The Secret History for Menagerie having Exile be called "Jail" inspired me to create a Wild West expansion. The main mechanic of the expansion is the Jail mat, which looks like this:
I'm aware this concept is a bit interaction-heavy for what the classic flavor of Dominion is, but I've been looking to create a particularly interactive expansion. I've tested the concept with my partner preliminarily and the Jail mat adds an interesting extra layer of strategy, as a pseudo-trasher pseudo-gainer. Below are the 8 cards I'm looking to use the Jail mat in this expansion. I'm looking to see if anyone sees something glaringly wrong with these before I playtest them, as someone might catch something weird about the Jail mat before I do. Any and all feedback is very much appreciated!!
Here are some descriptions of what I'm going for on each card:
Deputy: A simple "trasher" that can become an engine piece later in the game.
Detective: A workshop variant that, when Jail is allowed to fill up, can start gaining you two cards each time you use it.
Framer: A Jail attack. (The discard pile bit is so that the attacked player doesn't get an immediate benefit from any Jailing the card makes them do.)
Outlaw: A restrictive Band of Misfits that starts gaining you a few cards later in the game.
Prison Yard: If my logic is correct, Jail allows for a non-bonkers Village-Remodel variant.
Renegade: An unpredictable card that cares about Jail whose strength comes in gaining you a second card on later turns.
Sheriff: A smithy-like card that eventually may allow you to "upgrade" a card in your hand. Combos with itself to incentivize that.
Traitor: Pearl-Diver/Spy inspired. The discarding a card means this doesn't become a Lab once three cards are in Jail.
Thanks for taking the time to read!