhies (Pan)
3 moths of wrath (Zot:4)
5 orc knights
A shadow dragon skeleton (Geh:7)
7 red wasps
3 shining eyes
2 phantasmal warriors
A manticore (shapeshifter) (Depths:2)
2 frost giant zombies
A stone giant zombie (Dis:4)
6 iron trolls
An orc sorcerer (Orc:1)
A hell hog skeleton (Hell)
An octopode (shapeshifter) (Vaults:2)
7 vault sentinels
2 tormentors (Dis:7)
A gargoyle (D:13)
8 smoke demons
6 spiny frogs
4 elephants
A demonspawn skeleton (Pan)
3 feature mimics
4 orange demons
An eye of devastation (Depths:5)
3 black mambas
A tengu conjurer (Depths:3)
13 yaktaurs
4 demonic crawlers (Spider:5)
8 hellwings
7 efreet
A purple draconian skeleton (Zot:1)
3 fire drakes
5 iron devils
2 deep elf priests
3 freezing wraiths
2 giant fireflies (Swamp:4)
A giant firefly (shapeshifter) (Vaults:5)
4 hell beasts
4 guardian mummies (Tomb:1)
5 fire vortices
3 komodo dragons
5 red devils
8 blue devils
A blink frog (shapeshifter) (Vaults:3)
13 two-headed ogres
A fire dragon zombie (Tomb:1)
13 slime creatures
A baby alligator (Swamp:4)
5 bog bodies
2 giant leeches (Swamp:3)
5 ravens
3 brown oozes (Slime:6)
An ettin zombie (Tar:7)
7 shadows
2 thorn lotuses (Swamp:4)
12 blink frogs
4 tarantellas
A wraith (Tomb:1)
6 sharks
A snapping turtle (shapeshifter) (Vaults:5)
18 yaks
9 trapdoor spiders
A fire dragon skeleton (Tar:7)
12 redbacks
A boulder beetle (Lair:7)
A spriggan (shapeshifter) (D:13)
A water elemental (Coc:7)
2 deep elf magi
8 jumping spiders
2 ice dragon skeletons
3 polar bears (IceCv)
2 ynoxinuls (Pan)
An alligator skeleton (Coc:1)
5 hippogriffs
3 fire elementals
A hog (shapeshifter) (D:15)
10 vampire mosquitoes
10 wolves
2 elephant slugs
3 chaos spawn
9 neqoxecs (Pan)
2 deep elf fighters
An ogre zombie (D:15)
A putrid demonspawn zombie (Pan)
A deep troll zombie (Crypt:2)
3 wargs
2 spatial vortices (Coc:7)
A necrophage (Tomb:1)
6 swamp worms
9 hell hounds
7 water moccasins
A soldier ant (D:12)
4 porcupines
9 spiders
7 ugly things
3 giant goldfish
2 swamp drakes (Zot:3)
2 yellow wasps (Spider:5)
12 orc warriors
A black bear (D:13)
3 ice beasts
A phantom (Tar:7)
19 ogres
A lindwurm skeleton (Depths:1)
A mermaid skeleton (Crypt:1)
9 giant frogs
A manticore skeleton (Dis:4)
3 nagas (Depths:1)
7 giant slugs
A big kobold (Vaults:3)
7 centaurs
A crocodile (Lair:1)
3 brain worms
3 lava worms
A yaktaur zombie (Vaults:3)
4 insubstantial wisps
3 scorpions
A hell hound skeleton (Hell)
An elf zombie (Elf:1)
3 eyes of draining
A killer bee (shapeshifter) (Vaults:5)
12 killer bees
A troll skeleton (Crypt:2)
6 electric eels
4 wights
4 crimson imps
2 goliath beetles
2 quasits
3 human zombies
5 jellies
9 orc priests
6 big fish
A hound (Lair:7)
An iguana (D:8)
5 iron imps
13 orc wizards
An orange rat (Vaults:2)
5 sheep
5 quokkas
Jessica (Vaults:3)
A mummy (Tomb:1)
2 gnolls (D:5)
29 green rats
6 adders
5 white imps
2 worms
6 ufetubi
A gnoll skeleton (D:5)
2 orc skeletons
3 giant eyeballs
A giant gecko (D:8)
3 oozes
50 orcs
2 bats
A hobgoblin (D:2)
4 jackals
5 goblins
2 kobolds (D:13)
A rat (Lair:3)
A bush (Lair:6)
3 fungi
5 plants
1138 creatures vanquished.
Vanquished Creatures (others)
Margery (Vaults:4)
An Orb Guardian (Zot:5)
2 eldritch tentacles
2 tengu reavers
A draconian scorcher (Zot:4)
A stone giant (Vaults:5)
9 spellforged servitors
A deep elf high priest (Vaults:5)
A spriggan air mage (Depths:3)
A quicksilver dragon skeleton (Coc:7)
A spectral elf (Elf:3)
4 titan skeletons
38 large abominations
9 shadow wraiths
A deep elf knight (Vaults:3)
2 wizards
An anaconda zombie (Tomb:2)
21 ball lightnings (Pan)
2 anaconda skeletons
2 necromancers (Vaults:3)
3 shadow dragon skeletons
A manticore (Depths:3)
9 phantasmal warriors
3 sphinx skeletons
7 iron dragon skeletons
7 storm dragon skeletons
A very ugly thing skeleton (Pan)
6 golden dragon skeletons
3 stone giant skeletons
8 fire giant skeletons
7 demonspawn skeletons (Pan)
6 draconian skeletons
A vault sentinel (Vaults:3)
2 dire elephant skeletons
2 purple draconian skeletons
2 black draconian skeletons
A green draconian skeleton (Depths:5)
2 death yak skeletons
A pale draconian skeleton (Zot:2)
4 iron troll skeletons (Dis:7)
A red draconian skeleton (Zot:1)
2 polar bears (IceCv)
A grey draconian skeleton (Zot:1)
5 fire vortices (Pan)
6 yaktaur skeletons
49 small abominations
7 hydra skeletons
15 freezing wraiths
A slime creature (Depths:4)
4 frost giant skeletons
A minotaur skeleton (Depths:5)
A harpy skeleton (Geh:7)
23 human skeletons
2 air elementals (Depths:3)
5 ettin skeletons
An alligator skeleton (Swamp:4)
2 deep troll skeletons
7 fire dragon skeletons
35 wraiths
A yak (IceCv)
8 hungry ghosts
2 black mamba skeletons
13 ice dragon skeletons
A plague shambler skeleton (Crypt:1)
An emperor scorpion simulacrum (Tomb:3)
4 monstrous demonspawn skeletons (Pan)
5 wolves (IceCv)
A deep dwarf skeleton (Crypt:3)
5 putrid demonspawn skeletons (Pan)
3 tengu skeletons
3 spriggan skeletons
2 spiny frog skeletons
3 ogres
11 phantoms
2 swamp dragon skeletons
4 torturous demonspawn skeletons (Pan)
A fire drake skeleton (Lair:8)
2 raven skeletons
4 lost souls
2 komodo dragon skeletons (Lair:8)
6 water moccasin skeletons
15 hell hound skeletons
A raiju skeleton (Abyss:2)
2 hippogriff skeletons
A polar bear skeleton (IceCv)
A yak skeleton (IceCv)
4 wolf skeletons
A basilisk skeleton (Lair:1)
3 giant frog skeletons
A troll skeleton (D:14)
5 centaur skeletons
A cyclops skeleton (D:13)
3 two-headed ogre skeletons
A bog body skeleton (Coc:7)
44 elf skeletons
A giant goldfish skeleton (Swamp:2)
A crocodile skeleton (Lair:7)
6 necrophage skeletons
A naga skeleton (Depths:1)
8 ogre skeletons
A hound skeleton (D:8)
3 mummies
4 swamp drake skeletons
4 ufetubi
3 adder skeletons
An iguana skeleton (Lair:4)
An orc (Orc:4)
5 bat skeletons
2 gnoll skeletons
A hobgoblin (Orc:4)
A ball python skeleton (D:3)
A giant gecko skeleton (D:8)
A giant newt skeleton (D:2)
A giant spore (D:10)
2 goblin skeletons
A green rat skeleton (Lair:5)
3 hobgoblin skeletons
A jackal skeleton (Lair:2)
6 kobold skeletons
16 orc skeletons
4 quokka skeletons
4 rat skeletons
A steam dragon skeleton (Lair:8)
A block of ice (Pan)
23 crawling corpses
199 eldritch tentacle segments
13 fungi
10 macabre masses
8 plants
7 starspawn tentacles (Abyss:2)
23 starspawn tentacle segments (Abyss:2)
6 tentacles (Hell)
70 tentacle segments (Hell)
956 creatures vanquished.
Grand Total: 6410 creatures vanquished
Notes
Turn | Place | Note
--------------------------------------------------------------
0 | D:1 | Dukhbukhkaadukhbukh, the Gargoyle Necromancer, began the quest for the Orb.
0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3
97 | D:1 | Learned a level 1 spell: Animate Skeleton
947 | D:1 | Reached XP level 2. HP: 13/15 MP: 1/4
1601 | D:1 | Reached XP level 3. HP: 19/19 MP: 4/6
1849 | D:1 | Learned a level 3 spell: Vampiric Draining
2120 | D:2 | Reached skill level 1 in Polearms
2596 | D:2 | Reached XP level 4. HP: 20/24 MP: 2/8
2967 | D:3 | Found a shadowy altar of Dithmenos.
3065 | D:3 | Noticed Dukhbukhkaadukhbukh's ghost (average GrNe)
3689 | D:3 | Found a deep blue altar of Sif Muna.
3704 | D:3 | Noticed Grinder
3726 | D:3 | Reached XP level 5. HP: 28/28 MP: 7/9
4310 | D:4 | Learned a level 3 spell: Regeneration
4416 | D:4 | Noticed a hill giant skeleton
4622 | D:4 | Reached skill level 4 in Necromancy
4641 | D:4 | Killed a hill giant skeleton
4641 | D:4 | Reached skill level 1 in Fighting
4641 | D:4 | Reached XP level 6. HP: 26/34 MP: 4/12
4748 | D:4 | Noticed Blork the orc
4756 | D:4 | Killed Blork the orc
5211 | D:5 | Entered Level 5 of the Dungeon
5248 | D:5 | Paralysed by a giant eyeball for 2 turns
5271 | D:5 | Reached XP level 7. HP: 28/40 MP: 1/14
5422 | D:5 | Paralysed by a giant eyeball for 2 turns
5425 | D:5 | Paralysed by a giant eyeball for 3 turns
5872 | D:5 | Found a staircase to the Ecumenical Temple.
6171 | Temple | Entered the Ecumenical Temple
6295 | Temple | Became a worshipper of Kikubaaqudgha
6470 | D:5 | Reached skill level 5 in Necromancy
6535 | D:5 | Reached XP level 8. HP: 38/46 MP: 17/17
6650 | D:5 | Found a bloodstained altar of Trog.
6970 | D:5 | Gained mutation: You have large cloven feet. [potion of mutation]
6970 | D:5 | Gained mutation: Your vision is a little blurry. [potion of mutation]
6970 | D:5 | Gained mutation: Your flesh is heat resistant. [potion of mutation]
6973 | D:5 | Gained mutation: Your spells are a little harder to cast, but a little more powerful. [potion of beneficial mutation]
7134 | D:6 | Found a sparkling altar of Nemelex Xobeh.
7437 | D:6 | Noticed Eustachio
7445 | D:6 | Killed Eustachio
7918 | D:7 | Reached skill level 5 in Polearms
8098 | D:7 | Reached skill level 1 in Charms
8098 | D:7 | Reached XP level 9. HP: 29/52 MP: 20/20
8297 | D:7 | Reached skill level 6 in Necromancy
8364 | D:8 | Paralysed by a giant eyeball for 3 turns
8825 | D:8 | Found a glowing silver altar of Zin.
9028 | D:8 | Acquired Kikubaaqudgha's first power
9028 | D:8 | Received a gift from Kikubaaqudgha
9031 | D:8 | Identified Kikubaaqudgha's Papyrus of Evil (Kikubaaqudgha gifted it to you on level 8 of the Dungeon)
9043 | D:8 | Killed a door mimic
9196 | D:8 | Reached skill level 5 in Spellcasting
9618 | D:8 | Reached skill level 5 in Fighting
10223 | D:8 | Reached skill level 5 in Dodging
10358 | D:9 | Reached XP level 10. HP: 43/59 MP: 22/22
10363 | D:9 | Reached skill level 7 in Necromancy
10552 | D:9 | Found a staircase to the Orcish Mines.
10737 | D:9 | Noticed Maurice
10766 | D:9 | Killed Maurice
10832 | D:9 | Acquired Kikubaaqudgha's second power
11555 | D:9 | Found a snail-covered altar of Cheibriados.
11558 | D:9 | Found a basalt altar of Yredelemnul.
11598 | D:10 | Entered Level 10 of the Dungeon
11613 | D:10 | Found Pheele's Armour Boutique.
11635 | D:10 | You fall through a shaft for 2 floors!
11853 | D:11 | Found a staircase to the Lair.
11960 | D:10 | Found Erojedoi's Book Emporium.
12173 | D:10 | Reached skill level 8 in Necromancy
12173 | D:10 | Reached XP level 11. HP: 57/66 MP: 25/25
12175 | D:10 | Received a gift from Kikubaaqudgha
12178 | D:10 | Identified Kikubaaqudgha's Compendium of Stolen Souls (Kikubaaqudgha gifted it to you on level 10 of the Dungeon)
12185 | D:10 | Learned a level 5 spell: Dispel Undead
12191 | D:10 | Learned a level 5 spell: Twisted Resurrection
12300 | D:10 | Noticed Sonja
12306 | D:10 | Noticed Erolcha
12309 | D:10 | Killed Sonja
12318 | D:10 | Killed Erolcha
12379 | D:10 | Identified a -1 rod of ignition (10/10) (You took it off a centaur on level 10 of the Dungeon)
12393 | D:10 | Noticed Joseph
12497 | D:10 | Noticed Gastronok
12531 | D:10 | Killed Gastronok
13283 | D:10 | Killed Joseph
13507 | D:10 | Bought the +3 pair of boots of the spider {+Jump, Stlth+} for 504 gold pieces
13610 | D:11 | Gained mutation: You are partially covered in rugged brown scales (AC +1, +3% HP). [potion of beneficial mutation]
13711 | D:11 | Noticed an unseen horror
13720 | D:11 | Killed an unseen horror
13748 | D:11 | Noticed Grum
13771 | D:11 | Killed Grum
14023 | D:11 | Paralysed by a giant eyeball for 4 turns
14344 | D:12 | Reached skill level 9 in Necromancy
14402 | D:12 | Noticed a large abomination
14503 | D:12 | Identified the Incunabulum of Good Luck
15115 | Lair:1 | Entered Level 1 of the Lair of Beasts
15122 | Lair:1 | Reached XP level 12. HP: 74/74 MP: 26/26
15127 | Lair:1 | a large abomination (ally) was killed
15149 | Lair:1 | Noticed a seven-headed hydra
15157 | Lair:1 | Killed a seven-headed hydra
15162 | Lair:1 | Acquired Kikubaaqudgha's third power
16091 | Lair:1 | Noticed Real One's ghost (powerful OgHu)
16096 | Lair:1 | Killed Real One's ghost
16780 | Lair:2 | Acquired Kikubaaqudgha's fourth power
17307 | Lair:3 | Reached skill level 10 in Necromancy
18139 | Lair:3 | Reached XP level 13. HP: 79/81 MP: 28/28
19732 | Lair:5 | Found a staircase to the Swamp.
20241 | Lair:2 | Learned a level 5 spell: Bolt of Draining
20364 | Lair:6 | Found a hole to the Spider Nest.
20588 | Lair:6 | Gained mutation: Your flesh is cold resistant. [potion of beneficial mutation]
20648 | Lair:6 | Reached skill level 10 in Dodging
21167 | Lair:7 | Reached skill level 1 in Conjurations
21998 | Lair:7 | Reached skill level 11 in Necromancy
22275 | Lair:7 | Gained mutation: Your wings are large and strong. [gargoyle growth]
22275 | Lair:7 | Reached XP level 14. HP: 88/88 MP: 30/30
23185 | Lair:8 | Entered Level 8 of the Lair of Beasts
23478 | Lair:8 | Found a staircase to the Slime Pits.
23479 | Lair:8 | Found a viscous altar of Jiyva.
23801 | Lair:8 | Reached skill level 10 in Fighting
24672 | Lair:8 | Found a burning altar of Makhleb.
24840 | Lair:8 | Found a gateway to Hell.
24847 | Lair:8 | the gateway to Hell was a mimic.
25009 | Lair:8 | Reached skill level 1 in Shields
25992 | Temple | Received a gift from Kikubaaqudgha
26004 | Temple | Learned a level 7 spell: Haunt
26298 | Orc:1 | Entered Level 1 of the Orcish Mines
26298 | Orc:1 | Found Kadwuzus' Armour Boutique.
26386 | Orc:1 | Bought the +0 cloak of Levity {Str+2 Dam+6} for 449 gold pieces
26645 | Orc:2 | Found Fopeola's Distillery.
27330 | Orc:1 | Found Baiponn's Distillery.
27331 | Orc:1 | Found Reaxzaaf's Magic Scroll Shoppe.
27418 | Orc:1 | Found a radiant altar of Vehumet.
27879 | Orc:3 | Found Ikam's Weapon Shoppe.
28471 | Orc:4 | Entered Level 4 of the Orcish Mines
28471 | Orc:4 | Found Zenom's Food Boutique.
28487 | Orc:4 | Reached skill level 1 in Summonings
28496 | Orc:4 | Reached XP level 15. HP: 90/95 MP: 32/32
28532 | Orc:4 | Found a staircase to the Elven Halls.
28546 | Orc:4 | Found Qaiga's Jewellery Shoppe.
28559 | Orc:4 | Found Brodarghu's General Store.
28559 | Orc:4 | Found Oskaradgh's Assorted Antiques.
28559 | Orc:4 | Found Lear's Jewellery Boutique.
28570 | Orc:4 | Oskaradgh's Assorted Antiques was a mimic.
28697 | Orc:4 | Noticed a stone giant
28709 | Orc:4 | Killed a stone giant
28860 | Orc:4 | Found a frozen archway.
28867 | Orc:4 | Reached skill level 12 in Necromancy
28906 | IceCv | Entered an ice cave
29828 | IceCv | Noticed a frost giant
29862 | IceCv | Reached skill level 10 in Polearms
29898 | IceCv | Killed a frost giant
30167 | Orc:4 | Paralysed by an orc sorcerer for 7 turns
30423 | Orc:4 | Bought the ring of Hyjergh {Wiz +Blink rPois MR+} for 645 gold pieces
30736 | Orc:1 | Bought a potion of beneficial mutation for 490 gold pieces
30737 | Orc:1 | Gained mutation: Your flesh is very heat resistant. [potion of beneficial mutation]
31587 | D:13 | Found a gate to the Vaults.
31590 | D:13 | Reached skill level 5 in Shields
31596 | D:13 | Reached skill level 10 in Spellcasting
32097 | D:14 | Found a gate to the Vaults.
32125 | D:14 | Reached XP level 16. HP: 58/101 MP: 33/33
32137 | D:14 | the gate to the Vaults was a mimic.
32908 | D:14 | Found Savvy's Weapon Boutique.
32913 | D:14 | Found a basalt altar of Yredelemnul.
33343 | D:15 | Entered Level 15 of the Dungeon
33343 | D:15 | Noticed Nessos
33348 | D:15 | Killed Nessos
33409 | D:15 | Reached skill level 5 in Summonings
33411 | D:15 | Your ally Nessos died
34325 | D:15 | Found a staircase to the Depths.
34347 | D:15 | Noticed Snorg
34358 | D:15 | Killed Snorg
34611 | D:15 | Noticed Fannar
34629 | D:15 | Killed Fannar
34705 | D:15 | Found a shimmering altar of Xom.
35342 | Swamp:1 | Entered Level 1 of the Swamp
35514 | Swamp:1 | Found a shimmering altar of Xom.
38772 | Swamp:3 | Reached XP level 17. HP: 92/107 MP: 34/34
39852 | Swamp:4 | Noticed Norris
39873 | Swamp:4 | Killed Norris
40114 | Swamp:4 | Reached skill level 13 in Necromancy
40268 | Swamp:4 | Lost mutation: Your vision is a little blurry. [mutagenic glow]
40294 | Swamp:4 | Gained mutation: You occasionally shout uncontrollably. [mutagenic glow]
40770 | Swamp:5 | Entered Level 5 of the Swamp
41351 | Swamp:5 | Noticed Roxanne
42970 | Swamp:5 | Got a decaying rune of Zot
43363 | Spider:1 | Entered Level 1 of the Spider Nest
44751 | Lair:2 | Learned a level 6 spell: Simulacrum
45261 | Spider:2 | Noticed Arachne
45534 | Spider:2 | Killed Arachne
45534 | Spider:2 | Reached skill level 1 in Ice Magic
45821 | Spider:2 | Reached XP level 18. HP: 113/115 MP: 0/35
46749 | Spider:4 | Noticed Wiglaf
46755 | Spider:4 | Killed Wiglaf
46865 | Spider:4 | Noticed Jorgrun
46871 | Spider:4 | Killed Jorgrun
47204 | Spider:5 | Entered Level 5 of the Spider Nest
47463 | Spider:5 | Noticed Nikola
47474 | Spider:5 | Killed Nikola
49315 | Spider:5 | Got a gossamer rune of Zot
49705 | Vaults:1 | Entered Level 1 of the Vaults
50918 | Vaults:1 | Reached skill level 1 in Evocations
51459 | Vaults:2 | Found a glowing golden altar of the Shining One.
51709 | Vaults:2 | Reached XP level 19. HP: 106/121 MP: 32/36
53235 | D:10 | Bought a manual of Spellcasting for 1214 gold pieces
53235 | D:10 | Bought a book of Minor Magic for 220 gold pieces
53239 | D:10 | Learned a level 2 spell: Repel Missiles
53526 | Vaults:2 | Reached skill level 14 in Necromancy
53742 | Vaults:3 | Found a staircase to the Hall of Blades.
53877 | Vaults:3 | Reached skill level 5 in Charms
54138 | Vaults:3 | Noticed Wiki Wa's ghost (mighty HaEn)
54176 | Vaults:3 | Reached skill level 10 in Summonings
54178 | Vaults:3 | Killed Wiki Wa's ghost
54745 | Vaults:3 | Noticed Jory
54751 | Vaults:3 | Killed Jory
54882 | Vaults:3 | Noticed Ijyb
54904 | Vaults:3 | Killed Ijyb
54952 | Vaults:3 | Noticed Erica
54964 | Vaults:3 | Your ally Ijyb died
54990 | Vaults:3 | Killed Erica
54993 | Vaults:3 | Reached skill level 10 in Shields
55458 | Vaults:3 | Noticed Jessica
55465 | Vaults:3 | Killed Jessica
56306 | Vaults:3 | Reached XP level 20. HP: 127/127 MP: 27/37
56781 | Vaults:3 | Found a staircase to the Crypt.
56840 | Vaults:3 | Noticed Agnes
57343 | Vaults:3 | Killed Agnes
57577 | Vaults:3 | Your ally Agnes died
57801 | Vaults:3 | Found a gateway to a bazaar.
58173 | Vaults:4 | Found Necuek's General Store.
58263 | Vaults:4 | Noticed Margery
58283 | Vaults:4 | Killed Margery
58995 | Vaults:4 | Noticed Saint Roka
59006 | Vaults:4 | Killed Saint Roka
60389 | Depths:1 | Entered Level 1 of the Depths
60987 | Depths:1 | Got a smoking ring mail
60988 | Depths:1 | Identified the +5 ring mail "Walechekh" {Int+1} (You took it off a rakshasa on level 1 of the Depths)
61089 | Depths:1 | Reached skill level 15 in Necromancy
61240 | Depths:1 | Reached XP level 21. HP: 120/134 MP: 24/39
61248 | Depths:1 | Reached skill level 1 in Armour
62070 | Depths:1 | Found a gateway to Hell.
63723 | Depths:2 | Noticed a golden dragon
63724 | Depths:2 | Noticed a golden dragon
64044 | Depths:2 | Noticed Asterion
64064 | Depths:2 | Killed Asterion
65348 | Bazaar | Entered a bazaar
65366 | Bazaar | Found Clal's Antique Weapon Emporium.
65394 | Bazaar | Found Praircha's Magic Scroll Shoppe.
65394 | Bazaar | Found Kemaide's Gadget Emporium.
65487 | Bazaar | Bought a warped trident for 127 gold pieces
65488 | Bazaar | Identified the cursed -1,-1 trident "Tajo" {drain, Stlth+} (You bought it in a shop in a bazaar)
65527 | Bazaar | Bought 2 scrolls of identify for 64 gold pieces
65527 | Bazaar | Bought a scroll of enchant weapon I for 56 gold pieces
65527 | Bazaar | Bought a scroll of remove curse for 48 gold pieces
65527 | Bazaar | Bought a scroll of enchant weapon I for 56 gold pieces
65828 | Lair:2 | Learned a level 8 spell: Borgnjor's Revivification
66069 | Depths:3 | Noticed a golden dragon
66077 | Depths:3 | Killed a golden dragon
66368 | Depths:3 | Found a one-way gate leading to the halls of Pandemonium.
67428 | Depths:3 | Noticed Xtahua
67443 | Depths:3 | Killed Xtahua
67685 | Depths:3 | Got a dull robe
67686 | Depths:3 | Identified the cursed -2 robe of Nozxopt {Dex+1 Dam+5} (You found it on level 3 of the Depths)
67721 | Depths:3 | Reached XP level 22. HP: 133/142 MP: 28/40
68418 | Depths:4 | Found Ecoplac's Elemental Accessories.
68442 | Depths:4 | Found a one-way gate to the infinite horrors of the Abyss.
68524 | Depths:4 | Paralysed by a giant eyeball for 2 turns
69200 | Depths:4 | Reached skill level 5 in Armour
69226 | Depths:4 | Paralysed by a giant eyeball for 4 turns
70194 | Depths:4 | Noticed an ancient lich
70196 | Depths:4 | Killed an ancient lich
70196 | Depths:4 | Reached skill level 5 in Stealth
70313 | Depths:5 | Entered Level 5 of the Depths
70566 | Depths:5 | Found a gate to the Realm of Zot.
71025 | Depths:5 | Found a gateway to a ziggurat.
71033 | Depths:5 | Paralysed by a giant eyeball for 4 turns
71040 | Depths:5 | Paralysed by a giant eyeball for 4 turns
72035 | Depths:5 | Reached skill level 16 in Necromancy
72775 | Vaults:2 | Reached XP level 23. HP: 136/148 MP: 14/40
72974 | Vaults:5 | Entered Level 5 of the Vaults
73241 | Vaults:4 | Reached skill level 15 in Fighting
74215 | Vaults:5 | Noticed Boris
74595 | Vaults:5 | Killed Boris
75045 | Vaults:5 | Identified a scroll of acquirement
75076 | Vaults:5 | Got a distressingly furry helmet
75080 | Vaults:5 | Identified the +0 helmet of Daisies {rF+ Acc+5} (You acquired it on level 5 of the Vaults)
75557 | Vaults:5 | Noticed an ancient lich
75563 | Vaults:5 | Killed an ancient lich
75856 | Vaults:5 | Reached XP level 24. HP: 155/155 MP: 35/41
75926 | Vaults:5 | Got a jewelled ring mail
75927 | Vaults:5 | Identified the +1 ring mail of Imperfection {rN+} (You found it on level 5 of the Vaults)
76066 | Vaults:5 | Got a silver rune of Zot
76101 | Vaults:5 | Got a twisted scale mail
76102 | Vaults:5 | Identified the +9 scale mail of the Skies Above {Dex+3 Int-4} (You found it on level 5 of the Vaults)
76167 | Vaults:5 | Got a crude scale mail
76168 | Vaults:5 | Identified the +3 scale mail of the Scribe {Str+1 Dex-2} (You found it on level 5 of the Vaults)
77162 | Lair:2 | Learned a level 6 spell: Deflect Missiles
77419 | Crypt:1 | Entered Level 1 of the Crypt
78008 | Crypt:1 | Reached skill level 5 in Evocations
78861 | Crypt:2 | Noticed Sojobo
78937 | Crypt:1 | Killed Sojobo
78937 | Crypt:1 | Reached skill level 15 in Dodging
79453 | Crypt:2 | Reached skill level 10 in Charms
80087 | Crypt:2 | Found a staircase to the Tomb.
80686 | Crypt:2 | Got a shimmering ring mail
80687 | Crypt:2 | Identified the +4 ring mail of Exclusion {Int+2 Acc+5} (You found it on level 2 of the Crypt)
81660 | Crypt:3 | Reached skill level 17 in Necromancy
82854 | Crypt:3 | Noticed Donald
82861 | Crypt:3 | Killed Donald
83284 | Crypt:4 | Noticed Mennas
83330 | Crypt:4 | Killed Mennas
83687 | Crypt:4 | Got a steaming scale mail
83688 | Crypt:4 | Identified the cursed +0 scale mail of the Frog {rC+ Stlth+} (You found it on level 4 of the Crypt)
83749 | Crypt:4 | Reached XP level 25. HP: 161/161 MP: 36/42
84580 | Crypt:5 | Entered Level 5 of the Crypt
85307 | Crypt:5 | Noticed a greater mummy
85364 | Crypt:5 | Killed a greater mummy
85617 | Crypt:5 | Found an ancient bone altar of Kikubaaqudgha.
86541 | Crypt:5 | Noticed an ancient lich
86555 | Crypt:5 | Killed an ancient lich
87348 | Crypt:5 | Got an iridescent blowgun
87349 | Crypt:5 | Identified the +4 blowgun "Hocu" {speed, Dex-2 Int+3 SInv} (You found it on level 5 of the Crypt)
88498 | Lair:2 | Learned a level 8 spell: Death's Door
88883 | Zot:1 | Entered Level 1 of the Realm of Zot
90177 | Zot:2 | Reached skill level 10 in Armour
90757 | Zot:2 | Reached XP level 26. HP: 159/168 MP: 35/42
91753 | Zot:3 | Noticed an orb of fire
91787 | Zot:3 | Killed an orb of fire
91787 | Zot:3 | Reached skill level 15 in Spellcasting
92401 | Zot:3 | Noticed an orb of fire
92447 | Zot:3 | Killed an orb of fire
92679 | Zot:3 | Reached skill level 18 in Necromancy
93531 | Zot:4 | Got a pair of fine gloves
93535 | Zot:4 | Identified the +2 pair of gloves of the Trout {+Blink +Rage +Fly rPois rC+ Dex+4 Curse} (You found it on level 4 of the Realm of Zot)
95695 | Tomb:1 | Entered Level 1 of the Tomb of the Ancients
96734 | Tomb:1 | Noticed a greater mummy
96743 | Tomb:1 | Killed a greater mummy
96743 | Tomb:1 | Reached XP level 27. HP: 165/176 MP: 23/43
99217 | Tomb:2 | Got a bloodstained helmet
99221 | Tomb:2 | Identified the +1 helmet "Neeryg" {Str-2 Dam-6} (You found it on level 2 of the Tomb of the Ancients)
99393 | Tomb:1 | Noticed a greater mummy
99397 | Tomb:1 | Killed a greater mummy
99446 | Tomb:1 | Noticed a greater mummy
99451 | Tomb:1 | Killed a greater mummy
99451 | Tomb:1 | Reached skill level 15 in Summonings
99552 | Tomb:1 | Noticed a greater mummy
99555 | Tomb:1 | Killed a greater mummy
99666 | Tomb:1 | Noticed a greater mummy
99673 | Tomb:1 | Noticed a greater mummy
99676 | Tomb:1 | Killed a greater mummy
99975 | Tomb:1 | Killed a greater mummy
99992 | Tomb:1 | Noticed a greater mummy
99997 | Tomb:1 | Killed a greater mummy
100240 | Tomb:1 | Noticed a greater mummy
100289 | Tomb:1 | Killed a greater mummy
100289 | Tomb:1 | Reached skill level 10 in Evocations
100457 | Tomb:1 | Noticed a greater mummy
100460 | Tomb:1 | Noticed a greater mummy
100464 | Tomb:1 | Noticed a greater mummy
100464 | Tomb:1 | Noticed a greater mummy
100764 | Tomb:1 | Killed a greater mummy
100830 | Tomb:1 | Noticed a greater mummy
100836 | Tomb:1 | Killed a greater mummy
100845 | Tomb:1 | Killed a greater mummy
101099 | Tomb:1 | Killed a greater mummy
101172 | Tomb:1 | Noticed a greater mummy
101214 | Tomb:1 | Killed a greater mummy
101440 | Tomb:1 | Noticed a greater mummy
101447 | Tomb:1 | Killed a greater mummy
101449 | Tomb:1 | Noticed a greater mummy
101460 | Tomb:1 | Killed a greater mummy
101470 | Tomb:1 | Killed a greater mummy
101668 | Tomb:1 | Noticed a greater mummy
101675 | Tomb:1 | Noticed a greater mummy
101676 | Tomb:1 | Noticed a greater mummy
101677 | Tomb:1 | Killed a greater mummy
101950 | Tomb:1 | Killed a greater mummy
102046 | Tomb:1 | Killed a greater mummy
102046 | Tomb:1 | Reached skill level 19 in Necromancy
102195 | Tomb:1 | Noticed a greater mummy
102208 | Tomb:1 | Noticed a greater mummy
102208 | Tomb:1 | Killed a greater mummy
102220 | Tomb:1 | Killed a greater mummy
102391 | Tomb:1 | Noticed a greater mummy
102396 | Tomb:1 | Killed a greater mummy
103030 | Tomb:3 | Entered Level 3 of the Tomb of the Ancients
106045 | Tomb:3 | Got a golden rune of Zot
106492 | Tomb:3 | Got an ancient pewter ring
106501 | Tomb:3 | Got a faintly glowing bone ring
106548 | Tomb:3 | Got a crude lead amulet
106553 | Tomb:3 | Identified the amulet "Wonin" {rMut rC+} (You found it on level 3 of the Tomb of the Ancients)
106559 | Tomb:3 | Got a wavering wooden ring
106588 | Tomb:3 | Got a transparent scale mail
106593 | Tomb:3 | Got a jewelled leather armour
106617 | Tomb:3 | Identified the ring of Pherim {+cTele +Inv rPois rF++} (You found it on level 3 of the Tomb of the Ancients)
106638 | Tomb:3 | Got a warped glaive
106642 | Tomb:3 | Identified the +6,+11 glaive "Wuacwimm" {venom, rPois rC+ Int+1 SInv} (You found it on level 3 of the Tomb of the Ancients)
106689 | Tomb:3 | Identified the +2 leather armour of Awe {+Rage SInv} (You found it on level 3 of the Tomb of the Ancients)
106699 | Tomb:3 | Identified the cursed +0 scale mail of the Game of Kings {rF++ rN+} (You found it on level 3 of the Tomb of the Ancients)
107691 | Lair:2 | Learned a level 3 spell: Passwall
107870 | Elf:1 | Entered Level 1 of the Elven Halls
108368 | Elf:1 | Reached skill level 1 in Transmutations
109201 | Elf:1 | Identified the ring of Wishful Thinking {MR+ AC+5} (You found it on level 3 of the Tomb of the Ancients)
109561 | Elf:2 | Found Hohinwoa's Book Emporium.
109941 | Elf:2 | Noticed Aizul
109952 | Elf:2 | Killed Aizul
110428 | Elf:2 | Got a fine wooden ring
110610 | Elf:3 | Entered Level 3 of the Elven Halls
111389 | Elf:3 | Got a brightly glowing platinum ring
111853 | Elf:3 | Got a faintly glowing silver ring
112158 | Elf:3 | Identified the ring of Fixation {Hunger- rN+} (You took it off a deep elf sorcerer on level 3 of the Elven Halls)
112198 | Elf:3 | Got a twitching jade ring
112209 | Elf:3 | Got a pair of distressingly furry gloves
112212 | Elf:3 | Identified the +2 pair of gloves "Ikhlismai" {Str+3 Dex+2} (You found it on level 3 of the Elven Halls)
112263 | Elf:3 | Identified a +3 rod of striking (14/14) (You took it off a deep elf sorcerer on level 3 of the Elven Halls)
112273 | Elf:3 | Identified A Thorough Guide to the Arcane Arts (You found it on level 3 of the Elven Halls)
112284 | Elf:3 | Got a steaming platinum ring
112321 | Elf:3 | Got a shimmering ring mail
112333 | Elf:3 | Identified the +6 ring mail "Famneavi" {rF+ Str-3} (You found it on level 3 of the Elven Halls)
113047 | Orc:4 | Bought a scroll of identify for 30 gold pieces
113049 | Orc:4 | Identified the ring "Syphofa" {SustAb -Cast +Rage SInv} (You found it on level 3 of the Elven Halls)
113103 | Orc:1 | Bought a scroll of identify for 22 gold pieces
113104 | Orc:1 | Identified the ring of Gavvil {Wiz Stlth+} (You found it on level 3 of the Elven Halls)
113104 | Orc:1 | Identified the ring "Inteca" {MR+ Str+2 Int+3 Dam+2} (You took it off a deep elf high priest on level 3 of the Elven Halls)
113688 | Depths:4 | Voluntarily entered the Abyss.
113972 | Abyss:2 | Noticed an ancient lich
114429 | Abyss:2 | Paralysed by you for 6 turns
114548 | Abyss:2 | Identified the ring "Caguf" {Hunger- Dex+1 Int+3} (You took it off a deep elf priest on level 2 of the Elven Halls)
114548 | Abyss:2 | Identified the ring of Wonder {+Blink rN+ Dex-1 Acc+4} (You found it on level 3 of the Tomb of the Ancients)
114805 | Abyss:3 | Found a glowing golden altar of the Shining One.
114941 | Abyss:3 | Got an abyssal rune of Zot
115161 | Depths:4 | Escaped the Abyss
115823 | Slime:1 | Entered Level 1 of the Pits of Slime
115828 | Slime:1 | Reached skill level 5 in Transmutations
116111 | Slime:6 | Entered Level 6 of the Pits of Slime
116179 | Slime:6 | Found a viscous altar of Jiyva.
116182 | Slime:6 | Noticed the royal jelly
116193 | Slime:6 | Killed the royal jelly
116297 | Slime:6 | Got a slimy rune of Zot
116507 | Slime:6 | Identified the Incunabulum of Aid and the Blaze (You found it on level 6 of the Pits of Slime)
116643 | Slime:6 | Got a faintly humming chain mail
116649 | Slime:6 | Got a distressingly furry scale mail
116650 | Slime:6 | Identified the cursed -9 scale mail "Bioluigg" {rC+} (You found it on level 6 of the Pits of Slime)
116650 | Slime:6 | Identified the +8 chain mail "Uruveon" {rN+ MR++ Dex+3} (You found it on level 6 of the Pits of Slime)
116669 | Slime:6 | Learned a level 3 spell: Abjuration
116773 | Slime:6 | Reached skill level 20 in Necromancy
117330 | Hell | Entered the Vestibule of Hell
117334 | Hell | Noticed Geryon
118302 | Hell | Killed Geryon
119038 | Hell | Found a gateway to the ashen valley of Gehenna.
119477 | Hell | Found a gateway to the decaying netherworld of Tartarus.
119801 | Hell | Found a gateway to the freezing wastes of Cocytus.
120107 | Hell | Found a gateway to the Iron City of Dis.
120193 | Geh:1 | Entered Level 1 of Gehenna
122006 | Geh:7 | Entered Level 7 of Gehenna
122632 | Geh:7 | Noticed Asmodeus
122685 | Geh:7 | Killed Asmodeus
122794 | Geh:7 | Got an obsidian rune of Zot
122931 | Dis:1 | Entered Level 1 of the Iron City of Dis
124026 | Dis:7 | Entered Level 7 of the Iron City of Dis
124833 | Dis:7 | Reached skill level 15 in Charms
124917 | Dis:7 | Reached skill level 5 in Conjurations
125094 | Dis:7 | Reached skill level 15 in Armour
125101 | Dis:7 | Noticed the Serpent of Hell
125114 | Dis:7 | Killed the Serpent of Hell
125345 | Dis:7 | Noticed Dispater
125535 | Dis:7 | Killed Dispater
125591 | Dis:7 | Got a shimmering bronze amulet
125594 | Dis:7 | Got an iron rune of Zot
126193 | Elf:2 | Bought a manual of Stealth for 1545 gold pieces
126379 | Lair:2 | Learned a level 7 spell: Orb of Destruction
126636 | Tar:1 | Entered Level 1 of Tartarus
127435 | Tar:2 | Lost mutation: Your flesh is cold resistant. [mutagenic glow]
128336 | Tar:6 | Reached skill level 21 in Necromancy
128471 | Tar:7 | Entered Level 7 of Tartarus
128508 | Tar:7 | Reached skill level 10 in Stealth
128696 | Tar:7 | Identified the Disquisition on Gliding Augmentations
128699 | Tar:7 | Got a transparent copper ring
128702 | Tar:7 | Identified a +4 rod of striking (10/10) (You found it on level 7 of Tartarus)
128727 | Tar:7 | Got a flickering ivory ring
128767 | Tar:7 | Got a smoking silver amulet
128945 | Tar:7 | Noticed Ereshkigal
128982 | Tar:7 | Killed Ereshkigal
129027 | Tar:7 | Got a bone rune of Zot
129156 | Depths:1 | Gained mutation: You are weak. (Str -2) [mutagenic glow]
129708 | Orc:1 | Bought a scroll of enchant weapon II for 60 gold pieces
129708 | Orc:1 | Bought a scroll of enchant weapon II for 60 gold pieces
130036 | Coc:1 | Entered Level 1 of Cocytus
130473 | Coc:7 | Entered Level 7 of Cocytus
131158 | Coc:7 | Noticed Antaeus
131447 | Coc:7 | Reached skill level 10 in Conjurations
131685 | Coc:7 | Killed Antaeus
131707 | Coc:7 | Got an icy rune of Zot
132347 | Pan | Entered Pandemonium
132375 | Pan | Found an exit through the horrors of the Abyss.
132895 | Pan | Noticed an ancient lich
132910 | Pan | Found a gateway to a ziggurat.
132917 | Pan | Noticed Cuog the pandemonium lord
132926 | Pan | Killed Cuog the pandemonium lord
132938 | Pan | Killed an ancient lich
134042 | Pan | Noticed Khoplis the pandemonium lord
134068 | Pan | Killed Khoplis the pandemonium lord
134105 | Pan | Got a demonic rune of Zot
134219 | Pan | Found an exit through the horrors of the Abyss.
134302 | Pan | Noticed Byhuofiw the pandemonium lord
134521 | Pan | Found an exit through the horrors of the Abyss.
134643 | Pan | Reached skill level 15 in Polearms
134718 | Pan | Found an exit through the horrors of the Abyss.
134766 | Pan | Got a polished ring mail
134784 | Pan | Identified the +0 ring mail of the Country {rN+} (You found it in Pandemonium)
134850 | Pan | Found an exit through the horrors of the Abyss.
134929 | Pan | Found an exit through the horrors of the Abyss.
134967 | Pan | Noticed Uruener the pandemonium lord
135194 | Pan | Found an exit through the horrors of the Abyss.
135408 | Pan | Killed Uruener the pandemonium lord
135408 | Pan | Reached skill level 22 in Fighting
135711 | Pan | Found a glowing golden altar of the Shining One.
135757 | Pan | Got a brightly glowing steel ring
135770 | Pan | Identified the ring of Conwikku {AC+1 Int+4} (You took it off an angel in Pandemonium)
135824 | Pan | Got a steaming jade ring
135835 | Pan | Got a slimy halberd
135874 | Pan | Identified the cursed -2,+3 halberd "Grim" {venom, -Tele +Inv rN+ Stlth-} (You found it in Pandemonium)
135916 | Depths:3 | Escaped Pandemonium
136554 | Depths:3 | Learned a level 7 spell: Spellforged Servitor
136570 | Pan | Entered Pandemonium
136680 | Pan | Found an exit through the horrors of the Abyss.
136973 | Pan | Found an exit through the horrors of the Abyss.
137324 | Pan | Entered the realm of Lom Lobon.
137692 | Pan | Noticed Lom Lobon
138163 | Pan | Killed Lom Lobon
138163 | Pan | Reached skill level 1 in Air Magic
138207 | Pan | Got a magical rune of Zot
138446 | Pan | Found an exit through the horrors of the Abyss.
138498 | Pan | Noticed Oniore the pandemonium lord
138557 | Pan | Entered the realm of Cerebov.
138887 | Pan | Reached skill level 15 in Stealth
139249 | Pan | Noticed Cerebov
139478 | Pan | Got a pitted halberd
139484 | Pan | Got a bloodstained chain mail
139503 | Pan | Identified the +6,+2 halberd "Trubriogg" {speed, rC+ rN+} (You took it off a red devil in Pandemonium)
139516 | Pan | Identified the +0 chain mail of Bried {SInv Curse} (You took it off a red devil in Pandemonium)
139677 | Pan | Killed Cerebov
139853 | Pan | Got a fiery rune of Zot
139867 | Pan | Got a twisted halberd
140001 | Pan | Identified the +4,+2 halberd of Phauvvima {freeze, Int+3} (You took it off a balrug in Pandemonium)
140254 | Pan | Found an exit through the horrors of the Abyss.
140412 | Pan | Noticed Saogav the pandemonium lord
140653 | Pan | Entered the realm of Gloorx Vloq.
141226 | Pan | Noticed Gloorx Vloq
141243 | Pan | Killed Gloorx Vloq
141303 | Pan | Got a dark rune of Zot
141554 | Pan | Entered the realm of Mnoleg.
141624 | Pan | Found an exit through the horrors of the Abyss.
142026 | Pan | Reached skill level 23 in Fighting
142088 | Pan | Noticed Mnoleg
142230 | Pan | Killed Mnoleg
142292 | Pan | Got a glowing rune of Zot
142374 | Pan | Took an exit into the Abyss.
142374 | Abyss:1 | Escaped into the Abyss
142418 | Depths:3 | Escaped the Abyss
142711 | Zot:5 | Entered Level 5 of the Realm of Zot
142924 | Zot:5 | Noticed an ancient lich
142930 | Zot:5 | Killed an ancient lich
142955 | Zot:5 | Noticed an orb of fire
142956 | Zot:5 | Noticed an ancient lich
142957 | Zot:5 | Noticed an orb of fire
142962 | Zot:5 | Noticed an orb of fire
142965 | Zot:5 | Noticed an ancient lich
143138 | Zot:5 | Noticed an ancient lich
143161 | Zot:4 | Killed an orb of fire
143213 | Zot:5 | Killed an ancient lich
143422 | Zot:5 | Killed an ancient lich
143533 | Zot:5 | Reached skill level 5 in Air Magic
143605 | Zot:5 | Noticed an orb of fire
143651 | Zot:5 | Killed an orb of fire
143680 | Zot:5 | Killed an ancient lich
143781 | Zot:5 | Noticed an ancient lich
143786 | Zot:5 | Killed an ancient lich
143786 | Zot:5 | Reached skill level 15 in Evocations
143875 | Zot:5 | Noticed an ancient lich
143875 | Zot:5 | Noticed an orb of fire
143903 | Zot:5 | Killed an ancient lich
143914 | Zot:5 | Killed an orb of fire
143914 | Zot:5 | Reached skill level 15 in Conjurations
143944 | Zot:5 | Killed an orb of fire
144038 | Zot:5 | Killed an orb of fire
144067 | Zot:5 | Noticed an orb of fire
144074 | Zot:5 | Killed an orb of fire
144592 | Zot:5 | Noticed an orb of fire
144609 | Zot:5 | Killed an orb of fire
144698 | Zot:5 | Noticed an ancient lich
144702 | Zot:5 | Killed an ancient lich
144821 | Zot:5 | Got the Orb of Zot
144989 | Zot:2 | Noticed Stritaud the pandemonium lord
144989 | Zot:2 | Noticed an ancient lich
144990 | Zot:2 | Killed an ancient lich
144997 | Zot:2 | Killed Stritaud the pandemonium lord
145081 | Zot:1 | Noticed Wasix the pandemonium lord
145081 | Zot:1 | Noticed an ancient lich
145084 | Zot:1 | Paralysed by the power of Zot for 5 turns
145895 | D:1 | Reached skill level 24 in Fighting
145902 | D:$ | Escaped with the Orb!
Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 | 16-18 | 19-21 | 22-24 | 25-27 || total
-------------------------+-------+-------+-------+-------+-------+-------+-------+-------+-------++-------
Melee: Unarmed | 281 | | | | | 1 | 82 | 117 | 54 || 535
Short sword | 1 | | | | | | | | || 1
Spear | 4 | 98 | | | | | | | || 102
Trident | | 2 | 255 | 847 | 1386 | 1835 | 1277 | | || 5602
Demon trident | | | | | | | 165 | 788 | 7231 || 8184
Fire: Blowgun | | | | 7 | | 2 | | | || 9
Cast: Pain | 62 | 77 | 104 | 46 | | | | | || 289
Animate Skeleton | 18 | 13 | 35 | 28 | 58 | 38 | 54 | 57 | 220 || 521
Vampiric Draining | | 12 | 21 | 76 | 72 | 144 | 139 | 89 | 68 || 621
Regeneration | | | | 4 | 15 | 19 | 41 | 28 | 177 || 284
Dispel Undead | | | | 13 | | 3 | 25 | 285 | 932 || 1258
Twisted Resurrect | | | | 21 | 79 | 32 | 45 | 15 | || 192
Bolt of Draining | | | | | 48 | 116 | 215 | 188 | 380 || 947
Haunt | | | | | | 13 | 2 | 8 | 19 || 42
Simulacrum | | | | | | 26 | 21 | 38 | 123 || 208
Repel Missiles | | | | | | | 7 | 5 | || 12
Deflect Missiles | | | | | | | | 1 | 25 || 26
Spellforged Servi | | | | | | | | | 34 || 34
Abjuration | | | | | | | | | 8 || 8
Invok: Receive Corpses | | | | | | | | 2 | 21 || 23
Abil: Fly | | | | | 1 | 1 | 1 | 2 | 2 || 7
Evoke Blink | | | | | | 1 | 1 | 4 | 6 || 12
Stop Flying | | | | | | | 2 | 2 | 2 || 6
Evoke Berserk Rag | | | | | | | | | 23 || 23
Evoke Teleport Co | | | | | | | | | 8 || 8
Evoke Teleportati | | | | | | | | | 5 || 5
Evoke: Wand | | | 3 | 4 | 10 | 3 | 1 | 1 | 34 || 56
Use: Scroll | 2 | | 18 | 8 | 11 | 17 | 19 | 18 | 48 || 141
Potion | | | 5 | 2 | 4 | 2 | 3 | 2 | 10 || 28
Stab: Distracted | | 2 | 3 | 2 | 5 | 7 | 9 | 9 | 70 || 107
Betrayed ally | | 1 | | | | | | | || 1
Sleeping | | | 9 | 9 | 26 | 27 | 13 | 4 | 62 || 150
Confused | | | | | | 2 | | | || 2
Since the last character died in a horrible storm of torment, I built this character from the beginning to resist torment. Between being a gargoyle, Kiku's protection, and rN+++ when needed, torment was like a gentle summer's breeze.
Hellfire was still an issue, with so few HP (especially before finding Ring of Vitality, worn by Antaeus cruelly enough). But honestly I never even had to hit the Necromancy panic buttons. No Necromutation either...I wanted to, hence the pointless Transmutation training, but I had plenty of food and torment resistance, I didn't want to get nailed with Dispel Undead, and I had other uses for those slots. Orb of Destruction with Spellforged Servitor was a nice late game pickup. Polearms was kind of a dumb choice, I wish I had found a proper weapon of holy wrath.
Simulacrum is GREAT. Takes out everybody. Great for Vault 5 with those big chunky enemies. Combine with Kiku's corpses for extra fun. Took out the Royal Jelly essentially by accident...I was in the back, buffing and getting ready to come in for support, and he just died to my army of angry icy hydras. Oh well.
Tomb was also notably easy, Kiku really helps there. Some of the stuff in Hell and Pan was pretty nasty though. I killed Cerebov with the final kick of a berserk rage, so that was pretty lucky. Lom Lobon is a fat annoying jerk, probably the single most difficult enemy to deal with for this character.
Maybe now I can actually stop playing this game for a while. Right after I ascend an Octopode...
-
It looks like unpronounceable names are not a failproof certificate of Kiku's protection, eh? ;)
Did you ever have trouble with food?
-
Heh heh, it was too lucky a name not to reuse!
Honestly no, plenty of permafood all game, and I was never really spamming high level spells. Finding the rN+ ring of sustenance in Elf sealed the deal for extended. And Kiku gives food on tap if I really needed it, but I never used that for anything other than simulacra bombs.
-
Yeah, unless you are a race with unusual eating habits (Spriggans Especially) you shouldn't have food problems, esp later.
Congrats Walrus! Didn't really play recently, and you are beating me hard now :P No Inv training?
-
Kiku doesn't require invocations for anything.
My food question is because necromancers need those corpses for something else than food. I don't know how chunk-expensive simulacrum is, since I've never tried it. Abominations are incredibly food expensive for example, since not only you need to sacrifice four-five corpses to get one, casting twisted resurrection itself is kinda expensive.
Now that I think about it, how did you manage to get hydra chunks in Slime, Walrus? There are no hydras down there, no?
-
Not even for corpse summoning? Weird.
I thought about that as well, he either carried them in which seems unlikely or they spawned from corpse summoning which is kinda weird as it should give you branch-related corpses but then, slimes don't have corpses so maybe you just get Lair corpses.
-
So, just started a game.
Standard KoEn so far.. but then on D:6 I randomly read a scroll of acq, and get.. +7+8 quickblade (no brand)!
Now, not sure about god choice.
I plan was originally Dithemenos or Namelex (Zin and Ash are fine too, though I am not that familiar with Zin).
But this quickblade kinda makes me wanna go Kiku for the Necro brand (as it's either that or try my luck with all Brand weapon scrolls that I find and hopefully I hit elec).
-
Thanks Grujah...haha not a competition! I blame y'all for getting me so addicted to this :)
Yeah Kiku doesn't require any Invo. He's a pretty low-maintenance god...the only time my piety dipped below 6* was in Tomb, as it's nearly all undead and it takes a while.
I rolled with Twisted Resurrection through much of the midgame, and it was pretty helpful, but yeah it is a very corpse hungry spell, and when you're flying around Cocytus you don't want to be managing a bunch of perma allies. Simulacrum is MUCH more corpse-efficient...1 chunk = 1 simulacrum, and you can summon a bunch at a time. So butcher one Titan, and now suddenly you have 10 Titan simulacra on your side, that seems fair. It also has better synergy with Animate Skeleton, my "butcher" spell.
I was surprised to see a hydra corpse at the bottom of Slime too, I did get it from Kiku. I expected giant amoebas or nothing. But I'm not complaining hahah...I guess because it's accessed through Lair?
-
That's an amazing find. I'm a total Kiku convert now, I say go for it. Just make sure you have something better for demons and such eventually. Distortion on that guy could be incredible too, if you happen to get the corrupted temple or something
-
Went with Kiku. D:7 found potion of experience. Talk about luck.
-
Died in Snake. I was running from a unique on Snake1 so I went downstairs and got overwhelmed, too blinks away I am safe but magic maping says nowhere near exists back. I lure them and fight them in small groups till I hopefully clear everything, than die from Constriction cuz I am very stupid and while going through my options forgot that I have Blink spell which gets away from it easy. Sigh.
-
Died in Snake. I was running from a unique on Snake1 so I went downstairs and got overwhelmed, too blinks away I am safe but magic maping says nowhere near exists back. I lure them and fight them in small groups till I hopefully clear everything, than die from Constriction cuz I am very stupid and while going through my options forgot that I have Blink spell which gets away from it easy. Sigh.
Hum...
AAAAAAAAARGH!
Had awesome DECj. Was taking on Snake:5. Pretty much can kill anything unless I get constricted. I am left on 1 blink scroll that I do not want to use here (used one on constriction already). Decide do be play smart and try to Lee's rapid deconstrct some wall to backdoor. Many come through it before i can seal it with conjure flames. I totally forget that i also have uncontrolled blink to get out of constrict. I try to survive without using up blink scroll, get from half hp to 0 too fast, die.
And I just got Lehudib's Crystal Spear to 10% fail, I would start casting on 8. :( Had 30 Int, (+4 robe of (+4 to Int, Dex and Str) helped), staff on Conjurations.. Was awesome allround.
-
My nice OgAK died of forgetting about enter the abyss.
-
Died in Snake. I was running from a unique on Snake1 so I went downstairs and got overwhelmed, too blinks away I am safe but magic maping says nowhere near exists back. I lure them and fight them in small groups till I hopefully clear everything, than die from Constriction cuz I am very stupid and while going through my options forgot that I have Blink spell which gets away from it easy. Sigh.
Hum...
AAAAAAAAARGH!
Had awesome DECj. Was taking on Snake:5. Pretty much can kill anything unless I get constricted. I am left on 1 blink scroll that I do not want to use here (used one on constriction already). Decide do be play smart and try to Lee's rapid deconstrct some wall to backdoor. Many come through it before i can seal it with conjure flames. I totally forget that i also have uncontrolled blink to get out of constrict. I try to survive without using up blink scroll, get from half hp to 0 too fast, die.
And I just got Lehudib's Crystal Spear to 10% fail, I would start casting on 8. :( Had 30 Int, (+4 robe of (+4 to Int, Dex and Str) helped), staff on Conjurations.. Was awesome allround.
I'll never learn.
I also did have blink scrolls that I didn't want to use, and tp wands, but I thought "he is low, I can get him...".
-
I bet crawl is actually really easy if you stay focused the entire time.
-
So I just wanted to throw this out there. I probably read and think about this thread more than any mafia game I play and I have absolutely no clue what you are all talking about. It makes like a really interesting novel about a group of adventures discussing their various travels in some magical realm. Also the slow self disclosing setting is really intrigueing.
-
I bet crawl is actually really easy if you stay focused the entire time.
There's probably a lot of truth to this. I think 90% of my deaths fall into a YASD category and 10% of them are of the bad luck/bad planning category.
-
So I just wanted to throw this out there. I probably read and think about this thread more than any mafia game I play and I have absolutely no clue what you are all talking about. It makes like a really interesting novel about a group of adventures discussing their various travels in some magical realm. Also the slow self disclosing setting is really intrigueing.
I actually started playing crawl because, after a while, the cryptic comments about it in this thread really, really intrigued me, and it sounds like there is this seemingly unlimited amount of situations, and likewise for the possible reactions, at any single time.
The magic gets slightly lost when you actually start playing, because the words you use to describe what's happening are much more evocative than the interface and mechanics that convey them during play.
-That's not to say that the game isn't good though, because it is quite amazing. It's actually surprisingly fast for a game this long, by the way, most fights are resolved in around 30 seconds, large brawls don't take more than 5 minutes, and you go from "hum, I don't like how this is going" to "shit I'm dead" in anywhere from 5 seconds to 1 minute.
-
So I just wanted to throw this out there. I probably read and think about this thread more than any mafia game I play and I have absolutely no clue what you are all talking about. It makes like a really interesting novel about a group of adventures discussing their various travels in some magical realm. Also the slow self disclosing setting is really intrigueing.
I actually started playing crawl because, after a while, the cryptic comments about it in this thread really, really intrigued me, and it sounds like there is this seemingly unlimited amount of situations, and likewise for the possible reactions, at any single time.
The magic gets slightly lost when you actually start playing, because the words you use to describe what's happening are much more evocative than the interface and mechanics that convey them during play.
-That's not to say that the game isn't good though, because it is quite amazing. It's actually surprisingly fast for a game this long, by the way, most fights are resolved in around 30 seconds, large brawls don't take more than 5 minutes, and you go from "hum, I don't like how this is going" to "shit I'm dead" in anywhere from 5 seconds to 1 minute.
I feel ya. It's easy to be excited though because there is so much -potential-, and man if the game was dolled up and painted to the same level it'd kick the pants off the likes of elder scrolls
-
I am having a fairly succesful Gargoyle Earth Elementalist of Ashenzari.
Dungeon Crawl Stone Soup version 0.14.1 (tiles) character file.
Xanadol the Sorcerer (GrEE) Turns: 112292, Time: 20:52:52
HP 157/157 AC 43 Str 15 XL: 25 Next: 52%
MP 47/47 EV 22 Int 38 God: Ashenzari [******]
Gold 2079 SH 28 Dex 13 Spells: 12 memorised, 20 levels left
rFire + + . SeeInvis + q - +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5}
rCold + + + Clarity + R - +2 robe {Archmagi} (curse)
rNeg + + + Conserve + s - +0 shield {AC+3} (curse)
rPois + rCorr + J - +1 helmet {Int+3} (curse)
rElec + rRot + r - +0 cloak {rCorr, Cons} (curse)
SustAb . . Spirit . L - +2 pair of gloves of Indecent Exposure {Dex+1 Int+3}
rMut . Warding + d - +1 pair of boots {run} (curse)
Saprov . . . Stasis . b - cursed brooch of Shielding {Ward AC+4 EV+4}
MR +++.. P - cursed ring of Ynniont {rC+ Dex+2 Int+5}
S - cursed ring "Uptip" {+Fly rN+ Int+2 Acc+2 Dam+3}
@: repel missiles, flying, studying Crossbows, quick, extremely resistant to
hostile enchantments, very stealthy
A: able to fly continuously, large and strong wings, life protection 1,
regeneration 1, electricity resistance, unbreathing, petrification resistance,
AC +19
a: Stop Flying, Scrying, Transfer Knowledge, Renounce Religion
}: 3/15 runes: serpentine, barnacled, silver
You are on level 5 of the Vaults.
You worship Ashenzari.
Ashenzari is exalted by your worship.
You are not hungry.
You have visited 10 branches of the dungeon, and seen 51 of its levels.
You have visited the Abyss 1 time.
You have visited 1 bazaar.
You have also visited: Labyrinth and Bailey.
You have collected 7520 gold pieces.
You have spent 5441 gold pieces at shops.
Inventory:
Hand weapons
q - the cursed +3,+3 Elemental Staff (weapon) {rElec rF++ rC++ MR++ AC+5}
(You bought it in a shop on level 5 of the Snake Pit)
It affects your AC (+5).
It greatly protects you from fire.
It greatly protects you from cold.
It insulates you from electricity.
It affects your resistance to hostile enchantments.
It has a curse placed upon it.
Missiles
E - 8 tomahawks of returning (quivered)
Armour
d - a cursed +1 pair of boots of running (worn)
r - a cursed +0 cloak of preservation (worn)
s - a cursed +0 shield of protection (worn)
u - a +0 fire dragon armour {Xtahua}
J - a cursed +1 helmet of intelligence (worn)
L - the cursed +2 pair of gloves of Indecent Exposure (worn) {Dex+1 Int+3}
(You took it off Nikola on level 3 of the Vaults)
It affects your intelligence (+3).
It affects your dexterity (+1).
It has a curse placed upon it.
R - a cursed +2 robe of the Archmagi (worn)
Magical devices
m - a wand of lightning (6)
p - a wand of fireball
y - a wand of heal wounds (4)
K - a wand of frost (11)
Z - a wand of disintegration (7)
Comestibles
h - 3 bread rations
o - a chunk of yaktaur flesh
z - 2 meat rations
C - 6 apples
H - a pear
V - a lemon
W - an apricot
Scrolls
a - 2 scrolls of silence
c - 6 scrolls of fog
g - 8 scrolls of identify
i - a scroll of vulnerability
j - 3 scrolls of teleportation
v - 4 scrolls of blinking
A - 3 scrolls of fear
F - 2 scrolls of remove curse
O - a scroll of enchant weapon I
Jewellery
b - the cursed brooch of Shielding (around neck) {Ward AC+4 EV+4}
(You bought it in a shop in a bazaar)
[amulet of warding]
It affects your AC (+4).
It affects your evasion (+4).
It has a curse placed upon it.
t - an uncursed amulet of the gourmand
P - the cursed ring of Ynniont (right hand) {rC+ Dex+2 Int+5}
(You bought it in a shop on level 3 of the Orcish Mines)
[ring of protection from cold]
It affects your intelligence (+5).
It affects your dexterity (+2).
It has a curse placed upon it.
S - the cursed ring "Uptip" (left hand) {+Fly rN+ Int+2 Acc+2 Dam+3}
(You took it off a deep elf annihilator on level 3 of the Elven Halls)
[ring of intelligence]
It affects your intelligence (+2).
It affects your accuracy with ranged weapons and melee attacks (+2).
It affects your damage with ranged weapons and melee attacks (+3).
It protects you from negative energy.
It lets you fly.
It has a curse placed upon it.
Potions
l - 4 potions of brilliance
n - a potion of cure mutation
w - 8 potions of curing
B - a potion of invisibility
G - 3 potions of heal wounds
I - a potion of magic
M - a potion of might
Q - 2 potions of restore abilities
U - 3 potions of berserk rage
Books
f - a leatherbound book {highlevel}
This book is beyond your current level of understanding.
N - a manual of Crossbows
Miscellaneous
k - a phial of floods
X - a phial of floods
Y - a stone of tremors
Rods
e - a +2 rod of the swarm (10/10)
(You took it off a vault warden on level 5 of the Vaults)
Skills:
- Level 16,0 Fighting
- Level 1,0 Maces & Flails
- Level 6,0(10,5) Staves
- Level 2,0 Throwing
- Level 1,2 Armour
- Level 5,9(10,4) Dodging
- Level 6,0(10,5) Stealth
- Level 14,1(16,6) Shields
- Level 23,0 Spellcasting
- Level 15,0(19,0) Conjurations
- Level 2,5(6,1) Charms
- Level 9,7(14,0) Summonings
- Level 1,0(3,5) Translocations
- Level 2,3(5,8) Transmutations
- Level 7,9(12,4) Fire Magic
- Level 1,6(4,6) Air Magic
- Level 22,6(26,0) Earth Magic
- Level 4,4(8,7) Poison Magic
+ Level 10,9(15,1) Evocations
You have 20 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Sandblast Erth ###### 0% 1 None
c - Fireball Conj/Fire ########.. 1% 5 None
d - Passwall Trmt/Erth ########.. 0% 3 None
e - Mephitic Cloud Conj/Pois/Air ######## 1% 3 None
f - Conjure Flame Conj/Fire ######## 0% 3 None
g - Repel Missiles Chrm/Air ###### 1% 2 None
h - Swiftness Chrm/Air #######. 1% 2 None
i - Spellforged Servitor Conj/Summ ########.. 1% 7 None
j - Shatter Erth #########. 2% 9 ####...
k - Bolt of Magma Conj/Fire/Erth ########.. 0% 5 None
l - Blink Tloc N/A 1% 2 None
m - Lehudib's Crystal Sp Conj/Erth ########.. 1% 8 None
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (1/1) D:5 Orc (4/4) D:9
Elf (3/3) Orc:4 Lair (8/8) D:10 Shoals (5/5) Lair:4
Snake (5/5) Lair:5 Slime (0/6) Lair:7 Vaults (5/5) D:14
Blade (1/1) Vaults:3 Crypt (0/5) Vaults:2 Depths (4/5) D:15
Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
The Shining One
Beogh
Jiyva
Shops:
D:4 % D:6 } D:11 *[*(% D:15 (=[( Orc:3 ?%=[? Orc:4 ([*: Elf:3 * Snake:4 * Snake:5 !(
Vaults:3 [ Vaults:5 *
Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:4
Abyss: Depths:1 Depths:3
Pandemonium: Depths:1 Depths:3
Ziggurat: Depths:3
Bazaar: D:12
Trove: Elf:2 (give +6,+5 ring of slaying)
Annotations:
D:8 exclusion: oklob sapling
Snake:2 exclusion: oklob plant
Depths:4 the Enchantress
Innate Abilities, Weirdness & Mutations
You are resistant to torment.
You are immune to poison.
You are immune to rotting.
You can fly continuously.
Your stone body is very resilient (AC +19).
Your wings are large and strong.
You resist negative energy.
You are resistant to electric shocks.
You can survive without breathing.
You are immune to petrification.
Your natural rate of healing is unusually fast.
Check out that staff, which also randomly evokes elemental power on hit 8)
I've also found spell books for virtually any possible spell, even the Necronomicon (un-ID book in my inventory, not like I am likely to use it). Fire Storm is a distant possibility. I am considering Controlled Blink, maybe Haste, before that.
Just finished Vaults:5 with a healthy dose of shatter, running up the stairs, rest, repeat; wardens can't survive two shatters, and I could ignore pretty much everything else. Also spellforged servitor to help take down the flying dragons (knows Lehub's Crystal Spear, Bolt of Magma, Fireball and Mephitic Cloud, I seriously consider forgetting that last one). Had to eat some pears while waiting on Vaults:4, though.
Recovering MP is quite possibly the only weakness of this guy right now, which is made worse by the fact that Ashenzari kinda expects me to curse my weapon, so no swapping the staff for a crystal ball of energy or chunks to sublimate. I might learn sublimation of blood to cast it on myself anyway, I think only hellfire can really endanger me right now, and there's noone to cast that reliably anytime soon.
Gargoyles are awesome. And an aptitude/skill level independent skill boost, plus knowing whether there's angry roamers waiting for me behind a door or corner, are really sweet. Oh, I am also sitting on two manuals of crossbow, so instead of just ignoring them as I would with any other god, I'll just raise my skill with crossbow as far as those manuals allow, and kindly ask Ash to transfer my knowledge to spellcasting. A food-free Shatter is not far away!
-
Nice char pacovf. Totally winnable; if you made it through Vault 5 that's honestly the worst of it! And yeah that staff looks real tasty.
I've got a promising High Elf AE right now...Sif Muna REALLY likes potions of experience!
-
How did you start your GaEE? I've tried it a few times, but had trouble getting to the Lair.
-
I've been playing Formicid recently, but am not sure what Gods are worth picking. I've played around with Cheibrados and the new Stealth god, but am not sure what best compliment Formicids stasis ability.
-
I've been playing Formicid recently, but am not sure what Gods are worth picking. I've played around with Cheibrados and the new Stealth god, but am not sure what best compliment Formicids stasis ability.
Well Chei sucks so there's that.
Lugonu is nice I think because he lets you blink even with the stasis.
-
How did you start your GaEE? I've tried it a few times, but had trouble getting to the Lair.
Honestly, it took me three tries before getting past D:4, although I was being reckless at first, to test what I could or could not do.
Basically, the hard part is surviving until you can cast stone arrow three times in a row. Train earth magic, and also a bit of conjuration, until you can cast it reliably, then train spellcasting until you reach 9MP. Or the other way around, I am not sure: normal sandblast doesn't depend much on your spellpower, but sandblast with stone does.
Sandblast is a very powerful spell, but suffers from the fact that its range is atrocious, and that it counts AC three times (although this shouldn't pose much of a problem at first). You do start with 20 stones, so you can throw one at an enemy on the edge of your LoS, and back-off to known terrain, where you can pelt it until it reaches sandblast range. Replace stones with darts as soon as get them, darts are amazing in the early game even at 0 throwing.
And in a pinch, you can wield stones to boost sandblast with one extra range and ridiculous damage levels (anywhere from +50% to +200% depending on spellpower), even higher than stone arrow! It consumes a stone and the time it takes to wield a stone, but you can tackle dangerous enemies earlier than normal.
I've been using stone arrow as one of my main damage sources all the way into Snake Pit 5, even though by then I should have changed to stronger spells, so you should be fine once you reach level 3 and 9MP.
I have no idea how you are supposed to use LRD effectively, though. It's waaaaaay too noisy, enemies must be standing right next to a wall, and also counts AC three times, so if there's any band of roving orcs around, good luck. It is LOS smite-targeted though.
I am also irrationally afraid of single-target all-or-nothing spells, so I don't use petrify.
That's how I did it, which doesn't necessarily mean it is the best/safest way. Luck is also involved.
-
That Staff is unreal. Gloves of incident exposure. :D
That looks pretty much like my winning gargoyle, except that I didn't dabble in fire.
You use LRD this way:
Get the to move to the wall by some kiting or so, spam the shit out of it, go back up the stairs. Everybody is there now pretty much, so you go down the other stairs, lure few monsters there, LRD, etc.
I found it pretty efficient. That, Shatter and LCS (and servitor casting LRD, LCS and Cloud) is pretty much what dealt 100% of damage mid-game on.
More that any other spell you need HASTE, IMO.
And you DEFINTETELY do not need to keep your staff cursed. It boosts your staff skill, wow, you fucking irrelevant. I'd rather have reliable mana refill.
Sublimination is fineish casting on itself, I found that on random times it takes too much life for some reason, so you really need to be careful.
@Jorbl - Early you kill smaller threats with Sandblast and strong threats with stone arrow or even better powered up sandblast. And you learn to use Passwall often, and at the first sight of a bigger trouble (as it takes 2+ turns). Unlike pacovf, I switched to Iron shot somewhere in lair.
-
I didn't find iron shot until after I cleared Orc:4. Actually, the only notable offensive spells I found until then were Conjure Flame, which is good but situational, Summon Elemental (earth elementals, meh) and Mephitic Cloud (required a lot of side training, and I was wielding an earth staff back then, so it was kinda unreliable, and didn't actually kill stuff). Definitely learn iron shot if you find it, it's incredibly more efficient than stone arrow. I originally intended to branch into ice instead of fire, but the early Conjure Flame, plus Magma bolt and Fireball in Orcs:4, sealed the deal.
Cursing the elemental staff also boosts evocations, and that staff actually hits very hard (depends on evocations level), I can go toe-to-toe with anything but dragons or berserking enemies and beat them handily just by hitting them in the head with it, the extra hitting speed from the staff skill increase helps. But yeah, I agree that I could definitely uncurse it for the added versatility. The thing is, given how much it boosts my defenses, removing the staff mid-fight ranges from dangerous to suicidal, so if I am just going to wield it all the time, might as well curse it for the extra damage, and because if I need to evoke something, namely the phial of floods and the wand of healing, odds are every little power increase is going to count.
The need to wield that staff, and ensuing lack of chaneling abilities, is related to why I consider skipping haste: I just don't have enough MP to cast everything. I'll probably learn it anyway, I have spell levels to spare, and a level 6 spell is not to difficult to cast, if you consider Ashenzari's skill boost.
---
Also, not gloves of incident exposure, but gloves of indecent exposure. No idea what that could possibly mean when talking about gloves, though. Maybe the middle finger is uncovered? ???
-
Partake of hir vision, partake of hir curse.
You can now put me in F.DS's hall of fame 8)
Dungeon Crawl Stone Soup version 0.14.1 (tiles) character file.
9629658 Xanadol the Archmage (level 27, 197/199 HPs)
Began as a Gargoyle Earth Elementalist on May 14, 2014.
Was the Champion of Ashenzari.
Escaped with the Orb
... and 15 runes on May 19, 2014!
The game lasted 1day 11:36:35 (176607 turns).
Xanadol the Archmage (GrEE) Turns: 176607, Time: 1, 11:36:35
HP 197/199 AC 50 Str 18 XL: 27
MP 35/54 EV 26 Int 48 God: Ashenzari [******]
Gold 8349 SH 52 Dex 11 Spells: 15 memorised, 0 levels left
rFire + + . SeeInvis + q - +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5}
rCold + + + Clarity + E - +3 robe of Folly {Archmagi, MR-- Int+5 Curse}
rNeg + + . Conserve + M - +3 large shield {reflect} (curse)
rPois + rCorr + g - +3 hat of Pondering {ponderous, MR+ MP+10 Int+5}
rElec + rRot + r - +2 cloak {rCorr, Cons} (curse)
SustAb . . Spirit . L - +2 pair of gloves of Indecent Exposure {Dex+1 Int+3}
rMut . Warding + d - +2 pair of boots {run} (curse)
Saprov . . . Stasis . k - cursed brooch of Shielding {Ward AC+4 EV+4}
MR +++.. P - cursed ring of Ynniont {rC+ Dex+2 Int+5}
J - cursed ring "Klaodij" {+Inv AC+1 Str+3 Int+4}
@: deflect missiles, flying, extremely resistant to hostile enchantments, fairly
stealthy
A: able to fly continuously, large and strong wings, hooves 1, slimy green
scales 1, clumsy 1, life protection 1, electricity resistance, unbreathing,
petrification resistance, AC +20
a: Stop Flying, Scrying, Transfer Knowledge, Renounce Religion, Evoke
Invisibility
0: Orb of Zot
}: 15/15 runes: serpentine, barnacled, slimy, silver, golden, iron, obsidian,
icy, bone, abyssal, demonic, glowing, magical, fiery, dark
You escaped.
You worshipped Ashenzari.
Ashenzari was exalted by your worship.
You were not hungry.
You visited 19 branches of the dungeon, and saw 100 of its levels.
You visited Pandemonium 8 times, and saw 20 of its levels.
You visited the Abyss 7 times.
You visited 2 bazaars.
You also visited: Labyrinth, Trove and Bailey.
You collected 18101 gold pieces.
You spent 9752 gold pieces at shops.
Inventory:
Hand weapons
i - the +7,+7 Sceptre of Asmodeus
(You took it off Asmodeus on level 7 of Gehenna)
n - the +4,+4 Staff of Dispater
(You took it off Dispater on level 7 of the Iron City of Dis)
q - the +3,+3 Elemental Staff (weapon) {rElec rF++ rC++ MR++ AC+5}
(You bought it in a shop on level 5 of the Snake Pit)
It affects your AC (+5).
It greatly protects you from fire.
It greatly protects you from cold.
It insulates you from electricity.
It affects your resistance to hostile enchantments.
I - the +6,+6 Sword of Cerebov {flame}
(You took it off Cerebov in Pandemonium)
It emits flame when wielded, causing extra injury to most foes and up to
double damage against particularly susceptible opponents. Big, fiery blades
are also staple armaments of hydra-hunters.
Missiles
o - 2 silver tomahawks (quivered)
Armour
d - a cursed +2 pair of boots of running (worn)
g - the cursed +3 hat of Pondering (worn) {ponderous, MR+ MP+10 Int+5}
(You found it on level 6 of the Pits of Slime)
It affects your intelligence (+5).
It affects your resistance to hostile enchantments.
It affects your magic capacity (+10).
It has a curse placed upon it.
r - a cursed +2 cloak of preservation (worn)
E - the cursed +3 robe of Folly (worn) {Archmagi, MR-- Int+5 Curse}
(You found it on level 3 of the Tomb of the Ancients)
It affects your intelligence (+5).
It affects your resistance to hostile enchantments.
It may recurse itself when equipped.
It has a curse placed upon it.
L - the cursed +2 pair of gloves of Indecent Exposure (worn) {Dex+1 Int+3}
(You took it off Nikola on level 3 of the Vaults)
It affects your intelligence (+3).
It affects your dexterity (+1).
It has a curse placed upon it.
M - a cursed +3 large shield of reflection (worn)
Magical devices
a - a wand of teleportation (4)
x - a wand of fireball (5)
C - a wand of heal wounds (8)
Comestibles
c - 6 meat rations
t - 3 strawberries
H - 3 royal jellies
Scrolls
b - 4 scrolls of fog
f - a scroll of brand weapon
h - 10 scrolls of teleportation
v - 6 scrolls of blinking
y - 2 scrolls of holy word
z - a scroll of recharging
A - 3 scrolls of fear
Jewellery
k - the cursed brooch of Shielding (around neck) {Ward AC+4 EV+4}
(You bought it in a shop in a bazaar)
[amulet of warding]
It affects your AC (+4).
It affects your evasion (+4).
It has a curse placed upon it.
l - the ring of Vitality {Regen HP+15}
(You bought it in a shop on level 3 of the Orcish Mines)
[ring of regeneration]
It affects your health (+15).
u - the ring "Rotaoby" {MP+9 Str+2 Int+5 Dam+5}
(You found it on level 3 of the Tomb of the Ancients)
[ring of magical power]
It affects your strength (+2).
It affects your intelligence (+5).
It affects your damage with ranged weapons and melee attacks (+5).
J - the cursed ring "Klaodij" (left hand) {+Inv AC+1 Str+3 Int+4}
(You found it on level 7 of Cocytus)
[ring of protection]
It affects your AC (+1).
It affects your strength (+3).
It affects your intelligence (+4).
It lets you turn invisible.
It has a curse placed upon it.
P - the cursed ring of Ynniont (right hand) {rC+ Dex+2 Int+5}
(You bought it in a shop on level 3 of the Orcish Mines)
[ring of protection from cold]
It affects your intelligence (+5).
It affects your dexterity (+2).
It has a curse placed upon it.
S - the ring "Uptip" {+Fly rN+ Int+2 Acc+2 Dam+3}
(You took it off a deep elf annihilator on level 3 of the Elven Halls)
[ring of intelligence]
It affects your intelligence (+2).
It affects your accuracy with ranged weapons and melee attacks (+2).
It affects your damage with ranged weapons and melee attacks (+3).
It protects you from negative energy.
It lets you fly.
Potions
m - 3 potions of brilliance
p - 2 potions of haste
w - 9 potions of curing
B - 3 potions of invisibility
G - 5 potions of heal wounds
Q - 8 potions of restore abilities
U - 2 potions of berserk rage
V - 2 potions of resistance
Books
T - a Grand Grimoire
Spells Type Level
Aura of Abjuration Summoning 6
Forceful Dismissal Summoning 6
*Haunt Necromancy/Summoning 7
Summon Greater Demon Summoning 7
Malign Gateway Summoning/Translocation 7
Summon Horrible Things Summoning 8
W - a Necronomicon {highlevel}
This book is beyond your current level of understanding.
Spells Type Level
*Haunt Necromancy/Summoning 7
Borgnjor's Revivification Necromancy 8
Death's Door Charms/Necromancy 8
Necromutation Transmutation/Necromancy 8
Miscellaneous
e - the horn of Geryon
j - a crystal ball of energy
F - a fan of gales
K - an ornate deck of war {the Elixir}
X - a phial of floods
Skills:
O Level 27 Fighting
Level 1,0 Maces & Flails
+ Level 22,8 Staves
Level 3,7 Crossbows
- Level 2,0 Throwing
- Level 1,2 Armour
* Level 15,9(19,8) Dodging
- Level 6,0(10,5) Stealth
- Level 23,0(25,1) Shields
O Level 27 Spellcasting
- Level 21,7(25,1) Conjurations
- Level 4,8(9,2) Charms
- Level 9,7(14,0) Summonings
- Level 4,6(9,0) Necromancy
- Level 7,7(12,2) Translocations
Level 2,3(5,8) Transmutations
- Level 21,7(25,1) Fire Magic
- Level 2,8(6,5) Air Magic
- Level 23,6(26,8) Earth Magic
Level 4,4(8,7) Poison Magic
- Level 23,7(27) Evocations
You couldn't memorise any spells.
You knew the following spells:
Your Spells Type Power Failure Level Hunger
a - Airstrike Air ########.. 1% 4 None
b - Haste Chrm ######## 1% 6 None
c - Lee's Rapid Deconstr Erth #########. 0% 5 None
d - Sublimation of Blood Necr ########.. 0% 2 None
e - Haunt Necr/Summ ########.. 1% 7 None
f - Controlled Blink Tloc N/A 1% 7 None
g - Fire Storm Conj/Fire #########. 1% 9 None
h - Swiftness Chrm/Air ######## 0% 2 None
i - Spellforged Servitor Conj/Summ #########. 1% 7 None
j - Shatter Erth #########. 1% 9 None
k - Bolt of Magma Conj/Fire/Erth #########. 0% 5 None
l - Blink Tloc N/A 0% 2 None
m - Lehudib's Crystal Sp Conj/Erth #########. 1% 8 None
n - Deflect Missiles Chrm/Air ########.. 1% 6 None
o - Summon Butterflies Summ ######## 0% 1 None
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (1/1) D:5 Orc (4/4) D:9
Elf (3/3) Orc:4 Lair (8/8) D:10 Shoals (5/5) Lair:4
Snake (5/5) Lair:5 Slime (6/6) Lair:7 Vaults (5/5) D:14
Blade (1/1) Vaults:3 Crypt (5/5) Vaults:2 Tomb (3/3) Crypt:2
Hell (1/1) Dis (7/7) Hell Geh (7/7) Hell
Coc (7/7) Hell Tar (7/7) Hell Zot (5/5) Depths:5
Depths (5/5) D:15
Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
The Shining One
Beogh
Jiyva
Shops:
D:4 % D:6 } D:11 *[*(% D:15 (=[( Orc:3 ?%=[? Orc:4 ([*: Elf:3 * Snake:4 * Snake:5 !(
Vaults:3 [ Vaults:5 *
Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:4 Depths:5
Abyss: Depths:1 Depths:3 Depths:4
Pandemonium: Depths:1 Depths:3
Ziggurat: Depths:3
Annotations:
D:8 exclusion: oklob sapling
Snake:2 exclusion: oklob plant
Innate Abilities, Weirdness & Mutations
You are resistant to torment.
You are immune to poison.
You are immune to rotting.
You can fly continuously.
Your stone body is very resilient (AC +20).
Your wings are large and strong.
You resist negative energy.
You are resistant to electric shocks.
You can survive without breathing.
You are immune to petrification.
You have large cloven feet.
You are partially covered in slimy green scales (AC +2).
You are clumsy. (Dex -2)
Message History
You kick the smoke demon, but do no damage.
The smoke demon gestures at you.
Something smites you!
You hit the smoke demon. You freeze the smoke demon.
The smoke demon is severely wounded.
You block the smoke demon's attack. The smoke demon completely misses you. The smoke demon misses you.
You closely miss the smoke demon. Your kick misses the smoke demon.
The smoke demon is severely wounded.
You barely miss the smoke demon. Your kick misses the smoke demon.
The smoke demon is severely wounded.
You block the smoke demon's attack. The smoke demon closely misses you.
You block the smoke demon's attack.
You hit the smoke demon. You freeze the smoke demon.
You kill the smoke demon!
An ice devil comes into view.
There is an open door here.
There is a staircase leading out of the dungeon here.
Char dumped to 'C:/Users/Francisco/AppData/Roaming/crawl/morgue/Xanadol.txt'.
You can't go down here!
You have escaped!
#.#..# #.#.# #.#
#.#..# #.#.# #.#####
..#..########?## **#......
.........??˜??.##???######
.##..###?˜###.#.#?##?...##
.##..#*??............?#.##
.##..####...........?##.##
.##...##˜{{##'####..??#.##
....###?#..#.....#..?##.##
.#####˜?...#.@...#...##.##
.####.?.#..#.....#..˜.#.##
.##...??...#.....+....#.##
........?.3#.....#..#?#.##
..#.###.#..#######..??#.##
..#* #?#...........?˜#...
..# ##˜...........#?##.#
..# #.?#?#.?.??######.#
).# #.?????.???#?......
There were no monsters in sight!
Vanquished Creatures
Asmodeus (Geh:7)
Cerebov (Pan)
the royal jelly (Slime:6)
Ereshkigal (Tar:7)
Mnoleg (Pan)
Lom Lobon (Pan)
Dispater (Dis:7)
An orb of fire (Zot:5)
the Serpent of Hell (Tar:7)
7 ancient liches
32 greater mummies
13 pandemonium lords
Boris (twice) (Crypt:4 Tomb:1)
2 curse toes (Zot:5)
Sojobo (Depths:3)
Norris (Depths:2)
2 Killer Klowns
Geryon (Hell)
12 golden dragons
2 profane servitors
Xtahua (Vaults:4)
Frederick (Vaults:4)
4 electric golems
the Enchantress (Depths:4)
Nikola (Vaults:3)
17 Brimstone Fiends
17 bone dragons
19 Hell Sentinels
A hellephant (Abyss:1)
17 tentacled monstrosities
24 Ice Fiends
25 Orb Guardians
11 titans
18 Shadow Fiends
A quicksilver dragon (Vaults:2)
A deep elf master archer (Elf:3)
27 acid blobs
14 liches
8 tentacled starspawn
6 tengu reavers
8 sphinxes
15 shadow dragons
Rupert (Lair:5)
12 storm dragons
Frances (Shoals:3)
34 Executioners
4 ancient champions
5 fire giants
3 revenants
14 azure jellies
Ilsuiw (Shoals:5)
3 draconian monks
4 chaos champions (Pan)
9 ghouls (Tar:7)
2 draconian scorchers
A greater naga (Snake:5)
10 frost giants
3 ghost moths
19 iron dragons
3 orc warlords
Louise (Shoals:3)
4 emperor scorpions
24 vault wardens
3 draconian zealots
9 deep elf sorcerers (Elf:3)
3 draconian knights
4 spellforged servitors
3 warmongers (Pan)
38 balrugs
3 draconian annihilators (Depths:5)
24 war gargoyles
26 cacodemons
4 deep elf demonologists
6 blood saints (Pan)
52 reapers
5 spriggan defenders
24 stone giants
6 corrupters (Pan)
18 salamander firebrands
An ophan (Abyss:1)
2 draconian shifters
7 vampire knights
3 draconian callers
A grey draconian (shapeshifter) (Vaults:5)
12 deep elf annihilators
A grey draconian (Depths:5)
3 mottled draconians
2 dire elephants
7 lorocyprocas
2 pale draconians
6 yellow draconians
3 curse skulls
5 green draconians
2 unborn
4 purple draconians
7 white draconians
6 red draconians
6 black draconians
28 blizzard demons
16 ettins
5 black suns (Pan)
13 green deaths
Snorg (Lair:2)
8 deep elf death magi
5 crystal guardians
4 eidola
19 jiangshi
3 merfolk javelineers (Shoals:5)
4 sirens
12 fire dragons
18 yaktaur captains
32 vault guards
20 mummy priests
Josephine (D:13)
6 quicksilver dragon zombies
A kraken zombie (Coc:7)
7 death oozes
6 death cobs
3 minotaurs
9 merfolk impalers
11 ironheart preservers
7 great orbs of eyes
6 quicksilver dragon skeletons
11 rakshasas
Fannar (Elf:2)
8 deep elf high priests
6 hydras
A ravenous item mimic (Crypt:5)
23 ice dragons
16 naga warriors
Nessos (Elf:2)
17 monstrous demonspawn (Pan)
A ravenous feature mimic (Snake:5)
4 spriggan air magi
15 ogre magi
An alligator snapping turtle (Abyss:3)
7 dancing weapons
15 anacondas
77 large abominations
5 satyrs
6 merfolk aquamancers
2 plague shamblers
9 deep troll earth magi
10 vampire magi
2 spectral elves
3 shock serpents
5 deep troll shamans
2 deep dwarf death knights
3 titan zombies
16 death yaks
7 orc high priests
6 tengu warriors
9 thrashing horrors
A spriggan enchanter (Depths:3)
49 soul eaters
18 naga sharpshooters
7 spriggan berserkers
12 centaur warriors
16 shadow wraiths
10 iron golems
5 titan skeletons
Nergalle (Lair:1)
Erolcha (Orc:4)
A catoblepas (Lair:5)
21 deep elf knights
19 very ugly things
6 hell hogs
6 wretched stars
A catoblepas (shapeshifter) (Vaults:4)
18 iron trolls
4 unseen horrors
116 skeletal warriors
18 hell knights
5 storm dragon zombies
42 ice devils
A sea snake (shapeshifter) (Vaults:5)
6 golden dragon zombies
6 anaconda zombies
55 sun demons
4 fire crabs
10 wizards
4 ball lightnings (Pan)
23 gelid demonspawn (Pan)
20 infernal demonspawn (Pan)
2 ghost moth zombies
20 hill giants
4 salamander mystics
31 deep trolls
11 necromancers
5 water nymphs
3 storm dragon skeletons
17 sea snakes
15 flayed ghosts
9 giant orange brains
38 torturous demonspawn (Pan)
8 starcursed masses (Abyss:3)
5 ice statues
9 flaming corpses
21 orc knights
17 shadow demons
5 golden dragon skeletons
2 shadow dragon zombies
Pikel (D:5)
10 deep elf summoners
13 mana vipers
5 wolf spider zombies
23 ironbrand convokers
A mana viper (shapeshifter) (D:13)
16 putrid demonspawn (Pan)
11 naga ritualists
2 sphinx zombies
Joseph (D:11)
A deathcap (Zot:5)
13 hellions
6 anaconda skeletons
8 deep elf conjurers
4 wolf spiders
5 iron dragon zombies
5 stone giant zombies
A red wasp (shapeshifter) (Vaults:2)
16 shining eyes
13 manticores
3 shadow dragon skeletons
3 fire giant zombies
21 salamanders
2 red wasps (Vaults:4)
A cyclops (shapeshifter) (Vaults:5)
16 moths of wrath
8 frost giant zombies
17 harpies
A draconian (shapeshifter) (Vaults:2)
2 sphinx skeletons
72 smoke demons
3 worldbinders
9 cyclopes
13 griffons
18 fauns
4 iron dragon skeletons
15 elephants
34 sixfirhies
7 mermaids
12 phantasmal warriors
9 orc sorcerers
6 shock serpent zombies
50 black mambas
6 apocalypse crabs
A titan simulacrum (Abyss:3)
11 fire giant skeletons
2 frost giant skeletons
4 guardian serpents
6 dire elephant zombies
55 orange demons
9 stone giant skeletons
A demonspawn zombie (Pan)
31 tormentors
A feature mimic (D:12)
21 vault sentinels
2 storm dragon simulacra
5 dire elephant skeletons
2 eyes of devastation (Pan)
2 spiny frogs (shapeshifter)
A centaur zombie (D:13)
19 molten gargoyles
2 emperor scorpion zombies
A gargoyle (D:14)
19 spiny frogs
51 yaktaurs
12 efreet
A yaktaur zombie (Vaults:3)
22 naga magi
34 hellwings
A kobold demonologist (Vaults:1)
An elf (shapeshifter) (Vaults:3)
6 fire drakes
28 blue devils
14 demonic crawlers
56 red devils
12 hydra zombies
101 guardian mummies
4 harpy zombies
A komodo dragon (shapeshifter) (Vaults:4)
A mottled draconian skeleton (Crypt:4)
6 giant fireflies
11 komodo dragons
A queen bee (D:14)
A yellow draconian skeleton (Tar:2)
5 tengu conjurers
38 iron devils
27 freezing wraiths
11 trolls
93 orc warriors
A silent spectre (Crypt:2)
6 deep elf priests
A blink frog (shapeshifter) (Depths:4)
Sonja (Orc:4)
24 merfolk
5 wandering mushrooms
A queen bee (shapeshifter) (D:14)
27 two-headed ogres
A tengu simulacrum (Vaults:3)
8 wind drakes
A baby alligator (shapeshifter) (Elf:1)
5 ancient zymes
4 blink frogs (Lair:3)
Prince Ribbit (D:7)
25 boggarts
8 polar bears
12 hydra skeletons
7 boulder beetles
6 raiju
4 alligator zombies
6 ettin zombies
A jumping spider zombie (Crypt:4)
A fire vortex (Pan)
2 ice dragon zombies
A siren skeleton (Crypt:3)
A raiju (shapeshifter) (Depths:2)
10 snapping turtles
11 ravens
37 brown oozes
86 slime creatures
2 black mamba zombies
A stone giant simulacrum (Vaults:4)
2 harpy skeletons
7 basilisks
A red wasp zombie (Crypt:1)
A catoblepas skeleton (Geh:7)
3 fire dragon zombies
5 ettin skeletons
A basilisk (shapeshifter) (Vaults:5)
33 wraiths
A trapdoor spider (shapeshifter) (D:13)
4 ice dragon skeletons
12 grizzly bears
A shapeshifter (Vaults:4)
13 vampires
2 fire dragon skeletons
4 alligator skeletons
21 golden eyes
2 humans (shapeshifter)
2 griffon skeletons
121 flying skulls
7 spriggans
3 air elementals
9 fire elementals
49 shadows
30 deep elf magi
4 wyverns
A dire elephant simulacrum (Tomb:1)
71 ugly things
A black mamba skeleton (Pan)
7 sharks
16 water elementals
49 yaks
A tarantella (Elf:1)
26 deep elf fighters
7 hell beasts
21 wolves
8 hippogriffs
8 hungry ghosts
2 steam dragons
13 vampire mosquitoes
45 ynoxinuls
A centaur simulacrum (D:13)
2 hill giant skeletons
28 wargs
3 mottled dragons
7 chaos spawn
2 harpy simulacra
Edmund (D:8)
6 human zombies
35 neqoxecs
8 spiny frog zombies
68 nagas
3 soldier ants
A faun zombie (Crypt:1)
26 small abominations
A mottled dragon (shapeshifter) (Vaults:2)
42 water moccasins
38 hell hounds
A sky beast (shapeshifter) (Abyss:3)
A swamp drake (Lair:8)
28 necrophages
A hydra simulacrum (Coc:3)
An ettin simulacrum (Vaults:2)
6 human skeletons
10 porcupines
A black bear (shapeshifter) (Vaults:5)
A manticore zombie (Coc:7)
5 phantoms
2 snapping turtle zombies
2 swamp dragon zombies
10 black bears
A lindwurm zombie (Crypt:2)
2 spiny frog skeletons (Hell)
2 giant goldfish (Lair:7)
An ice beast (shapeshifter) (Vaults:4)
5 sky beasts
2 slaves
An ice dragon simulacrum (Crypt:5)
5 yellow wasps
2 alligator simulacra
17 ice beasts
2 boring beetles
2 snapping turtle skeletons
3 lost souls
3 manticore skeletons
49 ogres
A swamp dragon skeleton (Pan)
36 centaurs
14 crocodiles
3 brain worms (Pan)
5 big kobolds
An elf zombie (Crypt:2)
A fire crab zombie (Crypt:4)
20 giant frogs
12 giant slugs
A silver statue (D:12)
A cyclops zombie (D:13)
A gnoll sergeant (D:10)
An elf skeleton (Coc:6)
17 jellies
A scorpion (shapeshifter) (Depths:2)
10 eyes of draining
A spriggan zombie (Geh:7)
A troll zombie (D:13)
2 human simulacra
An eye of draining (shapeshifter) (Depths:4)
5 scorpions
42 killer bees
2 electric eels
A pulsating lump (Slime:3)
2 troll skeletons
55 wights
A basilisk zombie (D:10)
A gnoll shaman (D:6)
41 orc priests
26 crimson imps
2 giant frog skeletons
6 goliath beetles
34 iron imps
A big fish (Lair:7)
25 hounds
54 orc wizards
10 orange rats
6 quasits
17 worker ants
13 iguanas
A basilisk skeleton (Crypt:2)
14 sheep
A porcupine skeleton (Crypt:1)
An ogre zombie (Hell)
A mottled dragon zombie (Crypt:2)
A naga zombie (Geh:5)
Jessica (D:2)
A demigod skeleton (Crypt:3)
A deep dwarf skeleton (Crypt:4)
A tengu zombie (Dis:7)
A naga skeleton (Geh:7)
A necrophage skeleton (Crypt:5)
A mottled dragon skeleton (D:15)
40 mummies
A tengu skeleton (Crypt:2)
A worker ant zombie (D:11)
10 gnolls
37 adders
5 orc zombies
31 green rats
A worm zombie (Crypt:4)
An inept feature mimic (D:4)
A goliath beetle zombie (Crypt:2)
13 white imps
5 worms
3 giant mites
15 shadow imps
20 ufetubi
A gnoll zombie (D:6)
An adder zombie (D:8)
12 giant eyeballs
10 oozes
300 orcs
5 ball pythons
2 bat skeletons
A bat zombie (Crypt:3)
3 giant cockroaches
23 goblins
29 hobgoblins
17 jackals
37 kobolds
13 quokkas
A ball python skeleton (Crypt:3)
25 bats
14 giant geckos
A giant gecko skeleton (D:4)
7 giant newts
A giant newt skeleton (Crypt:4)
A giant newt zombie (Crypt:1)
4 giant spores
A goblin zombie (Crypt:2)
A green rat skeleton (Crypt:3)
A hobgoblin skeleton (Crypt:1)
2 kobold skeletons
2 kobold zombies
2 lurking horrors (Abyss:3)
6 orc skeletons
A quokka skeleton (D:5)
20 rats
A spectral orc (D:4)
22 ballistomycetes
A crawling corpse (Elf:3)
3 fungi
11 plants
2 starspawn tentacles
A starspawn tentacle segment (Abyss:1)
5897 creatures vanquished.
Vanquished Creatures (collateral kills)
Antaeus (Coc:7)
Gloorx Vloq (Pan)
3 orbs of fire (Zot:5)
Mara (Snake:4)
A Killer Klown (Zot:5)
A pandemonium lord (Pan)
A golden dragon (Vaults:5)
Jory (Blade)
A Brimstone Fiend (Geh:7)
A bone dragon (Crypt:5)
A tentacled monstrosity (Depths:2)
An Ice Fiend (Pan)
Vashnia (Snake:2)
4 Orb Guardians (Zot:5)
An acid blob (Slime:1)
A deep elf master archer (Elf:3)
Polyphemus (Shoals:3)
A storm dragon (Depths:4)
A sphinx (Tomb:1)
2 Executioners (Pan)
An ancient champion (Crypt:5)
A tengu reaver (Depths:3)
2 shadow dragons
2 fire giants (Depths:3)
Roxanne (Shoals:1)
2 azure jellies
2 draconian monks
A draconian scorcher (Zot:5)
An iron dragon (Depths:4)
3 ghouls
3 orc warlords
A vault warden (Vaults:3)
4 deep elf sorcerers (Elf:3)
4 greater nagas (Snake:5)
A blood saint (Pan)
A draconian knight (Zot:4)
A ghost moth (Zot:5)
A spriggan defender (Depths:4)
6 balrugs
A war gargoyle (Vaults:3)
A draconian annihilator (Zot:4)
A reaper (Hell)
A green draconian (Zot:4)
A salamander firebrand (Geh:7)
2 grey draconians
A mottled draconian (Zot:1)
A deep elf annihilator (Elf:3)
2 red draconians
A yellow draconian (Zot:3)
2 purple draconians
A giant orange brain (Pan)
3 crystal guardians (Elf:3)
An ettin (Depths:5)
2 fire dragons
2 blizzard demons (Pan)
A yaktaur captain (Vaults:3)
3 spriggan air magi
2 death cobs
An ice dragon (Zot:5)
A ravenous feature mimic (Crypt:5)
A spectral elf (Elf:3)
3 naga warriors (Snake:5)
2 anacondas (Snake:5)
An ogre mage (Depths:2)
A merfolk aquamancer (Shoals:5)
A deep dwarf death knight (Crypt:5)
A death yak (Shoals:3)
7 dancing weapons
2 spriggan berserkers (Depths:4)
2 naga sharpshooters (Snake:4)
4 sun demons
A catoblepas (Shoals:3)
4 soul eaters
An iron troll (Depths:3)
4 hell knights
A very ugly thing (Depths:3)
A large abomination (Pan)
4 skeletal warriors
A spectral emperor scorpion (Crypt:5)
A deep elf knight (Elf:2)
A death drake (Zot:5)
6 deep trolls
An infernal demonspawn (Pan)
A shadow demon (Pan)
A flayed ghost (Tar:7)
2 salamander mystics
A sea snake (Shoals:5)
A wizard (Pan)
A shadow dragon zombie (Crypt:1)
A water nymph (Shoals:1)
An orc sorcerer (Orc:4)
2 manticores
8 salamanders
A griffon (Shoals:5)
A phantasmal warrior (Depths:4)
A mermaid (Shoals:5)
4 sixfirhies
5 smoke demons
An orange demon (Tomb:1)
A molten gargoyle (Hell)
A dire elephant skeleton (Geh:7)
4 yaktaurs
2 naga magi (Snake:5)
A shock serpent skeleton (Crypt:1)
5 red devils (Pan)
A freezing wraith (Crypt:4)
2 hellwings (Pan)
A deep elf priest (Elf:2)
A komodo dragon (shapeshifter) (Vaults:4)
A wandering mushroom (Zot:5)
3 guardian mummies
An iron devil (Elf:3)
A wind drake (shapeshifter) (Vaults:3)
A troll (shapeshifter) (Vaults:3)
A two-headed ogre (Depths:1)
A boulder beetle (Vaults:4)
3 shadows (Tar:7)
9 flying skulls
2 snapping turtles (Shoals:5)
3 slime creatures
A spriggan (Depths:4)
5 air elementals
2 brown oozes (Slime:1)
3 golden eyes
A vampire (Tomb:1)
6 ynoxinuls (Pan)
A shark (Shoals:5)
2 wraiths
3 ugly things
A chaos spawn (Elf:3)
A vampire mosquito (Vaults:3)
4 nagas
A hell hound (Geh:7)
2 water moccasins
7 orc warriors
2 necrophages
An ice beast (Elf:2)
A pulsating lump (Slime:6)
A jelly (Slime:1)
2 orc priests
2 starcursed masses (Abyss:3)
5 human skeletons (Crypt:1)
A human zombie (Crypt:1)
2 sheep (Shoals:4)
A worm (shapeshifter) (Vaults:1)
3 ufetubi (Pan)
5 orcs
A ball python (Snake:5)
A goblin (Orc:1)
3 orc skeletons (Orc:4)
An orc zombie (Orc:4)
A crawling corpse (Vaults:5)
A plant (Shoals:4)
297 creatures vanquished.
Vanquished Creatures (others)
2 eldritch tentacles
A blizzard demon (Pan)
26 spellforged servitors
An ice dragon (Depths:3)
A death yak (Depths:3)
A shadow wraith (Tomb:1)
2 hell beasts (Tar:7)
A large abomination (Abyss:3)
2 hill giants
2 deathcaps (Zot:5)
A phantasmal warrior (Tar:7)
A frost giant zombie (Dis:7)
2 air elementals (Depths:3)
A salamander (Snake:3)
A shock serpent zombie (Dis:7)
2 elephants (Lair:8)
A stone giant skeleton (Tomb:2)
5 drowned souls (Shoals:5)
3 water elementals
3 yaktaurs (Depths:1)
A guardian mummy (Tomb:2)
2 freezing wraiths
5 wandering mushrooms (Zot:5)
A silent spectre (Abyss:3)
A tengu conjurer (D:14)
A raiju (Abyss:1)
75 fire vortices
A boulder beetle (Vaults:3)
A raiju (shapeshifter) (Depths:3)
5 wraiths
A deep elf mage (Depths:3)
2 yaks (D:11)
A deep elf fighter (Abyss:3)
A hungry ghost (Tomb:1)
A vampire mosquito (Vaults:3)
A human zombie (Vaults:4)
Menkaure (D:7)
A small abomination (Abyss:3)
2 slaves (D:6)
7 lost souls
2 phantoms
A swamp dragon skeleton (Geh:7)
A crocodile (Lair:8)
12 earth elementals
A crimson imp (Hell)
4 iron imps (Dis:7)
A jelly (D:14)
An orc priest (Orc:4)
An orc wizard (Elf:3)
2 mummies
An ufetubus (Pan)
4 giant spores (D:11)
An orc skeleton (Orc:4)
3 ballistomycetes (D:11)
173 eldritch tentacle segments
20 fungi
26 plants
15 starspawn tentacles
17 starspawn tentacle segments
4 tentacles (Coc:7)
460 creatures vanquished.
Grand Total: 6654 creatures vanquished
Notes
Turn | Place | Note
--------------------------------------------------------------
0 | D:1 | Xanadol, the Gargoyle Earth Elementalist, began the quest for the Orb.
0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3
78 | D:1 | Reached skill level 4 in Earth Magic
268 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/4
851 | D:1 | Reached XP level 3. HP: 19/19 MP: 6/6
856 | D:1 | Learned a level 3 spell: Stone Arrow
1014 | D:1 | Reached skill level 5 in Earth Magic
1347 | D:2 | Found a burning altar of Makhleb.
1449 | D:2 | Reached skill level 1 in Conjurations
1610 | D:2 | Noticed Jessica
1625 | D:2 | Killed Jessica
1625 | D:2 | Reached XP level 4. HP: 16/24 MP: 0/7
2684 | D:3 | Reached XP level 5. HP: 28/28 MP: 9/9
3874 | D:4 | Reached XP level 6. HP: 18/32 MP: 1/11
3881 | D:4 | Learned a level 5 spell: Lee's Rapid Deconstruction
4115 | D:4 | Found a sparkling altar of Nemelex Xobeh.
4149 | D:4 | Found Thadez's Food Boutique.
4390 | D:4 | Reached skill level 6 in Earth Magic
4934 | D:4 | Found a basalt altar of Yredelemnul.
5358 | D:4 | Found a bloodstained altar of Trog.
5603 | D:5 | Entered Level 5 of the Dungeon
5607 | D:5 | Found a staircase to the Ecumenical Temple.
5613 | D:5 | Reached XP level 7. HP: 36/36 MP: 12/14
5671 | Temple | Entered the Ecumenical Temple
5800 | D:5 | Reached skill level 5 in Conjurations
5898 | D:5 | Reached skill level 7 in Earth Magic
5903 | D:5 | Learned a level 3 spell: Passwall
6664 | D:6 | Reached skill level 1 in Transmutations
6706 | D:6 | Found Yvial's Gadget Shoppe.
6737 | D:6 | Noticed Pikel
7124 | D:5 | Killed Pikel
7124 | D:5 | Reached skill level 8 in Earth Magic
7124 | D:5 | Reached XP level 8. HP: 27/41 MP: 2/18
7230 | Temple | Became a worshipper of Ashenzari the Shackled
7684 | D:6 | Reached skill level 1 in Maces & Flails
7989 | D:6 | Reached skill level 9 in Earth Magic
8190 | D:6 | Reached skill level 1 in Fighting
8383 | D:6 | Learned a level 3 spell: Mephitic Cloud
8467 | D:6 | Reached skill level 1 in Poison Magic
8467 | D:6 | Reached XP level 9. HP: 27/48 MP: 9/20
8610 | D:7 | Reached skill level 1 in Air Magic
8635 | D:7 | Found a glowing golden altar of the Shining One.
8819 | D:7 | Killed Menkaure
8849 | D:7 | Found a glowing silver altar of Zin.
8857 | D:7 | Reached skill level 5 in Spellcasting
8857 | D:7 | Reached skill level 10 in Earth Magic
8872 | D:7 | Found an ancient bone altar of Kikubaaqudgha.
9069 | D:7 | Noticed Prince Ribbit
9073 | D:7 | Killed Prince Ribbit
9510 | D:7 | Found a deep blue altar of Sif Muna.
10270 | D:8 | Noticed a wandering mushroom
10274 | D:8 | Reached skill level 11 in Earth Magic
10446 | D:8 | Reached XP level 10. HP: 56/56 MP: 19/23
10643 | D:8 | Noticed Edmund
10688 | D:8 | Killed Edmund
11103 | D:8 | Found a deep blue altar of Sif Muna.
11274 | D:8 | Found an iron altar of Okawaru.
11388 | D:8 | Noticed a wandering mushroom
11399 | D:8 | Noticed a wandering mushroom
11400 | D:8 | Found a blossoming altar of Fedhas.
11400 | D:8 | Noticed a wandering mushroom
11551 | D:8 | Killed a wandering mushroom
11736 | D:8 | Killed a wandering mushroom
11978 | D:8 | Killed a wandering mushroom
12027 | D:8 | Found an iron altar of Okawaru.
12136 | D:8 | Killed a wandering mushroom
12136 | D:8 | Reached skill level 12 in Earth Magic
12187 | D:8 | Reached skill level 5 in Fighting
13283 | D:9 | Found a staircase to the Orcish Mines.
13624 | D:9 | Reached XP level 11. HP: 64/64 MP: 15/26
14006 | D:9 | Found a sparkling altar of Nemelex Xobeh.
14233 | D:10 | Entered Level 10 of the Dungeon
15103 | D:10 | Found a staircase to the Lair.
15175 | D:10 | Acquired Ashenzari's first power
15876 | D:11 | Found Kicoiz's Assorted Antiques.
15879 | D:11 | Noticed a hill giant
16029 | D:11 | Noticed a hill giant
16037 | D:11 | Killed a hill giant
16037 | D:11 | Reached skill level 1 in Evocations
16461 | D:11 | Noticed a hill giant
16469 | D:11 | Killed a hill giant
16469 | D:11 | Reached skill level 1 in Armour
16684 | D:11 | Found Sacviuv's Assorted Antiques.
16693 | D:11 | Noticed a hill giant
16697 | D:11 | Killed a hill giant
16731 | D:11 | Noticed a hill giant
16744 | D:11 | Killed a hill giant
16761 | D:11 | Noticed a hill giant
16768 | D:11 | Noticed a hill giant
17054 | D:11 | Bought a scroll of fear for 98 gold pieces
17054 | D:11 | Bought a scroll of fear for 98 gold pieces
17059 | D:11 | Found Emihom's Food Boutique.
17072 | D:11 | Killed a hill giant
17359 | D:11 | Found Souginay's Antique Weapon Shop.
17395 | D:11 | Noticed Joseph
17672 | D:11 | Noticed a hill giant
17679 | D:11 | Killed a hill giant
17679 | D:11 | Reached skill level 13 in Earth Magic
17679 | D:11 | Reached XP level 12. HP: 72/72 MP: 14/29
17983 | D:11 | Found Bluugih's Armour Shoppe.
18355 | D:10 | Killed a hill giant
18430 | D:11 | Killed Joseph
18627 | D:10 | Learned a level 3 spell: Conjure Flame
18642 | D:11 | Noticed a hill giant
18652 | D:11 | Killed a hill giant
18758 | D:11 | Reached skill level 1 in Fire Magic
18925 | D:11 | Noticed a hill giant
18930 | D:11 | Killed a hill giant
18930 | D:11 | Reached skill level 1 in Staves
19321 | D:11 | Bought a scroll labeled BACLEB LIHAASK for 31 gold pieces
20313 | D:11 | Noticed a hill giant
20321 | D:11 | Killed a hill giant
20542 | D:11 | Noticed a hill giant
20571 | D:11 | Noticed a hill giant
20576 | D:11 | Killed a hill giant
20628 | D:11 | Killed a hill giant
20761 | D:11 | Noticed a hill giant
20761 | D:11 | Noticed a hill giant
20761 | D:11 | Noticed a hill giant
20772 | D:11 | Killed a hill giant
20773 | D:11 | Killed a hill giant
20924 | D:11 | Killed a hill giant
20939 | D:11 | Reached skill level 5 in Evocations
21056 | D:11 | Noticed a stone giant
21334 | D:11 | Reached XP level 13. HP: 72/80 MP: 11/31
21462 | D:11 | Noticed a yaktaur captain
21600 | D:11 | Identified the +8,+2 flail of Valuable Assets {freeze, rElec rN+ MR++}
21791 | D:11 | Killed a stone giant
21850 | D:11 | Identified the +6,+7 short sword "Huposaats" {venom, +Rage rN+ SInv}
21932 | D:11 | Learned a level 2 spell: Repel Missiles
22075 | D:11 | Reached skill level 10 in Conjurations
22127 | D:11 | Reached skill level 1 in Charms
22275 | D:11 | Killed a yaktaur captain
22300 | D:11 | Reached skill level 10 in Spellcasting
22839 | D:11 | Found Sacviuv's Assorted Antiques.
22845 | D:11 | Noticed an ettin
22860 | D:11 | Killed an ettin
23002 | D:11 | Found Souginay's Antique Weapon Shop.
23081 | D:11 | Found Emihom's Food Boutique.
23092 | D:11 | Found Kicoiz's Assorted Antiques.
23125 | D:11 | Found Bluugih's Armour Shoppe.
23347 | D:10 | Killed a hill giant
23468 | Lair:1 | Entered Level 1 of the Lair of Beasts
23623 | Lair:1 | Noticed Nergalle
23623 | Lair:1 | Paralysed by Nergalle for 7 turns
23760 | Lair:1 | Paralysed by Nergalle for 4 turns
23775 | Lair:1 | Killed Nergalle
24500 | Lair:1 | Reached skill level 10 in Fighting
24841 | Lair:2 | Learned a level 2 spell: Swiftness
26252 | Lair:2 | Acquired Ashenzari's second power
27506 | Lair:2 | Reached skill level 5 in Staves
28409 | Lair:3 | Reached skill level 14 in Earth Magic
29435 | Lair:3 | Gained mutation: Your wings are large and strong. [gargoyle growth]
29435 | Lair:3 | Reached XP level 14. HP: 88/88 MP: 19/32
31368 | Lair:4 | Learned a level 7 spell: Spellforged Servitor
32228 | Lair:4 | Found a staircase to the Shoals.
32585 | Lair:5 | Noticed Rupert
33171 | Lair:5 | Found a staircase to the Snake Pit.
33406 | Lair:5 | Acquired Ashenzari's third power
33676 | Lair:5 | Reached skill level 1 in Summonings
34229 | Lair:5 | Killed Rupert
35947 | Lair:7 | Found a viscous altar of Jiyva.
35947 | Lair:7 | Found a staircase to the Slime Pits.
37309 | Lair:8 | Entered Level 8 of the Lair of Beasts
38459 | Lair:8 | Acquired Ashenzari's fourth power
38771 | Lair:8 | Reached XP level 15. HP: 96/96 MP: 6/34
40353 | Lair:8 | Reached skill level 5 in Summonings
41473 | Lair:5 | Found a staircase to the Snake Pit.
41604 | Lair:2 | Learned a level 4 spell: Summon Elemental
41619 | Lair:3 | Noticed Snorg
41681 | Lair:2 | Killed Snorg
42361 | Orc:1 | Entered Level 1 of the Orcish Mines
43375 | Orc:2 | Paralysed by an orc sorcerer for 4 turns
43891 | Orc:2 | Found an iron altar of Okawaru.
44282 | Orc:3 | Found Trurpha's Armour Boutique.
44331 | Orc:3 | Found Dashoh's Magic Scroll Boutique.
44334 | Orc:3 | Bought a scroll of fog for 20 gold pieces
44334 | Orc:3 | Bought a scroll of fear for 35 gold pieces
44334 | Orc:3 | Bought a scroll of remove curse for 30 gold pieces
44522 | Orc:3 | Found Ryarph's Jewellery Shop.
44536 | Orc:3 | Found Musecalli's Magic Scroll Boutique.
44585 | Orc:3 | Bought a scroll of remove curse for 39 gold pieces
44585 | Orc:3 | Bought a scroll of fear for 45 gold pieces
44585 | Orc:3 | Bought a scroll of remove curse for 39 gold pieces
44585 | Orc:3 | Bought a scroll of enchant armour for 97 gold pieces
44774 | Orc:3 | Found Miuhih's Food Boutique.
45055 | Orc:3 | Found a roughly hewn altar of Beogh.
45369 | Orc:4 | Entered Level 4 of the Orcish Mines
45379 | Orc:4 | Noticed Erolcha
45688 | Orc:4 | Found a staircase to the Elven Halls.
45688 | Orc:4 | Noticed Sonja
45712 | Orc:4 | Killed Sonja
47759 | Orc:4 | Killed Erolcha
49267 | Orc:4 | Reached skill level 1 in Throwing
49684 | Orc:4 | Reached XP level 16. HP: 31/104 MP: 10/35
50426 | Orc:4 | Paralysed by an orc sorcerer for 7 turns
52149 | Orc:4 | Found Thovaekk's General Store.
52150 | Orc:4 | Found Tuasag's Book Shop.
52151 | Orc:4 | Found Orhuet's Antique Armour Shop.
52151 | Orc:4 | Found Qishiug's Antique Weapon Boutique.
52180 | Orc:4 | Bought a pair of embroidered boots for 130 gold pieces
52183 | Orc:4 | Identified a +1 pair of boots of running (You bought it in a shop on level 4 of the Orcish Mines)
52193 | Orc:4 | Bought a book of Power for 540 gold pieces
52193 | Orc:4 | Bought a book of Party Tricks for 600 gold pieces
52200 | Orc:4 | Learned a level 5 spell: Bolt of Magma
52203 | Orc:4 | Learned a level 2 spell: Blink
52793 | Orc:3 | Bought the ring of Ynniont {rC+ Dex+2 Int+5} for 700 gold pieces
52803 | Orc:3 | Bought a scroll of fog for 26 gold pieces
52803 | Orc:3 | Bought a scroll of teleportation for 39 gold pieces
52803 | Orc:3 | Bought a scroll of amnesia for 45 gold pieces
52972 | Lair:2 | Learned a level 5 spell: Fireball
53055 | Snake:1 | Entered Level 1 of the Snake Pit
53096 | Snake:1 | Reached skill level 1 in Translocations
53279 | Snake:1 | Found a flickering gateway to a bazaar.
53284 | Bazaar | Entered a bazaar
53284 | Bazaar | Found Naleur's Distillery.
53284 | Bazaar | Found Anis Cis' Jewellery Boutique.
53284 | Bazaar | Found Sesyra's Armour Shoppe.
53285 | Bazaar | Found Lammaf's Jewellery Shop.
53286 | Bazaar | Found Xukore's Magic Scroll Emporium.
53286 | Bazaar | Found Urghiopli's Antique Armour Shop.
53331 | Bazaar | Bought the brooch of Shielding {Ward AC+4 EV+4} for 834 gold pieces
53354 | Bazaar | Bought an embroidered cloak for 135 gold pieces
53360 | Bazaar | Bought a scroll of fear for 31 gold pieces
53360 | Bazaar | Bought a scroll of blinking for 67 gold pieces
53763 | Snake:1 | Identified the ring of Thriduoxt {rN+ Str+4 Int+1}
55210 | Snake:2 | Noticed Vashnia
55480 | Snake:2 | Reached skill level 5 in Stealth
55622 | Snake:2 | Cast into the Abyss (Vashnia)
55671 | Abyss:2 | Noticed a tentacled starspawn
55841 | Abyss:2 | Noticed a bone dragon
55946 | Snake:2 | Escaped the Abyss
55976 | Snake:2 | Killed Vashnia
58166 | Snake:2 | Found a shattered altar of Ashenzari.
58612 | Snake:3 | Identified the Collected Works on Icy Dislocation
58633 | Snake:3 | Reached XP level 17. HP: 111/111 MP: 30/37
59379 | Snake:3 | Found a bloodstained altar of Trog.
59797 | Snake:4 | Found Gischiux's Assorted Antiques.
60273 | Snake:4 | Reduced skill Maces & Flails to level 1
61208 | Snake:4 | Identified the +7,+10 cutlass "Jydets" {speed, rC+ SInv}
61668 | Snake:4 | Noticed Mara
61682 | Snake:4 | Noticed Xanadol's illusion
61682 | Snake:4 | Killed Mara
62086 | Snake:5 | Entered Level 5 of the Snake Pit
62108 | Snake:5 | Found Erphaqilif's Distillery.
62963 | Snake:5 | Reached skill level 5 in Fire Magic
65382 | Snake:5 | Reached XP level 18. HP: 110/117 MP: 27/38
66199 | Snake:5 | Found Ryarioll's Weapon Shoppe.
67167 | Snake:5 | Got a serpentine rune of Zot
68561 | Shoals:1 | Entered Level 1 of the Shoals
68561 | Shoals:1 | Noticed Roxanne
68689 | Shoals:1 | Killed Roxanne
70172 | Shoals:1 | Reached skill level 15 in Fighting
70909 | Shoals:2 | Reached skill level 5 in Dodging
72027 | Shoals:3 | Noticed Frances
72396 | Shoals:3 | Killed Frances
72656 | Shoals:3 | Noticed Polyphemus
72675 | Shoals:3 | Killed Polyphemus
72675 | Shoals:3 | Reached skill level 15 in Earth Magic
73217 | Shoals:3 | Noticed Louise
73231 | Shoals:3 | Killed Louise
73231 | Shoals:3 | Reached XP level 19. HP: 124/124 MP: 14/39
74555 | Shoals:4 | Reached skill level 15 in Conjurations
74890 | Shoals:5 | Entered Level 5 of the Shoals
75270 | Shoals:5 | Identified the +6,+3 war axe of Chagrin {chop, +Inv rPois rC++ rN+ MR+ Stlth}
75376 | Shoals:5 | Noticed Ilsuiw
75430 | Shoals:5 | Reached skill level 15 in Spellcasting
75646 | Shoals:5 | Learned a level 8 spell: Lehudib's Crystal Spear
76338 | Shoals:5 | Killed Ilsuiw
76480 | Shoals:5 | Reached skill level 16 in Earth Magic
76527 | Shoals:5 | Got a barnacled rune of Zot
76827 | Shoals:5 | Gained mutation: Your natural rate of healing is unusually fast. [potion of beneficial mutation]
77076 | Shoals:5 | Identified the +1 cloak "Peoshreck" {Str-2 SInv}
78479 | D:12 | Found a gateway to a bazaar.
79365 | D:13 | Identified the +2 leather armour "Mopnaela" {+Rage Acc-6 Curse}
79565 | D:13 | Identified the cursed -5 robe "Libeelepp" {Int+4 Acc+4}
79867 | D:13 | Noticed Josephine
79918 | D:13 | Killed Josephine
80527 | D:14 | Found a labyrinth entrance.
80530 | D:14 | Found a gate to the Vaults.
80536 | D:14 | Found a flagged portal.
80556 | Bailey | Entered a bailey
81009 | Lab | Entered a labyrinth
81265 | Lab | Identified Sif Muna's Compendium of Assistive Displacement (You found it in a labyrinth)
81270 | Lab | Identified the Incunabulum of Enchantment (You found it in a labyrinth)
81275 | Lab | Identified the +7,+2 great sword of Agony {venom, Dex+4} (You found it in a labyrinth)
82009 | D:14 | Reached XP level 20. HP: 131/131 MP: 32/40
82912 | D:14 | Reached skill level 17 in Earth Magic
83199 | D:15 | Entered Level 15 of the Dungeon
83229 | D:15 | Found Hock's Weapon Emporium.
83402 | D:15 | Found Charod's Jewellery Boutique.
83560 | D:15 | Found Khajiel's Armour Shoppe.
83831 | D:15 | Found a staircase to the Depths.
83952 | D:15 | Found a glowing golden altar of the Shining One.
84011 | D:15 | Found Leotam's Antique Weapon Emporium.
84088 | Depths:1 | Entered Level 1 of the Depths
84204 | Depths:1 | Found a one-way gate to the infinite horrors of the Abyss.
84724 | Depths:1 | Identified the cursed +1 plate armour of Okawaru's Whim {Int-6 Acc-1}
84971 | Depths:1 | Found a one-way gate leading to the halls of Pandemonium.
85250 | Depths:1 | Reached skill level 18 in Earth Magic
85473 | Depths:1 | Found a gateway to Hell.
86793 | Depths:2 | Reached skill level 19 in Earth Magic
87306 | Depths:2 | Noticed Norris
87516 | Depths:2 | Paralysed by a giant eyeball for 4 turns
88386 | Depths:2 | Killed Norris
88386 | Depths:2 | Reached skill level 20 in Earth Magic
88614 | Depths:3 | Reached XP level 21. HP: 103/136 MP: 13/41
89149 | Depths:3 | Noticed Sojobo
89347 | Depths:3 | Killed Sojobo
89628 | Depths:3 | Reached skill level 21 in Earth Magic
89731 | Depths:3 | Found a gateway to a ziggurat.
91329 | Depths:3 | Reached skill level 22 in Earth Magic
92614 | Depths:4 | Noticed the Enchantress
93483 | Snake:5 | Bought the +3,+3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} for 1762 gold pieces
93798 | D:10 | Reached skill level 1 in Shields
93866 | Elf:1 | Entered Level 1 of the Elven Halls
94253 | Elf:1 | Reached skill level 5 in Shields
94804 | Elf:2 | Noticed Fannar
94810 | Elf:2 | Killed Fannar
95010 | Elf:2 | Found a portal to a secret trove of treasure.
95421 | Elf:2 | Noticed Nessos
95423 | Elf:2 | Killed Nessos
95456 | Elf:2 | Reached skill level 10 in Shields
95781 | Elf:2 | Reached XP level 22. HP: 142/142 MP: 41/41
95912 | Elf:3 | Entered Level 3 of the Elven Halls
95987 | Elf:3 | Found Ankais' Assorted Antiques.
96254 | Elf:3 | Identified the +4,+8 war axe of Valour {pain, Str+1 Dex+4 Int-1} (You took it off a deep elf sorcerer on level 3 of the Elven Halls)
96545 | Elf:3 | Identified the ring "Uptip" {+Fly rN+ Int+2 Acc+2 Dam+3} (You took it off a deep elf annihilator on level 3 of the Elven Halls)
97750 | Elf:3 | Identified the cursed +0 robe of Gasus {Str+3 Dex+3} (You took it off a deep elf sorcerer on level 3 of the Elven Halls)
98827 | Lair:2 | Learned a level 9 spell: Shatter
98972 | Vaults:1 | Entered Level 1 of the Vaults
101484 | Vaults:2 | Reached XP level 23. HP: 147/147 MP: 27/43
101741 | Vaults:2 | Found a staircase to the Crypt.
101741 | Vaults:2 | Found an ancient bone altar of Kikubaaqudgha.
101742 | Vaults:2 | Found a basalt altar of Yredelemnul.
104762 | Vaults:3 | Found Ytuih's Armour Boutique.
105322 | Vaults:3 | Noticed Nikola
105407 | Vaults:3 | Killed Nikola
105407 | Vaults:3 | Identified the +2 pair of gloves of Indecent Exposure {Dex+1 Int+3} (You took it off Nikola on level 3 of the Vaults)
105407 | Vaults:3 | Identified a +0 cloak of preservation (You took it off Nikola on level 3 of the Vaults)
106617 | Vaults:3 | Found a staircase to the Hall of Blades.
106634 | Blade | Entered the Hall of Blades
106721 | Blade | Noticed Jory
106734 | Blade | Killed Jory
107150 | Vaults:4 | Reached XP level 24. HP: 136/152 MP: 18/45
107706 | Vaults:4 | Identified the cursed -2,+3 crossbow of Tenacity {frost, Int+2}
108667 | Vaults:4 | Noticed Xtahua
108675 | Vaults:4 | Killed Xtahua
109053 | Vaults:4 | Noticed Frederick
109087 | Vaults:4 | Killed Frederick
109747 | Vaults:5 | Entered Level 5 of the Vaults
110206 | Vaults:5 | Reached XP level 25. HP: 143/157 MP: 28/47
110321 | Vaults:5 | Identified the +7,+7 sling "Rysyacog" {velocity, Hunger rF++ Str+4 Dex-1} (You took it off a vault warden on level 5 of the Vaults)
110439 | Vaults:5 | Reached skill level 23 in Spellcasting
110819 | Vaults:5 | Identified a +2 rod of the swarm (0/10) (You took it off a vault warden on level 5 of the Vaults)
111237 | Vaults:5 | Reached skill level 10 in Evocations
111552 | Vaults:5 | Got a silver rune of Zot
111616 | Vaults:5 | Found Osotohao's Assorted Antiques.
111747 | Vaults:5 | Identified the cursed +2,+1 crossbow of the Desert {flame, rF++}
111749 | Vaults:5 | Identified the cursed +1,+3 dagger of Tuade Weoci {stab, +Rage Str+2}
112479 | Vaults:2 | Reached skill level 1 in Crossbows
112574 | Crypt:1 | Entered Level 1 of the Crypt
112907 | Crypt:1 | Found an ancient bone altar of Kikubaaqudgha.
112946 | Crypt:1 | Reached skill level 5 in Crossbows
113712 | Crypt:2 | Found a staircase to the Tomb.
113725 | Crypt:2 | Reached skill level 10 in Crossbows
114820 | Crypt:3 | Reached XP level 26. HP: 163/163 MP: 23/47
115637 | Crypt:4 | Noticed Boris
115642 | Crypt:4 | Killed Boris
115674 | Crypt:4 | Identified the +1 robe of Watchfulness {rN+}
116311 | Crypt:5 | Entered Level 5 of the Crypt
116660 | Crypt:5 | Found an ancient bone altar of Kikubaaqudgha.
116934 | Crypt:5 | Identified the +7,+7 spear of Eternal Night {freeze, *Rage +Blink +Fly}
117355 | Crypt:5 | Identified the +6,+5 war axe of Gudon {flame, rF++ rC- Int+2}
117589 | Crypt:5 | Reached skill level 15 in Evocations
118354 | Lair:2 | Learned a level 6 spell: Haste
118480 | Bazaar | Entered a bazaar
118480 | Bazaar | Found Keowali's Antique Armour Shoppe.
118480 | Bazaar | Found Calucum's Antique Armour Emporium.
118484 | Bazaar | Found Wexek's Book Emporium.
118494 | Bazaar | Found Mnyonea's Antique Armour Shoppe.
118661 | D:15 | Bought a +6,+5 ring of slaying for 2291 gold pieces
118978 | Trove | Entered a treasure trove
118993 | Trove | Identified Tinkel's Tome of Evil Protection
119013 | Trove | Identified Thokisy's Volume of Supportive Curses
119022 | Trove | Identified Sif Muna's Grimoire of Blistering Benedictions
119041 | Trove | Identified Sif Muna's Tome of Arcane Weapons
119667 | Depths:4 | Identified a +4 rod of ignition (11/11) (You took it off a spriggan defender on level 4 of the Depths)
120008 | Depths:4 | Reached skill level 15 in Crossbows
120174 | Depths:4 | Noticed a golden dragon
120178 | Depths:4 | Reached XP level 27. HP: 138/168 MP: 8/48
120474 | Depths:4 | Identified the ring of Sadorros {rPois rF+ Dam+3} (You took it off a spriggan rider on level 4 of the Depths)
120498 | Depths:4 | Identified the +1 helmet of Voluell {+Inv MR++}
120601 | Depths:4 | Killed the Enchantress
120601 | Depths:4 | Identified the +6 faerie dragon armour {Str-4 Dex+2 Stlth+} (You took it off the Enchantress on level 4 of the Depths)
120845 | Depths:4 | Noticed a golden dragon
120853 | Depths:4 | Killed a golden dragon
121105 | Depths:4 | Identified the Papyrus of Battle Magic and Lightness
121169 | Depths:4 | Learned a level 5 spell: Shadow Creatures
121553 | Depths:5 | Entered Level 5 of the Depths
122777 | Depths:5 | Found a gate to the Realm of Zot.
122905 | Depths:5 | Found a radiant altar of Vehumet.
122905 | Depths:5 | Noticed an ancient lich
122912 | Depths:5 | Killed an ancient lich
122919 | Depths:5 | Identified the Volume of Combat Magic and Intoxication (You found it on level 5 of the Depths)
122966 | Zot:1 | Entered Level 1 of the Realm of Zot
123880 | Zot:1 | Reached skill level 24 in Spellcasting
124196 | Zot:2 | Reduced skill Crossbows to level 15
125616 | Zot:3 | Learned a level 6 spell: Deflect Missiles
126743 | Zot:4 | Reached skill level 25 in Spellcasting
127779 | Zot:5 | Entered Level 5 of the Realm of Zot
127797 | Zot:5 | Identified the cursed -3 ring mail of the Sailor {Dex-4 Int+3}
128510 | Zot:5 | Noticed an ancient lich
128527 | Zot:5 | Killed an ancient lich
129144 | Zot:5 | Noticed an ancient lich
129152 | Zot:5 | Killed an ancient lich
129212 | Zot:5 | Noticed an orb of fire
129226 | Zot:5 | Lost mutation: Your natural rate of healing is unusually fast. [an orb of fire]
129228 | Zot:5 | Gained mutation: Your body is slowly deteriorating. [an orb of fire]
129230 | Zot:5 | Killed an orb of fire
129233 | Zot:5 | Noticed an orb of fire
129239 | Zot:5 | Killed an orb of fire
129775 | Zot:5 | Noticed an orb of fire
129795 | Zot:5 | Gained mutation: You occasionally shout uncontrollably. [an orb of fire]
129804 | Zot:5 | Killed an orb of fire
130564 | Zot:5 | Noticed an orb of fire
130574 | Zot:5 | Killed an orb of fire
131886 | Lair:2 | Reached skill level 10 in Fire Magic
131888 | Lair:2 | Gained mutation: Your vision is a little blurry. [a card of wild magic]
131888 | Lair:2 | Gained mutation: Your vision is quite blurry. [a card of wild magic]
131897 | Lair:2 | Lost mutation: You occasionally shout uncontrollably. [potion of cure mutation]
131897 | Lair:2 | Lost mutation: Your body is slowly deteriorating. [potion of cure mutation]
131897 | Lair:2 | Lost mutation: Your vision is quite blurry. [potion of cure mutation]
131903 | Lair:2 | Gained mutation: You have a beak for a mouth. [potion of mutation]
131903 | Lair:2 | Gained mutation: You are agile. (Dex +2) [potion of mutation]
131903 | Lair:2 | Lost mutation: You are agile. (Dex +2) [potion of mutation]
131904 | Lair:2 | Gained mutation: You are robust (+10% HP). [potion of mutation]
131904 | Lair:2 | Gained mutation: You possess an exceptional clarity of mind. [potion of mutation]
131905 | Lair:2 | Gained mutation: You digest meat inefficiently. [potion of mutation]
131905 | Lair:2 | Gained mutation: You passively map a small area around you. [potion of mutation]
131905 | Lair:2 | Lost mutation: You possess an exceptional clarity of mind. [potion of mutation]
131906 | Lair:2 | Lost mutation: Your vision is a little blurry. [potion of cure mutation]
131906 | Lair:2 | Lost mutation: You are robust (+10% HP). [potion of cure mutation]
131906 | Lair:2 | Lost mutation: You digest meat inefficiently. [potion of cure mutation]
131906 | Lair:2 | Lost mutation: You passively map a small area around you. [potion of cure mutation]
131906 | Lair:2 | Lost mutation: You have a beak for a mouth. [potion of cure mutation]
131942 | Lair:2 | Learned a level 9 spell: Fire Storm
132216 | Slime:1 | Entered Level 1 of the Pits of Slime
133987 | Slime:6 | Entered Level 6 of the Pits of Slime
134389 | Slime:6 | Found a viscous altar of Jiyva.
134391 | Slime:6 | Noticed the royal jelly
134414 | Slime:6 | Killed the royal jelly
134415 | Slime:6 | Identified the cursed -5 hat of Unreason {Int-1}
134790 | Slime:6 | Identified a +1 rod of the swarm (14/14)
134913 | Slime:6 | Got a slimy rune of Zot
135040 | Slime:6 | Identified the Tome of the Volcanoes
135076 | Slime:5 | Paralysed by a giant eyeball for 2 turns
135284 | Lair:2 | Learned a level 7 spell: Controlled Blink
135302 | Lair:2 | Learned a level 5 spell: Lee's Rapid Deconstruction
136296 | Orc:4 | Bought a book of Death for 840 gold pieces
136300 | Orc:4 | Learned a level 2 spell: Sublimation of Blood
136346 | Orc:3 | Bought the ring of Vitality {Regen HP+15} for 555 gold pieces
136523 | D:11 | Bought a bread ration for 48 gold pieces
136523 | D:11 | Bought a choko for 6 gold pieces
136523 | D:11 | Bought 4 grapes for 4 gold pieces
136523 | D:11 | Bought a pear for 7 gold pieces
137278 | D:11 | Bought a crystal ball of energy for 560 gold pieces
138179 | Depths:1 | Voluntarily entered the Abyss.
138197 | Abyss:1 | Noticed a bone dragon
138224 | Abyss:1 | Noticed a tentacled starspawn
138226 | Abyss:1 | Noticed a lich
138227 | Abyss:1 | Killed a tentacled starspawn
138229 | Abyss:1 | Killed a lich
138264 | Abyss:1 | Noticed a bone dragon
138283 | Abyss:1 | Killed a bone dragon
138332 | Abyss:1 | Found a shadowy altar of Dithmenos.
138559 | Abyss:1 | Found a shadowy altar of Dithmenos.
138717 | Abyss:1 | Reached skill level 1 in Necromancy
139204 | Abyss:1 | Found a corrupted altar of Lugonu.
139210 | Abyss:1 | Found a corrupted altar of Lugonu.
139575 | Abyss:1 | Gained mutation: You are partially covered in slimy green scales (AC +2). [a neqoxec]
139842 | Abyss:3 | Found a corrupted altar of Lugonu.
139924 | Abyss:3 | Identified the Disquisition on Attacks and Poisoning (You found it on level 3 of the Abyss)
140013 | Abyss:3 | Reached skill level 5 in Translocations
140576 | Abyss:3 | Reduced skill Crossbows to level 10
140688 | Abyss:3 | Got an abyssal rune of Zot
140911 | Depths:1 | Escaped the Abyss
141227 | Depths:1 | Voluntarily entered the Abyss.
141272 | Abyss:1 | Reached skill level 26 in Spellcasting
141291 | Depths:1 | Escaped the Abyss
141516 | Depths:1 | Learned a level 7 spell: Haunt
141654 | Pan | Entered Pandemonium
142002 | Pan | Found an exit through the horrors of the Abyss.
142050 | Pan | Noticed Claepp the pandemonium lord
142054 | Pan | Killed Claepp the pandemonium lord
142386 | Pan | Identified the cursed +2 leather armour of Fashionability {+Rage MR++ Int-1}
142485 | Pan | Reduced skill Crossbows to level 5
142853 | Pan | Found an exit through the horrors of the Abyss.
142901 | Pan | Noticed Uppufuf the pandemonium lord
142906 | Pan | Killed Uppufuf the pandemonium lord
143086 | Pan | Got a demonic rune of Zot
143648 | Pan | Reached skill level 15 in Fire Magic
143666 | Pan | Noticed Zob Yzin the pandemonium lord
143681 | Pan | Killed Zob Yzin the pandemonium lord
143747 | Pan | Found an exit through the horrors of the Abyss.
144403 | Pan | Identified the ring of Suozunonn {MR+ Int+1 Dam+5} (You took it off a gelid demonspawn in Pandemonium)
144716 | Pan | Noticed Ahar the pandemonium lord
144730 | Pan | Killed Ahar the pandemonium lord
145105 | Pan | Noticed Xaarahec the pandemonium lord
145130 | Pan | Killed Xaarahec the pandemonium lord
145664 | Pan | Found an exit through the horrors of the Abyss.
145965 | Pan | Identified the Tome of Serendipity
145968 | Pan | Learned a level 1 spell: Summon Butterflies
145995 | Pan | Found an exit through the horrors of the Abyss.
146362 | Pan | Noticed Kein the pandemonium lord
146365 | Pan | Killed Kein the pandemonium lord
146423 | Pan | Identified the +11,+4 sling "Newtbane" {velocity, -Tele rF++ rC+}
146577 | Depths:1 | Escaped Pandemonium
146593 | Pan | Entered Pandemonium
147062 | Pan | Found an exit through the horrors of the Abyss.
147113 | Pan | Noticed Cebbamp the pandemonium lord
147130 | Pan | Killed Cebbamp the pandemonium lord
147423 | Pan | Found an exit through the horrors of the Abyss.
147786 | Pan | Noticed Vigryisi the pandemonium lord
147793 | Pan | Killed Vigryisi the pandemonium lord
148646 | Pan | Found an exit through the horrors of the Abyss.
148908 | Pan | Noticed Bacamat the pandemonium lord
148938 | Pan | Killed Bacamat the pandemonium lord
149146 | Depths:1 | Escaped Pandemonium
149158 | Pan | Entered the realm of Cerebov.
149158 | Pan | Entered Pandemonium
149447 | Pan | Found an exit through the horrors of the Abyss.
149795 | Pan | Reached skill level 27 in Spellcasting
150157 | Pan | Identified the +0 chain mail of Dithmenos' Whim {Str-3 Dex+3}
150232 | Pan | Identified the +12 chain mail of a bazaar {+Rage rElec SInv Curse}
150241 | Pan | Identified the Almanac of Hexes and Summoning
150333 | Pan | Identified the +6 blowgun "Bradaid" {speed, rF++ MR+} (You took it off a red devil in Pandemonium)
150656 | Pan | Noticed Cerebov
150691 | Pan | Killed Cerebov
150691 | Pan | Identified the +6,+6 Sword of Cerebov {flame} (You took it off Cerebov in Pandemonium)
150708 | Pan | Identified the cursed -5 scale mail "Yrefyjuy" {Dex+2 Int+3}
150713 | Pan | Identified Heileex's Papyrus of Necromancy
150769 | Pan | Got a fiery rune of Zot
151025 | Pan | Took an exit into the Abyss.
151025 | Abyss:1 | Escaped into the Abyss
151053 | Depths:1 | Escaped the Abyss
151156 | Pan | Entered Pandemonium
151181 | Pan | Found an exit through the horrors of the Abyss.
151266 | Pan | Noticed Yddir the pandemonium lord
151280 | Pan | Killed Yddir the pandemonium lord
151937 | Depths:1 | Escaped Pandemonium
151957 | Pan | Entered Pandemonium
151960 | Pan | Noticed Xeqitaip the pandemonium lord
151975 | Pan | Killed Xeqitaip the pandemonium lord
151978 | Pan | Found an exit through the horrors of the Abyss.
152049 | Pan | Took an exit into the Abyss.
152049 | Abyss:1 | Escaped into the Abyss
152151 | Abyss:1 | Found a burning altar of Makhleb.
152166 | Depths:1 | Escaped the Abyss
152190 | Pan | Entered Pandemonium
152290 | Pan | Identified a +0 rod of ignition (13/13) (You took it off a putrid demonspawn in Pandemonium)
152364 | Pan | Found an exit through the horrors of the Abyss.
152823 | Pan | Entered the realm of Mnoleg.
153030 | Pan | Reached skill level 10 in Staves
153164 | Pan | Found an exit through the horrors of the Abyss.
154012 | Pan | Gained mutation: You are weak. (Str -2) [a shining eye]
154242 | Pan | Noticed Mnoleg
154257 | Pan | Killed Mnoleg
154591 | Pan | Got a glowing rune of Zot
154690 | Pan | Gained mutation: You possess an exceptional clarity of mind. [a cacodemon]
154700 | Depths:1 | Escaped Pandemonium
154806 | Pan | Entered Pandemonium
155057 | Pan | Noticed Uffex the pandemonium lord
155064 | Pan | Killed Uffex the pandemonium lord
155234 | Pan | Entered the realm of Lom Lobon.
155435 | Pan | Noticed Lom Lobon
155728 | Pan | Found an exit through the horrors of the Abyss.
156401 | Pan | Killed Lom Lobon
156426 | Pan | Got a magical rune of Zot
156541 | Pan | Took an exit into the Abyss.
156541 | Abyss:1 | Escaped into the Abyss
156567 | Depths:1 | Escaped the Abyss
156775 | Pan | Entered the realm of Gloorx Vloq.
156775 | Pan | Entered Pandemonium
156789 | Pan | Found an exit through the horrors of the Abyss.
157158 | Pan | Reached skill level 27 in Fighting
157672 | Pan | Noticed Gloorx Vloq
157686 | Pan | Killed Gloorx Vloq
157712 | Pan | Got a dark rune of Zot
157929 | Pan | Took an exit into the Abyss.
157929 | Abyss:1 | Escaped into the Abyss
157976 | Depths:1 | Escaped the Abyss
158493 | Hell | Entered the Vestibule of Hell
158493 | Hell | Noticed Geryon
158498 | Hell | Killed Geryon
158838 | Hell | Found a gateway to the decaying netherworld of Tartarus.
158912 | Hell | Found a gateway to the ashen valley of Gehenna.
159062 | Hell | Found a gateway to the Iron City of Dis.
159095 | Hell | Found a gateway to the freezing wastes of Cocytus.
159265 | Tar:1 | Entered Level 1 of Tartarus
160078 | Tar:7 | Entered Level 7 of Tartarus
160309 | Tar:7 | Noticed an ancient lich
160309 | Tar:7 | Noticed an ancient lich
160324 | Tar:7 | Noticed an ancient lich
160606 | Tar:7 | Noticed Ereshkigal
160691 | Tar:7 | Noticed the Serpent of Hell
160695 | Tar:7 | Killed the Serpent of Hell
160806 | Tar:7 | Reached skill level 15 in Staves
160879 | Tar:7 | Killed an ancient lich
160912 | Tar:7 | Killed an ancient lich
161081 | Tar:7 | Identified the cursed ring "Pomodgh" {AC-3 Int+1}
161085 | Tar:7 | Killed an ancient lich
161255 | Tar:7 | Identified the ring "Faorch" {Ice +Inv}
161728 | Tar:7 | Identified the Almanac of Protection and Flames
161730 | Tar:7 | Identified the Collected Works on Malediction
162279 | Tar:7 | Killed Ereshkigal
162334 | Tar:7 | Got a bone rune of Zot
162503 | Coc:1 | Entered Level 1 of Cocytus
163216 | Coc:7 | Entered Level 7 of Cocytus
163717 | Coc:7 | Identified the ring of Spring {MP+9 Dex-3 Int+3}
163728 | Coc:7 | Identified the Almanac of Nocuous Black Arts
164053 | Coc:7 | Noticed Antaeus
164055 | Coc:7 | Identified the ring "Klaodij" {+Inv AC+1 Str+3 Int+4}
164064 | Coc:7 | Killed Antaeus
164108 | Coc:7 | Got an icy rune of Zot
164227 | Dis:1 | Entered Level 1 of the Iron City of Dis
164483 | Dis:2 | Reached skill level 10 in Dodging
164621 | Dis:5 | Reached skill level 15 in Shields
164681 | Dis:7 | Entered Level 7 of the Iron City of Dis
166260 | Dis:7 | Noticed Dispater
166631 | Dis:7 | Killed Dispater
166644 | Dis:7 | Got an iron rune of Zot
166758 | Geh:1 | Entered Level 1 of Gehenna
167361 | Geh:7 | Entered Level 7 of Gehenna
168295 | Geh:7 | Noticed Asmodeus
168506 | Geh:7 | Identified the +1 robe "Elazaru" {Dex+3 Int+1} (You took it off a wight on level 7 of Gehenna)
168951 | Geh:7 | Killed Asmodeus
168976 | Geh:7 | Got an obsidian rune of Zot
169007 | Geh:7 | Gained mutation: You have a fast metabolism. [a neqoxec]
169029 | Depths:1 | Lost mutation: You have a fast metabolism. [potion of cure mutation]
169029 | Depths:1 | Lost mutation: You possess an exceptional clarity of mind. [potion of cure mutation]
169029 | Depths:1 | Lost mutation: You are weak. (Str -2) [potion of cure mutation]
169735 | Tomb:1 | Entered Level 1 of the Tomb of the Ancients
170977 | Tomb:2 | Noticed Boris
170985 | Tomb:1 | Killed Boris
173249 | Tomb:2 | Gained mutation: You have large cloven feet. [potion of beneficial mutation]
173262 | Tomb:3 | Entered Level 3 of the Tomb of the Ancients
173403 | Tomb:3 | Identified a scroll of acquirement
173929 | Tomb:3 | Reached skill level 15 in Dodging
174091 | Tomb:3 | Identified the ring of the Jolly Gods {Hunger rPois Int+2 Dam+3}
174092 | Tomb:3 | Identified the ring "Rotaoby" {MP+9 Str+2 Int+5 Dam+5}
174150 | Tomb:3 | Identified the Compendium of Glacial Attacks
174199 | Tomb:3 | Identified Sif Muna's Reference Book on Boosts
174268 | Tomb:3 | Learned a level 4 spell: Airstrike
174316 | Tomb:3 | Got a golden rune of Zot
174619 | Tomb:2 | Gained mutation: You are clumsy. (Dex -2) [the power of Zot]
175485 | Zot:5 | Got the Orb of Zot
175550 | Zot:5 | Noticed Mnoimp the pandemonium lord
175648 | Zot:2 | Noticed Mneligri the pandemonium lord
175757 | Depths:5 | Noticed Byppy the pandemonium lord
175761 | Depths:5 | Noticed an ancient lich
175764 | Depths:5 | Killed Byppy the pandemonium lord
175764 | Depths:5 | Killed an ancient lich
175999 | Depths:1 | Noticed Wacanod the pandemonium lord
176380 | D:4 | Noticed Gheliax the pandemonium lord
176406 | D:4 | Killed Gheliax the pandemonium lord
176607 | D:$ | Escaped with the Orb!
Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 | 16-18 | 19-21 | 22-24 | 25-27 || total
-------------------------+-------+-------+-------+-------+-------+-------+-------+-------+-------++-------
Melee: Spear | 2 | 41 | 28 | | | | | | || 71
Whip | | | 31 | | | | | | || 31
Great mace | | | 6 | 80 | | | | | || 86
Staff | | | | 55 | 625 | 748 | 845 | 524 | 7086 || 9883
Throw: Stone | 100 | 108 | 5 | | | | | | || 213
Dart | | 11 | 134 | 229 | 209 | | | | || 583
Tomahawk | | | | | 36 | 128 | 73 | 8 | 10 || 255
Cast: Sandblast | 42 | 125 | 60 | 48 | 20 | 10 | | | || 305
Stone Arrow | 1 | 12 | 98 | 470 | 1235 | 1036 | 178 | 52 | || 3082
Lee's Rapid Decon | | | 2 | 11 | 3 | 1 | | | 250 || 267
Mephitic Cloud | | | | 6 | 54 | 8 | 6 | | || 74
Conjure Flame | | | | 5 | 29 | 17 | 3 | | || 54
Passwall | | | | 2 | 9 | 2 | 3 | | 10 || 26
Repel Missiles | | | | | 6 | 31 | 12 | 9 | 6 || 64
Summon Elemental | | | | | 23 | 15 | 2 | | || 40
Swiftness | | | | | 1 | 1 | 1 | 1 | 8 || 12
Bolt of Magma | | | | | | 29 | 437 | 418 | 1155 || 2039
Spellforged Servi | | | | | | 19 | 29 | 14 | 70 || 132
Fireball | | | | | | 23 | 42 | 90 | 75 || 230
Blink | | | | | | | 2 | | 2 || 4
Lehudib's Crystal | | | | | | | 1 | 6 | 531 || 538
Shatter | | | | | | | | 6 | 95 || 101
Fire Storm | | | | | | | | | 25 || 25
Deflect Missiles | | | | | | | | | 21 || 21
Haunt | | | | | | | | | 5 || 5
Shadow Creatures | | | | | | | | | 4 || 4
Sublimation of Bl | | | | | | | | | 2 || 2
Haste | | | | | | | | | 1 || 1
Invok: Scrying | | | | | | 1 | 4 | | 11 || 16
Transfer Knowledg | | | | | | 1 | | | 4 || 5
Abil: Fly | | | | | 1 | | 1 | | 3 || 5
Stop Flying | | | | | | | 1 | | 3 || 4
Evoke: Wand | 1 | | 1 | 1 | 4 | 6 | 4 | | 15 || 32
Phial of floods | | | | | 1 | | 2 | | || 3
Fan of gales | | | | | | | 1 | | 1 || 2
Deck | | | | | | | | | 7 || 7
Crystal ball of e | | | | | | | | | 62 || 62
Horn of Geryon | | | | | | | | | 2 || 2
Use: Scroll | 2 | 5 | 9 | 22 | 15 | 12 | 15 | 13 | 55 || 148
Potion | | | 3 | 3 | 3 | 1 | 1 | | 17 || 28
Stab: Sleeping | | 1 | 3 | 1 | 7 | 12 | 24 | 4 | 34 || 86
Distracted | | | | | 3 | 2 | 2 | 5 | 23 || 35
Fleeing | | | | | 1 | | | | || 1
Petrified | | | | | | | | 1 | || 1
Could have gone for a ziggurat, but this guy was just overstaying his welcome.
Ever since I cleared Zot:5, I was close to death exactly 3 times: Cerebov (he didn't want to die), a horde of Brimstone Fiends in Gehenna:7 that was larger than I thought at first (I was really, really scared when I was boxed in, I had no MP, and was fighting what I thought was the last Fiend hand on hand, when a Balrug and another Fiend appeared next to it), and my first contact with greater mummies in the Tomb (I was trying to deal the killing blow with haunt, turns out greater mummies "alive" are much more dangerous than their death curses).
I thought you had to wield the crystal ball of energy to use it, but turns out this isn't the case! With evocations maxed out, it's completely crazy. As long as you don't dip below 1/4 of your max MP, it gives you 10-25MP for no cost at all, unlimited times. There is a 10% chance for it to backfire, but as long as you plan around its possible miscasts, it's an infinite tap of MP. I tried not to abuse it, but still...
And that staff is completely bonkers too, but since it's an unrand, this comment is less useful. I cleared all the slime pits but the last level melee-ing the slimes, even though my character was a pure caster back then. By the end of the game, the only regular enemy I couldn't beat without spells where Hell Sentinels.
And I stand by my previous comment about Gargoyles, this felt like easy mode. They simply have too many inmunities, plus a crazy amount of AC (and more importantly, GDR), plus flying... and their aptitudes aren't even bad!
-
Any advice for a Kobold Summoner?
I'll give you a bit of a rundown first. He's had a good start so far. He can cast Canine Familiar safely. I've pumped most of my XP into Summoning, Dodging, Stealth, Spellcasting, with a little bit into Short Blades (for more damage), Fighting (for more HP) and Throwing (so I can hit things reliably from afar). I found an Ossuary which is a great XP vault when you have Hounds to absorb the curses. I had hoped to find another spellbook that might help me decide which of the level 4 summoning spells to start working towards, but no such luck.
Equipment wise I've found almost nothing to fill my slots (no hats, cloaks, boots or gloves), but I have a +2/+1 dagger of venom and a +0/+1 dagger of speed. I've IDed the basic scrolls and potions (curing, heal wounds, teleport, blink, identify, remove curse) and have 2 potions of haste for additional getaways. I've got a ring of protection from cold and a necklace of conservation.
So far in fights I've been softening things up with poison needles and tomahawks of returning, and then sitting behind a wall of hounds and imps. So far my hounds have been great, but I need to start transitioning into something else eventually. Which level 4 summoning spell from the book of Callings is most useful? For reference they are Summon Guardian Golem, Summon Lightning Spire, and Summon Ice Beast.
Also how much Dodging is enough Dodging? My evasion is currently sitting at about 18-19 iirc. I don't want to pump more xp there than needed, but I don't want to die because I left it too low.
-
Congrats pacovf!!! Is that your first win, with 15 runes? That takes some stones!
Character looks sick. Amazingly, I found the Elemental Staff on D3 in a quick Mummy Chaos Knight game. I say "quick" because Xom in his wisdom swapped it out with a +1, +1 hand axe a few floors later ;(
I know what you mean, playing a Gargoyle feels a bit like cheating. I'm trying to win a "challenge" species, but it's quite challenging haha. I guess my GhEE^Chei is my best to date. I've got an awesome DEFE right now who just got silver rune...my first char to be able to be able to cast Fire Storm, and boy it sure elevates your character to a higher plane haha
Jorbles: Do you have a god yet? Maybe consider Sif? I've taken a liking to her lately. As a Ko you'll want to abuse your intrinsic gourmand. Sif will give you free MP for food, and you'll also be able to cast the high level hungry spells with more impunity given her miscast protection. Plus she'll give you all the spells you ever want...and then some. I've also always wanted to try a Ko^Fedhas, what with the carnivorousness synergy.
I LOVE Lightning Spire, really useful all the way through the game. It's cool in that you can choose where you place it and play tower defense. Ice Beasts are not bad too. I haven't tried the Golems much as I had a bad experience where one blew up in my face lol.
Other than that, play it safe...spam your summons and don't even let 'em get close, unless you're gonna be some sort of sweet melee mage. Kobolds have quick exp levels too so you don't have to worry about losing too much XP.
-
Jorbles: Do you have a god yet? Maybe consider Sif? I've taken a liking to her lately. As a Ko you'll want to abuse your intrinsic gourmand. Sif will give you free MP for food, and you'll also be able to cast the high level hungry spells with more impunity given her miscast protection. Plus she'll give you all the spells you ever want...and then some. I've also always wanted to try a Ko^Fedhas, what with the carnivorousness synergy.
I LOVE Lightning Spire, really useful all the way through the game. It's cool in that you can choose where you place it and play tower defense. Ice Beasts are not bad too. I haven't tried the Golems much as I had a bad experience where one blew up in my face lol.
Other than that, play it safe...spam your summons and don't even let 'em get close, unless you're gonna be some sort of sweet melee mage. Kobolds have quick exp levels too so you don't have to worry about losing too much XP.
I don't have a god yet, I found an altar of Makhleb, but I think Sif is a better choice, so I'm going to keep going until I find her altar. I've had a little bit of mana problems in long fights and Sif helps with that. Since Kobolds have bad Conjuration I think I'll try to focus on Summoning spells and utility spells, and she's better at providing that sort of thing than the other magic gods are. Is it worth holding off putting XP into spellcasting stuff until I find her to build piety faster or is that just hobbling myself? I'll work towards Lightning Spire, that sounds like a pretty fun spell.
-
It was my first win, but I was bulldozing over Zot:5 and the Slime Pits, so I said "What the hell, let's check extended". I nearly regretted in Gehenna (wand of heal wounds hellfire oh god oh god wand of heal wounds hellfire smite oh god oh god wand of heal wounds hellfire hellfire...) because of -cTele, but every other time I had tons of escape options ready. Plus by the end I was able to cast both Shatter and Firestorm at 0-1% for 0 food, and 27 evocations plus crystall ball is just broken. The extra skill levels from Ash really matter when trying to get to level 26-27, because xp costs are exponential. Could have gone for glaciate instead of level 27 in fighting and ~20 in staffs-dodge-shield, but you know... :p
I do not think that Gargoyles are OP or cheap, but they get so many passive bonuses, it negates a lot of threats, especially as a caster (-20%hp hurt so much more as a fighter). Most other species are not as forgiving, aside from, say, a Centaur Hunter or a Minotaur Berserker.
A Ghoul of Cheibriados definitely qualifies as challenge race, do you have any tips for potential Chei worshippers?
@Jorbles: 18-19 EV seems like good enough before centaur bands. If you find repel missiles, you don't need anything else, otherwise get a buckler and some shield training or put more xp in dodging. Note that killing an enemy with a summon grants [(damage dealt by you)/(total damage dealt to enemy) + 1]/2 of normal xp. Don't take risks because of it, especially since kobolds get xp quickly anyway, but eventually some conjurations will come in handy. Note that most level 7-8 summons are dangerous to cast, so you'll probably want to branch anyway.
Also prioritize magic skills over everything else. You want to boost your burst damage capacity before all else: if it's dead it can't harm you. So if I were you, I'd only train summons and air till you can use lighting spire (for example) reliably, then I'd train the rest. If you want more detailed info, try sharing the dump! (use '#') And I'd say that -1 aptitudes shouldn't be a heavy deterrent after the early game, especially when extra skill levels after level 20-something are soooo expensive.
If I contradict Walrus, listen to him instead, he's our resident expert.
-
Oh yeah dude hellfire is the one time that you regret playing a Gargoyle...-20% HP is not fun when AC doesn't matter. Ash is a fantastic god in general, definitely endgame quality. Is the skill leveling exponential or just quadratic? Either way it's a bunch haha. I've always wanted to play a Troll Wizard or something absurd like that, and use Ash to make up for my horrible aptitudes.
pacovf has got just as much expertise as I do! :) His advice seems sound, a buckler rarely hurts, and Reflect/Deflect Missiles are necessary--they turn cen/yaktaurs from embarrassing game enders into annoying pests. Focusing on particular skills is also important and probably an area where I could improve. I haven't really had difficulties building and maintaining Sif piety, so I would say that's not your primary concern.
The GhEE was pretty lucky. Ghouls' intelligence is in the toilet, so I thought Chei could ameliorate this, and also maybe make me hunger for flesh a bit less (although I still ran out of permafood...). Translocations is important so you can actually move around. I happened upon the +27 Lear's Hauberk in Lair which I wore the rest of the game...Chei's strength helped make that manageable too, I was planning on running more of an EV character before that. And I had a short sword of distortion all game, which is not an amazing weapon, but fine for my purposes...Iron Shot 'em in the face, and if they get too close, poke 'em until they blink away or get banished haha.
I've had some luck with unarmed/transmuter Chei too...it's a good way to use the attribute bonuses. A Troll Tank of Chei was my preferred setup for a while haha. Chei's invocations abilities are also top notch...Slouch two or three times will obliterate the Vault 5 welcoming party
-
Is the skill leveling exponential or just quadratic? Either way it's a bunch haha. I've always wanted to play a Troll Wizard or something absurd like that, and use Ash to make up for my horrible aptitudes.
Just checked the wiki, looks like the skill xp cost is somewhere between quadratic and cubic... The second derivative is a three-step stair function, if that means something.
Another absurd possibility would be a DE conjurer that can cast all four level 9 elemental spells :P
They turn cen/yaktaurs from embarrassing game enders into annoying pests.
I think that the two things I underestimate the most, despite the fact that I know they are very dangerous, are centaur/yaktaur packs (actually, even a single one can cut your run short when you are off-guard), and orc bands (cue the orc warrior with plate mail and a glaive of electrocution with a priest I could not see at first). I hate them.
-
I just encountered a really neat vault, and I was wondering if anyone had come across it before. I was in the normal part of the dungeon when I saw a bunch of trees and plants. I walked through a path in it to find a single large kobold in a clearing surrounded by about a dozen small kobolds and the corpses of 4 humans. There was a 2x2 square of lava in the middle of the clearing, and some random treasure (most of the kobolds were armed with a variety of mundane weapons, but there was also some branded ammo, a couple scrolls, and curare needles). I felt like I'd come across a cult of kobolds in the middle of a blood sacrifice.
It wasn't a particularly difficult vault (just bottlenecked the kobolds while letting them throw themselves at my summons), but it was a pretty cool one nonetheless.
-
So far so good! I found the book of Annihilations and the book of Ice so I guess I'm going to be learning Ice Magic. I can almost reliably cast the Lightning Spire though (10%) I have just found what I'm pretty sure is the Lair entrance too.
Dungeon Crawl Stone Soup version 0.14.1 (tiles) character file.
Elvis the Summoner (Kobold Summoner) Turns: 12732, Time: 02:26:02
HP 44/52 AC 9 Str 7 XL: 10 Next: 26%
MP 22/23 EV 18 Int 16 God: Sif Muna [***...]
Gold 561 SH 12 Dex 17 Spells: 5 memorised, 6 levels left
rFire . . . SeeInvis . t - +2,+1 dagger (venom)
rCold + . . Clarity . a - +2 robe
rNeg . . . Conserve + K - +0 buckler
rPois . rCorr . (no helmet)
rElec . rRot . g - +2 cloak
SustAb + . Spirit . (no gloves)
rMut . Warding . U - +1 pair of boots
Saprov + + . Stasis . r - amulet of conservation
MR ..... D - ring of sustain abilities
z - ring of protection from cold
@: not resistant to hostile enchantments, quite stealthy
A: disease resistance, carnivore 3, saprovore 2
a: Channel Energy, Forget Spell, Renounce Religion
You are on level 8 of the Dungeon.
You worship Sif Muna.
Sif Muna is most pleased with you.
You are very full.
You have visited 2 branches of the dungeon, and seen 9 of its levels.
You have also visited: Ossuary.
You have collected 561 gold pieces.
Inventory:
Hand weapons
k - a +1,+2 quarterstaff of protection
t - a +2,+1 dagger of venom (weapon)
y - a +0,+1 dagger of speed
B - a +1 blowgun
Missiles
d - 39 darts (quivered)
u - 3 darts of flame
A - 62 poisoned needles
G - 6 curare-tipped needles
Armour
a - a +2 robe (worn)
g - a +2 cloak (worn)
K - a +0 buckler (worn)
U - a +1 pair of boots (worn)
Magical devices
m - a wand of slowing (19)
w - a wand of slowing {zapped: 1}
R - a wand of draining (5)
Comestibles
c - a meat ration
q - 2 rotting chunks of hound flesh
S - 6 beef jerkies
Scrolls
h - a scroll of fog
i - 4 scrolls of teleportation
j - a scroll labeled GEIRAO CAEF
l - a scroll labeled NAKOLO TOEXYL
n - a scroll labeled RAESOCZ ODDALI
x - 4 scrolls of remove curse
F - 2 scrolls of recharging
L - a scroll labeled CAL MIUFADEL
O - a scroll labeled BRAVUEKANO
P - 2 scrolls of magic mapping
Jewellery
r - an amulet of conservation (around neck)
z - a ring of protection from cold (left hand)
D - a ring of sustain abilities (right hand)
Potions
e - a potion of restore abilities
f - a murky pink potion
p - a purple potion
v - a potion of curing
E - an emulsified orange potion
H - a brown potion
I - a murky green potion
J - a cyan potion
M - 4 potions of haste
Q - a sedimented black potion
Books
b - a book of Callings
Spells Type Level
*Summon Small Mammal Summoning 1
*Call Imp Summoning 2
*Call Canine Familiar Summoning 3
Summon Guardian Golem Hexes/Summoning 4
*Summon Lightning Spire Summoning/Air 4
*Summon Ice Beast Ice/Summoning 4
C - a book of Power
Spells Type Level
Fulminant Prism Conjuration/Hexes 4
Iskenderun's Mystic Blast Conjuration 4
Venom Bolt Conjuration/Poison 5
Bolt of Magma Conjuration/Fire/Earth 5
Iron Shot Conjuration/Earth 6
Orb of Destruction Conjuration 7
N - a book of Ice
Spells Type Level
Freezing Aura Charms/Ice 2
Metabolic Englaciation Hexes/Ice 5
Ozocubu's Refrigeration Ice 6
Bolt of Cold Conjuration/Ice 6
Freezing Cloud Conjuration/Ice/Air 6
Simulacrum Ice/Necromancy 6
Skills:
- Level 1.4 Fighting
- Level 2.0 Short Blades
- Level 2.0 Throwing
- Level 6.2 Dodging
- Level 4.3 Stealth
+ Level 2.6 Shields
- Level 5.9 Spellcasting
- Level 10.2 Summonings
- Level 4.0 Air Magic
You have 6 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Summon Small Mammal Summ #### 1% 1 None
b - Call Imp Summ #####... 1% 2 #......
c - Call Canine Familiar Summ #####... 1% 3 ###....
d - Summon Lightning Spi Summ/Air ####.... 10% 4 ####...
e - Summon Ice Beast Ice/Summ ###..... 17% 4 ####...
Dungeon Overview and Level Annotations
Branches:
Dungeon (8/15) Temple (1/1) D:5
Lair: D:8-11
Altars:
Ashenzari
Cheibriados
Dithmenos
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Sif Muna
Xom
Zin
The Shining One
Innate Abilities, Weirdness & Mutations
You recuperate from illness quickly.
You are small and have problems with some larger weapons.
You are carnivorous and can eat meat at any time.
You can eat rotten meat.
Message History
You hit the green rat but do no damage. The green rat is poisoned.
The green rat is moderately wounded.
Your wolf misses the green rat. The green rat misses you.
Your quokka bites the green rat but does no damage.
The green rat completely misses you.
Your iron imp says, "Just tell me who NOT to kill."
Your wolf bites the green rat!
You hit the green rat but do no damage. The green rat is poisoned.
The green rat is severely wounded.
Your wolf bites the green rat!
The green rat dies!
Your quokka bites the green rat. The green rat misses you.
Your iron imp barely misses the green rat.
You hit the green rat but do no damage. The green rat looks even sicker.
The green rat is heavily wounded.
Your quokka barely misses the green rat.
The green rat closely misses you. Your wolf bites the green rat!
The green rat dies!
Char dumped to 'morgue/Elvis.txt'.
Save game and exit?
...
##..(f.
#...P.. ...f . #..
#.!f..# #.f.P.######...
###.P..P# #..PP..........
....P..# +..............
#....%####P.f.........#
#...fP.PffPf..........#####
#...ff..PP................
#..h5..f...P%.............
##.%@%.f..................
+..$+r%../..%..........>....
#####......%%..........#....
#.........##########....
#.........# #....
########### #####
You can see a friendly wolf, a friendly iron imp and a friendly quokka.
Vanquished Creatures
A baby alligator (shapeshifter) (D:7)
Eustachio (D:7)
An orc warrior (D:6)
A sky beast (D:5)
2 ogres (D:4)
A big kobold (D:4)
An elf zombie (Ossuary)
A giant frog (D:6)
2 goliath beetles
A crimson imp (D:5)
A worker ant (D:6)
4 hounds
4 orc wizards
An iguana (D:7)
Ijyb (D:2)
2 ogre zombies (Ossuary)
A hound zombie (D:6)
Terence (D:2)
A mummy (Ossuary)
A worker ant zombie (D:5)
A gnoll (D:7)
2 adders
3 worms
3 adder zombies (Ossuary)
4 giant geckos
2 oozes
8 orcs
A ball python (D:3)
12 bats
2 bat skeletons
A gnoll zombie (Ossuary)
7 goblins
6 hobgoblins
5 quokkas
4 giant cockroaches
4 giant newts
A goblin zombie (Ossuary)
3 hobgoblin zombies
18 kobolds
A kobold skeleton (D:5)
2 kobold zombies (Ossuary)
3 quokka zombies (Ossuary)
13 rats
5 rat zombies
A plant (D:4)
141 creatures vanquished.
Vanquished Creatures (collateral kills)
A lindwurm (shapeshifter) (D:7)
Joseph (D:7)
A cyclops (D:7)
Menkaure (D:6)
The ghost of Elvis the Sneak, an average KoAs (D:3)
A necrophage (D:6)
A water moccasin (D:5)
An orc warrior (D:7)
A phantom (D:5)
2 ogres
2 centaurs (D:8)
A crocodile (D:8)
4 giant frogs
Blork the orc (D:7)
2 scorpions
A tengu zombie (D:7)
5 wights (D:7)
A centaur zombie (Ossuary)
A quasit (D:6)
4 orc wizards
3 human zombies (Ossuary)
3 orc priests
3 hounds
A gnoll shaman (D:7)
2 ogre zombies (Ossuary)
6 mummies (Ossuary)
2 orc zombies
3 gnolls (D:7)
5 adders
A shadow imp (D:8)
2 inept item mimics
3 green rats (D:8)
2 worms
An iguana zombie (D:7)
2 giant geckos
17 orcs
4 giant cockroaches
6 goblins
8 hobgoblins
6 jackals
19 kobolds
A ball python (D:2)
7 bats
A goblin zombie (Ossuary)
A kobold skeleton (D:8)
2 kobold zombies (Ossuary)
A quokka (D:8)
A quokka zombie (Ossuary)
9 rats
2 rat zombies
A fungus (D:8)
2 plants
160 creatures vanquished.
Vanquished Creatures (others)
4 wolves
18 crimson imps
32 hounds
An orc priest (D:7)
An iron imp (D:7)
An orc wizard (D:6)
A lightning spire (D:7)
5 shadow imps
16 white imps
An orc (D:7)
6 bats
A giant spore (D:7)
A goblin (D:7)
17 quokkas
8 rats
2 ballistomycetes (D:7)
A plant (D:7)
116 creatures vanquished.
Grand Total: 417 creatures vanquished
Notes
Turn | Place | Note
--------------------------------------------------------------
0 | D:1 | Elvis, the Kobold Summoner, began the quest for the Orb.
0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3
372 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/4
913 | D:1 | Learned a level 2 spell: Call Imp
1213 | D:1 | Reached XP level 3. HP: 20/20 MP: 6/6
1456 | D:2 | Found a burning altar of Makhleb.
1555 | D:2 | Learned a level 3 spell: Call Canine Familiar
1606 | D:2 | Reached skill level 1 in Short Blades
1617 | D:2 | Reached skill level 1 in Throwing
2163 | D:2 | Reached XP level 4. HP: 19/24 MP: 5/7
2208 | D:2 | Noticed Terence
2235 | D:2 | Killed Terence
2482 | D:2 | Found a sparkling altar of Nemelex Xobeh.
2614 | D:2 | Noticed Ijyb
2624 | D:2 | Killed Ijyb
2716 | D:2 | Found a glowing silver altar of Zin.
3079 | D:3 | Reached skill level 5 in Summonings
3079 | D:3 | Reached XP level 5. HP: 14/28 MP: 2/9
3318 | D:3 | Noticed Elvis' ghost (average KoAs)
3412 | D:3 | Killed Elvis' ghost
3998 | D:3 | Reached XP level 6. HP: 33/33 MP: 10/13
5108 | D:4 | Reached skill level 5 in Dodging
5108 | D:4 | Reached XP level 7. HP: 29/37 MP: 9/14
5292 | D:4 | Reached skill level 6 in Dodging
6044 | D:5 | Entered Level 5 of the Dungeon
6079 | D:5 | Found a sand-covered staircase.
6243 | Ossuary | Entered an ossuary
6430 | Ossuary | Reached XP level 8. HP: 34/42 MP: 4/16
6747 | Ossuary | Reached skill level 7 in Summonings
6953 | Ossuary | Reached skill level 1 in Fighting
7125 | D:5 | Found a snail-covered altar of Cheibriados.
7311 | D:5 | Found a staircase to the Ecumenical Temple.
7326 | Temple | Entered the Ecumenical Temple
7358 | Temple | Became a worshipper of Sif Muna the Loreminder
7803 | D:5 | Found a sparkling altar of Nemelex Xobeh.
8372 | D:6 | Noticed Menkaure
8385 | D:6 | Killed Menkaure
8737 | D:6 | Reached skill level 8 in Summonings
9160 | D:6 | Acquired Sif Muna's first power
9222 | D:6 | Reached XP level 9. HP: 32/47 MP: 12/20
9273 | D:6 | Learned a level 4 spell: Summon Lightning Spire
9628 | D:6 | Reached skill level 1 in Air Magic
9891 | D:7 | Noticed Joseph
10219 | D:7 | Killed Joseph
10219 | D:7 | Acquired Sif Muna's second power
10219 | D:7 | Reached skill level 9 in Summonings
10565 | D:7 | Noticed Eustachio
10589 | D:7 | Killed Eustachio
10589 | D:7 | Reached skill level 5 in Spellcasting
10771 | D:7 | Noticed Blork the orc
10782 | D:7 | Killed Blork the orc
10967 | D:7 | Found a shimmering altar of Xom.
10967 | D:7 | Found a shimmering altar of Xom.
10968 | D:7 | Noticed a manticore
10968 | D:7 | Found a shimmering altar of Xom.
10968 | D:7 | Found a shimmering altar of Xom.
10969 | D:7 | Found a shimmering altar of Xom.
10970 | D:7 | Found a shimmering altar of Xom.
10970 | D:7 | Found a shimmering altar of Xom.
10972 | D:7 | Found a shimmering altar of Xom.
10973 | D:7 | Noticed a deep troll
10973 | D:7 | a manticore changed into a deep troll
10975 | D:7 | Found a shimmering altar of Xom.
10980 | D:7 | Noticed a lindwurm
10980 | D:7 | a deep troll changed into a lindwurm
10984 | D:7 | Noticed a spiny frog
11023 | D:7 | Noticed a red wasp
11026 | D:7 | Noticed an octopode
11062 | D:7 | Noticed a cyclops
11086 | D:7 | Killed a cyclops
11491 | D:7 | Noticed a draconian
11497 | D:7 | Noticed a lindwurm
11497 | D:7 | a draconian changed into a lindwurm
11518 | D:7 | Killed a lindwurm
11518 | D:7 | Reached skill level 10 in Summonings
11518 | D:7 | Reached XP level 10. HP: 30/52 MP: 0/23
11704 | D:7 | Noticed a black mamba
11704 | D:7 | a basilisk changed into a black mamba
11793 | D:8 | Found a shattered altar of Ashenzari.
12204 | Temple | Learned a level 4 spell: Summon Ice Beast
12448 | D:8 | Reached skill level 1 in Shields
Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total
-------------------------+-------+-------+-------+-------++-------
Melee: Unarmed | 24 | | | || 24
Club | 50 | | | || 50
Short sword | 48 | 58 | | || 106
Dagger | | 55 | 370 | 36 || 461
Quarterstaff | | | 14 | 3 || 17
Fire: Blowgun | | 14 | 56 | 12 || 82
Throw: Dart | 28 | 33 | 18 | 1 || 80
Tomahawk | | 33 | 73 | || 106
Cast: Summon Small Mamm | 28 | 8 | 24 | 8 || 68
Call Imp | 6 | 13 | 66 | 24 || 109
Call Canine Famil | | 13 | 56 | 10 || 79
Summon Lightning | | | 1 | 3 || 4
Invok: Channel Energy | | | 2 | 8 || 10
Evoke: Wand | | | 1 | || 1
Use: Scroll | 7 | 3 | 13 | 1 || 24
Potion | | 2 | 6 | 1 || 9
Stab: Sleeping | 2 | 3 | 12 | 1 || 18
Distracted | | | 1 | || 1
-
Remember that carrying a shield somewhat impedes spellcasting (you need shields:7 to compensate for a buckler with a kobold IIRC). Maybe you don't want to carry it all the time just yet, especially since you should be avoiding melee combat as a spellcaster at the beginning of the game, and there's no ranged attackers in the Lair (barring an unlucky unique in L:1). I dunno, if I where you I'd drop the shield while there isn't a komodo dragon viciously biting my head, and pump some more xp into summonings (no need to raise summonings much more though, you don't have any book with higher level summons), air until lightning spire is close to guaranteed, then ice, then shields. I also have the tendency to leave fighting always on at half rate past the first four/five levels, but I don't know if that is a good idea.
But you're looking good!
Also 4 potions of haste by Lair :o
-
Also 4 potions of haste by Lair :o
Watch me die with 3 of them unused. :D
-
Agh, what happened?
-
At the time I posted that I was just saying what I thought would probably happen. Now I know I died with 2 of them unused. I found Ice Caves and thinking to myself I've got cold resistance this should be a breeze. It was not. Polar bears, and wolves are beefy enough that I had to throw a lot of bodies at them to bring them down. A herd of Death Yaks gave me a lot of trouble when they could kill things as fast as I could summon them and I almost ran out of mana, had to channel frantically to get past them, but eventually brought down all three of them. Thinking to myself, the worst is over I pressed on and found a Frost Giant. This doesn't look good I thought to myself. I put a suicide line of wolves, ice beasts and lightning spires down. This tactic whittles him down to half health, but he tends to use his bolt of cold for the AOE damage targeting me and has done the same to me while whittling my forces down. I focus on summoning Ice Beasts for their cold resistance, but his brute strength and his battleaxe of freezing is smashing through them pretty effectively. I'm low on mana, and he hits me with another bolt of cold putting me lower than I'd like. So I take stock of the situation, I have a lightning spire and 2 ice beasts out to hold him off. I leave them to their fate and run around the corner. I just need a better position to reengage this giant. I get halfway down a long corridor and he pops up behind me. My summons didn't last long enough to let me make my escape! He casts bolt of cold and pow that is it.
Dungeon Crawl Stone Soup version 0.14.1 (tiles) character file.
9030 Elvis the Summoner (level 11, -6/56 HPs)
Began as a Kobold Summoner on May 22, 2014.
Was a High Priest of Sif Muna.
Killed from afar by a frost giant (22 damage)
... with a bolt of cold
... in an ice cave on May 23, 2014.
The game lasted 03:20:58 (15366 turns).
Elvis the Summoner (Kobold Summoner) Turns: 15366, Time: 03:20:58
HP -6/56 AC 9 Str 7 XL: 11 Next: 54%
MP 8/27 EV 18 Int 16 God: Sif Muna [*****.]
Gold 652 SH 12 Dex 17 Spells: 5 memorised, 11 levels left
rFire . . . SeeInvis . B - +1 blowgun
rCold + . . Clarity . a - +2 robe
rNeg . . . Conserve + K - +0 buckler
rPois . rCorr . (no helmet)
rElec . rRot . g - +2 cloak
SustAb + . Spirit . (no gloves)
rMut . Warding . U - +1 pair of boots
Saprov + + . Stasis . r - amulet of conservation
MR ..... D - ring of sustain abilities
z - ring of protection from cold
@: not resistant to hostile enchantments, quite stealthy
A: disease resistance, carnivore 3, saprovore 2
a: Channel Energy, Forget Spell, Renounce Religion
You were in an ice cave.
You worshipped Sif Muna.
Sif Muna was extremely pleased with you.
You were full.
You visited 3 branches of the dungeon, and saw 10 of its levels.
You also visited: Ossuary and Ice Cave.
You collected 652 gold pieces.
Inventory:
Hand weapons
k - a +1,+2 quarterstaff of protection
t - a +2,+1 dagger of venom
y - a +0,+1 dagger of speed
B - a +1 blowgun (weapon)
Missiles
d - 36 darts
u - 2 darts of flame
A - 56 poisoned needles (quivered)
G - 6 curare-tipped needles
Armour
a - a +2 robe (worn)
g - a +2 cloak (worn)
K - a +0 buckler (worn)
U - a +1 pair of boots (worn)
Magical devices
m - a wand of slowing (19)
o - a wand of slowing (17)
w - a wand of slowing (9)
R - a wand of draining (5)
T - a wand of slowing (16)
W - a wand of draining (7)
X - a wand of cold (5) {unknown}
Comestibles
c - 2 meat rations
S - 6 beef jerkies
Y - 3 rotting chunks of polar bear flesh
Scrolls
h - a scroll of fog
i - 4 scrolls of teleportation
j - a scroll of enchant weapon III {unknown}
l - a scroll of noise {unknown}
n - 3 scrolls of fear {unknown}
s - a scroll of holy word {unknown}
x - 4 scrolls of remove curse
F - 2 scrolls of recharging
L - a scroll of vulnerability {unknown}
O - a scroll of enchant weapon I {unknown}
P - 2 scrolls of magic mapping
V - a scroll of summoning {unknown}
Jewellery
q - an uncursed ring of sustain abilities
r - an amulet of conservation (around neck)
z - a ring of protection from cold (left hand)
D - a ring of sustain abilities (right hand)
Potions
e - a potion of restore abilities
f - a potion of magic {unknown}
p - a potion of brilliance {unknown}
v - a potion of curing
E - a potion of mutation {unknown}
H - a potion of confusion {unknown}
I - a potion of might {unknown}
J - a potion of flight {unknown}
M - 2 potions of haste
Q - a potion of poison {unknown}
Books
b - a book of Callings
Spells Type Level
*Summon Small Mammal Summoning 1
*Call Imp Summoning 2
*Call Canine Familiar Summoning 3
Summon Guardian Golem Hexes/Summoning 4
*Summon Lightning Spire Summoning/Air 4
*Summon Ice Beast Ice/Summoning 4
C - a book of Power
Spells Type Level
Fulminant Prism Conjuration/Hexes 4
Iskenderun's Mystic Blast Conjuration 4
Venom Bolt Conjuration/Poison 5
Bolt of Magma Conjuration/Fire/Earth 5
Iron Shot Conjuration/Earth 6
Orb of Destruction Conjuration 7
N - a book of Ice
Spells Type Level
Freezing Aura Charms/Ice 2
Metabolic Englaciation Hexes/Ice 5
Ozocubu's Refrigeration Ice 6
Bolt of Cold Conjuration/Ice 6
Freezing Cloud Conjuration/Ice/Air 6
Simulacrum Ice/Necromancy 6
Skills:
- Level 1.4 Fighting
- Level 2.0 Short Blades
- Level 2.0 Throwing
- Level 6.2 Dodging
- Level 4.3 Stealth
- Level 3.4 Shields
+ Level 7.8 Spellcasting
- Level 11.4 Summonings
+ Level 5.1 Ice Magic
- Level 5.0 Air Magic
* Level 1.3 Invocations
You had 11 spell levels left.
You knew the following spells:
Your Spells Type Power Failure Level Hunger
a - Summon Small Mammal Summ #### 1% 1 None
b - Call Imp Summ #####... 1% 2 None
c - Call Canine Familiar Summ #####... 1% 3 ##.....
d - Summon Lightning Spi Summ/Air ####.... 4% 4 ####...
e - Summon Ice Beast Ice/Summ ####.... 4% 4 ####...
Dungeon Overview and Level Annotations
Branches:
Dungeon (8/15) Temple (1/1) D:5 Lair (1/8) D:8
Altars:
Ashenzari
Cheibriados
Dithmenos
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Sif Muna
Xom
Zin
The Shining One
Innate Abilities, Weirdness & Mutations
You recuperate from illness quickly.
You are small and have problems with some larger weapons.
You are carnivorous and can eat meat at any time.
You can eat rotten meat.
Message History
The frost giant points at you and mumbles some strange words.
The bolt of cold hits your ice beast.
Your ice beast completely resists.
The bolt of cold hits you! You resist.
* * * LOW HITPOINT WARNING * * *
Your ice beast hits the frost giant but does no damage.
The frost giant hits your lightning spire with a battleaxe of freezing!
The frost giant freezes your lightning spire.
The frost giant hits your ice beast with a battleaxe of freezing!
Your ice beast dies!
The polar bear bites your lightning spire but does no damage.
The polar bear claws your lightning spire but does no damage. x2
Your lightning spire shoots out a bolt of electricity!
The bolt of electricity hits the polar bear. x2
The polar bear dies!
Your Invocations skill increases to level 1!
The bolt of electricity hits your lightning spire.
The frost giant casts a spell at you.
The bolt of cold hits you! You resist.
You die...
#....I### ##....##
##..### ##....#
##...# ###..###
#..### ###.%.###.
˜˜# ##.I.## #...####.#
˜#˜˜## ###5.# ##...####.
˜˜˜˜˜˜####..## ###...##.
˜˜˜˜˜˜˜˜˜###..## ###....
#˜˜#˜˜˜˜ ###..# #####
#####˜˜˜####˜˜.##
. ###C..##˜˜˜#˜˜####
..C ##8.##..˜#˜˜˜˜##
..YY #%C#####@˜˜#˜˜˜#
#...U ########..#..#######˜˜˜#
#U§8##.§§##.(.#..# #˜˜˜˜˜
#CU.##§C§####### #####
##########
You could see a frost giant.
Vanquished Creatures
3 polar bears (IceCv)
A baby alligator (shapeshifter) (D:7)
Eustachio (D:7)
A yak (IceCv)
A hippogriff (Lair:1)
An orc warrior (D:6)
2 wolves (IceCv)
A sky beast (D:5)
3 ice beasts (Lair:1)
2 ogres (D:4)
A big kobold (D:4)
An elf zombie (Ossuary)
A giant frog (D:6)
2 goliath beetles
A crimson imp (D:5)
A worker ant (D:6)
4 hounds
4 orc wizards
An iguana (D:7)
Ijyb (D:2)
2 ogre zombies (Ossuary)
A hound zombie (D:6)
Terence (D:2)
A mummy (Ossuary)
A worker ant zombie (D:5)
A gnoll (D:7)
2 adders
3 worms
A giant mite (Lair:1)
3 adder zombies (Ossuary)
4 giant geckos
2 oozes
8 orcs
A ball python (D:3)
13 bats
2 bat skeletons
A gnoll zombie (Ossuary)
7 goblins
6 hobgoblins
5 quokkas
4 giant cockroaches
4 giant newts
A goblin zombie (Ossuary)
3 hobgoblin zombies
18 kobolds
A kobold skeleton (D:5)
2 kobold zombies (Ossuary)
3 quokka zombies (Ossuary)
15 rats
5 rat zombies
A plant (D:4)
155 creatures vanquished.
Vanquished Creatures (collateral kills)
A hydra (Lair:1)
2 death yaks (IceCv)
A lindwurm (shapeshifter) (D:7)
Joseph (D:7)
A cyclops (D:7)
A spiny frog (Lair:1)
9 polar bears (IceCv)
8 yaks (IceCv)
11 wolves (IceCv)
A deep elf fighter (D:8)
Menkaure (D:6)
The ghost of Elvis the Sneak, an average KoAs (D:3)
6 ice beasts
A necrophage (D:6)
3 water moccasins
An orc warrior (D:7)
2 phantoms
2 ogres
2 centaurs (D:8)
2 crocodiles
4 giant frogs
A giant slug (Lair:1)
Blork the orc (D:7)
3 scorpions
A tengu zombie (D:7)
5 wights (D:7)
A centaur zombie (Ossuary)
A quasit (D:6)
4 orc wizards
3 human zombies (Ossuary)
3 orc priests
5 hounds
A gnoll shaman (D:7)
2 ogre zombies (Ossuary)
6 mummies (Ossuary)
2 orc zombies
3 gnolls (D:7)
6 adders
A shadow imp (D:8)
2 inept item mimics
3 green rats (D:8)
2 worms
An iguana zombie (D:7)
2 giant geckos
17 orcs
4 giant cockroaches
6 goblins
8 hobgoblins
10 jackals
19 kobolds
A ball python (D:2)
10 bats
A goblin zombie (Ossuary)
A kobold skeleton (D:8)
2 kobold zombies (Ossuary)
A quokka (D:8)
A quokka zombie (Ossuary)
11 rats
2 rat zombies
A fungus (D:8)
2 plants
217 creatures vanquished.
Vanquished Creatures (others)
A death yak (IceCv)
3 polar bears (IceCv)
3 yaks (IceCv)
29 wolves
21 ice beasts (IceCv)
42 crimson imps
45 hounds
An orc priest (D:7)
3 iron imps
An orc wizard (D:6)
5 lightning spires
11 shadow imps
32 white imps
An orc (D:7)
7 bats
A giant spore (D:7)
A goblin (D:7)
19 quokkas
10 rats
2 ballistomycetes (D:7)
A plant (D:7)
239 creatures vanquished.
Grand Total: 611 creatures vanquished
Notes
Turn | Place | Note
--------------------------------------------------------------
0 | D:1 | Elvis, the Kobold Summoner, began the quest for the Orb.
0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3
372 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/4
913 | D:1 | Learned a level 2 spell: Call Imp
1213 | D:1 | Reached XP level 3. HP: 20/20 MP: 6/6
1456 | D:2 | Found a burning altar of Makhleb.
1555 | D:2 | Learned a level 3 spell: Call Canine Familiar
1606 | D:2 | Reached skill level 1 in Short Blades
1617 | D:2 | Reached skill level 1 in Throwing
2163 | D:2 | Reached XP level 4. HP: 19/24 MP: 5/7
2208 | D:2 | Noticed Terence
2235 | D:2 | Killed Terence
2482 | D:2 | Found a sparkling altar of Nemelex Xobeh.
2614 | D:2 | Noticed Ijyb
2624 | D:2 | Killed Ijyb
2716 | D:2 | Found a glowing silver altar of Zin.
3079 | D:3 | Reached skill level 5 in Summonings
3079 | D:3 | Reached XP level 5. HP: 14/28 MP: 2/9
3318 | D:3 | Noticed Elvis' ghost (average KoAs)
3412 | D:3 | Killed Elvis' ghost
3998 | D:3 | Reached XP level 6. HP: 33/33 MP: 10/13
5108 | D:4 | Reached skill level 5 in Dodging
5108 | D:4 | Reached XP level 7. HP: 29/37 MP: 9/14
5292 | D:4 | Reached skill level 6 in Dodging
6044 | D:5 | Entered Level 5 of the Dungeon
6079 | D:5 | Found a sand-covered staircase.
6243 | Ossuary | Entered an ossuary
6430 | Ossuary | Reached XP level 8. HP: 34/42 MP: 4/16
6747 | Ossuary | Reached skill level 7 in Summonings
6953 | Ossuary | Reached skill level 1 in Fighting
7125 | D:5 | Found a snail-covered altar of Cheibriados.
7311 | D:5 | Found a staircase to the Ecumenical Temple.
7326 | Temple | Entered the Ecumenical Temple
7358 | Temple | Became a worshipper of Sif Muna the Loreminder
7803 | D:5 | Found a sparkling altar of Nemelex Xobeh.
8372 | D:6 | Noticed Menkaure
8385 | D:6 | Killed Menkaure
8737 | D:6 | Reached skill level 8 in Summonings
9160 | D:6 | Acquired Sif Muna's first power
9222 | D:6 | Reached XP level 9. HP: 32/47 MP: 12/20
9273 | D:6 | Learned a level 4 spell: Summon Lightning Spire
9628 | D:6 | Reached skill level 1 in Air Magic
9891 | D:7 | Noticed Joseph
10219 | D:7 | Killed Joseph
10219 | D:7 | Acquired Sif Muna's second power
10219 | D:7 | Reached skill level 9 in Summonings
10565 | D:7 | Noticed Eustachio
10589 | D:7 | Killed Eustachio
10589 | D:7 | Reached skill level 5 in Spellcasting
10771 | D:7 | Noticed Blork the orc
10782 | D:7 | Killed Blork the orc
10967 | D:7 | Found a shimmering altar of Xom.
10967 | D:7 | Found a shimmering altar of Xom.
10968 | D:7 | Noticed a manticore
10968 | D:7 | Found a shimmering altar of Xom.
10968 | D:7 | Found a shimmering altar of Xom.
10969 | D:7 | Found a shimmering altar of Xom.
10970 | D:7 | Found a shimmering altar of Xom.
10970 | D:7 | Found a shimmering altar of Xom.
10972 | D:7 | Found a shimmering altar of Xom.
10973 | D:7 | Noticed a deep troll
10973 | D:7 | a manticore changed into a deep troll
10975 | D:7 | Found a shimmering altar of Xom.
10980 | D:7 | Noticed a lindwurm
10980 | D:7 | a deep troll changed into a lindwurm
10984 | D:7 | Noticed a spiny frog
11023 | D:7 | Noticed a red wasp
11026 | D:7 | Noticed an octopode
11062 | D:7 | Noticed a cyclops
11086 | D:7 | Killed a cyclops
11491 | D:7 | Noticed a draconian
11497 | D:7 | Noticed a lindwurm
11497 | D:7 | a draconian changed into a lindwurm
11518 | D:7 | Killed a lindwurm
11518 | D:7 | Reached skill level 10 in Summonings
11518 | D:7 | Reached XP level 10. HP: 30/52 MP: 0/23
11704 | D:7 | Noticed a black mamba
11704 | D:7 | a basilisk changed into a black mamba
11793 | D:8 | Found a shattered altar of Ashenzari.
12204 | Temple | Learned a level 4 spell: Summon Ice Beast
12448 | D:8 | Reached skill level 1 in Shields
12815 | D:8 | Found a staircase to the Lair.
12862 | Lair:1 | Entered Level 1 of the Lair of Beasts
13068 | Lair:1 | Noticed a spiny frog
13079 | Lair:1 | Noticed a four-headed hydra
13088 | Lair:1 | Killed a four-headed hydra
13095 | Lair:1 | Killed a spiny frog
13205 | Lair:1 | Reached skill level 5 in Air Magic
13244 | Lair:1 | Reached skill level 1 in Ice Magic
13259 | Lair:1 | Acquired Sif Muna's third power
13270 | Lair:1 | Found a frozen archway.
13421 | IceCv | Entered an ice cave
13713 | IceCv | Reached XP level 11. HP: 49/56 MP: 11/25
14500 | IceCv | Reached skill level 11 in Summonings
14708 | IceCv | Noticed a death yak
14708 | IceCv | Noticed a death yak
14779 | IceCv | Killed a death yak
14849 | IceCv | Killed a death yak
15090 | IceCv | Reached skill level 5 in Ice Magic
15296 | IceCv | Noticed a frost giant
15296 | IceCv | Noticed a death yak
15360 | IceCv | Killed a death yak
15363 | IceCv | Reached skill level 1 in Invocations
15366 | IceCv | Killed from afar by a frost giant
Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total
-------------------------+-------+-------+-------+-------++-------
Melee: Unarmed | 24 | | | || 24
Club | 50 | | | || 50
Short sword | 48 | 58 | | || 106
Dagger | | 55 | 370 | 74 || 499
Quarterstaff | | | 14 | 3 || 17
Fire: Blowgun | | 14 | 56 | 61 || 131
Throw: Dart | 28 | 33 | 18 | 22 || 101
Tomahawk | | 33 | 73 | || 106
Cast: Summon Small Mamm | 28 | 8 | 24 | 16 || 76
Call Imp | 6 | 13 | 66 | 98 || 183
Call Canine Famil | | 13 | 56 | 61 || 130
Summon Lightning | | | 1 | 12 || 13
Summon Ice Beast | | | | 31 || 31
Invok: Channel Energy | | | 2 | 90 || 92
Evoke: Wand | | | 1 | 1 || 2
Use: Scroll | 7 | 3 | 13 | 2 || 25
Potion | | 2 | 6 | 4 || 12
Stab: Sleeping | 2 | 3 | 12 | 1 || 18
Distracted | | | 1 | 4 || 5
-
In retrospect I should have read a teleport scroll when the frost giant made short work of my first army of summons and booked it, but I thought I could just wear him down over time like I had with the death yaks. It was my first time in the Ice Caves and I think I overestimated how useful cold resistance would be in them. Cold resistance is necessary, but the monsters in the caves are still pretty tough.
-
Or I could have quaffed a potion of haste when I ducked around the corner. That might have worked too, it was a long corridor, but extra speed might have gotten me out of his LoS.
-
Did you try to identify the giant with x + v first? Usually, when I find a monster that seems out of my league, I check if their description includes "It looks extremely dangerous", in which case I just turn around and run, it's simply not worth the risk.
I also make the mistake of trying to power through timed portals though. I think you were just unlucky.
-
I did check it to see if it was poison resistant, but it was also extremely dangerous. I'd already killed a few things that were described as extremely dangerous so I think I was feeling overconfident. (My character was well equipped to kill certain extremely dangerous things, but not anything that had a long range aoe attack).
-
Oh dear...sorry to hear, looked like a fun character. Consider it a hands-on lesson about Ice Caves and the impermanence of all things ::).
That Frost Giant is definitely a toughie, and without cold resistance those bolts of cold would be twice as painful even. Big guns like wand of fire, berserk, teleport etc. are definitely appropriate. Wait'll you see the one with an Ice Fiend at the end, that one is even worse.
But of course, I can't help but rush into them either. I mean what am I, chicken? ;D
-
Just lost a Formicid Fighter of Okawaru to a Sonja's dagger of distortion in Orcs:2 (plan was to switch to The Shining One and go around with a blessed claymore in one hand, a large shield in the other, and golden dragon armour on my body). It was fun running around in the Abyss followed by bone dragons and balrugs though.
EDIT: aside from controlling my hubris (Sonja had no chance on a straight fight) and trying another staircase, there wasn't much I could do. Maybe if I had kept a longbow gifted by Oka with some arrows, I could have killed her without getting in range of her dagger, but with 0 bow training, it would have taken very long anyway, so meh.
EDIT 2: Damn, should have tried shafting myself in the Abyss, don't know if that works. That would be the third time I forget Formicids can do that, though the first two didn't kill me.
-
You might consider Trog if you're going to go that route...I like his gifts better and his abilities confer better early survivability. If you're going to be wearing heavy armour, you're probably not going to be doing much spellcasting anyway, at least not in the first part of the game...
I had basically the same plan with my 9-rune TrBe...started with Trog, got a zillion artifact giant clubs (plus Firestarter, which rules...just in time to blow up a simulacrum vault at the end of Swamp ;D), got some Golden Dragon Armour, switched to TSO before Crypt, blessed a Giant Spiked Club, and started tearing through Hell. Worked great until I ran into Antaeus, and that was 100% preventable (should've hasted myself, should've made more angels, should've hasted my angels, should've brought ring of flight into Cocytus...)
-
Formicids can't berserk nor use finesse :P So it's either heroism and armour gifts and the possibility to learn and train low level spells, or Trog's hand and Brothers in Arms and slightly better weapon gifts. It's not clear cut, but it was kind of a silly challenge anyway. Might try again though.
-
So much for Thermonuclear, my DEFE...6 runes in, went down to the bottom of Cocytus, and guess who was waiting--that TrBe ghost I was just talking about. Got in a bad spot, ?teleported right into Antaeus' lair...tried to ?blink, forgot about -cTele, wound up right next to Antaeus. He hits me with a staff of wizardry (who does that) for 60 damage, and lights out.
So now there's a fire storming chain lightninging orb of destructioning dragon calling spellforged servitoring ghost wandering around the bottom of Cocytus, just what I wanted...
-
That is somewhat hilarious though, but sorry! :-X
Why do you go for Cocytus after six runes? Isn't Pandemonium easier than Hell? No -cTele and no random "mystical force screws with you" should compensate for, say, an earlier-than-ideal-Cerebov.
How good is Dragon Call, by the way? Also, did you try Forceful Dismissal?
-
You know, you're probably right, I was just thinking that...for some reason I just assumed I should do Hell first, that's what I did in my necromancer game. I had only rF++, and considering my mainly fire-based offense I was indeed worried about Cerebov, perhaps irrationally so. I also assumed fire magic would make Cocytus a snap...but I guess I consistently underestimate Antaeus.
Dragon Call was not bad, I only had it post-Tomb (Tomb is quite pleasant with Summoning btw, didn't even get cursed once)...its two shining moments were the fights against Geryon and Ereshkigal. In both cases I pretty much just started the call, put up a servitor, put on Aura of Abjuration, and channeled mana in the back and sipped lemonade. This was particularly helpful with Ereshkigal because of his nasty habit of silencing you...the dragons keep coming regardless, and they basically took her out by themselves.
Didn't try Forceful Dismissal. First time with Aura of Abjuration though, and it's pretty nifty...really neuters Greater Mummies for example, and I was *hoping* to use it against folks like Mnoleg.
Maybe next game I'll actually train more than 0 weapon skills haha
-
Little more FTL bragging, I won again on normal with Rock Cruiser type B. I think my weapons were breach missiles, fire bomb, burst laser II, and pike beam with enough power to run 2 at a time. Worked great.
Also using Rock Cruiser type B, this time on easy, with AE enabled I unlocked crystal cruiser finally And continued to also defeat the flagship. I had burst mark II and Vulcan. So much fun.
-
Rock B is awesome. Fire bombs + Teleport Rock Crew = Profit. Evil grin optional but recommended.
Lucky about the secret ship, too! I've played more than I care to say, and I've only managed to wake up the Crystal guy in the pod once... and of course the Rock homeworld wasn't in the game.
-
Oh I've played more than I care to say too. It was really lucky, but I put it on easy using rock B with the intent of just trying to unlock the ship :P I had to restart once or twice. I was so surprised I beat the flagship because I wasn't building to do that. I was kinda just trying to survive to unlock the ship. And I didn't even pay attention while attacking the flagship because I had already met my goal. But Vulcan is just too good. Oh, I had hull lasers too. So I just tore it apart...
-
Also, the crystal cruiser is very underwhelming in my opinion. I haven't gotten the B layout yet, but I currently hate the crystal weapons. They're too slow
-
With the disclaimer that I have never played a pure roguelike and came to FTL from an interest in the strategy parts...
I want to like FTL because the emergency management in the tactical mode is so fun (running your guys around on both ships, re-routing power, repairing things, and so on), but I just can't. In my latest and probably last run, I was about 2/3rds of the way through, was in an easy ship battle, forgot to keep my eye on the enemy ship life total for a few seconds, and lost my boarding party because I didn't beam them back before the ship exploded, despite my transporter being ready. Ugh.
I'm convinced the strategic mode is basically a total luck-fest too because back closer to the original release, I beat normal on my 1st or 2nd try (I forget) after moving up from easy, and have never done it again. Luckfests aren't necessarily bad, but the strategic mode is way too close to a brainless slot machine for my taste.
I guess what I want is essentially FTL minus all the roguelike elements?
-
You could try looking for mods that better fit the experience you are looking for. If you are playing on Steam, Steam workshop should make it easy to find and install such a mod.
I believe that the strategic part is fine, you have to make-do with what you get, sometimes you get lucky, sometimes you don't, but the game should be winnable in both cases if you take the necessary precautions, barring extreme lack of luck in the first two sectors, or using a one-trick-pony ship and having encounters that don't align with what you can do. Some ships need major luck with random gifts and shops, others don't care. The Flagship is now stronger with AE, so that might influence the difficulty to replicate wins too.
Some strategies are more powerful, some are more forgiving. IMHO boarding is the strongest strategy, but it does require more micromanagement than anything else, and you stand to lose a lot if you make an error.
From my own limited experience with roguelikes, it looks like most of them have a similar pattern that starts with an uncertain, could-die-at-any-time start sort of stress, which progressively turns into I-can-tackle-anything-but-I've-invested-enough-time-that-I-can't-allow-any-risk sort of stress.
-
Woooo! I beat DCSS!
I haven't played DCSS for very long, but I played a lot of NetHack, Angband/Zangband/Tome2, and ADOM back in the day. I will say that I strongly prefer DCSS to any of those games I grew up on. More interesting choices all the way through and features like auto-explore and find-item are very player-friendly.
Anyway, I like blaster types, so this character was your basic DEFE of Vehumet. "If brute force fails, you didn't use enough." Vehumet's final gifts were Fire Storm, LCS, and Chain Lightning. Fire Storm and LCS were both all-stars. I had a staff of wizardry but tossed it near the end because all my spells were at 1% anyway and I was using a staff of energy to conserve food.
Terrifyingly, I never got a source of rMut, and every orb of fire was a horrible threat, even with self-haste and LCS. In Zot:1, I opened up a big vault of nasties and almost died.That scared me into thinking Zot was tougher than it really is, so I went playing in the Abyss for experience and items. After boredom and a couple potions of magic, I made my way back, decided to give Zot another try, and realized it's not actually all that bad.
The hardest moment of the game was Vaults:5, where a warden slammed the staircases up on me and I was surrounded. A lucky blink got me out of immediate harm and the monsters were bunched up enough that Fire Storm paid for itself in kills.
Next step: do other creative projects that DCSS has temporarily driven from my mind, although I'm sure I'll be back.
Dungeon Crawl Stone Soup version 0.14.0 (tiles) character file.
1478814 Rob the Devastator (level 27, 168/168 HPs)
Began as a Deep Elf Fire Elementalist on May 25, 2014.
Was the Champion of Vehumet.
Escaped with the Orb
... and 3 runes on May 31, 2014!
The game lasted 19:40:59 (104226 turns).
Rob the Devastator (Deep Elf Fire Elementalist) Turns: 104226, Time: 19:40:59
HP 168/168 AC 27 Str 9 XL: 27
MP 26/50 EV 30 Int 31 God: Vehumet [******]
Gold 3408 SH 16 Dex 22 Spells: 15 memorised, 9 levels left
rFire + . . SeeInvis + M - staff of energy
rCold + . . Clarity + J - +6 mottled dragon armour
rNeg + + . Conserve . r - +3 buckler {AC+3}
rPois + rCorr . i - +2 hat
rElec . rRot . n - +0 cloak of Poduff {rF+ rC+}
SustAb . . Spirit . S - +2 pair of gloves {Dex+3}
rMut . Warding . t - +2 pair of boots
Saprov . . . Stasis . d - amulet of clarity
MR ++... U - ring of Peskotz {rN+ Dex+4 Int+1}
w - ring of Fedhas' Favour {Wiz rPois rN+ SInv}
@: deflect missiles, very slightly contaminated, delayed fireball, very
resistant to hostile enchantments, very unstealthy
A: herbivore 1
a: Renounce Religion, Release Delayed Fireball
0: Orb of Zot
}: 3/15 runes: decaying, serpentine, silver
You escaped.
You worshipped Vehumet.
Vehumet was exalted by your worship.
You were very full.
You visited 11 branches of the dungeon, and saw 61 of its levels.
You visited the Abyss 1 time.
You visited 2 bazaars.
You also visited: Ice Cave.
You collected 8779 gold pieces.
You spent 5371 gold pieces at shops.
Inventory:
Hand weapons
F - the +7,+10 spear "Newtbane" {venom, rPois SInv}
(You found it on level 5 of the Snake Pit)
It poisons the flesh of those it strikes.
It protects you from poison.
It enhances your eyesight.
N - a +7,+5 demon blade of electrocution
X - the +6,+4 dagger "Elf's Peril" {stab, rC+ rN+ MR++ Dex+3 Int-2}
(You found it on level 5 of the Vaults)
It inflicts extra damage upon your enemies.
It affects your intelligence (-2).
It affects your dexterity (+3).
It protects you from cold.
It protects you from negative energy.
It affects your resistance to hostile enchantments.
Armour
i - a +2 hat (worn)
n - the +0 cloak of Poduff (worn) {rF+ rC+}
(You bought it in a shop in a bazaar)
It protects you from fire.
It protects you from cold.
r - a +3 buckler of protection (worn)
t - a +2 pair of boots (worn)
J - a +6 mottled dragon armour (worn)
O - a +2 cloak of poison resistance
S - a +2 pair of gloves of dexterity (worn)
Magical devices
e - a wand of teleportation (5)
E - a wand of heal wounds (6)
G - a wand of digging (9)
Comestibles
g - 2 pears
s - a slice of pizza
W - 6 bread rations
Scrolls
c - a scroll of identify
q - 2 scrolls of recharging
y - a scroll of magic mapping
B - 2 scrolls of teleportation
H - 2 scrolls of fear
I - a scroll of remove curse
Q - a scroll of fog
R - a scroll of vulnerability
T - a scroll of blinking
Jewellery
d - an amulet of clarity (around neck)
f - an uncursed amulet of the gourmand
h - the ring "Feni" {+Inv +Fly MR+ Acc+4}
(You took it off a frost giant in an ice cave)
[ring of flight]
It affects your accuracy with ranged weapons and melee attacks (+4).
It affects your resistance to hostile enchantments.
It lets you turn invisible.
o - an uncursed amulet of resist corrosion
p - a +4 ring of intelligence
w - the ring of Fedhas' Favour (left hand) {Wiz rPois rN+ SInv}
(You acquired it on level 2 of the Realm of Zot)
[ring of wizardry]
It protects you from poison.
It protects you from negative energy.
It enhances your eyesight.
A - the ring of Fease Psahae {MR++ Str-1 Acc+5 Dam+6}
(You found it on level 3 of the Elven Halls)
[ring of slaying]
It affects your accuracy with ranged weapons and melee attacks (+5).
It affects your damage with ranged weapons and melee attacks (+6).
It affects your strength (-1).
It affects your resistance to hostile enchantments.
C - a +5 ring of protection
U - the ring of Peskotz (right hand) {rN+ Dex+4 Int+1}
(You took it off a deep dwarf death knight on level 5 of the Crypt)
[ring of positive energy]
It affects your intelligence (+1).
It affects your dexterity (+4).
Y - the amulet "Guokagg" {Ward Dex+3 Int+4}
(You found it on level 5 of the Crypt)
[amulet of warding]
It affects your intelligence (+4).
It affects your dexterity (+3).
Potions
a - 2 potions of magic
j - a potion of flight
u - 5 potions of heal wounds
v - a potion of cure mutation
x - 6 potions of curing
z - 3 potions of porridge
K - 4 potions of resistance
P - a potion of restore abilities
V - 2 potions of haste
Magical staves
M - an uncursed staff of energy (weapon)
Skills:
+ Level 15.7 Fighting
- Level 5.3 Short Blades
+ Level 10.6 Long Blades
- Level 8.0 Armour
+ Level 19.6 Dodging
- Level 2.4 Stealth
- Level 5.0 Shields
* Level 25.5 Spellcasting
* Level 25.8 Conjurations
- Level 14.0 Charms
- Level 5.1 Necromancy
- Level 3.0 Translocations
- Level 24.3 Fire Magic
- Level 3.0 Air Magic
- Level 12.0 Earth Magic
You had 9 spell levels left.
You knew the following spells:
Your Spells Type Power Failure Level Hunger
a - Apportation Tloc ######.... 1% 1 None
b - Sublimation of Blood Necr ######.... 1% 2 None
c - Fire Storm Conj/Fire ########.. 1% 9 None
d - Lehudib's Crystal Sp Conj/Erth ########.. 1% 8 None
e - Control Teleport Chrm/Tloc #######... 1% 4 None
f - Fireball Conj/Fire ########.. 0% 5 None
g - Ring of Flames Chrm/Fire ########.. 1% 7 None
h - Lee's Rapid Deconstr Erth #######... 1% 5 None
i - Delayed Fireball Conj/Fire N/A 1% 7 None
j - Bolt of Fire Conj/Fire ########.. 0% 6 None
l - Blink Tloc N/A 1% 2 None
m - Haste Chrm #######. 1% 6 None
n - Regeneration Chrm/Necr #######... 1% 3 None
o - Swiftness Chrm/Air #######. 1% 2 None
p - Deflect Missiles Chrm/Air #######... 1% 6 None
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (1/1) D:5 Orc (4/4) D:11
Elf (3/3) Orc:3 Lair (8/8) D:9 Swamp (5/5) Lair:3
Snake (5/5) Lair:6 Slime (0/6) Lair:7 Vaults (5/5) D:13
Blade (0/1) Vaults:4 Crypt (5/5) Vaults:2 Tomb (0/3) Crypt:2
Zot (5/5) Depths:5 Depths (5/5) D:15
Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
The Shining One
Beogh
Shops:
D:6 : Orc:1 % Orc:2 : Orc:4 *![* Elf:2 [ Elf:3 *[ Snake:4 * Vaults:2 [}** Vaults:3 [ Depths:1 [
Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:4 Depths:5
Abyss: Depths:1 Depths:4
Pandemonium: Depths:3 Depths:4
Ziggurat: Depths:5
Innate Abilities, Weirdness & Mutations
You digest meat inefficiently.
Message History
Aim: a kobold
The bolt of fire hits the kobold.
You kill the kobold!
Vehumet accepts your kill.
You feel your power returning.
(D) Dungeon (T) Temple (O) Orcish Mines (E) Elven Halls
(L) Lair (S) Swamp (P) Snake Pit (M) Slime Pits
(V) Vaults (B) Hall of Blades (C) Crypt (W) Tomb
(H) Hell (Z) Zot (U) Depths
Where to? (Enter - D:1, ? - help)
You see here a dart.
You feel yourself slow down.
There is a stone staircase leading up here.
You climb upwards.
You sense a powerful magical force warping space.
There is a stone staircase leading down here.
Move the cursor to view the level map, or type ? for a list of commands.
Returning to the game...
There is a staircase leading out of the dungeon here.
You have escaped!
#.##....###......##.##.##.#
#.##.#.####......##.##.##.#
#................##.##....#
#........##########.####..#
#.##.#...#>.'#....#.####..#
#.##.....#..#'....#.......#
#.####...#..##....######.##
#.####...#..#######...##.#
#........#..# ###.##.##########
####.#.#.#..# #......##.......# #
####### #.#...#..# ###.#####.#####.####
#.....# #.###.#### #######.# #.......)..#
#.###.####.###.# ##.....#.# ###.#..##.##.#
#.# #....#.....# ##'.......###......##.#...
..###.##.####### #.#.@...####..........##.#
#.....##.# #####'#.....# #.....#.#######
########.# #.....#.....# #.....#.# #
#### #.# #.....#...).####.....#.#######
...# ###.# ####.....#........#.......#.....#
...###...###......................####)....#
.......####..................###..#........#
...##..####..................##...#.##.....#
...##..#.......####...##.....#..#..........#
#####.(.....##.# #.....###.#.#....#.#.######
#...###.##.# #.....# #.#.#.#..#.#.######
#...# #.##.# #.....# #..........#.#.....
# ###.###.##.# ##...## ###......###.#..>.%
#### #.....##.####...# #.#.#.%###...####
...#####..........#...######.#......%....#..
There were no monsters in sight!
Vanquished Creatures
A pandemonium lord (D:4)
4 orbs of fire
9 ancient liches
Saint Roka (Swamp:2)
5 curse toes
Norris (D:13)
Mara (Vaults:2)
4 Killer Klowns
5 golden dragons
14 bone dragons
6 electric golems
18 tentacled monstrosities
An Ice Fiend (Depths:1)
8 liches
27 Orb Guardians
A deep elf blademaster (Elf:3)
An Executioner (Abyss:1)
A deep elf master archer (Elf:3)
A quicksilver dragon (Depths:4)
3 titans
7 storm dragons
6 tentacled starspawn (Abyss:2)
6 sphinxes
Rupert (Lair:5)
6 tengu reavers
Kirke (Swamp:3)
10 ancient champions
A revenant (Crypt:3)
15 shadow dragons
5 draconian monks
7 greater nagas (Snake:5)
A ghoul (Crypt:1)
8 fire giants
4 ghost moths
3 iron dragons
Donald (Vaults:4)
Wiglaf (Vaults:1)
10 frost giants
4 draconian knights
16 vault wardens
12 deep elf sorcerers
An orc warlord (Elf:3)
2 draconian scorchers (Zot:5)
Aizul (Snake:5)
3 draconian zealots
3 emperor scorpions
Jorgrun (Vaults:4)
5 war gargoyles
A reaper (Crypt:4)
2 draconian annihilators
3 spriggan defenders (Depths:4)
15 stone giants
2 vampire knights
7 draconian shifters
6 draconian callers
5 grey draconians
4 deep elf demonologists (Elf:3)
4 starcursed masses
15 deep elf annihilators
7 green draconians
2 curse skulls
2 lorocyprocas
4 mottled draconians
2 dire elephants
A purple draconian (Zot:4)
5 red draconians
5 black draconians
8 white draconians
8 yellow draconians
6 eidola
7 pale draconians
2 unborn (Crypt:5)
6 deep elf death magi
11 jiangshi
A merfolk javelineer (Depths:1)
25 vault guards
10 ettins
A crystal guardian (Depths:3)
7 deep elf high priests
2 minotaurs
A fire dragon (shapeshifter) (Depths:3)
13 fire dragons
Josephine (D:10)
4 great orbs of eyes
13 ironheart preservers
Fannar (Lair:2)
16 ice dragons
15 yaktaur captains
14 ogre magi
16 death cobs
A quicksilver dragon skeleton (Crypt:5)
5 spriggan air magi
Harold (Lair:4)
An ice dragon (shapeshifter) (Depths:3)
25 hydras
The ghost of Rob the Destroyer, a powerful DECj of Vehumet (D:13)
12 naga warriors
8 deep troll earth magi
8 dancing weapons
An alligator (shapeshifter) (Vaults:5)
16 anacondas
11 rakshasas
A ravenous feature mimic (Elf:3)
Erica (Orc:3)
2 shambling mangroves
7 alligators
7 spriggan berserkers
5 deep dwarf death knights
A spriggan enchanter (Depths:4)
2 shock serpents (shapeshifter)
8 tengu warriors
19 death yaks
5 plague shamblers
A sun demon (Depths:4)
A hell hog (Depths:4)
3 thrashing horrors (Abyss:2)
2 spectral elves
12 deep troll shamans
8 vampire magi
6 shock serpents
9 soul eaters
2 orc high priests
9 centaur warriors
12 naga sharpshooters
Nergalle (Lair:2)
20 hell knights
15 deep elf knights
2 sea snakes (Snake:3)
4 wretched stars (Abyss:2)
2 storm dragon zombies
4 salamander mystics
8 iron trolls
An ice devil (Abyss:2)
2 fire crabs (Vaults:3)
6 shadow wraiths
5 unseen horrors
A spatial maelstrom (Abyss:2)
9 very ugly things
3 giant orange brains
24 skeletal warriors
A storm dragon skeleton (Crypt:5)
An anaconda zombie (Crypt:1)
14 flayed ghosts
2 spectral humans (Vaults:5)
2 spriggan druids (Swamp:5)
2 death drakes
12 swamp dragons
20 deep trolls
16 naga ritualists
2 swamp dragons (shapeshifter)
An ice statue (IceCv)
6 flaming corpses
A spectral hydra (Crypt:2)
5 large abominations (Abyss:2)
A harpy (shapeshifter) (D:15)
9 deep elf summoners
14 ironbrand convokers
4 necromancers
19 deep elf conjurers
2 hill giants (shapeshifter)
9 hill giants
A harpy (Vaults:2)
Joseph (D:8)
A lindwurm (shapeshifter) (Depths:3)
14 orc knights
2 hellions
4 griffons
15 mana vipers
7 cyclopes
A salamander (shapeshifter) (Vaults:1)
15 phantasmal warriors
A moth of wrath (shapeshifter) (Vaults:5)
An oklob plant (Lair:4)
4 orc sorcerers
11 wizards
2 shadow dragon skeletons
14 salamanders
A worldbinder (Abyss:2)
29 moths of wrath
6 red wasps
A frost giant zombie (Depths:2)
A titan simulacrum (Depths:2)
46 black mambas
13 elephants
An elephant (shapeshifter) (Vaults:5)
19 naga magi
5 wolf spiders
3 sixfirhies
4 manticores
Maurice (Orc:4)
14 guardian serpents
24 spiny frogs
5 eyes of devastation (Depths:2)
2 stone giant skeletons
19 vault sentinels
An orange demon (Abyss:2)
A queen ant (shapeshifter) (Vaults:5)
An item mimic (Lair:1)
6 smoke demons
Psyche (Orc:4)
5 gargoyles
A black draconian zombie (Zot:5)
3 fire drakes
2 efreet
A storm dragon simulacrum (Abyss:2)
11 deep elf priests
2 kobold demonologists (Vaults:2)
2 wandering mushrooms
4 guardian mummies
A pale draconian skeleton (Crypt:2)
2 ancient zymes (Abyss:2)
A sea snake zombie (Crypt:3)
A spectral deep dwarf (Crypt:1)
4 iron devils
An anaconda simulacrum (Depths:3)
2 red devils
25 yaktaurs
A ghost moth simulacrum (Crypt:2)
14 freezing wraiths
A catoblepas zombie (Crypt:1)
A hellwing (Zot:1)
6 komodo dragons
21 two-headed ogres
A tengu conjurer (Depths:1)
A silent spectre (Crypt:3)
A hydra zombie (Crypt:1)
11 giant fireflies
8 trolls
A komodo dragon (shapeshifter) (Vaults:4)
A harpy skeleton (Crypt:4)
A wind drake (Zot:1)
15 polar bears
13 giant leeches
3 fire vortices
4 boggarts
24 ravens
16 slime creatures
A boulder beetle (shapeshifter) (Vaults:1)
A jumping spider zombie (Crypt:1)
A siren skeleton (Crypt:1)
13 bog bodies
4 brown oozes (Lair:7)
2 boggarts (shapeshifter)
6 boulder beetles
A hydra skeleton (Crypt:4)
A baby alligator (shapeshifter) (Vaults:2)
A jumping spider (shapeshifter) (Depths:1)
6 baby alligators (Swamp:3)
11 raiju
18 blink frogs
4 basilisks
9 grizzly bears (Lair:8)
A satyr zombie (Crypt:1)
A spriggan skeleton (Depths:2)
9 spriggans
5 thorn lotuses
6 flying skulls (Abyss:2)
2 ice dragon skeletons
3 ettin skeletons
A shark (Lair:2)
85 yaks
3 ynoxinuls
39 ugly things
2 fire dragon skeletons
2 dire elephant simulacra
11 shadows
A trapdoor spider (shapeshifter) (Vaults:4)
6 vampires
2 hogs
3 redbacks
A wyvern (D:12)
A human (shapeshifter) (Vaults:2)
2 water elementals (Depths:1)
29 deep elf magi
A tarantella (shapeshifter) (Vaults:3)
An elephant slug (Lair:8)
8 hippogriffs
8 hungry ghosts
A spectral yaktaur (Vaults:5)
3 neqoxecs (Abyss:2)
17 humans
28 wolves
A steam dragon (D:11)
2 chaos spawn (Abyss:2)
31 deep elf fighters
19 wraiths
11 wargs
61 nagas
A raven zombie (Crypt:4)
3 golden eyes (Depths:2)
A soldier ant (D:12)
26 swamp worms
16 vampire mosquitoes
5 mottled dragons
An orange crystal statue (Snake:5)
13 small abominations
5 sky beasts
4 hell hounds (Lair:8)
8 ice beasts
An ice dragon simulacrum (Crypt:4)
12 swamp drakes
An ice beast (shapeshifter) (Vaults:3)
11 porcupines
4 phantoms
58 water moccasins
3 giant goldfish
A baby alligator skeleton (Crypt:4)
A spiny frog skeleton (Crypt:5)
40 orc warriors
7 black bears
24 centaurs
A swamp dragon zombie (Crypt:4)
11 lost souls
4 necrophages
5 spiders (Lair:8)
5 yellow wasps
A manticore skeleton (Crypt:4)
50 ogres
A dryad zombie (Crypt:2)
A hog skeleton (Crypt:1)
Duvessa (Orc:1)
2 brain worms (Abyss:2)
12 crocodiles
The ghost of Rob the Magician, an average DEFE of Vehumet (D:3)
2 yaktaur zombies
11 giant slugs
21 insubstantial wisps
A salamander skeleton (Crypt:2)
6 big kobolds
2 cyclops zombies
16 giant frogs
3 eyes of draining
3 scorpions
A water moccasin zombie (Crypt:4)
A warg zombie (Crypt:1)
A hippogriff zombie (D:10)
A swamp dragon simulacrum (Crypt:3)
A troll zombie (D:10)
An eye of draining (shapeshifter) (Depths:1)
2 spriggan zombies
A warg skeleton (Crypt:4)
A raiju skeleton (Crypt:2)
A yak skeleton (D:6)
24 wights
3 electric eels
25 killer bees
Dowan (Orc:1)
A giant frog zombie (D:5)
3 goliath beetles
3 quasits
A boring beetle zombie (Crypt:1)
3 centaur zombies
12 crimson imps
18 orc priests
A black bear zombie (D:7)
Crazy Yiuf (D:7)
6 big fish
A cyclops simulacrum (D:10)
17 hounds
13 jellies
34 orc wizards
2 centaur skeletons
A giant frog skeleton (D:10)
10 iron imps
7 iguanas
20 worker ants
32 sheep
Ijyb (D:7)
A mottled dragon zombie (Crypt:4)
A tengu skeleton (Crypt:5)
22 mummies
2 worker ant zombies
7 gnolls
56 green rats
4 orc skeletons
3 orc zombies
A shadow imp (Orc:3)
A swamp drake zombie (Crypt:4)
35 adders
A white imp (Orc:3)
8 worms
3 ufetubi
A halfling zombie (Crypt:2)
A snake zombie (Crypt:4)
2 adder skeletons
An iguana zombie (Crypt:1)
A lava snake skeleton (Crypt:3)
4 giant eyeballs
16 giant geckos
197 orcs
2 ball pythons (D:2)
17 bats
A bat zombie (D:6)
5 giant cockroaches
16 goblins
28 hobgoblins
23 jackals
20 quokkas
3 giant newts
2 giant spores
A hobgoblin skeleton (D:5)
A jackal skeleton (Crypt:2)
38 kobolds
A kobold zombie (Crypt:3)
20 rats
2 rat skeletons
14 ballistomycetes (D:14)
A butterfly (Lair:1)
4 crawling corpses
15 fungi
14 plants
3245 creatures vanquished.
Vanquished Creatures (collateral kills)
An ancient lich (Crypt:5)
A quicksilver dragon (Vaults:5)
A draconian knight (Zot:3)
A mottled draconian (Zot:2)
A yaktaur captain (Vaults:5)
An ironbrand convoker (Vaults:5)
2 crawling corpses (Vaults:5)
8 creatures vanquished.
Vanquished Creatures (others)
A bone dragon (Vaults:5)
112 fire vortices
2 humans (Swamp:3)
A deep elf fighter (Elf:3)
2 lost souls (Crypt:5)
A giant eyeball (Depths:1)
An orc (Orc:3)
2 kobolds (D:10)
A lurking horror (Abyss:2)
21 fungi
13 plants
6 starspawn tentacles (Abyss:2)
7 starspawn tentacle segments (Abyss:2)
170 creatures vanquished.
Grand Total: 3423 creatures vanquished
Notes
Turn | Place | Note
--------------------------------------------------------------
0 | D:1 | Rob, the Deep Elf Fire Elementalist, began the quest for the Orb.
0 | D:1 | Reached XP level 1. HP: 10/10 MP: 5/5
265 | D:1 | Reached XP level 2. HP: 6/15 MP: 4/8
269 | D:1 | Learned a level 2 spell: Throw Flame
1004 | D:3 | Reached skill level 4 in Fire Magic
1004 | D:3 | Reached XP level 3. HP: 19/19 MP: 8/11
1888 | D:2 | Reached XP level 4. HP: 24/24 MP: 3/13
2041 | D:2 | Learned a level 3 spell: Conjure Flame
2403 | D:3 | Reached XP level 5. HP: 28/28 MP: 1/18
2539 | D:3 | Noticed Rob's ghost (average DEFE)
2548 | D:3 | Killed Rob's ghost
2548 | D:3 | Reached skill level 5 in Fire Magic
2927 | D:3 | Found an iron altar of Okawaru.
2927 | D:3 | Found a shimmering altar of Xom.
3319 | D:4 | Reached XP level 6. HP: 32/32 MP: 13/20
3626 | D:4 | Learned a level 4 spell: Sticky Flame
3634 | D:5 | Entered Level 5 of the Dungeon
3778 | D:4 | Reached skill level 6 in Fire Magic
4368 | D:5 | Reached skill level 5 in Conjurations
4409 | D:5 | Reached skill level 5 in Spellcasting
4409 | D:5 | Reached XP level 7. HP: 33/36 MP: 6/22
4537 | D:5 | Found a staircase to the Ecumenical Temple.
4572 | Temple | Entered the Ecumenical Temple
4597 | Temple | Became a worshipper of Vehumet
4732 | D:5 | Reached skill level 1 in Armour
4815 | D:5 | Reached skill level 7 in Fire Magic
5073 | D:5 | Reached XP level 8. HP: 30/41 MP: 3/24
5304 | D:5 | Found an ancient bone altar of Kikubaaqudgha.
5816 | D:6 | Found Phodd's Book Emporium.
5859 | D:6 | Reached skill level 8 in Fire Magic
5884 | D:6 | Identified the Compendium of Vitriolic Shape Shifting
6014 | D:6 | Acquired Vehumet's first power
6014 | D:6 | Offered knowledge of Sandblast by Vehumet.
6078 | D:6 | HP: 1/41 [centaur/arrow (9)]
6231 | D:6 | Learned a level 4 spell: Iskenderun's Mystic Blast
6464 | D:6 | Learned a level 5 spell: Fireball
6776 | D:7 | Got a smoking broad axe
6839 | D:7 | Identified the +3,+9 broad axe "Niulyogh" {flame, +Blink Str+1} (You found it on level 7 of the Dungeon)
6884 | D:7 | Noticed Crazy Yiuf
6895 | D:7 | Killed Crazy Yiuf
7031 | D:7 | Noticed Ijyb
7034 | D:7 | Killed Ijyb
7234 | D:7 | Reached XP level 9. HP: 36/45 MP: 5/27
7441 | D:7 | Reached skill level 9 in Fire Magic
7610 | D:7 | Offered knowledge of Searing Ray by Vehumet.
7689 | D:7 | Paralysed by a giant eyeball for 2 turns
8166 | D:8 | Offered knowledge of Mephitic Cloud by Vehumet.
8176 | D:8 | Learned a level 3 spell: Mephitic Cloud
8177 | D:8 | Noticed Joseph
8301 | D:8 | Killed Joseph
8304 | D:8 | Acquired Vehumet's second power
8350 | D:8 | Found a glowing golden altar of the Shining One.
8848 | D:9 | Offered knowledge of Static Discharge by Vehumet.
8919 | D:9 | Reached XP level 10. HP: 51/51 MP: 16/30
8953 | D:9 | Got a glittering brass ring
8954 | D:9 | Identified the ring "Unalazee" {+/*Tele Contam +Rage +Fly MR+ SInv} (You found it on level 9 of the Dungeon)
9161 | D:9 | Reached skill level 1 in Fighting
9218 | D:9 | Acquired Vehumet's third power
9377 | D:9 | Reached skill level 10 in Conjurations
9518 | D:10 | Entered Level 10 of the Dungeon
9655 | D:9 | Found a staircase to the Lair.
9967 | D:9 | Reached skill level 10 in Spellcasting
10005 | D:9 | Offered knowledge of Force Lance by Vehumet.
10161 | D:10 | Reached skill level 5 in Dodging
11585 | Lair:1 | Entered Level 1 of the Lair of Beasts
11719 | Lair:1 | Reached skill level 11 in Conjurations
11774 | Lair:1 | Reached XP level 11. HP: 27/60 MP: 6/33
12180 | Lair:1 | Offered knowledge of Iskenderun's Battlesphere by Vehumet.
12195 | Lair:1 | Learned a level 5 spell: Iskenderun's Battlesphere
12536 | Lair:1 | Got a warped ring mail
12537 | Lair:1 | Identified the +8 ring mail "Cheshru" {Dex+3 Int+1} (You found it on level 1 of the Lair of Beasts)
12617 | Lair:2 | Noticed Fannar
12622 | Lair:2 | Killed Fannar
13047 | Lair:2 | Found a frozen archway.
13174 | IceCv | Entered an ice cave
13217 | IceCv | Reached skill level 10 in Fire Magic
13317 | IceCv | Reached skill level 12 in Spellcasting
13333 | IceCv | Noticed a death yak
13457 | IceCv | Killed a death yak
14130 | IceCv | Got a faintly humming scale mail
14131 | IceCv | Identified the cursed +0 scale mail "Yfuxeagg" {Str+3 Dam+3} (You found it in an ice cave)
14157 | IceCv | Noticed an ice statue
14414 | IceCv | Killed an ice statue
14469 | IceCv | Noticed a death yak
14475 | IceCv | Reached XP level 12. HP: 67/67 MP: 26/35
14731 | IceCv | Killed a death yak
14859 | IceCv | Noticed a death yak
14859 | IceCv | Noticed a frost giant
14907 | IceCv | Killed a death yak
14907 | IceCv | Reached skill level 5 in Fighting
15150 | IceCv | Killed a frost giant
15152 | IceCv | Got a brightly glowing turquoise ring
15246 | IceCv | Identified the ring "Feni" {+Inv +Fly MR+ Acc+4} (You took it off a frost giant in an ice cave)
15254 | IceCv | Got an iridescent war axe
15574 | D:6 | Bought a book of Fire for 715 gold pieces
15583 | D:6 | Learned a level 7 spell: Delayed Fireball
15619 | D:6 | Learned a level 6 spell: Bolt of Fire
15848 | Lair:2 | Noticed a seven-headed hydra
15850 | Lair:2 | Killed a seven-headed hydra
15957 | Lair:2 | Reached skill level 13 in Spellcasting
16230 | Lair:2 | Noticed Nergalle
16235 | Lair:2 | Killed Nergalle
16976 | Lair:4 | Got a pair of ancient boots
17199 | Temple | Identified the -4 pair of boots of Gryskiyc {Str+2 SInv Stlth--} (You found it on level 4 of the Lair of Beasts)
17235 | Temple | Identified the +6,+4 war axe of Siec {flame, rC++ Str+4} (You found it in an ice cave)
17551 | Lair:3 | Offered knowledge of Poison Arrow by Vehumet.
18091 | Lair:4 | Noticed Harold
18098 | Lair:4 | Killed Harold
18448 | Lair:4 | Identified a scroll of acquirement
18733 | Lair:4 | Found a bloodstained altar of Trog.
19075 | Lair:4 | Reached XP level 13. HP: 67/74 MP: 29/36
19797 | Lair:5 | Noticed Rupert
19804 | Lair:5 | Killed Rupert
19804 | Lair:5 | Reached skill level 1 in Shields
20471 | Lair:6 | Found a staircase to the Snake Pit.
20565 | Lair:6 | Reached skill level 14 in Spellcasting
22105 | Lair:7 | Offered knowledge of Lightning Bolt by Vehumet.
22483 | Lair:8 | Entered Level 8 of the Lair of Beasts
22762 | Lair:7 | Found a staircase to the Slime Pits.
23700 | Lair:8 | Reached skill level 15 in Spellcasting
24317 | Lair:8 | Offered knowledge of Conjure Ball Lightning by Vehumet.
24325 | Lair:8 | Reached XP level 14. HP: 80/80 MP: 22/38
24775 | Lair:8 | Learned a level 2 spell: Sublimation of Blood
24915 | Lair:8 | Reached skill level 10 in Dodging
25170 | Lair:8 | Reached skill level 1 in Necromancy
26436 | Lair:8 | Reached skill level 16 in Spellcasting
27191 | Lair:3 | Found a staircase to the Swamp.
27351 | Lair:8 | Offered knowledge of Ozocubu's Refrigeration by Vehumet.
27892 | D:10 | Noticed a hill giant
27895 | D:10 | Killed a hill giant
28037 | D:10 | Noticed Josephine
28062 | D:10 | Killed Josephine
28449 | D:11 | Found a staircase to the Orcish Mines.
28456 | Orc:1 | Entered Level 1 of the Orcish Mines
30125 | D:12 | Learned a level 6 spell: Iron Shot
30139 | D:12 | Gained mutation: You are partially covered in iridescent scales (AC +4). [mutagenic glow]
30144 | D:12 | Reached XP level 15. HP: 86/86 MP: 32/40
30322 | D:12 | Offered knowledge of Spellforged Servitor by Vehumet.
30643 | D:13 | Noticed Norris
30666 | D:13 | Killed Norris
30666 | D:13 | Reached skill level 15 in Fire Magic
30666 | D:13 | Reached skill level 1 in Earth Magic
30794 | D:13 | Found a gate to the Vaults.
30878 | D:13 | Noticed Rob's ghost (powerful DECj)
30885 | D:13 | Killed Rob's ghost
31065 | D:13 | Found a glowing silver altar of Zin.
31065 | D:13 | Noticed a daeva
31508 | D:13 | Found a flickering gateway to a bazaar.
31522 | Bazaar | Entered a bazaar
31543 | Bazaar | Found Ticlev's Antique Armour Shoppe.
31554 | Bazaar | Found Cuniumut's Armour Emporium.
31574 | Bazaar | Found Mipaby's Magic Scroll Shoppe.
31606 | Bazaar | Found Pytiacy's Armour Shoppe.
31617 | Bazaar | Found Yroumiol's Magic Scroll Emporium.
31695 | Bazaar | Bought a distressingly furry cloak for 256 gold pieces
31700 | Bazaar | Identified the +0 cloak of Poduff {rF+ rC+} (You bought it in a shop in a bazaar)
31710 | Bazaar | Bought a scroll of teleportation for 30 gold pieces
31710 | Bazaar | Bought a scroll of identify for 20 gold pieces
32315 | D:13 | Reached skill level 5 in Shields
32431 | D:15 | Entered Level 15 of the Dungeon
33139 | Temple | Learned a level 5 spell: Ignite Poison
33918 | Orc:2 | Found Pnabop's Book Boutique.
33931 | Orc:2 | Bought a book of Air for 490 gold pieces
33935 | Orc:2 | Learned a level 2 spell: Repel Missiles
33985 | Orc:2 | Found a roughly hewn altar of Beogh.
34012 | Orc:2 | Offered knowledge of Freezing Cloud by Vehumet.
34333 | Orc:1 | Noticed Duvessa
34335 | Orc:1 | Killed Duvessa
34336 | Orc:1 | Noticed Dowan
34338 | Orc:1 | Killed Dowan
34375 | Orc:1 | Found Klottyxt's Food Emporium.
34857 | Orc:4 | Entered Level 4 of the Orcish Mines
34857 | Orc:4 | Found a roughly hewn altar of Beogh.
34883 | Orc:3 | Noticed Erica
34885 | Orc:3 | Killed Erica
35009 | Orc:3 | Found a staircase to the Elven Halls.
35401 | Orc:3 | Reached skill level 1 in Charms
35674 | Orc:4 | Offered knowledge of Lehudib's Crystal Spear by Vehumet.
35674 | Orc:4 | Offered knowledge of Fire Storm by Vehumet.
35674 | Orc:4 | Offered knowledge of Chain Lightning by Vehumet.
35694 | Orc:4 | Noticed Psyche
35913 | Orc:4 | Killed Psyche
36281 | Orc:4 | Found Twikhi's Distillery.
36281 | Orc:4 | Found Aguvecih's Armour Emporium.
36286 | Orc:4 | Found Unaicritimn's General Store.
36294 | Orc:4 | Found Klow's General Store.
36554 | Orc:4 | Noticed Maurice
36558 | Orc:4 | Killed Maurice
36558 | Orc:4 | Reached skill level 17 in Spellcasting
36739 | Orc:4 | Found a bloodstained altar of Trog.
36880 | Orc:2 | Bought a book of Wizardry for 420 gold pieces
37668 | D:11 | Got a crude cutlass
37669 | D:11 | Identified the cursed +0,+3 cutlass "Fetyo" {venom, rC++ MR++} (You took it off an orc on level 11 of the Dungeon)
38044 | Temple | Learned a level 3 spell: Flight
38228 | Swamp:1 | Entered Level 1 of the Swamp
38576 | Swamp:1 | Reached XP level 16. HP: 93/93 MP: 32/41
39196 | Swamp:2 | Noticed Saint Roka
39390 | Swamp:2 | Killed Saint Roka
40042 | Swamp:2 | Reached skill level 5 in Charms
40778 | Swamp:3 | Noticed Kirke
40782 | Swamp:3 | Killed Kirke
41385 | Swamp:3 | Found a glowing silver altar of Zin.
41927 | Swamp:5 | Entered Level 5 of the Swamp
43094 | Temple | Learned a level 2 spell: Blink
43373 | Snake:1 | Entered Level 1 of the Snake Pit
44033 | Snake:1 | Reached skill level 1 in Translocations
44552 | Snake:2 | Reached XP level 17. HP: 76/100 MP: 32/42
44780 | Snake:2 | Learned a level 1 spell: Apportation
45118 | Temple | Learned a level 6 spell: Haste
45143 | Temple | Learned a level 3 spell: Regeneration
45703 | Snake:2 | Reached skill level 15 in Conjurations
46108 | Snake:3 | Reached skill level 10 in Charms
46688 | Snake:3 | Reached skill level 18 in Spellcasting
47267 | Snake:4 | Found Hyssafiudiw's Assorted Antiques.
47698 | Snake:5 | Entered Level 5 of the Snake Pit
49148 | Elf:1 | Entered Level 1 of the Elven Halls
50100 | Elf:2 | Found Othramm Thrid's Antique Armour Emporium.
50115 | Elf:2 | Bought an ichor-stained cloak for 285 gold pieces
50121 | Elf:2 | Identified the +4 cloak of Coronation {Str+3 Dex-3} (You bought it in a shop on level 2 of the Elven Halls)
50601 | Elf:2 | Reached XP level 18. HP: 102/107 MP: 40/42
51160 | Elf:3 | Entered Level 3 of the Elven Halls
51206 | Elf:3 | Found a flickering gateway to a bazaar.
51227 | Bazaar | Entered a bazaar
51238 | Bazaar | Found Shriak's Book Boutique.
51238 | Bazaar | Found Fuser's Food Shop.
51317 | Bazaar | Found Befet's Jewellery Shop.
51317 | Bazaar | Found Xaakuc's Jewellery Boutique.
51326 | Bazaar | Bought an uncursed amulet of clarity for 180 gold pieces
51349 | Bazaar | Bought an uncursed ring of protection from magic for 150 gold pieces
51377 | Bazaar | Bought an uncursed ring of fire for 150 gold pieces
51708 | Elf:3 | Found Boiph's General Store.
52031 | Elf:3 | Reached skill level 10 in Fighting
52188 | Elf:3 | Found Asassual's Armour Emporium.
52727 | Elf:3 | Identified a +3 rod of striking (13/13) (You took it off a deep elf mage on level 3 of the Elven Halls)
52837 | Elf:3 | Identified the Reference Book on Doomed Talismans
52879 | Elf:3 | Got a jewelled bardiche
52891 | Elf:3 | Identified Voonaq's Handbook of Conjuration
52948 | Elf:3 | Got a dazzling hand axe
52952 | Elf:3 | Identified the cursed +7,+9 hand axe "Dippeet" {chop, -Cast rF+ rN+ Str+1 Curse} (You found it on level 3 of the Elven Halls)
52965 | Elf:3 | Got an ancient marble ring
52968 | Elf:3 | Identified the ring of Fease Psahae {MR++ Str-1 Acc+5 Dam+6} (You found it on level 3 of the Elven Halls)
52988 | Elf:3 | Got a brightly glowing sling
52989 | Elf:3 | Identified the cursed -1,-1 sling of Slow Death {frost, rC+ rN+} (You found it on level 3 of the Elven Halls)
53751 | Swamp:5 | Reached skill level 5 in Armour
54419 | Swamp:5 | Reached XP level 19. HP: 98/113 MP: 35/43
54680 | Swamp:5 | Reached skill level 1 in Short Blades
54923 | Swamp:5 | Got a decaying rune of Zot
55979 | Snake:5 | Noticed Aizul
55981 | Snake:5 | Killed Aizul
56217 | Snake:5 | Got a dazzling spear
56447 | Snake:5 | Identified the +7,+10 spear "Newtbane" {venom, rPois SInv} (You found it on level 5 of the Snake Pit)
56465 | Snake:5 | Reached skill level 19 in Fire Magic
57196 | Snake:5 | Reached skill level 15 in Dodging
57220 | Snake:5 | Got a serpentine rune of Zot
58543 | Orc:4 | Bought a +2 mottled dragon armour for 750 gold pieces
58955 | Vaults:1 | Entered Level 1 of the Vaults
59231 | Vaults:1 | Noticed Wiglaf
59237 | Vaults:1 | Killed Wiglaf
59963 | Vaults:1 | Reached skill level 5 in Short Blades
59977 | Vaults:1 | Got a brightly glowing crossbow
59978 | Vaults:1 | Identified the +10,+6 crossbow "Dragon's Tongue" {elec, rC+ Dex-2} (You found it on level 1 of the Vaults)
60046 | Vaults:1 | Reached XP level 20. HP: 117/120 MP: 21/44
60313 | Vaults:2 | Found a staircase to the Crypt.
60317 | Vaults:2 | Noticed Mara
60683 | Vaults:2 | Noticed Rob's illusion
61261 | Vaults:2 | Found Nygasch's General Store.
61302 | Vaults:2 | Found Pnue's Gadget Shoppe.
61361 | Vaults:2 | Found Pleabei's Armour Shoppe.
61610 | Vaults:2 | Found Pnism's General Store.
61671 | Vaults:2 | Reached skill level 20 in Fire Magic
61699 | Vaults:2 | Noticed Rob's illusion
62161 | Vaults:2 | Bought a scroll of teleportation for 48 gold pieces
62161 | Vaults:2 | Bought a scroll of teleportation for 48 gold pieces
62162 | Vaults:2 | Bought a scroll of enchant armour for 120 gold pieces
62312 | Vaults:2 | Noticed Rob's illusion
62711 | Vaults:2 | Noticed Rob's illusion
62714 | Vaults:2 | Killed Mara
63128 | Vaults:3 | Found Bunyugy's Armour Boutique.
63225 | Vaults:3 | Identified the Guide on the Glacier
63346 | Vaults:3 | Reached skill level 1 in Long Blades
64190 | Vaults:3 | Got a pitted crossbow
64191 | Vaults:3 | Identified the +12,+8 crossbow "Greedamo" {penet, +Blink SInv} (You took it off an ironheart preserver on level 3 of the Vaults)
65203 | Vaults:5 | Entered Level 5 of the Vaults
65366 | Vaults:4 | Noticed Donald
65371 | Vaults:4 | Killed Donald
65619 | Vaults:4 | Found a staircase to the Hall of Blades.
66296 | Crypt:1 | Entered Level 1 of the Crypt
66686 | Crypt:1 | Reached XP level 21. HP: 126/126 MP: 19/44
68094 | Temple | Learned a level 9 spell: Fire Storm
69168 | Crypt:2 | Reached skill level 5 in Long Blades
69271 | Crypt:2 | Found a staircase to the Tomb.
70330 | Crypt:4 | Reached skill level 5 in Earth Magic
70553 | Crypt:3 | Reached skill level 21 in Fire Magic
71651 | Crypt:5 | Entered Level 5 of the Crypt
74107 | Crypt:5 | Reached XP level 22. HP: 63/133 MP: 18/45
75003 | D:14 | Got an encrusted leather armour
75004 | D:14 | Identified the +1 leather armour of Fetzuim {+Blink rElec rC++} (You found it on level 14 of the Dungeon)
75570 | D:15 | Found a staircase to the Depths.
75575 | Depths:1 | Entered Level 1 of the Depths
75680 | D:15 | Got an emerald-encrusted chain mail
75681 | D:15 | Identified the +6 chain mail "Uchuthat" {Dex+1 Int+4} (You found it on level 15 of the Dungeon)
76132 | D:15 | Found a bloodstained altar of Trog.
76365 | Depths:1 | Found a one-way gate to the infinite horrors of the Abyss.
76500 | Depths:1 | Found Mivak's Antique Armour Shop.
76519 | Depths:1 | Bought a tattered robe for 148 gold pieces
76534 | Depths:1 | Identified the +0 robe of the Echidna {rF+ rC+ Str-3} (You bought it in a shop on level 1 of the Depths)
76805 | Depths:1 | Found a gateway to Hell.
76829 | Depths:1 | Paralysed by a giant eyeball for 2 turns
79798 | Depths:3 | Reached skill level 22 in Fire Magic
80285 | Depths:3 | Found a one-way gate leading to the halls of Pandemonium.
80330 | Depths:3 | Reached XP level 23. HP: 137/139 MP: 6/46
81629 | Depths:4 | Identified a +3 rod of destruction (11/11) (You took it off a minotaur on level 4 of the Depths)
81933 | Depths:5 | Entered Level 5 of the Depths
83391 | Depths:5 | Found a gate to the Realm of Zot.
83515 | Depths:5 | Learned a level 8 spell: Lehudib's Crystal Spear
83812 | Depths:5 | Found a gateway to a ziggurat.
84156 | Vaults:2 | Bought a bread ration for 70 gold pieces
84467 | Vaults:5 | Reached XP level 24. HP: 138/145 MP: 47/47
84469 | Vaults:5 | Reached skill level 23 in Fire Magic
84631 | Vaults:5 | Reached skill level 10 in Earth Magic
85271 | Vaults:5 | Noticed Jorgrun
85411 | Vaults:2 | Bought a scroll of blinking for 120 gold pieces
85599 | Vaults:4 | Killed Jorgrun
85720 | Vaults:5 | Noticed a golden dragon
85768 | Vaults:5 | Killed a golden dragon
85840 | Vaults:5 | Got a faintly glowing cloak
85842 | Vaults:5 | Got a brightly glowing spear
85858 | Vaults:5 | Identified the +1 cloak "Keru" {Int+3 Acc+5} (You found it on level 5 of the Vaults)
85859 | Vaults:5 | Identified the cursed +3,+0 spear of Hailus {drain, -Cast SInv} (You found it on level 5 of the Vaults)
85874 | Vaults:5 | Got a silver rune of Zot
86128 | Vaults:5 | Got a bone whip
86129 | Vaults:5 | Identified the +3,+11 whip of the Tundras {slash, rN+} (You found it on level 5 of the Vaults)
86145 | Vaults:5 | Paralysed by a sphinx for 7 turns
86327 | Vaults:5 | Got a transparent morningstar
86330 | Vaults:5 | Got a warped dagger
86334 | Vaults:5 | Got a bloodstained bow
86345 | Vaults:5 | Identified the +8,+0 morningstar of the Evening {drain, +Blink +Rage rC-} (You found it on level 5 of the Vaults)
86347 | Vaults:5 | Identified the +6,+4 dagger "Elf's Peril" {stab, rC+ rN+ MR++ Dex+3 Int-2} (You found it on level 5 of the Vaults)
86349 | Vaults:5 | Identified the +3,+8 bow "Sterhe" {frost, Int+2} (You found it on level 5 of the Vaults)
86437 | Vaults:5 | Identified the Disquisition on Dislocated Calling
86447 | Vaults:5 | Learned a level 4 spell: Control Teleport
87326 | D:14 | Got an encrusted spear
87327 | D:14 | Identified the +11,+9 spear of the Solstice {pierce, -Tele rF++ MR+} (You found it on level 14 of the Dungeon)
88270 | Crypt:5 | Identified Gruq's Handbook of Feathery Enchantment
88880 | Crypt:5 | Noticed an ancient lich
89131 | Crypt:5 | Got a glittering iron ring
89134 | Crypt:5 | Identified the ring of Ise Bry {rN+ Dex+4 Acc+5} (You took it off a skeletal warrior on level 5 of the Crypt)
89147 | Crypt:5 | Found an ancient bone altar of Kikubaaqudgha.
89155 | Crypt:5 | Killed an ancient lich
89389 | Crypt:5 | Got a slimy copper ring
89390 | Crypt:5 | Noticed an ancient lich
89394 | Crypt:5 | Killed an ancient lich
89394 | Crypt:5 | Reached XP level 25. HP: 152/152 MP: 21/48
89407 | Crypt:5 | Got the amulet "Guokagg" {Ward Dex+3 Int+4}
89449 | Crypt:5 | Identified the ring of Peskotz {rN+ Dex+4 Int+1} (You took it off a deep dwarf death knight on level 5 of the Crypt)
89929 | Temple | Learned a level 7 spell: Ring of Flames
89992 | D:6 | Bought a book of Burglary for 825 gold pieces
90067 | Temple | Learned a level 5 spell: Lee's Rapid Deconstruction
90115 | Temple | Learned a level 2 spell: Swiftness
90643 | Zot:1 | Entered Level 1 of the Realm of Zot
90730 | Zot:1 | Noticed an orb of fire
90730 | Zot:1 | Noticed an ancient lich
90731 | Zot:1 | Gained mutation: Your vision is a little blurry. [an orb of fire]
90733 | Zot:1 | Gained mutation: You digest meat inefficiently. [an orb of fire]
90831 | Zot:1 | Killed an orb of fire
90836 | Zot:1 | Reached skill level 1 in Air Magic
91821 | Depths:1 | Voluntarily entered the Abyss.
91857 | Abyss:1 | Found a corrupted altar of Lugonu.
92128 | Abyss:1 | Found a viscous altar of Jiyva.
92986 | Abyss:2 | Reached skill level 24 in Fire Magic
93102 | Abyss:2 | Found a corrupted altar of Lugonu.
93350 | Depths:1 | Escaped the Abyss
93562 | Zot:1 | Killed an ancient lich
93701 | Zot:2 | Noticed an ancient lich
94382 | Zot:1 | Reached XP level 26. HP: 158/158 MP: 31/49
95004 | Zot:2 | Killed an ancient lich
95365 | Zot:1 | Learned a level 6 spell: Deflect Missiles
96185 | Zot:2 | Identified a +1 cloak of preservation (You took it off a red draconian on level 2 of the Realm of Zot)
96506 | Zot:2 | Got a slimy brass ring
96507 | Zot:2 | Identified the ring of Fedhas' Favour {Wiz rPois rN+ SInv} (You acquired it on level 2 of the Realm of Zot)
98546 | Zot:5 | Entered Level 5 of the Realm of Zot
98694 | Zot:5 | Reached XP level 27. HP: 154/164 MP: 25/50
99244 | Zot:5 | Noticed an ancient lich
99244 | Zot:5 | Noticed an ancient lich
99253 | Zot:5 | Killed an ancient lich
99255 | Zot:5 | Killed an ancient lich
99302 | Zot:5 | Noticed an ancient lich
99471 | Zot:5 | Killed an ancient lich
99471 | Zot:5 | Reached skill level 5 in Necromancy
99498 | Zot:5 | Reached skill level 15 in Fighting
99682 | Zot:5 | Noticed an orb of fire
99682 | Zot:5 | Gained mutation: You digest meat very inefficiently. [an orb of fire]
99686 | Zot:5 | Gained mutation: You occasionally shout uncontrollably. [an orb of fire]
99687 | Zot:5 | Gained mutation: You have a fast metabolism. [an orb of fire]
99691 | Zot:5 | Killed an orb of fire
99783 | Zot:5 | Noticed an ancient lich
99784 | Zot:5 | Noticed an orb of fire
99791 | Zot:5 | Killed an ancient lich
99818 | Zot:5 | Noticed an ancient lich
99991 | Zot:5 | Killed an ancient lich
99991 | Zot:5 | Reached skill level 25 in Conjurations
100013 | Zot:5 | Noticed an ancient lich
100233 | Zot:5 | Killed an ancient lich
100879 | Zot:5 | Gained mutation: You are dopey. (Int -2) [an orb of fire]
100883 | Zot:5 | Killed an orb of fire
100969 | Zot:5 | Noticed an orb of fire
100970 | Zot:5 | Gained mutation: You heal slowly when monsters are visible. [an orb of fire]
100975 | Zot:5 | Killed an orb of fire
101095 | Zot:5 | Reached skill level 10 in Long Blades
102457 | Orc:4 | Bought a potion of cure mutation for 455 gold pieces
102457 | Orc:4 | Bought a potion of haste for 91 gold pieces
102465 | Orc:4 | Lost mutation: You have a fast metabolism. [potion of cure mutation]
102465 | Orc:4 | Lost mutation: You occasionally shout uncontrollably. [potion of cure mutation]
102684 | Temple | Lost mutation: Your vision is a little blurry. [potion of cure mutation]
102684 | Temple | Lost mutation: You are partially covered in iridescent scales (AC +4). [potion of cure mutation]
102684 | Temple | Lost mutation: You are dopey. (Int -2) [potion of cure mutation]
102684 | Temple | Lost mutation: You heal slowly when monsters are visible. [potion of cure mutation]
102684 | Temple | Lost mutation: You digest meat very inefficiently. [potion of cure mutation]
103690 | Zot:5 | Got the Orb of Zot
104137 | D:4 | Noticed Umaofur the pandemonium lord
104142 | D:4 | Killed Umaofur the pandemonium lord
104226 | D:$ | Escaped with the Orb!
Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 | 16-18 | 19-21 | 22-24 | 25-27 || total
-------------------------+-------+-------+-------+-------+-------+-------+-------+-------+-------++-------
Melee: Unarmed | 10 | | | | | | | | || 10
Flail | | | 9 | 11 | | | | | || 20
War axe | | | | 13 | 330 | 26 | | | || 369
Staff | | | | | 19 | 52 | 16 | 6 | 15 || 108
Short sword | | | | | | | 25 | | || 25
Demon blade | | | | | | | 128 | 130 | 476 || 734
Dagger | | | | | | | | 14 | 53 || 67
Spear | | | | | | | | 1 | || 1
Cast: Flame Tongue | 35 | 94 | 201 | 439 | 195 | | | | || 964
Throw Flame | 24 | 59 | 101 | 92 | | | | | || 276
Conjure Flame | | 8 | 16 | 42 | 8 | | | | || 74
Iskenderun's Myst | | | 8 | 22 | 127 | 73 | 22 | | || 252
Fireball | | | 5 | 30 | 451 | 342 | 114 | 87 | 47 || 1076
Sticky Flame | | | 7 | 60 | 135 | 54 | 48 | 5 | || 309
Mephitic Cloud | | | 1 | 18 | 2 | | | | || 21
Iskenderun's Batt | | | | 38 | 28 | | | | || 66
Bolt of Fire | | | | 17 | 35 | 204 | 604 | 605 | 319 || 1784
Delayed Fireball | | | | 3 | 4 | 7 | 7 | 8 | 6 || 35
Sublimation of Bl | | | | | 134 | 166 | 166 | 279 | 195 || 940
Iron Shot | | | | | 4 | 39 | 87 | 125 | || 255
Repel Missiles | | | | | 3 | | 5 | 4 | 1 || 13
Ignite Poison | | | | | | 45 | 32 | | || 77
Regeneration | | | | | | 16 | 23 | 56 | 48 || 143
Blink | | | | | | 2 | 8 | 28 | 6 || 44
Haste | | | | | | 7 | 31 | 27 | 24 || 89
Flight | | | | | | 5 | 5 | | || 10
Fire Storm | | | | | | | | 21 | 47 || 68
Lehudib's Crystal | | | | | | | | 22 | 268 || 290
Lee's Rapid Decon | | | | | | | | | 17 || 17
Control Teleport | | | | | | | | | 4 || 4
Ring of Flames | | | | | | | | | 29 || 29
Swiftness | | | | | | | | | 5 || 5
Deflect Missiles | | | | | | | | | 5 || 5
Apportation | | | | | | | | | 21 || 21
Abil: Release Delayed F | | | | 2 | 5 | 6 | 8 | 7 | 6 || 34
Evoke Flight | | | | | | | 1 | | || 1
Evoke: Wand | | | 2 | 6 | 8 | 24 | 2 | 3 | 1 || 46
Staff of energy | | | | | | | | | 1 || 1
Use: Scroll | | 5 | 11 | 12 | 17 | 24 | 19 | 27 | 19 || 134
Potion | | | | 4 | 4 | 4 | 3 | 4 | 10 || 29
Stab: Paralysed | | | | | 2 | | | | || 2
Sleeping | | | | | 2 | | | | || 2
Distracted | | | | | | | | | 1 || 1
-
Congrats!!!
-
I've got a character going now I think is fairly interesting...a Deep Dwarf Death Knight (of Yred, of course). I was trying to think of novel ways to play Deep Dwarves, other than the usual necromancy, Makhleb, Elyvilon, Trog. And I realized that all the enemy death knights you see in the game are deep dwarves, and all the deep dwarves you see in the game are death knights. So maybe there's something to it lol.
The idea is you use Drain Life as a source of healing. Which isn't the most reliable thing in the world but eh it's enough...I'd never really tried it before, it's more powerful than I expected. Staying at **** piety to use it is annoying sometimes, but it doesn't impede the undead servant gifts so long as you stay at *** or higher. Very satisfying to sap the lifeblood of a screen full of yaks, and with +3 invocations you can really get it to sting. And of course you start with that wand of heal wounds, which is major, and I'm not using my MP for too much so I could recharge it liberally if I needed to. But I haven't yet.
Picked up some storm dragon armor, which is pretty cozy. Maybe could have basic charms online by Vault. My main concern right now is my weapon, which is a hand axe of electrocution...not awful but it would be nice to upgrade to something beefier. I was very, VERY tempted to roll with Agnes' infamous vampiric lajatang...but I already had 15 in axes and 10 in shields. It may still be the right move to use it, but I'll stay the course and hopefully find a vampiric axe somewhere.
I wasn't expecting to make it very far but I just grabbed the swamp rune. So now that I've posted this I'll die in Snake two minutes later naturally...
Anyway I thought this was a cool character concept, it's pretty fun and surprisingly effective and it feels like a unique class.
-
Haha, you are crazy. They are going to rename "Deep Dwarf Death Knigth" to "Death Knight" in 0.15, you know :P
Have you managed to get a spectral servant? Do share with us the ending of this guy!
-
Ah well, as predicted I met an ignominious end in Snake. I had plenty of healing/escape resources, but no rPois (none spawned!! Well except on some weaksauce artifact weapon), and I underestimated the damage output of some Naga Sharpshooters. Before I died I did have the great satisfaction of draining the shit out of Saint Roka's band.
Unfortunately no spectral dudes, because I was struggling to keep my piety at ****. I made it to ***** once, but when I tried to capture someone it failed and sent me right back to **** haha.
Playing a DD is exhausting! I mean, I would have an easier time of it if I took a less crazy strategy, but what fun would that be :)
-
Octopode Assassin of Ash...2 runes, died helplessly to a giant eyeball in Depths as Mennas and co wail on me. Personal best Octopode ever by far; I had just picked up a quick blade of distortion from the Enchantress and I had Orb of Destruction, Haste, DMsl, etc. available for support magic. It was practically cheating though...I had found a +6 ring of protection followed by a +4 ring of protection on D1 and D2, which simplified things immensely.
-
Remember that Deep Dwarf Death Knight? What if we replaced the axe with punching? That's a good idea right?
Dungeon Crawl Stone Soup version 0.14.0 (console) character file.
1758954 BMO the Sensei (level 25, 83/225 HPs)
Began as a Deep Dwarf Monk on June 5, 2014.
Was a Priest of Yredelemnul.
Escaped with the Orb
... and 3 runes on June 8, 2014!
The game lasted 12:05:00 (61309 turns).
BMO the Sensei (Deep Dwarf Monk) Turns: 61309, Time: 12:05:01
HP 83/225 AC 28 Str 17 XL: 25 Next: 84%
MP 20/20 EV 31 Int 12 God: Yredelemnul [***...]
Gold 3502 SH 0 Dex 21 Spells: 13 memorised, 2 levels left
rFire + + . SeeInvis + - Unarmed
rCold + + . Rnd*Rage + s - +2 faerie dragon armour {MR++ Acc+6 Dam+2}
rNeg + . . Conserve + (no shield)
rPois + rCorr + T - +1 helmet "Jaucot" {rPois}
rElec . rRot . m - +2 cloak {rCorr, Cons}
SustAb . . Spirit . j - +2 pair of gloves
rMut . Warding . K - +2 pair of boots {run}
Saprov . . . Stasis . q - amulet of Gefet {rCorr +Fly rF++ rC++ MR++ Int-1 Dam+5}
MR +++++ M - +2,+7 ring of slaying
t - ring of see invisible
@: repel missiles, non-regenerating, quick, almost entirely resistant to hostile
enchantments, fairly stealthy
A: damage resistance, recharge devices, iridescent scales 1, berserk 1, blurry
vision 1, clumsy 1, life protection 1, sense surroundings 3, screaming 1, slow
healing 3, spit poison 1
a: Device Recharging, Spit Poison, Animate Dead, Recall Undead Slaves, Injury
Mirror, Renounce Religion, Evoke Flight
0: Orb of Zot
}: 3/15 runes: decaying, serpentine, silver
You escaped.
You worshipped Yredelemnul.
Yredelemnul was most pleased with you.
You were hungry.
You visited 10 branches of the dungeon, and saw 56 of its levels.
You visited 1 bazaar.
You also visited: Ice Cave and Wizlab.
You collected 8455 gold pieces.
You spent 4953 gold pieces at shops.
Inventory:
Hand weapons
b - a +6,+8 crossbow of flame
Y - the +9,+9 Staff of Wucad Mu
(You found it on level 3 of the Elven Halls)
Missiles
o - 90 bolts
Armour
j - a +2 pair of gloves (worn)
m - a +2 cloak of preservation (worn)
s - the +2 faerie dragon armour (worn) {MR++ Acc+6 Dam+2}
(You took it off the Enchantress on level 1 of the Depths)
It affects your accuracy with ranged weapons and melee attacks (+6).
It affects your damage with ranged weapons and melee attacks (+2).
It affects your resistance to hostile enchantments.
K - a +2 pair of boots of running (worn)
T - the +1 helmet "Jaucot" (worn) {rPois}
(You found it on level 2 of the Lair of Beasts)
It protects you from poison.
Magical devices
a - a wand of cold (2)
c - a wand of paralysis (11)
p - a wand of invisibility (2)
w - a wand of disintegration (14)
x - a wand of enslavement (8)
A - a wand of digging (7)
D - a wand of fireball (4)
H - a wand of fire (1)
J - a wand of fire (9)
S - a wand of heal wounds (1)
U - a wand of draining (6)
Comestibles
C - 5 meat rations
G - 3 bananas
Scrolls
d - 7 scrolls of remove curse
B - 5 scrolls of blinking
I - a scroll of fear
O - a scroll of teleportation
Jewellery
h - an uncursed amulet of resist mutation
i - the ring of Shroolos {Fire Dex+2 Int-2 Acc+4}
(You found it on level 3 of the Elven Halls)
[ring of fire]
It affects your intelligence (-2).
It affects your dexterity (+2).
It affects your accuracy with ranged weapons and melee attacks (+4).
q - the amulet of Gefet (around neck) {rCorr +Fly rF++ rC++ MR++ Int-1 Dam+5}
(You bought it in a shop on level 10 of the Dungeon)
[amulet of resist corrosion]
It affects your intelligence (-1).
It affects your damage with ranged weapons and melee attacks (+5).
It greatly protects you from fire.
It greatly protects you from cold.
It affects your resistance to hostile enchantments.
It lets you fly.
t - a ring of see invisible (left hand)
L - an uncursed ring of protection from cold
M - a +2,+7 ring of slaying (right hand)
N - an uncursed ring of teleport control
R - an uncursed ring of positive energy
V - the ring "Imir" {+/*Tele rF++}
(You found it on level 7 of the Lair of Beasts)
[ring of teleportation]
It greatly protects you from fire.
W - the ring "Hayppyt" {Hunger+ +Blink +Fly rElec MR++ Str+4 Acc-4}
(You bought it in a shop on level 10 of the Dungeon)
[ring of strength]
It affects your strength (+4).
It affects your accuracy with ranged weapons and melee attacks (-4).
It insulates you from electricity.
It affects your resistance to hostile enchantments.
It lets you fly.
It lets you blink.
It greatly speeds your metabolism.
Potions
f - a potion of berserk rage
n - 5 potions of curing
v - 2 potions of resistance
E - 2 potions of brilliance
X - a potion of restore abilities
Miscellaneous
e - a phial of floods
g - a legendary deck of summonings {drawn: 1}
P - a lantern of shadows
Rods
Z - a +5 rod of inaccuracy (12/12)
(You took it off a deep elf high priest on level 3 of the Elven Halls)
Skills:
+ Level 13.0 Fighting
- Level 15.0 Crossbows
+ Level 13.0 Armour
+ Level 20.4 Dodging
- Level 11.0 Stealth
* Level 21.6 Unarmed Combat
- Level 7.0 Spellcasting
- Level 2.3 Conjurations
- Level 6.0 Charms
* Level 11.9 Necromancy
- Level 6.0 Translocations
- Level 7.8 Transmutations
- Level 14.1 Earth Magic
+ Level 20.6 Invocations
- Level 17.0 Evocations
You had 2 spell levels left.
You knew the following spells:
Your Spells Type Power Failure Level Hunger
a - Magic Dart Conj #... 8% 1 None
b - Blink Tloc N/A 1% 2 #......
c - Mephitic Cloud Conj/Pois/Air #....... 34% 3 ###....
d - Stoneskin Trmt/Erth ####...... 1% 2 #......
e - Repel Missiles Chrm/Air ##.... 10% 2 #......
f - Shroud of Golubria Chrm/Tloc ###....... 1% 2 #......
g - Petrify Trmt/Erth ####.... 1% 4 ####...
h - Beastly Appendage Trmt ###... 1% 1 None
i - Abjuration Summ #......... 56% 3 ###....
j - Leda's Liquefaction Hex/Erth ###....... 12% 4 ####...
k - Control Teleport Chrm/Tloc ###....... 17% 4 ####...
l - Phase Shift Tloc ###....... 41% 5 #####..
m - Vampiric Draining Necr ####...... 1% 3 ###....
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (1/1) D:5 Orc (4/4) D:11
Elf (3/3) Orc:4 Lair (8/8) D:9 Swamp (5/5) Lair:3
Snake (5/5) Lair:4 Slime (0/6) Lair:7 Vaults (5/5) D:14
Blade (0/1) Vaults:4 Crypt (0/5) Vaults:3 Zot (5/5) Depths:5
Depths (5/5) D:15
Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
The Shining One
Beogh
Shops:
D:4 ( D:5 * D:10 = D:14 ? D:15 }% Orc:2 !( Orc:3 [ Orc:4 (:*[
Elf:1 } Elf:3 (?( Snake:1 :([( Snake:5 % Vaults:4 ( Depths:3 *
Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:4 Depths:5
Abyss: Depths:1 Depths:4
Pandemonium: Depths:3
Ziggurat: Depths:4
Annotations:
Lair:6 exclusion: oklob plant
Snake:2 Rangler's ghost, mighty DrAs
Innate Abilities, Weirdness & Mutations
You are resistant to damage.
You can recharge devices by infusing magical energy.
You resist negative energy.
You passively map a large area around you.
You do not heal naturally.
You are partially covered in iridescent scales (AC +4).
You tend to lose your temper in combat.
Your vision is a little blurry.
You are clumsy. (Dex -2)
You occasionally shout uncontrollably.
You can spit poison.
Message History
You see here 16 poisoned needles.
There is a stone staircase leading up here.
You climb upwards.
You sense a powerful magical force warping space.
There is a stone staircase leading down here.
There is a stone staircase leading up here.
You climb upwards.
You sense a powerful magical force warping space.
There is a stone staircase leading down here.
There is a stone staircase leading up here.
You climb upwards.
You sense a powerful magical force warping space.
There is a stone staircase leading down here.
A soul eater comes into view.
The soul eater barely misses you.
There is a staircase leading out of the dungeon here.
Evoke which item? (* to show all) (? for menu, Esc to quit)
Okay, then.
The soul eater closely misses you.
You have escaped!
#####.#####.........##.### #
##..............§.....#.#########
.#...%.........˜˜˜...............
.#............˜˜˜§˜.....##...)...
.#..........§˜§§§..˜.....#(######
............§§˜§..˜˜˜......#
##.........§˜§§§.˜˜˜˜˜.....######
#........§.....3.....˜.....##...
##.......˜§˜§...@..).§§˜.....#.##
........˜˜§§˜§......˜§˜§§....#.#
##.#...§§..§.˜.....˜.§§..˜...#.#
......˜§§...˜˜§...˜˜§.§.˜§§..#.#
.....˜˜˜§˜.˜˜˜˜˜.˜˜˜˜˜.§§§˜˜.#.#
...........§............§.§§.#.##
..................########.###...
......##....#.###.# #.# ####
......##..###.###.# #.#
You could see a soul eater.
Vanquished Creatures
6 orbs of fire (Zot:5)
5 ancient liches
2 curse toes
the Lernaean hydra (Swamp:5)
Margery (Depths:4)
2 Killer Klowns (Zot:5)
Mara (Depths:1)
Mennas (Depths:4)
10 golden dragons
Jory (Depths:3)
11 bone dragons
Xtahua (Vaults:5)
An electric golem (Zot:5)
The ghost of Antimony the Nimble, a mighty DrWz of Ashenzari (Depths:1)
A hellephant (Depths:4)
8 tentacled monstrosities
3 liches
23 Orb Guardians (Zot:5)
A quicksilver dragon (Depths:4)
A titan (Vaults:5)
A Shadow Fiend (D:6)
9 storm dragons
2 sphinxes (Vaults:4)
6 shadow dragons
6 draconian monks
4 tengu reavers
10 deep elf sorcerers
A draconian knight (Zot:4)
2 iron dragons (Depths:4)
7 frost giants
2 greater nagas
Snorg (Lair:5)
6 fire giants
10 vault wardens
2 draconian scorchers
Aizul (Snake:3)
4 ghost moths
2 draconian zealots (Zot:5)
A spriggan defender (Depths:4)
2 war gargoyles (Vaults:5)
5 deep elf demonologists
4 draconian shifters
8 draconian annihilators
11 stone giants
6 green draconians
A grey draconian (Zot:2)
4 vampire knights (Depths:3)
6 deep elf annihilators
2 white draconians
A dire elephant (Depths:4)
3 red draconians
2 black draconians
4 mottled draconians
6 yellow draconians
2 minotaurs
4 pale draconians
5 ettins
12 ice dragons
7 deep elf death magi
6 purple draconians
18 vault guards
14 yaktaur captains
4 fire dragons
4 death cobs
A spriggan air mage (Depths:2)
5 ogre magi
4 deep elf high priests
A small abomination (Depths:1)
Fannar (Lair:5)
4 great orbs of eyes
6 naga warriors
11 ironheart preservers
A ravenous feature mimic (Vaults:5)
The ghost of General Manager the Jinx, a powerful DDAM of Makhleb (D:9)
7 hydras
3 anacondas (Snake:3)
2 alligators
4 deep troll earth magi
12 death yaks
A tengu warrior (Depths:1)
7 deep troll shamans
5 spectral elves
2 hell hogs (Depths:4)
Urug (D:12)
An orc high priest (Orc:4)
A vampire mage (Depths:3)
2 spriggan berserkers
2 naga sharpshooters
A soul eater (Zot:5)
A sun demon (D:14)
8 very ugly things
An ice devil (D:8)
6 deep elf knights
7 iron trolls
A hell beast (Depths:3)
7 flayed ghosts
3 hell knights
2 skeletal warriors
A swamp dragon (Swamp:5)
3 shadow wraiths (Depths:3)
A giant orange brain (Vaults:3)
20 ironbrand convokers
2 spriggan druids (Swamp:5)
A lindwurm (Lair:7)
Erolcha (Orc:1)
6 deep elf summoners
18 deep trolls
2 wolf spiders
4 hill giants
2 harpies (Vaults:2)
A red wasp (shapeshifter) (Elf:3)
7 mana vipers
6 orc sorcerers
A cyclops (shapeshifter) (Vaults:4)
A frost giant zombie (Vaults:5)
4 orc knights
5 necromancers
A griffon (Vaults:2)
6 salamanders
5 wizards
A human zombie (Vaults:5)
6 deep elf conjurers
19 moths of wrath
4 cyclopes
A red wasp (Vaults:1)
5 phantasmal warriors
9 elephants
4 naga ritualists
A sixfirhy (Zot:4)
A stone giant skeleton (Depths:4)
4 trolls
A black mamba (shapeshifter) (Vaults:5)
11 vault sentinels
A storm dragon simulacrum (Depths:2)
7 spiny frogs
A smoke demon (D:13)
An item mimic (Elf:3)
13 naga magi
9 black mambas
A gargoyle (D:13)
29 yaktaurs
A mermaid (shapeshifter) (Vaults:4)
2 freezing wraiths
4 kobold demonologists
2 iron devils
3 tengu conjurers
2 jumping spiders (Vaults:4)
2 blue devils
13 two-headed ogres
10 deep elf priests
A hydra zombie (D:15)
2 red devils
4 giant fireflies
A giant firefly (shapeshifter) (Depths:2)
10 boggarts
The ghost of Deadeye Duncan the Chopper, an average DDDK of Yredelemnul (D:4)
A komodo dragon (shapeshifter) (Vaults:5)
6 komodo dragons
A wandering mushroom (Zot:2)
A polar bear (shapeshifter) (Vaults:3)
A troll (shapeshifter) (Vaults:1)
3 giant leeches
Prince Ribbit (D:8)
8 blink frogs
A hydra skeleton (D:11)
A polar bear (IceCv)
13 slime creatures
5 boulder beetles
A fire giant simulacrum (Vaults:2)
12 ravens
2 bog bodies
A grizzly bear (shapeshifter) (Vaults:3)
A spriggan zombie (Depths:2)
5 wyverns
A trapdoor spider (D:14)
2 wraiths
A grizzly bear (Lair:8)
2 baby alligators
A basilisk (Lair:5)
3 redbacks
35 ugly things
8 shadows
A stone giant simulacrum (Vaults:1)
2 ynoxinuls
13 deep elf magi
An elephant slug (Lair:8)
2 water elementals
2 hungry ghosts
8 spriggans
4 hippogriffs
Eustachio (Orc:1)
4 air elementals (Depths:2)
20 wolves
A shark (Lair:6)
11 deep elf fighters
A warg (shapeshifter) (Vaults:3)
21 yaks
A necrophage (D:11)
A hill giant skeleton (D:10)
2 wargs
2 soldier ants (Lair:8)
Edmund (Orc:1)
8 vampire mosquitoes
10 swamp worms
15 water moccasins
23 nagas
3 hell hounds (Depths:4)
A mottled dragon (Vaults:2)
2 neqoxecs
A soldier ant (shapeshifter) (D:15)
5 swamp drakes
7 ice beasts
6 porcupines
31 ogres
2 yellow wasps
6 centaurs
4 giant goldfish
15 orc warriors
6 black bears
5 phantoms
6 crocodiles
7 sky beasts
A boring beetle (Lair:8)
A brain worm (Lair:8)
A yaktaur zombie (D:13)
3 giant slugs
2 big kobolds
14 giant frogs
Blork the orc (Orc:4)
A gnoll sergeant (D:5)
A wyvern skeleton (D:10)
An elf zombie (Orc:4)
4 scorpions
4 troll skeletons
A shapeshifter skeleton (D:15)
7 killer bees
19 wights
A goliath beetle (D:10)
7 crimson imps
A vampire bat (Orc:4)
2 quasits
A giant frog zombie (D:6)
5 iguanas
24 orc priests
2 big fish
2 centaur skeletons
A giant frog skeleton (D:12)
4 hounds
4 iron imps (Depths:2)
A basilisk skeleton (D:15)
23 orc wizards
A killer bee zombie (D:14)
10 worker ants
13 sheep
Dowan (D:6)
A worker ant zombie (D:5)
2 hound skeletons
21 green rats
A worm zombie (D:5)
6 gnolls (D:5)
A gnoll skeleton (D:4)
3 shadow imps
18 adders
3 giant mites
7 worms
An ufetubus (Depths:3)
4 giant eyeballs
4 giant geckos
An ooze (D:3)
125 orcs
5 ball pythons
5 giant cockroaches
13 goblins
15 hobgoblins
16 jackals
30 kobolds
12 quokkas
26 bats
A giant newt (shapeshifter) (Vaults:5)
6 giant newts
A giant spore (D:11)
An orc skeleton (D:5)
27 rats
20 ballistomycetes
A butterfly (D:2)
A crawling corpse (Vaults:4)
2 fungi
1629 creatures vanquished.
Vanquished Creatures (collateral kills)
3 ancient liches
Boris (Vaults:5)
Saint Roka (Orc:4)
Sojobo (Depths:2)
5 golden dragons
A bone dragon (Zot:2)
the Enchantress (Depths:1)
5 tentacled monstrosities
2 Orb Guardians (Zot:5)
Vashnia (Snake:3)
A titan (Depths:4)
2 deep elf master archers (Elf:3)
4 storm dragons
2 tengu reavers
A sphinx (Vaults:4)
4 fire giants
A draconian scorcher (Depths:5)
4 deep elf sorcerers (Elf:3)
Wiglaf (Depths:1)
4 frost giants
7 greater nagas (Snake:5)
A balrug (Vaults:4)
A draconian zealot (Zot:2)
9 vault wardens
Gastronok (Lair:2)
An orc warlord (Orc:4)
An emperor scorpion (Depths:1)
3 spriggan defenders (Depths:1)
Jorgrun (Vaults:4)
3 draconian annihilators
A ghost moth (Zot:1)
9 stone giants
A draconian shifter (Zot:1)
A grey draconian (Zot:1)
3 deep elf demonologists
2 draconian callers
3 pale draconians
3 red draconians
A mottled draconian (Zot:5)
2 black draconians
4 purple draconians
2 white draconians
9 deep elf annihilators
A yellow draconian (Depths:5)
A green death (Vaults:4)
7 ettins
6 deep elf death magi
19 vault guards
Josephine (D:12)
A deep elf high priest (Vaults:4)
3 fire dragons
8 yaktaur captains
Harold (Orc:3)
A ravenous item mimic (Vaults:5)
3 spriggan air magi
11 naga warriors
11 ogre magi
2 anacondas
7 ice dragons
13 hydras
7 ironheart preservers
3 rakshasas
9 alligators
3 shambling mangroves
A vampire mage (D:15)
3 deep troll shamans
8 death yaks
2 deep troll earth magi
3 shock serpents
14 naga sharpshooters
6 spriggan berserkers
7 spectral elves
12 centaur warriors
An orc high priest (Orc:4)
A catoblepas (Depths:4)
Joseph (D:9)
The ghost of Iskenderun Jr the Conjurer, an experienced FeCj of Vehumet (D:12)
A shadow wraith (Depths:3)
An iron troll (Vaults:4)
3 very ugly things
A hell knight (Depths:4)
3 salamander mystics
3 skeletal warriors
6 deep elf knights
An ice devil (D:15)
2 unseen horrors
9 swamp dragons
A flayed ghost (Vaults:1)
18 deep trolls
A giant orange brain (Vaults:4)
3 naga ritualists (Snake:5)
2 deep elf summoners
A necromancer (D:15)
5 hill giants
12 ironbrand convokers
A griffon (Lair:3)
A deathcap (Zot:5)
8 mana vipers
6 wizards
The ghost of Sling a Ding Dong the Vexing, an experienced DDAM of Makhleb (D:6)
A wolf spider (Vaults:3)
4 cyclopes
5 deep elf conjurers
3 phantasmal warriors
4 harpies
10 orc knights
A spectral human (Vaults:2)
2 guardian serpents
9 salamanders
2 orc sorcerers
A small abomination (Vaults:2)
13 elephants
3 moths of wrath
A frost giant skeleton (Depths:2)
12 naga magi
A sixfirhy (Elf:3)
13 spiny frogs
11 vault sentinels
A gargoyle (D:11)
A queen ant (Lair:8)
Psyche (D:8)
13 black mambas
A kobold demonologist (D:14)
An orange demon (Elf:3)
A spectral ogre (Vaults:4)
27 yaktaurs
A fire drake (Lair:8)
An efreet (D:13)
A boggart (shapeshifter) (Vaults:4)
A hellwing (Orc:4)
2 spriggan druids
3 komodo dragons
4 trolls
2 tengu conjurers (D:13)
A demonic crawler (Elf:3)
2 blue devils
2 red devils
3 freezing wraiths
6 deep elf priests
2 polar bears
10 giant fireflies
A blink frog (shapeshifter) (Vaults:3)
6 two-headed ogres
7 giant leeches
6 baby alligators
3 boggarts (Vaults:2)
16 ravens
9 bog bodies
12 blink frogs
3 boulder beetles
A fire dragon zombie (D:15)
33 slime creatures
2 air elementals (Depths:2)
A ynoxinul (Vaults:4)
4 grizzly bears (Lair:8)
A thorn lotus (Swamp:5)
6 redbacks
A fire dragon skeleton (D:15)
A flying skull (Vaults:3)
6 water elementals
18 spriggans
4 shadows
A yak (shapeshifter) (Vaults:1)
A tarantella (shapeshifter) (Vaults:4)
11 deep elf magi
A hill giant zombie (D:9)
5 wraiths
A wyvern (D:12)
4 chaos spawn
A shark (D:12)
23 ugly things
23 yaks
A hill giant skeleton (D:12)
A warg (Orc:4)
4 wolves
12 deep elf fighters
A hippogriff (shapeshifter) (Vaults:1)
27 swamp worms
4 hippogriffs
A mottled dragon (Zot:1)
26 nagas
13 vampire mosquitoes
A necrophage (D:7)
8 water moccasins
3 porcupines
3 hell hounds (Depths:4)
7 swamp drakes
An ogre skeleton (D:12)
4 giant goldfish
4 phantoms
7 soldier ants (Lair:8)
2 ice beasts (Lair:5)
3 black bears
16 centaurs
16 orc warriors
2 boring beetles
19 ogres
A big kobold (D:14)
A manticore skeleton (D:12)
A lost soul (Elf:3)
Duvessa (D:6)
6 giant frogs
5 crocodiles
6 giant slugs
2 brain worms (Lair:7)
A cyclops zombie (D:12)
8 wights
2 troll zombies (D:12)
2 scorpions
A shapeshifter zombie (D:15)
3 electric eels
A vampire bat (Orc:4)
2 killer bees (D:14)
3 crimson imps
3 hounds
5 elf zombies
A goliath beetle (D:13)
An iron imp (Depths:2)
5 orc priests
7 big fish
3 iguanas
4 orange rats
15 orc wizards
6 sheep
17 worker ants
2 killer bee zombies (D:14)
A sky beast zombie (D:12)
8 adders
3 shadow imps
2 giant mites
7 green rats
2 worms (Lair:7)
2 ufetubi
A giant eyeball (D:11)
61 orcs
6 bats
A bat zombie (D:8)
A giant cockroach (D:6)
3 hobgoblins
7 jackals
A quokka (Lair:5)
A giant spore (D:12)
3 goblins (Orc:4)
2 kobolds
4 orc zombies
6 rats
2 ballistomycetes (D:12)
3 bushes (Lair:8)
2 crawling corpses
18 fungi
10 plants
1235 creatures vanquished.
Vanquished Creatures (others)
5 profane servitors
Frederick (Vaults:5)
An electric golem (Zot:5)
4 bone dragons
2 ghouls (Depths:2)
An Orb Guardian (Zot:5)
2 draconian scorchers (Zot:5)
2 draconian annihilators
A grey draconian (Zot:3)
A deep elf annihilator (Vaults:5)
A quicksilver dragon zombie (Depths:4)
5 death cobs
An ogre mage (Vaults:5)
A spectral human (Snake:5)
A titan zombie (Vaults:5)
A soul eater (Snake:5)
7 storm dragon zombies
A skeletal warrior (Orc:4)
4 flayed ghosts
4 golden dragon zombies
A sphinx zombie (Vaults:4)
A spectral elf (Elf:3)
2 very ugly thing zombies (Vaults:4)
2 frost giant zombies
2 hell hog zombies (Depths:4)
4 flaming corpses
An iron dragon zombie (Depths:4)
A stone giant zombie (Depths:4)
7 draconian zombies
2 fire giant zombies
12 phantasmal warriors
A dire elephant zombie (Depths:4)
A gargoyle (D:14)
A fire giant skeleton (Depths:2)
A smoke demon (Snake:2)
A pale draconian zombie (Zot:1)
2 purple draconian zombies
2 mottled draconian zombies (Zot:5)
An orange demon (Snake:5)
3 swamp worm zombies
A grey draconian zombie (Zot:2)
2 naga magi
A white draconian zombie (Zot:1)
A green draconian zombie (Zot:5)
A redback zombie (Vaults:4)
2 red draconian zombies
9 centaur zombies
A blue devil (Snake:5)
A hellwing (Swamp:5)
7 death yak zombies
A minotaur zombie (Depths:2)
2 death yak skeletons (Depths:2)
A ghoul skeleton (Depths:2)
6 giant fireflies (Zot:5)
2 hydra zombies
2 ettin zombies
3 fire dragon zombies
2 moth of wrath zombies (Zot:4)
2 jumping spider zombies (Vaults:4)
A black mamba zombie (Snake:3)
2 wraiths
8 ice dragon zombies
14 flying skulls
An ettin skeleton (Depths:1)
2 vampires
2 ugly thing zombies
A queen ant zombie (Lair:8)
A yak (IceCv)
2 raven zombies
2 deep elf fighters (Vaults:2)
A wolf (IceCv)
10 deep troll zombies
An ogre skeleton (Depths:2)
2 spiders
A blink frog zombie (Lair:7)
4 elephant zombies (Lair:8)
A yellow wasp (Depths:4)
3 vampire mosquito zombies
3 ogres
A lost soul (Vaults:5)
11 yaktaur zombies
A komodo dragon zombie (Lair:8)
2 salamander zombies (Depths:3)
4 hell hound zombies (Depths:4)
A giant slug zombie (Lair:7)
A centaur (shapeshifter) (Vaults:5)
A troll zombie (D:14)
7 spriggan zombies
A yak zombie (Lair:7)
3 naga zombies
A killer bee (Depths:4)
A hippogriff zombie (Lair:7)
A wolf zombie (Lair:8)
A wight (Lair:5)
5 giant frog zombies
A goliath beetle (D:4)
3 two-headed ogre zombies
A black bear zombie (Lair:8)
26 human zombies
A soldier ant zombie (Lair:8)
A two-headed ogre skeleton (Vaults:4)
3 human skeletons
A porcupine zombie (Lair:1)
3 worker ants
2 sky beast zombies
7 ogre zombies
A big kobold zombie (D:9)
A mummy (D:8)
2 hound zombies (D:5)
A worker ant zombie (D:6)
A scorpion zombie (D:7)
A white imp (D:14)
3 ufetubi
2 adder zombies (Lair:7)
5 bat zombies
A giant mite zombie (Lair:1)
20 elf zombies
A giant cockroach zombie (D:5)
3 giant spores
4 green rat zombies (Lair:1)
A jackal zombie (Lair:6)
4 kobold zombies
3 orc skeletons
10 orc zombies
A ballistomycete (D:9)
A butterfly (Depths:4)
2 eldritch tentacle segments (WizLab)
6 fungi
3 plants (Lair:7)
371 creatures vanquished.
Grand Total: 3235 creatures vanquished
Notes
Turn | Place | Note
--------------------------------------------------------------
0 | D:1 | BMO, the Deep Dwarf Monk, began the quest for the Orb.
0 | D:1 | Reached XP level 1. HP: 20/20 MP: 1/1
82 | D:1 | Reached XP level 2. HP: 18/27 MP: 2/2
153 | D:1 | Reached skill level 4 in Unarmed Combat
561 | D:1 | Reached XP level 3. HP: 29/33 MP: 3/3
762 | D:2 | Found a shimmering altar of Xom.
1039 | D:2 | Identified a +0 rod of the swarm (10/10) (You found it on level 2 of the Dungeon)
1257 | D:2 | Found a glowing silver altar of Zin.
1537 | D:3 | Reached XP level 4. HP: 29/40 MP: 4/4
1851 | D:3 | Reached skill level 5 in Unarmed Combat
1860 | D:3 | Reached XP level 5. HP: 14/46 MP: 5/5
1905 | D:3 | Reached skill level 5 in Dodging
2114 | D:4 | Noticed an ogre
2133 | D:4 | Killed an ogre
2133 | D:4 | Reached XP level 6. HP: 51/55 MP: 6/6
2239 | D:4 | Found a white marble altar of Elyvilon.
2289 | D:4 | Noticed Deadeye Duncan's ghost (average DDDK)
2336 | D:4 | Killed Deadeye Duncan's ghost
2336 | D:4 | Reached skill level 6 in Dodging
2336 | D:4 | Reached XP level 7. HP: 19/61 MP: 7/7
2418 | D:4 | Noticed an ogre
2425 | D:4 | Killed an ogre
2635 | D:4 | Found Grenexih's Weapon Shoppe.
2752 | D:5 | Entered Level 5 of the Dungeon
2764 | D:5 | Reached skill level 7 in Dodging
3015 | D:5 | Found Homanel's Elemental Accessories.
3049 | D:5 | Reached XP level 8. HP: 18/68 MP: 8/8
3209 | D:5 | Reached skill level 8 in Dodging
3264 | D:5 | Learned a level 1 spell: Magic Dart
3267 | D:5 | Learned a level 2 spell: Blink
3271 | D:5 | Learned a level 3 spell: Mephitic Cloud
3287 | D:5 | Found a staircase to the Ecumenical Temple.
3297 | Temple | Entered the Ecumenical Temple
3357 | Temple | Became a worshipper of Yredelemnul the Dark
3357 | Temple | Acquired Yredelemnul's first power
3357 | Temple | Acquired Yredelemnul's second power
3398 | D:5 | Gained mutation: You are partially covered in iridescent scales (AC +4). [potion of beneficial mutation]
3512 | D:5 | Reached skill level 1 in Invocations
4092 | D:6 | Noticed Dowan
4093 | D:6 | Noticed Duvessa
4113 | D:6 | Killed Duvessa
4131 | D:6 | Killed Dowan
4147 | D:6 | Reached skill level 9 in Dodging
4239 | D:6 | Noticed Sling a Ding Dong's ghost (experienced DDAM)
4277 | D:6 | Killed Sling a Ding Dong's ghost
4277 | D:6 | Gained mutation: You passively map the area around you. [level up]
4277 | D:6 | Reached XP level 9. HP: 50/74 MP: 15/15
4506 | D:6 | Your ally Dowan died
4714 | D:6 | Acquired Yredelemnul's third power
5045 | D:7 | Found an iron altar of Okawaru.
5239 | D:7 | Reached skill level 10 in Dodging
5472 | D:7 | Learned a level 2 spell: Stoneskin
5719 | D:7 | Reached skill level 1 in Earth Magic
5970 | D:8 | Acquired Yredelemnul's fourth power
5970 | D:8 | Reached skill level 5 in Invocations
5976 | D:8 | Noticed Prince Ribbit
5983 | D:8 | Prince Ribbit (ally) was killed
5983 | D:8 | Your ally died
6088 | D:8 | Received a gift from Yredelemnul
6218 | D:8 | Your ally Prince Ribbit died
6241 | D:8 | Reached XP level 10. HP: 21/81 MP: 18/18
6338 | D:8 | Noticed Psyche
6346 | D:8 | Killed Psyche
6756 | D:9 | Noticed Joseph
6869 | D:9 | Reached skill level 11 in Dodging
6944 | D:9 | Reached skill level 1 in Conjurations
7151 | D:9 | Reached skill level 10 in Unarmed Combat
7151 | D:9 | Received a gift from Yredelemnul
7157 | D:9 | Found a radiant altar of Vehumet.
7209 | D:9 | Noticed a hill giant
7215 | D:9 | Killed a hill giant
7243 | D:9 | Found a staircase to the Lair.
7289 | D:9 | Noticed General Manager's ghost (powerful DDAM)
7295 | D:9 | Killed Joseph
7306 | D:9 | Killed General Manager's ghost
7543 | Lair:1 | Entered Level 1 of the Lair of Beasts
8475 | Lair:1 | Acquired Yredelemnul's fifth power
8614 | Lair:1 | Reached skill level 5 in Earth Magic
8645 | Lair:2 | Got an ancient helmet
8648 | Lair:2 | Identified the +1 helmet "Jaucot" {rPois} (You found it on level 2 of the Lair of Beasts)
8833 | Lair:2 | Reached XP level 11. HP: 42/90 MP: 21/21
8950 | Lair:2 | Noticed Gastronok
8967 | Lair:2 | Received a gift from Yredelemnul
8968 | Lair:2 | Killed Gastronok
8968 | Lair:2 | Reached skill level 12 in Dodging
9599 | Lair:3 | Received a gift from Yredelemnul
9774 | Lair:3 | Found a staircase to the Swamp.
9791 | Lair:3 | Received a gift from Yredelemnul
10226 | Lair:4 | Found a staircase to the Snake Pit.
10282 | Lair:4 | Received a gift from Yredelemnul
10677 | Lair:4 | Reached skill level 1 in Evocations
10894 | Lair:5 | Found a frozen archway.
10949 | IceCv | Entered an ice cave
11070 | Lair:5 | Noticed Fannar
11082 | Lair:5 | Killed Fannar
11082 | Lair:5 | Reached skill level 13 in Dodging
11221 | Lair:5 | Noticed Snorg
11244 | Lair:5 | Killed Snorg
11244 | Lair:5 | Reached XP level 12. HP: 30/97 MP: 24/24
11605 | Lair:5 | Received a gift from Yredelemnul
12047 | Lair:6 | Noticed a six-headed hydra
12059 | Lair:6 | Killed a six-headed hydra
12203 | Lair:6 | Received a gift from Yredelemnul
12211 | Lair:6 | Reached skill level 5 in Evocations
12317 | Lair:6 | Noticed an eight-headed hydra
12325 | Lair:6 | Killed an eight-headed hydra
12551 | Lair:7 | Received a gift from Yredelemnul
12602 | Lair:7 | Noticed a four-headed hydra
12612 | Lair:7 | Killed a four-headed hydra
12613 | Lair:7 | Received a gift from Yredelemnul
12671 | Lair:7 | Got an ancient chain mail
12730 | Lair:7 | Reached skill level 10 in Invocations
12910 | Lair:7 | Noticed a six-headed hydra
12918 | Lair:7 | Killed a six-headed hydra
12940 | Lair:7 | Received a gift from Yredelemnul
13048 | Lair:7 | Found a staircase to the Slime Pits.
13080 | Lair:7 | Reached skill level 14 in Dodging
13104 | Lair:7 | Identified the cursed -2 chain mail of the Skies Above {Str+4 Dex+2} (You found it on level 7 of the Lair of Beasts)
13153 | Lair:7 | Noticed a four-headed hydra
13160 | Lair:7 | Killed a four-headed hydra
13249 | Lair:7 | Received a gift from Yredelemnul
13258 | Lair:7 | Got a wavering amber ring
13342 | Lair:7 | Reached XP level 13. HP: 93/103 MP: 4/27
13344 | Lair:7 | Received a gift from Yredelemnul
13429 | Lair:8 | Entered Level 8 of the Lair of Beasts
13576 | Lair:8 | Received a gift from Yredelemnul
13875 | Lair:8 | Received a gift from Yredelemnul
13933 | Lair:8 | Received a gift from Yredelemnul
13988 | Lair:8 | Reached skill level 10 in Earth Magic
14115 | Lair:8 | Received a gift from Yredelemnul
14119 | Lair:8 | Reached skill level 15 in Dodging
14205 | Lair:8 | Received a gift from Yredelemnul
14488 | Lair:8 | Learned a level 2 spell: Repel Missiles
14491 | Lair:8 | Learned a level 2 spell: Shroud of Golubria
14896 | Lair:2 | Identified the ring "Imir" {+/*Tele rF++} (You found it on level 7 of the Lair of Beasts)
15112 | D:10 | Entered Level 10 of the Dungeon
15303 | D:10 | Received a gift from Yredelemnul
15359 | D:10 | Found Hod Klum's Jewellery Shop.
15369 | D:10 | Bought the amulet of Gefet {rCorr +Fly rF++ rC++ MR++ Int-1 Dam+5} for 1188 gold pieces
15691 | D:10 | Gained mutation: You resist negative energy. [level up]
15691 | D:10 | Reached XP level 14. HP: 50/111 MP: 29/29
16112 | D:11 | Reached skill level 1 in Charms
16442 | D:11 | Found a staircase to the Orcish Mines.
16734 | Orc:1 | Entered Level 1 of the Orcish Mines
16805 | Orc:1 | Noticed Eustachio
16819 | Orc:1 | Killed Eustachio
16852 | Orc:1 | Noticed Edmund
16856 | Orc:1 | Noticed Erolcha
16859 | Orc:1 | Killed Edmund
16868 | Orc:1 | Killed Erolcha
17196 | Orc:2 | Found Max Esom's Weapon Shoppe.
17432 | Orc:4 | Entered Level 4 of the Orcish Mines
17444 | Orc:4 | Reached skill level 1 in Armour
17551 | Orc:4 | Found a staircase to the Elven Halls.
17706 | Orc:4 | Noticed Saint Roka
17707 | Orc:4 | Received a gift from Yredelemnul
17712 | Orc:4 | Noticed Blork the orc
17719 | Orc:4 | Found a roughly hewn altar of Beogh.
17726 | Orc:4 | Killed Saint Roka
17726 | Orc:4 | Reached skill level 1 in Spellcasting
17727 | Orc:4 | Killed Blork the orc
17731 | Orc:4 | Found Girchois' General Store.
17752 | Orc:4 | Found Khotel's Antique Weapon Shop.
17864 | Orc:4 | Received a gift from Yredelemnul
17987 | Orc:4 | Noticed an orc warlord
18010 | Orc:4 | Killed an orc warlord
18265 | Orc:4 | Found Blirasim's Antique Armour Shop.
18338 | Orc:4 | Found Paarajam's Book Shop.
18461 | Orc:4 | Bought a transparent scale mail for 378 gold pieces
18462 | Orc:4 | Identified the +5 scale mail of the Sturgeon {rC+ Dam-2} (You bought it in a shop on level 4 of the Orcish Mines)
18523 | Orc:3 | Found Ewuuch's Armour Shop.
18662 | Orc:3 | Noticed Harold
18668 | Orc:3 | Killed Harold
18768 | Orc:3 | Reached skill level 1 in Translocations
18848 | Orc:3 | Received a gift from Yredelemnul
19068 | Orc:2 | Found Maekla Caym's Distillery.
19333 | Orc:1 | Received a gift from Yredelemnul
19390 | Orc:1 | Reached skill level 1 in Transmutations
19489 | Orc:3 | Bought a +2 robe of resistance for 490 gold pieces
19709 | D:12 | Noticed Urug
19717 | D:12 | Received a gift from Yredelemnul
19720 | D:12 | Killed Urug
19746 | D:12 | Noticed Josephine
19754 | D:12 | Killed Josephine
19866 | D:12 | Noticed Iskenderun Jr's ghost (experienced FeCj)
19909 | D:12 | Killed Iskenderun Jr's ghost
20447 | D:13 | Received a gift from Yredelemnul
20978 | D:14 | Reached XP level 15. HP: 113/121 MP: 31/31
20983 | D:14 | Received a gift from Yredelemnul
21025 | D:14 | Reached skill level 5 in Fighting
21284 | D:14 | Found Wauruur's Magic Scroll Shoppe.
21978 | D:14 | Found a gate to the Vaults.
22049 | D:15 | Entered Level 15 of the Dungeon
22087 | D:15 | Found Utuuczau's Gadget Emporium.
22173 | D:15 | Found a staircase to the Depths.
22185 | D:15 | Reached skill level 15 in Unarmed Combat
22306 | D:15 | Found Smiede's Food Shoppe.
22453 | D:15 | Noticed Frances
22462 | D:15 | Killed Frances
22462 | D:15 | Enslaved Frances
23149 | Swamp:1 | Entered Level 1 of the Swamp
23157 | Swamp:1 | Reached skill level 16 in Dodging
24483 | Swamp:3 | Received a gift from Yredelemnul
24723 | Swamp:3 | Reached skill level 5 in Charms
25704 | Swamp:5 | Entered Level 5 of the Swamp
25720 | Swamp:5 | Reached skill level 5 in Stealth
25746 | Swamp:5 | Received a gift from Yredelemnul
25959 | Swamp:5 | Reached XP level 16. HP: 107/133 MP: 30/32
25968 | Swamp:5 | Received a gift from Yredelemnul
26031 | Swamp:5 | Noticed the 27-headed Lernaean hydra
26040 | Swamp:5 | Killed the 27-headed Lernaean hydra
26108 | Swamp:5 | Got a decaying rune of Zot
26820 | Lair:2 | Learned a level 4 spell: Petrify
27114 | Orc:4 | Bought Yluob's Handbook of Changing and the Mountains for 810 gold pieces
27117 | Orc:4 | Learned a level 1 spell: Beastly Appendage
27433 | Snake:1 | Entered Level 1 of the Snake Pit
27433 | Snake:1 | Found Roogyvea's Antique Weapon Shoppe.
27486 | Snake:1 | Found Goasap's Book Boutique.
27541 | Snake:1 | Found an iron altar of Okawaru.
27555 | Snake:1 | Found Guumowk's Armour Shoppe.
27654 | Snake:1 | Found Phiuch's Weapon Shoppe.
28410 | Snake:2 | Noticed Rangler's ghost (mighty DrAs)
28474 | Snake:3 | Received a gift from Yredelemnul
28529 | Snake:3 | Noticed Aizul
28537 | Snake:3 | Killed Aizul
29139 | Snake:3 | Noticed Vashnia
29164 | Snake:3 | Killed Vashnia
29858 | Snake:4 | Received a gift from Yredelemnul
29923 | Snake:4 | Reached skill level 10 in Evocations
29923 | Snake:4 | Reached XP level 17. HP: 121/144 MP: 29/33
30252 | Snake:5 | Entered Level 5 of the Snake Pit
30393 | Snake:5 | Your ally Frances died
30397 | Snake:5 | Received a gift from Yredelemnul
30575 | Snake:5 | Got a serpentine rune of Zot
30864 | Snake:5 | Found Tres' Food Shoppe.
31787 | Vaults:1 | Entered Level 1 of the Vaults
32077 | Vaults:1 | Reached skill level 15 in Invocations
33226 | Vaults:2 | Received a gift from Yredelemnul
33290 | Vaults:2 | Reached skill level 5 in Transmutations
33296 | Vaults:2 | Reached skill level 17 in Dodging
33489 | Vaults:2 | Gained mutation: You passively map a large area around you. [level up]
33489 | Vaults:2 | Reached XP level 18. HP: 124/154 MP: 34/34
33509 | Vaults:2 | Noticed a lich
33513 | Vaults:2 | Killed a lich
33938 | Vaults:2 | Noticed a Hell Sentinel
34443 | Vaults:2 | Reached skill level 5 in Spellcasting
34556 | Vaults:2 | Received a gift from Yredelemnul
35643 | Vaults:3 | Found a flickering gateway to a bazaar.
35655 | Bazaar | Entered a bazaar
35670 | Bazaar | Found Throas' Gadget Shop.
35681 | Bazaar | Found Ezxu's Distillery.
35707 | Bazaar | Found Wynkicoa's Gadget Shop.
35718 | Bazaar | Found Psuistrasm's Distillery.
35799 | Bazaar | Bought a potion of curing for 22 gold pieces
35799 | Bazaar | Bought a potion of heal wounds for 33 gold pieces
35799 | Bazaar | Bought a potion of curing for 22 gold pieces
35828 | Bazaar | Bought a potion of haste for 70 gold pieces
35828 | Bazaar | Bought a potion of restore abilities for 30 gold pieces
35828 | Bazaar | Bought a potion of heal wounds for 30 gold pieces
35828 | Bazaar | Bought a potion of curing for 20 gold pieces
35874 | Bazaar | Bought a wand of invisibility (2) for 78 gold pieces
36044 | Vaults:3 | Found a staircase to the Crypt.
36326 | Vaults:3 | Learned a level 3 spell: Abjuration
36658 | Vaults:4 | Found Aluan's Antique Weapon Boutique.
37126 | Vaults:4 | Reached XP level 19. HP: 151/165 MP: 35/35
37859 | Vaults:4 | Found a staircase to the Hall of Blades.
37957 | Vaults:4 | Received a gift from Yredelemnul
38428 | Depths:1 | Entered Level 1 of the Depths
38430 | Depths:1 | Noticed the Enchantress
38436 | Depths:1 | Noticed Mara
38438 | Depths:1 | Noticed BMO's illusion
38445 | Depths:1 | Killed the Enchantress
38455 | Depths:1 | Killed Mara
38648 | Depths:1 | Got a faerie dragon armour
38649 | Depths:1 | Identified the +2 faerie dragon armour {MR++ Acc+6 Dam+2} (You took it off the Enchantress on level 1 of the Depths)
38701 | Depths:1 | Found a one-way gate to the infinite horrors of the Abyss.
39179 | Depths:1 | Received a gift from Yredelemnul
39314 | Depths:1 | Noticed Wiglaf
39329 | Depths:1 | Killed Wiglaf
39355 | Depths:1 | Noticed Antimony's ghost (mighty DrWz)
39363 | Depths:1 | Killed Antimony's ghost
39382 | Depths:1 | Your ally Enchantress died
39423 | Depths:1 | Found a gateway to Hell.
39565 | Depths:1 | Found a radiant altar of Vehumet.
39565 | Depths:1 | Noticed an ancient lich
39586 | Depths:1 | Killed an ancient lich
39599 | Depths:1 | Identified the Disquisition on Battle Magic
39763 | Depths:2 | Noticed Sojobo
39774 | Depths:2 | Reached skill level 18 in Unarmed Combat
39811 | Depths:2 | Killed Sojobo
39927 | Depths:2 | Reached XP level 20. HP: 56/176 MP: 31/36
40224 | Depths:2 | Paralysed by a giant eyeball for 2 turns
40244 | Depths:2 | Noticed a golden dragon
40264 | Depths:2 | Killed a golden dragon
40264 | Depths:2 | Paralysed by a giant eyeball for 3 turns
40287 | Depths:2 | Reached skill level 10 in Fighting
40938 | Depths:2 | Got an encrusted chain mail
40939 | Depths:2 | Identified the +5 chain mail of Makhleb's Reproof {+Inv rElec Str+3} (You found it on level 2 of the Depths)
41474 | Depths:3 | Received a gift from Yredelemnul
41637 | Depths:3 | Found a one-way gate leading to the halls of Pandemonium.
41711 | Depths:3 | Found Ceal's General Store.
41718 | Depths:3 | Bought a scroll of recharging for 199 gold pieces
41955 | Depths:3 | Noticed Jory
41993 | Depths:3 | Killed Jory
42420 | Depths:4 | Reached skill level 5 in Armour
42544 | Depths:4 | Found a gateway to a ziggurat.
42811 | Depths:4 | You fall through a shaft!
42811 | Depths:5 | Entered Level 5 of the Depths
42825 | Depths:5 | Received a gift from Yredelemnul
42832 | Depths:5 | Paralysed by a giant eyeball for 3 turns
42941 | Depths:4 | Reached skill level 15 in Evocations
42956 | Depths:4 | Noticed Margery
43504 | D:10 | Bought the ring "Hayppyt" {Hunger+ +Blink +Fly rElec MR++ Str+4 Acc-4} for 596 gold pieces
43816 | Depths:4 | Killed Margery
43867 | Depths:4 | Identified a scroll of acquirement
43868 | Depths:4 | Got a dazzling scale mail
43978 | Depths:4 | Reached XP level 21. HP: 61/183 MP: 31/37
43990 | Depths:4 | Noticed a golden dragon
44007 | Depths:4 | Killed a golden dragon
44013 | Depths:4 | Paralysed by a giant eyeball for 3 turns
44015 | Depths:4 | Your ally Margery died
44048 | Depths:4 | Noticed Mennas
44149 | Depths:4 | Killed Mennas
44225 | Depths:4 | Noticed a golden dragon
44236 | Depths:4 | Killed a golden dragon
44236 | Depths:4 | Reached skill level 1 in Crossbows
44517 | Depths:4 | Identified the -5 scale mail "Medo" {rN+ MR+} (You acquired it on level 4 of the Depths)
45006 | Depths:5 | Reached skill level 19 in Unarmed Combat
45372 | Depths:5 | Received a gift from Yredelemnul
45518 | Depths:5 | Found a gate to the Realm of Zot.
46023 | Vaults:5 | Entered Level 5 of the Vaults
46029 | Vaults:4 | Reached skill level 5 in Crossbows
46187 | Vaults:5 | Noticed an ancient lich
46304 | Vaults:5 | Noticed Boris
46537 | Vaults:4 | Received a gift from Yredelemnul
46642 | Vaults:5 | Reached XP level 22. HP: 44/193 MP: 1/31
46677 | Vaults:5 | Killed an ancient lich
46677 | Vaults:5 | Reached skill level 10 in Stealth
46885 | Vaults:5 | Noticed Xtahua
46898 | Vaults:5 | Killed Xtahua
46904 | Vaults:5 | Noticed Jorgrun
47007 | Vaults:4 | Killed Jorgrun
47415 | Vaults:5 | Noticed Frederick
47429 | Vaults:5 | Killed Frederick
47429 | Vaults:5 | Reached skill level 10 in Crossbows
47436 | Vaults:5 | Received a gift from Yredelemnul
47453 | Vaults:5 | Learned a level 4 spell: Leda's Liquefaction
47471 | Vaults:5 | Noticed an ancient lich
47505 | Vaults:5 | Noticed an ancient lich
47505 | Vaults:5 | Noticed an ancient lich
47515 | Vaults:4 | Killed an ancient lich
47516 | Vaults:4 | Killed an ancient lich
47598 | Vaults:4 | Killed an ancient lich
47764 | Vaults:5 | Noticed an ancient lich
47783 | Vaults:5 | Killed an ancient lich
48011 | Vaults:5 | Got a silver rune of Zot
48377 | Vaults:5 | Learned a level 4 spell: Control Teleport
48388 | Vaults:5 | Identified a +2 pair of boots of running (You acquired it on level 5 of the Vaults)
48388 | Vaults:5 | Got a heavily runed plate armour
48393 | Vaults:5 | Identified the +7 plate armour of Riczon {rC++} (You acquired it on level 5 of the Vaults)
48625 | Vaults:5 | Killed Boris
48637 | Vaults:4 | Learned a level 5 spell: Phase Shift
48920 | D:15 | Bought a wand of disintegration (15) for 266 gold pieces
48920 | D:15 | Bought a wand of digging (8) for 336 gold pieces
48920 | D:15 | Bought a wand of fire (3) for 196 gold pieces
49132 | Orc:2 | Bought 2 potions of heal wounds for 90 gold pieces
49189 | Elf:1 | Entered Level 1 of the Elven Halls
49191 | Elf:1 | Reached skill level 10 in Armour
49195 | Elf:1 | Received a gift from Yredelemnul
49510 | Elf:1 | Identified Kikubaaqudgha's Guide on Sinister Secrets
49611 | Elf:1 | Found Psil's Gadget Emporium.
50188 | Elf:2 | Received a gift from Yredelemnul
50403 | Elf:3 | Entered Level 3 of the Elven Halls
50433 | Elf:3 | Found Yno Tahang's Weapon Shop.
50438 | Elf:3 | Reached XP level 23. HP: 156/202 MP: 24/25
50480 | Elf:3 | Found Tusyda's Magic Scroll Boutique.
50503 | Elf:3 | Bought a scroll of enchant weapon II for 99 gold pieces
50535 | Elf:3 | Found a magical portal.
50540 | WizLab | Entered a wizard's laboratory
50874 | Elf:3 | Found Chuk's Antique Weapon Boutique.
50929 | Elf:3 | Reached skill level 5 in Translocations
50956 | Elf:3 | Reached skill level 20 in Unarmed Combat
51007 | Elf:3 | Received a gift from Yredelemnul
51240 | Elf:3 | Received a gift from Yredelemnul
51278 | Elf:3 | Identified a +5 rod of inaccuracy (9/12) (You took it off a deep elf high priest on level 3 of the Elven Halls)
51283 | Elf:3 | Got a distressingly furry ring mail
51284 | Elf:3 | Identified the +3 ring mail of Zin's Regard {rC+ Int+4} (You took it off a deep elf high priest on level 3 of the Elven Halls)
51311 | Elf:3 | Got a flickering granite ring
51321 | Elf:3 | Identified the ring of Shroolos {Fire Dex+2 Int-2 Acc+4} (You found it on level 3 of the Elven Halls)
51328 | Elf:3 | Identified the Volume of Weightlessness
51404 | Elf:3 | Learned a level 3 spell: Vampiric Draining
51487 | Elf:3 | Got a fine platinum ring
51520 | Elf:3 | Got a glittering bone ring
51552 | Elf:3 | Identified the ring "Xoas" {Ice Str-5} (You found it on level 3 of the Elven Halls)
51552 | Elf:3 | Identified the ring of Xael {Ice Str+2 Int+1} (You found it on level 3 of the Elven Halls)
51581 | Elf:3 | Identified a +5 rod of striking (11/11) (You found it on level 3 of the Elven Halls)
51833 | Elf:3 | Reached skill level 1 in Necromancy
52879 | Zot:1 | Entered Level 1 of the Realm of Zot
53154 | Zot:1 | Received a gift from Yredelemnul
53870 | Zot:1 | Got a fine scale mail
53871 | Zot:1 | Identified the +4 scale mail of Ocuckex {+Blink +Rage +Fly rF+} (You acquired it on level 1 of the Realm of Zot)
54488 | Zot:2 | Noticed a curse toe
54586 | Zot:2 | Killed a curse toe
54586 | Zot:2 | Reached skill level 5 in Necromancy
54755 | Zot:2 | Reached XP level 24. HP: 72/212 MP: 8/26
54775 | Zot:2 | Received a gift from Yredelemnul
54802 | Zot:2 | Identified a +1 cloak of preservation (You took it off a draconian annihilator on level 2 of the Realm of Zot)
55732 | Zot:3 | Identified a +2 pair of boots of running (You found it on level 3 of the Realm of Zot)
57514 | Zot:5 | Entered Level 5 of the Realm of Zot
58113 | Zot:5 | Noticed an orb of fire
58113 | Zot:5 | Gained mutation: You can spit poison. [an orb of fire]
58123 | Zot:5 | Gained mutation: Your vision is a little blurry. [an orb of fire]
58126 | Zot:5 | Killed an orb of fire
58680 | Zot:5 | Noticed an orb of fire
58694 | Zot:5 | Killed an orb of fire
58694 | Zot:5 | Reached skill level 21 in Unarmed Combat
58774 | Zot:5 | Noticed an orb of fire
58792 | Zot:5 | Gained mutation: You are frail (-10% HP). [an orb of fire]
58807 | Zot:5 | Gained mutation: You occasionally shout uncontrollably. [an orb of fire]
58814 | Zot:5 | Lost mutation: You are frail (-10% HP). [an orb of fire]
58815 | Zot:5 | Killed an orb of fire
58815 | Zot:5 | Reached XP level 25. HP: 81/223 MP: 5/24
58896 | Zot:5 | Noticed an ancient lich
58917 | Zot:5 | Killed an ancient lich
58980 | Zot:5 | Noticed an orb of fire
59012 | Zot:5 | Reached skill level 15 in Crossbows
59047 | Zot:5 | Noticed an orb of fire
59060 | Zot:5 | Reached skill level 10 in Necromancy
59070 | Zot:5 | Killed an orb of fire
59086 | Zot:5 | Killed an orb of fire
59262 | Zot:5 | Noticed an ancient lich
59284 | Zot:5 | Killed an ancient lich
59764 | Zot:5 | Noticed an orb of fire
59771 | Zot:5 | Gained mutation: You tend to lose your temper in combat. [an orb of fire]
59776 | Zot:5 | Gained mutation: You are clumsy. (Dex -2) [an orb of fire]
59781 | Zot:5 | Killed an orb of fire
60641 | Zot:5 | Got the Orb of Zot
60661 | Zot:5 | Noticed an ancient lich
60668 | Zot:5 | Noticed Piskesk the pandemonium lord
60798 | Zot:5 | Noticed Ghaoridar the pandemonium lord
61309 | D:$ | Escaped with the Orb!
Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 | 16-18 | 19-21 | 22-24 | 25-27 || total
-------------------------+-------+-------+-------+-------+-------+-------+-------+-------+-------++-------
Melee: Unarmed | 167 | 158 | 680 | 627 | 1124 | 860 | 1180 | 1172 | 267 || 6235
Rod | | | 1 | 32 | | | | 7 | || 40
Fire: Crossbow | | | | | | 9 | 4 | 11 | 3 || 27
Cast: Stoneskin | | | | 10 | 14 | 50 | 74 | 83 | 21 || 252
Repel Missiles | | | | | 4 | 6 | 4 | 11 | 2 || 27
Magic Dart | | | | | 1 | | | | || 1
Petrify | | | | | | 1 | | | || 1
Beastly Appendage | | | | | | 8 | 32 | 15 | || 55
Shroud of Golubri | | | | | | 4 | 34 | 45 | 12 || 95
Blink | | | | | | | 1 | 1 | 3 || 5
Vampiric Draining | | | | | | | | 77 | 30 || 107
Invok: Animate Remains | | | 13 | | | | | | || 13
Animate Dead | | | 11 | 47 | 97 | 81 | 74 | 75 | 5 || 390
Drain Life | | | | 26 | 46 | 67 | 59 | 37 | 8 || 243
Recall Undead Sla | | | | 5 | 20 | 17 | 13 | 22 | || 77
Enslave Soul | | | | 4 | 3 | | | | || 7
Abil: Evoke Flight | | | | | 3 | 2 | | 1 | || 6
Evoke Invisibilit | | | | | | | 3 | | || 3
Device Recharging | | | | | | | 7 | 10 | 4 || 21
Evoke Teleportati | | | | | | | 1 | 1 | || 2
Evoke: Wand | 1 | 1 | 17 | 20 | 18 | 7 | 66 | 73 | 25 || 228
Rod | | 1 | 3 | 4 | | | 2 | | || 10
Deck | | | | | | | | 1 | || 1
Phial of floods | | | | | | | | | 1 || 1
Use: Potion | 3 | 7 | 3 | | 8 | 7 | 11 | 7 | 3 || 49
Scroll | 6 | 3 | 9 | 11 | 16 | 5 | 16 | 34 | 1 || 101
Stab: Sleeping | 2 | 1 | 4 | 11 | 22 | 48 | 11 | 9 | || 108
Distracted | | | 11 | 17 | 36 | 35 | 39 | 32 | 5 || 175
Betrayed ally | | | 1 | | | | | | || 1
Confused | | | | 1 | 2 | | 2 | | || 5
Fleeing | | | | | 1 | | | | || 1
Invisible | | | | | 5 | | 11 | 7 | || 23
Although I really can attribute 90% of my success to that wicked amulet. And you can see this character was not sustainable, I was at 20 MP and falling ;D
-
You are completely insane. :o What is going to be next, a Troll conjurer of Ashenzari that does a brief but eventful worship of Jivya? A spriggan warrior of Chei? A demigod wanderer?
And yeah, that amulet is eye catching indeed.
(But isn't vampiric draining kinda cheating?) :P
-
Some excellent suggestions! I don't know, this guy was pretty fun to play.
Vampiric draining is absolutely cheating. But I only found it at the bottom of Elf, which meant I only got to use it in Zot...and by that point, I wasn't taking any chances.
-
Playing crawl a bit more lately.
Still haven't beat it :(
-
I believe in you pops!
-
I have a Lvl 13 Grey Draconian Warper of Okawaru. I have a variety of spells to cast, I'm more a wizard than a bruiser, but I can get close as an option on squishier things. Most of my spells are utility spells: Blink, Teleport Control, Sting, Mephitic Cloud, Shroud of Golubria, Cure Poison, Portal Projectile, but I also have two big damage spells Bolt of Magma and Iron Shot. I can cast Magma Bolt at 7%. Iron Shot is still a bit off (22%). For now, I do a fair amount of my damage with weapons crossbows, primarily, but want some magical alternatives that scale better into the mid/late game.
So far Okawaru has not given me any Long Blades (I have 6 levels of skill in Long Blades, my best weapon skill). The best Long Blade I've found is a +1, +2 scimitar of slicing (pretty crappy at this point in the game where I've gotten to the bottom of Lair). Should I switch over to this RandArt that's an Axe and give up on Long Blades or just focus on magic/projectile damage until a better Long Blade eventually generates:
The +6, +4 broad axe of the Hills {elec, +Blink Dex+1 Int+2 SInv} stops crackling.
(Any other strategy advice is welcome, also.)
-
Nice! It's hard to give super specific advice without a character dump, but looking good so far.
How's your defensive skills? Being a grey draconian helps with that (grey draconians are sweet), but if you haven't already I'd probably put at least 10 levels in Dodging and Fighting.
Spell set looks pretty good; iron shot is plenty for a 3 rune game (in my experience), so get that castable, and if your Earth gets good enough you could add in LCS or shatter. Might as well get some higher level translocation if you find Book of the Warp, obviously Controlled Blink is excellent and Phase Shift is also awesome. Maybe put a few more points into Charms, if and when you can get stuff like Regen, Haste, R/DMsl. Depends on what spells you find of course, a few levels in Summoning or Necromancy can be helpful as well if you feel like it.
I would say you don't need to train weapon skills at all right now, unless you're really going for a hybrid warrior mage. The axe is not THAT good IMO, wait until Oka gives you something worth training for (or you find something, more likely). Seems you can do enough damage with your conjurations and bows anyway, and you don't want to spread your skills too thin.
Follow your instincts! And good luck!
-
I found a Manual of Dodging (a pretty good find) so that's been on for awhile. I'm at Level 10+. I'm going to keep training it until the manual stops teaching me things because hey free XP. Fighting is only at about level 6, but I'll train it up for the HP/other small bonuses.
I do have a point or two in Charms because it's used in Control Teleport and Shroud of Golubria. If I find Book of Warp I'll be training Translocations and Charms a lot more (I found Teleport Control in the Book of Control). I haven't found any of those spells you mentioned.
(How does one do a dump again? I forgot.)
-
died in zot5
-
That's awful, what happened?? My condolences
-
armor fits poorly on your twisted frame is a horrible, horrible mutation, even if temporary
-
Haven't been playing quite as much lately, but I just won a fun 5 rune OgIE^Ash. Merry Christmas!
Dungeon Crawl Stone Soup version 0.14.0 (console) character file.
1835911 Santa Claus the Ogre Mage (level 27, 297/297 HPs)
Began as an Ogre Ice Elementalist on July 1, 2014.
Was the Champion of Ashenzari.
Escaped with the Orb
... and 5 runes on July 2, 2014!
The game lasted 14:35:26 (212758 turns).
Santa Claus the Ogre Mage (Ogre Ice Elementalist) Turns: 212758, Time: 14:35:26
HP 297/297 AC 13 Str 29 XL: 27
MP 47/48 EV 18 Int 31 God: Ashenzari [******]
Gold 9149 SH 47 Dex 10 Spells: 15 memorised, 4 levels left
rFire + + . SeeInvis + f - +3,+6 demon whip (protect) (curse)
rCold + + . Clarity + w - +2 robe {rC+ rF+} (curse)
rNeg + . . Conserve . C - +0 large shield (curse)
rPois + rCorr . n - +1 hat {MR+} (curse)
rElec . rRot . I - +1 cloak "Reywk" {Str+3 Int+5 Dam+4}
SustAb . . Spirit . (gloves unavailable)
rMut + Warding . (boots unavailable)
Saprov + . . Stasis . p - cursed amulet of Happiness {rMut Str+5 Int+3}
MR +++.. h - cursed ring of Justebun {rF+ Stlth+}
E - cursed ring "Shrowet" {rPois rC+ rN+}
@: studying Stealth, very slightly contaminated, extremely resistant to hostile
enchantments, fairly stealthy
A: unfitting armour, talons 1, blurry vision 1, fast metabolism 2, saprovore 1,
tough skin 1
a: Scrying, Transfer Knowledge, Renounce Religion
0: Orb of Zot
}: 5/15 runes: barnacled, slimy, silver, golden, gossamer
You escaped.
You worshipped Ashenzari.
Ashenzari was exalted by your worship.
You were not hungry.
You visited 13 branches of the dungeon, and saw 70 of its levels.
You also visited: Labyrinth.
You collected 13065 gold pieces.
You spent 3916 gold pieces at shops.
Inventory:
Hand weapons
f - a cursed +3,+6 demon whip of protection (weapon)
Missiles
B - 11 throwing nets (quivered)
Armour
n - a cursed +1 hat of magic resistance (worn)
w - a cursed +2 robe of resistance (worn)
C - a cursed +0 large shield (worn)
I - the cursed +1 cloak "Reywk" (worn) {Str+3 Int+5 Dam+4}
(You acquired it on level 4 of the Realm of Zot)
It affects your strength (+3).
It affects your intelligence (+5).
It affects your damage with ranged weapons and melee attacks (+4).
It has a curse placed upon it.
Magical devices
a - a wand of cold (7)
l - a wand of digging (13)
m - a wand of lightning (5)
u - a wand of disintegration (10)
H - a wand of hasting (6)
L - a wand of teleportation (8)
M - a wand of enslavement (15)
N - a wand of heal wounds (9)
O - a wand of lightning (4)
Y - a wand of invisibility (3)
Comestibles
d - 5 apples
G - a bread ration
X - 6 pieces of ambrosia
Scrolls
b - 3 scrolls of remove curse
j - a scroll of identify
r - a scroll of teleportation
Q - 2 scrolls of magic mapping
S - a scroll of holy word
Jewellery
h - the cursed ring of Justebun (right hand) {rF+ Stlth+}
(You found it on level 3 of the Tomb of the Ancients)
[ring of protection from fire]
It makes you much more stealthy.
It has a curse placed upon it.
p - the cursed amulet of Happiness (around neck) {rMut Str+5 Int+3}
(You took it off an iron devil on level 3 of the Depths)
[amulet of resist mutation]
It affects your strength (+5).
It affects your intelligence (+3).
It has a curse placed upon it.
E - the cursed ring "Shrowet" (left hand) {rPois rC+ rN+}
(You took it off a hell knight on level 3 of the Depths)
[ring of poison resistance]
It protects you from cold.
It protects you from negative energy.
It has a curse placed upon it.
Potions
q - 3 potions of curing
z - 2 potions of berserk rage
A - 2 potions of might
W - 2 potions of magic
Books
s - a manual of Stealth
Miscellaneous
c - a box of beasts
o - a disc of storms
K - a phial of floods
T - a crystal ball of energy
Z - a stone of tremors
Skills:
* Level 21.4 Fighting
- Level 16.6(20.4) Maces & Flails
- Level 8.0 Throwing
+ Level 15.3(19.2) Dodging
+ Level 16.5(20.4) Stealth
+ Level 16.3(18.8) Shields
* Level 24.6 Spellcasting
* Level 16.3(20.2) Conjurations
- Level 6.9(11.4) Charms
- Level 10.9(15.1) Summonings
- Level 5.6(10.1) Necromancy
- Level 10.0(14.3) Translocations
* Level 16.6(20.4) Ice Magic
- Level 9.8(14.1) Air Magic
- Level 10.8(15.0) Evocations
You had 4 spell levels left.
You knew the following spells:
Your Spells Type Power Failure Level Hunger
a - Freeze Ice #### 0% 1 None
b - Ozocubu's Armour Chrm/Ice #######... 0% 3 None
c - Glaciate Conj/Ice ########.. 21% 9 #####..
d - Blink Tloc N/A 0% 2 None
e - Summon Butterflies Summ #######. 0% 1 None
f - Dispel Undead Necr #######. 1% 5 None
g - Spellforged Servitor Conj/Summ #######... 1% 7 None
h - Orb of Destruction Conj ########.. 1% 7 None
i - Regeneration Chrm/Necr #######... 1% 3 None
j - Freezing Cloud Conj/Ice/Air ########.. 1% 6 None
k - Haste Chrm #######. 1% 6 None
l - Phase Shift Tloc #######... 1% 5 None
m - Flight Chrm/Air #######... 0% 3 None
n - Controlled Blink Tloc N/A 1% 7 None
o - Deflect Missiles Chrm/Air #######... 1% 6 None
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (1/1) D:6 Orc (4/4) D:9
Elf (3/3) Orc:3 Lair (8/8) D:9 Shoals (5/5) Lair:4
Spider (5/5) Lair:3 Slime (6/6) Lair:6 Vaults (5/5) D:14
Blade (0/1) Vaults:3 Crypt (5/5) Vaults:3 Tomb (3/3) Crypt:3
Zot (5/5) Depths:5 Depths (5/5) D:15
Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
The Shining One
Shops:
D:5 * D:8 * Orc:1 = Orc:4 ([*: Shoals:4 [ Vaults:2 ([[
Vaults:3 % Vaults:4 ( Vaults:5 ??! Depths:1 *
Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:4 Depths:5
Abyss: Depths:1 Depths:3 Depths:4
Pandemonium: Depths:3 Depths:4
Ziggurat: Depths:3 Depths:4
Annotations:
Shoals:1 exclusion: Roxanne, Roxanne
Vaults:2 Jory
Innate Abilities, Weirdness & Mutations
You are too large for most types of armour.
You have a very fast metabolism.
You can tolerate rotten meat.
You have tough skin (AC +1).
You have sharp toenails.
Your vision is a little blurry.
Message History
A sixfirhy comes into view.
You block the sixfirhy's attack.
The sixfirhy hits you but does no damage.
You block the sixfirhy's attack.
Casting: Glaciate
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Orb of Destruction
Press: ? - help, Shift-Dir - straight line, f - sixfirhy
Aim: a sixfirhy
The wavering orb of destruction weakly hits the sixfirhy.
The sixfirhy is almost dead.
You whack the sixfirhy!
You kill the sixfirhy!
There is an open door here.
There is a staircase leading out of the dungeon here.
Drink which item? (? for menu, Esc to quit)
Okay, then.
Read which item? (? for menu, Esc to quit)
Okay, then.
You have escaped!
#......#.#########.# #.#.
########.........#.#####.#.
#####.##..###.#.......##
#.............#.........
#.?????????...#.########
#.?ff..ff..?..#.#
######## #.?ff..f...?..#.#
.......# #.?..ff...f?..#.#
.......# #.?..f.@.ff?..#.#### ###
.......# #.?ff...f..?..#....# #..
.......# #.?f...ff..?..####.# #.#
.......# #.?...f..ff?..#....# #.#
.......# #.?..ff..ff?..##.### #.#
.......# #..?????????..##.# #..
.......# #.............##.# ###
.......######..###..##.##.#
..........................# #
There were no monsters in sight!
Vanquished Creatures
the royal jelly (Slime:6)
4 orbs of fire (Zot:5)
Khufu (Crypt:4)
4 ancient liches
13 greater mummies
Boris (thrice) (Vaults:3 Crypt:4 Tomb:2)
2 curse toes
Sojobo (Vaults:2)
Mara (Vaults:3)
Mennas (Tomb:1)
7 golden dragons
12 bone dragons
Xtahua (Depths:3)
An electric golem (Zot:5)
Frederick (Tomb:1)
A Brimstone Fiend (D:2)
Arachne (Spider:3)
12 tentacled monstrosities
10 liches
8 Orb Guardians
12 acid blobs
2 titans (Vaults:5)
4 storm dragons
A kraken (Shoals:4)
12 sphinxes
Rupert (D:14)
Agnes (Spider:2)
5 ancient champions
3 tengu reavers
4 shadow dragons
4 draconian monks
2 revenants
Ilsuiw (Shoals:5)
15 fire giants
10 deep elf sorcerers
2 ghouls (Crypt:4)
3 azure jellies
Donald (D:14)
An orc warlord (Orc:4)
An iron dragon (Vaults:5)
8 frost giants
3 draconian scorchers
10 ghost moths
21 vault wardens
An octopode crusher (Shoals:1)
Aizul (Shoals:1)
3 draconian knights
4 draconian zealots
4 war gargoyles
3 reapers
Jorgrun (Spider:4)
17 emperor scorpions
A spriggan defender (Depths:3)
5 draconian annihilators
A draconian shifter (Depths:5)
6 grey draconians
8 deep elf demonologists
20 stone giants
7 vampire knights
5 draconian callers
8 green draconians
4 black draconians
7 deep elf annihilators
4 mottled draconians
2 dire elephants
6 white draconians
5 pale draconians
A curse skull (Crypt:1)
8 yellow draconians
9 purple draconians
A spellforged servitor (Zot:3)
4 red draconians
7 deep elf death magi
18 mummy priests
Snorg (Spider:3)
4 death oozes (Slime:6)
A quicksilver dragon zombie (Tomb:1)
3 merfolk javelineers (Shoals:5)
10 eidola
23 vault guards
A crystal guardian (Crypt:5)
11 ettins
6 merfolk impalers
26 ironheart preservers
6 minotaurs
2 deep elf high priests
8 death cobs
A siren (Shoals:1)
15 yaktaur captains
10 great orbs of eyes
26 fire dragons
8 spriggan air magi
8 jiangshi
A minotaur (shapeshifter) (Vaults:3)
Harold (Lair:4)
4 rakshasas
Nessos (Orc:4)
11 hydras
4 dancing weapons
8 ice dragons
18 ogre magi
3 ravenous feature mimics
7 merfolk aquamancers
A tengu warrior (D:14)
3 satyrs
14 death yaks
16 deep troll earth magi
6 vampire magi
16 deep troll shamans
4 titan zombies
14 centaur warriors
4 plague shamblers
A sun demon (Vaults:4)
6 orc high priests
7 shadow wraiths
A soul eater (Depths:5)
3 spectral elves
3 fire crabs (Depths:3)
3 titan skeletons
Nergalle (Lair:4)
8 spriggan berserkers
2 catoblepae (Depths:3)
8 iron trolls
2 storm dragon zombies
48 hell knights
23 very ugly things
11 deep elf knights
24 orb spiders
40 skeletal warriors
4 salamander mystics (Depths:3)
A storm dragon skeleton (Tomb:1)
A golden dragon zombie (Tomb:2)
A deep troll (shapeshifter) (Depths:1)
A sea snake (shapeshifter) (Vaults:1)
3 unseen horrors
65 deep trolls
13 ironbrand convokers
9 flayed ghosts
15 deep elf summoners
9 giant orange brains
12 hill giants
4 ice statues (Depths:4)
3 flaming corpses (Tomb:1)
3 tengu zombies
6 wizards
5 water nymphs
A shadow dragon zombie (Tomb:3)
24 sea snakes
3 lindwurms
Joseph (Orc:4)
31 harpies
27 necromancers
18 orc knights
2 fire giant zombies
A shadow dragon skeleton (Depths:4)
7 orc sorcerers
15 deep elf conjurers
A frost giant zombie (Crypt:5)
9 phantasmal warriors
11 griffons
A stone giant zombie (Depths:3)
3 human zombies
9 red wasps
37 wolf spiders
11 salamanders (Depths:3)
A cyclops (shapeshifter) (Vaults:5)
13 cyclopes
8 shining eyes
A sphinx skeleton (Crypt:3)
A mana viper (shapeshifter) (Vaults:3)
8 manticores
A faun (Shoals:3)
4 sixfirhies
A guardian serpent (D:10)
A draconian (shapeshifter) (Depths:2)
A spectral human (Vaults:3)
Maurice (D:10)
17 moths of wrath
2 fire giant skeletons
8 mermaids
A guardian serpent (shapeshifter) (Depths:5)
2 octopodes (shapeshifter)
A frost giant skeleton (Crypt:4)
A stone giant skeleton (Tomb:2)
13 molten gargoyles
6 black mambas
A dire elephant zombie (Crypt:5)
6 elephants
3 shock serpent skeletons
A feature mimic (D:11)
4 gargoyles
An alligator snapping turtle zombie (Crypt:1)
3 smoke demons
2 naga magi (D:15)
2 orange demons (Crypt:4)
A green draconian zombie (Zot:5)
21 vault sentinels
A spiny frog (shapeshifter) (D:10)
A sea snake zombie (Crypt:4)
11 spiny frogs
3 kobold demonologists
71 yaktaurs
17 fire drakes
3 tengu conjurers
15 demonic crawlers
A centaur skeleton (D:14)
13 deep elf priests
23 jumping spiders
3 red devils
2 blue devils
2 iron devils (Depths:3)
7 efreet
A komodo dragon (shapeshifter) (Vaults:1)
4 spriggan druids
12 guardian mummies
A hydra zombie (D:13)
A harpy zombie (Crypt:1)
A sea snake skeleton (Crypt:3)
9 trolls
2 wind drakes
A yaktaur skeleton (Vaults:1)
5 komodo dragons
2 silent spectres
15 giant fireflies
Sonja (Shoals:1)
38 merfolk
A wind drake (shapeshifter) (Depths:2)
A catoblepas zombie (Crypt:2)
A polar bear (shapeshifter) (Depths:4)
2 hydra skeletons
3 boggarts
A trapdoor spider zombie (Crypt:4)
9 freezing wraiths
2 boggarts (shapeshifter) (Vaults:4)
8 boulder beetles
32 two-headed ogres
7 ravens
A red wasp zombie (D:15)
An ice dragon zombie (Tomb:1)
A raiju (shapeshifter) (Vaults:2)
2 trolls (shapeshifter)
A basilisk (shapeshifter) (Vaults:4)
5 grizzly bears
An ettin zombie (Crypt:1)
2 queen bees (shapeshifter)
6 shadows
11 snapping turtles
20 blink frogs
A baby alligator (shapeshifter) (Vaults:2)
7 brown oozes
2 fire dragon zombies
2 small abominations
18 air elementals
32 deep elf magi
35 slime creatures
A basilisk (Lair:1)
A stone giant simulacrum (Crypt:1)
49 redbacks
2 ravens (shapeshifter)
A catoblepas skeleton (Tomb:1)
A hog (D:9)
39 tarantellas
A black mamba zombie (Crypt:5)
A griffon skeleton (D:12)
3 vampires
27 trapdoor spiders
A hill giant zombie (Crypt:3)
A black mamba skeleton (Crypt:2)
A fire dragon skeleton (Crypt:2)
47 flying skulls
2 wyverns
2 elephant slugs (Lair:7)
26 spriggans
17 water elementals
74 ugly things
7 sharks
A chaos spawn (Elf:3)
5 fire bats
7 wraiths
A hog (shapeshifter) (Elf:1)
Grum (D:8)
3 fire elementals (Depths:3)
A golden eye (shapeshifter) (Depths:3)
16 hippogriffs
2 steam dragons
3 hill giant skeletons
29 wolves
26 deep elf fighters
17 humans
5 golden eyes
44 yaks
A merfolk zombie (Crypt:1)
14 vampire mosquitoes
8 wargs
A water moccasin (shapeshifter) (Vaults:3)
4 hungry ghosts
18 water moccasins
Menkaure (D:5)
17 porcupines
A soldier ant (shapeshifter) (Vaults:1)
7 mottled dragons
A water nymph zombie (Crypt:3)
15 soldier ants
A spiny frog zombie (Crypt:5)
57 orc warriors
A torturous demonspawn skeleton (Crypt:4)
A dwarf (shapeshifter) (Vaults:3)
5 necrophages
19 ice beasts
35 hell hounds
A sky beast (D:5)
27 spiders
A swamp dragon zombie (Crypt:4)
4 swamp drakes
An ice beast (shapeshifter) (Depths:1)
6 black bears (Lair:8)
A phantom (D:4)
2 yellow wasps
29 centaurs
A manticore zombie (D:10)
A black bear (shapeshifter) (Vaults:4)
A boring beetle (shapeshifter) (Depths:2)
A manticore skeleton (Crypt:2)
A deep dwarf (shapeshifter) (Depths:5)
2 boring beetles
13 crocodiles
A crocodile (shapeshifter) (Vaults:4)
74 ogres
A human skeleton (Vaults:3)
A mermaid skeleton (Crypt:3)
6 giant goldfish
2 snapping turtle skeletons (Crypt:5)
Duvessa (D:9)
2 lava worms (Lair:3)
7 lost souls
A giant slug (shapeshifter) (Depths:4)
2 big kobolds (D:10)
7 giant slugs
2 yaktaur zombies (Vaults:3)
16 giant frogs
2 wyvern skeletons
A raiju zombie (Crypt:4)
17 killer bees
A hippogriff zombie (D:13)
5 eyes of draining
A queen bee zombie (Crypt:2)
A warg zombie (Crypt:1)
10 scorpions
A yak skeleton (Crypt:2)
A shapeshifter zombie (Crypt:2)
A swamp dragon simulacrum (Tomb:3)
12 wights
2 cyclops skeletons
2 hippogriff skeletons
A tengu skeleton (D:13)
7 electric eels
12 crimson imps
16 jellies
2 pulsating lumps (Lair:6)
Dowan (D:9)
3 centaur zombies
A giant frog skeleton (D:9)
An elf zombie (Depths:3)
10 iguanas
42 orc priests
3 quasits
Crazy Yiuf (D:4)
5 goliath beetles
7 big fish
An elf skeleton (D:15)
64 orc wizards
A black bear skeleton (D:9)
10 hounds
A boulder beetle simulacrum (Vaults:2)
26 sheep
40 worker ants
A big kobold skeleton (D:5)
A hound zombie (Crypt:1)
39 mummies
12 gnolls
69 green rats
3 orange rat skeletons
3 shadow imps
5 giant mites
28 adders
An inept feature mimic (D:4)
An inept item mimic (D:10)
9 worms
5 orc skeletons
10 giant eyeballs
14 giant geckos
5 oozes
240 orcs
20 bats
3 giant cockroaches
30 goblins
19 hobgoblins
19 jackals
11 quokkas
A ball python (D:3)
A giant gecko zombie (D:6)
6 giant newts
A giant spore (D:11)
A goblin skeleton (D:4)
A green rat skeleton (Crypt:3)
A hobgoblin zombie (Crypt:4)
33 kobolds
A kobold skeleton (Tomb:1)
2 orc zombies
22 rats
A rat zombie (D:5)
20 ballistomycetes
A butterfly (Vaults:3)
4 crawling corpses
3 fungi
6 plants
2 tentacles (Shoals:4)
3719 creatures vanquished.
Vanquished Creatures (collateral kills)
5 orbs of fire (Zot:5)
17 greater mummies
Margery (Depths:5)
3 Killer Klowns
7 golden dragons
2 bone dragons
4 electric golems
Nikola (Spider:5)
14 tentacled monstrosities
Asterion (Spider:5)
2 titans (Vaults:5)
18 Orb Guardians (Zot:5)
7 acid blobs
7 storm dragons
4 sphinxes
2 tengu reavers
An azure jelly (shapeshifter) (Depths:5)
6 shadow dragons
A fire giant (Depths:3)
8 draconian knights
5 deep elf sorcerers
2 frost giants (Vaults:5)
An iron dragon (Vaults:5)
5 azure jellies
6 draconian scorchers
8 vault wardens (Vaults:5)
5 draconian zealots
5 stone giants
A deep elf demonologist (Elf:3)
7 reapers
4 war gargoyles
5 draconian shifters
6 draconian annihilators
11 grey draconians
4 green draconians
4 draconian callers
3 deep elf annihilators (Elf:3)
10 purple draconians
11 yellow draconians
6 mottled draconians
10 pale draconians
7 white draconians
10 red draconians
12 black draconians
2 ettins
2 merfolk javelineers (Shoals:5)
2 crystal guardians (Crypt:5)
A jiangshi (Crypt:2)
3 merfolk impalers
12 mummy priests
4 deep elf death magi
3 deep elf high priests
6 yaktaur captains
4 vault guards (Vaults:5)
2 ironheart preservers (Vaults:5)
4 fire dragons
2 death oozes
2 great orbs of eyes
A rakshasa (Depths:3)
9 ice dragons
6 dancing weapons
An ogre mage (Vaults:5)
A deep dwarf death knight (Crypt:1)
A tengu warrior (Depths:5)
A spectral elf (Elf:3)
4 soul eaters
A sun demon (Vaults:5)
9 hell knights
4 very ugly things
A titan skeleton (Crypt:2)
An iron troll (Depths:2)
A sea snake (Shoals:5)
8 skeletal warriors
5 deep elf knights
An orb spider (Zot:4)
2 deep trolls
A spectral hydra (Crypt:4)
3 deep elf summoners
A shadow dragon zombie (Zot:5)
A golden dragon skeleton (Vaults:5)
5 harpies
7 necromancers
11 deep elf conjurers
An ironbrand convoker (Vaults:5)
4 orc knights
3 orc sorcerers
2 shining eyes
A faun (shapeshifter) (Vaults:5)
A tengu skeleton (Vaults:4)
A manticore (Shoals:5)
A sixfirhy (Elf:3)
An octopode (shapeshifter) (Vaults:5)
An iron dragon skeleton (Tomb:3)
7 elephants
An eye of devastation (Slime:2)
2 vault sentinels (Vaults:5)
A stone giant skeleton (Vaults:4)
2 molten gargoyles (Depths:3)
11 moths of wrath
A smoke demon (Tomb:1)
2 hellwings
4 yaktaurs (Vaults:5)
A blue devil (Tomb:2)
A hydra zombie (Crypt:2)
7 iron devils
A komodo dragon (Zot:5)
97 guardian mummies
A freezing wraith (Vaults:5)
3 merfolk (Shoals:5)
A merfolk (shapeshifter) (Vaults:5)
6 deep elf priests
3 fire drakes
3 jumping spiders (Zot:4)
2 two-headed ogres (Vaults:5)
A blink frog (Lair:1)
A giant firefly (Depths:5)
A snapping turtle (Shoals:5)
A wind drake (Zot:5)
7 brown oozes
A hydra skeleton (Tomb:1)
A human zombie (Vaults:4)
A deep troll zombie (Depths:3)
12 shadows
16 slime creatures
A boulder beetle (Vaults:5)
A redback (Vaults:5)
A trapdoor spider (shapeshifter) (Vaults:5)
A tarantella (Zot:4)
An air elemental (Depths:2)
A human simulacrum (Vaults:4)
A wraith (D:14)
7 yaks
An elf simulacrum (Depths:4)
2 flying skulls
6 deep elf magi
A ynoxinul (Tomb:3)
A vampire mosquito (Vaults:2)
An ugly thing (Depths:3)
3 sharks (Lair:4)
A vampire (Tomb:1)
5 deep elf fighters
An ogre zombie (Vaults:1)
A golden eye (Slime:2)
A necrophage (Crypt:5)
A soldier ant (shapeshifter) (Vaults:5)
5 wolves (Lair:8)
2 spiders (Zot:4)
A mottled dragon (D:14)
A dwarf (shapeshifter) (Vaults:5)
4 orc warriors
10 ogres (Vaults:5)
A hell hound (Depths:3)
2 elf zombies
2 ice beasts (Depths:4)
An eye of draining (Slime:6)
A hippogriff zombie (D:14)
5 jellies
3 orc wizards
An orange rat (Crypt:2)
A mottled dragon zombie (Crypt:2)
2 sheep (Shoals:5)
2 ogre skeletons (Vaults:5)
10 mummies
A goliath beetle zombie (Crypt:1)
4 orcs
707 creatures vanquished.
Vanquished Creatures (others)
An orb of fire (Zot:3)
2 liches
2 sphinxes (Depths:3)
An eldritch tentacle (D:2)
A draconian zealot (Zot:3)
A draconian knight (Zot:3)
A deep elf demonologist (Elf:3)
A black draconian (Zot:3)
37 spellforged servitors
11 vault guards (Vaults:5)
A deep troll earth mage (Depths:5)
A soul eater (Tomb:1)
A ball lightning (Zot:5)
10 lindwurms
A slime creature (Slime:3)
2 death drakes (Zot:5)
4 manticores
A wolf spider zombie (Tomb:2)
17 harpies
A moth of wrath (Zot:4)
A frost giant skeleton (Tomb:3)
2 water elementals (Zot:4)
21 ice beasts
A freezing wraith (Vaults:5)
4 guardian mummies (Tomb:2)
A shadow (Tomb:2)
A trapdoor spider (Spider:5)
A shark (Shoals:5)
A deep elf fighter (Elf:2)
A deep elf mage (Vaults:4)
A swamp drake (Zot:5)
12 lightning spires
An orc warrior (Vaults:5)
3 lost souls
3 mummies
5 giant spores
A ballistomycete (D:9)
3 blocks of ice
2 butterflies (Vaults:3)
A crawling corpse (Vaults:3)
48 eldritch tentacle segments (D:2)
14 fungi
23 plants
8 tentacles (Shoals:4)
162 tentacle segments (Shoals:4)
418 creatures vanquished.
Grand Total: 4844 creatures vanquished
Notes
Turn | Place | Note
--------------------------------------------------------------
0 | D:1 | Santa Claus, the Ogre Ice Elementalist, began the quest for the Orb.
0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3
320 | D:1 | Reached skill level 1 in Maces & Flails
320 | D:1 | Reached XP level 2. HP: 24/24 MP: 0/5
1310 | D:1 | Reached XP level 3. HP: 31/31 MP: 3/6
1474 | D:1 | Learned a level 3 spell: Ozocubu's Armour
2149 | D:2 | Reached XP level 4. HP: 39/39 MP: 1/8
2254 | D:2 | Reached skill level 3 in Maces & Flails
3303 | D:2 | Found a shimmering altar of Xom.
3459 | D:3 | Reached XP level 5. HP: 45/45 MP: 4/11
4125 | D:3 | Learned a level 2 spell: Throw Frost
4222 | D:3 | Reached skill level 4 in Maces & Flails
4955 | D:4 | Reached skill level 1 in Conjurations
5025 | D:4 | Reached XP level 6. HP: 45/53 MP: 3/13
5591 | D:4 | Noticed a water moccasin
5599 | D:4 | Killed a water moccasin
5599 | D:4 | Reached skill level 5 in Maces & Flails
5681 | D:4 | Noticed a phantom
5681 | D:4 | Paralysed by a giant eyeball for 2 turns
5726 | D:4 | Killed a phantom
5726 | D:4 | Reached XP level 7. HP: 40/59 MP: 3/15
5859 | D:4 | Noticed Crazy Yiuf
5867 | D:4 | Killed Crazy Yiuf
5923 | D:5 | Entered Level 5 of the Dungeon
5938 | D:5 | Found a deep blue altar of Sif Muna.
6179 | D:5 | Noticed Menkaure
6194 | D:5 | Killed Menkaure
6194 | D:5 | Reached skill level 6 in Maces & Flails
6648 | D:5 | Found Igaumu's Assorted Antiques.
7004 | D:5 | Reached XP level 8. HP: 67/67 MP: 5/18
7591 | D:5 | Reached skill level 7 in Maces & Flails
7706 | D:6 | Gained mutation: You are clumsy. (Dex -2) [potion of mutation]
7706 | D:6 | Gained mutation: You can breathe flames. [potion of mutation]
7706 | D:6 | Lost mutation: You are clumsy. (Dex -2) [potion of mutation]
8058 | D:6 | Reached skill level 1 in Charms
8216 | D:6 | Found a staircase to the Ecumenical Temple.
8253 | Temple | Entered the Ecumenical Temple
8347 | Temple | Became a worshipper of Ashenzari the Shackled
8630 | D:7 | Reached skill level 8 in Maces & Flails
8630 | D:7 | Reached XP level 9. HP: 70/74 MP: 13/20
8750 | D:7 | Reached skill level 5 in Spellcasting
8750 | D:7 | Reached skill level 5 in Ice Magic
9156 | D:7 | Found a deep blue altar of Sif Muna.
9156 | D:7 | Found a glowing silver altar of Zin.
9865 | D:8 | Found Caenesch's General Store.
9870 | D:8 | Reached skill level 1 in Shields
10053 | D:7 | Reached skill level 9 in Maces & Flails
10944 | D:8 | Noticed Grum
10953 | D:8 | Reached skill level 1 in Fighting
11095 | D:8 | Killed Grum
11104 | D:8 | Reached XP level 10. HP: 53/87 MP: 1/23
11446 | D:8 | Found a glowing golden altar of the Shining One.
11652 | D:9 | Reached skill level 10 in Maces & Flails
11756 | D:9 | Found a staircase to the Lair.
12076 | D:9 | Paralysed by a potion of paralysis for 3 turns
12420 | D:9 | Found a staircase to the Orcish Mines.
12685 | D:9 | Noticed Dowan
12686 | D:9 | Noticed Duvessa
12706 | D:9 | Killed Duvessa
12716 | D:9 | Killed Dowan
13955 | D:9 | Learned a level 2 spell: Blink
13957 | D:9 | Learned a level 1 spell: Summon Butterflies
13962 | D:9 | Learned a level 4 spell: Throw Icicle
13967 | D:9 | Learned a level 4 spell: Summon Ice Beast
13979 | D:9 | Acquired Ashenzari's first power
14517 | D:9 | Reached XP level 11. HP: 93/98 MP: 0/25
14743 | D:9 | Reached skill level 1 in Translocations
14841 | D:9 | Reached skill level 11 in Maces & Flails
14915 | D:9 | Reached skill level 1 in Summonings
16096 | Lair:1 | Entered Level 1 of the Lair of Beasts
16201 | Lair:1 | Reached skill level 5 in Shields
16758 | Lair:1 | Reached skill level 5 in Fighting
18207 | Lair:2 | Reached XP level 12. HP: 60/111 MP: 2/27
18365 | Lair:2 | Noticed a five-headed hydra
18374 | Lair:3 | Reached skill level 12 in Maces & Flails
18950 | Lair:3 | Reached skill level 5 in Conjurations
19202 | Lair:2 | Noticed an eight-headed hydra
19207 | Lair:2 | Killed an eight-headed hydra
19401 | Lair:2 | Killed a five-headed hydra
19561 | Lair:2 | Lost mutation: You can breathe flames. [potion of cure mutation]
20994 | Lair:3 | Found a hole to the Spider Nest.
21247 | Lair:4 | Acquired Ashenzari's second power
21337 | Lair:4 | Noticed a four-headed hydra
21459 | Lair:4 | Killed a four-headed hydra
21636 | Lair:4 | Reached XP level 13. HP: 124/124 MP: 30/30
21702 | Lair:4 | Noticed Harold
21716 | Lair:4 | Killed Harold
21716 | Lair:4 | Reached skill level 13 in Maces & Flails
21939 | Lair:4 | Noticed a death yak
21940 | Lair:4 | Noticed a death yak
21940 | Lair:4 | Noticed a death yak
21942 | Lair:4 | Noticed a death yak
21990 | Lair:4 | Killed a death yak
21995 | Lair:4 | Found a staircase to the Shoals.
22288 | Lair:5 | Found a labyrinth entrance.
22330 | Lab | Entered a labyrinth
25219 | Lab | Noticed a minotaur
25226 | Lab | Killed a minotaur
25343 | Lab | Identified the Incunabulum of the Escort
25416 | Lair:5 | Learned a level 6 spell: Freezing Cloud
26382 | Lair:6 | Found a staircase to the Slime Pits.
26402 | Lair:6 | Acquired Ashenzari's third power
26407 | Lair:6 | Reached skill level 1 in Air Magic
28202 | Lair:7 | Reached skill level 10 in Spellcasting
29594 | Lair:4 | Killed a death yak
29751 | Lair:4 | Killed a death yak
30113 | Lair:4 | Noticed Nergalle
30119 | Lair:4 | Killed Nergalle
30394 | Lair:4 | Reached XP level 14. HP: 136/136 MP: 27/32
31158 | Lair:8 | Entered Level 8 of the Lair of Beasts
31205 | Lair:8 | Reached skill level 1 in Evocations
34166 | Lair:8 | Reached skill level 14 in Maces & Flails
35565 | Orc:1 | Entered Level 1 of the Orcish Mines
36033 | Orc:1 | Found an iron altar of Okawaru.
36301 | Orc:2 | Acquired Ashenzari's fourth power
37480 | Orc:1 | Found Wulexzy's Jewellery Boutique.
37831 | Orc:1 | Reached XP level 15. HP: 126/146 MP: 19/34
38211 | Orc:3 | Found a staircase to the Elven Halls.
39280 | Orc:4 | Entered Level 4 of the Orcish Mines
39600 | Orc:4 | Reached skill level 5 in Air Magic
40477 | Orc:4 | Noticed Joseph
40728 | Orc:4 | Reached skill level 5 in Dodging
41491 | Orc:4 | Killed Joseph
41774 | Orc:4 | Noticed Nessos
41782 | Orc:4 | Killed Nessos
41917 | Orc:4 | Found Gramun's General Store.
41945 | Orc:4 | Found Putiecidgh's Antique Armour Boutique.
41946 | Orc:4 | Found Hobugaxt's Antique Weapon Boutique.
41947 | Orc:4 | Found Shyaskue's Book Shop.
41962 | Orc:4 | Bought a blackened quarterstaff for 306 gold pieces
41962 | Orc:4 | Identified the +5,+7 quarterstaff of the Land of Plenty {freeze, +Fly rElec rF+} (You bought it in a shop on level 4 of the Orcish Mines)
42371 | Orc:4 | Bought a +2 hat of magic resistance for 336 gold pieces
42536 | Orc:4 | Bought a book of Battle for 600 gold pieces
42540 | Orc:4 | Learned a level 2 spell: Shroud of Golubria
42544 | Orc:4 | Learned a level 3 spell: Regeneration
42798 | D:10 | Entered Level 10 of the Dungeon
43015 | D:10 | Noticed Maurice
43020 | D:10 | Killed Maurice
43146 | D:10 | Found an iron altar of Okawaru.
43443 | D:10 | Learned a level 4 spell: Summon Lightning Spire
44891 | D:11 | Found a staircase to the Lair.
44892 | D:11 | the staircase to the Lair was a mimic.
46294 | D:12 | Reached skill level 1 in Necromancy
47016 | D:12 | Found a white marble altar of Elyvilon.
47600 | D:13 | Reached skill level 10 in Fighting
49212 | D:13 | Found a radiant altar of Vehumet.
50034 | D:13 | Reached XP level 16. HP: 158/158 MP: 3/35
50913 | D:14 | Found a gate to the Vaults.
50913 | D:14 | Noticed Rupert
50913 | D:14 | Noticed Donald
51417 | D:14 | Killed Donald
51631 | D:14 | Killed Rupert
53707 | D:15 | Entered Level 15 of the Dungeon
55269 | D:15 | Reached skill level 10 in Shields
56075 | D:15 | Found a staircase to the Depths.
56438 | Shoals:1 | Entered Level 1 of the Shoals
56590 | Shoals:1 | Noticed Aizul
57519 | Spider:1 | Entered Level 1 of the Spider Nest
59941 | Spider:2 | Noticed Agnes
59949 | Spider:2 | Killed Agnes
60187 | Spider:2 | Reached XP level 17. HP: 170/170 MP: 20/37
61986 | Spider:3 | Noticed Arachne
62007 | Spider:3 | Killed Arachne
62722 | Spider:3 | Noticed Snorg
62746 | Spider:2 | Reached skill level 10 in Ice Magic
63244 | Spider:3 | Killed Snorg
63383 | Spider:3 | Learned a level 5 spell: Phase Shift
65572 | Spider:4 | Identified the +7,+11 bow of Might {velocity, MR++}
65635 | Spider:4 | Noticed Jorgrun
66711 | Spider:4 | Identified a scroll of acquirement
66717 | Spider:4 | Learned a level 3 spell: Flight
66842 | Spider:4 | Killed Jorgrun
68103 | Spider:4 | Paralysed by a red wasp for 3 turns
68770 | Spider:5 | Entered Level 5 of the Spider Nest
69707 | Spider:5 | Reached skill level 5 in Summonings
70122 | Spider:5 | Reached XP level 18. HP: 180/180 MP: 33/38
70123 | Spider:5 | Noticed Nikola
70567 | Spider:5 | Noticed Asterion
70889 | Spider:5 | Identified a +3 rod of ignition (13/13)
72036 | Spider:5 | Killed Asterion
72939 | Spider:5 | Killed Nikola
74548 | Spider:5 | Got a gossamer rune of Zot
74797 | Spider:3 | Identified the +0 scale mail of Bitterness {Str+3 Dex+3 Acc+4} (You found it on level 3 of the Spider Nest)
74980 | Lair:2 | Identified the +2 leather armour of Blodd {rElec} (You found it on level 3 of the Spider Nest)
74980 | Lair:2 | Identified the cursed +0 ring mail of Distant Shores {Str+4 Int+1} (You found it on level 4 of the Spider Nest)
75073 | Shoals:1 | Killed Aizul
76094 | Shoals:1 | Noticed Roxanne
76531 | Shoals:1 | Reached skill level 15 in Spellcasting
77232 | Shoals:1 | Noticed Sonja
77233 | Shoals:1 | Killed Sonja
77975 | Shoals:2 | Reached skill level 5 in Translocations
80381 | Shoals:3 | Reached XP level 19. HP: 189/189 MP: 27/39
83047 | Shoals:4 | Found Dizogog's Armour Shop.
84207 | Shoals:5 | Entered Level 5 of the Shoals
84448 | Shoals:5 | Noticed Ilsuiw
84458 | Shoals:5 | Killed Ilsuiw
84854 | Shoals:5 | Got a barnacled rune of Zot
85258 | Shoals:5 | Identified the +4 robe of the Guild-Master {Acc+2}
85364 | Shoals:5 | Identified the +11,+4 hand axe "Buresu Niff" {holy, rN+} (You took it off a merfolk on level 5 of the Shoals)
85364 | Shoals:5 | Reached skill level 1 in Throwing
87385 | Lair:2 | Learned a level 7 spell: Controlled Blink
87494 | Vaults:1 | Entered Level 1 of the Vaults
87504 | Vaults:1 | Reached skill level 5 in Stealth
89128 | Vaults:1 | Reached XP level 20. HP: 167/201 MP: 11/40
89475 | Vaults:1 | Reached skill level 16 in Spellcasting
91481 | Vaults:2 | Found Chaqoloy's Weapon Boutique.
91790 | Vaults:2 | Noticed Jory
91878 | Vaults:2 | Found Thruashau's Armour Emporium.
95289 | Vaults:2 | Noticed Sojobo
96143 | Vaults:2 | Killed Sojobo
97319 | Vaults:2 | Reached XP level 21. HP: 176/211 MP: 33/41
97605 | Vaults:2 | Found Ylalaen's Antique Armour Shop.
97613 | Vaults:2 | Bought a creamy pearl robe for 188 gold pieces
97613 | Vaults:2 | Identified the +2 robe "Cuxabysch" {rPois Stlth} (You bought it in a shop on level 2 of the Vaults)
97613 | Vaults:2 | Bought a glowing cloak for 148 gold pieces
97617 | Vaults:2 | Identified a +0 cloak of preservation (You bought it in a shop on level 2 of the Vaults)
97786 | Vaults:2 | Reached skill level 5 in Throwing
98449 | Vaults:2 | Identified the -8 ring mail of the Armoured One {+Rage +Inv +Fly}
99170 | Vaults:3 | Found Plavaru's Food Boutique.
99736 | Vaults:3 | Found a staircase to the Crypt.
99736 | Vaults:3 | Found an ancient bone altar of Kikubaaqudgha.
99737 | Vaults:3 | Found a basalt altar of Yredelemnul.
99759 | Vaults:3 | Identified the +3 ring mail of an ossuary {Dex+3 Int+2 Curse}
99774 | Vaults:3 | Learned a level 6 spell: Deflect Missiles
99787 | Vaults:3 | Noticed Boris
100016 | Vaults:3 | Killed Boris
101832 | Vaults:3 | Reached skill level 17 in Spellcasting
102058 | Vaults:3 | Noticed Mara
102273 | Vaults:3 | Reached skill level 5 in Necromancy
103665 | Vaults:3 | Noticed Santa Claus' illusion
104758 | Vaults:3 | Found a staircase to the Hall of Blades.
104786 | Vaults:3 | Reached XP level 22. HP: 222/222 MP: 34/42
105084 | Vaults:3 | Noticed Santa Claus' illusion
105084 | Vaults:3 | Killed Mara
106611 | Vaults:4 | Found Baenis' Weapon Boutique.
107421 | Vaults:4 | Reached skill level 10 in Conjurations
109437 | Vaults:4 | Identified the Papyrus of Twisted Flight (You acquired it on level 4 of the Vaults)
110814 | Vaults:4 | Reached skill level 10 in Dodging
111955 | Depths:1 | Entered Level 1 of the Depths
112108 | Depths:1 | Reached XP level 23. HP: 232/232 MP: 8/43
112415 | Depths:1 | Found an iron altar of Okawaru.
112800 | Depths:1 | Reached skill level 18 in Spellcasting
113451 | Depths:1 | Found a gateway to Hell.
114054 | Depths:1 | Found a one-way gate to the infinite horrors of the Abyss.
114108 | Depths:1 | Found Kodghan's Assorted Antiques.
117723 | Depths:2 | Learned a level 6 spell: Monstrous Menagerie
119351 | Depths:2 | Identified a cursed +0 rod of striking (11/11) (You took it off a minotaur on level 2 of the Depths)
119996 | Depths:3 | Found a one-way gate leading to the halls of Pandemonium.
119996 | Depths:3 | Found a gateway to a ziggurat.
120845 | Depths:3 | Reached skill level 10 in Stealth
121269 | Depths:3 | Reached XP level 24. HP: 205/243 MP: 5/44
121577 | Depths:3 | Reached skill level 15 in Fighting
124302 | Depths:3 | Reached skill level 15 in Maces & Flails
127495 | Depths:2 | Paralysed by a giant eyeball for 3 turns
128519 | Depths:4 | Reached skill level 19 in Spellcasting
130621 | Depths:3 | Identified the -2,-2 lajatang of the Evening {holy, *Rage +Inv rN+ SInv}
130640 | Depths:3 | Reached XP level 25. HP: 172/254 MP: 1/45
130823 | Depths:3 | Identified the amulet of Happiness {rMut Str+5 Int+3} (You took it off an iron devil on level 3 of the Depths)
131051 | Depths:3 | Identified the ring "Shrowet" {rPois rC+ rN+} (You took it off a hell knight on level 3 of the Depths)
131553 | Depths:3 | Noticed Xtahua
131569 | Depths:3 | Killed Xtahua
131685 | Depths:3 | Identified the Reference Book on Assistive Conjuration
133922 | Lair:2 | Learned a level 7 spell: Spellforged Servitor
134119 | Orc:4 | Bought a book of Power for 675 gold pieces
134128 | Orc:4 | Learned a level 7 spell: Orb of Destruction
134885 | Depths:4 | Found a gateway to a ziggurat.
136440 | Depths:4 | Identified the cursed -4 chain mail "Orexog" {Str+1 Dex+1}
136976 | Depths:5 | Entered Level 5 of the Depths
139272 | Depths:5 | Reached skill level 5 in Charms
140397 | Depths:5 | Found a gate to the Realm of Zot.
140693 | Depths:5 | Reached XP level 26. HP: 265/265 MP: 37/45
140707 | Depths:5 | Noticed Margery
140716 | Depths:5 | Killed Margery
141383 | Depths:5 | Paralysed by a giant eyeball for 3 turns
142424 | Depths:5 | Reached skill level 20 in Spellcasting
143604 | Vaults:5 | Entered Level 5 of the Vaults
145162 | Vaults:5 | Reached skill level 10 in Summonings
145897 | Vaults:5 | Found Gasuitoi's Magic Scroll Shoppe.
145897 | Vaults:5 | Found Wafivowa's Distillery.
146354 | Vaults:5 | Found Kocis' Magic Scroll Boutique.
146366 | Vaults:5 | Bought a scroll of remove curse for 54 gold pieces
146366 | Vaults:5 | Bought a scroll of remove curse for 54 gold pieces
146388 | Vaults:5 | Bought a scroll of remove curse for 60 gold pieces
147124 | Vaults:5 | Identified the amulet of Kapilou {Spirit Str+4} (You took it off a deep elf knight on level 5 of the Vaults)
147760 | Vaults:5 | Identified the +5,+5 quarterstaff of the Shallot {flame, Int+3} (You took it off a yaktaur captain on level 5 of the Vaults)
148743 | Vaults:5 | Reached XP level 27. HP: 257/276 MP: 3/46
149055 | Vaults:5 | Learned a level 6 spell: Haste
149884 | Vaults:5 | Got a silver rune of Zot
151242 | D:5 | Identified Sif Muna's Disquisition on Necromancy
151470 | Elf:1 | Entered Level 1 of the Elven Halls
153316 | Elf:2 | Identified the +2 cloak of Fortification {Dex-2}
154326 | Elf:3 | Entered Level 3 of the Elven Halls
155610 | Elf:3 | Reached skill level 21 in Spellcasting
155972 | Elf:3 | Identified the ring "Umehu" {Hunger Dex-2 Int+1} (You took it off a deep elf sorcerer on level 3 of the Elven Halls)
155972 | Elf:3 | Identified a +3 rod of destruction (4/12) (You took it off a deep elf sorcerer on level 3 of the Elven Halls)
156013 | Elf:3 | Identified the ring of Streosti {Str+2 Int+2 SInv} (You took it off a deep elf mage on level 3 of the Elven Halls)
156013 | Elf:3 | Identified the +2 leather armour of Zaevofouhy {rF+ Acc+5 SInv} (You took it off a deep elf mage on level 3 of the Elven Halls)
156238 | Elf:3 | Identified the Catalogue of Gliding Self-Improvement
157563 | Slime:1 | Entered Level 1 of the Pits of Slime
157993 | Slime:2 | Reached skill level 10 in Translocations
158437 | Slime:4 | Paralysed by a giant eyeball for 4 turns
158661 | Slime:4 | Paralysed by a giant eyeball for 3 turns
159226 | Slime:6 | Entered Level 6 of the Pits of Slime
160120 | Slime:6 | Noticed the royal jelly
160134 | Slime:6 | Killed the royal jelly
161001 | Slime:6 | Identified the +6,+7 hand axe of Alid {vamp, rC+ Str+3}
161007 | Slime:6 | Identified the ring "Shiwoth" {rC+ Dex+5 Int+3 Dam-1}
161007 | Slime:6 | Identified the cursed +3,+0 war axe of Gehenna {flame, *Tele Int+2 SInv}
161158 | Slime:6 | Got a slimy rune of Zot
161208 | Slime:6 | Identified Peunapt's Catalogue of the Shifting Voyage
161216 | Slime:6 | Identified Graal's Collected Works on Unstable Unholy Secrets
161300 | Slime:6 | Identified the Incunabulum of Ashen Calling
161583 | Lair:2 | Learned a level 5 spell: Dispel Undead
161899 | Vaults:5 | Bought a scroll of teleportation for 60 gold pieces
161899 | Vaults:5 | Bought a scroll of teleportation for 60 gold pieces
161899 | Vaults:5 | Bought a scroll of blinking for 150 gold pieces
161899 | Vaults:5 | Bought a scroll of enchant armour for 150 gold pieces
162707 | D:5 | Bought a scroll of enchant weapon I for 94 gold pieces
162707 | D:5 | Bought a bubbling silvery potion for 24 gold pieces
162951 | Vaults:5 | Bought a scroll of enchant weapon I for 70 gold pieces
162978 | Vaults:5 | Bought a scroll of recharging for 171 gold pieces
162978 | Vaults:5 | Bought a scroll of teleportation for 54 gold pieces
162978 | Vaults:5 | Bought a scroll of enchant weapon II for 99 gold pieces
163196 | Lair:2 | Gained mutation: You have sharp toenails. [potion of beneficial mutation]
163419 | Crypt:1 | Entered Level 1 of the Crypt
164612 | Crypt:2 | Reached skill level 5 in Evocations
165860 | Crypt:2 | Found a deep blue altar of Sif Muna.
165889 | Crypt:2 | Identified the amulet of Zosahyach {Ward Str+5 Dex+5} (You took it off a vampire mage on level 2 of the Crypt)
165889 | Crypt:2 | Identified a +0 rod of the swarm (13/13) (You took it off a vampire mage on level 2 of the Crypt)
167637 | Crypt:3 | Found a staircase to the Tomb.
168067 | Crypt:3 | Identified the cursed -4 robe "Ustekhlang" {Str+3 Int+1}
168347 | Crypt:4 | Noticed Khufu
168397 | Crypt:4 | Noticed Boris
169688 | Crypt:4 | Killed Boris
171619 | Crypt:4 | Killed Khufu
171796 | Crypt:5 | Entered Level 5 of the Crypt
172803 | Crypt:5 | Identified the cursed -7 robe "Necson" {rC+ Dex+3}
173729 | Crypt:5 | Found a burning altar of Makhleb.
173729 | Crypt:5 | Noticed an ancient lich
173732 | Crypt:5 | Killed an ancient lich
173840 | Crypt:5 | Identified the +1 buckler "Saeriell" {rF++ rN+ Str+4 Stlth}
174427 | Crypt:5 | Reached skill level 22 in Spellcasting
175936 | Tomb:1 | Entered Level 1 of the Tomb of the Ancients
176145 | Tomb:1 | Noticed Mennas
176189 | Tomb:1 | Killed Mennas
177966 | Tomb:2 | Noticed Frederick
179443 | Tomb:1 | Killed Frederick
180930 | Tomb:2 | Noticed Boris
180951 | Tomb:2 | Killed Boris
182871 | Tomb:1 | Reached skill level 15 in Shields
183805 | Vaults:3 | Bought a bread ration for 57 gold pieces
183805 | Vaults:3 | Bought a meat ration for 65 gold pieces
183805 | Vaults:3 | Bought a bread ration for 57 gold pieces
183805 | Vaults:3 | Bought a meat ration for 65 gold pieces
184341 | Zot:1 | Entered Level 1 of the Realm of Zot
184363 | Zot:1 | Identified the +4,+6 mace of the Seas {pain, Dex+2}
184735 | Zot:1 | Identified the ring "Eskaxiagh" {Ice SInv}
189068 | Zot:3 | Noticed an orb of fire
190630 | Tomb:1 | Reached skill level 23 in Spellcasting
190630 | Tomb:1 | Reached skill level 15 in Ice Magic
192940 | Tomb:1 | Reached skill level 15 in Conjurations
193372 | Tomb:3 | Entered Level 3 of the Tomb of the Ancients
197943 | Tomb:2 | Reached skill level 15 in Stealth
198857 | Tomb:3 | Got a golden rune of Zot
198904 | Tomb:3 | Identified the +2,+4 quarterstaff "Fazil" {holy, Str+4}
198921 | Tomb:3 | Identified the ring "Chyhoyc" {+/*Tele Str+3 Dex-3}
198926 | Tomb:3 | Identified the ring of the Nightingale {Wiz +Inv}
198927 | Tomb:3 | Identified the cursed +1,-1 short sword "Taongigh" {venom, +Fly rPois MR+}
199070 | Tomb:3 | Identified the ring of Justebun {rF+ Stlth+}
199192 | Tomb:3 | Identified the Guide on Glacial Confrontation
199940 | Lair:2 | Learned a level 9 spell: Glaciate
200145 | Vaults:5 | Bought a potion of curing for 26 gold pieces
200145 | Vaults:5 | Bought a potion of heal wounds for 39 gold pieces
200145 | Vaults:5 | Bought a potion of curing for 26 gold pieces
200145 | Vaults:5 | Bought 2 potions of curing for 52 gold pieces
200145 | Vaults:5 | Bought a potion of curing for 26 gold pieces
200145 | Vaults:5 | Bought a potion of heal wounds for 39 gold pieces
201082 | Zot:3 | Killed an orb of fire
201981 | Zot:4 | Identified a +1 cloak of preservation (You took it off a draconian knight on level 4 of the Realm of Zot)
202849 | Zot:4 | Identified a +2 cloak of preservation (You took it off a mottled draconian on level 4 of the Realm of Zot)
203002 | Zot:4 | Identified the cursed +1 cloak "Reywk" {Str+3 Int+5 Dam+4} (You acquired it on level 4 of the Realm of Zot)
203989 | Zot:4 | Reached skill level 10 in Evocations
204665 | Depths:1 | Bought a scroll of remove curse for 111 gold pieces
205147 | Zot:5 | Entered Level 5 of the Realm of Zot
206009 | Zot:5 | Noticed an ancient lich
206014 | Zot:5 | Killed an ancient lich
206014 | Zot:5 | Reached skill level 24 in Spellcasting
206127 | Zot:5 | Noticed an orb of fire
206141 | Zot:5 | Killed an orb of fire
206532 | Zot:5 | Noticed an orb of fire
206542 | Zot:5 | Killed an orb of fire
206619 | Zot:5 | Noticed an ancient lich
206624 | Zot:5 | Killed an ancient lich
206637 | Zot:5 | Noticed an orb of fire
206638 | Zot:5 | Gained mutation: Your vision is a little blurry. [an orb of fire]
206644 | Zot:5 | Killed an orb of fire
206687 | Zot:5 | Noticed an orb of fire
206700 | Zot:5 | Killed an orb of fire
207058 | Zot:5 | Noticed an ancient lich
207065 | Zot:5 | Killed an ancient lich
207346 | Zot:5 | Reached skill level 15 in Dodging
207639 | Zot:5 | Identified the +2 cloak "Skoikh" {rC+ Str+4} (You took it off a mottled draconian on level 5 of the Realm of Zot)
207947 | Zot:5 | Noticed an orb of fire
207960 | Zot:5 | Killed an orb of fire
207991 | Zot:5 | Noticed an orb of fire
208370 | Zot:5 | Killed an orb of fire
208569 | Zot:5 | Noticed an orb of fire
208587 | Zot:5 | Killed an orb of fire
208837 | Zot:5 | Noticed an orb of fire
208844 | Zot:5 | Killed an orb of fire
209103 | Zot:5 | Noticed an orb of fire
209106 | Zot:5 | Gained mutation: You have a very fast metabolism. [an orb of fire]
209107 | Zot:5 | Killed an orb of fire
212059 | Zot:5 | Got the Orb of Zot
212651 | D:2 | Noticed Geubrahi the pandemonium lord
212758 | D:$ | Escaped with the Orb!
Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 | 16-18 | 19-21 | 22-24 | 25-27 || total
-------------------------+-------+-------+-------+-------+-------+-------+-------+-------+-------++-------
Melee: Club | 34 | | | | | | | | || 34
Flail | | 28 | 126 | 318 | 180 | 250 | 192 | 7 | || 1101
Morningstar | | 30 | | | | | | 120 | 271 || 421
Demon whip | | | | | | | | | 728 || 728
Throw: Throwing net | | | | | | 3 | 1 | 1 | || 5
Cast: Freeze | 58 | 156 | 229 | 858 | 890 | 164 | 127 | 160 | 84 || 2726
Ozocubu's Armour | 3 | 6 | 12 | 44 | 35 | 25 | 19 | 21 | 47 || 212
Throw Frost | | | 18 | 17 | | | | | || 35
Throw Icicle | | | | 38 | 544 | 1022 | 874 | 1013 | 902 || 4393
Summon Ice Beast | | | | 8 | 34 | 9 | 32 | 2 | || 85
Freezing Cloud | | | | | 42 | 18 | 107 | 129 | 159 || 455
Blink | | | | | 2 | 2 | 2 | 5 | 22 || 33
Summon Lightning | | | | | | 6 | 3 | 8 | || 17
Shroud of Golubri | | | | | | 12 | 6 | 1 | || 19
Regeneration | | | | | | 11 | 12 | 5 | 42 || 70
Phase Shift | | | | | | 9 | 17 | 21 | 49 || 96
Flight | | | | | | 2 | 1 | 33 | 8 || 44
Deflect Missiles | | | | | | | 4 | 6 | 14 || 24
Monstrous Menager | | | | | | | | 22 | 29 || 51
Controlled Blink | | | | | | | | 3 | 30 || 33
Spellforged Servi | | | | | | | | | 425 || 425
Orb of Destructio | | | | | | | | | 172 || 172
Dispel Undead | | | | | | | | | 789 || 789
Haste | | | | | | | | | 58 || 58
Glaciate | | | | | | | | | 5 || 5
Evoke: Wand | | | | 5 | 9 | 13 | 25 | 9 | 31 || 92
Crystal ball of e | | | | | | | | | 2 || 2
Phial of floods | | | | | | | | | 1 || 1
Use: Scroll | 2 | 9 | 13 | 5 | 22 | 15 | 5 | 18 | 51 || 140
Potion | 1 | 6 | 4 | 3 | 5 | 10 | 7 | 1 | 21 || 58
Stab: Sleeping | | 2 | 1 | 2 | 6 | 1 | 1 | | 1 || 14
Distracted | | | | | 1 | | 2 | | 22 || 25
Invisible | | | | | | | 2 | | || 2
I started playing Santa Claus as a High Elf but I think it makes sense as an Ogre. There's no way Santa is the same species as the elves in his employ ;D
The motivation for this character was that I'd always die with Ogres because of their low AC, so I thought I'd use Ozocubo's Armour to boost that up a bit. I used weapons of protection the whole game, which is pretty lame but hey, for an ogre every bit of AC is precious. I wanted to curse a giant spiked club and use Condensation Shield as well but it didn't work out that way. I'll tell ya it's nice to be a caster with 300 HP.
And of course Ashenzari is great...Santa knows everything, but is also bound to his duties. By the end of the game I had hungerless level 7s including cBlink, Servitor, Orb, as well as Haste, DMsl, Freezing Cloud, and Glaciate was getting castable for fun. Switched out Icicle for Dispel Undead so I could mow through Crypt and Tomb, and also to boost my average Servitor power. I would have gone further but I was down to scraps of food, having eaten most of it in Crypt/Tomb. I probably would have been fine in Pan but I wasn't willing to risk such a stupid fate.
And I cracked up whenever I imagined Santa waddling through the dungeon, blasting orcs with his badass Christmas magic. It keeps me more motivated to stay alive haha. BMO was the same way.
So now that's:
Hill Orc / Fighter / Beogh
Minotaur / Gladiator / Trog
Ghoul / Earth Elementalist / Chei
Gargoyle / Necromancer / Kiku
Deep Dwarf / Monk / Yred
Ogre / Ice Elementalist / Ash
Eventually I'll complete the Sudoku! I'd still really like to win a stab-centric dude.
-
Dude, you're my hero.
-
I just want one win :(
-
p - cursed amulet of Happiness {rMut Str+5 Int+3}
No wonder Santa is so jolly!
-
Yeah but it's the cursed amulet of Happiness -- he can't not be jolly even if he wanted to! Such is the burden Santa Claus bears.
Granted it's not the worst curse in the world hahaha
-
Ughhhhhhhhhhhh...I thought for sure this was going to be my stabber win...
Dungeon Crawl Stone Soup version 0.14.0 (console) character file.
1135446 Fat Joe Monroe the Ninja (level 27, -3/210 HPs)
Began as a Vampire Enchanter on July 5, 2014.
Was the Champion of Dithmenos.
Killed from afar by a Brimstone Fiend (39 damage)
... with a blast of hellfire
... created by the effects of Hell
... on Level 7 of the Iron City of Dis on July 7, 2014.
The game lasted 17:35:26 (187111 turns).
Fat Joe Monroe the Ninja (Vampire Enchanter) Turns: 187111, Time: 17:35:27
HP -3/210 AC 33 Str 7 (8) XL: 27
MP 7/45 EV 31 Int 23 God: Dithmenos [******]
Gold 8167 SH 41 Dex 22 Spells: 14 memorised, 2 levels left
rFire + + . SeeInvis + b - +8,+6 quick blade (protect)
rCold + + . Clarity . p - +2 faerie dragon armour {Dex+3 Stlth++}
rNeg + + + Conserve + U - +0 large shield of the Orb {rPois rF++ Acc+4}
rPois + rCorr + n - +2 hat {MR+}
rElec . rRot + E - +2 cloak {rCorr, Cons}
SustAb . . Spirit . t - +2 pair of gloves {Dex+3}
rMut + Warding . N - +2 pair of boots {run}
Saprov . . . Rnd*Tele + h - amulet of resist mutation
MR +++.. z - ring of teleportation
W - +6 ring of protection
@: deflect missiles, regenerating slowly, about to teleport, very slightly
contaminated, wreathed by umbra, quick, extremely resistant to hostile
enchantments, uncannily stealthy
A: bottle blood, fangs 3, icy blue scales 1, see invisible, shaggy fur 1, (spit
poison 0), (wild magic 0), unbreathing
a: Bat Form, Bottle Blood, Shadow Step, Shadow Form, Renounce Religion, Evoke
Teleportation
}: 12/15 runes: serpentine, barnacled, slimy, silver, golden, bone, abyssal,
demonic, glowing, magical, fiery, dark
You were on level 7 of the Iron City of Dis.
You worshipped Dithmenos.
Dithmenos was exalted by your worship.
You were near bloodless.
You visited 17 branches of the dungeon, and saw 85 of its levels.
You visited Pandemonium 2 times, and saw 35 of its levels.
You visited the Abyss 2 times.
You also visited: Labyrinth, Bailey and Ice Cave.
You collected 12916 gold pieces.
You spent 4749 gold pieces at shops.
Inventory:
Hand weapons
a - a +8,+9 vampiric dagger
b - a +8,+6 quick blade of protection (weapon)
c - a +8 blowgun
Missiles
o - 6 needles of slowing
v - 3 needles of paralysis
H - 28 curare-tipped needles
Armour
n - a +2 hat of magic resistance (worn)
p - the +2 faerie dragon armour (worn) {Dex+3 Stlth++}
(You took it off the Enchantress on level 3 of the Depths)
It affects your dexterity (+3).
It makes you much more stealthy.
t - a +2 pair of gloves of dexterity (worn)
E - a +2 cloak of preservation (worn)
N - a +2 pair of boots of running (worn)
U - the +0 large shield of the Orb (worn) {rPois rF++ Acc+4}
(You took it off Louise on level 2 of the Elven Halls)
It affects your accuracy with ranged weapons and melee attacks (+4).
It greatly protects you from fire.
It protects you from poison.
Magical devices
g - a wand of digging (11)
B - a wand of heal wounds (0)
Scrolls
e - a scroll of silence
j - 3 scrolls of magic mapping
q - 5 scrolls of remove curse
u - 2 scrolls of fear
w - a scroll of identify
A - 2 scrolls of fog
K - 3 scrolls of vulnerability
Jewellery
f - an uncursed amulet of clarity
h - an amulet of resist mutation (around neck)
s - an uncursed ring of protection from cold
z - a ring of teleportation (right hand)
D - the ring "Immun" {rElec Dex+1}
(You found it on level 5 of the Shoals)
[ring of dexterity]
It affects your dexterity (+1).
It insulates you from electricity.
G - an uncursed ring of teleport control
L - a cursed ring of flight
M - a +2,+4 ring of slaying
R - the ring "Rumokyxt" {+Inv rF+ MR+}
(You took it off a balrug in Pandemonium)
[ring of protection from fire]
It affects your resistance to hostile enchantments.
It lets you turn invisible.
W - a +6 ring of protection (left hand)
Potions
m - 4 potions of curing
x - 4 potions of brilliance
C - 3 potions of might
F - 2 potions of haste
I - 3 potions of agility
T - 2 potions of resistance
V - a potion of flight
Miscellaneous
Z - a fan of gales (inert)
Rods
Q - a +1 rod of inaccuracy (9/9)
(You took it off a balrug in Pandemonium)
Skills:
* Level 15.8 Fighting
+ Level 23.5 Short Blades
- Level 13.0 Throwing
- Level 4.1 Armour
+ Level 22.4 Dodging
O Level 27 Stealth
* Level 19.3 Shields
* Level 17.5 Spellcasting
+ Level 25.7 Hexes
- Level 13.1 Charms
+ Level 15.2 Summonings
- Level 14.0 Necromancy
- Level 6.0 Translocations
- Level 9.5 Ice Magic
- Level 9.2 Air Magic
+ Level 12.1 Evocations
You had 2 spell levels left.
You knew the following spells:
Your Spells Type Power Failure Level Hunger
a - Mass Confusion Hex #######... 1% 6 ####...
b - Ensorcelled Hibernat Hex/Ice ###### 0% 2 None
c - Confuse Hex #######. 0% 3 None
d - Enslavement Hex #######. 0% 4 None
e - Invisibility Hex #######. 1% 6 ####...
f - Dispel Undead Necr ######.. 1% 5 None
g - Darkness Hex #######... 1% 7 #####..
h - Deflect Missiles Chrm/Air ######.... 12% 6 ####...
i - Blink Tloc N/A 1% 2 None
j - Haste Chrm ######.. 6% 6 ####...
k - Summon Butterflies Summ ######.. 0% 1 None
l - Apportation Tloc #####..... 1% 1 None
m - Summon Mana Viper Hex/Summ #######. 1% 5 None
n - Shadow Creatures Summ N/A 1% 5 None
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (1/1) D:6 Orc (4/4) D:10
Elf (3/3) Orc:4 Lair (8/8) D:10 Shoals (5/5) Lair:6
Snake (5/5) Lair:5 Slime (6/6) Lair:7 Vaults (5/5) D:13
Blade (1/1) Vaults:4 Crypt (5/5) Vaults:2 Tomb (3/3) Crypt:2
Hell (1/1) Dis (7/7) Hell Geh (0/7) Hell
Coc (0/7) Hell Tar (7/7) Hell Zot (4/5) Depths:5
Depths (5/5) D:15
Altars:
Cheibriados
Dithmenos
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Sif Muna
Trog
Xom
Yredelemnul
The Shining One
Beogh
Jiyva
Shops:
D:5 % D:11 = Orc:4 ?([( Elf:3 : Shoals:4 (:: Vaults:2 ![!:
Vaults:5 !
Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:4 Depths:5
Abyss: Depths:2 Depths:4 Depths:5
Pandemonium: Depths:1 Depths:3
Ziggurat: Depths:1
Innate Abilities, Weirdness & Mutations
You heal slowly.
You can bottle blood from corpses.
You have razor-sharp teeth.*
You have supernaturally acute eyesight.
You can survive without breathing.*
You are partially covered in icy blue scales (AC +1).*
You are covered in fur (AC +1).*
((You can spit poison.))+
((Your spells are a little harder to cast, but a little more powerful.))+
Message History
You feel strangely unstable.
Read which item? (? for menu, Esc to quit)
Okay, then.
Drink which item? (? for menu, Esc to quit)
You feel better.
The Brimstone Fiend gestures at you.
The hellfire explodes! The blast of hellfire engulfs you!
* * * LOW HITPOINT WARNING * * *
You hear a roar! You hear a screech! You hear a roar!
Evoke which item? (* to show all) (? for menu, Esc to quit)
Okay, then.
Drink which item? (? for menu, Esc to quit)
You feel better.
Evoke which item? (* to show all) (? for menu, Esc to quit)
Okay, then.
Drink which item? (? for menu, Esc to quit)
You feel better.
The Brimstone Fiend gestures at you.
The hellfire explodes! The blast of hellfire engulfs you!
You die...
,*,,,,,,˜˜˜,,,,,*,,,,+,,,,****+**
**,,,,,,,,,,,,,,*,,,,*,,,,,,,,,,,
,,,,,,,,,,,,,,,,******,,,,,,,,,,,
,,,,,***+****,,,,,,,,,,,,,,,,,,,,
,,,,,*,,,,,,*,,,,,,,,,,***+***,,,
,,,,,*,,,,,,*,,,,**+**,*,,,,,*,,,
,,,,,*,,,,,,##+###,,,*,*,,,,,*,,,
,,,,,*,,,,,,#....#,,,*,*,,,,,*,,,
,**,,*,,,,,,#..1@#,,,*,*,,,,,*,,,
************######*************++
**************###*####*###***#*++
,**,,**,,**,,##...#..##..##..#,,,
,,,,,,,,,,,,...................,,
*,,,,,,,,,,,............#*****,,,
******,,,,,,.....#####..#,,,,*,,,
*,,,n*,,,****#*,,#.S.#..#,,,,+,˜˜
*,,,,*,,,*,,,,*,,#...'..#,,,,*,˜˜
You could see a Brimstone Fiend.
Vanquished Creatures
Cerebov (Pan)
the royal jelly (Slime:6)
Ereshkigal (Tar:7)
Gloorx Vloq (Pan)
Mnoleg (Pan)
Lom Lobon (Pan)
An orb of fire (Zot:2)
An ancient lich (Crypt:5)
32 greater mummies
Saint Roka (Vaults:1)
A curse toe (Zot:4)
Sojobo (Tomb:3)
Norris (Snake:4)
A Killer Klown (Zot:4)
Mara (Snake:4)
8 pandemonium lords (Pan)
Mennas (Crypt:4)
Geryon (Hell)
5 golden dragons
A profane servitor (Depths:5)
Jory (Vaults:5)
the Enchantress (Depths:3)
Nikola (Shoals:3)
10 bone dragons
24 tentacled monstrosities
Asterion (Snake:3)
Vashnia (Snake:5)
4 Ice Fiends (Pan)
3 deep elf master archers (Elf:3)
6 Shadow Fiends
4 quicksilver dragons
2 deep elf blademasters (Abyss:3)
6 titans
7 acid blobs
11 storm dragons
12 liches
Polyphemus (Shoals:2)
A kraken (Shoals:2)
14 sphinxes
13 Executioners (Pan)
11 shadow dragons
Rupert (Elf:3)
6 warmongers (Pan)
Agnes (Vaults:1)
Frances (Elf:2)
2 ancient champions
15 tengu reavers
6 greater nagas
7 draconian monks
Ilsuiw (Shoals:5)
9 ghouls
18 fire giants
6 azure jellies
11 deep elf sorcerers
Donald (Crypt:3)
Wiglaf (Depths:3)
15 frost giants
A ghost moth (Zot:4)
7 iron dragons
3 orc warlords
4 draconian knights
Aizul (Snake:1)
Louise (Elf:2)
2 emperor scorpions
19 cacodemons
17 balrugs (Pan)
The ghost of Anti-Bloopex the Conjurer, a mighty OpIE of Dithmenos (Snake:4)
An octopode crusher (Depths:3)
The ghost of Santa Claus the Basher, a powerful OgIE of Dithmenos (IceCv)
22 vault wardens
5 draconian zealots
7 blood saints (Pan)
7 draconian annihilators
The ghost of Zombocom the Grappler, a powerful TrCK of Xom (Lair:3)
Jorgrun (Vaults:1)
3 spriggan defenders
3 war gargoyles
18 reapers
5 draconian shifters
35 stone giants
5 draconian callers
4 vampire knights
6 deep elf demonologists
5 lorocyprocas
9 chaos champions (Pan)
6 grey draconians
5 purple draconians
3 salamander firebrands (Hell)
3 dire elephants
9 pale draconians
2 white draconians
4 curse skulls
7 green draconians
13 deep elf annihilators
3 mottled draconians
5 red draconians
4 yellow draconians
7 corrupters (Pan)
2 black draconians
8 deep elf death magi
3 minotaurs
Snorg (Snake:3)
23 fire dragons
5 merfolk javelineers
5 black suns (Pan)
16 ettins
2 pearl dragon zombies (Depths:5)
12 eidola
7 death oozes
5 blizzard demons (Pan)
6 green deaths
6 death cobs
A quicksilver dragon zombie (Abyss:3)
18 ironheart preservers
2 sirens
10 mummy priests
10 merfolk impalers
7 great orbs of eyes
8 spriggan air magi
8 jiangshi
9 deep elf high priests
13 ice dragons
24 yaktaur captains
2 quicksilver dragon skeletons
38 vault guards
Fannar (Lair:4)
16 naga warriors
18 ogre magi
24 monstrous demonspawn (Pan)
13 hydras
6 rakshasas
47 large abominations
4 dancing weapons (Vaults:4)
A ravenous item mimic (Depths:2)
8 anacondas
A satyr (Shoals:5)
An alligator (Shoals:3)
2 tengu warriors
5 deep dwarf death knights
22 death yaks
8 merfolk aquamancers
4 deep troll earth magi
4 vampire magi
A titan zombie (Crypt:5)
8 deep troll shamans
3 orc high priests
9 hell hogs
21 naga sharpshooters
5 spectral elves
5 plague shamblers
16 very ugly things
8 spriggan berserkers
4 shock serpents
3 storm dragon zombies
19 centaur warriors
Nergalle (D:11)
11 shadow wraiths
46 sun demons
20 deep elf knights
19 soul eaters
3 wretched stars (Abyss:3)
3 hell beasts
5 iron trolls
9 catoblepae
55 skeletal warriors
12 ice devils
17 sea snakes
2 giant orange brains
A storm dragon skeleton (Crypt:1)
15 hell knights
2 salamander mystics (Snake:5)
8 flayed ghosts
A fire crab (Vaults:1)
22 torturous demonspawn
A ghost moth zombie (Crypt:5)
An unseen horror (shapeshifter) (Vaults:4)
2 anaconda zombies (Crypt:5)
4 golden dragon zombies
A death drake (Tar:5)
31 gelid demonspawn (Pan)
4 water nymphs
6 deep elf summoners
2 ice statues
A shadow dragon zombie (Tar:1)
11 hill giants
16 infernal demonspawn (Pan)
4 shadow demons
10 wizards
2 golden dragon skeletons
26 putrid demonspawn (Pan)
4 hellions
12 naga ritualists
2 anaconda skeletons
7 unseen horrors
20 orc knights
29 deep trolls
2 wolf spider zombies
19 ironbrand convokers
Joseph (D:10)
22 harpies
A harpy (shapeshifter) (Vaults:2)
13 cyclopes
2 spectral holy swine (Depths:5)
15 manticores
21 necromancers
A shadow dragon skeleton (Crypt:1)
14 deep elf conjurers
18 mana vipers
3 iron dragon zombies
3 fauns (Shoals:3)
5 flaming corpses
2 red wasps (shapeshifter)
A red wasp (Vaults:4)
19 phantasmal warriors
5 frost giant zombies
10 salamanders
A faun (shapeshifter) (Vaults:5)
A fire giant zombie (Dis:2)
4 stone giant zombies
3 worldbinders
5 orc sorcerers
8 wolf spiders
18 moths of wrath
9 shining eyes
12 griffons
A cyclops (shapeshifter) (Vaults:4)
2 apis skeletons (Depths:5)
33 black mambas
An iron dragon skeleton (Crypt:5)
2 mermaids
A very ugly thing skeleton (Crypt:3)
40 sixfirhies
3 guardian serpents (shapeshifter)
2 fire giant skeletons
A sphinx skeleton (Crypt:1)
4 guardian serpents
16 elephants
21 small abominations
23 orange demons
A salamander (shapeshifter) (Elf:1)
A shock serpent zombie (Tomb:1)
2 stone giant skeletons (Crypt:5)
21 vault sentinels
A frost giant skeleton (Tomb:1)
An eye of devastation (Pan)
2 demonspawn zombies (Pan)
15 naga magi
3 dire elephant zombies
A fire drake (Lair:8)
An elephant slug zombie (Crypt:3)
4 feature mimics
A yellow draconian zombie (Crypt:3)
2 dire elephant skeletons (Crypt:5)
A shock serpent skeleton (Tomb:2)
A sea snake zombie (Crypt:4)
17 tormentors
A demonspawn skeleton (Pan)
6 kobold demonologists
A spiny frog (shapeshifter) (Vaults:1)
3 demonic crawlers (Pan)
2 gargoyles (Lab)
14 efreet
A fire drake (shapeshifter) (Depths:3)
48 hellwings
2 emperor scorpion zombies
23 smoke demons
2 ghoul skeletons (Crypt:2)
2 centaur zombies
A death yak skeleton (Crypt:1)
12 spiny frogs
A storm dragon simulacrum (Vaults:2)
75 yaktaurs
A komodo dragon (shapeshifter) (Vaults:2)
A spectral human (Crypt:5)
3 silent spectres
2 tengu conjurers
24 red devils
5 iron devils
A golden dragon simulacrum (IceCv)
A phoenix simulacrum (Depths:5)
2 anaconda simulacra
56 guardian mummies
12 blue devils
7 komodo dragons
3 hydra zombies
4 ancient zymes (Abyss:3)
A jumping spider (shapeshifter) (Abyss:3)
2 queen bees
A red draconian skeleton (Crypt:2)
31 merfolk
26 deep elf priests
2 shedu zombies (Depths:5)
14 blink frogs
A giant firefly (shapeshifter) (Depths:3)
2 harpy zombies
Sonja (D:10)
6 boggarts
10 trolls
18 freezing wraiths
A stone giant simulacrum (Crypt:2)
A harpy skeleton (Pan)
Prince Ribbit (D:7)
5 hydra skeletons
A shadow dragon simulacrum (Tomb:1)
3 polar bears
An iron dragon simulacrum (Crypt:2)
2 baby alligators (shapeshifter)
4 giant fireflies
29 two-headed ogres
5 boulder beetles
47 slime creatures
9 snapping turtles
A wind drake (Shoals:5)
An ettin zombie (Crypt:2)
9 brown oozes
A catoblepas skeleton (D:11)
9 ravens
2 wolf spider simulacra
2 alligator zombies (Hell)
16 raiju (Abyss:3)
A guardian serpent skeleton (Crypt:1)
3 redbacks
5 vampires
2 basilisks
2 formicids (shapeshifter) (Vaults:3)
53 flying skulls
A grizzly bear (shapeshifter) (Depths:3)
An ettin skeleton (Tar:1)
16 air elementals
A trapdoor spider (shapeshifter) (Vaults:2)
16 wraiths
A trapdoor spider (Lair:7)
2 starcursed masses (Abyss:3)
20 water elementals
An ice dragon skeleton (Pan)
3 alligator skeletons
15 shadows
3 wyverns
13 sharks
7 spriggans
3 black mamba zombies
5 fire bats
7 golden eyes
50 ynoxinuls
An elephant slug (Lair:8)
2 fire dragon skeletons
34 deep elf fighters
27 neqoxecs
A black mamba skeleton (Crypt:3)
6 fire elementals
30 vampire mosquitoes
27 deep elf magi
A golden eye (shapeshifter) (Depths:1)
33 yaks
5 chaos spawn
2 death yak simulacra (IceCv)
71 ugly things
6 hungry ghosts
A monstrous demonspawn zombie (Pan)
9 hippogriffs
16 wargs
2 hill giant skeletons
3 iron troll simulacra (IceCv)
4 hydra simulacra
2 harpy simulacra (IceCv)
8 putrid demonspawn zombies (Pan)
6 mottled dragons
62 nagas
31 water moccasins
A monstrous demonspawn skeleton (Pan)
3 raven skeletons (Crypt:5)
A porcupine (shapeshifter) (Depths:3)
A giant goldfish (Lair:6)
2 ice beasts
2 spiny frog zombies
13 wolves
A deep troll skeleton (Depths:3)
21 hell hounds
A faun skeleton (Crypt:1)
A swamp dragon zombie (Dis:1)
8 necrophages
A mermaid zombie (Crypt:1)
2 soldier ants (shapeshifter)
10 porcupines
4 ettin simulacra
A spider (shapeshifter) (D:13)
68 orc warriors
A sky beast (shapeshifter) (Vaults:5)
2 sky beasts
3 snapping turtle zombies
2 black bears
3 phantoms
66 ogres
34 centaurs
19 crocodiles
A mermaid skeleton (Crypt:4)
A manticore skeleton (D:13)
A snapping turtle skeleton (Crypt:1)
Sigmund (D:7)
11 lost souls
11 giant slugs
4 big kobolds
An octopode zombie (Crypt:4)
5 brain worms
19 giant frogs
2 human zombies
A chimera skeleton (Crypt:2)
A dryad skeleton (Crypt:2)
A salamander skeleton (Crypt:1)
An earth elemental (D:14)
2 insubstantial wisps (Abyss:3)
A cyclops skeleton (D:13)
An ugly thing skeleton (Crypt:2)
8 eyes of draining
A warg skeleton (Crypt:2)
An elephant simulacrum (IceCv)
7 scorpions
3 elf simulacra
A spriggan zombie (Tomb:2)
A hippogriff zombie (Crypt:1)
37 wights
An eye of draining (shapeshifter) (D:14)
A queen bee zombie (Crypt:2)
32 killer bees
A spectral ogre (Vaults:5)
A hippogriff skeleton (D:14)
A yak skeleton (Crypt:3)
6 draconian simulacra (IceCv)
4 electric eels
3 human simulacra (Vaults:2)
6 quasits
12 crimson imps
9 hounds
5 goliath beetles
2 big fish (Lair:6)
A lava worm zombie (Crypt:4)
36 orc priests
A formicid zombie (Crypt:2)
8 iguanas
14 iron imps
23 jellies
A worker ant (shapeshifter) (D:15)
An orange rat (D:10)
4 worker ants
A basilisk skeleton (D:8)
A human skeleton (Crypt:5)
46 orc wizards
A black bear skeleton (Crypt:2)
5 spriggan simulacra
3 wolf simulacra (IceCv)
A big kobold zombie (D:5)
2 troll simulacra (IceCv)
An ogre zombie (D:9)
32 sheep
A naga skeleton (Crypt:1)
2 centaur simulacra (IceCv)
A mottled dragon skeleton (D:12)
An ogre skeleton (D:8)
16 mummies
34 adders
26 gnolls
40 green rats
A giant mite (D:5)
5 ogre simulacra (IceCv)
4 naga simulacra (IceCv)
10 shadow imps
2 steam dragon skeletons
4 worms
11 white imps
22 ufetubi
A worm (shapeshifter) (Vaults:5)
An adder zombie (Crypt:3)
10 giant eyeballs
7 giant geckos
7 oozes
237 orcs
21 bats
A bat skeleton (D:5)
2 bat zombies
4 giant cockroaches
31 goblins
32 hobgoblins
17 jackals
36 kobolds
16 quokkas
4 ball pythons
A ball python skeleton (Crypt:4)
4 giant newts
2 giant spores
2 kobold zombies (D:5)
2 orc zombies
23 rats
6 ballistomycetes
6 crawling corpses
A plant (Snake:3)
4528 creatures vanquished.
Vanquished Creatures (collateral kills)
4 greater mummies (Tomb:1)
Margery (Tomb:2)
A tentacled monstrosity (Pan)
A Shadow Fiend (Pan)
An acid blob (Slime:6)
An Executioner (Pan)
4 cacodemons (Pan)
2 frost giants (Vaults:4)
An angel (Abyss:3)
9 balrugs (Pan)
A blood saint (Pan)
4 reapers
A stone giant (Depths:3)
A spriggan defender (Depths:3)
A deep elf demonologist (Elf:3)
2 deep elf annihilators
3 green deaths (Pan)
A blizzard demon (Pan)
14 mummy priests
A deep elf death mage (Crypt:5)
A vault guard (Vaults:5)
A spriggan air mage (Depths:2)
2 rakshasas
A hydra (D:15)
A deep troll shaman (Depths:3)
A spriggan berserker (Depths:3)
A hell hog (Dis:2)
A naga sharpshooter (Snake:5)
4 soul eaters
13 sun demons (Pan)
A very ugly thing (Depths:2)
An ice devil (Hell)
3 skeletal warriors
3 infernal demonspawn (Pan)
A torturous demonspawn (Pan)
2 deep trolls (Depths:3)
5 large abominations (Pan)
An ice statue (Hell)
A putrid demonspawn (Pan)
An orc knight (Vaults:5)
A shining eye (Pan)
A shadow dragon skeleton (Tomb:2)
A worldbinder (Abyss:4)
2 sixfirhies
3 smoke demons
8 orange demons
An efreet (Pan)
80 guardian mummies
2 hellwings (Crypt:5)
9 red devils
A blue devil (Dis:5)
2 air elementals
6 shadows
A water elemental (Hell)
4 flying skulls (Tomb:1)
2 ynoxinuls (Pan)
A deep elf mage (Vaults:4)
A chaos spawn (Pan)
An ugly thing (Depths:2)
A deep elf fighter (Vaults:4)
A neqoxec (Pan)
A warg (Vaults:5)
An ogre (Vaults:5)
2 ice beasts (Hell)
2 spiny frog simulacra (Hell)
A wight (Tomb:3)
An orc priest (D:10)
An orc wizard (Vaults:5)
An iron imp (Dis:4)
2 sheep (Lair:1)
55 mummies
A shadow imp (Tar:3)
2 white imps (Hell)
10 ufetubi
2 orcs
A rat (Lair:1)
311 creatures vanquished.
Vanquished Creatures (others)
A fire giant (Depths:3)
A draconian knight (Zot:3)
A stone giant (Vaults:4)
A black draconian (Zot:2)
A mummy priest (Tomb:2)
An ogre mage (Vaults:1)
A merfolk aquamancer (Shoals:5)
A death yak (Depths:3)
A sun demon (Hell)
92 mana vipers
3 hell knights (Tomb:2)
3 deep elf knights
A wolf spider zombie (Tomb:2)
3 necromancers (Tomb:2)
A sixfirhy (Pan)
A drowned soul (Shoals:3)
An air elemental (Tar:7)
An orange demon (Pan)
A smoke demon (Pan)
A tormentor (Abyss:4)
3 yaktaurs
An iron devil (Dis:2)
3 guardian mummies (Tomb:2)
A red devil (Dis:2)
A boggart (Depths:2)
A minotaur skeleton (Tomb:2)
A raiju (Abyss:3)
A deep elf mage (Elf:2)
A golden eye (Abyss:3)
18 shadows
3 neqoxecs
A deep elf fighter (Elf:3)
A warg (Orc:3)
A spatial vortex (Abyss:3)
A naga (Snake:5)
An elf zombie (Depths:1)
An orc warrior (Vaults:5)
A boring beetle (Lair:7)
An ogre (Vaults:5)
6 lost souls
An iron imp (Dis:2)
A sheep (Shoals:3)
4 mummies (Tomb:2)
2 ufetubi (Pan)
2 orcs
3 giant spores
2 lurking horrors (Abyss:3)
A bush (Abyss:1)
5 butterflies
3 fungi
3 plants
17 starspawn tentacles (Abyss:3)
241 starspawn tentacle segments (Abyss:3)
450 creatures vanquished.
Grand Total: 5289 creatures vanquished
Notes
Turn | Place | Note
--------------------------------------------------------------
0 | D:1 | Fat Joe Monroe, the Vampire Enchanter, began the quest for the Orb.
0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3
185 | D:1 | Reached XP level 2. HP: 19/19 MP: 4/4
291 | D:1 | Learned a level 2 spell: Ensorcelled Hibernation
576 | D:1 | Paralysed by a potion of paralysis for 4 turns
625 | D:1 | Reached skill level 5 in Hexes
1293 | D:2 | Reached XP level 3. HP: 24/24 MP: 3/6
2167 | D:2 | Learned a level 3 spell: Confuse
2278 | D:2 | Reached XP level 4. HP: 27/30 MP: 4/7
3084 | D:3 | Found a burning altar of Makhleb.
3106 | D:3 | Found an ancient bone altar of Kikubaaqudgha.
3532 | D:3 | Reached skill level 1 in Ice Magic
3597 | D:3 | Reached XP level 5. HP: 28/35 MP: 3/9
4348 | D:4 | Found a snail-covered altar of Cheibriados.
4365 | D:4 | Reached skill level 6 in Hexes
4378 | D:4 | Identified a cursed +0 rod of striking (12/12) (You found it on level 4 of the Dungeon)
4543 | D:4 | Reached XP level 6. HP: 39/41 MP: 3/11
4565 | D:4 | Reached skill level 5 in Stealth
5182 | D:4 | Reached XP level 7. HP: 46/46 MP: 9/12
5240 | D:5 | Entered Level 5 of the Dungeon
5256 | D:5 | Found Scheikuno's Food Shop.
5441 | D:5 | Learned a level 4 spell: Enslavement
5464 | D:5 | Found a glowing golden altar of the Shining One.
5464 | D:5 | Found a basalt altar of Yredelemnul.
5465 | D:5 | Noticed an angel
5527 | D:5 | Noticed a profane servitor
5572 | D:5 | Reached skill level 7 in Hexes
6010 | D:5 | Found a deep blue altar of Sif Muna.
6040 | D:5 | Reached skill level 5 in Dodging
6062 | D:5 | Reached skill level 5 in Short Blades
6062 | D:5 | Reached XP level 8. HP: 37/52 MP: 2/16
6994 | D:6 | Reached skill level 8 in Hexes
7301 | D:6 | Found a staircase to the Ecumenical Temple.
7334 | Temple | Entered the Ecumenical Temple
7371 | Temple | Became a worshipper of Dithmenos the Shadowed
7667 | D:7 | Noticed Sigmund
7682 | D:7 | Killed Sigmund
7744 | D:7 | Noticed Prince Ribbit
7756 | D:7 | Killed Prince Ribbit
8076 | D:8 | Reached XP level 9. HP: 54/57 MP: 15/19
8084 | D:8 | Reached skill level 9 in Hexes
8288 | D:8 | Found a bloodstained altar of Trog.
8403 | D:8 | Learned a level 6 spell: Invisibility
8686 | D:8 | Noticed a two-headed ogre
8700 | D:8 | Killed a two-headed ogre
8895 | D:8 | Found a deep blue altar of Sif Muna.
9072 | D:9 | Found a sparkling altar of Nemelex Xobeh.
9089 | D:9 | Found a bloodstained altar of Trog.
9492 | D:9 | Reached skill level 10 in Stealth
9499 | D:9 | Reached skill level 10 in Hexes
9871 | D:10 | Entered Level 10 of the Dungeon
9911 | D:10 | Reached XP level 10. HP: 49/63 MP: 16/21
10166 | D:10 | Acquired Dithmenos' first power
10391 | D:10 | Noticed Sonja
10397 | D:10 | Killed Sonja
10593 | D:10 | Found a staircase to the Orcish Mines.
10597 | D:10 | Reached skill level 5 in Spellcasting
10633 | D:10 | Noticed Joseph
10636 | D:10 | Killed Joseph
10636 | D:10 | Reached skill level 11 in Stealth
10642 | D:10 | Noticed an elephant
10656 | D:10 | Noticed an elephant
10704 | D:10 | Killed an elephant
10855 | D:10 | Found a staircase to the Lair.
10857 | D:10 | Noticed an elephant
10869 | D:10 | Killed an elephant
10900 | D:10 | Noticed a hill giant
10921 | D:10 | Killed a hill giant
10942 | D:10 | Killed an elephant
10942 | D:10 | Reached skill level 12 in Stealth
11168 | D:10 | Acquired Dithmenos' second power
11446 | Lair:1 | Entered Level 1 of the Lair of Beasts
11446 | Lair:1 | Found a labyrinth entrance.
11463 | Lab | Entered a labyrinth
11533 | Lab | Reached XP level 11. HP: 45/69 MP: 10/24
11974 | Lab | Noticed a minotaur
11977 | Lab | Killed a minotaur
11977 | Lab | Reached skill level 1 in Fighting
12064 | Lab | Identified a +4 rod of ignition (9/9) (You found it in a labyrinth)
12258 | Lair:1 | Noticed an eight-headed hydra
12271 | Lair:1 | Killed an eight-headed hydra
12378 | Lair:1 | Gained mutation: You are frail (-10% HP). [potion of mutation]
12378 | Lair:1 | Gained mutation: You are partially covered in icy blue scales (AC +1). [potion of mutation]
12379 | Lair:1 | Lost mutation: You are frail (-10% HP). [potion of cure mutation]
12379 | Lair:1 | Lost mutation: You are partially covered in icy blue scales (AC +1). [potion of cure mutation]
12461 | Lair:1 | Reached skill level 1 in Shields
13115 | Lair:2 | Learned a level 6 spell: Mass Confusion
13206 | Lair:2 | Reached skill level 13 in Stealth
13420 | Lair:2 | Acquired Dithmenos' third power
14005 | Lair:3 | Noticed Zombocom's ghost (powerful TrCK)
14414 | Lair:3 | Got a pitted leather armour
14437 | Lair:3 | Identified the +1 leather armour "Thaxeost" {Str+1 Int+3} (You found it on level 3 of the Lair of Beasts)
14474 | Lair:3 | Reached skill level 10 in Dodging
15116 | Lair:4 | Reached skill level 10 in Short Blades
15121 | Lair:4 | Noticed a catoblepas
15129 | Lair:4 | Killed a catoblepas
15129 | Lair:4 | Reached XP level 12. HP: 76/76 MP: 25/25
15430 | Lair:4 | Noticed a six-headed hydra
15433 | Lair:4 | Killed a six-headed hydra
15443 | Lair:4 | Reached skill level 14 in Stealth
15690 | Lair:4 | Noticed an eight-headed hydra
15693 | Lair:4 | Killed an eight-headed hydra
15997 | Lair:4 | Noticed Fannar
16000 | Lair:4 | Killed Fannar
16319 | Lair:5 | Found a staircase to the Snake Pit.
16623 | Lair:5 | Acquired Dithmenos' fourth power
16724 | Lair:5 | Reached skill level 15 in Stealth
17176 | Lair:6 | Noticed a six-headed hydra
17248 | Lair:6 | Killed a six-headed hydra
17248 | Lair:6 | Reached XP level 13. HP: 69/81 MP: 5/27
17517 | Lair:6 | Reached skill level 5 in Shields
17674 | Lair:6 | Gained mutation: You are partially covered in icy blue scales (AC +1). [potion of beneficial mutation]
17742 | Lair:6 | Found a staircase to the Shoals.
18204 | Lair:6 | Found a staircase to the Slime Pits.
19335 | Lair:7 | Found a staircase to the Slime Pits.
19623 | Lair:6 | the staircase to the Slime Pits was a mimic.
19675 | Lair:8 | Entered Level 8 of the Lair of Beasts
19766 | Lair:8 | Reached skill level 15 in Hexes
19903 | Lair:8 | Reached skill level 1 in Evocations
19918 | Lair:8 | Reached skill level 16 in Stealth
20208 | Lair:8 | Reached XP level 14. HP: 91/91 MP: 26/29
20228 | Lair:8 | Identified a +0 pair of boots of running (You found it on level 8 of the Lair of Beasts)
21850 | Lair:2 | Learned a level 3 spell: Vampiric Draining
21889 | Orc:1 | Entered Level 1 of the Orcish Mines
22907 | Orc:1 | Reached skill level 1 in Throwing
23142 | Orc:4 | Entered Level 4 of the Orcish Mines
23253 | Orc:4 | Reached skill level 1 in Necromancy
23393 | Orc:4 | Noticed an orc warlord
23800 | Orc:4 | Killed an orc warlord
23900 | Orc:4 | Found a roughly hewn altar of Beogh.
23906 | Orc:4 | Found Reawae's Antique Armour Emporium.
23908 | Orc:4 | Found Phiycwiv's Antique Weapon Shoppe.
23954 | Orc:4 | Bought a pair of ichor-stained boots for 294 gold pieces
23958 | Orc:4 | Identified the +1 pair of boots of the Countless Ghosts {+Blink +Fly rF+} (You bought it in a shop on level 4 of the Orcish Mines)
23998 | Orc:4 | Found a staircase to the Elven Halls.
24050 | Orc:4 | Found a roughly hewn altar of Beogh.
24295 | Orc:4 | Found a roughly hewn altar of Beogh.
24312 | Orc:4 | Found Isonn's Magic Scroll Shop.
24458 | Orc:4 | Found a roughly hewn altar of Beogh.
24552 | Orc:4 | Found a roughly hewn altar of Beogh.
24660 | Orc:4 | Found a roughly hewn altar of Beogh.
24666 | Orc:4 | Found Broalias' Antique Weapon Boutique.
25565 | Orc:3 | Noticed an orc warlord
25576 | Orc:3 | Killed an orc warlord
25806 | Orc:3 | Noticed an orc warlord
25820 | Orc:3 | Reached skill level 17 in Stealth
26178 | Orc:3 | Killed an orc warlord
26377 | Orc:3 | Identified the Reference Book on Sinister Arts (You found it on level 3 of the Orcish Mines)
26690 | D:11 | Found Akunakh's Jewellery Shoppe.
26696 | D:11 | Bought an uncursed amulet of clarity for 300 gold pieces
26715 | D:11 | Noticed Nergalle
26720 | D:11 | Killed Nergalle
27493 | D:12 | Found a blossoming altar of Fedhas.
28245 | D:13 | Reached XP level 15. HP: 100/100 MP: 25/30
28341 | D:13 | Noticed a storm dragon
28547 | D:13 | Found a gate to the Vaults.
28632 | D:13 | Found a flagged portal.
28754 | Bailey | Entered a bailey
29154 | Bailey | Gained mutation: You can spit poison. [potion of beneficial mutation]
29155 | Bailey | Gained mutation: Your spells are a little harder to cast, but a little more powerful. [potion of beneficial mutation]
29782 | D:13 | Killed a storm dragon
29810 | D:13 | Got a jewelled leather armour
29811 | D:13 | Identified the cursed +0 leather armour of Minor Irritation {Str+3 Acc+4} (You found it on level 13 of the Dungeon)
30893 | D:14 | Reached skill level 18 in Stealth
31555 | D:15 | Entered Level 15 of the Dungeon
32817 | D:15 | Found a staircase to the Depths.
33719 | Snake:1 | Entered Level 1 of the Snake Pit
33734 | Snake:1 | Reached XP level 16. HP: 108/108 MP: 32/32
34035 | Snake:1 | Noticed Aizul
34037 | Snake:1 | Killed Aizul
34052 | Snake:1 | Reached skill level 5 in Evocations
34757 | Snake:1 | Identified a scroll of acquirement
34881 | Snake:2 | Reached skill level 5 in Fighting
35166 | Snake:2 | Reached skill level 5 in Necromancy
35630 | Snake:3 | Noticed Snorg
35633 | Snake:3 | Killed Snorg
35637 | Snake:3 | Noticed Asterion
35639 | Snake:3 | Killed Asterion
36170 | Snake:3 | Reached skill level 19 in Stealth
38308 | Snake:4 | Noticed Norris
38317 | Snake:4 | Killed Norris
38406 | Snake:4 | Noticed Anti-Bloopex's ghost (mighty OpIE)
38444 | Snake:4 | Reached XP level 17. HP: 115/115 MP: 30/33
38521 | Snake:4 | Killed Anti-Bloopex's ghost
38788 | Snake:4 | Noticed Mara
38790 | Snake:4 | Killed Mara
38883 | Snake:5 | Entered Level 5 of the Snake Pit
38906 | Snake:5 | Found an ancient bone altar of Kikubaaqudgha.
39321 | Snake:5 | Noticed Vashnia
39779 | Snake:5 | Killed Vashnia
41559 | Lair:2 | Learned a level 7 spell: Darkness
41732 | Shoals:1 | Entered Level 1 of the Shoals
42301 | Shoals:2 | Noticed Polyphemus
42336 | Shoals:2 | Killed Polyphemus
43066 | Shoals:3 | Found a frozen archway.
43086 | IceCv | Entered an ice cave
43578 | IceCv | Noticed Santa Claus' ghost (powerful OgIE)
43775 | IceCv | Killed Santa Claus' ghost
43891 | IceCv | Reached skill level 20 in Stealth
43949 | IceCv | Noticed an Ice Fiend
43955 | IceCv | Reached skill level 15 in Dodging
45277 | Shoals:3 | Noticed Nikola
45280 | Shoals:3 | Killed Nikola
45777 | Shoals:4 | Reached XP level 18. HP: 125/125 MP: 34/34
45779 | Shoals:4 | Reached skill level 15 in Short Blades
46148 | Shoals:4 | Found Gracoam's Book Emporium.
46155 | Shoals:4 | Bought a book of War Chants for 720 gold pieces
46159 | Shoals:4 | Learned a level 2 spell: Repel Missiles
46223 | Shoals:4 | Found Muucaji's Book Emporium.
46312 | Shoals:4 | Found Thafasyh's Weapon Emporium.
46963 | Shoals:5 | Entered Level 5 of the Shoals
47194 | Shoals:5 | Noticed Ilsuiw
47194 | Shoals:5 | Reached skill level 5 in Ice Magic
47277 | Shoals:5 | Killed Ilsuiw
47277 | Shoals:5 | Reached skill level 1 in Charms
48631 | Shoals:5 | Got a barnacled rune of Zot
48804 | Shoals:5 | Got a slimy golden ring
48805 | Shoals:5 | Identified the ring "Immun" {rElec Dex+1} (You found it on level 5 of the Shoals)
49035 | Shoals:5 | Reached skill level 1 in Air Magic
52480 | Snake:5 | Got a serpentine rune of Zot
52992 | Vaults:1 | Entered Level 1 of the Vaults
53118 | Vaults:1 | Noticed Agnes
53120 | Vaults:1 | Killed Agnes
53156 | Vaults:1 | Reached XP level 19. HP: 132/132 MP: 28/35
53227 | Vaults:1 | Reached skill level 10 in Spellcasting
53335 | Vaults:1 | Noticed Saint Roka
53525 | Vaults:1 | Killed Saint Roka
53525 | Vaults:1 | Reached skill level 21 in Stealth
54076 | Vaults:1 | Reached skill level 5 in Charms
54439 | Vaults:1 | Noticed Jorgrun
55913 | Vaults:2 | Found Linearea's Distillery.
56224 | Vaults:2 | Found Triklof's Armour Boutique.
56261 | Vaults:2 | Found a staircase to the Crypt.
56464 | Vaults:2 | Identified Tyrgh's Witchery for Neophytes (You found it on level 2 of the Vaults)
56913 | Vaults:2 | Found Nuoph's Book Shoppe.
56929 | Vaults:2 | Bought a book of Minor Magic for 440 gold pieces
56933 | Vaults:2 | Learned a level 2 spell: Blink
56951 | Vaults:2 | Found Kabliasa's Distillery.
56959 | Vaults:2 | Bought a potion of curing for 28 gold pieces
56959 | Vaults:2 | Bought a potion of curing for 28 gold pieces
56959 | Vaults:2 | Bought 2 potions of heal wounds for 84 gold pieces
56959 | Vaults:2 | Bought a potion of curing for 28 gold pieces
57197 | Vaults:1 | Killed Jorgrun
57547 | Vaults:2 | Reached skill level 1 in Translocations
57813 | Vaults:2 | Reached XP level 20. HP: 139/139 MP: 36/36
59264 | Vaults:3 | Paralysed by a great orb of eyes for 5 turns
59862 | Vaults:4 | Found a staircase to the Hall of Blades.
61689 | Vaults:4 | Reached skill level 22 in Stealth
61889 | Vaults:4 | Reached skill level 5 in Air Magic
64120 | Shoals:4 | Bought a book of Enchantments for 850 gold pieces
64382 | Lair:2 | Learned a level 6 spell: Deflect Missiles
64627 | Depths:1 | Entered Level 1 of the Depths
64656 | Depths:1 | Found a gateway to a ziggurat.
65428 | Depths:1 | Found a gateway to Hell.
65435 | Depths:1 | Reached XP level 21. HP: 147/147 MP: 28/37
65638 | Depths:1 | Found a one-way gate leading to the halls of Pandemonium.
68603 | Depths:2 | Reached skill level 10 in Shields
69533 | Depths:2 | Reached skill level 10 in Charms
69533 | Depths:2 | Reached XP level 22. HP: 154/154 MP: 38/38
71847 | Depths:2 | Learned a level 1 spell: Summon Butterflies
71854 | Depths:2 | Found a one-way gate to the infinite horrors of the Abyss.
71992 | Depths:2 | Identified the Catalogue of Translocation and Talismans (You found it on level 2 of the Depths)
72484 | Depths:3 | Reached XP level 23. HP: 161/161 MP: 38/38
72796 | Depths:3 | Noticed Wiglaf
72885 | Depths:3 | Killed Wiglaf
72887 | Depths:3 | Reached skill level 23 in Stealth
75188 | Depths:3 | Noticed the Enchantress
78578 | Depths:3 | Killed the Enchantress
78582 | Depths:3 | Got a faerie dragon armour
78611 | Depths:4 | Identified the +2 faerie dragon armour {Dex+3 Stlth++} (You took it off the Enchantress on level 3 of the Depths)
82067 | Depths:5 | Entered Level 5 of the Depths
82466 | Depths:5 | Reached XP level 24. HP: 169/169 MP: 39/39
82755 | Depths:5 | Reached skill level 1 in Armour
82840 | Depths:5 | Reached skill level 5 in Summonings
82849 | Depths:5 | Found a gate to the Realm of Zot.
83480 | Depths:5 | Found a basalt altar of Yredelemnul.
83693 | Depths:3 | Reached skill level 24 in Stealth
84442 | Lair:2 | Learned a level 6 spell: Haste
84666 | Vaults:1 | Paralysed by an ogre mage for 3 turns
84997 | Blade | Entered the Hall of Blades
85017 | Vaults:5 | Entered Level 5 of the Vaults
85860 | Vaults:5 | Got an ancient steel ring
87979 | Vaults:5 | Reached skill level 10 in Fighting
88188 | Vaults:5 | Noticed Jory
88942 | Vaults:5 | Killed Jory
89259 | Vaults:4 | Reached XP level 25. HP: 177/177 MP: 15/40
90230 | Vaults:4 | Paralysed by a great orb of eyes for 6 turns
90461 | Vaults:4 | Got a transparent amethyst amulet
91023 | Vaults:5 | Found Causi's Distillery.
91083 | Vaults:5 | Got a pair of faintly glowing boots
91087 | Vaults:5 | Identified the cursed +2 pair of boots of the Burgomaster {Dex+5 Int+2} (You found it on level 5 of the Vaults)
91093 | Vaults:5 | Got a crude robe
91103 | Vaults:5 | Identified the +0 robe of Marbles {Str+3 Dex-3} (You found it on level 5 of the Vaults)
91247 | Vaults:5 | Bought a potion of heal wounds for 39 gold pieces
91247 | Vaults:5 | Bought a potion of curing for 26 gold pieces
91247 | Vaults:5 | Bought a potion of curing for 26 gold pieces
91247 | Vaults:5 | Bought a potion of curing for 26 gold pieces
91794 | Vaults:5 | Identified the amulet "Lienwamo" {Clar Hunger+ Dex+3 SInv} (You took it off a vault guard on level 4 of the Vaults)
91972 | Vaults:5 | Identified the ring of Xom's Best Wishes {Fire Dex+1} (You took it off a vault guard on level 5 of the Vaults)
92247 | Vaults:5 | HP: 6/178 [quicksilver dragon/bolt of dispelling energy (38)]
94179 | Vaults:5 | Identified Sif Muna's Papyrus of Excruciating Calling (You found it on level 5 of the Vaults)
94182 | Vaults:5 | Got a silver rune of Zot
94889 | Lair:2 | Learned a level 5 spell: Shadow Creatures
94979 | Elf:1 | Entered Level 1 of the Elven Halls
95205 | Elf:1 | Reached skill level 25 in Stealth
96763 | Elf:2 | Noticed Louise
96784 | Elf:2 | Killed Louise
96794 | Elf:2 | Noticed Frances
96837 | Elf:2 | Killed Frances
97053 | Elf:2 | Reached skill level 10 in Evocations
97205 | Elf:2 | Got a crude large shield
97214 | Elf:2 | Identified the cursed +0 large shield of the Orb {rPois rF++ Acc+4} (You took it off Louise on level 2 of the Elven Halls)
97589 | Elf:2 | Reached skill level 5 in Translocations
97819 | Elf:3 | Entered Level 3 of the Elven Halls
97843 | Elf:3 | Noticed Rupert
97849 | Elf:3 | Killed Rupert
98864 | Elf:3 | Reached XP level 26. HP: 186/186 MP: 32/41
100496 | Elf:3 | Got an ichor-stained cloak
100499 | Elf:3 | Identified the cursed -2 cloak "Plu Tume" {Str-2 Int-3} (You found it on level 3 of the Elven Halls)
100680 | Elf:3 | Found Troez's Book Boutique.
100922 | Elf:3 | Bought a manual of Throwing for 1656 gold pieces
102100 | Slime:1 | Entered Level 1 of the Pits of Slime
102720 | Slime:6 | Entered Level 6 of the Pits of Slime
103031 | Slime:6 | Noticed the royal jelly
103032 | Slime:6 | Found a viscous altar of Jiyva.
103033 | Slime:6 | Killed the royal jelly
103474 | Slime:6 | Paralysed by a great orb of eyes for 2 turns
103489 | Slime:6 | Paralysed by a great orb of eyes for 3 turns
104391 | Slime:6 | Got a slimy rune of Zot
104474 | Slime:6 | Got a warped mottled dragon armour
104491 | Slime:6 | Identified the +4 mottled dragon armour of Ahujenadgh {Dex+2} (You found it on level 6 of the Pits of Slime)
104792 | Lair:2 | Got a faintly glowing crystal plate armour
104815 | Lair:2 | Identified the +13 crystal plate armour of Rimoeph {Int+3 SInv} (You acquired it on level 2 of the Lair of Beasts)
105509 | Zot:1 | Entered Level 1 of the Realm of Zot
106281 | Zot:2 | Reached skill level 26 in Stealth
106350 | Zot:2 | Noticed an orb of fire
106730 | Zot:2 | Killed an orb of fire
106895 | Zot:2 | Reached skill level 5 in Throwing
107439 | Zot:3 | Identified a +2 cloak of preservation (You took it off a draconian annihilator on level 3 of the Realm of Zot)
107454 | Zot:3 | Reached XP level 27. HP: 194/194 MP: 42/42
111015 | Lair:2 | Learned a level 5 spell: Summon Mana Viper
111643 | Depths:2 | Reached skill level 27 in Stealth
111715 | Depths:2 | Voluntarily entered the Abyss.
111773 | Abyss:2 | Found a corrupted altar of Lugonu.
112176 | Abyss:3 | Found a corrupted altar of Lugonu.
112812 | Abyss:3 | Found a corrupted altar of Lugonu.
113213 | Abyss:3 | Found a corrupted altar of Lugonu.
113241 | Abyss:3 | Found a corrupted altar of Lugonu.
115360 | Abyss:3 | Found a corrupted altar of Lugonu.
115873 | Abyss:3 | Found an iron altar of Okawaru.
116087 | Abyss:3 | Found a corrupted altar of Lugonu.
116277 | Abyss:3 | Found a basalt altar of Yredelemnul.
116336 | Abyss:3 | Found a corrupted altar of Lugonu.
116559 | Abyss:3 | Found a corrupted altar of Lugonu.
117667 | Abyss:3 | Found a corrupted altar of Lugonu.
117853 | Abyss:3 | Found a corrupted altar of Lugonu.
119018 | Abyss:3 | Learned a level 5 spell: Dispel Undead
119179 | Abyss:3 | Found a corrupted altar of Lugonu.
119297 | Abyss:3 | Found a corrupted altar of Lugonu.
119311 | Abyss:3 | Found a corrupted altar of Lugonu.
119415 | Abyss:3 | Found a corrupted altar of Lugonu.
119667 | Abyss:3 | Found a roughly hewn altar of Beogh.
119898 | Abyss:3 | Found a corrupted altar of Lugonu.
120920 | Abyss:4 | Got an abyssal rune of Zot
121010 | Depths:2 | Escaped the Abyss
121736 | Crypt:1 | Entered Level 1 of the Crypt
124364 | Crypt:2 | Reached skill level 10 in Necromancy
125240 | Crypt:2 | Found a staircase to the Tomb.
125662 | Crypt:3 | Noticed Donald
125684 | Crypt:3 | Killed Donald
125794 | Crypt:3 | Got a steaming robe
125795 | Crypt:3 | Identified the cursed -5 robe "Mniegrem" {Str+3 Dex+3} (You found it on level 3 of the Crypt)
128877 | Crypt:4 | Noticed Mennas
129039 | Crypt:4 | Killed Mennas
129119 | Crypt:5 | Entered Level 5 of the Crypt
129237 | Crypt:5 | Reached skill level 15 in Shields
130384 | Crypt:5 | Found an ancient bone altar of Kikubaaqudgha.
131138 | Crypt:5 | Reached skill level 10 in Throwing
131293 | Crypt:5 | Noticed an ancient lich
131305 | Crypt:5 | Killed an ancient lich
131505 | Crypt:5 | Got a shimmering pewter ring
131523 | Crypt:5 | Identified the ring of Blestrets {Regen Dex+3} (You found it on level 5 of the Crypt)
132101 | Tomb:1 | Entered Level 1 of the Tomb of the Ancients
140493 | Tomb:2 | Noticed Margery
140512 | Tomb:2 | Killed Margery
142546 | Vaults:2 | Bought a potion of restore abilities for 36 gold pieces
143834 | Tomb:1 | Reached skill level 15 in Spellcasting
145846 | Tomb:3 | Entered Level 3 of the Tomb of the Ancients
147923 | Lair:3 | Killed Zombocom's ghost
152785 | Tomb:3 | Noticed Sojobo
154463 | Tomb:3 | Killed Sojobo
154912 | Tomb:3 | Reached skill level 10 in Summonings
155923 | Tomb:3 | Got a golden rune of Zot
156477 | Tomb:3 | Learned a level 1 spell: Apportation
156540 | Tomb:3 | Got an encrusted leather armour
156541 | Tomb:3 | Identified the +0 leather armour of Twilight {rElec SInv Curse} (You found it on level 3 of the Tomb of the Ancients)
159744 | Vaults:2 | Bought a potion of curing for 24 gold pieces
159744 | Vaults:2 | Bought a potion of heal wounds for 36 gold pieces
159744 | Vaults:2 | Bought 2 potions of heal wounds for 72 gold pieces
159744 | Vaults:2 | Bought a potion of heal wounds for 36 gold pieces
160284 | Pan | Entered Pandemonium
160372 | Pan | Found an exit through the horrors of the Abyss.
160553 | Pan | Noticed Sirhubb the pandemonium lord
160756 | Pan | Found an exit through the horrors of the Abyss.
160879 | Pan | Noticed Usoaf the pandemonium lord
160884 | Pan | Killed Usoaf the pandemonium lord
160910 | Depths:3 | Escaped Pandemonium
160914 | Pan | Entered Pandemonium
161338 | Pan | Found an exit through the horrors of the Abyss.
161380 | Pan | Noticed Thrureat the pandemonium lord
161840 | Pan | Noticed Xehis the pandemonium lord
162248 | Pan | Noticed Kitzet the pandemonium lord
162700 | Pan | Found an exit through the horrors of the Abyss.
162705 | Pan | Noticed Ghouc the pandemonium lord
162712 | Pan | Killed Ghouc the pandemonium lord
162819 | Pan | Found an exit through the horrors of the Abyss.
163051 | Pan | Got a smelly leather armour
163052 | Pan | Identified the +3 leather armour of Midnight {Dam-3} (You found it in Pandemonium)
164140 | Pan | Noticed Zonekaec the pandemonium lord
164199 | Pan | Killed Zonekaec the pandemonium lord
165021 | Pan | Found an exit through the horrors of the Abyss.
165078 | Pan | Found an exit through the horrors of the Abyss.
165720 | Pan | Found an exit through the horrors of the Abyss.
166149 | Pan | Found an exit through the horrors of the Abyss.
166298 | Pan | Found an exit through the horrors of the Abyss.
167116 | Pan | Noticed Ceastyopy the pandemonium lord
167166 | Pan | Paralysed by a giant eyeball for 2 turns
167183 | Pan | Paralysed by a giant eyeball for 4 turns
167187 | Pan | Found an exit through the horrors of the Abyss.
167463 | Pan | Gained mutation: You are covered in fur (AC +1). [potion of beneficial mutation]
167650 | Pan | Noticed Riob the pandemonium lord
167652 | Pan | Killed Riob the pandemonium lord
167723 | Pan | Found an exit through the horrors of the Abyss.
167895 | Pan | Entered the realm of Mnoleg.
167927 | Pan | Found an exit through the horrors of the Abyss.
169612 | Pan | Noticed Mnoleg
169614 | Pan | Killed Mnoleg
169684 | Pan | Got a glowing rune of Zot
170407 | Pan | Noticed Itosiuth the pandemonium lord
170541 | Pan | Killed Itosiuth the pandemonium lord
170566 | Pan | Found an exit through the horrors of the Abyss.
170580 | Pan | Entered the realm of Gloorx Vloq.
170960 | Pan | Noticed Gloorx Vloq
170962 | Pan | Killed Gloorx Vloq
171072 | Pan | Got a dark rune of Zot
171661 | Pan | Found an exit through the horrors of the Abyss.
171902 | Pan | Found an exit through the horrors of the Abyss.
171950 | Pan | Entered the realm of Lom Lobon.
172028 | Pan | Found an exit through the horrors of the Abyss.
172324 | Pan | Noticed Lom Lobon
172326 | Pan | Killed Lom Lobon
172407 | Pan | Got a magical rune of Zot
172505 | Pan | Entered the realm of Cerebov.
173593 | Pan | Got a shimmering wooden ring
173861 | Pan | Got a heavily jewelled robe
173862 | Pan | Identified the +3 robe of the Beggar {Str+3 Dex+1} (You took it off a balrug in Pandemonium)
173863 | Pan | Identified the ring "Rumokyxt" {+Inv rF+ MR+} (You took it off a balrug in Pandemonium)
173863 | Pan | Identified a +1 rod of inaccuracy (9/9) (You took it off a balrug in Pandemonium)
174175 | Pan | Got a faintly humming robe
174176 | Pan | Identified the +0 robe of Mental Paralysis {MR+} (You took it off a balrug in Pandemonium)
174308 | Pan | Got a pitted hat
175403 | Pan | Found an exit through the horrors of the Abyss.
175870 | Pan | Noticed Cerebov
176552 | Pan | Killed Cerebov
176552 | Pan | Reached skill level 15 in Fighting
176830 | Pan | Got a steaming dagger
176844 | Pan | Identified the cursed -2,+3 dagger of the Genius {venom, rPois} (You found it in Pandemonium)
176846 | Pan | Identified the +1 hat "Qeffoom" {Str+2 Int+2} (You found it in Pandemonium)
176918 | Pan | Got a fiery rune of Zot
177523 | Pan | Found an exit through the horrors of the Abyss.
178266 | Pan | Noticed Remoulil the pandemonium lord
178268 | Pan | Killed Remoulil the pandemonium lord
178461 | Pan | Found an exit through the horrors of the Abyss.
178573 | Pan | Noticed Nietuof the pandemonium lord
178576 | Pan | Killed Nietuof the pandemonium lord
178713 | Pan | Found an exit through the horrors of the Abyss.
180517 | Pan | Noticed Zeteil Uruo the pandemonium lord
180519 | Pan | Killed Zeteil Uruo the pandemonium lord
180528 | Pan | Got a demonic rune of Zot
180595 | Pan | Took an exit into the Abyss.
180595 | Abyss:1 | Escaped into the Abyss
180626 | Depths:3 | Escaped the Abyss
180919 | Lair:2 | Learned a level 5 spell: Shadow Creatures
181107 | Hell | Entered the Vestibule of Hell
181124 | Hell | Noticed Geryon
181126 | Hell | Killed Geryon
181178 | Hell | Found a gateway to the Iron City of Dis.
181216 | Hell | Found a gateway to the ashen valley of Gehenna.
181514 | Hell | Found a gateway to the decaying netherworld of Tartarus.
181652 | Hell | Found a gateway to the freezing wastes of Cocytus.
182020 | Tar:1 | Entered Level 1 of Tartarus
182067 | Tar:1 | Reached skill level 15 in Summonings
182758 | Tar:7 | Entered Level 7 of Tartarus
182776 | Tar:7 | Noticed Ereshkigal
182777 | Tar:7 | Killed Ereshkigal
182813 | Tar:7 | Got a bone rune of Zot
183738 | Lair:4 | Noticed a seven-headed hydra
183747 | Lair:4 | Killed a seven-headed hydra
184944 | Dis:1 | Entered Level 1 of the Iron City of Dis
186930 | Dis:7 | Entered Level 7 of the Iron City of Dis
187111 | Dis:7 | Killed from afar by a Brimstone Fiend
Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 | 16-18 | 19-21 | 22-24 | 25-27 || total
-------------------------+-------+-------+-------+-------+-------+-------+-------+-------+-------++-------
Melee: Dagger | 102 | 146 | 313 | 364 | 1126 | 1010 | 1422 | 1524 | 3705 || 9712
Quick blade | | | | | | | | | 2842 || 2842
Fire: Blowgun | | | | | | | 16 | 71 | 7 || 94
Throw: Throwing net | | | | | | 5 | | | || 5
Dart | | | | | | | | | 1 || 1
Cast: Corona | 6 | | | | | | | | || 6
Ensorcelled Hiber | 25 | 57 | 84 | 155 | 389 | 179 | 146 | 150 | 213 || 1398
Confuse | | | 12 | 32 | 50 | 144 | 153 | 166 | 987 || 1544
Enslavement | | | | 17 | 1 | 13 | 4 | 67 | 41 || 143
Invisibility | | | | 3 | 7 | 24 | 11 | 21 | 26 || 92
Mass Confusion | | | | | 29 | 39 | 98 | 57 | 228 || 451
Darkness | | | | | | 6 | | 38 | 68 || 112
Vampiric Draining | | | | | | 5 | | | || 5
Repel Missiles | | | | | | 4 | 1 | | || 5
Deflect Missiles | | | | | | | 3 | 8 | 16 || 27
Blink | | | | | | | 7 | 3 | 42 || 52
Haste | | | | | | | | 3 | 62 || 65
Dispel Undead | | | | | | | | | 537 || 537
Summon Mana Viper | | | | | | | | | 449 || 449
Shadow Creatures | | | | | | | | | 24 || 24
Summon Butterflie | | | | | | | | | 9 || 9
Invok: Shadow Step | | | | 3 | 2 | 16 | 2 | 5 | 39 || 67
Abil: Bottle Blood | | | | | 1 | | | | 32 || 33
Evoke Flight | | | | | | | | 1 | || 1
Evoke Teleportati | | | | | | | | 2 | 51 || 53
Evoke Teleport Co | | | | | | | | | 11 || 11
Evoke: Wand | | | 3 | 8 | 2 | 18 | 1 | 3 | 71 || 106
Disc of storms | | | | | | 1 | | | || 1
Fan of gales | | | | | | | | | 2 || 2
Use: Potion | 4 | 4 | 2 | 9 | 4 | 8 | 5 | 3 | 56 || 95
Scroll | 4 | 10 | 9 | 9 | 9 | 20 | 10 | 19 | 79 || 169
Stab: Sleeping | 26 | 37 | 82 | 173 | 395 | 287 | 216 | 228 | 583 || 2027
Distracted | | 1 | | 1 | 15 | 18 | 10 | 38 | 221 || 304
Confused | | | 6 | 12 | 59 | 85 | 168 | 96 | 618 || 1044
Invisible | | | | 3 | 32 | 36 | 54 | 51 | 97 || 273
Betrayed ally | | | | 1 | | | | 4 | 2 || 7
Held in net/web | | | | | | 1 | | | 3 || 4
Paralysed | | | | | | | | | 2 || 2
This guy was the stealthiest dude there ever was...Bloodless Vampire, 27 stealth, Champion of Dithmenos, Stealth++ on the Faerie Dragon Armour. It was absurd...you could walk right next to wandering monsters and they wouldn't notice. You could start stabbing them sometimes and they wouldn't even notice haha.
Unfortunately after 12 runes, a Brimstone Fiend appeared out of nowhere in Dis to ruin my day. Tried to teleport out, but my wand of healing was empty, and potions of curing weren't cutting it. The sad part is I was just thinking that it was getting a little hot for comfort, and I was going to cut and run after the 13th, especially with the wand of heal wounds run dry and no more discovered recharging.
Such a fun game though. The royal jelly -- stabbed! Pan lords stabbed all over the place. 3/4 of the "boss" Pan Lords were stabbed without even waking up. Cerebov was uncooperative and started marching around his little island like a brat. Fortunately I had been carrying around a +8 blowgun all game from the Labyrinth, 6 needles of paralysis from the Abyss of all places, and a manual of throwing from Elf so I knew how to use it. I was able to paralyze him, shadow step and stab, although it took a few needles and he whacked me with his sword once. It all came together, that was a really cool moment.
Anyway, sad story, came here to commiserate ;(
I take it as a sign that my true stealth win must be an octopode.
-
Santa Claus the Basher, OgIE of Dithmenos? :o
-
Many Santa Clauses died such that one may live haha...
Dithmenos is great for an IE, I recommend it! Not just for stabbers.
-
... and the thematic explanation would be that Santa Claus works during the night, and nobody has ever seen him, right? :P
How do Ice Elementalists work with Dithmenos?
-
Hahaha yeah something like that. It's not as much of a stretch as it could be. Originally I wanted Santa to worship a good god but I abandoned that plan.
Well IEs are what I've tried, so that's why I mention it particularly. Dith won't stand for an FE obviously. It might work well with other magic classes too.
...but my point is that conjurations with shadow support are very, very powerful. Throw Icicle with a shadow shard chaser is devastating. Or in the particular case of an ogre, it's very pleasant when your shadow hits with a giant spiked club, or hurls a giant rock. The shadow passive bonus is very strong for anything, not just hexing. And the bonus stealth is just icing for most characters.
I did learn that Dith doesn't really like summoners though. I didn't realize he doesn't accept your allies' kills. I was wondering why my piety dropped to 4* in Tomb, because I was chomping everything with Mana Vipers!
-
I got to Zot:5 a second time, ftr, worshipping Chei
-
I haven't found any rPois on that Grey Draconian Warper I was playing. (I took a break) I cleared Orc and went as far down the Dungeon as I could before I started finding it difficult. I decided to buy all the potions of curing I could find and see how I could do in Swamp. I have Cure Poison in addition to this, but have been having trouble. Swamp Dragons in particular are pretty annoying without rPois (I get them down, eventually, but it doesn't feel safe). Any advice or tricks to get rPois that I may not have thought of? The other Branches available to me are Elf, Snake, Slime and Hell (via bottom of the Lair). I have checked out all the shops available to me and nothing there. (I don't have rCorrosion or Stasis so I've been loathe to go in Slime, but maybe I could try Elf? I have 1 level of magic resistance).
-
there are alternate forms that give rpois, like potion of lignification and transmutation spells. (i dunno if lignification gives rpois, i know it gives rsomething)
you can drink a potion of resistance
that's about it
-
oh, you can chug potions of mutation and eat mutant meat hoping for rPois mutation
-
quaffing potions of random mutation looking for rPois is a terrible idea. Eating chunks of mutagenic meat looking for rPois is even worse. EDIT: to clarify, the odds of you getting rPois are extremely low, and the more mutations you have, the less likely it becomes. The odds of you getting a bad mutation (or even a "good" one) that destroys your build, however, are quite high.
It's not common not finding some source of rPois before the Lair branches, but it happens. Swamp dragon hides can be enchanted into the respective rPois Dragon Armour, which is not too heavy. Otherwise, Elf is your best bet, get as much magic resistance as possible, and don't take any risk. Good luck!
-
Staff of poison is one that I forget about sometimes. Have you ID'd all magical staves? Pretty annoying but if you're using a bunch of conjurations it shouldn't matter situationally.
...or if not, sometimes you just have to bite the bullet. You could try Elf, Levels 1 and 2 are not terrible, I wouldn't go into 3 until you're ready. Swamp is really not *that* bad without rPois, admittedly those Swamp Dragons are annoying but it only poisons you if you stay in the cloud for multiple turns. Especially if you have clarity, I think the worst part are those mephitic cloud-spewing swamp drakes.
Snake is worse. Lots of poison being spit and arrowed everywhere. So if you get the rune in Swamp without still finding rPois, I guess I would try looking in Vaults for a bit.
-
Wasted another VpEn with 13 runes this time...getting closer lol. This time in Gehenna. Stabbed Asmodeus and he didn't die, that's really not fair. When you stab people, they are supposed to die.
-
I would argue that a character that has reached that dead end in the game is sort of already destroyed, so eating metameat can't break what's already broken.
-
I am 99% sure that clearing swamp/spider/snake without rPois is fine. I've done it myself a few times.
-
Eh, I suppose it depends on what your objective is. Swamp can be done without rPois if required, plus maybe you get a swamp dragon hide. Snake pit without rPois is a very bad idea in my experience (especially Snake:5) though, but you can always skip it, and go for Abyss, Slime, or even Tomb depending on your build, for a successful 3-rune run. I'd think that achieving that is much more probable than lucking into rPois from random mutations. At least this way you'll die a honourable death, instead of a slow decay with a deformed body and shouts of agony :)
-
I didn't know I could wear dragon armour as a Draconian! I might get lucky and get a hide drop and use that (nothing yet, but you never know). I also haven't IDed all staves I've found yet (I don't have a lot of use for them, but if I can get rPois out of them it might be worth it).
I might try Elf, I've almost finished the first level of Swamp so I'll finish that first and then maybe go visit the Elves. I'm not going into Snake without rPois, but I think I might be able to power through Swamp though I'd prefer to do it with rPois.
-
I didn't know I could wear dragon armour as a Draconian! I might get lucky and get a hide drop and use that (nothing yet, but you never know). I also haven't IDed all staves I've found yet (I don't have a lot of use for them, but if I can get rPois out of them it might be worth it).
I might try Elf, I've almost finished the first level of Swamp so I'll finish that first and then maybe go visit the Elves. I'm not going into Snake without rPois, but I think I might be able to power through Swamp though I'd prefer to do it with rPois.
Ah sorry, forgot you were playing a draconian. As far as I know, no, you can't wear dragon armour nor hides, sorry...
-
I didn't know I could wear dragon armour as a Draconian! I might get lucky and get a hide drop and use that (nothing yet, but you never know). I also haven't IDed all staves I've found yet (I don't have a lot of use for them, but if I can get rPois out of them it might be worth it).
I might try Elf, I've almost finished the first level of Swamp so I'll finish that first and then maybe go visit the Elves. I'm not going into Snake without rPois, but I think I might be able to power through Swamp though I'd prefer to do it with rPois.
Ah sorry, forgot you were playing a draconian. As far as I know, no, you can't wear dragon armour nor hides, sorry...
:(
-
I thought I would try something a little different and recorded a "Let's Play" of a VpEn run today. It was fun! Gives a Crawl game more of a sense of permanency. Plus you get to listen to my strong yet soothing voice. I might post some more videos tomorrow.
https://m.youtube.com/playlist?list=PLtGVOINbMNG4mBgrDvcbj4oQLpGFvQr3V (https://m.youtube.com/playlist?list=PLtGVOINbMNG4mBgrDvcbj4oQLpGFvQr3V)
Just watch if you don't want spoilers, but he's cleared Lair and Orc and still kicking! So you'll get your money's worth. I wanted to post here first to keep me honest about the conclusion--we'll both see whether I live or die!
I apologize for minor graphical bugs, if you have any suggestions about that I'm all ears. Comments and criticisms welcome in general.
-
So cool! It's kinda weird that you sorta try explaining the mechanics, but stop midway through. Although of course a vampire is not the best race to try to explain them. Everything is better when said by your indeed manly, lyrical and soothing voice, though :P
Will you try a 15 rune run? I'm watching it through, I'll just post random comments.
Your quaff-ID strategy is crazy. That "I have 2 hp, a hobglobin at full health is smacking me with a club. Let's quaff this mysterious potion!"... Also you never use darts? Darts are awesome at the beginning of the game.
Also like the way you just barge into the gnoll fortress entrance, daggers blazing, despite playing a "sneaky character". And then you just drown everybody. That's evil. ;)
"I just turned uninvisible!"
That visit to the volcano went smoothly!
-
Thanks for watching!
Yeah I know I sort of half-heartedly explained things, I didn't really know who my audience was haha. I didn't want the uninitiated to be totally lost but I didn't want a tutorial either. Especially because of the flickering graphical effects I didn't want to be lingering on the menus. Also I realized that the videos would need to be relatively short, and this is like the fourth attempt at actually recording haha so I was a little tired of explaining the beginning.
Haha yeah I play this game slightly mad, but what's a crawl game or video without tribulations? It can't all be drowning gnolls :)
15 runes is in the cards, but I might chicken out with fewer, we'll play it by ear. I'll probably post some more vids this afternoon.
-
I quaff ID stuff when I'm in a dangerous situation also. It's a good strategy. Strength, invisibility, beserk, agility, curing, healing, swiftness, lignification, all can help bail you out, and I probably forgot one. Half that many kill you but you're in a tough spot anyway right?
-
I tired Dwarf Fortress today.
Jeez.
That is HUGE.
-
I tired Dwarf Fortress today.
Jeez.
That is HUGE.
Never has a game needed a wiki to understand so much of it. I hope you had "fun"!
(It is a really fun game, but man is it demanding of your knowledge of the game.)
-
I quaff ID stuff when I'm in a dangerous situation also. It's a good strategy. Strength, invisibility, beserk, agility, curing, healing, swiftness, lignification, all can help bail you out, and I probably forgot one. Half that many kill you but you're in a tough spot anyway right?
I've done it before too, and it's not like he could do anything else in that situation, it's just that he should have bailed out before getting down to 2hp in front of a full health kobold. Only invisibility, healing and swiftness (to run away) and maybe berserk could reliably get him out of that situation, since he was one hit away from death.
Of course, I also play fast and loose on level 1 of the dungeon, so I was being a bit cheeky.
Re: end of the Let's play
Orc:4 could have ended badly, like, 7 times. If it weren't for the spoilers, I would have thought that was the end of it. EDIT: Why didn't you use bat form, by the way? I'm thinking about video 21.
Other notable quotes:
"Could I please confuse you?"
"These orcs can't see invisible: they are STUPID!" (self-satisfied)
"Stop trying to learn things, orc!"
"All these people are gonna die horrible deaths... MERCIFUL deaths, I meant to say."
"Hehehe, down to Abyss 5!"
-
Yeah, I agree. Level 1 of the dungeon is the place to just do whatever and quickly restart if you quaff ID a potion of poison or get punched to death by hobgoblins, etc.
-
Currently trying a Tengu Air Elementalist. One day I'll survive until I can cast Lightning Bolt. That day will probably involve a field trip of all the orcs in D:3-7 to another dungeon.
-
Currently trying a Tengu Air Elementalist. One day I'll survive until I can cast Lightning Bolt. That day will probably involve a field trip of all the orcs in D:3-7 to another dungeon.
This is my favorite combo. AE spells are just so much more fun. Don't forget about swiftness when you're in a tough spot!
-
Currently trying a Tengu Air Elementalist. One day I'll survive until I can cast Lightning Bolt. That day will probably involve a field trip of all the orcs in D:3-7 to another dungeon.
This is my favorite combo. AE spells are just so much more fun. Don't forget about swiftness when you're in a tough spot!
Any tips? Shock and multizapping are nice and everything, but I don't feel they are enough to carry me till I can cast lightning bolt reliably, tengus are squishy. And static discharge hurts.
I'm training spellcasting and conjurations, focusing air magic, maybe my mistake is there? I also can't memorize all spells from the book (even ignoring flight), so which spell should I skip, repel missiles, swiftness, or static discharge? I've tried skipping swiftness, but this guy isn't reliable enough to scrap by without an escape route.
-
The Let's Play has reached its conclusion, if anyone's still interested.
The outcome: Escaped with 6 runes woo! Would've gone for more but I had no wand of heal wounds and I really didn't want to die!
-
Accomplished another goal of winning with a good god. Azalea the Vine Stalker Warper of Zin, 15 runes and a personal high score!
Dungeon Crawl Stone Soup version 0.14.0 (console) character file.
14281738 Azalea the Vine Blade (level 27, 151/151 HPs)
Began as a Vine Stalker Warper on July 14, 2014.
Was the Champion of Zin.
Escaped with the Orb
... and 15 runes on July 16, 2014!
The game lasted 10:50:23 (110887 turns).
Azalea the Vine Blade (Vine Stalker Warper) Turns: 110887, Time: 10:50:24
HP 151/151 AC 46 Str 32 XL: 27
MP 52/52 EV 18 Int 18 God: Zin [******]
Gold 6536 SH 32 Dex 19 Spells: 14 memorised, 5 levels left
rFire + . . SeeInvis + a - +8,+6 Blessed Blade
rCold + . . Clarity + N - +8 crystal plate armour {rC+}
rNeg . . . Conserve + r - +0 shield {reflect}
rPois + rCorr + V - +1 hat of Narcissism {+Blink Str+4 Int+3 SInv}
rElec + rRot + m - +2 cloak {rCorr, Cons}
SustAb . . Spirit + p - +1 pair of gloves {Dex+3}
rMut . Warding . M - +2 pair of boots of the Assassin {Stlth++}
Saprov . . . Stasis . U - amulet of clarity
MR +++++ O - ring "Woaduf" {rElec rPois MR++ MP+9}
e - ring of Liberalism {+Inv rF+ MR+ Str+4 Dex+1 Acc+4 Dam+5 Stlth}
@: deflect missiles, almost entirely resistant to hostile enchantments,
unstealthy
A: fangs 3, regeneration 3, magic shield, antimagic bite, no device heal
a: Recite, Vitalisation, Imprison, Sanctuary, Cure All Mutations, Renounce
Religion, Evoke Blink, Evoke Invisibility
0: Orb of Zot
}: 15/15 runes: decaying, serpentine, slimy, silver, golden, iron, obsidian,
icy, bone, abyssal, demonic, glowing, magical, fiery, dark
You escaped.
You worshipped Zin.
Zin was exalted by your worship.
You were full.
You visited 19 branches of the dungeon, and saw 100 of its levels.
You visited Pandemonium 4 times, and saw 33 of its levels.
You visited the Abyss 2 times.
You also visited: Trove, Ossuary, Ice Cave and Volcano.
You collected 15969 gold pieces.
You spent 1483 gold pieces at shops.
You donated 7802 gold pieces.
Inventory:
Hand weapons
a - a +8,+6 Blessed Blade (weapon)
b - the +8,+8 storm bow {elec}
(You took it off a vampire knight on level 5 of the Crypt)
It charges the ammunition it shoots with electricity; occasionally upon a
hit, such missiles may discharge and cause terrible harm.
Missiles
R - 110 arrows
Armour
m - a +2 cloak of preservation (worn)
p - a +1 pair of gloves of dexterity (worn)
r - a +0 shield of reflection (worn)
M - the +2 pair of boots of the Assassin (worn) {Stlth++}
(You found it on level 5 of the Vaults)
It makes you much more stealthy.
N - a +8 crystal plate armour of cold resistance (worn)
V - the +1 hat of Narcissism (worn) {+Blink Str+4 Int+3 SInv}
(You found it on level 3 of the Depths)
It affects your strength (+4).
It affects your intelligence (+3).
It enhances your eyesight.
It lets you blink.
Magical devices
i - a wand of fireball (4)
B - a wand of cold (5)
C - a wand of digging (15)
E - a wand of fire (4)
S - a wand of paralysis (18)
Comestibles
o - 11 bread rations
L - 8 bananas
Scrolls
d - a scroll of fog
k - 2 scrolls of fear
q - 12 scrolls of remove curse
s - a scroll of teleportation
t - 3 scrolls of blinking
y - 3 scrolls of summoning
J - 3 scrolls of vulnerability
W - a scroll of identify
Z - 4 scrolls of silence
Jewellery
c - an uncursed amulet of warding
e - the ring of Liberalism (left hand) {+Inv rF+ MR+ Str+4 Dex+1 Acc+4 Dam+5 Stlth}
(You found it in a treasure trove)
[ring of protection from fire]
It affects your strength (+4).
It affects your dexterity (+1).
It affects your accuracy with ranged weapons and melee attacks (+4).
It affects your damage with ranged weapons and melee attacks (+5).
It affects your resistance to hostile enchantments.
It lets you turn invisible.
It makes you more stealthy.
f - the ring "Xuhuaf" {rElec rN+ AC+5}
(You took it off a draconian monk on level 5 of the Depths)
[ring of protection]
It affects your AC (+5).
It insulates you from electricity.
It protects you from negative energy.
l - an uncursed ring of regeneration
x - an uncursed ring of positive energy
F - an uncursed ring of teleportation
O - the ring "Woaduf" (right hand) {rElec rPois MR++ MP+9}
(You found it in a treasure trove)
[ring of magical power]
It insulates you from electricity.
It protects you from poison.
It affects your resistance to hostile enchantments.
U - an amulet of clarity (around neck)
X - the ring "Ucoruifo" {rF+ Dex+3}
(You found it on level 3 of the Vaults)
[ring of protection from fire]
It affects your dexterity (+3).
Y - the amulet "Izailis" {Spirit rC++}
(You bought it in a shop on level 2 of the Elven Halls)
[amulet of guardian spirit]
It greatly protects you from cold.
Potions
g - a potion of magic
n - 20 potions of curing
w - 4 potions of resistance
z - 11 potions of restore abilities
A - 6 potions of brilliance
H - a potion of berserk rage
I - a potion of porridge
K - a potion of invisibility
P - 5 potions of agility
Miscellaneous
u - a fan of gales
D - a crystal ball of energy
Rods
Q - a +5 rod of shadows (12/12)
(You found it on level 3 of the Tomb of the Ancients)
T - a +5 rod of ignition (11/11)
(You took it off a deep elf mage on level 3 of the Elven Halls)
Skills:
+ Level 17.9 Fighting
- Level 24.1 Long Blades
- Level 15.0 Bows
- Level 0.8 Throwing
- Level 20.0 Armour
- Level 18.0 Dodging
- Level 20.0 Stealth
- Level 15.0 Shields
- Level 17.0 Spellcasting
- Level 10.0 Hexes
- Level 17.0 Charms
- Level 21.0 Translocations
- Level 13.0 Air Magic
- Level 19.0 Invocations
- Level 12.0 Evocations
You had 5 spell levels left.
You knew the following spells:
Your Spells Type Power Failure Level Hunger
a - Apportation Tloc ######.... 0% 1 None
b - Blink Tloc N/A 0% 2 None
c - Shroud of Golubria Chrm/Tloc ######.... 1% 2 None
d - Deflect Missiles Chrm/Air ######.... 12% 6 #####..
e - Phase Shift Tloc ######.... 1% 5 ##.....
f - Portal Projectile Tloc ###### 1% 3 None
g - Dispersal Tloc ######.... 1% 6 #####..
h - Controlled Blink Tloc N/A 6% 7 ######.
i - Flight Chrm/Air ######.... 1% 3 None
j - Airstrike Air ######.... 1% 4 None
k - Silence Hex/Air ######.... 10% 5 ##.....
l - Control Teleport Chrm/Tloc ######.... 1% 4 None
m - Haste Chrm ######.. 6% 6 #####..
n - Summon Butterflies Summ ###..... 38% 1 None
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (1/1) D:5 Orc (4/4) D:9
Elf (3/3) Orc:4 Lair (8/8) D:9 Swamp (5/5) Lair:4
Snake (5/5) Lair:3 Slime (6/6) Lair:6 Vaults (5/5) D:13
Blade (1/1) Vaults:4 Crypt (5/5) Vaults:3 Tomb (3/3) Crypt:3
Hell (1/1) Dis (7/7) Hell Geh (7/7) Hell
Coc (7/7) Hell Tar (7/7) Hell Zot (5/5) Depths:5
Depths (5/5) D:15
Altars:
Ashenzari
Cheibriados
Dithmenos
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
The Shining One
Beogh
Shops:
D:6 ! Orc:4 [%*% Elf:1 } Elf:2 =*( Vaults:1 ! Vaults:2 *
Depths:1 ?
Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:4 Depths:5
Abyss: Depths:2 Depths:4
Pandemonium: Depths:1 Depths:3 Depths:4
Ziggurat: Depths:1
Annotations:
Crypt:5 Mennas
Innate Abilities, Weirdness & Mutations
You are immune to rotting.
You have razor-sharp teeth.
You regenerate.
When hurt, damage is shared between your health and your magic reserves.
Your bite disrupts and absorbs the magic of your enemies.
Potions and wands cannot restore your HP.
Message History
(L) Lair (S) Swamp (P) Snake Pit (M) Slime Pits
(V) Vaults (B) Hall of Blades (C) Crypt (W) Tomb
(H) Hell (I) Dis (G) Gehenna (X) Cocytus
(Y) Tartarus (Z) Zot (U) Depths
Where to? (* - list waypoints, Enter - D:1 @ (x,y), ? - help)
Things that are here:
a halberd; a chain mail; an infernal demonspawn corpse
A soul eater comes into view.
The soul eater draws from the surrounding life force!
You closely miss the soul eater. You bite the soul eater!! You drain its magic.
You feel invigorated.
The soul eater is heavily wounded.
You hit the soul eater but do no damage.
You bite the soul eater, but do no damage.
The soul eater is heavily wounded.
The soul eater hits you but does no damage.
You slash the soul eater! The soul eater convulses!
You kill the soul eater!
There is a staircase leading out of the dungeon here.
You have escaped!
#.# #......# #...#......#
#.# #....### #...#......#
#.# ###...# #...#......######
#.# #...# #...#.###........
#.# #...# #................
##.## ##>## #...#.###.#######
#...# #.### #......#.........
#...# #...#####..##..........
#...# #..###@.###.##..######.
##.## #.##.##...##.##.# ##
#.# ###...####.##.###
####.# #.###...##.##.#
#....# #.#.####.##.#.#
.....### ##.#....##.#)#.##
.......# #..#.##..#.#)#..#
...#...# ##.#.#..##.#.#.##
####...### #.#.##...##.#.###
There were no monsters in sight!
Vanquished Creatures
Antaeus (Coc:7)
Asmodeus (Geh:7)
Cerebov (Pan)
the royal jelly (Slime:6)
Ereshkigal (Tar:7)
Gloorx Vloq (Pan)
Mnoleg (Pan)
Lom Lobon (Pan)
Dispater (Dis:7)
8 orbs of fire
Khufu (Vaults:3)
6 ancient liches
the Serpent of Hell (Tar:7)
32 greater mummies
Saint Roka (Swamp:4)
Boris (Tomb:1)
3 curse toes (Zot:5)
Sojobo (Vaults:5)
Margery (Crypt:3)
Norris (Snake:2)
2 Killer Klowns (Zot:5)
Geryon (Hell)
9 golden dragons
10 Brimstone Fiends
Jory (Tomb:2)
4 pandemonium lords
Frederick (Crypt:5)
2 electric golems (Zot:5)
8 bone dragons
11 Hell Sentinels
A hellephant (Abyss:3)
14 tentacled monstrosities
8 liches
11 Ice Fiends
31 Orb Guardians
9 Shadow Fiends
4 titans
2 deep elf master archers (Elf:3)
2 deep elf blademasters (Elf:3)
14 acid blobs
2 quicksilver dragons
8 sphinxes
22 Executioners
18 storm dragons
9 tengu reavers
3 tentacled starspawn
Agnes (Crypt:3)
5 shadow dragons
4 thorn hunters
9 ancient champions
18 fire giants
9 draconian monks
7 greater nagas
11 azure jellies (Slime:6)
7 revenants
21 balrugs
A ghoul (Crypt:5)
14 vault wardens
3 draconian knights
Donald (Vaults:4)
Wiglaf (Swamp:2)
10 draconian scorchers
Maud (Lair:5)
11 iron dragons
7 deep elf sorcerers
28 large abominations
An octopode crusher (Depths:4)
Aizul (Snake:3)
14 frost giants
31 cacodemons
6 emperor scorpions
7 draconian zealots
4 warmongers
Gastronok (Lair:3)
11 blood saints
44 reapers
7 draconian shifters
12 deep elf demonologists
16 draconian annihilators
4 draconian callers
3 grey draconians
19 stone giants
5 lorocyprocas
10 war gargoyles
6 corrupters (Pan)
12 salamander firebrands
4 vampire knights (Crypt:5)
12 deep elf annihilators
6 pale draconians
8 green draconians
3 yellow draconians
6 dire elephants
6 black draconians
11 white draconians
2 curse skulls
12 purple draconians
7 red draconians
5 mottled draconians
6 chaos champions (Pan)
20 blizzard demons
2 small abominations
An unborn (Hell)
8 black suns
8 deep elf death magi
31 vault guards
Snorg (Snake:5)
3 death oozes (Slime:6)
5 minotaurs
33 mummy priests
7 eidola
A spectral golden dragon (Tomb:1)
14 green deaths (Pan)
4 quicksilver dragon zombies
A spectral kraken (Tar:7)
20 jiangshi
17 ettins
13 yaktaur captains
2 deep elf high priests (Vaults:5)
9 fire dragons
2 kraken zombies
A great orb of eyes (shapeshifter) (Vaults:4)
Fannar (Elf:2)
16 ironheart preservers
9 great orbs of eyes
7 death cobs
Harold (Lair:4)
34 hydras
24 ice dragons
15 naga warriors
A ravenous item mimic (Vaults:5)
3 quicksilver dragon skeletons
Nessos (Orc:4)
3 ravenous feature mimics
8 spriggan air magi
9 rakshasas
24 dancing weapons
26 monstrous demonspawn (Pan)
A shambling mangrove (Swamp:2)
Erica (D:10)
4 alligators
11 anacondas
6 deep troll earth magi
2 plague shamblers (Crypt:2)
5 vampire magi
3 deep dwarf death knights
2 tengu warriors
15 naga sharpshooters
21 ogre magi
8 death yaks
11 deep troll shamans
43 soul eaters
A spectral elf (Crypt:3)
10 spriggan berserkers
3 titan zombies
9 centaur warriors
11 shock serpents
2 iron golems (Hell)
6 hell hogs
5 storm dragon zombies
3 orc high priests
3 unseen horrors
4 thrashing horrors
Nergalle (D:13)
20 deep elf knights
7 very ugly things
14 iron trolls
14 shadow wraiths
A catoblepas (Depths:4)
3 wretched stars (Abyss:3)
3 titan skeletons
89 skeletal warriors
An orb spider (shapeshifter) (Vaults:3)
26 hell knights
37 ice devils
3 storm dragon skeletons
2 death drakes (Depths:5)
A ghost moth zombie (Dis:7)
11 hell beasts
26 shadow demons
2 golden dragon zombies
5 salamander mystics
6 lindwurms
35 deep trolls
A spriggan druid (Swamp:4)
37 sun demons
7 hill giants
3 fire crabs
7 giant orange brains
5 anaconda zombies
22 flayed ghosts
4 ice statues
3 shadow dragon zombies
26 infernal demonspawn
22 torturous demonspawn (Pan)
7 swamp dragons
5 mana vipers
4 naga ritualists
4 wizards
14 gelid demonspawn (Pan)
20 putrid demonspawn
A kraken simulacrum (Coc:7)
2 anaconda skeletons (Geh:7)
12 ironbrand convokers
3 deep elf summoners
10 deep elf conjurers
12 flaming corpses
2 wolf spider zombies
7 harpies (Vaults:2)
Joseph (Orc:2)
17 necromancers
5 red wasps
2 iron dragon zombies
7 orc sorcerers
A harpy (shapeshifter) (Vaults:5)
A spectral ice dragon (Crypt:5)
2 draconian zombies
A cyclops (shapeshifter) (Vaults:2)
2 shadow dragon skeletons
3 frost giant zombies
22 orc knights
7 wolf spiders
3 shining eyes (Slime:6)
21 phantasmal warriors
2 fire giant zombies
6 guardian serpents
4 manticores
49 sixfirhies
4 griffons
6 iron dragon skeletons
9 elephants
A worldbinder (Abyss:3)
7 cyclopes
34 hellions
A frost giant skeleton (Crypt:2)
3 stone giant zombies
31 salamanders
A shock serpent zombie (Coc:7)
2 dire elephant zombies
A mermaid (shapeshifter) (Depths:2)
6 fire giant skeletons
6 molten gargoyles
18 tormentors
3 demonspawn zombies (Pan)
16 moths of wrath
A titan simulacrum (Coc:7)
36 smoke demons
An eye of devastation (Slime:6)
35 orange demons
17 spiny frogs
4 stone giant skeletons
2 guardian serpents (shapeshifter)
18 naga magi
16 vault sentinels
A queen ant (shapeshifter) (Vaults:5)
42 black mambas
3 dire elephant skeletons
A red draconian zombie (Zot:5)
A storm dragon simulacrum (Coc:7)
3 item mimics
4 anaconda simulacra
2 green draconian zombies
6 gargoyles
105 yaktaurs
61 hellwings (Pan)
A shock serpent skeleton (Geh:1)
A kobold demonologist (Vaults:1)
2 purple draconian zombies
A mottled draconian zombie (Zot:1)
3 emperor scorpion zombies
5 demonic crawlers (Pan)
3 efreet (Pan)
A fire drake (shapeshifter) (Vaults:2)
A purple draconian skeleton (Crypt:4)
27 freezing wraiths
106 guardian mummies
15 iron devils
10 komodo dragons
6 deep elf priests
32 red devils
2 queen bees
A tengu conjurer (D:14)
2 fire drakes
A giant firefly (shapeshifter) (Vaults:1)
2 wandering mushrooms
A harpy zombie (Geh:7)
2 wind drakes (shapeshifter)
4 centaur skeletons
14 giant fireflies
4 hydra zombies
8 giant leeches
12 boggarts
31 blue devils
A harpy skeleton (Tomb:2)
A jumping spider (shapeshifter) (Depths:2)
51 slime creatures
4 blink frogs (Lair:5)
6 silent spectres
A moth of wrath zombie (Zot:5)
3 wind drakes
31 two-headed ogres
4 boulder beetles
12 trolls
7 hydra skeletons
4 bog bodies
4 raiju (Abyss:2)
A raiju (shapeshifter) (Depths:1)
4 brown oozes
A brown ooze (shapeshifter) (Depths:2)
An ice dragon zombie (Geh:7)
A wolf spider simulacrum (Vaults:1)
A catoblepas skeleton (Crypt:3)
4 baby alligators (Swamp:1)
3 fire dragon zombies
A stone giant simulacrum (Crypt:2)
6 alligator zombies
A blink frog (shapeshifter) (Vaults:3)
A basilisk (shapeshifter) (Depths:1)
14 ravens
An ettin zombie (Tar:7)
10 fire dragon skeletons
4 fire giant simulacra
4 human simulacra
2 trapdoor spiders
3 alligator skeletons
58 flying skulls
33 shadows
6 air elementals
2 thorn lotuses (Swamp:5)
A grizzly bear (shapeshifter) (Vaults:1)
6 ice dragon skeletons
2 frost giant simulacra (Crypt:2)
2 black mamba zombies
13 water elementals
11 sharks
32 deep elf magi
9 hippogriffs
30 wraiths
A trapdoor spider (shapeshifter) (Elf:3)
3 ettin skeletons
2 black mamba skeletons
19 vampires
41 yaks
32 deep elf fighters
13 spriggans
26 neqoxecs
20 ynoxinuls
11 fire elementals
A giant leech zombie (Crypt:3)
76 ugly things
A gelid demonspawn zombie (Pan)
A soldier ant (D:12)
2 hippogriffs (shapeshifter)
72 nagas
9 chaos spawn
2 deep troll zombies
A spatial vortex (Dis:7)
A merfolk zombie (Tar:7)
41 vampire mosquitoes
A faun zombie (Crypt:2)
8 wargs
9 hungry ghosts
A monstrous demonspawn zombie (Pan)
A water moccasin (shapeshifter) (Vaults:5)
4 putrid demonspawn zombies (Pan)
17 swamp worms
4 torturous demonspawn zombies
3 mottled dragons
An iron troll simulacrum (Vaults:1)
7 necrophages
2 infernal demonspawn zombies (Pan)
19 hell hounds
8 wolves
2 torturous demonspawn skeletons
A faun skeleton (Crypt:1)
A gelid demonspawn skeleton (Pan)
34 ice beasts
10 porcupines
65 orc warriors
5 spiny frog zombies
5 spiny frog skeletons
38 water moccasins
3 spectral sharks (Tar:7)
4 tengu skeletons
6 phantoms
An ice beast (shapeshifter) (Vaults:1)
5 snapping turtle zombies
A putrid demonspawn skeleton (Pan)
11 spiders
3 hydra simulacra
12 swamp drakes
A swamp dragon zombie (Crypt:2)
74 ogres
2 black bears
5 manticore zombies
5 yellow wasps
A sky beast (D:9)
10 giant goldfish
3 alligator simulacra
3 manticore skeletons
5 big kobolds
2 blink frog skeletons
14 crocodiles
2 swamp dragon skeletons
Sigmund (D:5)
5 snapping turtle skeletons
16 centaurs
4 elf zombies
2 boring beetles
An ugly thing zombie (Crypt:3)
A lost soul (Crypt:2)
A lava worm (Zot:3)
8 giant slugs
A brain worm (D:12)
A yaktaur zombie (Depths:3)
A fire crab zombie (D:15)
A silver statue (Vaults:3)
2 cyclops zombies
A gnoll sergeant (D:4)
25 giant frogs
4 scorpions
18 insubstantial wisps
A cyclops skeleton (D:13)
A snapping turtle simulacrum (Crypt:2)
5 eyes of draining
13 jellies
A warg skeleton (Crypt:2)
26 wights
36 killer bees
2 raiju skeletons
2 spriggan skeletons
6 quasits
4 electric eels
A lava snake (Zot:3)
A hippogriff skeleton (Crypt:1)
7 goliath beetles
16 iron imps
3 centaur zombies
22 crimson imps
14 big fish
10 hounds
A black bear skeleton (Crypt:2)
3 human skeletons
30 orc priests
45 orc wizards
2 elf skeletons
3 spectral big fish (Tar:7)
24 worker ants
2 porcupine skeletons
7 iguanas
22 sheep
2 big kobold zombies
A demigod skeleton (Crypt:1)
A brain worm zombie (Crypt:1)
A naga zombie (Tomb:3)
2 ogre skeletons
A mottled dragon skeleton (D:11)
50 mummies
A hound skeleton (D:6)
35 adders
A worm zombie (D:6)
4 orc skeletons
6 shadow imps
4 giant mites
38 green rats
An inept feature mimic (D:6)
14 white imps
6 worms
44 ufetubi
An adder zombie (Ossuary)
A halfling zombie (Crypt:3)
An adder skeleton (D:5)
11 giant eyeballs
5 giant geckos
6 oozes
255 orcs
21 bats
3 bat skeletons
5 giant cockroaches
19 hobgoblins
29 jackals
28 kobolds
13 quokkas
4 ball pythons
9 giant newts
A giant spore (D:11)
21 goblins
2 goblin zombies (Ossuary)
A hobgoblin skeleton (D:4)
17 hobgoblin zombies
2 jackal zombies (Ossuary)
3 kobold skeletons
11 kobold zombies
A lava orc zombie (Crypt:3)
12 orc zombies
A quokka zombie (D:4)
30 rats
A rat zombie (D:4)
A ballistomycete (D:11)
A briar patch (Swamp:5)
A crawling corpse (Vaults:2)
3 fungi
4 grand avatars
A pillar of salt (Hell)
A plant (Depths:5)
2 starspawn tentacles (Abyss:2)
3 tentacles (Tar:7)
A tentacle segment (Hell)
3 toadstools (D:1)
5168 creatures vanquished.
Vanquished Creatures (collateral kills)
An elephant (Lair:8)
A giant firefly (Swamp:2)
A flying skull (Geh:7)
3 creatures vanquished.
Vanquished Creatures (others)
Asterion (Depths:2)
A draconian knight (Zot:3)
Jorgrun (Swamp:5)
A vampire knight (Crypt:5)
A draconian caller (Zot:3)
A grey draconian (Zot:1)
A deep elf annihilator (Pan)
A naga sharpshooter (Snake:5)
A hellwing (Pan)
3 ball lightnings (Pan)
2 flaming corpses (Crypt:5)
A moth of wrath (Zot:3)
An air elemental (Tar:7)
A spiny frog (Slime:1)
A wandering mushroom (Zot:5)
A deep elf mage (Elf:1)
A naga (Geh:7)
An ugly thing (Vaults:2)
A neqoxec (Pan)
A hell hound (Dis:7)
An orc warrior (Vaults:5)
A water moccasin (Lair:8)
2 ogres
14 lost souls
A centaur skeleton (Geh:4)
A quasit (Zot:5)
An orange rat (Vaults:5)
2 adders (Lair:8)
3 ufetubi (IceCv)
A giant spore (D:14)
An orc (Vaults:3)
3 fungi (Lair:8)
29 pillars of salt
18 plants
4 starspawn tentacles
11 starspawn tentacle segments
13 tentacles
177 tentacle segments
4 toadstools (D:1)
310 creatures vanquished.
Grand Total: 5481 creatures vanquished
Notes
Turn | Place | Note
--------------------------------------------------------------
0 | D:1 | Azalea, the Vine Stalker Warper, began the quest for the Orb.
0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3
261 | D:1 | Reached skill level 1 in Armour
261 | D:1 | Reached XP level 2. HP: 13/15 MP: 5/5
270 | D:1 | Learned a level 2 spell: Blink
273 | D:1 | Learned a level 2 spell: Shroud of Golubria
326 | D:1 | Paralysed by a potion of paralysis for 6 turns
642 | D:1 | Reached XP level 3. HP: 18/18 MP: 7/7
1192 | D:2 | Found an iron altar of Okawaru.
1810 | D:3 | Reached XP level 4. HP: 20/23 MP: 8/8
2062 | D:3 | Reached skill level 4 in Long Blades
2200 | D:3 | Reached XP level 5. HP: 14/26 MP: 5/11
2928 | D:3 | Gained mutation: You heal very quickly. [vine stalker growth]
2928 | D:3 | Reached XP level 6. HP: 5/30 MP: 3/13
3153 | D:4 | Reached skill level 5 in Long Blades
3184 | D:4 | Paralysed by a giant eyeball for 2 turns
3209 | D:4 | Found a sand-covered staircase.
3221 | Ossuary | Entered an ossuary
3536 | Ossuary | Reached XP level 7. HP: 29/34 MP: 13/17
4012 | D:4 | Found a bloodstained altar of Trog.
4108 | D:4 | Found a glowing golden altar of the Shining One.
4108 | D:4 | Found a radiant altar of Vehumet.
4112 | D:4 | Became a worshipper of the Shining One
4145 | D:4 | Reached skill level 1 in Invocations
4252 | D:4 | Found a blossoming altar of Fedhas.
4293 | D:5 | Entered Level 5 of the Dungeon
4374 | D:5 | Reached skill level 6 in Long Blades
4482 | D:5 | Noticed a yak
4667 | D:4 | Killed a yak
4667 | D:4 | Gained mutation: You have razor-sharp teeth. [vine stalker growth]
4667 | D:4 | Reached XP level 8. HP: 4/38 MP: 3/19
4876 | D:5 | Found a staircase to the Ecumenical Temple.
4906 | Temple | Entered the Ecumenical Temple
4977 | Temple | Fell from the grace of the Shining One
4977 | Temple | Became a worshipper of Zin the Law-Giver
4977 | Temple | Acquired Zin's first power
5024 | D:5 | Noticed Sigmund
5043 | D:6 | Reached skill level 1 in Shields
5064 | D:5 | Noticed a yak
5065 | D:5 | Noticed a yak
5072 | D:5 | Noticed a yak
5081 | D:6 | Killed a yak
5081 | D:6 | Reached skill level 7 in Long Blades
5411 | D:6 | Reached XP level 9. HP: 25/42 MP: 10/20
5519 | D:6 | Found Iliuc's Distillery.
5919 | D:5 | Noticed a yak
5933 | D:6 | Killed a yak
5933 | D:6 | Reached skill level 8 in Long Blades
6063 | D:6 | Killed a yak
6071 | D:6 | Killed a yak
6143 | D:5 | Killed Sigmund
6167 | D:5 | Reached skill level 5 in Invocations
6250 | D:5 | Paralysed by a giant eyeball for 2 turns
6459 | D:6 | Reached skill level 5 in Armour
6748 | D:7 | Acquired Zin's second power
6844 | D:7 | Reached XP level 10. HP: 39/46 MP: 16/21
6904 | D:7 | Got a smoking hat
6907 | D:7 | Identified the +1 hat of the Desert {Str+3 Int+3 Curse} (You found it on level 7 of the Dungeon)
7177 | D:8 | Found a shimmering altar of Xom.
7186 | D:8 | You fall through a shaft!
7186 | D:9 | Found a staircase to the Orcish Mines.
7202 | D:10 | Entered Level 10 of the Dungeon
7202 | D:10 | Noticed a hill giant
7225 | D:10 | Found an ancient bone altar of Kikubaaqudgha.
7247 | D:10 | Reached skill level 9 in Long Blades
7416 | D:10 | Killed a hill giant
7557 | D:10 | Noticed a hill giant
7584 | D:10 | Killed a hill giant
7706 | D:10 | Reached skill level 10 in Long Blades
7714 | D:10 | Noticed Erica
7727 | D:10 | Killed Erica
7727 | D:10 | Reached skill level 5 in Shields
7840 | D:10 | Reached XP level 11. HP: 50/50 MP: 23/23
7908 | D:10 | Got an ancient scale mail
7926 | D:10 | Identified the cursed -1 scale mail of Light {Str+2 Int+2} (You found it on level 10 of the Dungeon)
8030 | D:10 | Noticed a three-headed hydra
8039 | D:10 | Killed a hydra
8127 | D:11 | Acquired Zin's third power
8755 | D:11 | You fall through a shaft for 3 floors!
8925 | D:12 | Reached skill level 11 in Long Blades
9017 | D:12 | Noticed a seven-headed hydra
9029 | D:12 | Killed a two-headed hydra
9269 | D:12 | Noticed a four-headed hydra
9279 | D:12 | Killed a three-headed hydra
9303 | D:12 | Gained mutation: You regenerate. [vine stalker growth]
9303 | D:12 | Reached XP level 12. HP: 56/56 MP: 25/25
9387 | D:12 | Noticed an ogre mage
9549 | D:11 | Noticed a vault guard
9582 | D:11 | Killed a vault guard
9646 | D:11 | Found a portal to a secret trove of treasure.
10076 | D:11 | Acquired Zin's fourth power
10230 | D:12 | Killed an ogre mage
10466 | D:13 | Noticed Nergalle
10475 | D:12 | Reached skill level 12 in Long Blades
10750 | D:13 | Killed Nergalle
11153 | D:13 | Noticed an orc knight
11153 | D:13 | Noticed an ogre mage
11181 | D:13 | Killed an orc knight
11194 | D:13 | Killed an ogre mage
11227 | D:13 | Noticed a skeletal warrior
11228 | D:13 | Noticed a centaur warrior
11248 | D:13 | Killed a centaur warrior
11267 | D:13 | Killed a skeletal warrior
11336 | D:13 | Found a gate to the Vaults.
11690 | D:9 | Reached skill level 5 in Fighting
11714 | D:9 | Found a staircase to the Lair.
12212 | D:9 | Reached XP level 13. HP: 58/64 MP: 26/28
12424 | Lair:1 | Entered Level 1 of the Lair of Beasts
13461 | Lair:2 | Reached skill level 13 in Long Blades
14048 | Lair:2 | Reached skill level 10 in Invocations
14265 | Lair:3 | Found a staircase to the Snake Pit.
14508 | Lair:3 | Found a shattered altar of Ashenzari.
14650 | Lair:3 | Noticed Gastronok
14666 | Lair:3 | Killed Gastronok
14666 | Lair:3 | Reached skill level 1 in Charms
15724 | Lair:4 | Found a staircase to the Swamp.
16087 | Lair:4 | Noticed Harold
16129 | Lair:4 | Killed Harold
16560 | Lair:5 | Got a faintly glowing granite ring
16577 | Lair:5 | Identified the ring "Schopt" {rC+ Str+3} (You found it on level 5 of the Lair of Beasts)
16713 | Lair:5 | Noticed Maud
16737 | Lair:5 | Killed Maud
16737 | Lair:5 | Reached XP level 14. HP: 62/70 MP: 26/29
17555 | Lair:6 | Reached skill level 14 in Long Blades
17636 | Lair:6 | Found a burning altar of Makhleb.
18266 | Lair:6 | Got an ichor-stained plate armour
18288 | Lair:6 | Identified the +5 plate armour "Hagreeckem" {Str+4 Dex+2} (You found it on level 6 of the Lair of Beasts)
18298 | Lair:6 | Found a staircase to the Slime Pits.
19262 | Lair:8 | Entered Level 8 of the Lair of Beasts
19548 | Lair:8 | Reached skill level 5 in Translocations
20997 | Lair:8 | Paralysed by a red wasp for 3 turns
21648 | Orc:1 | Entered Level 1 of the Orcish Mines
21663 | Orc:1 | Found an iron altar of Okawaru.
22068 | Orc:2 | Noticed Joseph
22075 | Orc:2 | Killed Joseph
22138 | Orc:2 | Found a roughly hewn altar of Beogh.
22226 | Orc:2 | Reached skill level 1 in Evocations
22724 | Orc:3 | Found a dark tunnel.
22754 | Volcano | Entered a volcano
23331 | Orc:1 | Reached XP level 15. HP: 75/77 MP: 30/30
23598 | Orc:4 | Entered Level 4 of the Orcish Mines
23948 | Orc:4 | Reached skill level 5 in Charms
23952 | Orc:4 | Found Zadizo's Armour Boutique.
23954 | Orc:4 | Found Acof's Food Emporium.
24243 | Orc:4 | Found Puugg's General Store.
24245 | Orc:4 | Found Criog's Food Emporium.
24527 | Orc:4 | Found a roughly hewn altar of Beogh.
24574 | Orc:4 | Bought a scroll of teleportation for 39 gold pieces
24661 | Orc:4 | Found a staircase to the Elven Halls.
24728 | Orc:4 | Noticed Nessos
24740 | Orc:4 | Killed Nessos
25195 | Trove | Entered a treasure trove
25204 | Trove | Got a crude steel ring
25208 | Trove | Got a warped bone ring
25244 | Trove | Got a brightly glowing pewter amulet
25288 | D:11 | Identified the ring "Woaduf" {rElec rPois MR++ MP+9} (You found it in a treasure trove)
25289 | D:11 | Identified the amulet of Gahoqih {rMut rElec rF-} (You found it in a treasure trove)
25294 | D:11 | Identified the ring of Liberalism {+Inv rF+ MR+ Str+4 Dex+1 Acc+4 Dam+5 Stlth} (You found it in a treasure trove)
25513 | D:11 | Reached skill level 15 in Long Blades
25701 | D:14 | Noticed a centaur warrior
25714 | D:14 | Killed a centaur warrior
25916 | D:14 | Noticed a five-headed hydra
25927 | D:14 | Killed a two-headed hydra
25935 | D:14 | Noticed a centaur warrior
25940 | D:14 | Killed a centaur warrior
25941 | D:14 | Noticed a five-headed hydra
25957 | D:14 | Killed a four-headed hydra
26194 | D:14 | Noticed an orc knight
26210 | D:14 | Killed an orc knight
26349 | D:14 | Noticed a centaur warrior
26357 | D:14 | Killed a centaur warrior
26609 | D:15 | Entered Level 15 of the Dungeon
26885 | D:15 | Found a blossoming altar of Fedhas.
27276 | D:15 | Found a staircase to the Depths.
27683 | Swamp:1 | Entered Level 1 of the Swamp
27745 | Lair:2 | Learned a level 2 spell: Repel Missiles
28182 | Swamp:1 | Reached skill level 10 in Armour
28188 | Swamp:1 | Reached skill level 1 in Air Magic
28305 | Swamp:1 | Reached XP level 16. HP: 78/82 MP: 31/31
28709 | Swamp:2 | Noticed a thorn hunter
28767 | Swamp:2 | Killed a thorn hunter
28806 | Swamp:2 | Noticed Wiglaf
28816 | Swamp:2 | Killed Wiglaf
29109 | Swamp:2 | Noticed a thorn hunter
29193 | Swamp:2 | Killed a thorn hunter
31129 | Swamp:4 | Reached skill level 5 in Evocations
31232 | Swamp:4 | Noticed Saint Roka
31257 | Swamp:4 | Killed Saint Roka
31845 | Swamp:5 | Entered Level 5 of the Swamp
32199 | Swamp:5 | Noticed a thorn hunter
32204 | Swamp:5 | Killed a thorn hunter
32204 | Swamp:5 | Reached XP level 17. HP: 81/88 MP: 33/33
32238 | Swamp:5 | Noticed Jorgrun
32469 | Swamp:4 | Reached skill level 16 in Long Blades
32524 | Swamp:5 | Killed Jorgrun
32750 | Swamp:5 | Got a decaying rune of Zot
32902 | Swamp:5 | Noticed a thorn hunter
32913 | Swamp:5 | Killed a thorn hunter
33405 | Snake:1 | Entered Level 1 of the Snake Pit
33416 | Snake:1 | Found a shattered altar of Ashenzari.
34196 | Snake:2 | Noticed Norris
34238 | Snake:2 | Killed Norris
34337 | Snake:2 | Reached skill level 5 in Air Magic
35357 | Snake:3 | Noticed Aizul
35376 | Snake:3 | Killed Aizul
35801 | Snake:3 | Reached XP level 18. HP: 84/93 MP: 34/34
36441 | Snake:4 | Reached skill level 10 in Fighting
36574 | Snake:4 | Found a frozen archway.
36608 | IceCv | Entered an ice cave
37291 | Snake:4 | Reached skill level 5 in Dodging
38388 | Snake:5 | Entered Level 5 of the Snake Pit
39412 | Snake:5 | Reached XP level 19. HP: 77/98 MP: 34/34
39711 | Snake:5 | Got a serpentine rune of Zot
39810 | Snake:5 | Reached skill level 5 in Spellcasting
39832 | Snake:5 | Noticed Snorg
39841 | Snake:5 | Killed Snorg
40192 | Vaults:1 | Entered Level 1 of the Vaults
40467 | Vaults:1 | Found Wuyvujau's Distillery.
40508 | Vaults:1 | Reached skill level 17 in Long Blades
42141 | Vaults:2 | Reached XP level 20. HP: 102/104 MP: 36/36
42438 | Vaults:2 | Reached skill level 10 in Translocations
42685 | Vaults:2 | Found Wamak's Assorted Antiques.
43116 | Vaults:3 | Noticed a bone dragon
43132 | Vaults:3 | Killed a bone dragon
43179 | Vaults:3 | Found a staircase to the Crypt.
43893 | Vaults:3 | Got a smoking turquoise ring
43894 | Vaults:3 | Identified the ring "Ucoruifo" {rF+ Dex+3} (You found it on level 3 of the Vaults)
44098 | Vaults:3 | Reached skill level 10 in Charms
44325 | Vaults:3 | Got an encrusted chain mail
44326 | Vaults:3 | Identified the cursed +0 chain mail of Uruagru {Str+3 Dex+3} (You found it on level 3 of the Vaults)
45071 | Vaults:4 | Got an ancient wooden ring
45166 | Vaults:4 | Noticed Donald
45174 | Vaults:4 | Killed Donald
45245 | Vaults:4 | Reached skill level 10 in Shields
45326 | Vaults:4 | Reached XP level 21. HP: 109/109 MP: 36/36
46479 | Vaults:4 | Found a staircase to the Hall of Blades.
46634 | Blade | Entered the Hall of Blades
46728 | Vaults:4 | Reached skill level 18 in Long Blades
47503 | Depths:1 | Entered Level 1 of the Depths
47879 | Depths:1 | Found a gateway to Hell.
47890 | Depths:1 | Found a one-way gate leading to the halls of Pandemonium.
47896 | Depths:1 | Found Ykufidyvis' Magic Scroll Shoppe.
48039 | Depths:1 | Found a gateway to a ziggurat.
48047 | Depths:1 | Identified a scroll of acquirement
48357 | Lair:2 | Identified the ring "Huin" {Ice Str+2 Dex-1} (You took it off a yaktaur captain on level 4 of the Vaults)
48810 | D:8 | Got a twisted helmet
48811 | D:8 | Identified the +1 helmet of Retudghua {+Fly} (You found it on level 8 of the Dungeon)
49249 | D:4 | Fell from the grace of Zin
49249 | D:4 | Became a worshipper of the Shining One
49249 | D:4 | Acquired the Shining One's first power
49249 | D:4 | Acquired the Shining One's second power
49584 | Crypt:1 | Entered Level 1 of the Crypt
49584 | Crypt:1 | Noticed Khufu
49584 | Crypt:1 | Noticed a greater mummy
49586 | Crypt:1 | Noticed a greater mummy
49587 | Crypt:1 | Acquired the Shining One's third power
49599 | Crypt:1 | Killed a greater mummy
49654 | Vaults:3 | Killed Khufu
49710 | Crypt:1 | Killed a greater mummy
49765 | Crypt:1 | Reached XP level 22. HP: 114/114 MP: 37/37
50382 | Crypt:1 | Acquired the Shining One's fourth power
50789 | Crypt:2 | Found a basalt altar of Yredelemnul.
51752 | D:4 | Identified a +4,+4 Blessed Blade (a cursed +3,+3 bastard sword of electrocution blessed by the Shining One)
51833 | Temple | Fell from the grace of the Shining One
51833 | Temple | Became a worshipper of Zin the Law-Giver
51836 | Temple | Donated 2304 gold pieces to Zin
52680 | Depths:2 | Found a one-way gate to the infinite horrors of the Abyss.
53037 | Depths:2 | Noticed Asterion
53048 | Depths:2 | Killed Asterion
53192 | Depths:2 | Paralysed by a giant eyeball for 4 turns
54212 | Depths:3 | Reached XP level 23. HP: 88/119 MP: 38/38
55283 | Depths:3 | Got a jewelled hat
55284 | Depths:3 | Identified the +1 hat of Narcissism {+Blink Str+4 Int+3 SInv} (You found it on level 3 of the Depths)
56185 | Depths:4 | Reached skill level 19 in Long Blades
56708 | Depths:5 | Entered Level 5 of the Depths
57142 | Depths:5 | Reached XP level 24. HP: 126/126 MP: 38/38
57871 | Depths:5 | Identified a +1 cloak of preservation (You took it off a green draconian on level 5 of the Depths)
57981 | Depths:5 | Found a gate to the Realm of Zot.
57997 | Depths:5 | Reached skill level 1 in Bows
58003 | Depths:5 | Got a faintly glowing iron ring
58182 | Depths:5 | Identified a +0 cloak of preservation (You took it off a white draconian on level 5 of the Depths)
59184 | Lair:3 | Learned a level 5 spell: Phase Shift
59189 | Lair:3 | Learned a level 4 spell: Control Teleport
59190 | Lair:3 | Identified the ring "Xuhuaf" {rElec rN+ AC+5} (You took it off a draconian monk on level 5 of the Depths)
59201 | Lair:3 | Learned a level 6 spell: Dispersal
59209 | Lair:3 | Learned a level 7 spell: Controlled Blink
60011 | Vaults:5 | Entered Level 5 of the Vaults
60019 | Vaults:5 | Cast into the Abyss (vault guard)
60021 | Abyss:1 | Found a corrupted altar of Lugonu.
60157 | Abyss:2 | Reached skill level 15 in Invocations
60424 | Abyss:3 | Got an abyssal rune of Zot
60556 | Vaults:5 | Escaped the Abyss
60822 | Vaults:4 | Reached XP level 25. HP: 42/130 MP: 39/39
61731 | Vaults:5 | Reached skill level 5 in Bows
62215 | Vaults:5 | Noticed Sojobo
62230 | Vaults:5 | Killed Sojobo
62385 | Vaults:5 | Reached skill level 15 in Armour
62533 | Vaults:5 | Identified the Reference Book on Confrontation (You found it on level 5 of the Vaults)
62765 | Vaults:5 | Reached skill level 10 in Dodging
63057 | Vaults:5 | Identified the Almanac of the Frostbite and Companions (You found it on level 5 of the Vaults)
63184 | Vaults:5 | Got a silver rune of Zot
63452 | Vaults:5 | Reached XP level 26. HP: 136/136 MP: 40/40
64304 | Crypt:3 | Noticed Margery
64315 | Crypt:3 | Killed Margery
64315 | Crypt:3 | Reached skill level 10 in Spellcasting
64625 | Crypt:3 | Noticed Agnes
64637 | Crypt:3 | Killed Agnes
64795 | Crypt:3 | Found a staircase to the Tomb.
65477 | Crypt:4 | Got a faintly glowing crossbow
65478 | Crypt:4 | Identified the +3,+8 crossbow of Punishment {elec, +Blink rF++ MR+ Int-2} (You found it on level 4 of the Crypt)
66073 | Crypt:5 | Entered Level 5 of the Crypt
66120 | Crypt:5 | Reached skill level 20 in Long Blades
66369 | Crypt:5 | Noticed Mennas
66478 | Crypt:5 | Learned a level 3 spell: Flight
66483 | Crypt:5 | Learned a level 4 spell: Airstrike
66489 | Crypt:5 | Learned a level 5 spell: Silence
66748 | Crypt:5 | Noticed an ancient lich
66761 | Crypt:5 | Killed an ancient lich
66949 | Crypt:5 | Noticed Frederick
66961 | Crypt:5 | Killed Frederick
67001 | Crypt:5 | Found an ancient bone altar of Kikubaaqudgha.
67022 | Crypt:5 | Reached XP level 27. HP: 93/140 MP: 41/41
67079 | Crypt:5 | Got a wavering platinum ring
67079 | Crypt:5 | Got a brightly glowing platinum ring
67079 | Crypt:5 | Got a warped lapis lazuli ring
67658 | Crypt:5 | Reached skill level 1 in Hexes
67769 | Crypt:5 | Got a warped buckler
67778 | Crypt:5 | Identified the cursed +3 buckler "Xynehax" {Dex+2 Int+3} (You found it on level 5 of the Crypt)
67918 | Crypt:5 | Identified the ring "Ydiev" {rElec rC+ rN+ Str-5} (You found it on level 5 of the Crypt)
67921 | Crypt:5 | Got a smoking plate armour
68222 | Crypt:5 | Identified the +8 plate armour of the Bulwark {+Rage +Fly rN+} (You found it on level 5 of the Crypt)
68275 | Crypt:5 | Identified Alistair's Grimoire of Intoxication
69380 | Lair:2 | Learned a level 3 spell: Portal Projectile
69548 | Orc:4 | Bought a scroll of enchant armour for 97 gold pieces
69550 | Orc:4 | Bought a scroll of enchant weapon II for 71 gold pieces
69550 | Orc:4 | Bought a scroll of enchant armour for 97 gold pieces
69584 | Elf:1 | Entered Level 1 of the Elven Halls
69641 | Elf:1 | Found Raolee's Gadget Boutique.
70556 | Elf:2 | Found Proddusy's Jewellery Shop.
70562 | Elf:2 | Found Pagh's General Store.
70754 | Elf:2 | Noticed Fannar
70764 | Elf:2 | Killed Fannar
70866 | Elf:2 | Found Ogyilu's Antique Weapon Boutique.
70954 | Elf:3 | Entered Level 3 of the Elven Halls
71075 | Elf:3 | Reached skill level 10 in Evocations
71097 | Elf:3 | HP: 4/142 [deep elf mage/fireball (8)]
71975 | Elf:3 | Identified Zois Moo's Catalogue of Unstable Enchantment
72115 | Elf:3 | Identified Schaeshro's Incunabulum of Snow
72840 | Elf:2 | Bought the amulet "Izailis" {Spirit rC++} for 1035 gold pieces
73063 | Lair:2 | Identified a +5 rod of ignition (11/11) (You took it off a deep elf mage on level 3 of the Elven Halls)
73221 | Slime:1 | Entered Level 1 of the Pits of Slime
73241 | Slime:1 | Paralysed by a giant eyeball for 4 turns
73385 | Slime:6 | Entered Level 6 of the Pits of Slime
73471 | Slime:6 | Reached skill level 15 in Translocations
73553 | Slime:6 | Noticed the royal jelly
73563 | Slime:6 | Killed the royal jelly
73563 | Slime:6 | Reached skill level 15 in Shields
73563 | Slime:6 | Reached skill level 5 in Hexes
73750 | Slime:6 | Paralysed by a giant eyeball for 4 turns
73890 | Slime:6 | Got a slimy rune of Zot
74014 | Slime:6 | Got a flickering iron amulet
74139 | Slime:6 | Got a transparent iron ring
74378 | Lair:2 | Identified the amulet of Schemmuica {Gourm rElec Int-2 Acc+4} (You found it on level 6 of the Pits of Slime)
74380 | Lair:2 | Identified the ring "Chuiroak" {rPois Dex+5} (You found it on level 6 of the Pits of Slime)
74728 | Zot:1 | Entered Level 1 of the Realm of Zot
76453 | Zot:3 | Reached skill level 1 in Stealth
77496 | Zot:4 | Noticed an orb of fire
78769 | Hell | Entered the Vestibule of Hell
78769 | Hell | Noticed Geryon
78781 | Hell | Killed Geryon
78795 | Hell | Reached skill level 21 in Long Blades
78973 | Hell | Found a gateway to the decaying netherworld of Tartarus.
79196 | Hell | Found a gateway to the ashen valley of Gehenna.
79289 | Hell | Reached skill level 10 in Air Magic
79399 | Hell | Found a gateway to the Iron City of Dis.
79578 | Hell | Found a gateway to the freezing wastes of Cocytus.
79886 | Dis:1 | Entered Level 1 of the Iron City of Dis
80579 | Dis:7 | Entered Level 7 of the Iron City of Dis
80603 | Dis:7 | Reached skill level 5 in Stealth
81589 | Dis:7 | Noticed Dispater
81611 | Dis:7 | Killed Dispater
81748 | Dis:7 | Got an iron rune of Zot
81979 | Coc:1 | Entered Level 1 of Cocytus
82269 | Coc:5 | Reached skill level 10 in Hexes
82366 | Coc:7 | Entered Level 7 of Cocytus
83340 | Coc:7 | Noticed Antaeus
83515 | Coc:7 | Killed Antaeus
83562 | Coc:7 | Got a glittering amethyst amulet
83566 | Coc:7 | Identified Qutuhur's Reference Book on Protection
83577 | Coc:7 | Got a pitted helmet
83578 | Coc:7 | Identified the amulet of Zubuyf {Inacc rN+} (You found it on level 7 of Cocytus)
83591 | Coc:7 | Got an icy rune of Zot
84089 | Tomb:1 | Entered Level 1 of the Tomb of the Ancients
84147 | Crypt:3 | Learned a level 6 spell: Haste
85762 | Tomb:2 | Noticed Boris
85800 | Tomb:1 | Reached skill level 15 in Fighting
86007 | Tomb:1 | Killed Boris
86146 | Tomb:2 | Noticed Jory
86151 | Tomb:2 | Killed Jory
87221 | Tomb:1 | Reached skill level 22 in Long Blades
88031 | Tomb:3 | Entered Level 3 of the Tomb of the Ancients
88310 | Tomb:3 | Reached skill level 10 in Stealth
88863 | Tomb:3 | Identified the Grimoire of Conjuration
89031 | Tomb:3 | Got a golden rune of Zot
89382 | Tomb:3 | Identified the Catalogue of Poisoning
89396 | Tomb:3 | Got a wavering crystal amulet
89409 | Tomb:3 | Got a smoking tin ring
90047 | Crypt:3 | Identified the +0 helmet of the Little Devil {+Blink rElec MR+} (You found it on level 7 of Cocytus)
90057 | Crypt:3 | Identified a +2 rod of the swarm (13/13) (You found it on level 3 of the Tomb of the Ancients)
90059 | Crypt:3 | Identified a +5 rod of shadows (12/12) (You found it on level 3 of the Tomb of the Ancients)
90455 | Lair:2 | Identified the amulet of Khiciph {Stasis Dex+2 Int+3} (You found it on level 3 of the Tomb of the Ancients)
90458 | Lair:2 | Identified the ring "Epyn Waw" {+Rage rF+ Int-5 Dam+1} (You found it on level 3 of the Tomb of the Ancients)
90701 | Tar:1 | Entered Level 1 of Tartarus
91086 | Tar:7 | Entered Level 7 of Tartarus
92036 | Tar:7 | Noticed the Serpent of Hell
92052 | Tar:7 | Killed the Serpent of Hell
92593 | Tar:7 | Noticed Ereshkigal
92629 | Tar:7 | Zin protects you from harm!
92981 | Tar:7 | Killed Ereshkigal
93047 | Tar:7 | Got a bone rune of Zot
93199 | Geh:1 | Entered Level 1 of Gehenna
93801 | Geh:7 | Entered Level 7 of Gehenna
94092 | Geh:7 | Identified a +6 rod of clouds (10/10) (You found it on level 7 of Gehenna)
94650 | Geh:7 | Your ally Gredy Gyen died
94668 | Geh:7 | Noticed Asmodeus
94704 | Geh:7 | Killed Asmodeus
94813 | Geh:7 | Got a twitching bronze ring
94844 | Geh:7 | Identified the ring "Kumaunim" {rF+ Dex+3 Int-2} (You found it on level 7 of Gehenna)
94932 | Geh:7 | Identified Sif Muna's Reference Book on Creative Stolen Souls
94970 | Geh:7 | Got an obsidian rune of Zot
95318 | Lair:2 | Learned a level 6 spell: Deflect Missiles
95540 | D:6 | Bought a potion of restore abilities for 39 gold pieces
95540 | D:6 | Bought a potion of might for 32 gold pieces
95790 | Vaults:1 | Bought a potion of might for 35 gold pieces
96049 | Temple | Donated 5027 gold pieces to Zin
96323 | Depths:1 | Bought a scroll of enchant weapon I for 38 gold pieces
96355 | Depths:1 | Paralysed by a giant eyeball for 3 turns
97317 | Pan | Entered Pandemonium
97512 | Pan | Reached skill level 15 in Spellcasting
97616 | Pan | Found a gateway to a ziggurat.
97664 | Pan | Reached skill level 23 in Long Blades
97727 | Pan | Found an exit through the horrors of the Abyss.
97823 | Pan | Identified Clisk's Almanac of Floating Good Luck
97982 | Pan | Learned a level 1 spell: Summon Butterflies
98423 | Depths:1 | Escaped Pandemonium
98425 | Pan | Entered Pandemonium
98690 | Pan | Noticed Zeicyfoh the pandemonium lord
98699 | Pan | Killed Zeicyfoh the pandemonium lord
99221 | Pan | Found an exit through the horrors of the Abyss.
100199 | Pan | Got a demonic rune of Zot
100220 | Pan | Reached skill level 10 in Bows
100242 | Pan | Reached skill level 15 in Charms
101136 | Pan | Noticed Fratiblu the pandemonium lord
101259 | Pan | Reached skill level 15 in Stealth
101587 | Pan | Found an exit through the horrors of the Abyss.
101606 | Pan | Entered the realm of Mnoleg.
101728 | Pan | Found an exit through the horrors of the Abyss.
101930 | Pan | Noticed Mnoleg
101940 | Pan | Killed Mnoleg
101952 | Pan | Got a glowing rune of Zot
101995 | Pan | Identified a +0 rod of clouds (14/14) (You found it in Pandemonium)
102094 | Pan | Noticed Picly the pandemonium lord
102657 | Pan | Found an exit through the horrors of the Abyss.
102928 | Pan | Found an exit through the horrors of the Abyss.
103058 | Pan | Noticed Hougops the pandemonium lord
103205 | Pan | Noticed Ytaah the pandemonium lord
103320 | Pan | Found an exit through the horrors of the Abyss.
103919 | Pan | Noticed Ubuh the pandemonium lord
103921 | Pan | Killed Ubuh the pandemonium lord
103925 | Depths:1 | Escaped Pandemonium
103927 | Pan | Entered Pandemonium
104057 | Pan | Found an exit through the horrors of the Abyss.
104110 | Pan | Entered the realm of Gloorx Vloq.
104282 | Pan | Noticed Gloorx Vloq
104295 | Pan | Killed Gloorx Vloq
104389 | Pan | Got a dark rune of Zot
104589 | Pan | Found a gateway to a ziggurat.
104628 | Depths:1 | Escaped Pandemonium
104632 | Pan | Entered Pandemonium
104668 | Pan | Entered the realm of Cerebov.
104866 | Pan | Noticed Cerebov
104888 | Pan | Killed Cerebov
105138 | Pan | Got a wavering marble ring
105147 | Pan | Got a shimmering lead ring
105148 | Pan | Identified the ring of Frukk {rC+ Str+3 Dex+4} (You found it in Pandemonium)
105183 | Pan | Got a fiery rune of Zot
105350 | Pan | Found an exit through the horrors of the Abyss.
105701 | Pan | Found an exit through the horrors of the Abyss.
106089 | Pan | Noticed Qaetupn the pandemonium lord
106104 | Pan | Killed Qaetupn the pandemonium lord
106230 | Pan | Found a gateway to a ziggurat.
106240 | Pan | Found an exit through the horrors of the Abyss.
106256 | Pan | Entered the realm of Lom Lobon.
106324 | Pan | Found an exit through the horrors of the Abyss.
106746 | Pan | Noticed Lom Lobon
106756 | Pan | Noticed Lom Lobon
106773 | Pan | Killed Lom Lobon
106788 | Pan | Got a magical rune of Zot
106926 | Pan | Took an exit into the Abyss.
106926 | Abyss:1 | Escaped into the Abyss
106951 | Abyss:1 | Identified the ring "Asaixox" {Wiz Acc+4} (You found it in Pandemonium)
106962 | Abyss:2 | Found a corrupted altar of Lugonu.
107030 | Depths:1 | Escaped the Abyss
107280 | Zot:4 | Killed an orb of fire
107849 | Zot:5 | Entered Level 5 of the Realm of Zot
108038 | Zot:5 | Reached skill level 24 in Long Blades
108422 | Zot:5 | Noticed an ancient lich
108675 | Zot:5 | Noticed an orb of fire
108678 | Zot:5 | Noticed an ancient lich
108771 | Zot:5 | Noticed an ancient lich
108785 | Zot:5 | Killed an orb of fire
108809 | Zot:5 | Killed an ancient lich
108956 | Zot:5 | Killed an ancient lich
109064 | Zot:5 | Noticed an orb of fire
109089 | Zot:5 | Killed an orb of fire
109099 | Zot:5 | Noticed an orb of fire
109112 | Zot:5 | Killed an orb of fire
109112 | Zot:5 | Reached skill level 15 in Bows
109118 | Zot:5 | Killed an ancient lich
109124 | Zot:5 | Reached skill level 15 in Dodging
109200 | Zot:5 | Noticed an orb of fire
109209 | Zot:5 | Killed an orb of fire
109231 | Zot:5 | Noticed an orb of fire
109247 | Zot:5 | Killed an orb of fire
109368 | Zot:5 | Noticed an ancient lich
109375 | Zot:5 | Killed an ancient lich
109416 | Zot:5 | Noticed an ancient lich
109435 | Zot:5 | Killed an ancient lich
109562 | Zot:5 | Noticed an orb of fire
109571 | Zot:5 | Killed an orb of fire
109667 | Zot:5 | Noticed an orb of fire
109680 | Zot:5 | Killed an orb of fire
109898 | Zot:5 | Got the Orb of Zot
109929 | Zot:5 | Noticed Deppiote the pandemonium lord
109949 | Zot:5 | Noticed Frou the pandemonium lord
110049 | Zot:4 | Killed Frou the pandemonium lord
110654 | D:5 | Noticed Jufowaj the pandemonium lord
110887 | D:$ | Escaped with the Orb!
Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 | 16-18 | 19-21 | 22-24 | 25-27 || total
-------------------------+-------+-------+-------+-------+-------+-------+-------+-------+-------++-------
Melee: Falchion | 146 | 261 | 322 | | | | | | || 729
Long sword | | | 171 | 133 | | | | | || 304
Scimitar | | | | 691 | 2024 | 1310 | 1420 | | || 5445
Bastard sword | | | | | | | 97 | 274 | || 371
Blessed bastard s | | | | | | | | 1256 | 6503 || 7759
Unarmed | | | | | | | | | 60 || 60
Rod | | | | | | | | | 129 || 129
Fire: Blowgun | | | | 5 | 4 | | | | || 9
Longbow | | | | | | | | 50 | 86 || 136
Throw: Throwing net | | | | 2 | | | | | || 2
Cast: Shroud of Golubri | | 5 | | | 2 | 17 | 10 | 16 | 84 || 134
Blink | | | | | 2 | 1 | | 6 | 11 || 20
Repel Missiles | | | | | | 9 | 6 | 4 | 13 || 32
Phase Shift | | | | | | | | 2 | 74 || 76
Silence | | | | | | | | | 46 || 46
Flight | | | | | | | | | 15 || 15
Portal Projectile | | | | | | | | | 13 || 13
Deflect Missiles | | | | | | | | | 10 || 10
Control Teleport | | | | | | | | | 6 || 6
Haste | | | | | | | | | 5 || 5
Controlled Blink | | | | | | | | | 4 || 4
Invok: Recite | | | 6 | 32 | 33 | 42 | 78 | 49 | 67 || 307
Vitalisation | | | | | 1 | | | | || 1
Sanctuary | | | | | 1 | | | | || 1
Cleansing Flame | | | | | | | | 1 | || 1
Abil: Evoke Teleportati | | | | | 1 | | | | 3 || 4
Evoke Invisibilit | | | | | | | | 2 | 15 || 17
Evoke Blink | | | | | | | | 2 | 5 || 7
Evoke: Wand | | | 2 | 13 | 12 | 1 | 5 | 6 | 25 || 64
Deck | | | | | | | | | 2 || 2
Fan of gales | | | | | | | | | 1 || 1
Use: Potion | 3 | 2 | 5 | 6 | 6 | 2 | 2 | 1 | 25 || 52
Scroll | 8 | | 5 | 7 | 20 | 11 | 17 | 9 | 66 || 143
Stab: Paralysed | | | | 3 | 56 | 9 | 18 | 2 | 10 || 98
Invisible | | | | 2 | 3 | 3 | 1 | 2 | 34 || 45
Confused | | | | 1 | 21 | 27 | 66 | 15 | 24 || 154
Distracted | | | | | | | | | 2 || 2
I honestly can't believe this guy didn't die. He came to the brink of death more times than I care to remember. The main reason I chose Vine Stalkers is because I couldn't find heal wounds in my recorded VpEn game, so I thought, let's make that a non-issue. But gee are they a nutso species.
I chose a Warper honestly mostly because I wanted to play something more melee oriented with a long blade to start. But you can see I kept true to my roots, casting Controlled Blink even in crystal plate. Plus a variety of other cool support spells like Haste and DMsl. I even had some semblance of stealth going on. Storm Bow with Portal Projectile was useful exactly once -- Hellion island. But boy was I glad I had it then.
I had never had a very good game with Zin before, but he's incredibly cool. Tearing through Orc with high-level preach was incredibly fun ("Saint Roka's eyes and ears begin to bleed!"). Of course the real draw for me was protection from Hell effects. Hell was actually fun! Parts of it were downright leisurely. And as an avatar of Zin marching through Tomb, spamming Silence, I felt just like Mennas ;D
Fun game!
-
Man, only 150 hp, that's stressful. I thought you already had a win with Zin, though?
But you can see I kept true to my roots
Hehe.
-
Yeah dude, 150 HP is NUTSO! Plus no ability to instantly heal, but the wacky regeneration. Plus innate spirit, which helps, but also means magic shortages sometimes when you need a blink or sanctuary. PLUS the antimagic/magic drain bite, which means the best strategy seems to be to keep biting Pan lords and hope for the best!
Nope, first Zin win so far! I had a TrBe of Trog -> TSO who blessed a giant spiked club, but died with 9 runes to Antaeus. And then a CeHu of Oka -> TSO -> Zin who died in Slime (aggravatingly) to a flock of golden eyes.
And now this means I probably won't worship Zin for a while. Dunno what I'm gonna do about Hell, possibly skip it pretty often haha. Maybe my next char should worship Xom for contrast! (BTW, did you notice that 'Xom' and 'Zin' are one letter over from each other on a QWERTY keyboard?)
-
My current best with a TeAE is D:11, didn't find the lair. I decided to check what was in the ice caves despite not having rC. I didn't know that mobs could follow you through the portal back. Died to 4 ice beasts and very poor spell use.
And Vehumet had gifted me Mephitic Cloud, I thought I was in for a nice run grumble grumble.
-
Btw, static discharge ignores AC, so it will deal enormous damage throughout the game. Don't worry about the damage it does to you unless you are very low health; it does not damage you the same amount as enemies.
-
Btw, static discharge ignores AC, so it will deal enormous damage throughout the game. Don't worry about the damage it does to you unless you are very low health; it does not damage you the same amount as enemies.
I didn't notice that it ignores AC, but I noticed that it doesn't deal as much self-damage as my first impressions would let me think (I guess I just got unlucky). Heavy use of static discharge is what finally let me get past the first 4 levels of the dungeon.
-
I literally have a 3 rune run going, but have not found a single wand of Digging or Disentigration yet, which means i can't collect the fourth rune from the fullcleared floor of slime pits :(
-
I literally have a 3 rune run going, but have not found a single wand of Digging or Disentigration yet, which means i can't collect the fourth rune from the fullcleared floor of slime pits :(
Can you learn passwall or Lee's Rapid Deconstruction? That might be your only other choice.
-
I don't think I've seen those. I don't want to shell out for a book of Earth just to do that. I will have to resort to using stone of tremors. It might take multiple visits, and i'll be kinda more vulnerable while I'm charging them back up (I have 2)
-
I beat Crawl! I used a Deep Elf Wizard of Cheibrados named Zelda :D
I have a preoccupation with making characters that aren't too commited to anything, then going for whatever strategy my early drops lead me towards. I invested in all-purpose skills like spellcasting with Zelda at first, until I found a major book, which was a Hex book (book of Maledictions?) so then I started training hexes. Hexes got me through Lair and Orcish mines, and spamming Tukishima's Dance or whatever it's called was super strong. According to the wiki the damage is based on weapon weight so I used heavy battleaxes I found to AoE stuff
The HP of the dancing weapons is low, though, so I didn't want to stick with that forever. So at the bottom of orcish mines I bought a book of fire to go with the fire staff I had found so far and decided to become a fire mage.
Pretty early on I found deflect missiles, which is really good. I recommend it to anyone that can cast it at all.
Chei worship is really fun. +15 to all stats is crazy, and it lets you equip armor even as a caster. I used a really expensive but really good ice dragon armor that I bought in the orc shop with both relec and rpois on it. I frequently used my +15 str and +15 dex to smack stuff with my fire staff at point blank range in the name of conserving MP, too.
Step from time is a really good buttsave, of course. I used it like 6 times during the run, I think.
Slouch is also really powerful. It is VERY good in the last floor of vaults, the circle-around-caesar becomes like a piety neutral exp point fest instead of the end of the run.
Dungeon Crawl Stone Soup version 0.14.1 (tiles) character file.
Zelda the Archmage (Deep Elf Wizard) Turns: 155184, Time: 14:28:37
HP 117/118 (136) AC 23 Str 25 XL: 27
MP 37/50 EV 28 Int 64 God: Cheibriados [******]
Gold 1188 SH 22 Dex 25 Spells: 15 memorised, 12 levels left
rFire + . . SeeInvis + b - staff of fire
rCold + + + Rnd*Rage + c - +0 ice dragon armour of Disguise {rElec rPois rF- rC++ MR+ Dex+1 Int+3}
rNeg + + . Conserve . J - +3 buckler {rF+}
rPois + rCorr . u - +0 mask of the Dragon {MR+ Acc+3 Dam+3 SInv}
rElec + rRot . p - -2 cloak of the Known World {Int+4 Acc-1}
SustAb . . Spirit . G - +2 pair of gloves {Str+3}
rMut + Warding . h - +2 pair of boots of the Shore {Str+3 Int+1}
Saprov . . . Stasis . P - amulet of resist mutation
MR ++++. M - ring of Shadows {Umbra +Inv rN+ SInv}
D - cursed ring "Khoudghu" {rN+ Int+4}
@: exhausted, wreathed by umbra, very slow, incredibly resistant to hostile
enchantments, very stealthy
A: berserk 1, blurry vision 1, clumsy 2, cold resistance 1, deterioration 1,
frail 1, sense surroundings 1, screaming 1, slow metabolism 1
a: Bend Time, Temporal Distortion, Slouch, Step From Time, Renounce Religion,
Evoke Invisibility
}: 4/15 runes: decaying, serpentine, slimy, silver
You are on level 5 of the Realm of Zot.
You worship Cheibriados.
Cheibriados is exalted by your worship.
You are very full.
You have visited 12 branches of the dungeon, and seen 67 of its levels.
You have also visited: Ice Cave and Wizlab.
You have collected 10823 gold pieces.
You have spent 9635 gold pieces at shops.
Inventory:
Hand weapons
s - the +9,+9 Staff of Wucad Mu
(You found it in a wizard's laboratory)
Armour
c - the +0 ice dragon armour of Disguise (worn) {rElec rPois rF- rC++ MR+ Dex+1 Int+3}
(You bought it in a shop on level 4 of the Orcish Mines)
It affects your intelligence (+3).
It affects your dexterity (+1).
It makes you vulnerable to fire.
It greatly protects you from cold.
It insulates you from electricity.
It protects you from poison.
It affects your resistance to hostile enchantments.
h - the +2 pair of boots of the Shore (worn) {Str+3 Int+1}
(You found it on level 1 of the Snake Pit)
It affects your strength (+3).
It affects your intelligence (+1).
p - the -2 cloak of the Known World (worn) {Int+4 Acc-1}
(You bought it in a shop on level 7 of the Dungeon)
It affects your intelligence (+4).
It affects your accuracy with ranged weapons and melee attacks (-1).
u - the +0 mask of the Dragon (worn) {MR+ Acc+3 Dam+3 SInv}
(You bought it in a shop on level 4 of the Orcish Mines)
It affects your accuracy with ranged weapons and melee attacks (+3).
It affects your damage with ranged weapons and melee attacks (+3).
It affects your resistance to hostile enchantments.
It enhances your eyesight.
G - a +2 pair of gloves of strength (worn)
J - a +3 buckler of fire resistance (worn)
Magical devices
a - a wand of polymorph (16)
j - a wand of digging (11)
l - a wand of cold (0)
m - a wand of teleportation (3)
v - a wand of fire (6)
w - a wand of draining (0)
Comestibles
d - 17 bread rations
Scrolls
r - a scroll of teleportation
t - 2 scrolls of remove curse
Q - a scroll of vulnerability
U - a scroll of enchant armour
Jewellery
e - an uncursed amulet of warding
f - the ring of the Voivode {+Fly MR++}
(You took it off an ogre mage on level 5 of the Vaults)
[ring of flight]
It affects your resistance to hostile enchantments.
i - the ring of Clanaqix {rC+ Stlth++}
(You took it off a deep elf death mage on level 5 of the Vaults)
[ring of protection from cold]
It makes you much more stealthy.
z - a ring of intelligence
D - the cursed ring "Khoudghu" (left hand) {rN+ Int+4}
(You found it on level 5 of the Crypt)
[ring of positive energy]
It affects your intelligence (+4).
It has a curse placed upon it.
M - the ring of Shadows (right hand) {Umbra +Inv rN+ SInv}
(You took it off a deep elf demonologist on level 3 of the Elven Halls)
[ring of invisibility]
It protects you from negative energy.
It enhances your eyesight.
N - a cursed steaming lead ring {tried, Str+4 Int-4}
P - an amulet of resist mutation (around neck)
Potions
q - a potion of heal wounds
x - 7 potions of curing
B - 3 potions of brilliance
K - 6 potions of restore abilities
O - 3 potions of resistance
V - 2 potions of porridge
X - 8 potions of flight
Books
S - a tome of Destruction
Magical staves
b - an uncursed staff of fire (weapon)
Miscellaneous
o - a lamp of fire
F - a stone of tremors
H - a fan of gales
I - a stone of tremors
Rods
C - a +9 rod of ignition (14/14)
(You took it off a red draconian on level 4 of the Realm of Zot)
W - a +1 lightning rod (12/12)
(You took it off a tengu reaver on level 4 of the Depths)
Skills:
+ Level 10.0 Fighting
Level 2.0 Short Blades
- Level 11.1 Staves
- Level 17.1 Armour
- Level 18.0 Dodging
- Level 10.0 Stealth
- Level 14.2 Shields
O Level 27 Spellcasting
- Level 23.0 Conjurations
- Level 14.0 Hexes
- Level 16.0 Charms
- Level 1.1 Summonings
- Level 1.1 Translocations
- Level 21.0 Fire Magic
- Level 5.1 Air Magic
- Level 14.1 Invocations
- Level 17.0 Evocations
You have 12 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Magic Dart Conj #### 0% 1 None
b - Repel Missiles Chrm/Air ###### 0% 2 None
c - Blink Tloc N/A 1% 2 None
d - Bolt of Magma Conj/Fire/Erth #########. 0% 5 None
e - Force Lance Conj ######## 0% 5 None
f - Orb of Destruction Conj #########. 0% 7 None
g - Fire Storm Conj/Fire #########. 1% 9 None
h - Abjuration Summ #######... 1% 3 None
i - Sticky Flame Conj/Fire ######## 0% 4 None
j - Deflect Missiles Chrm/Air ########.. 1% 6 None
k - Fireball Conj/Fire #########. 0% 5 None
l - Ring of Flames Chrm/Fire #########. 1% 7 None
m - Inner Flame Hex/Fire ######## 0% 3 None
n - Summon Mana Viper Hex/Summ ######## 1% 5 None
o - Control Teleport Chrm/Tloc ########.. 1% 4 None
-
Also, Staff of Wucad Mu is OP. I got mine by going to a Wizard's lab closing portal on the bottom of Elf halls. I killed Wucad Mu there and got it. I don't really know if that's always available at the bottom of Elf halls or what but the staff is very powerful
My favorite part of the whole run was grabbing the orb. "The lords of Pandemonium are not amused. Beware!" "Cheibrados tells them not to hurry"
-
I beat Crawl! I used a Deep Elf Wizard of Cheibrados named Zelda :D
I have a preoccupation with making characters that aren't too commited to anything, then going for whatever strategy my early drops lead me towards. I invested in all-purpose skills like spellcasting with Zelda at first, until I found a major book, which was a Hex book (book of Maledictions?) so then I started training hexes. Hexes got me through Lair and Orcish mines, and spamming Tukishima's Dance or whatever it's called was super strong. According to the wiki the damage is based on weapon weight so I used heavy battleaxes I found to AoE stuff
The HP of the dancing weapons is low, though, so I didn't want to stick with that forever. So at the bottom of orcish mines I bought a book of fire to go with the fire staff I had found so far and decided to become a fire mage.
Pretty early on I found deflect missiles, which is really good. I recommend it to anyone that can cast it at all.
Chei worship is really fun. +15 to all stats is crazy, and it lets you equip armor even as a caster. I used a really expensive but really good ice dragon armor that I bought in the orc shop with both relec and rpois on it. I frequently used my +15 str and +15 dex to smack stuff with my fire staff at point blank range in the name of conserving MP, too.
Step from time is a really good buttsave, of course. I used it like 6 times during the run, I think.
Slouch is also really powerful. It is VERY good in the last floor of vaults, the circle-around-caesar becomes like a piety neutral exp point fest instead of the end of the run.
Dude, awesome! One of my problems is always trying to force a build on my characters, doesn't always work very well.
Also, that feeling when you can cast firestorm for zero hunger, with only ~22 spellschool level :P
-
Congrats pops! That's a very sharp looking character. I never really tried Tukima's Dance to good effect, I'll have to give it a go. Wucad Mu is certainly not always available, I've only seen it once and I don't think I put it to good use. Although speaking of mana channeling:
I just won an octopus game! OpWz^Sif. Check it:
Dungeon Crawl Stone Soup version 0.14.0 (console) character file.
2109394 Steven the Demonologist (level 27, 184/184 HPs)
Began as an Octopode Wizard on July 19, 2014.
Was the Champion of Sif Muna.
Escaped with the Orb
... and 6 runes on July 21, 2014!
The game lasted 19:19:09 (204580 turns).
Steven the Demonologist (Octopode Wizard) Turns: 204580, Time: 19:19:10
HP 184/184 AC 13 Str 9 XL: 27
MP 30/46 EV 23 Int 40 God: Sif Muna [******]
Gold 6012 SH 31 Dex 14 Spells: 12 memorised, 2 levels left
rFire + + . SeeInvis + a - +3,+6 eveningstar (protect)
rCold + . . Clarity . F - +3 shield of Cluivetu {rF+ rN+ MR++}
rNeg + + . Conserve . M - +2 hat {Int+3}
rPois + rCorr + E - amulet of Ghui {rCorr Str+2 Dex+1 Int+4}
rElec . rRot . s - ring of regeneration
SustAb + . Spirit . y - ring of sustain abilities
rMut . Warding . H - +3 ring of protection
Saprov . . . Stasis . V - ring "Jamito Phok" {Hunger- MR+ Acc+3 Stlth+}
MR +++++ K - ring of the Mage {Wiz MR++ Int+3}
e - ring of protection from cold
n - ring of regeneration
p - ring of Dawn {rPois rF+ rN+ SInv}
@: deflect missiles, very slightly contaminated, wreathed by umbra, almost
entirely resistant to hostile enchantments, stealthy
A: almost no armour, amphibious, 8 rings, constrict 8, large bone plates 1,
camouflage 1, deformed body, deterioration 1, herbivore 1, mutation resistance
1, poison resistance, gelatinous body 1
a: Channel Energy, Forget Spell, Renounce Religion
0: Orb of Zot
}: 6/15 runes: decaying, serpentine, slimy, silver, golden, abyssal
You escaped.
You worshipped Sif Muna.
Sif Muna was exalted by your worship.
You were not hungry.
You visited 13 branches of the dungeon, and saw 70 of its levels.
You visited the Abyss 4 times.
You also visited: Labyrinth, Trove, Sewer, Bailey and Wizlab.
You collected 11975 gold pieces.
You spent 5963 gold pieces at shops.
Inventory:
Hand weapons
a - a +3,+6 eveningstar of protection (weapon)
Armour
F - the +3 shield of Cluivetu (worn) {rF+ rN+ MR++}
(You found it on level 3 of the Tomb of the Ancients)
It protects you from fire.
It protects you from negative energy.
It affects your resistance to hostile enchantments.
M - a +2 hat of intelligence (worn)
Magical devices
A - a wand of heal wounds (0)
C - a wand of digging (17)
J - a wand of cold (10)
Comestibles
r - 6 apples
S - 4 bread rations
Scrolls
l - a scroll of holy word
q - 2 scrolls of remove curse
u - 4 scrolls of fog
w - 3 scrolls of identify
z - 2 scrolls of fear
P - 2 scrolls of vulnerability
W - 3 scrolls of magic mapping
Jewellery
b - the amulet of Cekugob {Ward -Tele Hunger rElec rPois rN+ AC+1 EV+1}
(You found it on level 5 of the Vaults)
[amulet of warding]
It affects your AC (+1).
It affects your evasion (+1).
It insulates you from electricity.
It protects you from poison.
It protects you from negative energy.
It prevents most forms of teleportation.
It speeds your metabolism.
c - an uncursed ring of teleportation
e - a ring of protection from cold (on tentacle)
f - an uncursed amulet of resist mutation
h - an uncursed ring of fire
n - a ring of regeneration (on tentacle)
p - the ring of Dawn (on tentacle) {rPois rF+ rN+ SInv}
(You bought it in a shop on level 2 of the Orcish Mines)
[ring of see invisible]
It protects you from fire.
It protects you from poison.
It protects you from negative energy.
s - a ring of regeneration (left tentacle)
v - an uncursed ring of sustain abilities
y - a ring of sustain abilities (right tentacle)
E - the amulet of Ghui (around mantle) {rCorr Str+2 Dex+1 Int+4}
(You took it off a deep elf fighter on level 3 of the Elven Halls)
[amulet of resist corrosion]
It affects your strength (+2).
It affects your intelligence (+4).
It affects your dexterity (+1).
H - a +3 ring of protection (on tentacle)
K - the ring of the Mage (on tentacle) {Wiz MR++ Int+3}
(You took it off a guardian mummy on level 1 of the Tomb of the Ancients)
[ring of wizardry]
It affects your intelligence (+3).
It affects your resistance to hostile enchantments.
R - an uncursed ring of magical power
T - an uncursed ring of teleport control
V - the ring "Jamito Phok" (on tentacle) {Hunger- MR+ Acc+3 Stlth+}
(You bought it in a shop on level 2 of the Orcish Mines)
[ring of sustenance]
It affects your accuracy with ranged weapons and melee attacks (+3).
It affects your resistance to hostile enchantments.
It makes you much more stealthy.
Potions
g - 4 potions of might
i - 3 potions of restore abilities
m - a potion of invisibility
o - 3 potions of brilliance
t - a potion of berserk rage
D - 4 potions of haste
I - 4 potions of resistance
L - 7 potions of curing
Miscellaneous
k - a fan of gales
Skills:
+ Level 14.5 Fighting
- Level 8.0 Maces & Flails
- Level 18.0 Dodging
- Level 11.3 Stealth
- Level 15.0 Shields
- Level 20.0 Spellcasting
- Level 13.4 Conjurations
- Level 12.2 Charms
- Level 21.0 Summonings
- Level 16.3 Translocations
- Level 17.1 Air Magic
- Level 12.0 Invocations
- Level 7.6 Evocations
You had 2 spell levels left.
You knew the following spells:
Your Spells Type Power Failure Level Hunger
a - Phase Shift Tloc ########.. 1% 5 None
b - Blink Tloc N/A 0% 2 None
c - Controlled Blink Tloc N/A 1% 7 None
d - Mephitic Cloud Conj/Pois/Air #######. 1% 3 None
e - Deflect Missiles Chrm/Air ########.. 1% 6 None
g - Summon Forest Summ/Tloc ########.. 0% 5 None
h - Summon Horrible Thin Summ ########.. 1% 8 ##.....
i - Airstrike Air ########.. 0% 4 None
j - Aura of Abjuration Summ ########.. 1% 6 None
k - Haste Chrm #######. 1% 6 None
l - Lightning Bolt Conj/Air ########.. 1% 5 None
m - Malign Gateway Summ/Tloc ########.. 1% 7 None
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (1/1) D:7 Orc (4/4) D:12
Elf (3/3) Orc:3 Lair (8/8) D:9 Swamp (5/5) Lair:6
Snake (5/5) Lair:6 Slime (6/6) Lair:6 Vaults (5/5) D:13
Blade (0/1) Vaults:3 Crypt (5/5) Vaults:2 Tomb (3/3) Crypt:2
Zot (5/5) Depths:5 Depths (5/5) D:15
Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Vehumet
Xom
Yredelemnul
Zin
The Shining One
Beogh
Jiyva
Shops:
D:7 * D:12 % Orc:1 * Orc:2 = Orc:4 (}*[ Elf:1 % Elf:2 }=::=
Snake:1 [: Snake:4 ( Vaults:1 ? Vaults:3 ?
Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:4 Depths:5
Abyss: Depths:2 Depths:3 Depths:4
Pandemonium: Depths:3
Ziggurat: Depths:4
Annotations:
Lair:7 exclusion: oklob plant
Vaults:4 Jory
Innate Abilities, Weirdness & Mutations
You cannot wear most types of armour.
You are amphibious.
You can wear up to eight rings at the same time.
You can use your tentacles to constrict many enemies at once.
Your skin changes colour to match your surroundings (Stlth).
Your rubbery body absorbs attacks (AC +1).
You are partially covered in large bone plates (AC +2, SH +2).
Your body is misshapen.
Your body is slowly deteriorating.
You digest meat inefficiently.
You are somewhat resistant to further mutation.
Your system is resistant to poisons.
Message History
The smoke demon is almost dead.
A profane servitor comes into view. It is wielding a glowing whip.
Casting: Airstrike
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Airstrike
Press: ? - help, Dir - move target cursor, f/p - smoke demon
Aim: a smoke demon (almost dead)
The air twists around and violently strikes the smoke demon!
You kill the smoke demon!
Drink which item? (? for menu, Esc to quit)
You feel better.
Drink which item? (? for menu, Esc to quit)
You feel better.
Drink which item? (? for menu, Esc to quit)
Okay, then.
Read which item? (? for menu, Esc to quit)
Okay, then.
Drop what? (_ for help) (? for menu, Esc to quit)
Okay, then.
You have escaped!
#....#.##.#########
#....#.##.........#
#......#....8.....#
#......#.##...##..#
#......#r.##.##...#
#####....#.##..#A#....#
.........#.##.[#'#...##
##...#...#.#..##(##..#
#...#..##.#..'(@(+..#
#####..##.#..##(##..#
#####.....##..#+#..##
##...#.........#+#..##
.§.........#..##.##..#
#.......##.#.##...##.#
#...#...##.#....8....#
#(......#...##########
####....#(..#
You could see a profane servitor.
Vanquished Creatures
the royal jelly (Slime:6)
2 orbs of fire (Zot:5)
3 ancient liches
5 greater mummies
2 curse toes
Sojobo (Crypt:2)
6 golden dragons
4 electric golems
5 bone dragons
A lich (Depths:1)
3 tentacled monstrosities
4 Orb Guardians (Zot:5)
2 deep elf blademasters (Elf:3)
7 acid blobs
A quicksilver dragon (Depths:4)
2 deep elf master archers (Elf:3)
5 sphinxes
8 storm dragons
Agnes (Snake:4)
A draconian monk (Zot:4)
A daeva (Depths:4)
3 ancient champions
5 shadow dragons
9 tengu reavers
2 revenants
3 draconian scorchers
5 deep elf sorcerers
2 greater nagas
3 azure jellies
2 octopode crushers
2 ghost moths
6 frost giants
2 draconian knights
4 emperor scorpions
4 fire giants
2 draconian zealots (Zot:4)
Jorgrun (Tomb:2)
2 war gargoyles
4 vault wardens
3 spriggan defenders (Depths:4)
7 deep elf demonologists
15 stone giants
2 vampire knights
3 draconian shifters
A reaper (Crypt:5)
3 draconian callers
A salamander firebrand (Depths:1)
A green draconian (Depths:5)
A pale draconian (Zot:4)
8 deep elf annihilators
4 purple draconians
2 curse skulls
A dire elephant (shapeshifter) (Vaults:5)
A black draconian (Zot:5)
2 dire elephants
3 yellow draconians
2 mottled draconians (Zot:3)
2 red draconians
A white draconian (Zot:4)
6 eidola
7 ettins
11 vault guards
A merfolk javelineer (Depths:5)
11 deep elf death magi
A merfolk impaler (Depths:3)
2 mummy priests (Tomb:2)
4 minotaurs
20 hydras
6 jiangshi
5 deep elf high priests
16 fire dragons
6 great orbs of eyes
6 ironheart preservers
3 spriggan air magi
15 yaktaur captains
12 death cobs
8 naga warriors
A ravenous item mimic (Vaults:5)
16 ice dragons
A rakshasa (Vaults:1)
10 alligators
13 ogre magi
6 dancing weapons
Erica (Lair:3)
A shambling mangrove (Swamp:5)
9 deep troll earth magi
A ravenous feature mimic (Vaults:3)
10 anacondas
2 deep dwarf death knights (Crypt:3)
A thrashing horror (Abyss:2)
9 deep troll shamans
2 tengu warriors
The ghost of The Octopus Viceroy the Summoner, a powerful OpSu of Sif Muna (D:11)
7 shock serpents
10 very ugly things
A plague shambler (Crypt:3)
A spriggan berserker (Depths:4)
3 vampire magi (Crypt:3)
2 spectral elves
9 naga sharpshooters
11 death yaks
3 sun demons
A salamander mystic (Snake:4)
4 shadow wraiths
9 centaur warriors
12 deep elf knights
A fire crab (Vaults:4)
3 soul eaters
3 hell knights
A catoblepas (D:14)
A large abomination (Zot:3)
A wretched star (Abyss:1)
An ice devil (Depths:1)
A sea snake (Depths:2)
2 wizards
3 iron trolls
22 skeletal warriors
A quicksilver dragon simulacrum (Crypt:1)
A swamp dragon (shapeshifter) (Depths:2)
6 naga ritualists
24 deep trolls
12 flayed ghosts
An orb spider (shapeshifter) (Vaults:2)
5 unseen horrors
8 giant orange brains
An ice statue (Tomb:1)
9 swamp dragons
9 deep elf summoners
2 lindwurms (Depths:2)
6 hill giants
3 flaming corpses
10 harpies (Vaults:2)
6 red wasps
8 mana vipers
A tengu zombie (Depths:3)
6 wolf spiders
13 deep elf conjurers
17 ironbrand convokers
2 red wasps (shapeshifter)
9 necromancers
6 orc knights
4 sixfirhies
5 cyclopes
A fire giant zombie (Tomb:3)
A harpy (shapeshifter) (Depths:2)
A salamander (shapeshifter) (Depths:1)
14 phantasmal warriors
An orc sorcerer (Swamp:3)
35 moths of wrath
2 shining eyes (Slime:6)
A manticore (D:13)
10 griffons
3 eyes of devastation
23 black mambas
2 stone giant skeletons
A black mamba (shapeshifter) (Depths:3)
An elephant (Lair:8)
14 salamanders
A very ugly thing skeleton (Crypt:3)
A fire giant skeleton (Crypt:5)
A smoke demon (D:1)
An orange demon (D:15)
A feature mimic (Vaults:1)
An octopode (shapeshifter) (D:15)
8 vault sentinels
6 gargoyles
16 spiny frogs
A yellow draconian zombie (Crypt:2)
16 naga magi
2 efreet (Depths:2)
44 yaktaurs
A yaktaur skeleton (Vaults:4)
3 kobold demonologists (Vaults:3)
3 death yak skeletons (Depths:1)
A jumping spider (Elf:1)
A mottled draconian skeleton (Zot:5)
4 trolls
A polar bear (Depths:2)
A hellwing (Depths:3)
11 freezing wraiths
2 komodo dragons (Lair:8)
15 giant fireflies
A red draconian skeleton (Zot:5)
2 guardian mummies
11 deep elf priests
An elf (shapeshifter) (Depths:2)
3 red devils
3 giant leeches
A yaktaur (shapeshifter) (Depths:1)
A queen bee (shapeshifter) (Depths:1)
11 blink frogs
A silent spectre (Crypt:1)
Prince Ribbit (D:7)
A hydra skeleton (Crypt:5)
12 boggarts
A harpy skeleton (Crypt:1)
20 slime creatures
4 dryads
6 bog bodies
12 ravens
A stone giant simulacrum (Vaults:3)
3 boulder beetles
2 raiju (Abyss:2)
A griffon zombie (D:15)
17 two-headed ogres
A deep troll skeleton (WizLab)
2 thorn lotuses
28 flying skulls
2 basilisks
A snapping turtle (Lair:5)
A frost giant simulacrum (Vaults:4)
2 fire bats (shapeshifter)
3 fire dragon skeletons
4 redbacks (Vaults:4)
2 guardian serpent zombies
6 vampires
5 brown oozes
A ynoxinul (Vaults:2)
31 deep elf magi
An ugly thing zombie (Crypt:1)
An elf skeleton (Depths:3)
12 wraiths
A fire giant simulacrum (Tomb:3)
4 hippogriffs
25 ugly things
15 spriggans
A hippogriff (shapeshifter) (Vaults:1)
12 hungry ghosts
14 shadows
4 water elementals
Grum (Orc:4)
25 vampire mosquitoes
3 steam dragons
23 deep elf fighters
A black mamba skeleton (Crypt:1)
11 yaks
2 neqoxecs (Abyss:2)
7 golden eyes
A warg (shapeshifter) (Vaults:3)
A wolf (Lair:3)
A chaos spawn (D:2)
A shark (Lair:5)
27 water moccasins
A human zombie (D:14)
3 soldier ants
7 wargs
38 nagas
13 swamp worms
2 small abominations
7 porcupines
A deep troll zombie (Crypt:3)
3 mottled dragons
2 yellow wasps
A porcupine (shapeshifter) (D:15)
4 sky beasts
A spider (shapeshifter) (Vaults:4)
A spiny frog skeleton (Crypt:5)
A necrophage (D:8)
5 ice beasts
14 swamp drakes
26 orc warriors
A sky beast (shapeshifter) (Vaults:5)
A black bear (D:12)
A manticore zombie (Crypt:3)
3 giant goldfish
12 centaurs
3 boring beetles
2 phantoms
43 ogres
14 giant frogs
Duvessa (D:9)
2 brain worms
18 lost souls
12 crocodiles
3 big kobolds
7 giant slugs
9 insubstantial wisps
A draconian skeleton (Crypt:3)
A giant frog (shapeshifter) (D:9)
An earth elemental (WizLab)
2 human skeletons
2 hippogriff zombies
2 polar bear zombies
A yak zombie (D:10)
9 killer bees
5 scorpions
An elf simulacrum (Vaults:4)
An electric eel (Elf:1)
3 eyes of draining
22 wights
13 crimson imps
A quasit (D:13)
A centaur skeleton (D:9)
2 goliath beetles
8 big fish
A giant frog zombie (D:9)
13 hounds
12 orc priests
Crazy Yiuf (D:3)
12 jellies
3 giant frog skeletons
A siren (Sewer)
A two-headed ogre skeleton (D:13)
9 iguanas
An iron imp (D:7)
9 worker ants
20 orc wizards
9 sheep
2 mermaids (Sewer)
An ogre zombie (D:9)
A felid skeleton (Crypt:2)
A big kobold skeleton (Crypt:4)
A hound zombie (D:3)
24 green rats
29 adders
4 gnolls (D:5)
4 shadow imps
2 worm zombies
A white imp (Abyss:2)
8 giant mites
A worm (shapeshifter) (Vaults:3)
11 ufetubi
An iguana zombie (Crypt:3)
5 worms
An adder zombie (D:9)
3 adder skeletons
12 giant eyeballs
7 giant geckos
2 oozes
147 orcs
5 ball pythons
8 giant cockroaches
22 goblins
A green rat zombie (Crypt:2)
22 hobgoblins
25 jackals
11 quokkas
21 bats
12 giant newts
A giant spore (D:12)
A goblin (shapeshifter) (Vaults:5)
A goblin skeleton (D:5)
2 green rat skeletons
A hobgoblin skeleton (D:5)
33 kobolds
A kobold skeleton (D:5)
2 orc skeletons
50 rats
A rat skeleton (D:7)
12 ballistomycetes
3 crawling corpses
2 plants
8 snaplasher vines
2 snaplasher vine segments
2296 creatures vanquished.
Vanquished Creatures (collateral kills)
An orb of fire (Zot:5)
7 ancient liches
22 greater mummies
Saint Roka (Swamp:4)
A curse toe (Zot:3)
Margery (Depths:5)
Norris (Depths:4)
5 Killer Klowns
8 golden dragons
4 electric golems
6 bone dragons
the Enchantress (Depths:4)
20 Orb Guardians
19 tentacled monstrosities
15 acid blobs
A quicksilver dragon (Vaults:5)
3 titans (Vaults:5)
4 liches
An eldritch tentacle (Zot:1)
A sphinx (shapeshifter) (Vaults:4)
12 storm dragons
Rupert (Lair:5)
A warmonger (D:10)
2 thorn hunters
8 sphinxes
10 ancient champions
4 shadow dragons
5 draconian monks
3 azure jellies (Slime:6)
2 tengu reavers (Vaults:5)
Donald (Elf:2)
6 fire giants
Maud (Lair:6)
10 vault wardens
3 iron dragons
8 frost giants
6 draconian knights
A revenant (Crypt:5)
A cacodemon (Depths:3)
7 greater nagas
4 draconian scorchers
Aizul (Snake:1)
2 ghost moths
Gastronok (Lair:3)
6 draconian zealots
2 emperor scorpions (Depths:1)
7 draconian annihilators
A deep elf demonologist (Vaults:5)
19 stone giants
4 rakshasas
A reaper (Crypt:5)
4 war gargoyles
A blood saint (D:10)
4 vampire knights
3 draconian callers
8 draconian shifters
6 green draconians
A grey draconian (shapeshifter) (D:15)
2 lorocyprocas
6 grey draconians
9 dire elephants
11 mottled draconians
6 pale draconians
4 black draconians
A red draconian (shapeshifter) (Vaults:5)
8 white draconians
4 yellow draconians
9 purple draconians
A white draconian (shapeshifter) (Vaults:3)
10 red draconians
5 eidola
19 mummy priests
2 deep elf death magi
24 vault guards
3 death oozes (Slime:6)
A merfolk impaler (Depths:5)
8 ettins
15 yaktaur captains
6 fire dragons
2 spriggan air magi
A great orb of eyes (Slime:6)
4 minotaurs
8 jiangshi
Fannar (Lair:3)
16 ironheart preservers
15 hydras
16 naga warriors
5 ice dragons
A monstrous demonspawn (D:10)
6 anacondas
2 quicksilver dragon skeletons
A dancing weapon (Vaults:3)
8 death cobs
2 shambling mangroves
An anaconda (shapeshifter) (Depths:2)
6 ogre magi
2 alligators
8 spriggan berserkers
6 deep troll earth magi
6 deep troll shamans
4 hell knights
25 death yaks
2 tengu warriors
A soul eater (Tomb:1)
12 very ugly things
A catoblepas (Lair:5)
4 vampire magi
7 centaur warriors
Nergalle (D:12)
9 naga sharpshooters
A fire crab (Vaults:1)
2 shock serpents
A thrashing horror (WizLab)
9 deep elf knights
A sea snake (shapeshifter) (Vaults:5)
An ice devil (D:1)
3 salamander mystics
A shadow wraith (Tomb:1)
48 skeletal warriors
A giant orange brain (Vaults:1)
An orb spider (shapeshifter) (Vaults:4)
A flayed ghost (Tomb:3)
3 iron trolls
A lindwurm (Zot:1)
2 infernal demonspawn (D:10)
A hellion (Abyss:1)
A sea snake (Depths:2)
2 swamp dragons
A gelid demonspawn (Depths:3)
19 deep trolls
2 tengu zombies
A death drake (Zot:3)
3 wizards
18 orc knights
A shadow dragon zombie (Tomb:1)
11 salamanders
5 naga ritualists
2 harpies (Vaults:2)
2 golden dragon skeletons
2 sixfirhies
8 phantasmal warriors
5 hill giants
7 flaming corpses
A wolf spider zombie (Tomb:2)
9 ironbrand convokers
3 wolf spiders
An orc sorcerer (Depths:2)
A fire giant zombie (Depths:3)
3 deep elf conjurers
A frost giant zombie (Tomb:3)
3 necromancers
A shining eye (Slime:6)
4 griffons
2 mana vipers
7 moths of wrath
A red wasp (Swamp:5)
4 spectral elves
2 cyclopes
A black mamba (shapeshifter) (Vaults:5)
4 fire giant skeletons
A shock serpent zombie (Crypt:4)
Maurice (Orc:4)
11 elephants
A smoke demon (Vaults:3)
A dire elephant zombie (Tomb:1)
An eye of devastation (Slime:5)
15 black mambas
18 naga magi
4 spiny frogs
A frost giant skeleton (Tomb:3)
3 guardian serpents
3 gargoyles
A queen ant (shapeshifter) (Vaults:5)
8 vault sentinels
A yaktaur zombie (Vaults:4)
2 trolls
2 silent spectres
A kobold demonologist (D:13)
3 feature mimics
A purple draconian zombie (Crypt:1)
A centaur zombie (Depths:2)
A queen ant (Lair:4)
A storm dragon simulacrum (Tomb:2)
A tengu conjurer (Depths:4)
4 blue devils
22 yaktaurs
5 deep elf priests
A fire drake (Lair:8)
A golden dragon simulacrum (Crypt:3)
A red devil (Zot:5)
An efreet (Depths:2)
A giant firefly (shapeshifter) (Depths:1)
A red draconian skeleton (Zot:5)
118 guardian mummies
4 freezing wraiths
2 wind drakes
6 komodo dragons
5 giant fireflies
4 hellwings
5 giant leeches
A moth of wrath zombie (Crypt:2)
A bog body (Swamp:1)
A boggart (Depths:1)
A snapping turtle (Depths:2)
45 slime creatures
9 two-headed ogres
A catoblepas skeleton (Crypt:3)
8 boulder beetles
A human zombie (Vaults:1)
9 ravens
A spectral swamp dragon (Crypt:5)
A snapping turtle (shapeshifter) (Depths:2)
A spectral human (Vaults:5)
A basilisk (shapeshifter) (D:15)
16 blink frogs
A trapdoor spider (shapeshifter) (Vaults:4)
3 fire dragon skeletons (Crypt:5)
16 flying skulls
2 ice dragon skeletons
11 brown oozes
A hippogriff (shapeshifter) (Vaults:1)
A redback (shapeshifter) (Vaults:5)
2 redbacks
2 ynoxinuls
7 water elementals
3 wyverns
2 formicids (shapeshifter)
2 basilisks
8 deep elf magi
2 wraiths
An ettin skeleton (Vaults:4)
A steam dragon (Lair:5)
A dragon skeleton (Crypt:3)
46 ugly things
5 spriggans
A hippogriff (D:11)
6 air elementals
A fire elemental (D:12)
An elephant slug (Lair:8)
A human (shapeshifter) (Vaults:5)
13 deep elf fighters
4 chaos spawn
37 yaks
A yaktaur simulacrum (Vaults:3)
3 vampires
8 vampire mosquitoes
A hill giant skeleton (Crypt:2)
2 hungry ghosts
32 nagas
6 wargs
7 soldier ants
10 water moccasins
8 swamp worms
2 necrophages (Tomb:2)
A porcupine (Lair:7)
5 wolves
43 orc warriors
A faun skeleton (Crypt:4)
A mottled dragon (Depths:2)
An infernal demonspawn skeleton (Crypt:1)
2 yellow wasps
5 spiders (Depths:1)
A giant goldfish (Lair:4)
9 ice beasts
3 boring beetles (Lair:8)
8 centaurs
4 swamp drakes
28 ogres
2 human skeletons
2 lost souls
8 giant frogs
4 giant slugs
A giant slug (shapeshifter) (Vaults:4)
2 giant slug zombies
2 earth elementals
5 crocodiles
2 cyclops zombies
A deep troll simulacrum (Vaults:1)
A dryad skeleton (Crypt:4)
3 insubstantial wisps
A cyclops skeleton (D:14)
4 killer bees
A polar bear zombie (Crypt:1)
A swamp dragon simulacrum (Tomb:2)
An electric eel (Lair:4)
2 crimson imps
Dowan (D:9)
3 goliath beetles
A big fish (Lair:4)
8 orc priests
3 jellies
3 centaur skeletons
4 hounds
A basilisk skeleton (Crypt:1)
An iguana (Lair:3)
16 orc wizards
A porcupine skeleton (Crypt:3)
18 worker ants
An ogre zombie (Tomb:1)
6 sheep
A naga skeleton (Crypt:2)
67 mummies
A gnoll (Bailey)
11 adders
30 green rats
A white imp (WizLab)
3 shadow imps
An ufetubus (Tomb:1)
A sheep skeleton (Crypt:2)
3 giant eyeballs
4 oozes
94 orcs
2 hobgoblins (Orc:2)
7 jackals
6 kobolds
A quokka (Lair:3)
A ball python (Snake:3)
5 goblins
A rat (shapeshifter) (Vaults:5)
A rat (Lair:4)
A ballistomycete (D:12)
10 briar patches
4 bushes
12 crawling corpses
33 fungi
74 plants
2060 creatures vanquished.
Vanquished Creatures (others)
An electric golem (Zot:4)
3 tentacled monstrosities
2 Orb Guardians (Zot:5)
91 eldritch tentacles
A sphinx (Crypt:5)
An azure jelly (Slime:6)
A fire giant (Depths:1)
A draconian scorcher (Zot:4)
A rakshasa (Depths:1)
A stone giant (Depths:1)
A deep elf demonologist (Vaults:5)
A green draconian (Zot:3)
A red draconian (Zot:5)
A vault guard (Vaults:5)
An ettin (Depths:1)
An ironheart preserver (Vaults:5)
An ogre mage (Depths:1)
12 soul eaters
16 sun demons
A catoblepas (Depths:1)
A very ugly thing (Depths:1)
7 ice devils
245 large abominations
An anaconda skeleton (Crypt:5)
19 sixfirhies
A frost giant skeleton (Tomb:2)
A draconian skeleton (Zot:5)
15 orange demons
22 smoke demons
A fire drake (Zot:3)
3 air elementals
A hydra zombie (Tomb:3)
14 red devils
A guardian mummy (Tomb:1)
12 iron devils
12 blue devils
16 hellwings
A boulder beetle (Depths:2)
29 ynoxinuls
A two-headed ogre (Depths:1)
A hog (shapeshifter) (Vaults:5)
A water elemental (D:12)
124 dryads
3 ugly things (Depths:1)
20 neqoxecs
A deep elf fighter (Vaults:2)
31 chaos spawn
3 ogres
6 lost souls
A giant frog (D:12)
8 crimson imps
3 iron imps
2 quasits
9 mummies
10 shadow imps
9 white imps
107 ufetubi
2 giant eyeballs (Depths:1)
3 giant spores
A lurking horror (Abyss:4)
A ballistomycete (D:12)
A bush (Lair:7)
8705 eldritch tentacle segments
10 fungi
26 plants
248 snaplasher vines
45046 snaplasher vine segments
15 starspawn tentacles
127 starspawn tentacle segments
55066 creatures vanquished.
Grand Total: 59422 creatures vanquished
Notes
Turn | Place | Note
--------------------------------------------------------------
0 | D:1 | Steven, the Octopode Wizard, began the quest for the Orb.
0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4
339 | D:1 | Reached XP level 2. HP: 12/17 MP: 0/6
957 | D:1 | Learned a level 2 spell: Blink
960 | D:1 | Learned a level 2 spell: Call Imp
1124 | D:2 | Reached XP level 3. HP: 21/21 MP: 0/7
2113 | D:2 | Learned a level 3 spell: Mephitic Cloud
2215 | D:2 | Reached XP level 4. HP: 27/27 MP: 7/9
2554 | D:3 | Reached skill level 1 in Shields
3192 | D:3 | Reached XP level 5. HP: 25/31 MP: 5/11
3923 | D:3 | Learned a level 3 spell: Conjure Flame
4288 | D:3 | Noticed Crazy Yiuf
4294 | D:3 | Killed Crazy Yiuf
4294 | D:3 | Reached skill level 1 in Air Magic
4402 | D:3 | Reached XP level 6. HP: 33/36 MP: 7/13
4686 | D:4 | Found a shattered altar of Ashenzari.
4858 | D:4 | Found a snail-covered altar of Cheibriados.
4863 | D:4 | Paralysed by a potion of paralysis for 4 turns
4953 | D:4 | Found a white marble altar of Elyvilon.
5782 | D:5 | Entered Level 5 of the Dungeon
6166 | D:4 | Reached skill level 4 in Dodging
6166 | D:4 | Reached XP level 7. HP: 41/41 MP: 3/15
7901 | D:5 | Reached XP level 8. HP: 45/47 MP: 12/18
7941 | D:5 | Reached skill level 1 in Fighting
8140 | D:6 | Found a glowing drain.
8200 | Sewer | Entered a sewer
9218 | D:6 | Reached skill level 5 in Dodging
10031 | D:7 | Reached skill level 5 in Conjurations
10118 | D:7 | Learned a level 2 spell: Repel Missiles
10377 | D:7 | Reached XP level 9. HP: 54/54 MP: 0/20
10742 | D:7 | Reached skill level 5 in Shields
10951 | D:7 | Gained mutation: You digest meat inefficiently. [potion of mutation]
10951 | D:7 | Gained mutation: Your body is misshapen. [potion of mutation]
10951 | D:7 | Gained mutation: Your body is slowly deteriorating. [potion of mutation]
11074 | D:7 | Found Raucoan's Assorted Antiques.
11075 | D:7 | Noticed Prince Ribbit
11081 | D:7 | Killed Prince Ribbit
11081 | D:7 | Reached skill level 6 in Dodging
11081 | D:7 | Reached skill level 5 in Stealth
11644 | D:7 | Found a staircase to the Ecumenical Temple.
11653 | Temple | Entered the Ecumenical Temple
11698 | Temple | Became a worshipper of Sif Muna the Loreminder
12121 | D:8 | Reached skill level 5 in Spellcasting
12227 | D:8 | Noticed a five-headed hydra
12431 | D:8 | Reached skill level 1 in Charms
12522 | D:8 | Killed a five-headed hydra
12522 | D:8 | Acquired Sif Muna's first power
12522 | D:8 | Reached skill level 1 in Invocations
12522 | D:8 | Reached XP level 10. HP: 7/63 MP: 3/22
13036 | D:8 | Noticed a hill giant
13208 | D:8 | Killed a hill giant
13208 | D:8 | Reached skill level 5 in Air Magic
13275 | D:8 | Acquired Sif Muna's second power
13482 | D:8 | Got a slimy scimitar
13483 | D:8 | Identified the +5,+5 scimitar of Lasu {flame, rPois rF+ Stlth--} (You found it on level 8 of the Dungeon)
13676 | D:9 | Noticed a tengu warrior
13936 | D:9 | Found a blossoming altar of Fedhas.
14513 | D:9 | Found a sparkling altar of Nemelex Xobeh.
14695 | D:9 | Noticed Duvessa
14701 | D:9 | Noticed Dowan
14744 | D:9 | Killed Duvessa
14762 | D:9 | Killed Dowan
14953 | D:9 | Found a staircase to the Lair.
15208 | D:9 | Noticed a centaur warrior
15282 | D:9 | Killed a centaur warrior
15282 | D:9 | Reached skill level 7 in Dodging
15558 | D:9 | Killed a tengu warrior
15558 | D:9 | Reached XP level 11. HP: 32/69 MP: 4/25
16030 | D:9 | Gained mutation: You are partially covered in large bone plates (AC +2, SH +2). [potion of beneficial mutation]
16071 | D:9 | Identified Sif Muna's Catalogue of Dislocation
16145 | D:9 | Learned a level 5 spell: Summon Forest
17689 | D:10 | Entered Level 10 of the Dungeon
17977 | D:10 | Acquired Sif Muna's third power
18281 | D:10 | Noticed a hill giant
18295 | D:10 | Killed a hill giant
18890 | D:10 | Reached skill level 5 in Summonings
19139 | D:10 | Noticed a hill giant
19241 | D:10 | Killed a hill giant
19682 | D:10 | Found a glowing golden altar of the Shining One.
19785 | Lair:1 | Entered Level 1 of the Lair of Beasts
21185 | Lair:2 | Reached skill level 5 in Fighting
21291 | Lair:2 | Reached XP level 12. HP: 77/77 MP: 6/27
22308 | Lair:3 | Noticed Erica
22365 | Lair:3 | Killed Erica
22367 | Lair:3 | Noticed Gastronok
22384 | Lair:3 | Killed Gastronok
22587 | Lair:3 | Noticed Fannar
22607 | Lair:3 | Killed Fannar
23539 | Lair:4 | Reached skill level 5 in Translocations
23547 | Lair:4 | Reached skill level 8 in Conjurations
25784 | Lair:4 | Received a gift from Sif Muna
25793 | Lair:4 | Identified Sif Muna's Catalogue of Weightlessness (Sif Muna gifted it to you on level 4 of the Lair of Beasts)
25799 | Lair:4 | Learned a level 4 spell: Airstrike
25827 | Lair:5 | Noticed Rupert
25871 | Lair:5 | Reached skill level 5 in Invocations
26484 | Lair:5 | Killed Rupert
26617 | Lair:5 | Reached XP level 13. HP: 83/83 MP: 20/29
26911 | Lair:5 | Found a staircase to the Shoals.
26939 | Lair:5 | the staircase to the Shoals was a mimic.
26991 | Lair:5 | Reached skill level 5 in Charms
27571 | Lair:6 | Found a staircase to the Swamp.
27652 | Lair:6 | Found a staircase to the Snake Pit.
27687 | Lair:6 | Noticed Maud
27708 | Lair:6 | Killed Maud
27950 | Lair:6 | Found a staircase to the Slime Pits.
27950 | Lair:6 | Found a viscous altar of Jiyva.
30409 | Lair:7 | Found a white marble altar of Elyvilon.
31351 | Lair:8 | Entered Level 8 of the Lair of Beasts
31380 | Lair:8 | Reached skill level 9 in Dodging
32140 | Lair:8 | Gained mutation: You are somewhat resistant to further mutation. [potion of beneficial mutation]
32687 | Lair:8 | Received a gift from Sif Muna
32767 | Lair:8 | Learned a level 5 spell: Summon Demon
32771 | Lair:8 | Learned a level 3 spell: Abjuration
32835 | Lair:8 | Got a sapphire trident
32836 | Lair:8 | Identified the +4,+7 trident of Greulem {antimagic, Str+3 Int+2} (You found it on level 8 of the Lair of Beasts)
32892 | Lair:8 | Reached XP level 14. HP: 90/90 MP: 13/31
34316 | D:11 | Noticed The Octopus Viceroy's ghost (powerful OpSu)
34322 | D:11 | Killed The Octopus Viceroy's ghost
35626 | D:12 | Found Qimasad's Food Emporium.
35626 | D:12 | Noticed Nergalle
35642 | D:12 | Killed Nergalle
36350 | D:12 | Found a staircase to the Orcish Mines.
37515 | Orc:1 | Entered Level 1 of the Orcish Mines
37531 | Orc:1 | Found a dark tunnel.
37680 | Orc:1 | Found Evoucs' General Store.
37686 | Orc:1 | Bought an uncursed ring of see invisible for 210 gold pieces
37823 | Orc:2 | Found a roughly hewn altar of Beogh.
38296 | Orc:2 | Found Klyrgh's Jewellery Shoppe.
38368 | Orc:2 | Bought the ring of Dawn {rPois rF+ rN+ SInv} for 598 gold pieces
39187 | Orc:3 | Found a staircase to the Elven Halls.
39547 | Orc:3 | Found a roughly hewn altar of Beogh.
40169 | Orc:3 | Found a roughly hewn altar of Beogh.
40699 | Orc:4 | Entered Level 4 of the Orcish Mines
40722 | Orc:4 | Noticed Maurice
40736 | Orc:4 | Found a labyrinth entrance.
40776 | Lab | Entered a labyrinth
41383 | Orc:4 | Killed Maurice
41861 | Orc:4 | Noticed Grum
41871 | Orc:4 | Killed Grum
42831 | Orc:4 | Found Stuachy's Weapon Emporium.
42831 | Orc:4 | Found Wyc Toam's Gadget Shop.
42923 | Orc:4 | Found a roughly hewn altar of Beogh.
42939 | Orc:4 | Found Twomnokh's Antique Armour Shop.
42939 | Orc:4 | Found Plesm's Assorted Antiques.
43353 | Orc:2 | Bought the ring "Jamito Phok" {Hunger- MR+ Acc+3 Stlth+} for 582 gold pieces
43779 | D:13 | You fall through a shaft for 2 floors!
43779 | D:15 | Entered Level 15 of the Dungeon
43905 | D:15 | Found a magical portal.
43955 | WizLab | Entered a wizard's laboratory
43959 | WizLab | Found a corrupted altar of Lugonu.
43959 | WizLab | Noticed an eldritch tentacle
44557 | WizLab | Noticed a cacodemon
44680 | WizLab | Found a corrupted altar of Lugonu.
44881 | WizLab | Received a gift from Sif Muna
44997 | WizLab | Noticed a lich
45023 | WizLab | Identified the Tome of the Compass and Good Luck (You found it in a wizard's laboratory)
45456 | D:15 | Reached skill level 10 in Spellcasting
45820 | D:14 | Found a flagged portal.
45845 | Bailey | Entered a bailey
45988 | Bailey | Found a burning altar of Makhleb.
46077 | Bailey | Got a fine short sword
46079 | Bailey | Identified the +9,+9 short sword "Death Rattle" {speed, rN+ MR+ Stlth} (You took it off an orc warrior in a bailey)
46243 | D:14 | Reached XP level 15. HP: 99/99 MP: 11/32
46684 | D:13 | Reached skill level 1 in Evocations
47841 | D:13 | Found a gate to the Vaults.
48333 | D:14 | Identified a scroll of acquirement
48653 | D:14 | Found a blossoming altar of Fedhas.
49267 | D:15 | Reached skill level 10 in Summonings
49482 | D:15 | Identified a +1 rod of inaccuracy (14/14) (You found it on level 15 of the Dungeon)
50168 | D:15 | Noticed an azure jelly
50168 | D:15 | a stone giant changed into an azure jelly
50175 | D:15 | an azure jelly changed into a yellow draconian
50855 | D:15 | Found a staircase to the Depths.
51247 | Swamp:1 | Entered Level 1 of the Swamp
52244 | Swamp:1 | Received a gift from Sif Muna
52636 | Swamp:1 | Reached skill level 10 in Air Magic
53213 | Swamp:1 | Learned a level 5 spell: Lightning Bolt
53226 | Swamp:2 | Got a slimy buckler
53232 | Swamp:2 | Identified the +3 buckler of Doxiviq {Str+3 Acc+6} (You found it on level 2 of the Swamp)
53667 | Swamp:2 | Noticed a thorn hunter
53676 | Swamp:2 | Killed a thorn hunter
54867 | Swamp:3 | Reached skill level 10 in Dodging
55899 | Swamp:3 | Reached XP level 16. HP: 106/106 MP: 34/34
57281 | Swamp:3 | Reached skill level 11 in Spellcasting
57363 | Swamp:4 | Noticed Saint Roka
58126 | Swamp:3 | Reached skill level 10 in Conjurations
58460 | Swamp:4 | Killed Saint Roka
59137 | Swamp:4 | Identified the Tome of Creation
59906 | Swamp:5 | Entered Level 5 of the Swamp
59906 | Swamp:5 | Noticed a thorn hunter
60032 | Swamp:4 | Received a gift from Sif Muna
60372 | Swamp:4 | Killed a thorn hunter
61875 | Swamp:5 | Reached skill level 5 in Evocations
64279 | Swamp:5 | Reached XP level 17. HP: 46/112 MP: 2/35
65065 | Swamp:5 | Got a decaying rune of Zot
65109 | Swamp:5 | Got a polished trident
65110 | Swamp:5 | Identified the +6,+5 trident "Low Isoun" {pierce, +Fly Str+4} (You found it on level 5 of the Swamp)
65757 | Snake:1 | Entered Level 1 of the Snake Pit
65815 | Snake:1 | Found Klyter's Book Shoppe.
66139 | Snake:1 | Found Ejiuwus' Armour Shop.
66605 | Snake:1 | Noticed Aizul
66621 | Snake:1 | Killed Aizul
67179 | Snake:1 | Received a gift from Sif Muna
69385 | Snake:2 | Reached skill level 10 in Translocations
69975 | Snake:1 | Bought a book of the Sky for 975 gold pieces
70150 | Lair:2 | Learned a level 6 spell: Deflect Missiles
72472 | Snake:3 | Reached skill level 12 in Spellcasting
74853 | Snake:4 | Found Tiewitz's Weapon Shoppe.
74926 | Snake:4 | Noticed Agnes
74935 | Snake:4 | Killed Agnes
75262 | Snake:4 | Received a gift from Sif Muna
75265 | Snake:4 | Identified Sif Muna's Collected Works on Augmentations (Sif Muna gifted it to you on level 4 of the Snake Pit)
76613 | Snake:4 | Reached XP level 18. HP: 114/120 MP: 13/36
76771 | Snake:5 | Entered Level 5 of the Snake Pit
77316 | Snake:5 | Found a basalt altar of Yredelemnul.
77424 | Snake:5 | Got a smoking crossbow
77425 | Snake:5 | Identified the +5,+4 crossbow "Bocud" {flame, rN+} (You found it on level 5 of the Snake Pit)
81331 | Snake:5 | Reached skill level 10 in Fighting
81694 | Snake:5 | Got a serpentine rune of Zot
82442 | Snake:5 | Received a gift from Sif Muna
82443 | Snake:5 | Identified Sif Muna's Catalogue of Confrontation (Sif Muna gifted it to you on level 5 of the Snake Pit)
84039 | Orc:4 | Bought 2 potions of heal wounds for 174 gold pieces
84040 | Orc:4 | Bought a metal-bound book for 435 gold pieces
84045 | Orc:4 | Bought a bubbling cyan potion for 26 gold pieces
84232 | Lair:2 | Learned a level 5 spell: Iskenderun's Battlesphere
84412 | Vaults:1 | Entered Level 1 of the Vaults
85855 | Vaults:1 | Noticed a tentacled monstrosity
86803 | Vaults:1 | Reached XP level 19. HP: 126/126 MP: 4/37
87345 | Vaults:1 | Found Vufaf's Magic Scroll Boutique.
87808 | Vaults:1 | Killed a tentacled monstrosity
87808 | Vaults:1 | Reached skill level 13 in Spellcasting
88730 | Vaults:1 | Reached skill level 10 in Invocations
90253 | Vaults:2 | Found a portal to a secret trove of treasure.
90938 | Vaults:2 | Received a gift from Sif Muna
93543 | Vaults:2 | Found a staircase to the Crypt.
97180 | Vaults:3 | Found Caniloeh's Magic Scroll Boutique.
97250 | Vaults:3 | Reached XP level 20. HP: 132/132 MP: 21/39
98003 | Vaults:3 | Reached skill level 10 in Charms
98335 | Vaults:3 | Received a gift from Sif Muna
100429 | Vaults:3 | Found a staircase to the Hall of Blades.
104531 | Vaults:4 | Reached skill level 14 in Summonings
105020 | Vaults:4 | Noticed Jory
105583 | Vaults:4 | Received a gift from Sif Muna
106945 | Vaults:4 | Identified Vuzoorgh's Tome of Summoning (Sif Muna gifted it to you on level 4 of the Vaults)
107571 | Vaults:4 | Reached XP level 21. HP: 133/137 MP: 12/40
109319 | Lair:2 | Learned a level 7 spell: Controlled Blink
109565 | Depths:1 | Entered Level 1 of the Depths
110838 | Depths:1 | Received a gift from Sif Muna
110857 | Depths:1 | Identified Sif Muna's Almanac of Confrontation (Sif Muna gifted it to you on level 1 of the Depths)
111389 | Depths:1 | Found a gateway to Hell.
112048 | Depths:1 | Paralysed by a giant eyeball for 3 turns
112324 | Depths:1 | Got a bone hand axe
112325 | Depths:1 | Identified the +8,+11 hand axe "Crosun" {chop, +Fly rPois rF+} (You found it on level 1 of the Depths)
113985 | Depths:1 | Received a gift from Sif Muna
113991 | Depths:1 | Identified Sif Muna's Tome of Unstable Aid (Sif Muna gifted it to you on level 1 of the Depths)
114827 | Depths:2 | Reached skill level 15 in Summonings
114973 | Depths:2 | Found a one-way gate to the infinite horrors of the Abyss.
114994 | Depths:2 | Reached XP level 22. HP: 143/143 MP: 16/40
114996 | Depths:2 | Reached skill level 10 in Shields
117154 | Depths:2 | Got a fine quarterstaff
117155 | Depths:2 | Identified the +9,+7 quarterstaff of the Seer {venom, Stlth-} (You took it off a vampire mage on level 2 of the Depths)
117503 | Depths:2 | Noticed a golden dragon
117514 | Depths:2 | Killed a golden dragon
118370 | Depths:2 | Noticed an ancient lich
118749 | Depths:1 | Learned a level 6 spell: Haste
118759 | Depths:2 | Killed an ancient lich
118759 | Depths:2 | Received a gift from Sif Muna
118759 | Depths:2 | Reached skill level 15 in Spellcasting
118760 | Depths:2 | Identified Shraos' Reference Book on Conjuration (Sif Muna gifted it to you on level 2 of the Depths)
124217 | Depths:3 | Found a one-way gate leading to the halls of Pandemonium.
125040 | Depths:4 | Reached XP level 23. HP: 148/148 MP: 40/41
125044 | Depths:4 | Noticed Norris
125066 | Depths:4 | Killed Norris
125066 | Depths:4 | Received a gift from Sif Muna
125067 | Depths:4 | Identified Sif Muna's Sophisticated Wizardry (Sif Muna gifted it to you on level 4 of the Depths)
125234 | Depths:4 | Found a gateway to a ziggurat.
125542 | Depths:4 | Noticed the Enchantress
125749 | Depths:4 | Killed the Enchantress
128250 | Depths:4 | Identified Feifich's Almanac of Execration
128334 | Depths:5 | Entered Level 5 of the Depths
130130 | Depths:5 | Reached skill level 16 in Summonings
130683 | Depths:5 | Reached skill level 15 in Translocations
130687 | Depths:5 | Noticed Margery
130720 | Depths:5 | Killed Margery
130860 | Depths:5 | Received a gift from Sif Muna
130867 | Depths:5 | Identified Sif Muna's Grimoire of Gliding Battle Magic (Sif Muna gifted it to you on level 5 of the Depths)
131266 | Depths:5 | Found a gate to the Realm of Zot.
132116 | Elf:1 | Entered Level 1 of the Elven Halls
134061 | Elf:1 | Found Qiemir's Food Boutique.
134362 | Elf:2 | Noticed Donald
134381 | Elf:2 | Killed Donald
134877 | Elf:2 | Found Mabbel's Jewellery Emporium.
134886 | Elf:2 | Bought an uncursed amulet of resist mutation for 840 gold pieces
134975 | Elf:2 | Found Thoynoj's Gadget Boutique.
135451 | Elf:2 | Found Ymiym's Book Boutique.
135496 | Elf:2 | Found Braxiom's Jewellery Emporium.
135521 | Elf:2 | Bought the amulet of Moodiness {Contam +Rage rElec rC+ Dam+2} for 1020 gold pieces
135566 | Elf:2 | Found Priej's Book Shop.
135660 | Elf:3 | Entered Level 3 of the Elven Halls
135934 | Elf:3 | Reached XP level 24. HP: 154/154 MP: 31/42
138944 | Elf:3 | Got a vibrating iron ring
139470 | Elf:3 | Got a shimmering ivory amulet
139649 | Elf:3 | Identified Skekh's Compendium of the Blistering Mountains (You found it on level 3 of the Elven Halls)
139674 | Elf:3 | Identified the Handbook of Aid and the Birds (You found it on level 3 of the Elven Halls)
139763 | Elf:3 | Received a gift from Sif Muna
139764 | Elf:3 | Identified Sif Muna's Collected Works on Confrontation and Flames (Sif Muna gifted it to you on level 3 of the Elven Halls)
139782 | Elf:3 | Got a warped eveningstar
139783 | Elf:3 | Identified the ring "Ochischy" {Str+1 Dex+2 Int+1} (You took it off a deep elf death mage on level 3 of the Elven Halls)
139814 | Elf:3 | Identified the +3,+8 eveningstar of Purpose {distort, rF+ rN+} (You found it on level 3 of the Elven Halls)
140519 | Orc:1 | Bought a scroll of amnesia for 49 gold pieces
140519 | Orc:1 | Bought a potion of heal wounds for 42 gold pieces
140519 | Orc:1 | Bought a scroll of teleportation for 42 gold pieces
140519 | Orc:1 | Bought a wand of fire (8) for 336 gold pieces
140540 | Orc:1 | Identified the cursed amulet of Ghui {rCorr Str+2 Dex+1 Int+4} (You took it off a deep elf fighter on level 3 of the Elven Halls)
140650 | Lair:2 | Learned a level 5 spell: Phase Shift
140825 | Slime:1 | Entered Level 1 of the Pits of Slime
141015 | Slime:1 | Paralysed by a giant eyeball for 2 turns
141194 | Slime:1 | Reached skill level 1 in Maces & Flails
142263 | Slime:6 | Entered Level 6 of the Pits of Slime
143484 | Slime:6 | Found a viscous altar of Jiyva.
143982 | Slime:6 | Noticed the royal jelly
144942 | Slime:6 | Killed the royal jelly
145509 | Slime:6 | Got a slimy rune of Zot
145590 | Slime:6 | Got a fine tin amulet
145593 | Slime:6 | Got a vibrating pewter ring
145642 | Slime:6 | Got a polished quarterstaff
145649 | Slime:6 | Identified the +3,+8 quarterstaff "Dus Chup" {elec, +Inv rC+ MR+ SInv} (You found it on level 6 of the Pits of Slime)
145895 | Lair:2 | Identified the ring of Ethics {Dex-2 Dam+3 SInv} (You found it on level 6 of the Pits of Slime)
145897 | Lair:2 | Identified the amulet of Curiosity {rCorr rN+} (You found it on level 6 of the Pits of Slime)
146177 | Depths:2 | Voluntarily entered the Abyss.
146498 | Depths:2 | Escaped the Abyss
146500 | Depths:2 | Voluntarily entered the Abyss.
146557 | Depths:2 | Escaped the Abyss
146610 | Depths:2 | Voluntarily entered the Abyss.
146610 | Abyss:1 | Found a corrupted altar of Lugonu.
146643 | Abyss:1 | Found a blossoming altar of Fedhas.
146913 | Abyss:2 | Found a corrupted altar of Lugonu.
147581 | Abyss:3 | Found a corrupted altar of Lugonu.
147722 | Abyss:4 | Got an abyssal rune of Zot
147738 | Abyss:4 | Found a corrupted altar of Lugonu.
147865 | Depths:2 | Escaped the Abyss
148205 | Trove | Entered a treasure trove
148216 | Trove | Identified Sif Muna's Collected Works on Burning Attacks
148246 | Trove | Identified the Catalogue of Snow
148597 | Vaults:3 | Bought a scroll of amnesia for 49 gold pieces
148597 | Vaults:3 | Bought a scroll of enchant weapon III for 280 gold pieces
148760 | D:13 | Learned a level 7 spell: Malign Gateway
148957 | Vaults:5 | Entered Level 5 of the Vaults
149895 | Vaults:5 | Received a gift from Sif Muna
150263 | Vaults:5 | Reached skill level 10 in Stealth
150280 | Vaults:5 | Reached XP level 25. HP: 144/159 MP: 14/43
150337 | Vaults:5 | HP: 7/159 [ettin/dire flail (44)]
150471 | Vaults:5 | Identified Khufu's Volume of the Earth (You found it on level 5 of the Vaults)
151256 | Vaults:5 | Identified Sif Muna's Handbook of Flying Conjuration (Sif Muna gifted it to you on level 5 of the Vaults)
153776 | Vaults:5 | Reached skill level 17 in Summonings
154189 | Vaults:5 | Identified the Catalogue of Cold
154500 | Vaults:5 | Got a silver rune of Zot
154534 | Vaults:5 | Got a faintly glowing dagger
154535 | Vaults:5 | Identified the +6,+5 dagger "Cyfetzaf" {flame, Dex+3} (You found it on level 5 of the Vaults)
154589 | Vaults:5 | Got a blackened short sword
154590 | Vaults:5 | Identified the cursed +6,+7 short sword "Kodogg" {speed, +Blink Curse} (You found it on level 5 of the Vaults)
156245 | Zot:1 | Entered Level 1 of the Realm of Zot
156898 | Depths:3 | Reached skill level 5 in Maces & Flails
157173 | Depths:3 | Received a gift from Sif Muna
157844 | D:13 | Learned a level 8 spell: Summon Horrible Things
159355 | Zot:1 | Reached XP level 26. HP: 164/166 MP: 11/44
164128 | Zot:3 | Received a gift from Sif Muna
164129 | Zot:3 | Identified Sif Muna's Further Progress in Sorcery (Sif Muna gifted it to you on level 3 of the Realm of Zot)
165225 | Zot:3 | Reached skill level 15 in Shields
166492 | Zot:4 | Reached skill level 18 in Summonings
166628 | Zot:4 | Reached skill level 15 in Dodging
167976 | Zot:4 | Reached XP level 27. HP: 144/174 MP: 25/45
168449 | Zot:3 | Received a gift from Sif Muna
168450 | Zot:3 | Identified Sif Muna's Catalogue of Conjuration (Sif Muna gifted it to you on level 3 of the Realm of Zot)
169124 | Crypt:1 | Entered Level 1 of the Crypt
173226 | Crypt:2 | Found a staircase to the Tomb.
175315 | Crypt:3 | Reached skill level 15 in Air Magic
177436 | Crypt:4 | Received a gift from Sif Muna
177439 | Crypt:4 | Identified Sif Muna's Sophisticated Sorcery (Sif Muna gifted it to you on level 4 of the Crypt)
177846 | Crypt:5 | Entered Level 5 of the Crypt
179265 | Crypt:5 | Identified Blalaal's Collected Works on Unholy Rituals
180210 | Crypt:5 | Found an ancient bone altar of Kikubaaqudgha.
180373 | Crypt:5 | Noticed an ancient lich
180377 | Crypt:5 | Killed an ancient lich
180381 | Crypt:5 | Noticed an ancient lich
180592 | Crypt:5 | Killed an ancient lich
180635 | Crypt:5 | Got a smoking copper ring
180750 | Crypt:5 | Identified the ring "Muruv" {Ice rPois Str+2 Stlth-} (You found it on level 5 of the Crypt)
183593 | Zot:5 | Entered Level 5 of the Realm of Zot
183917 | Zot:5 | Received a gift from Sif Muna
183918 | Zot:5 | Identified Uggippueda's Disquisition on Malediction (Sif Muna gifted it to you on level 5 of the Realm of Zot)
184426 | Zot:5 | Reached skill level 19 in Summonings
185052 | Zot:5 | Noticed an ancient lich
185058 | Zot:5 | Killed an ancient lich
185217 | Zot:5 | Noticed an ancient lich
185353 | Zot:5 | Killed an ancient lich
185429 | Zot:5 | Noticed an orb of fire
185503 | Zot:5 | Killed an orb of fire
185686 | Zot:5 | Noticed an ancient lich
185695 | Zot:5 | Killed an ancient lich
186190 | D:13 | Learned a level 6 spell: Aura of Abjuration
186853 | Tomb:1 | Entered Level 1 of the Tomb of the Ancients
186853 | Tomb:1 | Noticed Sojobo
186886 | Crypt:2 | Killed Sojobo
187428 | Tomb:1 | Received a gift from Sif Muna
190403 | Tomb:2 | Noticed Jorgrun
190410 | Tomb:2 | Killed Jorgrun
193460 | Tomb:2 | Cast into the Abyss (a Zot trap)
193519 | Abyss:1 | Found a corrupted altar of Lugonu.
193568 | Tomb:2 | Escaped the Abyss
193987 | Tomb:3 | Entered Level 3 of the Tomb of the Ancients
196611 | Tomb:2 | Received a gift from Sif Muna
196612 | Tomb:2 | Identified Sif Muna's Almanac of Conjuration and the Blaze (Sif Muna gifted it to you on level 2 of the Tomb of the Ancients)
197660 | Tomb:3 | Reached skill level 20 in Summonings
198209 | Tomb:3 | Got a polished shield
198210 | Tomb:3 | Identified the +3 shield of Cluivetu {rF+ rN+ MR++} (You found it on level 3 of the Tomb of the Ancients)
198348 | Tomb:3 | Got a golden rune of Zot
198477 | Tomb:3 | Identified Thriarph's Handbook of Curses
198484 | Tomb:3 | Identified Roxanne's Almanac of Ashen Transformation
198527 | Tomb:3 | Identified the Reference Book on the Mountains and Combat Magic
199242 | D:12 | Bought a bread ration for 61 gold pieces
199242 | D:12 | Bought a bread ration for 61 gold pieces
199242 | D:12 | Bought a bread ration for 61 gold pieces
199242 | D:12 | Bought a bread ration for 61 gold pieces
199242 | D:12 | Bought a bread ration for 61 gold pieces
199806 | Zot:5 | Noticed an orb of fire
199835 | Zot:5 | Killed an orb of fire
200181 | Zot:5 | Noticed an ancient lich
201251 | Zot:5 | Noticed an ancient lich
201617 | Zot:5 | Killed an ancient lich
202158 | Zot:5 | Killed an ancient lich
202527 | Zot:5 | Noticed an orb of fire
202535 | Zot:5 | Noticed an ancient lich
202540 | Zot:5 | Killed an orb of fire
202540 | Zot:5 | Received a gift from Sif Muna
202548 | Zot:5 | Killed an ancient lich
202770 | Zot:5 | Identified Iskenderun's Grimoire of Freezing Arcane Weapons (Sif Muna gifted it to you on level 5 of the Realm of Zot)
203144 | Zot:5 | Noticed an ancient lich
203173 | Zot:5 | Killed an ancient lich
203184 | Zot:5 | Gained mutation: Your system is resistant to poisons. [potion of beneficial mutation]
203404 | Zot:5 | Reached skill level 21 in Summonings
203766 | Zot:5 | Got the Orb of Zot
203849 | Zot:3 | Noticed Okileum the pandemonium lord
203909 | Zot:1 | Noticed Lipoma the pandemonium lord
203943 | Zot:1 | Noticed Strestich the pandemonium lord
204065 | D:15 | Noticed Crigaah the pandemonium lord
204152 | D:12 | Noticed Yntaapim the pandemonium lord
204198 | D:11 | Noticed Bopryzuc the pandemonium lord
204479 | D:1 | Noticed Edipagg the pandemonium lord
204580 | D:$ | Escaped with the Orb!
Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 | 16-18 | 19-21 | 22-24 | 25-27 || total
-------------------------+-------+-------+-------+-------+-------+-------+-------+-------+-------++-------
Melee: Mace | 6 | | | | | | | | || 6
Short sword | 7 | 29 | | | | | | | || 36
Flail | | 13 | 45 | 197 | 384 | 46 | 61 | 23 | || 769
Unarmed | | | | | 38 | | 6 | | || 44
Eveningstar | | | | | | | | 25 | 201 || 226
Fire: Blowgun | | | | 1 | | | | | || 1
Cast: Magic Dart | 91 | 201 | 414 | 813 | 687 | 99 | 158 | | || 2463
Call Imp | 1 | 4 | 9 | 60 | 3 | | | | || 77
Mephitic Cloud | | 9 | 24 | 110 | 165 | 41 | 146 | 77 | 45 || 617
Conjure Flame | | 1 | 12 | 36 | 20 | 1 | | 11 | || 81
Repel Missiles | | | 2 | 2 | 4 | 1 | | | || 9
Blink | | | | 26 | 27 | 93 | 67 | 28 | 32 || 273
Summon Forest | | | | 47 | 72 | 89 | 142 | 157 | 212 || 719
Airstrike | | | | 11 | 572 | 1274 | 1167 | 1329 | 1838 || 6191
Summon Demon | | | | | 126 | 175 | 188 | 171 | 2 || 662
Abjuration | | | | | 15 | 16 | 17 | 17 | || 65
Lightning Bolt | | | | | 2 | 20 | 127 | 79 | 94 || 322
Deflect Missiles | | | | | | 12 | 14 | 15 | 12 || 53
Iskenderun's Batt | | | | | | 14 | 30 | | || 44
Controlled Blink | | | | | | | 2 | 17 | 16 || 35
Haste | | | | | | | | 45 | 70 || 115
Phase Shift | | | | | | | | 20 | 17 || 37
Malign Gateway | | | | | | | | 4 | 87 || 91
Summon Horrible T | | | | | | | | | 204 || 204
Aura of Abjuratio | | | | | | | | | 50 || 50
Invok: Channel Energy | | | | 37 | 45 | 197 | 470 | 275 | 244 || 1268
Forget Spell | | | | | | | | 1 | 1 || 2
Abil: Evoke Teleportati | | | | | | 4 | 14 | 1 | 5 || 24
Evoke: Wand | | | 1 | 8 | 3 | | 4 | 6 | 16 || 38
Fan of gales | | | | | | 2 | | 1 | || 3
Deck | | | | | | | | 2 | || 2
Use: Potion | 4 | 3 | 2 | 7 | 2 | 5 | 4 | 8 | 18 || 53
Scroll | | | 12 | 13 | 13 | 19 | 3 | 25 | 20 || 105
Stab: Confused | | 3 | 2 | 11 | 18 | 1 | 6 | 2 | 1 || 44
Sleeping | | 1 | 2 | | 2 | 2 | | | 2 || 9
Distracted | | | 1 | 3 | 10 | 1 | 1 | | 7 || 23
The premise for this character was a tentacle-themed summoner. I've always wanted to use the top-tier summoning spells in the Grand Grimoire, but of course there is the associated intelligence drain which is very annoying. So I figured with an octopus, I would have enough ring slots to comfortably wear a sustain abilities or two.
And it worked pretty smoothly! (On the ten millionth try...) I got the deterioration mutation early on, which is usually horrible, but I got SustAb soon after and it worked into the plan. I found Summon Forest before Lair, which was great, as it's basically Malign Gateway Jr. Summon Forest was my jam, got me through the midgame and stayed useful throughout. It's really fun to make forests where they don't belong, like the slime pits or the orb chamber. And as an octopode you can really benefit from the little pond that sometimes appears. (Also, I accidentally discovered a new way to dig...Summon Forest + Burn it down!)
I actually got the Slimy and Abyssal runes before Vault 5; wasn't that bad and I might consider that path again. My main M.O. was summoning lots of forests and demons, and then casting airstrike gratuitously from the back. There was a treasure trove for the Abyssal rune, where I finally found the Grimoire. I did Tomb against my better judgment, Aura of Abjuration really helps there. Found a second SustAb in the stash there, and then was able to use pure, unfettered tentacle mode in Zot: 5. This guy probably could have done extended...but I'm a coward and I really wanted an octopode win ;D
BTW, the intelligence drain effect has awesome Lovecraftian flavor messages...
"You are overcome with an inexorable feeling of implacable doom."
"Your mind aches with revulsion at the sight of the undulating horrors you have wrought."
"Lucidity slithers from your feeble grasp."
Makes it feel not as bad!
-
You got a lot of pretty high value rings. There must have been a shop or two.
The trick to Tukima's dance is carrying around heavy axes to summon. The +15 STR from cheibrados helped a lot with that. A normal caster would be limited to just one weapon probably.
-
They are going to remove weight limits in 0.15, I think. In other news, they are also going to remove item destruction, and permanent corrosion from jellies. The game is going to become significatively less annoying! At the cost of some immersion, I guess.
-
I don't think I mind seeing potion destruction and scroll destruction going. I kind of liked jelly corrosion though
-
Yeah pops two of those artifact rings came from a nice shop on Orc 1. Half the reason I braved Tomb is because I was searching for more god tier ring loot!
I'm kind of sad to see the game become less NetHack-y. Dealing with annoying mechanics makes you into a man! :P
Item destruction can go, honestly. It mostly comes down to "Do I feel like dropping my scrolls when I see a mottled dragon." And for me the answer is no lol. Rarely you get interesting decisions, like choosing whether to drop your potions before an Ice Cave (or lose all your scrolls in a Volcano ::))
I do love to hate corrosion, but I've heard this new system is actually more tactically interesting than the old one, so I'm willing to give it a go.
The one that bothers me the most is item weight. Sure, inventory/stash management is a little grindy, but I kind of like it. It's a nice break from the action sequences of the game, and it's fun to watch your stash grow and put together your Slime Kit, Tomb Kit, etc. When you go into Abyss you better hope you have enough stuff, but not too much stuff, in case you find some more cool stuff or your strength gets drained. Being able to carry only a half dozen large rocks as a troll, or a few good wands as a caster, was an interesting limitation if you ask me. I feel like this will disincentivize training Str even more. Maybe in 0.15 I'll go for a Spriggan Artificer with a jillion evokables.
But of course I'm just flapping my jaw. 0.13 to 0.14 was a marked improvement if you ask me, and the developers do a great job.
-
The one that bothers me the most is item weight. Sure, inventory/stash management is a little grindy, but I kind of like it. It's a nice break from the action sequences of the game, and it's fun to watch your stash grow and put together your Slime Kit, Tomb Kit, etc. When you go into Abyss you better hope you have enough stuff, but not too much stuff, in case you find some more cool stuff or your strength gets drained. Being able to carry only a half dozen large rocks as a troll, or a few good wands as a caster, was an interesting limitation if you ask me. I feel like this will disincentivize training Str even more. Maybe in 0.15 I'll go for a Spriggan Artificer with a jillion evokables.
I mostly agree with this. Although in the end of the day everybody is limited by the 52 items cap. I guess the biggest difference will be fighters carrying a spare gold dragon armour, food becoming even less of an issue (50 bread rations and 30 meat rations weeeeeeee), and infinite ammo (steel javelins FTW).
I guess we'll just have to wait and see.
-
IIRC, the amount of large rocks you can carry is still limited.
-
The worst thing, imo, was when you couldn't butcher if you had a cursed non-slashing weapon, like a club. It was that + you could get nausea from non-white meat (which prevents you from eating) - which made eating chunks SO annoying.
Luckily they changed that, for the better.
I guess this will be for the better too.
In other news, I'm hooked on Dwarf Fortress.
-
So on the subject of other roguelikes... has anyone played Out There?
-
In other news, I'm hooked on Dwarf Fortress.
What's the fort look like?
-
does anyone want to duel me at DCSS in the format i used for that tournament way back when?
-
So on the subject of other roguelikes... has anyone played Out There?
No, what's it like?
does anyone want to duel me at DCSS in the format i used for that tournament way back when?
Believe it or not I tried to win a Bloopex for a long time. I've backed off now that I have Op and Ash wins, but I just really liked that Bloopex bloke.
That tournament was fun, I'd be down for another round if nobody else wants to. Now that I can actually play halfway decently.
-
So on the subject of other roguelikes... has anyone played Out There?
No, what's it like?
does anyone want to duel me at DCSS in the format i used for that tournament way back when?
Believe it or not I tried to win a Bloopex for a long time. I've backed off now that I have Op and Ash wins, but I just really liked that Bloopex bloke.
That tournament was fun, I'd be down for another round if nobody else wants to. Now that I can actually play halfway decently.
I'd like to duel you. Let me find that script Grujah made.. but I gotta modify it now, for 1.4
-
Out There is a low-complexity but high-stakes roguelike in space. Explore stars and planets and try not to run out of fuel or oxygen.
-
It looks like Grujah never let me at the source or anything like that, so I don't think I can modify it. I will generate a few pairs manually.
-
Pair 1:
Tritheistic High Orc Healer of Elyvion, Xom, and Dimethenos
Tritheistic Halfling Conjurer of Elyvion, Ashenzari, and Dimethenos
Pair 2:
Monotheistic Spriggan Healer of Elyvion
Bitheistic Troll Wizard of Sif Muna and Dimethenos
Pair 3:
Bitheistic High Elf Necromancer of Sif Muna and Fedhas Madash
Bitheistic Kobold Air Elementalist of Trog and Mahkleb
Pair 4:
Tritheistic Hill Orc Artificer of Ydrelemnul, Fedhas Madash, and Sif Muna
Monotheistic Spriggan Assassin of Vehemut
Pair 5:
Bitheistic Deep Elf Hunter of Fedhas Madash and Slime God, sling in hand
Bitheistic Ogre Chaos Knight of Xom and Lugonu, spear in hand
-
Please no comments on the pairs till Walrus picks. I will edit a previous post in this thread and add spoilered picks to it. That will make it difficult for Walrus to accidentally read my picks.
-
I'll just post here spoilered. Where are the flavor names??? How am I supposed to decide without cheeky flavor names??? :P
Pair 1:
Tritheistic High Orc Healer of Elyvion, Xom, and Dimethenos
Tritheistic Halfling Conjurer of Elyvion, Ashenzari, and Dimethenos
Gotta go with HOHe. I kind of suck with Healers but that's a classic combo, and Halflings are pretty lousy with conjurations.
Pair 2:
Monotheistic Spriggan Healer of Elyvion
Bitheistic Troll Wizard of Sif Muna and Dimethenos
I have to imagine that hunger issues would get very obnoxious for a SpHe. On the other hand, I've always wanted to try a TrWz! So that one.
Pair 3:
Bitheistic High Elf Necromancer of Sif Muna and Fedhas Madash
Bitheistic Kobold Air Elementalist of Trog and Mahkleb
This choice is a little tricky. KoAE does sound fun but both Ko and AE are finnicky starts, and the gods don't exactly jive. Necromancer is a strong background but HE are specifically bad at it. Hmmm. I guess I'll go with the HENe.
Pair 4:
Tritheistic Hill Orc Artificer of Ydrelemnul, Fedhas Madash, and Sif Muna
Monotheistic Spriggan Assassin of Vehemut
Another non-obvious choice. SpAs is definitely great, Veh is a strange choice but it could be good character development to get into conjurations in the midgame. I haven't played too much with artificers, but Hill Orcs are Hill Orcs and those wands help with early survivability. I'll take the SpAs.
Pair 5:
Bitheistic Deep Elf Hunter of Fedhas Madash and Slime God, sling in hand
Bitheistic Ogre Chaos Knight of Xom and Lugonu, spear in hand
Neither is particularly attractive, but I think the DEHu has a chance to survive longer if he can make it past the first few floors. I wish he had a bow instead, or the ogre had a mace.
-
It didn't seem fair to name them when I'm one of the participants instead of a neutral observer.
We disagreed on picks four and five only. So pick four will be our duel. 3 attempts, orb>runes>uniqueHD>depth
-
Fair enough. Cool, you're on!
-
I've started the runs already :)
-
Out There is a low-complexity but high-stakes roguelike in space. Explore stars and planets and try not to run out of fuel or oxygen.
Is it already out there? Have you tried it? How is it? What other games would you compare it to?
-
I finished my three runs
-
Out There is a low-complexity but high-stakes roguelike in space. Explore stars and planets and try not to run out of fuel or oxygen.
Is it already out there? Have you tried it? How is it? What other games would you compare it to?
It's in existence in a simplified form for mobile devices. There's a steam greenlight project for it called Out There: Omega* Edition, which is supposed to be a fancier version for PC. I haven't played it, but from watching the trailer it looks like a cross between FTL and Star Trek. More peaceful than FTL with more encounters and exploration.
*the Omega is an Omega symbol.
-
I finished my three runs
Still on my first...5 runes and counting, wanna tell me now if I have to go for Tomb? :P
-
blaaaargh
My best run ended because i forgot to re-equip my poison ring in spider nest after equipping a positive energy ring for a unique. It sucked.
You won
-
Ugh I've been there. "Why can't I stab anything?? Oh yeah, maybe it would work better if I actually wielded my dagger..."
I was lucky enough to find a staff of energy quite early on, and since then it's been orb of destruction, orb of destruction, controlled blink, orb of destruction...
My router's busted right now (phone posting atm) but I'll post a log tomorrow if I manage a win.
I do like this 1v1 format, it's fun and encourages unique character building! Someone else should play a round, or I would after I finish this guy.
-
I'd happily take someone else on.
I kinda wish poison resistance rings provided 100% resistance to poison. It's not that different from the 90% resistance, but it would make that situation that killed me a little less stupid. I was fighting some redbacks that should have been easy, and then one poisons me, and i'm like, "ok, that happens 10% of the time". Then it happens a couple more times and it's like oh, some more lucky hits. Then the poison indicator goes a shade darker and it's like, "oh, i'm not wearing my poison resistance ring".
If rPois was 100% then the moment I got a green droplet I could have put it on and been fine. Or if the poison indicator at least looked different when you are poisoned and don't have rPois active.
-
I much prefer to die for something like blowing myself up with a fireball or somesuch
-
I drew up some more pairs for funsies. Anyone should use them if they like. Names are optional :P
Match 1:
Abdul the High Elf Necromancer of Makhleb, Dithmenos, or Sif Muna
VS
Sneakules the Demigod Assassin
Match 2:
Tronk the Troll Warper of Lugonu, Dithmenos, or Fedhas, hand axe in claws
VS
Sarabande the Deep Dwarf Skald of Zin, mace in hand
Match 3:
Gambly the Deep Dwarf Earth Elementalist of Nemelex Xobeh
VS
King Krakatoa the Mummy Conjurer of Lugonu, Sif Muna, or Trog
Match 4:
Ig the Gargoyle Arcane Marksman of Trog, sling in hand
VS
Alathir Darkbringer the Deep Elf Arcane Marksman of Dithmenos, bow in hand
Match 5:
Viktor the Human Healer of Elyvilon or Yredelemnul
VS
Krom the Troll Necromancer of Lugonu, Makhleb, or The Shining One
-
Anyone want to battle me on Walrus's pairs? I don't want to pick unless I have a taker
-
Dungeon Crawl Stone Soup version 0.14.0 (console) character file.
5378788 Regular Cricket the Intangible (level 27, 142/142 HPs)
Began as a Spriggan Assassin on July 23, 2014.
Was the Champion of Vehumet.
Escaped with the Orb
... and 11 runes on July 25, 2014!
The game lasted 15:13:03 (185579 turns).
Regular Cricket the Intangible (SpAs) Turns: 185579, Time: 15:13:04
HP 142/142 AC 9 Str 7 XL: 27
MP 46/52 EV 46 Int 25 God: Vehumet [******]
Gold 9937 SH 0 Dex 27 Spells: 13 memorised, 4 levels left
rFire + . . SeeInvis + b - staff of energy
rCold + . . Clarity . F - +2 robe {rC+ rF+}
rNeg + + . Conserve + (shield restricted)
rPois + rCorr + E - +2 hat of the Bear Spirit {Spirit, +Rage rN+ MR++}
rElec + rRot . J - +2 cloak {rCorr, Cons}
SustAb . . Spirit + (gloves unavailable)
rMut + Warding . (boots unavailable)
Saprov . . . Stasis . K - amulet of resist mutation
MR +++++ f - ring "Devoeh" {rElec rN+ MP+9}
m - ring of Terra Nullius {rPois Dex+3 Int+4}
@: deflect missiles, studying Air Magic, very slightly contaminated, very quick,
almost entirely resistant to hostile enchantments, very stealthy
A: unfitting armour, thin skeletal structure 1, see invisible, herbivore 3,
speed 3, low mp 1, slow metabolism 2
a: Renounce Religion, Evoke Berserk Rage
0: Orb of Zot
}: 11/15 runes: barnacled, slimy, silver, golden, abyssal, demonic, glowing,
magical, fiery, dark, gossamer
You escaped.
You worshipped Vehumet.
Vehumet was exalted by your worship.
You were very full.
You visited 14 branches of the dungeon, and saw 71 of its levels.
You visited Pandemonium 1 time, and saw 30 of its levels.
You visited the Abyss 3 times.
You also visited: Labyrinth and Wizlab.
You collected 12876 gold pieces.
You spent 2939 gold pieces at shops.
Inventory:
Hand weapons
a - a +5,+7 cutlass of holy wrath
c - a +6,+6 cutlass of electrocution
W - the +11,+8 quick blade "ETAOIN SHRDLU" {freeze, rPois Int+2 Stlth++}
(You found it in Pandemonium)
It has been specially enchanted to freeze those struck by it, causing extra
injury to most foes and up to double damage against particularly susceptible
opponents. It can also slow down cold-blooded creatures.
It affects your intelligence (+2).
It protects you from poison.
It makes you much more stealthy.
Armour
E - the +2 hat of the Bear Spirit (worn) {Spirit, +Rage rN+ MR++}
(You found it on level 1 of the Spider Nest)
It protects you from negative energy.
It affects your resistance to hostile enchantments.
It lets you go berserk.
F - a +2 robe of resistance (worn)
J - a +2 cloak of preservation (worn)
Magical devices
g - a wand of cold (5)
k - a wand of digging (7)
v - a wand of teleportation (5)
w - a wand of hasting (5)
x - a wand of heal wounds (8)
Comestibles
j - a bread ration
z - 9 strawberries
Scrolls
l - 2 scrolls of magic mapping
p - a scroll of vulnerability
y - a scroll of summoning
G - a scroll of recharging
I - a scroll of fog
S - 2 scrolls of fear
Jewellery
d - an uncursed amulet of warding
f - the ring "Devoeh" (right hand) {rElec rN+ MP+9}
(You took it off a deep elf death mage on level 5 of the Vaults)
[ring of magical power]
It insulates you from electricity.
It protects you from negative energy.
m - the ring of Terra Nullius (left hand) {rPois Dex+3 Int+4}
(You bought it in a shop on level 3 of the Orcish Mines)
[ring of poison resistance]
It affects your intelligence (+4).
It affects your dexterity (+3).
s - an uncursed amulet of clarity
t - an uncursed ring of teleport control
B - the ring "Haseokkyz" {+/*Tele rElec MR+}
(You found it on level 3 of the Tomb of the Ancients)
[ring of teleportation]
It insulates you from electricity.
It affects your resistance to hostile enchantments.
C - the ring of Struw {Dex+2 Acc+4 Stlth++}
(You found it in Pandemonium)
[ring of dexterity]
It affects your dexterity (+2).
It affects your accuracy with ranged weapons and melee attacks (+4).
It makes you much more stealthy.
K - an amulet of resist mutation (around neck)
L - an uncursed ring of protection from cold
O - an uncursed ring of flight
Q - an uncursed ring of protection from fire
Potions
e - a potion of brilliance
h - 6 potions of curing
o - a potion of agility
M - a potion of heal wounds
N - 3 potions of might
P - 2 potions of resistance
R - a potion of invisibility
Books
T - a manual of Air Magic
Magical staves
b - an uncursed staff of energy (weapon)
Skills:
+ Level 14.0 Fighting
- Level 14.0 Short Blades
- Level 2.1 Throwing
O Level 27 Dodging
O Level 27 Stealth
Level 1.4 Shields
O Level 27 Spellcasting
* Level 21.2 Conjurations
- Level 14.0 Charms
- Level 10.0 Summonings
- Level 17.1 Translocations
* Level 17.9 Ice Magic
+ Level 10.7 Air Magic
- Level 9.0 Evocations
You had 4 spell levels left.
You knew the following spells:
Your Spells Type Power Failure Level Hunger
a - Haste Chrm #######. 1% 6 None
b - Deflect Missiles Chrm/Air #######... 1% 6 None
c - Freezing Cloud Conj/Ice/Air #######... 1% 6 None
d - Glaciate Conj/Ice #######... 8% 9 None
e - Phase Shift Tloc #######... 1% 5 None
f - Iskenderun's Mystic Conj #######. 0% 4 None
g - Orb of Destruction Conj #######... 1% 7 None
h - Controlled Blink Tloc N/A 1% 7 None
i - Ozocubu's Armour Chrm/Ice #######... 0% 3 None
j - Aura of Abjuration Summ ######.... 2% 6 None
k - Ozocubu's Refrigerat Ice #######... 1% 6 None
l - Condensation Shield Ice #######... 0% 4 None
s - Spellforged Servitor Conj/Summ #######... 1% 7 None
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (1/1) D:5 Orc (4/4) D:9
Elf (3/3) Orc:4 Lair (8/8) D:8 Shoals (5/5) Lair:3
Spider (5/5) Lair:6 Slime (6/6) Lair:7 Vaults (5/5) D:13
Crypt (5/5) Vaults:2 Tomb (3/3) Crypt:2 Hell (1/1)
Dis (0/7) Hell Geh (0/7) Hell Coc (0/7) Hell
Tar (0/7) Hell Zot (5/5) Depths:5 Depths (5/5) D:15
Blade: Vaults:3-4
Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
The Shining One
Jiyva
Shops:
D:4 : D:11 [?(( D:13 * Orc:1 } Orc:2 (?*:? Orc:3 :(}= Orc:4 =*=!
Elf:1 % Elf:3 %[[*[ Vaults:1 ? Vaults:4 [ Vaults:5 :
Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:4 Depths:5
Abyss: Depths:4
Pandemonium: Depths:1 Depths:3 Depths:4
Ziggurat: Depths:5
Annotations:
D:3 Cerebov
D:4 Grinder
Innate Abilities, Weirdness & Mutations
You are tiny and cannot use many weapons and most armour.
You have supernaturally acute eyesight.
You are a herbivore.
You cover ground extremely quickly.
You need consume almost no food.
You have a somewhat thin skeletal structure (Dex +2, Stealth).
Your magical capacity is low (-10% MP).
Message History
There is a stone staircase leading down here.
The jackal is too close now for your liking.
The jackal barks!
The jackal completely misses you. x2
The jackal completely misses you.
There is a staircase leading out of the dungeon here.
Casting: Orb of Destruction
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Glaciate
Press: ? - help, Shift-Dir - straight line
You conjure a mighty blast of ice! The great icy blast engulfs the jackal.
You kill the jackal!
Vehumet accepts your kill.
You feel your power returning. The great icy blast engulfs the jackal.
You kill the jackal!
Vehumet accepts your kill.
You feel your power returning.
Drink which item? (? for menu, Esc to quit)
You feel your intelligence returning.
You have escaped!
##.###...####...###########...###
.............####...##...........
##.#.....##.##.......##..##...###
............#.........#..........
##.####.#####.....##..###########
##.# #.# ##...###...# #
##.## #.# #...####..# ##### #
#...# #.# ##...# #..# #...####
#...###.# #.@.###..# #.....##
#...#...##### #.§§§#...# #.....#
............# ##§§§§§§######...##
............# ##§§§§§#..........
...####.##### ##§§§§#.>.#######
....# #.# ##§§§##...# #####
....###.# ##.§#.########....
#....##.# #...#.# ###...##
##...##.# #..#..# #.....#
There were no monsters in sight!
Vanquished Creatures
the royal jelly (Slime:6)
6 ancient liches
17 greater mummies
Saint Roka (Shoals:5)
Boris (Crypt:5)
3 curse toes
The ghost of Wanda the Gelid, a great FoWn of Dithmenos (Depths:3)
Margery (Crypt:5)
3 Killer Klowns
Mennas (Vaults:3)
Geryon (Hell)
13 golden dragons
Jory (Crypt:5)
3 electric golems
A Brimstone Fiend (Pan)
11 bone dragons
2 Hell Sentinels (Pan)
10 liches
11 tentacled monstrosities
5 Shadow Fiends (Pan)
24 Orb Guardians (Zot:5)
A deep elf master archer (Elf:3)
A deep elf blademaster (Elf:3)
21 acid blobs
4 titans
A pandemonium lord (Pan)
12 sphinxes
12 Executioners (Pan)
An eldritch tentacle (Pan)
10 storm dragons
15 azure jellies
A kraken (Shoals:4)
5 shadow dragons
Rupert (Lair:5)
Agnes (Elf:2)
3 thorn hunters
Kirke (Shoals:5)
4 ancient champions
6 tengu reavers
4 daevas (Pan)
5 revenants
5 draconian monks
Ilsuiw (Shoals:5)
11 vault wardens
8 fire giants
5 ghost moths
Donald (Elf:2)
3 draconian scorchers
5 ghouls
11 deep elf sorcerers
10 frost giants
An iron dragon (Depths:5)
Louise (Spider:2)
5 cacodemons
19 balrugs
14 angels (Pan)
2 draconian zealots
10 emperor scorpions
9 reapers
6 draconian annihilators
22 stone giants
2 blood saints (Pan)
2 draconian shifters (Zot:3)
A spriggan defender (Depths:4)
7 green draconians
12 ophanim
8 war gargoyles
6 deep elf demonologists
6 draconian callers
A salamander firebrand (Hell)
2 corrupters (Pan)
23 shedu (Pan)
A chaos champion (Pan)
2 lorocyprocas
7 apis (Pan)
10 phoenixes (Pan)
7 purple draconians
5 grey draconians
3 dire elephants
7 vampire knights
2 curse skulls
4 deep elf annihilators
9 black draconians
8 pale draconians
4 white draconians
2 mottled draconians (Zot:4)
4 red draconians
A yellow draconian (Zot:1)
2 eidola
2 unborn
The ghost of Foo the Severer, a powerful MiBe of Trog (D:11)
12 deep elf death magi
9 ettins
5 green deaths
7 blizzard demons
Snorg (Shoals:5)
9 merfolk javelineers
3 crystal guardians (Crypt:5)
8 death oozes
17 vault guards
3 minotaurs
15 ironheart preservers
5 great orbs of eyes
10 fire dragons
14 merfolk impalers
22 mummy priests
7 deep elf high priests
18 jiangshi
6 sirens
7 death cobs
2 rakshasas
Fannar (D:10)
2 spriggan air magi
17 yaktaur captains
5 spellforged servitors
3 hydras
6 monstrous demonspawn (Pan)
2 ravenous feature mimics
A ravenous item mimic (Vaults:5)
2 alligator snapping turtles
9 deep troll earth magi
12 ice dragons
Erica (Lair:6)
An alligator (Depths:2)
11 merfolk aquamancers
5 satyrs
9 deep troll shamans
An anaconda (Depths:2)
A deep dwarf death knight (Crypt:3)
2 plague shamblers
8 vampire magi
A spriggan enchanter (Depths:4)
2 titan zombies
41 death yaks
15 ogre magi
5 dancing weapons
3 spriggan berserkers
4 orc high priests (Orc:4)
3 hell hogs (Hell)
Urug (D:11)
4 catoblepae
15 centaur warriors
4 spectral elves
An iron golem (Hell)
15 soul eaters
11 very ugly things
3 fire crabs
14 deep elf knights
8 shadow wraiths
19 sun demons
2 unseen horrors
2 storm dragon zombies
28 hell knights
6 iron trolls
7 flayed ghosts
An unseen horror (shapeshifter) (Depths:1)
A death drake (shapeshifter) (D:14)
37 skeletal warriors
A salamander mystic (Depths:5)
15 sea snakes
2 titan skeletons
7 giant orange brains
An infernal demonspawn (Pan)
6 wizards
A storm dragon skeleton (Zot:4)
A swamp dragon (Zot:5)
6 gelid demonspawn (Pan)
3 death drakes
12 ice devils
9 large abominations (Pan)
10 cherubim (Pan)
4 putrid demonspawn (Pan)
2 shadow demons (Pan)
22 ironbrand convokers
2 deep elf summoners (Elf:3)
An ice statue (Hell)
2 anaconda skeletons
28 deep trolls
3 hellions
11 orb spiders
12 harpies
A lindwurm (Depths:2)
2 shadow dragon zombies (Hell)
3 torturous demonspawn
Pikel (D:6)
5 water nymphs
10 deep elf conjurers
9 hill giants
3 flaming corpses
A harpy (shapeshifter) (Vaults:2)
12 griffons
A lindwurm (shapeshifter) (Vaults:5)
3 stone giant zombies
11 red wasps
19 fauns
A tengu skeleton (Vaults:5)
15 phantasmal warriors
20 necromancers
19 orc knights
4 black mambas
32 wolf spiders
A frost giant zombie (Crypt:1)
2 hell beasts (Pan)
A moth of wrath (shapeshifter) (Depths:3)
7 orc sorcerers
5 cyclopes
11 sixfirhies
An eye of devastation (Slime:5)
12 elephants
14 vault sentinels
A draconian skeleton (Zot:4)
2 guardian serpents (D:9)
19 manticores
A fire giant skeleton (Tomb:2)
5 salamanders (Depths:5)
4 shining eyes (Slime:6)
A shock serpent zombie (Crypt:1)
A manticore (shapeshifter) (Vaults:1)
2 octopodes (shapeshifter)
A black mamba (shapeshifter) (Vaults:1)
11 mermaids
A molten gargoyle (Hell)
3 dire elephant zombies
2 frost giant skeletons
25 moths of wrath
9 orange demons
21 smoke demons (Pan)
9 spiny frogs
2 item mimics
A storm dragon simulacrum (Vaults:5)
2 tormentors
3 gargoyles
A yaktaur (shapeshifter) (Depths:4)
A feature mimic (Spider:2)
Psyche (Orc:3)
32 yaktaurs
A vapour (Depths:2)
An emperor scorpion zombie (Tomb:1)
A red draconian zombie (Crypt:1)
9 efreet (Pan)
7 wandering mushrooms (WizLab)
4 kobold demonologists (Vaults:1)
2 harpy zombies
12 hellwings
A komodo dragon (shapeshifter) (Vaults:1)
11 guardian mummies
5 iron devils
6 freezing wraiths
26 jumping spiders
A polar bear (shapeshifter) (Depths:4)
A white draconian skeleton (Crypt:3)
3 silent spectres (Crypt:4)
8 komodo dragons
10 trolls
16 demonic crawlers
10 deep elf priests
4 hydra zombies
4 boggarts (Vaults:3)
4 fire drakes
A tengu simulacrum (Vaults:2)
4 wind drakes
31 two-headed ogres
17 red devils
A baby alligator (shapeshifter) (Vaults:2)
3 raiju
61 merfolk
2 tengu conjurers (Depths:2)
A wind drake (shapeshifter) (Depths:4)
A moth of wrath zombie (Zot:4)
5 blue devils
A jumping spider (shapeshifter) (Vaults:5)
2 hydra skeletons (Hell)
A queen bee (shapeshifter) (Vaults:5)
A frost giant simulacrum (Tomb:3)
3 ravens (Depths:2)
2 fire vortices (Pan)
An iron dragon simulacrum (Crypt:4)
A griffon zombie (D:15)
72 slime creatures
A boulder beetle (shapeshifter) (Vaults:4)
A fire dragon zombie (Tomb:2)
A jumping spider zombie (Crypt:4)
An alligator zombie (Hell)
A fire giant simulacrum (Crypt:1)
11 boulder beetles
12 blink frogs
A catoblepas skeleton (Tomb:3)
A basilisk (Lair:3)
13 snapping turtles
A black mamba zombie (Tomb:1)
A stone giant simulacrum (Vaults:1)
23 trapdoor spiders
A satyr zombie (Crypt:2)
18 brown oozes
An ettin skeleton (Vaults:2)
74 flying skulls
2 air elementals (Depths:5)
An alligator skeleton (Hell)
15 wraiths
An elephant slug (Lair:2)
12 vampires
23 water elementals
2 ice dragon skeletons
A satyr skeleton (Crypt:1)
3 fire dragon skeletons
4 fire elementals (Hell)
38 yaks
A human (D:7)
45 redbacks
26 deep elf magi
30 tarantellas
A wyvern (D:13)
13 ynoxinuls (Pan)
Eustachio (D:5)
40 ugly things
A golden eye (shapeshifter) (Vaults:5)
A human (shapeshifter) (Depths:5)
18 sharks
16 neqoxecs
3 hogs
2 steam dragons
12 shadows
Grum (D:9)
3 golden eyes
5 hungry ghosts
A harpy simulacrum (Depths:2)
9 hippogriffs
30 deep elf fighters
8 wolves
16 wargs
6 vampire mosquitoes
A hill giant skeleton (Crypt:1)
4 necrophages
5 spiny frog zombies
2 slaves (D:6)
3 human zombies
2 mottled dragons
A merfolk skeleton (Crypt:1)
20 spiders
A swamp drake (Zot:5)
11 water moccasins
A mottled dragon (shapeshifter) (Vaults:2)
2 sky beasts (D:10)
A fire dragon simulacrum (Crypt:1)
8 porcupines
54 ogres
5 ice beasts
An ice beast (shapeshifter) (Depths:5)
2 lindwurm zombies
2 black bears
3 hell hounds (Depths:5)
A baby alligator skeleton (Crypt:2)
An ettin simulacrum (Vaults:2)
10 giant goldfish
3 phantoms
46 centaurs
32 orc warriors
A human skeleton (Vaults:2)
A lindwurm skeleton (Crypt:3)
2 snapping turtle skeletons
A boring beetle (Lair:3)
2 yellow wasps (Spider:5)
4 crocodiles
6 lost souls
3 lava worms (D:11)
A dryad zombie (Crypt:3)
9 giant slugs
A brain worm (Pan)
2 earth elementals (WizLab)
A yaktaur zombie (D:13)
4 big kobolds
Blork the orc (D:5)
A cyclops zombie (D:15)
17 giant frogs
7 scorpions
5 eyes of draining
14 killer bees
A yak zombie (D:7)
2 hippogriff skeletons
A hippogriff zombie (Crypt:1)
2 centaur zombies
A goliath beetle (shapeshifter) (Depths:5)
26 wights
12 hounds
8 electric eels
A two-headed ogre zombie (Crypt:3)
2 demonspawn zombies (Crypt:1)
A giant frog zombie (D:9)
6 goliath beetles
16 jellies
9 crimson imps
A giant frog skeleton (D:4)
A basilisk zombie (Crypt:2)
A gnoll shaman (D:7)
50 orc priests
A centaur skeleton (D:9)
A quasit (D:9)
3 big fish
2 iron imps
34 orc wizards
24 sheep
15 worker ants
10 iguanas
A crocodile zombie (Crypt:3)
A tengu zombie (Tomb:1)
An ogre zombie (Crypt:1)
Ijyb (D:7)
A demigod skeleton (Crypt:3)
A dwarf skeleton (Crypt:4)
A spectral orange rat (Crypt:5)
A mummy (Tomb:2)
A worker ant zombie (Crypt:4)
25 adders
A scorpion zombie (D:9)
A swamp drake skeleton (Crypt:4)
A gnoll (D:6)
62 green rats
3 giant mites
5 shadow imps
3 worms
8 ufetubi
An iguana zombie (D:5)
4 orc zombies
2 adder skeletons
11 giant eyeballs
13 giant geckos
5 oozes
223 orcs
16 bats
4 giant cockroaches
A giant mite zombie (Crypt:2)
14 goblins
2 green rat skeletons
26 hobgoblins
17 jackals
A ball python (D:2)
A giant gecko zombie (Crypt:3)
5 giant newts
A giant spore (D:10)
A hobgoblin zombie (D:8)
36 kobolds
A kobold skeleton (D:6)
A kobold zombie (Crypt:1)
2 orc skeletons
14 quokkas
20 rats
2 rat skeletons
3 ballistomycetes
A fungus (Lair:6)
31 plants
A tentacle (Shoals:4)
14 toadstools (WizLab)
3645 creatures vanquished.
Vanquished Creatures (collateral kills)
Mnoleg (Pan)
Lom Lobon (Pan)
3 orbs of fire
A pandemonium lord (Pan)
14 greater mummies
A seraph (Pan)
Sojobo (Tomb:2)
2 Killer Klowns (Zot:1)
A golden dragon (Vaults:5)
A Brimstone Fiend (Pan)
2 electric golems
3 Hell Sentinels
A tentacled monstrosity (Zot:4)
2 liches
A deep elf master archer (Pan)
An Orb Guardian (Zot:5)
2 titans (Vaults:5)
A Shadow Fiend (Pan)
3 storm dragons
7 acid blobs
3 shadow dragons
2 sphinxes
An ancient champion (Crypt:5)
4 daevas (Pan)
A draconian monk (Zot:4)
A fire giant (Vaults:5)
2 ghouls
4 vault wardens
11 angels (Pan)
2 draconian zealots (Zot:3)
An octopode crusher (Abyss:5)
7 balrugs (Pan)
2 ophanim (Pan)
A reaper (Hell)
A draconian annihilator (Zot:3)
2 draconian shifters
A blood saint (Pan)
2 grey draconians
11 apis (Pan)
A draconian caller (Zot:1)
A black draconian (Zot:3)
3 green draconians
13 shedu (Pan)
A phoenix (Pan)
3 yellow draconians
5 red draconians
4 mottled draconians
2 pale draconians (Zot:3)
2 white draconians
3 purple draconians
A chaos champion (Pan)
4 death oozes (Slime:6)
7 vault guards (Vaults:5)
A deep elf high priest (Vaults:5)
8 mummy priests
An ettin (Vaults:5)
3 ironheart preservers
2 green deaths (Pan)
A fire dragon (Zot:5)
2 rakshasas (Pan)
A great orb of eyes (Slime:1)
8 monstrous demonspawn (Pan)
A dancing weapon (Crypt:5)
2 ice dragons
2 plague shamblers
12 sun demons
5 hell knights (Hell)
8 soul eaters
An ice devil (Pan)
A storm dragon skeleton (Tomb:2)
5 skeletal warriors
3 large abominations (Pan)
5 cherubim (Pan)
A torturous demonspawn (Pan)
3 gelid demonspawn (Pan)
2 infernal demonspawn (Pan)
A deep elf conjurer (Elf:1)
A wizard (Pan)
2 putrid demonspawn (Pan)
2 necromancers (Crypt:5)
4 ironbrand convokers (Vaults:5)
2 orc knights (Vaults:5)
2 phantasmal warriors (Crypt:2)
A shining eye (Slime:4)
A flaming corpse (Tomb:2)
A tengu skeleton (Vaults:5)
A moth of wrath (Zot:3)
A drowned soul (Abyss:5)
4 orange demons (Pan)
7 smoke demons
A yaktaur zombie (Vaults:5)
2 emperor scorpion zombies
2 yaktaurs (Vaults:5)
A mottled draconian skeleton (Crypt:2)
A black draconian skeleton (Zot:4)
3 hellwings (Pan)
2 blue devils (Hell)
A two-headed ogre (Vaults:5)
116 guardian mummies
A raiju (Abyss:5)
A fire vortex (Pan)
13 red devils
A raiju (shapeshifter) (Vaults:5)
4 slime creatures
A brown ooze (Slime:6)
A wraith (Crypt:1)
18 flying skulls
5 redbacks
10 shadows
6 ynoxinuls (Pan)
A hungry ghost (Crypt:3)
A deep elf fighter (Elf:1)
A neqoxec (Pan)
A spatial vortex (Elf:3)
8 necrophages
A swamp drake (Zot:1)
An ogre (Vaults:5)
2 orc warriors (Vaults:5)
A small abomination (Abyss:5)
A lost soul (Vaults:5)
A crimson imp (Pan)
An iron imp (Hell)
A jelly (Slime:6)
A big fish (Zot:1)
51 mummies
15 ufetubi
An ooze (shapeshifter) (Vaults:5)
2 oozes
An orc (Vaults:5)
A starspawn tentacle (Abyss:5)
549 creatures vanquished.
Vanquished Creatures (others)
An ancient lich (Zot:5)
Mara (Depths:1)
A tentacled monstrosity (Zot:2)
A tentacled starspawn (Abyss:5)
An azure jelly (Slime:6)
An angel (Pan)
11 vault guards (Vaults:5)
A deep elf high priest (Elf:3)
42 spellforged servitors
A sun demon (Pan)
A hell knight (Hell)
5 ball lightnings
An orb spider (Spider:2)
A sixfirhy (Elf:3)
8 drowned souls
3 orange demons (Pan)
A fire drake (Zot:4)
3 guardian mummies
A jumping spider (Spider:5)
A red devil (Pan)
A boulder beetle (Depths:2)
A basilisk (Lair:3)
A tarantella (Spider:1)
3 humans (Shoals:5)
2 redbacks
2 flying skulls (Depths:4)
A vampire (Tomb:2)
A deep elf mage (Elf:1)
A snapping turtle skeleton (Tomb:2)
9 lost souls
A giant frog (Lair:3)
2 wights (Tomb:2)
A crimson imp (Pan)
A big fish (D:4)
A worker ant (D:4)
6 mummies
A quokka (Lair:3)
A giant spore (D:13)
A lurking horror (Abyss:5)
34 eldritch tentacle segments (Pan)
3 fungi
14 plants
5 starspawn tentacles (Abyss:5)
12 starspawn tentacle segments (Abyss:5)
7 tentacles (Shoals:4)
26 tentacle segments (Shoals:4)
14 toadstools (WizLab)
238 creatures vanquished.
Grand Total: 4432 creatures vanquished
Notes
Turn | Place | Note
--------------------------------------------------------------
0 | D:1 | Regular Cricket, the Spriggan Assassin, began the quest for the Orb.
0 | D:1 | Reached XP level 1. HP: 10/10 MP: 2/2
46 | D:1 | Reached skill level 6 in Stealth
100 | D:1 | Reached XP level 2. HP: 12/14 MP: 4/4
171 | D:1 | Reached skill level 1 in Spellcasting
892 | D:1 | Reached XP level 3. HP: 16/18 MP: 7/7
1936 | D:2 | Reached XP level 4. HP: 22/22 MP: 10/10
2298 | D:3 | Reached skill level 7 in Stealth
2513 | D:4 | Paralysed by a giant eyeball for 4 turns
2529 | D:4 | Paralysed by a giant eyeball for 3 turns
2538 | D:4 | Reached XP level 5. HP: 14/25 MP: 13/13
3617 | D:4 | Reached XP level 6. HP: 30/30 MP: 16/16
3660 | D:4 | Noticed a phantom
3669 | D:4 | Found Atzolaott's Book Emporium.
3708 | D:4 | Noticed a troll
4052 | D:4 | Noticed an ogre
4054 | D:4 | Killed an ogre
4054 | D:4 | Reached skill level 5 in Dodging
4054 | D:4 | Reached skill level 8 in Stealth
4071 | D:4 | Noticed Grinder
4281 | D:4 | Killed a troll
4281 | D:4 | Reached skill level 5 in Short Blades
4281 | D:4 | Reached XP level 7. HP: 30/33 MP: 18/20
4650 | D:4 | Reached skill level 9 in Stealth
4765 | D:4 | Found a white marble altar of Elyvilon.
4898 | D:4 | Paralysed by Grinder for 7 turns
5158 | D:5 | Entered Level 5 of the Dungeon
5523 | D:5 | Found a staircase to the Ecumenical Temple.
5528 | Temple | Entered the Ecumenical Temple
5663 | D:5 | Noticed Eustachio
5667 | D:5 | Noticed Blork the orc
5709 | D:5 | Killed Eustachio
5709 | D:5 | Reached XP level 8. HP: 37/37 MP: 21/23
5750 | D:5 | Killed Blork the orc
5839 | D:5 | Found a radiant altar of Vehumet.
5843 | D:5 | Found a shimmering altar of Xom.
6082 | D:5 | Became a worshipper of Vehumet
6853 | D:6 | Reached skill level 10 in Stealth
6915 | D:6 | Found an iron altar of Okawaru.
7310 | D:6 | Reached skill level 5 in Spellcasting
7321 | D:6 | Noticed Pikel
7373 | D:6 | Killed Pikel
7697 | D:6 | Reached XP level 9. HP: 41/41 MP: 26/26
7777 | D:7 | Reached skill level 11 in Stealth
7787 | D:7 | Noticed Ijyb
7835 | D:7 | Killed Ijyb
7936 | D:7 | Found a burning altar of Makhleb.
8114 | D:7 | Acquired Vehumet's first power
8114 | D:7 | Offered knowledge of Magic Dart by Vehumet.
8153 | D:7 | Learned a level 1 spell: Magic Dart
8325 | D:7 | Reached skill level 10 in Dodging
8325 | D:7 | Reached skill level 1 in Conjurations
9519 | D:8 | Found a staircase to the Lair.
10426 | D:8 | Reached XP level 10. HP: 30/46 MP: 29/29
10617 | D:8 | Reached skill level 12 in Stealth
10953 | D:8 | Offered knowledge of Shock by Vehumet.
11006 | D:8 | Learned a level 1 spell: Shock
11109 | D:10 | Entered Level 10 of the Dungeon
11281 | D:10 | HP: 2/46 [yak (13)]
11636 | D:9 | Noticed a guardian serpent
11642 | D:9 | Killed a guardian serpent
12165 | D:9 | Offered knowledge of Throw Frost by Vehumet.
12244 | D:9 | Noticed Grum
12337 | D:9 | Killed Grum
12588 | D:9 | Found a staircase to the Orcish Mines.
12708 | D:9 | Noticed a four-headed hydra
12711 | D:9 | Killed a five-headed hydra
12711 | D:9 | Reached skill level 13 in Stealth
12711 | D:9 | Reached XP level 11. HP: 41/49 MP: 31/31
12811 | D:9 | Noticed a guardian serpent
12936 | D:9 | Acquired Vehumet's second power
13229 | D:10 | Noticed Fannar
13243 | D:10 | Killed Fannar
13414 | D:10 | Offered knowledge of Inner Flame by Vehumet.
14472 | D:10 | Reached skill level 5 in Conjurations
14736 | D:11 | Noticed Foo's ghost (powerful MiBe)
14749 | D:11 | Noticed a skeletal warrior
14750 | D:11 | Noticed a skeletal warrior
14850 | Lair:1 | Entered Level 1 of the Lair of Beasts
15937 | Lair:2 | Acquired Vehumet's third power
16044 | Lair:2 | Offered knowledge of Mephitic Cloud by Vehumet.
16052 | Lair:2 | Learned a level 3 spell: Mephitic Cloud
16200 | Lair:2 | Found a labyrinth entrance.
16214 | Lab | Entered a labyrinth
16447 | Lab | Reached skill level 10 in Spellcasting
17023 | Lab | Noticed a minotaur
17075 | Lab | Killed a minotaur
17075 | Lab | Reached skill level 14 in Stealth
17273 | Lair:2 | Reached XP level 12. HP: 18/53 MP: 29/33
17792 | Lair:2 | Reached skill level 10 in Short Blades
18145 | Lair:3 | Offered knowledge of Iskenderun's Mystic Blast by Vehumet.
18177 | Lair:3 | Learned a level 4 spell: Iskenderun's Mystic Blast
18404 | Lair:3 | Found a staircase to the Shoals.
18716 | Lair:3 | Got a dazzling whip
18717 | Lair:3 | Identified the -2,+10 whip of Komaib {slash, rF+ rC+} (You found it on level 3 of the Lair of Beasts)
19531 | Lair:4 | Reached skill level 15 in Dodging
20027 | Lair:4 | Reached skill level 15 in Stealth
20443 | Lair:5 | Learned a level 6 spell: Freezing Cloud
20901 | Lair:5 | Reached skill level 1 in Ice Magic
20901 | Lair:5 | Reached skill level 1 in Air Magic
20901 | Lair:5 | Reached XP level 13. HP: 57/57 MP: 34/34
20913 | Lair:5 | Noticed Rupert
20963 | Lair:5 | Paralysed by Rupert for 7 turns
21036 | Lair:5 | Paralysed by Rupert for 5 turns
21064 | Lair:5 | Killed Rupert
21885 | Lair:6 | Noticed Erica
21891 | Lair:6 | Killed Erica
21906 | Lair:6 | Learned a level 5 spell: Phase Shift
21913 | Lair:6 | Found a hole to the Spider Nest.
22384 | Lair:6 | Offered knowledge of Orb of Destruction by Vehumet.
22405 | Lair:6 | Learned a level 7 spell: Orb of Destruction
22528 | Lair:6 | Found a deep blue altar of Sif Muna.
23094 | Lair:7 | Reached skill level 1 in Translocations
23122 | Lair:7 | Reached skill level 16 in Dodging
23593 | Lair:7 | Found a staircase to the Slime Pits.
24016 | Lair:8 | Entered Level 8 of the Lair of Beasts
24356 | D:9 | Gained mutation: You are partially covered in slimy green scales (AC +2). [potion of mutation]
24356 | D:9 | Gained mutation: You are frail (-10% HP). [potion of mutation]
24363 | D:9 | Lost mutation: You are partially covered in slimy green scales (AC +2). [potion of cure mutation]
24363 | D:9 | Lost mutation: You are frail (-10% HP). [potion of cure mutation]
24439 | D:9 | Killed a guardian serpent
25548 | Lair:8 | Offered knowledge of Spellforged Servitor by Vehumet.
25578 | Lair:8 | Reached skill level 1 in Evocations
25950 | Lair:8 | Reached XP level 14. HP: 63/63 MP: 36/36
27109 | Lair:2 | Learned a level 7 spell: Controlled Blink
27216 | Orc:1 | Entered Level 1 of the Orcish Mines
27780 | Orc:1 | Found Heirecwi's Gadget Boutique.
28101 | Orc:2 | Offered knowledge of Bolt of Cold by Vehumet.
28377 | Orc:3 | Found Uwuihuts' Gadget Shop.
28514 | Orc:3 | Found Ujokh's Weapon Emporium.
28709 | Orc:3 | Found Joucw's Book Emporium.
29050 | Orc:3 | Found Syixzez's Jewellery Shoppe.
29219 | Orc:2 | Found Jitsatri's Magic Scroll Shop.
29487 | Orc:2 | Noticed Psyche
29650 | Orc:3 | Killed Psyche
29703 | Orc:2 | Found Mudaic's Book Shop.
29763 | Orc:2 | Bought a scroll of identify for 26 gold pieces
29842 | Orc:2 | Found Daqiqas' Weapon Shop.
29842 | Orc:2 | Found Caerah's Magic Scroll Shoppe.
29897 | Orc:2 | Found Edaim's Assorted Antiques.
29996 | Orc:4 | Entered Level 4 of the Orcish Mines
29996 | Orc:4 | Found a staircase to the Elven Halls.
30038 | Orc:4 | Reached skill level 5 in Translocations
30484 | Orc:4 | Gained mutation: Your body is slowly deteriorating. [mutagenic glow]
30712 | Lair:2 | Lost mutation: Your body is slowly deteriorating. [potion of cure mutation]
30929 | Orc:4 | Reached skill level 5 in Air Magic
31217 | Orc:4 | Offered knowledge of Iron Shot by Vehumet.
31843 | Orc:4 | Found Zoawuko's Jewellery Boutique.
31843 | Orc:4 | Found Chim's Jewellery Shop.
31844 | Orc:4 | Found Beixeh's Distillery.
31847 | Orc:4 | Found Kliudgh's Assorted Antiques.
31854 | Orc:4 | Bought a potion of beneficial mutation for 490 gold pieces
31854 | Orc:4 | Bought a potion of heal wounds for 42 gold pieces
31854 | Orc:4 | Bought a potion of heal wounds for 42 gold pieces
31855 | Orc:4 | Gained mutation: You have a somewhat thin skeletal structure (Dex +2, Stealth). [potion of beneficial mutation]
32470 | Orc:3 | Bought the ring of Terra Nullius {rPois Dex+3 Int+4} for 667 gold pieces
33170 | D:11 | Noticed Urug
33176 | D:11 | Killed Urug
33202 | D:11 | Noticed an unseen horror
33258 | D:11 | Found Twail's Antique Armour Shoppe.
33267 | D:11 | Killed an unseen horror
33299 | D:11 | Found Croskacs' Magic Scroll Shop.
33517 | D:11 | Found Shrieta's Weapon Boutique.
33541 | D:11 | Killed Foo's ghost
33541 | D:11 | Reached skill level 5 in Ice Magic
33609 | D:11 | Killed a skeletal warrior
33611 | D:11 | Killed a skeletal warrior
33613 | D:11 | Noticed a skeletal warrior
33613 | D:11 | Noticed a skeletal warrior
33613 | D:11 | Noticed a skeletal warrior
33615 | D:11 | Killed a skeletal warrior
33617 | D:11 | Killed a skeletal warrior
33660 | D:11 | Killed a skeletal warrior
33987 | D:11 | Found Iguinn's Antique Weapon Shoppe.
33995 | D:11 | Bought a runed dagger for 54 gold pieces
34403 | D:12 | Offered knowledge of Ozocubu's Refrigeration by Vehumet.
35066 | D:13 | Found Braph's Assorted Antiques.
35388 | D:13 | Reached XP level 15. HP: 70/70 MP: 31/37
36198 | D:13 | Offered knowledge of Bolt of Fire by Vehumet.
36586 | D:13 | Found a gate to the Vaults.
36862 | D:13 | Reached skill level 17 in Dodging
37896 | D:15 | Entered Level 15 of the Dungeon
38041 | D:15 | Found a staircase to the Depths.
38821 | Orc:2 | Bought a book of Air for 490 gold pieces
38825 | Orc:2 | Learned a level 2 spell: Repel Missiles
39096 | Spider:1 | Entered Level 1 of the Spider Nest
39110 | Spider:1 | Reached skill level 1 in Charms
39829 | Spider:1 | Reached skill level 10 in Translocations
39837 | Spider:1 | Offered knowledge of Fire Storm by Vehumet.
39837 | Spider:1 | Offered knowledge of Glaciate by Vehumet.
39837 | Spider:1 | Offered knowledge of Chain Lightning by Vehumet.
40722 | Spider:2 | Noticed Louise
40747 | Spider:2 | Killed Louise
42123 | Spider:2 | Reached XP level 16. HP: 75/75 MP: 38/38
42451 | Spider:3 | Reached skill level 1 in Shields
42602 | Spider:3 | Reached skill level 10 in Conjurations
42646 | Spider:3 | Reached skill level 5 in Charms
42793 | Spider:3 | Identified a scroll of acquirement
44469 | Spider:4 | Reached skill level 5 in Fighting
44627 | Spider:5 | Entered Level 5 of the Spider Nest
45307 | Spider:5 | Got an ancient robe
45308 | Spider:5 | Identified the +0 robe "Dyonneus" {rN+ Curse} (You found it on level 5 of the Spider Nest)
46858 | Spider:5 | Got a gossamer rune of Zot
47351 | D:12 | Learned a level 6 spell: Deflect Missiles
47568 | Shoals:1 | Entered Level 1 of the Shoals
48087 | Shoals:1 | Reached XP level 17. HP: 80/80 MP: 31/39
48148 | Shoals:1 | Reached skill level 18 in Dodging
52548 | Shoals:3 | Cast into the Abyss (merfolk)
52570 | Shoals:3 | Escaped the Abyss
54356 | Shoals:5 | Entered Level 5 of the Shoals
55704 | Shoals:5 | Noticed Ilsuiw
55712 | Shoals:5 | Reached XP level 18. HP: 85/87 MP: 23/40
55717 | Shoals:5 | Killed Ilsuiw
56557 | Shoals:5 | Reached skill level 19 in Dodging
57270 | Shoals:5 | Noticed Kirke
57323 | Shoals:5 | Killed Kirke
57359 | Shoals:5 | Reached skill level 10 in Charms
57955 | Shoals:5 | Got a barnacled rune of Zot
58014 | Shoals:5 | Noticed Saint Roka
58242 | Shoals:5 | Killed Saint Roka
59177 | Shoals:5 | Noticed Snorg
59196 | Shoals:5 | Killed Snorg
59813 | Lair:2 | Learned a level 6 spell: Haste
60015 | Vaults:1 | Entered Level 1 of the Vaults
61080 | Vaults:1 | Reached XP level 19. HP: 83/93 MP: 39/41
61181 | Vaults:1 | Found Xufof's Magic Scroll Boutique.
61190 | Vaults:1 | Noticed a lich
61201 | Vaults:1 | Killed a lich
61201 | Vaults:1 | Reached skill level 15 in Translocations
64347 | Orc:2 | Bought a book of Frost for 490 gold pieces
64352 | Orc:2 | Learned a level 3 spell: Ozocubu's Armour
65606 | Vaults:2 | Reached skill level 20 in Dodging
65606 | Vaults:2 | Reached skill level 15 in Spellcasting
66122 | Vaults:2 | Found a staircase to the Crypt.
67655 | Vaults:3 | Noticed Mennas
69105 | Vaults:3 | Reached XP level 20. HP: 100/100 MP: 42/42
70127 | Vaults:4 | Found Twonasmih's Antique Armour Boutique.
70148 | Vaults:4 | Found a staircase to the Hall of Blades.
72765 | Depths:1 | Entered Level 1 of the Depths
73249 | Depths:1 | Found a gateway to Hell.
73655 | Depths:1 | Found a one-way gate leading to the halls of Pandemonium.
73810 | Depths:1 | Noticed Mara
74937 | Depths:1 | Found a viscous altar of Jiyva.
76037 | Depths:1 | Reached XP level 21. HP: 102/105 MP: 15/43
76834 | Depths:2 | Noticed a golden dragon
76845 | Depths:2 | Killed a golden dragon
77306 | Depths:2 | Reached skill level 5 in Evocations
77494 | Depths:2 | Reached skill level 21 in Dodging
77582 | Depths:2 | Found a shattered altar of Ashenzari.
79220 | Depths:3 | Reached skill level 10 in Fighting
80006 | Depths:3 | Noticed Wanda's ghost (great FoWn)
80100 | Depths:3 | Killed Wanda's ghost
82007 | Depths:4 | Reached XP level 22. HP: 109/111 MP: 11/44
82870 | Depths:4 | Got a steaming dagger
82871 | Depths:4 | Identified the +0,+2 dagger "Smyitodgh" {pain, Dex+2} (You found it on level 4 of the Depths)
82943 | Depths:4 | Found a one-way gate to the infinite horrors of the Abyss.
83237 | Depths:5 | Entered Level 5 of the Depths
83886 | Depths:5 | Reached skill level 15 in Conjurations
84197 | Depths:5 | Found a gateway to a ziggurat.
84346 | Depths:5 | Found a gate to the Realm of Zot.
86191 | Orc:2 | Bought a book of Wizardry for 420 gold pieces
86200 | Orc:2 | Learned a level 7 spell: Spellforged Servitor
86519 | Elf:1 | Entered Level 1 of the Elven Halls
87266 | Elf:1 | Found Hierinn's Food Shoppe.
87505 | Elf:2 | Found a magical portal.
87515 | WizLab | Entered a wizard's laboratory
87810 | WizLab | Identified a cursed +0 rod of the swarm (9/9) (You found it in a wizard's laboratory)
87976 | WizLab | Reached skill level 1 in Summonings
88460 | WizLab | Found a blossoming altar of Fedhas.
88821 | WizLab | Identified Pietecw's Beginning Course on Spellweaving
88823 | WizLab | Identified Xyariu's Grimoire of Dark Magic and Transmigration
88838 | WizLab | Identified the Incunabulum of the Entourage (You found it in a wizard's laboratory)
88841 | WizLab | Identified Pymofa's Further Progress in Theurgy (You found it in a wizard's laboratory)
88915 | WizLab | Reached skill level 10 in Ice Magic
88975 | Elf:2 | Noticed Donald
88980 | Elf:2 | Killed Donald
89447 | Elf:2 | Noticed Agnes
89508 | Elf:2 | Killed Agnes
89771 | Elf:3 | Entered Level 3 of the Elven Halls
89771 | Elf:3 | Found Styoc's Antique Armour Shoppe.
89994 | Elf:3 | Found Lone Qef's General Store.
89998 | Elf:3 | Found Zos Apats' Antique Armour Boutique.
90001 | Elf:3 | Found Xoosh's Antique Armour Shop.
90439 | Elf:3 | Reached skill level 22 in Dodging
91083 | Elf:3 | Reached XP level 23. HP: 91/115 MP: 25/45
91182 | Elf:3 | Found Shag's Food Shop.
91918 | Elf:3 | Identified the Guide on Darkness (You found it on level 3 of the Elven Halls)
91932 | Elf:3 | Identified a +1 cloak of preservation (You found it on level 3 of the Elven Halls)
93297 | Slime:1 | Entered Level 1 of the Pits of Slime
93321 | Slime:1 | Paralysed by a giant eyeball for 4 turns
95091 | Slime:6 | Entered Level 6 of the Pits of Slime
95555 | Slime:6 | Noticed the royal jelly
96208 | Slime:6 | Killed the royal jelly
96208 | Slime:6 | Reached skill level 5 in Summonings
100493 | Slime:6 | Identified the Collected Works on Aid
100508 | Slime:6 | Got a slimy buckler
100592 | Slime:6 | Got a slimy rune of Zot
100613 | Slime:6 | Got a shimmering bone ring
100660 | Slime:6 | Identified the ring "Adiycs" {rElec EV+2 Str+1 Dex+1} (You found it on level 6 of the Pits of Slime)
100663 | Slime:6 | Identified the +0 buckler of the Invisible Hand {+Rage +Inv rElec} (You found it on level 6 of the Pits of Slime)
101128 | D:11 | Bought a scroll of enchant weapon II for 60 gold pieces
101128 | D:11 | Bought a scroll of enchant weapon II for 60 gold pieces
101268 | D:13 | Learned a level 4 spell: Condensation Shield
101706 | Depths:4 | Voluntarily entered the Abyss.
101750 | Abyss:2 | Found a corrupted altar of Lugonu.
101779 | Abyss:2 | Found a blossoming altar of Fedhas.
101949 | Abyss:3 | Found a corrupted altar of Lugonu.
101975 | Abyss:5 | Entered Level 5 of the Abyss
102005 | Abyss:5 | Found a basalt altar of Yredelemnul.
102062 | Abyss:5 | Found a corrupted altar of Lugonu.
102996 | Abyss:5 | Got an abyssal rune of Zot
103015 | Depths:4 | Escaped the Abyss
103701 | Vaults:1 | Bought a scroll of immolation for 49 gold pieces
103701 | Vaults:1 | Bought a scroll of enchant weapon I for 49 gold pieces
104267 | Vaults:3 | Killed Mennas
104397 | Vaults:5 | Entered Level 5 of the Vaults
105268 | Vaults:5 | Reached XP level 24. HP: 117/120 MP: 12/46
106799 | Vaults:5 | Noticed an ancient lich
106967 | Vaults:5 | Got a warped amber ring
106968 | Vaults:5 | Identified the ring "Devoeh" {rElec rN+ MP+9} (You took it off a deep elf death mage on level 5 of the Vaults)
107741 | Vaults:5 | Killed an ancient lich
108833 | Vaults:5 | Found Muti's Book Shop.
109215 | Vaults:5 | Reached skill level 23 in Dodging
109669 | Vaults:5 | Got a silver rune of Zot
111190 | Crypt:1 | Entered Level 1 of the Crypt
114838 | Crypt:2 | Found a staircase to the Tomb.
115228 | Crypt:2 | Reached XP level 25. HP: 126/126 MP: 25/47
120053 | Crypt:5 | Entered Level 5 of the Crypt
121907 | Crypt:5 | Noticed Boris
121925 | Crypt:5 | Killed Boris
122076 | Crypt:5 | Got a glittering iron ring
122337 | Crypt:5 | Got a glittering brass ring
122338 | Crypt:5 | Identified the ring "Stoc" {rN+ Str+3 Dex+3} (You took it off a vampire knight on level 5 of the Crypt)
122339 | Crypt:5 | Identified the ring "Ompoax" {rN+ Str+1 Int+1} (You found it on level 5 of the Crypt)
122422 | Crypt:5 | Noticed Jory
122526 | Crypt:5 | Killed Jory
122676 | Crypt:5 | Identified the Compendium of Evil
123174 | Crypt:5 | Noticed Margery
123179 | Crypt:5 | Killed Margery
123841 | Crypt:5 | Identified Throc's Handbook of Evil (You found it on level 5 of the Crypt)
123948 | Crypt:5 | Found a basalt altar of Yredelemnul.
123948 | Crypt:5 | Noticed an ancient lich
123958 | Crypt:5 | Killed an ancient lich
123958 | Crypt:5 | Reached skill level 24 in Dodging
124068 | Crypt:5 | Identified Kikubaaqudgha's Catalogue of Darkness
124356 | Crypt:5 | Noticed an ancient lich
124359 | Crypt:5 | Killed an ancient lich
124917 | Zot:1 | Entered Level 1 of the Realm of Zot
125197 | Zot:1 | Reached XP level 26. HP: 132/132 MP: 39/48
126935 | Zot:1 | Noticed an orb of fire
128147 | Zot:1 | Killed an orb of fire
129964 | Zot:3 | Reached skill level 25 in Dodging
132651 | Zot:4 | Reached XP level 27. HP: 137/137 MP: 49/49
136140 | Depths:4 | Learned a level 6 spell: Ozocubu's Refrigeration
136512 | Hell | Entered the Vestibule of Hell
136512 | Hell | Noticed Geryon
136522 | Hell | Killed Geryon
137353 | Hell | Reached skill level 26 in Dodging
137815 | Hell | Found a gateway to the freezing wastes of Cocytus.
138140 | Hell | Found a gateway to the Iron City of Dis.
138665 | Hell | Found a gateway to the decaying netherworld of Tartarus.
139098 | Hell | Found a gateway to the ashen valley of Gehenna.
140061 | Zot:5 | Entered Level 5 of the Realm of Zot
141069 | Zot:5 | Noticed an ancient lich
141074 | Zot:5 | Killed an ancient lich
141145 | Zot:5 | Noticed an orb of fire
141158 | Zot:5 | Noticed an ancient lich
141174 | Zot:5 | Killed an orb of fire
141204 | Zot:5 | Killed an ancient lich
142134 | Zot:5 | Noticed an ancient lich
142186 | Zot:5 | Killed an ancient lich
142199 | Zot:5 | Noticed an ancient lich
142202 | Zot:5 | Killed an ancient lich
143176 | Zot:5 | Noticed an orb of fire
143190 | Zot:5 | Killed an orb of fire
143190 | Zot:5 | Reached skill level 27 in Dodging
144202 | Tomb:1 | Entered Level 1 of the Tomb of the Ancients
145307 | Tomb:1 | Reached skill level 10 in Summonings
145442 | Tomb:1 | Learned a level 6 spell: Aura of Abjuration
149865 | Tomb:2 | Noticed Sojobo
149874 | Tomb:2 | Killed Sojobo
155978 | Tomb:3 | Entered Level 3 of the Tomb of the Ancients
157940 | Tomb:2 | Reached skill level 15 in Ice Magic
161477 | Tomb:3 | Got a golden rune of Zot
161583 | Tomb:3 | Got a flickering marble ring
161718 | Tomb:3 | Identified Hermeneutics Continued
161944 | Tomb:3 | Identified the ring "Haseokkyz" {+/*Tele rElec MR+} (You found it on level 3 of the Tomb of the Ancients)
163081 | D:13 | Learned a level 9 spell: Glaciate
163261 | Pan | Entered Pandemonium
163294 | Pan | Got a creamy pearl robe
163517 | Pan | Noticed Shrohyq the pandemonium lord
163527 | Pan | Killed Shrohyq the pandemonium lord
166750 | Pan | Found an exit through the horrors of the Abyss.
166923 | Pan | Found an exit through the horrors of the Abyss.
167617 | Pan | Noticed Tops the pandemonium lord
167661 | Pan | Killed Tops the pandemonium lord
169349 | Pan | Gained mutation: Your magical capacity is low (-10% MP). [a cacodemon]
169429 | Pan | Noticed Geclalep the pandemonium lord
169545 | Pan | Found an exit through the horrors of the Abyss.
169632 | Pan | Entered the realm of Gloorx Vloq.
169683 | Pan | Reached skill level 27 in Stealth
169766 | Pan | Noticed Gloorx Vloq
169775 | Pan | Got a dark rune of Zot
170275 | Pan | Found an exit through the horrors of the Abyss.
170292 | Pan | Identified the +1 robe of Weirdness {MR+ Dex+1 Int+2} (You found it in Pandemonium)
170557 | Pan | Found an exit through the horrors of the Abyss.
175199 | Pan | Found a glowing golden altar of the Shining One.
175471 | Pan | Got a demonic rune of Zot
175483 | Pan | Got a shimmering copper ring
175490 | Pan | Got a scintillating iron ring
175582 | Pan | Identified the ring of Struw {Dex+2 Acc+4 Stlth++} (You found it in Pandemonium)
175583 | Pan | Identified the cursed ring "Pimuntim" {rPois rF- Dex+4} (You found it in Pandemonium)
175594 | Pan | Got a shimmering tin ring
177031 | Pan | Entered the realm of Lom Lobon.
177508 | Pan | Reached skill level 27 in Spellcasting
177852 | Pan | Noticed Lom Lobon
177874 | Pan | Killed Lom Lobon
178044 | Pan | Got a magical rune of Zot
178314 | Pan | Noticed Tioqu the pandemonium lord
178589 | Pan | Identified the Reference Book on Boosts
179347 | Pan | Found an exit through the horrors of the Abyss.
179472 | Pan | Entered the realm of Mnoleg.
179790 | Pan | Noticed Mnoleg
179804 | Pan | Killed Mnoleg
180042 | Pan | Got a glowing rune of Zot
180111 | Pan | Entered the realm of Cerebov.
180112 | Pan | Got a crystal short sword
180117 | Pan | Got a vibrating amber ring
180119 | Pan | Got a bloodstained quick blade
180125 | Pan | Identified the +11,+8 quick blade "ETAOIN SHRDLU" {freeze, rPois Int+2 Stlth++} (You found it in Pandemonium)
180126 | Pan | Identified the +4,+11 short sword of Dishonesty {drain, Str+3} (You found it in Pandemonium)
180160 | Pan | Identified the ring "Juerphuo" {Wiz MR+ Dam+2} (You took it off an angel in Pandemonium)
180162 | Pan | Identified the cursed ring of the King {Fire Stlth--} (You found it in Pandemonium)
180714 | Pan | Identified a +2 rod of ignition (9/9) (You found it in Pandemonium)
180751 | Pan | Identified Kilozoec's Guide on Attacks
180946 | Pan | Noticed Cerebov
181352 | Pan | Reached skill level 10 in Air Magic
182799 | Pan | Got a fiery rune of Zot
183933 | Pan | Found an exit through the horrors of the Abyss.
183943 | Pan | Took an exit into the Abyss.
183943 | Abyss:1 | Escaped into the Abyss
183985 | Depths:1 | Escaped the Abyss
183999 | Depths:1 | Noticed Regular Cricket's illusion
184007 | Depths:1 | Killed Mara
184922 | Zot:5 | Got the Orb of Zot
185055 | Zot:2 | Noticed Perah the pandemonium lord
185493 | D:3 | Noticed Cerebov
185579 | D:$ | Escaped with the Orb!
Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 | 16-18 | 19-21 | 22-24 | 25-27 || total
-------------------------+-------+-------+-------+-------+-------+-------+-------+-------+-------++-------
Melee: Dagger | 121 | 163 | 155 | 1 | 1 | | | | || 441
Short sword | | | 100 | 735 | 1249 | 722 | 753 | 102 | || 3661
Cutlass | | | 20 | 92 | 169 | 5 | 60 | 140 | 345 || 831
Staff | | | | | 2 | 38 | 58 | 32 | 12 || 142
Fire: Blowgun | 23 | 43 | 101 | 49 | 19 | | | | || 235
Cast: Magic Dart | | | 38 | 271 | 20 | | | | || 329
Shock | | | | 14 | | | | | || 14
Mephitic Cloud | | | | 52 | 300 | 211 | 235 | 42 | 2 || 842
Iskenderun's Myst | | | | 25 | 106 | 218 | 247 | 312 | 100 || 1008
Phase Shift | | | | | 3 | 15 | 14 | 15 | 4 || 51
Freezing Cloud | | | | | 73 | 87 | 116 | 74 | 64 || 414
Orb of Destructio | | | | | 21 | 140 | 198 | 569 | 1685 || 2613
Repel Missiles | | | | | 1 | | | | || 1
Deflect Missiles | | | | | | 9 | 7 | 10 | 12 || 38
Controlled Blink | | | | | | 1 | 1 | 4 | 20 || 26
Haste | | | | | | | 7 | 30 | 100 || 137
Ozocubu's Armour | | | | | | | 3 | 9 | || 12
Spellforged Servi | | | | | | | | 56 | 253 || 309
Condensation Shie | | | | | | | | 8 | 2 || 10
Aura of Abjuratio | | | | | | | | | 73 || 73
Glaciate | | | | | | | | | 1 || 1
Evoke: Wand | | | 1 | 9 | 1 | 9 | 3 | 6 | 4 || 33
Staff of energy | | | | | 1 | 2 | 3 | 3 | 5 || 14
Use: Scroll | | 2 | 18 | 18 | 21 | 15 | 6 | 30 | 28 || 138
Potion | | | 5 | 8 | 6 | 5 | | 5 | 16 || 45
Stab: Sleeping | 6 | 18 | 21 | 40 | 57 | 30 | 42 | 55 | 76 || 345
Distracted | | 1 | 3 | 5 | 7 | 3 | 1 | 1 | 9 || 30
Confused | | | | 50 | 227 | 175 | 187 | 29 | || 668
Petrified | | | | 1 | | | | | || 1
Paralysed | | | | | | 1 | | | || 1
Fun character, I wasn't expecting to do half this well. SpAs just can't die if you're playing carefully, and by the time I picked up Veh I had enough core skills/Spellcasting/permafood for a leisurely transition to conjurations. The staff of energy was really a game changer. Having spirit with the bear hat and Veh magic-on-kills gave this char sort of a Vine Stalker feel. And I never truly forsook my covert heritage--I got a sweet stab on Geryon with that holy cutlass for example.
The best part of this game was gratuitously casting orb of destruction as a Spriggan. Seriously, that spell is already my favorite, and when you can run nearly as fast as one then things get zany. One trick is the high arc rainbow shot loop-de-loop double strike: even if your orb misses it has a chance to loop around with the right conditions, and you can sandwich your foe between two of them! See that ancient lich in "vanquished creatures: other"? He, I, and my Servitor got into an epic game of dodgeball on Zot 5, which led to him blowing himself up with his own orb! 100% satisfying.
I did Tomb and Pan but chickened out for Hell. Pan's a cinch when you're twice as fast as everybody else, not to mention super stealthy and magical. I didn't actually kill Cerebov or Gloorx Vloq, and Cerebov made a reappearance during the orb run even. I also cleared a holy Pan to find the demonic rune, which was real cool. And one Pan level had a frikkin multicolored demon disco hall!! This game I tell ya.
Anyway thanks for the match pops!
-
gg
-
I need advice of the council of sages on my latest Tengu attempt.
Dungeon Crawl Stone Soup version 0.14.1 (tiles) character file.
Gustav the Bludgeoner (Tengu Berserker) Turns: 59616, Time: 07:13:37
HP 129/129 AC 29 Str 20 XL: 20 Next: 27%
MP 35/35 EV 23 Int 17 God: Trog [******]
Gold 1474 SH 0 Dex 19 Spells: 0 memorised, 19 levels left
rFire + + . SeeInvis + Z - +0,+7 great mace (protect)
rCold + . . Clarity . Y - +5 fire dragon armour "Pekae" {+Blink +Rage rF++ rC-}
rNeg + . . Conserve . (no shield)
rPois . rCorr . t - +2 hat {Spirit}
rElec . rRot . f - +0 cloak
SustAb . . Spirit + O - +0 pair of gloves
rMut . Warding . (boots unavailable)
Saprov . . . Stasis . K - amulet of faith
MR +.... H - ring of Shadows {Umbra +Inv rN+ SInv}
w - ring of Surprise {rC++ Dex+5 Int+3}
@: flying, wreathed by umbra, quick, somewhat resistant to hostile enchantments,
extremely unstealthy
A: able to fly continuously, beak, talons 3, mutation resistance 1
a: Stop Flying, Burn Spellbooks, Berserk, Trog's Hand, Brothers in Arms,
Renounce Religion, Evoke Blink, Evoke Berserk Rage, Evoke Invisibility
}: 2/15 runes: decaying, serpentine
You are on level 2 of the Lair of Beasts.
You worship Trog.
Trog is exalted by your worship.
You are very hungry.
You have visited 7 branches of the dungeon, and seen 39 of its levels.
You have also visited: Ossuary, Bailey and Ice Cave.
You have collected 4169 gold pieces.
You have spent 2695 gold pieces at shops.
Inventory:
Hand weapons
i - the +8,+10 longbow of Trog's Pride {speed, Str+4 Dex-1 Stlth--}
(Trog gifted it to you on level 6 of the Lair of Beasts)
Attacks with this weapon are significantly faster.
It affects your strength (+4).
It affects your dexterity (-1).
It makes you much less stealthy.
G - the +7,+9 eveningstar "Duddoz" {freeze, +Blink rN+ Str-1}
(Trog gifted it to you on level 2 of the Snake Pit)
It has been specially enchanted to freeze those struck by it, causing extra
injury to most foes and up to double damage against particularly susceptible
opponents. It can also slow down cold-blooded creatures.
It affects your strength (-1).
It protects you from negative energy.
It lets you blink.
Z - a +0,+7 great mace of protection (weapon)
Missiles
n - 6 arrows of dispersal
o - 43 arrows of flame
T - 97 arrows
W - 51 arrows of frost
Armour
f - a +0 cloak (worn)
t - a +2 hat of spirit shield (worn)
O - a +0 pair of gloves (worn)
Y - the +5 fire dragon armour "Pekae" (worn) {+Blink +Rage rF++ rC-}
(You bought it in a shop on level 7 of the Dungeon)
It greatly protects you from fire.
It makes you vulnerable to cold.
It lets you blink.
It lets you go berserk.
Magical devices
b - a wand of cold (10)
d - a wand of digging
g - a wand of teleportation (3)
h - a wand of heal wounds {zapped: 1}
q - a wand of fireball {zapped: 2}
z - a wand of confusion
C - a wand of invisibility {zapped: 1}
V - a wand of disintegration {zapped: 6}
Comestibles
c - 7 bread rations
M - a pear
Scrolls
l - 4 scrolls of remove curse
v - 2 scrolls of fear
x - 3 scrolls of fog
y - 5 scrolls of identify
U - 2 scrolls of teleportation
X - 3 scrolls of blinking
Jewellery
e - an uncursed ring of protection from magic
w - the ring of Surprise (left hand) {rC++ Dex+5 Int+3}
(You took it off a naga mage on level 5 of the Snake Pit)
[ring of dexterity]
It affects your dexterity (+5).
It affects your intelligence (+3).
It greatly protects you from cold.
H - the ring of Shadows (right hand) {Umbra +Inv rN+ SInv}
(You found it on level 1 of the Swamp)
[ring of invisibility]
It protects you from negative energy.
It enhances your eyesight.
I - the ring "Okusion" {+cTele Contam +Inv rElec rPois Int-1}
(You found it on level 1 of the Swamp)
[ring of teleport control]
It affects your intelligence (-1).
It insulates you from electricity.
It protects you from poison.
It lets you turn invisible.
It causes magical contamination when unequipped.
K - an amulet of faith (around neck)
N - an uncursed amulet of clarity
R - an uncursed ring of poison resistance
Potions
a - a potion of magic
j - a potion of haste
p - 3 potions of heal wounds
r - 4 potions of curing
u - 5 potions of resistance
A - a potion of might
B - 2 potions of agility
D - a potion of berserk rage
Rods
m - a +3 rod of the swarm (16/16)
(You found it on level 8 of the Lair of Beasts)
Skills:
+ Level 15,2 Fighting
- Level 20,0 Maces & Flails
* Level 14,7 Bows
- Level 3,1 Throwing
+ Level 15,7 Armour
+ Level 14,6 Dodging
+ Level 12,2 Evocations
You have 19 spell levels left.
You don't know any spells.
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (1/1) D:5 Orc (4/4) D:10
Elf (0/3) Orc:4 Lair (8/8) D:11 Swamp (5/5) Lair:5
Snake (5/5) Lair:4 Slime (0/6) Lair:7 Vaults (0/5) D:14
Depths (1/5) D:15
Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
The Shining One
Beogh
Shops:
D:5 : D:7 [ Orc:4 ([(=? Snake:3 ? Snake:5 (
Portals:
Hell: Lair:8 Depths:1
Abyss: Depths:1
Annotations:
D:13 exclusions: oklob plant and oklob sapling
Innate Abilities, Weirdness & Mutations
You can fly continuously.
You have a beak for a mouth.
You have claws for feet.
You are somewhat resistant to further mutation.
Message History
You're wearing all the rings you can. Remove which one?
(? for menu, Esc to cancel)
< or w - the ring of Surprise {rC++ Dex+5 Int+3}
> or R - a ring of poison resistance
You remove your ring of poison resistance.
You become transparent for a moment.
H - the ring of Shadows (right hand) {Umbra +Inv rN+ SInv}
Search for what [Enter for "arrows", or ? for help]? $
Too many matches; use a more specific search.
Search for what [Enter for "$", or ? for help]? shop
Eat which item? (? for menu, Esc to quit)
You are feeling very hungry.
You continue eating.
You finish eating.
That lemon was rather sour... but delicious nonetheless!
Items here: !!!!! """ %%%%% ((( ))) ////// ::::: ===== ????????? [ || }}}
M - a pear
Okay, then.
Char dumped to 'C:/Users/Francisco/AppData/Roaming/crawl/morgue/Gustav.txt'.
Save game and exit?
##..####..f.....PP.......#
f....##....#....PP..##...#
................#....#...#
.....#....................
..........................
#..P.#...)...P........f#.P
.#.#.##..........P....####
##...##..............##
.....................#
##.####......@.......##
....##..P#f.<.........#
...####.P####......PP##
...# #)## ##.....###
...####.## #...#..# ##
.........# ##.##.######.
....%....# #.....#.##...
......P.## ##...........
......### #............
There are no monsters in sight!
Vanquished Creatures
the Lernaean hydra (Swamp:5)
Rupert (Lair:5)
A thorn hunter (Swamp:5)
Frances (D:15)
Roxanne (D:15)
9 greater nagas
Donald (Snake:2)
A frost giant (IceCv)
Wiglaf (Depths:1)
2 emperor scorpions (Depths:1)
An orc warlord (Orc:4)
Gastronok (D:8)
A stone giant (Depths:1)
Azrael (Snake:2)
An ettin (Depths:1)
4 vault guards (D:14)
A yaktaur captain (Depths:1)
2 ice dragons
Fannar (Lair:1)
Harold (D:15)
5 anacondas
23 hydras
6 ogre magi
A rakshasa (Depths:1)
20 naga warriors
4 shambling mangroves
A ravenous item mimic (Lair:7)
8 death yaks
2 deep troll earth magi (Depths:1)
A deep troll shaman (Depths:1)
9 alligators
A tengu warrior (Depths:1)
9 shock serpents
A sun demon (Lair:8)
The ghost of Woody the Cloud Mage, an experienced TeAE of Vehumet (D:11)
6 centaur warriors
21 naga sharpshooters
6 spriggans
An iron troll (Depths:1)
10 hell knights (Depths:1)
3 salamander mystics
2 catoblepae
An ice devil (D:15)
5 skeletal warriors (D:14)
3 sea snakes (Snake:4)
16 swamp dragons
An unseen horror (D:10)
Erolcha (Orc:1)
3 spriggan druids
A flayed ghost (Depths:1)
3 deep trolls (Depths:1)
An ice statue (IceCv)
2 deep elf conjurers (D:15)
A lindwurm (shapeshifter) (Depths:1)
10 naga ritualists
7 hill giants
A griffon (Lair:5)
7 mana vipers
A manticore (D:15)
14 salamanders
3 cyclopes
4 wizards
An orc knight (Orc:4)
2 orc sorcerers
A sixfirhy (Lair:8)
5 red wasps
An octopode (shapeshifter) (Depths:1)
A frost giant zombie (Depths:1)
3 guardian serpents
2 necromancers
Maurice (D:8)
19 elephants
32 black mambas
22 naga magi
2 vapours
2 smoke demons
2 orange demons (Lair:8)
A kobold demonologist (D:13)
2 gargoyles
Psyche (D:9)
An emperor scorpion zombie (Depths:1)
2 feature mimics
8 yaktaurs (Depths:1)
16 spiny frogs
4 fire drakes
A red devil (Lair:8)
2 centaur skeletons (D:15)
13 giant fireflies
A freezing wraith (D:14)
9 komodo dragons
5 blue devils (Lair:8)
6 giant leeches
2 trolls
19 polar bears
Prince Ribbit (D:8)
26 ravens
30 slime creatures
7 bog bodies
A wandering mushroom (D:13)
15 blink frogs
18 two-headed ogres
A grizzly bear (Lair:4)
5 basilisks
A boulder beetle (Lair:8)
3 thorn lotuses
2 baby alligators (Swamp:2)
A shark (Lair:6)
58 yaks
2 elf zombies
4 wyverns
A fire dragon skeleton (Depths:1)
A vampire (D:15)
4 trapdoor spiders
A shadow (D:14)
3 hungry ghosts
A water elemental (D:15)
4 elephant slugs
4 fire elementals (Snake:2)
A hog (shapeshifter) (Depths:1)
20 ugly things
Eustachio (D:8)
12 hippogriffs
A wraith (D:15)
Grum (Orc:3)
13 wolves
20 vampire mosquitoes
A steam dragon (Lair:4)
29 swamp worms
A deep elf fighter (D:15)
A warg (Orc:4)
Edmund (D:6)
A hill giant skeleton (D:12)
11 porcupines
49 nagas
2 necrophages
The ghost of Merry Tweety the Gusty, an average TeAE (D:3)
16 swamp drakes
6 hell hounds
3 ice beasts
2 mottled dragons (D:14)
A yellow wasp (Swamp:3)
3 sky beasts
2 tengu skeletons (D:15)
4 black bears
38 water moccasins
A manticore zombie (D:13)
10 spiders
24 ogres
2 giant goldfish
41 orc warriors
5 phantoms
17 centaurs
14 crocodiles
Sigmund (D:3)
Duvessa (D:6)
2 big kobolds
8 giant slugs
Blork the orc (D:9)
29 giant frogs
A gnoll sergeant (D:6)
14 insubstantial wisps
A human simulacrum (D:14)
An ogre simulacrum (D:15)
A cyclops skeleton (D:15)
8 scorpions
A troll zombie (D:10)
25 wights
An electric eel (Lair:5)
9 killer bees
10 crimson imps
3 goliath beetles
A pulsating lump (Lair:7)
2 quasits (D:10)
Dowan (D:6)
3 jellies
Crazy Yiuf (D:7)
20 orc priests
12 hounds
A big fish (Swamp:5)
7 iguanas
35 orc wizards
9 worker ants
An orange rat (D:8)
28 sheep
A big kobold zombie (Ossuary)
Ijyb (D:3)
Jessica (D:3)
11 mummies
A worker ant zombie (D:9)
16 gnolls
A brain worm simulacrum (D:15)
An inept feature mimic (D:5)
36 adders
76 green rats
3 shadow imps
4 white imps (D:15)
3 giant mites
5 worms
3 gnoll zombies
An adder zombie (D:5)
An adder skeleton (D:7)
3 giant eyeballs
11 giant geckos
2 oozes
166 orcs
23 bats
5 giant cockroaches
27 hobgoblins
18 jackals
45 kobolds
14 quokkas
12 ball pythons
4 giant newts
2 giant spores
22 goblins
2 goblin skeletons (D:5)
2 hobgoblin zombies (Ossuary)
A kobold skeleton (D:6)
2 kobold zombies (Ossuary)
An orc zombie (Ossuary)
28 rats
12 ballistomycetes
A bush (D:13)
2 plants
1805 creatures vanquished.
Vanquished Creatures (collateral kills)
A hydra (Swamp:5)
2 hell knights (Depths:1)
A necromancer (Depths:1)
Sonja (D:10)
5 creatures vanquished.
Vanquished Creatures (others)
A hill giant (Swamp:5)
A black mamba (Snake:5)
A hound (Lair:3)
An adder (Lair:3)
2 butterflies (D:13)
7 fungi
4 plants
17 creatures vanquished.
Grand Total: 1827 creatures vanquished
Notes
Turn | Place | Note
--------------------------------------------------------------
0 | D:1 | Gustav, the Tengu Berserker, began the quest for the Orb.
0 | D:1 | Reached XP level 1. HP: 14/14 MP: 1/1
101 | D:1 | Reached XP level 2. HP: 13/19 MP: 3/3
807 | D:1 | Acquired Trog's second power
911 | D:1 | Reached XP level 3. HP: 21/23 MP: 4/4
1142 | D:2 | Reached skill level 4 in Maces & Flails
1184 | D:2 | Found a blossoming altar of Fedhas.
1682 | D:3 | Noticed Merry Tweety's ghost (average TeAE)
1723 | D:3 | Reached XP level 4. HP: 25/28 MP: 5/5
1724 | D:3 | Found a shadowy altar of Dithmenos.
1724 | D:3 | Noticed a scorpion
1738 | D:3 | Killed a scorpion
1836 | D:3 | Killed Merry Tweety's ghost
1836 | D:3 | Reached skill level 5 in Maces & Flails
1836 | D:3 | Reached XP level 5. HP: 33/33 MP: 7/7
1871 | D:3 | Noticed Sigmund
2021 | D:3 | Reached XP level 6. HP: 32/38 MP: 8/8
2103 | D:3 | Noticed Ijyb
2234 | D:3 | Noticed Jessica
2266 | D:3 | Killed Ijyb
2273 | D:3 | Killed Jessica
2448 | D:3 | Killed Sigmund
2641 | D:4 | Reached skill level 6 in Maces & Flails
2641 | D:4 | Reached XP level 7. HP: 23/44 MP: 9/9
3314 | D:5 | Entered Level 5 of the Dungeon
3315 | D:5 | Found Onedustokhlu's Book Emporium.
3422 | D:5 | Acquired Trog's third power
3475 | D:5 | Reached skill level 7 in Maces & Flails
3540 | D:5 | Found a staircase to the Ecumenical Temple.
3595 | Temple | Entered the Ecumenical Temple
3875 | D:5 | Reached skill level 5 in Fighting
4280 | D:5 | Reached XP level 8. HP: 49/49 MP: 11/11
4507 | D:5 | Reached skill level 8 in Maces & Flails
4607 | D:6 | Reached skill level 5 in Armour
4719 | D:6 | Noticed Edmund
4726 | D:6 | Killed Edmund
4831 | D:6 | Noticed Dowan
4832 | D:6 | Noticed Duvessa
5011 | D:6 | Paralysed by a giant eyeball for 4 turns
5026 | D:6 | Reached skill level 9 in Maces & Flails
5054 | D:6 | Reached XP level 9. HP: 50/54 MP: 12/12
5257 | D:6 | Found a glowing golden altar of the Shining One.
5444 | D:6 | Killed Dowan
5695 | D:7 | Found Vil Ikas' Antique Armour Shoppe.
5746 | D:7 | Noticed Crazy Yiuf
5751 | D:7 | Killed Crazy Yiuf
5859 | D:7 | Reached skill level 10 in Maces & Flails
5881 | D:7 | Received a gift from Trog
5961 | D:7 | Found a sand-covered staircase.
5965 | Ossuary | Entered an ossuary
6969 | D:6 | Killed Duvessa
6969 | D:6 | Reached skill level 11 in Maces & Flails
6969 | D:6 | Reached XP level 10. HP: 63/63 MP: 13/13
7240 | D:8 | Noticed Prince Ribbit
7253 | D:8 | Killed Prince Ribbit
7305 | D:8 | Noticed Maurice
7316 | D:8 | Killed Maurice
7544 | D:8 | Found a blossoming altar of Fedhas.
7581 | D:8 | Noticed Eustachio
7589 | D:8 | Noticed Gastronok
7633 | D:8 | Killed Eustachio
7663 | D:8 | Killed Gastronok
7663 | D:8 | Reached skill level 12 in Maces & Flails
8080 | D:8 | Reached skill level 5 in Dodging
8132 | D:8 | Received a gift from Trog
9061 | D:8 | Reached XP level 11. HP: 39/69 MP: 9/15
9553 | D:9 | Noticed Blork the orc
9562 | D:9 | Killed Blork the orc
9683 | D:9 | Received a gift from Trog
9880 | D:9 | Identified the Volume of Inquiry (You found it on level 9 of the Dungeon)
9978 | D:10 | Entered Level 10 of the Dungeon
10033 | D:10 | Reached skill level 13 in Maces & Flails
10037 | D:10 | Found a flagged portal.
10078 | D:10 | Found a staircase to the Orcish Mines.
10106 | D:10 | Noticed Sonja
10121 | D:10 | Killed Sonja
10178 | Bailey | Entered a bailey
11036 | D:10 | Noticed a hill giant
11069 | D:10 | Received a gift from Trog
11232 | D:10 | Noticed Psyche
11261 | D:9 | Killed Psyche
11261 | D:9 | Reached skill level 1 in Throwing
11428 | D:10 | Killed a hill giant
12023 | D:11 | Reached XP level 12. HP: 49/77 MP: 13/16
12105 | D:11 | Found a staircase to the Lair.
12559 | D:11 | Reached skill level 14 in Maces & Flails
12562 | D:11 | Noticed Woody's ghost (experienced TeAE)
12668 | D:11 | Killed Woody's ghost
12806 | Lair:1 | Entered Level 1 of the Lair of Beasts
12820 | Lair:1 | Reached skill level 10 in Fighting
12837 | Lair:1 | Noticed Fannar
12852 | Lair:1 | Killed Fannar
12852 | Lair:1 | Received a gift from Trog
13297 | Lair:1 | Reached skill level 10 in Armour
14289 | Lair:2 | Received a gift from Trog
15954 | Lair:3 | Received a gift from Trog
16114 | Lair:3 | Reached skill level 15 in Maces & Flails
16338 | Lair:4 | Reached XP level 13. HP: 74/83 MP: 15/17
16397 | Lair:4 | Found a staircase to the Snake Pit.
17188 | Lair:4 | Received a gift from Trog
17939 | Lair:5 | Got a bone flail
17940 | Lair:5 | Identified the +4,+10 flail of Zecsyedd {holy, Stlth--} (You found it on level 5 of the Lair of Beasts)
17966 | Lair:5 | Noticed Rupert
17984 | Lair:5 | Killed Rupert
18166 | Lair:5 | Received a gift from Trog
18504 | Lair:5 | Found a staircase to the Swamp.
18992 | Lair:5 | Reached skill level 16 in Maces & Flails
19414 | Lair:5 | Reached skill level 10 in Dodging
20122 | Lair:6 | Received a gift from Trog
20123 | Lair:6 | Got a brightly glowing longbow {god gift}
20207 | Lair:6 | Found a frozen archway.
20279 | Lair:6 | Reached XP level 14. HP: 91/91 MP: 15/18
20314 | IceCv | Entered an ice cave
20957 | IceCv | Received a gift from Trog
21048 | IceCv | Noticed a frost giant
21094 | IceCv | Killed a frost giant
21564 | Lair:6 | Found a hole to the Spider Nest.
21599 | Lair:6 | the hole to the Spider Nest was a mimic.
21845 | Lair:6 | Received a gift from Trog
22096 | Lair:7 | Reached skill level 17 in Maces & Flails
22458 | Lair:7 | Found a staircase to the Slime Pits.
22944 | Lair:7 | Received a gift from Trog
22959 | Lair:7 | Identified the +8,+10 longbow of Trog's Pride {speed, Str+4 Dex-1 Stlth--} (Trog gifted it to you on level 6 of the Lair of Beasts)
23381 | Lair:8 | Entered Level 8 of the Lair of Beasts
23767 | Lair:8 | Received a gift from Trog
24308 | Lair:8 | Found a burning altar of Makhleb.
24561 | Lair:8 | Reached XP level 15. HP: 91/97 MP: 19/19
25608 | Lair:8 | Reached skill level 18 in Maces & Flails
25654 | Lair:8 | Found a gateway to Hell.
25668 | Lair:8 | Identified a +2 rod of the swarm (14/14) (You found it on level 8 of the Lair of Beasts)
26424 | Orc:1 | Entered Level 1 of the Orcish Mines
26424 | Orc:1 | Noticed Erolcha
26438 | Orc:1 | Killed Erolcha
26498 | Orc:1 | Received a gift from Trog
27160 | Orc:1 | Found a roughly hewn altar of Beogh.
27649 | Orc:3 | Noticed Grum
27665 | Orc:3 | Killed Grum
27782 | Orc:3 | Received a gift from Trog
27967 | Orc:2 | Found a radiant altar of Vehumet.
28439 | Orc:4 | Entered Level 4 of the Orcish Mines
28471 | Orc:4 | Found Rasoysecep's Magic Scroll Emporium.
28565 | Orc:4 | Bought a scroll of silence for 75 gold pieces
28565 | Orc:4 | Bought a scroll of vulnerability for 75 gold pieces
28565 | Orc:4 | Bought a scroll of identify for 20 gold pieces
28565 | Orc:4 | Bought a scroll of identify for 20 gold pieces
28565 | Orc:4 | Bought a scroll of identify for 20 gold pieces
28565 | Orc:4 | Bought a scroll of teleportation for 30 gold pieces
28565 | Orc:4 | Bought a scroll of blinking for 75 gold pieces
28578 | Orc:4 | Found a roughly hewn altar of Beogh.
28591 | Orc:4 | Found a staircase to the Elven Halls.
28662 | Orc:4 | Reached skill level 1 in Bows
28959 | Orc:4 | Found a roughly hewn altar of Beogh.
29003 | Orc:4 | Found a roughly hewn altar of Beogh.
29076 | Orc:4 | Found a roughly hewn altar of Beogh.
29076 | Orc:4 | Found Aruuphur's Weapon Shoppe.
29127 | Orc:4 | Bought 10 arrows of flame for 75 gold pieces
29242 | Orc:4 | Found a roughly hewn altar of Beogh.
29472 | Orc:4 | Found a roughly hewn altar of Beogh.
29501 | Orc:4 | Received a gift from Trog
29532 | Orc:4 | Found Cheedwi Cone's Jewellery Shop.
30354 | Orc:4 | Found a roughly hewn altar of Beogh.
30354 | Orc:4 | Found Pruwnax's Antique Armour Shoppe.
30358 | Orc:4 | Found Caigav's Antique Weapon Emporium.
30396 | Orc:3 | Received a gift from Trog
30521 | D:10 | Killed an unseen horror
30626 | D:7 | Bought a fine fire dragon armour for 1950 gold pieces
30646 | D:7 | Identified the +5 fire dragon armour "Pekae" {+Blink +Rage rF++ rC-} (You bought it in a shop on level 7 of the Dungeon)
32197 | D:13 | Reached skill level 1 in Evocations
32581 | D:13 | Received a gift from Trog
33495 | D:13 | Identified Beunn's Almanac of Nature (You found it on level 13 of the Dungeon)
33627 | D:14 | Found a gate to the Vaults.
33710 | D:14 | Paralysed by a giant eyeball for 3 turns
33714 | D:14 | Paralysed by a giant eyeball for 3 turns
34177 | D:14 | Reached skill level 5 in Bows
34179 | D:14 | Gained mutation: You are somewhat resistant to further mutation. [potion of beneficial mutation]
34291 | D:14 | Received a gift from Trog
34291 | D:14 | Reached skill level 19 in Maces & Flails
34291 | D:14 | Reached XP level 16. HP: 64/104 MP: 13/25
35468 | D:14 | Reached skill level 5 in Evocations
35935 | D:15 | Entered Level 15 of the Dungeon
36043 | D:15 | Noticed Roxanne
36068 | D:15 | Killed Roxanne
36656 | D:15 | Noticed Frances
36667 | D:15 | Killed Frances
36782 | D:15 | Received a gift from Trog
37280 | D:15 | Noticed Harold
37315 | D:15 | Killed Harold
37560 | D:15 | Found a staircase to the Depths.
38001 | Depths:1 | Entered Level 1 of the Depths
38014 | Depths:1 | Noticed Wiglaf
38025 | Depths:1 | Killed Wiglaf
38119 | Depths:1 | Reached skill level 20 in Maces & Flails
38517 | Depths:1 | Received a gift from Trog
38960 | Depths:1 | Found a one-way gate to the infinite horrors of the Abyss.
39036 | Depths:1 | Reached XP level 17. HP: 108/108 MP: 19/29
39750 | Depths:1 | Received a gift from Trog
41272 | Depths:1 | Reached skill level 10 in Bows
41698 | Snake:1 | Entered Level 1 of the Snake Pit
41708 | Snake:1 | Received a gift from Trog
42050 | Snake:1 | Received a gift from Trog
42953 | Snake:2 | Noticed Donald
42994 | Snake:2 | Killed Donald
43128 | Snake:2 | Noticed Azrael
43180 | Snake:2 | Killed Azrael
43338 | Snake:2 | Received a gift from Trog
43365 | Snake:2 | Got a bloodstained eveningstar {god gift}
43376 | Snake:2 | Identified the +7,+9 eveningstar "Duddoz" {freeze, +Blink rN+ Str-1} (Trog gifted it to you on level 2 of the Snake Pit)
43956 | Snake:2 | Reached XP level 18. HP: 93/116 MP: 17/31
44677 | Snake:3 | Found Jienohao's Magic Scroll Boutique.
44688 | Snake:3 | Bought a scroll of fog for 32 gold pieces
44688 | Snake:3 | Bought a scroll of teleportation for 48 gold pieces
44688 | Snake:3 | Bought a scroll of identify for 32 gold pieces
44688 | Snake:3 | Bought a scroll of blinking for 120 gold pieces
44688 | Snake:3 | Bought a scroll of identify for 32 gold pieces
44993 | Snake:3 | Received a gift from Trog
45095 | Snake:3 | Received a gift from Trog
45784 | Snake:3 | Reached skill level 10 in Evocations
46132 | Snake:3 | Received a gift from Trog
47563 | Snake:4 | Received a gift from Trog
48352 | Snake:4 | Found a blossoming altar of Fedhas.
49375 | Snake:5 | Entered Level 5 of the Snake Pit
49832 | Snake:5 | Received a gift from Trog
49905 | Snake:5 | Found Skuuke's Weapon Shoppe.
49938 | Snake:5 | Got a fine silver ring
49947 | Snake:5 | Identified the ring of Surprise {rC++ Dex+5 Int+3} (You took it off a naga mage on level 5 of the Snake Pit)
50082 | Snake:5 | Bought 14 arrows of flame for 91 gold pieces
50175 | Snake:5 | Received a gift from Trog
50191 | Snake:5 | Got a crystal bow {god gift}
50192 | Snake:5 | Identified the +1,-1 bow of Vacam {velocity, rN+ Str-3} (Trog gifted it to you on level 5 of the Snake Pit)
50942 | Snake:5 | Reached XP level 19. HP: 113/122 MP: 33/33
51035 | Snake:5 | Received a gift from Trog
51108 | Snake:5 | Received a gift from Trog
51673 | Snake:5 | Reached skill level 15 in Armour
51883 | Snake:5 | Got a serpentine rune of Zot
52154 | Lair:2 | Received a gift from Trog
52352 | Swamp:1 | Entered Level 1 of the Swamp
52570 | Swamp:1 | Received a gift from Trog
53022 | Swamp:1 | Got a vibrating iron ring
53023 | Swamp:1 | Identified the ring "Okusion" {+cTele Contam +Inv rElec rPois Int-1} (You found it on level 1 of the Swamp)
53619 | Swamp:2 | Received a gift from Trog
55185 | Swamp:3 | Received a gift from Trog
56121 | Swamp:4 | Received a gift from Trog
56626 | Swamp:4 | Reached skill level 15 in Fighting
57685 | Swamp:5 | Entered Level 5 of the Swamp
57781 | Swamp:5 | Reached XP level 20. HP: 119/129 MP: 34/34
58122 | Swamp:5 | Received a gift from Trog
58304 | Swamp:5 | Noticed the 27-headed Lernaean hydra
58342 | Swamp:5 | Killed the 27-headed Lernaean hydra
58389 | Swamp:5 | Received a gift from Trog
58531 | Swamp:5 | Got a decaying rune of Zot
Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 | 16-18 | 19-21 || total
-------------------------+-------+-------+-------+-------+-------+-------+-------++-------
Melee: Mace | 77 | 123 | 117 | | | | || 317
Flail | | | 280 | | | | || 280
Dire flail | | | 65 | 656 | | | || 721
Demon whip | | | | 325 | 2129 | 39 | || 2493
Great mace | | | | | | 1670 | 906 || 2576
Fire: Longbow | | | | | 4 | 146 | 152 || 302
Throw: Dart | 22 | 14 | 92 | 12 | | | || 140
Stone | 8 | | | | | | || 8
Tomahawk | | | | 146 | 145 | | || 291
Invok: Berserk | | 4 | 9 | 13 | 17 | 16 | 3 || 62
Trog's Hand | | 2 | 1 | 5 | 9 | 5 | 1 || 23
Brothers in Arms | | | | 1 | | 1 | 2 || 4
Abil: Fly | | | | 2 | 2 | | 2 || 6
Evoke Blink | | | | | | | 10 || 10
Evoke: Wand | | | 2 | 4 | 3 | 14 | 4 || 27
Use: Scroll | 6 | 1 | 9 | 5 | 22 | 9 | 3 || 55
Potion | 1 | | 2 | 7 | 4 | 3 | || 17
Stab: Fleeing | | | | | 1 | | || 1
So, I was getting bored of littering the early dungeon with TeAE, so I decided to roll a Tengu Berserker for a change, with an eye to switching to Vehumet hybrid later on for the giggles. But then I started receiving crazy loot, in particular that completely absurd longbow that made me decide that training bows from scratch would be a good idea. I can also evoke Berserk and blink reliably, and invisibility and control teleport are potentially on the way. I've just cleared Swamp and Snake Pit, and I am now heading for the Elven halls, then the Vaults.
Here's my question: should I still switch to Vehumet to profit from the AoE conjurations? Or stay with tested-and-true Trog? Or instead go serve the Shining One, looking at the extended endgame?
My current considerations are the fact that I can berserk at will without Trog, that I have a strong ranged option with that bow, but that I have trouble with open spaces and massed mobs. And that I feel silly not using conjurations with a Tengu. :P
-
Nice lookin char! God choice is completely a matter of preference. You could easily win with just Trog, and that is pretty satisfying. If you wanted to bless a longbow or mace or something and go TSO or Zin possibly, that would be a sweet option too. Seriously, once you've gone though Hell with Zin, you'll never go back. I've never tried Trog in extended but I've heard he's viable enough.
If it were me, with that bow, high evo, spirit hat, etc. I probably wouldn't get into conjurations at this point, it just seems redundant with the bow for ranged damage. If you do want to abandon Trog and get some magic, some summoning could be great, Tengu are really good at that too. If you get portal projectile you could lay down some support fire from the back, that could be pretty cool.
Mostly just don't die, that character looks like a winner!
E: Also, more MR? Especially for Elf? I'd wear your ring of MR over Shadows for most of Elf at least, it's not like you've got any real stealth anyway at the time being. And you really don't want to get marked or Sphinxed in Vaults.
-
I've heard that Trog is bad for lategame stuff.
-
Yeah I guess that makes sense. He's totally fine for a 3 runer; food and corpses get way scarcer beyond that though, which could be limiting.
Mostly I was thinking mostly of the power of berserk, that never goes out of style. I've taken down TRJ, Cerebov, etc. with a well-timed berserk. So with that evocable zerk maybe going holy is a good idea. If you go that route I'd keep Trog through Slime, then switch before Crypt...Crypt is a great source of TSO piety and a relatively safe place to work off Trog wrath
-
Yeah I guess that makes sense. He's totally fine for a 3 runer; food and corpses get way scarcer beyond that though, which could be limiting.
Mostly I was thinking mostly of the power of berserk, that never goes out of style. I've taken down TRJ, Cerebov, etc. with a well-timed berserk. So with that evocable zerk maybe going holy is a good idea. If you go that route I'd keep Trog through Slime, then switch before Crypt...Crypt is a great source of TSO piety and a relatively safe place to work off Trog wrath
By lategame you usually have found an amulet of beserk rage, and can easily spare the experience to get it to evoke consistently. None of the other amulets seem compelling as must-haves for the slot. rCorr and rMut can be donned temporarily, and the enemies they correspond to are always a little weaker at actually fighting so nonragedness is fine. Amulet of Warding is unnecessary when you can just scream and kill the summoner himself. Gourmand is purely convenient. Guardian Spirit is pretty lame, definitely outweighed by divine defenses
-
Eh, got cocky. Died in Elves:3 after forgetting that scrolls of blinking didn't work and a rather unlucky teleport. :-\
Basically, there was a small vault filled with spellcasters. The vault itself wasn't really dangerous, but there was no easy way out of it. I accepted the challenge anyway because I thought that I could always blink out of it. I used Trog's Hand and berserked, to clear the vault before things got nasty. The problem was that summons were constantly getting on the way, and twisted resurrection apparently works even when people are standing on the corpses, so large abominations were getting formed behind me. When berserk finally ran out, most of the spellcasters were still alive. I still had a lot of life, but there were too many enemies to take care of while slowed. I said: "no prob, I blink out of the way, rest a bit, it ¡t'll be easier now that I know what's waiting for me". I read the scroll, and blink randomly. Cold sweat starts running down my back when I realize what's happening. I read a scroll of teleport, and two turns later I find myself in a larger vault, despite the fact that I had already cleared 70% of the level. I get hellfired, smitten and poisoned faster than I can read another teleport scroll. Oh well, it was kind of a funny run. My only regret is not having a "berserker champion of Vehumet" in my morgue.
-
That sucks. Some stuff I read in the tavern said to be really cautious about when to attempt elf 3. It's a familiar feeling for summons to seem innocuous but just keep on coming. Having abjuration in your toolkit is a sweet part of beeing either caster or hybrid
-
pacovf you want to duel on walrus's picks?
-
Here, I'll go.
Abdul
Tronk
Gambly
Ig
Viktor
-
1-1-1-1-1. I liked all five first options most.
-
fortunately i decided before looking at your post very much because i don't have to mouseover to see that you must have picked Ig >_<
-
Bust! All matches
-
Aight 2 secs I'll make some more
-
5 more:
PAIR 1:
Datura the Vine Stalker Assassin of Xom
VS
Malachite the Gargoyle Chaos Knight of Xom, Trog, or Nemelex Xobeh, mace in hand
PAIR 2:
Winterling the High Elf Ice Elementalist of Makhleb or Yredelemnul
VS
Sassafras the Naga Enchanter of Vehumet or Trog
PAIR 3:
Babe Ruth the Draconian Air Elementalist of Lugonu or Fedhas
VS
Sangvin the Vampire Berserker of Trog, Xom, or Okawaru, mace in hand
PAIR 4:
Lou Gehrig the Draconian Abyssal Knight of Lugonu or Cheibriados, spear in hand
VS
Ngrrr the Troll Wanderer of Xom or Dithmenos
PAIR 5:
Ensign Flappy the Tengu Fighter of Dithmenos or Vehumet, flail in hand
VS
Archibald the Naga Ice Elementalist of Jiyva, Nemelex Xobeh, or Sif Muna
-
So pissed. Lost a 2-rune MuAK in the Vaults for no reason at all. Bad teleport led to a room with some centaurs at low health, decided to Corrupt...the neutral creatures boxed me in and I got slammed by a large abomination. And I was being stingy with heal wounds charges.
Grrr. Time for a burger break
-
Either you people play much more quickly than I do, or you have way more time than I do. Or both :o
In other news, trying a Naga Transmuter. All is fun and games until I find a centaur.
-
21212
-
I think it's more skill intensive not to generate wanderers, since the drafters have less information about the characteristics of the wanderer than they do with any other class.
-
Fair enough. I thought it would be a good wild card, especially since you can't start scum!
-
Eh, got cocky. Died in Elves:3 after forgetting that scrolls of blinking didn't work and a rather unlucky teleport. :-\
Basically, there was a small vault filled with spellcasters. The vault itself wasn't really dangerous, but there was no easy way out of it. I accepted the challenge anyway because I thought that I could always blink out of it. I used Trog's Hand and berserked, to clear the vault before things got nasty. The problem was that summons were constantly getting on the way, and twisted resurrection apparently works even when people are standing on the corpses, so large abominations were getting formed behind me. When berserk finally ran out, most of the spellcasters were still alive. I still had a lot of life, but there were too many enemies to take care of while slowed. I said: "no prob, I blink out of the way, rest a bit, it ¡t'll be easier now that I know what's waiting for me". I read the scroll, and blink randomly. Cold sweat starts running down my back when I realize what's happening. I read a scroll of teleport, and two turns later I find myself in a larger vault, despite the fact that I had already cleared 70% of the level. I get hellfired, smitten and poisoned faster than I can read another teleport scroll. Oh well, it was kind of a funny run. My only regret is not having a "berserker champion of Vehumet" in my morgue.
My Grey Draconian Warper also died in Elf:3 which made me sad. I'd finally found rPois and was making my way back to Swamp with it. (It was in the form of a staff of poison). Demonologists don't tend to get confused or at least not for very long in Mephitic Clouds, and Annilihators hit pretty hard. I actually felt pretty safe until some major demon a Tormentor cast Torment on me while an Annilihator refused to get confused. (50 damage burst makes me sad).
-
11111
-
Looks like then it will be Datura vs. Malachite! Xomtastic! Good luck to you both.
Elf:3 must be cursed lately...I had another 2 rune MuAK who was suddenly reduced to 1 HP by a crystal spear and then finished off by a blademaster. Also, I didn't realize Corrupt summons could be abjured :( Lesson learned.
-
finished my runs
-
Me too, they were horrible, all died before I even got teeth upgrade.
-
One day, I will manage to reach the Lair with a NaTr. Half of them die before they can even cast spider form with better than 80% success. My best attempt until now died in a baley that for some reason was filled with deep elfs, instead of orcs and goblins. Talk of a death trap.
T-3000 has been a spectacularly unlucky name, who would have thought.
EDIT: yeah, NaTm, not NaTr, although the unholy union between a Naga and a Troll would be something interesting to see.
EDIT 2: Talking about Trolls, I finally managed to reach Lair, just to be killed by a ghost Troll monk. Yay.
-
Tr is troll. Tm is transmuter.
Sorry. :P
-
what was your best unique slain?
-
I killed Josephine
-
I'm playing a casty stabber right now. I started as a Spriggan Assassin and found Ensorcelled Hibernation rather quickly. Holy crap did it make Lair easy. I'm in the bottom of Orc now and the bottom of it has been one of those rarer ones that's populated almost entirely with Ogres, Giants and Trolls. Little magic resistance and easy to sneak up on! Free experience!
-
Just had a really great/frustrating run.
I had a Spriggan Assassin of Ashenzari. I cleared the Lair and the Orcish Mines with relative ease. I had a randart ring that gave rPois, rCold, rFire and +1 Int that was amazing, plus a ring of magic immunity and a necklace of warding. I had a robe of resistance, a hat and a cloak. Every available slot was filled, my hat and cloak were just generic +2s, but they were fine. I was a great utility caster with Blink, Confuse, Ensorcelled Hibernation, Agony, Summon Butterflies, Apportation, Invisibility, Repel Missiles, Ensorcelled Glaciation, Sure Blade and Regeneration. All my spells were cast at 1% chance of failure or less and most of them were powerful versions of the spells. My weapon a +4/+5 cutlass of venom was going to need to be replaced eventually, but not until I finished at least Spider, and if I needed to I could duck into Elf:1 and probably find something to replace it.
Spider isn't too hard at first I sneak up and kill Arachne, plus kill a horde of spiders and run through a cave of ice (which didn't have loot I could use so I just ran once I saw the loot instead of fighting the guardian blizzard demons). Once I got to L4 I dodged fighting Norris who looked hard for me to kill and then did the same with Kirke when I failed to sneak up on either of them. Decided to just get to L5 grab the rune and run. I find the fortress for the rune right away. Fight my way through the spiders at the door without incident. I go invis and stab all scary guards (red wasps, emperor scorpions, ghost moths) while they slept, only the last emperor scorpion even woke up and noticed what was going on. Hooray I got the Gossamer Rune!
Okay now what, I can explore around those Uniques a bit on L4 and I do the same on L5, but don't want to fight Frances so I duck around her when she wakes up. I find Nikola, and I don't have rElec, but I look at him and he has a cloak of darkness and a cutlass of electrocution... I want both of those things. (my cutlass of venom is unlikely to be useful once I leave Spider) I Agony him twice getting him quite low, and all I've lost is 8 HP and a few butterflies. I'm feeling confident, and step in for the kill. BLAM LIGHTNING BOUNCE LIGHTNING BOUNCE LIGHTNING BOUNCE LIGHTNING. "You have died..."
Sigh.
-
Tr is troll. Tm is transmuter.
Sorry. :P
No it's a Naga Transmuter with access to Troll Form.
-
Dungeon Crawl Stone Soup version 0.14.0 (console) character file.
791840 Akkhta the Slayer (level 27, -13/228 HPs)
Began as a Mummy Abyssal Knight on July 29, 2014.
Was the Champion of Lugonu.
Forgot to exist
... caused by a neqoxec
... while paralysed
... on Level 16 of a ziggurat on Aug 1, 2014.
The game lasted 17:07:15 (171475 turns).
Akkhta the Slayer (Mummy Abyssal Knight) Turns: 171475, Time: 17:07:15
HP -13/228 AC 38 Str 18 XL: 27
MP 39/39 EV 2 Int -5 (13) God: Lugonu [******]
Gold 4774 SH 0 Dex 17 Spells: 8 memorised, 16 levels left
rFire + + . SeeInvis . a - +6,+8 demon blade (distort)
rCold + + . Clarity . V - +7 faerie dragon armour {rPois}
rNeg + + + Conserve . K - +3 shield {reflect}
rPois + rCorr . e - +2 helmet {rF+}
rElec . rRot + s - +2 cloak {+Inv}
SustAb . . Spirit . t - +3 pair of gauntlets of War {Acc+5 Dam+5}
rMut . Warding + w - +2 pair of boots {rC+}
Saprov . . . Stasis . U - cursed brooch of Shielding {Ward AC+4 EV+4}
MR +++.. F - +4,+6 ring of slaying
X - ring "Mionla" {+Fly rF++ Int+2 Curse}
@: paralysed, lost intelligence, studying 4 skills, extremely resistant to
hostile enchantments, very stealthy
A: no food or potions, fire vulnerability, strongly in touch with death, restore
body, cold resistance 1, life protection 3, poison resistance, torment
resistance, unbreathing
a: Self-Restoration, Depart the Abyss, Bend Space, Banish, Corrupt, Enter the
Abyss, Renounce Religion, Evoke Invisibility, Evoke Flight
}: 6/15 runes: decaying, slimy, silver, golden, abyssal, gossamer
You were on level 16 of a ziggurat.
You worshipped Lugonu.
Lugonu was exalted by your worship.
You were not hungry.
You visited 14 branches of the dungeon, and saw 70 of its levels.
You visited the Abyss 10 times.
You visited 1 bazaar.
You visited 1 Ziggurat, and saw 16 of its levels.
You also visited: Labyrinth (2 times), Bailey (2 times), Ice Cave, Volcano and Wizlab.
You collected 11971 gold pieces.
You spent 7197 gold pieces at shops.
Inventory:
Hand weapons
a - a +6,+8 demon blade of distortion (weapon)
k - a +4,+3 scimitar of flaming
p - the +7,+7 Singing Sword
(You found it on level 11 of the Dungeon)
v - a +3,+1 vampiric demon blade
Armour
e - a +2 helmet of fire resistance (worn)
s - a +2 cloak of darkness (worn)
t - the +3 pair of gauntlets of War (worn) {Acc+5 Dam+5}
(You bought it in a shop on level 2 of the Elven Halls)
It affects your accuracy with ranged weapons and melee attacks (+5).
It affects your damage with ranged weapons and melee attacks (+5).
w - a +2 pair of boots of cold resistance (worn)
K - a +3 shield of reflection (worn)
V - the +7 faerie dragon armour (worn) {rPois}
(You took it off the Enchantress on level 4 of the Depths)
It protects you from poison.
Magical devices
d - a wand of digging (8)
g - a wand of teleportation (7)
l - a wand of disintegration (7)
o - a wand of fire (8)
y - a wand of invisibility (2)
R - a wand of cold (7)
Scrolls
m - a scroll of magic mapping
q - 3 scrolls of enchant armour
r - 4 scrolls of blinking
x - 4 scrolls of fog
G - 4 scrolls of remove curse
L - a scroll of silence
N - 3 scrolls of recharging
S - 2 scrolls of teleportation
W - 2 scrolls of fear
Jewellery
h - an uncursed amulet of resist corrosion
n - the amulet "Ynegiw" {Stasis rElec rF+}
(You found it on level 10 of a ziggurat)
[amulet of stasis]
It protects you from fire.
It insulates you from electricity.
u - the ring of Guify {rPois rF+ rC+ MP+9 SInv}
(You found it on level 6 of the Pits of Slime)
[ring of magical power]
It protects you from fire.
It protects you from cold.
It protects you from poison.
It enhances your eyesight.
C - an uncursed amulet of clarity
F - a +4,+6 ring of slaying (right hand)
H - the ring of the Mage {Wiz MR++ Int+3}
(You found it on level 3 of the Tomb of the Ancients)
[ring of wizardry]
It affects your intelligence (+3).
It affects your resistance to hostile enchantments.
J - an uncursed ring of teleportation
P - an uncursed ring of sustain abilities
T - an uncursed amulet of resist mutation
U - the cursed brooch of Shielding (around neck) {Ward AC+4 EV+4}
(You took it off a fire giant on level 4 of the Depths)
[amulet of warding]
It affects your AC (+4).
It affects your evasion (+4).
It has a curse placed upon it.
X - the ring "Mionla" (left hand) {+Fly rF++ Int+2 Curse}
(You found it on level 3 of the Elven Halls)
[ring of flight]
It affects your intelligence (+2).
It greatly protects you from fire.
It may recurse itself when equipped.
Books
j - a manual of Invocations
z - a manual of Charms
B - a manual of Stealth
E - a manual of Fighting
Miscellaneous
c - a lantern of shadows
f - a stone of tremors
A - a lamp of fire (inert)
D - a fan of gales
I - a phial of floods (inert)
Q - a fan of gales (inert)
Y - a phial of floods
Rods
b - a +5 lightning rod (13/13)
(You found it in a labyrinth)
i - a +0 rod of ignition (11/11)
(You bought it in a shop on level 5 of the Vaults)
O - a +0 lightning rod (12/12)
(You found it in a labyrinth)
Skills:
* Level 21.2 Fighting
- Level 20.3 Long Blades
- Level 18.2 Armour
+ Level 14.2 Dodging
* Level 11.9 Stealth
- Level 18.0 Shields
- Level 8.2 Spellcasting
* Level 13.7 Charms
- Level 7.5 Air Magic
+ Level 11.4 Invocations
- Level 16.0 Evocations
You had 16 spell levels left.
You knew the following spells:
Your Spells Type Power Failure Level Hunger
a - Repel Missiles Chrm/Air #..... 1% 2 N/A
b - Deflect Missiles Chrm/Air #......... 71% 6 N/A
c - Airstrike Air #......... 17% 4 N/A
d - Haste Chrm #....... 21% 6 N/A
e - Apportation Tloc #......... 34% 1 N/A
f - Summon Butterflies Summ #....... 34% 1 N/A
g - Blink Tloc N/A 52% 2 N/A
h - Control Teleport Chrm/Tloc #......... 24% 4 N/A
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (1/1) D:4 Orc (4/4) D:11
Elf (3/3) Orc:4 Lair (8/8) D:9 Swamp (5/5) Lair:6
Spider (5/5) Lair:6 Slime (6/6) Lair:6 Vaults (5/5) D:13
Blade (0/1) Vaults:4 Crypt (5/5) Vaults:2 Tomb (3/3) Crypt:3
Hell (1/1) Dis (0/7) Hell Geh (0/7) Hell
Coc (0/7) Hell Tar (0/7) Hell Zot (4/5) Depths:5
Depths (5/5) D:15
Altars:
Ashenzari
Cheibriados
Elyvilon
Fedhas
Makhleb
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
The Shining One
Beogh
Lugonu
Shops:
D:8 * D:10 ! D:14 :[* Orc:3 } Orc:4 [![% Elf:1 ! Elf:2 [
Elf:3 ( Vaults:1 [( Vaults:3 (%= Vaults:5 }=%%?!
Portals:
Hell: Lair:8 Depths:1 Depths:2 Depths:3 Depths:4 Depths:5
Abyss: Depths:4 Depths:5
Pandemonium: Depths:1 Depths:2 Depths:3
Annotations:
D:14 exclusion: oklob sapling
Lair:5 exclusion: oklob plant
Spider:1 exclusion: Roxanne, Roxanne
Crypt:2 Jorgrun
Tomb:2 Sojobo
Abyss:1 Josephine
Zig:16 exclusion: 3 oklob plants
Innate Abilities, Weirdness & Mutations
You do not eat or drink.
Your flesh is vulnerable to fire.
You are strongly in touch with the powers of death.
You can restore your body by infusing magical energy.
Your flesh is cold resistant.
You are immune to negative energy.
Your system is resistant to poisons.
You are immune to unholy pain and torment.
You can survive without breathing.
Message History
The Hell Sentinel gestures at you.
Helpless, you fail to dodge the iron shot.
* * * LOW HITPOINT WARNING * * *
The balrug hits you with a demon whip!
* * * LOW HITPOINT WARNING * * *
You are engulfed in flames! You resist.
One of your 3 scrolls of fear catches fire!
* * * LOW HITPOINT WARNING * * *
The apocalypse crab bites you.
* * * LOW HITPOINT WARNING * * *
The apocalypse crab freezes you. You resist.
* * * LOW HITPOINT WARNING * * *
The apocalypse crab claws you but does no damage.
The crimson imp blinks! Your fire elemental hits the hellwing.
Your fire elemental burns the hellwing!
Your fire elemental closely misses the thrashing horror.
The neqoxec gestures at you.
You feel dopey.
You convulse from lack of intelligence!
You die...
¦¦
¦¦¦¦¦¦.¦¦¦¦¦
¦¦¦2d@........
¦¦54x1t2.......
¦.˜xX˜xX.......
¦..3534LE§...... ¦
¦...˜˜˜˜˜.§..... ....¦¦
¦.....5E˜.§...... ......¦
¦...X*3.§...%...........¦¦
¦........5................¦
=?}!X.§§.XX..............¦
You could see 2 starcursed masses, a Hell Sentinel, a purple draconian monk, a
lich, a balrug, a shadow demon, 2 ancient zymes, an apocalypse crab, 2 thrashing
horrors, a large abomination, a hellwing, a blue devil, 2 neqoxecs, a ynoxinul,
a small abomination, a quasit, a white imp, 2 ufetubi, a lurking horror and 2
friendly fire elementals.
Vanquished Creatures
3 ancient liches
7 greater mummies
Boris (Crypt:2)
2 curse toes
the Lernaean hydra (Swamp:5)
Margery (Vaults:5)
Geryon (Hell)
8 golden dragons
A Killer Klown (Zig:14)
An electric golem (Zot:1)
A profane servitor (Crypt:5)
Frederick (Vaults:2)
the Enchantress (Depths:4)
4 bone dragons
Asterion (Swamp:2)
10 tentacled monstrosities
3 quicksilver dragons
7 titans
A deep elf blademaster (Elf:3)
Murray (Depths:1)
A deep elf master archer (Elf:3)
7 acid blobs
13 storm dragons
An Executioner (Tomb:2)
4 tentacled starspawn
7 sphinxes
7 liches
7 tengu reavers
A shadow dragon (shapeshifter) (Depths:4)
Agnes (Abyss:1)
3 ancient champions
8 shadow dragons
Kirke (Elf:2)
10 ghost moths
2 draconian monks (Zot:1)
An azure jelly (shapeshifter) (Zig:14)
5 revenants
10 fire giants
Donald (Spider:3)
15 frost giants
Wiglaf (Vaults:2)
10 vault wardens
2 greater nagas (Zig:12)
2 azure jellies (Slime:6)
4 iron dragons
7 ghouls
A cacodemon (Abyss:3)
Aizul (Swamp:2)
3 draconian scorchers
An angel (Abyss:1)
The ghost of Elwood Blues the Spear-Bearer, a powerful DsAK of Lugonu (D:14)
4 draconian knights
An octopode crusher (Depths:2)
4 emperor scorpions
5 draconian zealots
10 deep elf sorcerers
3 death oozes
A balrug (Depths:1)
5 war gargoyles
4 draconian shifters
6 reapers
8 draconian annihilators
4 spriggan defenders
13 stone giants
6 deep elf demonologists
A draconian caller (Zot:1)
7 grey draconians
3 lorocyprocas (Depths:4)
7 green draconians
2 vampire knights
7 deep elf annihilators (Elf:3)
5 curse skulls
6 black draconians
3 mottled draconians
2 white draconians (Zot:1)
6 dire elephants
4 pale draconians
6 purple draconians
A red draconian (Zot:2)
4 unborn
A salamander firebrand (Hell)
5 merfolk javelineers
3 yellow draconians (Zot:1)
14 fire dragons
9 eidola
8 deep elf death magi
6 minotaurs
2 green deaths (Swamp:5)
13 mummy priests
10 ettins
15 vault guards
A fire dragon (shapeshifter) (Depths:4)
4 blizzard demons
3 merfolk impalers
4 death cobs
8 jiangshi
22 yaktaur captains
4 dancing weapons
A spectral shadow dragon (Crypt:5)
14 ice dragons
Fannar (Orc:4)
6 deep elf high priests
A hydra (shapeshifter) (Depths:4)
10 ironheart preservers
10 spriggan air magi
4 great orbs of eyes
6 rakshasas
A naga warrior (Zig:12)
A ravenous item mimic (Depths:3)
3 ice dragons (shapeshifter) (Depths:4)
23 hydras
4 shambling mangroves
3 ravenous feature mimics
15 ogre magi
3 merfolk aquamancers (Zig:15)
3 deep troll shamans
9 deep troll earth magi
A spectral fire giant (Crypt:5)
3 deep dwarf death knights
2 satyrs
12 alligators
An anaconda (Zig:3)
4 tengu warriors
11 thrashing horrors
3 spectral elves
4 soul eaters
A spectral dire elephant (Crypt:5)
A spectral storm dragon (Crypt:4)
A shock serpent (shapeshifter) (Depths:2)
6 vampire magi
2 sun demons
6 orc high priests
11 spriggan berserkers
2 titan zombies
An alligator (shapeshifter) (Depths:4)
14 centaur warriors
4 plague shamblers (Crypt:5)
21 death yaks
25 deep elf knights
12 hell hogs
13 ice devils
3 iron golems (Hell)
A storm dragon zombie (Crypt:5)
A titan skeleton (Zig:4)
13 very ugly things
A wretched star (Abyss:3)
55 skeletal warriors
22 hell knights
3 fire crabs
19 orb spiders
7 iron trolls
A salamander mystic (Depths:4)
A shadow demon (Abyss:3)
2 spatial maelstroms
2 spriggan druids
14 deep trolls
8 shadow wraiths
A storm dragon skeleton (Tomb:1)
5 sea snakes
11 flayed ghosts
15 large abominations
11 unseen horrors
A death drake (shapeshifter) (Vaults:5)
5 giant orange brains
An anaconda zombie (Crypt:4)
A naga ritualist (Zig:12)
8 deep elf summoners
4 flaming corpses
7 wizards
6 swamp dragons
3 ice statues
A golden dragon skeleton (Crypt:2)
6 hill giants
25 orc knights
Pikel (Abyss:1)
10 harpies
A water nymph (shapeshifter) (Depths:1)
An anaconda skeleton (Tomb:1)
Joseph (Abyss:1)
A shadow dragon zombie (Crypt:5)
11 necromancers
12 red wasps
2 frost giant zombies
A mana viper (Zig:12)
8 ironbrand convokers
4 fire giant zombies
11 shining eyes
4 sixfirhies
16 deep elf conjurers
7 orc sorcerers
A spectral fire dragon (Crypt:4)
3 hell beasts
12 griffons
3 cyclopes
A draconian zombie (Zot:1)
A hell hog zombie (Hell)
23 moths of wrath
35 wolf spiders
A shadow dragon skeleton (Crypt:1)
A hellion (Zig:4)
A worldbinder (Abyss:2)
A stone giant zombie (Crypt:2)
17 elephants
25 phantasmal warriors
11 black mambas
15 vault sentinels
2 guardian serpents (Zig:12)
3 manticores
A tormentor (Hell)
Maurice (D:10)
A dire elephant zombie (Crypt:5)
An iron dragon skeleton (Crypt:2)
A frost giant skeleton (Vaults:4)
3 mermaids (Zig:15)
2 eyes of devastation
A guardian serpent (shapeshifter) (Abyss:3)
A black mamba (shapeshifter) (Elf:2)
A feature mimic (Lair:7)
2 stone giant skeletons (Tomb:1)
4 smoke demons
3 gargoyles
3 vapours
A queen ant (Lair:2)
5 apocalypse crabs
A titan simulacrum (Crypt:2)
10 orange demons
20 spiny frogs
A red draconian zombie (Crypt:1)
A grey draconian zombie (Zot:1)
A black draconian zombie (Crypt:2)
12 naga magi
25 demonic crawlers
4 hellwings
7 ancient zymes
2 silent spectres
4 tengu conjurers
3 centaur zombies
2 kobold demonologists
3 hydra zombies
20 deep elf priests
18 freezing wraiths
20 blue devils
70 yaktaurs
5 merfolk (Zig:15)
14 boggarts
31 jumping spiders
2 redback zombies (Vaults:5)
4 komodo dragons
18 two-headed ogres
Grinder (D:3)
8 red devils
2 harpy zombies
24 giant fireflies
2 komodo dragons (shapeshifter)
A queen bee (Orc:3)
A merfolk (shapeshifter) (Depths:3)
10 fire drakes
A spriggan skeleton (Zig:4)
A troll (shapeshifter) (Vaults:4)
6 wandering mushrooms
7 guardian mummies
7 iron devils
7 trolls
8 raiju
A wind drake (shapeshifter) (Vaults:2)
A polar bear (Lair:7)
78 slime creatures
A minotaur zombie (Lab)
A giant firefly (shapeshifter) (Elf:2)
19 ravens
A harpy skeleton (D:13)
A wolf spider simulacrum (Tomb:1)
A sphinx simulacrum (Vaults:2)
12 giant leeches
A blink frog (shapeshifter) (Depths:4)
22 blink frogs
7 snapping turtles
6 boulder beetles
A hydra skeleton (Hell)
A frost giant simulacrum (Vaults:1)
20 bog bodies
A tengu simulacrum (Depths:3)
32 trapdoor spiders
2 ice dragon zombies
5 baby alligators
A basilisk (shapeshifter) (Elf:3)
3 basilisks
A baby alligator (shapeshifter) (Zig:14)
7 brown oozes
4 vampires
22 wraiths
6 air elementals
An alligator skeleton (Hell)
6 water elementals
A redback (shapeshifter) (Depths:4)
17 spriggans
32 flying skulls
A spriggan (shapeshifter) (Vaults:1)
An ettin skeleton (Vaults:4)
16 shadows
A yak (shapeshifter) (Vaults:1)
44 redbacks
2 hogs (Elf:2)
A hog (shapeshifter) (Depths:2)
32 tarantellas
8 thorn lotuses
9 hippogriffs
44 deep elf magi
A spriggan simulacrum (Zig:9)
3 hill giant zombies
3 elf zombies
A fire bat (Volcano)
37 yaks
6 sharks
7 fire elementals
A spectral ugly thing (Vaults:5)
7 ynoxinuls
Grum (Orc:3)
A wyvern (D:10)
4 hungry ghosts
16 wolves
A yaktaur simulacrum (Vaults:2)
5 chaos spawn
67 ugly things
26 vampire mosquitoes
6 neqoxecs
A harpy simulacrum (Depths:4)
A steam dragon (Lair:4)
2 deep troll zombies
A hill giant skeleton (D:10)
2 nagas (Zig:12)
10 ogre zombies
9 hell hounds
24 swamp worms
39 deep elf fighters
5 wargs
A spatial vortex (Abyss:3)
15 porcupines
20 soldier ants (Lair:2)
10 raven skeletons (Crypt:5)
23 water moccasins
2 orange crystal statues
A hydra simulacrum (Hell)
8 small abominations
2 spiny frog zombies
12 necrophages
A spiny frog skeleton (Crypt:1)
7 phantoms
A manticore zombie (D:10)
70 orc warriors
11 sky beasts
A baby alligator skeleton (Crypt:3)
8 swamp drakes
A monstrous demonspawn skeleton (Crypt:1)
29 spiders
32 centaurs
16 ice beasts
An ice beast (shapeshifter) (Elf:3)
3 black bears
A mermaid zombie (Crypt:4)
22 crocodiles
2 giant goldfish
A black mamba simulacrum (Crypt:4)
An elephant skeleton (Crypt:3)
A yellow wasp (Lair:7)
59 ogres
A boring beetle (Lair:8)
4 lost souls
16 giant slugs
A yaktaur zombie (Vaults:1)
6 lava worms (Volcano)
22 giant frogs
2 big kobolds
Blork the orc (D:4)
A brain worm (Abyss:2)
A hell hound zombie (Hell)
A spiny frog simulacrum (Hell)
A wyvern zombie (D:8)
2 cyclops zombies (D:12)
A water moccasin zombie (D:4)
22 insubstantial wisps
A chimera skeleton (Crypt:3)
An elf skeleton (Crypt:1)
A glowing shapeshifter simulacrum (Vaults:2)
15 jellies
16 scorpions
A cyclops skeleton (D:8)
A human simulacrum (Vaults:1)
A boulder beetle zombie (Crypt:2)
A yak zombie (D:9)
13 wights
5 eyes of draining
A spectral ogre (Crypt:3)
5 troll zombies (WizLab)
A swamp dragon simulacrum (Crypt:3)
A spriggan zombie (Crypt:4)
A troll skeleton (D:10)
An electric eel (Spider:5)
27 killer bees
A raiju skeleton (Crypt:3)
4 quasits
A boring beetle zombie (Crypt:1)
9 crimson imps
9 starcursed masses
A basilisk zombie (Crypt:3)
A giant frog zombie (D:4)
5 goliath beetles
17 hounds
42 orc priests
2 two-headed ogre zombies
A giant frog skeleton (D:8)
13 human zombies
6 iguanas
12 iron imps
14 human skeletons
6 big fish
3 orange rats (Depths:1)
3 gnoll shamans
30 worker ants
A hippogriff simulacrum (D:10)
45 orc wizards
A boulder beetle simulacrum (Vaults:2)
15 sheep
A big kobold skeleton (Crypt:2)
2 mottled dragon zombies
A big kobold zombie (D:10)
2 mummies
2 worker ant zombies
2 hound skeletons (D:10)
38 adders
A steam dragon skeleton (Crypt:3)
27 gnolls
2 shadow imps
63 green rats
6 giant mites
8 white imps
10 worms
17 ufetubi
An iguana zombie (D:5)
3 adder zombies
An adder skeleton (D:4)
6 giant eyeballs
14 giant geckos
11 oozes
221 orcs
3 ball pythons
37 bats
33 goblins
24 hobgoblins
31 jackals
45 kobolds
10 quokkas
A ball python skeleton (Crypt:2)
6 giant cockroaches
A giant cockroach zombie (Crypt:2)
A giant gecko zombie (D:4)
4 giant newts
A hobgoblin zombie (D:8)
A jackal skeleton (D:4)
2 kobold zombies
2 orc skeletons
6 orc zombies
A quokka skeleton (D:5)
15 rats
3 ballistomycetes
3 crawling corpses
2 fungi (D:11)
2 plants
4 starspawn tentacles
3886 creatures vanquished.
Vanquished Creatures (collateral kills)
the royal jelly (Slime:6)
A greater mummy (Tomb:1)
An ancient lich (Vaults:5)
Saint Roka (Vaults:2)
A bone dragon (Abyss:1)
A tentacled starspawn (Zig:16)
2 greater nagas (Zig:12)
A reaper (Tomb:2)
3 mummy priests
A naga sharpshooter (Zig:12)
A salamander mystic (Zig:12)
A skeletal warrior (Abyss:1)
A large abomination (Abyss:1)
A naga ritualist (Zig:12)
2 tengu zombies (Zig:9)
A golden dragon skeleton (Zig:9)
A sixfirhy (Tomb:2)
74 guardian mummies
A shadow dragon simulacrum (Tomb:2)
2 raiju (Abyss:1)
An alligator skeleton (Tomb:1)
4 flying skulls
2 shadows
An ugly thing (Vaults:2)
A hill giant zombie (Crypt:3)
A neqoxec (Abyss:1)
An orc warrior (Vaults:2)
A small abomination (Zig:16)
A snapping turtle zombie (Crypt:5)
38 mummies
2 ufetubi
151 creatures vanquished.
Vanquished Creatures (others)
10 greater mummies
A curse toe (Zot:3)
4 Killer Klowns
An electric golem (Zot:2)
3 bone dragons
2 pandemonium lords
2 titans
A deep elf blademaster (Elf:3)
A sphinx (shapeshifter) (Zig:11)
An acid blob (Slime:1)
2 liches
6 tentacled starspawn
4 storm dragons
3 sphinxes (Vaults:5)
2 ancient champions
A shadow dragon (Zot:4)
2 greater nagas
A ghoul (Crypt:5)
3 iron dragons
4 draconian scorchers
3 frost giants
3 fire giants
2 deep elf sorcerers
5 vault wardens
A balrug (Depths:1)
A draconian zealot (Zot:1)
A spriggan defender (Depths:4)
5 emperor scorpions (Spider:5)
3 blood saints (Zig:8)
A draconian annihilator (Zig:11)
2 reapers (Tomb:1)
A deep elf demonologist (Elf:3)
A war gargoyle (Vaults:5)
2 draconian shifters (Zot:1)
2 lorocyprocas
2 green draconians
A pale draconian (Zot:1)
2 mottled draconians
2 chaos champions (Zig:11)
3 white draconians
2 red draconians (Zot:1)
A yellow draconian (Zot:4)
2 deep elf annihilators (Elf:3)
2 purple draconians (Zot:1)
A black draconian (Zot:1)
3 ettins
A death ooze (Slime:6)
4 deep elf death magi
A merfolk javelineer (Zig:15)
7 mummy priests
19 vault guards
2 jiangshi (Crypt:2)
A great orb of eyes (Vaults:5)
2 deep elf high priests (Vaults:5)
2 death cobs
A rakshasa (Depths:1)
2 ice dragons
2 spriggan air magi
2 ogre magi
6 hydras
A dancing weapon (Depths:4)
A merfolk aquamancer (Zig:8)
7 thrashing horrors
A deep dwarf death knight (Crypt:5)
4 plague shamblers
An orc high priest (Orc:4)
A centaur warrior (Depths:2)
5 hell hogs
A soul eater (Crypt:4)
8 slime creatures
2 spectral elves
Nergalle (Orc:2)
A shock serpent (Zig:12)
2 fire crabs (shapeshifter)
3 death drakes
7 very ugly things
A salamander mystic (Zig:12)
An iron troll (shapeshifter) (Zig:14)
10 skeletal warriors
7 spatial maelstroms
A storm dragon skeleton (Crypt:1)
2 unseen horrors
A harpy (Vaults:2)
A golden dragon zombie (Zig:10)
2 deep elf knights
2 flayed ghosts
4 hell knights
A swamp dragon (Zig:13)
A shadow demon (Slime:6)
A deep elf summoner (Vaults:5)
A shadow wraith (Tomb:1)
An ice devil (Hell)
5 air elementals
7 ironbrand convokers
3 hill giants
A hellion (Zig:10)
9 orc knights
22 large abominations
2 giant orange brains
A deep elf conjurer (Elf:3)
3 wolf spiders
2 necromancers
A shining eye (Slime:6)
A flaming corpse (Zig:14)
A shadow dragon skeleton (Tomb:2)
2 fire giant zombies
A worldbinder (Tomb:3)
A stone giant zombie (Tomb:3)
5 phantasmal warriors
8 sixfirhies
2 red wasps
2 manticores
A fire giant skeleton (Tomb:3)
4 apocalypse crabs
A frost giant skeleton (Tomb:3)
A shock serpent zombie (Crypt:5)
A moth of wrath (Zot:1)
2 black mambas
A guardian serpent (D:13)
3 vault sentinels
10 elephants
A mermaid (Zig:15)
A naga mage (Zig:8)
A shock serpent skeleton (Tomb:2)
8 smoke demons
4 yaktaurs
3 orange demons
2 tormentors
3 spiny frogs
3 demonic crawlers
5 fire elementals
A fire drake (Zot:3)
11 guardian mummies
2 human zombies (Vaults:5)
2 hellwings
3 freezing wraiths
2 trolls
A merfolk (Zig:15)
2 deep elf priests
4 red devils
A queen bee (shapeshifter) (Orc:4)
6 blink frogs
2 jumping spiders (Spider:4)
18 water elementals
Sonja (Orc:2)
5 brown oozes
A fire giant simulacrum (Tomb:3)
4 iron devils
A minotaur skeleton (Tomb:2)
A frost giant simulacrum (Tomb:3)
3 komodo dragons
2 boulder beetles (Vaults:4)
2 two-headed ogres (Vaults:5)
An ettin zombie (Vaults:5)
8 raiju
A griffon skeleton (Crypt:4)
An alligator skeleton (Hell)
3 trapdoor spiders
A redback (Vaults:5)
3 ugly things
An ettin skeleton (Tomb:2)
9 ynoxinuls
3 flying skulls
5 deep elf magi
A black mamba skeleton (Tomb:3)
2 dire elephant simulacra
2 fire bats
2 deep elf fighters
3 vampires (WizLab)
2 humans (Elf:2)
4 wraiths
193 shadows
A golden eye (Tomb:1)
3 hungry ghosts
An earth elemental (Zot:1)
A spatial vortex (Abyss:3)
8 neqoxecs
A raven skeleton (Crypt:5)
2 mottled dragons
6 chaos spawn
2 hydra simulacra (Depths:4)
2 necrophages
2 water moccasins
31 small abominations
A swamp drake (Zig:13)
A spider (Vaults:4)
A giant goldfish (Zot:3)
4 ogres
A swamp dragon zombie (Crypt:5)
9 orc warriors
3 yellow wasps (Spider:5)
A fire dragon simulacrum (Tomb:3)
4 slaves (D:9)
A human skeleton (Vaults:5)
A snapping turtle skeleton (Tomb:2)
9 lost souls
5 lava worms (Volcano)
2 wandering mushrooms (Zot:3)
A brain worm (D:13)
A giant frog (Swamp:5)
8 jellies
A chimera skeleton (Crypt:4)
An eye of draining (Slime:3)
A troll zombie (WizLab)
A wight (Zig:8)
2 lava snakes (Volcano)
3 electric eels
A crimson imp (D:13)
6 quasits
38 starcursed masses
15 orc priests
An iguana (D:9)
5 iron imps
7 orc wizards
A worker ant (D:13)
An orange rat (Elf:3)
An ogre zombie (D:13)
17 mummies
An orc zombie (D:13)
3 shadow imps
34 ufetubi
7 white imps
34 orcs
A hobgoblin (Orc:4)
4 giant spores
4 goblins
A kobold (D:9)
3 lurking horrors (Abyss:3)
3 ballistomycetes
A crawling corpse (Elf:3)
27 eldritch tentacle segments (Zig:14)
17 fungi
8 plants
54 starspawn tentacles
611 starspawn tentacle segments
1725 creatures vanquished.
Grand Total: 5762 creatures vanquished
Notes
Turn | Place | Note
--------------------------------------------------------------
0 | Abyss:1 | Akkhta, the Mummy Abyssal Knight, began the quest for the Orb.
0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 1/1
25 | D:1 | Escaped the Abyss
400 | D:1 | Reached skill level 1 in Dodging
476 | D:1 | Reached XP level 2. HP: 16/24 MP: 2/2
654 | D:1 | Acquired Lugonu's second power
1141 | D:2 | Found a white marble altar of Elyvilon.
1146 | D:2 | Reached XP level 3. HP: 29/29 MP: 3/3
1949 | D:2 | Reached XP level 4. HP: 31/35 MP: 5/5
2226 | D:2 | Acquired Lugonu's third power
3279 | D:3 | Reached XP level 5. HP: 38/41 MP: 7/7
3431 | D:3 | Noticed Grinder
3461 | D:3 | Paralysed by Grinder for 6 turns
3468 | D:3 | Paralysed by Grinder for 3 turns
3478 | D:3 | Killed Grinder
3478 | D:3 | Reached XP level 6. HP: 27/47 MP: 7/9
3829 | D:3 | Acquired Lugonu's fourth power
4063 | D:3 | Reached skill level 4 in Long Blades
4730 | D:4 | Reached XP level 7. HP: 36/52 MP: 11/11
4852 | D:4 | Found a bloodstained altar of Trog.
5063 | D:4 | Noticed Blork the orc
5263 | D:4 | Killed Blork the orc
5523 | D:4 | Found a staircase to the Ecumenical Temple.
5750 | Temple | Entered the Ecumenical Temple
5776 | Temple | Corrupted Temple
5776 | Temple | Noticed a thrashing horror
5776 | Temple | Noticed a ynoxinul
5776 | Temple | Noticed a smoke demon
5776 | Temple | Noticed a worldbinder
5776 | Temple | Noticed a large abomination
5776 | Temple | Noticed a worldbinder
5777 | Temple | Noticed an orange demon
5777 | Temple | Noticed a large abomination
5778 | Temple | Noticed a large abomination
5778 | Temple | Noticed a tentacled starspawn
5784 | Temple | Noticed a fire bat
5875 | D:4 | Found a shattered altar of Ashenzari.
6079 | D:4 | Reached skill level 5 in Long Blades
6309 | D:5 | Entered Level 5 of the Dungeon
6823 | D:5 | Found a snail-covered altar of Cheibriados.
7224 | D:5 | Reached XP level 8. HP: 40/58 MP: 14/14
7906 | D:6 | Acquired Lugonu's fifth power
8408 | D:7 | Reached skill level 6 in Long Blades
9955 | D:7 | Reached XP level 9. HP: 55/66 MP: 16/16
9983 | D:7 | Reached skill level 5 in Invocations
10224 | D:7 | Reached skill level 7 in Long Blades
10446 | D:7 | Reached skill level 5 in Fighting
11968 | D:8 | Found Avusokliy's Assorted Antiques.
11997 | D:8 | Bought a glowing scale mail for 84 gold pieces
12358 | D:8 | Reached skill level 5 in Armour
12800 | D:8 | Reached skill level 8 in Long Blades
13057 | D:8 | Found a basalt altar of Yredelemnul.
13196 | D:8 | Reached XP level 10. HP: 53/76 MP: 20/20
13778 | D:9 | Found a staircase to the Lair.
14118 | D:9 | Noticed an elephant
14120 | D:9 | Noticed an elephant
14207 | D:9 | Banished an elephant
14459 | D:9 | Banished an elephant
14461 | D:9 | Noticed an elephant
14904 | D:9 | Banished an elephant
14977 | D:9 | Noticed an elephant
14983 | D:9 | Banished an elephant
14996 | D:9 | Noticed an elephant
15231 | D:8 | Killed an elephant
15231 | D:8 | Reached skill level 9 in Long Blades
15495 | D:9 | Noticed an elephant
15532 | D:9 | Killed an elephant
15569 | D:9 | Noticed an elephant
15835 | D:9 | Noticed Pikel
15836 | D:9 | Banished Pikel
15890 | D:9 | Noticed Joseph
16326 | D:9 | Found a deep blue altar of Sif Muna.
16750 | D:9 | Banished an elephant
17240 | D:9 | Noticed an elephant
17246 | D:9 | Banished an elephant
17270 | D:9 | Banished Joseph
17270 | D:9 | Reached XP level 11. HP: 84/84 MP: 22/22
18132 | D:10 | Entered Level 10 of the Dungeon
18635 | D:10 | Found a glowing silver altar of Zin.
19934 | D:10 | Found Klonaom's Distillery.
20063 | D:10 | Noticed Josephine
20482 | D:10 | Reached skill level 10 in Long Blades
20493 | D:10 | HP: 1/84 [Josephine/dispel undead (25)]
20494 | D:10 | Banished Josephine
21727 | Lair:1 | Entered Level 1 of the Lair of Beasts
25682 | Lair:2 | Reached XP level 12. HP: 38/94 MP: 1/24
25909 | Lair:2 | Reached skill level 11 in Long Blades
26579 | Lair:2 | Noticed a four-headed hydra
26582 | Lair:2 | Banished a four-headed hydra
28640 | Lair:3 | Found a dark tunnel.
28652 | Volcano | Entered a volcano
29218 | Volcano | Noticed an ogre mage
29242 | Volcano | Killed an ogre mage
29543 | Volcano | Found a burning altar of Makhleb.
31331 | Lair:4 | Reached skill level 12 in Long Blades
31532 | Lair:4 | Reached XP level 13. HP: 96/101 MP: 26/26
31535 | Lair:4 | Noticed an eight-headed hydra
31536 | Lair:4 | Banished an eight-headed hydra
33451 | Lair:6 | Found a hole to the Spider Nest.
33742 | Lair:6 | Found a staircase to the Slime Pits.
33789 | Lair:6 | Reached skill level 10 in Fighting
34584 | Lair:6 | Found a staircase to the Swamp.
35710 | Lair:7 | Found a labyrinth entrance.
35721 | Lair:7 | Found a staircase to the Slime Pits.
35779 | Lab | Entered a labyrinth
37116 | Lab | Found an exit through the horrors of the Abyss.
37127 | Lab | Reached skill level 10 in Invocations
37133 | Lab | Got a faintly glowing platinum ring
37134 | Lab | Identified the ring "Ofu Ghary" {-Tele EV+4 Int-3} (You found it in a labyrinth)
37711 | Lair:7 | Reached skill level 1 in Evocations
37732 | Lair:7 | Reached skill level 13 in Long Blades
38764 | Lair:7 | the staircase to the Slime Pits was a mimic.
38790 | Lair:8 | Entered Level 8 of the Lair of Beasts
39262 | Lair:8 | Reached XP level 14. HP: 111/111 MP: 28/28
39404 | Lair:8 | Reached skill level 1 in Shields
39829 | Lair:8 | Noticed a dire elephant
39874 | Lair:8 | Killed a dire elephant
40809 | Lair:8 | Found a burning altar of Makhleb.
41537 | Lair:8 | Found a gateway to Hell.
41961 | D:10 | Killed an unseen horror
42561 | D:11 | Noticed Maurice
42569 | D:10 | Killed Maurice
43855 | D:11 | Found a staircase to the Orcish Mines.
43977 | Orc:1 | Entered Level 1 of the Orcish Mines
44207 | Orc:1 | Found a flagged portal.
44215 | Bailey | Entered a bailey
44381 | Bailey | Identified a scroll of acquirement
45468 | Orc:2 | Noticed Sonja
45470 | Orc:2 | Noticed Nergalle
45470 | Orc:2 | Corrupted Orc:2
45470 | Orc:2 | Noticed a tentacled starspawn
45474 | Orc:2 | Noticed a bone dragon
45476 | Orc:2 | Found a deep blue altar of Sif Muna.
45479 | Orc:2 | Killed Nergalle
45480 | Orc:2 | Killed Sonja
45810 | Orc:2 | Found a roughly hewn altar of Beogh.
46073 | Orc:3 | Found Fraiqeq's Gadget Shop.
47093 | Orc:4 | Entered Level 4 of the Orcish Mines
47458 | Orc:4 | Noticed Fannar
47464 | Orc:4 | Noticed Grum
47550 | Orc:3 | Killed Grum
47550 | Orc:3 | Reached skill level 10 in Armour
47580 | Orc:4 | Killed Fannar
47793 | Orc:4 | Found a staircase to the Elven Halls.
47902 | Orc:4 | Corrupted Orc:4
47902 | Orc:4 | Noticed a tentacled starspawn
47934 | Orc:4 | Found a shimmering altar of Xom.
47954 | Orc:4 | Killed a tentacled starspawn
48369 | Orc:4 | Reached XP level 15. HP: 110/119 MP: 29/29
49231 | Orc:4 | Found Orab's Antique Armour Emporium.
49235 | Orc:4 | Found Bruawoat's Food Emporium.
49272 | Orc:4 | Found Xaixen Yfee's Antique Armour Shoppe.
49273 | Orc:4 | Found Qomados' Distillery.
49290 | Orc:4 | Bought a warped plate armour for 868 gold pieces
49291 | Orc:4 | Identified the cursed -3 plate armour "Bolleuny" {rPois rF+ rN+ MR++ Stlth} (You bought it in a shop on level 4 of the Orcish Mines)
49316 | Orc:4 | Bought a runed cloak for 139 gold pieces
49326 | Orc:4 | Bought a glowing chain mail for 153 gold pieces
49671 | Orc:4 | Bought a polished ring mail for 279 gold pieces
49978 | D:8 | Bought a scroll of remove curse for 63 gold pieces
49993 | D:8 | Identified the +4 ring mail of Supple Strength {MR+} (You bought it in a shop on level 4 of the Orcish Mines)
51235 | D:13 | Found a gate to the Vaults.
51236 | D:13 | Corrupted D:13
51246 | D:13 | Reached skill level 14 in Long Blades
51246 | D:13 | Reached skill level 5 in Shields
51248 | D:13 | Noticed a lich
51486 | D:13 | Reached skill level 5 in Evocations
52553 | D:14 | Noticed Elwood Blues' ghost (powerful DsAK)
52601 | D:14 | Killed Elwood Blues' ghost
52748 | D:14 | Found a flickering gateway to a bazaar.
52761 | Bazaar | Entered a bazaar
52776 | Bazaar | Found Twuqeik's Jewellery Emporium.
52791 | Bazaar | Found Plugoug's Food Emporium.
52791 | Bazaar | Found Pruoguy's Distillery.
52812 | Bazaar | Found Cuhio's Jewellery Shoppe.
52827 | Bazaar | Found Fumnee's Magic Scroll Shoppe.
52920 | Bazaar | Bought an uncursed ring of see invisible for 135 gold pieces
52920 | Bazaar | Bought an uncursed amulet of inaccuracy for 18 gold pieces
52920 | Bazaar | Bought a cursed ring of teleportation for 130 gold pieces
52971 | Bazaar | Bought a scroll of blinking for 82 gold pieces
52971 | Bazaar | Bought a scroll of identify for 22 gold pieces
52971 | Bazaar | Bought a scroll of blinking for 82 gold pieces
52971 | Bazaar | Bought a scroll of remove curse for 33 gold pieces
52971 | Bazaar | Bought a scroll of identify for 22 gold pieces
52971 | Bazaar | Bought a scroll of identify for 22 gold pieces
53051 | D:14 | Found Pluptimown's Assorted Antiques.
53188 | D:14 | Found Yjuton's Book Shop.
53256 | D:14 | Found Pnaut's Antique Armour Shop.
53439 | D:14 | Found a blossoming altar of Fedhas.
53606 | D:14 | Bought a runed plate armour for 713 gold pieces
53679 | D:15 | Entered Level 15 of the Dungeon
55093 | D:15 | Found a staircase to the Depths.
55887 | D:8 | Bought a short bone wand for 84 gold pieces
56197 | Spider:1 | Entered Level 1 of the Spider Nest
56263 | Spider:1 | Reached XP level 16. HP: 124/124 MP: 30/30
57739 | Spider:1 | Noticed Roxanne
58158 | Spider:1 | Reached skill level 5 in Dodging
60698 | Spider:3 | Noticed Donald
60720 | Spider:3 | Killed Donald
61362 | Spider:3 | Reached skill level 15 in Long Blades
63672 | Spider:4 | Reached XP level 17. HP: 108/132 MP: 31/31
64862 | Spider:5 | Entered Level 5 of the Spider Nest
66228 | Spider:5 | Corrupted Spider:5
66252 | Spider:5 | Got a gossamer rune of Zot
67367 | D:8 | Bought a crooked fluorescent wand for 84 gold pieces
67632 | Swamp:1 | Entered Level 1 of the Swamp
68696 | Swamp:2 | Noticed Asterion
68715 | Swamp:2 | Killed Asterion
69218 | Temple | Identified a +4,+3 demon blade of distortion (a +3,+1 demon blade of draining corrupted by Lugonu)
70169 | Swamp:2 | Noticed Aizul
70182 | Swamp:2 | Killed Aizul
71936 | Swamp:3 | Reached skill level 10 in Shields
72554 | Swamp:3 | Reached XP level 18. HP: 121/141 MP: 31/31
72909 | Swamp:4 | Found a frozen archway.
72984 | Swamp:4 | Cast into the Abyss (the power of Zot)
73059 | Abyss:1 | Killed Joseph
73064 | Swamp:4 | Escaped the Abyss
73083 | IceCv | Entered an ice cave
73778 | IceCv | Reached skill level 16 in Long Blades
74683 | Swamp:4 | Noticed Agnes
74701 | Swamp:4 | Banished Agnes
75831 | Swamp:5 | Entered Level 5 of the Swamp
78427 | Swamp:5 | Noticed the 27-headed Lernaean hydra
78433 | Swamp:5 | Killed the 27-headed Lernaean hydra
79209 | Swamp:5 | Got a decaying rune of Zot
80398 | Elf:1 | Entered Level 1 of the Elven Halls
80571 | Elf:1 | Found Streniok's Distillery.
81239 | Elf:1 | You fall through a shaft!
81531 | Elf:2 | Found Guppa's Antique Armour Shop.
81625 | Elf:2 | Reached XP level 19. HP: 139/149 MP: 32/32
82556 | Elf:1 | Got a transparent scimitar
82557 | Elf:1 | Identified the cursed -3,+3 scimitar of Uncomfortable Rashes {slice, rPois} (You took it off a deep elf fighter on level 1 of the Elven Halls)
82681 | Elf:3 | Entered Level 3 of the Elven Halls
84020 | Elf:2 | Noticed Kirke
84033 | Elf:2 | Killed Kirke
85011 | Elf:3 | Found Jolarch Meesch's Weapon Shop.
85979 | Vaults:1 | Entered Level 1 of the Vaults
86683 | Vaults:1 | Reached skill level 10 in Evocations
88541 | Vaults:1 | Found Zoitiwya's Antique Weapon Shoppe.
88798 | Vaults:1 | Found Otainob's Armour Emporium.
88821 | Vaults:1 | Reached skill level 17 in Long Blades
88945 | Vaults:1 | Escaped the Abyss
88946 | Vaults:1 | HP: 6/150 [vault guard/ bolt[a vault warden] (20)]
89264 | Vaults:1 | Escaped the Abyss
90158 | Vaults:2 | Noticed Frederick
90184 | Vaults:2 | Killed Frederick
90184 | Vaults:2 | Reached XP level 20. HP: 140/158 MP: 31/32
90504 | Vaults:2 | Noticed Saint Roka
90515 | Vaults:2 | Noticed Wiglaf
90537 | Vaults:2 | Killed Saint Roka
91688 | Vaults:2 | Reached skill level 15 in Fighting
91998 | Vaults:2 | Found a glowing silver altar of Zin.
92021 | Vaults:2 | Found a staircase to the Crypt.
92570 | Vaults:2 | Killed Wiglaf
94182 | Vaults:3 | Found Ynuirucu's Food Emporium.
94213 | Vaults:3 | Found Shrushries' Jewellery Shoppe.
94315 | Vaults:3 | Got a pitted scale mail
94316 | Vaults:3 | Identified the cursed -1 scale mail of the Storm King {rElec rC++} (You took it off an orc warrior on level 3 of the Vaults)
94739 | Vaults:3 | Found Beses' Weapon Emporium.
96608 | Vaults:4 | Found a radiant altar of Vehumet.
96807 | Vaults:4 | Found a staircase to the Hall of Blades.
96898 | Vaults:4 | Reached XP level 21. HP: 165/165 MP: 33/33
99402 | Elf:3 | Got a slimy ivory ring
99403 | Elf:3 | Identified the ring of Weorchav {+Inv rC+ Dam+4 Stlth+} (You took it off a deep elf sorcerer on level 3 of the Elven Halls)
100227 | Elf:3 | Got a warped turquoise ring
100239 | Elf:3 | Identified the ring "Heatiuwi" {+Fly rC+ Dex+1} (You took it off a deep elf knight on level 3 of the Elven Halls)
100288 | Elf:3 | Corrupted Elf:3
100420 | Elf:3 | Got a smoking pewter ring
100424 | Elf:3 | Got a twitching glass ring
100481 | Elf:3 | Got a scintillating amber ring
100520 | Elf:3 | Identified the ring of the Final Decision {Fire rN+ Int-3} (You found it on level 3 of the Elven Halls)
100530 | Elf:3 | Got a brightly glowing scale mail
100548 | Elf:3 | Identified the +0 scale mail "Cuvvid" {rC+ SInv} (You found it on level 3 of the Elven Halls)
100558 | Elf:3 | Got a bloodstained ring mail
100565 | Elf:3 | Identified the +0 ring mail of the Blizzard {Str+3 Curse} (You found it on level 3 of the Elven Halls)
100596 | Elf:3 | Got a smoking chain mail
100616 | Elf:3 | Identified the +4 chain mail of Beauty {+Fly} (You found it on level 3 of the Elven Halls)
100682 | Elf:3 | Identified the Disquisition on Arcane Weapons and the Compass
101039 | D:8 | Identified the ring "Mionla" {+Fly rF++ Int+2 Curse} (You found it on level 3 of the Elven Halls)
101040 | D:8 | Identified the ring "Vanuigge" {Hunger- Dex+4} (You took it off a deep elf blademaster on level 3 of the Elven Halls)
101316 | Depths:1 | Entered Level 1 of the Depths
103256 | Depths:1 | Found a gateway to a ziggurat.
104252 | Depths:1 | Found a one-way gate leading to the halls of Pandemonium.
106530 | Depths:2 | Reached XP level 22. HP: 112/175 MP: 34/34
109195 | Depths:3 | Paralysed by a giant eyeball for 2 turns
109801 | Depths:3 | Paralysed by a giant eyeball for 2 turns
111909 | Elf:2 | Bought the +3 pair of gauntlets of War {Acc+5 Dam+5} for 2262 gold pieces
112563 | Depths:4 | Reached skill level 18 in Long Blades
113341 | Depths:4 | Found a one-way gate to the infinite horrors of the Abyss.
113677 | Depths:4 | Reached skill level 15 in Armour
114604 | Depths:4 | Reached skill level 10 in Dodging
115464 | Depths:4 | Reached XP level 23. HP: 183/183 MP: 36/36
115513 | Depths:4 | Reached skill level 15 in Shields
115516 | Depths:4 | Noticed the Enchantress
115524 | Depths:4 | Killed the Enchantress
115825 | Depths:4 | Escaped the Abyss
115850 | Depths:4 | Got a faerie dragon armour
116322 | Depths:4 | Identified the +7 faerie dragon armour {rPois} (You took it off the Enchantress on level 4 of the Depths)
116850 | Depths:5 | Entered Level 5 of the Depths
117687 | Depths:5 | Found a gate to the Realm of Zot.
119085 | D:14 | Bought a book of Minor Magic for 360 gold pieces
119089 | D:14 | Learned a level 2 spell: Repel Missiles
119255 | Depths:4 | Voluntarily entered the Abyss.
119255 | Abyss:1 | Found a roughly hewn altar of Beogh.
119363 | Abyss:1 | Killed Agnes
119437 | Abyss:1 | Paralysed by you for 6 turns
119512 | Abyss:1 | Reached skill level 1 in Charms
119539 | Abyss:1 | Killed Pikel
119760 | Abyss:2 | Got a twitching iron ring
119999 | Abyss:2 | Found a corrupted altar of Lugonu.
120129 | Abyss:3 | Identified the ring of Khaacag {rN+ Acc+6 Stlth} (You found it on level 2 of the Abyss)
120315 | Abyss:3 | Reached skill level 1 in Stealth
120941 | Abyss:3 | Got an abyssal rune of Zot
120942 | Depths:4 | Escaped the Abyss
121373 | Zot:1 | Entered Level 1 of the Realm of Zot
121800 | Depths:5 | Reached XP level 24. HP: 155/195 MP: 19/37
122475 | Vaults:5 | Entered Level 5 of the Vaults
122476 | Vaults:5 | Corrupted Vaults:5
122515 | Vaults:5 | Cast into the Abyss (deep elf sorcerer)
122547 | Vaults:5 | Escaped the Abyss
122846 | Vaults:5 | Noticed an ancient lich
123693 | Vaults:5 | Found Lacreil's Food Shoppe.
123752 | Vaults:5 | Killed an ancient lich
124274 | Vaults:5 | Noticed an ancient lich
124829 | Vaults:5 | Noticed Margery
124841 | Vaults:5 | Killed Margery
126846 | Vaults:5 | Killed an ancient lich
127637 | Vaults:5 | Found Crulust's Food Shoppe.
127660 | Vaults:5 | Found Oxtium's Distillery.
127660 | Vaults:5 | Found Inwos' Magic Scroll Shoppe.
127832 | Vaults:5 | HP: 9/197 [spectral quicksilver dragon/bolt of dispelling energy[a deep elf death mage] (41)]
128318 | Vaults:5 | Escaped the Abyss
128331 | Vaults:5 | Reached skill level 5 in Charms
129160 | Vaults:5 | Reached skill level 5 in Stealth
129250 | Vaults:5 | Reached XP level 25. HP: 180/203 MP: 37/37
129524 | Vaults:5 | Got a silver rune of Zot
129549 | Vaults:5 | Found Geihiess' Gadget Boutique.
129556 | Vaults:5 | Found Qathuuwk's Jewellery Shoppe.
130291 | Vaults:5 | Bought a +0 rod of ignition (11/11) for 1200 gold pieces
131717 | Zot:1 | Noticed an ancient lich
131718 | Zot:1 | Noticed an orb of fire
133231 | Zot:1 | Reached skill level 19 in Long Blades
133254 | Zot:1 | HP: 5/204 [white draconian zealot/burst of hellfire (24)]
133494 | Abyss:2 | Found a corrupted altar of Lugonu.
133683 | Zot:1 | Escaped the Abyss
136180 | Crypt:1 | Entered Level 1 of the Crypt
136371 | Crypt:1 | Reached skill level 1 in Air Magic
137349 | Crypt:2 | Noticed Boris
137572 | Crypt:2 | Reached skill level 1 in Spellcasting
137973 | Crypt:2 | Noticed Jorgrun
138904 | Crypt:2 | Killed Boris
139378 | Crypt:3 | Reached XP level 26. HP: 205/205 MP: 38/38
140136 | Crypt:3 | Identified the Volume of Dusty Transmigration (You found it on level 3 of the Crypt)
140235 | Crypt:3 | Found a staircase to the Tomb.
140851 | Crypt:4 | Found a magical portal.
140923 | WizLab | Entered a wizard's laboratory
141311 | WizLab | Noticed an antique lich
141320 | WizLab | Killed an antique lich
143227 | Crypt:5 | Entered Level 5 of the Crypt
144388 | Crypt:5 | Got a heavily runed lapis lazuli ring
144389 | Crypt:5 | Identified the ring of Tulips {-Cast rF+ rC+ Str-3} (You found it on level 5 of the Crypt)
144488 | Crypt:5 | Found a basalt altar of Yredelemnul.
147494 | Zot:1 | Reached skill level 15 in Evocations
147672 | Zot:1 | Noticed a curse toe
147687 | Zot:1 | Killed a curse toe
147846 | Zot:1 | Reached XP level 27. HP: 169/213 MP: 39/39
148713 | Zot:2 | Reached skill level 5 in Spellcasting
151296 | Zot:3 | Reached skill level 5 in Air Magic
151610 | Zot:3 | Noticed an orb of fire
154185 | D:8 | Bought a scroll of magic mapping for 73 gold pieces
154185 | D:8 | Bought a scroll of blinking for 157 gold pieces
154583 | Tomb:1 | Entered Level 1 of the Tomb of the Ancients
155242 | Tomb:1 | Lost intelligence.
155267 | Abyss:1 | HP: 8/215 [storm dragon/bolt of lightning (22)]
155529 | Abyss:1 | Noticed an ancient lich
155730 | Tomb:1 | Escaped the Abyss
156511 | Tomb:1 | Corrupted Tomb:1
156651 | Tomb:1 | Reached skill level 10 in Charms
158376 | Tomb:2 | Noticed Sojobo
159338 | Tomb:3 | Entered Level 3 of the Tomb of the Ancients
160658 | Tomb:3 | Corrupted Tomb:3
160690 | Tomb:3 | Got a pitted silver ring
161022 | Tomb:3 | Got a twitching steel ring
161108 | Tomb:3 | Learned a level 6 spell: Deflect Missiles
161113 | Tomb:3 | Learned a level 4 spell: Airstrike
161169 | Tomb:3 | Got a golden rune of Zot
161324 | Tomb:3 | Got a vibrating copper ring
161369 | Tomb:3 | Identified the ring "Twomenym" {Hunger- Contam rC+ Str+4 Acc+5} (You found it on level 3 of the Tomb of the Ancients)
161369 | Tomb:3 | Identified the ring "Ozaatozi" {+Rage rN+ Dam+3} (You found it on level 3 of the Tomb of the Ancients)
161369 | Tomb:3 | Identified the ring "Plobosku" {+Fly Str+4 Int+3} (You found it on level 3 of the Tomb of the Ancients)
162331 | Elf:3 | Learned a level 6 spell: Haste
162886 | Slime:1 | Entered Level 1 of the Pits of Slime
163222 | Slime:4 | Paralysed by a giant eyeball for 3 turns
163353 | Slime:6 | Entered Level 6 of the Pits of Slime
163813 | Slime:6 | Found a viscous altar of Jiyva.
163861 | Slime:6 | Noticed the royal jelly
164080 | Slime:6 | Corrupted Slime:6
164143 | Slime:6 | Killed the royal jelly
164225 | Slime:6 | Got a slimy rune of Zot
164227 | Slime:6 | Got a pair of shimmering boots
164239 | Slime:6 | Identified Ibous' Guide on Lethal Air (You found it on level 6 of the Pits of Slime)
164265 | Slime:6 | Identified Chi Hues' Tome of Confrontation and Flight
164272 | Slime:6 | Learned a level 1 spell: Apportation
164274 | Slime:6 | Learned a level 1 spell: Summon Butterflies
164277 | Slime:6 | Learned a level 2 spell: Blink
164291 | Slime:6 | Got a vibrating platinum ring
164294 | Slime:6 | Got a scintillating bone ring
164304 | Slime:6 | Identified Ohy Weso's Papyrus of Scorching Enhancements (You found it on level 6 of the Pits of Slime)
164408 | Slime:1 | Reached skill level 10 in Stealth
164649 | Lair:2 | Identified the cursed +0 pair of boots of Shrabb {rF+} (You found it on level 6 of the Pits of Slime)
165018 | Vaults:5 | Bought a scroll of enchant weapon I for 84 gold pieces
165023 | Vaults:5 | Bought a scroll of identify for 48 gold pieces
165024 | Vaults:5 | Identified the ring of Guify {rPois rF+ rC+ MP+9 SInv} (You found it on level 6 of the Pits of Slime)
165024 | Vaults:5 | Identified the ring "Disid" {Ice rN+} (You found it on level 6 of the Pits of Slime)
165107 | Lab | Entered a labyrinth
165494 | Bailey | Entered a bailey
165701 | Bailey | Got a smoking ring mail
165702 | Bailey | Identified the cursed +0 ring mail "Threptyo" {Str+4 Dam+2} (You took it off an orc in a bailey)
166217 | Hell | Entered the Vestibule of Hell
166217 | Hell | Noticed Geryon
166660 | Hell | Noticed Murray
166675 | Hell | Killed Geryon
166822 | Depths:1 | Killed Murray
167338 | Hell | Found a gateway to the decaying netherworld of Tartarus.
167381 | Hell | Reached skill level 20 in Long Blades
167617 | Hell | Found a gateway to the freezing wastes of Cocytus.
167833 | Hell | Found a gateway to the ashen valley of Gehenna.
167871 | Hell | Found a gateway to the Iron City of Dis.
168182 | Zig:1 | Entered Level 1 of a ziggurat
168217 | Zig:2 | Entered Level 2 of a ziggurat
168243 | Zig:2 | Got a pitted lapis lazuli ring
168244 | Zig:2 | Identified the ring of Gaerph {Ice Str+3 Int-5} (You found it on level 2 of a ziggurat)
168358 | Zig:3 | Entered Level 3 of a ziggurat
168404 | Zig:4 | Entered Level 4 of a ziggurat
168448 | Zig:4 | Got a jewelled scale mail
168462 | Zig:4 | Identified the +0 scale mail of Smootu {rPois Acc+2 Dam-4} (You found it on level 4 of a ziggurat)
168487 | Zig:5 | Entered Level 5 of a ziggurat
168507 | Zig:5 | Identified the Catalogue of Enhancements and Snow
168690 | Zig:6 | Entered Level 6 of a ziggurat
168850 | Zig:7 | Entered Level 7 of a ziggurat
169208 | Zig:8 | Entered Level 8 of a ziggurat
169215 | Zig:8 | Noticed an ancient lich
169226 | Zig:8 | Corrupted Zig:8
169241 | Zig:8 | Killed an ancient lich
169351 | Zig:8 | Identified a +1 rod of the swarm (13/13) (You found it on level 8 of a ziggurat)
169358 | Zig:8 | Identified the Papyrus of Execration (You found it on level 8 of a ziggurat)
169546 | Zig:9 | Entered Level 9 of a ziggurat
169851 | Zig:9 | Identified the Disquisition on Dusty Transmutation (You found it on level 9 of a ziggurat)
169872 | Zig:10 | Entered Level 10 of a ziggurat
170044 | Zig:10 | Got a warped ruby amulet
170045 | Zig:10 | Identified the amulet "Ynegiw" {Stasis rElec rF+} (You found it on level 10 of a ziggurat)
170139 | Zig:11 | Entered Level 11 of a ziggurat
170154 | Zig:11 | Noticed Yfipp the pandemonium lord
170155 | Zig:11 | Noticed Tassokuri the pandemonium lord
170155 | Zig:11 | Noticed Uduclau the pandemonium lord
170159 | Zig:11 | Corrupted Zig:11
170199 | Zig:11 | Banished Uduclau the pandemonium lord
170201 | Zig:11 | Killed Tassokuri the pandemonium lord
170210 | Zig:12 | Entered Level 12 of a ziggurat
170592 | Zig:13 | Entered Level 13 of a ziggurat
170789 | Zig:13 | Identified Iqal's Further Steps in Casting
170795 | Zig:13 | Learned a level 4 spell: Control Teleport
170840 | Zig:13 | Got a vibrating steel amulet
170843 | Zig:13 | Identified the amulet "Cuytuof" {Clar Str-4 Int+4} (You found it on level 13 of a ziggurat)
170861 | Zig:14 | Entered Level 14 of a ziggurat
170908 | Zig:14 | Noticed Ophu the pandemonium lord
170910 | Zig:14 | Corrupted Zig:14
170933 | Zig:14 | Killed Ophu the pandemonium lord
170949 | Zig:14 | Noticed Twyji Ciagg the pandemonium lord
170973 | Zig:15 | Entered Level 15 of a ziggurat
171357 | Zig:15 | Identified Sif Muna's Compendium of the Special Dances (You found it on level 15 of a ziggurat)
171365 | Zig:15 | Identified the Almanac of the Voyage and Poisoning (You found it on level 15 of a ziggurat)
171385 | Zig:15 | Reached skill level 21 in Fighting
171400 | Zig:16 | Entered Level 16 of a ziggurat
171472 | Zig:16 | Lost intelligence.
171475 | Zig:16 | HP: 9/228 [apocalypse crab (4)]
171475 | Zig:16 | Forgot to exist
... caused by a neqoxec
Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 | 16-18 | 19-21 | 22-24 | 25-27 || total
-------------------------+-------+-------+-------+-------+-------+-------+-------+-------+-------++-------
Melee: Falchion | 132 | 219 | 326 | 8 | | | | | || 685
Long sword | | | 535 | 1604 | 6 | | | | || 2145
Blowgun | | | | 1 | | | | | || 1
Scimitar | | | | 152 | 892 | 215 | | | 3 || 1262
Bastard sword | | | | | 1026 | 2074 | 1851 | 968 | 649 || 6568
Rod | | | | | | 30 | 11 | | 1 || 42
Demon blade | | | | | | | 536 | 1481 | 3925 || 5942
Fire: Blowgun | | | 18 | 93 | 10 | 61 | 23 | 1 | || 206
Cast: Repel Missiles | | | | | | | | 12 | 10 || 22
Haste | | | | | | | | | 15 || 15
Deflect Missiles | | | | | | | | | 11 || 11
Invok: Banish | | 2 | 8 | 65 | 41 | 15 | 32 | 9 | 1 || 173
Corrupt | | | 1 | | 3 | 1 | 1 | 1 | 6 || 13
Bend Space | | | | | 1 | 16 | 8 | 4 | 5 || 34
Depart the Abyss | | | | | | 1 | 2 | 3 | 2 || 8
Enter the Abyss | | | | | | | 2 | 2 | 2 || 6
Abil: Evoke Invisibilit | | | | | 3 | 1 | 5 | 2 | 18 || 29
Evoke Flight | | | | | | | | 2 | 10 || 12
Stop Flying | | | | | | | | 2 | 1 || 3
Evoke Teleportati | | | | | | | | | 11 || 11
Self-Restoration | | | | | | | | | 1 || 1
Evoke: Wand | | 1 | 3 | 35 | 32 | 15 | 24 | 13 | 23 || 146
Rod | | | | | 74 | 83 | 108 | 50 | 119 || 434
Phial of floods | | | | | 1 | | 3 | 2 | 6 || 12
Sack of spiders | | | | | 1 | | 1 | | || 2
Stone of tremors | | | | | | | | 1 | 2 || 3
Lamp of fire | | | | | | | | | 4 || 4
Deck | | | | | | | | | 19 || 19
Fan of gales | | | | | | | | | 6 || 6
Use: Scroll | | 7 | 4 | 13 | 23 | 16 | 16 | 8 | 45 || 132
Stab: Fleeing | | | 1 | | | 1 | | 2 | || 4
Distracted | | | | 1 | | 2 | | 3 | 19 || 25
Invisible | | | | | 10 | | 8 | 4 | 67 || 89
Held in net/web | | | | | | 2 | 1 | | || 3
Paralysed | | | | | | | | 2 | 2 || 4
Sleeping | | | | | | | | | 20 || 20
Confused | | | | | | | | | 1 || 1
Goddamn. Forgot to exist. That's a new one. Never again shall I underestimate brainlessness.
This game was really fun though, rocked the Singing Sword through most of the midgame, switching towards a demon blade of distortion later. I also made heavy use of both Invocations and Evocations, in particular a handy dandy lightning rod (nobody told me lightning rods are so nifty!) 6 runes in, I tried to dive a zig looking for a source of rElec and/or a wand of heal wounds...and I delved a little too deep.
I actually recorded this one too, so you can experience it all firsthand if you like:
https://www.youtube.com/playlist?list=PLtGVOINbMNG7MNUI0OzZB9ol6vmQBid9o (https://www.youtube.com/playlist?list=PLtGVOINbMNG7MNUI0OzZB9ol6vmQBid9o)
Unfortunately there are a couple videos missing, before Lair, in the last couple floors of D, and Spider 2-3--I tried to make the videos longer and it wasn't cooperating. Hopefully those aren't your favorite parts of the game. But there are no discontinuities from the midgame and onwards. If you're just looking for the highlight reel, I come startlingly close to death in parts 22 and 49, there's some fun corruption in parts 37 (Vault 5) and 53 (Tomb 3) for example, and part 48 has a weird orb of fire steam room! And then of course...the end.
-
What's worse than getting tormented by an ice fiend?
Getting tormented by four ice fiends.
What's worse than getting tormented by four ice fiends?
Getting tormented by four ice fiends and then GOD FUCKING DAMN IT IT'S THERMONUCLEAR THE DEFE GHOST WHO HITS ME WITH A FIRE STORM I'M DEAD I HATE THIS GAME
-
Have you guys heard of Crypt of the Necrodancer? Just came out, $15 early access on Steam, but it's very playable and very fun now.
It's basically half roguelike half rhythm game. You and the enemies move on the beats of the music. So it's turn-based but also real time. Quite ingenious, and not as easy as it looks! It kind of feels like high-speed chess. You can even play with a dance pad if you want apparently!
-
Have you guys heard of Crypt of the Necrodancer? Just came out, $15 early access on Steam, but it's very playable and very fun now.
It's basically half roguelike half rhythm game. You and the enemies move on the beats of the music. So it's turn-based but also real time. Quite ingenious, and not as easy as it looks! It kind of feels like high-speed chess. You can even play with a dance pad if you want apparently!
Crawl and stepmania are like the only games I play right now... so this looks like the best thing ever to me.
-
What's worse than getting tormented by an ice fiend?
Getting tormented by four ice fiends.
What's worse than getting tormented by four ice fiends?
Getting tormented by four ice fiends and then GOD FUCKING DAMN IT IT'S THERMONUCLEAR THE DEFE GHOST WHO HITS ME WITH A FIRE STORM I'M DEAD I HATE THIS GAME
Did you know you can have up to 9 ghosts stored in each level of Hell? And that they don't disappear if you die in the same level they live in?
...did you know that you can erase them?
-
What's worse than getting tormented by an ice fiend?
Getting tormented by four ice fiends.
What's worse than getting tormented by four ice fiends?
Getting tormented by four ice fiends and then GOD FUCKING DAMN IT IT'S THERMONUCLEAR THE DEFE GHOST WHO HITS ME WITH A FIRE STORM I'M DEAD I HATE THIS GAME
Did you know you can have up to 9 ghosts stored in each level of Hell? And that they don't disappear if you die in the same level they live in?
...did you know that you can erase them?
Oh I'll erase them all right. I just prefer to erase them a bit more personally haha
-
I have a crawl question for Walrus (or anyone who wants to field it). For people who don't play Crawl the rest of this post is probably gibberish.
How does the Armour skill work? If I want to use a given piece of Armour and still be able to dodge something how high do I need to train the Armour skill? (I'm also curious about casting, but it's less applicable to my current situation, see below.)
I ask because I have a MeGl who transitioned into a Trog Berserker and I'm in the mid game right now. I've got +0 Mottled Dragon Armour (MDA) right now, which with my bonuses and skills is allowing me to have both decent AC (21) and EV (25) which is something I'm enjoying. For reference MDA has an AC: 6 and an ER: 5.
I have no scrolls of remove curse due to an annoying shortage of them caused by not sacrificing enough goats to RNGesus, but I just found a RandArt Scale Mail (AC 6, ER: 11) that I IDed which unfortunately is cursed. It's got +9 enchantment on it, rElec and allows me to Blink, which seems like a big improvement on MDA except for the ER. What sort of Armour skill do I need to use this without taking a big hit on my EV which I enjoy so much? (I've got an Armour skill of 5 and a Strength of 17 right now)
I've tried looking at the wiki to see how this is calculated, but it's confusing enough that I'm unsure that I'm doing it correctly.
Is there a good rule of thumb for how you decide what sort of armour to put on your characters and how much to train your armour skill?
-
Only rule of thumb that I can recall right now and I am very sleepy is that you want STR > Encumbrance rating.
-
Only rule of thumb that I can recall right now and I am very sleepy is that you want STR > Encumbrance rating.
I've heard this as well.
I wish I had a really solid quantitative answer for you...but I don't really. My skill training is pretty haphazard and probably quite bad. Pretty much I just train things until they feel about right and I usually train too much at once.
I guess my rule of thumb is that level 10 is like being "pretty good at something", without requiring massive skill investment. So I try to get my core skills like dodging, fighting, evocations, etc. up to 10 on pretty much every character I play. If I'm wearing a robe I usually won't bother with armour skill, but even if I wear mottled (and I love to pick up the faerie dragon armour when I can) I'll try to get it to that point. If I intend to wear plate or something I'll probably just leave it on for most of the game.
So it's hard to answer your question without a real "feel" for the character. For example, if I'm getting a bunch of "Your plate mail prevents you from attacking!" messages then I'll be more likely to focus armour, because that sucks right? Honestly that scale mail looks pretty good to me, I might stick with it for awhile. I'm sure you've got the strength for it. rElec is hard to come by. You're not casting any spells anyway I guess, so wearing some armour won't hurt that, and no translocations makes the evocable blink look double appealing.
And +9 AC is like really really good, especially in the first half of the game I'd say. EV becomes relatively more useful later on. So if you sacrifice some EV now and pump armour skill, you'll notice both your AC and EV rising, and I think you'll eventually hit some kind of armour skill "magic number" where dodging becomes really good again, so you can really capitalize on your aptitude for it. Damned if I know what that magic number is, and it's probably non-trivial to calculate, and I might have just made that up. Play it by ear.
And then of course you can just wear the +15 faerie dragon armour of amazingness when you find it!
-
Yea, totally optimizing skill training isn't that important. If you die, in the end it is going to be because you made a tactical error, not because of bad training.
So basically I agree with Walrus, if you are getting a bunch of messages about your armor blocking attacks then boost your armor skill, if you aren't then you might as well boost dodging instead.
-
Thanks everyone! This is super helpful. I've never really been able to tell what armour I should be trying to wear, but I gave this cursed Scale Mail of Amazing AC bonus a try. It hasn't gotten me killed yet. (And the ability to Blink might save me at some point.) I'll keep you guys informed when I grab Runes/die. So far I've cleared Orc (pretty disappointing shops though), I'm near the bottom of Lair and have found Shoals, Spider, Slime, and I found a Volcano, but the entrance collapsed before I could find it (literally in the last bit of blackness I explored on the level). I'm thinking I'll finish Lair (or maybe leave the L:8 boss for later) and then go to Shoals or Spider. I am Merfolk so Shoals should be easier than usual. On the other hand I have lots of ranged damage from Slings so spiders shouldn't get to close to me, but I don't have rPois. I may try the first level of each and see which feels easier.
-
Thanks everyone! This is super helpful. I've never really been able to tell what armour I should be trying to wear, but I gave this cursed Scale Mail of Amazing AC bonus a try. It hasn't gotten me killed yet. (And the ability to Blink might save me at some point.) I'll keep you guys informed when I grab Runes/die. So far I've cleared Orc (pretty disappointing shops though), I'm near the bottom of Lair and have found Shoals, Spider, Slime, and I found a Volcano, but the entrance collapsed before I could find it (literally in the last bit of blackness I explored on the level). I'm thinking I'll finish Lair (or maybe leave the L:8 boss for later) and then go to Shoals or Spider. I am Merfolk so Shoals should be easier than usual. On the other hand I have lots of ranged damage from Slings so spiders shouldn't get to close to me, but I don't have rPois. I may try the first level of each and see which feels easier.
IMHO, if you can clear the last level of Orc, the last level of the Lair should be close to a cakewalk. I would advise to reach the entrance to the Depths before going for a Lair branch, aside from the mobs protecting the entrance to the Depths it shouldn't be difficult. Shoals sounds a bit better than Spider since you are a merfolk, plus you don't have rPois.
Why didn't you try to wear a random non-cursed scale mail before trying on the artefact one? You would know the exact impact on your EV then. Encumbrance and its effects are probably the least readable part of Crawl right now, I wouldn't bother with any rule of thumb other than actually trying what you want to use.
Good luck with your run!
-
Thanks everyone! This is super helpful. I've never really been able to tell what armour I should be trying to wear, but I gave this cursed Scale Mail of Amazing AC bonus a try. It hasn't gotten me killed yet. (And the ability to Blink might save me at some point.) I'll keep you guys informed when I grab Runes/die. So far I've cleared Orc (pretty disappointing shops though), I'm near the bottom of Lair and have found Shoals, Spider, Slime, and I found a Volcano, but the entrance collapsed before I could find it (literally in the last bit of blackness I explored on the level). I'm thinking I'll finish Lair (or maybe leave the L:8 boss for later) and then go to Shoals or Spider. I am Merfolk so Shoals should be easier than usual. On the other hand I have lots of ranged damage from Slings so spiders shouldn't get to close to me, but I don't have rPois. I may try the first level of each and see which feels easier.
IMHO, if you can clear the last level of Orc, the last level of the Lair should be close to a cakewalk. I would advise to reach the entrance to the Depths before going for a Lair branch, aside from the mobs protecting the entrance to the Depths it shouldn't be difficult. Shoals sounds a bit better than Spider since you are a merfolk, plus you don't have rPois.
Why didn't you try to wear a random non-cursed scale mail before trying on the artefact one? You would know the exact impact on your EV then. Encumbrance and its effects are probably the least readable part of Crawl right now, I wouldn't bother with any rule of thumb other than actually trying what you want to use.
Good luck with your run!
Thanks! As to why I didn't try a non-cursed scale mail it's because I didn't think of it. Too late now! I'll keep that in mind for next time this situation comes up.
-
Encumbrance:
What I've gathered is that more STR always helps, and you never have so much STR you don't need anymore. The same is true of Armor skill.
Something else I've picked up on is that the encumbrance rating of an armor pretty much always is selected to very fairly punish you for the awesome AC you're getting. But dragon armors cheat, so dragon armors are almost always better than normal armors, even if they aren't in the exact place along the spectrum you want to be.
A bad thing about using light armors that are unique and have awesome stuff on them is a hidden part of the game called GDR. All body armors have a Guaranteed Damage Reduction percentage based on their name. Dragon armors cheat at giving good GDR for low encumbrance just like they cheat at everything else. And GDR could be something really important since it's a -minimum- amount of damage reduction, which means it's something that's kicking in during your worst case scenarios, and worst case scenarios are the ones that end runs.
Moral of the story, you should play Cheibrados deep elf wizard so that you can have high str to wear medium dragon armor and high dex to still dodge stuff and high int to still cast stuff. Cheibrados snail master race Cheibrados snail master race Chiebrados snail master race
-
The downside to dragon armour is that you get them from hides, which means no enchantment level, no egos, no artefacts, just plain +0 dragon armour. The advantage is very low encumbrance for their relatively high base AC and Guaranteed Damage Reduction (GDR) and useful intrinsic resistances.
In the end, if you want really good armour, worship Okawaru.
-
Hey, have you guys heard of this game called FTL? /slowpoke
Just downloaded it today. Made it to Sector 6 on Normal. I was doing well until everybody died. Now I guess I'll give the Engi ship a try.
-
Lol, enjoy! FTL is great! Don't give up on the Kestrel, it's a great general purpose ship. The Engi ship is interesting, but it's a more drone heavy strategy.
-
Sometimes I forget this is the roguelike thread, not the Crawl:Stone Soup thread :P
FTL is awesome. Reaching sector 6 on normal in your first run is quite impressive!
I've started playing Risk of Rain, anybody know it? The gameplay reminds me quite a bit of the binding of Isaac. It's a roguelike-shooter-bullet hell sidescroller, where you earn levels and get items as you battle the onslaught of ever-increasing mobs that try to kill you before you reach your ship. You unlock new items and characters as you get achievements. It becomes hectic very quickly, I am currently playing on easy...
-
Haha, it wasn't quite my first run...I had a couple doozie runs to get the feel of it, where people just suffocated and such :)
I just made it to the flagship stage 3 on normal though, if that's worth anything. Using the Kestrel, or by its proper name, "The Obtuse Mule". Equipped with Glaive + Ion bomb + Burst Laser II + weapon preigniter + cloaking, three shields and a reasonable engine. Capable of wiping most things out before they get a chance to respond. Unfortunately I was down to two life after stage 2, so I had to make a deal with the devil and sell my weapon preigniter at a shop to heal up...and even then I couldn't weather the final storm.
I'll let you know if I'm able to finish it. I'm tempted to try easy, but I was so close!
-
I can't be the only one that called one of his first Kestrels "The Sitting Duck"?
Cookies if you get the reference.
-
I can't be the only one that called one of his first Kestrels "The Sitting Duck"?
Cookies if you get the reference.
Space Alert
Cookies plz.
Edit: Thanks; tasted delicious.
-
I beat FTL on easy! I'm not sure how much of an accomplishment that is. I find (on easy at least) that it's not too tough to get to sector 8, but even if you've been playing effectively the end can be quite challenging.
Using the Zoltan Cruiser A, Flak Cannon II, Chain Ion, Cloaking, Mind Control, double Mantis away team. I had a sweet game before this one that used two Lanius instead, but unfortunately the flagship took it down. Three modules were Zoltan shield of course, weapon recharge boost, and the Zoltan shield bypass, pretty much just for that last last phase. I spent a lot of time cheesing the flagship in the first phase, by whittling it down to one crew member while it only had its beam weapon on. That way in the second phase I was able to just warp in and take out the drone system pronto. I'd feel bad about it if the flagship weren't such a big bitch.
So now I've got this Mantis ship which looks good to me as teleportation is OP. I never even touched my drone parts or missiles this game, which I felt bad about, and probably doesn't fly on harder difficulties. I'd like to give the Engi ship another go, the drones are fun and that ion cannon is great.
-
I beat FTL on easy! I'm not sure how much of an accomplishment that is. I find (on easy at least) that it's not too tough to get to sector 8, but even if you've been playing effectively the end can be quite challenging.
Using the Zoltan Cruiser A, Flak Cannon II, Chain Ion, Cloaking, Mind Control, double Mantis away team. I had a sweet game before this one that used two Lanius instead, but unfortunately the flagship took it down. Three modules were Zoltan shield of course, weapon recharge boost, and the Zoltan shield bypass, pretty much just for that last last phase. I spent a lot of time cheesing the flagship in the first phase, by whittling it down to one crew member while it only had its beam weapon on. That way in the second phase I was able to just warp in and take out the drone system pronto. I'd feel bad about it if the flagship weren't such a big bitch.
So now I've got this Mantis ship which looks good to me as teleportation is OP. I never even touched my drone parts or missiles this game, which I felt bad about, and probably doesn't fly on harder difficulties. I'd like to give the Engi ship another go, the drones are fun and that ion cannon is great.
Congrats on your first win! The flagship is just as hard on easy than on normal, the only advantage you have is that you get more scrap before reaching it.
Teleportation is OP. They actually nerfed it in AE by making the teleportation room more expensive and by lowering the scrap bonus from ship capture. Also teleportation works... less well... in the hard version of the Flagship. It still wrecks it in normal though, it's my go-to strategy (teleport + cloaking device = flawless victory)
-
I'm too poor for these other games :(
-
I'm too poor for these other games :(
FTL goes on sale on Steam pretty regularly. I think it's gone as low as $2.49 before, and it's definitely worth that price. Maybe just keep an eye on it and pick it up during the next sale.
-
Was able to beat the game (on easy) again with the Mantis cruiser on the first try. Basically the same thing as last time, teleporter, cloak, flak II. Also double scrap recovery arm for most of the game.
So now I have the Mantis B (which basically just looks even OPer...), as well as the Slug and Lanius. I'll try out some of these exotic dudes, maybe try and unlock a couple more ships, and then I'll have to go for a normal victory.
-
Was able to beat the game (on easy) again with the Mantis cruiser on the first try. Basically the same thing as last time, teleporter, cloak, flak II. Also double scrap recovery arm for most of the game.
So now I have the Mantis B (which basically just looks even OPer...), as well as the Slug and Lanius. I'll try out some of these exotic dudes, maybe try and unlock a couple more ships, and then I'll have to go for a normal victory.
Slugs are weak but super fun. Stormwalker (Slug B) in particular is craaaazy, but I'm fond of it because somehow I got my highest score with it (yes, I didn't brag enough last time we talked about FTL in this thread, so here I am again).
-
If you still can't afford FTL by the date of the next Steam sale, just ping me and I will buy it for you.
It's a really great roguelike. I love the Zoltan ships, and lately I'm trying to make an all-fire strategy work. (Well, all-fire and ion obviously).
-
Won with the slug ship too after a couple tries! It was pretty fun, using the anti-bio beam in the beginning of the game is great for getting those increased ship rewards. Which makes it easier to transition into...cloaking and double mantis teleporter. This time I used a vulcan instead of a flak cannon though, so it's totally different!
Alright. Normal difficulty time.
-
Won with the slug ship too after a couple tries! It was pretty fun, using the anti-bio beam in the beginning of the game is great for getting those increased ship rewards. Which makes it easier to transition into...cloaking and double mantis teleporter. This time I used a vulcan instead of a flak cannon though, so it's totally different!
Alright. Normal difficulty time.
Vulcan cannon is a strategy in-and-off itself. Double vulcan is plain mean overkill and it makes baby Zoltans cry. I'm sure your bloodthirsty mantis boarders were happy!
Good luck with Normal!
-
Won with rock cruiser on easy...no problem there, that's a solid ship. I like the huge airlock in the center. Even cheesier trick I learned for the flagship part 1--beam into a 4 person room, mind control, and then beam all three of them out, meaning you can deal with them individually on your own ship. That was a pleasant surprise.
And then I won on Normal as well! Didn't stray too far from the proven formula...Zoltan A, Flak II, cloaking, teleporter, mind control. Found a scrap arm in the first couple sectors which was really helpful. I found myself playing much more defensively in sectors 6 and 7 after I had most of what I needed, warping out of unfavorable engagements rather than take damage, and sort of zooming for the exit. I thought that was pretty cool and made it feel even roguelike-er.
Flagship gave me a scare in phase 1 when it cloaked at the worst moment and left my mantis/human boarding team to die. But fortunately most of the hard work was done by then, and I had two more humans who reluctantly took their place. Other than that the battle went smoothly and it was refreshingly familiar after the nastiness of the last couple sectors.
Next game I seriously have to mix up my strategy, maybe actually use a drone part or two! Probably I'll try to win Engi so I can unlock the Federation cruiser.
What about hard mode? Is it torturous? Have you guys beaten it?
-
Won with rock cruiser on easy...no problem there, that's a solid ship. I like the huge airlock in the center. Even cheesier trick I learned for the flagship part 1--beam into a 4 person room, mind control, and then beam all three of them out, meaning you can deal with them individually on your own ship. That was a pleasant surprise.
And then I won on Normal as well! Didn't stray too far from the proven formula...Zoltan A, Flak II, cloaking, teleporter, mind control. Found a scrap arm in the first couple sectors which was really helpful. I found myself playing much more defensively in sectors 6 and 7 after I had most of what I needed, warping out of unfavorable engagements rather than take damage, and sort of zooming for the exit. I thought that was pretty cool and made it feel even roguelike-er.
Flagship gave me a scare in phase 1 when it cloaked at the worst moment and left my mantis/human boarding team to die. But fortunately most of the hard work was done by then, and I had two more humans who reluctantly took their place. Other than that the battle went smoothly and it was refreshingly familiar after the nastiness of the last couple sectors.
Next game I seriously have to mix up my strategy, maybe actually use a drone part or two! Probably I'll try to win Engi so I can unlock the Federation cruiser.
What about hard mode? Is it torturous? Have you guys beaten it?
Re-congrats on your normal win! Drone strategies are fun but tricky, you really want a drone recovery arm to make it work long term.
I've reached the Flagship two or three times on hard mode, but never beat it. Low levels of scrap plus redesigned flagship, haven't found a way to get through it yet. Maybe if I tried one of the stronger ships...
-
For people who don't play Crawl the rest of this post is probably gibberish.
As someone who doesn't play Crawl (at least yet) I can tell you that it looked like words with a meaning that I couldn't get. Not completely gibberish. Some things written here are very confusing, though.
Also, how hard is it to get into Crawl. Seems pretty fun.
-
For people who don't play Crawl the rest of this post is probably gibberish.
As someone who doesn't play Crawl (at least yet) I can tell you that it looked like words with a meaning that I couldn't get. Not completely gibberish. Some things written here are very confusing, though.
Also, how hard is it to get into Crawl. Seems pretty fun.
It's a fun, addictive, time consuming game, frustrating 95% of the time and very very rewarding the other 5%.
Playing through the tutorial will take one or two hours. The tutorial is fairly boring, but there's no way you can just jump into it. I would advise to play the first dozen games as a berserker (either minotaur or kobold), they're strong and easy to play, and you've got a lot to learn about monsters in your first few runs. You can always check the crawl wiki once you start to know what you are doing, and then try new races/classes/gods. Sky's the limit!
-
For people who don't play Crawl the rest of this post is probably gibberish.
As someone who doesn't play Crawl (at least yet) I can tell you that it looked like words with a meaning that I couldn't get. Not completely gibberish. Some things written here are very confusing, though.
Also, how hard is it to get into Crawl. Seems pretty fun.
It's a fun, addictive, time consuming game, frustrating 95% of the time and very very rewarding the other 5%.
Playing through the tutorial will take one or two hours. The tutorial is fairly boring, but there's no way you can just jump into it. I would advise to play the first dozen games as a berserker (either minotaur or kobold), they're strong and easy to play, and you've got a lot to learn about monsters in your first few runs. You can always check the crawl wiki once you start to know what you are doing, and then try new races/classes/gods. Sky's the limit!
If you have a background in @-symbol roguelikes I would recommend skipping the tutorial and just exploring the key commands available and the wiki. (Maybe take a bit of extra time to make sure you understand how to train skills.) I did not play the tutorial at all, but love the game. I came from playing Nethack, Adom and Tales of Maj'Eyal though, which use fairly similar mechanics. Just dicking around and figuring out how the game works is fun, probably more enjoyable than reading the tutorial screens. Maybe do what suits your personality though.
-
I did not play tutorial and had no previous roguelike experience.
Tiles helped a lot, I cannot play on ASCII. :P
-
FTL Hard mode win!! With the Engi A in fact, which was my first victory with the Engi as well.
Picked up cloaking and a defense drone pretty early on, which really helped my early survivability. Kept the starting ion cannon all game (it's really good), had a flak I for a while and then a repeating laser with automatic reloader. Hoped to find a drone recovery arm so I could really go nuts, but no luck with that. No scrap arm either, so the money crunch was real.
Around sector 6 or 7 I bought a teleporter for final system, even though I didn't get much use out of it I couldn't resist. Also purchased a mantis and a rockman in sector 7 to man it. Flagship stage I was quite pleasant, I took only two or three damage...teleport only really works to take out the ion and beam weapons, but that's a hell of a lot better than nothing. Ions take out the shields, autofire hull missiles at the missile room (I had 50+ missiles by then, I only used them on the final boss). And a combat I drone and two defense I drones to round things out. Between the drones, cloak, and 50% evade I was barely touched. They only hacked the doors thankfully, and with the shields down the combat drone is amazingly effective.
Act II was slightly worse, but not as bad as I thought. Swapped in an anti-drone drone to deal with the swarms as best as possible. Only had one robo intruder to deal with. Used the chain laser to deal damage in this phase as the missiles are worthless. Act III was by far the worst. I was down to three hull points by the end of it, so it was certainly a photo finish. I'm used to dealing with a (near-)crewless flagship at this point, and also I usually have mind control...so I wasn't exactly prepared for the swarms of foes. My rockman perished heroically in the final battle. But one last missile tore 'em apart!
Wooooo. And now I've got the federation ship to try.
-
Federation cruiser also seems quite strong, I was able to win with it on Normal on first attempt. That damn artillery beam. Basically my strategy was just to turtle until that thing wrecked everybody. And I did get my drone recovery arm this game, so I was able to get my permanent defense drone. It felt like having deflect missiles ;D
By flagship we had cloaking, defense drone II, shield overcharge drone, anti-drone drone (for phase II), breach bomb II and a vulcan. Barely took any damage at all through the first two phases, the third phase was trickier with only four crew (two perished along the way in a mantis raid), but we still triumphed comfortably.
First teleportless victory! It is technically possible.
-
FTL Hard mode win!! With the Engi A in fact, which was my first victory with the Engi as well.
Picked up cloaking and a defense drone pretty early on, which really helped my early survivability. Kept the starting ion cannon all game (it's really good), had a flak I for a while and then a repeating laser with automatic reloader. Hoped to find a drone recovery arm so I could really go nuts, but no luck with that. No scrap arm either, so the money crunch was real.
Around sector 6 or 7 I bought a teleporter for final system, even though I didn't get much use out of it I couldn't resist. Also purchased a mantis and a rockman in sector 7 to man it. Flagship stage I was quite pleasant, I took only two or three damage...teleport only really works to take out the ion and beam weapons, but that's a hell of a lot better than nothing. Ions take out the shields, autofire hull missiles at the missile room (I had 50+ missiles by then, I only used them on the final boss). And a combat I drone and two defense I drones to round things out. Between the drones, cloak, and 50% evade I was barely touched. They only hacked the doors thankfully, and with the shields down the combat drone is amazingly effective.
Act II was slightly worse, but not as bad as I thought. Swapped in an anti-drone drone to deal with the swarms as best as possible. Only had one robo intruder to deal with. Used the chain laser to deal damage in this phase as the missiles are worthless. Act III was by far the worst. I was down to three hull points by the end of it, so it was certainly a photo finish. I'm used to dealing with a (near-)crewless flagship at this point, and also I usually have mind control...so I wasn't exactly prepared for the swarms of foes. My rockman perished heroically in the final battle. But one last missile tore 'em apart!
Wooooo. And now I've got the federation ship to try.
(http://wac.450f.edgecastcdn.net/80450F/keanradio.com/files/2012/04/tip-your-hat.jpg)
-
Just had a fun game on Hard mode as Federation B...triple scrap arm from Sector 2-7! But somehow it didn't seem to help much. By flagship I had Heavy Ion II, and my two starting weapons :-/. Cloaking, and one defense I drone, but that's it.
Somehow I made it through the first two phases of the flagship (basically, as long as you can survive long enough, the artillery will do the job). But the third phase did me in; most of my crew was dead, I was at 2/3 health even after a repair station, and I just wasn't equipped to deal with wave after wave of teleporters. At least I unlocked Federation C!
Edit: Federation C looks pretty sweet...
-
Nice...I got my second hard mode victory with Zoltan B "The Symmetry"!
Loadout by the end was: Vulcan, the two starting ion blasts, and a heavy laser I...Zoltan shield, scrap arm, and auto reloader...teleporter, hacking, defense drone I, and hull repair drone for precious heals. It was very, VERY nice to be able to patch up between flagship fights. I would have preferred cloaking or even mind control over hacking, but neither of the stores in sector 7 had it; I could have bought it much earlier but I opted to buy the Vulcan instead considering my reloader. That was the best store ever, it had cloaking, Vulcan, or drone system with included defense I. I even backtracked so I could make more proper use of it.
Early game is not awful once you get the hang of it, you just basically start 100 scrap in the hole because you need to buy shields in sector 1, but you should barely take a scratch. Upgrade engines quickly to take advantage of the Zoltan shield. I found the hull repair bot early before I had drones, and could have sold it for a cool 42 scrap if I wanted to, but I'm glad I hung onto it. I had two Zoltans chilling in the engine room, providing max Zoltan power with their Zoltan radiance. Do you remember that early episode of Star Trek: TNG with those two alien twins who came to upgrade the ship computer, I think they were called Binar or something imaginative like that, and they were all interconnected and talked in binary or whatever? That's how I was imagining these guys.
I almost ragequit when I lost my mantis/rockman boarding team in sector 6 due to my own stupidity, it was the worst. It was that event where they contact you to take the ship undamaged, if you have a teleporter or anti-bio beam, you know? But the ship was actually quite tough and I was Vulcaning them extensively to try to disable them while I worked. Well I got a little trigger happy and blew up the ship and my squad, which also did 15 points of hull damage for failing the quest. Really infuriating. But I thought better of it and continued on.
Fortunately, I ran into the runaway rock bride quest in sector 7 and took her aboard, as well as some random slave rockman in sector 8, so I had a full complement again by flagship. Getting to the flagship was awkward too, sector 8 had a bad layout and I had to make a couple of quick hops, I even had boarders still attacking when I started the first phase. But the flagship went pretty smoothly...not sure I could have done it without that hull repair, by the end of phase III things were pretty fiery. But no ship is a match for the mighty Vulcan.
This game is great fun. And very difficult too clearly. I've had several attempts go down to the flagship. And many, many more who perished much, much earlier. One heartbreaker who died in sector 8 without even making it to the flagship ;D
-
Another hard mode win with Stealth Cruiser A "The Impresario"! As usual with roguelikes, the real secret to success is picking a sweet name.
Final loadout was a little strange, due to the lousiness of all three stores in sector 7 and none in sector 8. I had an ion blast II, which is excellent, but besides that only my starting dual laser and mini beam, and a small bomb, and the Stealth Cruiser only has three weapon slots. Cloak of course, and drone control with combat I, fire, and anti-drone (no defense), but no third aux system. I could have bought mind control earlier, but I was holding out for a teleporter; I had three mantises and a rockman who would have been very suitable. So instead I spent all my spare cash on maxing out my engines...55% evade is easy to get used to. I also had the titanium armour from the beginning, as well as a Zoltan shield from that one quest, so with the cloak my defense was pretty solid.
Flagship battle was pretty awesome. I was not exactly confident going in...clearly I might have liked a beefier weapon or a third subsystem. The first phase went well although it was protracted, I only lost two or three hitpoints (although I wasn't even full going in). He hacked my drones, and my combat I was a big part of my offense, so it really slowed me down. Plus the cloak interrupts the ion combos on the shields, so you have to start over after he cloaks. I used like 20 small bombs, alternating between missile room, shields room, and cloak room, and eventually he went down.
Second phase was surprisingly easy, I think I got out unscathed. Anti-drone drone helps, and no hacking or cloak, which were huge annoyances in the first round. Cloak through the power surges, and use the rest of my small bombs making sure the missiles don't cause trouble. My army of mantis men was able to dispatch with the two intruder drones with ease.
The third phase is really a doozy though. Maybe I just suck at the third phase. I thought it would be easy enough, with the Zoltan shield I should have a pretty big head start right? But it evaporates pretty fast, and I just crumble when my ship is being destroyed from the inside out. There was a real catastrophe point when my piloting was down, shields and cloak were ionized, right before one of those mega laser blasts. Every single one hit, causing major shipwide damage, and it wasn't shipshape to begin with. But the weapons and drone systems were *mostly* undamaged and not on fire, so I was able to keep up the offensive at least. My handyman Engi really saved the day by fixing the cloak just in time even under such adverse conditions, while the human pilot and rockman worked to get the piloting back online. I was down to two hull points at the end, on the brink of destruction, several crew members dead, with my half burning, half airless ship completely overrun with rebel invaders.
So it was obviously a close call. But the most satisfying thing was--I got the killing blow with the MINI BEAM! I needed to do the final three damage immediately or I would probably lose everything, and the mini beam got the job done with style. Moral of the story: MINI BEAM FTW!
-
I like how your hard wins seem to always be on the brink of total destruction :)
Maybe you should start thinking about writing a guide, beating hard mode with the stealth ship is definitely a mark of your awesomeness at this game!
-
Haha, if I were truly awesome at the game I could probably win with more than 2 health!
I didn't realize the stealth ship was supposed to be a "challenge" class, it feels more intuitive to me than a number of the other ships. Sure you have to buy shields at the beginning, which is a pain, but with the cloak and good engine you shouldn't take more than a damage or two per encounter. And you start with a frikkin cloak!! Not to mention the all powerful mini beam.
I don't know if I'm quite at "guide writing" level yet, but I was considering recording a Let's Play! DCSS videos have gone a bit stale for me. And I'd be more likely to die hilariously, which is always good entertainment.
-
Stealth A is not the hardest ship there is, but is definitely low tier. Off the top of my head, Stealth B, Engi B, Slug B are all undisputably worse.
I didn't realize the stealth ship was supposed to be a "challenge" class, it feels more intuitive to me than a number of the other ships. Sure you have to buy shields at the beginning, which is a pain, but with the cloak and good engine you shouldn't take more than a damage or two per encounter. And you start with a frikkin cloak!! Not to mention the all powerful mini beam.
When you start with shields, not only do you get less damage per encounter, the max bound for damage is also much lower. A run with a stealth ship is all but over if you encounter attack drones / asteroid field (do all versions start with long range scanners?) before you get your shields. It's more swingy. The mini-beam is an awesome weapon for its energy cost though, albeit tricky to use.
Let's Play of FTL would definitely be more watchable than DCSS (anyone tried 0.15, BTW?). It's a hell of a lot quicker and flashier.
-
Finally got the last acheivement for Binding of Isaac. It really shouldn't have taken this long (beat Depths without taking any damage), but it's finally done.
-
Finally got the last acheivement for Binding of Isaac. It really shouldn't have taken this long (beat Depths without taking any damage), but it's finally done.
Congrats!
Now start again from a clean save and get Platinum God without dying once :P
-
Cardinal Quest 2 is a nifty roguelike on Kongregate.
-
(I don't know if any of you are watching my Crawl videos at all, but if so, spoilers...)
~~~
Tengu Summoner of the Shining One, 15 runes acquired, only to die on Zot frikkin 5...Ancient Lich iron shot 83 damage WTF. Real heartbreaker. Thanks for not protecting me TSO, I really appreciated that valuable lesson.
Fun game though...just now in Coc: 7 I faced down a level 27 TrBe ghost, then later a level 27 DgFE ghost simultaneously with the Serpent of Hell. Many cleansing flames were required, and then the ghost was kind enough to finish them both off with a fire storm. So at least I got some ghostbusting accomplished.
Not that it matters though, because now I can install 0.15. Give this Qazlal fellow a try. Probably he'll betray me too.
Dungeon Crawl Stone Soup version 0.14.0 (console) character file.
1260388 Kraaaaaw the Meteorologist (level 27, -16/179 HPs)
Began as a Tengu Summoner on Aug 13, 2014.
Was a High Priest of the Shining One.
Killed from afar by an ancient lich (83 damage)
... with an iron shot
... on Level 5 of the Realm of Zot on Sept 25, 2014.
The game lasted 20:37:14 (144371 turns).
Kraaaaaw the Meteorologist (Tengu Summoner) Turns: 144371, Time: 20:37:14
HP -16/179 AC 38 Str 16 XL: 27
MP 50/50 EV 32 Int 22 God: the Shining One [*****.]
Gold 10451 SH 32 Dex 22 Spells: 15 memorised, 6 levels left
rFire + + . SeeInvis + a - +9 eveningstar (holy)
rCold + + . Clarity . d - +7 ice dragon armour of the Harvest {rF- rC++ rN+}
rNeg + + + Conserve + g - +3 shield {AC+3}
rPois + rCorr + Y - +1 hat of the Journeyman {rF+ MR++ Curse}
rElec . rRot . G - +2 cloak {rCorr, Cons}
SustAb . . Spirit . Z - +2 pair of gloves {Str+3}
rMut . Warding . (boots unavailable)
Saprov . . . Stasis + o - amulet of Othaevve {Stasis rPois Str+1 Dex+4 SInv}
MR ++++. M - ring "Ydeheadouch" {rF++ AC+5}
m - +0,+8 ring of slaying
@: deflect missiles, flying, glowing, quick, incredibly resistant to hostile
enchantments, unstealthy
A: able to fly continuously, beak, talons 3
a: Stop Flying, Divine Shield, Cleansing Flame, Summon Divine Warrior, Renounce
Religion
}: 15/15 runes: serpentine, barnacled, slimy, silver, golden, iron, obsidian,
icy, bone, abyssal, demonic, glowing, magical, fiery, dark
You were on level 5 of the Realm of Zot.
You worshipped the Shining One.
The Shining One was extremely pleased with you.
You were hungry.
You visited 18 branches of the dungeon, and saw 99 of its levels.
You visited Pandemonium 5 times, and saw 28 of its levels.
You visited the Abyss 6 times.
You visited 1 bazaar.
You also visited: Labyrinth, Sewer, Ice Cave and Wizlab.
You collected 16121 gold pieces.
You spent 5670 gold pieces at shops.
Inventory:
Hand weapons
a - a +9,+9 eveningstar of holy wrath (weapon)
Armour
d - the +7 ice dragon armour of the Harvest (worn) {rF- rC++ rN+}
(You bought it in a shop on level 4 of the Vaults)
It makes you vulnerable to fire.
It greatly protects you from cold.
It protects you from negative energy.
g - a +3 shield of protection (worn)
G - a +2 cloak of preservation (worn)
Y - the +1 hat of the Journeyman (worn) {rF+ MR++ Curse}
(You found it on level 3 of the Vaults)
It protects you from fire.
It affects your resistance to hostile enchantments.
It may recurse itself when equipped.
Z - a +2 pair of gloves of strength (worn)
Magical devices
n - a wand of cold (10)
p - a wand of heal wounds (7)
r - a wand of fire (4)
t - a wand of disintegration (9)
y - a wand of digging (7)
B - a wand of hasting (1)
L - a wand of lightning (3)
P - a wand of fireball (5)
T - a wand of teleportation (5)
Comestibles
c - 2 bread rations
f - 5 meat rations
k - 2 rotting chunks of mottled draconian flesh
F - 3 chunks of purple draconian flesh
U - a choko
Scrolls
q - 2 scrolls of vulnerability
v - a scroll of recharging
x - a scroll of identify
A - a scroll of remove curse
D - a scroll of teleportation
O - 3 scrolls of fog
R - 2 scrolls of blinking
V - 2 scrolls of fear
X - a scroll of summoning
Jewellery
h - an uncursed amulet of resist mutation
m - a +0,+8 ring of slaying (left hand)
o - the amulet of Othaevve (around neck) {Stasis rPois Str+1 Dex+4 SInv}
(You bought it in a shop on level 9 of the Dungeon)
[amulet of stasis]
It affects your strength (+1).
It affects your dexterity (+4).
It protects you from poison.
It enhances your eyesight.
z - the ring of Vitality {Regen HP+15}
(You took it off a deep elf annihilator on level 3 of the Elven Halls)
[ring of regeneration]
It affects your health (+15).
E - an uncursed ring of teleportation
I - the amulet of the Four Winds {Clar rN+ MR+++}
(You found it on level 2 of the Crypt)
[amulet of clarity]
It protects you from negative energy.
It affects your resistance to hostile enchantments.
M - the ring "Ydeheadouch" (right hand) {rF++ AC+5}
(You found it in a labyrinth)
[ring of protection]
It affects your AC (+5).
It greatly protects you from fire.
Potions
e - 5 potions of curing
j - 2 potions of might
l - a potion of resistance
s - 2 potions of cure mutation
u - a potion of berserk rage
w - a potion of haste
C - 3 potions of brilliance
H - 6 potions of restore abilities
J - 4 potions of heal wounds
N - 4 potions of magic
Magical staves
b - an uncursed staff of air
Miscellaneous
W - a fan of gales
Rods
i - a +4 rod of ignition (10/10)
(You found it on level 1 of the Realm of Zot)
Skills:
+ Level 19.8 Fighting
- Level 18.0 Maces & Flails
- Level 11.0 Staves
- Level 16.0 Armour
- Level 20.2 Dodging
- Level 8.6 Stealth
- Level 15.6 Shields
* Level 26.0 Spellcasting
- Level 15.4 Charms
- Level 22.0 Summonings
- Level 6.3 Translocations
O Level 27 Air Magic
- Level 11.1 Invocations
- Level 10.4 Evocations
You had 6 spell levels left.
You knew the following spells:
Your Spells Type Power Failure Level Hunger
a - Apportation Tloc ######.... 1% 1 None
b - Blink Tloc N/A 1% 2 None
c - Shadow Creatures Summ N/A 0% 5 None
d - Deflect Missiles Chrm/Air #######... 1% 6 None
e - Summon Elemental Summ #######... 0% 4 None
f - Summon Forest Summ/Tloc ######.... 1% 5 None
g - Control Teleport Chrm/Tloc ######.... 1% 4 None
h - Haste Chrm #######. 1% 6 None
i - Airstrike Air #######... 0% 4 None
j - Passage of Golubria Tloc N/A 1% 4 None
k - Dragon's Call Summ #######... 38% 9 #######
l - Summon Lightning Spi Summ/Air #######. 0% 4 None
m - Monstrous Menagerie Summ #######... 1% 6 None
n - Abjuration Summ #######... 0% 3 None
t - Tornado Air #######... 10% 9 #######
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (1/1) D:6 Orc (4/4) D:9
Elf (3/3) Orc:4 Lair (8/8) D:10 Shoals (5/5) Lair:3
Snake (5/5) Lair:6 Slime (6/6) Lair:6 Vaults (5/5) D:13
Blade (0/1) Vaults:4 Crypt (5/5) Vaults:2 Tomb (3/3) Crypt:2
Hell (1/1) Dis (7/7) Hell Geh (7/7) Hell
Coc (7/7) Hell Tar (7/7) Hell Zot (5/5) Depths:5
Depths (5/5) D:15
Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
The Shining One
Jiyva
Lugonu
Shops:
D:4 = D:8 : D:9 = D:11 : D:14 ! Orc:3 * Orc:4 !*[=(*(}(
Elf:1 } Elf:2 ( Elf:3 ( Shoals:2 ? Shoals:3 * Vaults:1 *!
Vaults:3 ? Vaults:4 [ Vaults:5 [==%?% Depths:4 [ Depths:5 *
Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:4 Depths:5
Abyss: Depths:4 Depths:5
Pandemonium: Depths:1 Depths:3
Ziggurat: Depths:3
Annotations:
Coc:7 Antaeus
Innate Abilities, Weirdness & Mutations
You can fly continuously.
You have a beak for a mouth.
You have claws for feet.
Message History
The shadow demon gestures.
The death cob completely misses you.
You sock the ancient lich! The ancient lich convulses!
Your kick misses the ancient lich. Your peck misses the ancient lich.
The ancient lich is heavily damaged.
You block the death cob's attack. The ancient lich misses you.
You hit the ancient lich but do no damage.
Your kick misses the ancient lich.
You peck the ancient lich, but do no damage.
The ancient lich is heavily damaged.
You block the death cob's attack.
The shadow demon gestures.
You block the death cob's attack.
You hit the ancient lich. The ancient lich convulses.
You peck the ancient lich, but do no damage.
The ancient lich is heavily damaged.
The death cob completely misses you.
The ancient lich casts a spell at you.
The iron shot hits you!
You die...
#¦¦¦¦¦¦#¦¦¦¦##
###..^.@L1d.....
##....##%24......
#########...###1D4.......
^..........###..........
..........## #..........
..........# #..........
......%..## #.........
^........# #........
.........## #......)
You could see a Hell Sentinel, a golden dragon, an ancient lich, a Brimstone
Fiend, a yellow draconian, a death cob, a shadow demon, a hellwing and a blue
devil.
Vanquished Creatures
the royal jelly (Slime:6)
Gloorx Vloq (Pan)
Lom Lobon (Pan)
Dispater (Dis:7)
2 pandemonium lords (Pan)
An orb of fire (Zot:2)
7 ancient liches
9 greater mummies
Boris (Crypt:4)
2 curse toes
Sojobo (Crypt:3)
Geryon (Hell)
10 golden dragons
Frederick (Depths:3)
the Enchantress (Depths:1)
An electric golem (Zot:5)
13 Brimstone Fiends
9 bone dragons
13 Hell Sentinels
12 Ice Fiends
3 hellephants
8 Orb Guardians (Zot:5)
9 tentacled monstrosities
Vashnia (Snake:3)
Murray (Hell)
2 deep elf master archers (Elf:3)
A deep elf blademaster (Elf:2)
A quicksilver dragon (Zot:1)
13 storm dragons
10 liches
10 acid blobs
A kraken (Shoals:2)
17 Shadow Fiends
6 sphinxes
21 tentacled starspawn
4 ancient champions
Agnes (Vaults:1)
11 shadow dragons
7 tengu reavers
13 Executioners
5 revenants
14 azure jellies
3 draconian monks
2 ghouls
A greater naga (Snake:5)
4 fire giants
2 ghost moths (Zot:5)
6 deep elf sorcerers
3 emperor scorpions
8 iron dragons
12 vault wardens
4 draconian scorchers
8 frost giants
31 balrugs
A blood saint (Pan)
A draconian knight (Zot:5)
An orc warlord (Vaults:4)
16 cacodemons
2 warmongers (Pan)
3 draconian annihilators
2 spriggan defenders (Depths:1)
50 reapers
9 stone giants
19 war gargoyles
6 vampire knights
5 grey draconians
8 deep elf demonologists
2 chaos champions (Pan)
3 corrupters (Pan)
10 lorocyprocas
10 salamander firebrands
3 green draconians
5 mottled draconians
4 purple draconians
2 curse skulls (Crypt:5)
2 black draconians
5 white draconians
2 yellow draconians (Zot:3)
4 dire elephants (Lair:8)
3 red draconians
7 eidola
A black sun (Pan)
A pale draconian (Depths:5)
4 deep elf death magi
5 death oozes
8 ettins
A merfolk javelineer (Shoals:5)
A crystal guardian (Vaults:4)
4 deep elf annihilators
An unborn (Abyss:5)
14 jiangshi
A fire dragon (shapeshifter) (Depths:3)
3 merfolk impalers
3 quicksilver dragon zombies
16 blizzard demons
7 green deaths
16 fire dragons
2 death cobs
4 minotaurs
8 ironheart preservers
14 yaktaur captains
3 spriggan air magi (Depths:1)
3 great orbs of eyes
2 deep elf high priests (Vaults:5)
4 mummy priests
4 dancing weapons
24 vault guards
4 quicksilver dragon skeletons
5 hydras
A ravenous item mimic (Crypt:1)
27 ice dragons
17 rakshasas
6 monstrous demonspawn (Pan)
3 deep troll earth magi
10 anacondas
A merfolk aquamancer (Shoals:5)
8 ogre magi
3 tengu warriors
A deep dwarf death knight (Abyss:5)
2 deep troll shamans
9 vampire magi
A satyr (Shoals:4)
45 thrashing horrors
4 death yaks
17 hell hogs
2 spriggan berserkers
4 naga sharpshooters
31 sun demons
3 titan zombies
3 spectral elves
Urug (D:9)
4 centaur warriors
6 storm dragon zombies
17 soul eaters
7 iron golems
3 shock serpents
A titan skeleton (Dis:2)
6 very ugly things
17 wretched stars
16 deep elf knights
8 spatial maelstroms
82 large abominations
17 hell knights
A quicksilver dragon simulacrum (Coc:7)
5 infernal demonspawn (Pan)
66 skeletal warriors
5 giant orange brains
30 ice devils
4 gelid demonspawn (Pan)
8 iron trolls
A fire crab (shapeshifter) (Vaults:5)
6 deep elf summoners
2 fire crabs (Depths:3)
15 deep trolls
4 sea snakes
5 putrid demonspawn (Pan)
4 storm dragon skeletons
A salamander mystic (Geh:7)
11 shadow wraiths
10 anaconda zombies
6 golden dragon zombies
11 flayed ghosts
6 ghost moth zombies
8 necromancers
3 orc knights
4 golden dragon skeletons
7 torturous demonspawn (Pan)
3 unseen horrors
4 ice statues
5 shadow dragon zombies
10 deep elf conjurers
12 flaming corpses
A sphinx zombie (Hell)
A deep troll (shapeshifter) (Vaults:5)
A deathcap (Zot:2)
3 death drakes
A harpy (shapeshifter) (Depths:4)
3 ironbrand convokers (Vaults:4)
2 hill giants
3 anaconda skeletons
6 wolf spider zombies
10 harpies
7 griffons
16 shadow demons
23 hellions
5 iron dragon zombies
4 frost giant zombies
3 stone giant zombies
2 wolf spiders
5 shining eyes
8 mana vipers
A shadow dragon skeleton (Coc:6)
A faun (Shoals:4)
21 phantasmal warriors
33 sixfirhies
8 fire giant zombies
2 red wasps
4 wizards
2 elephants (shapeshifter)
3 iron dragon skeletons
7 worldbinders (Abyss:5)
7 manticores
22 moths of wrath
14 salamanders
A salamander (shapeshifter) (D:15)
3 shock serpent zombies
5 dire elephant zombies
A stone giant skeleton (Tar:2)
8 fire giant skeletons
3 mermaids
2 drowned souls
29 black mambas
5 apocalypse crabs (Abyss:5)
5 elephants
31 smoke demons
16 tormentors
3 feature mimics
A frost giant skeleton (Coc:7)
5 spiny frogs
5 vault sentinels
2 shock serpent skeletons
A gargoyle (D:15)
9 molten gargoyles
25 orange demons
7 guardian serpents
2 spectral humans (Hell)
2 emperor scorpion zombies
5 naga magi
15 hellwings
6 demonic crawlers
5 dire elephant skeletons
A pale draconian zombie (Crypt:1)
3 fire drakes
A titan simulacrum (Coc:7)
7 efreet
A mottled draconian zombie (Depths:5)
30 yaktaurs
9 deep elf priests
An iron troll zombie (Vaults:5)
An item mimic (Lair:4)
An elf (shapeshifter) (Depths:4)
A troll (shapeshifter) (Depths:1)
2 death yak zombies (Hell)
2 yellow draconian skeletons
3 storm dragon simulacra
28 red devils
24 ancient zymes
A komodo dragon (shapeshifter) (Vaults:3)
38 iron devils
A black draconian skeleton (Crypt:2)
A fire drake (shapeshifter) (Vaults:5)
37 guardian mummies
2 tengu conjurers
A boggart (Depths:2)
9 hydra zombies
A minotaur zombie (Hell)
3 silent spectres
2 trolls
A giant firefly (Depths:1)
A merfolk (shapeshifter) (Vaults:5)
A wind drake (shapeshifter) (Depths:5)
A wolf spider simulacrum (Crypt:1)
2 catoblepas zombies
2 harpy zombies
A shadow dragon simulacrum (Crypt:3)
A raiju (shapeshifter) (Depths:1)
A giant firefly (shapeshifter) (Vaults:4)
21 merfolk
20 freezing wraiths
2 jumping spiders
3 komodo dragons
31 blue devils
15 two-headed ogres
A wind drake (Shoals:2)
7 blink frogs
2 harpy skeletons
6 boulder beetles
A satyr zombie (Crypt:4)
A jumping spider zombie (Crypt:2)
40 slime creatures
2 slime creatures (shapeshifter)
2 ice dragon zombies
9 ravens
7 fire dragon zombies
5 hydra skeletons
37 raiju
7 ettin zombies
23 wraiths
A catoblepas skeleton (D:11)
A basilisk (Lair:4)
A formicid (shapeshifter) (Vaults:4)
A trapdoor spider (D:15)
72 flying skulls
3 alligator skeletons
A tarantella (shapeshifter) (Elf:2)
3 fire dragon skeletons
A dragon skeleton (Crypt:1)
24 ynoxinuls
8 alligator zombies
3 human skeletons
10 air elementals
7 ice dragon skeletons
2 black mamba zombies
A human (D:11)
5 snapping turtles
A deep troll skeleton (Depths:1)
23 shadows
15 sharks
A black mamba skeleton (Coc:7)
A spriggan (Depths:1)
19 brown oozes
11 fire elementals
5 vampire mosquitoes
A wyvern (Snake:1)
A griffon skeleton (D:11)
2 hill giant zombies
2 fire bats
16 water elementals
13 yaks
16 ugly things
Eustachio (D:4)
A hog (Snake:3)
An elephant slug (Lair:6)
3 hell beasts (Pan)
42 neqoxecs
17 chaos spawn
23 deep elf magi
A steam dragon (Lair:3)
A hippogriff (shapeshifter) (Depths:4)
23 deep elf fighters
13 hippogriffs
8 vampires
A yaktaur simulacrum (Depths:1)
14 hungry ghosts
9 wolves
5 spatial vortices
A glowing shapeshifter zombie (Crypt:4)
18 golden eyes
6 wargs
23 nagas
A harpy simulacrum (Depths:3)
13 necrophages
23 water moccasins
6 spiny frog zombies
An iron troll simulacrum (Vaults:5)
24 orc warriors
5 hydra simulacra
A tengu skeleton (D:15)
3 phantoms
A torturous demonspawn skeleton (Crypt:3)
A black bear (D:12)
7 porcupines
Purgy (Sewer)
A swamp drake (shapeshifter) (Vaults:5)
27 hell hounds
7 ice beasts
A lindwurm zombie (Crypt:3)
3 manticore zombies
41 small abominations
4 snapping turtle zombies
A mermaid zombie (Crypt:1)
3 giant goldfish
2 spiny frog skeletons
2 alligator simulacra (Coc:7)
A crocodile (shapeshifter) (Vaults:5)
5 lost souls
A human simulacrum (Vaults:5)
23 ogres
10 centaurs
A boring beetle (shapeshifter) (Depths:4)
5 sky beasts
9 crocodiles
A hog zombie (Crypt:3)
2 big kobolds
Duvessa (D:4)
A boring beetle (Lair:7)
A yellow wasp (shapeshifter) (Vaults:5)
3 yaktaur zombies
3 brain worms
11 giant slugs
An elf zombie (Geh:7)
15 giant frogs
A cyclops zombie (D:13)
A dryad skeleton (Crypt:5)
A water moccasin zombie (Crypt:4)
A cyclops skeleton (Crypt:1)
3 eyes of draining
A troll zombie (Tar:5)
An eye of draining (shapeshifter) (Depths:3)
2 vampire bats (Abyss:2)
39 wights
A troll skeleton (Geh:1)
An electric eel (D:15)
2 goliath beetles (D:15)
2 warg skeletons
24 iron imps
2 centaur zombies
4 quasits
9 crimson imps
9 orc priests
10 orc wizards
93 starcursed masses
13 jellies
A giant frog zombie (D:10)
A giant frog skeleton (Crypt:5)
9 hounds
2 basilisk skeletons
2 centaur skeletons
A two-headed ogre skeleton (D:11)
3 big fish
4 worker ants
5 iguanas
5 orange rats
A porcupine zombie (Crypt:2)
A porcupine skeleton (Crypt:2)
6 sheep
A troll simulacrum (Hell)
2 naga zombies
A tengu zombie (Dis:7)
A mummy (Dis:1)
2 worker ant zombies
23 green rats
3 gnolls
An orc zombie (Orc:4)
19 shadow imps
A steam dragon skeleton (Crypt:3)
A swamp drake zombie (Crypt:5)
A worm zombie (Crypt:5)
A naga simulacrum (Crypt:4)
12 white imps
24 adders
3 giant mites
A worm (shapeshifter) (D:15)
2 worms
27 ufetubi
2 adder skeletons
A lava snake skeleton (Crypt:3)
13 giant eyeballs
7 giant geckos
4 oozes
119 orcs
2 bat skeletons (D:4)
3 giant cockroaches
23 goblins
13 hobgoblins
21 jackals
11 quokkas
4 ball pythons
28 bats
A giant cockroach zombie (D:6)
4 giant newts
2 giant spores (D:9)
A goblin skeleton (Crypt:4)
A hobgoblin skeleton (D:4)
A kobold (shapeshifter) (Vaults:5)
20 kobolds
A lurking horror (Abyss:2)
An orc skeleton (Orc:4)
12 rats
2 rat zombies
25 ballistomycetes
7 fungi
2 grand avatars (Pan)
12 plants
6 starspawn tentacles
A starspawn tentacle segment (Abyss:5)
2 tentacles
3708 creatures vanquished.
Vanquished Creatures (collateral kills)
Asmodeus (Geh:7)
Ereshkigal (Tar:7)
Mnoleg (Pan)
The ghost of Reverend the Skullcrusher, a legendary TrBe of the Shining One (Coc:7)
2 pandemonium lords (Pan)
2 ancient liches
3 greater mummies
Saint Roka (Tomb:3)
Norris (Shoals:4)
4 golden dragons
2 tentacled monstrosities
Jory (Vaults:3)
A Brimstone Fiend (Geh:2)
Nikola (Vaults:1)
2 Hell Sentinels
Asterion (Snake:5)
2 Ice Fiends
6 titans
An Orb Guardian (Zot:5)
A deep elf blademaster (Elf:3)
A quicksilver dragon (Depths:4)
9 acid blobs (Slime:6)
5 Executioners
3 Shadow Fiends (Tar:7)
A storm dragon (Zot:5)
A kraken (Shoals:5)
3 liches
Rupert (Lair:8)
7 sphinxes
Frances (Shoals:5)
Kirke (Snake:3)
2 shadow dragons
2 azure jellies
8 tengu reavers
Ilsuiw (Shoals:5)
A revenant (Crypt:2)
4 fire giants
9 greater nagas
6 frost giants
Maud (Lair:8)
An azure jelly (shapeshifter) (Depths:3)
3 iron dragons (Dis:7)
An orc warlord (Orc:4)
A balrug (Geh:2)
A ghost moth (Zot:1)
6 vault wardens
4 deep elf sorcerers
Aizul (Snake:1)
A draconian zealot (Zot:2)
The ghost of Dark Madness the Summoner, a mighty OpSu of Sif Muna (IceCv)
6 cacodemons
Gastronok (D:8)
A draconian knight (Depths:5)
Jorgrun (Shoals:5)
3 spriggan defenders
9 stone giants
4 deep elf demonologists
10 reapers
2 grey draconians
9 war gargoyles
A draconian caller (Zot:2)
2 salamander firebrands
A green draconian (Zot:3)
9 deep elf annihilators
A black sun (Pan)
A curse skull (Crypt:2)
A dire elephant (Lair:8)
A black draconian (Zot:2)
A mottled draconian (Depths:5)
2 red draconians
3 yellow draconians (Zot:2)
3 blizzard demons
A minotaur (Depths:5)
4 jiangshi
9 merfolk javelineers
3 vault guards
5 deep elf death magi
A fire dragon (Zot:3)
4 merfolk impalers
12 yaktaur captains
5 sirens
2 deep elf high priests (Elf:3)
Josephine (D:10)
3 ettins
A kraken zombie (Coc:7)
6 great orbs of eyes
14 mummy priests
9 ironheart preservers
A death cob (Zot:1)
8 hydras
A dancing weapon (Depths:3)
A rakshasa (Depths:3)
Fannar (D:10)
Harold (Orc:2)
9 naga warriors
A quicksilver dragon skeleton (Coc:7)
A spriggan air mage (Depths:2)
4 ice dragons
A ravenous feature mimic (Crypt:3)
3 merfolk aquamancers (Shoals:5)
10 anacondas
5 deep dwarf death knights
2 alligator snapping turtles
5 deep troll shamans
3 deep troll earth magi
9 ogre magi
4 tengu warriors
A vampire mage (Crypt:4)
2 plague shamblers
A hell hog (Geh:2)
3 death yaks (Depths:5)
A titan zombie (Dis:7)
A sun demon (Pan)
7 centaur warriors
8 hell knights
4 orc high priests (Orc:4)
13 naga sharpshooters
14 very ugly things
7 shock serpents
A thrashing horror (Abyss:5)
2 soul eaters
Nergalle (Lair:1)
2 iron golems
A titan skeleton (Crypt:1)
12 skeletal warriors
2 wretched stars
6 spiny frogs
2 shadow wraiths
11 deep elf knights
7 large abominations
4 salamander mystics
9 iron trolls
10 ice devils
7 sea snakes
2 death drakes (shapeshifter) (WizLab)
3 giant orange brains
2 wizards
2 hill giants
An unseen horror (shapeshifter) (Vaults:2)
4 deep elf summoners
A putrid demonspawn (Pan)
8 naga ritualists
15 deep trolls
4 flaming corpses
4 hellions
A torturous demonspawn (Pan)
Erolcha (D:12)
3 water nymphs
A swamp dragon (shapeshifter) (Depths:3)
An anaconda skeleton (Tomb:1)
7 ironbrand convokers
6 mana vipers
A shadow dragon zombie (Dis:7)
7 necromancers
7 deep elf conjurers
12 harpies
A faun (shapeshifter) (Depths:3)
A wolf spider zombie (Geh:3)
2 manticores (shapeshifter)
5 orc sorcerers (Orc:4)
20 fauns
A fire giant zombie (Dis:7)
2 iron dragon zombies (Geh:7)
2 shining eyes (shapeshifter) (WizLab)
A wolf spider (shapeshifter) (WizLab)
4 griffons
2 guardian serpents (shapeshifter)
A phantasmal warrior (Crypt:1)
2 moths of wrath
6 manticores
2 shining eyes
12 orc knights
An elephant (shapeshifter) (WizLab)
A red wasp (Vaults:4)
7 cyclopes
A stone giant skeleton (Coc:7)
5 elephants
A smoke demon (Pan)
A frost giant skeleton (Geh:7)
A salamander (shapeshifter) (WizLab)
15 salamanders
A tormentor (Dis:7)
14 black mambas
16 vault sentinels
2 eyes of devastation (Slime:6)
2 sixfirhies (Pan)
13 mermaids
2 molten gargoyles (Geh:7)
A mermaid (shapeshifter) (WizLab)
A drowned soul (Shoals:5)
A dire elephant zombie (Geh:7)
10 guardian serpents
A shock serpent skeleton (Geh:7)
19 naga magi
2 titan simulacra
9 orange demons
Psyche (D:10)
2 kobold demonologists
2 storm dragon simulacra
An anaconda simulacrum (Coc:7)
An ancient zyme (Abyss:5)
3 demonic crawlers
An efreet (Abyss:5)
55 yaktaurs
A minotaur zombie (Lab)
A red devil (Dis:2)
56 guardian mummies
2 merfolk (shapeshifter) (WizLab)
A hydra zombie (Coc:7)
2 komodo dragons (Lair:8)
14 two-headed ogres
A tengu conjurer (Depths:2)
A giant firefly (Depths:1)
2 trolls
A jumping spider (Vaults:4)
A deep elf priest (Vaults:3)
4 iron devils (Dis:7)
28 merfolk
6 blue devils
11 freezing wraiths
5 blink frogs
A fire dragon zombie (Dis:7)
A raiju (Abyss:5)
An ice dragon zombie (Geh:7)
4 boulder beetles
A hellwing (Pan)
20 slime creatures
6 brown oozes
A hydra skeleton (D:13)
2 grizzly bears
3 ravens
An alligator zombie (Coc:7)
9 snapping turtles
7 flying skulls
A trapdoor spider (Tomb:3)
A tarantella (shapeshifter) (WizLab)
A black mamba zombie (Dis:7)
2 ynoxinuls (Pan)
11 shadows
A starcursed mass (Abyss:5)
A dire elephant simulacrum (Crypt:3)
A water elemental (Coc:7)
4 air elementals
A fire dragon skeleton (Tomb:3)
2 redbacks (Vaults:4)
2 basilisks
15 deep elf magi
2 wraiths
4 vampires
17 yaks
2 spriggans (Depths:1)
A golden eye (Slime:6)
A hog (shapeshifter) (Vaults:4)
4 sharks
A human (WizLab)
41 ugly things
2 neqoxecs (Pan)
A golden eye (shapeshifter) (Vaults:4)
An elephant slug (Lair:8)
A hell beast (Pan)
2 hungry ghosts
2 hogs (Snake:3)
5 wandering mushrooms
5 vampire mosquitoes
25 deep elf fighters
4 hippogriffs
11 wolves
An iron troll simulacrum (Vaults:3)
38 nagas
An ogre zombie (Vaults:2)
A spectral spiny frog (Tomb:3)
3 porcupines
A warg (Vaults:3)
4 hell hounds
2 mottled dragons
9 small abominations
A giant goldfish (Lair:3)
5 hydra simulacra
A spiny frog zombie (Coc:7)
A sky beast (D:8)
8 ice beasts
3 phantoms
2 spiny frog skeletons
A boring beetle (Lair:8)
15 water moccasins
An ice dragon simulacrum (Crypt:3)
36 orc warriors
5 necrophages
12 centaurs
A human zombie (Vaults:2)
40 ogres
5 crocodiles
3 giant slugs
4 lost souls
3 big kobolds (Vaults:2)
4 giant frogs
4 lightning spires
A salamander skeleton (Crypt:4)
2 human skeletons (Vaults:2)
A spiny frog simulacrum (Hell)
A komodo dragon skeleton (D:10)
5 eyes of draining
A killer bee (D:11)
11 wights
An elephant simulacrum (Depths:3)
A yak skeleton (D:10)
3 electric eels (Lair:3)
A raiju skeleton (Crypt:2)
Dowan (D:4)
2 crimson imps
2 pulsating lumps (WizLab)
19 pulsating lumps (shapeshifter) (WizLab)
4 hounds
3 goliath beetles
6 jellies
3 iguanas
A big fish (Lair:2)
An elf zombie (D:11)
3 iron imps (Dis:7)
A quasit (D:9)
32 orc priests
A lava snake (Snake:5)
7 orange rats
A two-headed ogre skeleton (D:10)
26 orc wizards
4 worker ants
A gnoll shaman (D:7)
A killer bee zombie (Crypt:1)
13 sheep
28 mummies
9 gnolls
15 green rats
A big kobold simulacrum (D:10)
An inept feature mimic (D:5)
A shadow imp (Tar:7)
10 adders
4 white imps
3 worms
13 ufetubi
An adder skeleton (D:9)
4 giant eyeballs (WizLab)
5 giant geckos
An ooze (Slime:6)
111 orcs
8 goblins
5 hobgoblins
6 jackals
3 kobolds
6 quokkas
2 bats
2 giant newts
2 giant spores
A kobold skeleton (D:5)
4 orc zombies
6 rats
A ballistomycete (D:15)
2 butterflies (Lair:3)
2 fungi
2 plants (Shoals:1)
A snaplasher vine segment (Slime:6)
3 tentacles
1840 creatures vanquished.
Vanquished Creatures (others)
The ghost of Tim the Pyromancer, a legendary DgFE (Coc:7)
the Serpent of Hell (Coc:7)
3 acid blobs (Slime:6)
A storm dragon (Depths:4)
A tentacled starspawn (Abyss:1)
11 daevas
3 eldritch tentacles
6 azure jellies (Slime:6)
3 fire giants
16 angels
A stone giant (Depths:1)
3 rakshasas
A deep elf annihilator (Pan)
A death ooze (Slime:6)
An ettin (Depths:5)
A minotaur (Depths:3)
A fire dragon (Depths:5)
2 yaktaur captains
4 ice dragons
An ironheart preserver (Vaults:1)
A hydra (Lair:8)
5 naga warriors
A merfolk aquamancer (Shoals:4)
An ogre mage (Vaults:4)
2 anacondas
A death yak (Lair:7)
2 naga sharpshooters
A spriggan berserker (Depths:5)
3 thrashing horrors (Abyss:5)
A deep elf knight (Depths:1)
A very ugly thing (Depths:4)
A shock serpent (Snake:5)
A wretched star (Abyss:5)
2 sea snakes
3 naga ritualists
A deep troll (Depths:5)
5 large abominations (Abyss:5)
16 ball lightnings (Pan)
10 lindwurms
An anaconda skeleton (Tomb:3)
2 griffons (Shoals:5)
2 cyclopes
6 mana vipers
15 manticores
2 deep elf conjurers
A shining eye (Slime:6)
16 harpies
A stone giant zombie (Tomb:2)
2 fauns (Shoals:4)
A vault sentinel (Vaults:4)
2 orc knights (Vaults:4)
14 black mambas
A guardian serpent (Snake:5)
2 moths of wrath (Zot:2)
2 salamanders
An iron dragon skeleton (Tomb:2)
A sixfirhy (Pan)
A stone giant skeleton (Abyss:5)
10 drowned souls
9 naga magi
A tormentor (Geh:7)
A fire drake (shapeshifter) (Depths:1)
A tengu conjurer (Depths:3)
An ancient zyme (Abyss:5)
2 hydra simulacra (Depths:3)
11 dryads
A guardian mummy (Tomb:2)
A two-headed ogre (Vaults:4)
A troll (Vaults:4)
4 merfolk
A wolf spider simulacrum (Tomb:2)
3 ravens (Depths:3)
3 snapping turtles
2 boulder beetles
4 brown oozes (Slime:6)
A vampire (Abyss:5)
A flying skull (Dis:7)
A ynoxinul (Abyss:5)
393 air elementals
A deep elf mage (Elf:3)
A shark (Shoals:5)
4 water elementals
A trapdoor spider (Tomb:3)
A wraith (Geh:7)
4 ugly things
A neqoxec (Abyss:5)
7 yaks
4 humans (Snake:3)
2 hippogriffs
3 deep elf fighters
16 nagas
8 wargs
16 water moccasins
A necrophage (Geh:4)
2 small abominations (Abyss:5)
4 spatial vortices (Abyss:5)
41 wolves
A dwarf (shapeshifter) (Depths:4)
An orc warrior (Orc:4)
3 starcursed masses (Abyss:5)
6 ogres
A centaur (D:13)
11 lost souls
2 giant slugs
A raiju zombie (Crypt:4)
34 hounds
An iron imp (Abyss:5)
4 orc wizards
368 lightning spires
2 sheep
9 mummies (Tomb:2)
8 adders
2 green rats (Lair:2)
5 white imps
19 ufetubi
4 orcs
A ball python (Snake:3)
6 bats
A jackal (D:9)
A kobold (D:13)
2 giant spores
11 quokkas
9 rats
A bush (Shoals:1)
276 eldritch tentacle segments
9 fungi
27 plants
13 snaplasher vines
1615 snaplasher vine segments
63 starspawn tentacles
170 starspawn tentacle segments
32 tentacles
669 tentacle segments
4150 creatures vanquished.
Grand Total: 9698 creatures vanquished
Notes
Turn | Place | Note
--------------------------------------------------------------
0 | D:1 | Kraaaaaw, the Tengu Summoner, began the quest for the Orb.
0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3
52 | D:1 | Reached skill level 5 in Summonings
168 | D:1 | Reached XP level 2. HP: 16/16 MP: 3/5
658 | D:1 | Reached skill level 1 in Fighting
1084 | D:2 | Reached XP level 3. HP: 20/20 MP: 4/7
1104 | D:2 | Learned a level 3 spell: Call Canine Familiar
1285 | D:2 | Found an ancient bone altar of Kikubaaqudgha.
1350 | D:2 | Found a shadowy altar of Dithmenos.
1364 | D:2 | Reached XP level 4. HP: 26/26 MP: 4/8
2260 | D:3 | Reached XP level 5. HP: 30/30 MP: 7/11
2682 | D:4 | Learned a level 4 spell: Summon Lightning Spire
2794 | D:4 | Noticed Eustachio
2805 | D:4 | Killed Eustachio
2805 | D:4 | Reached skill level 6 in Summonings
2805 | D:4 | Reached skill level 1 in Air Magic
2805 | D:4 | Reached XP level 6. HP: 37/37 MP: 9/14
2824 | D:4 | Found a glowing drain.
2851 | Sewer | Entered a sewer
2878 | Sewer | Noticed Purgy
2887 | Sewer | Killed Purgy
3211 | D:4 | Reached XP level 7. HP: 41/41 MP: 16/16
3327 | D:4 | Found Fac Henu's Jewellery Emporium.
3409 | D:4 | Noticed Duvessa
3412 | D:4 | Noticed Dowan
3415 | D:4 | Killed Duvessa
3435 | D:4 | Killed Dowan
4085 | D:5 | Entered Level 5 of the Dungeon
4176 | D:5 | Found a sparkling altar of Nemelex Xobeh.
4254 | D:5 | Found an ancient bone altar of Kikubaaqudgha.
4447 | D:5 | Reached XP level 8. HP: 48/48 MP: 16/19
4538 | D:5 | Found a white marble altar of Elyvilon.
4579 | D:5 | Reached skill level 1 in Shields
4579 | D:5 | Reached skill level 7 in Summonings
5051 | D:5 | Became a worshipper of Elyvilon the Healer
5341 | D:6 | Reached skill level 5 in Dodging
5514 | D:6 | Found a staircase to the Ecumenical Temple.
5548 | Temple | Entered the Ecumenical Temple
5573 | Temple | Fell from the grace of Elyvilon
5573 | Temple | Became a worshipper of the Shining One
6082 | D:6 | Reached skill level 5 in Air Magic
6364 | D:7 | Reached XP level 9. HP: 52/52 MP: 17/21
7002 | D:7 | Reached skill level 8 in Summonings
7151 | D:8 | Reached skill level 5 in Fighting
7424 | D:8 | Found Xote's Book Emporium.
7437 | D:8 | Noticed Gastronok
7552 | D:8 | Killed Gastronok
7552 | D:8 | Reached skill level 5 in Shields
7552 | D:8 | Reached skill level 5 in Spellcasting
8253 | D:9 | Acquired the Shining One's first power
8263 | D:9 | Reached XP level 10. HP: 49/59 MP: 11/24
8594 | D:9 | Found a staircase to the Orcish Mines.
8749 | D:9 | Reached skill level 9 in Summonings
8888 | D:9 | Paralysed by a giant eyeball for 4 turns
8990 | D:9 | Found Kumouwk's Jewellery Shoppe.
9024 | D:10 | Entered Level 10 of the Dungeon
9037 | D:10 | Noticed Josephine
9041 | D:10 | Killed Josephine
9124 | D:10 | Paralysed by a giant eyeball for 3 turns
9130 | D:10 | Paralysed by a giant eyeball for 4 turns
9250 | D:10 | Noticed Urug
9252 | D:10 | Paralysed by a giant eyeball for 2 turns
9263 | D:9 | Paralysed by a giant eyeball for 4 turns
9495 | D:10 | Noticed Fannar
9508 | D:10 | Killed Fannar
9685 | D:10 | Found a staircase to the Lair.
10379 | D:10 | Noticed Psyche
10388 | D:10 | Killed Psyche
10530 | Lair:1 | Entered Level 1 of the Lair of Beasts
10597 | Lair:1 | Noticed Nergalle
10608 | Lair:1 | Killed Nergalle
10647 | Lair:1 | Reached XP level 11. HP: 66/66 MP: 22/26
10759 | Lair:1 | Acquired the Shining One's second power
10845 | Lair:1 | Reached skill level 10 in Summonings
11426 | Lair:1 | Reached skill level 1 in Maces & Flails
11901 | Lair:2 | Noticed a seven-headed hydra
11927 | Lair:2 | Killed a seven-headed hydra
11984 | Lair:2 | Reached skill level 1 in Evocations
11999 | Lair:2 | Got a warped wooden ring
12002 | Lair:2 | Identified the ring of Dishonesty {Fire Dam+5 Stlth} (You found it on level 2 of the Lair of Beasts)
12286 | Lair:2 | Noticed a seven-headed hydra
12523 | Lair:3 | Found a labyrinth entrance.
12534 | Lab | Entered a labyrinth
13903 | Lab | Noticed a minotaur
13912 | Lab | Killed a minotaur
13941 | Lab | Got a twitching amber ring
13941 | Lab | Got a sparkling copper ring
13941 | Lab | Got a faintly glowing marble ring
13961 | Lab | Got a distressingly furry robe
13963 | Lab | Identified a +0 rod of destruction (9/9) (You found it in a labyrinth)
13967 | Lab | Identified the +0 robe of the End {rF+ Dex+1 Dam+3} (You found it in a labyrinth)
13974 | Lab | Identified the ring "Ydeheadouch" {rF++ AC+5} (You found it in a labyrinth)
13977 | Lab | Got an ichor-stained mace
13977 | Lab | Got a smoking mace
13978 | Lab | Identified the +0,+5 mace of Gluttony {antimagic, +Rage rPois rC+} (You found it in a labyrinth)
13979 | Lab | Identified the +6,-1 mace "Miefoum" {drain, +Rage +Inv rF++ rN+ Str+4} (You found it in a labyrinth)
14042 | Lair:2 | Learned a level 5 spell: Shadow Creatures
14075 | Lair:2 | Killed a seven-headed hydra
14075 | Lair:2 | Reached XP level 12. HP: 72/72 MP: 1/29
14208 | Lair:3 | Noticed a five-headed hydra
14218 | Lair:3 | Killed a five-headed hydra
14584 | Lair:3 | Reached skill level 10 in Air Magic
14927 | Lair:3 | Found a staircase to the Shoals.
15201 | Lair:3 | Noticed a six-headed hydra
15209 | Lair:3 | Killed a six-headed hydra
15690 | Lair:4 | Reached skill level 11 in Summonings
17179 | Lair:5 | Reached skill level 5 in Maces & Flails
17184 | Lair:5 | Reached skill level 5 in Evocations
17260 | Lair:5 | Found a snail-covered altar of Cheibriados.
17387 | Lair:5 | Reached XP level 13. HP: 79/79 MP: 25/30
17431 | Lair:5 | Got a distressingly furry robe
17439 | Lair:5 | Identified the cursed -5 robe of Intuition {+Blink +Fly Str-2} (You found it on level 5 of the Lair of Beasts)
17738 | Lair:6 | Found a staircase to the Snake Pit.
18017 | Lair:6 | Found a staircase to the Slime Pits.
20057 | Lair:8 | Entered Level 8 of the Lair of Beasts
20116 | Lair:8 | Noticed Maud
20133 | Lair:8 | Killed Maud
20133 | Lair:8 | Reached skill level 10 in Dodging
20255 | Lair:8 | Reached skill level 12 in Summonings
20628 | Lair:8 | Noticed Rupert
20658 | Lair:8 | Killed Rupert
22183 | Lair:8 | Noticed a dire elephant
22183 | Lair:8 | Noticed a dire elephant
22194 | Lair:8 | Killed a dire elephant
22207 | Lair:8 | Killed a dire elephant
22359 | Lair:8 | Noticed a dire elephant
22369 | Lair:8 | Killed a dire elephant
22572 | Lair:8 | Reached XP level 14. HP: 50/86 MP: 23/32
22780 | Lair:8 | Acquired the Shining One's third power
22833 | Lair:8 | Noticed a dire elephant
22845 | Lair:8 | Killed a dire elephant
22898 | Lair:8 | Noticed a dire elephant
22908 | Lair:8 | Killed a dire elephant
23230 | D:9 | Killed Urug
23285 | Orc:1 | Entered Level 1 of the Orcish Mines
23873 | Orc:2 | Noticed Harold
23884 | Orc:2 | Killed Harold
24494 | Orc:3 | Found Shrys' Assorted Antiques.
24864 | Orc:4 | Entered Level 4 of the Orcish Mines
24905 | Orc:4 | Found Roikk's Distillery.
24934 | Orc:4 | Found Qunian's Gadget Boutique.
24995 | Orc:4 | Found a staircase to the Elven Halls.
25231 | Orc:4 | Found Kilemp's Antique Weapon Shop.
25345 | Orc:4 | Found a burning altar of Makhleb.
25351 | Orc:4 | Found Cluareil's Weapon Shop.
25358 | Orc:4 | Found Gutienk's General Store.
25866 | Orc:4 | Noticed an orc warlord
25937 | Orc:4 | Killed an orc warlord
26209 | Orc:4 | Acquired the Shining One's fourth power
26547 | Orc:4 | Found Onlia's Antique Armour Boutique.
26548 | Orc:4 | Found Brihafomn's Antique Weapon Shop.
26549 | Orc:4 | Found Umap's General Store.
26549 | Orc:4 | Found Jiter's Jewellery Boutique.
26564 | Orc:4 | Bought an ichor-stained eveningstar for 520 gold pieces
26565 | Orc:4 | Identified the +4,+2 eveningstar of the Clouds {pain, SInv} (You bought it in a shop on level 4 of the Orcish Mines)
26570 | Orc:4 | Bought an emerald-encrusted ring mail for 225 gold pieces
26581 | Orc:4 | Identified the +1 ring mail of the Alphagorgon {Dam+4} (You bought it in a shop on level 4 of the Orcish Mines)
26802 | Orc:3 | Bought a scroll of identify for 76 gold pieces
26802 | Orc:3 | Bought a pink potion for 34 gold pieces
26803 | Orc:3 | Identified the ring of Plistryp {+Blink Str+2 SInv} (You found it in a labyrinth)
26804 | Orc:3 | Gained mutation: Your digestive system is specialised to digest meat. [potion of beneficial mutation]
26934 | D:9 | Bought the cursed amulet of Othaevve {Stasis rPois Str+1 Dex+4 SInv} for 565 gold pieces
27190 | D:11 | Found Fruiq's Book Boutique.
27514 | D:11 | Reached skill level 10 in Fighting
27740 | D:12 | Identified the ring "Zowel" {MP+9 Int+3} (You found it in a labyrinth)
27776 | D:12 | Found a deep blue altar of Sif Muna.
28024 | D:12 | Noticed Erolcha
28034 | D:12 | Killed Erolcha
28555 | D:13 | Found a gate to the Vaults.
28671 | D:11 | Bought a book of Enchantments for 650 gold pieces
28679 | D:11 | Learned a level 6 spell: Deflect Missiles
28686 | D:11 | Learned a level 6 spell: Haste
29312 | D:13 | Reached skill level 1 in Charms
29438 | D:13 | Reached skill level 13 in Air Magic
30137 | D:14 | Found Khaast's Distillery.
30319 | D:15 | Entered Level 15 of the Dungeon
30568 | D:15 | Reached XP level 15. HP: 92/92 MP: 30/33
31162 | D:15 | Found a blossoming altar of Fedhas.
31775 | D:15 | Found a staircase to the Depths.
32136 | Snake:1 | Entered Level 1 of the Snake Pit
32205 | Snake:1 | Found a shattered altar of Ashenzari.
32276 | Snake:1 | Noticed Aizul
32299 | Snake:1 | Killed Aizul
33205 | Snake:1 | Identified a -2 rod of clouds (13/13) (You found it on level 1 of the Snake Pit)
34149 | Snake:2 | Reached skill level 5 in Charms
34388 | Snake:2 | Reached skill level 1 in Armour
34636 | Snake:2 | Reached skill level 14 in Air Magic
34997 | Snake:2 | Identified a +0 cloak of preservation (You found it on level 2 of the Snake Pit)
35570 | Snake:3 | Noticed Kirke
35580 | Snake:3 | Killed Kirke
35587 | Snake:3 | Noticed Vashnia
35739 | Snake:3 | Killed Vashnia
36147 | Snake:3 | Noticed a greater naga
36169 | Snake:3 | Killed a greater naga
36680 | Snake:3 | Reached XP level 16. HP: 99/99 MP: 22/34
37018 | Snake:3 | Noticed a greater naga
37044 | Snake:3 | Killed a greater naga
37683 | Snake:4 | Found a flickering gateway to a bazaar.
37748 | Bazaar | Entered a bazaar
37752 | Bazaar | Found Binwed's Jewellery Boutique.
37770 | Bazaar | Found Muing's Antique Weapon Emporium.
37787 | Bazaar | Found Geubusch's Book Boutique.
37804 | Bazaar | Found Asie's Distillery.
39396 | Snake:5 | Entered Level 5 of the Snake Pit
39446 | Snake:5 | Reached skill level 5 in Armour
39661 | Snake:5 | Found a burning altar of Makhleb.
39771 | Snake:5 | Noticed Asterion
39783 | Snake:5 | Killed Asterion
40757 | Snake:5 | Reached skill level 15 in Air Magic
41397 | Snake:5 | Reached skill level 10 in Spellcasting
41591 | Snake:5 | Reached XP level 17. HP: 102/104 MP: 27/35
41632 | Snake:5 | Got a serpentine rune of Zot
42137 | Shoals:1 | Entered Level 1 of the Shoals
43408 | Shoals:1 | Reached skill level 1 in Invocations
43698 | Shoals:2 | Found a frozen archway.
43762 | Shoals:2 | Found Herublou's Magic Scroll Shop.
43893 | IceCv | Entered an ice cave
43922 | IceCv | Noticed Dark Madness' ghost (mighty OpSu)
43943 | IceCv | Killed Dark Madness' ghost
44694 | IceCv | Noticed an Ice Fiend
46605 | Shoals:3 | Found Hoosobou's General Store.
47679 | Shoals:4 | Reached skill level 10 in Shields
47679 | Shoals:4 | Reached skill level 5 in Invocations
47679 | Shoals:4 | Reached XP level 18. HP: 110/110 MP: 36/36
47881 | Shoals:4 | Noticed Norris
48089 | Shoals:4 | Killed Norris
48221 | Shoals:4 | Got a pitted buckler
48230 | Shoals:4 | Identified the +3 buckler "Vetsexol" {rN+} (You took it off Norris on level 4 of the Shoals)
48724 | Shoals:4 | Reached skill level 16 in Air Magic
49828 | Shoals:5 | Entered Level 5 of the Shoals
50067 | Shoals:5 | Learned a level 2 spell: Blink
50854 | Shoals:5 | Reached skill level 1 in Translocations
50911 | Shoals:5 | Noticed Jorgrun
51052 | Shoals:5 | Killed Jorgrun
51055 | Shoals:5 | Reached XP level 19. HP: 115/115 MP: 20/36
51132 | Shoals:5 | Got a fine leather armour
51143 | Shoals:5 | Identified the cursed -1 leather armour "Yleoss" {Acc+1} (You found it on level 5 of the Shoals)
51502 | Shoals:5 | Got a barnacled rune of Zot
51620 | Shoals:5 | Noticed Ilsuiw
51675 | Shoals:5 | Killed Ilsuiw
51691 | Shoals:5 | Got a brightly glowing marble ring
51834 | Shoals:5 | Identified the ring "Gurhaokk" {rF+ Dex+3 Int+2} (You took it off a merfolk aquamancer on level 5 of the Shoals)
51839 | Shoals:5 | Identified a +0 rod of striking (14/14) (You took it off a centaur on level 5 of the Shoals)
52214 | Shoals:5 | Noticed Frances
52232 | Shoals:5 | Killed Frances
52751 | Shoals:5 | Learned a level 4 spell: Summon Elemental
52758 | Shoals:5 | Learned a level 6 spell: Monstrous Menagerie
53150 | Vaults:1 | Entered Level 1 of the Vaults
53244 | Vaults:1 | Found Hodeq's Assorted Antiques.
53308 | Vaults:1 | Found a magical portal.
53387 | WizLab | Entered a wizard's laboratory
54424 | WizLab | Identified Cigotuvi's Collected Works on Transformation and Stones
54816 | WizLab | Gained mutation: Your magical capacity is low (-10% MP). [potion of mutation]
54816 | WizLab | Gained mutation: You possess an exceptional clarity of mind. [potion of mutation]
54819 | WizLab | Lost mutation: You possess an exceptional clarity of mind. [potion of mutation]
54819 | WizLab | Gained mutation: You are partially covered in thin metallic scales (AC +2). [potion of mutation]
54820 | WizLab | Gained mutation: Your skin changes colour to match your surroundings (Stlth). [potion of mutation]
54820 | WizLab | Lost mutation: You are partially covered in thin metallic scales (AC +2). [potion of mutation]
54820 | WizLab | Lost mutation: Your magical capacity is low (-10% MP). [potion of mutation]
54829 | WizLab | Gained mutation: You are agile. (Dex +2) [potion of beneficial mutation]
55094 | Vaults:1 | Noticed Nikola
55102 | Vaults:1 | Killed Nikola
55167 | Vaults:1 | Bought a papyrus book for 450 gold pieces
55755 | Vaults:1 | Found Waum's Distillery.
56026 | Vaults:1 | Noticed Agnes
56035 | Vaults:1 | Killed Agnes
57168 | Vaults:2 | Found an iron altar of Okawaru.
57450 | Vaults:2 | Reached skill level 15 in Dodging
57520 | Vaults:2 | Found a staircase to the Crypt.
58475 | Vaults:2 | Reached XP level 20. HP: 101/121 MP: 20/38
59476 | Vaults:3 | Reached skill level 10 in Maces & Flails
59615 | Vaults:3 | Noticed Jory
59626 | Vaults:3 | Killed Jory
60508 | Vaults:3 | Found Klucs' Magic Scroll Emporium.
60516 | Vaults:3 | Bought a scroll of enchant armour for 105 gold pieces
60764 | Vaults:3 | Got a sheer robe
60771 | Vaults:3 | Found a radiant altar of Vehumet.
60790 | Vaults:3 | Got a shimmering hat
60803 | Vaults:3 | Got a fabulously ornate robe
60821 | Vaults:3 | Identified the +1 hat of the Journeyman {rF+ MR++ Curse} (You found it on level 3 of the Vaults)
60900 | Vaults:3 | Identified the cursed -5 robe of Misfortune {-Cast Contam *Tele EV-4 Str-2 Dex-2 Int-2 Stlth-- Curse} (You found it on level 3 of the Vaults)
60902 | Vaults:3 | Identified the cursed +0 robe of Trog's Hope {Dex+3 Dam+4 SInv Stlth++} (You found it on level 3 of the Vaults)
61821 | Vaults:4 | Found a staircase to the Hall of Blades.
62655 | Vaults:4 | Found Kaatwaw's Armour Shop.
65202 | Temple | Identified a +4,+6 eveningstar of holy wrath (a +3,+4 eveningstar of distortion blessed by the Shining One)
65631 | Crypt:1 | Entered Level 1 of the Crypt
66620 | Crypt:1 | Got a blackened ring mail
66621 | Crypt:1 | Identified the +0 ring mail of Dithmenos' Outrage {Dex+3 Dam-3} (You found it on level 1 of the Crypt)
66905 | Crypt:2 | Reached XP level 21. HP: 128/128 MP: 39/39
67549 | Crypt:2 | Found a staircase to the Tomb.
68048 | Crypt:2 | Got a wavering granite ring
68049 | Crypt:2 | Identified the ring "Blosoi Plim" {rF+ Int+2} (You found it on level 2 of the Crypt)
68968 | Crypt:3 | Noticed Sojobo
69013 | Crypt:3 | Killed Sojobo
69013 | Crypt:3 | Reached skill level 10 in Charms
70097 | Crypt:4 | Noticed Boris
70135 | Crypt:4 | Killed Boris
70913 | Crypt:5 | Entered Level 5 of the Crypt
71489 | Crypt:5 | Reached XP level 22. HP: 107/135 MP: 40/40
71731 | Crypt:5 | Noticed an ancient lich
71976 | Crypt:5 | The Shining One protects you from harm!
72105 | Crypt:5 | Killed an ancient lich
72236 | Crypt:5 | Identified the Catalogue of Attacks
73170 | Depths:1 | Entered Level 1 of the Depths
73380 | Depths:1 | Found a gateway to Hell.
73464 | Depths:1 | Noticed the Enchantress
73484 | Depths:1 | Killed the Enchantress
73501 | Depths:1 | Reached skill level 15 in Shields
73508 | Depths:1 | Reached skill level 10 in Evocations
73516 | Depths:1 | Got a faerie dragon armour
73563 | Depths:1 | Identified the +6 faerie dragon armour {Dam-1} (You took it off the Enchantress on level 1 of the Depths)
73637 | Depths:1 | Found a one-way gate leading to the halls of Pandemonium.
77472 | Depths:3 | Found a gateway to a ziggurat.
77715 | Depths:3 | Noticed Frederick
77743 | Depths:3 | Killed Frederick
78452 | Depths:3 | Reached XP level 23. HP: 109/140 MP: 26/41
78917 | Depths:3 | Identified a scroll of acquirement
78981 | Depths:3 | Learned a level 5 spell: Summon Forest
79065 | Depths:3 | Identified the Compendium of the Frostbite and Necromancy
79634 | Depths:4 | Found a one-way gate to the infinite horrors of the Abyss.
79748 | Depths:4 | Found Pluebria's Armour Shop.
79909 | Depths:4 | Paralysed by a giant eyeball for 3 turns
81070 | Depths:4 | Identified Nugitaom's Compendium of Twisted Feathers (You found it on level 4 of the Depths)
81076 | Depths:4 | Learned a level 4 spell: Airstrike
81441 | Depths:5 | Entered Level 5 of the Depths
81780 | Depths:4 | Reached skill level 5 in Translocations
81981 | Depths:5 | Reached skill level 17 in Air Magic
82053 | Depths:5 | Found a gate to the Realm of Zot.
82513 | Depths:5 | Reached skill level 15 in Maces & Flails
83220 | Depths:5 | Found Kuaf's General Store.
83230 | Depths:5 | Bought a scroll of enchant weapon II for 88 gold pieces
83232 | Depths:5 | Found a corrupted altar of Lugonu.
83981 | Elf:1 | Entered Level 1 of the Elven Halls
84516 | Elf:1 | Found Cluciegi's Gadget Boutique.
84592 | Elf:1 | Got a polished scale mail
84593 | Elf:1 | Identified the +0 scale mail of Roudeug {Acc+4 Dam+4} (You found it on level 1 of the Elven Halls)
84778 | Elf:1 | Reached skill level 5 in Stealth
85678 | Elf:2 | Found Mnuenlur's Weapon Emporium.
86481 | Elf:3 | Entered Level 3 of the Elven Halls
86783 | Elf:3 | Found Mumn's Antique Weapon Shop.
86898 | Elf:3 | Reached XP level 24. HP: 138/145 MP: 41/41
88126 | Elf:2 | Reached skill level 15 in Summonings
89566 | Elf:3 | Got a brightly glowing granite ring
89570 | Elf:3 | Got a faintly glowing morningstar
89571 | Elf:3 | Identified the ring of Megrad {Hunger +Blink} (You took it off a deep elf demonologist on level 3 of the Elven Halls)
89575 | Elf:3 | Identified the +6,+4 morningstar of the Valley of Death {flame, rN+ Int+3} (You took it off a deep elf demonologist on level 3 of the Elven Halls)
89638 | Elf:3 | Learned a level 1 spell: Apportation
89661 | Elf:3 | Got a brightly glowing fire dragon armour
89675 | Elf:3 | Identified the +2 fire dragon armour of Winter {rF++ rC- rN+} (You found it on level 3 of the Elven Halls)
90742 | Vaults:4 | Bought the +7 ice dragon armour of the Harvest {rF- rC++ rN+} for 2192 gold pieces
91483 | Slime:1 | Entered Level 1 of the Pits of Slime
92334 | Slime:2 | Gained mutation: Your vision is a little blurry. [a shining eye]
92845 | Slime:2 | Reached skill level 18 in Air Magic
93528 | Slime:4 | Gained mutation: Armour fits poorly on your strangely shaped body. [a shining eye]
93532 | Slime:4 | Gained mutation: You tend to lose your temper in combat. [a shining eye]
93881 | Snake:2 | Lost mutation: You are agile. (Dex +2) [potion of cure mutation]
93881 | Snake:2 | Lost mutation: Your vision is a little blurry. [potion of cure mutation]
93881 | Snake:2 | Lost mutation: Armour fits poorly on your strangely shaped body. [potion of cure mutation]
93881 | Snake:2 | Lost mutation: Your digestive system is specialised to digest meat. [potion of cure mutation]
93881 | Snake:2 | Lost mutation: You tend to lose your temper in combat. [potion of cure mutation]
94114 | Slime:4 | Gained mutation: You digest meat inefficiently. [a shining eye]
94495 | Slime:6 | Entered Level 6 of the Pits of Slime
95496 | Slime:6 | Noticed the royal jelly
95754 | Slime:6 | Found a viscous altar of Jiyva.
95902 | Slime:6 | Killed the royal jelly
96285 | Slime:6 | Paralysed by a giant eyeball for 4 turns
96494 | Slime:6 | Got a slimy rune of Zot
97507 | Depths:5 | Voluntarily entered the Abyss.
97580 | Abyss:1 | Got an ancient silver ring
97770 | Abyss:1 | Reached XP level 25. HP: 150/150 MP: 42/42
97789 | Abyss:1 | Found a corrupted altar of Lugonu.
98046 | Abyss:2 | Reached skill level 10 in Armour
98141 | Abyss:2 | Found a sparkling altar of Nemelex Xobeh.
98375 | Abyss:2 | Paralysed by accursed screaming for 1 turns
98807 | Abyss:4 | Found a corrupted altar of Lugonu.
98864 | Abyss:4 | Got a shimmering leather armour
98939 | Abyss:5 | Entered Level 5 of the Abyss
99829 | Abyss:5 | Gained mutation: You tend to lose your temper in combat. [a neqoxec]
99874 | Abyss:5 | Reached skill level 15 in Spellcasting
100247 | Abyss:5 | Reached skill level 19 in Air Magic
100261 | Abyss:5 | Noticed an ancient lich
100266 | Abyss:5 | Killed an ancient lich
100303 | Abyss:5 | Reached XP level 26. HP: 158/158 MP: 44/44
100309 | Abyss:5 | Paralysed by accursed screaming for 1 turns
100663 | Abyss:5 | Identified the ring "Roocleum" {Fire Str+2 Int+2} (You found it on level 1 of the Abyss)
100850 | Abyss:5 | Paralysed by accursed screaming for 1 turns
101138 | Abyss:5 | Found a shattered altar of Ashenzari.
101588 | Abyss:5 | Found a shimmering altar of Xom.
101603 | Abyss:5 | Found a shimmering altar of Xom.
101653 | Abyss:5 | Found a shimmering altar of Xom.
101670 | Abyss:5 | Found a shimmering altar of Xom.
101670 | Abyss:5 | Found a corrupted altar of Lugonu.
101670 | Abyss:5 | Found a shimmering altar of Xom.
101673 | Abyss:5 | Found a shimmering altar of Xom.
101673 | Abyss:5 | Found a shimmering altar of Xom.
101673 | Abyss:5 | Found a shimmering altar of Xom.
101673 | Abyss:5 | Found a shimmering altar of Xom.
101673 | Abyss:5 | Found a shimmering altar of Xom.
101673 | Abyss:5 | Found a shimmering altar of Xom.
102007 | Abyss:5 | Gained mutation: Your body is slowly deteriorating. [a neqoxec]
102356 | Abyss:5 | Found a corrupted altar of Lugonu.
102359 | Abyss:5 | Got an abyssal rune of Zot
102395 | Abyss:5 | Reached XP level 27. HP: 89/164 MP: 45/45
102416 | Abyss:5 | Paralysed by a giant eyeball for 2 turns
102656 | Depths:5 | Escaped the Abyss
102677 | Depths:5 | Bought a potion of cure mutation for 560 gold pieces
102678 | Depths:5 | Lost mutation: You tend to lose your temper in combat. [potion of cure mutation]
102678 | Depths:5 | Lost mutation: Your body is slowly deteriorating. [potion of cure mutation]
102678 | Depths:5 | Lost mutation: You digest meat inefficiently. [potion of cure mutation]
102678 | Depths:5 | Lost mutation: Your skin changes colour to match your surroundings (Stlth). [potion of cure mutation]
103002 | D:13 | Identified the +0 leather armour "Awirien" {Str-4 Acc+6} (You found it on level 4 of the Abyss)
103491 | Vaults:5 | Entered Level 5 of the Vaults
103683 | Vaults:4 | Reached skill level 15 in Fighting
103897 | Vaults:4 | Reached skill level 20 in Air Magic
105245 | Vaults:5 | Noticed an ancient lich
105265 | Vaults:5 | Killed an ancient lich
105513 | Vaults:5 | Got a silver rune of Zot
106284 | Vaults:5 | Found Mnifruq's Jewellery Shoppe.
107345 | Vaults:5 | Found Mniupnak's Jewellery Shoppe.
107345 | Vaults:5 | Found Obanarai's Antique Armour Shoppe.
107346 | Vaults:5 | Noticed an ancient lich
107528 | Vaults:5 | Killed an ancient lich
108221 | Vaults:5 | Found Quassaaf's Magic Scroll Boutique.
108249 | Vaults:5 | Found Smuod's Food Shoppe.
108398 | Vaults:5 | Bought a scroll of enchant weapon I for 49 gold pieces
108412 | Vaults:5 | Found Faavvuiz's Food Shoppe.
109410 | Tomb:1 | Entered Level 1 of the Tomb of the Ancients
112018 | Depths:3 | Learned a level 4 spell: Control Teleport
113621 | Tomb:2 | Reached skill level 21 in Air Magic
113639 | Tomb:3 | Entered Level 3 of the Tomb of the Ancients
117275 | Tomb:3 | Got a golden rune of Zot
117289 | Tomb:3 | Noticed Saint Roka
117315 | Tomb:3 | Killed Saint Roka
117464 | Tomb:3 | Gained mutation: You tend to lose your temper in combat. [a neqoxec]
117706 | Tomb:3 | Identified the Volume of Boosts
117748 | Tomb:3 | Identified Iskenderun's Incunabulum of Attacks
117762 | Tomb:3 | Learned a level 9 spell: Tornado
117897 | Tomb:3 | Lost mutation: You tend to lose your temper in combat. [potion of cure mutation]
118583 | Zot:1 | Entered Level 1 of the Realm of Zot
118594 | Zot:1 | Reached skill level 1 in Staves
119390 | Zot:1 | Reached skill level 5 in Staves
119411 | Zot:1 | Found a blossoming altar of Fedhas.
119603 | Zot:1 | Identified a +4 rod of ignition (10/10) (You found it on level 1 of the Realm of Zot)
120413 | Zot:2 | Noticed an orb of fire
120428 | Zot:2 | Gained mutation: Your magical capacity is low (-10% MP). [an orb of fire]
120439 | Zot:2 | Killed an orb of fire
120712 | Zot:2 | Reached skill level 22 in Air Magic
121038 | Zot:2 | Reached skill level 10 in Staves
122252 | Zot:4 | Reached skill level 23 in Air Magic
123251 | Lair:2 | Learned a level 4 spell: Passage of Golubria
123606 | Pan | Entered Pandemonium
123783 | Pan | Found an exit through the horrors of the Abyss.
123959 | Pan | Noticed Iphous the pandemonium lord
123972 | Pan | Killed Iphous the pandemonium lord
124029 | Pan | Found an exit through the horrors of the Abyss.
124177 | Pan | Noticed Cycw the pandemonium lord
124191 | Pan | Killed Cycw the pandemonium lord
124214 | Pan | Got a warped scale mail
124215 | Pan | Identified the cursed -4 scale mail of the Lion {Str+3 Int+3} (You found it in Pandemonium)
124249 | Pan | Found an exit through the horrors of the Abyss.
124250 | Pan | Noticed Fusec the pandemonium lord
124256 | Pan | Took an exit into the Abyss.
124256 | Abyss:1 | Escaped into the Abyss
124304 | Depths:3 | Escaped the Abyss
124331 | Pan | Entered Pandemonium
124336 | Pan | Found an exit through the horrors of the Abyss.
124541 | Pan | Reached skill level 24 in Air Magic
124830 | Pan | Found an exit through the horrors of the Abyss.
125101 | Pan | Noticed Viyzxuda the pandemonium lord
125112 | Pan | Killed Viyzxuda the pandemonium lord
125293 | Pan | Noticed Nuffom the pandemonium lord
125327 | Pan | Killed Nuffom the pandemonium lord
125528 | Pan | Got a demonic rune of Zot
125555 | Pan | Found an exit through the horrors of the Abyss.
125560 | Pan | Found an exit through the horrors of the Abyss.
125691 | Pan | Entered the realm of Lom Lobon.
125723 | Pan | Noticed Lom Lobon
125787 | Pan | Killed Lom Lobon
125821 | Pan | Got a magical rune of Zot
126089 | Pan | Found an exit through the horrors of the Abyss.
126134 | Pan | Took an exit into the Abyss.
126134 | Abyss:1 | Escaped into the Abyss
126140 | Abyss:1 | Found a corrupted altar of Lugonu.
126163 | Depths:3 | Escaped the Abyss
126169 | Pan | Entered the realm of Gloorx Vloq.
126169 | Pan | Entered Pandemonium
126219 | Pan | Reached skill level 25 in Air Magic
126349 | Pan | Noticed Gloorx Vloq
126360 | Pan | Killed Gloorx Vloq
126402 | Pan | Got a dark rune of Zot
126602 | Pan | Gained mutation: Your magical capacity is very low (-20% MP). [a neqoxec]
126886 | Pan | Identified the Papyrus of the Hummingbird (You acquired it in Pandemonium)
127323 | Pan | Found an exit through the horrors of the Abyss.
127336 | Pan | Took an exit into the Abyss.
127336 | Abyss:1 | Escaped into the Abyss
127384 | Depths:3 | Escaped the Abyss
127389 | Depths:3 | Reached skill level 10 in Invocations
127402 | Pan | Entered Pandemonium
127656 | Pan | Found an exit through the horrors of the Abyss.
127670 | Pan | Took an exit into the Abyss.
127670 | Abyss:1 | Escaped into the Abyss
127739 | Depths:3 | Escaped the Abyss
127889 | Pan | Entered Pandemonium
127959 | Pan | Entered the realm of Cerebov.
128017 | Pan | Reached skill level 26 in Air Magic
128191 | Pan | Identified the Handbook of Enchantment
128453 | Pan | Noticed Cerebov
128460 | Pan | Got a fiery rune of Zot
128545 | Pan | Found an exit through the horrors of the Abyss.
128566 | Pan | Found a gateway to a ziggurat.
128899 | Pan | Entered the realm of Mnoleg.
128967 | Pan | Noticed Mnoleg
128986 | Pan | Killed Mnoleg
129051 | Pan | Got a glowing rune of Zot
129124 | Pan | Gained mutation: Your body is slowly deteriorating. [a cacodemon]
129125 | Pan | Gained mutation: Armour fits poorly on your strangely shaped body. [a neqoxec]
129140 | Pan | Gained mutation: You have a fast metabolism. [a cacodemon]
129260 | Pan | Found an exit through the horrors of the Abyss.
129268 | Pan | Took an exit into the Abyss.
129268 | Abyss:1 | Escaped into the Abyss
129289 | Abyss:1 | Found a corrupted altar of Lugonu.
129301 | Abyss:1 | Lost mutation: Your magical capacity is very low (-20% MP). [potion of cure mutation]
129301 | Abyss:1 | Lost mutation: You have a fast metabolism. [potion of cure mutation]
129301 | Abyss:1 | Lost mutation: Your body is slowly deteriorating. [potion of cure mutation]
129301 | Abyss:1 | Lost mutation: Your magical capacity is low (-10% MP). [potion of cure mutation]
129301 | Abyss:1 | Lost mutation: Armour fits poorly on your strangely shaped body. [potion of cure mutation]
129322 | Depths:3 | Escaped the Abyss
129629 | D:13 | Learned a level 9 spell: Dragon's Call
129882 | Hell | Entered the Vestibule of Hell
129882 | Hell | Noticed Geryon
129893 | Hell | Noticed Murray
129898 | Hell | Killed Geryon
129912 | Hell | Killed Murray
129973 | Hell | Reached skill level 27 in Air Magic
130212 | Hell | Found a gateway to the Iron City of Dis.
130275 | Hell | Found a gateway to the freezing wastes of Cocytus.
130361 | Hell | Found a gateway to the decaying netherworld of Tartarus.
130609 | Hell | Found a gateway to the ashen valley of Gehenna.
130868 | Tar:1 | Entered Level 1 of Tartarus
131957 | Tar:4 | Reached skill level 15 in Armour
132427 | Tar:7 | Entered Level 7 of Tartarus
132542 | Tar:7 | Noticed Ereshkigal
133213 | D:14 | Bought 2 potions of heal wounds for 78 gold pieces
133213 | D:14 | Bought a potion of restore abilities for 39 gold pieces
133213 | D:14 | Bought a potion of restore abilities for 39 gold pieces
134161 | Tar:7 | Killed Ereshkigal
134268 | Tar:7 | Got a bone rune of Zot
134409 | Tar:7 | Noticed an ancient lich
134422 | Tar:7 | Killed an ancient lich
134635 | Tar:7 | Got a transparent large shield
134636 | Tar:7 | Identified the cursed +0 large shield "Ihatenom" {Acc-4} (You found it on level 7 of Tartarus)
134687 | Tar:7 | Got a jewelled ring mail
134688 | Tar:7 | Identified the +2 ring mail "Priabb" {Str+4 Dex+3} (You found it on level 7 of Tartarus)
134724 | Tar:7 | Noticed an ancient lich
135635 | Dis:1 | Entered Level 1 of the Iron City of Dis
136641 | Dis:4 | Gained mutation: You are frail (-10% HP). [mutagenic glow]
136968 | Dis:7 | Entered Level 7 of the Iron City of Dis
137798 | Dis:7 | Identified Demewegi's Reference Book on Ice and Summoning
137803 | Dis:7 | Learned a level 3 spell: Abjuration
137806 | Dis:7 | Got a pitted amber ring
137807 | Dis:7 | Identified the cursed ring "Dorotic" {Str+5 Int-3} (You found it on level 7 of the Iron City of Dis)
138430 | Dis:7 | Noticed Dispater
138454 | Dis:7 | Killed Dispater
138474 | Dis:7 | Got an iron rune of Zot
139334 | Geh:1 | Entered Level 1 of Gehenna
140323 | Geh:7 | Entered Level 7 of Gehenna
140360 | Geh:7 | Reached skill level 15 in Charms
140769 | Geh:7 | Got a twitching bone ring
140770 | Geh:7 | Identified the ring of Meedu {Regen Str+1} (You found it on level 7 of Gehenna)
140874 | Geh:7 | Noticed Asmodeus
140887 | Geh:7 | Killed Asmodeus
140905 | Geh:7 | Got an obsidian rune of Zot
141091 | Coc:1 | Entered Level 1 of Cocytus
141545 | Coc:7 | Entered Level 7 of Cocytus
141683 | Coc:7 | Noticed Reverend's ghost (legendary TrBe)
141724 | Coc:7 | Killed Reverend's ghost
141762 | Coc:7 | Noticed an ancient lich
141769 | Coc:7 | Killed an ancient lich
141825 | Coc:7 | Noticed Tim's ghost (legendary DgFE)
141831 | Coc:7 | Noticed the Serpent of Hell
141843 | Coc:7 | Killed the Serpent of Hell
141843 | Coc:7 | Killed Tim's ghost
142235 | Coc:7 | Noticed Antaeus
142425 | Coc:7 | Got an icy rune of Zot
142689 | Depths:1 | Lost mutation: You are frail (-10% HP). [potion of cure mutation]
143174 | Zot:5 | Entered Level 5 of the Realm of Zot
144079 | Zot:5 | Noticed an ancient lich
144087 | Zot:5 | Killed an ancient lich
144158 | Zot:5 | Noticed an ancient lich
144165 | Zot:5 | Killed an ancient lich
144343 | Zot:5 | Noticed an ancient lich
144344 | Zot:5 | Noticed an ancient lich
144365 | Zot:5 | Killed an ancient lich
144371 | Zot:5 | Killed from afar by an ancient lich
Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 | 16-18 | 19-21 | 22-24 | 25-27 || total
-------------------------+-------+-------+-------+-------+-------+-------+-------+-------+-------++-------
Melee: Dagger | 34 | 19 | | | | | | | || 53
Unarmed | 3 | | | | | | 6 | 3 | || 12
Flail | | 89 | 199 | 395 | 977 | 613 | 559 | | || 2832
Eveningstar | | | | | | | 640 | 1242 | 6792 || 8674
Staff | | | | | | | | | 1 || 1
Cast: Summon Small Mamm | 22 | 8 | 14 | 7 | 1 | | | | || 52
Call Canine Famil | 5 | 17 | 37 | 47 | 51 | 11 | 2 | | || 170
Summon Lightning | | | 28 | 98 | 221 | 139 | 238 | 215 | 109 || 1048
Shadow Creatures | | | | 10 | 98 | 179 | 45 | 44 | 9 || 385
Deflect Missiles | | | | | 9 | 11 | 13 | 12 | 25 || 70
Blink | | | | | | 1 | | 1 | 1 || 3
Summon Elemental | | | | | | | 243 | 215 | 155 || 613
Monstrous Menager | | | | | | | 34 | 13 | 7 || 54
Airstrike | | | | | | | | 270 | 59 || 329
Summon Forest | | | | | | | | 17 | 10 || 27
Apportation | | | | | | | | | 2 || 2
Haste | | | | | | | | | 16 || 16
Control Teleport | | | | | | | | | 9 || 9
Tornado | | | | | | | | | 3 || 3
Abjuration | | | | | | | | | 2 || 2
Passage of Golubr | | | | | | | | | 2 || 2
Invok: Summon Divine War | | | | | | | | | 40 || 40
Cleansing Flame | | | | | | | | | 8 || 8
Abil: Fly | | 2 | 2 | 16 | 13 | 1 | | 4 | 5 || 43
Stop Flying | | | | | | 1 | | 4 | 5 || 10
Evoke Teleportati | | | | | | | | | 17 || 17
Evoke: Wand | | 1 | 5 | 23 | 8 | 12 | 5 | 10 | 61 || 125
Deck | | | | | | | | 18 | || 18
Lamp of fire | | | | | | | | 1 | || 1
Use: Scroll | | 13 | 10 | 12 | 13 | 12 | 27 | 36 | 67 || 190
Potion | | | | 10 | 5 | 2 | 11 | 4 | 34 || 66
Stab: Sleeping | 1 | 1 | 1 | | | | 4 | 1 | || 8
Distracted | | 1 | 2 | 14 | 17 | 8 | 21 | 20 | 72 || 155
Confused | | | | | 1 | | | | || 1
Fleeing | | | | | | 2 | | | || 2
Paralysed | | | | | | | | 1 | || 1
-
Sounds like a nice fellow. He must have felt pretty paranoid at school, never knowing when his name was being called, though :P
Dying in Zot 5 is tough, especially after achieving the 15 rune run... I would consider it a spiritual win anyway!
That Qazlal fellow sounds pretty rad. Next time I get a game going, I might try a Cataclysmic Minotaur.
-
Anyone played Hoplite (http://www.magmafortress.com/p/hoplite.html (http://www.magmafortress.com/p/hoplite.html))? The combat system is very fun and dynamic, because to attack you need to move around, such as by sideswiping and jumping, although it's a turn-based game. It gives me a similar feeling to playing a Vanguard in Mass Effect 3, as an analogy.
The game is very skill-intensive because, although the levels are randomly generated, the AI's behaviour is somewhat predictable and there's no randomness in the combat itself, so at least on earlier levels you can almost always clear them without taking damage if you play well enough. But playing well sometimes means planning ahead at least 1-2 turns to make sure that you don't put yourself in bad situations, which may not sound like a lot, but can be hard when there are many enemies in the level.
-
(Your link is a little borked).
I've played Hoplite before and really enjoyed it. It's really simple in concept, but it's a fun puzzle game.
-
(I don't really understand your analogy to ME3, but I always played as a Soldier.)
-
Fixed the link. What I meant with the ME3 analogy is that the Vanguard playstyle is very movement-based (because of Biotic Charge) and you're constantly balancing charging into the fray against not putting yourself into trouble you can't get out of. I hadn't thought of Hoplite as a puzzle game but now that you mention it, I can see how it has some aspects of that.
-
Anyone played Hoplite (http://www.magmafortress.com/p/hoplite.html (http://www.magmafortress.com/p/hoplite.html))? The combat system is very fun and dynamic, because to attack you need to move around, such as by sideswiping and jumping, although it's a turn-based game. It gives me a similar feeling to playing a Vanguard in Mass Effect 3, as an analogy.
The game is very skill-intensive because, although the levels are randomly generated, the AI's behaviour is somewhat predictable and there's no randomness in the combat itself, so at least on earlier levels you can almost always clear them without taking damage if you play well enough. But playing well sometimes means planning ahead at least 1-2 turns to make sure that you don't put yourself in bad situations, which may not sound like a lot, but can be hard when there are many enemies in the level.
Thanks for sharing, I love it! I wish more games used this kind of gameplay mechanics for combat, based on movement rather than numbers.
I've gotten all the simple achievements, and I am now working on the "return the Fleece three times in a row" one, shouldn't take too long, I can do it reliably now if I don't do anything silly.
I've tried a couple of runs based on the shield bash, instead of the leap, and it is great fun. Just got killed when I discovered that you could reaction-bash yourself into magma :(
I haven't unlocked all the prayers related to the throw, but it looks like throw-based strategies are really tricky to pull off. I rarely throw the lance, unless it is against the last enemy of the level (damn cowardly demolitionists) or if I am guaranteed to recover it automatically through surge. Maybe somebody else has tips on how to use the throw effectively?
Oh, and I would definitely classify this as a roguelike rather than a puzzle game. There is a certain randomness associated with the movement of enemies and the bomb throwing. Unlike, for example, Desktop Dungeons, which in my opinion is more of a puzzle game than a roguelike.
-
Yeah, the bash does so much for you at once, especially with both Shielding Bash and Reaction, which together make it a lot easier to extract yourself from tough situations. The achievements I have remaining now are just Speed Run, Pacifist, and Hoplite Master. I've been trying to get Speed Run but it's mostly reliant on getting good luck with the level layouts. Pacifist probably shouldn't be too hard though.
-
Yeah, the basic bash is hardly useful, because not moving usually means getting shot at by three ranged units or so. Reaction is a deceptively useful ability, especially when you realize that the movement from reaction triggers backstabs and lunges, and that displaced enemies don't attack. A sufficiently strong bash with reaction can save you from nearly any situation, even before taking shielding bash into account; sweeping bash is a must to ensure you get propelled in the right direction, though.
Already got demon partisan? That one sounds really tricky to get. I think part of the trick of Speed Run is to ignore Altars, don't know if you've been doing that already.
Just died in level 13 after 2 successful runs. >:(
I think it was the first time that I managed to corner myself, usually I get hit because I am not careful enough with those damn archers.
EDIT: My mortality rate is highly correlated with the number of successful runs that I've done just before. I only die when I've done two successful runs before. It's happened 4 times in a row now; two of them involved a reaction bash into magma, and one was a plain unwinnable level. Gaaaaaah.
-
Demon Partisan was surprisingly easy, although I forget whether I got it first try or took a couple tries, and what strategy I used. One helpful note is that it doesn't count against you if a demolitionist explodes a demolitionist or wizard with a bomb. I don't know whether if counts if you bashed the bomb, though.
For the speed run, I'm pretty sure that getting winged sandals from level 10 is required, but other than that I think it's more flex. If you pray at an altar, you can restore your energy by taking divine restoration, which helps offset the time penalty of visiting the altar. In my attempts, I've also grabbed 2 fortitudes from earlier levels, because otherwise later on I tend to die or waste a lot of time avoiding dying. Winged sandals eats a heart when you train it, so with no fortitude upgrade, you only have 2 hearts, which is pretty fragile. Maybe it's better though to just go without and hope for the best.
-
I've seen FTL stuff in this thread before right?
Anyway, just got the game. Did 2 playthroughs with the basic ship--made it the 2nd to last sector on the last one and unlocked the engi ship. I'd really appreciate any beginner tips you guys might have for me. In particular, it's hard for me to decide which weapons are the best to purchase at stores and stuff. A lot of the them require too much power, or just don't seem that effective in action. The default laser one that you start with seems really good though.
I love the micromanagement of the crew and individual doors and stuff. Especially when boarding parties come on and I'm desperately trying to vent rooms and get everyone to the medbay. With the roguelike elements of random generation and the ton of ships available, this game has more than met my expectations and I'm really stoked to try and beat it for the first time--but I could definitely use a little help.
-
I've seen FTL stuff in this thread before right?
Anyway, just got the game. Did 2 playthroughs with the basic ship--made it the 2nd to last sector on the last one and unlocked the engi ship. I'd really appreciate any beginner tips you guys might have for me. In particular, it's hard for me to decide which weapons are the best to purchase at stores and stuff. A lot of the them require too much power, or just don't seem that effective in action. The default laser one that you start with seems really good though.
I love the micromanagement of the crew and individual doors and stuff. Especially when boarding parties come on and I'm desperately trying to vent rooms and get everyone to the medbay. With the roguelike elements of random generation and the ton of ships available, this game has more than met my expectations and I'm really stoked to try and beat it for the first time--but I could definitely use a little help.
I love visiting this thread and seeing FTL stuff ;) it's the only roguelike I play. First off: If you haven't figured it out yet, you can get some extra power through not always powering up your medbay. You only really need it when you need to heal your crew. Second, taking down ships is all about timing. You need to wait until all your weapons are charged and blast through shields and then (usually) weapons in one go. It's also difficult to give general advice because all the ships are very different. Another thing that is super helpful: don't use autofire. The best weapons to use autofire are ion weapons (not bomb, because that will kill your ammo). However the onscreen autofire button will make all your weapons autofire which will screw up your timing. So if you hold control and click the ion weapon then it will autofire just that weapon.
Another general tip: If a ship has super high dodge, don't take out their engines. Take out the helm. That reduces their dodge to 0 and only takes a max of 3 damage.
-
The (real) FTL discussion in this thread starts here (http://forum.dominionstrategy.com/index.php?topic=8314.msg369775#msg369775); there are a fair amount of tips and tricks in there (and some Dungeon Crawl Stone Soup discussion, but that's like the subtitle of this thread anyway).
EDIT: warning, there are some light spoilers about the end boss...!
-
Thanks both of you, I appreciate the help and navigating to the right part of this thread.
Made another run and got to the last sector, but lost most of my crew in sector 7 (including one of those crystal guys) all except one human who was the pilot, and his name was Barry. I kept playing just for fun, and he actually won a few more battles by himself. But then I got boarded and I successfully vented and took out the boarders. But they damaged my oxygen supply and so the last guy suffocated trying to fix a hull breach in that room instead of the oxygen supply :(
This game is incredible fun though. I have yet to try the engi ship, as I kinda want to beat the game at least once with the original. I had high hopes for this last run though--especially because I got an early second Burst Laser Mark II which was pretty sweet.
-
I think my first win was with the engi ship. Possibly even B layout... It took me a looonnnngggg time to win
-
I think my first win was with the engi ship. Possibly even B layout... It took me a looonnnngggg time to win
Pics or it didn't happen :P
-
I will after class :P
-
Here you go:
(http://i.imgur.com/Wv1wRIC.png)
Of course it was on easy, it was my first win. I hope you didn't think I meant normal :P My first normal win was with Zoltan A I think. I'm pretty sure it was my first, but there are no timestamps in this game so I can't tell for sure
-
all of this FTL talk is making me try it again... and realize why I couldn't do it.
I can't believe a game on easy can still crush my soul this much...
-
Just takes practice :P
-
Update: I made it through the first battle with the flagship. I was pretty seriously underpowered weapons-wise though. I did have 8 crew, and like 2 rockmen, so that was good. The second battle was insane, and once my shields got taken out, the drones took my ship out super quickly. Still, that's the closest I've ever come before to beating the game. I've heard the second battle is the hardest of the three, has that been your guys' experience?
I want to unlock the Kestrel B layout--and already have the achievement that you get from having 6 different races on your ship. So just need one more.
-
Yeah, stage 2 is the hardest. Gotta take out that drone bay to avoid the boarding drone and their defense drone.
Kestrel B is great. timing becomes even more important with that one
-
In my experience, it is impossible to beat the Flagship without knowing what's coming for you beforehand. I know that I died quickly every time I met a new phase. In particular, the feeling I had when I finally managed to defeat the second phase... only for the flagship to leave and prepare for a third phase... man was that disheartening.
The first phase can be a nightmare if the Flagship hacks the right room, otherwise it is not particularly difficult if you've got a moderately competent ship. The second one has strong defenses, and three angles of attack, so it can feel quite brutal. It does have one glaring, some would argue gamey, weakness, that I am not going to spoil to you, but sheer firepower and the right defenses can get you far. The third is mostly testing if you're running out of missiles/drones/crew/hull yet, but you are unlikely to get there unscathed, which is what really makes it dangerous.
Good luck!
-
Back to Hoplite:
#1 reason of loss of life: moving into a tile thinking that I am too far away for that wizard/archer to snipe me.
#2 reason of loss of life: doing a multikill move that ends right next to a soldier (cos soldiers are just there to activate surge, right?)
#3 reason of loss of life: getting boxed in with no energy and the bash in cooldown.
...
#1 reason of death: forgetting whether I have mighty bash/herculean bash, and doing a reaction bash straight into magma.
-
#4 Jumping/throwing spear to the wrong hex. This can be a death sentence; I turned on fat-finger mode because of this
#5 Pressing recall when I meant to press bash...
-
#5.5 Getting recall instead of anything else in that Altar :P
Seriously, recall has no reason to exist. It's extremely rare for it to do any good for you. "Follow" at least can sometimes, maybe, get you out of trouble if you've managed to throw your spear to the right spot, but throwing your spear is already a questionable decision by itself so...
I wish there were prayers that made spear throwing useful. I mostly build a shield hoplite, because I haven't unlocked some of the craziest leap prayers yet, and because killing 4-5 demons in a single turn is fun, but from what little I've found online, there are no redeeming prayers for throwing. Which kinda makes me sad.
-
Yeah I know throwing sucks, but I can't help but try to make it work...I agree recall is shit but follow has its moments. Sometimes it's nice to be able to just take out that one wizard real quick at the beginning of a level before everyone gets situated.
-
Ah yes, that happens somewhat often. I admit I sometimes throw my spear in that situation, even if I don't have any easy way to recover it afterwards. Makes for a fun level if a wizard gets in firing range of the thrown spear just as I was about to recover it :P
-
So inspired to get back into FTL once again by this thread I took a shot with the Kestrel B. That's a great ship if only because of it's extraordinary starting crew and weapons that can support basically any other weapon types you find. I made it to round 1 of the flagship, but was wiped out when it hacked my level 1 O2 system and I couldn't burst through its shields before my crew asphyxiated (Level 1 Medbay isn't enough to keep people alive through no oxygen). RIP.
However this unlocked Kestrel C and holy crap that is a hard ship. It has such weak firepower that I'm really unsure how to play it except to just get lucky with acquiring another weapon near the start of the game.
-
How hard is it for people to unlock most of the ships? I feel like I'm going to be stuck on the first 2 for a while at this rate even though i'm on easy.
-
How hard is it for people to unlock most of the ships? I feel like I'm going to be stuck on the first 2 for a while at this rate even though i'm on easy.
Well you'll definitely unlock some just by playing through, but some are incredibly hard to unlock. I have never even had the chance to unlock the Crystal ship even though I always take the Crystal pod when given the opportunity. I never find the right planet after getting the pod. I've never had the opportunity to unlock the Stealth Cruiser either, never even seen that quest. I got to unlock the Zoltan Cruiser on my 5th or 6th game though through luck mostly. The Mantis Cruiser took me a long time to unlock, but I eventually unlocked that one after encountering the quest that gives you a shot at it once previously and looking it up after it gave a hint that this was an unlock quest when I blew up the ship, and then keenly watching for that quest again.
-
How hard is it for people to unlock most of the ships? I feel like I'm going to be stuck on the first 2 for a while at this rate even though i'm on easy.
Honestly, some of them are super easy (like zoltan) whereas others you kind of plan the run around hoping to find that ship (eg. mantis you need a teleporter). Basically, play the game a lot. I got stealth fairly early by accident as I recall and took forever to get zoltan because I kept answering the questions wrong... The crystal one took super long but I just kept restarting and trying to get it until I got it.
-
And I just got lucky and unlocked the Rock Cruiser! (The Rock Cruiser jumped with my boarding party though :( for some reason you can't clone people when that happens. I had to replace them.)
I was on a run with Mantis A, got to stage 3 of the final boss, (1 mantis warrior and a human warrior, Reconstructive Teleportation, Hacking Device, max teleporter, Clone Bay) mind control is tough when you need to get through the shields so you can send boarders. First the ship took over my Rock weapons specialist slowing down how quickly I could take down shields, then the ship took over my Human pilot making me unable to dodge incoming bursts of weapons. It would have been pretty easy if any other crew had been targeted or if they'd been targeted in the opposite order, I could have burst down the shields and then TPed in to take out the mind control device followed by the missiles followed by the shields... oh well. Easy come easy go.
-
I also just had a good run. Beat the boss on easy for my first time. and unlocked the next 2 ships all in the same run. Although i really panicked near the end. lvl 3 hacking basically won me the game or else I was totally dead.
-
Ah. Finally unlocked Kestrel B cause I got all the additional systems at once. I'm about to try it out right now. A few minutes ago, (not by design). I had one hull strength left with about 115 scrap next to a store and about -- that much left for my FTL drive to charge, but an enemy drone took me out at the last second :(
So super close to getting all three achievements for the Kestrel.
-
I've been on a roll lately and now am only missing crystal A for the A types. But it seems really hard to get (also I only have 1 B type...). is it just kinda RNG based?
-
Yes. You can improve your chances by using the Rock A, because you can always get the best outcome from the first event when using it. There's another ship that improves your chances even more, but saying which would probably be considered a spoiler. For what it's worth, I've played around 60 hours and still haven't unlocked it, despite trying to maximize my chances at every turn.
Otherwise, I think winning the game with all A and B layouts unlocks it, according to the UI.
-
Yes. You can improve your chances by using the Rock A, because you can always get the best outcome from the first event when using it. There's another ship that improves your chances even more, but saying which would probably be considered a spoiler. For what it's worth, I've played around 60 hours and still haven't unlocked it, despite trying to maximize my chances at every turn.
Otherwise, I think winning the game with all A and B layouts unlocks it, according to the UI.
dang it. but now its going to haunt me for way to long staring at that empty space in the ship selection area. Ok I guess I'll just keep going. maybe its time to try normal. The last run I did on easy I had so much scrap at the end there wasn't anything more I could really buy lol.
-
Just defeated the flagship on easy with Slug B, pretty happy about that. Stage 3 got pretty rough when their mind control hit one of my 2 mantis boarding party guys who killed the other one while I was distracted... Also stage 2 took forever for me to take down the drone control. But I had 2 burst laser mk 2's and a pegasus missile which was pretty awesome. Oh, and weapon preigniter and reconstructive teleport. I forgot how easy easy can be...
-
You guys heard of Nuclear Throne? Just started playing, it's a pretty sweet indie game set in a cartoonish post-apocalyptic future. Not a roguelike exactly (it's a top-down perspective run n gun shooter), but with distinctive roguelike elements, including:
--Procedural map generation
--Permadeath
--A wide variety of fun weapons
--A bunch of characters to choose from, each with a unique passive property and active ability activated by right click
--"Mutations" on levels up to customize your build. Each character also has a unique mutation which enhances their particular ability
--The difficulty. Grueling but adrenaline-pumping and satisfying. Those bullshit spawns where there's 800 enemies in every direction and WTF are you supposed to do but die. But then you're so mad that you immediately start a new game to exact vengeance...
Anyway I'm enjoying it! I'm pretty bad so my favorite character is Steroids, whose special ability is just dual wielding...get a couple of machine guns, hold down M1 and M2 and charge!!!
-
You guys heard of Nuclear Throne? Just started playing, it's a pretty sweet indie game set in a cartoonish post-apocalyptic future. Not a roguelike exactly (it's a top-down perspective run n gun shooter), but with distinctive roguelike elements, including:
--Procedural map generation
--Permadeath
--A wide variety of fun weapons
--A bunch of characters to choose from, each with a unique passive property and active ability activated by right click
--"Mutations" on levels up to customize your build. Each character also has a unique mutation which enhances their particular ability
--The difficulty. Grueling but adrenaline-pumping and satisfying. Those bullshit spawns where there's 800 enemies in every direction and WTF are you supposed to do but die. But then you're so mad that you immediately start a new game to exact vengeance...
Anyway I'm enjoying it! I'm pretty bad so my favorite character is Steroids, whose special ability is just dual wielding...get a couple of machine guns, hold down M1 and M2 and charge!!!
That game looks pretty fun, but $12.99 is a bit much for something that I am not super jazzed about (I'll wishlist it and buy it later probably).
-
You guys heard of Nuclear Throne? Just started playing, it's a pretty sweet indie game set in a cartoonish post-apocalyptic future. Not a roguelike exactly (it's a top-down perspective run n gun shooter), but with distinctive roguelike elements, including:
--Procedural map generation
--Permadeath
--A wide variety of fun weapons
--A bunch of characters to choose from, each with a unique passive property and active ability activated by right click
--"Mutations" on levels up to customize your build. Each character also has a unique mutation which enhances their particular ability
--The difficulty. Grueling but adrenaline-pumping and satisfying. Those bullshit spawns where there's 800 enemies in every direction and WTF are you supposed to do but die. But then you're so mad that you immediately start a new game to exact vengeance...
Anyway I'm enjoying it! I'm pretty bad so my favorite character is Steroids, whose special ability is just dual wielding...get a couple of machine guns, hold down M1 and M2 and charge!!!
Add to the list:
--That very special roguelike feeling when you die right before the last boss to a treasure chest mimic :)
I was actually finally able to beat the boss just now, after playing a whole bunch since I last posted, so the difficulty is definitely considerable. And let's say there's a surprise after the last boss, so there's plenty of replayability.
Plus I want to try to win with some of the other characters. I was able to first succeed with Chicken, who has the right click ability to slow down time Matrix-style in a radius surrounding her. This is incredibly useful and lends itself well to a melee playstyle...I was using the sledgehammer through the first part of the game and eventually upgraded to the energy hammer (which is so cool). Melee weapons can reflect projectiles, so you feel like a Jedi knight if you do it right. Chicken's unique mutation further upgrades the slow motion such that your rate of fire is not affected, and you can really do some intense damage output.
Anyway still super fun!
-
Well, after that glowing review, I'll have to keep it in my radar. Although I still have quite the backlog to go through before considering getting it. Right now, I'm too busy trying to send Kerbals all over the place. Sometimes they even come back :P
-
Got the speed run achievement in Hoplite on my first recent try after a long period of not playing it. Odd. The only achievement left now is Hoplite Master, which I doubt I'll even try for since I don't play the game much anymore. We'll see.
-
I know Kerbal Space Program is not a roguelike, but damn it feels like one sometimes, so I'll share my latest exploit here anyway.
After some successful landings in Minmus (a smaller, but slighly more inaccessible natural satellite around Kerbin), I decided it was time to try to get to Mun's surface. I tried some modified heavier designs of my Minmus lander, but I would always have them tip over (and explode) when reaching the Mun, so I got sick of it and decided to try the Apollo approach: a heavy capsule stays in a Mun orbit, prepared to go back to Kerbin, and a lighter one descends into the Mun with the scientific equipment, does some tests, and then meets the command capsule in orbit before getting discarded.
But because what's life without challenges anyway, I decided to go farther than that: instead of just sending a command module and a light lander to the Mun, the command module would come with a lab to process the tests done, and a large stock of fuel so that the lander could do more than one descent into the Mun. Of course, I had never managed to land anything successfully on the Mun surface, and I hadn't even tried any orbital rendez-vous beforehand. So everything was expected to go smoothly!
After a first prototype whose landing capsule didn't carry enough fuel for my hubris (with, huh, unfortunate consequences for poor Jebediah), I attempted it again with a more streamlined version of that capsule, that carried a little bit more fuel. Meet the Composite Mun Lander Mk II:
(http://forum.dominionstrategy.com/index.php?action=dlattach;topic=8314.0;attach=1941)
My calculations were still a bit off, though. I expected the main stage (the one with the four small rockets and up) to get to a Munar orbit while hardly touching the central fuel depot (the one those 4 rockets are attached to), but by the time I got there, I had only enough fuel for 5 refuels of the landing capsule, instead of the 10 that were initially planned.
Not like it really mattered, because I landed so inefficiently that the lander (the upside down thing on top that kinda looks like a virus) ran out of fuel before it could properly finish the orbital process. So with my complete inexperience in orbital rendez-vous matters, I used most of that left fuel to move the massive main stage towards the highly excentric orbit of the lander. Still, I had enough fuel left for one refuel and the trip back home, plus some extra, just in case.
To my dismay, I realized shortly after starting the second descent that I hadn't properly finished the refuel, so I was at only 90% of my fuel capacity. So I didn't really expect to come back from it, but I did my best to be as efficient as possible with what little I had, and somehow managed to go back into a low orbit; I had to get rid of the lab and fuel facilities of the main stage so that it would be light enough to meet up with the lander again with what fuel I had left.
Landed on Kerbin some time afterwards with all my Kerbals alive and quite a bit of science. That was A-MA-ZING.
The thing I took out from this is how counter-intuitive orbital rendez-vous are. It's the only thing I had to learn how to do by checking the wiki and youtube (everything else I found a more or less suboptimal solution by simple trial and error).
-
...
Man, I really wish this game would run on my computer :P
-
...
Man, I really wish this game would run on my computer :P
For what it's worth, it's not as resource intensive as one would think, once you lower the settings a bit. I'm running it on a 5 year old surprisingly well, with only very ocasional lag. Although I expect it to get worse as (/if) my rockets get more complex. The devs haven't started optimizing it though, so it could be a good idea to wait a bit if you have an old computer.
For reference, my laptop has 4 GB of RAM, intel core 2 duo, and nVidia GeForce G105M. You can also try out the demo and see how it runs!
-
The graphics card is usually the problem in my machine... It was given to me by my school and just has an integrated graphics chip. I know other people have tried to play it on these computers with little luck
-
...
Man, I really wish this game would run on my computer :P
For what it's worth, it's not as resource intensive as one would think, once you lower the settings a bit. I'm running it on a 5 year old surprisingly well, with only very ocasional lag.
I have a 6 month old should I expect better or worse performance? she hasn't started crawling yet so at least I could play without having to tie her down or chasing her all over the place.
-
...
Man, I really wish this game would run on my computer :P
For what it's worth, it's not as resource intensive as one would think, once you lower the settings a bit. I'm running it on a 5 year old surprisingly well, with only very ocasional lag.
I have a 6 month old should I expect better or worse performance? she hasn't started crawling yet so at least I could play without having to tie her down or chasing her all over the place.
You would have to sit on the floor to play, though, and she is going to try to put it in her mouth, which is going to negatively impact performance. I recommend waiting at least two more years for better ergonomy. No need to tie her down, the warmth and vibrations on top of her head will naturally put her in standby mode.
-
Desktop Dungeons! It's like a puzzle and a roguelike at the same time. You unlock new classes/races/features as you go. Games take 5-20 minutes. Graphics are well drawn, but completely unanimated. I enjoy it, you guys might too!
http://www.desktopdungeons.net/
(I think there's still a free old version of this online somewhere, but the for pay version is really good and more complex.)
-
I just downloaded Pixel Dungeon (https://play.google.com/store/apps/details?id=com.watabou.pixeldungeon&hl=en) on my phone... It's a free, open source rougelike for Android and well, all my time is gone now.
-
Yeah, Desktop Dungeon feels similar. It has that one... more... game... feel that I enjoy in fast roguelikes.
-
Desktop Dungeons is awesome; I highly recommend it. I played for a long time, including the pre-commercial version, but really got into it around the time when Isotropic went down and pre-Salvager Goko was totally nightmarish.
-
I played the free online version after Donald recommended it in the interview thread. It was a nice puzzle game, but it grows stale after a while, IMHO. Maybe the paid version has some more variety...?
-
I played the free online version after Donald recommended it in the interview thread. It was a nice puzzle game, but it grows stale after a while, IMHO. Maybe the paid version has some more variety...?
It was a long time ago that I played the pre-commercial one, but the paid version has quite a bit of variety with different goals and playstyles resulting in different solutions to puzzles (disclaimer: sometimes these solutions do not work).
Check it out, or keep an eye out for it going on sale. I think most people here would like it.
-
(DCSS spoilers if you're following on my channel)
---
Just won a Naga Wanderer of Xom! Started with beastly appendage memorized so I decided to go for an unarmed/transmuter playstyle. Really fun, Xom gave me an excellent mutation set and I made liberal use of statue form, a rod of clouds, and a greatsling of freezing. Only went for three runes because who knows when Xom's mood will turn, and I really wanted to check wanderer and Xom off the victory list. Very satisfying.
Dungeon Crawl Stone Soup version 0.15.1 (console) character file.
1426472 Snakums the Sensei (level 27, 177/256 HPs)
Began as a Naga Wanderer on Oct 18, 2014.
Was a Favourite Plaything of Xom.
Escaped with the Orb
... and 3 runes on Nov 1, 2014!
The game lasted 15:03:20 (128290 turns).
Snakums the Sensei (Naga Wanderer) Turns: 128290, Time: 15:03:20
HP 177/256 AC 34 Str 12 XL: 27
MP 42/43 EV 23 Int 26 God: Xom
Gold 10798 SH 0 Dex 32 Spells: 15 memorised, 4 levels left
rFire + + . SeeInvis + - Unarmed
rCold + . . Clarity . h - +1 ring mail of the Blind Marksman {+Blink +Inv SInv}
rNeg + . . rCorr . (no shield)
rPois + rRot . K - +2 hat of the Bear Spirit {Spirit, +Rage rN+ MR++}
rElec . Spirit + H - +2 cloak {+Inv}
SustAb . Warding . u - +2 pair of gloves of Sif Muna's Generosity {rF++}
rMut + Stasis . i - +5 naga barding "Leefupe" {Dex+3 Int+3}
Gourm . o - amulet of resist mutation
MR +++++ I - ring "Craiz" {+Inv Dex+3 Stlth+}
z - +6 ring of dexterity
@: very slightly contaminated, very slow, almost entirely resistant to hostile
enchantments, stealthy
A: breathe poison, constrict 1, fangs 1, thin skeletal structure 1, camouflage
1, see invisible, agile 1, breathe flames 2, breathe poison, clever 1, cold
resistance 1, deformed body, magic resistance 1, sense surroundings 1, poison
resistance, slowness 2, weak 1, wild magic 1, AC +9
a: Breathe Poison Gas, Renounce Religion, Breathe Fire, Evoke Blink, Evoke
Berserk Rage, Evoke Invisibility
0: Orb of Zot
}: 3/15 runes: decaying, serpentine, abyssal
You escaped.
You worshipped Xom.
You were a toy of Xom.
You were not hungry.
You visited 11 branches of the dungeon, and saw 58 of its levels.
You visited the Abyss 3 times.
You also visited: Ossuary and Volcano.
You collected 11900 gold pieces.
You spent 1102 gold pieces at shops.
Inventory:
Hand weapons
b - a +9 greatsling of freezing
Missiles
F - 21 sling bullets of flame (quivered)
S - 142 sling bullets
Armour
h - the +1 ring mail of the Blind Marksman (worn) {+Blink +Inv SInv}
(You bought it in a shop on level 8 of the Dungeon)
It enhances your eyesight.
It lets you turn invisible.
It lets you blink.
i - the +5 naga barding "Leefupe" (worn) {Dex+3 Int+3}
(You found it on level 4 of the Depths)
It affects your intelligence (+3).
It affects your dexterity (+3).
u - the +2 pair of gloves of Sif Muna's Generosity (worn) {rF++}
(You acquired it on level 1 of the Elven Halls)
It greatly protects you from fire.
H - a +2 cloak of darkness (worn)
K - the +2 hat of the Bear Spirit (worn) {Spirit, +Rage rN+ MR++}
(You found it on level 3 of the Elven Halls)
It protects you from negative energy.
It affects your resistance to hostile enchantments.
It lets you go berserk.
Magical devices
f - a wand of fire (7)
k - a wand of teleportation (4)
y - a wand of enslavement (14)
E - a wand of polymorph (11)
L - a wand of draining (3)
P - a wand of disintegration (4)
Q - a wand of heal wounds (5)
U - a wand of paralysis (15)
Comestibles
m - 17 meat rations
v - 29 fruits
Scrolls
e - a scroll of summoning
g - 10 scrolls of fear
n - 6 scrolls of magic mapping
w - a scroll of holy word
x - 7 scrolls of remove curse
A - 3 scrolls of blinking
B - a scroll of silence
N - 4 scrolls of identify
X - a scroll of recharging
Z - 8 scrolls of fog
Jewellery
d - an uncursed ring of protection from cold
l - an uncursed amulet of resist corrosion
o - an amulet of resist mutation (around neck)
z - a +6 ring of dexterity (left hand)
I - the ring "Craiz" (right hand) {+Inv Dex+3 Stlth+}
(You took it off a deep elf mage on level 3 of the Elven Halls)
[ring of invisibility]
It affects your dexterity (+3).
It lets you turn invisible.
It makes you more stealthy.
T - the amulet of the Four Winds {Clar rN+ MR+++}
(You took it off a deep elf mage on level 3 of the Elven Halls)
[amulet of clarity]
It provides mental clarity.
It protects you from negative energy.
It affects your resistance to hostile enchantments.
Potions
j - 7 potions of restore abilities
p - 9 potions of curing
q - 12 potions of might
r - 4 potions of resistance
t - 4 potions of flight
G - 8 potions of agility
M - 3 potions of magic
R - a potion of cancellation
V - 3 potions of brilliance
W - 8 potions of haste
Miscellaneous
a - a fan of gales
s - a crystal ball of energy
C - a phial of floods
D - a stone of tremors
Y - a lamp of fire
Rods
c - a +4 rod of clouds (17/17)
(You found it on level 6 of the Dungeon)
J - a +2 rod of shadows (10/10)
(You took it off a deep elf mage on level 3 of the Elven Halls)
Skills:
+ Level 17.0 Fighting
+ Level 14.5 Slings
Level 0.5 Crossbows
- Level 10.0 Armour
+ Level 15.2 Dodging
- Level 18.0 Stealth
* Level 23.2 Unarmed Combat
+ Level 14.5 Spellcasting
- Level 15.0 Charms
- Level 5.1 Necromancy
+ Level 10.7 Translocations
- Level 14.1 Transmutations
+ Level 16.4 Earth Magic
+ Level 17.7 Evocations
You had 4 spell levels left.
You knew the following spells:
Your Spells Type Power Failure Level Hunger
a - Phase Shift Tloc #######... 4% 5 None
b - Stoneskin Trmt/Erth #######. 1% 2 None
c - Passwall Trmt/Erth #######... 1% 3 None
d - Shroud of Golubria Chrm/Tloc #######... 1% 2 None
e - Deflect Missiles Chrm/Air ######.... 38% 6 ####...
f - Portal Projectile Tloc ###### 1% 3 None
g - Passage of Golubria Tloc N/A 2% 4 None
h - Haste Chrm #######. 4% 6 ####...
i - Blink Tloc N/A 1% 2 None
j - Summon Butterflies Summ ####.... 9% 1 None
k - Apportation Tloc #######... 1% 1 None
l - Dispersal Tloc #######... 19% 6 ####...
m - Beastly Appendage Trmt ###### 1% 1 None
r - Regeneration Chrm/Necr #######... 1% 3 None
s - Statue Form Trmt/Erth #######.. 4% 6 ####...
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (1/1) D:5 Orc (4/4) D:11
Elf (3/3) Orc:4 Lair (8/8) D:11 Swamp (5/5) Lair:5
Snake (5/5) Lair:5 Slime (0/6) Lair:6 Vaults (4/5) D:13
Crypt (3/3) Vaults:2 Tomb (0/3) Crypt:3 Depths (5/5) D:15
Zot (5/5) Depths:5
Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Qazlal
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
The Shining One
Lugonu
Shops:
D:4 } D:6 ? D:7 [ D:8 [ D:10 * D:13 } Orc:4 *=** Snake:3 !::
Vaults:2 ( Vaults:3 !
Portals:
Hell: Lair:8 Depths:1 Depths:2 Depths:3 Depths:4 Depths:5
Abyss: Depths:3 Depths:4 Depths:5
Pandemonium: Depths:1 Depths:2 Depths:3 Depths:4
Ziggurat: Depths:2
Annotations:
Snake:5 Mara
Innate Abilities, Weirdness & Mutations
You cannot wear boots.
You can use your snake-like lower body to constrict enemies.
Your serpentine skin is tough (AC +9).
You have supernaturally acute eyesight.
Armour fits poorly on your strangely shaped body.
Your system is resistant to poisons.
You cover ground very slowly.
You have very sharp teeth.
You have a somewhat thin skeletal structure (Dex +2, Stealth).
Your skin changes colour to match your surroundings (Stealth).
You are agile. (Dex +2)
You can breathe fire.
You can exhale a cloud of poison.
Your mind is acute. (Int +2)
Your flesh is cold resistant.
You are resistant to hostile enchantments.
You passively map a small area around you.
You are weak. (Str -2)
Your spells are a little harder to cast, but a little more powerful.
Message History
You are contaminated with residual magics.
Your hands glow shimmering bronze for a moment.
Your body shudders with the violent release of wild energies!
You feel odd for a moment.
You feel less contaminated with magical energies.
A goblin comes into view.
The goblin moves out of view.
The goblin shouts!
You closely miss the goblin. Your grab misses the goblin. You punch the goblin.
You kill the goblin!
(D) Dungeon (T) Temple (O) Orcish Mines (E) Elven Halls
(L) Lair (S) Swamp (P) Snake Pit (M) Slime Pits
(V) Vaults (C) Crypt (W) Tomb (U) Depths
(H) Hell (Z) Zot
Where to? (* - list waypoints, Enter - D:1 @ (x,y), ? - help)
There is an open door here.
Your skin feels tender.
A hellwing comes into view.
There is a staircase leading out of the dungeon here.
You have escaped!
#...#˜.˜#§§§#
#...#˜.˜#§˜.#
#...#˜.˜#˜..#
#...#...#...#
#...........#
#...........#
#...........#
#...........#
#.4...@.....#
#...........#
#############
You could see a hellwing.
Vanquished Creatures
6 orbs of fire (Zot:5)
6 ancient liches
Saint Roka (Depths:5)
A curse toe (Zot:5)
Norris (Swamp:2)
Mennas (Vaults:2)
4 Killer Klowns
11 golden dragons
A profane servitor (Abyss:4)
Jory (Vaults:4)
6 electric golems
Xtahua (Depths:3)
Frederick (Vaults:2)
Nikola (Snake:2)
6 bone dragons
2 hellephants (Abyss:3)
11 tentacled monstrosities
Asterion (Snake:5)
27 Orb Guardians
3 deep elf blademasters
A titan (Depths:2)
11 liches
A quicksilver dragon (Depths:4)
2 octopode crushers (Depths:1)
An acid blob (Zot:4)
12 tentacled starspawn
12 storm dragons
3 deep elf master archers
Rupert (D:14)
3 thorn hunters
Agnes (Swamp:2)
4 sphinxes
3 Executioners
Frances (Swamp:2)
Kirke (Swamp:5)
3 ancient champions
A shadow dragon (Depths:4)
A daeva (Abyss:3)
7 fire giants
10 greater nagas
10 draconian monks
A tengu reaver (Vaults:3)
8 deep elf sorcerers
Donald (Snake:5)
5 draconian scorchers
Wiglaf (Swamp:1)
7 frost giants
Maud (Snake:1)
7 vault wardens
A frost giant (shapeshifter) (Zot:3)
6 ghost moths
Aizul (Swamp:2)
Louise (D:14)
3 orc warlords
6 draconian knights
2 iron dragons (Depths:4)
4 emperor scorpions
5 draconian zealots
An angel (Abyss:5)
14 stone giants
8 ghouls
Jorgrun (Vaults:3)
A balrug (Depths:4)
4 cacodemons
A draconian annihilator (Zot:2)
11 deep elf demonologists
A spriggan defender (Depths:4)
5 reapers
2 draconian shifters
16 rakshasas
4 draconian callers
An ophan (Abyss:3)
2 curse skulls (Crypt:3)
A vampire knight (Crypt:3)
21 very ugly things
11 green draconians
A lorocyproca (Abyss:3)
8 white draconians
Azrael (D:15)
A salamander firebrand (Snake:4)
4 grey draconians
13 mottled draconians
7 black draconians
A black draconian (shapeshifter) (Zot:4)
5 pale draconians
5 red draconians
11 purple draconians
9 deep elf annihilators
5 yellow draconians
6 dire elephants
8 eidola
A dire elephant (shapeshifter) (Depths:3)
4 ettins
4 vault guards
A merfolk javelineer (Depths:1)
3 jiangshi (Crypt:1)
3 minotaurs
3 green deaths
2 death oozes (Swamp:5)
16 deep elf death magi
21 yaktaur captains
2 blizzard demons
23 fire dragons
9 great orbs of eyes
Josephine (Snake:1)
A mummy priest (Crypt:3)
A quicksilver dragon zombie (Abyss:4)
9 ironheart preservers
13 ice dragons
A quicksilver dragon skeleton (Crypt:3)
21 hydras
6 deep elf high priests
3 ghost crabs
19 naga warriors
13 centaur warriors
Nessos (D:14)
An ice dragon (shapeshifter) (Vaults:2)
2 spriggan air magi (Depths:4)
11 death cobs
8 alligators
2 shambling mangroves
22 anacondas
A siren (Vaults:3)
2 ravenous item mimics (Zot:2)
A tengu warrior (D:14)
2 death knights (Crypt:1)
A dancing weapon (Snake:1)
12 deep troll earth magi
6 vampire magi
12 death yaks
16 ogre magi
10 deep troll shamans
17 thrashing horrors
A titan zombie (Abyss:3)
A hell hog (Abyss:3)
14 naga sharpshooters
6 sun demons
2 catoblepae (Lair:8)
10 shock serpents
11 soul eaters
3 spriggan berserkers
3 shadow wraiths
2 fire crabs
3 salamander mystics
5 wretched stars
A storm dragon zombie (Crypt:3)
4 iron trolls
An orb spider (shapeshifter) (Vaults:2)
A golden dragon zombie (Depths:2)
A fire crab (shapeshifter) (Vaults:2)
8 giant orange brains
25 deep elf knights
A sea snake (shapeshifter) (Vaults:3)
A death drake (shapeshifter) (Snake:4)
A death drake (Zot:3)
33 skeletal warriors
3 ghost moth zombies
20 deep trolls
A sea snake (Snake:2)
2 unseen horrors
A hell beast (Swamp:5)
2 spatial maelstroms
6 ice devils
40 large abominations
4 flayed ghosts
An anaconda zombie (Crypt:3)
2 spriggan druids
12 deep elf summoners
An ice statue (Depths:4)
8 swamp dragons
A silver statue (Elf:1)
Erolcha (D:8)
7 hill giants
2 anaconda skeletons
3 shadow dragon zombies
A lindwurm (Swamp:5)
A tengu zombie (Vaults:3)
13 naga ritualists
16 ironbrand convokers
7 mana vipers
14 deep elf conjurers
24 necromancers
A red wasp (shapeshifter) (Vaults:3)
2 harpies (shapeshifter)
13 phantasmal warriors
22 orc knights
A fire giant zombie (Crypt:3)
2 frost giant zombies (Crypt:3)
5 manticores
5 harpies (Vaults:1)
26 moths of wrath
11 sixfirhies
A stone giant zombie (Vaults:3)
5 wolf spiders
A salamander (shapeshifter) (Abyss:3)
An orc sorcerer (Vaults:3)
A shadow dragon skeleton (Crypt:3)
55 ugly things
8 cyclopes
7 red wasps
5 worldbinders
4 wizards
2 iron dragon zombies
2 shock serpent zombies
35 black mambas
An octopode (shapeshifter) (Vaults:3)
A shining eye (Abyss:3)
4 elephants
19 guardian serpents
An octopode (Snake:5)
A mermaid (shapeshifter) (Depths:4)
5 griffons
An iron dragon skeleton (Crypt:3)
21 salamanders
3 elf zombies
3 toenail golems (Volcano)
Joseph (Orc:3)
25 spiny frogs
3 gargoyles
25 naga magi
A dire elephant zombie (Crypt:2)
2 frost giant skeletons
6 smoke demons
3 apocalypse crabs (Abyss:3)
12 iron devils
11 orange demons
5 tormentors
An emperor scorpion zombie (Crypt:3)
12 komodo dragons
2 eyes of devastation
A yaktaur (shapeshifter) (Depths:4)
15 vault sentinels
3 efreet
A dire elephant skeleton (Crypt:3)
A white draconian zombie (Zot:2)
A guardian mummy (Crypt:3)
2 jumping spiders
2 kobold demonologists
68 yaktaurs
16 ancient zymes
An elf (shapeshifter) (Elf:2)
11 deep elf priests
3 golden dragon simulacra
2 purple draconian skeletons (Crypt:2)
11 red devils
33 two-headed ogres
A silent spectre (Crypt:1)
A ghoul skeleton (Crypt:2)
2 yaktaur skeletons (Vaults:2)
A fire drake (shapeshifter) (Abyss:3)
7 fire drakes
14 hellwings
A tengu simulacrum (Depths:4)
A tengu conjurer (D:14)
A wandering mushroom (Abyss:3)
A death drake zombie (Crypt:1)
5 trolls
4 hydra zombies
A snapping turtle (Swamp:4)
Sonja (Orc:3)
20 freezing wraiths
A queen bee (Lair:4)
A wolf spider simulacrum (D:15)
A fire giant simulacrum (Crypt:2)
A blink frog (shapeshifter) (Elf:3)
58 slime creatures
4 wind drakes
34 blink frogs
A baby alligator (shapeshifter) (Abyss:3)
11 blue devils
13 giant leeches
An alligator zombie (Crypt:3)
20 bog bodies
2 ice dragon zombies
3 human zombies
32 raiju
34 flying skulls
2 frost giant simulacra
6 boulder beetles
A griffon zombie (Crypt:1)
8 ravens
7 baby alligators (Swamp:1)
A fire dragon zombie (Crypt:1)
An iron dragon simulacrum (Depths:4)
2 trapdoor spider zombies (D:11)
5 basilisks
An ettin zombie (Crypt:3)
11 spriggans
A naga simulacrum (Snake:1)
4 redbacks
32 yaks
3 air elementals (Depths:4)
3 vampires
3 fire dragon skeletons
4 hogs
An ice dragon skeleton (Crypt:3)
10 ynoxinuls
11 wyverns
5 ettin skeletons
13 shadows
34 starcursed masses
A fire bat (shapeshifter) (D:15)
18 wraiths
A tarantella (Elf:2)
6 humans (Volcano)
27 deep elf magi
2 hungry ghosts (Abyss:3)
A hog (shapeshifter) (Depths:1)
12 chaos spawn
8 water elementals
4 fire bats
2 fire elementals
A golden eye (Orc:4)
50 deep elf fighters
A wind drake skeleton (Crypt:1)
2 dire elephant simulacra (Crypt:1)
12 hippogriffs
A hill giant skeleton (D:13)
14 neqoxecs
A hippogriff (shapeshifter) (D:15)
A naga zombie (Snake:1)
47 vampire mosquitoes
75 nagas
4 ogre zombies
26 swamp worms
A faun zombie (Crypt:1)
16 hell hounds
3 spatial vortices (Abyss:4)
33 small abominations
15 wolves
4 mottled dragons
13 swamp drakes
11 raven skeletons (Crypt:3)
7 wargs
A baby alligator zombie (Crypt:2)
7 necrophages
39 water moccasins
7 ice beasts
3 sky beasts
12 spiders
A dwarf (shapeshifter) (Depths:1)
A sky beast (shapeshifter) (D:9)
2 phantoms
9 porcupines
12 yellow wasps
35 orc warriors
A manticore zombie (Abyss:2)
An ogre (shapeshifter) (Vaults:2)
A snapping turtle zombie (Abyss:4)
A spider (shapeshifter) (D:15)
7 black bears
3 boring beetles
29 centaurs
12 crocodiles
A boring beetle (shapeshifter) (Vaults:3)
25 boggarts
7 human skeletons
7 lost souls
71 ogres
3 black mamba simulacra
2 brain worms
25 giant frogs
A yaktaur zombie (Crypt:1)
A brain worm (shapeshifter) (D:11)
43 insubstantial wisps
A gnoll sergeant (D:9)
A water moccasin zombie (Ossuary)
6 scorpions
10 big kobolds
A swamp dragon simulacrum (Abyss:3)
2 yak zombies
2 eyes of draining
22 wights
34 killer bees
A warg skeleton (Crypt:2)
An eye of draining (shapeshifter) (Depths:3)
2 tengu skeletons
2 electric eels
4 lava snakes
10 crimson imps
A giant frog zombie (D:6)
A goliath beetle (D:11)
11 jellies
A soldier ant zombie (Crypt:2)
Crazy Yiuf (D:2)
13 hounds
31 orc priests
2 black bear skeletons
10 iron imps
2 elf skeletons
14 quasits
12 iguanas
34 orc wizards
2 bog body skeletons (Crypt:2)
2 orange rats
11 worker ants
A shapeshifter simulacrum (D:13)
2 big kobold zombies (Ossuary)
A hound zombie (D:9)
11 sheep
A necrophage skeleton (Crypt:2)
6 mummies
22 gnolls
A worker ant zombie (D:13)
25 adders
61 green rats
A giant mite (D:8)
4 orc skeletons
A goliath beetle zombie (D:7)
13 shadow imps
18 white imps
4 worms
31 ufetubi
An adder skeleton (Crypt:1)
6 adder zombies (Ossuary)
An iguana skeleton (D:4)
A giant eyeball (D:7)
11 giant geckos
3 oozes
203 orcs
26 bats
6 giant cockroaches
A giant mite zombie (Crypt:2)
A gnoll zombie (Ossuary)
47 goblins
44 hobgoblins
26 jackals
13 quokkas
2 ball pythons (D:2)
A giant gecko skeleton (D:4)
A giant newt (shapeshifter) (Lair:4)
4 giant newts
3 giant spores
2 hobgoblin skeletons
4 hobgoblin zombies (Ossuary)
43 kobolds
4 kobold skeletons
8 kobold zombies
7 orc zombies (Ossuary)
24 rats
3 rat skeletons
9 ballistomycetes
3 butterflies (Vaults:3)
4 crawling corpses
4 fungi
A macabre mass (Elf:3)
3 plants
8 starspawn tentacles
3839 creatures vanquished.
Vanquished Creatures (collateral kills)
A frost giant (Depths:2)
A cacodemon (D:5)
A stone giant (Vaults:3)
A deep elf annihilator (Vaults:3)
A dire elephant (Lair:8)
Snorg (Orc:3)
A great orb of eyes (Vaults:2)
A yaktaur captain (Vaults:2)
A skeletal warrior (Crypt:1)
A large abomination (Abyss:5)
A hill giant (D:11)
A naga ritualist (Snake:4)
A sixfirhy (Vaults:3)
3 salamanders (Snake:4)
An ugly thing (Vaults:4)
A black mamba (Snake:4)
A guardian serpent (Snake:4)
An orange demon (D:5)
A raiju (Abyss:5)
A bog body (Swamp:5)
2 flying skulls (Abyss:4)
A wraith (Abyss:4)
Grum (Orc:3)
A wolf (Orc:3)
3 nagas
A hell hound (Lair:8)
A water moccasin (Lair:8)
An ogre (D:14)
A crocodile (Lair:3)
A wight (D:14)
An electric eel (Lair:3)
A hound (D:11)
A quasit (Swamp:1)
An orc wizard (D:11)
4 orcs
A lurking horror (Abyss:4)
A rat (D:11)
2 fungi (D:11)
47 creatures vanquished.
Vanquished Creatures (others)
A titan (Depths:2)
A thorn hunter (Swamp:4)
A frost giant (Depths:3)
A black sun (D:1)
A hydra (Depths:2)
6 dancing weapons
A lindwurm (Zot:5)
A deep elf knight (Depths:4)
An ice devil (D:1)
An unseen horror (D:10)
A gelid demonspawn (D:1)
4 large abominations
A harpy (Snake:5)
A torturous demonspawn (D:1)
2 orc knights
A frost giant zombie (Depths:2)
A black mamba (Snake:5)
6 ball lightnings
A naga mage (Snake:4)
An efreet (Depths:2)
An ancient zyme (Abyss:4)
2 two-headed ogres
A raiju (Abyss:1)
A raven (D:14)
2 fire elementals
A fire vortex (Lair:2)
4 water elementals (Depths:1)
2 chaos spawn
A human (Swamp:5)
A hippogriff (Swamp:1)
2 deep elf fighters (Vaults:3)
A small abomination (Abyss:4)
An ice beast (D:9)
A centaur (D:15)
2 ogres
9 lost souls
7 insubstantial wisps (Lair:8)
A giant frog (D:10)
3 killer bees (D:9)
8 crimson imps
9 iron imps
13 quasits
An iguana (D:10)
A green rat (Lair:5)
9 shadow imps
14 white imps
10 ufetubi
An adder skeleton (Lair:8)
3 orcs
A hobgoblin (D:1)
A kobold (D:1)
2 bats
2 lurking horrors
A briar patch (Swamp:5)
3 butterflies
2 crawling corpses (Depths:4)
19 fungi
18 plants
27 starspawn tentacles
139 starspawn tentacle segments
8 toadstools (Swamp:1)
369 creatures vanquished.
Grand Total: 4255 creatures vanquished
Notes
Turn | Place | Note
--------------------------------------------------------------
0 | D:1 | Snakums, the Naga Wanderer, began the quest for the Orb.
0 | D:1 | Reached XP level 1. HP: 19/19 MP: 2/2
240 | D:1 | Reached skill level 1 in Unarmed Combat
270 | D:1 | Reached XP level 2. HP: 26/26 MP: 3/3
1366 | D:1 | Reached XP level 3. HP: 28/32 MP: 2/4
1987 | D:2 | Noticed Crazy Yiuf
1998 | D:2 | Killed Crazy Yiuf
1998 | D:2 | Reached XP level 4. HP: 39/39 MP: 3/5
2512 | D:2 | Found a glowing golden altar of the Shining One.
2534 | D:2 | Found a shadowy altar of Dithmenos.
2536 | D:2 | Found a stormy altar of Qazlal.
2662 | D:2 | Reached XP level 5. HP: 28/45 MP: 5/7
4121 | D:3 | Reached skill level 4 in Transmutations
4138 | D:3 | Reached XP level 6. HP: 42/52 MP: 6/8
5793 | D:4 | Reached XP level 7. HP: 54/60 MP: 7/9
6138 | D:4 | Reached skill level 5 in Unarmed Combat
6389 | D:4 | Reached skill level 5 in Transmutations
6916 | D:4 | Found Jeuhaumme's Gadget Boutique.
7013 | D:4 | Reached XP level 8. HP: 67/67 MP: 8/10
7511 | D:4 | Reached skill level 6 in Unarmed Combat
8276 | D:4 | Reached skill level 1 in Armour
8585 | D:5 | Entered Level 5 of the Dungeon
8612 | D:5 | Found a sand-covered staircase.
8691 | Ossuary | Entered an ossuary
8838 | Ossuary | Reached skill level 5 in Stealth
9015 | Ossuary | Reached skill level 7 in Unarmed Combat
9498 | D:5 | Found a staircase to the Ecumenical Temple.
9506 | Temple | Entered the Ecumenical Temple
9585 | Temple | Became a worshipper of Xom of Chaos
10070 | D:5 | Reached XP level 9. HP: 67/73 MP: 8/11
10310 | D:5 | XOM: divination: detect creatures
10327 | D:6 | XOM: harmless Hex miscast
10427 | D:6 | Found Pnauw's Magic Scroll Shoppe.
10437 | D:6 | XOM: potion effect (invisibility)
10460 | D:6 | Identified a -1 rod of clouds (13/13) (You found it on level 6 of the Dungeon)
10517 | D:6 | Found a blossoming altar of Fedhas.
10526 | D:6 | XOM: silly message
10533 | D:6 | XOM is BORED!
10533 | D:6 | XOM: harmless Summ miscast
10690 | D:6 | XOM: harmless Pois miscast
11009 | D:6 | XOM: god gift: runed great sword {god gift}
11167 | D:6 | XOM: vitrification
11239 | D:6 | XOM: swap monsters
11297 | D:7 | XOM: stealth player
11484 | D:7 | Reached skill level 5 in Dodging
11695 | D:7 | Reached skill level 8 in Unarmed Combat
11718 | D:7 | Found Klo Raib's Armour Emporium.
11770 | D:7 | XOM: polymorph sky beast -> swamp drake
11778 | D:7 | XOM: polymorph swamp drake -> giant eyeball
12004 | D:7 | XOM is BORED!
12004 | D:7 | XOM: severe Divn miscast
12276 | D:7 | XOM: confuse monster(s)
12315 | D:7 | XOM: enchant monster (good)
12320 | D:7 | XOM: harmless Tloc miscast
12338 | D:7 | XOM: god gift: spear {god gift}
12699 | D:7 | XOM: 5-stop teleportation journey
12797 | D:8 | XOM: god gift: 34 gold pieces
12977 | D:8 | XOM: polymorph orc wizard -> scorpion
13004 | D:8 | Reached XP level 10. HP: 69/85 MP: 7/13
13128 | D:8 | XOM: silly message
13198 | D:7 | Gained mutation: Your flesh is heat resistant. [potion of mutation]
13242 | D:8 | XOM: 1-stop teleportation journey
13259 | D:8 | XOM: noise
13447 | D:8 | Noticed Erolcha
13454 | D:8 | XOM: potion effect (invisibility)
13458 | D:8 | Killed Erolcha
13458 | D:8 | Reached skill level 9 in Unarmed Combat
13704 | D:8 | Found Ymacwerph's Antique Armour Boutique.
13709 | D:8 | Bought a smoking ring mail for 207 gold pieces
13720 | D:8 | Identified the +1 ring mail of the Blind Marksman {+Blink +Inv SInv} (You bought it in a shop on level 8 of the Dungeon)
13905 | D:8 | Found a shattered altar of Ashenzari.
13905 | D:8 | Found a burning altar of Makhleb.
14157 | D:8 | XOM: divination: magic mapping
14315 | D:8 | XOM: god gift: scroll of fog
14357 | D:8 | XOM: vitrification
14684 | D:9 | Reached skill level 1 in Evocations
15133 | D:7 | XOM: vitrification
15166 | D:7 | XOM: give mutation
15166 | D:7 | Gained mutation: Your skin changes colour to match your surroundings (Stealth). [Xom's grace]
15236 | D:7 | XOM: vitrification
15282 | D:7 | XOM: god gift: 6 meat rations
15471 | D:9 | XOM: enchant monster (good)
15505 | D:8 | XOM: god gift: leatherbound book {god gift}
15512 | D:8 | Learned a level 2 spell: Stoneskin
15516 | D:8 | Learned a level 3 spell: Passwall
15618 | D:8 | XOM: medium Erth miscast
15650 | D:8 | XOM: summons 5 hostile demons
15967 | D:8 | XOM: mild Fire miscast
16100 | D:8 | XOM: mild Hex miscast
16565 | D:9 | XOM: confusion (+ monsters)
16611 | D:9 | Reached skill level 1 in Earth Magic
16615 | D:9 | XOM: chaos upgrade
16626 | D:9 | Paralysed by an orc for 2 turns
16634 | D:9 | XOM: enchant monster (good)
16639 | D:9 | XOM: confusion (+ monsters)
16649 | D:9 | XOM: 6-stop teleportation journey
16660 | D:9 | XOM: enchant monster (good)
17026 | D:9 | XOM: noise
17273 | D:9 | XOM: mild Summ miscast
17501 | D:9 | XOM: polymorph orc warrior -> worker ant
17502 | D:9 | XOM: vitrification
17510 | D:9 | XOM: god gift: glowing greatsling {god gift}
17514 | D:9 | XOM: summons friendly iron imp
17730 | D:9 | XOM: colour smoke trail
17896 | D:9 | XOM: summons friendly ufetubus
17932 | D:9 | XOM: scenery: 2 doors close
18193 | D:9 | XOM: enchant monster (good)
18196 | D:9 | Reached XP level 11. HP: 93/93 MP: 13/15
18210 | D:9 | XOM: noise
18226 | D:9 | Reached skill level 5 in Fighting
18341 | D:10 | Entered Level 10 of the Dungeon
18503 | D:10 | XOM: scenery: 2 doors open
18538 | D:10 | Reached skill level 10 in Unarmed Combat
18616 | D:10 | XOM: divination: detect creatures
18636 | D:10 | Noticed a hill giant
18637 | D:10 | XOM: enchant monster (good)
18651 | D:10 | Killed a hill giant
18666 | D:10 | Found Quarrain's Assorted Antiques.
18827 | D:10 | XOM: confuse monster(s)
18839 | D:10 | Noticed a hill giant
18853 | D:10 | Killed a hill giant
19034 | D:10 | XOM: scenery: 5 doors close
19043 | D:10 | XOM: mild Hex miscast
19189 | D:10 | XOM: cast spell 'Conjure Ball Lightning'
19225 | D:10 | Killed an unseen horror
19310 | D:10 | XOM: colour smoke trail
19386 | D:10 | Found a shimmering altar of Xom.
19629 | D:11 | XOM: stealth player
19937 | D:11 | XOM: confuse monster(s)
20179 | D:11 | Noticed a hill giant
20179 | D:11 | XOM: summons 11 friendly demons
20185 | D:11 | Killed a hill giant
20317 | D:11 | XOM: god gift: scroll labeled ODOWKO MOGROYN
20399 | D:11 | XOM: potion effect (brilliance)
20402 | D:11 | XOM: divination: detect creatures
20616 | D:11 | Found a staircase to the Lair.
20775 | D:9 | XOM: summons 2 friendly demons
20781 | D:9 | XOM: destruction
21209 | D:4 | XOM: give mutations
21209 | D:4 | Gained mutation: Your muscles are strong. (Str +2) [Xom's grace]
21209 | D:4 | Gained mutation: Your flesh is cold resistant. [Xom's grace]
21477 | D:2 | XOM is BORED!
21477 | D:2 | XOM: give mutations
21477 | D:2 | Lost mutation: Your flesh is cold resistant. [Xom's mischief]
21477 | D:2 | Lost mutation: Your flesh is heat resistant. [Xom's mischief]
21477 | D:2 | Lost mutation: Your muscles are strong. (Str +2) [Xom's mischief]
21904 | D:11 | Found a staircase to the Orcish Mines.
21964 | D:11 | XOM: divination: detect creatures
21989 | Lair:1 | Entered Level 1 of the Lair of Beasts
21995 | Lair:1 | Reached skill level 5 in Earth Magic
22019 | Lair:1 | Reached skill level 10 in Stealth
22028 | Lair:1 | Reached skill level 5 in Armour
22112 | Lair:1 | You fall through a shaft!
22131 | Lair:2 | XOM: god gift: oily blue potion
22192 | Lair:2 | XOM: silly message
22256 | Lair:2 | Found a dark tunnel.
22448 | Lair:2 | XOM: silly message
22456 | Volcano | Entered a volcano
22459 | Volcano | XOM: divination: detect creatures
22462 | Volcano | XOM: potion effect (might)
22497 | Volcano | XOM: silly message
22501 | Volcano | Reached XP level 12. HP: 89/103 MP: 13/19
22989 | Lair:1 | XOM: divination: detect items
23009 | Lair:1 | XOM: harmless Erth miscast
23023 | Lair:1 | Reached skill level 11 in Unarmed Combat
23329 | Lair:1 | XOM: mild Chrm miscast
23347 | Lair:1 | XOM: vitrification
23493 | Lair:1 | XOM: god gift: scroll of random uselessness
23791 | Lair:2 | Learned a level 4 spell: Petrify
24070 | Lair:2 | XOM: swap monsters
24161 | Lair:2 | XOM: 1-stop teleportation journey
24259 | Lair:2 | XOM: potion effect (brilliance)
24647 | Lair:2 | XOM: god gift: 1090 gold pieces
24753 | Lair:2 | XOM: enchant monster (good)
25053 | Lair:3 | XOM: cast spell 'Call Canine Familiar'
25078 | Lair:3 | XOM: harmless Erth miscast
25184 | Lair:3 | Reached skill level 5 in Evocations
25185 | Lair:3 | XOM: mild Erth miscast
25320 | Lair:3 | XOM: summons 3 hostile demons
25444 | Lair:3 | XOM: confusion (+ monsters)
25462 | Lair:3 | XOM: god gift: scroll of fog
25505 | Lair:3 | XOM: divination: magic mapping
25515 | Lair:3 | XOM: confuse monster(s)
25539 | Lair:2 | XOM: mild Tloc miscast
25675 | Lair:3 | Reached skill level 1 in Slings
25756 | Lair:3 | XOM: noise
25957 | Lair:3 | XOM: harmless Divn miscast
26024 | Lair:3 | XOM: harmless Pois miscast
26435 | Lair:3 | XOM: colour smoke trail
26502 | Lair:4 | XOM: confuse monster(s)
26574 | Lair:4 | XOM: polymorph blink frog -> wyvern
26746 | Lair:4 | XOM: mild Tloc miscast
26881 | Lair:4 | XOM: summons friendly quasit
27152 | Lair:4 | XOM: confuse monster(s)
27155 | Lair:4 | Reached XP level 13. HP: 96/113 MP: 20/22
27230 | Lair:4 | XOM: polymorph black mamba -> yak
27325 | Lair:4 | XOM: polymorph quokka -> bat
27381 | Lair:4 | XOM: colour smoke trail
27465 | Lair:4 | XOM: summons friendly iron imp
27701 | Lair:4 | Noticed a seven-headed hydra
27710 | Lair:4 | Killed a seven-headed hydra
27740 | Lair:4 | Noticed a seven-headed hydra
27747 | Lair:4 | Killed a seven-headed hydra
27750 | Lair:4 | XOM: enchant monster (good)
27903 | Lair:4 | XOM: god gift: 18 gold pieces
27973 | Lair:4 | XOM: give mutation
27973 | Lair:4 | Gained mutation: Your mind is acute. (Int +2) [Xom's grace]
28298 | Lair:5 | XOM: 3-stop teleportation journey
28458 | Lair:5 | XOM: fake destruction
28664 | Lair:2 | XOM: god gift: 25 gold pieces
28778 | Lair:5 | Reached skill level 12 in Unarmed Combat
28825 | Lair:5 | Found a staircase to the Swamp.
28832 | Lair:5 | XOM: give mutations
28832 | Lair:5 | Gained mutation: Your muscles are strong. (Str +2) [Xom's grace]
28832 | Lair:5 | Gained mutation: Your tail ends in a poisonous barb. [Xom's grace]
28906 | Lair:5 | XOM: summons 10 friendly demons
29136 | Lair:5 | XOM: vitrification
29246 | Lair:5 | XOM: give mutations
29246 | Lair:5 | Gained mutation: Your flesh is cold resistant. [Xom's grace]
29246 | Lair:5 | Gained mutation: You are covered in fur (AC +1). [Xom's grace]
29246 | Lair:5 | Gained mutation: Your natural rate of healing is unusually fast. [Xom's grace]
29246 | Lair:5 | Gained mutation: You are agile. (Dex +2) [Xom's grace]
29279 | Lair:5 | Found a staircase to the Snake Pit.
29580 | Lair:6 | XOM: god gift: bone ring {god gift}
29621 | Lair:6 | XOM: scenery: 1 doors open
29759 | Lair:6 | XOM: confusion (+ monsters)
29766 | Lair:6 | Found a staircase to the Slime Pits.
29833 | Lair:6 | XOM: summons 6 hostile demons
29911 | Lair:6 | Identified a scroll of acquirement
29914 | Lair:6 | Got an ichor-stained ring mail
29915 | Lair:6 | Identified the +3 ring mail of Marbles {Str+3 Dex+2} (You acquired it on level 6 of the Lair of Beasts)
30265 | Lair:6 | XOM: mild Erth miscast
30454 | Lair:7 | XOM: divination: detect creatures
30463 | Lair:7 | XOM: summons 6 hostile demons
30487 | Lair:7 | Got a silk robe
30488 | Lair:7 | Identified the +2 robe of Disaster {+Blink rPois} (You found it on level 7 of the Lair of Beasts)
30885 | Lair:7 | XOM: stat loss: -1 Int (18/19)
30910 | Lair:7 | XOM: confuse monster(s)
30913 | Lair:7 | Reached XP level 14. HP: 102/123 MP: 19/24
31032 | Lair:7 | XOM: god gift: runed hand crossbow {god gift}
31252 | Lair:7 | XOM: give mutations
31252 | Lair:7 | Gained mutation: You are partially covered in rough black scales (AC +4, Dex -1). [Xom's mischief]
31252 | Lair:7 | Gained mutation: You can translocate small distances at will. [Xom's mischief]
31252 | Lair:7 | Lost mutation: Your tail ends in a poisonous barb. [Xom's mischief]
31252 | Lair:7 | Lost mutation: You are agile. (Dex +2) [Xom's mischief]
31390 | Lair:8 | Entered Level 8 of the Lair of Beasts
31390 | Lair:8 | XOM: noise
31394 | Lair:8 | XOM: cast spell 'Summon Ice Beast'
31399 | Lair:8 | XOM: divination: detect creatures
31541 | Lair:8 | XOM: god gift: 16 silver sling bullets
31612 | Lair:8 | Learned a level 2 spell: Shroud of Golubria
31769 | Lair:8 | XOM: 2-stop teleportation journey
31975 | Lair:8 | XOM: summons 11 friendly demons
32243 | Lair:8 | XOM: summons 2 friendly demons
32340 | Lair:8 | XOM: summons friendly iron imp
32345 | Lair:8 | XOM: snakes to sticks
32347 | Lair:8 | XOM: harmless Summ miscast
32365 | Lair:7 | XOM: summons friendly iron imp
32421 | Lair:7 | XOM: give mutations
32421 | Lair:7 | Gained mutation: Your body is slowly deteriorating. [Xom's mischief]
32421 | Lair:7 | Lost mutation: You can translocate small distances at will. [Xom's mischief]
32440 | Lair:7 | XOM: stat loss: -1 Str (15/15)
32638 | Lair:8 | XOM: give mutations
32638 | Lair:8 | Lost mutation: Your body is slowly deteriorating. [Xom's mischief]
32750 | Lair:8 | XOM: enchant monster (good)
32782 | Lair:8 | XOM: harmless Ice miscast
33077 | Lair:8 | XOM: harmless Fire miscast
33218 | Lair:8 | Reached skill level 13 in Unarmed Combat
33338 | Lair:8 | XOM: potion effect (agility)
33340 | Lair:8 | XOM: potion effect (berserk rage)
33342 | Lair:8 | XOM: confuse monster(s)
33343 | Lair:8 | Reached skill level 5 in Spellcasting
33512 | Lair:8 | Found a burning altar of Makhleb.
33516 | Lair:8 | XOM: enchant monster (good)
33525 | Lair:8 | XOM: summons friendly crimson imp
33527 | Lair:8 | XOM: polymorph blue devil -> red devil
33547 | Lair:8 | XOM: divination: detect creatures
33696 | Lair:8 | Found a gateway to Hell.
33762 | Lair:7 | XOM: mild Tloc miscast
34007 | Orc:1 | Entered Level 1 of the Orcish Mines
34033 | Orc:1 | XOM: 1-stop teleportation journey
34103 | Orc:1 | Found an iron altar of Okawaru.
34113 | Orc:1 | XOM: medium Conj miscast
34155 | Orc:1 | XOM: give mutation
34155 | Orc:1 | Lost mutation: Your mind is acute. (Int +2) [Xom's mischief]
34442 | Orc:1 | XOM: harmless Hex miscast
34814 | Orc:2 | XOM: give mutations
34814 | Orc:2 | Lost mutation: Your natural rate of healing is unusually fast. [Xom's mischief]
34814 | Orc:2 | Gained mutation: You are dopey. (Int -2) [Xom's mischief]
34819 | Orc:2 | XOM: medium Chrm miscast
34833 | Orc:2 | XOM: harmless Necr miscast
34877 | Orc:2 | XOM: 1-stop teleportation journey
34904 | Orc:2 | XOM: silly message
34921 | Orc:2 | XOM: polymorph orc -> gnoll
35205 | Orc:2 | XOM: harmless Trmt miscast
35346 | Orc:3 | Noticed Sonja
35350 | Orc:3 | Killed Sonja
35537 | Orc:3 | Noticed Joseph
35553 | Orc:3 | Killed Joseph
35649 | Orc:3 | Noticed Snorg
35675 | Orc:3 | Noticed Grum
35676 | Orc:3 | XOM: medium Ice miscast
35682 | Orc:3 | Killed Grum
35694 | Orc:3 | Reached skill level 1 in Translocations
35695 | Orc:3 | Killed Snorg
35805 | Orc:3 | XOM: noise
36053 | Orc:3 | XOM: medium Tloc miscast
36520 | Orc:4 | Entered Level 4 of the Orcish Mines
36520 | Orc:4 | Found a staircase to the Elven Halls.
36527 | Orc:4 | XOM: cast spell 'Ring of Flames'
36575 | Orc:4 | XOM: polymorph two-headed ogre -> yak
36764 | Orc:4 | Reached XP level 15. HP: 103/133 MP: 21/27
36768 | Orc:4 | XOM: enchant monster (bad)
36940 | Orc:3 | XOM: stat loss: -1 Int (15/16)
36987 | Orc:4 | XOM: stat loss: -1 Dex (17/18)
37057 | Orc:4 | XOM: summons 6 hostile demons
37077 | Orc:4 | XOM: give mutation
37077 | Orc:4 | XOM: noise
37080 | Orc:4 | XOM: polymorph ogre -> blink frog
37081 | Orc:4 | XOM: 1-stop teleportation journey
37119 | Orc:4 | Reached skill level 5 in Slings
37283 | Orc:4 | XOM: torment (49/133 hp)
37446 | Orc:4 | Noticed an orc warlord
37453 | Orc:4 | Found Gaupt's General Store.
37453 | Orc:4 | Found Clylaz's Jewellery Boutique.
37453 | Orc:4 | Found Riapikhli's Assorted Antiques.
37453 | Orc:4 | Found Cimaiw's General Store.
37549 | Orc:4 | XOM: mild Conj miscast
37551 | Orc:4 | XOM: polymorph warg -> golden eye
37567 | Orc:4 | Killed an orc warlord
37762 | Orc:4 | XOM: harmless Chrm miscast
37917 | Orc:4 | XOM: noise
37963 | Orc:4 | Noticed an orc warlord
37973 | Orc:4 | XOM: mild Fire miscast
37992 | Orc:4 | Killed an orc warlord
38131 | Orc:4 | Got a crude blowgun
38132 | Orc:4 | Identified the +10 blowgun "Beetle's Undoing" {evade, +Blink} (You took it off an orc knight on level 4 of the Orcish Mines)
38177 | Orc:4 | XOM: silly message
38245 | Orc:4 | XOM: scenery: create altars
38712 | Orc:4 | XOM: medium Divn miscast
38845 | Orc:4 | XOM: noise
38867 | Orc:3 | XOM: give mutations
38867 | Orc:3 | Gained mutation: You have a pair of small antennae on your head. [Xom's grace]
38867 | Orc:3 | Gained mutation: Your skin blends seamlessly with your surroundings (Stealth). [Xom's grace]
38867 | Orc:3 | Gained mutation: You are covered in thick fur (AC +2). [Xom's grace]
38867 | Orc:3 | Gained mutation: You can breathe flames. [Xom's grace]
38959 | Orc:1 | XOM: mild Hex miscast
39032 | D:11 | XOM: polymorph yak -> shapeshifter
39124 | Lair:2 | Learned a level 6 spell: Statue Form
39130 | Lair:2 | Learned a level 5 spell: Lee's Rapid Deconstruction
39350 | D:12 | XOM: mild Divn miscast
39358 | D:12 | XOM: potion effect (heal wounds)
39466 | D:12 | Found a corrupted altar of Lugonu.
39658 | D:12 | XOM: potion effect (haste)
39812 | D:12 | Got a wavering lapis lazuli ring
39821 | D:12 | Identified the ring "Juyceics" {rF+ Str-1 Dex+3 Int+3} (You found it on level 12 of the Dungeon)
39962 | D:12 | XOM: give mutation
39962 | D:12 | Lost mutation: Your muscles are strong. (Str +2) [Xom's mischief]
40009 | D:13 | Found a gate to the Vaults.
40009 | D:13 | XOM: 3-stop teleportation journey
40034 | D:13 | Found Klaqupu's Gadget Boutique.
40034 | D:13 | XOM: 6-stop teleportation journey
40306 | D:14 | XOM: harmless Erth miscast
40333 | D:13 | Bought a wand of teleportation (6) for 330 gold pieces
40556 | D:13 | XOM: enchant monster (bad)
40773 | D:13 | XOM: silly message
40869 | D:13 | XOM: divine lightning
41021 | D:13 | Identified Sif Muna's Grimoire of Companions
41236 | D:14 | Noticed Rupert
41239 | D:14 | XOM: noise
41244 | D:14 | Noticed Louise
41247 | D:14 | Killed Rupert
41252 | D:14 | XOM: enchant monster (bad)
41257 | D:14 | XOM: 5-stop teleportation journey
41283 | D:14 | XOM: colour smoke trail
41563 | D:14 | XOM: polymorph raven -> raiju
41616 | D:14 | XOM: medium Pois miscast
41702 | D:14 | XOM: enchant monster (bad)
41769 | D:14 | Killed Louise
41769 | D:14 | Reached skill level 14 in Unarmed Combat
41866 | D:14 | XOM: vitrification
42177 | D:14 | Found a shimmering altar of Xom.
42224 | D:14 | Noticed Nessos
42238 | D:14 | XOM: cast spell 'Ring of Flames'
42241 | D:14 | Killed Nessos
42350 | D:14 | XOM: scenery: 1 doors open
42436 | D:14 | XOM is BORED!
42436 | D:14 | XOM: noise
42880 | D:14 | XOM is BORED!
42880 | D:14 | XOM: mild Trmt miscast
42926 | D:15 | Entered Level 15 of the Dungeon
43073 | D:15 | Reached XP level 16. HP: 139/144 MP: 27/29
43302 | D:15 | Noticed Azrael
43311 | D:15 | XOM: divine lightning (protected)
43314 | D:15 | Killed Azrael
43474 | D:15 | XOM: god gift: twitching silver ring {god gift}
43475 | D:15 | Got a twitching silver ring {god gift}
43476 | D:15 | Identified the ring of Behev {+cTele Str+1 SInv} (Xom gifted it to you on level 15 of the Dungeon)
43558 | D:15 | XOM: divination: detect creatures
43709 | D:15 | XOM: noise
43814 | D:15 | Found a staircase to the Depths.
43865 | D:15 | Found a deep blue altar of Sif Muna.
43874 | D:15 | XOM: divination: magic mapping
44425 | D:15 | XOM: fake destruction
44681 | Lair:2 | Learned a level 3 spell: Flight
44776 | Swamp:1 | Entered Level 1 of the Swamp
44824 | Swamp:1 | XOM: give mutations
44824 | Swamp:1 | Gained mutation: You are agile. (Dex +2) [Xom's grace]
44824 | Swamp:1 | Gained mutation: You can translocate small distances at will. [Xom's grace]
44836 | Swamp:1 | XOM: mild Ice miscast
44862 | Swamp:1 | XOM: cast spell 'Warp Weapon'
45205 | Swamp:1 | XOM: cast spell 'Blink'
45218 | Swamp:1 | XOM: mild Fire miscast
45329 | Swamp:1 | XOM: divination: detect items
45609 | Swamp:1 | Noticed a thorn hunter
45619 | Swamp:1 | Killed a thorn hunter
45896 | Swamp:1 | XOM: harmless Pois miscast
46035 | Swamp:1 | XOM: mild Chrm miscast
46064 | Swamp:1 | XOM is BORED!
46064 | Swamp:1 | XOM: summons 6 hostile demons
46243 | Swamp:1 | XOM: colour smoke trail
46299 | Swamp:2 | Noticed Wiglaf
46320 | Swamp:1 | XOM: severe Erth miscast
46536 | Swamp:1 | XOM: summons 8 hostile demons
46668 | Swamp:1 | XOM: noise
46826 | Swamp:1 | XOM: swap monsters
46839 | Swamp:1 | Killed Wiglaf
47009 | Swamp:1 | XOM: silly message
47047 | Swamp:1 | XOM: divination: detect creatures
47068 | Swamp:2 | Noticed Agnes
47077 | Swamp:2 | Killed Agnes
47418 | Swamp:2 | Noticed Norris
47428 | Swamp:2 | Paralysed by Norris for 3 turns
47434 | Swamp:2 | XOM: blink monster(s)
47443 | Swamp:2 | Paralysed by Norris for 3 turns
47449 | Swamp:2 | Killed Norris
47593 | Swamp:2 | XOM: cast spell 'Necromutation'
47728 | Swamp:2 | Noticed Frances
47742 | Swamp:2 | Killed Frances
47742 | Swamp:2 | XOM: confuse monster(s)
47978 | Swamp:2 | Noticed Aizul
48146 | Swamp:1 | XOM: give mutations
48146 | Swamp:1 | Lost mutation: You can breathe flames. [Xom's mischief]
48146 | Swamp:1 | Lost mutation: You are agile. (Dex +2) [Xom's mischief]
48146 | Swamp:1 | Gained mutation: You are frail (-10% HP). [Xom's mischief]
48160 | Swamp:1 | XOM: scenery: create altars
48168 | Swamp:1 | XOM: noise
48513 | Swamp:2 | XOM: noise
48517 | Swamp:2 | XOM: enchant monster (good)
48528 | Swamp:2 | Killed Aizul
48561 | Swamp:2 | XOM: summons 3 friendly demons
48918 | Swamp:2 | XOM: give mutations
48918 | Swamp:2 | Lost mutation: You are frail (-10% HP). [Xom's mischief]
48918 | Swamp:2 | Lost mutation: You are covered in thick fur (AC +2). [Xom's mischief]
48918 | Swamp:2 | Lost mutation: Your flesh is cold resistant. [Xom's mischief]
49087 | Swamp:2 | Reached skill level 5 in Charms
49540 | Swamp:3 | XOM: blink monster(s)
49553 | Swamp:3 | Reached skill level 10 in Earth Magic
49665 | Swamp:3 | XOM: harmless Trmt miscast
49714 | Swamp:3 | Reached skill level 10 in Fighting
49724 | Swamp:3 | XOM: enchant monster (good)
49784 | Swamp:3 | XOM: colour smoke trail
49857 | Swamp:3 | XOM: god gift: spear {god gift}
49903 | Swamp:3 | XOM: destruction
49926 | Swamp:3 | Reached XP level 17. HP: 138/153 MP: 27/31
50492 | Swamp:3 | XOM is BORED!
50492 | Swamp:3 | XOM: mild Pois miscast
50574 | Swamp:4 | XOM: enchant monster (good)
51105 | Swamp:4 | XOM: divination: detect items
51119 | Swamp:4 | Reached skill level 10 in Evocations
51352 | Swamp:4 | Reached skill level 10 in Dodging
51593 | Swamp:4 | XOM: cast spell 'Dispersal'
51674 | Swamp:4 | XOM: harmless Fire miscast
52020 | Swamp:4 | XOM: confuse monster(s)
52115 | Swamp:4 | XOM: stat loss: -1 Str (12/13)
52124 | Swamp:4 | XOM: medium Pois miscast
52243 | Swamp:4 | XOM: harmless Summ miscast
52336 | Swamp:4 | XOM: colour smoke trail
52375 | Swamp:4 | XOM is BORED!
52375 | Swamp:4 | XOM: noise
52493 | Swamp:5 | Entered Level 5 of the Swamp
52645 | Swamp:4 | XOM: colour smoke trail
52660 | Swamp:4 | XOM: give mutation
52660 | Swamp:4 | Gained mutation: Your body is slowly deteriorating. [Xom's mischief]
53000 | Swamp:4 | XOM: cast spell 'Summon Small Mammal'
53226 | Swamp:5 | XOM: divine lightning (protected)
53296 | Swamp:4 | XOM: give mutation
53296 | Swamp:4 | Gained mutation: You passively map a small area around you. [Xom's grace]
53354 | Swamp:4 | XOM: 2-stop teleportation journey
53525 | Swamp:4 | XOM: harmless Ice miscast
53552 | Swamp:4 | XOM: polymorph slime creature -> snapping turtle
53573 | Swamp:4 | XOM: enchant monster (good)
53629 | Swamp:4 | XOM: harmless Ice miscast
53653 | Swamp:4 | XOM: colour smoke trail
54125 | Swamp:4 | XOM: divine lightning
54341 | Swamp:4 | XOM: noise
54407 | Swamp:5 | Reached skill level 15 in Unarmed Combat
54453 | Swamp:5 | XOM: enchant monster (bad)
54456 | Swamp:5 | XOM is BORED!
54456 | Swamp:5 | XOM: noise
54459 | Swamp:5 | XOM: harmless Erth miscast
54746 | Swamp:5 | Noticed Kirke
54758 | Swamp:5 | Killed Kirke
54787 | Swamp:5 | XOM: colour smoke trail
55223 | Swamp:5 | XOM: mild Tloc miscast
55358 | Swamp:5 | XOM: cast spell 'Discord'
55617 | Swamp:5 | XOM: summons friendly white imp
55619 | Swamp:5 | XOM: confuse monster(s)
55720 | Swamp:5 | XOM is BORED!
55720 | Swamp:5 | XOM: medium Fire miscast
56037 | Swamp:5 | XOM: noise
56275 | Swamp:5 | XOM: confuse monster(s)
56285 | Swamp:5 | XOM: cast spell 'Necromutation'
56648 | Swamp:5 | Got a decaying rune of Zot
56747 | Swamp:5 | XOM: polymorph red wasp -> black mamba
56816 | Swamp:5 | XOM: colour smoke trail
56937 | Swamp:5 | XOM: summons 3 hostile demons
57419 | Swamp:5 | XOM: medium Chrm miscast
57469 | Swamp:5 | XOM: enchant monster (good)
57476 | Swamp:5 | Reached XP level 18. HP: 152/161 MP: 28/31
57944 | Lair:4 | XOM: colour smoke trail
58062 | Lair:2 | XOM: medium Ice miscast
58092 | Lair:4 | XOM: stat loss: -1 Dex (19/19)
58249 | Snake:1 | Entered Level 1 of the Snake Pit
58282 | Snake:1 | Noticed Maud
58286 | Snake:1 | XOM: 2-stop teleportation journey
58354 | Snake:1 | Killed Maud
58396 | Snake:1 | XOM: silly message
58434 | Snake:1 | XOM: divination: detect creatures
58436 | Snake:1 | XOM: cast spell 'Discord'
58651 | Snake:1 | XOM: give mutations
58651 | Snake:1 | Gained mutation: You are weak. (Str -2) [Xom's mischief]
58661 | Snake:1 | Noticed Josephine
58917 | Snake:1 | Killed Josephine
59037 | Snake:1 | XOM: confusion
59043 | Snake:1 | XOM: polymorph naga warrior -> ghost crab
59047 | Snake:1 | XOM: summons friendly chaos spawn
59056 | Snake:1 | XOM: potion effect (brilliance)
59058 | Snake:1 | XOM: enchant monster (good)
59144 | Snake:1 | XOM: vitrification
59463 | Snake:1 | XOM: harmless Hex miscast
59549 | Snake:1 | XOM: enchant monster (bad)
59715 | Snake:2 | Noticed Nikola
59837 | Snake:2 | XOM: noise
59842 | Snake:2 | XOM: noise
59843 | Snake:2 | XOM: silly message
59845 | Snake:2 | XOM: potion effect (berserk rage)
59859 | Snake:2 | XOM: harmless Tloc miscast
59860 | Snake:2 | Killed Nikola
59998 | Snake:2 | XOM: summons 3 friendly demons
60003 | Snake:2 | XOM: potion effect (curing)
60013 | Snake:2 | XOM: divination: magic mapping
60186 | Snake:2 | XOM: mild Ice miscast
60239 | Snake:2 | XOM: give mutations
60239 | Snake:2 | Gained mutation: You are frail (-10% HP). [Xom's mischief]
60239 | Snake:2 | Lost mutation: You are covered in fur (AC +1). [Xom's mischief]
60239 | Snake:2 | Lost mutation: Your body is slowly deteriorating. [Xom's mischief]
60239 | Snake:2 | Gained mutation: Your flesh is heat resistant. [Xom's mischief]
60401 | Snake:2 | XOM: confusion (+ monsters)
60444 | Snake:2 | XOM: polymorph naga warrior -> anaconda
60662 | Snake:2 | XOM: silly message
60715 | Snake:2 | XOM: noise
60721 | Snake:2 | XOM: colour smoke trail
60774 | Snake:2 | XOM: severe Divn miscast
60780 | Snake:2 | XOM: blink monster(s)
61004 | Snake:2 | XOM: chaos upgrade
61014 | Snake:2 | XOM: god gift: runed lajatang {god gift}
61083 | Snake:2 | Reached skill level 10 in Transmutations
61143 | Snake:2 | XOM: harmless Tloc miscast
61307 | Snake:2 | XOM: colour smoke trail
61474 | Snake:2 | XOM: cast spell 'Statue Form'
61524 | Snake:2 | XOM: draining
61528 | Snake:2 | XOM: swap monsters
61656 | Snake:2 | XOM: medium Trmt miscast
61821 | Snake:2 | XOM: summons 2 hostile demons
61884 | Snake:2 | XOM: mild Divn miscast
61923 | Snake:2 | XOM: medium Tloc miscast
62025 | Snake:2 | XOM: silly message
62132 | Snake:3 | Found Seirr's Book Boutique.
62163 | Snake:3 | XOM: 1-stop teleportation journey
62266 | Snake:3 | XOM: colour smoke trail
62526 | Snake:3 | XOM: blink monster(s)
63033 | Snake:3 | XOM: harmless Necr miscast
63293 | Snake:3 | XOM: harmless Tloc miscast
63422 | Snake:3 | Found Kaocruc's Book Shoppe.
63721 | Snake:3 | XOM: cast spell 'Summon Butterflies'
63856 | Snake:3 | XOM: mild Pois miscast
63984 | Snake:3 | XOM: confusion
63988 | Snake:3 | XOM: noise
64011 | Snake:3 | XOM: harmless Hex miscast
64017 | Snake:3 | XOM: harmless Erth miscast
64031 | Snake:3 | XOM: summons friendly ufetubus
64089 | Snake:3 | Bought a book of Minor Magic for 280 gold pieces
64093 | Snake:3 | Learned a level 2 spell: Repel Missiles
64097 | Snake:3 | Found Dono's Distillery.
64123 | Snake:3 | Bought a potion of heal wounds for 51 gold pieces
64247 | Snake:3 | XOM: vitrification
64296 | Snake:3 | XOM: potion effect (invisibility)
64622 | Snake:3 | XOM: vitrification
65002 | Snake:4 | XOM: divination: magic mapping
65273 | Snake:3 | XOM: vitrification
65339 | Snake:4 | XOM: destruction
65479 | Snake:4 | XOM: god gift: scroll of teleportation
65558 | Snake:4 | XOM: swap monsters
65561 | Snake:4 | XOM: blink monster(s)
65563 | Snake:4 | XOM: destruction
65573 | Snake:4 | XOM: swap monsters
65577 | Snake:4 | XOM: enchant monster (good)
65809 | Snake:4 | XOM: scenery: 1 doors open
65848 | Snake:4 | XOM: scenery: 1 doors close
65965 | Snake:4 | XOM: vitrification
65971 | Snake:5 | Entered Level 5 of the Snake Pit
66206 | Snake:5 | XOM is BORED!
66206 | Snake:5 | XOM: medium Erth miscast
66264 | Snake:4 | XOM: cast spell 'Stoneskin'
66267 | Snake:4 | Reached XP level 19. HP: 151/151 MP: 22/32
66286 | Snake:4 | XOM: enchant monster (bad)
66544 | Snake:4 | XOM: enchant monster (bad)
66560 | Snake:4 | XOM: enchant monster (bad)
66673 | Snake:4 | XOM: 1-stop teleportation journey
66690 | Snake:4 | XOM: polymorph mana viper -> death drake
66709 | Snake:4 | XOM: medium Conj miscast
66713 | Snake:4 | XOM: snakes to sticks
66901 | Snake:4 | XOM: mild Tloc miscast
67008 | Snake:4 | Reached skill level 16 in Unarmed Combat
67443 | Snake:5 | XOM: mild Hex miscast
67457 | Snake:5 | XOM: harmless Hex miscast
67575 | Snake:5 | XOM: silly message
67654 | Snake:5 | XOM: confusion (+ monsters)
67880 | Snake:5 | XOM: polymorph guardian serpent -> octopode
67905 | Snake:5 | XOM: potion effect (agility)
68083 | Snake:5 | XOM: give mutations
68083 | Snake:5 | Gained mutation: You occasionally shout uncontrollably at your foes. [Xom's mischief]
68083 | Snake:5 | Lost mutation: You passively map a small area around you. [Xom's mischief]
68083 | Snake:5 | Lost mutation: You have a pair of small antennae on your head. [Xom's mischief]
68632 | Snake:5 | XOM: cast spell 'Summon Butterflies'
68667 | Snake:5 | XOM: polymorph butterfly -> adder
68699 | Snake:5 | XOM: god gift: wooden wand {god gift}
68983 | Snake:5 | XOM: cast spell 'Monstrous Menagerie'
68988 | Snake:5 | Noticed Mara
69062 | Snake:4 | XOM: colour smoke trail
69253 | Snake:4 | XOM: god gift: scroll of fear
69430 | Snake:4 | XOM: medium Pois miscast
69471 | Snake:5 | XOM: give mutations
69471 | Snake:5 | Gained mutation: You are very frail (-20% HP). [Xom's mischief]
69471 | Snake:5 | Lost mutation: You are dopey. (Int -2) [Xom's mischief]
69471 | Snake:5 | Lost mutation: You are very frail (-20% HP). [Xom's mischief]
69476 | Snake:5 | XOM: 1-stop teleportation journey
69481 | Snake:5 | Got a serpentine rune of Zot
69539 | Snake:5 | XOM: 1-stop teleportation journey
69732 | Snake:5 | XOM: harmless Hex miscast
69868 | Snake:5 | XOM: confusion (+ monsters)
69882 | Snake:5 | XOM: divination: detect creatures
69884 | Snake:5 | XOM: potion effect (magic)
69916 | Snake:5 | Noticed Donald
69927 | Snake:5 | Killed Donald
70361 | Snake:5 | XOM: harmless Summ miscast
70435 | Snake:5 | XOM: harmless Fire miscast
70488 | Snake:5 | Noticed Asterion
70500 | Snake:5 | XOM: potion effect (berserk rage)
70501 | Snake:5 | Killed Asterion
70548 | Snake:5 | XOM: blink monster(s)
70937 | Snake:5 | XOM: silly message
71215 | Snake:5 | XOM: harmless Tloc miscast
71393 | Snake:5 | XOM: mild Trmt miscast
71738 | Snake:5 | Reached skill level 10 in Charms
71802 | Snake:5 | XOM: harmless Chrm miscast
71805 | Snake:5 | XOM: confusion (+ monsters)
71823 | Snake:5 | XOM: give mutations
71823 | Snake:5 | Lost mutation: You are frail (-10% HP). [Xom's mischief]
71823 | Snake:5 | Lost mutation: You occasionally shout uncontrollably at your foes. [Xom's mischief]
71823 | Snake:5 | Lost mutation: Your flesh is heat resistant. [Xom's mischief]
71823 | Snake:5 | Gained mutation: Your magical capacity is low (-10% MP). [Xom's mischief]
72061 | Snake:5 | XOM: enchant monster (bad)
72062 | Snake:5 | XOM: potion effect (agility)
72367 | Snake:5 | XOM: give mutation
72367 | Snake:5 | Gained mutation: You are robust (+10% HP). [Xom's mischief]
72429 | Snake:5 | XOM: confuse monster(s)
72833 | Snake:5 | Reached XP level 20. HP: 185/195 MP: 28/30
72943 | Snake:5 | XOM: silly message
73063 | Snake:5 | XOM: noise
73251 | Snake:4 | XOM: harmless Erth miscast
73379 | Lair:5 | XOM: give mutations
73379 | Lair:5 | Gained mutation: You are clumsy. (Dex -2) [Xom's mischief]
73379 | Lair:5 | Lost mutation: You are robust (+10% HP). [Xom's mischief]
73379 | Lair:5 | Lost mutation: You are clumsy. (Dex -2) [Xom's mischief]
73515 | Lair:2 | Learned a level 6 spell: Haste
73521 | Lair:2 | Learned a level 4 spell: Passage of Golubria
73597 | D:11 | XOM: silly message
73674 | Vaults:1 | Entered Level 1 of the Vaults
73906 | Vaults:1 | XOM: summons 5 hostile shadow creatures
74250 | Vaults:1 | XOM: medium Chrm miscast
74365 | Vaults:1 | XOM: harmless Necr miscast
74506 | Vaults:1 | XOM: divination: detect items
74560 | Vaults:1 | XOM: give mutations
74560 | Vaults:1 | Lost mutation: Your magical capacity is low (-10% MP). [Xom's mischief]
74560 | Vaults:1 | Gained mutation: You passively map a small area around you. [Xom's mischief]
74560 | Vaults:1 | Gained mutation: You are frail (-10% HP). [Xom's mischief]
74560 | Vaults:1 | Gained mutation: Potions and wands are less effective at restoring your health. [Xom's mischief]
74687 | Vaults:1 | XOM: give mutation
74687 | Vaults:1 | Gained mutation: Your spells are a little harder to cast, but a little more powerful. [Xom's grace]
75051 | Vaults:1 | Got an ichor-stained hunting sling
75052 | Vaults:1 | Identified the +8 hunting sling of Plunder {speed, +Blink MR+ SInv} (You found it on level 1 of the Vaults)
75167 | Vaults:1 | XOM: harmless Conj miscast
75274 | Vaults:1 | XOM: harmless Hex miscast
75488 | Vaults:1 | XOM: god gift: bread ration
75644 | Vaults:1 | XOM: mild Conj miscast
75923 | Vaults:1 | XOM: colour smoke trail
76138 | Vaults:1 | XOM: divination: detect creatures
76197 | Vaults:1 | XOM: cast spell 'Ice Form'
76281 | Vaults:2 | XOM: stealth player
76289 | Vaults:2 | XOM: enchant monster (good)
76454 | Vaults:2 | XOM: divination: magic mapping
76548 | Vaults:2 | Found Udaleaj's Weapon Shoppe.
76662 | Vaults:2 | Reached skill level 15 in Stealth
76915 | Vaults:2 | XOM: enchant monster (good)
76932 | Vaults:2 | XOM: 2-stop teleportation journey
76936 | Vaults:2 | XOM: divination: detect items
76938 | Vaults:2 | XOM: noise
77132 | Vaults:2 | XOM: divination: detect items
77319 | Vaults:2 | XOM: fake destruction
77323 | Vaults:2 | XOM: swap monsters
77352 | Vaults:2 | Reached skill level 17 in Unarmed Combat
77377 | Vaults:2 | XOM: god gift: 3 meat rations
77414 | Vaults:2 | XOM: destruction
77419 | Vaults:2 | XOM: polymorph large slime creature -> eye of devastation
77536 | Vaults:2 | XOM: vitrification
77680 | Vaults:2 | XOM: summons 11 friendly demons
77842 | Vaults:2 | XOM: fake destruction
77847 | Vaults:2 | XOM: summons friendly crimson imp
77855 | Vaults:2 | Noticed Mennas
78336 | Vaults:2 | XOM: confuse monster(s)
78344 | Vaults:2 | Killed Mennas
78391 | Vaults:2 | Reached XP level 21. HP: 166/166 MP: 35/35
78636 | Vaults:2 | Got a pair of polished gloves
78647 | Vaults:2 | Identified the cursed -5 pair of gloves "Cimiolam" {Str-3 Dex+1} (You found it on level 2 of the Vaults)
78648 | Vaults:2 | XOM: colour smoke trail
78712 | Vaults:2 | XOM: cast spell 'Ring of Flames'
78814 | Vaults:2 | XOM: divination: detect creatures
79027 | Vaults:2 | XOM: enchant monster (good)
79421 | Vaults:2 | Found a staircase to the Crypt.
79430 | Vaults:2 | XOM: harmless Divn miscast
79471 | Vaults:3 | XOM: enchant monster (good)
79477 | Vaults:2 | XOM: fake destruction
79702 | Vaults:3 | XOM: summons friendly crimson imp
79713 | Vaults:3 | XOM: god gift: bread ration
79742 | Vaults:3 | XOM: 2-stop teleportation journey
80062 | Vaults:3 | XOM: enchant monster (good)
80096 | Vaults:3 | Cast into the Abyss (deep elf demonologist)
80300 | Abyss:1 | XOM: cast spell 'Cause Fear'
80406 | Abyss:1 | XOM: summons friendly ufetubus
80413 | Abyss:1 | XOM: divine lightning
80417 | Abyss:1 | XOM: confusion
80814 | Abyss:1 | XOM: enchant monster (bad)
80817 | Abyss:1 | XOM: confuse monster(s)
80828 | Abyss:1 | Found a corrupted altar of Lugonu.
80849 | Abyss:1 | Gained mutation: You are dopey. (Int -2) [a cacodemon]
80871 | Vaults:3 | Escaped the Abyss
80875 | Vaults:3 | XOM: potion effect (might)
81011 | Vaults:3 | XOM: harmless Necr miscast
81045 | Vaults:3 | XOM: divination: magic mapping
81379 | Vaults:3 | XOM: noise
81423 | Vaults:3 | XOM: cast spell 'Summon Butterflies'
81437 | Vaults:3 | XOM: confuse monster(s)
81440 | Vaults:3 | XOM: cast spell 'Warp Weapon'
81834 | Vaults:3 | XOM: 4-stop teleportation journey
81854 | Vaults:3 | XOM: fake destruction
81992 | Vaults:3 | XOM: divination: magic mapping
82007 | Vaults:3 | XOM: summons friendly neqoxec
82214 | Vaults:3 | XOM: give mutations
82214 | Vaults:3 | Gained mutation: You have very sharp teeth. [Xom's grace]
82214 | Vaults:3 | Lost mutation: You are dopey. (Int -2) [Xom's grace]
82219 | Vaults:3 | XOM: polymorph griffon -> siren
82522 | Vaults:3 | XOM: enchant monster (bad)
82598 | Vaults:3 | XOM: harmless Divn miscast
82890 | Vaults:3 | Noticed Jorgrun
82913 | Vaults:3 | Killed Jorgrun
83054 | Vaults:3 | XOM: mild Erth miscast
83188 | Vaults:3 | XOM: cast spell 'Summon Small Mammal'
83227 | Vaults:3 | Found Twacuor's Distillery.
83234 | Vaults:3 | Bought a potion of curing for 32 gold pieces
83234 | Vaults:3 | Bought 2 potions of curing for 64 gold pieces
83234 | Vaults:3 | Bought a potion of curing for 32 gold pieces
83234 | Vaults:3 | Bought 2 potions of curing for 64 gold pieces
83661 | Vaults:2 | XOM: medium Erth miscast
83800 | Vaults:2 | Noticed Frederick
83802 | Vaults:2 | XOM: blink monster(s)
83810 | Vaults:2 | Killed Frederick
83810 | Vaults:2 | Reached skill level 5 in Translocations
83891 | Vaults:1 | XOM: harmless Summ miscast
84004 | Vaults:2 | XOM: polymorph centaur warrior -> ice dragon
84085 | Vaults:2 | XOM: noise
84091 | Vaults:2 | XOM: harmless Chrm miscast
84265 | Vaults:2 | XOM: scenery: 4 doors close
84326 | Vaults:3 | XOM: scenery: 1 doors close
84330 | Vaults:3 | XOM: summons 2 friendly demons
84355 | Vaults:3 | XOM: summons friendly crimson imp
84421 | Vaults:3 | XOM: give mutations
84421 | Vaults:3 | Gained mutation: Your mind is acute. (Int +2) [Xom's grace]
84421 | Vaults:3 | Lost mutation: You are weak. (Str -2) [Xom's grace]
84421 | Vaults:3 | Gained mutation: Your flesh is heat resistant. [Xom's grace]
84421 | Vaults:3 | Gained mutation: You can exhale a cloud of poison. [Xom's grace]
84765 | Vaults:3 | XOM: give mutation
84765 | Vaults:3 | Gained mutation: You are agile. (Dex +2) [Xom's grace]
85145 | Vaults:3 | XOM: summons 14 friendly demons
85217 | Vaults:3 | XOM: give mutations
85217 | Vaults:3 | Gained mutation: You are very agile. (Dex +4) [Xom's grace]
85217 | Vaults:3 | Gained mutation: You are partially covered in yellow scales (AC +2). [Xom's grace]
85217 | Vaults:3 | Gained mutation: You are resistant to hostile enchantments. [Xom's grace]
85319 | Vaults:3 | XOM: polymorph ettin -> wolf spider
85345 | Vaults:4 | XOM: enchant monster (good)
85376 | Vaults:4 | Reached XP level 22. HP: 100/174 MP: 30/36
85746 | Vaults:4 | XOM: god gift: 21 gold pieces
85751 | Vaults:4 | XOM: silly message
85832 | Vaults:4 | XOM: confusion (+ monsters)
85837 | Vaults:4 | XOM: silly message
85865 | Vaults:4 | XOM: noise
86085 | Vaults:4 | XOM: harmless Summ miscast
86093 | Vaults:4 | XOM: stat loss: -1 Str (12/13)
86149 | Vaults:4 | XOM: harmless Hex miscast
86425 | Vaults:4 | XOM: silly message
86538 | Vaults:4 | XOM: confusion
86743 | Vaults:4 | XOM: divination: detect creatures
86760 | Vaults:4 | Noticed Jory
86776 | Vaults:4 | XOM: cast spell 'Summon Small Mammal'
86777 | Vaults:4 | Killed Jory
87010 | Vaults:4 | XOM: confuse monster(s)
87367 | Vaults:1 | XOM: god gift: twisted helmet {god gift}
87368 | Vaults:1 | Got a twisted helmet {god gift}
87369 | Vaults:1 | Identified the +1 helmet of Impermanence {Str+4 Int+2} (Xom gifted it to you on level 1 of the Vaults)
87531 | Crypt:1 | Entered Level 1 of the Crypt
87547 | Crypt:1 | XOM: divination: detect items
87587 | Crypt:1 | XOM: divination: magic mapping
87591 | Crypt:1 | XOM: enchant monster (good)
87754 | Crypt:1 | XOM: vitrification
87776 | Crypt:1 | XOM: god gift: 18 gold pieces
88064 | Crypt:1 | XOM: give mutations
88064 | Crypt:1 | Gained mutation: Your flesh is cold resistant. [Xom's grace]
88064 | Crypt:1 | Gained mutation: You possess an exceptional clarity of mind. [Xom's grace]
88064 | Crypt:1 | Gained mutation: You are covered in fur (AC +1). [Xom's grace]
88064 | Crypt:1 | Gained mutation: Your tail ends in a poisonous barb. [Xom's grace]
88123 | Crypt:1 | XOM: vitrification
88223 | Crypt:1 | XOM: 4-stop teleportation journey
88232 | Crypt:1 | XOM: divination: detect creatures
88357 | Crypt:1 | XOM: 1-stop teleportation journey
88668 | Crypt:1 | XOM: 1-stop teleportation journey
88675 | Crypt:1 | XOM: polymorph ghost crab -> elephant
88803 | Crypt:1 | Reached skill level 18 in Unarmed Combat
88855 | Crypt:1 | XOM: silly message
88875 | Crypt:1 | XOM: give mutation
88875 | Crypt:1 | Lost mutation: You are partially covered in rough black scales (AC +4, Dex -1). [Xom's mischief]
89144 | Crypt:1 | XOM: stat loss: -1 Str (12/13)
89749 | Crypt:2 | XOM: confuse monster(s)
89756 | Crypt:2 | XOM: potion effect (brilliance)
89842 | Crypt:2 | XOM: colour smoke trail
89964 | Crypt:2 | XOM: noise
90155 | Crypt:2 | XOM: blink monster(s)
90168 | Crypt:2 | XOM: silly message
90468 | Crypt:2 | XOM: blink monster(s)
90469 | Crypt:2 | XOM: noise
90612 | Crypt:2 | XOM: harmless Ice miscast
90687 | Crypt:2 | XOM: enchant monster (bad)
90688 | Crypt:2 | XOM: swap monsters
90920 | Crypt:1 | Reached skill level 10 in Spellcasting
91093 | Crypt:2 | XOM: give mutation
91093 | Crypt:2 | Gained mutation: You are partially covered in iridescent scales (AC +4). [Xom's grace]
91244 | Crypt:3 | Entered Level 3 of the Crypt
91310 | Crypt:3 | XOM: mild Hex miscast
91579 | Crypt:3 | Reached XP level 23. HP: 172/177 MP: 34/37
91689 | Crypt:3 | XOM: mild Divn miscast
91938 | Crypt:3 | Reached skill level 10 in Slings
91961 | Crypt:3 | XOM: blink monster(s)
91965 | Crypt:3 | XOM: summons 6 friendly demons
91998 | Crypt:3 | XOM: blink monster(s)
92415 | Crypt:3 | XOM: summons friendly white imp
92443 | Crypt:3 | XOM: god gift: 27 stones
92637 | Crypt:3 | XOM: harmless Fire miscast
92745 | Crypt:3 | Found a staircase to the Tomb.
92830 | Crypt:3 | XOM: fake destruction
92855 | Crypt:3 | XOM: potion effect (invisibility)
92969 | Crypt:3 | Noticed an ancient lich
92999 | Crypt:3 | Killed an ancient lich
93240 | Crypt:3 | XOM: summons 2 friendly demons
93409 | Crypt:3 | XOM: mild Hex miscast
93789 | Crypt:3 | XOM: harmless Pois miscast
93852 | Crypt:3 | XOM: blink monster(s)
93930 | Crypt:3 | XOM: stat loss: -1 Str (12/13)
94026 | Crypt:3 | Found an ancient bone altar of Kikubaaqudgha.
94037 | Crypt:3 | XOM: summons 11 hostile demons
94299 | Crypt:3 | Cast into the Abyss (reaper)
94310 | Crypt:3 | Escaped the Abyss
94408 | Crypt:3 | XOM: summons 4 hostile demons
94763 | Vaults:2 | XOM: colour smoke trail
94817 | Vaults:1 | XOM: give mutations
94817 | Vaults:1 | Lost mutation: Your skin blends seamlessly with your surroundings (Stealth). [Xom's mischief]
94817 | Vaults:1 | Lost mutation: You can translocate small distances at will. [Xom's mischief]
94817 | Vaults:1 | Lost mutation: Your mind is acute. (Int +2) [Xom's mischief]
94858 | D:13 | XOM: medium Pois miscast
95169 | Snake:2 | XOM: torment (105/177 hp)
95393 | Snake:3 | Got a smoking hat
95394 | Snake:3 | Identified the cursed +1 hat "Mic Doaw" {+Blink Dex-2 Stlth--} (You found it on level 3 of the Snake Pit)
95723 | Orc:1 | XOM: severe Trmt miscast
95865 | Elf:1 | Entered Level 1 of the Elven Halls
95944 | Elf:1 | XOM: 6-stop teleportation journey
96035 | Elf:1 | XOM: 2-stop teleportation journey
96432 | Elf:1 | Got a pair of transparent gloves
96433 | Elf:1 | Identified the +2 pair of gloves of Sif Muna's Generosity {rF++} (You acquired it on level 1 of the Elven Halls)
96638 | Elf:2 | XOM: stealth player
96795 | Elf:2 | XOM: medium Ice miscast
96860 | Elf:2 | XOM: medium Tloc miscast
97003 | Elf:2 | Got a steaming scale mail
97004 | Elf:2 | Identified the +3 scale mail "Plog" {rF+} (You found it on level 2 of the Elven Halls)
97465 | Elf:3 | Entered Level 3 of the Elven Halls
97682 | Elf:3 | Found a bloodstained altar of Trog.
97820 | Elf:3 | XOM: destruction
98076 | Elf:3 | XOM: confuse monster(s)
98231 | Elf:3 | XOM: harmless Trmt miscast
98239 | Elf:3 | XOM: 3-stop teleportation journey
98280 | Elf:3 | Got a glittering steel ring
98281 | Elf:3 | Identified the ring "Craiz" {+Inv Dex+3 Stlth+} (You took it off a deep elf mage on level 3 of the Elven Halls)
98298 | Elf:3 | XOM: polymorph neqoxec -> smoke demon
98418 | Elf:3 | XOM: silly message
98456 | Elf:3 | Reached XP level 24. HP: 185/185 MP: 38/38
98505 | Elf:3 | XOM: enchant monster (good)
98511 | Elf:3 | XOM: polymorph deep elf demonologist -> slime creature
98551 | Elf:3 | XOM: silly message
98625 | Elf:3 | Got a faintly humming leather armour
98626 | Elf:3 | Identified the +1 leather armour of Bemudgho {rPois Slay+4 Stlth-} (You took it off a deep elf sorcerer on level 3 of the Elven Halls)
98682 | Elf:3 | XOM: polymorph deep elf annihilator -> black draconian
98806 | Elf:3 | XOM: cast spell 'Discord'
98808 | Elf:3 | XOM: destruction
98907 | Elf:3 | XOM: summons 4 friendly demons
99065 | Elf:3 | XOM: summons 3 friendly demons
99234 | Elf:3 | Identified a cursed +2 rod of shadows (10/10) (You took it off a deep elf mage on level 3 of the Elven Halls)
99330 | Elf:3 | Got a jewelled scale mail
99331 | Elf:3 | Identified the +0 scale mail of Frokiogi {Str+1} (You found it on level 3 of the Elven Halls)
99388 | Elf:3 | Identified Olgreb's Incunabulum of Intoxication
99433 | Elf:3 | Learned a level 1 spell: Summon Butterflies
99460 | Elf:3 | Got a steaming ring mail
99461 | Elf:3 | Identified the +3 ring mail of Wolono {Str+2} (You found it on level 3 of the Elven Halls)
99967 | Lair:2 | Learned a level 3 spell: Portal Projectile
99970 | Lair:2 | Learned a level 2 spell: Blink
100189 | Depths:1 | Entered Level 1 of the Depths
100504 | Depths:1 | XOM: potion effect (might)
100542 | Depths:1 | XOM: silly message
100552 | Depths:1 | XOM: potion effect (agility)
100652 | Depths:1 | XOM: noise
100790 | Depths:1 | Found a one-way gate leading to the halls of Pandemonium.
101007 | Depths:1 | XOM: confuse monster(s)
101246 | Depths:1 | XOM: harmless Fire miscast
101543 | Depths:1 | Identified a -1 rod of clouds (13/13) (You found it on level 1 of the Depths)
101660 | Depths:2 | XOM: enchant monster (good)
101724 | Depths:2 | Reached skill level 19 in Unarmed Combat
101727 | Depths:2 | XOM: enchant monster (bad)
101729 | Depths:2 | XOM: cast spell 'Cause Fear'
101806 | Depths:2 | XOM: silly message
101838 | Depths:2 | XOM: potion effect (magic)
101867 | Depths:1 | XOM: divination: detect creatures
102058 | Depths:2 | XOM: divination: detect creatures
102065 | Depths:2 | XOM: divination: detect creatures
102378 | Depths:2 | XOM: harmless Summ miscast
102574 | Depths:2 | Noticed an ancient lich
102580 | Depths:2 | XOM: divination: magic mapping
102585 | Depths:2 | XOM: cast spell 'Summon Hydra'
102588 | Depths:2 | XOM: enchant monster (good)
102625 | Depths:2 | XOM: noise
102766 | Depths:2 | XOM: divination: magic mapping
102773 | Depths:2 | XOM: mild Necr miscast
102916 | Depths:2 | Found a gateway to a ziggurat.
102918 | Depths:2 | XOM: summons 3 friendly demons
103259 | Depths:2 | XOM: 3-stop teleportation journey
103265 | Depths:2 | Killed an ancient lich
103265 | Depths:2 | Reached XP level 25. HP: 197/197 MP: 27/39
103391 | Depths:2 | XOM: colour smoke trail
103427 | Depths:2 | XOM: harmless Erth miscast
103484 | Depths:2 | XOM: harmless Chrm miscast
103546 | Depths:2 | XOM: summons 16 friendly demons
103630 | Depths:2 | XOM: mild Conj miscast
103822 | Depths:3 | XOM: summons friendly crimson imp
103898 | Depths:3 | Found a white marble altar of Elyvilon.
103940 | Depths:3 | XOM: enchant monster (bad)
103943 | Depths:3 | XOM: enchant monster (good)
104078 | Depths:3 | XOM: cast spell 'Necromutation'
104079 | Depths:3 | Found an iron altar of Okawaru.
104168 | Depths:3 | XOM: cast spell 'Blink'
104209 | Depths:3 | XOM: swap monsters
104238 | Depths:3 | XOM: summons friendly quasit
104617 | Depths:3 | XOM: vitrification
104691 | Depths:3 | XOM: polymorph orc warlord -> dire elephant
104748 | Depths:3 | Got a slimy cloak
104749 | Depths:3 | Identified the -2 cloak of the Ten Planets {rF+} (You found it on level 3 of the Depths)
104923 | Depths:3 | Got an ichor-stained naga barding
104924 | Depths:3 | Identified the +0 naga barding "Geijeot" {+Inv rF+ Int+3} (You found it on level 3 of the Depths)
105011 | Depths:3 | XOM: silly message
105032 | Depths:3 | XOM: blink monster(s)
105290 | Depths:2 | XOM: polymorph deep troll shaman -> four-headed hydra
105607 | Depths:3 | Noticed Xtahua
105626 | Depths:3 | Killed Xtahua
105651 | Depths:3 | XOM: summons 4 hostile shadow creatures
105728 | Depths:3 | XOM: harmless Hex miscast
105735 | Depths:3 | XOM: vitrification
105758 | Depths:3 | XOM: harmless Conj miscast
105781 | Depths:3 | XOM: divine lightning
105959 | Depths:3 | Found a one-way gate to the infinite horrors of the Abyss.
106063 | Depths:3 | XOM: give mutations
106063 | Depths:3 | Lost mutation: Your tail ends in a poisonous barb. [Xom's mischief]
106063 | Depths:3 | Lost mutation: You possess an exceptional clarity of mind. [Xom's mischief]
106340 | Depths:4 | XOM: silly message
106411 | Depths:4 | XOM: medium Chrm miscast
106591 | Depths:4 | XOM: give mutation
106591 | Depths:4 | Gained mutation: Your tail ends in a poisonous barb. [Xom's grace]
106618 | Depths:4 | XOM: mild Tloc miscast
106627 | Depths:4 | Found a radiant altar of Vehumet.
106910 | Depths:4 | XOM: polymorph deep troll -> jumping spider
106950 | Depths:4 | Found a stormy altar of Qazlal.
107000 | Depths:4 | XOM: 1-stop teleportation journey
107034 | Depths:4 | XOM: summons friendly white imp
107035 | Depths:4 | XOM: mild Conj miscast
107431 | Depths:4 | XOM: summons friendly iron imp
107523 | Depths:4 | XOM: summons friendly quasit
107560 | Depths:4 | Got a twisted naga barding
107561 | Depths:4 | Identified the +5 naga barding "Leefupe" {Dex+3 Int+3} (You found it on level 4 of the Depths)
107630 | Depths:4 | Got a steaming silver ring
107632 | Depths:4 | Identified the ring "Seng" {Ice Str-5} (You found it on level 4 of the Depths)
107632 | Depths:4 | XOM: cast spell 'Dragon Form'
107641 | Depths:4 | XOM: polymorph golden dragon -> iron dragon
107676 | Depths:4 | Learned a level 3 spell: Regeneration
107880 | Depths:4 | Reached XP level 26. HP: 208/208 MP: 40/40
107956 | Depths:4 | XOM: cast spell 'Blink'
108043 | Depths:4 | XOM: noise
108047 | Depths:4 | XOM: harmless Chrm miscast
108146 | Depths:4 | Found a white marble altar of Elyvilon.
108268 | Depths:4 | Found an ancient bone altar of Kikubaaqudgha.
108271 | Depths:4 | XOM: potion effect (heal wounds)
108282 | Depths:4 | XOM: harmless Fire miscast
108514 | Depths:4 | XOM: harmless Necr miscast
108525 | Depths:4 | XOM: divination: magic mapping
108548 | Depths:4 | XOM: potion effect (experience)
108548 | Depths:4 | Reached skill level 15 in Earth Magic
108548 | Depths:4 | Reached XP level 27. HP: 197/218 MP: 38/41
108727 | Depths:4 | XOM: silly message
108860 | Depths:4 | XOM: divination: detect creatures
108888 | Depths:4 | XOM: harmless Fire miscast
108889 | Depths:4 | XOM: harmless Summ miscast
109068 | Depths:4 | XOM: potion effect (curing)
109159 | Depths:4 | XOM: potion effect (might)
109164 | Depths:4 | XOM: confuse monster(s)
109165 | Depths:4 | XOM: divination: detect creatures
109484 | Depths:4 | Reached skill level 20 in Unarmed Combat
109550 | Depths:5 | Entered Level 5 of the Depths
109623 | Depths:5 | XOM: silly message
109642 | Depths:5 | Noticed Saint Roka
109650 | Depths:5 | XOM: noise
109651 | Depths:5 | XOM: mild Summ miscast
109655 | Depths:5 | Killed Saint Roka
110060 | Depths:5 | XOM: harmless Hex miscast
110228 | Depths:5 | XOM: enchant monster (bad)
110359 | Depths:5 | XOM: harmless Ice miscast
110409 | Depths:5 | Reached skill level 15 in Evocations
110648 | Depths:4 | XOM: silly message
110932 | Depths:5 | Found a gate to the Realm of Zot.
110933 | Depths:5 | XOM: summons 2 hostile demons
110943 | Depths:5 | XOM: repel stairs
110944 | Depths:5 | XOM: mild Erth miscast
110946 | Depths:5 | XOM: summons 2 hostile demons
110961 | Depths:5 | Reached skill level 15 in Charms
111032 | Depths:5 | XOM: medium Conj miscast
111274 | Depths:5 | XOM: enchant monster (good)
111284 | Depths:5 | XOM: confuse monster(s)
111303 | Depths:5 | XOM: enchant monster (good)
111431 | D:15 | XOM: severe Tloc miscast
111622 | Lair:2 | Learned a level 1 spell: Apportation
111626 | Lair:2 | Learned a level 3 spell: Teleport Other
111887 | Depths:1 | XOM: mild Tloc miscast
111940 | Depths:2 | XOM: chaos upgrade
112006 | Depths:3 | Voluntarily entered the Abyss.
112165 | Abyss:2 | XOM: silly message
112191 | Abyss:2 | XOM: potion effect (heal wounds)
112273 | Abyss:2 | XOM: confuse monster(s)
112604 | Abyss:3 | XOM: potion effect (invisibility)
112684 | Abyss:3 | Paralysed by accursed screaming for 1 turns
112724 | Abyss:3 | XOM: divination: detect items
112752 | Abyss:3 | XOM: divination: magic mapping
112766 | Abyss:3 | XOM: enchant monster (good)
112767 | Abyss:3 | Found a corrupted altar of Lugonu.
112772 | Abyss:3 | XOM: mild Tloc miscast
112784 | Abyss:3 | XOM: give mutations
112784 | Abyss:3 | Lost mutation: Your flesh is cold resistant. [Xom's mischief]
112784 | Abyss:3 | Lost mutation: Potions and wands are less effective at restoring your health. [Xom's mischief]
112784 | Abyss:3 | Lost mutation: You are partially covered in iridescent scales (AC +4). [Xom's mischief]
112784 | Abyss:3 | Lost mutation: You are frail (-10% HP). [Xom's mischief]
112819 | Abyss:3 | Found a corrupted altar of Lugonu.
112839 | Abyss:3 | XOM: draining
112853 | Abyss:3 | XOM: confusion
112854 | Abyss:3 | XOM: vitrification
113045 | Abyss:3 | XOM: swap monsters
113052 | Abyss:3 | XOM: divination: detect items
113248 | Abyss:3 | XOM: divination: magic mapping
113451 | Abyss:3 | XOM: potion effect (heal wounds)
113455 | Abyss:3 | XOM: harmless Summ miscast
113472 | Abyss:3 | XOM: silly message
113478 | Abyss:3 | XOM: swap monsters
113485 | Abyss:3 | Paralysed by accursed screaming for 2 turns
113492 | Abyss:3 | XOM: summons 2 hostile shadow creatures
113646 | Abyss:3 | XOM: blink monster(s)
113803 | Abyss:3 | Paralysed by accursed screaming for 1 turns
113825 | Abyss:3 | Found a corrupted altar of Lugonu.
113900 | Abyss:3 | Found a corrupted altar of Lugonu.
113961 | Abyss:3 | XOM: potion effect (haste)
114021 | Abyss:3 | Found a corrupted altar of Lugonu.
114190 | Abyss:3 | XOM: medium Hex miscast
114198 | Abyss:3 | XOM: polymorph ufetubus -> iron imp
114244 | Abyss:3 | Paralysed by you for 5 turns
114389 | Abyss:3 | XOM: god gift: 18 stones
114473 | Abyss:3 | Paralysed by accursed screaming for 1 turns
114507 | Abyss:3 | XOM: vitrification
114818 | Abyss:3 | XOM: potion effect (brilliance)
114872 | Abyss:3 | XOM: give mutation
114872 | Abyss:3 | Lost mutation: You are resistant to hostile enchantments. [Xom's mischief]
115035 | Abyss:3 | XOM: divination: detect creatures
115060 | Abyss:3 | XOM: summons 6 friendly demons
115062 | Abyss:3 | XOM: summons 7 friendly demons
115066 | Abyss:3 | XOM: potion effect (haste)
115318 | Abyss:3 | Paralysed by accursed screaming for 1 turns
115326 | Abyss:3 | XOM: potion effect (brilliance)
115369 | Abyss:3 | XOM: enchant monster (good)
115377 | Abyss:3 | Found a corrupted altar of Lugonu.
115565 | Abyss:3 | XOM: harmless Fire miscast
115814 | Abyss:4 | XOM: polymorph Executioner -> rakshasa
115832 | Abyss:4 | XOM: noise
115854 | Abyss:4 | XOM: destruction
115855 | Abyss:4 | XOM: blink monster(s)
115878 | Abyss:4 | XOM: mild Chrm miscast
116057 | Abyss:4 | XOM: harmless Summ miscast
116066 | Abyss:4 | XOM: noise
116103 | Abyss:4 | XOM: confusion (+ monsters)
116111 | Abyss:4 | XOM: noise
116148 | Abyss:4 | XOM: summons 4 hostile demons
116177 | Abyss:4 | XOM: enchant monster (bad)
116232 | Abyss:4 | Found a corrupted altar of Lugonu.
116247 | Abyss:4 | Found a corrupted altar of Lugonu.
116270 | Abyss:4 | XOM: give mutations
116270 | Abyss:4 | Lost mutation: Your spells are a little harder to cast, but a little more powerful. [Xom's mischief]
116270 | Abyss:4 | Lost mutation: Your flesh is heat resistant. [Xom's mischief]
116270 | Abyss:4 | Lost mutation: You are partially covered in yellow scales (AC +2). [Xom's mischief]
116323 | Abyss:4 | Reached skill level 15 in Fighting
116403 | Abyss:4 | Reached skill level 21 in Unarmed Combat
116404 | Abyss:4 | XOM: enchant monster (bad)
116409 | Abyss:4 | XOM: severe Pois miscast
116412 | Abyss:4 | XOM: mild Ice miscast
116425 | Abyss:4 | XOM: harmless Summ miscast
116453 | Abyss:4 | XOM: harmless Fire miscast
116456 | Abyss:4 | XOM: harmless Hex miscast
116460 | Abyss:4 | XOM: silly message
116469 | Abyss:4 | XOM: summons 2 hostile demons
116478 | Abyss:4 | XOM: torment (187/322 hp)
116502 | Abyss:4 | XOM: god gift: wand of lightning {god gift}
116601 | Abyss:4 | XOM: divination: detect creatures
116603 | Abyss:4 | XOM: confuse monster(s)
116770 | Abyss:4 | XOM: summons friendly white imp
116778 | Abyss:4 | XOM: summons 3 friendly demons
116787 | Abyss:4 | XOM: cast spell 'Summon Horrible Things'
116899 | Abyss:4 | XOM: divination: magic mapping
116923 | Abyss:4 | XOM: summons 3 friendly demons
116983 | Abyss:4 | XOM: give mutations
116983 | Abyss:4 | Gained mutation: Your flesh is cold resistant. [Xom's grace]
116983 | Abyss:4 | Gained mutation: You can translocate small distances at will. [Xom's grace]
116983 | Abyss:4 | Gained mutation: You are resistant to hostile enchantments. [Xom's grace]
116983 | Abyss:4 | Gained mutation: You can breathe flames. [Xom's grace]
116996 | Abyss:4 | XOM: divine lightning (protected)
117001 | Abyss:4 | XOM: summons friendly ufetubus
117002 | Abyss:5 | Entered Level 5 of the Abyss
117002 | Abyss:5 | Found a corrupted altar of Lugonu.
117129 | Abyss:5 | Reached skill level 1 in Necromancy
117147 | Abyss:5 | XOM: summons friendly white imp
117387 | Abyss:5 | Got an abyssal rune of Zot
117402 | Abyss:5 | XOM: destruction
117483 | Depths:3 | Escaped the Abyss
117615 | D:15 | XOM: enchant monster (bad)
117617 | D:15 | XOM: swap monsters
117742 | D:15 | XOM: give mutations
117742 | D:15 | Gained mutation: Your muscles are strong. (Str +2) [Xom's grace]
117742 | D:15 | Gained mutation: You have a somewhat thin skeletal structure (Dex +2, Stealth). [Xom's grace]
117742 | D:15 | Gained mutation: You can breathe fire. [Xom's grace]
117884 | D:13 | XOM: give mutations
117884 | D:13 | Gained mutation: You possess an exceptional clarity of mind. [Xom's grace]
117884 | D:13 | Gained mutation: You are partially covered in rugged brown scales (AC +1, +3% HP). [Xom's grace]
117884 | D:13 | Gained mutation: You have a pair of small antennae on your head. [Xom's grace]
117884 | D:13 | Gained mutation: Your muscles are very strong. (Str +4) [Xom's grace]
118205 | Depths:3 | XOM: confuse monster(s)
118251 | Zot:1 | Entered Level 1 of the Realm of Zot
118307 | Zot:1 | XOM: god gift: 57 gold pieces
118617 | Zot:1 | XOM: give mutations
118617 | Zot:1 | Lost mutation: You are very agile. (Dex +4) [Xom's mischief]
118617 | Zot:1 | Lost mutation: You can translocate small distances at will. [Xom's mischief]
118813 | Zot:2 | XOM: summons 4 friendly demons
118814 | Zot:2 | XOM: swap monsters
119051 | Zot:2 | XOM: destruction
119274 | Zot:2 | XOM: divination: detect creatures
119284 | Zot:2 | XOM: potion effect (agility)
119319 | Zot:2 | XOM: mild Ice miscast
119379 | Zot:2 | XOM: cast spell 'Dispersal'
119393 | Zot:2 | XOM: harmless Pois miscast
119406 | Zot:2 | XOM: silly message
119477 | Zot:2 | XOM: harmless Divn miscast
119484 | Zot:2 | Noticed an ancient lich
119485 | Zot:2 | XOM: confuse monster(s)
119491 | Zot:2 | XOM: destruction
119492 | Zot:2 | Killed an ancient lich
119499 | Zot:2 | XOM: summons friendly shadow imp
119521 | Zot:2 | Identified the Volume of Spatial Evil Magic
119553 | Zot:2 | Identified the Catalogue of Earthen Necromancy
119553 | Zot:2 | XOM: give mutations
119553 | Zot:2 | Lost mutation: You are covered in fur (AC +1). [Xom's mischief]
119553 | Zot:2 | Lost mutation: You are partially covered in rugged brown scales (AC +1, +3% HP). [Xom's mischief]
119553 | Zot:2 | Lost mutation: Your tail ends in a poisonous barb. [Xom's mischief]
119553 | Zot:2 | Lost mutation: Your muscles are very strong. (Str +4) [Xom's mischief]
119797 | Zot:2 | XOM: silly message
119822 | Zot:2 | XOM: 3-stop teleportation journey
119948 | Zot:2 | XOM: blink monster(s)
119975 | Zot:2 | XOM: mild Fire miscast
120044 | Zot:2 | XOM: 1-stop teleportation journey
120051 | Zot:2 | XOM: potion effect (haste)
120179 | Zot:2 | Reached skill level 5 in Necromancy
120641 | Zot:2 | XOM: 3-stop teleportation journey
120850 | Depths:2 | XOM: harmless Fire miscast
121038 | D:13 | XOM: vitrification
121200 | D:6 | Bought a scroll of amnesia for 42 gold pieces
121276 | D:9 | XOM: mild Fire miscast
121310 | D:13 | XOM: harmless Divn miscast
121703 | Zot:2 | XOM: harmless Conj miscast
121805 | Zot:2 | Learned a level 6 spell: Deflect Missiles
121812 | Zot:2 | Learned a level 6 spell: Dispersal
121839 | Zot:2 | Learned a level 5 spell: Phase Shift
121989 | Zot:3 | XOM: noise
122059 | Zot:3 | XOM: swap monsters
122065 | Zot:3 | XOM: blink monster(s)
122067 | Zot:3 | XOM: enchant monster (good)
122075 | Zot:3 | XOM: silly message
122218 | Zot:3 | XOM: noise
122360 | Zot:3 | XOM: give mutations
122360 | Zot:3 | Lost mutation: You have a pair of small antennae on your head. [Xom's mischief]
122360 | Zot:3 | Lost mutation: Your muscles are strong. (Str +2) [Xom's mischief]
122584 | Zot:3 | Reached skill level 22 in Unarmed Combat
122755 | Zot:3 | Got a smoking leather armour
122756 | Zot:3 | Identified the cursed -2 leather armour of Trumpets {rElec rF+ rC+} (You found it on level 3 of the Realm of Zot)
122778 | Zot:3 | XOM: polymorph yellow draconian shifter -> frost giant
123144 | Zot:4 | XOM: mild Conj miscast
123147 | Zot:4 | XOM: give mutations
123147 | Zot:4 | Lost mutation: You possess an exceptional clarity of mind. [Xom's mischief]
123147 | Zot:4 | Gained mutation: You are weak. (Str -2) [Xom's mischief]
123213 | Zot:4 | XOM: enchant monster (bad)
123221 | Zot:4 | XOM: polymorph fire dragon -> ghost moth
123225 | Zot:4 | Reached skill level 10 in Armour
123227 | Zot:4 | XOM: silly message
123318 | Zot:4 | XOM: mild Trmt miscast
123430 | Zot:4 | XOM: summons 1 hostile demon
123656 | Zot:4 | Gained mutation: Your mind is acute. (Int +2) [potion of beneficial mutation]
123713 | Zot:4 | XOM: polymorph green draconian -> purple draconian
123721 | Zot:4 | XOM: potion effect (heal wounds)
123723 | Zot:4 | XOM: blink monster(s)
123817 | Zot:4 | XOM: colour smoke trail
123904 | Zot:4 | XOM: summons 3 friendly demons
124039 | Zot:4 | XOM: vitrification
124043 | Zot:4 | XOM: cast spell 'Conjure Ball Lightning'
124184 | Zot:4 | XOM: cast spell 'Ice Form'
124318 | Zot:4 | XOM: polymorph golden dragon -> acid blob
124330 | Zot:4 | XOM: god gift: 40 gold pieces
124348 | Zot:5 | Entered Level 5 of the Realm of Zot
124387 | Zot:5 | XOM: vitrification
124631 | Zot:5 | XOM: cast spell 'Monstrous Menagerie'
124691 | Zot:5 | XOM: give mutation
124691 | Zot:5 | Gained mutation: Your spells are a little harder to cast, but a little more powerful. [Xom's grace]
124812 | Zot:5 | XOM: 1-stop teleportation journey
124826 | Zot:5 | Noticed an ancient lich
124827 | Zot:5 | XOM: summons friendly shadow imp
124841 | Zot:5 | Killed an ancient lich
124973 | Zot:5 | XOM: confuse monster(s)
125025 | Zot:5 | XOM: mild Tloc miscast
125071 | Zot:5 | XOM: confuse monster(s)
125139 | Zot:5 | Noticed an orb of fire
125150 | Zot:5 | Killed an orb of fire
125264 | Zot:5 | XOM: confuse monster(s)
125319 | Zot:5 | Noticed an orb of fire
125322 | Zot:5 | XOM: god gift: potion of lignification
125330 | Zot:5 | Noticed an orb of fire
125330 | Zot:5 | Killed an orb of fire
125334 | Zot:5 | XOM: summons 7 friendly demons
125339 | Zot:5 | Killed an orb of fire
125400 | Zot:5 | Noticed an orb of fire
125409 | Zot:5 | Killed an orb of fire
125545 | Zot:5 | Noticed an orb of fire
125576 | Zot:5 | XOM: enchant monster (good)
125600 | Zot:5 | Killed an orb of fire
125685 | Zot:5 | XOM: noise
125696 | Zot:5 | XOM: harmless Ice miscast
125843 | Zot:5 | XOM: destruction
125882 | Zot:5 | Noticed an ancient lich
125893 | Zot:5 | Killed an ancient lich
125958 | Zot:5 | XOM: vitrification
126044 | Zot:5 | XOM: 3-stop teleportation journey
126113 | Zot:5 | XOM: 5-stop teleportation journey
126158 | Zot:5 | XOM: severe Divn miscast
126168 | Zot:5 | Reached skill level 15 in Dodging
126168 | Zot:5 | Reached skill level 10 in Translocations
126170 | Zot:5 | XOM: fake destruction
126542 | Zot:5 | XOM: harmless Trmt miscast
126593 | Zot:5 | Noticed an orb of fire
126600 | Zot:5 | Killed an orb of fire
126634 | Zot:5 | Noticed an ancient lich
126644 | Zot:5 | Killed an ancient lich
126644 | Zot:5 | Reached skill level 23 in Unarmed Combat
126644 | Zot:5 | XOM: mild Summ miscast
127024 | Zot:5 | XOM: divination: detect creatures
127114 | Zot:5 | XOM: silly message
127119 | Zot:5 | XOM: potion effect (agility)
127185 | Zot:5 | XOM: potion effect (invisibility)
127235 | Zot:5 | XOM: silly message
127284 | Zot:5 | XOM: mild Fire miscast
127287 | Zot:5 | XOM: confusion
127295 | Zot:5 | XOM: silly message
127316 | Zot:5 | XOM: enchant monster (bad)
127639 | Zot:5 | Got the Orb of Zot
127642 | Zot:4 | XOM: harmless Pois miscast
127679 | Zot:2 | XOM: colour smoke trail
127698 | Zot:2 | XOM: medium Conj miscast
127709 | Zot:2 | XOM: confusion
127800 | Depths:2 | Noticed Mnathoaf the pandemonium lord
127906 | D:13 | XOM: colour smoke trail
128053 | D:5 | XOM: enchant monster (good)
128290 | D:$ | Escaped with the Orb!
Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 | 16-18 | 19-21 | 22-24 | 25-27 || total
-------------------------+-------+-------+-------+-------+-------+-------+-------+-------+-------++-------
Melee: Dagger | 101 | 244 | 24 | | | | | | || 369
Unarmed | | | 682 | 1218 | 1476 | 1885 | 1878 | 1750 | 2986 || 11875
Rod | | | | | 3 | 103 | 71 | 77 | 59 || 313
Fire: Hand crossbow | | | | 11 | | | | | || 11
Greatsling | | | | 9 | 272 | 218 | 193 | 350 | 234 || 1276
Blowgun | | | | | 12 | 24 | 8 | 4 | || 48
Cast: Beastly Appendage | 11 | 34 | 88 | 143 | 110 | | 20 | 60 | 30 || 496
Stoneskin | | | | 50 | 85 | 119 | 109 | 89 | 103 || 555
Petrify | | | | | 5 | 3 | | | || 8
Shroud of Golubri | | | | | 14 | 11 | 11 | 20 | 5 || 61
Statue Form | | | | | | 8 | 41 | 50 | 70 || 169
Repel Missiles | | | | | | 2 | 10 | 12 | 11 || 35
Passage of Golubr | | | | | | | 4 | 2 | || 6
Passwall | | | | | | | 7 | | 30 || 37
Lee's Rapid Decon | | | | | | | 1 | 2 | || 3
Haste | | | | | | | | 10 | 19 || 29
Portal Projectile | | | | | | | | 6 | 6 || 12
Blink | | | | | | | | | 13 || 13
Apportation | | | | | | | | | 23 || 23
Regeneration | | | | | | | | | 17 || 17
Phase Shift | | | | | | | | | 12 || 12
Dispersal | | | | | | | | | 5 || 5
Deflect Missiles | | | | | | | | | 5 || 5
Abil: Spit Poison | 2 | 35 | 80 | 104 | 27 | 9 | 1 | | || 258
Evoke Blink | | | | 1 | 22 | 30 | 17 | 4 | || 74
Evoke Invisibilit | | | | 3 | 10 | 8 | 1 | | 3 || 25
Blink | | | | | | 2 | 2 | 1 | || 5
Breathe Poison Ga | | | | | | | 2 | 2 | 1 || 5
Breathe Fire | | | | | | | | | 1 || 1
Evoke Berserk Rag | | | | | | | | | 6 || 6
Evoke: Wand | | | 2 | 7 | 8 | 14 | 7 | 12 | 11 || 61
Rod | | | | 17 | 33 | 62 | 52 | 43 | 68 || 275
Lamp of fire | | | | 1 | 1 | 1 | 1 | | 1 || 5
tome | | | | 1 | 1 | | | 12 | 7 || 21
Deck | | | | | 5 | 6 | | | || 11
Fan of gales | | | | | | | 1 | | || 1
Use: Potion | 2 | 3 | | 3 | 3 | 7 | 6 | 13 | 8 || 45
Scroll | | | 1 | 24 | 26 | 13 | 20 | 24 | 32 || 140
Stab: Sleeping | 5 | 1 | 6 | 18 | 37 | 34 | 14 | 27 | 36 || 178
Distracted | | 1 | | 6 | 5 | 9 | 14 | 12 | 27 || 74
Invisible | | | 4 | 6 | 14 | 27 | | 2 | 8 || 61
Paralysed | | | | 3 | | | | | 1 || 4
Confused | | | | 6 | 12 | 7 | 19 | 5 | 26 || 75
Petrified | | | | 1 | 1 | | 1 | | || 3
Betrayed ally | | | | 1 | | | | | || 1
Petrifying | | | | | 1 | 3 | | 2 | 1 || 7
Eat: Chunk | 4 | 16 | 29 | 63 | 68 | 48 | 67 | 47 | 46 || 388
Pizza | | | 2 | 1 | 1 | 2 | | 1 | || 7
Beef jerky | | | | 3 | 2 | | 3 | 5 | 2 || 15
Bread ration | | | | | 1 | 9 | 2 | 3 | 8 || 23
Fruit | | | | | 1 | 8 | 12 | 8 | 16 || 45
Royal jelly | | | | | | 1 | 1 | | 1 || 3
Meat ration | | | | | | 4 | 3 | 6 | 11 || 24
-
After 10 years (!) orbiting around the Kerbol system, I finally managed to land this guy.
(http://forum.dominionstrategy.com/index.php?action=dlattach;topic=8314.0;attach=1948)
Of course, 5 minutes into the exploration of the Dunar surface, I tipped over and my communication array exploded. So now he's just stranded there and completely useless. Oh well, fun times.
PS: Walrus, it looks like you are not affected anymore by the difficulty of DCSS, at least not as much as the common mortal. I suggest you start trying completely ridiculous things, something than can truly challenge your skill level. Say, what about a spriggan warrior of Cheibriados?
-
I played the free online version after Donald recommended it in the interview thread. It was a nice puzzle game, but it grows stale after a while, IMHO. Maybe the paid version has some more variety...?
It does:
- Most notably, the variety of the dungeons themselves has greatly expanded. There are about 20 now, of difficulties that vary between easy and very difficult. Each one features a different monster loadout and its own gimmicks. For example, there's a dungeon (Shifting Passages) that starts out empty, but the walls start forming into a maze as you kill monsters. In Cursed Oasis, whenever you get cursed (an otherwise common status effect) you get transported into a mirror world with no items, but some invisible monsters can only be fought there.
- The spells are reworked so they're all interesting. Stuff like PISORF and IMAWAL are now interesting, not auto-convert junk.
- The gods are reworked so they're all decent choices.
- You no longer have to grind gold to start with the maximum amount; you get the same stipend for every dungeon, and the item prices are based around it. So your ability to beat difficult dungeons no longer hinges on your willingness to grind so you can walk around with an armload of godly items. The items, of course, have also been reworked.
-
So the other day I was playing pixel dungeon when I got to the 3rd boss and beat it on my first try without taking any damage (after hearing it was really difficult). I figured I had a great run going, then of course I did something stupid and died... As usual. Ugh. Sometimes these roguelikes can be so frustrating :P
-
I really should move all my posts over here, I get 2 respect on each post!
-
I really should move all my posts over here, I get 2 respect on each post!
Son, that ain't used to be like this. Back in the days, you would take pages and pages to discuss the most fail-proof strategy for the hardest of 'em roguelikes, and you got naught for it but a plummeting respect-to-post ratio. Now ya kids got it easy, post that you've started some game, and plop, two, three of 'em upvotes fer free 'cos ya look cute and we be turned plump and moist. I tell ya, the youngs ain't got no respect no more for the hard work.
-
I played a game like rogue but it wasn't rogue.
-
New binding of issac is out! yussss. Time to get completely crushed by it.
-
Maybe this is a chance for me to get into BoI. I watched some videos and it seems really cool, and everyone really seems to enjoy it
-
Maybe this is a chance for me to get into BoI. I watched some videos and it seems really cool, and everyone really seems to enjoy it
I spent 5 dollars on the first one and put over 100 hours into it easy. This ones a bit more expensive then the first one but so far I'm loving it. Its also a super hard game though.
-
Maybe this is a chance for me to get into BoI. I watched some videos and it seems really cool, and everyone really seems to enjoy it
I spent 5 dollars on the first one and put over 100 hours into it easy. This ones a bit more expensive then the first one but so far I'm loving it. Its also a super hard game though.
It thought it was a remake, or an "enhanced" edition at best. I've played the first one to exhaustion. Sell me Rebirth.
-
Sell me Rebirth.
Okay, that'll be $14.99.
-
Maybe this is a chance for me to get into BoI. I watched some videos and it seems really cool, and everyone really seems to enjoy it
I spent 5 dollars on the first one and put over 100 hours into it easy. This ones a bit more expensive then the first one but so far I'm loving it. Its also a super hard game though.
It thought it was a remake, or an "enhanced" edition at best. I've played the first one to exhaustion. Sell me Rebirth.
Ya its kinda an enhanced edition I would say. put it still feels super refreshing to play it.
The controls feel smother for some reason
-more items! its fun to see all the crazy things
-bullet hells. there are a couple fights that are just crazy with bullets that hes able to do now that the game is on a different system.
-new characters!
-hard mode!
-more secrets!
-giant scrolling rooms!
-uhhhh. some spoiler stuff that i thought was cool but probably shouldn't say?
I dunno I feel like if you played the old isaac that much you will probably enjoy this one also. I guess the issue is ya do you wanna buy the 15$ for it.
-
Hum, you do have some good points... I didn't realize that the new engine would let him play with the room configuration and mobs design so much.
I'm still not going to shell out 15€ for it (I'm a cheapskate, I bought tBoI+WotL for 2.5€), but I'll think about it when the sales come.
-
Well, this felt quite masturbatory... but I have restored balanced to the Force.
...I wonder if more than one person will get this.
-
Well I found an interesting roguelike: Hydra Slayer. (http://www.roguetemple.com/z/hydra/)
So the main deal of this game is, you have to kill hydras with an assortment of weapons. But, of course, when you cut off the hydra's heads, sometimes more will grow back, depending on the material of weapon you used. And different types of weapons will chop off different numbers of heads. Like, a broadsword cuts off 6 heads. If you attack a 5 headed hydra with a broadsword, nothing happens though, because broadswords can only chop exactly six heads. This leads to some tricky maneuvering sometimes.
There are also some more exotic weapons, but I don't want to spoil.
Anyway, it is a weird but quite entertaining roguelike.
The creator also has a roguelike based on hyperbolic geometry which I haven't tried yet, but looks intriguing.
-
Well, I got the first ending of hydra slayer in a 4-Directional Human game. Some of those hydras sure had a lot of heads! I decided to quit instead of trying to get the second ending, which is apparently much more difficult.
From what I understand, the generation of power juice potions is mostly deterministic; there always seems to be one on the first floor and I always seemed to end up with 5 or 6 as I approach the boss floor. Also, bloody hydras sort of work as minibosses; there are always two of them before the first boss.
I had a lot of fun exploring this game, every time I saw a fancy new weapon I was like omg this is the coolest thing. And every time the size of hydras increased a lot, it always felt like a surprise. I kept thinking, that's got to be the biggest hydra I see for a while. And then right when I was least expecting it, a hydra twice the size would appear!
I think next I'll experiment with the other races and geometries next; my next run will be a hexagon titan.
Edit: Actually I think there are a lot of items that are guaranteed to generate by certain floors, such as the divisor weapons and possibly the meteorite dagger.
-
I'm not convinced KSP counts as a roguelike, exactly, but since we're talking about it here...I did give it a try.
Here's my first creation that I don't consider a colossal failure:
(http://i.imgur.com/ZD1qyJw.png)
Teetering uncertainly on the launchpad
(http://i.imgur.com/vOL8Q6W.png)
Soaring majestically in flight
(http://i.imgur.com/2jo2EWO.png)
In the second stage, the manned section detaches, and the spiral-shaped rockets cause the capsules to whirl about at high speeds before themselves detaching...
(http://i.imgur.com/yQf8tUU.png)
...but not fast enough, because the capsules didn't make it very far. Needs more power obviously
You can see my criteria for success are pretty low. This was the first iteration that made it through all stages without exploding. The game is really fun; I'll probably try for a Mun landing or something more ambitious next.
-
I would say that Career mode definitely counts as a roguelike, insofar as ironman XCOM does.
Getting to the Mun with a rocket takes around 40 minutes of real time (plus whatever time it took to build the rocket), and you can lose all progress if your landing goes less well than expected, so you have to start again. And in career mode, that might mean that you've used up all your remaining funds, and you have to start your whole space program from scratch.
There are quicksaves-quickloads, but you can disable them.
KSP is about as roguelike-y as Minecraft, as in it depends on the settings you are playing on, but I say it's close enough to deserve to be mentioned in this thread!
I recommend that you start with science mode, to ease you into the concepts at a better pace. You don't need super large rockets to achieve orbit, quite the opposite. You can go back to Sandbox once, say, you've orbited the Mun in science mode.
I don't know what you are trying to achieve with that rocket, but it looks like Froberry probably made a mess of his capsule by the end of the trip. :P
-
I would say that Career mode definitely counts as a roguelike, insofar as ironman XCOM does.
Getting to the Mun with a rocket takes around 40 minutes of real time (plus whatever time it took to build the rocket), and you can lose all progress if your landing goes less well than expected, so you have to start again. And in career mode, that might mean that you've used up all your remaining funds, and you have to start your whole space program from scratch.
There are quicksaves-quickloads, but you can disable them.
KSP is about as roguelike-y as Minecraft, as in it depends on the settings you are playing on, but I say it's close enough to deserve to be mentioned in this thread!
I recommend that you start with science mode, to ease you into the concepts at a better pace. You don't need super large rockets to achieve orbit, quite the opposite. You can go back to Sandbox once, say, you've orbited the Mun in science mode.
I don't know what you are trying to achieve with that rocket, but it looks like Froberry probably made a mess of his capsule by the end of the trip. :P
Good point, I hadn't even considered science/career mode. These are obviously just preliminary dickings around in sandbox...I don't trust my skills well enough yet to put any sort of permanency on the line :)
The experiment was actually something of a disappointment; maybe I was screwing something up, but it seems like there is a maximum enforced rotational velocity. I left those spiral rockets burning for ages and it didn't seem to speed up much beyond a point. I was hoping the craft would disintegrate and/or Froberry's organs would rupture from the rotational stress. But it doesn't seem like that's possible.
I've actually been sampling a few games lately. I tried that Hydra game heron. It seems cool, I like the premise, but I just can't really get into it...it's a little dry for my taste. Maybe I just suck / am dumb. But eventually I get bored and 'tab' myself into an unwinnable situation.
And I did try Binding of Isaac Rebirth. Super fun! I beat Mom on Normal after a few tries, made it to Mom's heart with Azazel but died. Working on Hard mode now...one of my promising runs was absolutely borked by a "reroll" room, which swapped out all my equipment?!?! WTF! The top-down shooter perspective/action roguelike-like style reminds me of Nuclear Throne, which I'm still enjoying immensely.
-
And I did try Binding of Isaac Rebirth. Super fun! I beat Mom on Normal after a few tries, made it to Mom's heart with Azazel but died. Working on Hard mode now...one of my promising runs was absolutely borked by a "reroll" room, which swapped out all my equipment?!?! WTF! The top-down shooter perspective/action roguelike-like style reminds me of Nuclear Throne, which I'm still enjoying immensely.
Just letting you know there is a decent amount more to the game after moms heart. I still havn't tried hard mode and there is so much I have yet to complete.
Also ya those reroll rooms do different things depending on what number is on the floor. they have saved just as many runs as they have ruined for me. But they are so much fun!
-
Good point, I hadn't even considered science/career mode. These are obviously just preliminary dickings around in sandbox...I don't trust my skills well enough yet to put any sort of permanency on the line :)
The experiment was actually something of a disappointment; maybe I was screwing something up, but it seems like there is a maximum enforced rotational velocity. I left those spiral rockets burning for ages and it didn't seem to speed up much beyond a point. I was hoping the craft would disintegrate and/or Froberry's organs would rupture from the rotational stress. But it doesn't seem like that's possible.
Science mode is arguably easier than sandbox mode. You still have unlimited resources, but you are restricted in your part choice, so it works as a tutorial of sorts because you are kinda railroaded for the first few hours. It's easier to achieve a stable orbit when you only have to chose how to put together 20 different pieces, instead of 200 (in DCSS terms, achieving a stable orbit is the equivalent of reaching the Lair, and landing is the equivalent of an 11 rune game).
-
I'm surprised Dream Quest (https://itunes.apple.com/us/app/dream-quest/id870227884?mt=8) is not mentioned here. (Maybe it's only for iOS? I played it on my iPad.) It's basically a roguelike take on Dominion/Ascension-style deckbuilding. I actually don't like it at all but it has many fans and I respect its innovative genre mix. (The reason I don't like it is that I feel in some way it's a worst-of-both-worlds mix, but others may disagree.)
-
I was able to defeat Mom's Heart on Hard! Using Azazel though, who's sort of unfair. And then around 2/3 through the game, I discovered the most OP combination of items possible: Guppy's Paw + Converter. Immediately gives you 10+ hearts. And to stack on even more win, that same floor had a Devil Room -- including the Dead Cat. So then I had 10 hearts and 9 lives in the bank. The hardest part of the game after that was Utero I, which had an obnoxious Curse of Darkness.
If there's more to the game than that (I think I saw a Cathedral in the first one?), it's not obvious how you're supposed to access it...I guess I'll probably look it up. And I'd like to try to win with some more conventional characters as well.
-
Won with Isaac on Hard as well. Using an equally OP combination--Brimstone + The Ludovico Technique gives you a permanent ring of brimstone that you can maneuver around the room manually. Combine with flight and you can do massive damage remotely at minimum risk. And then stack on a bunch of other stuff like Dark Bum, Whore of Babylon, Monstro's Tooth, Taurus, etc. and you've got a pretty unstoppable character. Mom's Heart went down in like five seconds.
I guess I just need to beat the game a number of times in order to consistently access the final levels? So I'll keep working at that.
-
BoI continues to be good fun. Beat the game a few more times, defeated Satan but no Cathedral yet. Have you seen the challenges too? Some of them are crazy and they're a good change of pace. The Technology Master one was awesome; not so much a challenge as a crazy purple laser funtime experience.
Also, KSP. Those are my two games right now. Although I'm not really doing that one roguelike style at the moment; I did Science mode up until a moon landing, and then I got bored carting mystery goo around the universe haha. Maybe I'll try career mode once I experiment with some docking and stuff.
Check out this sweet sky chariot I cobbled together tonight! It's not much, but I was happy with how it turned out. Basically a command pod drawn by two jet engines. Obviously heavily inspired by the podracers from Episode I.
(http://i.imgur.com/amqm6cd.png)
The X-shaped struts on the front are not really necessary, they're just for looks. It's not as wobbly as I thought it would be, or maybe as it should be. I could experiment with other materials for the 'reins'.
(http://i.imgur.com/alJoGSw.png)
It actually flies really well, although it takes a while to lift off. The thermoelectric reactors on the back are mostly dead weight so it balances right. Plus, I mean, extra nuclear reactors. The goal is clearly to skim the ground as closely as possible...now that's podracing.
(http://i.imgur.com/WoX3Anf.png)
I don't like the looks of that facility over there. I might have to weaponize and come back.
-
Ha, that's awesome! I'm still working on my spaceplane skills. Currently, there is this very advanced technique I am trying to master that I've dubbed "pointing in the same direction I am moving". I'm still ironing out the details of such an anti-"ground-breaking" concept.
-
I think it got mentioned way up but does anyone here play Crypt of the Necrodancer? I just started playing it and it's already a serious contender for my favorite game of all time.
-
Yes so much fun! I haven't played in a couple weeks but I was getting reasonably consistent at the daily challenges. The music alone makes it worthwhile, and when you get a groove going it feels great. Maybe I'll get back into it; there's probably been an update or two.
-
I think it got mentioned way up but does anyone here play Crypt of the Necrodancer? I just started playing it and it's already a serious contender for my favorite game of all time.
I just picked it up a couple nights ago. Wow. It's pretty amazing. After I finished, I was trying to read a web page and noticed that I was scrolling to the beat of the (no-longer-even-playing) song. Once I stopped it became much easier to read. :P
For those who are still on the fence, I would recommend it, even at this early stage. In difficulty and pacing, it reminds me a lot of Spelunky, but the rhythm game element is very strong and the music is appropriately awesome.
-
Tried out Crypt and it's fun. My first thought was that the concept sounds good but hard to pull off, so it's neat that they managed it. After playing a few times though, I now find it's more like a turn-based game with turns timed to (great) music than it is like a rhythm game, in that the rhythm component hasn't been expanded beyond holding a steady beat (apart from the tempo-up/tempo-down traps, but those don't appear to have a gameplay effect).
-
Have you ever been driving a car and thought, yeah this is pretty cool, but I wish I could connect with adjacent cars to make like a bigger car? Well dream no more!
(http://i.imgur.com/BO7g8V1.jpg)
Presenting the Modular Car. As you can see, it has docking ports on all four sides for convenient modularity.
(http://i.imgur.com/numsLeK.jpg)
Intimidate aggressive drivers! Park in tight spaces! Save on gas money probably!
(http://i.imgur.com/XFiM2cv.png)
Naturally, it should be stackable.
(http://i.imgur.com/PK1ZWz7.png)
We choose to send a Modular Car stack to the moon not because it is easy, but because it is ridiculous.
(http://i.imgur.com/GHH4ZbD.png)
First stage detached, making the burn to Kerbin orbit. Looks sweet with the lights on.
(http://i.imgur.com/qrCCiGT.png)
Hold it right there, the Moon! This is the space cops. Have you been drinking anything tonight ma'am?
(http://i.imgur.com/MSv4E5a.png)
Touchdown! The lander is real dodgy, it's super bouncy and top-heavy. Some of my engineering choices in general were pretty questionable, and I certainly learned a bit over the course of this project.
The way I used to unload the cars was awesome...I dropped the whole stack, precariously rolled it away, and then lifted the cars off one by one from the top using the internal rockets. Unfortunately this was extremely inconsistent, especially with the moon's low gravity and hilly terrain. So I switched to the (in retrospect, obvious) method of just keeping them attached to the lander, then dropping them one at a time from the bottom--all I had to do was adjust the staging.
(http://i.imgur.com/b6SV13X.png)
Your tax dollars at work.
Done without quicksaves! After numerous failed attempts. The temptation was strong to just jump the final construction off a crater and hit the jets, but I will keep it up there for now...I might return with more cars, that's the point after all! I've got ideas to tweak the design some more, but I'm pretty burnt out on this right now haha. I would eventually like to send some to Mars or Moho; I haven't even attempted any interplanetary travel at all. Or maybe try for some proper space docking now that I've experimented with it on the ground.
-
[Awesomeness]
This is ridiculous...ly awesome. I'm eagerly awaiting to see what sort of space station you'll cook up in planetary space :P
Also thumbs up for no-quicksave landing.
Docking is not difficult, but it is extremely counter-intuitive...
-
Is dungeon crawl still cool? they just released 1.5 and i want to get into playing it some more again.
I want to go for 15 runes on my next win.
Looks like they nerfed Tukishima's Dance, shortly after it helped me immensley with my first win!
-
Dungeon Crawl is eternally cool.
Try a Qazlal character, he's a really fun god, and seemingly quite strong! If you work up your invocations a bit his abilities are pretty spectacular, and useful. If nothing else the clouds look pretty.
Although I'm not sure about Qazlal for 15 runes...the total lack of stealth is tricky in the late game. You can always switch to TSO/Zin or whatever. Or just POWER THROUGH!
I guess they nerfed Tukishima's Dance considering the removal of carry weight?
-
Dungeon Crawl is eternally cool.
Try a Qazlal character, he's a really fun god, and seemingly quite strong! If you work up your invocations a bit his abilities are pretty spectacular, and useful. If nothing else the clouds look pretty.
Although I'm not sure about Qazlal for 15 runes...the total lack of stealth is tricky in the late game. You can always switch to TSO/Zin or whatever. Or just POWER THROUGH!
I guess they nerfed Tukishima's Dance considering the removal of carry weight?
Maybe that's why. Tushima's Dance was usually balanced at least somewhat by the difficulty in having both a good carry capacity and good spellcasting ability. Chei gave +15 to both :D
-
Amazing BoI run. I was looking to beat the Cathedral with Blue Baby to unlock the D6, and the game just handed it to me. First floor curse room Guppy's Head, treasure room Ipecac! Ipecac naturally means I blow up everything in sight, revealing a trap door with a free Infestation 2! So now you've got a devastating swarm of blue arthropods along with your tear bombs. The real kicker was a floor 2 treasure room Dark Bum, which is stupid OP, especially for Blue Baby. It only got better from there; all bosses went down in literally one second.
Seed was EQCT TJAS
-
If I ask for a steam gift for xmas should it be BoI?
-
If I ask for a steam gift for xmas should it be BoI?
I'm really digging it. I didn't play the original, so it's all fresh for me. But it's a load of fun, it's got my recommendation.
Just got "Golden God" achievement!
-
If I ask for a steam gift for xmas should it be BoI?
I'm really digging it. I didn't play the original, so it's all fresh for me. But it's a load of fun, it's got my recommendation.
Just got "Golden God" achievement!
dang your catching up to me! nice. I'm glad your enjoying it.
Now try and get plat God!
(I'm never going to get it so if you do thats impressive)
also ya you should get it pops!
-
If I ask for a steam gift for xmas should it be BoI?
It depends on what kind of games you like, and what else you have in mind.
But BoI is a super awesome game, so you can't go wrong there. Be sure to ask for the new one (Rebirth). I mean, you can buy the old one for like 1 dollar and a half during a Steam sale.
-
Q: What's more annoying than a crimson imp?
A: A crimson imp that really likes activating its ring of invisibility.
Q: What's even more annoying than that?
A: Some invisible creature that had a distortion weapon on D:6 that sent me to the abyss.
There was literally no sign that the creature was there until it sent me to the abyss in one hit. I was really confused about it for a while.
-
Q: What's more annoying than a crimson imp?
A: A crimson imp that really likes activating its ring of invisibility.
Q: What's even more annoying than that?
A: Some invisible creature that had a distortion weapon on D:6 that sent me to the abyss.
There was literally no sign that the creature was there until it sent me to the abyss in one hit. I was really confused about it for a while.
Did both happen in the same game?
I would feel sorry for you, but I can't, this is too funny ;D
-
Q: What's more annoying than a crimson imp?
A: A crimson imp that really likes activating its ring of invisibility.
Q: What's even more annoying than that?
A: Some invisible creature that had a distortion weapon on D:6 that sent me to the abyss.
There was literally no sign that the creature was there until it sent me to the abyss in one hit. I was really confused about it for a while.
Rage reroll formicid
-
Cleared Necrodancer zone 3 for the first time a couple days ago. (Just normal mode, not hardcore.) I like how zone 3 is swarmier while still being fair--perfect play should be able to handle nearly anything. The music IMO is not as good later on in the game as in the initial levels, though.
To answer my earlier wondering about whether the rhythm aspect would be developed more, it is a bit (minor spoilers): The speed of music is increased to increase difficulty, which is an interesting mechanic. Also, the King Conga boss omits every 8th beat.
-
I just beat hardcore for the first time the other day, felt like such a boss. And Blueblimp, I respectfully disagree with the later tracks not being as good, 3-3 (https://www.youtube.com/watch?v=avmGgd9m2iM) might be my favorite track in the game. You get to that level and it just feels so damn epic.
-
Yea, necrodancer is a good time. I can pretty consistently beat hardcore with Cadence, but I haven't won with anyone else except Bard. I don't like going for high scores or speedrunning with anyone except Bard though so I worry the game will get stale after I win all characters. I guess I can always try streaking though.
3-3 and 3-2 are my favorite tracks.
-
I'm playing around and streaming Binding of Isaac: Rebirth right now if anyone wants to watch me fumble around.
http://www.twitch.tv/drab_emordnilap
-
Yep, 3-2 is the catchiest song IMO. Doot, doot, doo doo doo doo, dooby dooby dooby dooby dooby dooby dooby dooby Doot, doot, doo doo doo doo doo...! And I love how the music in zone 3 changes in the fire and ice regions.
Here's my most recent KSP endeavor: Xenon Pirates of Gilly! My attempt at a 18th century-style solar sail ship to navigate between worlds. I'll just post the album this time, since I took a bunch more screenshots:
http://imgur.com/a/TjagF
-
Yep, 3-2 is the catchiest song IMO. Doot, doot, doo doo doo doo, dooby dooby dooby dooby dooby dooby dooby dooby Doot, doot, doo doo doo doo doo...! And I love how the music in zone 3 changes in the fire and ice regions.
Here's my most recent KSP endeavor: Xenon Pirates of Gilly! My attempt at a 18th century-style solar sail ship to navigate between worlds. I'll just post the album this time, since I took a bunch more screenshots:
http://imgur.com/a/TjagF
"How do you know they're British?" I had to control myself not to spit all over my laptop.
-
Urgh, I just got Screwed (with capital S) by the navball.
So, I've been working on a needlessly complicated mission, because needlesly complicated is what it's at. Basically, the plan was to send a large rover with a labrocket to wherever. I wanted to try it out first on Minmus, because the super low gravity makes it easier and requires less fuel.
So, managing to find a configuration of rover plus lab that can dock with each other is really really tricky. There's many ways to do it, but after many hours I managed to build something that wouldn't spontaneously combust on the launchpad (seriously) and that could actually get the rover roving in a safe and predictable way:
(http://forum.dominionstrategy.com/index.php?action=dlattach;topic=8314.0;attach=1966)
(the screenshot is taken with a mod, Kronal's Vessel Viewer, just because it is cool)
Ok, so everything cool, I fly to Minmus. I thought I would be short on fuel, but none of that, I get there and land with quite some fuel to spare, despite doing the least efficient landing ever (never underestimate the can'tseeadamnthingduringthenight factor!)
(http://forum.dominionstrategy.com/index.php?action=dlattach;topic=8314.0;attach=1967)
I can ever do some rovering around
(http://forum.dominionstrategy.com/index.php?action=dlattach;topic=8314.0;attach=1968)
This is the standard position of the rover, by the way. I tried to make it quite heavy so that it would stay on the ground, but meh. I can actually hover around just with the RCS.
Anyway, the problem is that my mobile lab has landed on a slope, so I can't dock back the rover. So I try to hover around with the labrocket to find a flat spot... and tragedy strikes: the navball is on orbital mode instead of land mode, so it doesn't take into account the angular motion of Minmus. Despite compensating the transversal movement displayed by the navball, I hit the ground very fast. The rocket does some amusing motions and explosions before my helpless eyes.
Now poor what's his name Kerbal is stranded on Minmus. At least the rover has rockets strapped on it...
Back to the launchpad. My next rocket will fly with one empty seat.
-
Okay, my luck in crawl lately has just been absurd. Today I made it to D:4 without finding a curing potion, got lethally poisoned by an adder, but survived by drawing through three nemelex decks and getting two elixir cards.
My character then proceeded to Lair, still without finding a curing potion. I found one healing potion but I had quaffed in an earlier lethal poisoning incident. So of course, I see a black mamba, and get cocky and attack it, get lethally poisoned, and die, because I still haven't found a single curing potion after 11 floors.
-
I just got my first hardcore Necrodancer win!
Like the first win of any roguelike, this one came with its share of good luck--Shrine of Peace in 1-1, early Bow, Ring of War, Crown of Thorns--but I still feel psyched about it.
I don't expect to ever become a grandmaster at the game, but I look forward to seeing what the fourth world has to offer.
-
Okay, my luck in crawl lately has just been absurd. Today I made it to D:4 without finding a curing potion, got lethally poisoned by an adder, but survived by drawing through three nemelex decks and getting two elixir cards.
My character then proceeded to Lair, still without finding a curing potion. I found one healing potion but I had quaffed in an earlier lethal poisoning incident. So of course, I see a black mamba, and get cocky and attack it, get lethally poisoned, and die, because I still haven't found a single curing potion after 11 floors.
I dunno man, chance favors the prepared. Why go to Lair first when you know you lack curing potions and you know Lair has mambas and poison frogs? Orc mine is similar difficulty and has almost no poison and confusion. And D:X would have less poison on average.
-
Okay, my luck in crawl lately has just been absurd. Today I made it to D:4 without finding a curing potion, got lethally poisoned by an adder, but survived by drawing through three nemelex decks and getting two elixir cards.
My character then proceeded to Lair, still without finding a curing potion. I found one healing potion but I had quaffed in an earlier lethal poisoning incident. So of course, I see a black mamba, and get cocky and attack it, get lethally poisoned, and die, because I still haven't found a single curing potion after 11 floors.
I dunno man, chance favors the prepared. Why go to Lair first when you know you lack curing potions and you know Lair has mambas and poison frogs? Orc mine is similar difficulty and has almost no poison and confusion. And D:X would have less poison on average.
I kind of just assumed I had curing potions, because, you know, when do you ever not have curing potions by lair. I play kind of carelessly, which is probably why I don't win.
-
It seems to me with the removal of item weight, guaranteed enchant scroll success, etc., they've lowered the frequency of basic consumable drops significantly. Those potions of curing and scrolls of remove curse and such are much dearer now in the early game.
And hitting up Orc before Lair is totally viable, I find myself doing it more and more. Especially Orc 1-3 aren't bad at all.
-
I just unlocked the Mind and the Soul on Hard Mode. If you know what that is, you probably know it slightly made me want to kill myself.
Steps:
1.) Initial optimistic runs. Your optimism will be dashed shortly.
2.) Mash the 'R' button. Start scum to the max. If you judge me for this, please try playing some games as The Lost and see if you still think that way. (The Lost dies in one hit and can't increase his life bar in any way)
3.) Deep despair
4.) A glimmer of hope...for me it was Mom's Knife / Sacred Heart, it carried me for a couple floors. Could it really be?
5.) Nope lol
6.) At this point you have progressed to holding down the 'R' button. Non-optimal universes blink by like passing shadows.
7.) Enter a curse room, to see Dead Cat? Could it be?? But then I get killed by a fucking spider before I pick it up. This was the absolute depth of depair.
8.) Somehow the RNG was merciful and gave me another Dead Cat curse room after only a few more seeds!
9.) Homing fear shot urine lasers?
10.) Fucking do it.
-
I just unlocked the Mind and the Soul on Hard Mode. If you know what that is, you probably know it slightly made me want to kill myself.
Steps:
1.) Initial optimistic runs. Your optimism will be dashed shortly.
2.) Mash the 'R' button. Start scum to the max. If you judge me for this, please try playing some games as The Lost and see if you still think that way. (The Lost dies in one hit and can't increase his life bar in any way)
3.) Deep despair
4.) A glimmer of hope...for me it was Mom's Knife / Sacred Heart, it carried me for a couple floors. Could it really be?
5.) Nope lol
6.) At this point you have progressed to holding down the 'R' button. Non-optimal universes blink by like passing shadows.
7.) Enter a curse room, to see Dead Cat? Could it be?? But then I get killed by a fucking spider before I pick it up. This was the absolute depth of depair.
8.) Somehow the RNG was merciful and gave me another Dead Cat curse room after only a few more seeds!
9.) Homing fear shot urine lasers?
10.) Fucking do it.
I'm so impressed. I don't even have the willpower to try it.
-
I recently added the FAR mod to Kerbal Space Program, which greatly improves the aerodynamics system, so I've been trying to make some spaceplanes. Here's the Dodo, which can take off from Kerbin and fly to another planet in a single stage:
http://imgur.com/a/HU1nA
(http://i.imgur.com/d0wee8Y.png)
-
Congrats. I think single stage to another planet is about as hard as it gets in KSP right now. Wait, no, now you have to rescue Bill with a single stage ship :P
-
I am bummed that the Shuffle was removed from DCSS. It was a very fun card to use.
-
I just bought bit dungeon II on steam. I havn't played it quite yet but i'm looking forward to it. My friend keeps getting me to buy all the rougelikes
-
I just bought bit dungeon II on steam. I havn't played it quite yet but i'm looking forward to it. My friend keeps getting me to buy all the rougelikes
For some reason I always misread your name as Hydra Dad.
-
I just bought bit dungeon II on steam. I havn't played it quite yet but i'm looking forward to it. My friend keeps getting me to buy all the rougelikes
For some reason I always misread your name as Hydra Dad.
Hmm interesting. Now I'm self conscious about my name. I hope your happy!
-
I just bought bit dungeon II on steam. I havn't played it quite yet but i'm looking forward to it. My friend keeps getting me to buy all the rougelikes
For some reason I always misread your name as Hydra Dad.
Hmm interesting. Now I'm self conscious about my name. I hope your happy!
I hope you don't pass that self consciousness onto your hydra children. They need confidence in a rough world where adventurers have learned to stab them with spears and club them to death!
-
I just bought bit dungeon II on steam. I havn't played it quite yet but i'm looking forward to it. My friend keeps getting me to buy all the rougelikes
For some reason I always misread your name as Hydra Dad.
Hmm interesting. Now I'm self conscious about my name. I hope your happy!
I hope you don't pass that self consciousness onto your hydra children. They need confidence in a rough world where adventurers have learned to stab them with spears and club them to death!
Yea I am probably particularly guilty of this. I once slew a 99851-headed hydra.
-
I keep trying to win an Ogre named Boulderfist in DCSS but I keep getting stupid deaths.
Getting banished by my own ghost sucks.
-
I finally, FINALLY, beat the last Triple Quest in Desktop Dungeons. The last quest is a monster, but amazing when I finally got it.
-
I finally, FINALLY, beat the last Triple Quest in Desktop Dungeons. The last quest is a monster, but amazing when I finally got it.
What sort of setup do you like in the game or do you have a preference?
-
I finally, FINALLY, beat the last Triple Quest in Desktop Dungeons. The last quest is a monster, but amazing when I finally got it.
What sort of setup do you like in the game or do you have a preference?
I'm partial to Sorcerers, who have powerful and versatile abilities that work both at low and high levels; and Orcs, because I like hitting things for big numbers. Most of my Vicious Token wins came from Orc Sorcerers. But I've played a bunch of every class. I love the aspect of cobbling together whatever resources you manage to find to pull out a win.
-
Soooo... Crypt of the Necrodancer is on sale for $9... Do I get it? I love roguelikes, I love guitar hero (That's a rhythm game right?) but $9 when I have so many other games I haven't touched yet...
-
Well I talk those 3 +VP's as Yes's so here I go to buy it. It better be worth it...
-
Opinions on Rogue Legacy? It's part of the Daily Sale ($2.25), but I'm in the same boat of having so many untouched games.
For reference: Have sunk 130+ hours into Binding of Isaac to 100% it (not Rebirth). Most likely going to buy Rebirth if it goes on sale for less than it's current price. Own FTL but haven't tried it yet. Binding of Isaac is the only roguelike I've played.
-
Well I talk those 3 +VP's as Yes's so here I go to buy it. It better be worth it...
Considering that Walrus upvotes every post and that I upvoted yours because I am in the same situation as you, there is only one VP that might mean that. Hope you like the game though, I am waiting for a deeper sale than 25% (I hope I didn't miss a flash sale...).
Opinions on Rogue Legacy? It's part of the Daily Sale ($2.25), but I'm in the same boat of having so many untouched games.
For reference: Have sunk 130+ hours into Binding of Isaac to 100% it (not Rebirth). Most likely going to buy Rebirth if it goes on sale for less than it's current price. Own FTL but haven't tried it yet. Binding of Isaac is the only roguelike I've played.
Rogue Legacy is way way worse than Binding of Isaac or FTL (go play FTL NAO, by the way). It's not bad though. It's nice if you've got some spare time you want to kill, and the alternate bosses are deviously hard, but that's about it.
-
Opinions on Rogue Legacy? It's part of the Daily Sale ($2.25), but I'm in the same boat of having so many untouched games.
For reference: Have sunk 130+ hours into Binding of Isaac to 100% it (not Rebirth). Most likely going to buy Rebirth if it goes on sale for less than it's current price. Own FTL but haven't tried it yet. Binding of Isaac is the only roguelike I've played.
I played a lot of Rogue Legacy. I liked it at the time, but it feels more platformery. Kinda like if Metroid was a Roguelike. Not the same, but similar. I would not recommend it over BoI or FTL though.
-
Well I talk those 3 +VP's as Yes's so here I go to buy it. It better be worth it...
Considering that Walrus upvotes every post and that I upvoted yours because I am in the same situation as you, there is only one VP that might mean that. Hope you like the game though, I am waiting for a deeper sale than 25% (I hope I didn't miss a flash sale...).
You must have... I bought it at 40%
-
Dungeon of the Endless:
One of the more innovative new roguelike's I've paid for. It's contains elements of a party-based RPG, exploration and tower defense. You have a small party 1-4 heroes who are all stranded on some distant planet in a seemingly endless dungeon. It's turn based in that every time you open a door, a turn passes: you get resources and random events can happen. You can spend one type of resource to develop your heroes (leveling them up, healing them and recruiting new ones you find), another type of resource to build modules (towers) which can either give you resources at a faster rate or attack/hinder/help things in the room (they're basically towers), another type of resource lets you research different types of modules, and a final one determines how much life your Crystal has and how many rooms you can power. Your goal is to get your Crystal (a fragile difficult to defend power source) to an exit which is somewhere out in the dungeon. You go through 12 levels of this each which have their own flavours and difficulties. First you find the exit, and then you give it to some poor guy to carry while you try to protect them on their way to the exit while an onslaught of bugs, crystalline monsters and biological monstrosities throw themselves at you.
Thematically you're escapees from a science fiction prison space ship that crash landed. It feels to me like if Mos Eisley (a hive of scum and villainy) was arrested and then smashed into a randomly generated monster-filled dungeon. You find other prisoners/staff who survived the crash as you explore the dungeon and have a chance to hire them if you've got enough resources to win them to your side. They're all distinct and have their own personalities. They use different types of equipment from each other and have different skillsets (and drawbacks). They also have their own stories that you can unlock if you play through the game with the right heroes in the party.
It's really fun, but a little bit overpriced at full price. Worth getting if you're interested in roguelikes though and read this while the sale is still on. There's lots of stuff to unlock and the game feels different every time you play it so it's got that good feeling of trying again when you fail. I haven't beaten it yet (10/12 levels on easy mode is the best I've done) and apparently there's different game modes that you can play on different difficulties when you unlock certain types of ships (one change the health system, one let's you start with 4 heroes, etc).
-
So, I don't have Crypt of the Necrodancer. But I've been listening to Zone 1 Level 1 and Zone 1 Level 3 (with shopkeeper vocals) pretty much nonstop for three days now.
-
I have been playing this game so much, it was so worth it. I just picked some great custom music and a skin to match...
-
Man that game must be something, you guys keep talking about it.
-
So DCSS is still obviously great. But suppose I were to expand my horizons a bit. I've played NetHack and DF. Does anyone here have any experience with ToME, ADoM or ADoM II? I'm open to other suggestions as well!
-
I would say ToME is quite interesting, it has dungeons, that are similar to the DCSS and Nethack experience, but you're exploring a series of different dungeons that you can leave if you really want to. There's lots of things to unlock which forces you to play different things to unlock them, which is where the different gameplay is. The character building system is more complex than DCSS, which may or may not appeal to you. There's lots of different resources to manage as you play, from the things you're probably familiar with HP/Mana/Stamina, to mundane things like fatigue and air supply to the many varied resources that are used by different classes (Hate, Feedback, Equilibrium, Vim, etc.) These all work differently from each other, and make the different classes have their own challenges.
It's pretty fun, but I lost interest for some reason, as I usually do with rogue-likes.
-
ToME also has a definite story that you go through in a very flexible manner. You feel like you're learning about how a world works and it changes as you play, but there are some scripted events/quests that will come up in every game. This is quite different from DCSS, which basically has a start and an end and everything else is varied heavily based on how you choose to play through it. The gameplay changes a lot from game to game in ToME, but the plot always has some points that are going to show up every game.
-
So DCSS is still obviously great. But suppose I were to expand my horizons a bit. I've played NetHack and DF. Does anyone here have any experience with ToME, ADoM or ADoM II? I'm open to other suggestions as well!
You should at least try ToME. Its design goals are sort of opposite to DCSS in many ways. You're encouraged to pick a character development plan and follow it through, rather than adapting to whatever you happen to find. You're encouraged to stand and fight against powerful bosses, not avoid them. There are no consumables; resources and abilities are much more governed by cooldowns than by item pools or resource limits. I don't know if you'll like it, but it will give you a view of "the other side".
ADOM is old. It was a fascinating change of pace back in the day, introducing a lot of cool elements to roguelikes. But. There's a lot of spoilery information required to do well, stuff that you can't organically learn during play or wouldn't be worth learning. I think in many ways, DCSS's transparency doctrine is a response to ADOM's excesses, even more than NetHack's. (Tip: Don't stand on an enemy altar in LoS of an intelligent enemy. The enemy will sacrifice you, which is an instakill.) I don't know what its current development status is, but the followup has been "real soon now" for a decade at least.
-
I'm free...free of that ghostly little bastard...
(http://i.imgur.com/3fI5PUx.jpg)
Here's the build that done it. Guppy, Holy Mantle, Brimstone, Magic Mushroom, everything you could want. Tiny Planet was my choice for boss rush item, I wasn't sure if it would screw everything up but it totally killed it!
(http://i.imgur.com/jIiGyCj.jpg)
This isn't even my final form:
(http://i.imgur.com/h5Oj0kG.jpg)
(http://i.imgur.com/c9JrTwY.jpg)
-
868-HACK, which was previously only available on iOS, is now out on Steam.
The game is neat; a tight, quick-playing, mini-roguelike. Hoplite is the obvious comparison. The boards and levels are even tighter than in that game, there's a little more diversity in the powers available, and the risk/reward feels more gratifying. Worth a try. It's currently $6, not going to break the bank, but it will probably go on sale at some point.
Fly in the ointment: the PC port is lousy. It has two modes: one full screen and one windowed, but the size of your entire screen. So I can't multitask a phone game on my giant monitor.
-
Just won my first DCSS Zig-clearer! Nothing too out of the ordinary--a Demonspawn Conjurer of Makhleb, formerly of Kiku. But it was a fun game and I was really pleased to be able to conquer a Ziggurat.
The Zig was surprisingly straightforward, honestly. My strategy was essentially Glaciate + Sublimation of Blood. Glaciate deals insane area damage and restores hit points (via Makhleb) at the cost of magic, and then Sublimation gets magic back for the cost of hit points. So it works in a beautiful self-sustaining cycle. Staff of energy means no food usage; haste, DMsl, regeneration, and Ozocubo's for buffs; and dispel undead, orb of destruction, or demonic hellfire to supplement my offense. I also feel like I got off relatively easy: several late Orc and Crypt floors with zero angelic or Pan lord floors. The hardest was probably mummies, who have to be taken out more gingerly to avoid death curse overload.
I understand in 0.16, each ziggurat you complete will make subsequent ziggurats in the same game more challenging...that sounds nuts!
Dungeon Crawl Stone Soup version 0.15.1 (console) character file.
9067613 Zabirius the Annihilator (level 27, 224/224 HPs)
Began as a Demonspawn Conjurer on Dec 9, 2014.
Was the Champion of Makhleb.
Escaped with the Orb
... and 15 runes on Feb 1, 2015!
The game lasted 1day 02:30:35 (189540 turns).
Zabirius the Annihilator (Demonspawn Conjurer) Turns: 189540, Time: 1, 02:30:35
HP 224/224 AC 35 Str 15 XL: 27
MP 48/48 EV 24 Int 33 God: Makhleb [******]
Gold 1492 SH 8 Dex 15 Spells: 17 memorised, 5 levels left
rFire + + + SeeInvis + a - +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5}
rCold + + + Clarity . Y - +4 steam dragon armour "Pluqakk" {rN+ Str+3}
rNeg + . . rCorr . Z - +0 buckler of Courage {rPois Int+3 Slay+6}
rPois + rRot . (helmet unavailable)
rElec + Spirit + T - +2 cloak of Xiarioth {Slay+4}
SustAb . Warding . m - +0 pair of gloves of Inaction {+Rage +Fly rElec rPois SInv Stlth---}
rMut + Stasis . i - +2 pair of boots "Saapahehee" {Str+1 Int+3}
Gourm . y - amulet of resist mutation
MR ++++. o - ring "Shuroi" {+Inv rC+}
J - ring of Hiasoqy {+Fly rC+ Int+1 Stlth++}
@: very slightly contaminated, deflect missiles, incredibly resistant to hostile
enchantments, unstealthy
A: horns 3, iridescent scales 3, fire resistance 1, hurl hellfire, nightstalker
3, magic shield, magic regeneration, magic link, flame cloud immunity
a: Hellfire, Minor Destruction, Lesser Servant of Makhleb, Major Destruction,
Greater Servant of Makhleb, Renounce Religion, Evoke Berserk Rage, Evoke
Invisibility, Evoke Flight
0: Orb of Zot
}: 15/15 runes: decaying, serpentine, slimy, silver, golden, iron, obsidian,
icy, bone, abyssal, demonic, glowing, magical, fiery, dark
You escaped.
You worshipped Makhleb.
Makhleb was exalted by your worship.
You were not hungry.
You visited 18 branches of the dungeon, and saw 97 of its levels.
You visited Pandemonium 1 time, and saw 37 of its levels.
You visited the Abyss 2 times.
You completed 1 Ziggurat, and saw 27 of its levels.
You also visited: Trove.
You collected 13657 gold pieces.
You spent 12165 gold pieces at shops.
Inventory:
Hand weapons
a - the +3 Elemental Staff (weapon) {rElec rF++ rC++ MR++ AC+5}
(You bought it in a shop on level 3 of the Elven Halls)
It affects your AC (+5).
It greatly protects you from fire.
It greatly protects you from cold.
It insulates you from electricity.
It affects your resistance to hostile enchantments.
b - the +6 scimitar of Flaming Death {flame, rPois rF++ rC- MR+}
(You took it off a deep elf demonologist on level 3 of the Elven Halls)
It emits flame when wielded, causing extra injury to most foes and up to
double damage against particularly susceptible opponents. Big, fiery blades
are also staple armaments of hydra-hunters.
It greatly protects you from fire.
It makes you vulnerable to cold.
It protects you from poison.
It affects your resistance to hostile enchantments.
x - the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-}
(You found it on level 17 of a ziggurat)
It inflicts extra damage upon your enemies.
It lets you go berserk.
It may make you go berserk in combat.
It makes you less stealthy.
Armour
i - the +2 pair of boots "Saapahehee" (worn) {Str+1 Int+3}
(You found it in a treasure trove)
It affects your strength (+1).
It affects your intelligence (+3).
m - the +0 pair of gloves of Inaction (worn) {+Rage +Fly rElec rPois SInv Stlth---}
(You bought it in a shop on level 1 of the Orcish Mines)
It insulates you from electricity.
It protects you from poison.
It enhances your eyesight.
It lets you fly.
It lets you go berserk.
It makes you much less stealthy.
T - the +2 cloak of Xiarioth (worn) {Slay+4}
(You found it on level 3 of the Elven Halls)
It affects your accuracy and damage with ranged weapons and melee attacks
(+4).
Y - the +4 steam dragon armour "Pluqakk" (worn) {rN+ Str+3}
(You took it off a deep elf demonologist on level 3 of the Elven Halls)
It affects your strength (+3).
It protects you from negative energy.
Z - the +0 buckler of Courage (worn) {rPois Int+3 Slay+6}
(You found it on level 2 of a ziggurat)
It affects your intelligence (+3).
It affects your accuracy and damage with ranged weapons and melee attacks
(+6).
It protects you from poison.
Magical devices
l - a wand of cold (5)
p - a wand of teleportation (1)
z - a wand of fire (6)
K - a wand of teleportation (4)
R - a wand of lightning (6)
W - a wand of heal wounds (5)
X - a wand of digging (4)
Comestibles
g - 10 meat rations
v - 4 slices of pizza
Scrolls
h - 8 scrolls of magic mapping
j - 36 scrolls of remove curse
u - 26 scrolls of fog
w - 12 scrolls of identify
A - 11 scrolls of recharging
G - 10 scrolls of blinking
H - 12 scrolls of teleportation
Jewellery
d - the ring of Lady Luck {+/*Tele rF+ Str+3}
(You found it on level 24 of a ziggurat)
[ring of teleportation]
It causes random teleportation, and can be evoked to teleport at will.
It affects your strength (+3).
It protects you from fire.
n - the ring "Cautar" {+Blink AC+3}
(You found it on level 3 of the Elven Halls)
[ring of protection]
It affects your AC (+3).
It lets you blink.
o - the ring "Shuroi" (right hand) {+Inv rC+}
(You found it on level 3 of the Elven Halls)
[ring of protection from cold]
It protects you from cold.
It lets you turn invisible.
y - an amulet of resist mutation (around neck)
E - the amulet "Tuinicaf" {rCorr MR+ Int+2 Stlth+}
(You took it off a deep elf demonologist on level 3 of the Elven Halls)
[amulet of resist corrosion]
It protects you from acid and corrosion.
It affects your intelligence (+2).
It affects your resistance to hostile enchantments.
It makes you more stealthy.
J - the ring of Hiasoqy (left hand) {+Fly rC+ Int+1 Stlth++}
(You found it on level 1 of the Tomb of the Ancients)
[ring of protection from cold]
It affects your intelligence (+1).
It protects you from cold.
It lets you fly.
It makes you much more stealthy.
L - an uncursed ring of teleport control
O - an uncursed amulet of warding
Potions
f - 6 potions of resistance
t - 13 potions of cure mutation
B - 9 potions of curing
C - 5 potions of restore abilities
D - 9 potions of brilliance
F - 11 potions of might
M - 3 potions of magic
P - 8 potions of agility
V - 5 potions of haste
Magical staves
e - an uncursed staff of energy
Miscellaneous
k - a phial of floods
s - a fan of gales
I - a lamp of fire
N - a fan of gales
Q - a disc of storms
S - a lantern of shadows
U - a crystal ball of energy
Rods
c - a +6 rod of clouds (14/14)
(You found it on level 14 of a ziggurat)
q - a +2 rod of inaccuracy (11/11)
(You found it on level 14 of a ziggurat)
r - a +2 lightning rod (13/13)
(You found it on level 23 of a ziggurat)
Skills:
+ Level 20.0 Fighting
Level 6.7(11.3) Short Blades
- Level 13.9(14.4) Long Blades
- Level 16.5 Armour
- Level 17.0 Dodging
+ Level 10.4 Stealth
- Level 15.0 Shields
- Level 23.4 Spellcasting
O Level 27 Conjurations
Level 4.1 Hexes
- Level 18.2 Charms
- Level 22.0 Necromancy
- Level 25.0 Ice Magic
- Level 19.0 Evocations
You had 5 spell levels left.
You knew the following spells:
Your Spells Type Power Failure Level Hunger
a - Haste Chrm ######## 1% 6 None
b - Iskenderun's Battles Conj/Chrm ######## 0% 5 None
c - Animate Skeleton Necr N/A 0% 1 None
d - Orb of Destruction Conj ########.. 1% 7 None
e - Deflect Missiles Chrm/Air #######... 3% 6 None
f - Magic Dart Conj #### 0% 1 None
g - Glaciate Conj/Ice ########.. 4% 9 #####..
h - Blink Tloc N/A 1% 2 None
i - Summon Butterflies Summ #####... 1% 1 None
j - Abjuration Summ #####..... 2% 3 None
m - Iskenderun's Mystic Conj ######## 0% 4 None
o - Sublimation of Blood Necr ########.. 0% 2 None
p - Apportation Tloc #####..... 1% 1 None
r - Regeneration Chrm/Necr ########.. 0% 3 None
u - Dispel Undead Necr ######## 0% 5 None
z - Ozocubu's Armour Chrm/Ice ######## 0% 3 None
D - Death's Door Chrm/Necr ########.. 1% 8 ###....
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (1/1) D:7 Orc (4/4) D:12
Elf (3/3) Orc:3 Lair (8/8) D:8 Swamp (5/5) Lair:6
Snake (5/5) Lair:3 Slime (6/6) Lair:6 Vaults (5/5) D:13
Crypt (3/3) Vaults:2 Tomb (3/3) Crypt:3 Depths (5/5) D:15
Hell (1/1) Dis (7/7) Hell Geh (7/7) Hell
Coc (7/7) Hell Tar (7/7) Hell Zot (5/5) Depths:5
Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Qazlal
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
The Shining One
Beogh
Lugonu
Shops:
D:9 [ D:12 ???: Orc:1 [ Orc:4 (*[ Elf:3 * Snake:2 ! Snake:3 (
Snake:4 =[} Vaults:1 :?:[ Vaults:3 : Vaults:5 !!! Depths:1 *
Depths:3 %
Portals:
Hell: Depths:2 Depths:3 Depths:4 Depths:5
Abyss: Depths:3 Depths:4
Pandemonium: Depths:3 Depths:5
Annotations:
Lair:3 exclusion: oklob plant
Snake:5 exclusion: oklob plant
Depths:3 exclusion: daeva
Dis:7 Dispater
Geh:7 Asmodeus, Serpent of Hell
Coc:7 Antaeus
Innate Abilities, Weirdness & Mutations
You have a pair of large horns on your head.
You are completely covered in iridescent scales (AC +8).
Your flesh is heat resistant.
You can hurl blasts of hellfire.
You are completely attuned to the shadows.
When hurt, damage is shared between your health and your magic reserves.
You regenerate magic rapidly.
When low on magic, you restore magic in place of health.
You are immune to clouds of flame.
Message History
There is a stone staircase leading up here.
The Executioner hits you! You block the Executioner's attack.
The Executioner hits you but does no damage.
You climb upwards.
You sense a powerful magical force warping space.
There is a stone staircase leading down here.
There is a stone staircase leading up here.
You climb upwards.
You sense a powerful magical force warping space.
There is a stone staircase leading down here.
HP restored.
There is a stone staircase leading up here.
You climb upwards.
You sense a powerful magical force warping space.
There is a stone staircase leading down here.
There is a staircase leading out of the dungeon here.
Press: ? - help, . - travel
You can't see that place.
[a tree.]
You have escaped!
#).#?.?...?.??.?..??.[
####..#?.???..??.??......
#.....#???.???.?.?..?...?
#.....#?..?.???..?.?.?..?
#.....#?.??...?.?..?..??.
####..#?&.????.??..??.??.
#....#?2?..?..?.?..?..?.
#....#?4.???.??..?...?.?
#....#?@...?...??.??...?
###..#??????????????????
#..##
#...#
#.#.#
#.#.#
#.#.#
#.#.#
#.#.#
You could see Qoacaoca, an iron devil (wandering) and a hellion (wandering).
Vanquished Creatures
Ereshkigal (Tar:7)
Gloorx Vloq (Pan)
Mnoleg (Pan)
Lom Lobon (Pan)
3 orbs of fire (Zot:5)
12 ancient liches
31 greater mummies
Boris (thrice) (Crypt:1 Crypt:2 Crypt:3)
4 curse toes
Margery (Crypt:1)
2 Killer Klowns (Zot:5)
8 pandemonium lords (Pan)
Mennas (Vaults:4)
Geryon (Hell)
14 golden dragons
5 Brimstone Fiends
4 profane servitors
12 bone dragons
4 electric golems
Frederick (Crypt:3)
the Enchantress (Depths:5)
Nikola (Depths:1)
2 Hell Sentinels (Pan)
26 Orb Guardians
17 tentacled monstrosities
14 Ice Fiends
20 liches
8 titans
2 quicksilver dragons
11 Shadow Fiends
15 storm dragons
24 acid blobs
13 deep elf master archers
13 deep elf blademasters
20 Executioners
8 sphinxes
An octopode crusher (Depths:3)
4 tentacled starspawn
Agnes (Snake:1)
2 thorn hunters
Frances (D:15)
8 tengu reavers
10 ancient champions
2 daevas (Depths:3)
6 azure jellies
11 shadow dragons
14 revenants
8 fire giants
11 draconian monks
9 greater nagas
7 deep elf sorcerers
Wiglaf (Crypt:1)
7 iron dragons
10 frost giants
15 draconian knights
10 draconian scorchers
13 vault wardens
17 orc warlords
13 cacodemons
11 balrugs
4 emperor scorpions
11 draconian zealots
Gastronok (D:8)
16 ghouls
An angel (Depths:3)
15 draconian shifters
A ghost moth (Zot:5)
Jorgrun (Vaults:4)
10 war gargoyles
5 spriggan defenders
13 very ugly things
3 blood saints (Pan)
42 reapers
9 draconian annihilators
9 warmongers (Pan)
17 rakshasas
14 vampire knights
45 stone giants
3 curse skulls
13 deep elf demonologists
2 starcursed masses
A corrupter (Pan)
7 draconian callers
3 grey draconians
13 black draconians
19 pale draconians
17 deep elf annihilators
4 salamander firebrands
Azrael (D:14)
5 black suns (Pan)
6 yellow draconians
4 lorocyprocas
12 green draconians
3 dire elephants
10 red draconians
6 chaos champions (Pan)
4 white draconians
3 unborn
7 mottled draconians
5 purple draconians
11 eidola
2 minotaurs
14 jiangshi
A spectral quicksilver dragon (Tomb:3)
2 crystal guardians (Crypt:3)
36 mummy priests
2 merfolk impalers
22 blizzard demons
2 death oozes
5 merfolk javelineers
17 deep elf death magi
3 quicksilver dragon zombies
20 fire dragons
2 kraken zombies
13 deep elf high priests
14 green deaths (Pan)
10 death cobs
24 ironheart preservers
25 ice dragons
23 yaktaur captains
Fannar (Lair:6)
11 great orbs of eyes
14 ettins
3 quicksilver dragon skeletons
40 vault guards
9 naga warriors
22 hydras
2 shambling mangroves
9 monstrous demonspawn (Pan)
A ghost crab (shapeshifter) (Elf:3)
The ghost of Salem the Nimble, a powerful FeVM of Fedhas (Lair:6)
Nessos (D:11)
6 spriggan air magi
8 anacondas
12 alligators
Erica (Orc:3)
4 satyrs
An anaconda (shapeshifter) (Vaults:5)
7 ghost crabs
5 fire crabs
16 centaur warriors
A merfolk aquamancer (Zig:7)
9 deep troll earth magi
A tengu warrior (Depths:3)
6 death knights
9 ogre magi
9 thrashing horrors
10 titan zombies
4 shock serpents
8 dancing weapons
20 death yaks
15 orc high priests
6 deep troll shamans
13 naga sharpshooters
4 spriggan berserkers
6 hell hogs
10 vampire magi
15 sun demons
8 iron trolls
21 soul eaters
6 iron golems
Nergalle (Lair:4)
16 storm dragon zombies
A fire crab (shapeshifter) (Vaults:4)
5 wretched stars
4 catoblepae
23 hell knights
12 golden dragon zombies
19 shadow wraiths
2 spatial maelstroms (Zig:14)
110 skeletal warriors
10 torturous demonspawn (Pan)
9 storm dragon skeletons
8 titan skeletons
A ball lightning (Pan)
A salamander mystic (Snake:3)
18 shadow demons
11 deep elf summoners
17 deep trolls
33 large abominations
2 sea snakes (Snake:2)
7 hell beasts
22 deep elf knights
9 infernal demonspawn (Pan)
2 spriggan druids
39 ice devils
7 anaconda zombies
2 deep trolls (shapeshifter)
8 unseen horrors
8 giant orange brains
19 ironbrand convokers
11 naga ritualists
3 ghost moth zombies
An ice statue (Zig:3)
4 sphinx zombies
A lindwurm (Lair:8)
10 hill giants
3 anaconda skeletons
6 golden dragon skeletons
19 orc knights
9 swamp dragons
4 mana vipers
24 necromancers
26 flayed ghosts
22 wizards
14 gelid demonspawn
17 deep elf conjurers
A wolf spider zombie (Geh:1)
19 putrid demonspawn (Pan)
7 shadow dragon zombies
2 harpies
A lindwurm (shapeshifter) (Vaults:4)
A mana viper (shapeshifter) (D:15)
12 hellions
2 red wasps (shapeshifter)
9 iron dragon zombies
A faun (shapeshifter) (Depths:2)
A moth of wrath (shapeshifter) (Zig:17)
33 phantasmal warriors
6 fire giant zombies
2 stone giant zombies
7 griffons
7 red wasps
4 frost giant zombies
4 oklob plants (Zig:11)
2 water nymphs (Zig:7)
A manticore (shapeshifter) (Vaults:2)
51 ugly things
12 draconian zombies
8 shadow dragon skeletons
6 wolf spiders
5 tengu skeletons
4 sphinx skeletons
23 orc sorcerers
7 shining eyes
6 elephants
26 moths of wrath
11 cyclopes
3 manticores
7 salamanders
3 iron dragon skeletons
4 worldbinders (Zig:14)
3 draconian skeletons (Zot:2)
A water nymph (shapeshifter) (Depths:5)
30 sixfirhies
39 black mambas
5 fire giant skeletons
3 shock serpent zombies
A salamander zombie (Geh:1)
Joseph (D:10)
52 smoke demons
3 apocalypse crabs (Zig:14)
A molten gargoyle (Geh:7)
5 stone giant skeletons
A mermaid (shapeshifter) (Zig:17)
A spiny frog (shapeshifter) (Elf:3)
6 dire elephant zombies
15 vault sentinels
7 spriggan zombies
An eye of devastation (Slime:5)
A spectral elf (Zig:21)
8 frost giant skeletons
11 naga magi
2 shock serpent skeletons
A green draconian zombie (Zot:3)
18 tormentors
6 guardian serpents
52 yaktaurs
2 centaur skeletons
2 purple draconian zombies
Psyche (Orc:3)
7 demonic crawlers (Pan)
24 orange demons
6 pale draconian zombies
4 red draconian zombies
An emperor scorpion zombie (Tar:7)
2 feature mimics
3 dire elephant skeletons
6 komodo dragons
21 spiny frogs
2 yellow draconian zombies
19 iron devils
54 hellwings
3 white draconian zombies
4 fire drakes
3 efreet
35 blue devils
18 trolls
2 jumping spiders (shapeshifter)
A yellow draconian skeleton (Zot:3)
2 green draconian skeletons
2 pale draconian skeletons
138 guardian mummies
A queen bee (shapeshifter) (Zig:18)
19 red devils
5 ancient zymes
An elf (shapeshifter) (D:15)
2 spriggan skeletons
6 harpy zombies
An anaconda simulacrum (Coc:1)
A wolf spider simulacrum (Vaults:1)
A silent spectre (Zig:25)
8 hydra zombies
A tengu simulacrum (Zig:21)
A polar bear (Lair:8)
2 iron dragon simulacra
2 jumping spiders
Sonja (D:11)
A shadow dragon simulacrum (Depths:2)
16 deep elf priests
A wind drake (Zig:13)
2 red draconian skeletons
23 two-headed ogres
A harpy skeleton (Pan)
2 baby alligators (Swamp:5)
2 polar bears (shapeshifter)
9 raiju
128 slime creatures
7 giant leeches
13 blink frogs
44 freezing wraiths
9 moth of wrath zombies
20 ravens
A stone giant simulacrum (Coc:5)
A raven (shapeshifter) (Vaults:1)
7 alligator zombies
2 ettin zombies
6 boulder beetles
A deep troll zombie (Depths:5)
A fire giant simulacrum (Depths:3)
A tarantella (Vaults:4)
A hydra skeleton (Coc:5)
7 ice dragon zombies
3 fire dragon zombies
2 basilisks
A griffon zombie (D:14)
30 ynoxinuls
11 bog bodies
8 ice dragon skeletons
10 water elementals
3 air elementals
2 alligator skeletons
3 redbacks (Vaults:4)
12 spriggans
24 vampires
A spriggan (shapeshifter) (Vaults:4)
93 flying skulls
4 ettin skeletons
7 fire dragon skeletons
46 shadows
3 tarantellas (shapeshifter)
9 human skeletons
39 wraiths
2 trapdoor spiders
51 yaks
54 deep elf fighters
A yak (shapeshifter) (Vaults:1)
4 fire bats
A spectral human (Vaults:2)
6 wyverns
A wyvern (shapeshifter) (Depths:4)
An elf simulacrum (Depths:1)
12 hippogriffs
A human (D:7)
8 hungry ghosts
39 deep elf magi
A hill giant skeleton (D:5)
13 wargs
7 fire elementals
5 golden eyes
53 nagas
A merfolk zombie (Crypt:1)
6 mottled dragons
A putrid demonspawn zombie (Crypt:1)
33 neqoxecs
4 human zombies
32 vampire mosquitoes
A soldier ant (D:13)
23 swamp worms
10 chaos spawn
41 hell hounds
13 wolves
45 water moccasins
12 tengu zombies
An infernal demonspawn skeleton (Crypt:2)
7 spiny frog zombies
2 snapping turtle zombies
14 swamp drakes
3 sky beasts
9 ice beasts
18 boggarts
3 spiny frog skeletons
2 black bears (Lair:8)
A boggart (shapeshifter) (Zig:11)
A boring beetle (shapeshifter) (D:12)
11 small abominations
12 necrophages
A black bear (shapeshifter) (D:15)
17 yellow wasps
An ettin simulacrum (Crypt:2)
A mermaid zombie (Crypt:1)
56 ogres
71 orc warriors
A swamp dragon zombie (Geh:1)
A manticore zombie (Dis:4)
6 phantoms
12 porcupines
19 centaurs
17 crocodiles
2 snapping turtle skeletons (Crypt:3)
3 boring beetles
9 lost souls
8 earth elementals
3 brain worms
A yaktaur zombie (D:12)
A fire drake skeleton (Crypt:2)
19 insubstantial wisps
6 big kobolds
31 giant frogs
10 scorpions
3 eyes of draining (shapeshifter)
4 troll zombies
7 killer bees
A hippogriff zombie (D:12)
A water moccasin skeleton (Swamp:2)
12 elf zombies
2 human simulacra (Vaults:1)
8 eyes of draining
A polar bear skeleton (Crypt:2)
2 troll skeletons (Swamp:3)
40 wights
4 electric eels
2 hippogriff skeletons
A boulder beetle zombie (Crypt:2)
7 goliath beetles
A centaur zombie (D:8)
9 crimson imps
4 quasits
A two-headed ogre zombie (Crypt:1)
10 hounds
33 jellies
49 orc priests
A demonspawn zombie (Crypt:1)
21 iron imps
A yellow wasp zombie (Crypt:2)
7 lava snakes
A soldier ant zombie (Crypt:1)
9 iguanas
11 elf skeletons
49 orc wizards
A boulder beetle simulacrum (Vaults:3)
A lightning spire (Zig:15)
14 orange rats
13 worker ants
2 naga zombies
11 sheep
2 mottled dragon zombies
2 mottled dragon skeletons
A deep dwarf skeleton (Crypt:1)
A naga skeleton (Tar:2)
An ogre skeleton (D:5)
The ghost of Domino the Ruinous, a weakling DsCj (D:3)
Terence (D:3)
A hound skeleton (D:7)
68 mummies
A worker ant zombie (D:5)
14 gnolls
A scorpion zombie (D:6)
32 adders
A green rat (shapeshifter) (Depths:4)
2 orc skeletons (D:12)
13 shadow imps
3 giant mites (D:5)
31 green rats
23 white imps
21 ufetubi
5 worms
2 adder skeletons
A giant eyeball (Abyss:5)
7 giant geckos
18 oozes
277 orcs
16 bats
4 giant cockroaches
A giant mite zombie (D:7)
42 goblins
23 hobgoblins
10 jackals
18 quokkas
5 ball pythons
A giant gecko zombie (D:5)
8 giant newts
3 giant spores
A goblin skeleton (D:4)
A goblin zombie (Zig:22)
A hobgoblin skeleton (D:4)
31 kobolds
A kobold zombie (D:5)
A lava orc skeleton (Crypt:1)
9 orc zombies
A quokka zombie (D:10)
21 rats
4 ballistomycetes
42 blocks of ice
3 butterflies (D:5)
4 fungi
A grand avatar (Pan)
9 plants
5 starspawn tentacles
2 tentacles (Coc:7)
5672 creatures vanquished.
Vanquished Creatures (collateral kills)
An orb of fire (Zot:5)
Saint Roka (Vaults:5)
Mara (Snake:4)
Jory (Crypt:2)
A tentacled monstrosity (Vaults:5)
A quicksilver dragon (Depths:5)
A storm dragon (Depths:5)
2 sphinxes (Vaults:5)
2 thorn hunters
A frost giant (Depths:5)
2 fire giants
5 greater nagas (Snake:5)
Maud (Lair:6)
A vault warden (Vaults:3)
An orc warlord (Vaults:5)
A cacodemon (Pan)
2 reapers
6 very ugly things
3 stone giants
A deep elf demonologist (Vaults:1)
A deep elf annihilator (Vaults:4)
A yellow draconian (Zot:5)
A mottled draconian (Zot:2)
A pale draconian (Depths:5)
An unborn (Zig:23)
A deep elf death mage (Vaults:4)
An ettin (Depths:4)
A crystal guardian (Crypt:3)
2 minotaurs
3 fire dragons
5 hydras
2 yaktaur captains
3 great orbs of eyes
A deep elf high priest (Vaults:5)
A green death (Pan)
6 ironheart preservers
4 vault guards
2 rakshasas
Harold (Lair:3)
3 ice dragons
2 ravenous feature mimics (Depths:1)
8 naga warriors
A spriggan air mage (Depths:5)
A monstrous demonspawn (Pan)
10 ogre magi
A shambling mangrove (Swamp:3)
3 centaur warriors
4 anacondas
10 death yaks
2 alligators
2 tengu warriors
2 sun demons
An orc high priest (Orc:4)
A titan zombie (Coc:7)
A catoblepas (Depths:1)
2 shock serpents (Snake:4)
14 naga sharpshooters
A hell knight (Depths:3)
2 deep elf knights
3 spriggan berserkers
2 iron trolls
A gelid demonspawn (Pan)
2 skeletal warriors
2 storm dragon skeletons
A fire crab (shapeshifter) (Depths:4)
A shadow wraith (Vaults:4)
A salamander mystic (Snake:5)
5 deep trolls
A sea snake (Snake:2)
4 swamp dragons
A deep elf summoner (D:13)
3 hill giants
A tengu zombie (Depths:2)
4 orc knights
2 infernal demonspawn (Pan)
A torturous demonspawn (Pan)
2 mana vipers
A golden dragon skeleton (Depths:3)
8 naga ritualists
An anaconda skeleton (Tar:6)
3 deep elf conjurers
2 large abominations (Pan)
2 harpies (Vaults:3)
3 ironbrand convokers
A necromancer (Depths:1)
A hell beast (Pan)
4 griffons
A wizard (Depths:2)
2 oklob plants
7 salamanders
17 ugly things
A sixfirhy (Pan)
A cyclops (Vaults:1)
3 red wasps
7 elephants
A vault sentinel (Vaults:1)
25 black mambas
A black mamba (shapeshifter) (Vaults:3)
A guardian serpent (shapeshifter) (Depths:2)
A gargoyle (D:12)
An orange demon (Pan)
A moth of wrath (Zot:5)
3 guardian serpents (Snake:5)
10 spiny frogs
A black draconian zombie (Zot:5)
13 naga magi
2 komodo dragons
A demonic crawler (Vaults:1)
2 hellwings
A yaktaur skeleton (Depths:5)
A green draconian skeleton (Zot:1)
A tengu conjurer (Depths:3)
A deep elf priest (Vaults:4)
19 yaktaurs
4 freezing wraiths
A troll (Vaults:1)
4 giant leeches
A minotaur skeleton (Depths:5)
5 boulder beetles
6 baby alligators
A bog body (Swamp:3)
8 two-headed ogres
17 slime creatures
5 blink frogs
A human zombie (Vaults:4)
8 ravens
2 air elementals (Depths:3)
A wyvern (Lair:6)
2 basilisks
A trapdoor spider (D:12)
A fire dragon skeleton (Vaults:2)
A stone giant simulacrum (Depths:1)
4 spriggans
6 deep elf magi
24 yaks
5 redbacks
A spriggan skeleton (Depths:1)
2 water elementals (Depths:3)
A ynoxinul (Pan)
2 shadows
A wraith (D:15)
3 fire elementals
8 deep elf fighters
2 hippogriffs
A vampire mosquito (Vaults:2)
2 wolves (Lair:3)
6 swamp worms
38 nagas
A soldier ant (shapeshifter) (Vaults:3)
A warg (Vaults:5)
3 hell hounds
A sky beast (D:15)
10 water moccasins
A human skeleton (Depths:2)
4 porcupines
A swamp drake (Swamp:4)
8 orc warriors
A boggart (Vaults:2)
2 yellow wasps
2 orc zombies
2 black bears (Lair:4)
A necrophage (Tar:6)
23 ogres
5 crocodiles
2 centaurs
6 giant frogs
A lost soul (Crypt:2)
3 insubstantial wisps
An eye of draining (D:13)
A troll zombie (D:13)
2 quasits (Abyss:1)
2 crimson imps (D:10)
A yaktaur simulacrum (D:12)
7 orc priests
A basilisk zombie (D:11)
4 hounds
2 jellies
3 orange rats
An iron imp (Depths:5)
4 orc wizards
A sheep (Lair:4)
An ogre zombie (Vaults:4)
10 green rats
4 adders
3 shadow imps
An ufetubus (Coc:7)
An iguana skeleton (D:11)
An orc skeleton (D:8)
30 orcs
A bat (D:10)
3 goblins
A hobgoblin (Orc:2)
3 quokkas
A rat (shapeshifter) (Elf:3)
A rat (D:10)
A spectral orc (Lair:4)
2 fungi (Lair:6)
4 plants
683 creatures vanquished.
Vanquished Creatures (others)
A titan (Zig:26)
3 eldritch tentacles
A tengu reaver (Vaults:5)
2 draconian scorchers
A draconian zealot (Zig:20)
A pale draconian (Zot:2)
A yellow draconian (Zot:2)
A purple draconian (Zig:20)
A quicksilver dragon zombie (Dis:7)
A great orb of eyes (Vaults:4)
A naga warrior (Snake:5)
An ogre mage (Vaults:4)
A deep elf knight (Zig:18)
3 ball lightnings (Pan)
3 anaconda skeletons
2 shadow dragon skeletons (Vaults:5)
A dwarf skeleton (Crypt:1)
A draconian zombie (Zig:20)
4 ugly thing skeletons
5 stone giant skeletons
A frost giant skeleton (Vaults:5)
2 hell hog skeletons (Abyss:1)
2 sphinx skeletons
5 water elementals
2 draconian skeletons
A manticore (D:13)
3 fire giant skeletons
4 air elementals
A smoke demon (Abyss:1)
2 shock serpent skeletons
7 centaur skeletons
6 demonspawn skeletons (Pan)
A deep dwarf skeleton (Vaults:4)
2 yaktaurs (Vaults:4)
A dire elephant skeleton (Depths:1)
8 death yak skeletons
A two-headed ogre (Depths:4)
A hydra zombie (Coc:5)
A red draconian skeleton (Depths:5)
A grey draconian skeleton (Depths:5)
2 sea snake skeletons (Snake:2)
2 yellow draconian skeletons
An iron troll skeleton (Depths:1)
2 fire vortices (Pan)
3 hydra skeletons
A minotaur skeleton (Depths:2)
A shadow dragon simulacrum (Depths:3)
2 harpy skeletons
2 moth of wrath zombies (Zot:3)
2 catoblepas skeletons
3 deep elf magi (Elf:1)
A guardian serpent skeleton (Snake:5)
3 ettin skeletons
50 human skeletons
2 flying skulls (Geh:7)
7 raven skeletons
10 shadows
A merfolk skeleton (Depths:5)
3 alligator skeletons
17 black mamba skeletons
5 fire dragon skeletons
4 griffon skeletons
6 ice dragon skeletons
12 deep troll skeletons
A vampire mosquito (Vaults:1)
2 hill giant skeletons
2 torturous demonspawn skeletons (Pan)
3 monstrous demonspawn skeletons (Pan)
5 gelid demonspawn skeletons (Pan)
31 elf skeletons
A tengu skeleton (Depths:2)
An ogre (Vaults:3)
7 putrid demonspawn skeletons (Pan)
A yellow wasp (Depths:5)
A baby alligator skeleton (Swamp:5)
9 spiny frog skeletons
A necrophage (Geh:5)
4 elephant skeletons
4 blink frog skeletons
A lindwurm skeleton (Lair:8)
A manticore skeleton (D:15)
3 swamp dragon skeletons
5 lost souls
A fire drake skeleton (Lair:4)
7 salamander skeletons
2 komodo dragon skeletons (Lair:5)
A cyclops skeleton (D:15)
10 hell hound skeletons
17 water moccasin skeletons
28 yaktaur skeletons
3 warg skeletons
A wyvern skeleton (D:12)
8 troll skeletons
4 hippogriff skeletons
A raiju skeleton (Abyss:5)
23 yak skeletons
5 wights
8 spriggan skeletons
4 wolf skeletons
13 giant frog skeletons
9 two-headed ogre skeletons
6 bog body skeletons
A basilisk skeleton (Lair:2)
A black bear skeleton (Lair:8)
4 porcupine skeletons
2 mottled dragon skeletons (Vaults:1)
55 naga skeletons
5 crocodile skeletons
18 ogre skeletons
A big kobold skeleton (D:10)
5 orange rat skeletons
2 swamp drake skeletons
5 adder skeletons
An electric eel skeleton (Lair:3)
A bat skeleton (D:10)
A quokka (D:5)
A ball python skeleton (Snake:3)
2 goblin skeletons (D:13)
10 green rat skeletons
A hobgoblin skeleton (Orc:4)
4 kobold skeletons
A lurking horror (Abyss:2)
81 orc skeletons
3 quokka skeletons
3 ballistomycetes (D:13)
296 blocks of ice
336 eldritch tentacle segments
8 fungi
37 plants
11 starspawn tentacles
122 starspawn tentacle segments
2 tentacles (Coc:7)
14 tentacle segments (Coc:7)
1497 creatures vanquished.
Grand Total: 7852 creatures vanquished
Notes
Turn | Place | Note
--------------------------------------------------------------
0 | D:1 | Zabirius, the Demonspawn Conjurer, began the quest for the Orb.
0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3
330 | D:1 | Gained mutation: You have a pair of small horns on your head. [demonic ancestry]
330 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/4
1358 | D:2 | Gained mutation: You are partially covered in iridescent scales (AC +4). [demonic ancestry]
1358 | D:2 | Reached XP level 3. HP: 24/24 MP: 1/6
1729 | D:2 | Learned a level 2 spell: Searing Ray
1733 | D:2 | Learned a level 3 spell: Dazzling Spray
2775 | D:3 | Found an iron altar of Okawaru.
2788 | D:3 | Reached skill level 5 in Conjurations
2788 | D:3 | Reached XP level 4. HP: 30/30 MP: 0/8
3219 | D:2 | Gained mutation: You are mostly covered in iridescent scales (AC +6). [demonic ancestry]
3219 | D:2 | Reached XP level 5. HP: 35/35 MP: 1/9
3573 | D:3 | Noticed Terence
3588 | D:3 | Killed Terence
3685 | D:3 | Noticed Domino's ghost (weakling DsCj)
4095 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast
4124 | D:3 | Killed Domino's ghost
4383 | D:3 | Reached skill level 1 in Hexes
4440 | D:3 | Noticed a scorpion
4447 | D:3 | Killed a scorpion
4447 | D:3 | Gained mutation: You are completely covered in iridescent scales (AC +8). [demonic ancestry]
4447 | D:3 | Reached XP level 6. HP: 41/41 MP: 4/13
4972 | D:4 | Reached skill level 6 in Conjurations
5455 | D:4 | Noticed a big kobold
5461 | D:4 | Killed a big kobold
5612 | D:4 | Reached XP level 7. HP: 46/46 MP: 10/15
6261 | D:5 | Entered Level 5 of the Dungeon
6780 | D:5 | Reached skill level 1 in Shields
6780 | D:5 | Reached skill level 7 in Conjurations
6819 | D:5 | Gained mutation: When hurt, damage is shared between your health and your magic reserves. [demonic ancestry]
6819 | D:5 | Reached XP level 8. HP: 35/52 MP: 4/18
7063 | D:5 | Found a white marble altar of Elyvilon.
7716 | D:6 | Found a glowing golden altar of the Shining One.
7760 | D:6 | Learned a level 5 spell: Iskenderun's Battlesphere
8205 | D:6 | Reached skill level 5 in Dodging
8372 | D:6 | Found a shimmering altar of Xom.
8564 | D:6 | Found a sparkling altar of Nemelex Xobeh.
8796 | D:7 | Reached skill level 8 in Conjurations
8802 | D:7 | Reached XP level 9. HP: 57/57 MP: 7/20
9089 | D:7 | Reached skill level 1 in Charms
9440 | D:7 | Reached skill level 5 in Spellcasting
10234 | D:7 | Found a staircase to the Ecumenical Temple.
10246 | Temple | Entered the Ecumenical Temple
10853 | D:8 | Found a staircase to the Lair.
11093 | D:8 | Reached skill level 5 in Shields
11093 | D:8 | Reached skill level 9 in Conjurations
11316 | D:8 | Found a blossoming altar of Fedhas.
11784 | D:8 | Noticed Gastronok
11843 | D:8 | Killed Gastronok
11843 | D:8 | Gained mutation: You have a pair of horns on your head. [demonic ancestry]
11843 | D:8 | Reached XP level 10. HP: 36/63 MP: 1/23
12264 | D:9 | Found a glowing silver altar of Zin.
12294 | D:9 | Found Criown's Armour Emporium.
12762 | D:9 | Noticed a hill giant
12775 | D:9 | Killed a hill giant
12775 | D:9 | Reached skill level 1 in Fighting
12775 | D:9 | Reached skill level 1 in Short Blades
12958 | D:9 | Noticed a cyclops
12967 | D:9 | Killed a cyclops
12967 | D:9 | Reached skill level 10 in Conjurations
13561 | D:9 | Found an ancient bone altar of Kikubaaqudgha.
13561 | D:9 | Found a snail-covered altar of Cheibriados.
13569 | D:9 | Became a worshipper of Kikubaaqudgha
13701 | Lair:1 | Entered Level 1 of the Lair of Beasts
13958 | Lair:1 | Reached skill level 1 in Necromancy
14253 | Lair:1 | Noticed a five-headed hydra
14268 | Lair:1 | Killed a five-headed hydra
14268 | Lair:1 | Gained mutation: You are slightly more attuned to the shadows. [demonic ancestry]
14268 | Lair:1 | Reached XP level 11. HP: 57/73 MP: 5/25
14458 | Lair:1 | Acquired Kikubaaqudgha's first power
14458 | Lair:1 | Received a gift from Kikubaaqudgha
14461 | Lair:1 | Identified Kikubaaqudgha's Compendium of Unholy Secrets (Kikubaaqudgha gifted it to you on level 1 of the Lair of Beasts)
14464 | Lair:1 | Learned a level 1 spell: Animate Skeleton
14846 | Lair:1 | Noticed a five-headed hydra
14855 | Lair:1 | Killed a five-headed hydra
14855 | Lair:1 | Reached skill level 1 in Evocations
15640 | Lair:2 | Noticed a six-headed hydra
15645 | Lair:2 | Killed a six-headed hydra
17002 | Lair:3 | Acquired Kikubaaqudgha's second power
17412 | Lair:3 | Noticed Harold
17424 | Lair:3 | Killed Harold
17424 | Lair:3 | Reached skill level 5 in Charms
17424 | Lair:3 | Reached skill level 5 in Necromancy
17700 | Lair:3 | Found a staircase to the Snake Pit.
17713 | Lair:3 | Reached XP level 12. HP: 80/83 MP: 14/27
18364 | Lair:4 | Noticed a five-headed hydra
18368 | Lair:4 | Killed a five-headed hydra
18948 | Lair:4 | Noticed an eight-headed hydra
18957 | Lair:4 | Killed an eight-headed hydra
19006 | Lair:4 | Reached skill level 11 in Conjurations
19203 | Lair:4 | Noticed Nergalle
19214 | Lair:4 | Killed Nergalle
19720 | Lair:4 | Received a gift from Kikubaaqudgha
19725 | Lair:4 | Identified Kikubaaqudgha's Collected Works on Evil (Kikubaaqudgha gifted it to you on level 4 of the Lair of Beasts)
19732 | Lair:4 | Learned a level 5 spell: Agony
20462 | Lair:5 | Found a staircase to the Snake Pit.
20642 | Lair:5 | Found a shattered altar of Ashenzari.
21139 | Lair:5 | the staircase to the Snake Pit was a mimic.
21386 | Lair:6 | Noticed Salem's ghost (powerful FeVM)
21411 | Lair:5 | Learned a level 5 spell: Dispel Undead
21438 | Lair:6 | Killed Salem's ghost
21592 | Lair:6 | Reached skill level 5 in Fighting
21792 | Lair:6 | Acquired Kikubaaqudgha's third power
21988 | Lair:6 | Found a staircase to the Slime Pits.
22072 | Lair:6 | Reached skill level 5 in Stealth
22159 | Lair:6 | Gained mutation: You regenerate magic rapidly. [demonic ancestry]
22159 | Lair:6 | Reached XP level 13. HP: 91/91 MP: 13/28
22454 | Lair:3 | Noticed a four-headed hydra
22459 | Lair:3 | Killed a four-headed hydra
22561 | Lair:4 | Reached skill level 5 in Short Blades
22652 | Lair:6 | Found a staircase to the Swamp.
22870 | Lair:6 | Noticed Fannar
22879 | Lair:6 | Killed Fannar
23671 | Lair:7 | Reached skill level 5 in Evocations
23870 | Lair:7 | Acquired Kikubaaqudgha's fourth power
24244 | Lair:7 | Noticed Maud
26084 | Lair:6 | Your ally Fannar died
26087 | Lair:6 | Killed Maud
26596 | Lair:8 | Entered Level 8 of the Lair of Beasts
28349 | Lair:8 | Reached XP level 14. HP: 75/100 MP: 27/30
30307 | D:9 | Received a gift from Kikubaaqudgha
30880 | D:10 | Entered Level 10 of the Dungeon
31474 | D:10 | Noticed Joseph
31481 | D:10 | Killed Joseph
31481 | D:10 | Reached skill level 10 in Necromancy
32040 | D:11 | Noticed Sonja
32043 | D:11 | Killed Sonja
32279 | D:11 | Noticed Nessos
32288 | D:11 | Killed Nessos
32606 | D:11 | Reached skill level 12 in Conjurations
33018 | D:12 | Found Uqisif's Book Shop.
33423 | D:12 | Found Phi Seng's Magic Scroll Shoppe.
33448 | D:12 | Found Ruxzalun's Magic Scroll Emporium.
33619 | D:12 | Found Tupumur's Magic Scroll Emporium.
33734 | D:12 | Found a staircase to the Orcish Mines.
33880 | D:12 | Found a roughly hewn altar of Beogh.
34488 | Orc:1 | Entered Level 1 of the Orcish Mines
35235 | Orc:1 | Paralysed by an orc sorcerer for 7 turns
35372 | Orc:1 | Found Phaapaam's Armour Shoppe.
36022 | Orc:3 | Found a roughly hewn altar of Beogh.
36211 | Orc:3 | Noticed Erica
36220 | Orc:3 | Killed Erica
36303 | Orc:3 | Found a staircase to the Elven Halls.
36445 | Orc:3 | Noticed Psyche
36483 | Orc:3 | Paralysed by something for 7 turns
36494 | Orc:3 | Killed Psyche
36505 | Orc:3 | Gained mutation: Your flesh is heat resistant. [demonic ancestry]
36505 | Orc:3 | Reached XP level 15. HP: 108/108 MP: 15/32
37144 | Orc:4 | Entered Level 4 of the Orcish Mines
37976 | Orc:4 | Found Qavuac's Antique Weapon Shoppe.
37980 | Orc:4 | Found Paucwep's Antique Armour Emporium.
37982 | Orc:4 | Found Aracw's Antique Armour Emporium.
37996 | Orc:4 | Found Manug's General Store.
38006 | Orc:4 | Aracw's Antique Armour Emporium was a mimic.
38854 | Orc:1 | Bought the cursed +0 pair of gloves of Inaction {+Rage +Fly rElec rPois SInv Stlth---} for 328 gold pieces
38999 | D:12 | Bought a scroll of acquirement for 624 gold pieces
39015 | D:12 | Bought a scroll of acquirement for 624 gold pieces
39017 | D:12 | Got a steaming hat
39028 | D:12 | Identified the +1 hat of Immorality {Spirit, +Rage MR+} (You acquired it on level 12 of the Dungeon)
39073 | D:12 | Bought a book of Air for 525 gold pieces
39077 | D:12 | Learned a level 2 spell: Repel Missiles
39417 | D:13 | Found a gate to the Vaults.
40134 | D:13 | Reached skill level 1 in Long Blades
40683 | D:13 | Found a glowing golden altar of the Shining One.
42130 | D:14 | Noticed Azrael
42375 | D:14 | Killed Azrael
42864 | D:15 | Entered Level 15 of the Dungeon
43117 | D:15 | Noticed Frances
43167 | D:15 | Killed Frances
43655 | D:15 | Found a shimmering altar of Xom.
43932 | D:15 | Found a staircase to the Depths.
44915 | Lair:2 | Learned a level 2 spell: Sublimation of Blood
45030 | Swamp:1 | Entered Level 1 of the Swamp
45361 | Swamp:1 | Reached XP level 16. HP: 118/118 MP: 19/33
46418 | D:12 | Bought a scroll of blinking for 90 gold pieces
48880 | Swamp:3 | Reached skill level 10 in Spellcasting
51219 | Swamp:4 | Reached skill level 10 in Dodging
52372 | Swamp:5 | Entered Level 5 of the Swamp
53234 | Swamp:5 | Reached skill level 13 in Necromancy
53478 | Swamp:5 | Reached XP level 17. HP: 72/126 MP: 1/34
53816 | Swamp:5 | Got a decaying rune of Zot
54770 | Snake:1 | Entered Level 1 of the Snake Pit
55065 | Snake:1 | Noticed Agnes
55074 | Snake:1 | Killed Agnes
56151 | Snake:2 | Reached skill level 5 in Long Blades
58036 | Snake:2 | Found Xuaraa's Distillery.
58050 | Snake:2 | Bought a potion of curing for 28 gold pieces
58050 | Snake:2 | Bought a potion of curing for 28 gold pieces
58050 | Snake:2 | Bought a potion of heal wounds for 42 gold pieces
58054 | Snake:2 | Found a bloodstained altar of Trog.
59895 | Snake:3 | Found Trouh's Antique Weapon Emporium.
61189 | Snake:4 | Found Jopper's Antique Armour Shop.
61211 | Snake:4 | Reached skill level 14 in Necromancy
61647 | Snake:4 | Found Deucs' Jewellery Shop.
61654 | Snake:4 | Bought a +5 ring of protection for 990 gold pieces
62507 | Lair:2 | Learned a level 6 spell: Death Channel
62756 | Snake:4 | Reached skill level 10 in Fighting
63285 | Snake:4 | Gained mutation: When low on magic, you restore magic in place of health. [demonic ancestry]
63285 | Snake:4 | Reached XP level 18. HP: 113/134 MP: 17/35
63342 | Snake:4 | Found Ghiugi's Gadget Boutique.
63503 | Snake:5 | Entered Level 5 of the Snake Pit
63503 | Snake:5 | Found an iron altar of Okawaru.
63722 | Snake:5 | Noticed Mara
63725 | Snake:5 | Noticed Zabirius' illusion
64273 | Snake:4 | Killed Mara
64273 | Snake:4 | Reached skill level 10 in Charms
65628 | Snake:5 | Reached skill level 10 in Shields
66329 | Snake:5 | Got a serpentine rune of Zot
68563 | Vaults:1 | Entered Level 1 of the Vaults
68620 | Vaults:1 | Found Pluahow's Book Shop.
68789 | Vaults:1 | Reached skill level 10 in Evocations
68826 | Vaults:1 | Reached skill level 15 in Necromancy
69790 | Vaults:1 | Reached XP level 19. HP: 121/142 MP: 17/36
69994 | Vaults:1 | Found Saena's Magic Scroll Shoppe.
70393 | Vaults:1 | Found Riash's Book Shop.
70856 | Vaults:1 | Bought a book of Wizardry for 390 gold pieces
70992 | Lair:2 | Learned a level 6 spell: Haste
72017 | Vaults:1 | Found Nappup's Antique Armour Shop.
74013 | Vaults:2 | Found a staircase to the Crypt.
76226 | Vaults:3 | Reached skill level 16 in Necromancy
76360 | Vaults:3 | Found Ghooqafrua's Book Boutique.
76652 | Vaults:3 | Reached XP level 20. HP: 147/151 MP: 37/37
79200 | Vaults:4 | Noticed Jorgrun
79208 | Vaults:4 | Killed Jorgrun
79264 | Vaults:4 | Learned a level 3 spell: Regeneration
79775 | Vaults:4 | Your ally Jorgrun died
80366 | Vaults:4 | Noticed Mennas
81487 | Crypt:1 | Entered Level 1 of the Crypt
81944 | Crypt:1 | Noticed Wiglaf
81951 | Crypt:1 | Killed Wiglaf
82199 | Crypt:1 | Your ally Wiglaf died
82508 | Crypt:1 | Noticed Boris
82516 | Crypt:1 | Killed Boris
82853 | Crypt:1 | Noticed Margery
84122 | Crypt:1 | Reached skill level 17 in Necromancy
84122 | Crypt:1 | Gained mutation: You are immune to clouds of flame. [demonic ancestry]
84122 | Crypt:1 | Reached XP level 21. HP: 139/159 MP: 20/38
84601 | Crypt:2 | Noticed Boris
84612 | Crypt:2 | Killed Boris
84635 | Crypt:2 | Noticed Jory
84653 | Crypt:2 | Killed Jory
85232 | Crypt:2 | Reached skill level 15 in Conjurations
85804 | Crypt:3 | Entered Level 3 of the Crypt
86706 | Crypt:3 | Noticed Frederick
87033 | Crypt:3 | Killed Frederick
87725 | Crypt:3 | Noticed Boris
87732 | Crypt:3 | Killed Boris
87739 | Crypt:3 | Your ally Frederick died
89098 | Crypt:3 | Noticed an ancient lich
89117 | Crypt:3 | Killed an ancient lich
89260 | Crypt:3 | Found an ancient bone altar of Kikubaaqudgha.
89302 | Crypt:3 | Found a staircase to the Tomb.
89329 | Crypt:3 | Got an ancient scale mail
89330 | Crypt:3 | Identified the cursed -5 scale mail "Urulet" {rElec rC++ SInv Stlth+} (You found it on level 3 of the Crypt)
89774 | Crypt:3 | Reached skill level 18 in Necromancy
90161 | Crypt:3 | Gained mutation: You can hurl blasts of hellfire. [demonic ancestry]
90161 | Crypt:3 | Reached XP level 22. HP: 77/167 MP: 7/39
91669 | Crypt:1 | Killed Margery
92000 | Vaults:1 | Bought a book of Power for 585 gold pieces
92011 | Vaults:1 | Learned a level 7 spell: Orb of Destruction
92179 | Elf:1 | Entered Level 1 of the Elven Halls
94501 | Elf:3 | Entered Level 3 of the Elven Halls
95175 | Elf:3 | Found Shoc's Assorted Antiques.
95466 | Elf:3 | Found a portal to a secret trove of treasure.
96224 | Elf:3 | Got a fine ruby amulet
96230 | Elf:3 | Got an ancient steam dragon armour
96231 | Elf:3 | Identified the cursed +4 steam dragon armour "Pluqakk" {rN+ Str+3} (You took it off a deep elf demonologist on level 3 of the Elven Halls)
96232 | Elf:3 | Identified the amulet "Tuinicaf" {rCorr MR+ Int+2 Stlth+} (You took it off a deep elf demonologist on level 3 of the Elven Halls)
96698 | Elf:3 | Got a warped cloak
96699 | Elf:3 | Identified the +2 cloak of Xiarioth {Slay+4} (You found it on level 3 of the Elven Halls)
96728 | Elf:3 | Got a glittering turquoise ring
96729 | Elf:3 | Identified the ring "Cautar" {+Blink AC+3} (You found it on level 3 of the Elven Halls)
96842 | Elf:3 | Got a transparent granite ring
96843 | Elf:3 | Identified the ring "Shuroi" {+Inv rC+} (You found it on level 3 of the Elven Halls)
96881 | Elf:3 | Gained mutation: You are somewhat resistant to further mutation. [potion of beneficial mutation]
97738 | Depths:1 | Entered Level 1 of the Depths
97944 | Depths:1 | Found Zusevois' Assorted Antiques.
98109 | D:15 | Your ally Frances died
98157 | Depths:1 | Reached skill level 19 in Necromancy
98375 | Depths:1 | Found a gateway to Hell.
98391 | Depths:1 | the gateway to Hell was a mimic.
98834 | Depths:1 | Noticed Nikola
98839 | Depths:1 | Killed Nikola
98875 | Depths:1 | Found a one-way gate to the infinite horrors of the Abyss.
98938 | Depths:1 | the one-way gate to the infinite horrors of the Abyss was a mimic.
99315 | Depths:1 | Gained mutation: You have a pair of large horns on your head. [demonic ancestry]
99315 | Depths:1 | Reached XP level 23. HP: 94/171 MP: 2/40
99788 | Depths:1 | Got a pair of steaming boots
99789 | Depths:1 | Identified the cursed -2 pair of boots of the Vacuum {Str-1 Dex+3 Int-3} (You found it on level 1 of the Depths)
99798 | Depths:1 | Got a shimmering scale mail
99799 | Depths:1 | Identified the +4 scale mail "Ichol" {SInv} (You found it on level 1 of the Depths)
100652 | Depths:1 | Reached skill level 1 in Armour
101071 | Depths:2 | Found a gateway to Hell.
101660 | Depths:2 | Got a twisted short sword
101665 | Depths:2 | Identified the cursed +2 short sword of Skirmishing {freeze, MR++ SInv} (You found it on level 2 of the Depths)
103121 | Depths:2 | Identified a +0 rod of clouds (14/14) (You found it on level 2 of the Depths)
103913 | Depths:3 | Found a one-way gate to the infinite horrors of the Abyss.
103924 | Depths:3 | Found a gateway to a ziggurat.
104890 | Depths:3 | Found Skirpheise's Food Emporium.
105535 | Depths:3 | Found an iron altar of Okawaru.
105601 | Depths:3 | Found a one-way gate leading to the halls of Pandemonium.
106639 | Depths:4 | Gained mutation: You are significantly more attuned to the shadows. [demonic ancestry]
106639 | Depths:4 | Reached XP level 24. HP: 89/180 MP: 7/41
107580 | Depths:4 | Found a corrupted altar of Lugonu.
107590 | Depths:4 | Got a distressingly furry scale mail
107591 | Depths:4 | Identified the +6 scale mail of the First Snow {rN+ Dex+3} (You found it on level 4 of the Depths)
108350 | Depths:5 | Entered Level 5 of the Depths
108402 | Depths:5 | Reached skill level 20 in Necromancy
108466 | Depths:5 | Found a gate to the Realm of Zot.
109366 | Depths:5 | Identified the Handbook of Battle Magic (You found it on level 5 of the Depths)
109455 | Depths:5 | Noticed the Enchantress
109469 | Depths:5 | Killed the Enchantress
109679 | Depths:5 | Got a faerie dragon armour
109680 | Depths:5 | Identified the -1 faerie dragon armour {Slay-8} (You took it off the Enchantress on level 5 of the Depths)
110083 | Depths:5 | Reached skill level 5 in Armour
110798 | D:12 | Bought a scroll of amnesia for 38 gold pieces
110846 | Vaults:1 | Bought a book of the Sky for 1040 gold pieces
110854 | Vaults:1 | Learned a level 6 spell: Deflect Missiles
111339 | Hell | Entered the Vestibule of Hell
111343 | Hell | Noticed Geryon
112492 | Hell | Killed Geryon
113637 | Elf:3 | You showed the horn of Geryon to enter a treasure trove
113638 | Trove | Entered a treasure trove
113660 | Trove | Got a bloodstained falchion
113661 | Trove | Identified the +4 falchion of Eternal Night {drain, rElec rF-} (You found it in a treasure trove)
113668 | Trove | Got a pair of crude boots
113669 | Trove | Identified the +2 pair of boots "Saapahehee" {Str+1 Int+3} (You found it in a treasure trove)
113683 | Trove | Got a heavily runed fire dragon armour
113684 | Trove | Identified the +7 fire dragon armour of the Locust {rPois rF++ rC- MR+} (You found it in a treasure trove)
113689 | Trove | Got a warped leather armour
113690 | Trove | Identified the +0 leather armour of the Seven Ships {Str+4 Dex+1} (You found it in a treasure trove)
114099 | Orc:3 | Your ally Psyche died
114929 | Vaults:1 | Bought a scroll of vulnerability for 97 gold pieces
115244 | Slime:1 | Entered Level 1 of the Pits of Slime
116956 | Slime:2 | Reached XP level 25. HP: 188/188 MP: 42/42
117610 | Slime:6 | Entered Level 6 of the Pits of Slime
119464 | Slime:6 | Noticed the royal jelly
119468 | Slime:6 | Noticed a titan shaped Royal Jelly
119468 | Slime:6 | the royal jelly changed into a titan shaped Royal Jelly
119475 | Slime:6 | Killed a titan shaped Royal Jelly
120017 | Slime:6 | Got a shimmering lead ring
120018 | Slime:6 | Identified the ring of Choywet {MP+9 Str-4 Dex+3} (You found it on level 6 of the Pits of Slime)
120021 | Slime:6 | Got a slimy rune of Zot
120067 | Slime:6 | Identified the Tome of Boosting Bewitchment
120069 | Slime:6 | Got a fine chain mail
120070 | Slime:6 | Identified the cursed -2 chain mail "Clieloti" {rC+ MR+ Stlth---} (You found it on level 6 of the Pits of Slime)
120169 | Slime:6 | Identified Lehudib's Collected Works on Attacks
120558 | D:12 | Bought a scroll of amnesia for 38 gold pieces
120651 | Lair:2 | Learned a level 3 spell: Ozocubu's Armour
120943 | Depths:3 | Voluntarily entered the Abyss.
121316 | Abyss:2 | Reached skill level 1 in Ice Magic
121551 | Abyss:3 | Found a corrupted altar of Lugonu.
121605 | Abyss:5 | Entered Level 5 of the Abyss
121691 | Abyss:5 | Found a corrupted altar of Lugonu.
121929 | Abyss:5 | Got an abyssal rune of Zot
122008 | Depths:3 | Escaped the Abyss
122654 | Tomb:1 | Entered Level 1 of the Tomb of the Ancients
123405 | Tomb:1 | Got a heavily runed marble ring
123406 | Tomb:1 | Identified the ring of Hiasoqy {+Fly rC+ Int+1 Stlth++} (You found it on level 1 of the Tomb of the Ancients)
123661 | Tomb:1 | Reached skill level 15 in Fighting
123682 | Tomb:1 | Reached skill level 21 in Necromancy
124518 | Tomb:1 | Reached skill level 15 in Spellcasting
125343 | Tomb:2 | Gained mutation: You are completely attuned to the shadows. [demonic ancestry]
125343 | Tomb:2 | Reached XP level 26. HP: 164/197 MP: 27/43
125346 | Tomb:2 | Reached skill level 15 in Dodging
125742 | Tomb:2 | Lost mutation: You are somewhat resistant to further mutation. [a Zot trap]
125861 | Tomb:1 | Reached skill level 5 in Ice Magic
128029 | Tomb:3 | Entered Level 3 of the Tomb of the Ancients
128913 | Tomb:3 | Reached skill level 15 in Shields
129349 | Tomb:3 | Identified the Papyrus of Venomous Orientation
129352 | Tomb:3 | Learned a level 1 spell: Apportation
129445 | Tomb:3 | Got a smoking scale mail
129446 | Tomb:3 | Identified the +0 scale mail of Schalau {Int+3} (You found it on level 3 of the Tomb of the Ancients)
129924 | Tomb:3 | Got a golden rune of Zot
130161 | Tomb:3 | Got an ancient garnet amulet
130162 | Tomb:3 | Identified the amulet of Kexariuxt {Clar Str+3} (You found it on level 3 of the Tomb of the Ancients)
130194 | Tomb:3 | Identified the Almanac of Ashen Enchantment
130226 | Tomb:3 | Got a distressingly furry leather armour
130227 | Tomb:3 | Identified the cursed -4 leather armour of Listlessness {rF++ rC+} (You found it on level 3 of the Tomb of the Ancients)
130289 | Tomb:3 | Identified Psuixt's Incunabulum of Blistering Battle Magic
130323 | Tomb:3 | Identified the Papyrus of Hexes
131382 | Elf:3 | Bought a potion of curing for 76 gold pieces
131382 | Elf:3 | Bought a potion of curing for 76 gold pieces
131861 | Vaults:4 | Killed Mennas
131944 | Vaults:3 | Reached XP level 27. HP: 137/200 MP: 36/43
132394 | Vaults:5 | Entered Level 5 of the Vaults
132396 | Vaults:5 | Reached skill level 10 in Armour
134216 | Vaults:5 | Got a faintly humming scale mail
134217 | Vaults:5 | Identified the +2 scale mail of Insatiable Hunger {Str+1 Int+2} (You found it on level 5 of the Vaults)
134229 | Vaults:5 | Identified the Collected Works on Gliding Confrontation
134324 | Vaults:5 | Got a silver rune of Zot
134416 | Vaults:5 | Reached skill level 15 in Charms
134604 | Vaults:5 | Reached skill level 10 in Ice Magic
135442 | Vaults:5 | Found Jaff's Distillery.
135469 | Vaults:5 | Bought a potion of curing for 28 gold pieces
135469 | Vaults:5 | Bought 2 potions of curing for 56 gold pieces
135469 | Vaults:5 | Bought a potion of curing for 28 gold pieces
135469 | Vaults:5 | Bought a potion of curing for 28 gold pieces
136804 | Vaults:5 | Noticed Saint Roka
136809 | Vaults:5 | Killed Saint Roka
137316 | Vaults:5 | Found Ceux's Distillery.
137330 | Vaults:5 | Bought a potion of curing for 26 gold pieces
137330 | Vaults:5 | Bought a potion of heal wounds for 39 gold pieces
137330 | Vaults:5 | Bought a potion of curing for 26 gold pieces
137330 | Vaults:5 | Bought a potion of heal wounds for 39 gold pieces
137330 | Vaults:5 | Bought a potion of curing for 26 gold pieces
137330 | Vaults:5 | Bought a potion of curing for 26 gold pieces
137351 | Vaults:5 | Found Chiul's Distillery.
137924 | Elf:3 | Bought the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} for 3606 gold pieces
138170 | Lair:2 | Learned a level 8 spell: Death's Door
138194 | Lair:2 | Learned a level 4 spell: Control Teleport
138584 | Pan | Entered Pandemonium
138675 | Pan | Noticed Nusuunep the pandemonium lord
138756 | Pan | Killed Nusuunep the pandemonium lord
140398 | Pan | Noticed Zeshrain the pandemonium lord
140410 | Pan | Killed Zeshrain the pandemonium lord
140462 | Pan | Gained mutation: Your magical capacity is low (-10% MP). [a cacodemon]
140635 | Pan | Found an exit through the horrors of the Abyss.
141635 | Pan | Found an exit through the horrors of the Abyss.
142143 | Pan | Noticed Qoub the pandemonium lord
142143 | Pan | Reached skill level 15 in Armour
142150 | Pan | Killed Qoub the pandemonium lord
142278 | Pan | Found a gateway to a ziggurat.
142321 | Pan | Found an exit through the horrors of the Abyss.
142373 | Pan | Found an exit through the horrors of the Abyss.
142941 | Pan | Entered the realm of Gloorx Vloq.
143513 | Pan | Noticed Gloorx Vloq
143525 | Pan | Killed Gloorx Vloq
143720 | Pan | Got a dark rune of Zot
144063 | Pan | Found an exit through the horrors of the Abyss.
144096 | Pan | Noticed Fetoifen the pandemonium lord
144101 | Pan | Killed Fetoifen the pandemonium lord
144442 | Pan | Found an exit through the horrors of the Abyss.
145358 | Pan | Entered the realm of Lom Lobon.
146380 | Pan | Got a magical rune of Zot
146388 | Pan | Noticed Lom Lobon
146406 | Pan | Killed Lom Lobon
147143 | Pan | Noticed Suen the pandemonium lord
147159 | Pan | Killed Suen the pandemonium lord
147485 | Pan | Noticed Wuugrucs the pandemonium lord
147494 | Pan | Killed Wuugrucs the pandemonium lord
147967 | Pan | Noticed Mnoufuac the pandemonium lord
147970 | Pan | Killed Mnoufuac the pandemonium lord
148639 | Pan | Found an exit through the horrors of the Abyss.
149479 | Pan | Entered the realm of Mnoleg.
149485 | Pan | Reached skill level 15 in Ice Magic
149744 | Pan | Noticed Mnoleg
149768 | Pan | Killed Mnoleg
149904 | Pan | Got a glowing rune of Zot
150018 | Pan | Found an exit through the horrors of the Abyss.
150443 | Pan | Entered the realm of Cerebov.
150505 | Pan | Got a transparent chain mail
150506 | Pan | Identified the cursed -4 chain mail "Skaneiro" {rC+ Slay-5} (You found it in Pandemonium)
150590 | Pan | Got a sparkling zirconium amulet
150591 | Pan | Identified the cursed amulet "Foynus" {Faith +Inv} (You found it in Pandemonium)
150615 | Pan | Got a steaming turquoise ring
150627 | Pan | Identified the ring "Craoklao" {Str+3 Int+3} (You found it in Pandemonium)
150629 | Pan | Got a smoking long sword
150630 | Pan | Identified the +7 long sword of the Exiled Cities {flame, SInv} (You found it in Pandemonium)
150647 | Pan | Got a vibrating bone amulet
150648 | Pan | Identified the amulet "Rehutacw" {+Rage rElec MR+} (You found it in Pandemonium)
150652 | Pan | Got a topaz-encrusted chain mail
150653 | Pan | Identified the +9 chain mail "Litisie" {rPois rN+ Dex+2 SInv} (You found it in Pandemonium)
150679 | Pan | Got a dazzling long sword
150680 | Pan | Identified the +7 long sword "Wiluesm" {freeze, rN+} (You found it in Pandemonium)
150840 | Pan | Noticed Cerebov
151010 | Pan | Got a fiery rune of Zot
151220 | Pan | Got a warped cloak
151221 | Pan | Identified the -4 cloak "Hiywiyso" {rPois SInv Stlth--} (You acquired it in Pandemonium)
151296 | Pan | Found an exit through the horrors of the Abyss.
151938 | Pan | Found an exit through the horrors of the Abyss.
152156 | Pan | Noticed Duoh the pandemonium lord
152160 | Pan | Killed Duoh the pandemonium lord
152740 | Pan | Found an exit through the horrors of the Abyss.
153060 | Pan | Found a glowing golden altar of the Shining One.
153062 | Pan | Got a demonic rune of Zot
153127 | Pan | Found an exit through the horrors of the Abyss.
153133 | Pan | Took an exit into the Abyss.
153133 | Abyss:1 | Escaped into the Abyss
153642 | Abyss:1 | Found a shattered altar of Ashenzari.
153857 | Depths:3 | Escaped the Abyss
153998 | Depths:3 | Lost mutation: Your magical capacity is low (-10% MP). [potion of cure mutation]
154007 | Depths:3 | Gained mutation: You can spit poison. [potion of beneficial mutation]
154431 | Vaults:5 | Bought a potion of beneficial mutation for 490 gold pieces
154432 | Vaults:5 | Gained mutation: You can spit moderately strong poison. [potion of beneficial mutation]
155177 | Lair:2 | Learned a level 3 spell: Abjuration
155718 | Hell | Found a gateway to the freezing wastes of Cocytus.
156176 | Hell | Found a gateway to the Iron City of Dis.
156673 | Hell | Found a gateway to the ashen valley of Gehenna.
156920 | Hell | Found a gateway to the decaying netherworld of Tartarus.
157292 | Tar:1 | Entered Level 1 of Tartarus
159012 | Tar:7 | Entered Level 7 of Tartarus
159062 | Tar:7 | Noticed an ancient lich
159062 | Tar:7 | Killed an ancient lich
159599 | Tar:7 | Noticed Ereshkigal
159670 | Tar:7 | Killed Ereshkigal
159699 | Tar:7 | Got a bone rune of Zot
159979 | Dis:1 | Entered Level 1 of the Iron City of Dis
161044 | Dis:7 | Entered Level 7 of the Iron City of Dis
161349 | Dis:7 | Gained mutation: You tend to lose your temper in combat. [a cacodemon]
161393 | Dis:7 | Noticed Dispater
161424 | Dis:7 | Got an iron rune of Zot
162000 | Coc:1 | Entered Level 1 of Cocytus
162842 | Coc:5 | Gained mutation: Your magical capacity is low (-10% MP). [mutagenic glow]
162914 | Coc:5 | Gained mutation: You are dopey. (Int -2) [mutagenic glow]
162946 | Coc:5 | Gained mutation: You are very dopey. (Int -4) [mutagenic glow]
163305 | Coc:7 | Entered Level 7 of Cocytus
163949 | Coc:7 | Noticed Antaeus
163952 | Coc:7 | Got an icy rune of Zot
164136 | Geh:1 | Entered Level 1 of Gehenna
165232 | Geh:7 | Entered Level 7 of Gehenna
165260 | Geh:7 | Noticed the Serpent of Hell
165370 | Geh:7 | Noticed Asmodeus
165373 | Geh:7 | Got an obsidian rune of Zot
165384 | Hell | Gained mutation: Armour fits poorly on your strangely shaped body. [mutagenic glow]
166014 | Temple | Fell from the grace of Kikubaaqudgha
166014 | Temple | Became a worshipper of Makhleb the Destroyer
166488 | Zot:1 | Entered Level 1 of the Realm of Zot
167442 | Zot:1 | Reached skill level 22 in Conjurations
167642 | Zot:1 | Acquired Makhleb's first power
169163 | Zot:2 | Lost mutation: Your magical capacity is low (-10% MP). [potion of cure mutation]
169163 | Zot:2 | Lost mutation: You are very dopey. (Int -4) [potion of cure mutation]
169163 | Zot:2 | Lost mutation: You can spit moderately strong poison. [potion of cure mutation]
170480 | Zot:2 | Acquired Makhleb's second power
173106 | Zot:3 | Acquired Makhleb's third power
173799 | Zot:3 | Was forgiven by Kikubaaqudgha
174349 | Zot:4 | Reached skill level 10 in Long Blades
174353 | Zot:4 | Got a tattered robe
174354 | Zot:4 | Identified the cursed +1 robe "Ghaeris" {+Fly rElec Str+2} (You found it on level 4 of the Realm of Zot)
175086 | Zot:4 | Got a bronze ring mail
175087 | Zot:4 | Identified the cursed -2 ring mail of Ygaseunadgh {Dex+2} (You found it on level 4 of the Realm of Zot)
176127 | D:12 | Bought a book of Annihilations for 1656 gold pieces
176138 | D:12 | Learned a level 9 spell: Glaciate
176330 | Vaults:5 | Bought a potion of restore abilities for 39 gold pieces
176330 | Vaults:5 | Bought a potion of restore abilities for 39 gold pieces
176343 | Vaults:5 | Bought a potion of might for 35 gold pieces
176343 | Vaults:5 | Bought 2 potions of might for 70 gold pieces
176343 | Vaults:5 | Bought a potion of agility for 35 gold pieces
176343 | Vaults:5 | Bought a potion of might for 35 gold pieces
176343 | Vaults:5 | Bought a potion of restore abilities for 42 gold pieces
176343 | Vaults:5 | Bought a potion of agility for 35 gold pieces
176534 | D:12 | Bought a scroll of recharging for 142 gold pieces
176905 | Zig:1 | Entered Level 1 of a ziggurat
176945 | Zig:2 | Entered Level 2 of a ziggurat
176966 | Zig:2 | Got a faintly humming buckler
176967 | Zig:2 | Identified the +0 buckler of Courage {rPois Int+3 Slay+6} (You found it on level 2 of a ziggurat)
177002 | Zig:3 | Entered Level 3 of a ziggurat
177010 | Zig:3 | Acquired Makhleb's fourth power
177098 | Zig:4 | Entered Level 4 of a ziggurat
177257 | Zig:5 | Entered Level 5 of a ziggurat
177368 | Zig:6 | Entered Level 6 of a ziggurat
177476 | Zig:6 | Identified the Guide on Summoning and Snow (You found it on level 6 of a ziggurat)
177519 | Zig:7 | Entered Level 7 of a ziggurat
177702 | Zig:8 | Entered Level 8 of a ziggurat
177795 | Zig:8 | Acquired Makhleb's fifth power
177904 | Zig:8 | Identified Iskenderun's Tome of Toxic Confrontation (You found it on level 8 of a ziggurat)
177914 | Zig:8 | Identified Isodgh's Volume of Helpful Feathers
177956 | Zig:9 | Entered Level 9 of a ziggurat
178182 | Zig:9 | Got a slimy dagger
178183 | Zig:9 | Identified the +4 dagger of Ickainaet {flame, -Tele +Inv rElec rN+ Str-4 SInv} (You found it on level 9 of a ziggurat)
178188 | Zig:9 | Got a transparent short sword
178189 | Zig:9 | Identified the +0 short sword "Chud Ligg" {elec, Str+2 Dex+3} (You found it on level 9 of a ziggurat)
178192 | Zig:9 | Identified the Grimoire of the Glacier (You found it on level 9 of a ziggurat)
178238 | Zig:10 | Entered Level 10 of a ziggurat
178361 | Zig:10 | Got a brightly glowing brass ring
178362 | Zig:10 | Identified the ring of Byska {rF+ Int+1 Slay+3 Stlth--} (You found it on level 10 of a ziggurat)
178393 | Zig:11 | Entered Level 11 of a ziggurat
178592 | Zig:11 | Identified Kozyps' Collected Works on Unstable Damage Dealing (You found it on level 11 of a ziggurat)
178651 | Zig:12 | Entered Level 12 of a ziggurat
178861 | Zig:12 | Lost mutation: Armour fits poorly on your strangely shaped body. [potion of cure mutation]
178861 | Zig:12 | Lost mutation: You are dopey. (Int -2) [potion of cure mutation]
178861 | Zig:12 | Lost mutation: You tend to lose your temper in combat. [potion of cure mutation]
178861 | Zig:12 | Lost mutation: You can spit poison. [potion of cure mutation]
178871 | Zig:12 | Identified a -1 rod of inaccuracy (13/13) (You found it on level 12 of a ziggurat)
178918 | Zig:12 | Identified the Guide on Mutagenic Clay (You found it on level 12 of a ziggurat)
178953 | Zig:13 | Entered Level 13 of a ziggurat
178978 | Zig:13 | Reached skill level 23 in Conjurations
179071 | Zig:13 | Identified Sif Muna's Grimoire of Unholy Rites and the Mountains (You found it on level 13 of a ziggurat)
179091 | Zig:13 | Got a faintly glowing leather armour
179092 | Zig:13 | Identified the +2 leather armour of the Invisible Hand {Str+2 Dex+1 Int+2} (You found it on level 13 of a ziggurat)
179181 | Zig:14 | Entered Level 14 of a ziggurat
179256 | Zig:14 | Got a steaming golden amulet
179257 | Zig:14 | Identified the amulet "Ghaont" {Stasis Slay-4} (You found it on level 14 of a ziggurat)
179264 | Zig:14 | Identified a +2 rod of inaccuracy (11/11) (You found it on level 14 of a ziggurat)
179277 | Zig:14 | Identified a +3 rod of clouds (14/14) (You found it on level 14 of a ziggurat)
179295 | Zig:14 | Identified a +6 rod of clouds (14/14) (You found it on level 14 of a ziggurat)
179406 | Zig:15 | Entered Level 15 of a ziggurat
179785 | Zig:16 | Entered Level 16 of a ziggurat
179876 | Zig:16 | Reached skill level 15 in Evocations
180137 | Zig:16 | Got a jewelled leather armour
180138 | Zig:16 | Identified the cursed -5 leather armour of Instinct {rF++ Str+2 Stlth+} (You found it on level 16 of a ziggurat)
180156 | Zig:17 | Entered Level 17 of a ziggurat
180370 | Zig:17 | Identified the Disquisition on Gliding Darkness (You found it on level 17 of a ziggurat)
180517 | Zig:18 | Entered Level 18 of a ziggurat
180785 | Zig:18 | Got an ichor-stained dagger
180786 | Zig:18 | Identified the +2 dagger "Sharr" {stab, Int-3} (You found it on level 18 of a ziggurat)
180813 | Zig:19 | Entered Level 19 of a ziggurat
180870 | Zig:19 | Gained mutation: Your magical capacity is low (-10% MP). [mutagenic glow]
180887 | Zig:19 | Lost mutation: Your magical capacity is low (-10% MP). [potion of cure mutation]
181288 | Zig:20 | Entered Level 20 of a ziggurat
181400 | Zig:20 | Got an ancient falchion
181401 | Zig:20 | Identified the +3 falchion of the Warrior {slice, rElec rF+ MR++ Stlth+} (You took it off a zombie on level 20 of a ziggurat)
181506 | Zig:21 | Entered Level 21 of a ziggurat
181974 | Zig:21 | Got a glittering lead amulet
181975 | Zig:21 | Identified the amulet "Sheoq" {Inacc Dex+3 Int+2} (You found it on level 21 of a ziggurat)
182064 | Zig:22 | Entered Level 22 of a ziggurat
182325 | Zig:22 | Reached skill level 24 in Conjurations
182644 | Zig:23 | Entered Level 23 of a ziggurat
182679 | Zig:23 | Noticed an ancient lich
182683 | Zig:23 | Killed an ancient lich
183007 | Zig:23 | Got a silk robe
183008 | Zig:23 | Identified the +3 robe "Enki" {rF+ rC+} (You found it on level 23 of a ziggurat)
183023 | Zig:23 | Learned a level 2 spell: Blink
183025 | Zig:23 | Learned a level 1 spell: Summon Butterflies
183095 | Zig:24 | Entered Level 24 of a ziggurat
184095 | Zig:24 | Got a transparent glass ring
184097 | Zig:24 | Identified the ring of Lady Luck {+/*Tele rF+ Str+3} (You found it on level 24 of a ziggurat)
184101 | Zig:24 | Identified the Handbook of Attacks
184107 | Zig:24 | Identified the Compendium of the Voyage and Slavery
184125 | Zig:24 | Got a topaz-encrusted fire dragon armour
184126 | Zig:24 | Identified the +7 fire dragon armour of Ujovuoqola {+Rage rF++ rC- Str-5 Stlth++} (You found it on level 24 of a ziggurat)
184158 | Zig:25 | Entered Level 25 of a ziggurat
185281 | Zig:25 | Got a slimy bastard sword
185282 | Zig:25 | Identified the +8 bastard sword "Jokhlucheo" {flame, Contam +Blink +Inv} (You found it on level 25 of a ziggurat)
185312 | Zig:26 | Entered Level 26 of a ziggurat
185386 | Zig:26 | Noticed an ancient lich
185387 | Zig:26 | Noticed an ancient lich
185393 | Zig:26 | Killed an ancient lich
185394 | Zig:26 | Killed an ancient lich
185422 | Zig:26 | Noticed an ancient lich
185423 | Zig:26 | Noticed an ancient lich
185425 | Zig:26 | Killed an ancient lich
185425 | Zig:26 | Killed an ancient lich
185453 | Zig:26 | Noticed an ancient lich
185459 | Zig:26 | Killed an ancient lich
185671 | Zig:26 | Got a fine large shield
185672 | Zig:26 | Identified the cursed +2 large shield of Hairiness {rC+} (You found it on level 26 of a ziggurat)
185691 | Zig:26 | Got a fine emerald amulet
185692 | Zig:26 | Identified the amulet of Psen {Gourm -Cast Dex+2} (You found it on level 26 of a ziggurat)
185773 | Zig:27 | Entered Level 27 of a ziggurat
186043 | Zig:27 | Reached skill level 25 in Ice Magic
187051 | Zot:5 | Entered Level 5 of the Realm of Zot
187697 | Zot:5 | Noticed an ancient lich
187699 | Zot:5 | Killed an ancient lich
187700 | Zot:5 | Noticed an ancient lich
187701 | Zot:5 | Killed an ancient lich
187841 | Zot:5 | Noticed an orb of fire
187846 | Zot:5 | Killed an orb of fire
187926 | Zot:5 | Noticed an orb of fire
187932 | Zot:5 | Killed an orb of fire
187932 | Zot:5 | Reached skill level 26 in Conjurations
188086 | Zot:5 | Noticed an ancient lich
188088 | Zot:5 | Killed an ancient lich
188215 | Zot:5 | Noticed an orb of fire
188218 | Zot:5 | Killed an orb of fire
188304 | Zot:5 | Noticed an ancient lich
188305 | Zot:5 | Killed an ancient lich
188318 | Zot:5 | Noticed an orb of fire
188325 | Zot:5 | Killed an orb of fire
188458 | Zot:5 | Reached skill level 27 in Conjurations
188564 | Zot:5 | Reached skill level 10 in Stealth
188907 | Zot:5 | Got the Orb of Zot
188908 | Zot:5 | Noticed an orb of fire
188964 | Zot:1 | Noticed Hesiewne the pandemonium lord
189103 | Depths:2 | Noticed Pibb the pandemonium lord
189540 | D:1 | Noticed Qoacaoca the pandemonium lord
189540 | D:$ | Escaped with the Orb!
Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 | 16-18 | 19-21 | 22-24 | 25-27 || total
-------------------------+-------+-------+-------+-------+-------+-------+-------+-------+-------++-------
Melee: Spear | 11 | | | | | | | | || 11
Mace | 10 | 3 | | | | | | | || 13
Falchion | | 1 | | | 298 | 700 | 645 | 529 | 226 || 2399
Dagger | | 22 | 107 | 433 | 1002 | 62 | 262 | 164 | 67 || 2119
Staff | | | | | | | 7 | 73 | 190 || 270
Scimitar | | | | | | | | 20 | 3862 || 3882
Rod | | | | | | | | 2 | 9 || 11
Demon blade | | | | | | | | | 24 || 24
Fire: Blowgun | | 4 | 36 | | 1 | | | | || 41
Cast: Magic Dart | 76 | 95 | 150 | 59 | 83 | 486 | 60 | 48 | 59 || 1116
Searing Ray | 4 | 19 | 52 | 10 | 27 | 1 | | | || 113
Dazzling Spray | 2 | 6 | 13 | 153 | 477 | 509 | 318 | 3 | || 1481
Iskenderun's Myst | | | 6 | 34 | 122 | 28 | 114 | 428 | 1205 || 1937
Iskenderun's Batt | | | | 10 | 48 | 166 | 87 | 101 | 263 || 675
Animate Skeleton | | | | 70 | 207 | 170 | 104 | 130 | 146 || 827
Dispel Undead | | | | 2 | | 13 | 382 | 134 | 1262 || 1793
Agony | | | | | 39 | 40 | 114 | 225 | 34 || 452
Repel Missiles | | | | | 2 | 6 | 7 | 5 | || 20
Death Channel | | | | | | 27 | 35 | 24 | || 86
Haste | | | | | | | 17 | 21 | 98 || 136
Sublimation of Bl | | | | | | | 13 | 4 | 72 || 89
Regeneration | | | | | | | 7 | 16 | 122 || 145
Orb of Destructio | | | | | | | | 41 | 261 || 302
Deflect Missiles | | | | | | | | 2 | 33 || 35
Ozocubu's Armour | | | | | | | | | 171 || 171
Glaciate | | | | | | | | | 184 || 184
Apportation | | | | | | | | | 39 || 39
Control Teleport | | | | | | | | | 7 || 7
Abjuration | | | | | | | | | 7 || 7
Death's Door | | | | | | | | | 1 || 1
Invok: Receive Corpses | | | | | | | | 1 | || 1
Abil: Evoke Invisibilit | | | | | 1 | 1 | | 1 | || 3
Evoke Flight | | | | | | 1 | 1 | 1 | 8 || 11
Evoke Berserk Rag | | | | | | 2 | | | || 2
Hellfire | | | | | | | | 63 | 176 || 239
Evoke Blink | | | | | | | | 1 | 31 || 32
Evoke Teleportati | | | | | | | | | 12 || 12
Evoke: Wand | | 1 | 2 | 8 | 7 | 21 | 11 | 4 | 23 || 77
Fan of gales | | | | | | | 1 | | 3 || 4
Rod | | | | | | | | 7 | 30 || 37
Phial of floods | | | | | | | | | 4 || 4
Lamp of fire | | | | | | | | | 1 || 1
Use: Scroll | | | 1 | 23 | 20 | 22 | 11 | 26 | 88 || 191
Potion | | | | 1 | 6 | 9 | 7 | 2 | 56 || 81
Stab: Sleeping | 1 | 1 | 1 | 19 | 38 | 1 | | 4 | 21 || 86
Invisible | | | | 27 | 77 | 72 | 58 | 1 | || 235
Paralysed | | | | 2 | 4 | 2 | | | 3 || 11
Distracted | | | | 6 | 14 | 13 | 20 | 19 | 45 || 117
Confused | | | | | | 1 | | | 1 || 2
Eat: Chunk | 6 | 11 | 20 | 34 | 67 | 110 | 81 | 59 | 50 || 438
Pizza | | | | 1 | 2 | 1 | | 3 | 8 || 15
Beef jerky | | | | 2 | | | 1 | 1 | 10 || 14
Meat ration | | | | 1 | 1 | 1 | 3 | 5 | 24 || 35
Royal jelly | | | | | 3 | | | | 1 || 4
Bread ration | | | | | 2 | 1 | 4 | 5 | 31 || 43
Fruit | | | | | | 3 | | 5 | 17 || 25
-
Wait, I thought you had already accomplished everything there was to DCSS
-
Now I have!
-
But now you can clear multiple ziggurats, which is even more difficult
-
I'm giving ToME a shot. Seems pretty fun so far! Not sure if I'm as instantly in love as I was with DCSS, but it is cool and addictive. My favorite part so far is that weird Eldritch area beneath the dwarven city...the lore in general is quite immersive.
It seems most of my initial characters have been killed by curiosity. Ooh a sealed door, what's this? Fuckin' 50 skeleton mages, that's what. Some altars in the forest, that looks fun and exciting! Uh oh, 3 level 10 acolyte dudes, I'm only level 7! But yes I survived!...only for their death to summon a Level 30 shadowy archdemon?!? Fuck.
So I guess I just need to get gud.
-
I'm giving ToME a shot. Seems pretty fun so far! Not sure if I'm as instantly in love as I was with DCSS, but it is cool and addictive. My favorite part so far is that weird Eldritch area beneath the dwarven city...the lore in general is quite immersive.
It seems most of my initial characters have been killed by curiosity. Ooh a sealed door, what's this? Fuckin' 50 skeleton mages, that's what. Some altars in the forest, that looks fun and exciting! Uh oh, 3 level 10 acolyte dudes, I'm only level 7! But yes I survived!...only for their death to summon a Level 30 shadowy archdemon?!? Fuck.
So I guess I just need to get gud.
Our recent discussion of TOME made me play a bit more. You don't need to open sealed doors (and gold chests) immediately, you can go back to them later. I usually only open them immediately if the floor has been a cakewalk, and only after getting everything on cooldown.
There's also an unofficial "safe" way to go through the game where you do all the early game dungeons to get extra XP/get more artifacts before you take on the bigger ones. The early game ones are your Racial/Class dungeon if you have one (Dwarf, Undead, Archmage, Yeek, etc) and then Korpul, Trollmire, Caves, Camp, Gloom, Lair, and then doing the Out of the Darkness Quest dungeons. If you don't know where the early game zones are try playing a few different races/classes they'll show you where they are on the map (or just use the wiki if you don't mind spoilers). There's a few semi-random events that can let you go to special areas during this part, but I won't spoil them for you. After that the map opens up and you can try going to wherever you feel best suits your character build. Then right when you think you're running out of things to do you discover you're only about halfway through the game and even more opens up. I can't give advice beyond this as I have only made it this far a handful of times and haven't had much luck beyond it. You'll know when you get to it though.
-
Wait Walrus have you done the get-the-golden-rune-after-picking-up-the-orb thing?
That always sounded cool to me.
-
Not yet. Sounds like a hilarious challenge. Maybe the Abyssal rune too!
In my Xom game I considered just taking the Orb to the Temple to see how long I could survive. I thought Xom would appreciate the absurdity. But I wanted that win...
-
Found a cool trick in necrodancer today:
If you have a gold weapon, you can kill Death Metal 1 (and probably 2 and 3 with slight modification, I haven't tried) really fast by killing one of the ghosts, and then using the damage boost from the gold drop to one-shot death metal.
-
I've had two characters in ToME complete the "Into the Darkness" quest...only to die in that goddamn time portal. At least I made it to the boss the second time, but they seemed to be very dangerous. I suppose I should just leave it for later, but it's not as if the game is forthcoming with that information at all...I assumed it was going to be a fun playful jaunt to unlock some sort of whimsical time mage character. Stupid time portal.
Both characters were Stone Wardens, which is my favorite/most successful class so far. The Earthen vines in particular are an interesting mechanic, but the class is tanky enough to accommodate my noobiness. If I play as anything besides a Dwarf I tend to get one-shotted.
-
I think you're supposed to learn by having fun/dying. I've got a fairly successful Wyrmic going right now. (I just finished Into the Darkness). The time portal does let you unlock some whimsical time characters, but it's not something that is super easy. If I remember correctly it's a level that is particularly difficult for melee characters as both the creatures on the first level and the final boss kite you like crazy. I wouldn't recommend doing it early with a Stone Warden who are both slow and immobile. Something you go back to later in the game. Not that there's usually a lot of things to do before it at that point, but even a level or two can make a big difference in hard fights like that as many of the dungeons at that point are quite difficult. You could try the Ruined Dungeon, Saving Derth, the Ruined Halfling Complex or the Lake of Nur. I don't have any experience with Stone Wardens, but you might have better luck with those other locations before the Temporal Rift, they're considered similar in difficulty level.
-
So, I went back to an age-old project, which is clearing the whole entire dungeon in NetHack...
-
My best ToME character by far just bit it...Khzad mag Zib the Lvl 38 Stone Warden, died to Zabbadabbadoo the Neverdead in the Slime Tunnels. Such a shame...I had high hopes for this guy. I thought I was relatively safe but then got slammed with 566 burst darkness damage. Yikes.
I'm not too mad though because I unlocked a bunch of other cool stuff to try. Most importantly I beat that stupid time portal zone. My next character will definitely be a Skeleton Temporal Warden.
-
I defeated the flagship with Engi A for the first time today :) Using combat drone Mk1, defense drone mk2, Hull laser mk2, ion blast 2, and a pike beam. AE on and on normal.
-
After UNCOUNTABLE tries, I managed to get atheist in hoplite! It's quite difficult to get, but I was a bit disappointed to realize that it is also fairly luck based; levels are not as difficult if ranged units start at different distances from you, with warriors in the way and lava bottlenecking their movements, instead of starting with warriors far away, lava constraining your movements, and a couple of demolitioners nearby.
-
Despite my poor play, I finally managed to win crawl today:
Dungeon Crawl Stone Soup version 0.15.0-8-gb109cf8 (tiles) character file.
1330218 Karamata the Meteorologist (level 27, 172/172 HPs)
Began as a Tengu Air Elementalist on Feb 16, 2015.
Was the Champion of Vehumet.
Escaped with the Orb
... and 3 runes on Feb 17, 2015!
The game lasted 08:42:02 (161789 turns).
Karamata the Meteorologist (TeAE) Turns: 161789, Time: 08:42:02
HP 172/172 AC 25 Str 10 XL: 27
MP 47/47 EV 35 Int 27 God: Vehumet [******]
Gold 7865 SH 11 Dex 19 Spells: 13 memorised, 0 levels left
rFire + . . SeeInvis + y - +8 dagger (protect)
rCold + . . Clarity . c - +1 robe of the Assorted Hells {rC+ rN+ Dex+2 Slay+4}
rNeg + . . rCorr . q - +2 buckler {AC+3}
rPois . rRot . a - +3 crown of Dyrovepreva {rElec Int+2 SInv}
rElec + Spirit . X - +2 cloak {MR+}
SustAb . Warding . f - +2 pair of gloves
rMut + Stasis . (boots unavailable)
Gourm . J - amulet of resist mutation
MR +++.. e - ring of protection from fire
d - +6 ring of protection
@: flying quickly and evasively, deflect missiles, quick, extremely resistant to
hostile enchantments, unstealthy
A: able to fly continuously, beak, talons 3, deformed body
a: Stop Flying, Renounce Religion
0: Orb of Zot
}: 3/15 runes: decaying, silver, gossamer
You escaped.
You worshipped Vehumet.
Vehumet was exalted by your worship.
You were not hungry.
You visited 10 branches of the dungeon, and saw 56 of its levels.
You visited 1 bazaar.
You also visited: Labyrinth, Trove and Bailey.
You collected 10071 gold pieces.
You spent 2206 gold pieces at shops.
Inventory:
Hand weapons
y - a +8 dagger of protection (weapon)
Armour
a - the +3 crown of Dyrovepreva (worn) {rElec Int+2 SInv}
(You bought it in a shop in a bazaar)
It affects your intelligence (+2).
It insulates you from electricity.
It enhances your eyesight.
c - the +1 robe of the Assorted Hells (worn) {rC+ rN+ Dex+2 Slay+4}
(You bought it in a shop in a bazaar)
It affects your dexterity (+2).
It affects your accuracy and damage with ranged weapons and melee attacks
(+4).
It protects you from cold.
It protects you from negative energy.
f - a +2 pair of gloves (worn)
q - a +2 buckler of protection (worn)
X - a +2 cloak of magic resistance (worn)
Magical devices
o - a wand of lightning (7)
t - a wand of lightning (2)
u - a wand of invisibility (2)
A - a wand of cold (5)
K - a wand of fire (4)
L - a wand of disintegration (11)
M - a wand of paralysis (16)
U - a wand of fireball (2)
V - a wand of digging (7)
Comestibles
b - 12 bread rations
Scrolls
i - 3 scrolls of magic mapping
l - 14 scrolls of teleportation
m - 6 scrolls of fog
v - a scroll of holy word
x - 15 scrolls of remove curse
C - a scroll of vulnerability
E - 15 scrolls of identify
P - 4 scrolls of blinking
W - 4 scrolls of recharging
Jewellery
d - a +6 ring of protection (left hand)
e - a ring of protection from fire (right hand)
p - the ring of Lox Ulou {MR+ Str-3 Dex+3}
(You found it in a treasure trove)
[ring of protection from magic]
It affects your strength (-3).
It affects your dexterity (+3).
It affects your resistance to hostile enchantments.
s - the macabre finger necklace {Ward rN+}
(You found it in a treasure trove)
[amulet of warding]
It may prevent the melee attacks of summoned creatures.
It protects you from negative energy.
H - an uncursed ring of protection from cold
J - an amulet of resist mutation (around neck)
Potions
h - 5 potions of brilliance
j - 15 potions of curing
k - a potion of magic
n - 4 potions of haste
w - 8 potions of might
G - 3 potions of resistance
Q - 7 potions of restore abilities
R - 5 potions of cancellation
T - 7 potions of agility
Books
S - a book of Annihilations
Spells Type Level
Poison Arrow Conjuration/Poison 6
*Chain Lightning Conjuration/Air 8
*Lehudib's Crystal Spear Conjuration/Earth 8
Glaciate Conjuration/Ice 9
Fire Storm Conjuration/Fire 9
Miscellaneous
r - a lamp of fire
F - a fan of gales
I - a fan of gales
N - a disc of storms
Y - a phial of floods
Z - a stone of tremors
Rods
D - a +6 rod of clouds (13/13)
(You took it off a minotaur on level 4 of the Depths)
O - a +2 rod of shadows (13/13)
(You found it in a labyrinth)
Skills:
+ Level 17.5 Fighting
* Level 15.5 Short Blades
+ Level 19.1 Dodging
+ Level 12.1 Stealth
- Level 15.6 Shields
- Level 20.0 Spellcasting
+ Level 22.6 Conjurations
Level 6.0 Fire Magic
O Level 27 Air Magic
+ Level 13.1 Earth Magic
+ Level 19.6 Evocations
You couldn't memorise any spells.
You knew the following spells:
Your Spells Type Power Failure Level Hunger
a - Shock Conj/Air #### 0% 1 None
b - Static Discharge Conj/Air ######## 0% 3 None
c - Swiftness Chrm/Air #######. 0% 2 None
d - Orb of Destruction Conj #######... 1% 7 ####...
e - Lightning Bolt Conj/Air ########.. 0% 5 None
f - Apportation Tloc ####...... 1% 1 None
g - Freezing Cloud Conj/Ice/Air #######... 1% 6 #......
h - Airstrike Air ########.. 0% 4 None
i - Deflect Missiles Chrm/Air #######... 1% 6 #......
j - Chain Lightning Conj/Air ########.. 1% 8 ######.
k - Tornado Air ########.. 1% 9 #######
m - Iron Shot Conj/Erth #######... 1% 6 #......
n - Lehudib's Crystal Sp Conj/Erth #######... 2% 8 ######.
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (1/1) D:6 Orc (4/4) D:11
Elf (3/3) Orc:3 Lair (8/8) D:9 Swamp (5/5) Lair:6
Spider (5/5) Lair:5 Slime (0/6) Lair:6 Vaults (5/5) D:14
Crypt (0/3) Vaults:2 Depths (5/5) D:15 Zot (5/5) Depths:5
Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Qazlal
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
The Shining One
Beogh
Shops:
D:14 } Orc:3 * Orc:4 ![= Elf:1 [ Elf:3 [ Vaults:1 [[*}* Vaults:3 [
Portals:
Hell: Lair:8 Depths:1 Depths:2 Depths:3 Depths:4 Depths:5
Abyss: Depths:4
Pandemonium: Depths:3
Ziggurat: Depths:5
Annotations:
D:6 weird hole in the middle
Innate Abilities, Weirdness & Mutations
You can fly continuously.
You have a beak for a mouth.
You have claws for feet.
Armour fits poorly on your strangely shaped body.
Message History
An Orb Guardian comes into view.
There is a stone staircase leading up here.
The Orb Guardian hits you.
You fly upwards.
You sense a powerful magical force warping space.
There is a stone staircase leading down here.
Move the cursor to view the level map, or type ? for a list of commands.
Returning to the game...
There is a stone staircase leading up here.
You fly upwards.
You sense a powerful magical force warping space.
There is a stone staircase leading down here.
Move the cursor to view the level map, or type ? for a list of commands.
Returning to the game...
There is an open door here.
HP restored.
There is an open door here.
There is an open door here.
There is a staircase leading out of the dungeon here.
You have escaped!
#~.##...##..'.....
#~~.#...##.##.....
#~~~##...#.###....
#~~~~'...'.# ##...
#~~~##...### ##..
#~~.#...## ###'
#~.##...# #...
#~.#...## ###.#.
#>##...# ###...#.
###...## #...####
#.@.## #.#...#.
######## #.##..#.
#.# #..####.##....
#.# #.......##.###
#.# ##.#######.#
#.####.# #.###
#......# #....
######## #####
There were no monsters in sight!
Vanquished Creatures
8 orbs of fire
The ghost of heron the Impregnable, a legendary DsFi of Makhleb (Zot:3)
4 ancient liches
Saint Roka (Swamp:3)
Boris (Vaults:2)
A curse toe (Zot:4)
3 Killer Klowns (Zot:5)
13 golden dragons
5 electric golems
A bone dragon (Depths:5)
Nikola (Elf:3)
2 liches
Arachne (Spider:2)
19 tentacled monstrosities
2 deep elf blademasters (Elf:3)
28 Orb Guardians
2 deep elf master archers (Elf:3)
10 titans
2 octopode crushers
A quicksilver dragon (Vaults:5)
26 storm dragons
8 tengu reavers
2 large abominations (Vaults:4)
Rupert (Spider:2)
13 shadow dragons
7 sphinxes
9 draconian monks
A thorn hunter (Swamp:4)
Roxanne (Swamp:4)
7 fire giants
Donald (Swamp:4)
7 draconian scorchers
Wiglaf (Elf:2)
6 deep elf sorcerers
7 draconian knights
22 vault wardens
Aizul (Spider:5)
Louise (Swamp:5)
3 orc warlords
8 emperor scorpions
19 frost giants
An iron dragon (Vaults:5)
13 draconian zealots
9 ghost moths
4 ghouls (Vaults:3)
A balrug (Vaults:2)
2 spriggan defenders (Depths:5)
3 draconian shifters
11 draconian annihilators
5 war gargoyles (Vaults:5)
2 vampire knights
9 grey draconians
25 stone giants
14 very ugly things
7 draconian callers
A green draconian (shapeshifter) (Vaults:2)
21 green draconians
8 deep elf demonologists
10 yellow draconians
A lorocyproca (D:10)
16 pale draconians
14 mottled draconians
3 dire elephants
7 purple draconians
15 black draconians
An unborn (Vaults:2)
5 deep elf annihilators
12 white draconians
A dire elephant (shapeshifter) (Vaults:5)
16 red draconians
19 ettins
2 merfolk javelineers
Snorg (Spider:2)
A crystal guardian (Vaults:2)
7 deep elf death magi
5 deep elf high priests
48 vault guards
20 fire dragons
23 ironheart preservers
2 jiangshi (Depths:2)
A merfolk impaler (Depths:4)
41 hydras
11 minotaurs
A great orb of eyes (shapeshifter) (Vaults:5)
11 centaur warriors
4 great orbs of eyes
6 rakshasas
17 ice dragons
Harold (D:10)
11 death cobs
Nessos (D:13)
An anaconda (shapeshifter) (Vaults:3)
26 yaktaur captains
3 spriggan air magi (Depths:5)
Erica (D:13)
A death knight (Vaults:2)
4 shambling mangroves
9 deep troll earth magi
20 ogre magi
9 alligators
2 tengu warriors
3 orc high priests
10 deep troll shamans
23 death yaks
6 spriggan berserkers
A catoblepas (shapeshifter) (Depths:5)
A titan skeleton (Depths:4)
3 shadow wraiths
3 sun demons
8 wizards
A catoblepas (Depths:4)
15 hell knights
33 deep elf knights
A fire crab (Vaults:2)
2 unseen horrors
24 skeletal warriors
4 iron trolls
41 deep trolls
An ice devil (Depths:3)
Erolcha (D:8)
A death drake (Zot:5)
2 spriggan druids
2 orb spiders (shapeshifter)
5 flayed ghosts
11 swamp dragons
A shadow demon (Depths:3)
11 deep elf summoners
24 orb spiders
2 giant orange brains (Depths:1)
13 hill giants
A quicksilver dragon simulacrum (Depths:3)
29 deep elf conjurers
8 necromancers
17 ironbrand convokers
25 orc knights
46 wolf spiders
A shadow dragon skeleton (Depths:4)
A golden dragon skeleton (Depths:4)
A harpy (shapeshifter) (Vaults:5)
5 phantasmal warriors
47 ugly things
5 oklob plants
7 harpies
32 moths of wrath
2 salamanders (Depths:4)
2 draconian zombies (Zot:4)
16 red wasps
8 griffons
A shining eye (Depths:5)
A moth of wrath (shapeshifter) (Vaults:3)
6 manticores
A draconian (shapeshifter) (D:15)
5 cyclopes
7 orc sorcerers
A faun (shapeshifter) (Vaults:3)
An eye of devastation (Depths:5)
13 elephants
A guardian serpent (shapeshifter) (Depths:5)
3 spriggan zombies (Depths:5)
A sixfirhy (Zot:5)
An elephant (shapeshifter) (Vaults:5)
17 vault sentinels
Joseph (D:8)
4 black mambas
A guardian serpent (Vaults:4)
A mermaid (shapeshifter) (Depths:4)
7 torpor snails
A spriggan skeleton (Depths:3)
2 feature mimics (Orc:4)
3 orange demons
2 smoke demons
5 gargoyles
Psyche (D:8)
A yaktaur (shapeshifter) (Vaults:4)
A purple draconian zombie (Zot:1)
An iron devil (Depths:3)
94 yaktaurs
A green draconian zombie (Zot:4)
31 spiny frogs
12 kobold demonologists
6 red devils
24 komodo dragons
2 efreet (D:14)
3 human zombies
10 demonic crawlers
6 hellwings
A ghoul skeleton (Vaults:3)
A tengu conjurer (D:15)
9 fire drakes
7 giant leeches
A minotaur zombie (Lab)
A black draconian skeleton (Zot:1)
8 freezing wraiths
A hydra zombie (D:14)
2 guardian mummies (D:10)
31 jumping spiders
2 polar bears
2 wind drakes (Zot:2)
A tengu simulacrum (Vaults:3)
14 deep elf priests
35 two-headed ogres
6 blue devils
A merfolk (shapeshifter) (Vaults:5)
A fire vortex (Zot:3)
2 queen bees (shapeshifter)
27 slime creatures
6 bog bodies
6 trolls
19 ravens
A slime creature (shapeshifter) (Depths:2)
9 boulder beetles
7 baby alligators
2 hydra skeletons (D:14)
A fire giant simulacrum (Vaults:3)
A fire dragon zombie (Depths:5)
8 basilisks
5 shadows
A blink frog (shapeshifter) (Vaults:5)
4 wyverns
24 blink frogs
56 redbacks
A spriggan (shapeshifter) (Depths:1)
3 wraiths
22 tarantellas
22 spriggans
10 water elementals
A frost giant simulacrum (Vaults:3)
An iron dragon simulacrum (Depths:3)
A fire elemental (Zot:3)
46 yaks
A vampire (Vaults:3)
38 deep elf magi
A steam dragon (Lair:8)
24 trapdoor spiders
20 hippogriffs
Grum (D:8)
A hell beast (Depths:3)
13 humans
A hill giant skeleton (D:8)
3 air elementals
56 deep elf fighters
8 hungry ghosts
A wolf (shapeshifter) (Depths:4)
2 neqoxecs
19 swamp worms
21 wolves
9 wargs
36 vampire mosquitoes
4 ynoxinuls (Trove)
2 soldier ants (shapeshifter)
2 chaos spawn
8 mottled dragons
32 water moccasins
2 soldier ants
26 spiders
12 porcupines
A porcupine (shapeshifter) (Depths:1)
13 swamp drakes
5 black bears
25 yellow wasps
70 ogres
78 orc warriors
4 phantoms
4 ice beasts
A black bear (shapeshifter) (Depths:2)
5 sky beasts
15 hell hounds
4 boggarts
20 centaurs
6 necrophages
2 boring beetles (shapeshifter)
25 crocodiles
4 boring beetles
A vampire mosquito zombie (D:15)
A brain worm (Lair:8)
A giant frog (shapeshifter) (Vaults:3)
25 big kobolds
A gnoll sergeant (D:10)
2 glowing shapeshifter simulacra
A yaktaur skeleton (Vaults:2)
24 giant frogs
2 yaktaur zombies (Vaults:2)
5 insubstantial wisps (Swamp:5)
An eye of draining (shapeshifter) (Vaults:5)
A hippogriff zombie (D:7)
17 wights
16 scorpions
A cyclops skeleton (D:14)
A killer bee (shapeshifter) (Depths:5)
5 killer bees (D:14)
3 electric eels
3 goliath beetles
2 yaktaur simulacra
A gnoll shaman (D:8)
3 centaur zombies
A lava snake (Lair:6)
A quasit (D:6)
6 crimson imps
20 hounds
2 yellow wasp zombies (Depths:5)
2 human skeletons
29 orc priests
15 jellies
2 giant frog skeletons
2 human simulacra
4 iguanas
7 elf skeletons
35 orc wizards
8 worker ants
A boulder beetle simulacrum (Vaults:1)
An orange rat (Elf:3)
26 sheep
Ijyb (D:5)
Jessica (Vaults:3)
2 ogre zombies
A hound zombie (D:11)
An ogre skeleton (Vaults:4)
A hound skeleton (D:6)
A necrophage skeleton (Vaults:3)
Terence (Vaults:3)
2 mummies
19 gnolls
96 green rats
23 adders
6 shadow imps
A giant mite (shapeshifter) (Vaults:2)
An inept item mimic (D:6)
2 white imps
4 worms
A worm (shapeshifter) (Vaults:2)
4 ufetubi
A giant eyeball (Depths:5)
8 giant geckos
An ooze (Lair:6)
227 orcs
16 bats
A bat skeleton (D:4)
3 giant cockroaches
30 goblins
24 hobgoblins
13 jackals
49 kobolds
16 quokkas
A ball python (D:2)
4 giant newts
2 giant spores (D:15)
A jackal skeleton (D:8)
2 orc skeletons
2 orc zombies
18 rats
39 ballistomycetes
4 bushes
2 butterflies (D:6)
4 crawling corpses
19 fungi
10 plants
3567 creatures vanquished.
Vanquished Creatures (collateral kills)
An ancient lich (Zot:5)
A tentacled monstrosity (Vaults:5)
A shadow dragon (Vaults:5)
3 vault wardens
A stone giant (Vaults:5)
An ettin (Vaults:5)
An ice dragon (Vaults:5)
A deep troll earth mage (Vaults:2)
A deep troll (Vaults:2)
An orc knight (Vaults:2)
A spiny frog (Lair:6)
5 yaktaurs
A merfolk (shapeshifter) (Vaults:5)
A two-headed ogre (Vaults:2)
An orc warrior (Vaults:2)
An orc priest (Vaults:2)
An adder (Lair:6)
2 orcs (Vaults:2)
A goblin (Vaults:3)
A fungus (Swamp:4)
27 creatures vanquished.
Vanquished Creatures (others)
A fire dragon (Zot:4)
An orb spider (Spider:3)
8 water elementals
9 air elementals
4 human skeletons (Vaults:2)
A spiny frog (Lair:6)
An earth elemental (Zot:5)
A spider (Orc:4)
A necrophage (Vaults:3)
A centaur (D:8)
An ogre (Vaults:5)
5 lost souls
4 orc skeletons (Vaults:2)
A giant frog (Swamp:5)
2 yaktaur skeletons (Vaults:2)
A killer bee (Orc:4)
A troll skeleton (Vaults:2)
An elf skeleton (Vaults:2)
An ogre zombie (Vaults:2)
7 giant spores
2 ballistomycetes
9 fungi
6 plants
69 creatures vanquished.
Grand Total: 3663 creatures vanquished
Notes
Turn | Place | Note
--------------------------------------------------------------
0 | D:1 | Karamata, the Tengu Air Elementalist, began the quest for the Orb.
0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3
412 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/6
1231 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/7
1255 | D:2 | Learned a level 3 spell: Static Discharge
1258 | D:2 | Learned a level 2 spell: Swiftness
2101 | D:2 | Reached XP level 4. HP: 24/24 MP: 2/10
2167 | D:2 | Learned a level 2 spell: Repel Missiles
2863 | D:3 | Reached skill level 5 in Air Magic
3128 | D:4 | Reached XP level 5. HP: 26/28 MP: 8/13
3510 | D:4 | Noticed an ogre
3518 | D:4 | Killed an ogre
3518 | D:4 | Reached XP level 6. HP: 32/32 MP: 3/17
3782 | D:4 | Reached skill level 6 in Air Magic
3912 | D:4 | Noticed an ogre
3917 | D:4 | Killed an ogre
3917 | D:4 | Reached XP level 7. HP: 36/36 MP: 12/19
4122 | D:4 | Learned a level 5 spell: Lightning Bolt
4249 | D:4 | Reached skill level 5 in Spellcasting
4249 | D:4 | Reached skill level 5 in Conjurations
4362 | D:5 | Entered Level 5 of the Dungeon
4481 | D:5 | Noticed Ijyb
4496 | D:5 | Killed Ijyb
5188 | D:5 | Reached skill level 7 in Air Magic
5724 | D:6 | Reached XP level 8. HP: 30/41 MP: 8/22
6549 | D:6 | Found a staircase to the Ecumenical Temple.
6587 | Temple | Entered the Ecumenical Temple
6638 | Temple | Became a worshipper of Vehumet
6924 | D:6 | Found a white marble altar of Elyvilon.
6958 | D:6 | Reached skill level 8 in Air Magic
7310 | D:6 | Found a shadowy altar of Dithmenos.
7429 | D:6 | Reached XP level 9. HP: 27/45 MP: 0/25
8234 | D:7 | Acquired Vehumet's first power
8234 | D:7 | Offered knowledge of Flame Tongue by Vehumet.
8416 | D:7 | Found a stormy altar of Qazlal.
8419 | D:7 | Found a sparkling altar of Nemelex Xobeh.
9224 | D:7 | Reached skill level 9 in Air Magic
9603 | D:8 | Noticed Psyche
9608 | D:8 | Killed Psyche
9748 | D:8 | Offered knowledge of Searing Ray by Vehumet.
9837 | D:8 | Reached skill level 5 in Dodging
10017 | D:8 | Noticed Erolcha
10223 | D:8 | Killed Erolcha
10223 | D:8 | Reached skill level 1 in Shields
10223 | D:8 | Reached XP level 10. HP: 25/50 MP: 8/28
10540 | D:8 | Noticed Joseph
10921 | D:8 | Noticed Grum
10924 | D:8 | Reached skill level 10 in Air Magic
10925 | D:8 | Killed Grum
11531 | D:8 | Identified a scroll of acquirement
11551 | D:8 | Offered knowledge of Conjure Flame by Vehumet.
11919 | D:8 | Killed Joseph
12359 | D:8 | Acquired Vehumet's second power
12577 | D:8 | Offered knowledge of Inner Flame by Vehumet.
12644 | D:8 | Reached skill level 10 in Spellcasting
13427 | D:9 | Reached XP level 11. HP: 45/54 MP: 26/30
13631 | D:9 | Reached skill level 10 in Conjurations
13631 | D:9 | Reached skill level 11 in Air Magic
13636 | D:9 | Found a bloodstained altar of Trog.
14062 | D:9 | Acquired Vehumet's third power
14202 | D:9 | Offered knowledge of Iskenderun's Mystic Blast by Vehumet.
14243 | D:9 | Learned a level 4 spell: Iskenderun's Mystic Blast
15093 | D:9 | Found a staircase to the Lair.
15139 | Lair:1 | Entered Level 1 of the Lair of Beasts
15652 | Lair:1 | Noticed an eight-headed hydra
15659 | Lair:1 | Killed an eight-headed hydra
16652 | Lair:1 | Reached skill level 12 in Air Magic
16678 | Lair:1 | Reached XP level 12. HP: 12/59 MP: 15/32
17465 | Lair:2 | Noticed a four-headed hydra
17472 | Lair:2 | Killed a four-headed hydra
19195 | Lair:3 | Learned a level 6 spell: Freezing Cloud
19966 | Lair:3 | Noticed an eight-headed hydra
19968 | Lair:3 | Killed an eight-headed hydra
19968 | Lair:3 | Reached skill level 1 in Fighting
20887 | Lair:4 | Reached skill level 13 in Air Magic
20989 | Lair:4 | Reached skill level 1 in Evocations
21657 | Lair:4 | Reached XP level 13. HP: 67/67 MP: 29/34
21706 | Lair:4 | Offered knowledge of Airstrike by Vehumet.
21712 | Lair:4 | Learned a level 4 spell: Airstrike
22561 | Lair:4 | Got a heavily runed platinum ring
22565 | Lair:4 | Identified the ring of Xyips {+/*Tele Slay+4} (You found it on level 4 of the Lair of Beasts)
23311 | Lair:5 | Found a hole to the Spider Nest.
24505 | Lair:6 | Found a staircase to the Swamp.
25009 | Lair:6 | Reached skill level 5 in Shields
25009 | Lair:6 | Reached skill level 14 in Air Magic
25523 | Lair:6 | Found a staircase to the Slime Pits.
26200 | Lair:7 | Reached skill level 5 in Evocations
26694 | Lair:7 | Reached XP level 14. HP: 49/75 MP: 10/35
27181 | Lair:7 | Got a faintly glowing glass ring
27183 | Lair:7 | Identified the ring of Nazaiso {+Inv rPois Str+3 Int+3} (You found it on level 7 of the Lair of Beasts)
27192 | Lair:7 | Offered knowledge of Fulminant Prism by Vehumet.
28460 | Lair:8 | Entered Level 8 of the Lair of Beasts
28787 | Lair:8 | Reached skill level 15 in Air Magic
29435 | Lair:8 | Reached skill level 5 in Fighting
31059 | Lair:8 | Got a pair of twisted boots
31477 | Lair:7 | Offered knowledge of Bolt of Magma by Vehumet.
31794 | Lair:8 | Reached XP level 15. HP: 61/84 MP: 10/36
31951 | Lair:8 | Found a snail-covered altar of Cheibriados.
33383 | Lair:8 | Reached skill level 15 in Conjurations
33577 | Lair:8 | Found a burning altar of Makhleb.
33689 | Lair:8 | Reached skill level 16 in Air Magic
33866 | Lair:8 | Found a gateway to Hell.
33879 | Lair:8 | Learned a level 1 spell: Apportation
34932 | D:9 | Noticed a hill giant
34937 | D:9 | Killed a hill giant
34996 | D:10 | Entered Level 10 of the Dungeon
35664 | D:10 | Noticed Harold
35671 | D:10 | Killed Harold
35952 | D:10 | Found a portal to a secret trove of treasure.
36096 | D:10 | Offered knowledge of Bolt of Fire by Vehumet.
36134 | D:11 | Found a staircase to the Orcish Mines.
39188 | Orc:1 | Entered Level 1 of the Orcish Mines
39948 | Orc:2 | Offered knowledge of Bolt of Cold by Vehumet.
40203 | Orc:3 | Found a staircase to the Elven Halls.
40379 | Orc:2 | Found a roughly hewn altar of Beogh.
40384 | Orc:2 | Reached skill level 10 in Dodging
41228 | Orc:3 | Found Ufoafal's Assorted Antiques.
41245 | Orc:3 | Reached XP level 16. HP: 88/88 MP: 33/38
41663 | Orc:4 | Entered Level 4 of the Orcish Mines
41885 | Orc:4 | Found Afauta's Distillery.
41896 | Orc:4 | Found a labyrinth entrance.
41905 | Lab | Entered a labyrinth
42465 | Lab | Got a smoking quarterstaff
42471 | Lab | Identified the +11 quarterstaff "Phah Isa" {speed, Noisy rC+} (You found it in a labyrinth)
42478 | Lab | Identified a +0 rod of the swarm (10/10) (You found it in a labyrinth)
42479 | Lab | Identified a +2 rod of shadows (13/13) (You found it in a labyrinth)
42495 | Lab | Learned a level 6 spell: Deflect Missiles
42746 | Orc:4 | Offered knowledge of Delayed Fireball by Vehumet.
42835 | Orc:4 | Found Nomuoh's Armour Emporium.
42835 | Orc:4 | Found Wyc Inypieg's Food Boutique.
42876 | Orc:4 | Wyc Inypieg's Food Boutique was a mimic.
43326 | Orc:4 | Reached skill level 10 in Evocations
43346 | Orc:4 | Found a roughly hewn altar of Beogh.
43523 | Orc:4 | Found Faoc's Jewellery Emporium.
43523 | Orc:4 | Found Creuppuf's Antique Armour Boutique.
43605 | Orc:4 | Creuppuf's Antique Armour Boutique was a mimic.
44914 | D:13 | Noticed Erica
44925 | D:13 | Killed Erica
44925 | D:13 | Reached skill level 17 in Air Magic
45076 | D:13 | Got an ichor-stained leather armour
45087 | D:13 | Identified the +0 leather armour of the Equator {rN+ Dex+1} (You found it on level 13 of the Dungeon)
45861 | D:13 | Offered knowledge of Orb of Destruction by Vehumet.
45870 | D:13 | Noticed Nessos
45880 | D:13 | Killed Nessos
45964 | D:13 | Learned a level 7 spell: Orb of Destruction
46820 | D:14 | Found a gate to the Vaults.
46971 | D:14 | Found a flagged portal.
46981 | Bailey | Entered a bailey
47258 | Bailey | Found an iron altar of Okawaru.
47698 | D:14 | Got a pitted dagger
47699 | D:14 | Identified the +8 dagger of Impatience {stab, Str+3 Int+4} (You found it on level 14 of the Dungeon)
48567 | D:14 | Found Jiugyen's Gadget Shop.
48811 | D:14 | Offered knowledge of Glaciate by Vehumet.
48811 | D:14 | Offered knowledge of Shatter by Vehumet.
48811 | D:14 | Offered knowledge of Tornado by Vehumet.
48905 | D:14 | Reached skill level 15 in Spellcasting
49383 | D:14 | Identified the Catalogue of Captivating Aid (You found it on level 14 of the Dungeon)
49445 | D:15 | Entered Level 15 of the Dungeon
50507 | D:15 | Reached XP level 17. HP: 96/96 MP: 31/39
51295 | D:15 | Reached skill level 18 in Air Magic
51764 | D:15 | Found a staircase to the Depths.
51983 | Lair:1 | Learned a level 5 spell: Ignite Poison
52181 | Spider:1 | Entered Level 1 of the Spider Nest
52470 | Spider:1 | Reached skill level 1 in Fire Magic
54900 | Spider:2 | Noticed Snorg
54909 | Spider:2 | Killed Snorg
55409 | Spider:2 | Got a dazzling mace
55410 | Spider:2 | Identified the cursed +3 mace "Mnuaso" {crush, Dex+4} (You found it on level 2 of the Spider Nest)
55463 | Spider:2 | Noticed Arachne
55475 | Spider:2 | Killed Arachne
55475 | Spider:2 | Reached skill level 5 in Fire Magic
57018 | Spider:2 | Noticed Rupert
57026 | Spider:2 | Killed Rupert
57301 | Spider:2 | Reached skill level 19 in Air Magic
58821 | Spider:3 | HP: 1/96 [jumping spider (17)]
58840 | Spider:2 | Gained mutation: You are clumsy. (Dex -2) [mutagenic glow]
58878 | Spider:2 | Gained mutation: Your system is resistant to poisons. [mutagenic glow]
60072 | Spider:4 | Reached XP level 18. HP: 97/101 MP: 29/40
60083 | Spider:4 | Learned a level 9 spell: Tornado
61195 | Spider:4 | Reached skill level 1 in Short Blades
62199 | Spider:5 | Entered Level 5 of the Spider Nest
62297 | Spider:5 | Noticed Aizul
62306 | Spider:5 | Killed Aizul
64579 | Spider:5 | Reached skill level 20 in Air Magic
68534 | Spider:5 | Got a gossamer rune of Zot
69030 | Orc:4 | Bought a +1 cloak of magic resistance for 231 gold pieces
69434 | Swamp:1 | Entered Level 1 of the Swamp
70402 | Swamp:1 | Reached skill level 5 in Short Blades
70813 | Swamp:1 | Got a faintly glowing trident
70814 | Swamp:1 | Identified the cursed +3 trident of Ujyixt {flame, MR++ SInv} (You found it on level 1 of the Swamp)
71655 | Swamp:2 | Reached XP level 19. HP: 107/110 MP: 30/41
72091 | Swamp:2 | Reached skill level 21 in Air Magic
73166 | Swamp:3 | Noticed Saint Roka
73176 | Swamp:3 | Killed Saint Roka
75849 | Swamp:4 | Noticed Donald
75872 | Swamp:4 | Killed Donald
75872 | Swamp:4 | Reached skill level 10 in Fighting
76011 | Swamp:4 | Got an encrusted ring mail
76047 | Swamp:4 | Identified the cursed -1 ring mail of Miracles {rC+} (You found it on level 4 of the Swamp)
76605 | Swamp:4 | Noticed Roxanne
76695 | Swamp:4 | Killed Roxanne
76842 | Swamp:5 | Entered Level 5 of the Swamp
76881 | Swamp:5 | Noticed Louise
76890 | Swamp:5 | Killed Louise
77157 | Swamp:5 | Reached skill level 22 in Air Magic
78048 | Swamp:5 | Got a decaying rune of Zot
79606 | Lair:1 | Learned a level 1 spell: Animate Skeleton
80064 | Vaults:1 | Entered Level 1 of the Vaults
80254 | Vaults:1 | Reached XP level 20. HP: 93/119 MP: 4/41
80514 | Vaults:1 | Found Fieceaq's Armour Shop.
80626 | Vaults:1 | Found Asyacuho's Armour Shoppe.
81248 | Vaults:1 | Found Ysamituso's Gadget Shop.
81820 | Vaults:1 | Reached skill level 23 in Air Magic
81999 | Vaults:1 | Found Wuoxuagosi's Assorted Antiques.
82007 | Vaults:1 | Bought a potion of curing for 48 gold pieces
82039 | Vaults:1 | Found Ephyfa's General Store.
83350 | Vaults:1 | Reached skill level 15 in Evocations
84449 | Vaults:2 | Noticed Boris
84458 | Vaults:2 | Killed Boris
84954 | Vaults:2 | Reached skill level 24 in Air Magic
86224 | Vaults:2 | Reached XP level 21. HP: 124/124 MP: 32/42
87677 | Vaults:2 | Reached skill level 25 in Air Magic
88981 | Vaults:2 | Noticed a golden dragon
89414 | Vaults:2 | Killed a golden dragon
90463 | Vaults:2 | Found a staircase to the Crypt.
91465 | Vaults:3 | Found Tanosoy's Antique Armour Boutique.
91468 | Vaults:3 | Bought a pair of embroidered gloves for 202 gold pieces
91491 | Vaults:3 | Bought a runed leather armour for 90 gold pieces
91587 | Vaults:3 | Reached skill level 26 in Air Magic
93715 | Vaults:3 | Reached XP level 22. HP: 126/130 MP: 30/43
94719 | Vaults:3 | Reached skill level 27 in Air Magic
95722 | Vaults:3 | Noticed Terence
95724 | Vaults:3 | Killed Terence
97137 | Vaults:3 | Noticed Jessica
97141 | Vaults:3 | Killed Jessica
101053 | Vaults:4 | Reached XP level 23. HP: 91/135 MP: 3/43
105667 | Elf:1 | Entered Level 1 of the Elven Halls
105880 | Elf:1 | Found Muepah's Armour Emporium.
107793 | Elf:2 | Noticed Wiglaf
107802 | Elf:2 | Killed Wiglaf
108690 | Elf:2 | Found a shimmering altar of Xom.
108939 | Elf:3 | Entered Level 3 of the Elven Halls
110127 | Elf:3 | Found Psaucen's Armour Shoppe.
111857 | Elf:3 | Got a brightly glowing mace
111858 | Elf:3 | Identified the cursed +1 mace of Wumm {venom, rC+ Str-1 Int+2 Stlth-} (You took it off a deep elf demonologist on level 3 of the Elven Halls)
112137 | Elf:3 | Reached XP level 24. HP: 86/148 MP: 30/44
112468 | Elf:3 | Noticed Nikola
112475 | Elf:3 | Killed Nikola
112607 | Elf:3 | Got a faintly glowing granite ring
112608 | Elf:3 | Identified the ring "Schomyra" {+Blink rC+ Dex+1 Stlth-} (You took it off a deep elf blademaster on level 3 of the Elven Halls)
112824 | Elf:3 | Identified Bus Twa's Guide on Feathery Enhancements
112888 | Elf:3 | Learned a level 6 spell: Iron Shot
112939 | Elf:3 | Identified the Reference Book on Good Luck
113462 | D:10 | You paid a toll of a +4 gold dragon armour to enter a treasure trove
113463 | Trove | Entered a treasure trove
113673 | Trove | Got a transparent iron ring
113675 | Trove | Identified the ring of Lox Ulou {MR+ Str-3 Dex+3} (You found it in a treasure trove)
114248 | Vaults:4 | Reached skill level 1 in Earth Magic
114443 | Vaults:5 | Entered Level 5 of the Vaults
115675 | Vaults:5 | Reached skill level 5 in Earth Magic
116428 | Vaults:5 | Reached skill level 10 in Shields
116508 | Vaults:5 | Identified the Collected Works on Twisted Bewitchment (You found it on level 5 of the Vaults)
116827 | Vaults:5 | Noticed an ancient lich
116855 | Vaults:5 | Killed an ancient lich
117508 | Vaults:5 | Reached XP level 25. HP: 145/152 MP: 14/45
118716 | Vaults:5 | Identified the Almanac of Ashen Beguiling
118722 | Vaults:5 | Got a brightly glowing ring mail
118733 | Vaults:5 | Identified the +5 ring mail of Jool Icw {rPois SInv} (You found it on level 5 of the Vaults)
119289 | Vaults:5 | Got a pitted mace
119290 | Vaults:5 | Identified the +9 mace of Mnagoos {elec, rF+ Int+4 SInv} (You took it off a vault sentinel on level 5 of the Vaults)
119795 | Vaults:5 | Got a vibrating ivory ring
119797 | Vaults:5 | Identified the ring "Qouwn" {+/*Tele +Fly rPois rF++} (You took it off a deep elf sorcerer on level 5 of the Vaults)
120608 | Vaults:5 | Got a pair of polished gloves
120619 | Vaults:5 | Identified the cursed -2 pair of gloves of Indemnity {Dex+4 Slay+6} (You found it on level 5 of the Vaults)
120723 | Vaults:5 | Identified Owosk's Almanac of Clay
122076 | Vaults:5 | Got a sparkling brass ring
122080 | Vaults:5 | Identified the ring "Lefyhou" {+Rage MR+} (You took it off a yaktaur captain on level 5 of the Vaults)
122474 | Vaults:5 | Got a silver rune of Zot
122853 | Depths:1 | Entered Level 1 of the Depths
124788 | Depths:1 | Reached skill level 10 in Earth Magic
125589 | Depths:2 | Reached XP level 26. HP: 158/158 MP: 26/45
129039 | Depths:3 | Reached skill level 15 in Shields
130133 | Depths:3 | Found a one-way gate leading to the halls of Pandemonium.
130657 | Depths:3 | Reached skill level 15 in Dodging
131577 | Depths:4 | Identified a +6 rod of clouds (5/13) (You took it off a minotaur on level 4 of the Depths)
133869 | Depths:4 | Found a one-way gate to the infinite horrors of the Abyss.
134263 | Depths:4 | Learned a level 8 spell: Lehudib's Crystal Spear
134500 | Depths:5 | Entered Level 5 of the Depths
134528 | Depths:5 | Reached XP level 27. HP: 151/163 MP: 24/47
134694 | Depths:5 | Found a flickering gateway to a bazaar.
134710 | Bazaar | Entered a bazaar
134754 | Bazaar | Found Subren's Antique Weapon Emporium.
134765 | Bazaar | Found Mauvun's Antique Weapon Shoppe.
134780 | Bazaar | Found Wighausm's Antique Armour Emporium.
134785 | Bazaar | Bought a sheer robe for 125 gold pieces
134797 | Bazaar | Identified the +1 robe of the Assorted Hells {rC+ rN+ Dex+2 Slay+4} (You bought it in a shop in a bazaar)
134799 | Bazaar | Bought the +3 crown of Dyrovepreva {rElec Int+2 SInv} for 910 gold pieces
134828 | Bazaar | Found Ruhiul's Antique Armour Shoppe.
135786 | Depths:5 | Got a colourful robe
135797 | Depths:5 | Identified the cursed -5 robe "Fiudy" {Dex+4 Int+2} (You took it off a deep elf high priest on level 5 of the Depths)
136095 | Depths:5 | Found a gateway to a ziggurat.
137107 | Depths:5 | Found a gate to the Realm of Zot.
138184 | Depths:4 | Reached skill level 5 in Stealth
139494 | Depths:5 | Reached skill level 15 in Fighting
140113 | Zot:1 | Entered Level 1 of the Realm of Zot
142747 | Lair:1 | Learned a level 8 spell: Chain Lightning
143040 | Orc:4 | Bought an uncursed amulet of resist mutation for 600 gold pieces
146986 | Zot:3 | Noticed heron's ghost (legendary DsFi)
147060 | Zot:3 | Killed heron's ghost
147804 | Zot:3 | Noticed an orb of fire
147826 | Zot:3 | Killed an orb of fire
148634 | Zot:3 | Reached skill level 10 in Short Blades
152116 | Zot:5 | Entered Level 5 of the Realm of Zot
153322 | Zot:5 | Noticed an ancient lich
153338 | Zot:5 | Killed an ancient lich
153391 | Zot:5 | Noticed an ancient lich
153402 | Zot:5 | Killed an ancient lich
153812 | Zot:5 | Noticed an orb of fire
153813 | Zot:5 | Gained mutation: You are frail (-10% HP). [an orb of fire]
153817 | Zot:5 | Gained mutation: You are very frail (-20% HP). [an orb of fire]
153839 | Zot:5 | HP: 3/136 [orb of fire/fireball (10)]
153840 | Zot:5 | Killed an orb of fire
154291 | Zot:5 | Reached skill level 10 in Stealth
154299 | Zot:5 | Noticed an ancient lich
154432 | Zot:5 | Killed an ancient lich
154684 | Zot:5 | Noticed an orb of fire
154701 | Zot:5 | Gained mutation: Potions and wands are less effective at restoring your health. [an orb of fire]
154712 | Zot:5 | Killed an orb of fire
155232 | Zot:5 | Noticed an orb of fire
155270 | Zot:5 | Gained mutation: You are dopey. (Int -2) [an orb of fire]
155274 | Zot:4 | Lost mutation: You are very frail (-20% HP). [potion of cure mutation]
155274 | Zot:4 | Lost mutation: Potions and wands are less effective at restoring your health. [potion of cure mutation]
155274 | Zot:4 | Lost mutation: You are frail (-10% HP). [potion of cure mutation]
155274 | Zot:4 | Lost mutation: You are clumsy. (Dex -2) [potion of cure mutation]
155499 | Zot:5 | Killed an orb of fire
157005 | Zot:5 | Noticed an ancient lich
157026 | Zot:5 | Killed an ancient lich
157062 | Zot:5 | Noticed an orb of fire
157756 | Zot:5 | Killed an orb of fire
157894 | Zot:5 | Noticed an orb of fire
157910 | Zot:5 | Gained mutation: Armour fits poorly on your strangely shaped body. [an orb of fire]
157913 | Zot:5 | Gained mutation: Your vision is a little blurry. [an orb of fire]
157924 | Zot:4 | Lost mutation: You are dopey. (Int -2) [potion of cure mutation]
157924 | Zot:4 | Lost mutation: Your vision is a little blurry. [potion of cure mutation]
157924 | Zot:4 | Lost mutation: Your system is resistant to poisons. [potion of cure mutation]
158096 | Zot:5 | Killed an orb of fire
158545 | Zot:5 | Noticed an orb of fire
158556 | Zot:5 | Killed an orb of fire
159742 | Zot:5 | Reached skill level 15 in Short Blades
160671 | Zot:5 | Noticed an orb of fire
160677 | Zot:5 | Killed an orb of fire
160867 | Zot:5 | Got the Orb of Zot
160957 | Zot:3 | Noticed Rewnijon the pandemonium lord
160957 | Zot:3 | Noticed an ancient lich
161388 | Depths:2 | Noticed Xeyrittoqi the pandemonium lord
161789 | D:$ | Escaped with the Orb!
Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 | 16-18 | 19-21 | 22-24 | 25-27 || total
-------------------------+-------+-------+-------+-------+-------+-------+-------+-------+-------++-------
Melee: Unarmed | 22 | | | | | | | | || 22
Dagger | 8 | 36 | 4 | 247 | 405 | 505 | 354 | 191 | 1101 || 2851
Hunting sling | | 12 | | | | | | | || 12
Spear | | | 31 | | | | | | || 31
Cutlass | | | 34 | 16 | | | | | || 50
Trident | | | | 3 | 7 | | | | || 10
Quarterstaff | | | | | | 3 | | | || 3
Cast: Shock | 61 | 82 | 260 | 656 | 1033 | 889 | 820 | 943 | 934 || 5678
Static Discharge | | 7 | 44 | 183 | 284 | 487 | 472 | 398 | 713 || 2588
Repel Missiles | | 1 | 3 | 3 | 2 | | | | || 9
Lightning Bolt | | | 7 | 35 | 76 | 51 | 138 | 34 | 63 || 404
Freezing Cloud | | | | 1 | 82 | 137 | 170 | 203 | 259 || 852
Airstrike | | | | | 10 | 3 | 3 | 16 | 40 || 72
Orb of Destructio | | | | | | 8 | 19 | 64 | 34 || 125
Deflect Missiles | | | | | | 4 | 8 | 12 | 17 || 41
Ignite Poison | | | | | | 176 | 17 | 16 | 7 || 216
Swiftness | | | | | | 1 | | | || 1
Tornado | | | | | | 1 | | 1 | 9 || 11
Animate Skeleton | | | | | | | 12 | | || 12
Iron Shot | | | | | | | | 77 | 718 || 795
Lehudib's Crystal | | | | | | | | | 39 || 39
Chain Lightning | | | | | | | | | 7 || 7
Abil: Fly | | | | | 1 | | 2 | | || 3
Evoke Invisibilit | | | | | | 7 | | | || 7
Evoke: Wand | | | 1 | 6 | 12 | 11 | 16 | 18 | 13 || 77
Rod | | | | | | 1 | | | || 1
Fan of gales | | | | | | 1 | 2 | 3 | 1 || 7
Box of beasts | | | | | | | 3 | | || 3
Phial of floods | | | | | | | | 1 | 4 || 5
Stone of tremors | | | | | | | | | 2 || 2
Disc of storms | | | | | | | | | 1 || 1
Use: Scroll | 4 | 10 | 6 | 16 | 12 | 25 | 6 | 21 | 22 || 122
Potion | | | | | | 4 | | 19 | 6 || 29
Stab: Sleeping | | | 1 | | 1 | | | | || 2
Invisible | | | | | | 5 | | | || 5
Distracted | | | | | | | 2 | 2 | 2 || 6
Eat: Chunk | 3 | 5 | 19 | 39 | 58 | 68 | 43 | 72 | 81 || 388
Beef jerky | | 1 | | | | 4 | 3 | 2 | 1 || 11
Meat ration | | | 1 | | 3 | 9 | 8 | 2 | 7 || 30
Royal jelly | | | | | 1 | | | 2 | 1 || 4
Fruit | | | | | | 4 | 5 | 5 | 14 || 28
Pizza | | | | | | | 1 | 1 | 12 || 14
Bread ration | | | | | | | | 6 | 13 || 19
-
I just had a Level 32 antimagic lesbian Thalore brawler. Seems to be a really strong combination--the Thalore racial abilities seem great, especially considering I always seem to die to blight damage, and brawlers are really dynamic and mobile. The most fun part of this game was grappling--you're not "supposed" to be able to wrestle huge creatures like dragons or trees, but when you wear equipment that gives you +1 size modifier, putting the Sandworm Queen into a headlock is no problem!
Unfortunately I ended up dying unexpectedly in one of those orc horror vaults. I'd never seen a nightmare horror before and apparently it has some bullshit Mara-esque cloning ability. My own swiftness was turned against me.
-
This game sounds all kinds of epic.
-
...lesbian...
?
Aside from that I think the Brawler class is super fun, but I have trouble deciding where to put the points you get. So many good skills. I tried building a Cunning high defense counter attacking Halfling Brawler with most of my points going into skills that raised defense and the ability to counterattack and crit. This worked extremely well against anything that closed the gap to try and go toe to toe with me. Even in big groups. I had some gap closing mobility abilities that let me rush ranged things. This worked terribly against groups of mobile spell casters/breath weapons. I would just get wrecked by spell casters. I died during the antimagic challenge around level 12. Ghosts are super hard for Brawlers to deal with.
Now I'm working on a Temporal Warden which is pretty fun so far. Less concern about where to put your points anyways as you kinda need to rush Dex and then Con and I've left some a point or two sit unused while I wait to eventually get some stat raises for the purpose of skilling things.
-
After UNCOUNTABLE tries, I managed to get atheist in hoplite! It's quite difficult to get, but I was a bit disappointed to realize that it is also fairly luck based; levels are not as difficult if ranged units start at different distances from you, with warriors in the way and lava bottlenecking their movements, instead of starting with warriors far away, lava constraining your movements, and a couple of demolitioners nearby.
It's been a while since I got the atheist achievement, but I remember it being one of the first I got and weirdly easy. The reason is that one of my most common causes of death is forgetting I have some upgrade and getting myself killed as a result. With an atheist run, no such problem. :)
-
It took me maybe two or three dozen serious tries. I finally managed to get it in a run where levels 12-15 were strangely tame. Level 16 was tricky, but I still had all three hearts, so it was fine.
Most runs ended somewhere in 13-15. 2/3 times because of those damn Demolitioners, I just can't predict their actions; 1/3 times because of some sort of Horatius Cocles scenario.
I still have a lot of tricky achievements to get (Pacifist, Demon Partisan, Speed Run), so there's still much frustration to be had during my commute! It's going to be hard to get myself used to prayers again :P
Fat finger mode saves lives, by the way. Especially with reaction bash: the game will warn you of the hex you will end up on. No more hoplite barbeque!
-
...lesbian...
?
Have you seen the Melinda subplot before?
Seriously, Brawlers have so many good skills, I wish I had about 10 more generic points to distribute. Makes for some interesting decisions though; I'm not even sure I would go for Grappling next time. I've wanted to try a crit halfling, but I've never gotten one off the ground.
Individual blinky spellcasters are not so bad because you have so many pseudo-rushes: Rush itself, Spinning Backhand, Butterfly Kick, and Takedown. Crowds can be a problem but there is some reasonable AoE as well, like Concussive Punch, and again Butterfly Kick and Takedown...not to mention Tactical Expert, which encourages you to get right into the thick of things. I was a little spoiled by the fact that I had some awesome artifact gloves -- Wyrmbreath -- which would frequently blast elemental destruction in a wide swath.
I died in the Antimagic challenge the first time too, I was only level 10 and the damn corrupter got me (blight damage!!!). I tried it again with my next character before Daikara and it was fine. Honestly though I'm not sure if the antimagic path *really* seems worth it...but I figured I'd give it a shot if my char was just going to be punching things anyway.
Anyway time to try again. Temporal Wardens do seem really fun, I got one to level 10 or so. I just unlocked Ghouls and Sun Paladins so I guess that's next on the docket.
-
Ghoul-Sun Paladin! The least logical class-race combo? Is it even possible?
I have not seen the Melinda subplot so I guess that explains why I'm confused.
-
This just happened to me: "The pit viper falls into your pit! How pitiful. Isn't that the pits?"
-
In Tome, I'm playing a Thaloren Time Warden right now and got access to the Bearscape for the first time. That place is nuts, it's hard fighting all the unique bears, but you get tons of tier 5 gear. Kinda makes me feel like I'm cheating by going to it at all as only donors can go to it.
Anyhow Time Warden's really start to come online around level 15ish. Before that I had trouble having enough stats to level the skills I wanted, but now I have the opposite problem, not enough points to put into skills.
Damage Smearing (if you take damage you instead pass it forward to yourself in the future) in particular is an amazing skill and I'm looking forward to building up lots of temporal resistances and not having to worry about damage types at all in boss fights in the future because I can just smear them all into being temporal. This can lead to some weird situations where you beat a boss, but are effectively dead to the damage it dealt to you. I beat the Tempest boss, but then looked at all the damage I'd smeared and realized nothing was going to come off cooldown in time to save my life. (I learned that when you give yourself +Con items you don't get the HP immediately as I was trying to rapidly put on better hats to save myself). Luckily I had a couple lives to spare at that point so it wasn't a big deal.
-
After playing roguelikes, does anyone ever play non roguelike games and die and get this little tug in their heart like, "Man, I messed up, and I died... that's where the story should end. I can reload my save file but it feels wrong"
Yknow?
-
I used to play a ton of DCSS. One of my favorite games was a DDPr that stayed with Zin for the entire game. As a Deep Dwarf you can't regenerate naturally, and by going Zin you're excluded from using any healing besides potions and wands. To survive you have to find healing items at a faster rate than you take damage, which is an extremely difficult thing to do.
Dungeon Crawl Stone Soup version 0.13-a0-800-g2685a18 (webtiles) character file.
1366355 pubby the Acrobat (level 27, 119/191 (196) HPs)
Began as a Deep Dwarf Priest on May 20, 2013.
Was a Priest of Zin.
Escaped with the Orb
... and 3 runes on May 21, 2013!
The game lasted 08:44:51 (105101 turns).
pubby the Acrobat (Deep Dwarf Priest) Turns: 105101, Time: 08:44:51
HP 119/191 (196) AC 41 Str 25 XL: 27
MP 10/12 EV 28 Int 18 God: Zin [***...]
Gold 355 SH 0 Dex 17 Spells: 9 memorised, 42 levels left
Res.Fire : + + + See Invis. : + a - +8 crossbow (velocity)
Res.Cold : . . . Warding : . W - +10 plate armour {rF+}
Life Prot.: + . . Conserve : . (no shield)
Res.Poison: . Res.Corr. : . Z - +1 helmet of Magic {Str+4 Dex+3}
Res.Elec. : + Clarity : . D - +1 cloak {MR+}
Sust.Abil.: . . Spirit.Shd : . x - +2 pair of dwarf gauntlets
Res.Mut. : . Stasis : . C - +0 pair of boots
Res.Rott. : . Flight : . F - amulet of the Air {Inacc +Fly rElec EV+5 R
Saprovore : . . . q - ring of magical power
L - ring "Blixinte" {rF++ SInv}
@: repel missiles, non-regenerating, quick, incredibly resistant to hostile
enchantments, extremely unstealthy
A: damage resistance, recharge devices, life protection 1, sense surroundings 3,
slow healing 3, Dex -1
a: Device Recharging, Recite, Vitalisation, Imprison, Renounce Religion, Evoke
Flight
}: 3/15 runes: serpentine, barnacled, silver
You escaped.
You worshipped Zin.
Zin was greatly pleased with you.
You were not hungry.
You visited 9 branches of the dungeon, and saw 62 of its levels.
You also visited: Labyrinth.
You collected 8439 gold pieces.
You spent 7628 gold pieces at shops.
You donated 476 gold pieces.
Inventory:
Hand weapons
a - a +8,+8 crossbow of velocity (weapon)
Missiles
e - 15 steel bolts (quivered)
h - 49 bolts of frost
u - 179 bolts
w - 11 bolts of penetration
G - 5 poisoned bolts
I - 50 bolts of flame
O - 11 silver bolts
Armour
x - a +2 pair of dwarven gauntlets (worn)
C - a +0 pair of boots (worn)
D - a +1 cloak of magic resistance (worn)
W - a +10 plate armour of fire resistance (worn)
Z - the +1 helmet of Magic (worn) {Str+4 Dex+3}
(You bought it in a shop on level 4 of the Snake Pit)
It affects your strength (+4).
It affects your dexterity (+3).
Magical devices
d - a wand of digging (0)
p - a wand of teleportation (1)
A - a wand of disintegration (11)
K - a wand of hasting (0)
M - a wand of heal wounds (4)
R - a wand of teleportation (0)
T - a wand of teleportation (0)
Comestibles
s - 4 bread rations
Scrolls
l - 2 scrolls of remove curse
z - a scroll of vulnerability
J - a scroll of fear
Jewellery
i - an uncursed ring of sustenance
k - a +5 ring of evasion
n - a +6 ring of protection
o - an uncursed amulet of conservation
q - a ring of magical power (right hand)
t - an uncursed ring of poison resistance
y - an uncursed ring of life protection
F - the amulet of the Air (around neck) {Inacc +Fly rElec EV+5 RMsl}
(You found it on level 5 of the Vaults)
[amulet of inaccuracy]
It affects your evasion (+5).
It insulates you from electricity.
It lets you fly.
It protects you from missiles.
H - the ring of the Clouds {cTele Dex+3 Int+5}
(You took it off an ironheart preserver on level 5 of the Vaults)
[ring of teleport control]
It affects your intelligence (+5).
It affects your dexterity (+3).
L - the ring "Blixinte" (left hand) {rF++ SInv}
(You took it off a vault guard on level 5 of the Vaults)
[ring of see invisible]
It greatly protects you from fire.
X - an uncursed ring of ice
Potions
f - 6 potions of curing
g - 2 potions of cure mutation
m - 4 potions of might
B - a potion of flight
E - 5 potions of restore abilities
Q - a potion of magic
U - a potion of invisibility
Magical staves
b - an uncursed staff of fire
Orbs of Power
c - the Orb of Zot
Miscellaneous
V - a plain deck of defence {Battlelust}
Rods
r - a +8 rod of destruction [fire] (17/17) {!a}
(You found it on level 6 of the Dungeon)
v - a +4 rod of destruction [ice] (14/14)
(You found it on level 6 of the Lair of Beasts)
Skills:
- Level 1.7 Fighting
Level 2.4 Axes
- Level 2.6 Staves
- Level 19.0 Crossbows
+ Level 21.1 Armour
+ Level 24.5 Dodging
- Level 8.9 Stealth
- Level 9.0 Traps
- Level 20.4 Spellcasting
- Level 7.7 Charms
- Level 9.7 Translocations
- Level 6.0 Air Magic
- Level 13.7 Invocations
- Level 15.5 Evocations
You had 42 spell levels left.
You knew the following spells:
Your Spells Type Power Failure Level Hunger
a - Passage of Golubria Tloc N/A 2% 4 None
b - Blink Tloc N/A 1% 2 None
c - Control Teleport Chrm/Tloc #####..... 4% 4 None
f - Flight Chrm/Air #####..... 2% 3 None
g - Apportation Tloc ######.... 1% 1 None
m - Summon Small Mammal Summ ###. 14% 1 None
p - Phase Shift Tloc ######.... 10% 5 None
r - Repel Missiles Chrm/Air #####..... 1% 2 None
s - Swiftness Chrm/Air #####..... 1% 2 None
Dungeon Overview and Level Annotations
Branches:
Dungeon (27/27) Temple (1/1) D:4 Orc (4/4) D:8
Elf (0/3) Orc:4 Lair (8/8) D:12 Shoals (5/5) Lair:4
Snake (5/5) Lair:3 Slime (0/6) Lair:8 Vaults (5/5) D:17
Blade (0/1) Vaults:3 Crypt (2/5) Vaults:3 Tomb (0/3) Crypt:2
Zot (5/5) D:27
Altars:
Ashenzari
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Okawaru
Sif Muna
Trog
Xom
Yredelemnul
Zin
the Shining One
Beogh
Shops:
D:5: * D:6: * D:7: ? D:8: ? D:9: ( D:12: ? D:13: * D:14: [*+?(
D:17: ? D:23: * Orc:1: / Orc:4: /([ Shoals:4: % Snake:4: [=/?
Vaults:1: ! Vaults:2: !
Portals:
Hell: D:21 D:22 D:23 D:24 D:25 D:26 Lair:8
Abyss: D:24 D:26
Pandemonium: D:22 D:24
Annotations
D:1 exclusion: downstairs
D:4 Edmund
D:6 exclusions: 2 downstairs and upstairs
D:7 exclusion: 2 downstairs
D:9 exclusion: downstairs
D:10 exclusions: door and downstairs
D:11 exclusions: 2 downstairs and 1 more exclusion, Joseph
D:12 exclusion: downstairs
D:13 exclusions: door and downstairs
D:14 exclusion: downstairs
D:15 exclusions: downstairs and upstairs, Roxanne
D:16 exclusion: 2 downstairs
D:17 exclusion: 2 downstairs
D:18 exclusion: orange crystal statue
D:19 exclusion: downstairs
D:20 exclusion: 2 downstairs
D:21 exclusions: door and 2 downstairs
D:23 exclusion: 2 downstairs
D:24 exclusions: downstairs and 2 more exclusions
D:25 exclusions: downstairs and 1 more exclusion
D:26 exclusion: upstairs, yogaFLAME's ghost, great DESu
Orc:1 exclusion: downstairs
Lair:2 exclusion: downstairs
Lair:3 4 exclusions
Lair:4 exclusions: downstairs and upstairs
Lair:6 exclusions: 2 downstairs and upstairs
Lair:7 2 exclusions
Shoals:1 exclusion: oklob plant
Shoals:3 exclusion: downstairs
Shoals:4 exclusion: oklob plant
Shoals:5 exclusion: oklob plant, Ilsuiw
Snake:1 exclusion: 2 downstairs
Snake:2 exclusion: downstairs
Snake:3 exclusion: downstairs
Snake:4 exclusion: 2 downstairs
Vaults:2 1 exclusion, Whales' ghost, mighty DsFE
Vaults:4 Boris; Frederick
Crypt:1 exclusions: curse skull and 2 downstairs
Crypt:2 exclusion: curse skull
Zot:2 1 exclusion
Innate Abilities, Weirdness & Mutations
You are resistant to damage.
You can recharge devices by infusing magical energy.
You resist negative energy.
You passively map a large area around you.
You do not heal naturally.
You are clumsy (Dex -1).
Message History
Firing (i - inventory. (,) - cycle): e - 17 steel bolts (quivered)
Press: ? - help, Shift-Dir - straight line, f/p - hell hound
Aim: a hell hound (heavily wounded)
You shoot a steel bolt. The steel bolt hits the hell hound.
The hell hound is almost dead.
The hell hound breathes fire at you.
The blast of flame hits you! You resist.
Firing (i - inventory. (,) - cycle): e - 16 steel bolts (quivered)
Press: ? - help, Shift-Dir - straight line, f/p - hell hound
Aim: a hell hound (almost dead)
You shoot a steel bolt. The steel bolt hits the hell hound.
You kill the hell hound!
You start to feel a little slower.
There is a staircase leading out of the dungeon here.
Current level annotation:
New annotation for D:1 (include '!' for warning):
You aren't carrying or standing over any spellbooks.
Unknown command.
You aren't carrying or standing over any spellbooks.
You have escaped!
#.....#.#.#..................
### #.....#.#.#.####.##.##...#...
..###>.^.........###.##.##...#...
..........#..................#...
#.###.....#......#......###..#...
#.# #######..%..###.....# #..##.#
#.# #.......#......# #..##.#
#.# #..............###..##.#
#.# #...#..@#>..#..........#
#.# #..###.###.###......####
#.# #...#..<#<..#....#...##
#.# #.............^.....#.#
#.# ##.......#........##..##
#.# #.......###......#.#.##
#.#######........#.......##..#
....).)..#...............##..#
#####.###.###...#...#.#####.##
There were no monsters in sight!
Vanquished Creatures
5 orbs of fire (Zot:5)
An ancient lich (Zot:5)
2 Killer Klowns
3 golden dragons
An electric golem (Zot:5)
3 bone dragons
Nikola (Shoals:4)
7 tentacled monstrosities
22 Orb Guardians (Zot:5)
Lamia (Snake:4)
10 shadow dragons
3 titans
4 sphinxes
2 quicksilver dragons
Polyphemus (Shoals:2)
Kirke (Vaults:3)
2 krakens
4 storm dragons
Agnes (D:16)
A draconian monk (Zot:1)
A draconian knight (Zot:1)
Frances (D:19)
Aizul (D:14)
Donald (Snake:2)
3 frost giants
A ghost moth (shapeshifter) (D:24)
6 vault wardens
Louise (D:19)
2 draconian scorchers
4 draconian zealots
An orc warlord (Vaults:3)
2 fire giants
A draconian annihilator (Zot:2)
35 stone giants
3 draconian shifters
2 cacodemons
A grey draconian (Zot:4)
4 green draconians
A red draconian (Zot:1)
14 greater nagas
3 yellow draconians (D:27)
5 purple draconians
3 mottled draconians
4 pale draconians
Azrael (Vaults:1)
A deep elf death mage (Vaults:5)
4 white draconians
3 black draconians
6 ettins
A dire elephant (shapeshifter) (Vaults:5)
Snorg (D:15)
26 vault guards
A minotaur (Lab)
4 sirens
24 yaktaur captains
5 dragons
A storm dragon skeleton (D:20)
11 ironheart preservers
13 hydras
The ghost of mrdali the Anointer, a powerful DECj of Vehumet (Lair:4)
Erica (D:14)
Harold (Lair:4)
A ravenous item mimic (Vaults:5)
8 ice dragons
4 merfolk javelineers (Shoals:5)
A merfolk aquamancer (Shoals:5)
4 death cobs (Zot:2)
4 great orbs of eyes
5 deep troll earth magi
Nessos (D:14)
11 ogre magi
5 anacondas
2 deep troll shamans
4 merfolk impalers (Shoals:5)
5 death yaks
A shadow dragon skeleton (Vaults:5)
A deep elf high priest (Vaults:5)
2 fire giant zombies (D:21)
3 stone giant zombies
3 frost giant zombies
A sphinx skeleton (Vaults:2)
Nergalle (D:15)
5 frost giant skeletons
A draconian (shapeshifter) (Vaults:2)
5 orc high priests
9 stone giant skeletons
6 very ugly things
4 sun demons
18 deep trolls
33 centaur warriors
4 fire giant skeletons
A catoblepas (Shoals:2)
4 iron trolls
3 deep elf knights
An iron troll (shapeshifter) (D:24)
8 unseen horrors
A shadow wraith (D:20)
A sea snake (shapeshifter) (D:18)
An unseen horror (shapeshifter) (D:27)
A giant orange brain (Vaults:2)
31 skeletal warriors
20 orc knights
14 naga warriors
8 sea snakes
2 wizards
3 iron troll zombies
A harpy (shapeshifter) (Vaults:5)
2 hill giants (shapeshifter)
Pikel (D:6)
A redback zombie (Crypt:2)
2 harpy zombies
14 guardian serpents
13 hill giants
5 flayed ghosts
8 giant amoebae
2 iron troll skeletons (Vaults:4)
4 flaming corpses
9 orc sorcerers
10 ironbrand convokers
6 griffons
7 wolf spiders
5 red wasps
7 vault sentinels
2 stone giant simulacra
3 fire crabs
41 harpies
A hellion (D:27)
3 spiny worms
37 black mambas
Maurice (D:13)
A harpy skeleton (D:18)
13 cyclopes
2 moths of wrath (shapeshifter)
4 ettin zombies
8 moths of wrath
2 red wasp zombies
2 griffon zombies
4 phantasmal warriors
3 elephant slugs
A cyclops (shapeshifter) (D:27)
3 orange demons
2 spiny worm zombies (Vaults:2)
12 elephants
A slime creature (shapeshifter) (D:27)
A yaktaur (shapeshifter) (Vaults:2)
2 ettin skeletons
A griffon skeleton (D:17)
5 hellwings (Lair:8)
86 slime creatures
3 spiny frogs
An ice dragon skeleton (Crypt:1)
A guardian mummy (Zot:1)
75 yaktaurs
9 mermaids
152 ugly things
A feature mimic (Orc:4)
A hill giant skeleton (D:15)
22 naga magi
A deep troll zombie (D:20)
A silent spectre (Crypt:2)
2 hill giant zombies
Grinder (D:5)
8 komodo dragons
A troll (shapeshifter) (D:17)
A queen bee (shapeshifter) (D:18)
3 smoke demons
A polar bear (Lair:4)
13 trolls
2 deep troll skeletons
7 snapping turtles
2 baby alligators (shapeshifter)
28 two-headed ogres
A red wasp simulacrum (Crypt:2)
A blink frog (shapeshifter) (D:27)
A giant leech (shapeshifter) (D:18)
14 blink frogs
3 basilisks
A brown ooze (shapeshifter) (D:20)
A grizzly bear (Lair:4)
A basilisk (shapeshifter) (Vaults:1)
4 wyverns
A griffon simulacrum (D:19)
A rotting hulk (Crypt:1)
A shark (Shoals:4)
2 tarantellas
7 wraiths
11 hippogriffs
An orb spider (shapeshifter) (Vaults:1)
A chaos spawn (D:19)
4 fire drakes (Lair:8)
A neqoxec (Zot:2)
2 jumping spiders
A ynoxinul (D:5)
2 hogs (Vaults:3)
35 vampire mosquitoes
A vampire (Crypt:2)
20 yaks
An ettin simulacrum (D:22)
A fire elemental (Vaults:1)
A clay golem (D:19)
A hill giant simulacrum (D:16)
28 merfolk
3 fire vortices (D:10)
10 manticores
A manticore (shapeshifter) (Vaults:5)
A steam dragon (D:8)
2 hogs (shapeshifter)
A soldier ant (shapeshifter) (Vaults:5)
A soldier ant (Lair:3)
3 water elementals (Shoals:2)
6 deep elf fighters
A hungry ghost (D:10)
A merfolk (shapeshifter) (Vaults:4)
11 redbacks
2 rock worms
2 yaktaur zombies (Vaults:1)
A deep elf conjurer (D:21)
2 giant slug zombies (Crypt:1)
8 war dogs
8 boulder beetles
4 mottled dragons
5 cyclops zombies
9 hell hounds
2 necrophages
4 sky beasts
4 yaktaur skeletons
3 slaves
49 orc warriors
2 gargoyles (D:13)
A hippogriff zombie (D:13)
4 ice beasts
2 troll zombies
A black bear (shapeshifter) (Vaults:5)
2 black bears
A cyclops skeleton (D:17)
2 red devils (D:27)
7 freezing wraiths
A manticore skeleton (D:13)
52 ogres
3 yellow wasps
A deep troll simulacrum (Vaults:1)
A phantom (D:12)
A sky beast (shapeshifter) (D:22)
5 boring beetles
A swamp drake (shapeshifter) (D:18)
A boulder beetle zombie (Crypt:1)
A warg (shapeshifter) (Vaults:5)
16 giant frogs
Sigmund (D:7)
Duvessa (D:7)
103 nagas
8 wargs
10 giant slugs
2 big kobolds
39 centaurs
3 brain worms
13 crocodiles
5 rotting devils (Lair:8)
A brain worm (shapeshifter) (D:13)
2 centaur zombies
A soldier ant zombie (D:14)
47 water moccasins
5 agate snails
A deep elf mage (D:21)
3 centaur skeletons
A warg zombie (D:17)
A two-headed ogre skeleton (D:13)
An eye of draining (D:15)
A gnoll sergeant (D:12)
7 killer bees
A troll simulacrum (D:14)
2 quasits
A cyclops simulacrum (D:16)
5 jellyfish (D:18)
23 wights
4 fire bats (D:10)
6 goliath beetles
11 crimson imps
10 big fish (D:18)
Dowan (D:7)
11 hounds
A shadow (D:8)
A mottled dragon skeleton (D:17)
An ogre skeleton (D:4)
25 orc priests
A hound skeleton (D:7)
7 porcupines
12 iguanas
33 orc wizards
5 scorpions
38 sheep
7 deep elf soldiers
17 worker ants
8 jellies
2 spectral orcs (D:15)
12 boggarts
A mummy (D:10)
15 gnolls
43 green rats
A giant centipede (Lair:6)
A sheep zombie (D:17)
65 adders
2 giant mites
4 worms
3 giant eyeballs
14 giant geckos
6 oozes
182 orcs
3 ball pythons
27 bats
7 giant cockroaches
13 goblins
15 hobgoblins
A hobgoblin (shapeshifter) (Vaults:1)
33 jackals
10 quokkas
A ball python zombie (D:5)
3 giant newts
2 giant spores
A goblin zombie (D:5)
30 kobolds
3 kobold zombies
5 orc zombies
19 rats
14 ballistomycetes
5 fungi
2 pillars of salt
5 plants
A tentacle (Shoals:3)
2642 creatures vanquished.
Vanquished Creatures (others)
A bone dragon (Vaults:5)
A storm dragon (Zot:5)
A fire giant (Vaults:3)
An ogre mage (Vaults:5)
A deep troll (Vaults:5)
2 moths of wrath (Zot:5)
A two-headed ogre (Vaults:5)
A wyvern (D:14)
A necrophage (D:10)
A human (Vaults:3)
A slave (D:7)
An ogre (Vaults:5)
A giant frog (D:14)
A water moccasin (Lair:6)
A wight (Crypt:1)
An orc wizard (D:18)
An orange rat (shapeshifter) (Vaults:5)
A boggart (D:14)
A sheep (Lair:8)
5 adders
A giant centipede (D:18)
An ufetubus (Zot:2)
2 orcs
A hobgoblin (D:9)
2 giant spores (D:14)
A ballistomycete (D:14)
A fungus (Lair:5)
5 pillars of salt
2 plants (Shoals:5)
31 tentacles
175 tentacle segments
247 creatures vanquished.
Grand Total: 2889 creatures vanquished
Notes
Turn | Place | Note
--------------------------------------------------------------
0 | D:1 | pubby, the Deep Dwarf Priest, began the quest for the Orb.
0 | D:1 | Reached XP level 1. HP: 19/19 MP: 3/3
151 | D:1 | Reached skill level 1 in Traps
157 | D:1 | Reached XP level 2. HP: 24/26 MP: 5/5
168 | D:1 | Acquired Zin's second power
878 | D:2 | Reached XP level 3. HP: 24/32 MP: 7/7
1005 | D:2 | Found a white marble altar of Elyvilon.
1442 | D:2 | Reached XP level 4. HP: 31/39 MP: 9/9
2236 | D:4 | Reached skill level 1 in Axes
2236 | D:4 | Reached XP level 5. HP: 21/46 MP: 11/11
2470 | D:4 | Found a staircase to the Ecumenical Temple.
2568 | D:4 | Reached skill level 1 in Crossbows
2711 | D:4 | Acquired Zin's third power
2969 | D:4 | Noticed Edmund
3092 | D:4 | Found a shattered altar of Ashenzari.
3224 | D:5 | Entered Level 5 of the Dungeon
3531 | D:4 | Reached XP level 6. HP: 32/54 MP: 13/13
3605 | D:5 | Paralysed by a giant eyeball for 2 turns
3608 | D:5 | Paralysed by a giant eyeball for 3 turns
3642 | D:5 | Paralysed by a giant eyeball for 4 turns
3648 | D:5 | Paralysed by a giant eyeball for 2 turns
3714 | D:5 | Noticed Grinder
3730 | D:5 | Paralysed by Grinder for 3 turns
3748 | D:6 | Found Nukuinga's Food Emporium.
3877 | D:6 | Found Saazxud's Assorted Antiques.
3883 | D:6 | Bought a red potion for 23 gold pieces
3883 | D:6 | Bought a scroll of identify for 52 gold pieces
3898 | D:6 | Reached skill level 5 in Crossbows
3939 | D:6 | Reached XP level 7. HP: 20/60 MP: 15/15
4082 | D:6 | Identified a +3 rod of destruction [fire] (14/14) (You found it on level 6 of the Dungeon)
4409 | D:6 | Reached skill level 5 in Evocations
4786 | D:6 | Got a fine golden ring
4798 | D:6 | Identified the ring "Zery" {EV+6 Str+1 Int-4} (You found it on level 6 of the Dungeon)
4988 | D:7 | Found Nuapp's Magic Scroll Shoppe.
5025 | D:7 | Bought a scroll of enchant weapon I for 77 gold pieces
5126 | D:7 | Reached skill level 7 in Evocations
5126 | D:7 | Reached XP level 8. HP: 32/67 MP: 16/18
5184 | D:7 | Noticed Pikel
5229 | D:7 | Paralysed by a giant eyeball for 4 turns
5425 | D:5 | Found an iron altar of Okawaru.
5441 | D:5 | Noticed a yellow wasp
5457 | D:5 | Killed a yellow wasp
5529 | D:5 | Reached skill level 8 in Evocations
5536 | D:5 | Noticed an ogre
5539 | D:5 | Killed an ogre
5677 | D:5 | Killed Grinder
5677 | D:5 | Reached skill level 9 in Evocations
5753 | D:5 | Found Stramimn's Assorted Antiques.
5910 | Temple | Entered the Ecumenical Temple
6051 | D:7 | Noticed Sigmund
6105 | D:7 | Killed Sigmund
6105 | D:7 | Reached skill level 10 in Evocations
6126 | D:7 | Noticed Dowan
6362 | D:6 | Killed Pikel
6362 | D:6 | Reached skill level 11 in Evocations
6362 | D:6 | Gained mutation: You passively map the area around you. [level up]
6362 | D:6 | Reached XP level 9. HP: 42/73 MP: 20/22
6524 | D:7 | Noticed Duvessa
6581 | D:7 | Killed Duvessa
6721 | D:7 | Killed Dowan
6832 | D:7 | Reached skill level 12 in Evocations
6980 | D:8 | Found Gol Ofar's Magic Scroll Shop.
7824 | D:8 | Reached skill level 13 in Evocations
7984 | D:8 | Found Khodit's Food Boutique.
8038 | D:8 | Found a burning altar of Makhleb.
8167 | D:8 | Reached skill level 14 in Evocations
8251 | D:8 | Found a staircase to the Orcish Mines.
8589 | D:9 | Noticed a guardian serpent
8622 | D:9 | Paralysed by a giant eyeball for 4 turns
8903 | D:9 | Reached skill level 15 in Evocations
8959 | D:9 | Reached XP level 10. HP: 58/81 MP: 24/24
9288 | D:9 | Found Lapnasir's Antique Weapon Boutique.
9327 | D:9 | Killed a guardian serpent
9327 | D:9 | Reached skill level 5 in Traps
9978 | D:10 | Entered Level 10 of the Dungeon
10285 | D:10 | Learned a level 1 spell: Summon Small Mammal
10287 | D:10 | Learned a level 1 spell: Apportation
10389 | D:10 | Acquired Zin's fourth power
11201 | D:10 | Noticed a flaming corpse
11435 | D:7 | Bought 2 scrolls of recharging for 154 gold pieces
11544 | D:10 | Noticed a hill giant
11580 | D:10 | Killed a hill giant
11697 | D:10 | Reached skill level 5 in Dodging
11915 | D:10 | Killed a flaming corpse
12316 | D:6 | Bought a scroll of remove curse for 78 gold pieces
12583 | D:11 | Reached XP level 11. HP: 68/87 MP: 24/24
12637 | D:11 | Noticed a hill giant
12674 | D:11 | Killed a hill giant
12674 | D:11 | Reached skill level 5 in Stealth
12934 | D:11 | Noticed an orc knight
13086 | D:11 | Killed an orc knight
13088 | D:11 | Noticed an orc sorcerer
13090 | D:11 | Paralysed by an orc sorcerer for 2 turns
13095 | D:11 | Paralysed by an orc sorcerer for 5 turns
13103 | D:11 | Killed an orc sorcerer
13191 | D:11 | Noticed Joseph
13273 | D:12 | Found Streoniuh's Magic Scroll Shoppe.
13360 | D:12 | Found a bloodstained altar of Trog.
13513 | D:12 | Found a staircase to the Lair.
13565 | Lair:1 | Entered Level 1 of the Lair of Beasts
13748 | Lair:1 | You fall through a shaft!
14144 | Lair:1 | Killed an unseen horror
14144 | Lair:1 | Reached skill level 10 in Dodging
15505 | Lair:2 | Found a white marble altar of Elyvilon.
15980 | Lair:3 | Found a staircase to the Snake Pit.
16005 | Lair:4 | Noticed mrdali's ghost (powerful DECj)
16070 | Lair:4 | Found a staircase to the Shoals.
16182 | Lair:4 | Noticed Harold
16183 | Lair:4 | Noticed a seven-headed hydra
16205 | Lair:4 | Killed Harold
16205 | Lair:4 | Reached XP level 12. HP: 32/94 MP: 23/23
16237 | Lair:4 | Killed a seven-headed hydra
16446 | Lair:5 | Noticed a four-headed hydra
16461 | Lair:5 | Noticed a five-headed hydra
17089 | Lair:5 | Noticed a seven-headed hydra
17246 | Lair:6 | Identified a +1 rod of destruction [ice] (11/11) (You found it on level 6 of the Lair of Beasts)
17804 | Lair:6 | Reached skill level 15 in Dodging
18352 | Lair:6 | Got a smoking leather armour
18360 | Lair:6 | Identified the -2 leather armour of Greater Demons {rC+ Str+2} (You found it on level 6 of the Lair of Beasts)
19779 | Lair:8 | Entered Level 8 of the Lair of Beasts
20500 | Lair:8 | Got a faintly glowing leather armour
20509 | Lair:8 | Identified the cursed -5 leather armour of Pnaiguazo {+Fly Int+2 Curse} (You found it on level 8 of the Lair of Beasts)
20552 | Lair:8 | Identified a scroll of acquirement
20554 | Lair:8 | Identified a +4 rod of striking (6/6) (You acquired it on level 8 of the Lair of Beasts)
20657 | Lair:8 | Reached skill level 10 in Invocations
20665 | Lair:8 | Found a staircase to the Slime Pits.
20808 | Lair:8 | Noticed a death yak
21414 | Lair:5 | Killed a four-headed hydra
21518 | Lair:3 | Found a glowing golden altar of the Shining One.
21699 | Lair:3 | Found a glowing silver altar of Zin.
21712 | Lair:3 | Found a white marble altar of Elyvilon.
21866 | D:12 | Noticed a hill giant
21878 | D:12 | Killed a hill giant
22169 | D:12 | Killed an unseen horror
22413 | Orc:1 | Entered Level 1 of the Orcish Mines
23005 | D:8 | Bought a pear for 9 gold pieces
23005 | D:8 | Bought a pear for 9 gold pieces
23005 | D:8 | Bought a bread ration for 48 gold pieces
23005 | D:8 | Bought a bread ration for 48 gold pieces
23090 | Orc:1 | Found a deep blue altar of Sif Muna.
23135 | Orc:1 | Identified Sif Muna's Tome of Hexes
23157 | Orc:1 | Found Wudwoodai's Magical Wand Boutique.
23534 | Orc:2 | Reached XP level 13. HP: 54/100 MP: 23/23
24169 | D:8 | Bought a meat ration for 48 gold pieces
24169 | D:8 | Bought a meat ration for 48 gold pieces
24169 | D:8 | Bought a bread ration for 48 gold pieces
24170 | D:8 | Bought a meat ration for 48 gold pieces
24170 | D:8 | Bought an apple for 9 gold pieces
24170 | D:8 | Bought a bread ration for 48 gold pieces
24246 | Orc:4 | Entered Level 4 of the Orcish Mines
24246 | Orc:4 | Found a roughly hewn altar of Beogh.
24530 | Orc:4 | Reached skill level 1 in Armour
25296 | Orc:4 | Reached skill level 5 in Armour
25345 | Orc:4 | Found Istokh's Antique Weapon Emporium.
25351 | Orc:4 | Found Ygguisch's Antique Armour Shop.
25357 | Orc:4 | Found Juimur's Antique Weapon Emporium.
25359 | Orc:4 | Found Gramun's Magical Wand Shop.
25368 | Orc:4 | Juimur's Antique Weapon Emporium was a mimic.
25388 | Orc:4 | Bought a glowing robe for 19 gold pieces
25539 | Orc:4 | Found a staircase to the Elven Halls.
25998 | D:8 | Noticed a giant amoeba
26028 | D:8 | Killed a giant amoeba
26028 | D:8 | Reached skill level 16 in Dodging
26106 | D:8 | Noticed an ogre mage
26119 | D:8 | Killed an ogre mage
26161 | D:8 | Killed an unseen horror
26209 | D:8 | Noticed a hill giant
26229 | D:8 | Killed a hill giant
27474 | D:13 | Found Qumu's Pet Rocks.
27858 | D:13 | Noticed Maurice
27983 | D:13 | Got a brightly glowing hand axe
27984 | D:13 | Identified the hand axe "Pily" {chop, Dex+2} (You found it on level 13 of the Dungeon)
28080 | D:13 | Killed Maurice
28117 | D:13 | Noticed a four-headed hydra
28278 | D:8 | Bought a meat ration for 48 gold pieces
28278 | D:8 | Bought a bread ration for 48 gold pieces
28348 | D:6 | Bought a meat ration for 56 gold pieces
28348 | D:6 | Bought an apple for 11 gold pieces
28348 | D:6 | Bought a meat ration for 56 gold pieces
28348 | D:6 | Bought a meat ration for 56 gold pieces
28348 | D:6 | Bought a meat ration for 56 gold pieces
28643 | D:13 | Got a crude chain mail
28657 | D:13 | Identified the +3 chain mail of Qiruan {rF+ rC+ Stlth++} (You found it on level 13 of the Dungeon)
28688 | D:13 | Found a glowing golden altar of the Shining One.
28743 | D:13 | Reached skill level 17 in Dodging
28841 | D:13 | Killed a four-headed hydra
29053 | D:13 | Found a roughly hewn altar of Beogh.
29140 | D:14 | Entered Level 14 of the Dungeon
29197 | D:14 | Found Saoziom's General Store.
29213 | D:14 | Bought a scroll of teleportation for 42 gold pieces
29213 | D:14 | Bought 2 scrolls of enchant armour for 154 gold pieces
29645 | Lair:4 | Killed mrdali's ghost
29794 | Lair:4 | Killed a five-headed hydra
29882 | Lair:5 | Noticed a five-headed hydra
29888 | Lair:5 | Killed a five-headed hydra
29888 | Lair:5 | Reached skill level 10 in Armour
30223 | Lair:5 | Killed a seven-headed hydra
30434 | Lair:6 | Gained mutation: You resist negative energy. [level up]
30434 | Lair:6 | Reached XP level 14. HP: 55/103 MP: 20/20
30637 | Lair:7 | Killed a death yak
31292 | Lair:8 | Found a burning altar of Makhleb.
31293 | Lair:8 | Noticed a sun demon
31309 | Lair:8 | Killed a sun demon
31528 | Lair:8 | Found a gateway to Hell.
31537 | Lair:8 | Got a brightly glowing buckler
31544 | Lair:8 | Identified the +3 buckler of the Echidna {rPois Stlth+} (You found it on level 8 of the Lair of Beasts)
32053 | Lair:3 | Noticed an eight-headed hydra
32061 | Lair:3 | Killed an eight-headed hydra
32425 | D:14 | Found Ucoistya's Antique Armour Emporium.
32454 | D:14 | Noticed Nessos
32463 | D:14 | Noticed an eight-headed hydra
32476 | D:14 | Killed Nessos
32505 | D:14 | Killed an eight-headed hydra
32505 | D:14 | Reached skill level 10 in Crossbows
32583 | D:14 | Noticed a seven-headed hydra
32599 | D:14 | Killed a seven-headed hydra
32773 | D:14 | Found Nujiuc's Antique Weapon Shop.
32791 | D:14 | Found Ysai's Book Shop.
33010 | D:14 | Noticed Erica
33018 | D:14 | Killed Erica
33218 | D:14 | Noticed Aizul
33243 | D:15 | Entered Level 15 of the Dungeon
33432 | D:15 | Found a labyrinth entrance.
33437 | D:15 | Noticed Roxanne
33441 | Lab | Entered a labyrinth
34098 | Lab | Got a dazzling dagger
34100 | Lab | Identified the cursed dagger "Orb Guardian's Doom" {freeze, rElec rPois} (You found it in a labyrinth)
34237 | D:15 | Found an ancient bone altar of Kikubaaqudgha.
34255 | D:15 | Noticed Snorg
34327 | D:15 | Killed Snorg
34331 | D:15 | Found a blossoming altar of Fedhas.
34897 | D:14 | Found Deav's Magic Scroll Emporium.
34906 | D:14 | Bought a scroll of teleportation for 51 gold pieces
34906 | D:14 | Bought a scroll of teleportation for 51 gold pieces
34906 | D:14 | Bought a scroll of remove curse for 51 gold pieces
35527 | D:15 | Noticed Nergalle
35608 | D:15 | Killed Nergalle
35913 | D:16 | Noticed Agnes
36097 | D:16 | Reached XP level 15. HP: 80/110 MP: 19/19
36609 | D:16 | Killed Agnes
36609 | D:16 | Reached skill level 15 in Crossbows
37604 | D:17 | Found Sielicvu's Magic Scroll Shoppe.
37700 | D:17 | Bought a scroll of fear for 63 gold pieces
37700 | D:17 | Bought a scroll of fear for 63 gold pieces
37700 | D:17 | Bought a scroll of recharging for 99 gold pieces
38251 | D:17 | Got a bloodstained robe
38299 | D:17 | Identified the +2 robe "Raozitzo" {Dex-2 Stlth+} (You found it on level 17 of the Dungeon)
39098 | Snake:1 | Entered Level 1 of the Snake Pit
40304 | Snake:1 | Got a dazzling cloak
40308 | Snake:1 | Identified the cursed -1 cloak of the Earth {Str-4 Dex+4} (You found it on level 1 of the Snake Pit)
41054 | Snake:2 | Reached skill level 18 in Dodging
41486 | Snake:2 | Noticed Donald
42096 | Snake:3 | Reached XP level 16. HP: 86/117 MP: 18/18
42396 | Snake:4 | Got a dazzling scimitar
42397 | Snake:4 | Identified the cursed +4,+6 scimitar of Evolution {slice, rC+} (You found it on level 4 of the Snake Pit)
42801 | Snake:4 | Found Skodechi's Jewellery Shoppe.
42806 | Snake:4 | Bought a cursed ring of hunger for 34 gold pieces
42866 | Snake:4 | Found Revviaq Hoob's Magical Wand Shop.
43200 | Snake:4 | Found Putoiz's Armour Emporium.
43721 | Snake:4 | Found Smekebb's Magic Scroll Emporium.
43839 | Shoals:1 | Entered Level 1 of the Shoals
43992 | Snake:5 | Entered Level 5 of the Snake Pit
44056 | Snake:5 | Noticed Lamia
44443 | Snake:2 | Killed Donald
45206 | D:17 | Reached skill level 19 in Dodging
45428 | D:17 | Found a staircase to the Vaults.
45838 | D:14 | Bought 2 scrolls of identify for 56 gold pieces
45838 | D:14 | Bought a meat ration for 56 gold pieces
46516 | Vaults:1 | Entered Level 1 of the Vaults
46929 | Vaults:1 | Reached XP level 17. HP: 74/123 MP: 16/16
47186 | Vaults:1 | Found Ullos' Distillery.
47193 | Vaults:1 | Bought a potion of heal wounds for 60 gold pieces
47368 | Vaults:1 | Noticed Azrael
47429 | Vaults:1 | Killed Azrael
47670 | Vaults:1 | Noticed a vault warden
47697 | Vaults:1 | Killed a vault warden
48070 | Vaults:1 | Reached skill level 20 in Dodging
48535 | Vaults:1 | Learned a level 2 spell: Blink
48588 | Vaults:1 | Reached skill level 1 in Translocations
49170 | Vaults:2 | Reached skill level 5 in Translocations
49376 | Vaults:2 | Noticed Whales' ghost (mighty DsFE)
49798 | Vaults:2 | Found Shij Twoj's Distillery.
49806 | Vaults:2 | Bought 2 potions of curing for 64 gold pieces
50353 | Vaults:2 | Learned a level 4 spell: Passage of Golubria
51168 | Vaults:3 | Noticed Kirke
51181 | Vaults:3 | Killed Kirke
51445 | Vaults:3 | Gained mutation: You passively map a large area around you. [level up]
51445 | Vaults:3 | Reached XP level 18. HP: 66/130 MP: 14/14
51552 | Vaults:3 | Reached skill level 15 in Armour
51591 | Vaults:3 | Noticed a sphinx
51605 | Vaults:3 | Killed a sphinx
52581 | Vaults:3 | Reached skill level 1 in Spellcasting
53001 | Vaults:3 | Found a staircase to the Hall of Blades.
53410 | Vaults:3 | Found a staircase to the Crypt.
53410 | Vaults:3 | Found an ancient bone altar of Kikubaaqudgha.
53411 | Vaults:3 | Found a basalt altar of Yredelemnul.
54633 | Vaults:3 | Reached skill level 5 in Spellcasting
54727 | Vaults:4 | Noticed Frederick
55099 | D:6 | Bought a meat ration for 56 gold pieces
55099 | D:6 | Bought a meat ration for 56 gold pieces
55111 | D:6 | Bought a snozzcumber for 5 gold pieces
55111 | D:6 | Bought a choko for 5 gold pieces
55531 | D:12 | Bought a scroll of acquirement for 780 gold pieces
55667 | D:14 | Killed Aizul
55995 | D:14 | Bought an ichor-stained plate armour for 756 gold pieces
56016 | D:14 | Identified the cursed -4 plate armour "Reodiwe" {Dex-3 Int-1 Dam+4} (You bought it in a shop on level 14 of the Dungeon)
56353 | Snake:4 | Bought the +1 helmet of Magic {Str+4 Dex+3} for 761 gold pieces
56578 | D:12 | Bought a scroll of enchant weapon I for 82 gold pieces
56578 | D:12 | Bought 3 scrolls of identify for 90 gold pieces
56691 | D:8 | Bought a scroll of enchant weapon II for 66 gold pieces
56691 | D:8 | Bought a scroll of fear for 42 gold pieces
56691 | D:8 | Bought a scroll of enchant weapon II for 66 gold pieces
56691 | D:8 | Bought a scroll of fear for 42 gold pieces
56691 | D:8 | Bought a scroll of fear for 42 gold pieces
57024 | D:14 | Bought a scroll of enchant armour for 93 gold pieces
57166 | D:17 | Bought a scroll of enchant armour for 99 gold pieces
57171 | D:17 | Learned a level 2 spell: Swiftness
57414 | Vaults:4 | Reached skill level 1 in Charms
57539 | Vaults:4 | Noticed a sphinx
57547 | Vaults:4 | Killed a sphinx
57547 | Vaults:4 | Reached skill level 1 in Air Magic
57572 | Vaults:4 | Noticed Boris
58008 | D:18 | Reached XP level 19. HP: 115/137 MP: 12/12
58764 | D:18 | Got a pitted helmet
58768 | D:18 | Identified the +2 helmet of the Peasants {Str+3} (You acquired it on level 18 of the Dungeon)
60436 | D:19 | Noticed Louise
60447 | D:19 | Killed Louise
60447 | D:19 | Reached skill level 5 in Charms
60596 | D:19 | Noticed Frances
61027 | D:19 | Killed Frances
61647 | D:20 | Entered Level 20 of the Dungeon
62077 | D:20 | Reached skill level 5 in Air Magic
64625 | Vaults:1 | Bought a potion of experience for 1000 gold pieces
64626 | Vaults:1 | Reached XP level 20. HP: 105/145 MP: 12/12
64749 | Crypt:1 | Entered Level 1 of the Crypt
64836 | Crypt:1 | Reached XP level 21. HP: 109/151 MP: 12/12
67360 | Shoals:3 | Reached skill level 10 in Spellcasting
67508 | Shoals:4 | Noticed Nikola
67682 | Shoals:5 | Entered Level 5 of the Shoals
67688 | Shoals:5 | Noticed Ilsuiw
68213 | Shoals:4 | Killed Nikola
68925 | Snake:4 | Killed Lamia
69992 | D:14 | Bought 3 scrolls of teleportation for 153 gold pieces
71313 | Snake:5 | Reached XP level 22. HP: 117/158 MP: 14/14
72013 | Snake:5 | Got a serpentine rune of Zot
75658 | D:22 | Learned a level 2 spell: Repel Missiles
75746 | D:22 | Found a one-way gate leading to the halls of Pandemonium.
77186 | D:23 | Found Ashe The's General Store.
77195 | D:23 | Bought a scroll of blinking for 60 gold pieces
77195 | D:23 | Bought 2 potions of heal wounds for 66 gold pieces
77195 | D:23 | Bought a scroll of enchant armour for 60 gold pieces
77446 | D:24 | Reached skill level 15 in Spellcasting
77974 | D:24 | Found a one-way gate to the infinite horrors of the Abyss.
79221 | Orc:1 | Bought a wand of teleportation (5) for 378 gold pieces
79528 | D:6 | Bought a bread ration for 56 gold pieces
79528 | D:6 | Bought a meat ration for 56 gold pieces
79528 | D:6 | Bought a meat ration for 56 gold pieces
80196 | Shoals:1 | Found an ancient bone altar of Kikubaaqudgha.
80394 | Shoals:3 | Reached XP level 23. HP: 132/164 MP: 13/13
80589 | Shoals:2 | Noticed Polyphemus
80605 | Shoals:2 | Killed Polyphemus
81159 | Shoals:5 | Got a barnacled rune of Zot
81237 | Shoals:4 | Found Yticlun's Food Boutique.
82222 | Crypt:2 | Learned a level 4 spell: Control Teleport
82286 | Crypt:2 | Found a staircase to the Tomb.
84541 | D:25 | Entered Level 25 of the Dungeon
86572 | D:26 | Learned a level 3 spell: Flight
86590 | D:26 | Noticed yogaFLAME's ghost (great DESu)
86887 | D:27 | Entered Level 27 of the Dungeon
88286 | Vaults:5 | Entered Level 5 of the Vaults
88354 | Vaults:5 | Reached XP level 24. HP: 138/172 MP: 4/9
89592 | Vaults:5 | Got an ancient steel ring
89716 | Vaults:5 | Got a heavily runed amber ring
90099 | Vaults:5 | Got a faintly glowing platinum ring
90222 | Vaults:5 | Got a glittering amber ring
90472 | Vaults:5 | Identified the ring of the Clouds {cTele Dex+3 Int+5} (You took it off an ironheart preserver on level 5 of the Vaults)
90474 | Vaults:5 | Identified the ring "Moenopit" {cTele +Rage Str-3 Stlth+} (You took it off an ironheart preserver on level 5 of the Vaults)
90475 | Vaults:5 | Identified the ring "Blixinte" {rF++ SInv} (You took it off a vault guard on level 5 of the Vaults)
90476 | Vaults:5 | Identified the ring "Xuecuirch" {Hunger Str+4 Dex+4} (You took it off a vault warden on level 5 of the Vaults)
91375 | Vaults:5 | Noticed a bone dragon
92306 | Vaults:5 | Killed a bone dragon
92617 | Vaults:5 | Learned a level 5 spell: Phase Shift
92620 | Vaults:5 | Got a silver rune of Zot
93337 | D:14 | Bought 13 silver bolts for 109 gold pieces
93987 | Shoals:4 | Bought a bread ration for 52 gold pieces
93987 | Shoals:4 | Bought a bread ration for 52 gold pieces
93987 | Shoals:4 | Bought a bread ration for 52 gold pieces
93987 | Shoals:4 | Bought a bread ration for 52 gold pieces
94514 | D:5 | Bought a potion of heal wounds for 78 gold pieces
95371 | D:17 | Bought a scroll of teleportation for 54 gold pieces
95639 | D:5 | Bought a wand of teleportation for 312 gold pieces
96526 | D:27 | Found a shimmering altar of Xom.
96872 | D:27 | Reached XP level 25. HP: 91/178 MP: 8/8
97001 | D:27 | Noticed a golden dragon
97014 | D:27 | Killed a golden dragon
97014 | D:27 | Reached skill level 21 in Dodging
98264 | Zot:1 | Entered Level 1 of the Realm of Zot
100085 | Zot:2 | Noticed a Killer Klown
100120 | Zot:2 | Killed a Killer Klown
100264 | Zot:3 | Noticed a golden dragon
100303 | Zot:2 | Noticed a golden dragon
100312 | Zot:2 | Killed a golden dragon
100367 | Zot:1 | Reached skill level 22 in Dodging
100844 | Zot:4 | Noticed a golden dragon
100860 | Zot:4 | Killed a golden dragon
100971 | Zot:5 | Entered Level 5 of the Realm of Zot
101094 | Zot:5 | Reached XP level 26. HP: 126/185 MP: 6/6
101379 | Zot:5 | Noticed an orb of fire
101399 | Zot:5 | Killed an orb of fire
101407 | Zot:5 | Noticed an orb of fire
101407 | Zot:5 | Noticed an orb of fire
101407 | Zot:5 | Noticed an orb of fire
101428 | Zot:5 | Killed an orb of fire
101428 | Zot:5 | Reached skill level 23 in Dodging
101431 | Zot:5 | Noticed a Killer Klown
101431 | Zot:5 | Noticed an ancient lich
101431 | Zot:5 | Noticed an orb of fire
101524 | Zot:5 | Killed an orb of fire
101693 | Zot:5 | Killed a Killer Klown
101774 | Zot:5 | Gained mutation: Your magical capacity is low (-10% MP). [an orb of fire]
101792 | Zot:5 | Killed an orb of fire
102457 | Temple | Lost mutation: Your magical capacity is low (-10% MP). [potion of cure mutation]
103744 | Zot:5 | Killed an ancient lich
103908 | Zot:5 | Reached skill level 24 in Dodging
103908 | Zot:5 | Reached XP level 27. HP: 122/191 MP: 4/4
104051 | Zot:5 | Gained mutation: You are clumsy (Dex -1). [an orb of fire]
104056 | Zot:5 | Killed an orb of fire
104107 | Zot:5 | Got the Orb of Zot
104134 | Zot:5 | Noticed Geclyd the pandemonium lord
104338 | D:23 | Got a shimmering plate armour
104339 | D:23 | Identified the +7 plate armour of Tutsiops {Str+1} (You found it on level 23 of the Dungeon)
104511 | D:18 | Noticed Zainal the pandemonium lord
104792 | D:7 | Noticed Gutricvu the pandemonium lord
104852 | D:7 | Noticed Egaesm the pandemonium lord
104951 | D:4 | Noticed Jimmisah the pandemonium lord
105055 | D:2 | Noticed Psiaxzim the pandemonium lord
105100 | D:1 | pubby: pepe
105101 | D:$ | Escaped with the Orb!
Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 | 16-18 | 19-21 | 22-24 | 25-27 || total
-------------------------+-------+-------+-------+-------+-------+-------+-------+-------+-------++-------
Melee: Quarterstaff | 136 | 187 | 294 | 18 | | | | | || 635
Spear | | 11 | | | | | | | || 11
Dagger | | 2 | | | | | | | || 2
Staff | | | | 340 | 338 | 86 | 110 | 18 | 41 || 933
Crossbow | | | | 1 | | | | | 1 || 2
Club | | | | | 25 | | | | || 25
Fire: Blowgun | | 21 | 22 | 218 | 112 | | | | || 373
Crossbow | | 17 | 210 | 432 | 792 | 1104 | 1312 | 2003 | 724 || 6594
Throw: Dart | | | 8 | 5 | 3 | | | | || 16
Stone | | | 3 | | | | | | || 3
Cast: Apportation | | | | 1 | | | 2 | 25 | 64 || 92
Blink | | | | | | 1 | 33 | 52 | 15 || 101
Swiftness | | | | | | | 12 | 133 | 41 || 186
Passage of Golubr | | | | | | | 1 | | || 1
Repel Missiles | | | | | | | | 106 | 2 || 108
Control Teleport | | | | | | | | 7 | 1 || 8
Summon Small Mamm | | | | | | | | 2 | || 2
Invok: Vitalisation | | 1 | 4 | 4 | 12 | 22 | 20 | 46 | 18 || 127
Recite | | | 1 | 5 | 14 | 2 | 2 | 3 | || 27
Imprison | | | | 1 | | | 1 | 3 | 4 || 9
Abil: Device Recharging | | | 3 | 4 | 8 | 8 | 2 | 12 | 6 || 43
Evoke Teleport Co | | | | | | | 1 | | || 1
Evoke Flight | | | | | | | | 9 | || 9
Evoke: Wand | 1 | 3 | 14 | 56 | 38 | 47 | 21 | 57 | 43 || 280
Rod | | | 40 | 188 | 268 | 173 | 98 | 221 | 48 || 1036
Use: Scroll | | 9 | 15 | 26 | 24 | 25 | 18 | 28 | 10 || 155
Potion | | | 4 | 7 | 4 | 6 | 8 | 12 | 2 || 43
Stab: Paralysed | | | | 5 | | | | | || 5
Sleeping | | | | 1 | | 1 | | | || 2
By the way, do any of you play DCSS online? I know there is an online tournament every year, was wondering if F.DS had a team for it.
-
I've tried to play online, but there's a little bit of lag before I move and it just is never as much fun as playing offline for that reason.
Combine that with the tournaments being designed as a "Are you unemployed? y/n" shebang and I am not so hyped about them.
-
Wooo I beat ToME!! (Normal, roguelike.) Dion the Lvl 50 Cursed Dwarf. Apparently very very skilled at being cursed.
I took Rampage and Predator for additional categories...I didn't get Predator until very late, but Rampage is really excellent. Heavy investment in Gloom, my character was very gloomy, much like Eeyore or Droopy the Dog. Inscription setup was Primal, Regeneration x2, Heroism, and Teleportation for emergencies. And for prodigies I took Superpower, then Draconic Body, for general robustness. Too much loot to even mention...among other things three complete artifact armour sets, a $4000 custom lamp named Jack, and a charm that transformed me into a tree.
(http://i.imgur.com/lNLypPZ.jpg)
My weapon of choice was The Black Spike, although I had alternatives for foes who resisted darkness damage. My armour of choice, the Black Plate, sounds like it should be part of an artifact set but it wasn't. However it was very useful for reflecting damage. The Shard of Insanity, which allowed me to plague my enemies with Inner Demons, saved me more than a few times. My size was 'huge', I estimate ~20 feet tall, which was hopefully intimidating.
Finally I had the Blood of Life (1-up), the Ring of Death (1-up), and the Elixir of Invulnerability (invincibility star) in case things went truly wrong...and I consumed them all before the end!
Guess I'll try Hard mode...I can't believe there's three higher difficulty levels than this!!!
-
Congrats! I still haven't beaten the game. I think you must have more time than me (for roguelikes) because I've been running that Time Warden character I was mentioning earlier for the last week or two and I am just about to meet the Master (which makes it the 2nd most successful character I've ever had)*.
Did you have any deaths?
*The most successful died in the Ambush, though I can't find a record of it in the ToME vault and I can't remember what it was.
-
Oh hey, I can apparently just link characters since I play online:
http://te4.org/characters/21944/tome/01744521-09ea-4273-a528-594b13e2d43f
This is my current character.
-
The latest update for Necrodancer was pretty awesome but now I keep dying on floor one because I can never resist bombing the Shiner...
-
So, now that you've won... Which is better, DCSS or ToME?
-
Congrats! I still haven't beaten the game. I think you must have more time than me (for roguelikes)
Heh heh...I may have a slight problem...
because I've been running that Time Warden character I was mentioning earlier for the last week or two and I am just about to meet the Master (which makes it the 2nd most successful character I've ever had)*.
Did you have any deaths?
*The most successful died in the Ambush, though I can't find a record of it in the ToME vault and I can't remember what it was.
The Master's pretty tough, he killed one of my Brawlers when he appeared right at the stairs and cut off my escape. The ambush hasn't killed me yet but it really does catch you off guard. One thing I like about this game is the general tempo...of course there's hordes of trash foes, but there are lots of hair-raising situations in which you can *almost* die. And then actually die sometimes. And then you're so enraged you immediately start another character.
In roguelike mode you only get one life, except for the game-sponsored items I mentioned earlier. I know that's pretty cheesy, but hey, even NetHack had amulets of life saving. I lost the Blood of Life early to the fight with that guy who betrays you and his Drolem (dragon/golem). It was at that point, when I created an army of Drolem demons (or 'Drolemons') that I realized the power of the Shard of Insanity. I popped the Ring of Death RIGHT before the final area, to one of the four mini-bosses, which really pissed me off, but it really upped the stakes for the boss fight. I used the Elixir of Invulnerability during the battle but it didn't do as much as I hoped.
So, now that you've won... Which is better, DCSS or ToME?
This is a lame answer, but it's hard to pick because they're not trying to be the same game...Gut feeling is DCSS but that might not be fair, because it has the emotional resonance of NetHack for me personally. I like both games for different reasons.
I love the deepness of ToME's lore, but I also love the starkness of DCSS's no-nonsense style. It's cool how race is more important than class in DCSS, and the other way around in ToME. The emphasis on tactics in ToME compared to strategy in DCSS. More focus in DCSS, or more exploration and non-linearity in ToME. The cinematic moments in ToME are hard-hitting, but can be repetitive. After a while you definitely feel the lack of vaults in ToME compared to DCSS. And maybe it could stand to trim the fat a little--do we really need 9 levels of Dreadfell? Do we really need 4 prides of the Orcs? Although arguably the same could be said of 4 Hells. And overall the range of variety is fantastic.
I'd say though it's a great roguelike experience. Good pacing, you can feel like your character is advancing but also constantly in danger. It's so much fun when you get to pick a new category or prodigy. I recommend giving it a shot!
-
The latest update for Necrodancer was pretty awesome but now I keep dying on floor one because I can never resist bombing the Shiner...
The new Melody character is fun. I haven't had interest in the alternative characters before.
-
The latest update for Necrodancer was pretty awesome but now I keep dying on floor one because I can never resist bombing the Shiner...
The new Melody character is fun. I haven't had interest in the alternative characters before.
I've been testing the waters with Aria but damn is it hard.
-
Wait what I won crawl again? Apparently Yredelemnul is really strong, especially with faith. Once the undead servants started appearing, I literally tabbed through everything except Zot. Zot killed almost all of my servants, but oh well, I still won. Vaults: 5 was a cakewalk though.
Dungeon Crawl Stone Soup version 0.15.0-8-gb109cf8 (tiles) character file.
1525311 edda the Shatterer (level 25, 265/265 HPs)
Began as an Ogre Death Knight on Feb 27, 2015.
Was the Champion of Yredelemnul.
Escaped with the Orb
... and 3 runes on Feb 28, 2015!
The game lasted 04:16:12 (74721 turns).
edda the Shatterer (Ogre Death Knight) Turns: 74721, Time: 04:16:12
HP 265/265 AC 41 Str 28 XL: 25 Next: 12%
MP 40/40 EV 11 Int 10 God: Yredelemnul [******]
Gold 3495 SH 0 Dex 16 Spells: 2 memorised, 21 levels left
rFire + + . SeeInvis . C - +9 giant spiked club (drain)
rCold + . . Clarity . K - +9 armour of the Dragon King {rPois rF+ rC+ MR+}
rNeg . . . rCorr . (shield restricted)
rPois + rRot . S - +4 hat of Greed {rF+ Dex+2}
rElec + Spirit . O - +2 cloak {MR+}
SustAb . Warding . (gloves unavailable)
rMut . Stasis . (boots unavailable)
Gourm . k - amulet of faith
MR +++++ c - ring of Sunlight {rElec MR++ AC+2}
d - ring of regeneration
@: almost entirely resistant to hostile enchantments, extremely unstealthy
A: unfitting armour, blurry vision 1, tough skin 1
a: Animate Dead, Recall Undead Slaves, Injury Mirror, Drain Life, Enslave Soul,
Renounce Religion
0: Orb of Zot
}: 3/15 runes: serpentine, barnacled, silver
You escaped.
You worshipped Yredelemnul.
Yredelemnul was exalted by your worship.
You were not hungry.
You visited 9 branches of the dungeon, and saw 53 of its levels.
You also visited: Ice Cave.
You collected 5510 gold pieces.
You spent 2015 gold pieces at shops.
Inventory:
Hand weapons
C - a +9 giant spiked club of draining (weapon)
Missiles
g - 128 large rocks (quivered)
Armour
K - the +9 armour of the Dragon King (worn) {rPois rF+ rC+ MR+}
(You bought it in a shop on level 1 of the Orcish Mines)
It protects you from fire.
It protects you from cold.
It protects you from poison.
It affects your resistance to hostile enchantments.
O - a +2 cloak of magic resistance (worn)
S - the +4 hat of Greed (worn) {rF+ Dex+2}
(You found it on level 11 of the Dungeon)
It affects your dexterity (+2).
It protects you from fire.
Magical devices
i - a wand of teleportation (5)
s - a wand of fire (3)
B - a wand of disintegration (7)
I - a wand of fire (6)
N - a wand of lightning (9)
P - a wand of fire (7)
T - a wand of heal wounds (4)
V - a wand of lightning (8)
X - a wand of digging (4)
Comestibles
l - 24 bread rations
u - 4 royal jellies
Scrolls
a - 2 scrolls of silence
h - 17 scrolls of remove curse
j - 15 scrolls of teleportation
w - 2 scrolls of vulnerability
D - 2 scrolls of summoning
G - 8 scrolls of identify
H - 5 scrolls of fog
J - 3 scrolls of recharging
M - 2 scrolls of immolation
Q - 3 scrolls of fear
W - 3 scrolls of magic mapping
Y - a scroll of amnesia
Z - 5 scrolls of blinking
Jewellery
c - the ring of Sunlight (right hand) {rElec MR++ AC+2}
(You took it off a minotaur on level 3 of the Depths)
[ring of protection]
It affects your AC (+2).
It insulates you from electricity.
It affects your resistance to hostile enchantments.
d - a ring of regeneration (left hand)
k - an amulet of faith (around neck)
o - an uncursed ring of sustain abilities
y - an uncursed ring of flight
U - an uncursed ring of see invisible
Potions
e - 19 potions of curing
f - 8 potions of invisibility
m - 5 potions of might
n - a potion of berserk rage
q - a potion of restore abilities
t - 2 potions of agility
x - 7 potions of magic
z - 9 potions of brilliance
A - 8 potions of haste
E - a potion of cure mutation
F - 2 potions of resistance
L - 6 potions of cancellation
Miscellaneous
r - a lamp of fire
v - a fan of gales
R - a phial of floods
Skills:
+ Level 18.3 Fighting
- Level 22.0 Maces & Flails
+ Level 14.0 Throwing
+ Level 17.4 Armour
+ Level 17.1 Dodging
+ Level 18.8 Invocations
+ Level 12.0 Evocations
You had 21 spell levels left.
You knew the following spells:
Your Spells Type Power Failure Level Hunger
a - Apportation Tloc #......... 100% 1 ##.....
b - Blink Tloc N/A 100% 2 ###....
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Temple (1/1) D:7 Orc (4/4) D:9
Elf (0/3) Orc:4 Lair (8/8) D:9 Shoals (5/5) Lair:6
Snake (5/5) Lair:5 Slime (0/6) Lair:7 Vaults (5/5) D:14
Crypt (0/3) Vaults:2 Depths (5/5) D:15 Zot (5/5) Depths:5
Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Qazlal
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
The Shining One
Beogh
Lugonu
Shops:
D:10 % Orc:1 [((*( Orc:4 [(:* Snake:2 % Vaults:1 ![ Depths:2 (
Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:4 Depths:5
Abyss: Depths:1 Depths:4 Depths:5
Pandemonium: Depths:1 Depths:3
Ziggurat: Depths:3
Trove: D:13 (give +4 ice dragon armour)
Annotations:
D:6 funny door
D:9 digvault
Innate Abilities, Weirdness & Mutations
You are too large for most types of armour.
You have tough skin (AC +1).
Your vision is a little blurry.
Message History
Your bone dragon bites the infernal demonspawn.
Your bone dragon claws the infernal demonspawn!
Your bone dragon tramples the infernal demonspawn!
The infernal demonspawn stumbles backwards!
There is a staircase leading out of the dungeon here.
The infernal demonspawn hits you but does no damage.
Your bone dragon bites the infernal demonspawn but does no damage.
Your bone dragon claws the infernal demonspawn.
Your bone dragon closely misses the infernal demonspawn.
You barely miss the infernal demonspawn.
The infernal demonspawn is heavily wounded.
The infernal demonspawn hits you but does no damage.
You impale the infernal demonspawn!!
The infernal demonspawn is almost dead.
Your bone dragon bites the infernal demonspawn!!
The infernal demonspawn dies!
Things that are here:
a halberd; a chain mail; an infernal demonspawn corpse
There is a staircase leading out of the dungeon here.
You have escaped!
#......>.#
#........#
#........################
#........................
#........#####...#######.
#................# #.
#.......##'##....# #.
#.......#...#...## #.
#####.###.8.###.# #.
#.#.......#.# #.
#.#.8.@.8.#.# #.
#.#...ZD).#.# #####.
#.###.8.###.####.....
#...#...#............
#...##'##...####.....
#....(......####.....
#.....###...........)
##....# ##..###......
####.# #.Z.##.#.##.
#.# ##.......##.
########.# #......###.
You could see a friendly bone dragon and a friendly goblin zombie.
Vanquished Creatures
4 orbs of fire
2 ancient liches (Zot:5)
The ghost of ErikTheRed the Meteorologist, a legendary TeAE of Vehumet (Zot:5)
Saint Roka (Shoals:5)
A Killer Klown (Zot:5)
4 golden dragons
2 electric golems (Zot:5)
5 tentacled monstrosities
15 Orb Guardians
An Ice Fiend (Depths:2)
A quicksilver dragon (Depths:4)
3 liches
Polyphemus (Shoals:2)
An Executioner (Zot:2)
A kraken (Shoals:1)
2 sphinxes
A thorn hunter (Depths:2)
2 storm dragons
Agnes (Vaults:1)
2 shadow dragons (Vaults:5)
The ghost of ardeidae the Eclecticist, a mighty TeAE of Vehumet (Snake:1)
7 fire giants
8 greater nagas
10 vault wardens
7 frost giants
A draconian scorcher (Depths:5)
2 orc warlords
Aizul (Snake:1)
2 iron dragons
Louise (D:14)
A balrug (Depths:5)
A draconian knight (Zot:1)
4 emperor scorpions
Gastronok (Lair:2)
Jorgrun (Depths:3)
A reaper (Depths:2)
3 draconian annihilators
A spriggan defender (Depths:5)
6 very ugly things
11 stone giants
3 draconian callers
2 vampire knights
A green draconian (Zot:5)
A war gargoyle (Vaults:5)
Azrael (D:14)
A deep elf annihilator (Depths:2)
2 yellow draconians
2 white draconians (Zot:1)
A pale draconian (Zot:1)
2 dire elephants
A purple draconian (Zot:5)
2 salamander firebrands (Depths:3)
4 black draconians
2 mottled draconians (Depths:5)
8 ettins
2 minotaurs
5 fire dragons
7 merfolk impalers
6 ironheart preservers
A crystal guardian (Vaults:1)
16 vault guards
12 yaktaur captains
A hydra (Lair:3)
Fannar (D:15)
A deep elf high priest (Vaults:5)
5 spriggan air magi
7 ice dragons
Harold (Lair:6)
4 great orbs of eyes
2 death cobs
10 naga warriors
6 ogre magi
Erica (D:11)
5 deep troll earth magi
A siren (Shoals:2)
7 centaur warriors
3 merfolk aquamancers
An alligator snapping turtle (Shoals:5)
A tengu warrior (Depths:1)
9 anacondas
6 shock serpents
A satyr (Shoals:5)
4 deep troll shamans
8 spriggan berserkers
A catoblepas (Depths:2)
3 death yaks (Lair:5)
3 naga sharpshooters
An orc high priest (Orc:4)
A sun demon (Depths:5)
Nergalle (Lair:5)
A spriggan (Depths:2)
A salamander mystic (Snake:2)
A fire crab (Shoals:2)
Erolcha (Orc:4)
9 sea snakes
A fire crab (shapeshifter) (Vaults:2)
2 deep elf knights
10 skeletal warriors
An unseen horror (D:14)
A naga ritualist (Snake:4)
10 deep trolls
13 orc knights
4 giant orange brains
3 ice statues (IceCv)
4 flayed ghosts
A necromancer (Vaults:3)
2 deep elf summoners
Pikel (D:7)
2 deep elf conjurers
6 hill giants
A wizard (Depths:1)
2 harpies (Vaults:1)
A hellion (Depths:2)
A mana viper (shapeshifter) (Vaults:5)
4 orc sorcerers
A human zombie (Vaults:3)
6 salamanders
6 ironbrand convokers
A frost giant zombie (Vaults:3)
4 cyclopes
A water nymph (Shoals:4)
3 fauns
3 mana vipers
A red wasp (Vaults:3)
4 griffons
45 ugly things
An elephant (shapeshifter) (D:15)
6 manticores
2 phantasmal warriors (Depths:3)
3 elephants (Lair:8)
4 wolf spiders
14 guardian serpents
4 moths of wrath
A drowned soul (Shoals:5)
20 black mambas
A centaur zombie (D:15)
Joseph (D:11)
5 mermaids
10 naga magi
A torpor snail (Depths:5)
7 spiny frogs
5 vault sentinels
3 fire drakes
A gargoyle (D:13)
A spiny frog (shapeshifter) (Vaults:1)
A demonic crawler (Vaults:1)
3 komodo dragons
34 yaktaurs
2 kobold demonologists
A komodo dragon (shapeshifter) (D:15)
An efreet (D:14)
4 iron devils
2 deep elf priests (Vaults:4)
7 trolls
A merfolk (shapeshifter) (Depths:2)
11 merfolk
2 freezing wraiths
3 polar bears
14 blink frogs
2 tengu conjurers (D:13)
7 ravens
A raiju (shapeshifter) (Vaults:1)
A raven (shapeshifter) (D:15)
9 two-headed ogres
14 slime creatures
4 boulder beetles
2 wind drakes
A vampire (Depths:1)
2 basilisks
5 wyverns
4 air elementals
3 wraiths
53 yaks
8 redbacks
A trapdoor spider (shapeshifter) (D:15)
7 water elementals
11 deep elf fighters
5 fire elementals (D:14)
10 hippogriffs
A tarantella (Vaults:4)
11 vampire mosquitoes
4 deep elf magi
3 hungry ghosts
9 wargs
21 nagas
2 wolves (Lair:7)
A hell hound (D:14)
11 water moccasins
Edmund (D:4)
35 ogres
An ogre skeleton (D:14)
7 porcupines
A deep troll skeleton (Vaults:5)
A spider (Depths:3)
A black bear (Lair:3)
8 ice beasts
23 orc warriors
3 necrophages
2 yellow wasps
A phantom (D:4)
4 sky beasts
17 boggarts
2 human simulacra (Vaults:1)
9 centaurs
2 boring beetles (Lair:8)
18 giant frogs
A big kobold (D:15)
10 crocodiles
A cyclops skeleton (D:13)
4 scorpions
An eye of draining (D:8)
8 killer bees
4 wights
An orc simulacrum (Vaults:1)
2 hippogriff skeletons
2 troll skeletons (D:8)
3 electric eels
3 crimson imps
2 jellies (D:8)
2 goliath beetles
9 orc priests
7 hounds
7 iguanas
15 orc wizards
2 orange rats
11 worker ants
33 sheep
A gnoll (D:5)
22 green rats
19 adders
7 shadow imps
9 white imps
A giant mite (D:8)
9 worms
2 adder skeletons
4 giant geckos
6 oozes
91 orcs
12 bats
A bat skeleton (D:5)
17 goblins
26 hobgoblins
14 jackals
8 quokkas
6 giant cockroaches
2 giant newts
2 giant spores
31 kobolds
2 kobold skeletons
13 rats
10 ballistomycetes
2 briar patches (Depths:2)
14 fungi
9 plants
A tentacle (Shoals:5)
1450 creatures vanquished.
Vanquished Creatures (collateral kills)
An orb of fire (Zot:5)
Mennas (Depths:4)
A golden dragon (Depths:2)
An electric golem (Zot:1)
Nikola (Snake:1)
A bone dragon (Depths:2)
5 tentacled monstrosities
A lich (Vaults:5)
3 titans (Vaults:5)
7 Orb Guardians
A quicksilver dragon (Vaults:5)
3 sphinxes
A kraken (Shoals:5)
The ghost of Ephros the Warrior, a mighty HOGl of Nemelex Xobeh (Snake:1)
Rupert (Shoals:2)
2 storm dragons
A tengu reaver (Depths:2)
An ancient champion (Depths:3)
5 shadow dragons
8 greater nagas (Snake:5)
2 draconian monks (Zot:1)
Roxanne (D:14)
3 fire giants
Ilsuiw (Shoals:5)
An orc warlord (Orc:4)
Wiglaf (Shoals:3)
A draconian scorcher (Zot:1)
5 frost giants (Depths:3)
6 vault wardens
A draconian zealot (Zot:1)
A deep elf sorcerer (Vaults:5)
An emperor scorpion (Depths:4)
A war gargoyle (Vaults:5)
A ghoul (Depths:3)
A draconian annihilator (Zot:1)
A draconian shifter (Zot:5)
6 very ugly things
8 stone giants
2 vampire knights
A deep elf demonologist (Vaults:5)
2 grey draconians
A green draconian (Zot:1)
2 mottled draconians
A purple draconian (Zot:1)
A black draconian (Zot:2)
A dire elephant (Depths:2)
2 white draconians
4 yellow draconians
Snorg (D:14)
3 merfolk javelineers (Shoals:5)
2 minotaurs
5 ettins
7 merfolk impalers
25 vault guards
6 ironheart preservers
4 fire dragons
7 great orbs of eyes
9 yaktaur captains
A ravenous item mimic (Depths:4)
8 naga warriors
2 spriggan air magi
2 hydras
6 ice dragons
3 death cobs
3 tengu warriors
5 sirens
14 anacondas
6 centaur warriors
2 deep troll earth magi
An alligator snapping turtle (Shoals:4)
3 satyrs
2 merfolk aquamancers (Shoals:5)
6 ogre magi
5 death yaks
2 deep troll shamans (Depths:4)
A death knight (Depths:3)
4 naga sharpshooters
8 shock serpents
3 sun demons
A soul eater (Vaults:1)
3 fire crabs
2 unseen horrors
An ice devil (Vaults:5)
A flayed ghost (Vaults:2)
A catoblepas (Shoals:2)
7 skeletal warriors
3 salamander mystics
5 deep trolls
8 sea snakes
A deep elf knight (Depths:3)
An orb spider (shapeshifter) (Depths:3)
An iron troll (Depths:4)
A deep elf summoner (Vaults:5)
6 naga ritualists
4 hill giants
An infernal demonspawn (D:1)
A giant orange brain (Vaults:1)
2 necromancers
An orc sorcerer (D:15)
4 orc knights
A harpy (shapeshifter) (Vaults:2)
3 moths of wrath (Zot:5)
A wolf spider (Vaults:1)
7 griffons
7 mana vipers
A frost giant zombie (Vaults:5)
3 ironbrand convokers
2 tengu skeletons
A red wasp (shapeshifter) (Vaults:4)
4 harpies
A human zombie (Vaults:1)
2 deep elf conjurers
6 fauns
11 salamanders
14 ugly things
12 cyclopes
3 manticores
9 guardian serpents
An elephant (Lair:8)
8 mermaids
A water nymph (Shoals:3)
5 vault sentinels
A fire giant skeleton (Vaults:1)
A torpor snail (Lair:6)
10 spiny frogs
2 fire drakes
16 black mambas
3 kobold demonologists
13 naga magi
2 tengu conjurers
31 yaktaurs
A hellwing (Vaults:5)
4 komodo dragons
A polar bear (Lair:5)
A blue devil (Depths:2)
A deep elf priest (Vaults:5)
A raiju (shapeshifter) (Vaults:3)
3 two-headed ogres
A jumping spider (D:15)
22 merfolk
Sonja (D:11)
A human simulacrum (Vaults:3)
A troll (D:14)
A giant leech (Lair:8)
A wind drake (Shoals:2)
4 ravens
4 snapping turtles
A fire giant simulacrum (Vaults:5)
21 blink frogs
3 boulder beetles
5 slime creatures
A hydra skeleton (D:11)
6 air elementals
6 water elementals
2 wyverns (Lair:5)
4 deep elf magi
2 wraiths
3 basilisks
A redback (Vaults:4)
9 deep elf fighters
A tarantella (shapeshifter) (Vaults:1)
2 fire bats (Shoals:2)
A hog (shapeshifter) (Depths:4)
2 hungry ghosts
2 wolves (Lair:7)
7 wargs
A redback simulacrum (Vaults:3)
3 hippogriffs
38 nagas
29 yaks
16 vampire mosquitoes
17 water moccasins
13 giant frogs
A mottled dragon (Vaults:1)
5 porcupines
An ice beast (D:5)
2 necrophages
2 black bears
37 orc warriors
3 phantoms
A swamp drake (Zot:3)
4 boggarts
9 centaurs
20 ogres
2 yellow wasps
2 human skeletons
6 crocodiles
A fire crab zombie (D:15)
Sigmund (D:7)
A big kobold (D:11)
3 scorpions
A killer bee (D:10)
9 wights
11 orc priests
5 electric eels
2 crimson imps
5 hounds
2 jellies
An elf zombie (Depths:3)
An iron imp (Depths:1)
17 orc wizards
4 iguanas
3 worker ants
20 sheep
A mottled dragon skeleton (D:15)
A big kobold skeleton (D:6)
A hound zombie (D:8)
2 ogre skeletons
A hound skeleton (D:9)
5 gnolls (D:5)
7 adders
13 green rats
4 white imps (Lair:2)
3 shadow imps
2 ufetubi (Vaults:5)
2 iguana zombies
134 orcs
9 bats
A bat zombie (D:7)
3 giant cockroaches
9 goblins
9 hobgoblins
2 jackals
6 giant geckos
A giant newt (D:1)
A hobgoblin zombie (D:5)
6 kobolds
An orc zombie (D:14)
3 quokkas
2 rats
8 ballistomycetes
3 butterflies (Lair:1)
18 fungi
32 plants
2 tentacles
1216 creatures vanquished.
Vanquished Creatures (others)
2 profane servitors
A bone dragon (Zot:1)
An eldritch tentacle (Lair:8)
A storm dragon (Zot:4)
12 ghouls
A fire dragon (Zot:1)
A vault guard (Depths:3)
11 death cobs
2 spectral humans
14 skeletal warriors
An anaconda zombie (Snake:5)
A very ugly thing zombie (Depths:2)
A shadow dragon zombie (Depths:5)
An ironbrand convoker (Vaults:1)
11 flayed ghosts
An iron dragon zombie (Depths:2)
An ugly thing zombie (Vaults:1)
5 human zombies
11 phantasmal warriors
A fire giant zombie (Depths:4)
A moth of wrath (Zot:4)
2 guardian serpents
9 drowned souls (Shoals:5)
3 black mambas
A centaur zombie (Depths:2)
An emperor scorpion zombie (Depths:3)
An iron troll zombie (Depths:4)
A sea snake zombie (Shoals:2)
A fire elemental (Depths:2)
A catoblepas zombie (Depths:2)
2 moth of wrath zombies (Zot:5)
10 flying skulls
13 vampires
2 ice dragon zombies (Depths:5)
A black mamba zombie (Lair:8)
3 wraiths
A spriggan zombie (Vaults:1)
A wind drake zombie (Depths:2)
A vampire mosquito (Depths:3)
A swamp worm (shapeshifter) (Depths:2)
A naga (Snake:5)
2 spiny frog zombies (Lair:8)
A slave (D:7)
A vampire mosquito zombie (Lair:8)
A yaktaur zombie (Depths:2)
A water moccasin zombie (Snake:4)
A cyclops zombie (Vaults:1)
A hippogriff zombie (D:9)
A boulder beetle zombie (Depths:2)
2 wights (D:6)
2 giant frog zombies (Lair:8)
A quasit (D:7)
A two-headed ogre zombie (Depths:4)
An orc wizard (Vaults:2)
5 naga zombies
An ogre zombie (Vaults:1)
A mummy (D:6)
A scorpion zombie (D:4)
A goliath beetle zombie (D:8)
An adder zombie (D:2)
2 electric eel zombies (Lair:8)
2 sheep zombies
A giant cockroach (D:7)
A green rat zombie (Lair:8)
A hobgoblin (Orc:4)
A giant cockroach zombie (D:1)
2 giant spores
A goblin zombie (D:5)
A hobgoblin skeleton (D:7)
3 hobgoblin zombies
2 kobold zombies
An orc zombie (Vaults:2)
A rat zombie (D:1)
114 eldritch tentacle segments (Lair:8)
2 fungi
6 plants
6 tentacles
22 tentacle segments (Shoals:5)
332 creatures vanquished.
Grand Total: 2998 creatures vanquished
Notes
Turn | Place | Note
--------------------------------------------------------------
0 | D:1 | edda, the Ogre Death Knight, began the quest for the Orb.
0 | D:1 | Reached XP level 1. HP: 22/22 MP: 2/2
298 | D:1 | Reached XP level 2. HP: 25/29 MP: 3/3
365 | D:1 | Reached skill level 4 in Maces & Flails
688 | D:1 | Reached XP level 3. HP: 32/36 MP: 5/5
1289 | D:2 | Reached skill level 5 in Maces & Flails
1495 | D:2 | Reached XP level 4. HP: 35/44 MP: 6/6
1748 | D:2 | Acquired Yredelemnul's second power
2371 | D:2 | Reached skill level 6 in Maces & Flails
2385 | D:2 | Reached XP level 5. HP: 15/50 MP: 8/8
3243 | D:3 | Found an ancient bone altar of Kikubaaqudgha.
3611 | D:3 | Acquired Yredelemnul's third power
4167 | D:4 | Noticed Edmund
4484 | D:4 | Killed Edmund
4484 | D:4 | Reached skill level 7 in Maces & Flails
4484 | D:4 | Reached XP level 6. HP: 20/59 MP: 9/9
4681 | D:4 | Found a burning altar of Makhleb.
4681 | D:4 | Found a shimmering altar of Xom.
4681 | D:4 | Found a snail-covered altar of Cheibriados.
4690 | D:4 | Found a shadowy altar of Dithmenos.
4967 | D:4 | Noticed a phantom
4985 | D:4 | Killed a phantom
4985 | D:4 | Reached skill level 8 in Maces & Flails
5005 | D:4 | Received a gift from Yredelemnul
5257 | D:4 | Reached XP level 7. HP: 51/66 MP: 11/11
6077 | D:5 | Entered Level 5 of the Dungeon
6100 | D:5 | Reached skill level 9 in Maces & Flails
6100 | D:5 | Received a gift from Yredelemnul
6716 | D:4 | Received a gift from Yredelemnul
7173 | D:5 | Reached skill level 10 in Maces & Flails
7173 | D:5 | Reached XP level 8. HP: 44/74 MP: 12/12
7538 | D:5 | Received a gift from Yredelemnul
8139 | D:5 | Acquired Yredelemnul's fourth power
8511 | D:5 | Reached skill level 11 in Maces & Flails
8578 | D:5 | Found a sparkling altar of Nemelex Xobeh.
8703 | D:5 | Reached skill level 5 in Dodging
9539 | D:6 | Found a blossoming altar of Fedhas.
9607 | D:6 | Reached skill level 12 in Maces & Flails
9718 | D:6 | Reached XP level 9. HP: 76/80 MP: 14/14
10344 | D:7 | Received a gift from Yredelemnul
11297 | D:7 | Found a staircase to the Ecumenical Temple.
11313 | D:7 | Noticed Sigmund
11320 | D:7 | Killed Sigmund
11320 | D:7 | Reached skill level 13 in Maces & Flails
11351 | Temple | Entered the Ecumenical Temple
11452 | D:7 | Noticed Pikel
11457 | D:7 | Killed Pikel
11736 | D:7 | Reached skill level 14 in Maces & Flails
12172 | D:8 | Reached skill level 5 in Invocations
12172 | D:8 | Reached XP level 10. HP: 69/88 MP: 18/18
12695 | D:8 | Noticed a brown ugly thing
12709 | D:8 | Killed a brown ugly thing
12709 | D:8 | Reached skill level 15 in Maces & Flails
13020 | D:8 | Noticed a white ugly thing
13025 | D:8 | Killed a white ugly thing
13025 | D:8 | Acquired Yredelemnul's fifth power
13797 | D:9 | Found a radiant altar of Vehumet.
13935 | D:9 | Found a staircase to the Lair.
13995 | D:9 | Reached skill level 16 in Maces & Flails
14535 | D:9 | Found a stormy altar of Qazlal.
14540 | D:9 | Reached XP level 11. HP: 94/96 MP: 22/22
14599 | D:9 | Found a staircase to the Orcish Mines.
14841 | Lair:1 | Entered Level 1 of the Lair of Beasts
15643 | Lair:1 | Got a slimy robe
15654 | Lair:1 | Identified the +2 robe of the Thunderstorm {rC++} (You found it on level 1 of the Lair of Beasts)
15690 | Lair:1 | Reached skill level 17 in Maces & Flails
16196 | Lair:2 | Received a gift from Yredelemnul
16236 | Lair:2 | Found a frozen archway.
16290 | IceCv | Entered an ice cave
16344 | IceCv | Noticed an ice statue
16344 | IceCv | Noticed an ice statue
16344 | IceCv | Noticed an ice statue
16352 | IceCv | Killed an ice statue
16368 | IceCv | Killed an ice statue
16368 | IceCv | Reached skill level 18 in Maces & Flails
16390 | IceCv | Killed an ice statue
16696 | Lair:2 | Noticed Gastronok
16706 | Lair:2 | Killed Gastronok
16975 | Lair:2 | Received a gift from Yredelemnul
17429 | Lair:2 | Reached XP level 12. HP: 96/104 MP: 25/25
18071 | Lair:3 | Received a gift from Yredelemnul
18170 | Lair:3 | Reached skill level 19 in Maces & Flails
18251 | Lair:3 | Received a gift from Yredelemnul
18366 | Lair:3 | Noticed a five-headed hydra
18372 | Lair:3 | Killed a five-headed hydra
18372 | Lair:3 | Reached skill level 10 in Invocations
19801 | Lair:4 | Received a gift from Yredelemnul
20043 | Lair:4 | Received a gift from Yredelemnul
20347 | Lair:4 | Reached skill level 20 in Maces & Flails
20930 | Lair:5 | Found a staircase to the Snake Pit.
20961 | Lair:5 | Noticed Nergalle
20967 | Lair:5 | Killed Nergalle
20967 | Lair:5 | Received a gift from Yredelemnul
21021 | Lair:5 | Noticed a death yak
21022 | Lair:5 | Noticed a death yak
21023 | Lair:5 | Noticed a death yak
21023 | Lair:5 | Noticed a death yak
21028 | Lair:5 | Killed a death yak
21030 | Lair:5 | Killed a death yak
21036 | Lair:5 | Killed a death yak
21036 | Lair:5 | Reached XP level 13. HP: 49/110 MP: 21/27
21038 | Lair:5 | Killed a death yak
22098 | Lair:6 | Reached skill level 21 in Maces & Flails
22279 | Lair:6 | Received a gift from Yredelemnul
22536 | Lair:6 | Noticed Harold
22545 | Lair:6 | Killed Harold
22806 | Lair:6 | Received a gift from Yredelemnul
23252 | Lair:6 | Found a staircase to the Shoals.
24084 | Lair:7 | Received a gift from Yredelemnul
24127 | Lair:7 | Found a staircase to the Slime Pits.
25053 | Lair:7 | Reached skill level 22 in Maces & Flails
25773 | Lair:8 | Entered Level 8 of the Lair of Beasts
25844 | Lair:8 | Noticed an eldritch tentacle
25848 | Lair:8 | Noticed Maud
25875 | Lair:8 | Killed an eldritch tentacle
25885 | Lair:8 | Killed Maud
25885 | Lair:8 | Enslaved Maud
26306 | Lair:8 | Received a gift from Yredelemnul
26416 | Lair:8 | Reached skill level 5 in Fighting
26660 | Lair:8 | Reached XP level 14. HP: 53/128 MP: 28/29
26779 | Lair:8 | Received a gift from Yredelemnul
27496 | Lair:8 | Identified the Tome of Indecent Exposure
27499 | Lair:8 | Learned a level 1 spell: Apportation
27502 | Lair:8 | Learned a level 2 spell: Blink
27881 | Lair:8 | Received a gift from Yredelemnul
28243 | D:10 | Entered Level 10 of the Dungeon
28673 | D:10 | Reached skill level 1 in Throwing
28836 | D:10 | Found Khuzeneoh's Food Shoppe.
29503 | D:11 | Received a gift from Yredelemnul
29736 | D:11 | Noticed Joseph
29743 | D:11 | Killed Joseph
29939 | D:11 | Received a gift from Yredelemnul
30388 | D:11 | Noticed Sonja
30406 | D:11 | Killed Sonja
30588 | D:11 | Received a gift from Yredelemnul
31013 | D:11 | Noticed Erica
31022 | D:11 | Received a gift from Yredelemnul
31029 | D:11 | Killed Erica
31798 | D:11 | Found an iron altar of Okawaru.
31834 | D:11 | Got a fine hat
31845 | D:11 | Identified the +4 hat of Greed {rF+ Dex+2} (You found it on level 11 of the Dungeon)
32341 | D:12 | Identified a scroll of acquirement
32656 | D:12 | Received a gift from Yredelemnul
33007 | D:12 | Found a shadowy altar of Dithmenos.
33398 | D:13 | Reached skill level 1 in Evocations
33408 | D:13 | Received a gift from Yredelemnul
33961 | D:13 | Found a portal to a secret trove of treasure.
34051 | D:13 | Received a gift from Yredelemnul
34595 | D:13 | Reached skill level 5 in Throwing
34595 | D:13 | Reached XP level 15. HP: 115/149 MP: 31/31
34998 | D:14 | Reached skill level 10 in Fighting
35027 | D:14 | Noticed Roxanne
35037 | D:14 | Killed Roxanne
35038 | D:14 | Received a gift from Yredelemnul
35071 | D:14 | Identified Roxanne's Guide on Stones and Transformation (You took it off Roxanne on level 14 of the Dungeon)
35142 | D:14 | Noticed Louise
35152 | D:14 | Killed Louise
35227 | D:14 | Found a shimmering altar of Xom.
35842 | D:14 | Noticed Snorg
35846 | D:14 | Killed Snorg
35848 | D:14 | Received a gift from Yredelemnul
35848 | D:14 | Found a gate to the Vaults.
36464 | D:14 | Noticed Azrael
36481 | D:14 | Killed Azrael
36846 | D:14 | Found a sparkling altar of Nemelex Xobeh.
37140 | D:14 | Received a gift from Yredelemnul
37172 | D:15 | Entered Level 15 of the Dungeon
37289 | D:15 | Noticed Fannar
37295 | D:15 | Killed Fannar
38106 | D:15 | Received a gift from Yredelemnul
38995 | D:15 | Found a staircase to the Depths.
39017 | Depths:1 | Entered Level 1 of the Depths
39451 | D:14 | Received a gift from Yredelemnul
39535 | Orc:1 | Entered Level 1 of the Orcish Mines
39536 | Orc:1 | Found Saxiesm's Armour Shop.
39540 | Orc:1 | Found Wasoavor's Weapon Emporium.
39559 | Orc:1 | Bought the +9 armour of the Dragon King {rPois rF+ rC+ MR+} for 1248 gold pieces
39761 | Orc:1 | Found Plaic's Antique Weapon Boutique.
39895 | Orc:1 | Found Boer's General Store.
39899 | Orc:1 | Found an iron altar of Okawaru.
39907 | Orc:1 | Found Toeruc's Weapon Boutique.
39984 | Orc:1 | Reached skill level 1 in Armour
40174 | Orc:1 | Received a gift from Yredelemnul
40978 | Orc:3 | Received a gift from Yredelemnul
41448 | Orc:3 | Received a gift from Yredelemnul
41654 | Orc:4 | Entered Level 4 of the Orcish Mines
41835 | Orc:4 | Found Fam Oha's Book Shop.
41838 | Orc:4 | Reached XP level 16. HP: 163/163 MP: 32/32
41875 | Orc:4 | Found Irphao's General Store.
41944 | Orc:4 | Bought a scroll of blinking for 97 gold pieces
42121 | Orc:4 | Found a roughly hewn altar of Beogh.
42140 | Orc:4 | Received a gift from Yredelemnul
42391 | Orc:4 | Noticed Erolcha
42393 | Orc:4 | Found a staircase to the Elven Halls.
42399 | Orc:4 | Killed Erolcha
42610 | Orc:4 | Found Bucweaf's Antique Weapon Boutique.
42617 | Orc:4 | Reached skill level 10 in Dodging
42619 | Orc:4 | Received a gift from Yredelemnul
42660 | Orc:4 | Found Cabe's Antique Armour Shoppe.
43110 | Orc:1 | Bought a potion of beneficial mutation for 560 gold pieces
43113 | Orc:1 | Gained mutation: You are partially covered in iridescent scales (AC +4). [potion of beneficial mutation]
43297 | Snake:1 | Entered Level 1 of the Snake Pit
43297 | Snake:1 | Noticed Nikola
43297 | Snake:1 | Noticed ardeidae's ghost (mighty TeAE)
43302 | Snake:1 | Killed Nikola
43306 | Snake:1 | Killed ardeidae's ghost
43306 | Snake:1 | Reached skill level 5 in Armour
43311 | Snake:1 | Received a gift from Yredelemnul
43317 | Snake:1 | Your ally Maud died
43322 | Snake:1 | Noticed Ephros' ghost (mighty HOGl)
43327 | Snake:1 | Killed Ephros' ghost
43675 | Snake:1 | Found a glowing silver altar of Zin.
43746 | Snake:1 | Noticed Aizul
43752 | Snake:1 | Killed Aizul
43755 | Snake:1 | Received a gift from Yredelemnul
44945 | Snake:2 | Found Kodghao Rimi's Food Boutique.
44953 | Snake:2 | Received a gift from Yredelemnul
45357 | Snake:2 | Received a gift from Yredelemnul
45739 | Snake:2 | Received a gift from Yredelemnul
46150 | Snake:3 | Found a shimmering altar of Xom.
46531 | Snake:3 | Reached XP level 17. HP: 126/170 MP: 33/33
47716 | Snake:4 | Received a gift from Yredelemnul
48418 | Snake:4 | Reached skill level 10 in Armour
48744 | Snake:5 | Entered Level 5 of the Snake Pit
48747 | Snake:5 | Received a gift from Yredelemnul
49332 | Snake:5 | Received a gift from Yredelemnul
49420 | Snake:5 | Received a gift from Yredelemnul
49439 | Snake:5 | Reached XP level 18. HP: 166/179 MP: 15/34
49468 | Snake:5 | Received a gift from Yredelemnul
49590 | Snake:5 | Got a serpentine rune of Zot
50203 | Shoals:1 | Entered Level 1 of the Shoals
50503 | Shoals:1 | Received a gift from Yredelemnul
50912 | Shoals:2 | Noticed Polyphemus
50916 | Shoals:2 | Noticed Norris
50930 | Shoals:1 | Received a gift from Yredelemnul
51002 | Shoals:2 | Killed Norris
51002 | Shoals:2 | Enslaved Norris
51008 | Shoals:2 | Killed Polyphemus
51190 | Shoals:2 | Received a gift from Yredelemnul
51402 | Shoals:2 | Noticed Rupert
51406 | Shoals:2 | Killed Rupert
51652 | Shoals:3 | Noticed Wiglaf
51662 | Shoals:3 | Killed Wiglaf
51831 | Shoals:3 | Received a gift from Yredelemnul
52644 | Shoals:5 | Entered Level 5 of the Shoals
52652 | Shoals:5 | Noticed Saint Roka
52660 | Shoals:5 | Killed Saint Roka
52720 | Shoals:5 | Noticed Ilsuiw
52729 | Shoals:5 | Received a gift from Yredelemnul
52758 | Shoals:5 | Killed Ilsuiw
52899 | Shoals:5 | Received a gift from Yredelemnul
53917 | Shoals:5 | Reached XP level 19. HP: 133/187 MP: 33/34
53917 | Shoals:5 | Received a gift from Yredelemnul
54053 | Shoals:5 | Got a barnacled rune of Zot
54735 | Vaults:1 | Entered Level 1 of the Vaults
54937 | Vaults:1 | Received a gift from Yredelemnul
55307 | Vaults:1 | Reached skill level 15 in Invocations
55485 | Vaults:1 | Received a gift from Yredelemnul
55755 | Vaults:1 | Reached skill level 5 in Evocations
55756 | Vaults:1 | Received a gift from Yredelemnul
56221 | Vaults:1 | Found Geptiud's Armour Shop.
56297 | Vaults:1 | Received a gift from Yredelemnul
56520 | Vaults:1 | Noticed Agnes
56529 | Vaults:1 | Killed Agnes
56550 | Vaults:1 | Found Jedang's Distillery.
56580 | Vaults:1 | Bought a potion of haste for 77 gold pieces
56580 | Vaults:1 | Bought a potion of heal wounds for 33 gold pieces
57502 | Vaults:2 | Found a staircase to the Crypt.
57502 | Vaults:2 | Found an ancient bone altar of Kikubaaqudgha.
57503 | Vaults:2 | Found a basalt altar of Yredelemnul.
58057 | Vaults:2 | Received a gift from Yredelemnul
58186 | Vaults:2 | Reached XP level 20. HP: 201/201 MP: 36/36
59461 | Vaults:3 | Received a gift from Yredelemnul
59569 | Vaults:3 | Received a gift from Yredelemnul
59768 | Vaults:3 | Received a gift from Yredelemnul
60145 | Vaults:3 | Received a gift from Yredelemnul
60280 | Vaults:3 | Reached skill level 15 in Armour
61070 | Vaults:4 | Received a gift from Yredelemnul
61329 | Vaults:4 | Received a gift from Yredelemnul
61563 | Vaults:4 | Received a gift from Yredelemnul
61781 | Vaults:4 | Received a gift from Yredelemnul
61906 | Vaults:5 | Entered Level 5 of the Vaults
61917 | Vaults:5 | Received a gift from Yredelemnul
61919 | Vaults:5 | Reached XP level 21. HP: 213/213 MP: 13/36
61930 | Vaults:5 | Your ally Norris died
61937 | Vaults:5 | Reached skill level 15 in Dodging
61991 | Vaults:5 | Received a gift from Yredelemnul
62036 | Vaults:5 | Received a gift from Yredelemnul
62271 | Vaults:5 | Got a silver rune of Zot
62331 | Vaults:5 | Received a gift from Yredelemnul
62348 | Vaults:5 | Reached skill level 10 in Throwing
62734 | Vaults:1 | Your ally Agnes died
62819 | Depths:1 | Found a one-way gate leading to the halls of Pandemonium.
62964 | Depths:1 | Received a gift from Yredelemnul
63251 | Depths:1 | Found a corrupted altar of Lugonu.
63251 | Depths:1 | Found a one-way gate to the infinite horrors of the Abyss.
63317 | Depths:1 | Found a gateway to Hell.
63980 | Depths:2 | Noticed a golden dragon
64020 | Depths:2 | Killed a golden dragon
64030 | Depths:2 | Received a gift from Yredelemnul
64266 | Depths:2 | Got a polished cloak
64267 | Depths:2 | Identified the cursed -3 cloak "Zudiema" {rC+ Stlth+} (You found it on level 2 of the Depths)
64913 | Depths:2 | Found Saufor's Weapon Boutique.
65165 | Depths:2 | Reached skill level 15 in Fighting
65220 | Depths:2 | Reached XP level 22. HP: 193/227 MP: 21/37
66095 | Depths:3 | Noticed Jorgrun
66101 | Depths:3 | Killed Jorgrun
66136 | Depths:3 | Received a gift from Yredelemnul
66166 | Depths:3 | Got a fine brass ring
66167 | Depths:3 | Identified the ring of Sunlight {rElec MR++ AC+2} (You took it off a minotaur on level 3 of the Depths)
66270 | Depths:3 | Found a glowing silver altar of Zin.
66553 | Depths:3 | Found a gateway to a ziggurat.
66713 | Depths:3 | Got an ancient silver ring
66714 | Depths:3 | Identified the ring "Cuepues" {Ice Int+4} (You found it on level 3 of the Depths)
66935 | Depths:3 | Found a shimmering altar of Xom.
66959 | Depths:3 | Received a gift from Yredelemnul
67170 | Depths:3 | Found an ancient bone altar of Kikubaaqudgha.
67174 | Depths:3 | Received a gift from Yredelemnul
67290 | Depths:3 | Got a brightly glowing golden ring
67291 | Depths:3 | Identified the ring "Cutzexzi" {Dex-3 Stlth-} (You took it off a tengu warrior on level 3 of the Depths)
68066 | Depths:4 | Received a gift from Yredelemnul
68280 | Depths:4 | Noticed Mennas
68294 | Depths:4 | Killed Mennas
68397 | Depths:4 | Reached XP level 23. HP: 224/239 MP: 38/38
68694 | Depths:4 | Received a gift from Yredelemnul
69125 | Depths:4 | Received a gift from Yredelemnul
69497 | Depths:5 | Entered Level 5 of the Depths
69531 | Depths:5 | Reached skill level 10 in Evocations
69776 | Depths:5 | Received a gift from Yredelemnul
69899 | Depths:5 | Found a gate to the Realm of Zot.
70270 | Depths:5 | Received a gift from Yredelemnul
71274 | Zot:1 | Entered Level 1 of the Realm of Zot
71326 | Zot:1 | Received a gift from Yredelemnul
71684 | Zot:1 | Received a gift from Yredelemnul
71967 | Zot:2 | Noticed an orb of fire
71979 | Zot:2 | Killed an orb of fire
72130 | Zot:2 | Reached XP level 24. HP: 251/253 MP: 39/39
72633 | Zot:4 | Received a gift from Yredelemnul
72644 | Zot:5 | Entered Level 5 of the Realm of Zot
73234 | Zot:5 | Received a gift from Yredelemnul
73236 | Zot:5 | Noticed an orb of fire
73248 | Zot:5 | Killed an orb of fire
73255 | Zot:5 | Noticed an ancient lich
73264 | Zot:5 | Killed an ancient lich
73283 | Zot:5 | Noticed an orb of fire
73284 | Zot:5 | Gained mutation: Your body is slowly deteriorating. [an orb of fire]
73291 | Zot:5 | Killed an orb of fire
73295 | Zot:5 | Noticed ErikTheRed's ghost (legendary TeAE)
73363 | Zot:5 | Killed ErikTheRed's ghost
73556 | Zot:5 | Noticed an orb of fire
73559 | Zot:5 | Gained mutation: Your vision is a little blurry. [an orb of fire]
73568 | Zot:5 | Killed an orb of fire
73638 | Zot:5 | Lost mutation: Your body is slowly deteriorating. [potion of cure mutation]
73638 | Zot:5 | Lost mutation: Your vision is a little blurry. [potion of cure mutation]
73638 | Zot:5 | Lost mutation: You are partially covered in iridescent scales (AC +4). [potion of cure mutation]
73710 | Zot:5 | Noticed an ancient lich
73715 | Zot:5 | Received a gift from Yredelemnul
73728 | Zot:5 | Killed an ancient lich
73751 | Zot:5 | Received a gift from Yredelemnul
73827 | Zot:5 | Noticed an orb of fire
73840 | Zot:5 | Killed an orb of fire
73848 | Zot:5 | Reached XP level 25. HP: 104/265 MP: 40/40
73920 | Zot:5 | Got the Orb of Zot
73962 | Zot:5 | Noticed an orb of fire
73963 | Zot:5 | Noticed an orb of fire
73967 | Zot:5 | Gained mutation: Your vision is a little blurry. [an orb of fire]
73973 | Zot:5 | Noticed Jaash the pandemonium lord
74037 | Zot:4 | HP: 8/265 [hell beast (10)]
74037 | Zot:4 | HP: 2/265 [hell beast (6)]
74721 | D:$ | Escaped with the Orb!
Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 | 16-18 | 19-21 | 22-24 | 25-27 || total
-------------------------+-------+-------+-------+-------+-------+-------+-------+-------+-------++-------
Melee: Mace | 131 | 231 | | | | | | | || 362
Morningstar | | 15 | 174 | | | | | | || 189
Giant spiked club | | | 238 | 485 | 1015 | 623 | 961 | 877 | 45 || 4244
Throw: Stone | 16 | | 2 | | 5 | | | | || 23
Large rock | | | | | 2 | 4 | 7 | | || 13
Invok: Animate Remains | 6 | 6 | | | | | | | || 12
Animate Dead | | 2 | 2 | 3 | 4 | 16 | 18 | 22 | 3 || 70
Injury Mirror | | 1 | 2 | | | 1 | | | || 4
Recall Undead Sla | | | 2 | 7 | 10 | 3 | 4 | 2 | 4 || 32
Drain Life | | | | 3 | 4 | 32 | 31 | 15 | || 85
Enslave Soul | | | | | 1 | 2 | | | || 3
Abil: Evoke Flight | | | | | | 7 | | | || 7
Evoke: Wand | | | | 6 | 5 | 1 | 7 | 3 | 17 || 39
Lamp of fire | | | | | | | 1 | | || 1
Use: Scroll | | 7 | 4 | 16 | 14 | 11 | 9 | 10 | 7 || 78
Potion | | 1 | | 1 | 3 | 3 | 3 | 6 | 6 || 23
Stab: Distracted | | 2 | 2 | 9 | 18 | 22 | 19 | 20 | 2 || 94
Sleeping | | | | 1 | 1 | | | | || 2
Confused | | | | | 2 | | 1 | | || 3
Paralysed | | | | | | | 1 | | || 1
Eat: Chunk | 2 | 13 | 15 | 25 | 48 | 24 | 18 | 5 | || 150
Meat ration | | | 1 | 1 | 1 | 3 | 5 | 7 | || 18
Pizza | | | 1 | | 2 | 2 | 2 | 3 | || 10
Beef jerky | | | 1 | | 3 | 1 | | 1 | || 6
Royal jelly | | | | | 2 | 5 | 2 | | 2 || 11
Fruit | | | | | 4 | | | 4 | || 8
Bread ration | | | | | | 1 | 1 | 2 | || 4
Also, 41 AC on an Ogre with more than 200 HP makes it pretty hard to die.
Edit: Also, whoa, injury mirror, I forgot about that about halfway through the game. Would have been helpful sometimes. And if you're wondering why I cleared D before Orc, it's because I forgot about Orc, and didn't notice because literally nothing in D was threatening.
The ice cave I got was kind of cool. There were only two rooms; the first had 6 ice beasts and the second had 3 ice statues, one in each corner. Probably wouldn't have been able to take down the statues if I hadn't been insanely lucky and had rC+++.
-
The latest update for Necrodancer was pretty awesome but now I keep dying on floor one because I can never resist bombing the Shiner...
The new Melody character is fun. I haven't had interest in the alternative characters before.
I've been testing the waters with Aria but damn is it hard.
Yeah, Melody being easy probably doesn't hurt. I got through a hardcore run with her and haven't done so with any other characters yet. (I don't think it's particularly hard to clear hardcore with Cadence, but I don't play very much.) The powerful weapon easily makes up for less health and not being able to hit without moving.
-
After all the discussion, I finally got around to actually beating ToME. I went with a not-super-planned-out Higher Archmage. Luckily, Archmage is good enough that it worked out anyway. I was on Adventure/Normal difficulty.
On the one hand, choosing talents and building a character is really, really cool. The game offers so much breadth and I really want to explore all the cool ways to make a character. (Also the community, although smaller, is way less elitist and unfriendly than the DCSS community.) On the other hand, the game takes forever to play. I felt like I was doing a lot of wading through trash and similar fights, and in general felt like about half of the levels could be removed without losing anything at all. Overall, although I like the idea of playing again, I was bored for too big a percent of the time to actually see myself firing up ToME again.
-
I'm still on ToME...I agree it has its faults, but I think they are forgivable. I'm playing Nightmare mode right now and although it's still probably too long, at least it's not mindless--there's serious danger consistently throughout. I was able to get a Thalore Brawler to the East, that's my best attempt yet.
It might be slightly crass or immature to name my elven Paradox Mage "Sucks his own dick". But then this happened:
"
Sucks his own dick's Turn Back the Clock hits Sucks his own dick for 173 temporal damage.
Sucks his own dick the level 13 Shalore Paradox Mage was replaced by a time clone (and no one ever knew the difference) to death by himself, providing a free meal to the wildlife on level 2 of Old Forest.
Sucks his own dick's Turn Back the Clock killed Sucks his own dick!
"
I couldn't even be mad. Reminded me strangely of "Fox in Socks" by Dr. Seuss.
-
For those of you who care, new versions of both DCSS and ToME have just been released! Two new temple gods in Crawl and playable Ogre race in ToME.
-
Is anyone still playing Binding of Isaac Rebirth?
I'm beating my head against the wall trying to get the Lamb kill as the Lost. I'm on a -55 win streak, and that's not counting the hundreds of games I've reset on the first couple floors. I hate spiders forever.
-
For those of you who care, new versions of both DCSS and ToME have just been released! Two new temple gods in Crawl and playable Ogre race in ToME.
The new DCSS version has a bug where the player deals double damage. Get your easy wins in quick, before it's fixed!
-
For those of you who care, new versions of both DCSS and ToME have just been released! Two new temple gods in Crawl and playable Ogre race in ToME.
The new DCSS version has a bug where the player deals double damage. Get your easy wins in quick, before it's fixed!
I don't want that kind of wins :(
-
For those of you who care, new versions of both DCSS and ToME have just been released! Two new temple gods in Crawl and playable Ogre race in ToME.
The new DCSS version has a bug where the player deals double damage. Get your easy wins in quick, before it's fixed!
like, all the time?
-
For those of you who care, new versions of both DCSS and ToME have just been released! Two new temple gods in Crawl and playable Ogre race in ToME.
The new DCSS version has a bug where the player deals double damage. Get your easy wins in quick, before it's fixed!
like, all the time?
There was once a bug where enemy monsters benefited from the player's throwing skill all the time, so it doesn't sound totally implausible..
-
For those of you who care, new versions of both DCSS and ToME have just been released! Two new temple gods in Crawl and playable Ogre race in ToME.
The new DCSS version has a bug where the player deals double damage. Get your easy wins in quick, before it's fixed!
like, all the time?
Yep, all the time. Only melee though, and a fixed version is out now.
-
Lol I bet it was playtested with roflTrog and people were one shotting things and thinking "yeah, well, zerking rolls a d10, seems about right.."
-
Lol I bet it was playtested with roflTrog and people were one shotting things and thinking "yeah, well, zerking rolls a d10, seems about right.."
Yea, my first game of .16 was an OgBe and I was like, okay, berserk + gsc does a lot of damage.
I figured out something was off during my second game, which was FoFi^TSO.
-
I started playing on WebTiles.
I had such an awesome HOFi of Thunder God, and in Bailey (which was pretty easy with permanent RMisl) I got sent to Abyss. I spent an ETERNITY there, like, used 4 tps, 2 blinks, 3 Haste potions, all charges of Invis wand, almost all piety.. and still couldn't find the exit :(
Worst thing is that guy that exiled me had what appeared to be Executioner Axe of Distortion which would just be too awesome on my character :(
-
I'm still trying to grind out The Lost in Binding of Isaac. My loss streak is over 100 now. I've decided to chronicle my failure on Twitch, if anyone's interested.
http://www.twitch.tv/drab_emordnilap
-
I'm currently playing on http://crawl.lantea.net:8080 , if anyone wants to spectate.
-
I'm still trying to grind out The Lost in Binding of Isaac. My loss streak is over 100 now. I've decided to chronicle my failure on Twitch, if anyone's interested.
http://www.twitch.tv/drab_emordnilap
Time to throw some more perfectly good runs away! Maybe today will be the day.
EDIT: This game. This damn game. Threw away Isaac's Heart + IV Bag + Stop Watch to a skeleton. :/
-
After a long time, FINALLY got a rune! Needles are OP.
Dungeon Crawl Stone Soup version 0.16.1-14-g82efdee (webtiles) character file.
Grujah the Unseen (Kobold Assassin) Turns: 33419, Time: 03:41:58
Health: 112/112 AC: 24 Str: 14 XL: 18 Next: 10%
Magic: 31/31 EV: 26 Int: 7 God: Trog [******]
Gold: 1654 SH: 9 Dex: 30 Spells: 0 memorised, 17 levels left
rFire + . . SeeInvis . a - +4 rapier (elec)
rCold + + . Clarity . W - +6 scale mail "Plog" {rF+ rC+ Regen+ Stlth+}
rNeg . . . SustAb . L - +0 buckler
rPois + Gourm . r - +2 helmet
rElec . Spirit + l - +2 cloak {+Inv}
rCorr . Warding . q - +0 pair of gloves
rMut . Stasis . X - +0 pair of boots
MR ++... H - amulet of guardian spirit
Stlth +++++++++. m - ring of Tyryebid {rPois rC+ MR+ Str+3 Int-5 Dex+7}
t - ring "Shririp" {Int+2 Slay+2}
@: very resistant to hostile enchantments, incredibly stealthy
A: carnivore 3
a: Burn Spellbooks, Berserk, Trog's Hand, Brothers in Arms, Renounce Religion,
Evoke Invisibility
}: 1/15 runes: serpentine
You are on level 5 of the Snake Pit.
You worship Trog.
Trog is exalted by your worship.
You are very full.
You have visited 5 branches of the dungeon, and seen 27 of its levels.
You have also visited: Volcano.
You have collected 3260 gold pieces.
You have spent 1606 gold pieces at shops.
Inventory:
Hand weapons
a - a +4 rapier of electrocution (weapon)
b - a +4 blowgun
C - the +6 quick blade "Theig" {drain, MR+ Int-4 Dex+3}
(Trog gifted it to you on level 5 of the Snake Pit)
A truly terrible weapon, it drains the life of those it strikes.
It affects your intelligence (-4).
It affects your dexterity (+3).
It affects your resistance to hostile enchantments.
Missiles
w - 6 needles of confusion
x - 14 needles of slowing
y - a curare-tipped needle
A - 10 needles of sleeping
J - 5 tomahawks of returning (quivered)
P - 7 needles of frenzy
Y - 11 poisoned needles
Armour
l - a +2 cloak of invisibility (worn)
q - a +0 pair of gloves (worn)
r - a +2 helmet (worn)
B - a +2 cloak of poison resistance
L - a +0 buckler (worn)
W - the +6 scale mail "Plog" (worn) {rF+ rC+ Regen+ Stlth+}
(You found it on level 5 of the Lair of Beasts)
It protects you from fire.
It protects you from cold.
It increases your rate of regeneration.
It makes you more stealthy.
X - a +0 pair of boots (worn)
Z - the +4 robe "Schiamai" {rElec rF+ Str+3}
(You found it on level 6 of the Lair of Beasts)
It affects your strength (+3).
It protects you from fire.
It insulates you from electricity.
Jewellery
f - an uncursed ring of fire
m - the ring of Tyryebid (right hand) {rPois rC+ MR+ Str+3 Int-5 Dex+7}
(You bought it in a shop on level 4 of the Orcish Mines)
[ring of strength]
It affects your strength (+3).
It affects your intelligence (-5).
It affects your dexterity (+7).
It protects you from cold.
It protects you from poison.
It affects your resistance to hostile enchantments.
t - the ring "Shririp" (left hand) {Int+2 Slay+2}
(You bought it in a shop on level 4 of the Orcish Mines)
[ring of intelligence]
It affects your intelligence (+2).
It affects your accuracy and damage with ranged weapons and melee attacks
(+2).
z - an uncursed ring of positive energy
H - an amulet of guardian spirit (around neck)
K - an uncursed ring of teleport control
S - an uncursed ring of sustain abilities
Magical devices
c - a wand of enslavement
e - a wand of fireball (0)
i - a wand of digging {zapped: 3}
k - a wand of polymorph
u - a wand of draining
D - a wand of lightning {zapped: 1}
I - a wand of cold {zapped: 2}
M - a wand of disintegration {empty}
Q - a wand of lightning {zapped: 5}
T - a wand of draining
Scrolls
d - a scroll of vulnerability
o - 2 scrolls of magic mapping
p - 8 scrolls of teleportation
s - 5 scrolls of remove curse
v - 6 scrolls of blinking
N - a scroll of enchant armour
O - 4 scrolls of fear
Potions
h - 7 potions of curing
j - 5 potions of restore abilities
n - 4 potions of heal wounds
E - a potion of ambrosia
F - a potion of resistance
V - a potion of flight
Miscellaneous
U - a sack of spiders
Comestibles
g - 4 meat rations
R - 2 beef jerkies
Skills:
+ Level 12.1 Fighting
- Level 14.3 Short Blades
- Level 14.0 Throwing
- Level 9.6 Armour
- Level 13.0 Dodging
+ Level 20.7 Stealth
- Level 6.5 Shields
- Level 11.4 Evocations
You have 17 spell levels left.
You don't know any spells.
Dungeon Overview and Level Annotations
Branches:
Dungeon (9/15) Temple (1/1) D:5 Lair (8/8) D:9
Shoals (0/5) Lair:6 Snake (5/5) Lair:3 Slime (0/6) Lair:7
Orc (4/4) D:9 Elf (0/3) Orc:4
Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Gozag
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Qazlal
Ru
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
The Shining One
Beogh
Shops:
Orc:4 =*[(
Annotations:
D:5 1 runed door
Lair:3 exclusion: oklob plant
Innate Abilities, Weirdness & Mutations
You are small and have problems with some larger weapons.
You are carnivorous and can eat meat at any time.
Message History
You puncture the black mamba!
The black mamba is moderately wounded.
You block the black mamba's attack.
You puncture the black mamba!
The black mamba is heavily wounded.
You block the black mamba's attack.
You hit the black mamba.
The black mamba is heavily wounded.
You hit the black mamba.
The black mamba is severely wounded.
The black mamba closely misses you.
You puncture the black mamba!
The black mamba is almost dead.
The black mamba completely misses you.
You miss the black mamba.
The black mamba is almost dead.
The black mamba closely misses you.
You puncture the black mamba!
You kill the black mamba!
Trog accepts your kill.
..........# #.#
..........######## #.#
.................# #.#
..........######.# #.#
..........# #.# #.#
.........## #.# #.#
..#.....## ##.####.#
..##...## #.......#
..###.### #.@.###.#
.......... #.#.# #.#
........... ##...# ###
........... ##...#########
..........###....##.!...[#
.........###..#.###......#
(.()....###.....##.......#
#.......##....##....).#######
#########..#.###.#....# ##..#
There are no monsters in sight!
Vanquished Creatures
Norris (Snake:3)
Saint Roka (Snake:2)
Mara (Snake:3)
Asterion (Snake:3)
Kirke (Snake:1)
Roxanne (Snake:2)
Maud (Lair:3)
5 greater nagas
Aizul (Snake:1)
Louise (Snake:1)
Gastronok (Lair:2)
An orc warlord (Orc:4)
Snorg (Lair:6)
A fire dragon (Lair:1)
Harold (Lair:7)
7 hydras
10 naga warriors
5 anacondas
The ghost of datmedicine the Unseen, a powerful SpCj of Dithmenos (Orc:4)
3 death yaks (Lair:8)
10 naga sharpshooters
3 orc high priests
4 shock serpents
Erolcha (D:9)
3 sea snakes (Snake:5)
A salamander mystic (Snake:3)
Pikel (D:6)
4 orc sorcerers
4 naga ritualists
6 orc knights
14 mana vipers
4 griffons
5 guardian serpents
5 elephants
Maurice (Orc:1)
18 naga magi
31 spiny frogs
28 black mambas
13 salamanders
A torpor snail (Lair:3)
5 komodo dragons
Psyche (Orc:2)
3 fire drakes
A troll (Orc:4)
A polar bear (Lair:5)
4 giant leeches (Lair:8)
Prince Ribbit (D:5)
A slime creature (Lair:7)
A trapdoor spider zombie (D:9)
11 blink frogs
A spriggan (D:7)
2 basilisks
26 yaks
A deep elf mage (D:9)
A fire elemental (Lair:1)
Grum (Orc:2)
11 wolves
6 vampire mosquitoes (Lair:8)
A hog (Snake:1)
3 hungry ghosts
Edmund (D:4)
A mottled dragon (D:9)
7 wargs
6 hippogriffs
55 nagas
The ghost of CcS the Digger, an average GrEE (D:4)
23 orc warriors
8 porcupines
28 water moccasins
An ice beast (D:6)
10 ogres
2 phantoms
A sky beast (D:8)
3 centaurs
Sigmund (D:5)
2 big kobolds (D:7)
Duvessa (D:8)
8 crocodiles
21 giant frogs
2 scorpions (D:7)
A wyvern skeleton (D:9)
6 electric eels
2 goliath beetles (D:6)
Dowan (D:8)
A crimson imp (D:8)
A wasp zombie (D:9)
11 hounds
4 jellies
3 lava snakes
9 orc priests
7 iguanas
28 orc wizards
4 worker ants
6 hell rats (Lair:8)
7 sheep (Lair:7)
A killer bee zombie (D:5)
A hound zombie (D:5)
67 river rats
21 adders
2 shadow imps
2 giant mites
2 worms
2 adder zombies
An adder skeleton (D:4)
3 oozes (D:1)
108 orcs
4 ball pythons (Snake:5)
A bat skeleton (D:5)
2 bat zombies
10 giant cockroaches
23 goblins
22 hobgoblins
5 jackals
15 quokkas
7 bats
6 giant geckos
A giant gecko skeleton (D:4)
10 giant newts
A goblin zombie (Orc:4)
27 kobolds
A quokka zombie (D:7)
21 rats
A fungus (Orc:4)
924 creatures vanquished.
Vanquished Creatures (collateral kills)
4 greater nagas (Snake:5)
2 death yaks (Lair:8)
5 naga sharpshooters
4 sea snakes (Snake:5)
2 naga ritualists
2 salamanders (Snake:3)
5 elephants
6 black mambas (Snake:3)
3 naga magi (Snake:5)
2 guardian serpents (Snake:5)
A spiny frog (Lair:8)
2 blink frogs (Lair:8)
A basilisk (Lair:7)
3 yaks
17 nagas
3 wolves (Lair:1)
A water moccasin (Snake:3)
An orc wizard (Snake:3)
2 orcs
A ball python (Lair:3)
67 creatures vanquished.
Vanquished Creatures (others)
A naga warrior (Snake:3)
A naga sharpshooter (Snake:5)
A sea snake (Snake:5)
A hill giant (Snake:3)
A guardian serpent (Snake:3)
An elephant (Lair:7)
2 yaks (Lair:8)
4 nagas
A porcupine (Lair:3)
An orc warrior (Orc:4)
An ogre (Orc:4)
Blork the orc (Orc:1)
2 orc priests
A giant gecko (D:6)
A quokka (Lair:3)
A bush (Lair:8)
23 fungi
23 plants
67 creatures vanquished.
Grand Total: 1058 creatures vanquished
Notes
Turn | Place | Note
--------------------------------------------------------------
0 | D:1 | Grujah, the Kobold Assassin, began the quest for the Orb.
0 | D:1 | Reached XP level 1. HP: 12/12 MP: 1/1
1 | D:1 | Found a runed door.
345 | D:1 | Reached XP level 2. HP: 17/17 MP: 2/2
1113 | D:2 | Reached XP level 3. HP: 21/21 MP: 3/3
1504 | D:3 | Noticed an ogre
1543 | D:3 | Killed an ogre
1543 | D:3 | Reached skill level 6 in Stealth
1543 | D:3 | Reached XP level 4. HP: 6/26 MP: 4/4
1543 | D:3 | Reached XP level 5. HP: 6/30 MP: 5/5
2098 | D:1 | Reached skill level 7 in Stealth
2247 | D:3 | Found a burning altar of Makhleb.
2337 | D:3 | Found a deep blue altar of Sif Muna.
2394 | D:3 | Reached XP level 6. HP: 35/35 MP: 6/6
2714 | D:3 | Found a shimmering altar of Xom.
3353 | D:4 | Noticed Edmund
3380 | D:4 | Killed Edmund
3380 | D:4 | Reached skill level 5 in Short Blades
3380 | D:4 | Reached skill level 8 in Stealth
3380 | D:4 | Reached XP level 7. HP: 40/40 MP: 7/7
3449 | D:4 | Noticed CcS's ghost (average GrEE)
4051 | D:4 | Killed CcS's ghost
4051 | D:4 | Reached skill level 1 in Evocations
4504 | D:5 | Entered Level 5 of the Dungeon
4504 | D:5 | Found a staircase to the Ecumenical Temple.
4553 | Temple | Entered the Ecumenical Temple
4725 | D:5 | Reached skill level 5 in Dodging
4725 | D:5 | Reached skill level 9 in Stealth
4725 | D:5 | Reached XP level 8. HP: 44/44 MP: 8/10
4750 | D:5 | Noticed Sigmund
4772 | D:5 | Killed Sigmund
5089 | D:5 | Found a runed door.
5090 | D:5 | Found a white marble altar of Elyvilon.
5106 | D:5 | Noticed an angel
5203 | D:5 | Noticed Prince Ribbit
5244 | D:5 | Killed Prince Ribbit
5244 | D:5 | Reached skill level 10 in Stealth
5424 | D:5 | Reached skill level 5 in Throwing
6259 | D:6 | Noticed Pikel
6267 | D:6 | Killed Pikel
6267 | D:6 | Reached skill level 11 in Stealth
6267 | D:6 | Reached XP level 9. HP: 39/48 MP: 12/12
6439 | D:6 | Found a stormy altar of Qazlal.
6465 | D:6 | Found an opulent altar of Gozag.
6487 | D:6 | Found a radiant altar of Vehumet.
6556 | D:6 | Found a shadowy altar of Dithmenos.
6582 | D:6 | Reached skill level 12 in Stealth
6675 | D:6 | Found a glowing golden altar of the Shining One.
8138 | D:7 | Reached XP level 10. HP: 45/54 MP: 13/15
8449 | D:8 | Reached skill level 13 in Stealth
8491 | D:8 | Found a basalt altar of Yredelemnul.
8560 | D:8 | Found a sacrificial altar of Ru.
8886 | D:8 | Noticed Duvessa
8886 | D:8 | Noticed Dowan
8912 | D:8 | Killed Duvessa
8914 | D:8 | Killed Dowan
9064 | D:8 | Noticed a moth of wrath
9068 | D:8 | Found a bloodstained altar of Trog.
9171 | D:8 | Became a worshipper of Trog the Wrathful
9599 | D:9 | Noticed Erolcha
9772 | D:9 | Killed Erolcha
9772 | D:9 | Reached skill level 14 in Stealth
9772 | D:9 | Reached skill level 5 in Evocations
10905 | D:9 | Found a staircase to the Lair.
10926 | D:9 | Reached skill level 10 in Short Blades
11093 | D:9 | Found a staircase to the Orcish Mines.
11100 | D:9 | Found a shattered altar of Ashenzari.
11199 | Lair:1 | Entered Level 1 of the Lair of Beasts
11258 | Lair:1 | Acquired Trog's first power
11352 | Lair:1 | Reached XP level 11. HP: 55/60 MP: 17/19
11427 | Lair:1 | Gained mutation: Your body is slowly deteriorating. [potion of mutation]
11427 | Lair:1 | Gained mutation: Your body is deteriorating. [potion of mutation]
11427 | Lair:1 | Gained mutation: Your body is rapidly deteriorating. [potion of mutation]
11428 | Lair:1 | Lost mutation: Your body is rapidly deteriorating. [potion of cure mutation]
11428 | Lair:1 | Lost mutation: Your body is deteriorating. [potion of cure mutation]
11428 | Lair:1 | Lost mutation: Your body is slowly deteriorating. [potion of cure mutation]
11438 | Lair:1 | Noticed a spiny frog
11441 | Lair:1 | Killed a spiny frog
11749 | Lair:1 | Found a dark tunnel.
11764 | Volcano | Entered a volcano
12061 | Volcano | Found a bloodstained altar of Trog.
12491 | Lair:1 | Reached skill level 5 in Fighting
12589 | Lair:1 | Noticed a fire dragon
12993 | Lair:1 | Killed a fire dragon
13270 | Lair:1 | Acquired Trog's second power
13372 | Lair:2 | Noticed Gastronok
13377 | Lair:2 | Killed Gastronok
14115 | Lair:3 | Reached skill level 15 in Stealth
14115 | Lair:3 | Reached XP level 12. HP: 59/71 MP: 20/20
14129 | Lair:3 | Found a staircase to the Snake Pit.
14170 | Lair:3 | Noticed Maud
14314 | Lair:3 | Killed Maud
14375 | Lair:3 | Noticed a griffon
14397 | Lair:3 | Killed a griffon
14556 | Lair:3 | Reached skill level 16 in Stealth
15004 | Lair:3 | Noticed a seven-headed hydra
15028 | Lair:3 | Killed a seven-headed hydra
15392 | Lair:3 | Reached skill level 17 in Stealth
15397 | Lair:3 | Acquired Trog's third power
15794 | Lair:3 | Noticed an oklob plant
15930 | Lair:4 | Received a gift from Trog
15952 | Lair:4 | Reached skill level 1 in Armour
15965 | Lair:4 | Reached XP level 13. HP: 75/75 MP: 21/21
15982 | Lair:4 | Received a gift from Trog
17174 | Lair:5 | Got an ichor-stained scale mail
17175 | Lair:5 | Identified the +6 scale mail "Plog" {rF+ rC+ Regen+ Stlth+} (You found it on level 5 of the Lair of Beasts)
17218 | Lair:5 | Reached skill level 5 in Armour
17261 | Lair:5 | Reached skill level 1 in Shields
17748 | Lair:6 | Got a twisted robe
17750 | Lair:6 | Identified the +4 robe "Schiamai" {rElec rF+ Str+3} (You found it on level 6 of the Lair of Beasts)
17818 | Lair:6 | Found a staircase to the Shoals.
17899 | Lair:6 | Noticed Snorg
17911 | Lair:6 | Killed Snorg
18132 | Lair:6 | Reached skill level 5 in Shields
18471 | Lair:7 | Received a gift from Trog
19057 | Lair:7 | Found a staircase to the Slime Pits.
19272 | Lair:7 | Reached XP level 14. HP: 54/80 MP: 15/22
19446 | Lair:7 | Noticed Harold
19475 | Lair:7 | Killed Harold
19836 | Lair:8 | Entered Level 8 of the Lair of Beasts
20257 | Orc:1 | Entered Level 1 of the Orcish Mines
20272 | Orc:1 | Noticed Maurice
20306 | Orc:1 | Killed Maurice
20363 | Orc:1 | Noticed Blork the orc
20390 | Orc:1 | Killed Blork the orc
20451 | Orc:1 | Received a gift from Trog
20526 | Orc:1 | Received a gift from Trog
20852 | Orc:2 | Noticed Psyche
20864 | Orc:2 | Killed Psyche
20871 | Orc:2 | Noticed Grum
20882 | Orc:2 | Killed Grum
20976 | Orc:2 | Received a gift from Trog
21916 | Orc:3 | Found a roughly hewn altar of Beogh.
22024 | Orc:3 | Reached skill level 18 in Stealth
22401 | Orc:4 | Entered Level 4 of the Orcish Mines
22418 | Orc:4 | Received a gift from Trog
22542 | Orc:4 | Received a gift from Trog
22585 | Orc:4 | Found Giurig's General Store.
22586 | Orc:4 | Noticed datmedicine's ghost (powerful SpCj)
22632 | Orc:4 | Killed datmedicine's ghost
22830 | Orc:4 | Found Louttyth's Jewellery Emporium.
22857 | Orc:4 | Found a staircase to the Elven Halls.
22937 | Orc:4 | Found a radiant altar of Vehumet.
23011 | Orc:4 | Noticed an orc warlord
23170 | Orc:4 | Killed an orc warlord
23214 | Orc:4 | Found Stroum Qiam's Antique Armour Shop.
23248 | Orc:4 | Found Strezxa's Antique Weapon Emporium.
23591 | Orc:4 | Bought a glowing cloak for 135 gold pieces
23690 | Orc:4 | Bought the ring of Tyryebid {rPois rC+ MR+ Str+3 Int-5 Dex+7} for 611 gold pieces
23725 | Orc:4 | Bought a transparent ring mail for 270 gold pieces
23725 | Orc:4 | Bought an encrusted ring mail for 270 gold pieces
23735 | Orc:4 | Identified the +2 ring mail "Dyklyil" {Int+2} (You bought it in a shop on level 4 of the Orcish Mines)
23745 | Orc:4 | Identified the cursed -2 ring mail of Amorality {rN+ MP-9 Dex+4 SInv} (You bought it in a shop on level 4 of the Orcish Mines)
24281 | Lair:8 | Reached skill level 10 in Dodging
24484 | Lair:8 | Reached XP level 15. HP: 77/89 MP: 20/23
24632 | Lair:8 | Received a gift from Trog
25155 | Lair:8 | Reached skill level 10 in Fighting
25483 | Lair:8 | Received a gift from Trog
25875 | Snake:1 | Entered Level 1 of the Snake Pit
26326 | Orc:4 | Bought the ring "Shririp" {Int+2 Slay+2} for 320 gold pieces
26547 | Snake:1 | Found a shadowy altar of Dithmenos.
26572 | Snake:1 | Received a gift from Trog
26933 | Snake:1 | Noticed Kirke
26944 | Snake:1 | Killed Kirke
27044 | Snake:1 | Noticed Louise
27054 | Snake:1 | Killed Louise
27217 | Snake:1 | Noticed Aizul
27222 | Snake:1 | Killed Aizul
27473 | Snake:2 | Reached XP level 16. HP: 98/98 MP: 28/28
27484 | Snake:2 | Noticed Roxanne
27520 | Snake:2 | Killed Roxanne
27583 | Snake:2 | Reached skill level 10 in Evocations
27873 | Snake:3 | Noticed Saint Roka
27974 | Snake:3 | Noticed Mara
27989 | Snake:3 | Killed Mara
27989 | Snake:3 | Reached skill level 19 in Stealth
28028 | Snake:3 | Received a gift from Trog
28478 | Snake:3 | Received a gift from Trog
28520 | Snake:3 | Noticed Asterion
29151 | Snake:3 | Killed Asterion
29385 | Snake:2 | Killed Saint Roka
29489 | Snake:3 | Got a slimy robe
29501 | Snake:3 | Identified the cursed -1 robe of the Present {-Tele Dex+4 Slay+3} (You took it off an orc on level 3 of the Snake Pit)
29727 | Snake:3 | Noticed Norris
29746 | Snake:3 | Paralysed by something for 7 turns
30164 | Snake:3 | Killed Norris
30164 | Snake:3 | Reached XP level 17. HP: 104/104 MP: 22/31
30166 | Snake:3 | Received a gift from Trog
30635 | Snake:4 | Reached skill level 10 in Throwing
30687 | Snake:4 | Received a gift from Trog
31361 | Snake:5 | Entered Level 5 of the Snake Pit
31377 | Snake:4 | Received a gift from Trog
31681 | Snake:5 | Received a gift from Trog
31699 | Snake:5 | Got an encrusted quick blade {god gift}
31701 | Snake:5 | Identified the +6 quick blade "Theig" {drain, MR+ Int-4 Dex+3} (Trog gifted it to you on level 5 of the Snake Pit)
32479 | Snake:5 | Reached skill level 20 in Stealth
32785 | Snake:5 | Received a gift from Trog
33077 | Snake:5 | Reached XP level 18. HP: 95/112 MP: 27/31
33102 | Snake:5 | Got a serpentine rune of Zot
Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 | 16-18 || total
-------------------------+-------+-------+-------+-------+-------+-------++-------
Melee: Dagger | 62 | 121 | 386 | 325 | | || 894
Rapier | | | | 388 | 1524 | 792 || 2704
Quick blade | | | | | | 47 || 47
Fire: Blowgun | 8 | 29 | 48 | 59 | 77 | 98 || 319
Throw: Tomahawk | | | | 25 | | 8 || 33
Invok: Burn Spellbooks | | | | 3 | 1 | 2 || 6
Berserk | | | | 4 | 18 | 15 || 37
Brothers in Arms | | | | | | 5 || 5
Trog's Hand | | | | | | 1 || 1
Abil: Evoke Invisibilit | | | | | 4 | 9 || 13
Turn Visible | | | | | 1 | || 1
Evoke: Wand | | | 3 | 8 | 2 | 1 || 14
Use: Scroll | 8 | 3 | 12 | 18 | 4 | 6 || 51
Potion | 3 | | | 2 | 3 | 5 || 13
Stab: Sleeping | 9 | 16 | 21 | 59 | 64 | 25 || 194
Distracted | | 1 | 4 | 5 | 15 | 17 || 42
Confused | | | | | | 14 || 14
Eat: Chunk | 10 | 5 | 14 | 24 | 61 | 42 || 156
Beef jerky | | | | 1 | | || 1
Now two more..
-
Someone ordered a Steam Roguelike Game Sale?
I am considering buying Crypt of the Necrodancer... but now that it's just been released, I know that the price can only go down.
-
Speaking of Necrodancer, holy shit zone four is kicking my ass.
-
I'm planning on trying zone 4 out today. Haven't played necrodancer in so long and all the new stuff confuses me :P
-
Someone ordered a Steam Roguelike Game Sale?
I am considering buying Crypt of the Necrodancer... but now that it's just been released, I know that the price can only go down.
Desktop Dungeons, probably my favorite video game ever, is on sale.
Necrodancer isn't heavily discounted, but I recommend it highly. Spelunky and FTL are cheap and awesome--Spelunky in particular. I bought Risk of Rain and Tower of Guns because I've been meaning to try both out.
-
I just encountered a vault in crawl which looked like a 3x3 room, but when you approach the walls disappear and you find 5 inner flamed and sticky flamed sheep, along with an altar to Xom. It was pretty hilarious.
-
I should play more crawl.
-
Necrodancer: finally managed to beat the Golden Lute! Now to do it on an all zones run :o
-
Are there any good roguelikes for iphone? I've hit a brick wall in hoplite, and I am looking for something new. I've tried Shattered Planet, but that's more of a time waster than a true roguelike.
-
Are there any good roguelikes for iphone? I've hit a brick wall in hoplite, and I am looking for something new. I've tried Shattered Planet, but that's more of a time waster than a true roguelike.
If you like Hoplite, you'll very probably like 868-HACK.
-
Interesting... would you say that it has good lasting power? I might not want to buy it if I'm going to see everything in two hours.
-
Interesting... would you say that it has good lasting power? I might not want to buy it if I'm going to see everything in two hours.
Yes. It's a little unusual in that "beating" the game is relatively easy--it takes 5-10 minutes and you'll probably get it on your 2nd-5th try or so. However, the challenge is in getting good scores--because scoring points not only costs resources but adds monsters to the map that you have to deal with. Furthermore, you try to maximize the score of your "streak"--a series of successively won games. However, as your streak goes on the game throws more and more complications at you until mere survival is tough. So you have to take the points when you can get them.
There's also a progressive unlock system where the easier-to-use programs are available first.
-
Anybody saw this new game, Invisible Inc. ? Set in sci-fi cyberpunk universe, akin to Netrunner.
It is turn based tactics, with roguelike qualities. I've played only a little, but it plays very good so far and visuals are STUNNING.
-
Klei Entertainment (!) just released a cyberpunk turn based roguelike-y stealth game.
I don't think I am ready for such awesome. I don't think the World is ready for such awesome.
I so have to get it at some point.
-
Oh man, Isaac Rebirth is so good. I'm super rusty and awful but now I remember why I sunk so much time into Isaac original.
(First run died on Depths 1 boss, was running on 1/2 a heart and got clipped. 2nd + 3rd embarrassingly died on Basement 2.)
-
Klei Entertainment (!) just released a cyberpunk turn based roguelike-y stealth game.
I don't think I am ready for such awesome. I don't think the World is ready for such awesome.
I so have to get it at some point.
So, I've played a bit more.
I'd classify it as Turn-Based Tactical (Tactics Ogre, some say X-Com like) Stealth (The Sting like) Rougelite.
Visually it remains striking, gameplay wise it is quite good, it just gets a bit fiddly with predicting LoSd and guard movement rules when they get alerted (which I might get better as with more playthroughs).
My favourite part is that managing resources is so hard, especially when it is so hard to compare stuff and you can only get so few of them.
Like, you have this Shalem character who starts with rifle - but you only got 2 bullets. Not two bullets per mission - only two bullets - unless you find a charger.
It is quite unforgiving on harder difficulties, visuals are great, replayability is fine (you unlock more stuff as you win/lose) - biggest problem is that the original campaign is too short (feels like it is only 1/3 of what it should be, though I still have to beat it) and that they had such an colorful and awesome cast of characters that were left undeveloped.
Edit: Ending is however, quite awesome.
-
I just had the most ridiculous Isaac Rebirth run. Starting as Maggy,
- Turn into Guppy on BASEMENT 2, with 9 soul hearts thanks to Paw
- Get Poly soon after
- Get Guppy's Head and start spawning massive amounts of blue flies
- Get Monstro's Lung too - my shots now one shot almost everything
- Get the shop item that makes flies giant.
- Get Cricket's Head and other damage ups - now my shots literally one shot everything, including bosses, and my flies are auto-homing 1/5 boss life bar death machines.
To emphasize how ridiculous this was, I used an Emperor card to teleport to Mom's Heart. I don't even see a health bar - the boss dies literally as I enter the room, because the boss overlaps with the blue flies around me. I only lose the flies that immediately overlapped the heart and it was still a OHKO.
Unfortunately I'm still unlocking content, so the furthest I can get is Satan. It's really funny to have Satan's final form stomp you and die instantly.
-
So I have been playing some Invisible Inc. I've completed a run on Beginner, and now I am trying my hand at Experienced, which is no walk in the park (despite still being below Expert, "the way the game is meant to be played").
It's not exactly a roguelike, because the game includes "Rewinds", which allows you to start again from the beginning of the previous turn. You get 3 rewinds per mission (one in Expert). Once you've used them all, you have to live with the consequences. Which include the possibility to have your last agent quip when all hope is lost ;D Rewinds are an interesting design choice to handle extreme difficulty spikes, because even late game there can be unpredictable "YOU LOSE" scenarios, and rewinds allow you to find workarounds.
One of the more interesting things of the game is how different all items, augments and programs are, which can completely change the way you approach a level. From invisibility cloaks to EMP bombs, from door traps to portable cover, etc.
What really surprised me the most is the approach to stealth the game has. In most stealth games, you are more or less expected to get rid of most of the guards one way or another. In Invisible Inc., while you can KO (or kill) guards, it's usually more of a short term solution, because KO'd guards wake up quickly and start hunting you down (and killing guards is expensive and noisy). So what you are supposed to do is exploit their (huge) blind spots and patrol patterns to move across levels completely unseen.
-
So I have been playing some Invisible Inc. I've completed a run on Beginner, and now I am trying my hand at Experienced, which is no walk in the park (despite still being below Expert, "the way the game is meant to be played").
It's not exactly a roguelike, because the game includes "Rewinds", which allows you to start again from the beginning of the previous turn. You get 3 rewinds per mission (one in Expert). Once you've used them all, you have to live with the consequences. Which include the possibility to have your last agent quip when all hope is lost ;D Rewinds are an interesting design choice to handle extreme difficulty spikes, because even late game there can be unpredictable "YOU LOSE" scenarios, and rewinds allow you to find workarounds.
One of the more interesting things of the game is how different all items, augments and programs are, which can completely change the way you approach a level. From invisibility cloaks to EMP bombs, from door traps to portable cover, etc.
What really surprised me the most is the approach to stealth the game has. In most stealth games, you are more or less expected to get rid of most of the guards one way or another. In Invisible Inc., while you can KO (or kill) guards, it's usually more of a short term solution, because KO'd guards wake up quickly and start hunting you down (and killing guards is expensive and noisy). So what you are supposed to do is exploit their (huge) blind spots and patrol patterns to move across levels completely unseen.
I've beaten Expert. Setup was Decker/Banks and Seed/Brimstone (Brimestone is not particularly good, though). I've tried my hand at Expert+, but it is very harsh, I didn't do well. Now I often run Endless Ironman (Standard Endless but with 0 rewinds).
Yeah, I classified it as roguelite. Rewinds are interesting. They really help with those mistakes where 1 tile is difference between everything going find and total clusterfuck.
Yeah, you can really build your characters differently. I've tried to experiment with many different builds, but it's still hard to see how strong some are. Though, what I've found really great is Decker (or somebody else with access to invisibility) plus the augment to knock out people when you go invis. That knock out actually ignores armor, which is brutal.
Yeah, the thing that I hate the most is the first time I knock out a guy. Even if I can keeping him knocked longer (like 4-5 turns), I just know that he is going to be a problem. It's similar with killing, that +2 on alarm clock is huge, as once you hit alarm level 4, you cannot do anything smoothly anymore.
Aside from blind spots (unless you face some 180 degree sight guards, which are a pain), I've found that getting their attention to irrelevant stuff is very powerful. For example, if a guard notices more than one suspicions thing ( "?", like opening a door, running, or noticing you with his peripheral vision), he will only follow the last one seen. So, sometimes you can afford a guard noticing one of your agents which are in critical locations if later, during the same turn, another agent gets the same guard to notice something else.
-
TIL HoloCircuit Overloaders can trigger even when the agent is knocked out. ;D
-
Endless Day 5: You start missions with a 20 turn daemon: "All programs cost +2 power to use".
Might need to update Incognita. Currently she runs Seed, Lockpick 1.0, Brimestone, Dagger 2.0 and Oracle. Probably get Lockpick 2.0 as 1 strength firewalls are almost non-existent now.
Luckily Decker has 5 hacking. I might as well sell the E-CON chip, though. :P
Also, they seem to be able to pinpoint your location on level 3 now.
-
Finally finished my experienced run. The highlights would be KOing two OMNI guards in the same room and hiding their bodies in it all in the same turn as a third guard entered that room, and managing to get a hostage across the most hellish room I've encountered until now (curse you, K&O).
I tried a quick Faust run in Expert. I think I will get a more convential economic program for my next run. The shorter KO times are really punishing my greediness.
I still haven't done a Server Farm run. I seem to be able to do just fine with the smaller Bazaars you find in normal missions. Taurus seems to be super common, and there's not much else that is really that necessary.
-
First Chapter 6 clear (both versions) at just around 35 hours playtime for Isaac rebirth. Nice to know some skills carried over.
I also got all the no damage achievements except for Dead Boy along the way, if I hadn't taken 2 hearts at the end of my first Chest run I'd have gotten it. No damage depths was my last achievement in vanilla - I'm not sure if that means I got better or if there's more ways to prevent taking damage. Probably a bit of both.
Amusing results: passing up 4 Health-Up pills starting from the Womb because I was maxed out at 5 red hearts, 7 black hearts, despite taking almost all devil deals offered. Very early PhD + Bottle of Pills + Contract from Below in first Devil Room leads to shenanigans.
-
Just completed Aria all zones for the first time (Necrodancer). Although this is with the starting potion that was added in a recent patch, I ended up finding a potion naturally before using my starter potion, so the run would also have been valid pre-nerf.
-
Whenever I play Isaac, I keep alternating between "Wow, I'm getting a really solid run here" and "Wow, I'm so bad at this game, how'd I even take damage there"
(I lost to Mom's Heart in a run with Brim + Dark Bum + Satanic Bible + Damage Up + over 30 bombs. That should just not happen.)
-
This is only really a roguelike in the way that XCom is, but Massive Chalice is out now. I backed it on Kickstarter and am really enjoying it. It's apparently free if you have XBox Gold, but I've been playing the Steam iteration.
-
Beaten Expert! Starting configuration was Banks and Dr. Xu, Seed and Rapier. Free safes with Dr. Xu is pretty ridiculous, and Banks is an all-around great Agent. Seed is not so great at first, but becomes pretty crazy in the late game; Rapier disappointed me, though: once Alarm level 2 rolls around, you are in deep trouble. I replaced it with Lockpick v2.0 later on and never looked back.
I've noticed that, more than difficulty level, or more even than available gear and Agents, the thing that impacts real difficulty the most is Room and Patrols layout. No matter how underequiped you are, 3 guards with short patrols in opposite corners of a well-conected level is going to be very easy. Conversely, if the only door out of the starting room leads to a long narrow corridor with 3+ guards patrolling across it, it's going to get ugly even if you are packing lots of gadgets.
And then there's Ping that makes everything trivial. I have to learn how to exploit running to distract guards, there's only so much you can do with proper placement of your agents.
I want to try Expert+ with Faust+Brimstone and Centrale+Internationale. I wonder if I'll ever reach D3 (or even D2) with that setup :P
-
Rapier is nice as a secondary backup tool.
It is on par with Lockpick 1.0 on Alarm 1, and worse later. It's only fine with Internationale as you get quite a few uses during Alarm 0. But I do agree it's quite underwhelming as your main hacking tool.
Lockpick 2.0 is probably my favourite main hack tool, alongside Parasite 1.0.
Yeah, Xu's mini EMP is great. Like, when you randomly get a deamon + firewall 5 on a safe, you are zo glad to have him.
Seed is my favorite power program, It gives you 1-4 power per turn as long as you hack each turn, and that's much better than let's say, power drip. I love taking Oracle with Seed as even when you have nothing to hack, you can take random camera for free.
I haven't played for a while, but I have to try E+ soon. Endless gets boring when you get all your gear, like everybody has Cloaks 3, Stims 3, Neural 3, and Nika is also a killing machine that doesn't raise alarms, so I pretty much cannot lose now, as difficulty stops increasing significantly after you get to super-deamons.
Edit: This was edited.
-
...Dungeon of the Endless just updated with four new heroes... from Team Fortress... for free...
I just... How... What...?
I don't understand what is going on with the world and I am feeling slightly afraid.
-
haha I saw that. I don't own the game as of now, but I can say this makes it significantly more attractive to me.
-
So I finally got my hands on Crypt of the Necrodancer. I've only reached 2-4 yet and only seen two bosses, but I don't see how the game could possibly live up to 1-2's theme.
The game reminds me a lot of Spelunky, but less vicious.
Also screw those Red Dragons. Seriously.
-
The game reminds me a lot of Spelunky, but less vicious.
Wait until you play as Aria.
-
That was not so much a comment about Necrodancer as it is a comment about Spelunky, the most rage-inducing game I have ever played.
Most games, Necrodancer included, throw increasingly hard stuff at you, and you try to survive despite the difficulty.
Spelunky gives you a level, a simple objective, and grins wickedly as it watches you kill yourself against your best judgment. Again, and again, and again.
-
This is only really a roguelike in the way that XCom is, but Massive Chalice is out now. I backed it on Kickstarter and am really enjoying it. It's apparently free if you have XBox Gold, but I've been playing the Steam iteration.
Dang, I like it.
The tact-based combat part is fine but the managing of kingdom part is GENIUS.
-
This is only really a roguelike in the way that XCom is, but Massive Chalice is out now. I backed it on Kickstarter and am really enjoying it. It's apparently free if you have XBox Gold, but I've been playing the Steam iteration.
Dang, I like it.
The tact-based combat part is fine but the managing of kingdom part is GENIUS.
I know! I'm glad you like it! If I had one complaint it's that it doesn't really explain how anything works in much detail and you really have to learn just by making mistakes and figuring things out (this is especially true with the kingdom management decisions), but I also really like that I just have to learn how to do things by making mistakes and diving in. The first time I played, I quickly realized that I hadn't built enough Keeps to support the hero population you need for running missions, when I had about 5 heroes who were all 50+ in my vanguard and no people old enough to take over for them when they died. Some years after realizing this, but not enough time to rectify this problem, I had to run a mission with only two decrepit senior citizens (who died) and then I had no heroes for 4 or 5 years in sight. It was a disaster, but it was a funny disaster.
The next time I played I had enough people, but I somehow quickly married all the Caberjacks (I think I only started with 1 or 2) into marriages where no Caberjacks would be born and had a band of heroes who had absolutely no tanks. We were all Hunter/Alchemist variants so every fight just involved me sniping at the enemy endlessly to win it. Which worked, but was a weird situation I'd put myself in. (I eventually lost my first Keep attack and restarted to my current game.)
-
I take back what I said about Red Dragons, Red Dragons are fine, why did I ever complain about them. I hate
Goblins Spiders Black Bats now.
-
Dat Final Boss... was cool. Zone 4 was tough as nails though. Getting a crossbow really helps.
The Golden Lute is pretty busted. You don't realize it quite as much during the final boss because everything is so damn confusing, but then you try Melody and it's just crazy. I would have completed an all-zone run on my third try with her, if it weren't for the "you have to know what you are supposed to do or else you die" final boss.
And I can confirm now that no other song was as good as 1-2... although Konga Conga Kappa was similarly perfect.
EDIT: I've unlocked Aria... hahaha she's completely ridiculous. And she's not even the hardest thing the game has to offer! The devs are sadists.
-
I've just made a pretty dump move in Chalice. I was in combat, and right of the bat there are 3-4 lapses at spawn. So, I take my archer with Piercing Bow to take two of them. I forget that lapses explode on death, so they stun my whole team. Including my 2 exploding-armor wearing Alchemists. It was the start of the mission and they were all grouped. Than Exploding Armor started kicking in. And kicking in. So, I killed almost the whole team on turn 1. :D
OTOH, I've found out that Explosive Armor and Lifeleech Sponge are not fair together.
-
Beat Mega Satan!
A dice room re-rolled me into Knife, Loki's Horn, and (annoyingly) Tiny Planet. I didn't bother figuring out how to aim my Knife and went full melee attacks. Had 10 red hearts, Wafer, 3 Pretty Flies, and a 2 of Hearts card going into the final fight. I facetanked most of the attacks and ended at 5 hearts left, with Wafer and using 2 of Hearts at the right time, so not the most impressive win.
-
Has anybody ever tried Sil (http://www.amirrorclear.net/flowers/game/sil/)? I've been playing it a lot lately.
It's a lord of the rings themed roguelike with a really tight design. It fixes a lot of the things I dislike about crawl. Some unusual things are:
—No stat gain or hp gain as you level up.
—Extremely transparent combat system. You know exactly how much damage your weapon does, how likely you are to hit, etc.
—Extremely few escape options. If you are in trouble, you can't just read a tele scroll like in crawl.
—Smarter AI, with an interesting morale system.
—A lot of interesting mechanics with light and dark. You start out with a light radius of 1, and of course you want to increase that as fast as possible.
Also the skill and experience system is really unique and fun. Tons of options are available; apparently even a totally pacifist run is possible.
Normally I can't get into a game with ASCII graphics, but this one really hooked me.
-
Spelunky gives you a level, a simple objective, and grins wickedly as it watches you kill yourself against your best judgment. Again, and again, and again.
Oh Spelunky... I've sunk way too much time into that game to only have completed it once...
-
Spelunky gives you a level, a simple objective, and grins wickedly as it watches you kill yourself against your best judgment. Again, and again, and again.
Oh Spelunky... I've sunk way too much time into that game to only have completed it once...
Oh Spelunky... I've sunk way too much time into that game to only have reached Zone 3 once... :P Number one case of death: "I'll just go get that one gem before heading out, should be easy enough...".
I'm tempted to give Aria's soundtrack to some other character, just so that I get to actually listen to it. So. Metal.
-
I completed or on the classic one, if that makes a difference. But yeah, I think I've found after zone one it's best to ignore treasure...
-
Some questions about Necrodancer:
-Miner's Cap: Is it a trap? It looks like a trap. Not being able to dig to skip a beat hurts a lot, even with a weapon with a good area of effect.
-Ring of Phasing: I've gotten it a couple of times with the dagger of phasing just for the sake of trying the combo. In theory, you should be immortal in standard levels. In practice, I never last long. Is it just because I suck or is it because it's not as good as it sounds?
-Is there any reliable way for Eli to beat King Konga without suffering massive amounts of damage?
-What sort of items do you look for? I tend to go for a good rapier, an offensive ring, anti-ooze boots, and the best armour I come across, but will usually settle for whatever else I can get.
-
Some questions about Necrodancer:
-Miner's Cap: Is it a trap? It looks like a trap. Not being able to dig to skip a beat hurts a lot, even with a weapon with a good area of effect.
-Ring of Phasing: I've gotten it a couple of times with the dagger of phasing just for the sake of trying the combo. In theory, you should be immortal in standard levels. In practice, I never last long. Is it just because I suck or is it because it's not as good as it sounds?
-Is there any reliable way for Eli to beat King Konga without suffering massive amounts of damage?
-What sort of items do you look for? I tend to go for a good rapier, an offensive ring, anti-ooze boots, and the best armour I come across, but will usually settle for whatever else I can get.
I pretty much never pick the miner's cap or ring of phasing, they seem to be attuned to specific style of play that I'm not used to. That said, the Coda runs I've watched seem to prioritize the ring of phasing.
Rapier and bows are weapons I tend to go for, although the whip is very good once you get use to it. I especially like it on zone 2 for killing armadillos. Offensive rings I also prioritize, especially the ring of courage, and the winged boots are usually a must-have. I tend to prefer the pick to any of the other shovels. Crown of thorns is probably my go-to headwear if I can find it.
-
Things I dislike about the Necrodancer:
-He hardly dances at all.
-He likes stealing hearts.
-He animates deadly remains into a mockery of life all over the place.
-He has trapped you and your family inside a crypt full of deadly traps and deadlier enemies.
-He ignores the heavily armored nigh-unkillable challenger and throws everything STRAIGHT AFTER THE RECOVERING ONE OH MY GOD I HATE HIM SO MUCH.
I DON'T FIND THIS MOST AMUSING
-
Some questions about Necrodancer:
-Miner's Cap: Is it a trap? It looks like a trap. Not being able to dig to skip a beat hurts a lot, even with a weapon with a good area of effect.
-Ring of Phasing: I've gotten it a couple of times with the dagger of phasing just for the sake of trying the combo. In theory, you should be immortal in standard levels. In practice, I never last long. Is it just because I suck or is it because it's not as good as it sounds?
-Is there any reliable way for Eli to beat King Konga without suffering massive amounts of damage?
-What sort of items do you look for? I tend to go for a good rapier, an offensive ring, anti-ooze boots, and the best armour I come across, but will usually settle for whatever else I can get.
Miner's Cap: It's not great if all you want high survivability, yeah. For speedrunning certain characters though, it's such a strong item that it was banned from the recent Melody CoNDOR (a racing tournament). For me personally, on Cadence, dig-buffering is not super duper important, so I'll take Miner's Cap if I have nothing better for the slot and am going fast.
Ring of Phasing: This is a really hard item to use and I still don't take it. For speedrunning, it is elite level because it trivializes zone 4 if you know how to use it. Some have proposed removing it or reworking it for that reason (http://braceyourselfgames.com/forums/viewtopic.php?f=5&t=2926), but that seems unlikely to happen at an official level. What I've gathered by watching high level streams is that you want to be using bombs and/or fireball (blood magic if necessary) to kill minibosses from inside the wall, then scoot to the exit.
I've never seriously tried Eli, so no ideas there.
Items to look for: I've been practicing Cadence racing recently, where my current target is hitting times of about 10-15 minutes reliably without dying. For that, I like to ideally have: any armor that's chainmail or better; some sort of regen (ring of regen, crown of thorns, heal spell) or simply a ton of hearts; at least 2 damage, ideally boostable to 3 for opening crates (war drum is nice for this if your weapon is titanium); decent attack pattern (really anything except dagger, broadsword, and especially whip; though jeweled dagger is pretty good), with rapier often the best; any torch; ooze boots; Lucky Charm; 3 (ideally 4) bombs to accelerate the final boss. There are a lot of good rings, so that slot is contested: Ring of Courage, Ring of Regen, Ring of Peace, Ring of Mana (bonkers with Freeze, Fireball, or Shield).
-
For me personally, on Cadence, dig-buffering is not super duper important
That's interesting. How do you deal with red bats / monkeys / ghouls / etc. when you are off-beat with them if you can't dig-buffer? Just accept the groove loss?
3 (ideally 4) bombs to accelerate the final boss
Does this mean what I think it means? I will try this on my next run.
-
For me personally, on Cadence, dig-buffering is not super duper important
That's interesting. How do you deal with red bats / monkeys / ghouls / etc. when you are off-beat with them if you can't dig-buffer? Just accept the groove loss?
For bats, Lucky Charm makes them not very dangerous. (Luck items cause bats to try to avoid hitting you if they can.) For the others, any non-dagger weapon can handle the parity mismatch without needing to buffer. If necessary, losing coin multiplier tends to be OK when playing for speed, at least once you have the Lucky Charm. There are also some things you can bump against that don't lose the coin multiplier, like crates and barrels. Off the top of my head, the most important uses of dig buffer are in zone 1 while not having a good weapon yet, and to lure the goblins in zone 3. Other than that, it can be handy but I can get by without.
-
I beat Massive Chalice! It has a nice ending. The final boss fight has some neat features to it as well.
-
I wanted to elaborate on my last post a bit as I had a bit more time to write something up about the game. Massive Chalice was pretty fun throughout. It did get harder too as the game goes on though there's definitely a learning curve at the start. I enjoyed playing on Iron mode (no save scumming allowed) because it really stuck me with some decisions that I could have made better, but the game was more interesting when I took a level 9 Caberjack into a fight because he was a high level only to discover he was puny and had asthma making him a terrible frontliner. It was also sad to have an older character get struck by a Wrinkler for 2 damage only to immediately die of old age.
In the final fight, I had a Twitcher swap places on the first turn with my level 10 Trickshot who immediately got swarmed and killed. This made me think I might lose the final fight when I discovered that the Chalice would resurrect an ancestor of the dead hero to take his place, which was a super cool surprise. When his dad popped up taking his place I managed to explode a path through the enemies to get him out.
I also liked the defending of the Chalice against wave after wave of enemy minions because it was completely different from the regular missions. There really are too many minions for you to kill off so you have to pick and choose which ones can go through and hurt the Chalice, while you deal with the bigger threat. (Anything that can stun is the biggest threat, having a hero miss a turn is brutal.)
Also Bees, while not super effective, are a really funny thing to have out on the battlefield.
-
What difficulty? I've just beat, I think I played on Ironman Normal (I think, but definitely Ironman), and last mission was WAY too easy.
I had two relics, and Between my Caberjacks regaining action after each kill, Alchs being able to blast 3+ enemies twice a turn, and everybody having high enough damage to One-Shot-KO everything, I pretty much cleared the waves as soon as their appeared, Chalice only got hit once by a Seed (cuz I didn't know it would hit Chalice).
I did make quite a few blunders during my times, too.
Like mass stunning my whole team on T1, losing a Relic due to a lot of misstimed deaths, Having my main bloodline have Puny/Slow Learner genetic trait across many generations (And they were my Cabers), having no hunters at various points in game, etc.
Now I want try the last mission and lose ;D
-
I was playing on Normal/Iron difficulty too. Everyone had a relic on my team, but I think what made it hard was that I tried to time two level 10 Shadowjacks to make it for the last fight, but they died of old age before it happened (one to a couple wrinklers when he ran in and got a glancing blow and one to just general oldness even though I had researched Longevity and he was only 70ish >:() I had stopped creating Shadowjacks because I was counting on them so had to go in with level 8-9 Blastcappers instead. They leveled up late in the fight and became really good, but that was after the hard part.
Were you using a lot of the researched weapons? I didn't use them much because I wanted 5 relics. I had 5 relics, but maybe they weren't levelled as much as they could have been, they were good, but they didn't rule the game like I thought they would.
-
My both Relic bearers had Longevity and the bonus research, and one of them was old but young at heart, so they both managed to live. Other 3 didn't have relic, (They had Boomsling, Explosive Caber and penetrating bow) but I think all 3 were recruits - as my families started to really get shitty as time progressed so I even emptied all my keeps when I was close to the ending.
One cool thing I think I did is that I got a guy with "Strength of the Walrus" from the quest and I immediately made him a Standard. So he passed that on on all the Trainees, and I kept replacing him with others with the same trait, so the trait really took root.
-
That's pretty cool, I didn't think to try and do that. I didn't get Strength of the Walrus quest this game, but did get Lash Lord. I wonder if you could pass on that trait? It's possible it would be too unfair to pass on a trait that makes heroes level 10 at the cost of having white hair.
-
That's pretty cool, I didn't think to try and do that. I didn't get Strength of the Walrus quest this game, but did get Lash Lord. I wonder if you could pass on that trait? It's possible it would be too unfair to pass on a trait that makes heroes level 10 at the cost of having white hair.
I didn't even realize how low the chance of having a hero survive the Lash quest is. I was extremely lucky to get a success the second time I encountered it. I just looked it up.
-
Yeah, I've just looked it up too, its 1 in 12 :D
Lash Lord is status (Like Divorced and similar) and not a personality trait, so it wouldn't carry on to trainees.
-
That's pretty cool, I didn't think to try and do that. I didn't get Strength of the Walrus quest this game, but did get Lash Lord. I wonder if you could pass on that trait? It's possible it would be too unfair to pass on a trait that makes heroes level 10 at the cost of having white hair.
I didn't even realize how low the chance of having a hero survive the Lash quest is. I was extremely lucky to get a success the second time I encountered it. I just looked it up.
Hmm.. did you have black characters before? I had 2 runs and only now (on my third, I started on Brutal) did I see them.
-
Balls of Steel (Binding of Isaac racing) is running right now for people interested. Best 2 out of 3 races to Chest or Dark Room, depending on whether it's winners or losers bracket. Next match is losers finals and the match after that is grand finals.
http://www.twitch.tv/bostv
Hyphenated from here is in losers finals right now if people want to cheer on f.ds people ;)
-
That's pretty cool, I didn't think to try and do that. I didn't get Strength of the Walrus quest this game, but did get Lash Lord. I wonder if you could pass on that trait? It's possible it would be too unfair to pass on a trait that makes heroes level 10 at the cost of having white hair.
I didn't even realize how low the chance of having a hero survive the Lash quest is. I was extremely lucky to get a success the second time I encountered it. I just looked it up.
Hmm.. did you have black characters before? I had 2 runs and only now (on my third, I started on Brutal) did I see them.
Hmmm, no, maybe they got patched in? It would be nice, the multiculturalism of XCom always appealed to me.
-
Level 3-2: I open a purple chest, it's the Transmute spell. I break a crate 5 tiles away, it's the Ring of Becoming. Well, if you insist...
It was also the second time I manage an all-zone run with Cadence :P
One interesting thing I've noticed is that, as I improve at the game, I die way more often in Zone 2. This is because I am getting much better at handling Zone 1, so I don't need good equipment to complete it anymore, so I often reach Zone 2 undergeared, compared to what I was used to. The fact that I can't keep the beat in 2-2 or 2-3 to save my life doesn't help either.
-
Yesterday I scored #23 on the Nuclear Throne daily run! Out of several thousand players. I looped twice, definitely my best run ever, daily or otherwise.
-
So this is actually from April, but I never posted it and it is a pretty great image so I am posting it now:
(http://forum.dominionstrategy.com/index.php?action=dlattach;topic=8314.0;attach=2193)
The orbs just kept missing me. If I remember correctly, one of them looped back and hit the spider.
-
Anyone still playing Necrodancer? The racing league CoNDOR is holding sign-ups for a season played swiss-style: https://twitter.com/CoNDORLeague/status/622892382648860672. Necrodancer is a great game for racing, so I'd recommend signing up if it sounds interesting. (Streaming on Twitch is required.)
-
I still play, but I don't think I'm good enough to race.
-
I finished streaming Dominion and felt like playing Binding of Isaac, so I figured I might as well leave the stream going.
www.twitch.tv/drab_emordnilap
EDIT: Offline. I need to practice more before the expansion drops apparently.
-
I still play, but I don't think I'm good enough to race.
There's an introductory tournament (CoNDUIT) coming up this Friday 7pm EDT that still has spaces open: https://twitter.com/SmaddyDiva/status/625855368325918720 (signup: https://docs.google.com/forms/d/1u4QkuISo4myCNhUM51kfm7W-iRJmggb-2Cl9bYiKdVk/viewform?c=0&w=1). Going by previous times, I'd say the level is basically that if you can clear the game without dying in around 15 minutes on most attempts, you can put on a good showing in at least the first couples round of this tourney. (In the early rounds, the intro tourney is way more about not dying than it is about speed.)
-
I still play, but I don't think I'm good enough to race.
Going by previous times, I'd say the level is basically that if you can clear the game without dying
I love this game, but this is my problem... So I can't race :P
-
I finally, FINALLY, finished Hell in Spelunky.
I had last played the game--and beaten Olmec--a couple of years ago, but picked it up again recently. I eventually learned to rob shops and the Black Market, but even so, jumping through the hoops required to even get to Hell is quite a challenge. I found that I have the focus to play just one good attempt (post-Black-Market, say) a night; after that, I play hasty, which is nothing but death. Thus, for about the past month, I've been playing one good game a night, and tonight was finally the night.
Anyway, I feel accomplished, and relieved, and I'll probably put the game down for a few night. I'm still interested in mopping up the last of the achievements, but I don't think those'll have the same kind of emotional pressure.
Edit: 24 hours later, still feeling good about it. This must be what a ghost feels like after its murder is avenged.
-
Is there a way to know when a good roguelike will go on sale besides checking steam every day? I don't actually use steam much. I want to pick something like ftl or binding of isaac on a cheap day.
-
Put them on your wishlist. You will get an e-mail when they go on sale.
-
I added it, but i'm not sure i can use the email i have associated with steam. It was a school email that may be expired. When I went to log into it gmail gave me this "upgrade to gmail" prompt and im not sure I will get forwards from the old address
bleargh i dont want to create a new steam acocunt
-
I added it, but i'm not sure i can use the email i have associated with steam. It was a school email that may be expired. When I went to log into it gmail gave me this "upgrade to gmail" prompt and im not sure I will get forwards from the old address
bleargh i dont want to create a new steam acocunt
https://support.steampowered.com/kb_article.php?ref=3176-RTKC-3810
-
I have realized that I can play Dungeon Crawl Stone Soup on Webtiles from work.
Can someone help me fill out the forms to file for unemployment? Then I can just hold onto them until they are inevitably needed.
-
I have realized that I can play Dungeon Crawl Stone Soup on Webtiles from work.
Can someone help me fill out the forms to file for unemployment? Then I can just hold onto them until they are inevitably needed.
The hardest thing I ever did was force myself to stop playing Stone Soup on my lunch break because I would inevitably take 2 hour lunches.
-
The online crawl people have been trying to win every combo on an account called comborobin (http://crawl.akrasiac.org/scoring/players/comborobin.html). If anyone wants to help out on webtiles, the password is "robin".
-
I have realized that I can play Dungeon Crawl Stone Soup on Webtiles from work.
Can someone help me fill out the forms to file for unemployment? Then I can just hold onto them until they are inevitably needed.
The hardest thing I ever did was force myself to stop playing Stone Soup on my lunch break because I would inevitably take 2 hour lunches.
Your point being...?
-
The online crawl people have been trying to win every combo on an account called comborobin (http://crawl.akrasiac.org/scoring/players/comborobin.html). If anyone wants to help out on webtiles, the password is "robin".
Depends, do they need someone to win a MiBe?
I have a guess about whether they do..
-
Webtiles seems a lot laggier today :(
EDIT: It might be me, actually not sure.
-
I can't figure which, if any, key in Dungeon Crawl is not already in use so I can make a macro.
-
Usually you can macro to shift/ctrl/alt + something.
-
Whoaaa I autoexplored into Jorgun and two spriggan riders and he immediately petrified me (In spite of my level 2 MR I might say). I used the only two turns I had before hardening to summon two Trog warriors. I sat in stone and watched as the two trog warriors tried to kill the guys that were attacking me. I fell down to 10% health before they finished everything off and then I unhardened.
-
I can't figure which, if any, key in Dungeon Crawl is not already in use so I can make a macro.
I usually macro '.' or 's' because they are redundant actions; both wait 1 turn.
-
They need to make one wait half a turn :)
-
I can't figure which, if any, key in Dungeon Crawl is not already in use so I can make a macro.
I usually macro '.' or 's' because they are redundant actions; both wait 1 turn.
I like to use 1-4. Doesn't interfere with the numpad. For a wizardly type I often set "1" to "zaf" so I can zap stuff more efficiently. Later on I'll set them to my buff spells, so I don't forget to use Ozocubo's and phase shift and such.
My most recent win wore gold dragon armor but still wanted to cast deflect missiles...so I set a macro "TozeWo" to take off my armor, cast the spell and put it back on.
-
They need to make one wait half a turn :)
For a very brief period resting would rest in 0.1 turn increments, but apparently that put too much stress on the servers so it got reverted. Crawl is strange.
-
Hm.. So is there instead a random factor to how much of a jump on you something has when it comes into vision while you were fiving?
I want mini waits for combat though. Sometimes you know something is moving towards you and will be in the adjacent cell in less than 1 turn, and you really want to melee it. If you have a fast enough weapon you can just swing at the air, or if you have a ring that is irrelevant enough you can take it off. The devs don't want to put an actual halfrest in even though those methods exist.
-
I got my second win of Crawl! Won a MiBe. Trog gifted me a good sling so I used slings a lot but I kinda regret it. Even after training slings a lot, throwing stuff still did more damage, so it can't have been worth the skill points.
-
Is 4 runing considered easier than 3 runing now? I notice a lot of the runs on comborobin have 4 runes. An awful lots. On my MiBe run it felt like 3 runing was optimal, I hit the level cap during Zot5 so it seemed like I was sufficiently close to my power cap that grinding more wouldn't have been worth the risk. I guess for characters that use more than zero magic maybe the tempo of a 4 rune run is better.
Which 4 runes are being so popularly run, Lairchild, Lairchild, Vaults, Slime? I don't seem to consistently get access to enough rMut and rCor to want to do Slime.
-
A subset of the comborobin players are trying to get all of the max-skill titles in the game, and so that's partially why they're getting more than 3 runes. There's not enough XP to do it in 3 rune games.
-
But there's enough XP to do that in 4 runes???? You've got to be kidding?
-
I've been programming a roguelike game recently, and man does it take ages just to get a few basic things going. It took me a while to get the screen to work well (with just text), and I've spent the last few days just making a good inventory system.
-
I've been programming a roguelike game recently, and man does it take ages just to get a few basic things going. It took me a while to get the screen to work well (with just text), and I've spent the last few days just making a good inventory system.
Okay, I just had to say, I'm making you able to die by hypothermia, and it was really creepy doing some testing. I had five humans walking around for testing purposes, and while I was staying in the corner where it's a bit warmer, I kept on seeing them drop dead with the message "The human has died of hypothermia." I ventured out into the cold and died as well.
-
Bagged Low Scorer in Spelunky, the last of the achievements I was missing (except for the "play 1000 times" one). No jetpack, no cape, but I got a mattock which was a big help.
-
Can somebody teach me how to do SpAs?
-
Can somebody teach me how to do SpAs?
Well, blowguns are pretty great, so shoot anything dangerous and run away. This works especially well becuase you're fast. Blowgun should carry you at least to lair and is pretty useful in lair too.
Edit: so I went to play a SpAs after this and found quicksilver dragon armour on D6. Yay.
-
Can somebody teach me how to do SpAs?
Well, blowguns are pretty great, so shoot anything dangerous and run away. This works especially well becuase you're fast. Blowgun should carry you at least to lair and is pretty useful in lair too.
Edit: so I went to play a SpAs after this and found quicksilver dragon armour on D6. Yay.
Yeah, basically you just run away while pelting anything you can kill with needles/darts/rocks/whatever. This is how you handle most things, saving your more potent needles for big threats like spell casters. Your biggest problem is killing things immune to poison. You can eventually up your damage with Stealth, Stabbing and Daggers (this is fun, but occasionally you end up in a sticky situation when you accidentally wake up something dangerous before you stab it). You can also try upping your damage with spells from summons or high damage spells, but you have to play it by ear based on books you find.
Try to get any spells or effects that let you be safer (ones that can deflect ranged things, ones that let you teleport, that butterfly spell, ones that immobilize or confuse opponents). Your biggest threat is things with ranged magical burst damage, things that might immobilize you somehow or things that have someway to stay close to you or box you in (almost nothing does, but the few things that do can be scary). Try to kill any of those sorts of threats really fast or just get out of their sight asap.
Some things like hydras can be difficult for you to kill because they regen fast and are immune to poison, but just run away from them, you're faster than most threats and can sneak around them later if you have to.
The hardest part about playing a SpAs is knowing not to bite off more than you can chew. Your HP is terrible so if you make a mistake it can feel punishing because you might die almost instantly, but the way the game is setup it is actually one of the easier classes to play as long as you know when to run away.
-
The stealth+backstab mechanic is sadly too swingy to actually use since with any amount of stealth there is a chance you wake the target up anyway. It makes for a huge impact on whether you survive the encounter off of just 1 big die roll (well technically several, you know what i mean).
It'd be like it armor shared the same AC roll for all the hits that happens on the same turn. No one would play axes+armor or use armor against hydras ever under such conditions.
It's a little sad. You gotta use blowguns instead.
The only thing that can make backstab + stealth cool is if your stealth gets so through the roof that you can backstab kill a unique that you have no business killing. It's still super risky, but at least there's a big reward in that scenario that makes the concept worthwhile. You get a nice wad of experience and loot. Sneaking up on an ettin to try to backstab it in order to save 5 blow darts for later isn't a good enough reward for the risk that it just smacks you and kills you regardless of your dodge or stealth stats.
-
The stealth+backstab mechanic is sadly too swingy to actually use since with any amount of stealth there is a chance you wake the target up anyway. It makes for a huge impact on whether you survive the encounter off of just 1 big die roll (well technically several, you know what i mean).
It'd be like it armor shared the same AC roll for all the hits that happens on the same turn. No one would play axes+armor or use armor against hydras ever under such conditions.
It's a little sad. You gotta use blowguns instead.
The only thing that can make backstab + stealth cool is if your stealth gets so through the roof that you can backstab kill a unique that you have no business killing. It's still super risky, but at least there's a big reward in that scenario that makes the concept worthwhile. You get a nice wad of experience and loot. Sneaking up on an ettin to try to backstab it in order to save 5 blow darts for later isn't a good enough reward for the risk that it just smacks you and kills you regardless of your dodge or stealth stats.
If you want to play a super stealth-centric character, I strongly recommend Dithmenos. You can get stabbing to the point where it's almost reliable, and shadow step is a LOT of fun. Stabbing uniques, Pan Lords, TRJ, etc. is definitely in the cards.
However it's also recommended that you diversify to some extent. Hexes is a natural choice. Translocation is never a bad idea and Spriggans are good at it. Summoning or Necromancy are good options. Conjurations are also fine...you may remember that I actually had a SpAs of Vehumet who was a real firecracker. You just want maybe a bit more Spellcasting than usual (or a staff of energy) due to food, but that should never really be a concern. Other reasonable gods include Kiku or even Gozag.
But yeah, run away from everything scary is advice #1. Watch out for orc priests with your miniscule HP pool.
-
The stealth+backstab mechanic is sadly too swingy to actually use since with any amount of stealth there is a chance you wake the target up anyway. It makes for a huge impact on whether you survive the encounter off of just 1 big die roll (well technically several, you know what i mean).
It'd be like it armor shared the same AC roll for all the hits that happens on the same turn. No one would play axes+armor or use armor against hydras ever under such conditions.
It's a little sad. You gotta use blowguns instead.
The only thing that can make backstab + stealth cool is if your stealth gets so through the roof that you can backstab kill a unique that you have no business killing. It's still super risky, but at least there's a big reward in that scenario that makes the concept worthwhile. You get a nice wad of experience and loot. Sneaking up on an ettin to try to backstab it in order to save 5 blow darts for later isn't a good enough reward for the risk that it just smacks you and kills you regardless of your dodge or stealth stats.
This is actually a really interesting suggestion for making Stealth more useful. Like if they took two rolls to notice you it would greatly increase the value of Stealth (one to become alert and a second to specifically notice you). It really is punishing to try and play a stealth-stab build. I've done it, and it's super fun to instagib a room full of sleeping gnolls, but I'm pretty sure there were a lot of situations that became way harder because I tried to Stealth in and stab something than if I'd just blowdarted my way through trouble. (But yeah, I didn't really make it clear earlier, but Spells are more reliable than Stabbing.)
-
I saw Dith mentioned, so let me throw in a plug for Dith as a non-stabber god. It turns out that Shadow Mimic is really awesome, both for conjurers and melee users--enough that the fact that the rest of the abilities don't match doesn't even matter. I played Dith on a VSIE and loved it--superpowered bolts and icicles (and Dispel Magic) and superpowered lajatang attacks.
-
Invisible Inc actually got updated last month. Got some starting tools / Archive characters and some new programs at the Terminals. So it's a lot of fun to try it again.
I actually got the farthers I ever did on Expert Plus Ironman. I got to penultimate mission with Archive Internationale and (On File) Banks, Rapier and Dynamo. What eventually got me is that I only had starting Neural Disruptors and no other weapons and in Europe they have really high armor guards.
-
Rapier? Huh, brave man.
-
I have a soft spot for Rapier.
It wasn't that bad honestly, starting alarm 2 you get 2 power per turn and later you get huge jumps from Internationale (and I got Lockpick 2.0 early for when Rapier gets inefficient). At Alarm 0 you are super efficient especially if you get some early console and you want to stay at Alarm 0 as long as possible. I also had Emergency Power thing (if you are left with 3 or less power, you get 5, cooldown 3 turns) so I could intentionally drop very low at those starting turns. The only real problem is Alarm level 1, where you left with basically a Lockpick 1.0 and no real power gainer. :s
-
I guess Rapier is usable when half your build is there just to enable it :P
Pretty sure that early Lockpick 2.0 is the main reason you got so far. It's the best all-purpose breaker there is!
I haven't tried the new programs and agents yet, I have to find the time (I've been super busy). I've heard archive Prism is da nuts.
-
I lost my job right as I was building up the courage to blow part of a paycheck on Binding of Isaac. Sighz
-
Well, you're probably right, as I said, it's my soft spot.
I haven't tried all new things either (only Dinamo).
Dynamo is 2 power per turn on alarm level 2 and up, which is kinda worse than power drip if you spend more time in lower levels than higher (and you usually do want that) but it comes with the benefit that it gives you a lot of power per turn at times when you need it the most, I guess. I am not impressed.
Merc is 0 power, break 2 firewalls, 0 cooldown. Sounds great, huh? But it costs +2 power per use, and it resets to zero at new alarm levels. I could see myself picking it up at B@z@@r, I don't know how you use this as a starting program other than super-agressive build that rushes through alarm levels.
Archive Sharp gives +1 armor piercing at 3rd and 6th augment. Which is pretty much better than old version, so he has -1AP as well. As you often struggle with Armored opponents this is pretty good, and paralizers are cheaper than ventricular lances.
Archive Prism.. jeez, is like Decker on drugs. You get this disguise thing, it uses 2 pwr to activate and drains 2 per turn. But you look like guard until you attack, run or somebody sees you from 1 tile away. Seems pretty powerful. I can see somebody finishing levels with that thing alone, and you only need like Drip + Personal Server or even just a Fusion to support it. Prism starts with Anarchy which makes it that much more useful.
As for B@z@@rs, it got Root (+6 pwr, than -1 pwr for 6 turns), Things like passively all programs -1cooldown +2power and vice versa, Lightning Strike (Massive cost but KOs a tracked Guard) and some other fun stuff.
-
I lost my job right as I was building up the courage to blow part of a paycheck on Binding of Isaac. Sighz
That sucks. Good luck finding a new job!
-
Well, better than losing the job just after you blew the paycheck :P
-
I fell into the water using a potion of flight to look in the corners of Spider Nest on my Deep Dwarf Fighter of Elvyilion.
Kind of a blessing in disguise because it felt hella tedious. Maybe the vampweapon builds for Deep Dwarf are less fiddly. It's really annoying when you see two orcs and are like, "well I better figure out that absolute most efficient way to deal with these guys because I will have slightly less piety if I just tab them"
-
The next species I randomed was Demigod so I don't have to worry about piety at all! yes!
-
I decided to try out the new Greed god. Really simplifies your relationship with the deity.
Do you have enough money to buy a favour? Great spend the money and you get it.
Otherwise he provides some benefits, turning everything you kill into gold is pretty nice if you find good shops and don't need corpses. Detecting gold coin piles (it bothers me a tiny bit that the detail of being able to find golden rings/jewelry was overlooked) can occasionally help you find a vault. Occasionally distracting enemies who see gold can be helpful too, though it's never happened to me at a moment of any importance.
-
Webtiles down for everyone or just me?
-
Got halfway through D2 in Expert Plus with Faust/Brimstone/Centrale/Internationale (I want that achievement!). Had some very lucky early layouts and some nice drops. Got Prism, Data Blast (which kinda obsoletes Brimstone), and upped Internationale's Hacking to lvl 3. I've never had SO MUCH POWER.
Then I got Wisp and Lightning. Expert Plus is probably not the best difficulty level for the combo, what with the extra alarm when KOing guards, but oh well. Lightning is pretty bonkers. There's currently a bug with Lightning that prevents you from zapping guards with network armour, which played a part in my ultimate demise.
-
Neither of you will check for me? :(
-
Neither of you will check for me? :(
I almost never play online. But I just checked. It seems to be working for me.
-
Neither of you will check for me? :(
I almost never play online. But I just checked. It seems to be working for me.
Same here.
-
Ok. It was temporarily down. I was worried I was firewalled and that if I checked too frequently myself my job's IT guy would be like "why do you keep doing that"
paranoia.
Thanks for the help.
-
There are like 5 different crawl servers, you know.
-
There are like 5 different crawl servers, you know.
Well by my paranoia reasoning, if I was blocked off the big server because IT was suspicious of frequent, extremely short messages sent through a port to a crawl server, it would not look good for the characterization of my computer use if I connected to a different server and started sending some more super short messages.
-
I'm doing pretty well on a Demigod Ice Elementalist. I'm wondering whether you guys think that it would make sense for Ice Elees to do Lair 8 and a Lair branchoff before Orc 4. Orc 4 is just tons of little stuff, and I feel like I'm gonna run out of mana points because I have no AoE, I haven't found a book with Bolt of Cold and the ice book doesn't start you out with any AoE. I've been using Summon Ice Beast to deal with trying to kill large numbers of enemies in a mana efficient way but by Orc 4 I'm worried that strategy will be outclassed.
I don't have any poison resistance though and am down to about 2 potions of curing. I think I've discovered spider's nest but not my other lair branchoff.
Maybe I should explore dungeon more, though? Core dungeon doesn't seem that AoE heavy, it seems like it's a lot of: see an Ettin, Ice Spear Ettin, nothing else in line of sight, rest up until full mana, repeat.
I found Summon Shadow creatures so I'm not worried about a cold resistant Very Ugly thing or cold resistant zombies in D.
I have two ice rings on so my ice spears hit like trucks. They just cost lots of mana.
-
I'm doing pretty well on a Demigod Ice Elementalist. I'm wondering whether you guys think that it would make sense for Ice Elees to do Lair 8 and a Lair branchoff before Orc 4. Orc 4 is just tons of little stuff, and I feel like I'm gonna run out of mana points because I have no AoE, I haven't found a book with Bolt of Cold and the ice book doesn't start you out with any AoE. I've been using Summon Ice Beast to deal with trying to kill large numbers of enemies in a mana efficient way but by Orc 4 I'm worried that strategy will be outclassed.
I don't have any poison resistance though and am down to about 2 potions of curing. I think I've discovered spider's nest but not my other lair branchoff.
Maybe I should explore dungeon more, though? Core dungeon doesn't seem that AoE heavy, it seems like it's a lot of: see an Ettin, Ice Spear Ettin, nothing else in line of sight, rest up until full mana, repeat.
I found Summon Shadow creatures so I'm not worried about a cold resistant Very Ugly thing or cold resistant zombies in D.
I have two ice rings on so my ice spears hit like trucks. They just cost lots of mana.
I would say finish Lair should be safe enough. Lair should be good for an IE with many of the threats being cold-blooded (frogs, snakes, hydras). There's some moderate loot down there...who knows, maybe you find freezing cloud and Orc becomes a breeze.
But even then Orc should usually be a breeze. Maybe you can't clear it mana efficiently. But by this point in the game perhaps you have picked up a weapon of some sort? Stab away the popcorn and save your freezes for the big guys (freeze ignores armor for orc warriors). As a demigod you have tons of strength and HP, you can afford to tank a little. Ozocubo's gives you good armor even in a robe. Consider putting a few skills in weapons/fighting by this point, even for the most wizardly of wizards.
I finish Orc 95% of the time before finishing the dungeon or a lair branch. The potential power boost from a lucky shop is too tempting to ignore. Orc 4 is a crapshoot but it's hard to get trapped...play safe, and peel away the big threats one at a time. Then you can go shopping and reevaluate your position from there.
-
Finally picked up Crypt of the NecroDancer when it went on sale this weekend. What a cool game, super innovative and hard enough to keep me interested. Beat first zone (Deep Blues as boss) and have been having a lot of trouble with second so far. I love how they integrated the music into the game though!
-
(freeze ignores armor for orc warriors)
Waiwaiwaiwaiwait.
The level 1 spell, Freeze, ignores armore?
Does that mean it has better mean damage than puff of frost on sufficiently high AC enemies?
Does the characteristic apply to any other ice spells?
-
(freeze ignores armor for orc warriors)
Waiwaiwaiwaiwait.
The level 1 spell, Freeze, ignores armore?
Does that mean it has better mean damage than puff of frost on sufficiently high AC enemies?
Does the characteristic apply to any other ice spells?
I believe so. Ignores EV as well. Cold resistance reduces its damage naturally. I don't know the numbers but personally I do find that its usefulness outlives that of puff of frost.
This might not be 100% up to date but here's a quote from the wiki (http://crawl.chaosforge.org/AC): "The following spells ignore AC: Freeze, Pain, Vampiric Draining, Static Discharge, Sticky flame, Agony, and Ozocubu's Refrigeration."
A blowgun is also nice to have for early game high-AC threats. I take a blowgun on almost every character until I need the inventory slots.
-
Finally picked up Crypt of the NecroDancer when it went on sale this weekend. What a cool game, super innovative and hard enough to keep me interested. Beat first zone (Deep Blues as boss) and have been having a lot of trouble with second so far. I love how they integrated the music into the game though!
I still play stupidly large amounts of this game. :)
There's a tournament finals coming up this Friday (7pm EDT on twitch.tv/eladdifficult) if you're interested in seeing some high-level speed play.
-
I am annoyed by how GDR is so incongruent with the way the rest of the game is designed. Almost no offensive moves have a guaranteed chance of doing a minimum decent amount of damage, no amount of EV guarantees a dodge, a scroll of teleport isn't guaranteed to send you anywhere nice, etc, but GDR lets you have a sure-thing. It contributes between the bumpy transition between trying to win a beserker and trying to win a caster a whole lot because robes have virtually no GDR.
I am really butthurt that I got two shotted from half health straight through phase shift + ozcubu's armor + condensation shield because I was playing the game a way that ice dragon armor's GDR had kinda conditioned me to before I started playing casters as often. I was wearing a robe so none of the massive AC affected GDR.
I am definitely not saying "give casters GDR too so everyone can coast easy", I'm saying that I think the high GDR on armor and how that's a huge part of why physical characters can tab past the game is against the spirit of crawl or even roguelikes in general and it ought to get nerfed so the game is harder on physical dudes.
I was gonna whine on the official forums but I realized no one is going to listen either way therefore this is way better.
-
Sooooo, what's GDR? Something Damage Resistance?
-
I am 95% it's either Giant Death Robot or Guaranteed Damage Reduction, but don't know which.
-
Sooooo, what's GDR? Something Damage Resistance?
Yeah. The fact it has no in game documentation at all just adds to my gripe with it.
Every body armor in the game has a % associated with it. Robe is like 8%, leather armor is like 12%, etc, gold dragon armor is like 40%, something like that, I don't remember the exact numbers. Whenever you get hit by an attack, if you have enough AC that you deserve to block that minimum % of the damage (whether you obtained that AC from the body armor itself, or from any other sources), then your Guaranteed Damage Reduction always blocks at least that minimum %. That means an octopode wearing rings of protection and using Ozcubu's armor to get up to 30 AC takes more damage than a MiBe wearing a plate armor to get up to 30 AC on average, and more importantly than the average, the Octopode takes -way- more damage on outlier instances, and outlier instances are what usually kill you in Crawl...
Nah, just kidding, it's Giant Death Robot, I was posting to bitch about the Metal Dragons.
-
Complaining about how something is unnecessarily complicated in a roguelike seems almost inappropriate, but that seems unnecessarily complicated in a really boring way that isn't fun. Not unnecessarily complicated in a fun way that makes the game more interesting.
-
Oh, I don't care at all that it's complicated. I do prefer that complicated stuff be documented well, but you're right, roguelikes ought to be complicated.
I care that it's bad design. "Boring" is a pretty good word.
-
Anyone know the button to autotravel as fast as your skeletons?
-
Anyone know the button to autotravel as fast as your skeletons?
ctrl-e
-
I am annoyed by how GDR is so incongruent with the way the rest of the game is designed. Almost no offensive moves have a guaranteed chance of doing a minimum decent amount of damage, no amount of EV guarantees a dodge, a scroll of teleport isn't guaranteed to send you anywhere nice, etc, but GDR lets you have a sure-thing. It contributes between the bumpy transition between trying to win a beserker and trying to win a caster a whole lot because robes have virtually no GDR.
I am really butthurt that I got two shotted from half health straight through phase shift + ozcubu's armor + condensation shield because I was playing the game a way that ice dragon armor's GDR had kinda conditioned me to before I started playing casters as often. I was wearing a robe so none of the massive AC affected GDR.
I am definitely not saying "give casters GDR too so everyone can coast easy", I'm saying that I think the high GDR on armor and how that's a huge part of why physical characters can tab past the game is against the spirit of crawl or even roguelikes in general and it ought to get nerfed so the game is harder on physical dudes.
I was gonna whine on the official forums but I realized no one is going to listen either way therefore this is way better.
Sorry, the devs are too busy adding weak, overcosted spells with lots of downsides and removing every monster that might accidentally give you some XP without killing you to look into balancing melee.
-
Guys I have put in a lot of practice at crawl.
And not gotten any better.
-
Guys I have put in a lot of practice at crawl.
And not gotten any better.
Once I got a Rune. I'm pretty sure it was an anomaly.
-
My best is all runes.
My second best is one rune.
My third best is the same as my 1527th best.
Let's talk about my best again.
-
My best is all runes.
My second best is one rune.
My third best is the same as my 1527th best.
Let's talk about my best again.
Geez.. The difficulty curve really does need a bit of work, it seems. The early part of the game is indeed a bit too easy compared to the later parts :/
Makes me wonder how many runes I could have gotten if I kept going with my Deep Elf.
-
While we're talking Crawl though. I'm currently playing a Demigod Conjurer and I've found a lot of books. Wondering what people are recommending I go for in terms of spells. I usually die before I get this sort of spell selection. I have access to the following books:
Book of Conjurations: Magic Dart, Searing Ray, Dazzling Spray, Fulminant Prism, Iskenderun's Mystic Blast, Iskenderun's Battlesphere
Book of the Dragon: Flight, Cause Fear, Bolt of Fire, Dragon Form, Dragon's Call
Book of Burglary: Swiftness, Passwall, Passage of Golubria, Lee's Rapid Deconstruction, Invisibility, Darkness
Book of Fire: Ignite Poison, Fireball, Bolt of Fire, Delayed Fireball, Ring of Flames
Book of Power: Fulminant Prism, Iskenderun's Mystic Blast, Venom Bolt, Bolt of Magma, Iron Shot, Orb of Destruction, Spellforged Servitor
Book of Dreams: Ensorcelled Hibernation, Flight, Phase Shift, Shadow Creatures, Mass Confusion, Darkness
My current spells memorized are:
Magic Dart, Searing Ray, Fireball, Dazzling Spray, Iskenderun's Battlesphere, Delayed Fireball.
My current goal is to get Delayed Fireball castable, but it's at about 82% right now. I have 8 free spell slots.
My current (abbreviated) dump is as such:
MrSnow the Destroyer (Demigod Conjurer) Turns: 17888, Time: 03:33:08
Health: 81/81 AC: 9 Str: 14 XL: 12 Next: 0%
Magic: 26/30 EV: 18 Int: 25 God:
Gold: 842 SH: 7 Dex: 18 Spells: 6 memorised, 8 levels left
rFire . . . SeeInvis + B - +3 blowgun
rCold . . . Clarity . V - +2 robe {rN+}
rNeg + . . SustAb + N - +1 buckler
rPois . Gourm . a - +2 helmet
rElec . Spirit . H - +1 cloak
rCorr . Warding . (no gloves)
rMut . Stasis . (no boots)
MR +.... (no amulet)
Stlth +++....... v - ring of wizardry
F - +3 ring of strength
@: somewhat resistant to hostile enchantments, fairly stealthy
A: see invisible, no device heal 1, sustain abilities
a: no special abilities
You are on level 3 of the Lair of Beasts.
You are not hungry.
You have visited 2 branches of the dungeon, and seen 11 of its levels.
You have also visited: Sewer and Volcano.
You have collected 842 gold pieces.
Inventory:
Hand weapons
d - a +0 hunting sling
B - a +3 blowgun (weapon)
Missiles
p - 30 poisoned needles (quivered)
w - 102 sling bullets
M - a throwing net
Armour
a - a +2 helmet (worn)
j - a helmet
o - a +1 ring mail of fire resistance
H - a +1 cloak (worn)
N - a +1 buckler (worn)
V - a +2 robe of positive energy (worn)
Rods
O - a +0 rod of destruction (12/12)
(You found it on level 4 of the Dungeon)
Jewellery
v - a ring of wizardry (right hand)
x - an uncursed ring of ice
F - a +3 ring of strength (left hand)
Magical devices
l - a wand of digging (2)
s - a wand of teleportation
J - a wand of polymorph (8)
U - a wand of draining
Y - a wand of fire (4)
Scrolls
c - a scroll of blinking
e - a scroll of recharging
h - 2 scrolls of fog
i - a scroll labeled JUYCLUN SHOL
k - 3 scrolls of remove curse
m - 2 scrolls of teleportation
t - a scroll of identify
W - a scroll of fear
Z - a scroll of magic mapping
Potions
q - 4 potions of heal wounds
u - 2 potions of magic
A - 6 potions of curing
C - 2 dark potions
D - 2 potions of berserk rage
E - 2 silvery potions
G - a white potion
P - a yellow potion
R - a bubbling coppery potion
T - 2 metallic puce potions
...
Comestibles
b - a bread ration
f - 6 meat rations
Skills:
- Level 3.0 Throwing
* Level 7.8 Dodging
- Level 3.0 Stealth
- Level 5.0 Shields
+ Level 7.8 Spellcasting
+ Level 10.9 Conjurations
- Level 3.6 Charms
* Level 6.9 Fire Magic
- Level 3.1 Evocations
You have 8 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Magic Dart Conj #### 1% 1 None
b - Searing Ray Conj ###### 1% 2 None
c - Fireball Conj/Fire ######.... 2% 5 #####..
d - Dazzling Spray Conj/Hex #####... 1% 3 None
e - Iskenderun's Battles Conj/Chrm #####... 4% 5 #####..
f - Delayed Fireball Conj/Fire N/A 77% 7 #######
Dungeon Overview and Level Annotations
Branches:
Dungeon (8/15) Lair (3/8) D:8
Temple: D:4-7 Swamp: Lair:3-6 Shoals: Lair:3-6 Snake: Lair:3-6
Spider: Lair:3-6
Innate Abilities, Weirdness & Mutations
Your attributes are resistant to harm.
You have supernaturally acute eyesight.
Potions and wands are less effective at restoring your health.
Any recommendations from the more experienced players would be appreciated! I'm not sure what is good to spend my spell slots on here. More damage? Escape-y things? Summons?
-
I think you probably want to focus pretty heavily on fire and not branch out until you've run out of cool fire stuff to cast. You preferably want to cast your bread and butter aoe spell with like 95% success rate, -without- using ring of wizardry, since it's really good to be able to use both ring fingers for more useful effects.
You might want to learn Bolt of Magma to deal with fire resistant stuff ok. Ring of flames is really awesome and stuff.
Disclaimer, I am bad at crawl.
-
My best is all runes.
My second best is one rune.
My third best is the same as my 1527th best.
Let's talk about my best again.
Geez.. The difficulty curve really does need a bit of work, it seems. The early part of the game is indeed a bit too easy compared to the later parts :/
Makes me wonder how many runes I could have gotten if I kept going with my Deep Elf.
I would disagree with this. Most skilled players of the game agree that the early game is by far the most difficult...it's the time when your character is still very vulnerable and without many options. One bad roll from an adder and it could all be over, with not much else you could have done. Later on you have so many spells and consumables and god abilities that you really shouldn't die. Some would say that any character that you can get to Lair should be winnable, and there are certainly impressive win streaks to back that up.
Of course subjectively you see and practice the early game far more often than the later game, so I can understand your mindset. And it's not like I personally haven't bit it in the late game my fair share of times.
-
Oh, no, I totally accidentally wrote the opposite word of what I meant. The early part of the game is too HARD compared to the late parts.
I'll leave it incorrect, for reference.
-
While we're talking Crawl though. I'm currently playing a Demigod Conjurer and I've found a lot of books. Wondering what people are recommending I go for in terms of spells. I usually die before I get this sort of spell selection. I have access to the following books:
Book of Conjurations: Magic Dart, Searing Ray, Dazzling Spray, Fulminant Prism, Iskenderun's Mystic Blast, Iskenderun's Battlesphere
Book of the Dragon: Flight, Cause Fear, Bolt of Fire, Dragon Form, Dragon's Call
Book of Burglary: Swiftness, Passwall, Passage of Golubria, Lee's Rapid Deconstruction, Invisibility, Darkness
Book of Fire: Ignite Poison, Fireball, Bolt of Fire, Delayed Fireball, Ring of Flames
Book of Power: Fulminant Prism, Iskenderun's Mystic Blast, Venom Bolt, Bolt of Magma, Iron Shot, Orb of Destruction, Spellforged Servitor
Book of Dreams: Ensorcelled Hibernation, Flight, Phase Shift, Shadow Creatures, Mass Confusion, Darkness
My current spells memorized are:
Magic Dart, Searing Ray, Fireball, Dazzling Spray, Iskenderun's Battlesphere, Delayed Fireball.
My current goal is to get Delayed Fireball castable, but it's at about 82% right now. I have 8 free spell slots.
My current (abbreviated) dump is as such:
MrSnow the Destroyer (Demigod Conjurer) Turns: 17888, Time: 03:33:08
Health: 81/81 AC: 9 Str: 14 XL: 12 Next: 0%
Magic: 26/30 EV: 18 Int: 25 God:
Gold: 842 SH: 7 Dex: 18 Spells: 6 memorised, 8 levels left
rFire . . . SeeInvis + B - +3 blowgun
rCold . . . Clarity . V - +2 robe {rN+}
rNeg + . . SustAb + N - +1 buckler
rPois . Gourm . a - +2 helmet
rElec . Spirit . H - +1 cloak
rCorr . Warding . (no gloves)
rMut . Stasis . (no boots)
MR +.... (no amulet)
Stlth +++....... v - ring of wizardry
F - +3 ring of strength
@: somewhat resistant to hostile enchantments, fairly stealthy
A: see invisible, no device heal 1, sustain abilities
a: no special abilities
You are on level 3 of the Lair of Beasts.
You are not hungry.
You have visited 2 branches of the dungeon, and seen 11 of its levels.
You have also visited: Sewer and Volcano.
You have collected 842 gold pieces.
Inventory:
Hand weapons
d - a +0 hunting sling
B - a +3 blowgun (weapon)
Missiles
p - 30 poisoned needles (quivered)
w - 102 sling bullets
M - a throwing net
Armour
a - a +2 helmet (worn)
j - a helmet
o - a +1 ring mail of fire resistance
H - a +1 cloak (worn)
N - a +1 buckler (worn)
V - a +2 robe of positive energy (worn)
Rods
O - a +0 rod of destruction (12/12)
(You found it on level 4 of the Dungeon)
Jewellery
v - a ring of wizardry (right hand)
x - an uncursed ring of ice
F - a +3 ring of strength (left hand)
Magical devices
l - a wand of digging (2)
s - a wand of teleportation
J - a wand of polymorph (8)
U - a wand of draining
Y - a wand of fire (4)
Scrolls
c - a scroll of blinking
e - a scroll of recharging
h - 2 scrolls of fog
i - a scroll labeled JUYCLUN SHOL
k - 3 scrolls of remove curse
m - 2 scrolls of teleportation
t - a scroll of identify
W - a scroll of fear
Z - a scroll of magic mapping
Potions
q - 4 potions of heal wounds
u - 2 potions of magic
A - 6 potions of curing
C - 2 dark potions
D - 2 potions of berserk rage
E - 2 silvery potions
G - a white potion
P - a yellow potion
R - a bubbling coppery potion
T - 2 metallic puce potions
...
Comestibles
b - a bread ration
f - 6 meat rations
Skills:
- Level 3.0 Throwing
* Level 7.8 Dodging
- Level 3.0 Stealth
- Level 5.0 Shields
+ Level 7.8 Spellcasting
+ Level 10.9 Conjurations
- Level 3.6 Charms
* Level 6.9 Fire Magic
- Level 3.1 Evocations
You have 8 spell levels left.
You know the following spells:
Your Spells Type Power Failure Level Hunger
a - Magic Dart Conj #### 1% 1 None
b - Searing Ray Conj ###### 1% 2 None
c - Fireball Conj/Fire ######.... 2% 5 #####..
d - Dazzling Spray Conj/Hex #####... 1% 3 None
e - Iskenderun's Battles Conj/Chrm #####... 4% 5 #####..
f - Delayed Fireball Conj/Fire N/A 77% 7 #######
Dungeon Overview and Level Annotations
Branches:
Dungeon (8/15) Lair (3/8) D:8
Temple: D:4-7 Swamp: Lair:3-6 Shoals: Lair:3-6 Snake: Lair:3-6
Spider: Lair:3-6
Innate Abilities, Weirdness & Mutations
Your attributes are resistant to harm.
You have supernaturally acute eyesight.
Potions and wands are less effective at restoring your health.
Any recommendations from the more experienced players would be appreciated! I'm not sure what is good to spend my spell slots on here. More damage? Escape-y things? Summons?
Fireball is a great spell. It will last you through the Orcish mines at least and maybe you find even more cool books there. Delayed fireball is cool but I never really found it essential. My opinion is that you could probably stand to diversify to some more utility magic...maybe some translocations (phase shift is a great spell, passage of Golubria is a poor man's cBlink), maybe some charms (not much now, but you might like deflect missiles and haste later), maybe some summonings (shadow creatures is great throughout the game). For later game conjurations maybe looks towards orb of destruction, which blows up everything regardless of resistances. Spellforged Servitor is also fun and powerful if you get into summoning magic.
There's also a really amazing zero-mana spell called "hitting stuff with a weapon" :P I would recommend you look into that sometime soon, especially as a demigod. +3 strength is not doing you a lot of good with a robe and a blowgun. Put a couple points in Fighting too just for the HP.
-
Oh, no, I totally accidentally wrote the opposite word of what I meant. The easy part of the game is too HARD compared to the late parts.
I'll leave it incorrect, for reference.
Oh gotcha
-
Fireball is a great spell. It will last you through the Orcish mines at least and maybe you find even more cool books there. Delayed fireball is cool but I never really found it essential. My opinion is that you could probably stand to diversify to some more utility magic...maybe some translocations (phase shift is a great spell, passage of Golubria is a poor man's cBlink), maybe some charms (not much now, but you might like deflect missiles and haste later), maybe some summonings (shadow creatures is great throughout the game). For later game conjurations maybe looks towards orb of destruction, which blows up everything regardless of resistances. Spellforged Servitor is also fun and powerful if you get into summoning magic.
Cool I kinda thought I should get some sort of utility spell, but I wasn't really sure which of them were good. I'll get Passage and use it to escape things that close in on me, which is sometimes a little tricky.
There's also a really amazing zero-mana spell called "hitting stuff with a weapon" :P I would recommend you look into that sometime soon, especially as a demigod. +3 strength is not doing you a lot of good with a robe and a blowgun. Put a couple points in Fighting too just for the HP.
I didn't want to be melee-ing things because I wanted to use my XP for spells, but I could start working on hitting things with a weapon around now. My main concern is not being able to cast spells reliably any more once I'm wearing armour. I also haven't found any rand-arts that made me really want to use a weapon. Randarts I've found are an Arbalest that disrupts magic casting and a Sling with negative Int. I don't love them. I've found a few branded weapons, but didn't want to try them out at the point I'm at (morningstar of draining, whip of flaming, 2 short swords of venom, spear of venom). None of them really seemed worth equipping and investing skill points for.
It's been easier to just blow things up from range before they get close to me. The +3 Strength ring was on my finger because I hadn't really found many rings.
-
While we're talking Crawl though. I'm currently playing a Demigod Conjurer and I've found a lot of books. Wondering what people are recommending I go for in terms of spells. I usually die before I get this sort of spell selection. I have access to the following books:
Book of Conjurations: Magic Dart, Searing Ray, Dazzling Spray, Fulminant Prism, Iskenderun's Mystic Blast, Iskenderun's Battlesphere
Book of the Dragon: Flight, Cause Fear, Bolt of Fire, Dragon Form, Dragon's Call
Book of Burglary: Swiftness, Passwall, Passage of Golubria, Lee's Rapid Deconstruction, Invisibility, Darkness
Book of Fire: Ignite Poison, Fireball, Bolt of Fire, Delayed Fireball, Ring of Flames
Book of Power: Fulminant Prism, Iskenderun's Mystic Blast, Venom Bolt, Bolt of Magma, Iron Shot, Orb of Destruction, Spellforged Servitor
Any recommendations from the more experienced players would be appreciated! I'm not sure what is good to spend my spell slots on here. More damage? Escape-y things? Summons?
Bolt of Fire is my very favorite bread-and-butter attack spell. It has good range, does way more damage than Fireball, and not much resists it. For fire-resistant monster, you'll eventually want something irresistable. Orb of Destruction is a great choice, when your Conjurations gets high enough. The aiming takes some getting used to, but it deals impressive damage. Iron Shot is also fine. Bolt of Magma is... tolerable; I was never impressed with its range or damage.
Don't train any skill based on a spell you might find later. If you find Haste, you can turn off everything but Charms and cast it soon enough.
Having a melee backup weapon is a good idea. In the absence of a compelling find, I think either a quarterstaff or morningstar is a good choice. Staves/lajatangs are probably the best damage/XP payoff for someone who doesn't intend to go to 20 in the weapon skill. Maces give you the option to do DWhip/buckler if you find the DWhip, or morningstar/buckler, or great mace. Finding a nice great mace is usually easy in Vaults.
You seem to be a little hung up on the idea of a randart weapon? I don't think most characters, melee or non, will end up with an artifact weapon. It's a nice surprise when you do find something that's as good as a well-branded, +9 weapon in your skill of choice.
-
Guys did you know did you know Shock can bounce out of your LOS and kill something did you know guys did you know?
-
A gnoll warrior I charmed killed enough enemies to promote to a gnoll sergeant. I forgot how cute this game is.
-
Felids should have retained the ability to pick up corpses so they could pick up corpses and take them to a corner and drop them and then butcher and eat them there.
That's totally something cats do.
I have lots of great ideas for this game I'm not sure why I have not been contacted and begged for my input.
-
Guys we should make a deckbuilder roguelike.
Then maybe blueblimp will stop playing Crypt of the Necrodancer for like, eleven consecutive minutes.
-
Isn't Mage Knight like basically 90% that?
-
Isn't Mage Knight like basically 90% that?
Your character doesn't totally die if you get into a bad situation.
Also, I can't play it on PC. Which means I can't play it. It's impossible to make it hit a table with my local gaming group.
-
Guys we should make a deckbuilder roguelike.
https://crawl.develz.org/tavern/viewtopic.php?f=17&t=12307&p=196677
I'm only posting this because the thread gets moderately funny towards the bottom.
-
Is pennance a good time to bail on your god? Or is there extra rage if you quit during pennance?
-
If you're talking about crawl, then I don't think penance affects abandonment wrath. Also, penance is usually very weak and short-lived.
-
If you're talking about crawl, then I don't think penance affects abandonment wrath. Also, penance is usually very weak and short-lived.
I died because I made a decision before reading this post.
-
Anybody tried Nuclear Throne?
I haven't played Binding of Isaac, but I think it's similar.
It's like Smash TV + Roguelike.
-
Yeah Nuclear Throne is great, I really enjoy it! I've posted about it in this thread before.
-
I need moneeeeeeeeeeeeeeeeeeeeeeeeeey
-
I just died because Potion of Might was on lowercase f and potion of invisibility was on uppercase F
kind of a lame way to die.
I wish it put a wand on upper case f and a potion on lower case f automatically and then that would just never happen.
-
For anyone who's played Binding of Isaac: Rebirth, the DLC Afterbirth is coming out in a few days. It's $6.66 instead of $11 if you preorder it, so if you expect to get it eventually and can afford it, you should just buy it now. I don't think we'll see Steam discounts that are any better for a long time.
-
If I was interested in getting into Binding of Isaac, would people recommend I start with the original or skip straight to Rebirth?
-
If I was interested in getting into Binding of Isaac, would people recommend I start with the original or skip straight to Rebirth?
It's a tricky question. Unlocks will not transfer between the original and Rebirth, so you'll have to redo a lot of work if you're going for 100% completion.
The original is a lot cheaper. Around $7 with Wrath of the Lamb DLC. (If you get Vanilla, I recommend buying the DLC immediately.) However, Rebirth will have more content. Rebirth is also harder, unless you only play Azazel, so you'll be able to get more hours out of it. If you drop Binding of Isaac, you'll lose less money by going for Vanilla. If you get hooked, you'll want to play Rebirth, because the added content + mechanics are substantial.
Overall, I don't know anyone who disliked Vanilla and liked Rebirth, or vice versa. You either like both or you don't, so your buying decision should be based on how likely you think you'll get hooked.
-
If I was interested in getting into Binding of Isaac, would people recommend I start with the original or skip straight to Rebirth?
FWIW I never played the original, started with Rebirth and loved it. I'll definitely be picking up the DLC.
-
If I was interested in getting into Binding of Isaac, would people recommend I start with the original or skip straight to Rebirth?
It's a tricky question. Unlocks will not transfer between the original and Rebirth, so you'll have to redo a lot of work if you're going for 100% completion.
The original is a lot cheaper. Around $7 with Wrath of the Lamb DLC. (If you get Vanilla, I recommend buying the DLC immediately.) However, Rebirth will have more content. Rebirth is also harder, unless you only play Azazel, so you'll be able to get more hours out of it. If you drop Binding of Isaac, you'll lose less money by going for Vanilla. If you get hooked, you'll want to play Rebirth, because the added content + mechanics are substantial.
Overall, I don't know anyone who disliked Vanilla and liked Rebirth, or vice versa. You either like both or you don't, so your buying decision should be based on how likely you think you'll get hooked.
But the game is replay valuish enough that if you play Rebirth you won't want Vanilla later, right?
-
Thanks for the info. Is there story stuff that I'll miss out on if I don't play vanilla?
-
If I was interested in getting into Binding of Isaac, would people recommend I start with the original or skip straight to Rebirth?
It's a tricky question. Unlocks will not transfer between the original and Rebirth, so you'll have to redo a lot of work if you're going for 100% completion.
The original is a lot cheaper. Around $7 with Wrath of the Lamb DLC. (If you get Vanilla, I recommend buying the DLC immediately.) However, Rebirth will have more content. Rebirth is also harder, unless you only play Azazel, so you'll be able to get more hours out of it. If you drop Binding of Isaac, you'll lose less money by going for Vanilla. If you get hooked, you'll want to play Rebirth, because the added content + mechanics are substantial.
Overall, I don't know anyone who disliked Vanilla and liked Rebirth, or vice versa. You either like both or you don't, so your buying decision should be based on how likely you think you'll get hooked.
But the game is replay valuish enough that if you play Rebirth you won't want Vanilla later, right?
Yes, if you get into Rebirth, you won't want to play Vanilla. (Not even because of the new content. Rebirth is 60 fps. Vanilla is written in flash, so it's 24 fps and suffers from slow down.)
Thanks for the info. Is there story stuff that I'll miss out on if I don't play vanilla?
No. All the story in Vanilla is also in Rebirth. The story is also deliberately vague and open to interpretation, so I wouldn't worry about it.
-
Anyone here play Darkest Dungeon?
-
Anyone here play Darkest Dungeon?
It's (very much) on my wishlist, I am waiting for a deep discount. And free time.
-
I Kickstartered it and just installed it. So far I love it. I suspect there will be a discount for either the Winter Sale or the official launch date (January 16), so keep an eye out for that.
I look forward to talking with people about it. I love that it's a party based game where you have to build up your team over time. You start with 9 slots for people, but can only ever take 4 on any particular mission. That quickly didn't feel like enough slots so I upgraded to have a team of 12 and even that feels iffy as half my team is often too stressed out or has decided to go on a vision quest so I can't reliably take people on missions so when a key person isn't available the team dynamics get weird.
-
Did crawl just do another release? I always click the highest 1.X when I play online on webtiles, but this time when I did that it didn't load the character I had saved, so I had to click the second highest 1.X
1.7 is new?
-
Must be, I was playing 1.6 a couple weeks ago.
-
Jeez, I came so close to winning Expert+ Ironman.
I started with Ester + Decker, Powerdrip + Mercenary. I got Dagger (cuz with Merc 3 str firewalls are a bitch), Ping and Wisp (I never had wisp before, it turns out it is incredibly good). As most of my programs were util, I actually found Merc to be quite fine. If you have some way of getting through safes (Xu, EMP) so that you don't have to use it too many times per alarm level (like, 3 is optimal, 4 is fine), it is strong.
I had pretty smooth ride till the very end, no deaths, nor any big chaotic mess that I had to use huge amount of resources to get through. Second to last mission I did have to abort early as it would get ugly fast, so I decided that it was not worth the risk.
Last mission, I had both Monst3r and Gladstone dead at one point, revived them both, Ester was dead too, had Gladstone at the end-game terminal and just needed to get Monst3r to it. It was all the way across the complex, and I was at high alarm levels, but I was doing a pretty damn well job of getting them away from Monst3r, until Decker died, at least.
Soo close :(
-
Wisp sounds meh, then you actually try it, and then you start buying it every time you can.
Congrats on getting that far on Expert + Ironman though!
-
So Ignite Poison is apparently bugged? Or maybe just nerfed? It doesn't cause poisonous creatures to light on fire any more. Wasted a bunch of XP learning it to kill poisonous creatures in the Lair. At least I figured it out on a little scorpion not on a terrifying 8-headed hydra.
-
It got changed when poisonous chunks were removed. Now it only affects monsters that were poisoned (by your attacks) and poisonous clouds. It's a lot less fun now, but the damage output is better.
-
Kindof a useless spell now i.m.o. It used to be good to kill things that were immune to poison, now it's useful if you poison something, but if you could poison the thing you could already kill it that way.
-
Playing a Halfling Berserker and now I have max attack speed with Short Blades and Slings. I have been putting XP into Fighting, Armor and Dodging, but is there a purpose in putting more XP into weapon skills at this point? I could put points into Evocations I guess, but no spell casting because Trog and don't need Invocations because Trog, I've got more than enough Stealth at this point. What do you do with your skills when you're at this point? I've only just cleared Lair so I still have a lot of XP to gain.
-
It's pretty common to start training longblades at that point.
-
Sometimes I hate crawl. I build a Naga up to the point where I have 120 HP, a collection of RandArts that is astounding, 4 levels of MR, breathe clouds of poison, 38 AC, max piety of Okawaru, can go toe-to-toe with a Frost Giant without breaking a sweat.
Walk into Orc:3, am surrounded by a ghost that isn't flagged as being particularly dangerous, and a bunch of orcs, a unique is off in the distance. Doesn't look too threatening to be honest. My thoughts are, I'll just try and kill the ghost and the Unique, stair dance if things get hard. I start to breathe a poison cloud, immediately get turned into a bat before my action completes (dagger of chaos I assume, but it could have been a wand of polymorph), think "Okay, that was unlucky, I'm on the stairs though. I'll just walk up and run away from whatever follows me", get paralyzed by ghost before I can get up the stairs (3 levels of MR still effective at this point). Die 3 turns later unable to do anything.
I honestly don't think I even made a mistake except for maybe not checking to see if any of the Orcs standing near me were carrying chaos branded weapons when I stepped down the stairs. I actually died before I could complete any actions. Felt like complete bs.
link to dump (http://crawl.akrasiac.org/rawdata/MrSnow/morgue-MrSnow-20151210-040830.txt)
-
Branded weapons of Chaos, Distortion, and elements you are currently weak against should probably get an alert in a different text color as soon as they go into your LOS.
Player Ghosts are just kinda unfun, I don't like them.
I think dying to random crap is supposed to be a part of crawl and a part of roguelikes, for sure, though. You don't want to be able to maths out a way to never ever die. If crawl has problems on that end, it's that the randomness isn't distributed out in the right way. The difficulty curve is a little too shaky at times. Dying to random crap on orc 3 wouldn't feel awful if your last two runs died to random crap on orc 2 and orc 1, i think it feels bad because it's like, die on d:2, die on d:5, die on 8th rune, die on orc 3, because the difficulty curve is so wonky.
I guess another problem that maybe you're touching on is how many "almost tabbable" situations there are in crawl which can make it feel really tedious. You get into a lot of situations where there is like a 99.7% chance you'll be fine if you tab or take very simple incautious actions to get through it. If you do the cautious stuff every time, it feels tedious and takes forever to get to the choices that are interesting, and it feels like you get asked 10 times "would you like to spend a tick of piety to switch this from .3% chance of death to 0% chance of death" before you get to an eleventh situation which is like, "burn your second to last scroll of blinking to go from 3% chance of death to 1% chance of death, or burn only a potion of heal wounds, but only reduce it to 1.3% chance of death" where it's like man that's interesting. Eventually you just start tabbing through the 99.7's to get through the game quicker and get to the interesting parts and then all your deaths are the boring .3's: where you get turned into a bat and then paralyzed the next time unit.
-
BTW, for anyone who hasn't yet heard, Nethack 3.6.0 was just released; it's the first new release of core Nethack in 12 years.
-
BTW, for anyone who hasn't yet heard, Nethack 3.6.0 was just released; it's the first new release of core Nethack in 12 years.
Have they changed any thing? I had thought that Nethack had stopped development entirely.
Hmm, looking at the website makes me think it's just an update to keep the game working on modern operating systems.
Branded weapons of Chaos, Distortion, and elements you are currently weak against should probably get an alert in a different text color as soon as they go into your LOS.
Player Ghosts are just kinda unfun, I don't like them.
I think dying to random crap is supposed to be a part of crawl and a part of roguelikes, for sure, though. You don't want to be able to maths out a way to never ever die. If crawl has problems on that end, it's that the randomness isn't distributed out in the right way. The difficulty curve is a little too shaky at times. Dying to random crap on orc 3 wouldn't feel awful if your last two runs died to random crap on orc 2 and orc 1, i think it feels bad because it's like, die on d:2, die on d:5, die on 8th rune, die on orc 3, because the difficulty curve is so wonky.
I guess another problem that maybe you're touching on is how many "almost tabbable" situations there are in crawl which can make it feel really tedious. You get into a lot of situations where there is like a 99.7% chance you'll be fine if you tab or take very simple incautious actions to get through it. If you do the cautious stuff every time, it feels tedious and takes forever to get to the choices that are interesting, and it feels like you get asked 10 times "would you like to spend a tick of piety to switch this from .3% chance of death to 0% chance of death" before you get to an eleventh situation which is like, "burn your second to last scroll of blinking to go from 3% chance of death to 1% chance of death, or burn only a potion of heal wounds, but only reduce it to 1.3% chance of death" where it's like man that's interesting. Eventually you just start tabbing through the 99.7's to get through the game quicker and get to the interesting parts and then all your deaths are the boring .3's: where you get turned into a bat and then paralyzed the next time unit.
I guess I expect the game to be unfair sometimes and I expect to make mistakes and die because I took a risk. (Like entering Lair without Poison Resistance feels a little risky for instance) At no point did it feel like I was taking a risk that wasn't inherent to advancing the game in the most cautious way possible in the case where I died. I had even been given and was using the proper protections against what killed me (2 levels of magic resist mutation, 1 additional level from chain mail of magic resistance and 1 more from levels). Like I've heard that there's people who can beat this game consistently, sometimes doing it multiple times in a row, but I can't fathom how they do it if things like this can happen in the game. I dunno, maybe I just got extremely unlucky, but it's very frustrating, until that point this felt like one of the strongest characters I'd ever played and then I just died with no chance to react to anything.
-
BTW, for anyone who hasn't yet heard, Nethack 3.6.0 was just released; it's the first new release of core Nethack in 12 years.
New Dwarf Fortress released recently too.
-
BTW, for anyone who hasn't yet heard, Nethack 3.6.0 was just released; it's the first new release of core Nethack in 12 years.
New Dwarf Fortress released recently too.
This is super good. You can build Taverns/Inns, Temples and Libraries now. Dwarfs write books with descriptions like "It is a durian wood bound codex that consists of a 44 page essay entitled 'The Joys of Amethyst', authored by Urist McDwarfdwarf. It concerns the ascendancy of Urist McDwarfdwarf to mayor of Egg Stabbed in the summer of 127. Overall, the prose is not awful, but not very good either."
Mercenaries and travelling minstrels ask to join your fortress, you can build musical instruments, rent rooms, it's a pretty huge bundle of new features. Still buggy because it only came out a week ago, but it's being patched up pretty rapidly.
-
BTW, for anyone who hasn't yet heard, Nethack 3.6.0 was just released; it's the first new release of core Nethack in 12 years.
Have they changed any thing? I had thought that Nethack had stopped development entirely.
Hmm, looking at the website makes me think it's just an update to keep the game working on modern operating systems.
They hadn't stopped development, they just never developed. They started again, and this is just their general fixup. I think they're planning on doing more.
There's a few new features as well, like a lot of patches were incorporated.
-
New Dwarf Fortress released recently too.
Apparently army pathing was fixed, which means ambushes and sieges will actually happen on a regular basis. It seems like DF's military system has gotten less and less playable each release, but maybe now it's fun again.
-
BTW, for anyone who hasn't yet heard, Nethack 3.6.0 was just released; it's the first new release of core Nethack in 12 years.
New Dwarf Fortress released recently too.
This is super good. You can build Taverns/Inns, Temples and Libraries now. Dwarfs write books with descriptions like "It is a durian wood bound codex that consists of a 44 page essay entitled 'The Joys of Amethyst', authored by Urist McDwarfdwarf. It concerns the ascendancy of Urist McDwarfdwarf to mayor of Egg Stabbed in the summer of 127. Overall, the prose is not awful, but not very good either."
Mercenaries and travelling minstrels ask to join your fortress, you can build musical instruments, rent rooms, it's a pretty huge bundle of new features. Still buggy because it only came out a week ago, but it's being patched up pretty rapidly.
Oh cool, I didn't want to have any free time anyway.
-
Playing a MeGl of Yredelemnul. Enslaved the soul of Josephine (http://crawl.chaosforge.org/Josephine). The only Unique in the game who casts Ghostly Fireball. MUAHAHAHAHAHAHHAHA
-
Playing a MeGl of Yredelemnul. Enslaved the soul of Josephine (http://crawl.chaosforge.org/Josephine). The only Unique in the game who casts Ghostly Fireball. MUAHAHAHAHAHAHHAHA
She died three floors later. It was good while it lasted. Picked up Louise later who is a lot more durable and has a dire flail of crushing.
-
I've just got to say, programming these things can be one of the most rewarding things ever. I just reworked the files in my program (split up some files, added new directories, etc.) and wanted to run it just to see if it worked. I ran up to someone blindly and attacked him with no strategy and barely beat him (I think I lost an arm or something in the process). I pick up the corpse and started eating it, but someone else came up to me and started attacking me. As I keep on eating and picking up my body parts that are flying off of me, I die.
Totally not how you're supposed to play the game, but so rewarding to know that all of this works just as intended.
-
Just finished up two DCSS games in the last week or so: a HESk^Dith and a GhWr^Qaz.
Dith is pretty amazing. You get a huge offense boost to both melee and magic, accuracy penalty to enemies, and a big stealth bonus. The active abilities are lackluster (especially for a non-stabber) but who cares? The Skald book is awful except for Spectral Weapon, which is very strong. Unfortunately, that means you have to take the fragile High Elf into melee to make it work. I splatted a dismaying number of promising HESk's before I got wise and started playing them more like AEs. I cast Airstrike almost 1200 times in my final winning game.
The GhWr of Qaz just felt invincible the whole way. It's a blast to play (pun intended) and I'd recommend it highly. I can't find much to like about the Warper book, but starting with a scroll of blinking is like having two bonus scrolls (since you don't blow the first one you find read-IDing it). I boosted Strength and took plate armor, and Qazlal took care of every monster I couldn't shred with claws.
If anyone has a suggestion for my next game, I'm looking for an interesting new playstyle. Here's what I haven't won yet. I don't need to tick off a new one of each.
Unwon species: Fe, Fo, Dg, Mu, Op
Unwon backgrounds: Ne, Su, Ar, Wn
Unwon gods: Beough, Ely, Jiyva, Nemelex, Zin
The obvious choice is some kind of Su or Ar of Nemelex, but my adventures with Nemelex so far haven't gone well.
-
I've been playing Binding of Isaac: Afterbirth obsessively the past few days, and I just beat Mega Satan as the Lost. Had Ipecac + Mom's Knife + Infestation 2 + 9 Lives with Holy Mantle unlocked. Almost used up all my lives but I got there in the end.
Edit: Just got The Hush too. Tech X + Quad Shot + Poly + 3 orbitals. Completely insane, I didn't even need the Holy Mantle proc to win.
-
Here's a necrodancer puzzle: I got 527 gold in the bomb lore codex challenge. How did I do that? Can you do better?
-
i finally got binding of isaac. I don't think it's really a roguelike tbh. Like the fact that you could just be so damn good at bullet hell that your stats don't matter disqualifies it from being rogeulike to me. It's pretty good game though. I really hate that i have to look up what the items do when I get them though.
-
I call Binding of Isaac a roguelike because eventually the bullet hell becomes too hard for almost anybody to get through. I don't know of any real time roguelikes where a theoretically perfect player cannot beat the game from base stats, but I've played very few of them, so perhaps they exist.
If you're okay with spoilers, http://platinumgod.co.uk/ will be your best friend. I still have to go there for some of the trinkets, there's just so many.
-
I call Binding of Isaac a roguelike because eventually the bullet hell becomes too hard for almost anybody to get through.
not really. it's actually very easy compared to true bullet hell games in the "shmup" genre. but maybe my perspective is distorted because I hang around in the isaac speedrunning crowd.
I like to call these kinds of games roguelikelikes but that's a little bit of a mouthful. "action roguelike" is an okay name as well.
I really hate that i have to look up what the items do when I get them though.
Here let me pimp to you my tool that helps with this problem:
https://github.com/Hyphen-ated/RebirthItemTracker
it shows the items you pick up along with a little blurb about what they do, and you can click on them to go to platinumgod and see the full description
-
I'm pretty bad at shmups (my personal records are no-continue clears of Touhou 7 + 8 + 9 + 10 on Normal, and Extra clear on Touhou 8 ), but I would say Isaac's dodging is a bit different. A lot of bullet hell games can be beaten by brute force memorization - the pattern will always be the same. In Isaac, individual enemy patterns might be the same, but different room layouts and upgrades makes each room play a bit differently than the other one. The actual dodging precision you need isn't as demanding, but you need more improvisation and latent dodging ability to do well in Binding of Isaac. (That or you need to play long enough to see most rooms in the game. I suspect that's the only reason I've had any success in Binding of Isaac.) I was surprised at how quickly I learned The Hush's patterns, FWIW, and that's the most shmup-like boss in the game.
The Touhou games at least have a lot more get-out-of-jail free cards thanks to bombs giving invincibility + free damage. In Isaac, if you know you've made a mistake and have no time to fix it, you're taking that hit, and possibly losing out on a devil deal for it.
-
I like to call these kinds of games roguelikelikes but that's a little bit of a mouthful. "action roguelike" is an okay name as well.
I like calling them "roguelites"
-
You could beat Dungeon Crawl Stone Soup with base stats by being infinitely LUCKY: you could win the stealth roll on every single enemy on every single step, even with base stats, and just grab the orb and win without ever engaging in combat.
But you couldn't beat DCSS with base stats by being infinitely GOOD: if you were super skilled at the game and made the perfect choices on your path to the orb, your skill would only bring your chance of winning using only base stats up to like .000005%.
Meanwhile in BoI, if you suck at bullet hell games really bad, you'd actually lose even with perfect luck (whereas in DCSS with perfect luck it would be almost impossible to lose as long as someone explained that the walls in the slime pits hurt you if you touch them.) But if you are awesome at bullet hell games, you can get the worst possible rolls for drops and never get offered an item that gives actual character growth after every boss and still beat the game just fine.
I've played at least 1 action roguelike where both being skillful can avoid damage and help you win, but reaching 100% mastery of the core mechanic won't get you a free win with base stats, that's elona shooter. (A supercomputer could beat the game with base stats, but there's no way a human could). It doesn't have a couple other hallmarks, like you're not exploring a dungeon, and most of your growth is choices instead of mostly randomized. But it is much more of a roguelike to me in that improving your character's innate strengths is more important to keeping you from dying and deleting your file than your ability to play the action mechanic. So I don't want to cop out and say "Oh this is an action roguelike, action roguelike's can't be real roguelikes, you can obviate the rogueish aspects by playing the action mechanic". Because i've played at least one counterexample. And it's not inherently different when a tohou master beats Greed with base stats and I die against Greed with max stats vs. Walrus beats Sigmund with lv1 stats by using the poison blowgun and i lose against Sigmund with lv2 stats by using my bow. Those are both situations where you can get a better outcome using the same stats by being skillful. The difference is that if I'm level 15 I just won't die against Sigmund even if I suck, because character stats are a much bigger factor in that game and it's more of a true roguelike. Or if Walrus is fighting Mennas using a level 1 character he's not gonna win, because his character has not grown enough. It's a matter of degree.
-
I like to call these kinds of games roguelikelikes but that's a little bit of a mouthful. "action roguelike" is an okay name as well.
I like calling them "roguelites"
The problem with the term "roguelite" is that it's vague about what about the game is different from a traditional roguelike. For example, "roguelite" can also describe a game that doesn't have true permadeath. "Action roguelike" is a more precise way to refer to games that replace the turn-based combat with real-time combat but retain other aspects.
-
"Oh this is an action roguelike, action roguelike's can't be real roguelikes, you can obviate the rogueish aspects by playing the action mechanic".
. . .
The difference is that if I'm level 15 I just won't die against Sigmund even if I suck, because character stats are a much bigger factor in that game and it's more of a true roguelike.
I feel like you're placing too much emphasis on level progression as the essence of what it means to be a roguelike. imagine a game like DCSS or nethack but with no exp, skills, or equipment. early monsters remain threatening through the entire game. you find increasingly powerful consumables as you progress, but you have to save them for when you're facing more powerful monsters. perhaps you could beat the game with no consumables at all but it would be ridiculously difficult and require some (realistic) amount of good luck.
to me, that game would absolutely be a roguelike, no question. but it sounds like you wouldn't think so; is that right?
this is actually a dumb semantic thing to argue about but whatever
-
I feel like you're placing too much emphasis on level progression as the essence of what it means to be a roguelike.
To support this, the Berlin Interpretation (http://www.roguebasin.com/index.php?title=Berlin_Interpretation) actually doesn't mention character progression at all.
-
I think you agree with me, Hyphen-ated, since you wouldn't exclude consumables from your hypothetical roguelike and still call it a roguelike. I focused on character progression a little bit when i posted but that's interchangeable with building a collection of consumables to be a roguelike. In Binding of Isaac your collection of consumables is also totally unnecessary if you are good at bullet hells.
In your hypothetical game, being very very good at the game and not randomly finding consumables puts your chances of winning at somewhere less than 100%. Binding of Isaac is not a roguelike because being very very good at the game and not finding consumables (and or permagrowth, either one) puts your chances of winning at 100% or virtually 100%.
If you think permadeath is the only thing that makes a roguelike a roguelike and I can make a donkey kong machine an action roguelike if I jack the max lives down to 1 I don't think I'll find any common ground.
-
I think you agree with me, Hyphen-ated, since you wouldn't exclude consumables from your hypothetical roguelike and still call it a roguelike.
I would still call it a roguelike, but maybe only like 90% clear-cut instead of 100%
[in the Binding of Isaac] being very very good at the game and not finding consumables (and or permagrowth, either one) puts your chances of winning at 100% or virtually 100%.
I don't think this is actually correct. There are a substantial number of unavoidable sources of damage in the game, most notably stomps from daddy longlegs and phase 2 isaac beams. If you have base dps and base health, you're non-negligibly likely to die to these bosses from random unavoidable damage before you can kill them.
If you think permadeath is the only thing that makes a roguelike a roguelike and I can make a donkey kong machine an action roguelike if I jack the max lives down to 1 I don't think I'll find any common ground.
permadeath and random generation are the two biggest factors. I would consider donkey kong with random levels and permadeath to be an action roguelike. that's pretty close to spelunky, which is the game that basically kicked off this whole modern trend of bringing roguelike elements into action games.
-
Yeah I'm not gonna be able to agree with you at all. The essence of a roguelike is "crap, I died," and character growth or at least an item collection can build that to "crap, I had tons of cool stuff and a lot of things going for me, AND I DIED". Random level generation is much more minor to me, when I try to get a halfling through a fixed shape bailey I don't feel like "man, this feels more like every other game I've ever played", I get that feeling when I'm stomping through midgame with a MiBe that cannot die.
You have a 0% chance of encountering daddy longlegs or isaac before killing Mom when you win your first run and are greeted with credits for doing it, so my statement about a 100% base stat win was true. Maybe it is more of a roguelike once you get into extendedgame/postgame content, but I can't speak to that as much because I haven't experienced it yet, I can only talk about the core base game experience and say I don't think it's roguelike (i've mostly done challenges after winning Isaac and Eve)
-
The essence of a roguelike is "crap, I died,"
yeah, we don't agree about this at all. donkey kong has "crap, I died".
Random level generation is much more minor to me, when I try to get a halfling through a fixed shape bailey I don't feel like "man, this feels more like every other game I've ever played"
That fixed shape bailey is in a different context in every run, though, so your interactions with it are at least slightly different every time. if we flipped it around so almost the whole game was fixed, and there were tiny pockets of random generation, the game wouldn't feel like a roguelike to me at all, because every run would be mostly the same as you do the optimal route through the fixed content that you know by heart.
if there were large fixed baileys in my earlier hypothetical game, those portions would not feel very roguelikey to me because your interactions with them would be largely the same every time.
You have a 0% chance of encountering daddy longlegs or isaac before killing Mom when you win your first run and are greeted with credits for doing it, so my statement about a 100% base stat win was true. Maybe it is more of a roguelike once you get into extendedgame/postgame content, but I can't speak to that as much because I haven't experienced it yet
oh, I see. most isaac players I've interacted with don't consider that to be "postgame" content at all, more like you aren't allowed to play the regular game until you unlock it or bypass the unlock system. for instance, the overwhelming majority of isaac speedruns are to beat the chest, and generally speedruns don't include postgame content.
and like, I beat mom's foot on literally my first run when I first played flash isaac. that's a pretty uncompelling experience if the game is supposed to be that easy. (granted, the game got harder in every update since then, from wotl to rebirth to afterbirth)
I'm a big supporter of people downloading a save file so they can play the full game without paying the unlock tax first
-
[patchnote]"* Polyphemus can throw his yaks at the player."[/patchnote]
I need to play crawl again.
-
You're probably more likely to encounter Robin throwing her goblins at the player, but yes, this can happen.
-
Binding of Isaac is not a roguelike because being very very good at the game and not finding consumables (and or permagrowth, either one) puts your chances of winning at 100% or virtually 100%.
I tried to find if people do BoI Low% runs, but I couldn't find any. I don't play much BoI so I don't know if this is because it hasn't been done or just that I'm looking in the wrong places. If a Low% run hasn't been done, wouldn't that contradict your claim here?
As far as a game I actually know something about, Low% is a thing in Necrodancer and all characters (except Coda) have been cleared Low%. It's possible to do it at very high reliability too, if you're skilled enough. But I don't feel like this diminishes the importance of resource management in the game, since Low% is not a popular way to play the game, and acquiring and using items is important in all of the ways the game is commonly played.
I'm not trying to claim that there isn't a significant difference between action roguelikes and traditional roguelikes. (Among other things, being real-time instead of turn-based already sets them apart.) I just feel like maybe you're underrating the importance of items in action roguelikes.
-
I tried to find if people do BoI Low% runs, but I couldn't find any. I don't play much BoI so I don't know if this is because it hasn't been done or just that I'm looking in the wrong places. If a Low% run hasn't been done, wouldn't that contradict your claim here?
I've never heard of anyone doing low% in isaac. I'd expect to have heard about it already if it was a thing. it sounds like it would be miserable.
Someone might have gotten close while on a deathless streak, if all the items they found were garbage.
-
A low % run for beating mom and getting the ending credits would be trivially easy. It's not gonna be up there because no one would be impressed.
But hyphenated says that's not real BoI, endgame BoI very well may play more like a roguelike. I was saying the product I was initially presented where I cleared about six floors, killed mom, and got told "a winnar is u" with all my items feeling like cute toys instead of survival tools was not a roguelike. If all the fancy endgame stuff I haven't unlocked yet is difficult enough to necessitate the item scaling more strongly than that's an action roguelike. It's kind of a weird disparity though. Kind of like saying WoW is a competitive multiplayer game, well, it isn't, at first, actually, but you can progress and unlock and get to a point where there's a mode where yes it is.
There's drastically increased inevitability in the way enemies attack as you go deeper, but i'm pretty sure there's nothing Mom and down where you can get hit and not feel stupid for it. I'd probably prefer a more bottom heavy difficulty curve, but cest la vie.
-
pops, it sounds like you would get a lot of benefit from ignoring the unlocking aspect and just playing on a 100% file. here's where you can get one: http://www.speedrun.com/afterbirth/resources
to use it I think you have to start a game in slot 3 first if you haven't already, then quit out and drop this file in
-
slot 3 is the one i'm using :( is there a way i can make it slot 2 so i can try it out without starting over the unlock progression thing i got going
i mean i don't want to knock over my sandcastle.
-
yeah sure just rename the file to have 2 at the end
-
I keep forgetting to do this
Is there a way to play the ascii version of dcss online at work? I've only done so on WebTiles, my desk is less private these days.
-
I keep forgetting to do this
Is there a way to play the ascii version of dcss online at work? I've only done so on WebTiles, my desk is less private these days.
I believe you would need an SSH client to do so, but I may be wrong.
-
Invisible Inc is over half off from now until Feb 12. Finally picked it up and expect to see posts from me about it here.
-
For anyone who's interested in Necrodancer racing, there's a season starting in about a week, lasting 6 weeks: https://twitter.com/CoNDORLeague/status/696773469279662080. (If you're interested in trying racing but not a 6-week-long thing, there's a 1-day introductory tournament called CoNDUIT that runs monthly-ish.)
-
Invisible Inc is over half off from now until Feb 12. Finally picked it up and expect to see posts from me about it here.
So far I love the game, I'm still playing on Beginner. It actually seems worth doing the first few times, as the game doesn't explain everything. I didn't know lethal weapons wouldn't reload between missions, learned some fun things about how lots of different interactions work and have definitely taken advantage of liberal use of rewind while experimenting.
I made it to the final mission once, but couldn't figure out what to do after I hacked what I thought was the final server. Turns out that opens a door to the final server, which wasn't really shown clearly to me. Had to look it up to figure out what had happened.
Overall impressions are that it's great, but could use more tooltips or explanations in game. Can anyone explain to me if there's an algorithm for how agents turn up in detention centres? I seem to get Decker if I don't have him or he's been captured earlier (3 or 4 times this happened), and the one time I had Decker with me, I got Sharp (I haven't finished this run yet, will this unlock him?). Is it just weird luck that I keep finding Decker or is that deliberate?
-
If you lost an agent on the way, you will find that agent (Same version, same gear).
If you didn't lost anybody, it's random, always regular version, no gear but yes implants (which makes shalem 11 shitty as he is all gear ).
-
I beat Invisible Inc.! (On beginner/story mode anyways.)
It was starting with Decker, Banks, Fusion and Parasite 1.0. I rescued Sharp early (2nd mission) and got him a lot of augments. I also notably found Dagger, 2 Buster Chips I, a Shock Trap II, a Neural Disruptor III and Shalem 11.
The secret to beating the last mission it turns out is you just have enough agents to sit on the Omni guards so they never ever wake up. Should I try Experienced Story or Endless next? (I used 1 Rewind, but never restarted a level.)
-
I don't recommend Endless, it's going to tire you of the game, IMHO, and according to the forums, it's not very well balanced after a while (might have changed with the last patch/DLC). Experienced is a better idea. The number of rewinds is not the only thing that changes between difficulty levels...
-
Endless is great up until one point, the mega-viruses hit hard at first, additional measures (passkey to exist, emp protection on safes, etc) is great, but there comes a time when you have like 3-4 maxed out agents with superb gear and you can take down the whole level without a sweat and restock.
For example, I had a Nika with Nuclear Reactor gun and he could shoot 3 people down a turn with it. Deckers was packed with stims and invisicloaks and could walk like 20 a turn, everybody packs a lot of personal servers and EMP III to hack down stuff, you have e-con chip for money..
Yeah, number of rewinds is not the only stuff, and I do recommend Ironman (no rewinds). Expert+ for example, raises alarm even on KOs, you can use stungun in melee if noticed (guards have better reflexes), and you don't know if a spot is watched if you don't see the source (in lower difficult , it is enough to observe the spot) among other things.
So I recommend Experienced or Advanced, and than later Endless - and after you get tired of endless if you still wanna play go for Expert+.
-
I continue to be completely awful at Binding of Isaac, but after a lot of brute-forcing I did Lamb + Mega Satan with Keeper. Swallowed Penny early, found Restock and Steam Sale in the shop, found a Blood Donation Machine and a Temperance card. Used all that to buy a ton of items, including Chaos, which let me turn into Guppy without taking devil deals. Wasn't too bad from there.
To get 1001% I still have to do:
- Keeper Boss Rush
- Keeper Hush
- Keeper Chest (I already did Cathedral)
- Brains challenge
- Collect everything I haven't collected yet.
But honestly I'm getting sick of Keeper, so maybe I'll stop.
-
SPELUNKY
-
Played Convoy. The obvious (and acknowledged) comparison is to FTL, from design to art style and even music.
Basic premise is, you are moving an MCV (basically a large truck) through the wasteland, with up to four escourt cars to protect it. The MCV is immobile and starts pretty defenseless, but packs a punch by the end of a run; the escourts can move around to block other cars, shoot at enemies, avoid environmental hazards, etc.
Pros:
-Worldmap, you get to choose where to go and when (which makes it too easy on easy, but that's on me). You can take on quests, choose whether it's time to head back to camp for repairs/fuel or not yet, venture into high security areas or go around them (wasting time and fuel), etc.
-Minibosses!
-You can bump cars, which damages both cars (although the right equipment will turn that damage heavily in your favour), but can also throw them into cliffs for an instakill or what have you (the enemy doesn't bump you, at least not on easy). Positioning is very, very important to block each other and defend your MCV.
-You can choose your MCV, up to four different escourts, and the equipment on all of them. That's a lot of choosing.
Cons:
-You can't escape a fight once you've started it. That's a pretty big deal for a roguelike...
-MCV weapons are fun, but escourt weapons feel very samey. Unlike in FTL, where's there's no mistaking an ion cannon from a laser from a fire bomb. Which leads to late game fights feeling very repetitive.
I think what FTL did best is that fights were very reactive. Nothing ever went according to plan, and you had to make difficult decisions about your priorities if you wanted to survive (what weapon do I power? Do I turn off the oxygen? Who do I send to repair that breach? Do I damage their shield room or their weapon room first? etc). While there's a bit of that in Convoy, it's not often enough, and there is not enough variety in your build IMHO (not like FTL is perfect in that regard, considering that you still need a build that can defeat the flagship, and not all viable builds can).
Anyway, if you want to see another take on FTL, Convoy is pretty fun (Mad Max theme helps), if flawed.
-
Decided to launch DCSS for old time's sake.
Got murdered by sheep in Lair 1.
Yay!
EDIT: ugh why did I decide to try Crawl again, like life isn't frustrating enough by itself.
EDIT: seriously now, why do I keep trying. Had a nice HEWa of Chei, reached lair, got a nice enchanted bow trained to max speed, came across the Akashic records, died to yaks and greediness before I could learn Controlled Blink. Whyyyyyyyy
-
I'm surprised Dream Quest (https://itunes.apple.com/us/app/dream-quest/id870227884?mt=8) is not mentioned here. (Maybe it's only for iOS? I played it on my iPad.) It's basically a roguelike take on Dominion/Ascension-style deckbuilding. I actually don't like it at all but it has many fans and I respect its innovative genre mix. (The reason I don't like it is that I feel in some way it's a worst-of-both-worlds mix, but others may disagree.)
I just got Dream Quest a couple days ago and... wow. It's amazing. I can get how it's not for everyone, but I was drawn in quickly. It's $3 for iOS or $10 for PC, I assume because the author forgot that the PC port exists (the only place to get it is on a weird Humble Store page).
Edit: I recently got my first win with an action-chain focused Thief with the god that gives enemies a sword but you an equipment slot, and a Vampire Sword.
-
Fun fact: the creator of Dream Quest (Peter Whalen) was later hired by the Hearthstone team: http://www.pockettactics.com/news/ios-news/night-terror-one-last-dream-quest-update-before-peter-whalen-joins-hearthstone-team/.
-
Hey guys have you tried crypt of the necrodancer, it's a cool new spin on rogue likes where you have limited time to make choices since you must move on beat.
If anyone else has played it, and probably none of you have, but if you have, are there some reasonable and rewarding achievements to be had with the more-powerful-than-default characters or do they mostly have a debug mode feel.
-
I have to assume you're being funny, but I still dug out a couple of posts.
Have you guys heard of Crypt of the Necrodancer? Just came out, $15 early access on Steam, but it's very playable and very fun now.
It's basically half roguelike half rhythm game. You and the enemies move on the beats of the music. So it's turn-based but also real time. Quite ingenious, and not as easy as it looks! It kind of feels like high-speed chess. You can even play with a dance pad if you want apparently!
I think it got mentioned way up but does anyone here play Crypt of the Necrodancer? I just started playing it and it's already a serious contender for my favorite game of all time.
Cleared Necrodancer zone 3 for the first time a couple days ago. (Just normal mode, not hardcore.) I like how zone 3 is swarmier while still being fair--perfect play should be able to handle nearly anything. The music IMO is not as good later on in the game as in the initial levels, though.
To answer my earlier wondering about whether the rhythm aspect would be developed more, it is a bit (minor spoilers): The speed of music is increased to increase difficulty, which is an interesting mechanic. Also, the King Conga boss omits every 8th beat.
So I finally got my hands on Crypt of the Necrodancer. I've only reached 2-4 yet and only seen two bosses, but I don't see how the game could possibly live up to 1-2's theme.
The game reminds me a lot of Spelunky, but less vicious.
Also screw those Red Dragons. Seriously.
Finally picked up Crypt of the NecroDancer when it went on sale this weekend. What a cool game, super innovative and hard enough to keep me interested. Beat first zone (Deep Blues as boss) and have been having a lot of trouble with second so far. I love how they integrated the music into the game though!
Most of the alternative characters are actually harder than Cadence, with the exception of Bard, and probably (light spoilers) Melody.
-
Has anyone picked up Afterbirth+ yet? I haven't bought it yet but it's likely I'll pick it up eventually. I hear there were balance issues on release day, but it's been getting better after patches.
-
it's good. they decided to make things difficult by just making modes with even less keys/bombs/heart drops &c, which is kind of just not fun, but there's also plenty of plain ol' new stuff
-
Crypt feels like rhythm game with light roguelike touches and not a roguelike that employs rhythm for sure. Given the constraint that's kinda to be expected but theoretically I think with more emphasis on stuff like the spells and less emphasis on autoattacks it could get a bunch more of a roguelike feel. But if the rhythm is still in, I can't guarantee that'd be as fun to play as necrodancer's approach.
I noticed one of the posters hinted that they wanted the rhythm mechanic explored more, and I really agree that it was a missed opportunity for fun factor to not add stuff like the conga boss to the core experience. I actually used to do lots of ballroom dancing, and to me the funnest thing about ballroom dancing is performing an action that costs a certain amount of measures to get some effect, while still maintaining the rhythm. In practical scenarios where you ballroom dance around other random people, this means performing a 1 measure or 2 measure pattern that allows you to turn a corner or navigate away from other dancers you might bump into (this nuance is lost by a Dancing with the Stars showcase).
It's not the execution barrier addition I'm interested in for a game like crypt, it's the beat cost concept that I think would be cool. Imagine that you could buy an item from the shop that says if you skip two beats then press a direction, you deal 3 damage to everything in that direction. Wouldn't that be cool? If this gets introduced later, totally rescinded, but my current impression is that endgame content is going to be based on knowing the enemy patterns and dodging them really well, bullet hell style, while you chip away with tried and true autoattacks you've had since floor 1.
Like, imagine a remade version of crypt where there's a fast low HP enemy 6 cells away from you and a slower high hp enemy 6 cells away from you, and you have a charge staff that can be charged every other phase that does massive damage in an aoe around you, and a high cooldown move that pushes an adjacent enemy away from you. So you move away from both parties, charge the former skill one phase, move away from them , charge, move away from them, charge, then the little fast one is too close, so you fan it away, then you move away again, then charge, then the slower one gets to you first because it wasn't fanned, and you kill it with your fully charged weapon, and then your tiny weapon is plenty enough to beat the annoying guy even if you dont have the fanning cooldown ready to go again yet.
-
So Crypt of the Necrodancer is getting DLC. It's still on Early Access, but I am mentioning it because Six Feet Thunder (https://www.youtube.com/watch?v=HVU27pIZUrQ) might be my new favourite piece from the game.
-
new roguelike fps on humble bundle.
It's ok. I kind of hate fps as a genre. So given the constraints of an FPS inherently I think I like it.
-
Are you talking about Ziggurat?
I was excited to give it a try, but after 10 or so plays, I'm losing enthusiasm for it. There's way too much filler in between the exciting fights, and the platforming challenges are miserable. (And they hide excellent treasure, so skipping them isn't great.)
-
I had a similar enthusiasm curve with a similar number of plays.
I found the platforming challenges trivial, I attempted like 9 and only took non-negligible damage on one of them. It might help that I've played lots of first person shooters and third person shooters with platforming elements. Although, I tend to agree with "don't jam another genre into your game of a totally unrelated genre" in principle.
It seems hard to say for sure what the problem with it is, since technically I guess it's the same deal as binding of Isaac in terms of, constantly upgrading character, dodge your opponents attacks and shoot them, you can take zero or almost zero from enemies once you git gud.. the amount of time your forced to spend in empty rooms is maybe a little lower in BoI, and the number of boss fights is slightly higher in BoI, but those shouldn't be making for a landslide difference.
This thing has all sorts of fancy graphics and sound effects, so if it was a matter of "get the numbers right", it's a damn shame they didn't get the numbers right. Maybe more highly damaging enemies with less health or something.
If it's flawed in concept, I can't put my finger on it for sure.
-
I haven't played Ziggurat (I have played BoI though), but the difference between 1st person and isometric view is huge for the feeling of dodging attacks, because having a static background allows the game to move your character around much faster without losing the player (imagine playing Ziggurat with your character being able to go across the room as you can in BoI; you're going to get sick).
So the action can be made much more fast, reactive and visceral in an isometric game. That might be part of the reason? The price to pay is that 1st person feels more immersive and allows for three dimensions.
-
If it was rsp I would use the four letter word I want, but Scout immersion.
-
One of my gripes with Ziggurat is that the weapons are really uninteresting. Wand/spell/staff/alchemy is just pistol/shotgun/rifle/rocket, with not much difference within the type. Everything is a projectile, and most monsters are fought the same way. I wanted to be a wizard--waves of fire, bolts that penetrate to the monsters behind, DoTs that corrode a big threat while I shoot it with something else.
My other gripe is that it gets going too slowly and the first levels are uninteresting. I got to the point where I can wand my way through the first floor and not use many resources. That's fine, but it takes 10-15 minutes, and you can't skip any part because you'll miss the resources that you'll need in the future. Then death comes suddenly in a tight-packed Scavenge room and there's nothing you can do about it.
-
On the recommendation of the desktop Dungeons creator, I've been playing Fidel: Dungeon Rescue. If not truly roguelike (the levels aren't procedurally generated) it definitely feels like one, a tight-feeling but surprisingly open puzzle game. It's definitely fun, with a mid-length, friendly learning curve. I've beaten "normal" and "hard" modes and am now trying to work on normal with the ball (you're a dog).
-
Fidel: Dungeon Rescue just got an update; it's still highly recommended.
20xx is really good. It's Mega Man X as a roguelike. The controls are tight so you feel powerful and acrobatic, and it's a lot of fun to play.
Unexplored has promise so far. The learning curve seems long but there's a lot going on.
Card Quest was a major disappointment. After loving Dream Quest, Card Quest seemed to have a lot of the same things going on but more interesting cardplay. Well, it turns out the cardplay isn't really the interesting part of Dream Quest, and just making it complicated doesn't help, and just multiplying the length by 5 also doesn't help. There are some interesting ideas there but it doesn't add up to a fun game.
-
If I'm not questioning whether machines are sentient it's not a roguelike, I won't touch this Fidel fellow.
-
I think you guys would probably enjoy Slay the Spire, it's a roguelike deck builder. In early access now, but the game is quite good (and I felt worth the current price). What you learn from Dominion about deck control, and adding crap vs quality to your deck applies in this game, which I enjoyed. Feels like a spiritual sequel to Dream Quest.
-
I can confirm that Slay the Spire is an excellent game and worthy spiritual successor to Dream Quest (where Monster Hunter and Card Quest came up notably short). Unlike those other games, Slay the Spire correctly identified that building your deck is the really fun part of the game and puts an appropriate emphasis on it.
It differs from DQ by having making you responsible for both defense and offense. There's more decisions within the battle than just playing all your cards, right from the beginning, which means the whole game is more interesting--and letting an endgame deck do its thing is still fun. HP between battles is a resource you have to manage closely, so a "bad matchup" monster tends to mean you lose more HP than you'd like, not a brick wall that ends the game.
-
Posting here to remind myself to catch up; what's new?
-
Slay the Spire got better and better as they pushed it through to release from EA. GOTY 2018, highly recommended.
Dead Cells is worth playing, though I have my reservations. It's described as a Metroidvania, which it's not, but I can sort of see where they're coming from in that you're exploring a 2D environment in a very mobile way. The devs still haven't figured out how to get the difficulty to an appropriate place, which is frustrating. The "base" game is now very easy, with a giant ramp in difficulty as soon as you activate 1 (of 5) of the increased difficulty "boss cells".
Into the Breach might or might not be a roguelike (otherwise, it's a puzzle game?), but it takes a lot of inspiration from roguelikes at any rate, and it's very good.
Sundered can be skipped. It's Rogue Legacy that takes itself seriously.
I couldn't get the hang of Caves of Qud but a lot of people love it.
-
I also enjoyed Into the Breach a lot. I agree that it may be better to think of it as a puzzle game. People seem to be disappointed if they go into it expecting something like FTL (which it isn't much like) or a tactics game (which it resembles, but streamlines away a lot of what people like about tactics games). The replay value is kind of low but playing through each squad once delivers plenty of solid gameplay.
The one persistence feature bugs me though (you can bring one pilot forward to the next run), so I just edited my save file to give myself whichever pilot I wanted for my next run.
-
You can pick any pilot you want though, no? It just won’t start at max level.
I got burnt out before I unlocked all the squads, but i think that’s my fault for binging it. It can get a bit repetitive after a while, though I agree it’s a very good game nonetheless.
-
You can pick any pilot you want though, no? It just won’t start at max level.
Yeah, but then they often unlock GRID DEF as a bonus, which is useless. ("Often" = 50% = (3 choose 2)/(4 choose 2), if I'm remembering the leveling system correctly.) Also, +move is pretty clearly the best bonus, and you only have a 33% chance to get that paired with a non-DEF bonus. So you're incentivized pretty strongly to carry forward a move+HP or move+reactor pilot, which discourages switching pilot, and also encourages aborting runs early in order to preserve your pilot.
It's really not necessary to cheat this system to enjoy the game. I just do it because I think the system is stupid. :)
Edit: On the topic of Into the Breach, here's an analysis I did awhile ago of mech stats (https://www.reddit.com/r/IntoTheBreach/comments/8sv3aj/discussion_ranking_mechs_by_stats/). Turns out that the way they're balanced is kind of weird.
-
Eh, I agree that the DEF upgrade is useless, but you can beat the game without a perfect pilot anyway, at least up to hard, 4 islands. I can see the argument if you are trying to go for hard achievements or consistency though. I personally saw it as a way to try new pilots, simply by not choosing the pilot I started with on that run.
Your reddit analysis is interesting! I think you undervalue starting weapons, since it might take a while until you get good ones offered to you, if ever. And even if you do, up until then, having a subpar weapon could have cost you reputation or electricity from missions gone wrong. Still, it’s true that some mechs are vastly better than others, and I personally undervalued science mechs according to your analysis. I don’t think they are balanced individually though, more likely they were always considered as part of their default team.
-
Starter weapons are for sure important, but are hard to value in units of reactor cores. I agree that the balancing philosophy seems to have been to make each pre-made squad fun with its starter weapons, and that arguably the most important island is the first one anyway.
It's a bit contradictory that the identity of a mech is its starter weapon, since that's what gives it its name and its sprite, yet you can swap the weapon for nearly-free if you see another one you prefer. Even going off-class doesn't hurt that much.
-
I picked up slay the spire. This is a very fun game. It took me the longest time to figure out The Silent, finally did and won with that (unlocking the possibility of killing the heart) and immediately played Silent again and beat said heart. I think I'm about to move up to ascension 1. eeeeeeee!
-
Posting a roguelike I made a few months ago: http://pubby.github.io/hejickle.html
-
What is the process for playing this on an actual NES? I'm guessing I have to mail someone an envelope with cash in it?
-
Posting a roguelike I made a few months ago: http://pubby.github.io/hejickle.html
I gave this a try (although not sure why since I rarely play classic roguelikes and rarely play NES games). Anyway it's nicely polished and looks like some serious work went into it. (The FOV system looked pretty sophisticated, so if you're writing machine code or something like that, nice.)
Some comments:
The online emulator was too slow on my computer. As mentioned above, I don't really play NES games, but I do have RetroArch installed so I gave it a try with some emulators in that. bnes did not work for me at all. FCEUmm mostly worked but with slightly glitchy audio. Is there an emulator that you recommend?
Suggestion (UI): When using select to inspect in the start menu and pressing B, it would be nice for the menu selection to return to what it was before I pressed select. Currently, it always returns to the first item of the list (Armory).
Bug (UI): The select info for Armory and Log is swapped. (I mean, the info for Log shows when you get help for Armory, and vice versa.)
The only spell I tried was Fire Breath, and it has a fun & satisfying animation.
Overall, the level of challenge felt a bit low. I died in the Dungeons on my first attempt but only because I couldn't figure out what the A button was in my emulator _and_ forgot to look at the start menu, and made it halfway through anyway. On second attempt (with A button located and start menu remembered) I beat Dungeons & Sewers, then saved because I was getting a bit bored. I think part of the issue is that the Dungeons enemies were not very differentiated: in every case I just bump them until they die. The Sewers enemies were better in that way: using my Fire Breath to take out the fire-vulnerable Tarantulas at range was interesting, and Slimes definitely feel like a different enemy because of the splitting.
Also, this is not very important, but it would be nice to have a select info explanation of how damage, armor, missing, etc. work. (I couldn't find one in-game if there is one already.) I tried to guess it from looking at the log but didn't have much idea. That makes it hard to value the +1 AC upgrades from the shop. Sound is something else that could have used a little explanation. It has a quite prominent place in the game, so it must be important, but it wasn't clear to me what it's doing. (I mean, I guess it wakes guys up, but things like range, % chance to wake up, etc., were unclear.) EDIT: I forgot to mention that what puzzled me most was speed. Like, clearly faster guys can sometimes move twice for one of my moves, and sometimes I can make two moves for a slower guy's one move, but I had no clue when to expect this.
Anyway, I feel a bit silly since I'm just commenting on the surface level as a game, and not on the impressive aspect of doing it as NES-compatible, but I don't know anything about NES development so I don't have much to say about that.
-
Someone help me stop playing Binding of Isaac
-
Someone help me stop playing Binding of Isaac
++++++ 211 hours in 2 months it's killing me
-
Cadence of Hyrule hasn’t impressed me during my first play through. I died five times during my first hour, and then not one more time over the next 5 hours that it took me to « 100% » the run. It suffers from a bad case of one of the usual problems of roguelikes, which is that the beginning is a lot harder than the middle and end of a run. Once you have a few extra hearts and an advanced weapon, it’s very hard to die. Hearts are also about as plentiful as in your regular Zelda game, which is *a lot* more plentiful than in CoN, so being sloppy is not punished as hard. Add to it that health potions are cheap and activate automatically when you lose all your health, and you are basically on auto play after a while.
Granted, CoH is not technically a roguelike (permadeath is an option that is toggled off by default). But the gameplay is closer to CoN than Zelda, and I am not sure the Zelda elements make for better gameplay overall. And I say this despite loving Zelda games. I think they should have either leaned harder into the Zelda elements, and offer a more directed experience with item-gated areas and so forth (abandoning the randomness of puzzle-items as they stand now); or lean harder into the roguelike, and restrict how much equipment you can find before getting to the final boss (exploring all of Hyrule gathering loot is not that fun once there’s no challenge, but the final area is harder than what comes before, so you are incentivised to do it anyway). There *is* an in-game leaderboard of completion times, so it seems like the devs encourage you to speedrun the game, which would push the game further in the second direction I mentioned. I guess I will have more thoughts about that once I’ve replayed the game a few times.
Another thing that I think would improve the game is dropping the returning weapons from CoN. Limit it to, say, the starting dagger/short sword, and one special weapon for each character. The items in Cadence of Hyrule are fun, but you never use them, because either they consume resources quickly, or it’s just faster to just use a titanium longsword. If you were restricted to your starting dagger though, you would use these items a lot more often. Then again, non-glass weapons are actually fairly rare outside the death shop, so this complaint might not be applicable to permadeath runs.
The music is absolutely awesome though!
EDIT: I feel like I should add that I haven’t played A Link to the Past, which might colour your opinion of the game. Closest I have played is Oracle of Seasons, which didn’t feel at all like this one.
-
My impression during first playthrough was similar to yours. Reasonably challenging early, then becoming trivial as I accumulate upgrades. It's tricky to evaluate the game as someone who has played a lot of Necrodancer, since I think the main target audience is those that bounce off Necrodancer because of the difficulty.
Something important the game doesn't tell you is that permadeath mode also increases difficulty in ways other than just making death permanent, such as by spawning more and stronger enemies. Whether this really feels different, I don't know.
The most Necrodancer-y experience I've had in CoH so far is learning to flawless Gleeokenspiel with base dagger only. It feels unmanageably chaotic at first, then becomes comfortably predictable after some practice. (Tip: If you beat a boss but save&quit before picking up the instrument, you can play that boss again on that save file. This allows repeat practice.)
From my limited knowledge of Zelda games, the closest cousin for CoH is Zelda 1, because of the open-ended exploration of a screen-based overworld.
I agree that the way CoH does item-gating is weird. The main progression path has practically no item gating at all. But there are a number of speedrun skips (many clearly intended) that are item-gated. I question whether speedrun skips actually make the game more fun though. They skip playing through dungeons, but when a speedrun consists of overworld movement, dungeon clearing, and fighting bosses, reducing time spent dungeon clearing means you're spending more time on overworld movement, which is boring. The bosses are mostly pretty fun though, so maybe it's a wash.
I like your alternative vision where you just get base dagger and have to use resources to make stronger attacks. As is, it feels like you're being swamped with items yet have not much use for them.
Overall, I find whether this game is good to be confusing. I'd certainly recommend it to fans of Necrodancer or Zelda. It just feels, after you've played through once, that you still haven't fully experienced it. But, unlike Necrodancer, there's considerably less post-game content. (Here, the 3 main characters play similarly, and there's only 1 other character to unlock.)
-
I bought Necrodancer since it went on sale the week Cadence of Hyrule was coming out. So far I like it. I just beat Zone 3 for the first time today - I felt I was hitting a brick wall with dying on level 1 almost all the time, then I got a really good run and just steamrolled to the end of the zone.
-
Something important the game doesn't tell you is that permadeath mode also increases difficulty in ways other than just making death permanent, such as by spawning more and stronger enemies. Whether this really feels different, I don't know.
I wish permadeath and hard mode were two different toggles in the options, I don't know why that isn't the case already. I would like to practice against tougher enemies without having to start from scratch every time I mess up. Hard mode also seems to increase the diamond prices of fairy fountains (and Beedle shops?).
I agree that the way CoH does item-gating is weird. The main progression path has practically no item gating at all. But there are a number of speedrun skips (many clearly intended) that are item-gated. I question whether speedrun skips actually make the game more fun though. They skip playing through dungeons, but when a speedrun consists of overworld movement, dungeon clearing, and fighting bosses, reducing time spent dungeon clearing means you're spending more time on overworld movement, which is boring. The bosses are mostly pretty fun though, so maybe it's a wash.
I like your alternative vision where you just get base dagger and have to use resources to make stronger attacks. As is, it feels like you're being swamped with items yet have not much use for them.
I find another problem with the strong weapons and lack of item-gating is that it discourages any form of exploration. Having the right item at the right time rewards you with either other items, heart pieces, or rupees. Heart pieces are nice, but you will get enough health without chasing them down, especially if you go after bottles, which you can buy with rupees (plentiful) or a few diamonds. Items usefulness in combat are dwarfed by the advanced weapons, so you don't need them for that either, and you will get your choice of items from dungeons anyway, and a few fixed ones elsewhere.
Similarly, the reward for clearing an overworld screen are diamonds, being able to explore the screen in peace, and sometimes unlocking a chest. You only really want enough diamonds to infuse a weapon and/or buy a bottle. Red chests are rarely worth going out of your way; hover boots and glass weapons are nice, everything else is kinda just ok. Heart pieces are worth it if you aren't a Necrodancer god (I am not).
Sooo... if you are just aiming to finish the game, the optimal gameplay is to skip most overworld screens (do a few easy ones for diamonds or if there's a locked blue chest), and go straight for the dungeons. I guess at that point, it's just a reskinned Crypt of the Necrodancer, only with weaker items and more health. Which is a shame, because it could be more than that.
I am currently trying some dagger-only runs. I keep forgetting that I have items, so it's a work in progress :p
-
I'm really astounded at how quickly I went from "Zone 4 has too much going on" to "Zone 4 is totally doable if I don't make dumb mistakes". Once I got basic patterns figured out I was taking way less damage early on. I suppose that's every roguelike though.
-
I'm really astounded at how quickly I went from "Zone 4 has too much going on" to "Zone 4 is totally doable if I don't make dumb mistakes". Once I got basic patterns figured out I was taking way less damage early on. I suppose that's every roguelike though.
I haven't played CotN in a while, but I remember zone 3 feeling harder than zone 4. Zone 4 has some tough mobs, but the "room" layout allows the player more control over what to deal with than zone 3, which is very open. You should also have somewhat better equipment by the time you get there.
-
I always figured the tempo of zone 3 is what was making me have a harder time. I noticed the navigational differences but the less mental tax i give to the core mechanic, then miles more attention I can give to navigating anything.
-
I've kind of always felt that Crypt of the Necrodancer was an ill-advised crossover for this reason. It's a great game, really, don't get me wrong, don't get me wrong. But it seems like the worst genre to cross with roguelike because your control of the beats is such a steep, meaningful, dramatic curve, and the random items you get isn't quite as important and there's no way for them to have designed around that. The bullethell crossover works better, my core mechanic skills seem to drift between less dramatic values, getting hit once every 3 minutes vs. getting hit once every 2 minutes, where in crypt I drift between clearing 6 minutes of content scot free and taking damage every measure of music when I'm not nailing the beat or the beat is costing me too much mental overhead.
If there's a way they should have shifted the LoZ crossover I think it's item gating, and maybe even puzzles and tossing the roguelike element out. I feel like the only roguelike element that carries into Crypt really well is the idea that the game will be kind of brutal and push you back to a very deep checkpoint, and that's not purely a roguelike thing.
-
Well it may be true that people experience the basic mechanics as more challenging than bullet hell, but I think that's just because they're unique to Necrodancer. Bullet hell isn't easy (and I'm bad at it... I bounced off Undertale early, and that's easy bullet hell!), but there are a lot of bullet hell games so gamers are going to have some proficiency at them. Necrodancer mechanics are in my opinion fundamentally easier (just press an arrow twice each second, within a very tolerant window... how hard can it be? ;) ), but until now there was no other game that controlled that way.
I believe this may also be why you think items are low-relevance in ND. If you haven't got a hang of the basic mechanics, then, yes, you have no mental room left over to make efficient use of items. This was true for me also when I started the game. Items are challenging to use effectively and therefore increase the skill ceiling a lot, so if you haven't approached the skill ceiling of base equipment, you may find additional items don't feel useful. In my view, the purpose of items is to add additional depth to the game after you have mastered base equipment. Most people never get to the point of having mastered base equipment, so this could be fairly called a flaw in ND w.r.t. accessibility.
I think there are lots of other games that could be made with the ND combat mechanics, and CoH gives a glimpse at how that might be done. A tricky issue with ND movement is that it takes a long time to cover distance when there's nothing going on, and CoH solves that by putting you in fixed beat mode outside of combat. I don't see any particular reason that ND combat mechanics need to be within a procedurally-generated permadeath context... that just happens to be how they were invented. (The required elements for ND combat mechanics are less-often-mentioned properties of roguelikes, specifically being grid-based and turn-based.)
-
I see what you're saying. If items were more focused on passive effects early on and more focused on actives later on that'd help with being able to access the loot box joy of a roguelike even with poor rhythm skills.
This is kinda something DCSS does right, when you experience early floors with poor skill at the game, there's lots of focus on finding an easy to use but powerful dagger of electrocution, and it's not until endgame/later playthroughs that you're looking at complex spell decisions, usually.
I didn't think about general genre exposure a lot. It's an interesting point. When my gf tried to play co-op with me after her lifetime of sandbox and tycoon games she had a remarkably hard time not getting hit.
I beat Delirium for the first time yesterday. I randomm'ed Lilith, found the trinket that gives you a familiar (Isaac's head), and somehow got 3 Pretty Fly pills. Those are really good against floor 4.5 so I decided to make it a floor 4.5 run. I got the familiar that copies another familiar late in the run, and also late in the run I triggered the thing where when you get at low health you summon a familiar (I didn't know Lilith starts with that, oops) and that summoned a Brimstone Familiar.
Then after that the devil room sold me a brimstone, so I had triple brimstone, or maybe double if the copy-a-familiar familiar copied my Monstro familiar instead. It was lots of familiars, yes yes.
Brimstone is just real strong. I feel like they need to tone it down.
-
For Binding of Isaac in particular, I've always felt like the intention is to have a few super-strong items that can carry your entire run, because it gives the feeling that you can always salvage a run if you get lucky, which gets people to keep playing even if they don't have a lot of skill in the game.
Brimstone is definitely very very strong, but I think it's one of the funner strong items.
-
I think it's up there. It's more fun than say epic fetus. But maybe not as fun as mom's knife, I wish that appeared in devil room at the same frequency.
-
Today I spent 3 hours on Suicide King challenge then I got Lucky Stone and Magic Fingers. I destroyed everything on my path.
It feels good to find a combo like that but it feels even better when you don't and beat the challenge anyway which happened with me on Cat's one. And this is the reason to keep playing.
One thing I hate, though is Greed mode. God it's awful. Maybe I am playing it wrong, get the idea wrong, but I don't get it. I got all the completion marks on 3 characters now, all but one which is Greed mode. Sometimes I try it, but eh.
-
I find shopping really fun!
The thing I don't like about greed mode is that the last floor is such a difficulty spike, though.
-
I find shopping really fun!
The thing I don't like about greed mode is that the last floor is such a difficulty spike, though.
Exactly! I mean the point of the mode is that you keep money and then feed them t the Greed Machine, but in the end you don't have anything to feed even though you tried to spend less and it's just not fun.
-
If items were more focused on passive effects early on and more focused on actives later on that'd help with being able to access the loot box joy of a roguelike even with poor rhythm skills.
This is a bit of a digression but: in ND, passive items are often less forgiving than active items. The reason is that if you forget you have an item and it's passive, that can get you killed (because of mispredicting the result of an input). If you forget you have an active item, the worst thing that can happen is you lose the opportunity to use it to bail yourself out of a tough situation.
I suspect that might be why CoH shifted emphasis a bit to abilities and active items. ND has 7 passive slots: Shovel, Weapon, Armor, Headwear, Footwear, Torch, Ring. (8 if you count Pack.) Plus it has lots of slotless passives with combat-relevant effects. CoH cuts this down to 5 slots: Shovel, Weapon, Footwear, Torch, Ring. The only(?) slotless passive that has a combat-relevant effect is Goron Locket, and that only matters when you would have taken damage otherwise.
On the active side, ND has 2 spells slots and 1-2 slots for other active items. CoH has 2 ability slots (comparable to spells) and 4 slots for other active items. Altogether, it's sort of like CoH shifted 2-3 slots from passives to actives, and almost entirely eliminated slotless passive combat effects.
-
I unlocked Aria.
I think I'm not going to play Aria until much, much later.
-
I bought Enter the Gungeon on sale.
The game is fun, but I'm not sure how much of a "roguelike" it is. Most guns can shoot across the whole room and they all have similar dps, so it feels like no run is lucky or unlucky. In binding of Isaac the range/damage/shooting method on weapons varies more. BoI also has meaningful defensive items that can make a run a "good" run, those are few and far between in Gungeon so far (although the jetpack is very useful, especially if you mess with your key bindings so its easy to instantly press "take off jetpack then dodgeroll")
-
Has anyone tried Noita yet? It sounds interesting, I can't justify buying it yet but it's on my radar.
-
I am a bit wary of games where you build your own spells or so on, because they are impossible to balance. Eventually you figure out one broken combo and use that forever, which hurts replayability.
It does look interesting though.
-
My slay the spire interest ended abruptly
I think that might have some element of "brokenness hurts replayability"
-
Has anyone tried Noita yet? It sounds interesting, I can't justify buying it yet but it's on my radar.
I'm intrigued by the per-pixel simulation. Reminds me a bit of games like Liquid War, Lemmings, Worms, etc.
The reviews make it sound like it's in a pretty early state though. So I might wait a while.
BTW I thought they might use the GPU to do the simulation, but the system requirements make it seem more like they're doing it on the CPU.
-
(https://cdn1.savepice.ru/uploads/2019/10/3/d8f82e6161652548a20121b321559aec-full.png)
Took two extra hours from being cool, but I am still super happy i did that.
-
Also sorry this is in russian, but I think you get the point
-
Cadence of Hyrule got a new character, and Dungeon mode (essentially CotN-style gameplay). I’m finding Dungeon mode to be hella difficult, but maybe I’m just very out of practice.
-
They patched slay the spire and no one is posting here smh
-
I know!! I've had no time to dive in, but was eagerly awaiting my vicarious experiences
-
Cadence of Hyrule got a new character, and Dungeon mode (essentially CotN-style gameplay). I’m finding Dungeon mode to be hella difficult, but maybe I’m just very out of practice.
Woah really? I thought I was done with that game; but I guess I need to check it out again.
-
They patched slay the spire and no one is posting here smh
Good point but wrong thread :P
-
I have tried a couple of roguelikes lately, so it is time to bring this thread back!
The first one is Dead Cells. I thought they oversell the "metroidvania" part of the game. You unlock the mobility abilities relatively fast, they persist across runs, and for the most part none of them change the way you approach combat, which is the main draw of the game.
The combat itself is pretty good though, and the variety of weapons with their movesets, combos, and critical conditions is remarkable. While some are just slight variations on one another (e.g. slightly slower but stronger weapon, or changing the critical condition from attacking enemies with this or that status effect), some drastically change the way you approach combat (e.g. a sword that teleports you to the other side of the enemy you attack, or sandals that deal massive damage when you push enemies against a wall, and that's before looking into ranged weapons or skills). It really puts other ARPGs to shame in that department. An interesting thing it does is that the game drops weapons with higher stats as the run goes on, so you have to choose whether you would rather keep the weapon you already have, whose moveset you might prefer or that comboes with the rest of your equipment, or the new stronger weapon.
I am not a huge fan of the artstyle, but that might be because I am playing on the Swith in handheld mode. The artstyle is just not very clear, which is bad in a game that is balanced around the player never getting hit. They try to fix that by putting a giant exclamation mark on top of enemies right before they attack, but it's not an ideal solution either.
A couple more interesting things they do is that you have a lot of control over which biomes you visit on your way to the final boss. You can even choose the bosses you fight on your way there, although they are tied to the biomes you visit. That means you can avoid areas when your gear just isn't adapted to the enemies there. This is not something modern roguelikes do very often, it changes the way you approach the game. On the other hand, you unlock new equipment for future runs as drops from specific enemies, so you are still encouraged to visit all biomes regularly.
Another interesting concept is that the game rewards you for clearing areas quickly. This works great to give players an incentive not to comb every inch of every level, so the game keeps running at a brisk pace... or would, if it weren't because the rewards for combing every level are stat increases which boost your damage exponentially with each one you find, while the reward for clearing levels quickly is equipment which will likely be obsolete by the time you reach the final boss. It's a shame they didn't commit to the concept a bit more fully.
Has anyone tried Noita yet? It sounds interesting, I can't justify buying it yet but it's on my radar.
Tried Noita. It's... interesting. It's the least roguelike-feeling roguelike I have ever tried. I think they came up with the systems first, and the gameloop after. As I said in my earlier comment, the spell-crafting is fundamentally broken, so the only way to keep the player "honest" is by killing them often, so they are forced to make-do with new spells.
The reason why I say it feels un-roguelike is because of how... unfair (?) it feels. Stuff will kill you from the edge of the screen, explosives are sometimes hard to tell from the background, and there is a general chaotic energy to the whole proceedings that makes it so that your death is not always really your fault. You will rarely get one-shot (except for some moments where the devs are clearly trolling you), but situations in which you lose 30-50% of your health without much you can do about it are frequent. Especially when you are going straight down into unknown territory - your horizontal mobility is pretty bad, so it is hard to dodge enemies shooting at you from below. Or maybe I am just bad, I don't know.
That being said, trying to make OP spells is fun, the spell variety is astonishing, and there is a genuine sense of exploration to the game that I haven't seen in any other roguelike. I would recommend going in as blind as possible for that reason, although some mechanics are not explained very well, if at all. I just wish it took less time in every run to reach the point where you start having enough spell components and good enough wands to really start spellcrafting. The first 3 biomes or so, in which your spell options are rather limited, are fairly repetitive, and it makes experimenting with the many spells that come with "side effects" a much less appealing proposition when you're risking losing an hour or more of progress from some unexpectedly lethal combination of effects.
-
Well, I've never heard of any of the ones you mentioned, but I just picked Angband back up after I'd stopped playing several years ago. Might even make an updated version of my variant.
-
Dead Cells is one of my most-played games of 2020. Combat and movement is just so incredibly smooth and makes you feel like a boss.
Has anyone tried Hades? I've seen almost nothing but critical acclaim for it, but have yet to pick it up myself.
-
There is a thread (http://forum.dominionstrategy.com/index.php?topic=20615.0) specifically about Hades. Hades is great, although it’s a rogue-lite more than a roguelike, with heavy focus on the story. If you enjoy Dead Cells, you will likely enjoy Hades too. I think it is overall the better game, but it’s definitely easier and less wacky.
-
HADES IS NOT A ROGUELIKE
-
I think Hades is overrated (but Hades being overrated doesn't preclude it from being worth its purchase price at this level of acclaim)
-
Been playing some more Noita and... it's such a weird game. It's combining genres in odd ways. Like, it's a Falling Sand game, mixed with a roguelike a la DCSS... mixed with Worms, of all things? DCSS and Falling Sand is a great mix, makes it much more immersive than pretty much any other roguelike I have ever played. Worms and Falling Sand is also a great mix, things get silly and out of hand very easy. But Worms and DCSS are just... fundamentally opposed.
There's two ways to play the game. The first one is a straight action roguelike that takes maybe 2-3 hours per run, with a fair amount of chaos from the way the physics, the wand/spell crafting, and the "perks" combine with each other. You will likely end up killing yourself all on your own, and that's ok. I recommend just playing the Daily Practice Run (after you've tried the default mode a few times), which starts you deeper in the mountain. You will skipp the first one or two biomes, which are kind of repetitive.
Then there's the "long run" approach, in which you spend 2-3 hours "farming" the main path until you become a minor god, then you "sequence break" and go explore a world that is ridiculously large compared to the default areas, with secrets laying on secrets everywhere. The exploration is genuinely fun and inventive, forcing you to exploit the perks and spellcrafting to its limits, and rewarding the observing player. The problem is that the reward for exploration is death way too frequently. You will often unlock spells and perks (for that run and all future ones) that will kill you if you don't know ahead of time what to expect. Or you will find monsters with "cheap" skills that will kill you out of nowhere. Bam, you just lost a ten hour run. Want to explore some more? Gotta grind for a few hours before you can try again. You can check the wiki ahead of time to make sure you avoid the most common pitfalls, but that just kills the desire to explore.
Anyway, I currently have a love/hate relationship with this game.